Mario & Sonic at the Sochi 2014 Olympic Winter Games Stats and Records

Stats time!

Play Time 2h 46m

Best Times

Alpine Skiing Downhill 2m 11s
Ski Jumping Large Hill 219.35
Freestyle Skiing Moguls 25.11
Freestyle Ski Cross 1m 5s
Biathlon 26:59
Snowboard Parallel Giant Slalom 47s
Snowboard Slopestyle 73.66
Snowboard Cross 1m 27s
Skeleton 1m
4-man Bobsleigh 58s
Figure Skating Singles 130.09
Figure Skating Pairs 163.53
Speed Skating 500m 30s
Short Track Speed Skating 1000m 1m 24s
Winter Sports Champino Race 3m 41s
Groove Pipe Snowboard 2m 12
Roller Coaster Bobsleigh 2m 4s
Bullet Bill Sledge Race 1m 45s

Mario & Sonic at the Sochi 2014 Olympic Winter Games Review


It’s been a little while, but now it’s time to look at the next installment in the Olympic Game series. This one has been a mixed bag for me because some of the titles here have been really solid while others were pretty bland. I have to put Sochi in the weaker half as well. While it does have the best story in the series the gameplay is definitely the weakest. The game made the odd decision of having you switch between the Gamepad and the Wii remote constantly for story mode. That’s just an odd decision if you ask me and it’s one that slows everything down. I’ll go into that more in a second.

The story revolves around Team Sonic and Team Mario getting ready for another round of competition. They are interrupted when a giant castle shows up and mysterious keys lock down all of the doors. The heroes will have to fight past shadow versions of themselves to make it to the top and find out who is doing this. What mastermind could possibly be giving the heroes such a difficult fight? One thing’s for sure, the heroes can’t afford to hold back if they want to claim victory here.

So I definitely do give the game credit for actually adding a story here. That’s where the credit stops. I’ll talk about the positives in a minute, but the controls need to be addressed right away. Not only do you have to switch controls but you have to have the Wii Remote Plus or you won’t even be allowed to play the story. It’s a pretty slick way of making sure everyone bought the add on, but definitely a shady method if you ask me. The player shouldn’t be required to jump through all these hoops just to have some fun playing these Olympic titles.

Would it have been so hard to have just made all of the minigames Gamepad compatible? It’s just really strange that you have to keep switching. Also, the series has never been particularly good with this, but it’s really hard to understand the controls at a glance here. You can see the controls after you’ve paused the game, but the first time around you’ll probably be winging it. The controls are heavily motion based as well so get ready for the game to keep doing things when you don’t want it to. As a result this can make the game a bit more difficult than it is actually supposed to be which is definitely pretty iffy.

On the positive side, the graphics look pretty good as always. It’s always nice to see modern Sonic and Mario on the same screen here. All of the characters look sharp and the same goes for the level designs and animations. The soundtrack is also quite solid as it gives us various remixes for both the Mario and Sonic titles. This adds a little spice to the mini games for sure. It also just makes a lot of sense since the game should not use any generic themes when it has such a vast library of good tunes to choose from. That’s the way I see it anyway.

There’s a good amount of replay value here. The games are all made to be ones that you can replay a lot with friends and family to just have a good time. There are a lot of records to break and content to unlock. It’s not quite as vast as the first Winter Olympic Games which had a whole store filled with things to buy, but it’s definitely not bad either. There are a lot of modes here, but of course what will ultimately decide whether you want to play or not is how much you like the minigames.

On that note, they are very hit or miss. There are some minigames that are a lot of fun like Hockey, sliding down the hill, skateboarding, bobsledding, etc. On the other hand, there is the classic Curling game which seems to make it in every year. This game is as bad as it always was with the outcome basically being luck and the game drags on forever. You never get to walk in and out for this title. The dancing minigames also take quite a while to end. I believe they may be 4-5 minutes long which may not sound crazy, but for a minigame that is really pushing it.

