Pokemon Mystery Dungeon: Gates to Infinity Review


It’s time to take a look at the next Pokemon Mystery Dungeon game. This one actually ended up being the longest one yet so it definitely gave you time to be attached to the characters. It’s a great game and definitely one that I would recommend. While it is not quite able to top the last one, it really has no weaknesses. The mechanics are easy to pick up on and we get some pretty cool cinematics. Now there is only one Mystery Dungeon game left so I am definitely going to miss them when they’re gone.

The game starts off with Terry arriving from the human world and turning into a Pokemon. He meets up with Tepig who is trying to build a Pokemon guild so they can share paradise with him. “Paradise” is the name of the town that Tepig is creating but it’s been tough since Pokemon in this world don’t like each other which makes things pretty tricky. Terry agrees to help Tepig and initially they start by befriending local Pokemon and getting materials to build the house. We get more of a plot soon as a mysterious pair of Pokemon show up and explain that the world as we know it is about to end. The heroes will now have to buckle up and head out to protect the present, but doing so may involve destroying the future. Can Terry and Tepig really pull the trigger and make such a call?

While the plot does get pretty high tier as you would expect, it does have a longer opening act than the last title to allow you to get used to the village and the members. Since part of the plot deals with Pokemon not liking each other the game wants to really make sure you know what’s going on here before you get into the meat of the story. It’s a fun opening act though and part of why it’s solid is because Terry is solid. He talks quite a bit more than the other main characters from previous games which I think is definitely a good move. He feels like a natural leader and doesn’t rely on thought bubbles. One particularly impressive scene is when he takes down 3 bosses at once and later holds his own against another 5 before being saved. Terry is portrayed as a real fighter here and it was really a lot of fun to play as him.

The supporting cast is also pretty solid. Tepig’s a nice guy and he’s a lot more reasonable than your partner from the last game. Tepig at least always tries to do the right thing and doesn’t keep hounding on the other characters over mild matters. Emolga and Dunsparce have a good bond between them. I like that Emolga was always ready to step up for his friend and make the hard calls. If anything Dunsparce was just less impressive because he was a bit too gullible and obsessed with Virizion. Virizion was solid as one of the wise characters and while she didn’t really believe in friends, I couldn’t really blame her for that. She certainly did not have the best prior experiences with them. I also loved having her on the party because of how powerful she was.

Umbreon and Espeon are pretty solid. They are definitely very business oriented so they don’t mess around as much as the others. The Voice of Life made for a pretty interesting character. Just from the name you can tell that this guy has quite a lot of power. Unfortunately I have to give him a thumbs down here because at the end of the day he keeps saying that he has no choice and can’t really do anything about anything but you gotta be able to do more than that when you have cosmic powers. What’s the point if at the end of the day you’re not going to use them? Kyurem was definitely cool though. All of his scenes were definitely pretty hype and he had a menacing air about him. His goal also wasn’t all that bad. It was actually very reasonable which made him a compelling antagonist.

One subplot in the game that I don’t think was really needed though was Keldeo. The plot wouldn’t have really changed almost any part of the story so if you cut him out it all works out quite nicely. He tries to talk a bit tough by the end but nobody’s buying that. As for Kyurem’s position that I mentioned earlier, it’s basically that you shouldn’t change the future just because you don’t like it. The whole concept of the game is that we’re going to change the future because it turns out to be an apocalyptic one while Kyurem’s saying that it has to be preserved. I’ve always been for changing the timestream so I’m not objective in the slightest but I’m with the heroes here. If it’s a bad future then you’ve got to change it.

Additionally, it’s Kyurem’s view that we’re changing the future. Last I checked, the whole game takes place in the present so his argument loses a lot of steam. So long as we did not build a time machine or something it’s all fair game if you ask me. So in effect by trying to stop us he’s changing the future just as much. No future is certain unless you’re actively moving through time. Thanos for example has a stronger case since the Avengers got salty that they lost and started playing with time. That’s not what the heroes are doing here.

