The Batman Adventures Volume 2 Review


It’s time for another Batman Adventures review. The DCAU adventures have been a lot of fun and so I was expecting quality from the start. Fortunately, that is exactly what I got in return. This collection brings 10 stories and they are all from the main title so no specials of anniversary issues. It’s cool because so far the series has managed to do that for the first two volumes. None of the stories are bad which makes for a consistent volume.

The first story sees the return of the Man Bat. Everyone assumes that Kirk has had a relapse and he doesn’t help his case by admitting that there are gaps in his memory. Batman steps in, but the clues just don’t add up. It turns out that someone was framing Man Bat. This was a decent story although a slightly weak way to start the volume. As you all may know, I’m not a big Man Bat fan so his stories just aren’t as interesting as the others. Writing was on point though and there technically wasn’t anything wrong with it.

The second story was a Batgirl one as she had to go up against Cat Woman, Harley Quinn, and Poison Ivy. This was a more enjoyable story with a lot of constant action and Batgirl always makes for a good lead. This was pretty early on in her career so I’m a little skeptical on how well she would actually do against these villains in a fight but it was pretty reasonable the whole time. A costume party is always the perfect way to stop crime while keeping your cover as well so it was a good decision on her part to take this chance to attack.

Next up is a team up with Talia and Batman. Essentially, she tricks him into helping her stop some criminals who stole proof of Ra’s illegal deals. That’s actually really impressive if you think about it, but once Batman and Talia are on the case you know that it’s all over. I still don’t buy into the romance part of it, but that’s why it’s always cool that Bruce Wayne is actually just a fake alter ego that Batman made. Batman himself is still all business as per usual and looks good throughout all of the issues.

The next story was a Robin story. I suppose the series was trying to switch up the protagonists pretty consistently. I suppose I can roll with that. The enemy is the Ventriloquist this time so Robin has no trouble taking him down. This seems like it came out just a little before the Nightwing phase so it’s nice to see a Robin who is so confident and competent the whole time. He basically spends the whole comic taking names and even points out something Batman could have done differently in his mission before he was cut off.

Commissioner Gordon got the next story and this one was surprisingly really good. Gordon decides to save a cop who’s been exposed by the villains on his own since he feels guilty about it. He allows Batman to also work on saving him, but tells him not to move in until Gordon has his shot. Gordon takes a lot of the crooks down and does a good job. In the end he may not have been able to win, but you have to admire the attempt. The DCAU definitely did the best job at making him a great character. He was a by the books guy without being overboard to the point where he would try to constantly arrest Batman.

Joker was up next and this issue did a good job of capturing the essence of Joker. He’s a villain, but one with a code of honor. He learns that someone is making comics where he always loses to Batman so he fires the author and kidnaps the replacement so the adventures can be more realistic. As a result, Joker wins in a few of the issues before Batman finally defeated him. As Joker pointed out, he wouldn’t lose so easily this time because he was fighting for the kids. He had to protect them from the comic’s lies. It was just a very entertaining comic to read and Joker actually put up a pretty good fight against Batman when it came time for fisticuffs.

Next up was a Ra’s story as he wants to change the world once again. He always acts as if he will ultimately help the planet which I don’t buy into. I actually preferred the Talia story, but this one isn’t as bad. It plays out as you’d expect and Batman seamlessly infiltrates the enemy ranks and shuts the project down. There wasn’t quite as much action in this story, but it had a good blend of detective work and action mixed in. I definitely liked the ninja outfit that Batman borrowed for the mission and the character who originally wore it must have been pretty cool.

Batgirl and Robin returned for a big team up issue. It was cool to see them team up for what was evidently one of the first times. Robin showed off his experience while Batgirl brought in the X factor they needed to take on the crooks and steal the proof they needed. It was a more low stakes adventure that focused on the core of being a crime fighter, stopping your every day crooks. Technically that is definitely a big part of the job as you can’t expect to see a super villain every time.

A pretty intense story that came up next had the return of the Scarecrow. He found a way to deliver the fear straight to everyone’s minds so they all feared just the sight of him. Nobody was immune so Batman just had to toughen up and get past it. Scarecrow may not be a tough villain, but his fear gimmick is certainly not something to be taken lightly. At least Batman has a lot of experience with dealing with his inner fears so he’s one of the perfect heroes for taking this guy on.

The final issue had a few D list villains escape from prison to unleash their master plan. It was a villain centered story, but it was reasonably amusing. The Nice Guy is certainly an interesting villain and he made the right call in not attacking the dog at the end. It’s probably the most light hearted story in the bunch and is a reasonably good way to end the batch. I probably won’t remember any of those villains, but it was a nice dynamic.

The art is pretty good. The designs from the DCAU are always good to look at and it’s pretty easy to keep track of what’s happening. The issues actually end a lot sooner than usual because each issue only has a few panels and they’re all huge. It makes reading through the comics really easy although I wonder why this is the case. It’s certainly a different style compared to the rest of the DCAU adventures. What really makes this comic solid aside from the art is that the writing is just really good. You can easily picture these stories being full length episodes and everyone stays in character. It’s no wonder why the DCAU has stayed so popular over the years.

Overall, This is a pretty fun collection of stories. There aren’t too many breakout hits that will really stay memorable, but none of the stories are bad. They’re all pretty fun and nostalgic to read through and I look forward to checking out more comics in the series. Ironically I have now read volumes 3 and 2 so I just need to find the original somewhere. With both Batman and Superman having 3 volumes it’ll be interesting to see which one reaches 4 first. If you count spinoffs, then Batman has already won though as I’ll be reading that one next. Get ready for Robin to get more of a role. If you haven’t checked this comic out yet, then I’d definitely recommend changing that!

Overall 7/10

Curse of the Undead Review


If the last film was YES! tier then this one is I want my Money Back tier. This film is just so bad and since it is a vampire film I expected a bad result from the start. It was still a little worse than I had anticipated. The Wild West angle is actually far more interesting than the Vampire one and you know how I’m not really a fan of the former either. It’s all pretty tragic to be honest, but at least the ending will go down as a classic.

There is a town where a mean man named Buffer is messing with everyone. All he wants is to be able to have a nice beer every day and bully an old man. That’s his only wish and so the town allows him to do whatever he wants. Things take a turn for the worse when the old man is murdered and then Buffer is forced to murder his son in self defense. Dolores decides to place a wanted ad to avenge them and a wandering gun for hire named Drago shows up. Dan advises Dolores against this since hiring someone to destroy someone else is pretty similar to doing the job yourself. You will have effectively committed murder. Dolores doesn’t care and even claims she’ll pray to the Devil if necessary. Dan realizes this is a lost cause and goes to the Sheriff to try and work something out. Little does he know that Drago is a vampire!