At the end of the day the Olympic series has always seemed like a watered down version of Mario Party. The various games usually aren’t made with quite as much heart and there’s always a dicey one in there somewhere. Most of the games are good and I think they’ll all be reasonably enjoyable once you’re not playing a computer. This is still a good party game, but it’s definitely not the first one I’d recommend getting. I’m hoping that the new one coming out for the Switch does something different. I haven’t played the newest Olympics title yet so maybe by now they’ve fixed everything, but I can say that t this point in time I’m not in a huge rush to get the next one. I certainly will, but I do hope it’s better than this one.

Overall, The Sochi 2014 games aren’t a whole lot different from the other years. I feel like they phoned this game in to an extent. Many of the games share the same controls and aren’t terribly inspired. At the same time, the story is fun though and I think you can get some good enjoyment out of this one. The game is pretty cheap by this point so it isn’t much of an investment. I think it’s also fair to say that the game is not misleading. You should absolutely know what you’re getting yourself into before you play the game. It’s very straightforward about this so I think even without this review you should know whether you enjoy it or not. If you decide to buy the game then just be prepared to switch controllers every other match.

Overall 6/10

Masters of the Universe Review


It’s time to take a look at the really old He Man film. It’s definitely one of those movies where you may wonder a bit why they went the route that it did. Surely the movie could have done something else like stay in his world the whole time right? Well, it was definitely an interesting experiment even if it didn’t fully pan out. It’s engaging in its own way at times, but one of those movies that doe shave some moments where it drags.

The film starts off with Skeletor and his minions finally conquering the world. It’s all thanks to a new world hopping device that he got thanks to a little gremlin. One wrinkle in his plans is the fabled hero He Man. Now, “fabled” may not be accurate, but we’re never given a good reason why he wasn’t there from the start. He’s pretty nonchalant with his friends when they find him randomly running around in the dessert. From the intro it sounds like he’s been gone for along time so the whole thing doesn’t make sense. Still, the odds are too great even for He Man so he heads to Earth to make a new device to bring him back. He’ll have to protect two teenagers by the names of Julie and Charlie though as they have the device and Skeletor’s minions are now after him. It won’t be easy but He Man can do it!

If I may be so bold, part of the problem here is the fact that the earthlings are pretty annoying. They are slow on the uptake and all they do is hold He Man back. Think about it, some of the best scenes were the ones from the beginning. We got a lot of cool gun fights and jumped right into the thick of the action. It’s like a war was going on and we got to see the climax of it. It may have been a little weird to see He Man pull out the gun, but I guess even he knows when he needs the extra firepower. The villains look like Stormtroopers and the whole thing could have been like a scene out of Star Wars. Trust me, if the whole film had been like this then it would have been very awesome indeed. It’s the He Man film that we needed.

Also, the fight scenes do hold up pretty well. It’s nice to see He Man just throwing everyone around and dominating the cast of villains. He is basically Superman after all so he should be cleaning shop. He Man’s definitely a solid main character even if he is a bit insensitive. There’s one scene where Julie has just been through a traumatic experience but He Man and the other characters all laugh when the troll drives in on his crazy car. The movie definitely does not always know how to time its comedic moments, I’ll grant you that.

Back to the humans though, I can’t say that Julie is the most engaging character. Her relationship with Charlie is also a bit odd as the first scene sort of implies that they are on the verge of breaking up. She wants distance from him and can’t wait to leave, but that plot flies out the window once the villains attack. She’s also incredibly gullible and naive as there is a certain scene where her mother appears that will make you roll your eyes. It’s one of those moments where you just gotta shake your head. Then you’ve got Charlie who definitely doesn’t seem like the most helpful guy around. He ditches Julie to get some info on how to get rich and after that he spends most of the film complaining about the current situation. The only human who pulls his weight around here is Lubic.

He’s the classic detective who is on a power trip. He wants the device for himself and has no idea on what is going on so he calls the cops and gets ready to take everyone down. He won’t listen to you about who is on the right side so he just blasts everyone who gets in his way. It’s not necessarily a bad outlook if you want to come out on top, but as a detective you’d want him to do a little more due diligence. I do like these parody type characters though so I was definitely rooting for him. He’s just a fun guy to have around.