The gameplay is your traditional overhead turn based combat. It plays out a bit like a Fire Emblem game only you are moving through a dungeon. You recover health as you move and the goal is always to get to the final dungeon where you may or may not fight a boss. You have 4 different attacks and can have up to 3 partners with you. Be careful, your main partner will count as a second life so if one of you dies then the whole mission is a fail. Just something to watch out for because your partners tend to take really big risks for some reason.

Also, make sure you have a good amount of items before tackling the final boss. I had saved up a ton of them throughout the game so I was ready for it. Otherwise, you could be in for a pickle because the game saves after the first form of the final boss so if you’re not ready to fight the real one then you could end up being stuck in a loop. Hopefully there’s a way out of that but I didn’t intend on risking everything to find out. That’s why I always keep items in the bank for tricky situations like that. I was really glad I had the stash when I walked into the fight. One tip I have is to use the orbs you get during the levels. You get some that will put every Pokemon to sleep for example and they are incredibly handy.

The main campaign should definitely last you a clean 15 hours at the least. Aside from that the game has a ton of content to explore. You can get materials and money to build up the town and make a lot of gardens. I didn’t really play around with this feature, but there’s a lot you can do here. Additionally there are a bunch of extra dungeons and Pokemon to recruit to your cause. You can also work on maxing your guild’s rank up. If you do all of this the game should really last you for quite a long time. Then we get to the graphics and soundtrack which are both quite solid. The soundtrack has some catchy tunes even if none of them are all stars. The graphics are particularly impressive with each of the characters having a 3D model now. That’s not something we’ve really seen a whole lot so it was pretty fun.

Overall, Gates to Infinity is definitely a great game. The gameplay is tight and naturally the graphics/soundtrack are good as well. You’ll have a lot of fun here and aside from a pretty solidly long story you’ve also got a whole lot of post game content to work with. I expect you’ll definitely be kept busy with this game for quite some time. I doubt the price would be too crazy nowadays and either way this game has enough content to really make it worth your while. We really need more Pokemon spinoffs to come out soon because they’ve been pretty dynamite. Pokemon lends itself well to the RPG format.

Overall 8/10

Pokemon Mystery Dungeon: Gates to Infinity Stats and Records

Stats time!

Play Time 16h 12m
Quests Completed 58
Rank: Silver
Gold Bars 21

Character Levels

Tepig 39
Terry 39
Pansear 25
Woobat 2
Venipede 16
Sandile 21
Yamask 24
Emolga 39
Dunsparce 6
Espeon 27
Umbreon 26
Hydreigon 64
Virizion 37
Keldeo 50

Blaster Master Review


It’s time to look at another classic NES game. Blaster Master is pretty well known compared to most of the other titles on the console. This is due to an extent to newer games in the series being released but also because the original was simply ahead of the curve at the time. It has two different gameplay styles and even switches from 2D to 3D at different points. This is something that was really unheard of back in the day so that’s pretty crazy.

The game even has an intro cutscene which is also super cool. Basically a frog falls into the Earth and gets lost somewhere in the caverns so now the lead has to find him. Fortunately the main character has his trusty robot at the ready and is definitely going to cause some waves. He’ll destroy monster after monster until he finds his friend. That’s part of why this main character is so good. He is absolutely determined to find his pet and won’t rest until he does so. I’d be game for this getting a film at some point. The sci-fi/fantasy elements would really work quite well.

The gameplay varies as I mentioned, but for the most part it’s a 2D shooting platformer. The hub world has this style and then it switches to 3D when you enter a labyrinth. As a result it’s fair to say that you’ll be spending most of your time here. Make sure you figure out how to leave your robot to run around, that part took me a long time and I can guarantee you that you won’t get far if you stay in the robot. For one thing it’s impossible to climb ladders or enter labyrinths if you stay in the bot. The robot is fun though with how it can shoot powerful energy blasts. Naturally it’s a lot stronger than your human self. It seems like you can recover your health if you leave the robot for a little while so if you’re low on health that may be a good exploit. I only used this briefly though so I can’t guarantee that it works all of the time.