I think the main reason why I didn’t mind the Wild West setting this time was because it didn’t feel like one. You don’t see a lot of sand or anything since they stay in town the whole time. It was a nice fusion of genres and the film handled it well. The locale is one of the only positive things I can say about the film. Beyond that, I also liked the Sheriff. He still deserves some blame for not actually trying to stop Buffer sooner. He took quite a while to get involved and it was too late by then. At least he was very tough though. He didn’t back up for anyone and stood his ground at gun point. The way he handled the band of bandits was pretty admirable so it’s a shame that he went out on such a sour note. He was just a really good character.

Prepare for the onslaught of negatives now though as they are quite extensive. First off, Dolores is a very annoying main heroine. She faints quite a few times and always makes the wrong choices. I’m not against her hiring someone to take Buffer down since the authorities weren’t doing anything about it, but letting him into her house was mistake number 1. The next one was going right to sleep and not noticing him messing with her. She also didn’t notice that she had bite marks on her neck even though I feel it would be pretty obvious. I’m confident I’d notice something like that on my neck and clearly it means she hasn’t washed it in a while. She then proceeds to faint several more times so Drago has his fun and she even sides with him instead of Dan. She made no good choices and was just a struggle to watch.

Drago is even worse as he’s a vampire who doesn’t know what he is doing. I don’t even think he had a master plan so much as he just wanted to suck everyone’s blood while also having fun doing it. He acted as if he was on her side to gain her trust but why? He would leave her alive so he could keep using her I guess, but it was a pretty random move. Furthermore, if he can hypnotize people, he should do it to everyone so he’ll have a life long supply or blood for all of his needs. He came off as rather distasteful and there was no way to like him. It’s a shame since he could have been a decent character in theory. The idea of a lone gunman coming into a town and liberating it is nothing new. Of course, when the two sides are the bully and an evil vampire, you know that the battle is lost before it even begins.

Dan is an okay character I guess, but he seems content to stay as an observer until something happens that he doesn’t like. He didn’t really help to solve the Buffer problem until the gunner showed up and then he made his move. By then, it was a little late for words. He did a good job in the final battle though so I have to give him credit there. He’s certainly better than pretty much all of the other characters by default. The Sheriff was really good as well as he didn’t let any of the others mess with him. Buffer wasn’t a likable character of course. You couldn’t feel sympathetic to him either since he was a villain the whole time. Perhaps he wasn’t as bad as the vampire, but that’s a pretty low bar to set.

The dialogue and writing for the film wasn’t bad, but it never became an engaging watch. We also got an incredibly random, but dark origin story for Drago during the film. Apparently he murdered his brother and then murdered himself so his punishment was to obtain super strength, high speed regeneration, and immortality so he can murder other people. Pretty interesting punishment. Another thing that hurt the film was just the amount of times Drago had his way with the heroine when she asleep. Those scenes are very dubious and hard to watch. Add in the fact that he’s brainwashing her and it sinks the film to new lows. At this point she basically doesn’t have a choice in the matter. The film was already past saving, but these scenes really ended up hurting the score more than the rest put together.

Overall, This was a pretty bad vampire film. I expected nothing less though. It has some pretty decent scenes and as I mentioned the human moments weren’t bad. The posturing at the saloon wasn’t bad and the various bar moments, but the vampire just brought the whole thing down. The film also just liked being dark like when the kid died or the origin story. It was pretty unnecessary the whole time. If you want a good vampire film…I recommend just looking for something else. The odds of finding a good one are extremely low. It’s almost a contradiction.

Overall 1/10

So This Is New York Review


It’s time for a really retro comedy film. This one came out all the way back in 1948 after all so it’s one of the oldest titles that I’ve seen. It’s aged pretty well with the snappy sort of humor that I’ve come to expect from the leads. Ernie is easily one of the most sarcastic main characters that I’ve ever known and makes the whole film a lot more fun. The heroines go a little overboard on how unlikable and gullible they are so it’s a good thing that the protagonist is usually around.

Ernie has been doing pretty well at his job. It’s been fun and he’s close to a promotion. Unfortunately his wife wants them to move to New York so her sister can land a rich man. She likes a local butcher, but that’s not distinguished enough for this family. Ernie protests, but he ultimately realizes that it is futile and goes along. Once they’re in New York, the sister goes after all of the men and they’re all eager to oblige, but this is New York….they’re a little more worldly than the characters suspect.

First and foremost, I definitely have to give Ernie another shout-out. He recognizes the lunacy around the New York customs and acts accordingly. Everyone wants a tip and they want the main characters to spend money constantly. Ernie’s not really into the bribery and all of that, but quickly learns how the system works. He gives 0.10$ tips and only tips a quarter in the hotel. He’s pretty wise not to waste his money. They are on a limited budget after all. The guy also knows how to throw a mean right hook as he takes care of one sinister character who was trying to pull the moves on his wife. Ernie’s certainly a no nonsense character and even comes up with backup plans in case his two companions try to waste his money. It doesn’t go well, but I liked the attempt. He just never lets up with the sarcasm.

Another character who came close to being the best in the film was Ernie’s boss. I actually felt pretty bad for the guy since Ernie’s departure caused him to lose quite a bit of money. He needs Ernie back and fast or else it’s all over so he writes some intense letters and then even comes to New York to find him. The ending is a little cheesy, but I liked this guy’s persistence. He certainly wasn’t just going to sit around and wonder what was happening.

It’s hard to say who the main heroine is, but lets say it’s the sister. She was one of the worst characters in the film as not only was she tricked by just about all of the men, but she was also very mean. She played all of them for her own amusement and then chose to go with the richest individual. Fortunately, the gangsters took care of that anyway, but it’s hard to sympathize with her at all. In that sense, the ending with the butcher was perfect since both of them kept cheating on the other. I highly doubt this behavior will stop either so they’ll stay together but will always be looking behind their backs as they wonder what the other is doing. It’s perfect!

The wife is pretty bad as well though. She is pretty naive the whole time and doesn’t realize when the strangers are getting too friendly. She makes things tough on Ernie the whole time and doesn’t realize that she is just wasting a lot of money. She’s simply not very smart. While not as over the top as the butcher, I would have liked for her to have been a more strategic thinker. Here’s an example of when she really didn’t know what she was doing.

A washed up comedy guy shows up and demands 15 thousand dollars to let them into his play. The Wife agrees since maybe the sister will form a connection with him, but naturally the play sank and then he kept all of the money. It was such a huge rip off. I can understand giving someone 100 dollars, but 1K, much less 15K in those days was completely unheard of. It was just too much. What’s worse is that they noticed Ernie’s hidden stash of money and used it as well. Talk about going all in eh? At least Ernie got a tip about how the horses were rigged and played something else, but it was all for naught in the end.

The film’s pretty fun as you could tell, but I could have done without some of the romance. Since it’s all pretty fake and all of the guys turn out to be bad anyway, I would have liked more scenes of Ernie critiquing the New York customs. A scene in the pizza place would have been cool or heading to a McDonalds. The scenes of them hanging out with the guys were only good when Ernie was around to insult them. He wasn’t even too subtle about it which was pretty enjoyable. He just said it like it was. The only scene with Ernie that may have dragged a little was when the drunk guy was telling him about the crooks. That scene could have gotten to the point sooner, but maybe it’s just because listening to drunk speak always has me shake my head.