As for Skeletor, he was handled pretty faithfully I must say. The design is on point and he was given a lot of respect as the villain. He did manage to capture He Man’s planet and that’s no small feat. He probably should have sent all the armies to Earth to fight He Man right from the start though. Finishing him off should be top priority since I doubt anyone else can fight all that well. Instead he insists on the villains taking He Man in alive for some reason. Skeletor never was the smartest villain though.

The ending is definitely emotional I suppose. In general if you ignore all of the scenes with the troll then the film did a decent job of taking itself seriously and giving us good action scenes. The writing actually isn’t all that bad either. Really the only scenes that drag are when the humans show up or when the troll steps in. For the most part the film manages to keep itself on the right track and that’s good. The scene of the heroes fighting while inside the electronics store is pretty surreal for sure.

Overall, Masters of The Universe is a pretty reasonable film. It’s not going to win any awards, but I wouldn’t call it a bad film either. It’s definitely on the cheesy side and the effects may not hold up to the newer titles, but the film doesn’t have any game breaking negatives. It’s a fun little fantasy story that I could still recommend to fans of He Man or just to people that want an exciting little adventure. Aside from one scene where someone takes a pretty hard hit to the face and bleeds more than you’d expect, the movie is also pretty tame. I do think a modern remake of He Man will likely blow this one out of the water, but in the end I’d say that it may have even been slightly better than I had expected it to be.

Overall 6/10

Monster Tamer Girls Review


It’s time to look at a very obscure manga. I’d definitely not heard of this one before and as it was only 2 volumes it’s definitely not one that you will likely see in stores much. It’s definitely an interesting take on the monster genre. It’s sort of a mix between Yotsuba and Go Go Monster. While I can’t say that this manga was all that interesting there was certainly nothing wrong with it either. It’s a good way to spend some time, but at the end of the day it’s a manga I would recommend reading for free at the library as opposed to buying it.

The manga takes place in a world where Kaiju are now commonplace. They are numerous and run around across the planet. Fortunately they are all basically mindless but the bad side of this is that they cause trouble without meaning to. As a result the world has started opening up schools for kids to train on how to tame these creatures. The Tamers will take the Kaiju to safe spaces where they can relax without disturbing people. That’s the way it’s always been and how it must remain in order to build a stable society. The manga follows the adventures of 2 girls who are tamers in training. They’ll soon learn that this job is easier than it looks.

There’s not really much of a plot once you get beyond the initial synopsis which I dare say is a problem. So many cool things you can do with a Kaiju defense force! Most of the manga is introducing you to the cast and then by that point the series is basically over. There are several main humans, but only one main Kaiju who is around for the whole adventure. His name is Blue and he’s a huge Kaiju who just wants a friend. The Monster tamers are fortunate to have him as he helps give them a boost when needed. He definitely makes travelling a lot more convenient for sure.

There are 4 main characters with 2 supporting ones thrown in there. One of these characters is Koto. She is a professional but doesn’t care much for the monsters. She thinks they’re all mindless and the job seems to bore her, but by the end she learns that the monsters have a little heart at least. Then there is Sora who is the co-main character along with Ion. Sora likes messing around and hitting people with the water horse while Ion is just focused on being the best tamer she can be. Tsukiko is the quiet one who doesn’t like to admit that she likes the Kaiju. She has a reputation to uphold after all and she’s always been proud of it. Still, pride comes before a fall and eventually she learns to play nice with the monsters.

None of the characters are bad, however there isn’t much to any of them. They’re all just going through the motions and enjoying their daily adventures, but nothing really comes of this. They get some basic character development like Tsukiko learning to be more open, but that’s about it. There’s really no time for anything else. Length isn’t an issue as you can have a great series in 2 volumes, but I think this is one title that could have used a bit more time. As it stands it is over before you can properly identify with any of the characters and that’s a bit of a problem.