When you’re in the labyrinth you need to keep exploring until you see a boss. Sometimes these mazes can get confusing so you’ll find yourself back at the entrance but don’t leave. I did that a few times but ultimately I would need to go back and it would turn out that there actually was a boss there. I’m not sure if every labyrinth has a boss so it’s possible you will be aimlessly wandering but in all of the ones I went too there seemed to be bosses. The game gives you a cool special effect where the whole screen goes dark and then the boss shows up. The game seems to low key have some horror elements to it with that. It’s incorporating some Resident Evil/Metroid there. I’m curious how the final boss would look. Maybe like one of those creatures from the box art?

The graphics are pretty solid. There are quite a few backdrops to explore here and a lot of moving character models. The energy blasts are solid and I like the design for the robot. It feels like a real threat and not a machine you would want to fight in a life or death situation. The soundtrack is less memorable, but it sounded okay to me. The story mode being real was still overloading my mind at the time. The story is a pretty good length especially when you take into account that a lot of the levels are mazes. It can take a while to clear these dungeons. I managed to beat around 3 before I ran out of time. These are the real deal.

When it comes to replay value I don’t imagine there is much after beating the game. I guess you could try to beat the game quicker or through losing fewer lives but there aren’t really any other modes. Your main incentive for playing through this game is absolutely the story. Fortunately it’s a good story and with the quality gameplay at the ready that’s a winning combo. The game is also free if you have the Nintendo Switch Online so you can’t really go wrong there either right?

Overall, Blaster Master is one of those classics that actually lives up to the term. This is a game that has aged quite well to the modern day. You can plug it in and start playing right now. As long as you enjoy platformers or shooters then you will have fun here. It’s also got that Legend of Zelda dungeon exploring so that helps it appeal to even more audiences. This game was surprisingly sophisticated so I’m definitely up for playing future installments at some point.

Overall 7/10

TwinBee Review


I actually played the sequel to this game before the original back when I was blasting through all of the SNES games. So it’s definitely pretty nostalgic to go back to the original here. The cover still looks like it’s saying TwinBoo to me until I look at it closer. I blame it on the fancy way they wrote the boxart. Either way this is a fun shooter game. It’s definitely one of those really quick one that loops almost right away though. It’s got a pretty fun dynamic to it though and some interesting mechanics even if they take a while to figure out.

So the gameplay here is that of a shooter where the screen is always scrolling up. You have to keep up with the screen and blast away at all of the enemies that get in your way. There are enemies on the ground as well which are tough to deal with since your normal blaster only shoots forward. At the beginning of the game you are able to shoot down a bit with the other button (A or B) but I ran out of ammo very quickly and couldn’t figure out how to get more. I’m sure there’s a way though. For the most part you just keep focusing on blasting away and eventually you will reach the top. At the end of each level there is a boss that must be defeated. There are 6 levels so this may take you around 20 minutes give or take a few.

One interesting mechanic here are the bells. They show up when you blast a cloud and change colors as you blast them. I only noticed white and blue, but I believe yellow and red may be present somewhere too. I couldn’t really figure out what they do though. White seemed to just increase your score and Blue would maybe give you a bit of extra speed. Beyond that they didn’t have a noticeable impact. It’s an interesting mechanic to have to blast your power ups as you go through the stage. I can’t think of any other games that really do that and it gives you an extra thing to focus on. It gives the gameplay a little more depth because now you have to decide what to prioritize, getting the power up or blasting the enemies away.

As always the rewind feature will be super helpful here. Without it the game may ultimately prove to be a little too tricky. These games have definitely proven to be extremely difficult in the modern day. I still think I wouldn’t be quite as big a gaming fan back then as I am today with all of the modern conveniences. If anything I probably would have mostly stuck to RPGs once they started coming out since they always had save features at least. RPGs and fighting games, the rest of the genres would have lagged behind a bit.