Overall, It’s a pretty short film. The movie isn’t even 90 minutes long so it maintains a quick pace throughout. You’ll have a fun time watching it and the film even has some pretty nice effects like the epic zoom ins of the character’s faces and the translator for the cab driver. It’s also nice that you can still associate with most of the things that the film pokes fun at. Even if New York has changed in many ways since the old days, it has also remained the same in others. The cycle goes on after all. I’d recommend checking it out and most modern comedy films could learn from this one. One last change I’d make to the film would be ending it about 3 minutes earlier. Not being able to afford to leave would have been priceless!

Overall 7/10

A Silent Voice Review


It’s time for one of the most mean spirited manga titles that I’ve ever read. Deadman Wonderland probably still takes the cake for being the meanest one around, but this one really tries to surpass it. Volumes 1-6 are all pretty dark/tragic and even half of 7 is still like that. We get a sort of happy ending, but the question you’ll be thinking the whole time is…was it all worth it? I’m afraid not so lets dive into this manga!

The manga follows the adventures of a bully named Shoya. He enjoyed his days as a delinquent and is upset when a deaf girl named Shoko is transferred to his class. Shoya decides to make her life as miserable as possible and the rest of the class including the teacher get in on the action. After enduring all of this bullying and even having Shoya rip her ear, Shoko is transferred out and fortunately her mother also threatened the school with legal action. This means that they need a scape goat so all of Shoya’s “friends” decide to turn on him. Likewise with the teacher of course so they beat him up a lot and even try to convince him to commit suicide.

Fast forward a few years. Shoya decides he’ll commit suicide after finally meeting up with Shoko again and apologizing. She has apparently forgiven him and he decides to keep on living so he’ll be her friend. The problem is that he still has a pretty bad image and Shoko hasn’t gotten over the incident as much as she claims. Her Mother naturally dislikes Shoya as well. Shoya’s old friends have mostly gotten over it but they know about his past and Shoya fears that they’ll tell his new friends about it. A lot of drama happens and by the end of it, you’ll be shaking your head.

Okay, the manga’s whole problem really just stems into the meanness of it all. You see the classic theme of someone doing something really mean or evil and then receiving a judgment just as brutal which is supposed to make you feel good. The problem is that two wrongs don’t equal a right so it just makes the whole thing feel dark. A good example of course is Sword Art Online Fairy Dance. (You can use SAO for just about any hypothetical if I’m being honest) After the main villain was messing around with Asuna and tormenting Kirito, you’re supposed to cheer when Kirito decides to very slowly and painfully execute him one piece at a time. The problem is that you’re not cheering because it is still super painful. You don’t feel bad for the villain, but you didn’t want the hero to stoop to the same level. (Attack on Titan has this same problem) You want a quick resolution. Unfortunately, this manga’s whole message is about how “You’ll get yours!” and the villains all get some intense payback at some point or other. That is, unless they’re being used for another message like how they’re misunderstood.

The series starts with Shoya thinking about ending himself and then moving on to Shoko. Finally once all of the characters are broken and have been publicly humiliated, then they can all move on. Honestly, Shoko’s depression is probably where the series really jumped the ship although the beginning was incredibly rough as well. It’s impossible to like Shoya after the start. He just went way too far in the bullying phase to the point where you absolutely cannot buy into his redemption arc. The ear rip felt especially painful and he does physically punch Shoko. That’s one of the big lines that you don’t cross and he went through with it almost immediately. Shoya also seems to make the wrong move in just about every scenario, every time. He’s just incredibly annoying and the fact that he is the main character certainly doesn’t help matters either. If he’s not blowing up at his friends or having a martyr complex then he’s typically having confidence issues or being in a coma.

Shoko is a decent heroine except for the fact that she is way too forgiving of everyone. She basically gets along with Shoya immediately and puts the whole thing behind her. Honestly she should have told him to get lost when he showed up again. Otherwise, it’s nice of her to forgive him, but then to move on to being best friends and then more than that almost immediately? No, no I can’t see that happening. It was an incredibly poor romance that I just couldn’t take from start to finish.

Naoka is the other heroine. She actually liked being a bully and is mean to everyone throughout the series. She decides to change her ways because of Shoya, but never actually changes. She still talks bad about everyone and while it is supposed to be endearing, you have to wonder how much she has actually changed. She is quick to hit everyone and definitely causes a lot of drama. The one quality she has that is quite good is how she gets over everything pretty quick. The rest of the characters are constantly making mountains of molehills while she just forgets about it all the next day and is back to normal. It may be a little iffy as she’ll just stir up more chaos, but it beats the alternative.

Miki is a character that I think the author didn’t know what to do with. She was one of the big bullies in the first volume, but always denies this and blames others. She purposely tells everyone that Shoya was the big bully and gets everyone to retreat from him again. (He helped quite a lot though) She lies to everyone and is generally very fake throughout the whole series. The issue is that nobody calls her out on this and she effectively gets away with everything by the end. I’m glad the series didn’t go overboard with the payback on her, but she didn’t even get a slap on the wrist. She got away completely scot free and since I didn’t like her at all, that was annoying. If the author never meant for her to be one of the main villains, then he/she should read the series again.

Miyoka was the only character who was nice to Shoko at the start. Unfortunately, since she is the nice character she is also the timid one and a single insult caused her to stop coming to classes. She now wants to be a model but is very self conscious of her looks. Naturally the others are ready with the insults. She can be a little annoying as well and while it’s great that she got along with Shoko as well, I’d be a little sore with how quickly she ran off. She’s not a dependable friend that you can count on.

Yuzuru is probably the only real good character. She made it her mission to beat up the bullies who messed with Shoko back in the day, but unfortunately she was too young to really track them all down. Still, she managed to grow up as a tom boy to protect her sister as best she could and even took up whole hobbies like taking pictures of dead things to try and get Shoko to distance herself away from thoughts of suicide. Her only iffy moment is probably not stepping in to help Shoko when she was getting beaten up by Naoka. I can see why she was upset since Shoko tried to jump off a roof, but you still can’t let one of the old bullies beat your sister up. Isn’t that the whole reason for why she got strong in the first place?

Tomohiro is Shoya’s first friend at the new school. He’s a nice guy and all. He may not have any friends and pretends that he does all the time, but he gives Shoya someone to talk too. He has his iffy moments for sure but the series would have been a lot darker without him. I’d say that he’s really here just to lighten the mood. I’m not so much a fan of him as he just beats most of the other cast by default. His movie gets tragically panned though which was another moment where the manga decided to just be really depressing again. I mean really..was it necessary to also have the critics mock each and every one of them for the movie? The heroes quickly acted as if they didn’t care, but couldn’t they have had at least one happy ending as a team? It’s like the author didn’t want any of them to have something nice happen for a change.