The art is pretty solid, but the problem that the artist has is how similar all of the characters look. It’s easy to mix up Sora and Ion as well as Koto and another one of the characters. Some characters share the same hairstyles and others share the same personalities. Their ages are all pretty close as well so after a while you’ll just find yourself mixing them up. I had to dig up one of the volumes just to remind myself of their names.

I think one thing that could have added some more interesting elements to the story would have been to have some actual monster action in the series. I don’t think that would be unreasonable as surely some of the monsters would try attacking the planet right? The series hints at this and develops a world that should have many interesting elements, but we are stuck at the school with the nice monsters the whole time. You’ll very quickly find yourself wishing to see the outside world. The closest thing we get to these discussions is one kick from Blue to another Kaiju, a flashback where there’s some kind of battle going on and a Kaiju saves someone from a burning window, and a ghost. Beyond that the series is mainly just the kids learning how to feed animals and have fun.

Overall, Monster Tamer Girls isn’t exactly for me. I dare say that Yotsuba has a little more depth and excitement contained within. You really need some sort of gimmick to take the manga to the next level. A slice of life series can live on for quite some time with a good character cast, but you need them to have real personalities. You don’t really get that vibe from this series and even the monster designs aren’t all that great. This doesn’t leave you with a whole lot of options and as a result I’ve got to give this one a middle grade. I wouldn’t say to stick away from it, but I would hardly recommend it either. It’s a manga where you’ll finish it and not have much of an opinion on it. The series isn’t hurting anyone, but you could always find something else to read.

Overall 5/10

Cardfight Vanguard Review


It’s time to look at the manga adaption of one of the greatest anime of all time. This one takes a lot of liberties though and diverges early on. This is a great decision if you ask me. It’s an interesting debate on if the following media should adapt the original. I do think that when the manga comes out first the anime should adapt it pretty straight, but if it’s vice versa then I prefer for the manga to do its own thing rather than try to copy the anime. Not sure why, but when the manga tries to copy the anime it usually just doesn’t feel as real or the artwork can’t really capture the animation in the powerful moments. When it does its own thing then it really begins to excel. In fact, the manga was so good that the anime did a reboot that followed the manga so that tells me even the company saw how good this new storyline was. Nothing will beat the original anime version of the arc, but I really did like the manga’s take on it.

The general plot revolves around a kid named Aichi Sendou. He used to get bullied a lot when he was a kid, but things began to look up for him when a kid known as Kai showed up and introduced him to the world of Cardfight Vanguard. We then skip ahead a few years and Aichi is ready to begin playing in earnest. This soon gets him new friends and rivals, one of which is Kai although the kid has gotten a lot more stern over the years. He no longer loves the game as he once did. Aichi will have to show him how much fun the game can be again. Also, a villainous organization known as the Foo Fighters have shown up and they are forcing everyone to play the game in a painful way. Their methods threaten to wipe Cardfight off the map so Aichi will have to stop them as well, but in doing so he may unlock a dark power.

That’s arc 1 and there are really only two arcs in this series. Lets talk about this one and the characters before going on to the second arc. It’s definitely pretty similar to the anime version here. With the Foo Fighters taking over various schools we are quickly introduced to the VF Gloves which allow you to feel damage in the duels. It’s a quick way to raise the stakes and it works well. It’s also a good introductory arc for expanding the cast since most of the main villains here would end up becoming supporting characters in the second arc. It’s not quite as large scale and exciting as the second arc, but it’s a great way to get the ball rolling.

The main villain is Ren and he’s one of those aloof leaders. He doesn’t even care much for the organization’s methods and just lets Tetsu do whatever he wants. Ren just wants a challenging card fight, but the problem is that he has become too good at the game. He has the ability of Psyqualia which allows him to know the ending of a match as soon as it begins. He can also talk to his deck and basically control the whole flow of the game. No wonder it became boring right? He’s a fun character although I’d definitely say that he’s more enjoyable as a rival than as the villain. Both versions work pretty well, but with his very laid back demeanor he just never really felt like a big villain.