As for the graphics, I’d say that they hold up pretty well. The levels are nice and bright with a good amount of variety. The enemy designs are good too and I didn’t notice any lag during the game so the system was able to handle all of the models pretty well. The sound is more on the generic side so I don’t think you’ll be remembering much there. Lately quite a few games haven’t exactly wowed me with the soundtrack but they can’t all be winners.

Sometimes I’ll throw in a tip or two for a game like this, but there isn’t a whole lot to say beyond the obvious. Be careful with going too high up in the screen or you’ll be surrounded and will likely be defeated. Always take down as many enemies as possible. If you can’t take down the grounded units then at least beat the aerial ones. I’d also say to keep all of your aerial bullets during the opening levels because they will be incredibly handy later on in the game. That’ll be when you will really wish that you had some at the ready.

Overall, TwinBee is a pretty fun game. Ultimately what holds it back from a higher score is what holds most of the NES games back. It’s just too short. As fun as a game is I can’t totally recommend it when it’s under 30 minutes. This one’s free so you should still check it out but it won’t last long. There is also effectively no replay value here since there is nothing to do after beating the game. I suppose you can work on increasing your score at least.

Overall 5/10

Blossom Tales: The Sleeping King Review


It’s time to take a look at a classic sprite game. The actual release is pretty new but the game is trying to capture that retro Legend of Zelda feel. It’s always nice to have a game for nostalgia and this one holds up pretty well. It’s got all of the gameplay elements you would want to see and solid level designs. It’s a good way to spend the weekend.

The game starts with an old man telling his grand kids a story. So unfortunately, that does mean the game’s story probably didn’t happen. He even changes details at times. So in this story there is a girl named Lily who has just become a knight. She’s pretty thrilled about this, but then finds out of a plot that involves the army deciding to take over the Kingdom. She reports this to the knights, but they din’t believe her until it’s too late. Now the King has been put into a deep slumber of which he will never wake again. The only way to cure him is to find 3 special ingredients guarded by various elemental monsters. The Knights are powerless to do anything so Lily must take up her blade and save the world.

As the game progresses you get more power ups and skills to use. At first you have a sword but as soon as you get your next weapons you probably won’t use it again until the final world. The gameplay style is that of an overhead look as you solve puzzles and slay enemies. Each dungeon has a wide assortment of rooms and each room usually has either a puzzle or enemies to defeat. Each dungeon you conquer unlocks either a new skill or another weapon and so by the end of the game you can easily shred through previous dungeons if you ever feel like going back. In the final world they finally buff your sword so it’ll then be your best weapon. For a little while there I was getting nervous that the sword was always going to be a terrible option. I do happen to like using swords typically after all.

The puzzles were all solid and felt fair. They weren’t trying to hide the outcomes after all and I always liked logic based puzzles. Give me a maze to run through while only touching each tile once for example. That’s a quality puzzle and one you can definitely figure out. The bosses are all pretty different which is nice. I definitely prefer when games don’t try to just re-use the bosses. This way feels a lot more genuine because you know that time and dedication went into getting everything right.

The game’s very simple and it works well here. You can master the controls easily and just dive into the levels. It’s one of those games where you can just “plug and play” at any given time. There are a good amount of collectibles to obtain as well and earning money seems like it’ll take a little while, but it won’t drag on since taking down enemies is pretty fun. Lily’s also a pretty fun lead. The King I’m a bit more mixed on because the guy sure sleeps a lot. Also, just by waving his hand he can fire off powerful energy blasts so you’d think that he would go fight off the main villain instead of sending Lily. Perhaps he was still sleepy I suppose.

The graphics are pretty solid. Everything is pretty colorful and it’s easy to tell the levels apart. The soundtrack isn’t very memorable but it’s all good stuff. One quality of life feature I liked here is the teleportation system. In a large map like this it can be a bit of a drag to have to run everywhere so fortunately you unlock the teleport path once you clear the area. Not every square has one, but most do so you never have to run for very long. By the time you clear the game you should have most of the map cleared out so with a little post game adventures you should be able to clear it all. I imagine that’s the main replay value here. The actual game campaign is a little on the short side at 3.5 hours but with the replay value you should be able to stretch that to 5-6 hours.

