Wing Island Review


It’s time for yet another Wii game. This one is a classic plane game but instead of being your average flight simulator you get to help out around the farm. It’s a pretty unique style of gameplay and it’s one that I can get behind. It does have some issues and the game is a little too short if you ask me. Fortunately the going price is only around 2-3 dollars so that’s really not too shabby.

The basic plot is that these two birds own a plane repair shop. You can bring yours in for repairs or you can hire the pilot out to help you out on the farm. The latter is typically the option that they go with. The main character is never eager to help, but he knows that it is ultimately the only correct choice. Can he transport the logs and help the farmers or is this rural life too much for the kid?

The plot certainly isn’t the most engaging and there isn’t really a sense of danger in this game. The only time we get anything close to an action scene is the final level as pirates attack one of our clients. We never actually see these pirates of course, but their ships are around. We don’t believe in violence so to take them down you just have to cut the ropes that they attached to your friend’s ship to drive them off. Those pirates won’t want to mess with you again after that am I right?

The two main characters aren’t bad, but I wouldn’t say that they’re very good either. The main character is very timid and constantly forced into these situations by the main heroine. He just doesn’t come across as heroic aside from the very last mission where it is brought up. The main heroine is all right as I’m glad she’s tough but why doesn’t she go help out as well? She is likely a big shot pilot just like the main lead so there is no excuse. I guess she just likes calling the shots.

As for the gameplay, the plane part should be easy to picture as you fly straight, up, down, and all around as you fulfill the mission. You have no weapons of course but pressing B will let go of whatever cargo you have or activate the steam to get rid of the small fires all around. You can also press up or down on the Wii Remote dpad to speed up or slow down. I actually didn’t know about this until I was pretty deep into the game, but I wish I had known sooner. It’s pretty hard to win without it since you’re just coasting along at a slow speed otherwise. It can be pretty hard to get used too, but you’ll get the hang of it. Just don’t connect the Nunchuk, the controls get a whole lot more complicated if you do.

The various missions that you undertake are things like “Drop the Logs” “Put out the Fire” “Pop the Balloons” etc. Most of the missions end up repeating themselves. There are 15 missions in Story Mode and then you unlock a few extra ones. I think it ends up being 20 total give or take a little. I just focused on the Story Mode levels and completed the game in around 2 hours. As I mentioned earlier that’s pretty short, but given the low price it’s not a deal breaker. You should still enjoy it just fine.

What hampers the gameplay a little are the controls. I don’t need to say much about the Wii Remote as its limitations speak for themselves. Turning is more of a hassle than it should be and especially if there are strong winds. The winds aren’t really the Wii Remote’s fault as it’s a game feature, but it’s one that definitely should not have been in the game. If you crash too much you’ll die and there is a tough level where you have to blow up a bunch of rocks. The game can be deceptively difficult in some levels but you’ll definitely conquer them if you just keep at it. Some levels took me more lives than I care to remember but if you’re getting stuck, make sure to buy some upgrades from the shop. It’s incredible how much difference a new engine or a lighter plane can make. The winds won’t be able to stop you. Or if you accelerate, I didn’t know how to do that at the time and I’m sure it would have helped quite a lot.

Graphically the game holds up pretty well. We do get a few fully animated cutscenes and the level designs are all very bright and thought out well. You’ll never get lost as the map is quite good and the screen isn’t cluttered. The developer made the most of what I can only imagine was a very limited budget for this game. The soundtrack is less memorable. I would guess that there were only about 5 different tunes or less in the game as it seemed like they kept repeating. Nothing bad, but you’ll forget the music almost instantly. I suppose the soothing music will help you stay focused though.

For replay value, the game does have a few other modes like Free Play and Advanced. The multiplayer will keep you busy and the game is just pretty fun. It’s easy to pick up and play even if it doesn’t have a lot of depth. Even with the replay value I guess the game is pretty short but it helps a little bit. I wish the medals were easier to see as well in the stages but the way they calculate the score felt pretty busted so I’m sure I didn’t miss a whole lot.

Sadly this is one of those games that doesn’t really have an ending. The game just very abruptly stops and the credits roll. I guess I didn’t want a big sappy ending anyway, but a little closure would be nice. Even something brief like the island finally acknowledging the main character would have been cool. At least the credits said “Thanks for playing” so that was always cool. I did feel like this game had more heart than most of its rivals.

Overall, Wing Island is a fun game. It may not have been exactly what I had expected, but I always like a good plane game. It feels like a cross between something like Top Gun and the Toy helicopter game I got a while back. It should entertain anyone for a little while and even a kid could play it since the controls are pretty easy. It’s worth checking out, but just make sure you pay a fair price for it. It’s definitely not worth anything too expensive.

Overall 6/10

SPRay Review


It’s time for another Wii cash in. I’m afraid that you can’t really expect too much from this game. It has a pretty interesting premise with regard to the gameplay but it isn’t very polished so there are quite a few bugs and issues with the gameplay. It gets off to a decently good start and has a nice end, but the middle of the game can be tricky with some levels that don’t always feel very fair. It’s a decently good game but one that could have certainly been a whole lot better.