In comparison it is the opposite with Tetsu. He feels like a villain through and through so even by arc 2 it’s hard to trust the guy. You could try to say that he’s just a super curious fellow, but I don’t think that really excuses him shocking everyone constantly with the gloves. He’s a good villain, but I can’t say that I ever got around to liking the character. The final member of the big 3 is Asaka. She is only in the group to support Ren and her strong bond has helped her elevate her Cardfight skills. Asaka has quite a few big duels in the series and her biggest one is likely in arc 2 where she is forced to fight Ren. It’s definitely a pretty emotional duel since neither one of them really wants to take down the other.

There are other members of the villains of course, but I’d say that the only other important one is Kyo. He also gets a pretty big role in the series. He acts as one of Aichi’s friends for the most part and the main character seems to believe him the whole time. Even once Kyo shows his true colors nobody takes him seriously enough to actually get upset. In a way you could say that this is the ultimate disrespect. As for the heroes, there are quite a few of them of course.

For the main group we should start off with Aichi. He’s basically the same as his anime version. He starts off as a pretty timid kid, but gradually he becomes more confident as the series goes on. By arc 2 he is still quiet, but in a more confident way and he isn’t afraid to speak his mind. He’s definitely an expert by then as he even managed to win the big national tournament. Aichi definitely looks very good here. Kai also has a great role even if he isn’t quite as overpowered as he was in the show. By arc 2 he has been surpassed by quite a few characters and just seems very relaxed. He may have found his happiness again, but it seems to have come at the expense of his hype.

Kamui’s a pretty good ally as well although he only gets a small handful of duels here. His main role in the show is to offer Aichi vocal support. Then you have Misaki who takes the leadership role in arc 2. Even in arc 1 she is usually the first line of defense against the villains. while her abilities aren’t quite on the upper echelon as Aichi and friends she is always able to put up a really good fight. She does have some solid wins under her belt as well. Leon and the Gundam kid get to show up as well in what I’d say are basically guest star appearances. It’s nice to see them even if they don’t do much.

This next saga starts off with Aichi heading off to a new school. I believe it’s high school. This school doesn’t have a Cardfight club and even worse, most people there don’t seem to have even heard of the game which is completely uncanny. Aichi decides to start the club and while it takes a little while to find members he eventually gets a full squad with the additions of Shingo, Kourin, Misaki, and red hair. They don’t have a lot of time to relax though as it turns out that a mysterious being known as Takuto shows up and has decided to conquer Earth and the world of Cray. The 3 idol singers are his captive minions and anyone they defeat in a duel turns into a Psyqualia zombie. Slowly they are conquering the city and Aichi may even need to take down his friends along the way. A wild card is a man named Ibuki who is going around erasing Cardfighters. If you lose to him you lose all of your feelings and memories of Cardfight. You simply don’t want to play anymore.

This arc is definitely what transforms the series from being great into being amazing. I always loved this arc’s plot with everyone turning into zombies because it really raises the stakes of losing a duel. Additionally, since having Psyqualia instantly makes you a better cardfighter it is also a good way to make the old characters relevant again. The series gets to turn a lot of people in a pretty short amount of time. It also does a good job of introducing Naoki and the other characters very quickly. Throw in Ibuki’s role and the arc has everything.

Speaking of Ibuki, he’s actually the best character in the series. This is also impressive since I wasn’t his biggest fan in the original show. This one handled him a lot better as he is introduced as a big threat and has a solid origin story. Even by the end he is definitely one of the strongest Cardfighters around and he makes his presence felt. It’s rare to get a true wild card character who deals damage to the heroes and villains, but he does this perfectly.

From the 3 members of Ultra Rare Kourin definitely gets the biggest role and is certainly more likable than the other two. The other two are basically just your average villains while Kourin gets a lot more depth. While her original goal may have been to spy on the gang she quickly became a valued teammate. Things don’t go too well for her here, but she made the hero call when it counted. Meanwhile Takuto is the ringleader here of course and he goes through a few changes. Either way I consider him to be a villain though so whether or not he is the conductor it doesn’t really change things. He makes for a fun villain, but he isn’t quite as intimidating as Ren or Ibuki.