Overall, Blossom Tales is a pretty fun game. I wonder if we’ll get more in the series. The title may not be that long but in a way that helps it fit even more in with the other retro games it is trying to be like. Eventually I’ll be working on the original Legend of Zelda so it’ll be fun to see it in action. This game was definitely going for a similar feel although I imagine it’s a lot smoother than LoZ in almost all aspects thanks in part to how modern it is. In comparison that one’s probably going to feel pretty dated. If you haven’t picked this game up then I’d recommend checking it out.

Overall 7/10

Crash Bandicoot 2: N-Tranced Review


Looks like it’s time for another Crash adventure. The last two games were both pretty short and the same is true of this one. You can beat it in under 90 minutes so I wonder how you would be feeling about that if you bought it on launch day. Granted, if you paid full price then perhaps you would go ahead and grab all of the collectibles to get the true ending. As it stands, this one is very similar to the last Crash game. It’s a pretty fun adventure that may be brief, but the gameplay is quite sound. It also has more of a plot than the last one so I was all for that.

The game starts with the Mask finally deciding that Cortex has failed him for the last time. He turns to one of the other members of the Cabal, a Time Master. The Master is pretty confident that he can stop Crash so he hires a mind control villain to kidnap everyone. The guy succeeds except for Crash who gets lucky thanks to his own Mask protecting him. The villains now have all of Crash’s friends + an evil version of Crash. Can Crash really save all of his friends and defeat someone who manipulates time with such ease? One thing’s for sure, this is not going to be an easy win for our young Bandicoot. Crash is going to need some kind of plan here.

It’s a pretty epic plot and unlike the last one we do get more cutscenes throughout each world. You get that sense of danger after clearing each world and I do like the idea of fighting all of Crash’s allies. I was a little surprised to see Crash among them though. I guess he was actually a good guy? Based on his dialogue it seems like he was mind controlled the whole time so he’s always been a hero. You can certainly color me surprised on that twist but it was good to see him again. As with last time the bosses are pretty well varied. The final boss even has two phases this time which makes him a true threat. You’ll want to really memorize his movement patterns or you’re in for a tough time. I would recommend sliding under him after every two jumps and then in phase two if he starts shooting the fast energy blasts go directly under him. He can’t shoot at that angle so you’ll be safe and then you can just hope he doesn’t fire off the homing energy blast instead. At that point you’re pretty much just plain ole doomed.

As for the levels, they’re mainly your usual Crash 2D Platforming levels. The actual levels feel a little shorter than the last game’s, but it’s pretty close so that could just be placebo. Either way the controls are smooth and one thing that I liked was how you have all of the power ups from the start this time. It does make the game as a whole considerably easier than the last one, but I really enjoy the double jump. It’s just hard not to play with it so I’m fine with the game being a little easier if that’s what it takes. Just go through the level cautiously and you should be fine. If you’ve made it this far in the series you’ll definitely be okay and if not the game actually has a pretty helpful tutorial at the beginning.

One of the alternate gameplay styles that made a return here is the Monkey Ball style. It’s my least favorite style in this game though. The levels have too many obstacles so you end up having to go really slow the whole time. As a result you don’t get to really capture that fun Monkey Ball spirit. Another gameplay style is the space missions where you have to boost through the levels and blast alien ships. I don’t think the boost mechanic was necessary here but I’m always up for some space blasting. There are only 2-3 of these levels in the game so make them count. Finally you also have the boat levels where you have to try and escape Jaws. These levels are a bit random but pretty fun. I consider them to be an upgrade over the running towards the screen levels from the earlier games.