Satoshi is the final main character and he’s the anti bully guy who shows up to subtly threaten Shoya the whole series. It’s actually portrayed as a bad thing that he’s against bullies. The scene were he throws away everyone’s backpacks honestly didn’t seem like a big deal to me since those actually were bullies. Him throwing water at the teachers and going overboard after that was a bit much though. Again, it’s a little hard to have him come back into the fold so easily again. It’s great to be against bullies, but he came off as a rather violent guy himself and I didn’t get the whole subplot about how he loves kids. This character should honestly have just not shown up.

Shoko’s Mom is another character who should have been good, but they went overboard with how mean she is. Are you honestly telling me that she would have an objection with Shoko using sign language at the table? She wants Shoko to be tough so I understand the haircut. That was fine since Shoko was clearly not defending herself so the Mom had to do it for her, but breaking her confidence at home as well was just random. I give her some props for deciding to beat up the bully who was attacking Shoko though. That was easily her best scene.

The art was below average. It tries for a very gritty down to earth feel which sets the vibe in rather quickly. In a sense that’s a good thing as the art is atmospheric but since it’s a dark and gloomy atmosphere it doesn’t really help matters. I just couldn’t get into the art and while it’s clearly not the worst I’ve seen, it’s quite low in the charts. Since this is a “realistic” manga there is also an unfortunate amount of language. This will always depend on who is translating it of course, but unfortunately the original one decided to add quite a bit. It’s just another unnecessary addition.

At the end of the day, the manga’s issue is that it’s just very moody and depressing the whole time. It’s not fun to read. You’ll keep reading until the end and you’ll be reasonably invested, but then every volume has another tragic scene within it. The amount of times someone is beaten up or bullies is uncanny in this series. If the series wanted to be good, the first volume should have been shorter and the bullying should have been less intense. We shouldn’t have had Shoko suddenly break down by the end and we certainly shouldn’t have had to have Shoko get beaten up yet again.

Also, why did the blond kid just randomly show up a few times? Considering that he beat up Shoya, stole his shoes, and bullies him quite extensively for a while…why does Shoya have to patch things up? I don’t get how nobody acts like the other kid did anything wrong. He was just as bad as Shoya and also got away scot free. The most annoying thing is that he’s apparently still friends with some of Shoya’s old contacts so while I guess they are cool with Shoya now, they’re not sorry enough to actually regret it.

I’m trying to think of some positives for the series…but it’s hard. When a series leaves such a bad taste in your mouth, it sours the whole experience. The scenes were they’re all having fun can be good except that they instantly go sideways and you always know that something is going to happen. It’s just inevitable but I suppose you should savor those scenes while you can.

Overall, This series was pretty brutal. It started out on a really low note, got semi decent for a bit and then crashed again. I also didn’t like the ending, but what else is new right? It’s essentially inevitable after a while because if you don’t like the characters and aren’t engaged by them, then there’s not much that the ending can do to change that. You’re just way too annoyed by everyone by that point. Manga should always be fun and enjoyable to read throughout. They can go through rough patches and have serious themes of course as just about all of them do, but it should still be a pleasant experience. You can’t use that phrase to describe this manga. I’d highly advise checking something else out instead. If you want a good realistic manga title to read, how about Zodiac P.I.? It has some supernatural elements, but is mostly down to Earth and is up beat despite some rather serious cases.

Overall 3/10

Mario vs Donkey Kong Review


After many years, I have finally been able to play the legendary Mario vs DK game. I actually always thought that it was in the same style as the original Donkey Kong and was surprised to see whole levels and puzzles in this one. The final boss is the only level that is just like the old game. It was cool to see such variety though and it’s a pretty fun game. There is also quite a bit of bonus content to be found here as well. I have one issue with how you obtain stars in this game, but beyond that it’s a solid experience.

The plot is that DK has decided to steal all of the toys for himself. Mario doesn’t take too kindly to this and calls DK a big monkey as an insult several times. Seeing as how this doesn’t work, Mario decides to beat DK down until the monkey finally gives in. Will DK let go of his toys or will Mario have to hit him with a clean uppercut? Only time will tell. Meanwhile, the Mario toys are fairly advanced and seem to have some rudimentary A.I. going for them.

There are 6 main worlds to the game and each one has 8 levels. This makes for a decently long campaign. It should take you a few hours to complete the game in total and add a few depending on how difficult the puzzles can get. There is an extensive amount of replay value to be found as well since beating the game unlocks 6 Plus worlds. After this you unlock the X levels. Once you complete those, then you can face the true final boss and unlock the ultimately true ending. I believe you need to get all of the Stars to make it this far so that should really take a while. The game has an unbelievable amount of bonus content in it so you’ll b getting your moneys worth.

Now, I originally thought that to get a star for a level you just had to complete it while holding onto the three bags in the level. It turns out that you actually have to beat the level’s high score to do it which is a little annoying. It’s hard to know how to do such a thing so repetition is your best bet. Just keep playing until you can really ace the level. It’s a little harder than I’d like and I still think grabbing the bags will be enough. It does help raise the difficulty once again though.

The graphics are pretty solid for the GBA. It’s certainly a AAA title as the competitors wouldn’t really be able to match this. It’s that golden era in Nintendo where all of the character models are right. There was only one boss level where I couldn’t even see the ladder so I died a few times. It was more of an optical illusion than an issue with the graphics though. As you’d expect from a Mario game, the soundtrack is quite solid. I particularly like the Fire Mountain themes, but the game has a good variety to it. Most of the level themes are quite good and it certainly amplifies the quality of the game. You’re able to play the level over and over again because you have good beats to listen too. It helps that the loading times here are great so you never have to wait for long.

Even the story felt like it had more effort to it than you’d expect. Mario talks quite a bit here, certainly more than I expected. He may be a bit meaner than usual as he calls DK a big monkey at times, but this is the plumber who calls you stinky in Mario Party. It’s easy to forget that Mario wasn’t always the very chipper guy that he is today. Even the Mini Marios rub the loss in DK’s face as they laugh at him quite a bit. You end up almost feeling bad for the monkey by the end. He certainly didn’t ask for this. Of course, DK is a robber so he ultimately did bring this upon himself. You gotta just live with the consequences. I only got the first ending, but at least it gives DK a fighting chance as he grabs more toys and runs. Mario’s going to need to hire more security even if it hurts the whole budget cuts angle.

The gameplay is sort of like a 2D Mario adventure, but you’re stuck in a limited space. There are two acts to each level. The first act has you hit a bunch of switches and get past obstacles to bring a key over to the door. In the second act you just need to get to the Mini Mario. The gameplay is actually quite spread out and diverse. You have an array of many different jumps to use. I personally liked spamming the dash dance jump as it would give you a lot of height and you could cheese many levels with this. I’m sure that the developers really thought the level designs through but with this many different options it makes sense that you would be able to cheese parts of it. They just can’t expect to cover for every contingency.