For the new heroes, I’m still not a fan of Shingo. He never becomes much of a duelist and could be written out of the manga without changing anything. Naoki is a great addition though. He immediately jumps up to being one of the best heroes here and his skills are definitely the real deal. It’s always good to have a more aggressive character like him in the works to spice up the main cast. He gives the group a whole lot of energy that they didn’t have before his arrival.

The art here is definitely quite solid so you don’t have to worry about it feeling second rate or more like a tie-in level quality. The artists here definitely put in the work and the duels feel very intense. It’s quality throughout and we even get some fight scenes during the cardfights. Of course they’re playing with cards but since it’s so imagination based they are able to take some liberties and throw in some action scenes from time to time which is always appreciated.

Cardfight managed to get a little over 10 volumes in so that’s definitely time for a lot of quality Cardfights. Both arcs were excellent and this is definitely a title where you will walk away satisfied. I’d actually say that it beat all of the Yugioh spinoffs except for possibly Zexal and R. As I mentioned earlier this is definitely a fresh take on Cardfight so whether you’ve seen the original show or not you can definitely check this one out and get right into the thick of the action. Who doesn’t like a good card fight right? The only unfortunate part is that the series couldn’t keep on going longer. That definitely would have been great.

Overall, I was pleasantly surprised by how good this manga was. Don’t get me wrong, it was always going to be pretty solid and a 7 at the worst to be honest since I really enjoy these card fighting titles. That being said, it went above and beyond my expectations and turned into a super memorable experience. It sets a pretty high bar for future card game titles to try and beat and definitely did live up to the original anime version. It was concise, but still long enough where we got a lot of action. You’ll be doing yourself a disservice if you don’t check this one out.

Overall 9/10

Silver Sonic vs Mecha Knuckles




Suggested by Sonic Mecha Knuckles is pretty powerful and the fact that he has missiles makes him pretty deadly. That being said, Silver Sonic’s speed is comparable to that of the real Sonic. That means he shouldn’t take any hits in this fight unless he wants to take some damage. Speed will always beat strength when both stats are roughly equal in their advantage. Mecha Knuckles simply needs more speed if he wants to have a shot here. Silver Sonic wins.

Count Vertigo vs Metamorpho




Suggested by Sonic Metamorpho may not seem like the most deadly of foes in the beginning, but when you think about it his powers are really handy. He can turn into whatever element he wants and there are many elements that can be deadly within moments of exposure. Count Vertigo is good at hypnosis and has a few decent abilities like flight and such, but that won’t be enough here. Metamorpho was able to give a fight to Superman after all, that’s not easy by any stretch of the imagination. He’ll very quickly take Vertigo out with a steel punch. Metamorpho wins.

Utrominator vs Leonardo




Suggested by Sonic The Utrominator is a force to be reckoned with. His skills would put him roughly on par with any one of the turtles for a brief period of time. Ultimately Leonardo’s skills are superior though and he also has mystical abilities that would give him the decisive edge in combat. Utrominator simply won’t be able to keep up with him and will very quickly stay down for the count. Leonardo wins.

Jolly Green Giant vs Para Goomba




Suggested by Sonic The Jolly Green Giant may not look like the fanciest fighter out there, but who needs to be fancy when you have brute strength? Para Goombas can grow to a large size as well, but they have a difficult time attacking as they lack limbs. This giant can easily punch the Goomba into submission and has a lot of other attack options anyway. Any way you slice it, he definitely has the edge here. Jolly Green Giant wins.

Miss Arrow vs Korra




Suggested by Sonic Miss Arrow is a pretty tricky opponent. She is exceptionally good at close quarters combat, but can also fight from afar with her threads. Korra will have to be careful and anticipate every line of attack, but at the same time her stats are well above Arrow’s. Korra is a smart fighter so she will be able to fight tactically and keep the advantage. Arrow’s threads will largely be ineffective in this match-up. Korra wins.