So I don’t really have any complaints with this game except for one. Naturally that’s the length. 1 hour is pretty short for any console, but especially for one as modern as the GBA. Clearly the goal is to get you to replay it a few times until you collect everything, but I think the main campaign still could have been longer. If it was between the game being short or padding it out though then they made the right move. Collectibles should always be optional so I’m glad that the game made them that way. Forcing you to grab everything has always been a risky gamble and not one that I was a fan of.

As for the soundtrack, I’m finally starting to recognize the tunes after hearing them so much. The music in the game is pretty fun. It may not be the most dynamic, but the tunes are easy to listen to and help capture that Adventure spirit. You feel like you’re on a fun quest with Crash and the gang. Who can ask for more than that right? The graphics are also pretty good. They’re about the same as the last installment, but if it isn’t broken don’t fix it right? The character models are still on point and the whole thing looks pretty good.

Overall, Crash Bandicoot strikes again with another quality game that is just held back by the length. At around an hour to an hour and 20 minutes this game won’t really last you for very long. You could go and grab the collectibles to extend the game though. The levels are quick so playing them all 2-3 times isn’t a big deal if you’re interested in seeing how it ends. It’s always a tempting offer once I have less games on my backlog but at the moment I mainly just play the games to their original completion and just go from there. If you’re a big platforming fan or just want to relive the good ole days of the GBA then this is a solid adventure to check out. The fundamentals are all here so you should have a good time.

Overall 6/10

Crash Bandicoot: The Wrath of Cortex Review


It’s time to take a look at another Crash game. I actually completed this one before the GBA one but that one was so much shorter that it made sense to just churn the review out real quick. The HD Collection for Crash was pretty fun so I figured it was about time I got the next installment. The Wrath of Cortex does hold up pretty well to the others although I don’t think it beats any of the first 3 one on one. While the gameplay styles are quite varied as Crash is known for, some of them are definitely weaker than others. This results in weakening the overall package a bit in the end.

The game starts with the mask reprimanding Corte and the other villains once again. They have failed him for the last time so he gives them yet another shot to win back his good graces. Cortex is pressured into admitting that he has built the ultimate weapon to beat Crash. It’s a dark prototype known as Crunch and he basically is Crash except a whole lot more powerful. Cortex has also awakened the immensely powerful Elementals who once brought the planet to its knees. Can Crash really stop such a powerful alliance?

I always like starting the game off with a good villain meeting. This way they all hype each other up and it works out quite well. That being said, most of them don’t actually get to fight in this one which is a bit iffy. What’s the point of a big villain meeting if they aren’t actually going to fight right? They all returned for the GBA game and some of them got to fight there, but I was expecting everyone prepped and ready for this fight. No matter, it was still a pretty fun opening cinematic and I’m always going to give a game a thumbs up for including them. Cutscenes are something a game should always have if you ask me.

The main gameplay here are the 3D platforming levels. You run and jump over obstacles. Additionally you can use your spin move to defeat most enemies or a power slide to go right underneath them. It’s definitely a very useful technique and I recommend it against all of the human agents. It’s more trouble than it’s worth to spin on them. A lot of the time you can just breeze past them though. In this game there is no real benefit to fighting them all off so I would say don’t bother. What’s the point of attacking an enemy when you could just walk right past them? That’s the way I see it at least. These levels can definitely be tricky. A lot of time the best thing to do is just stop and survey the level instead of continuing to run forward.

As I mentioned there are other kinds of levels here though. Another one is when you are in a plane flying across the world sinking ships and space stations. These levels are a lot of fun for sure. Just keep on blasting and you’ll be through it with ease. A lot of the time you don’t even need to worry about the ships behind you. Try to tune out the super loud sound of motors behind you though. It can get extremely loud next to the other sounds and music for some reason to the point where you may want to lower the volume a bit. Another kind of gameplay is when Crash puts on the mech suit and starts blasting. It’s a bit clunky so I feel like the game added it near the end. It’s not terrible but I do think it could have been a lot better. The levels don’t show up often though so I wouldn’t really worry about it.