There are also the Mini Mario levels. There is one of them in every world and they’re a nice change of pace. The little guys get lost rather easily so you have to make sure not to go too fast or you’ll leave them behind. I enjoyed the levels in this format that I played and while the main ones were certainly more fun, it’s always satisfying to lead the little guys to the goal. The Mini Marios have heart.

It’s relatively simple gameplay which is likely what makes it so fun. It’s only half brain teaser while the other half of the puzzle is having the ability to physically get through the obstacles. It’s a great blend and a lot of fun to play. The game does a good job of bringing in many different enemies and obstacles so that the levels don’t feel the same. It would have been nice to have seen classic characters like Luigi and Peach, but I suppose even Mario has to work alone sometimes. It’s probably nostalgic for him to be the lone hero like in the original Donkey Kong game.

Overall, I’d definitely recommend this title. It’s easy to see why it became so popular. The game’s just a lot of fun and it even has some cutscenes. It’s pretty impressive since the game is so old. The graphics and soundtrack are both on point as well as the level designs. There is a lot of replay value here and my only complaint is that getting the stars in the levels to unlock the final bonus ones is maybe a little too tedious. I’d like to have a clear metric so I know exactly what I have to do in order to clear the level. That seems a little more fair if you ask me. Maybe they’ll implement that in the sequel. I’ll certainly buy that one although it could be a little while until I do. In the mean time, buy this one and let me know what you thought of it.

Overall 8/10

Pokemon Sun and Moon: The Pokemon Training School Challenge Review


I read the first volume in the Pokemon chapter book series for the recent Sun and Moon adventures. I was debating on whether to review this book or just wait until the series ends, but the latter could certainly end up taking a while. Ultimately I may start reviewing the individual books for some titles with no foreseeable end while for others a series review still makes sense. It’s tricky, but especially since this book is so small it seems reasonable. It covers around 2 episodes of the anime give or take. The series had a lot of controversy surrounding it when it first came out and it’s easy to see why. Pokemon went from being a really serious action show to a comedy. It’s not the Pokemon that I grew up with, but it works out well enough.

The series starts with Ash being on summer vacation. He sees a lot of cool new Pokemon while at the new region and asks his Mom if he can stay. She allows it and he quickly joins the school so he can learn how to be a Pokemon Trainer. I can understand why he would want this knowledge since he’s been training for over 10 years with nothing to show for it. He hasn’t even aged a day for some reason. So, Ash sticks around and everyone starts to teach him the ropes. However, the island’s sacred guardian has taken an interest in the kid and challenges him to a fight. Can Ash really win this battle?

Ash has definitely lost most of his character development from the old days so part of the plot in the series will likely be him gaining it back. He learns something new in every episode so in about 100 or so episodes he should be a good strategist once again. It’s a long while to wait, but what else can we do right? It’s just the way it has to be I guess. Pikachu has also gotten quite a bit weaker so it’s rough for the pair. They used to be one of the strongest duos and now they’re getting kicked around left and right. It feels bad when you really think about it. They are still good leads though. They mean well and are always up for a challenge. The series works much better when you just think of this as a prequel. Imagine that it takes place immediately after episode 1 of the original series and you’ll be set.

I think one of the parts where a book can adapt this better than an episode is that the comedy gags don’t stand out as much. Ash getting pinched and saved from random disasters doesn’t seem as bad when you’re reading about it compared to actually seeing it on the big screen. He keeps a little more of his dignity this way, at least that’s how I see it. For example, I can’t stand the living Pokedex in the anime. That may be a bit strong, but at least in AMVs and such he just gets in the way. In the book he barely talks at all so he’s not as annoying.

That being said, learning all of the names is going to take some time. The new rival is a guy who’s named something close to Kiwi. He talks a good game and has a Charizard so I’m expecting him to fight quite a bit, but he gets on my nerves. He seems to think of himself as a big shot. The other friends are nice enough but they start to blend into each other since their personalities are virtually the same. The teachers try a little too hard to all be suave and cool around Ash, but it just doesn’t really work. Once they fight and prove themselves, then things could be different.

Team Rocket doesn’t get to do a whole lot here either. Nobody really fears them and while they may be more of a threat in this region than the others since Ash has forgotten how to deal with them, they aren’t very interesting. The only part that will make their plot fun is Mimikyu once he’s a main character. I had fun watching his fights in the anime and he’s probably the best part in the whole region. He looked quite good in the book as he was beating Pikachu with ease, but had to leave since Team Rocket was getting wrecked. Why do they manage to snag really cool Pokemon like that one?

Finally, Tapu Koko is a pretty cool Pokemon. He easily has one of the best designs in the entire region which may not be saying all that much but I’m certainly a big fan. He lives up to the hype and really manages to be a thorn in Ash’s side. He’ll make for a good rival as I’m sure he isn’t quite done with Ash and friends yet. His appearance also resulted in an action scene so I’m all for that.

Overall, This chapter book is quite short of course so you’ll read through it right away. It still does a good job of covering quite a bit though. This region certainly is my least favorite because the animation is the worst and there’s less action than usual, but the former doesn’t apply to the book and the latter isn’t noticeable yet. If I didn’t know any better, I’d actually consider this to be a pretty promising start to the region. If you’re a Pokemon fan then you’ll certainly enjoy this and it’s a reasonable way to jump into the franchise. It certainly is new reader friendly. We’ll see if the next book adaption can be quite as good. Moreover, I’m ready for Ash to finally win a fight!

Overall 7/10

Star Wars The Force Unleashed II Review


It definitely didn’t take too long to get to the big sequel to the original Force Unleashed. I enjoyed the first game quite a bit so I was excited to see what the sequel brings to the table. Ideally a sequel should always be just as good or better in every way. This sequel managed to pull that off in all areas aside from the plot. Is it enough to get that extra star and nab a 9 or will it continue to elude the game? Time to find out!

The game starts with Starkiller waking up in one of Darth Vader’s training rooms. The Sith explains that this Starkiller is the only clone to have been a success and that the original Starkiller is dead. This clone has all of his powers and memories and Vader will make him destroy the Jedi. Clone or not, Starkiller decides to escape instead and manages to find his old resistance teammate, the blind Jedi. The Jedi claims that Vader is lying and Starkiller is the original. Starkiller’s not sure what to think about all of this, but the main heroine is in trouble so he decides to launch a full scale attack on Vader’s base. Ultimately, his origin won’t matter as long as he can save her.

I don’t really mind the game keeping it ambiguous as to whether Starkiller is the genuine article or not. It adds a little tension and who doesn’t want to see some of that in the story. As long as it isn’t overplayed, it works well. Unfortunately, the story still was a step down from the first. It’s still cinematic and feels like a movie, but it’s a movie that doesn’t have much of a plot. It takes a while for Starkiller to decide what to do and by the time he does, the story is over. You could sum up the game’s story in a few sentences. Starkiller returns and meets up with his old pal. The two of them make it to the resistance base, but it was destroyed. They head over to Vader’s base and blow it up as they save the heroine. That’s really all that happens in this game.