Then we have the underwater levels where you’re in a ship or swimming free reign. These were my least favorite levels in part because it is very hard to turn. That means if an enemy suddenly appears out of nowhere then you are basically out of luck. Struggle as you may, but in the end you won’t be able to dodge. I remember losing quite a few lives in this battle. There are also the Monkey Ball levels. This felt the most random to see, but it was nostalgic. These levels were pretty decent although there was one where the final maze was a bit much. It wasn’t even hard, just time consuming to check every path until you found the right one. If you picked a bad path, well you wouldn’t know it til you got to the end of it.

The graphics are pretty solid here. The final levels get really dark but I think that’s more on my TV than the game. I did prefer the earlier worlds to the final one though. The final world felt like it dragged on a bit next to the others. One thing about levels is you never want to have a section where you have to wait a lot. Sections with waiting means that the second time around won’t be nearly as exciting and if you die a lot then it keeps lowering and lowering the hype. This was mainly an issue when climbing as Crash climbs very slowly. The souundtrack is pretty decent though. There weren’t any memorable tunes, but I had no issues when playing the game. It all felt pretty appropriate.

The game’s length is pretty short. I’d say that I cleared the game in about 2 hours. The game wasn’t very clear on how to save so I did have to beat the first 3 worlds twice. If you count that then the game lasted about 3 hours. To save you have to walk over to a big TV in the hub world and click on it. Definitely make sure you do that before turning the game off because otherwise you definitely won’t be thrilled to have to redo all of your work. At least I was able to see how quickly I could adapt because the second time I didn’t die nearly as much. It felt like I had really improved on those levels.

There is also a good amount of replay value here as you can try to get all of the collectibles. There are a ton of them to get on every level so if you do that then expect this game to last quite a bit longer. That’s really it, but I’m assuming you would unlock something pretty good for doing that. It would be a shame to do all that work and not really have anything to show for it. Surely the game wouldn’t even dream of doing that…right? If it did then you are definitely free to feel a little disappointed.

My only real complaint with the game aside from how the saving works is that in some levels it can be a bit of trial and error at the beginning. There are some obstacles you couldn’t possibly know are there until they suddenly appear and squash you. In particular this happens quite a bit in the underwater levels. You know where they are the second time but it’ll cost you a stock each time you find out. That’s a lot of stocks in the balance.

While this complaint doesn’t affect the score quite as much, the sound settings in this game as pretty odd. The cutscenes are all extremely low so you can’t hear anything til you raise the volume. Then the actual music and sound effects in the levels are decently loud. Finally you have the aerial levels where the sound effects are incredibly loud. Same for the electricity in ground levels. You can never have your TV at the right volume because the game keeps changing things up on you. I can’t think of another game that had this issue to such a large degree so that was definitely interesting.

Overall, The Wrath of Cortex is a pretty fun game. It’s a nice sequel to the series even if it doesn’t really do a whole lot that the first 3 didn’t. I’m always glad to see another Platformer and especially on the Gamecube. I’d recommend getting the game. The price is pretty good right now and who doesn’t want to revisit the world of Crash right? Sometimes you gotta just take the plunge and see where it takes you. I’ve got one more Crash game to play but then after that there might be a bit of a delay before I get more. I’ll definitely round them up at some point though.

Overall 7/10

Crash Bandicoot: The Huge Adventure Review


It’s time to look at another Crash title. This one is the first portable Crash title I’ve played so I was ready to see what it was like. I did see him briefly in the Spyro crossover but I bought the Spyro version so I don’t recall if you actually played as Crash at all. Well, this game is solid and keeps in most of the gameplay from the console games. You can’t help but feel like it’s a pale imitation though. The Gamecube version was already short and this one’s even shorter which is a bit tricky to get around. I beat the game in a little over an hour which is pretty crazy. I guess there is a bit of replay value to work with here, but that’s still pretty crazy.