Of course, the game was quite short so it was never going to have the same amount of content as the first game. Still, I was expecting a little more. Admittedly, part of the fault is in the fact that I thought the game was more about choosing between good and evil the whole time like in the Shadow The Hedgehog game. It turns out that only the ending matters like in the first game so it’s quite different from what I had assumed. The game is supposed to be roughly 5 hours long and that sounds about right. Hardcore gamers can finish it in one sitting although it took me 2. 5 hours of straight gaming may have been something I did more back in the day, but that is really a long time to be sitting down.

Granted, the ending is quite great just like in the last game. I ended up obtaining the dark ending. I wanted to make the hero call of course, but then the villain started to goad me on and I decided it was time to end him. A pretty shocking moment occurred and honestly it was all handled beautifully. As always the blind Jedi was supremely annoying, but I suppose that couldn’t be helped. Personally I’d say that the Starkiller in this game is a clone. It’s not really a spoiler since I know people have gone either way with this although most see it the way that I do in this case. That being said, he may have been more likable than the first one.

The gameplay is a lot smoother than the first game and I was hoping that would be the case. It’s the same core gameplay as it’s a 3D hack and slash title where you have other abilities at your disposal as well. You can shoot lightning and harness the force to protect yourself. This time you have 2 Lightsabers and you can switch out their crystals to give the weapon other special abilities. I recommend the extra EXP ones since those really add up by the end. The combos are a lot more fluid and the tutorial is fast while also being comprehensive. You’ll really feel like a Jedi Master as you slice through dozens and dozens of opponents.

There are a lot of cubes to find and trophies to collect which should add to the replay value. It has about the same kind of bonus content as the first game so there’s not much new to be on the lookout for. Just grab all of the cubes that you can and level up. It’s considerably easier than the first game as well I might add and that is probably because of how much smoother it is. I died quite a few times in the first game because my lightning wouldn’t lock on, but that’s never an issue here. With the original’s story this would instantly be a 9. As it is, it is a close call. The gameplay is amazing, but the experience is relatively short.

You probably figured this from the first game, but the graphics are still quite great. They have improved from the first title which is saying something. This is definitely pretty high end even for the PS3. The soundtrack is a little more forgettable though. Surprisingly both games didn’t really have any memorable tunes. I guess this game had to have a weakness somewhere right?

Speaking of weaknesses though, I did think that some of the quick time events were a little too hard. Not in terms of timing as that was pretty normal, but the events where you had to press a button really quickly. I just couldn’t push it fast enough and had to keep trying different ways until I finally nailed it. There were around 3 bosses like this and they just didn’t feel fair or balanced. I can’t imagine how a kid would get through these levels. I definitely have to respect their button mashing skills if they pulled it off.

Beyond that, I am still a big QTE fan as always. Personally I think it makes the boss fights more epic. I know some don’t care for it and I can see the negative side (Losing near the end of a long QTE sequence and having to do the whole thing over again) but it’s certainly still a positive in the end. As for the story which I keep taking subtle shots at, I just felt like the writing for Starkiller was a little all over the place. At times he was fairly quiet and treated like an experienced veteran. Then he would suddenly talk and then he wouldn’t stop as he panicked about everything and did a ton of yelling. The former is what I expected of Starkiller while the latter just feels out of character. He’s just a lot more emotional than I would have expected at times although he still makes the rational choices in the end.

I did say that I liked him more than the first Starkiller though and that’s because he’s just a little more intense. He makes the controversial decision to abandon the alliance so he could save the heroine instead, but it’s a move that I can go with. The rebellion is always falling to pieces anyway and they were okay with sacrificing her so naturally that was not okay. Starkiller made the right move. The game’s ending is quite dark no matter which ending you ultimately ended up going for. Naturally mine was incredibly dark but probably the more hype ending. It just seems like Starkiller can’t catch a break. I’d love a sequel to this game, but it seems like it isn’t to be.

Overall, The Force Unleashed II did everything you could ask for from a sequel. It tightened up the already solid gameplay to make it even better. It improved the graphics and still gave us a full cinematic story. There’s also a good amount of replay value here and none of the trophies are too crazy. You’ll have a blast from start to finish. Even if the story isn’t quite as intense as the first game, you’ll still be pretty reasonably hooked during it and the climax ends the game with a bang. Now if only we could get a multiplayer mode.

Overall 9/10

Rabbids Go Home Review


It’s time to delve back into the world of Rayman. The first game for the GBA didn’t work out so well but I’m still trying to fix it. In the meantime, this spinoff seems like it will do just fine as a little filler. It actually has some pretty tight gameplay but it is limited by the rather lackluster story and certain elements of the game that just weren’t really thought out. Ironically enough, the bad/cartoony graphics actually help the game from sinking any lower. Sword Art Online level graphics for this game would have made it quite disastrous indeed. As it is, the game actively mocks you throughout.

The general plot is that the Rabbids want to get to the Moon. Apparently that may even be their home. They hope to collect enough trash to let them reach it. By their estimation, you’ll need 23000 feet of trash to get that high. This means they’ll have to do things like say “Nothing personal kid” and teleport behind the person to steal their stuff if necessary. More likely, they’ll end up mugging the person. The Rabbids have no inclination to work with local authorities and have decides that they’ll take down anyone who gets in their way. So begins the mission.

Each level is about grabbing a lot of junk and snatching a big object by the end. You may steal a plane, a dying person, a wheel, a boat, etc. It all becomes trash once the Rabbids grab it. You then make it to a dirty toilet and flush your way back to base. The game spares no expense with the crude humor as the toilet is quite dirty each time you use it. Their base is under the toilet which isn’t very sanitary and then you go back to the hub world (It’s like New York City) and find another one to use. It’s pretty formulaic with most of the levels being pretty similar.

The gameplay is like Super Mario Galaxy meets Mario Kart. It’d a 3D adventure and you control a Rabbid who is pulling a Shopping Cart. You put all of the junk in it by making contact with objects. You can swing your Wii remote to attack and you can also use the boost to get through larger jumps. Enemies will attack you so shake the Wii Remote to take them down. The actual gameplay is incredibly simple so you’ll know what to do almost immediately. From there, it’s just a matter of getting through the levels.

Each level has 1000 pieces of junk in it and on average you can expect to get somewhere in the 800s. Do your best to get a lot since you can theoretically hit the 23K mark a lot sooner than way. I got to skip quite a few levels myself using this method. There is some replay value as you can naturally keep collecting junk until you reach the secret ending, but lets be honest…who wants to do that. Since the story is one of the weak parts of the game, that’s the last thing I’d be tempted to do. This is a game where you turn it off as soon as it is completed. The main campaign is reasonably long and should last you a few hours regardless. It’s a pretty easy game and you’ll likely only lose a small handful of lives. By and large there isn’t much of a challenge.

All right, here’s where the game gets iffy. The Rabbids strip anyone who is in their way. You literally snatch their clothes off and leave them in underwater. You do this to absolutely everyone that you pass and it gets pretty tricky. Everyone panics and gets cold after doing this, but the Rabbids don’t seem to care. When you hit an animal, the same thing happens only you take the animal and 2 pieces of meat. It’s rather disturbing. The whole game is pretty disturbing at times if you really think about it. These guys are not heroes either as you see them defying authority and picking fights for no reason at times.

As I mentioned earlier, the game also mocks you with its cutscenes. You get the same recycled animations quite a few times after they initially debut. I suppose the developers couldn’t be bothered to come up with 31 different animations. Several of the levels start to get copied off of each other as well. Maybe the budget was just a little more limited than I thought. There certainly wasn’t much of a soundtrack as the themes started to repeat as well. I will give it some props for actually having lyrical songs though. That was unexpected even if I can’t really remember much about them even though I just beat the game. It’s not a very memorable array of songs.

As I also mentioned, the graphics aren’t good and that’s a good thing. You can probably guess now why having good graphics would have been a problem. The game tries to make everything seem as ugly as possible. While that’s a pretty sad goal, the game is good at achieving it so I suppose I have to give them that much credit. Then the Rabbids start laughing and yelling at you again and you wonder what the game was thinking. You can’t even skip most of the cutscenes so get ready to see them quite a few times.

It’s really a shame since the gameplay actually isn’t that bad. Finally, a 3D Wii game where the controls were actually tested quite a bit. I’m not saying that it’s a AAA game, but the gameplay never glitches or anything. It feels fair throughout and you can turn on a dime. The controls are the highlight of the game and as I always say, the gameplay is the most important facet of the game. The levels went by pretty fast because the gameplay was pretty solid. Even the Hub World is pretty well thought out. The place is laid out pretty well so you can get anywhere with ease. It’s simple, but effective.

Overall, Rabbids Go Home had potential but it’s not like I ever had high expectations for a Rabbids game. They are some of the worst main characters in all of video games. At 2 bucks the game was too cheap to pass up, but it showed its true colors right away. The gameplay could have given this game a 7, but I have to deduct 2 points for the really terrible story. The crude humor and stripping mechanic were both just pretty bad ideas. This is one of those games that would have been better without having any cutscenes or a plot. The game also comes across as a rather mean spirited title at times. The Rabbids end up kidnapping people who are seriously injured after all and hijacking a plane which led dozens to perish. The body count in this game is rather high and while it is cartoony so the game certainly isn’t violent or dark, it just doesn’t work well. There’s nothing likable about the Rabbids and you just end up rooting for the humans even if you know that they are doomed.

Overall 5/10

The Day The Earth Stood Still Review


It’s time to look at a really retro Sci-Fi film that would change the way we all looked at the genre…forever. It’s a title that you’ve probable heard many times even if you’ve never watched it before. It’s definitely a solid movie that has aged well. The monster is good and the effects actually aren’t half bad. It may have been the first big Sci-fi classic of the 50’s since it even came out before Godzilla.

The plot is relatively straight forward. A mysterious object shows up on the scanner and everyone starts to panic. It is moving too fast to be a ship and it’s unlikely that it’s a bomb. Either way, the army gets set to fend off whatever lands. A human walks out of it and reaches for his gun so the army sends him to the hospital. His pet Robot disarms a lot of the guards, but the human stops him. After a brief rest, the mysterious being reveals himself as an alien named Klaatu. Klaatu is here to wipe out the threat that the Earth poses to the universe. He’ll blow it up if necessary but he wants the world to abandon their space program otherwise. If they do that, then Earth can continue to exist. America knows that the Soviets won’t be on board with this so they prepare for the biggest fight yet!

Klaatu doesn’t actually state his mission for quite a while though. He wants to talk to everyone at once which isn’t really possible and you can’t help but feel bad for the army at times. Klaatu really doesn’t make it easy for them with his large demands and the guy should realize that humanity can’t unite on a whim. He basically states that their affairs don’t affect him in the slightest, but they kind of do. Ah well, in the meantime, Klaatu will hang out with a kid and learn more about human customs. He learns that not everyone is ruled by fear, just most of them.

Klaatu is very annoying, but hes a good character. At his core he seems to be a nice guy who really doesn’t want to destroy Earth. The fact that he came here at all supports that since he could have let Gort go on alone to destroy everything. He seems to possibly have some abilities as he escaped a hospital room quite easily. He also carries around sand that speeds up the healing process and a ray on his ship that can help to stall death. It’s all pretty useful when you’re in a hostile environment. He’s a nice guy and always stays polite to the rest of the cast. Here’s why he is annoying though.

Klaatu just can’t take a hint. He constantly asks the impossible and then ends up going with threats by the end anyway. He basically took it out on the scientist I felt and while he doesn’t fly off the handle, he’s a little unfair to the humans who are actually trying to help. He’s not supposed to be perfect though and those laws I can live with. He’s a fun lead and takes things in stride a lot better than most aliens. The rest of the cast isn’t quite important as they are merely around to help fill in the plot. The main kid gets a pretty large role as he isn’t yet old enough to fear Klaatu and instead enjoys all of the cool new inventions that he finds out. The media also does a good job of burying the story as per usual.

Helen is the main heroine and she is all right although a little slow to act. She is glad that KIlaatu gets along with her son so well at first, but then her friend shows up and tells her that it’s a bad idea. She ends up just listening to him even though the guy seemed very selfish and uncaring. Their romance falls through anyway as he chooses riches over her in the end. It’s hard to see how they ever gt together in the first place since the movie does its best to write him as a very unlikable guy. He never leaves a positive impression on you. Helen cuts it a little close when delivering her final message to Gort, but she gt the job done in the end so that worked out.

It’s always fun to see everyone talking a good game about the alien while sitting at home and drinking coffee. You probably wouldn’t see that much paranoia in real life if an actual alien showed up as here even the radio kept having people talk about how they needed to destroy it. It was all handled so casually which made it all the more fun. The few dissenting opinions were quickly dodged so everyone could be in unison.

Of course, while Klaatu may have barely been an alien, Gort certainly was one. He has a cool laser blast that can disintegrate whatever it touches. That makes him a very formidable threat in this film and he looks good throughout. He comes across as a very reliable friend that you can count on and it’s never personal with this guy. He just destroys people as part of his job. No apologies accepted and none given. It would have been neat if the film ended with him firing off one last giant energy blast to destroy the world, but I suppose that would have been rather dark right?

As expected, the writing is quite good. I can’t really think of any bad lines here and all of the characters looked pretty good. Even the unlikable ones were written well as they weren’t too exaggerated. They simply went into their roles and did a good job. The film’s pacing is also rather good. If I have one complaint, it’s that the middle of the film starts to clue you in on how nothing is really going to happen. After Klaatu is rejected a few times and goes to meet with the first scientist, you know that he’s doomed. There’s no way he’s going to get his audience because the film has already told us what his goal is. By that point you can figure that he’ll never get his audience but at least he’ll get to hurl a few last insults before leaving. It may not have been the most satisfying way to end the plot, but it was still an enjoyable ride throughout.