So the plot is that Cortex has come up with his latest invention to defeat Crash. It’s a device that shrinks the planet to the size of a grapefruit which sounds like a pretty sophisticated piece of equipment. I was certainly impressed at any rate. There’s a lot of pressure on Cortex because the Mask has warned him that he isn’t allowed any more failures. Cortex does tend to fail the guy a lot so you can understand where he’s coming from, but I personally think it’s a bluff to get Cortex working. Crash doesn’t have time to worry about that though. His goal now is to find a way to restore the planet back to its original size and save the entire planet. Can he do it?

The main gameplay here is that of a 2D platformer. You jump over obstacles and smash enemies as you head to the end of the level. At first you only have a few abilities like rolling, slide, jump, and spin. After each world you unlock new abilities though including the really handy double jump. The game becomes infinitely easier once you obtain this skill. That’s because almost the whole game is built around trying to get through it with 1 jump even to the final world so you’re in a pretty good position as a result. Just be warned that the second jump destroys your momentum in the air so be prepared to not cover as much distance as you might think with the jump.

The gameplay is definitely pretty fun. I think the Crash style is good at bringing in some difficult levels that will test your fundamentals without going overboard. Even the toughest of sections will be cleared before long. The game also has some other gameplay styles here like swimming. The underwater levels are greatly improved here from the Gamecube game so I’ll give the title some props there. It’s still not quite as fun as the traditional levels though. Then you’ve got the running to the screen levels. Those still seem to be a bit luck based if you ask me since you can’t see where you’re going. They’re fun enough though.

Finally you have the aerial levels which are definitely a lot of fun. You fly through the air and blast away at all of the objects that stand in your way. It can be hard to dodge the obstacles while still landing hits on the opponents. To that my best advice is to just stay in place while blasting. You can actually deal far more damage than they can so this works in all levels until the final aerial one. There you need to move a bit. So keep in mind that you still dodge minions but for the checkpoint bosses just stand still and blast away at them. It works pretty well. There is one world boss which is in this style and that one’s pretty fun. I recommend knocking out the machine gun on the bottom first since that makes the boss a whole lot more manageable.

When it comes to the graphics Crash looks pretty good. The character models are solid and the illustrations look nice as well. They make Cortex look even sadder than usual but that’s pretty much in character so I can’t really say that there are any issues there. The level designs don’t have a lot of variety though and it feels like the game re-uses the backgrounds quite a bit. Unlike the other Crash games where each world has a theme, pretty much every world in this game is either a forest or a science lab. I think more levels would have been nice.

When it comes to the soundtrack, it’s pretty fun. I wouldn’t say that any of the themes are all that memorable though. If anything the sound effects are really the memorable part of this game and you probably won’t be forgetting those anytime soon. As I mentioned, the length of the game is under 2 hours though so keep that in mind when buying this game. You can extend your playtime a bit though by going back to all of the levels and getting all of the collectibles. It sounds like that would trigger a bonus level or some kind of extra cutscene I suppose. Hopefully it’s something good because collecting everything seems like it would be pretty difficult and take a while.

There isn’t a whole lot of plot here outside of the opening although that isn’t really unheard of on the GBA. You’re in it purely for the gameplay after all. Hopefully the next game will have a bit more story though. As for the boss fights, they were all different so that was one of the best parts of the game. The most enjoyable boss fight would have to be taking on the giant fox as he jumped from platform to platform. It was a fun idea for a boss fight and I don’t believe I’ve fought one quite like it before. I always like seeing a creative new approach to a battle.

Overall, Crash The Huge Adventure is a pretty solid Crash game. It definitely could have benefited from a few more hours of runtime but what we do get is solid. It really just holds the game back a star, but that’s all. At the end of the day if a game is fun then it’ll still earn itself more of a decent star. Maybe if it was something even more excessive like 10 minutes that’d be another story like some of the NES games, but at around 1 hour it could be worse. I look forward to seeing how N’Tranced fares. It’s listed as being a little longer than the Huge Adventure so we’ll see if that is true as my Crash marathon continues.

Overall 6/10