Overall, The Day The Earth Stood Still is a good film. It reminds us that paranoia is no good and you’re better off sticking to more productive things like making memes with good messages at the end. The climax/ending of the film may not have been all that satisfying, but the build up was good and it’s still a really good premise. The opening act was probably the best part of the film and it usually is in a film like this as I love the opening reactions from everyone. Klaatu will have to work on being more subtle about his alien knowledge if he ever returns for a sequel. If you haven’t seen this film yet, then you should definitely fix that as this is a must watch for Sci-Fi fans.

Overall 7/10

Superman Adventures Volume 3 Review

https://flic.kr/p/WZWsrY
It’s time for the next volume in the Superman Adventures series! The last one was pretty great and this volume continues to operate on that high level. It’s hard to say which volume is actually better. This one may claim a slight edge but it’s pretty much neck and neck. I’m gonna miss these Superman stories, but coming up I’ll be reviewing some Batman comics so those should also be pretty cool. The DCAU lives on!

The first story has Jimmy show a new intern around as he tries to get a story. Unfortunately, this kid isn’t very good at anything so he holds Jimmy back the entire time and even embarrasses him in front of Superman. I thought the story was a little mean spirited towards Jimmy. I didn’t like the new kid at all and he was a little over the top with how quiet he was and how he constantly kept getting in Jimmy’s way. There was a twist at the end which you could probably have guessed from the start, but it couldn’t save him. Not a bad story, but probably the weakest of the batch since Superman didn’t really get to appear much.

Another story has Bruce Wayne get kidnapped by the Mad Hatter. He won’t be released unless Batman shows up but the problem is that Bruce Wayne actually is Batman! Superman decides to lend a helping hand and teams up with Batgirl to find him. This leads to Superman showing her how he deals with criminals in Metropolis like buying them a coffee. It was a pretty interesting scene and reminds you that above all else, Superman’s always a stand up guy. Batman even had to thank him in the end. It was a fun crossover story and probably one of the only times we’ll see Superman and Batgirl team up.

Next up we have a Clark Kent story. He’s been spending so much time as Superman that he has been neglecting his reporter duties. It’s hardly his fault as he can’t let someone get mugged just because he wanted to write an article. Still, Clark’s in hot water so he has to find a way out of this predicament. He learns of a suspicious rail road and decides to crack the case. The issue lightly deals with the classic topic of whether or not he should really be Clark Kent. The comic can’t get into that much as it’s way too deep of a topic for a single issue, but it’s always an interesting question. If he were to become Superman 24/7, where would it stop? He could eventually become a dictator or society would start to rely on him too much. I do think it would be for the best if he wasn’t Clark Kent much at all, but I suppose if he never took time to relax he’d go crazy. It’s a tough call for sure.

The Parasite comic is more of a standard Superman action story. It’s one of the only comics in this batch where Superman could fight an opponent at his level so I was certainly all for that. Superman does fall for his tricks a little too easily and I think his power shouldn’t leave quite so quickly but that’s what makes Parasite such a dangerous opponent. His fight with Superman is fun and I’m glad that Superman decided to get in on the action so quickly. Letting the cops try to deal with Parasite seemed like a reeeeally bad idea from the start. No offense to Metropolis’ finest, but they’re not ready for this. I always liked Parasite quite a bit as well. He just has a really cool design and great powers.

The action got dialed up further in the Supergirl adventure though. With Superman busy on a Justice League mission, it’s up to Supergirl to protect Metropolis. It won’t be easy though as General Zod and two other Kryptonians escape from the Phantom Zone. Taking on all 3 of them is pretty difficult even for Supergirl. What helps is that she’s immune to kryptonite but so is General Zod. This was pretty interesting and it goes against Justice League Unlimited, but I suppose they couldn’t have known there would be an episode like that. I don’t really see why Supergirl would be immune to Kryptonite and didn’t quite buy into the explanation. Still, it is an incredibly useful ability to have without a doubt. She’ll always have the edge as long as she carried a chunk around with her. It would have been fun to see Superman show up so it’d be 2 against 3, but Supergirl really did a nice job of out thinking the villains.

Brainiac returned in another comic as he started messing with everyone’s electronics. Professor Hamilton is around so he’s as annoying as ever, but Superman has to do all of the hard work. While Hamilton is busy destroying Superman’s precious memories, Superman stands up to Brainiac. The intellectual villain has always been one of Superman’s iconic foes and it’s nice to see him here. I think Superman’s massive speed advantage makes it so that he should always win the fight with ease, but we shouldn’t discount a genius intellect too quickly eh?

One unique story had a group of kids decide to outwit Superman. They got a prototype suit from Lex that could teleport so they’d use it to steal sneakers and other such stuff. They would each take turns in the suit which made them all act really differently. This made it difficult for Superman to actually pinpoint a motive or track them at all. He would need science for this mission and even then he had to find a way to apprehend the kids without actually hurting them. Fortunately, the suit is a prototype so it’s not completely perfect yet. It wasn’t my favorite story in the batch but it was all right.

A much better story involves an assasination attempt. Someone is after the President’s life so Superman decides to act as a bodyguard until an important meeting is over. The Assassin shows up and is strangely confident despite Superman being around. It’s a pretty tense issue and the villain was pretty fun. You may not feel too much of a threat since it’s a guy with a gun trying to get past Superman, but he is resourceful I’ll give him that. It’s also nice to see the President and the army teaming up with Superman. It always makes for a pretty fun dynamic.

As always, the art is pretty good. It captures that nice DCAU feel the whole time. Sometimes the artist will even have a lot of fun and make Superman look serious all of a sudden. A good example is when he broke into the White House. There’s a twist about that of course, but it made for a pretty intense moment. The fight scenes are all on point as well. It’s certainly not the streamlined masterpiece that you see from today’s comics, but it has that retro hand drawn feel to it. I’d personally say that it works quite well.

What really helps these issues shine is the high writing quality. Superman always acts like himself, a peerless hero who always makes the right calls. He doesn’t waver in the line of good and evil or doubt himself, he just makes the hero calls. The supporting cast is very fun. They all have personality and aren’t portrayed as caricatures of themselves. The stories balance humor and being serious with great results. There are really no negatives with the comic once again and you’ll find yourself reading it cover to cover in one sitting. It’s not too short either so don’t worry about that. The collection has 9 issues I believe.

Overall, Superman continues to have a lot of great stories. The actual series had over 60 issues, but for some reason this is the last main graphic novel collection. After this they started reprinting the comics or throwing random ones into a collection. I hope the rest of them are nearly packed at some point because I want to check out the rest. It’d be a shame to see them just end like that. I highly recommend checking out this collection. As a Superman fan you’ll definitely appreciate it and you’ll certainly enjoy it even if you just like comics in general. It’s a must buy!

Overall 8/10