The plot revolves around a Prince. His kingdom has been taken over by sludge monsters led by a giant monster. His father may have been murdered in the process as now he is a ghost with no form. He tells the hero to call and slay all of the monsters while grabbing all of the jewels so he can save the kingdom. He is given two guides to help with that. One of them is a mean guy who fights with vomit and the other is a nice girl who attacks with water. With these dependable allies at his side, the Prince is ready to make some waves.

You don’t gain any new members during the game, but you do get more powers. Soon you are able to shoot out sticky material, ice, and even the powers of Darkness which can open up portals. It’s important that you understand what each power does since they will all be necessary to complete the game. Each world has 6 levels and there are 5 worlds in total. The levels start out pretty basic and gradually get harder by the end. At one point, the levels were taking me close to an hour to beat each one. Once I got the hang of the abilities and missions though, I greatly reduced the time and could even beat some missions in around 15 minutes. It just really depends on if you know what you’re doing. There is a compass, but it tends to be pointing in the wrong direction half the time so you really can’t get used to trusting it. Fortunately you’ll notice that the levels basically start to repeat themselves or are at least very similar by the end.

The graphics are okay. The colors all look different so you can always tell what is happening and the game is able to keep the colors that you’ve already shot on the board so that’s good. It’ll remember your colors even if you go to a different world and come back. There isn’t really a soundtrack to speak of so that area of the game is significantly less impressive. It can’t quite match up to the graphics at any rate. Throw in the glitches and this game isn’t ready for the big time. You’ll fall through walls quite a lot and you’ll randomly slam to the ground in other moments. See, the main character has a ground pound technique which you can use by double tapping the jump button but it often happens on its own which is kind of rigged.

Naturally the gameplay is hampered by the Wii remote. The game would be a lot smoother with a proper controller. It’s like Mario Sunshine or De Blob in a way with you shooting paint everywhere but the other two games just handled the concept a lot better. I like 3D platformers in general so I still had a good time. There aren’t many bosses here, maybe only 3-4. You really have to figure out to handle them on your own since the game naturally won’t even give you much of a hint. Once you figure it out though, the bosses become child’s play to defeat. You’ll have them down in no time.

The story’s pretty forgettable but make sure you pay attention to the ending. It hints at a sequel and even hints that the main character’s mother may have been the main villain. It’ll give you some doubts about your supposed father since it’s not as if we ever see the guy right? It raises a bunch of questions so it’s really a shame that a sequel is likely never going to happen. I’m sure that the gameplay would have been a lot more polished as well so it would have been nice. I guess we’ll just have to rely on fan theories for this one.

The game is pretty long to be honest. It lasted me over 10 hours and that’s always a reasonable time. There really isn’t much to do in the way of post game content though since you had to get all of the jewels to challenge the final boss. There’s no real multiplayer either so this is definitely one of those games where you beat the main campaign and then call it a day. At 10 hours that is reasonable and the going price is really cheap last time I checked.

One thing the game did pretty well was its use of the dynamic levels. As mentioned earlier, it’s sort of like Mario 64 where you have one level and then multiple objectives within it. This game goes into even greater depth as the level grows for each level as you unlock new paths and it keeps track of what you’ve done in it. This means that the level will be a mystery at first, but by the 3rd and 4th levels you’ll really have the place’s layout down and can progress a lot faster. The levels aren’t being reused in a lazy way, but a progressive style where you really feel like you’re accomplishing. This is probably one of the main reasons why the game got a positive score in the end.

The other is that at the end of the day it is pretty fun to shoot the elements all around. In particular I liked the ice ability as moving around at top speeds was just really great. Once you got a new power, it became hard to think about how you used to go on without it. The abilities are just necessary. Fighting enemies could be annoying as they kept respawning over and over again and some were too durable, but the annoyance wasn’t too bad. The controls are tougher than the enemies after all.

Overall, SPray is another game that fell well below the radar. I can understand why as it clearly didn’t get the same amount of effort a AAA title has, but it isn’t bad either. It has some good ideas and while the execution isn’t on point all the time, the game really grows on you. By the end you’ll almost wish it could have had a few more levels. For a sequel the game mainly just needs to fix the compass or make the levels a little more straight forward. In particular, tracking down the invisible enemies was always a real hassle. It’s just hard to keep track of them in the giant levels. I’d recommend checking the game out for a unique experience.

Overall 6/10

Pirate’s Quest: Hunt for Blackbeard’s Booty Review


It’s time for another Wii party game. It’s actually been quite a while since I got to play one so this was nostalgic. The actual games are better than most in this genre although that is fought back by the limited content in this game. Seriously, the game only has 5-6 minigames which is significantly less than pretty much any other party game. Name a title that has less minigames, I’ll wait. I give the game some kudos for actually getting a story together with actual cutscenes though. It’s not much but it shows that this game has more of a budget than the rest.

So the main mode is story mode of course. You can also just play the minigames freely in multiplayer mode as well which is where you’ll likely spend most of your time after beating the game. After all, there is nothing else to do. The main story mode has 3 worlds which each have the 5-6 minigames. It’s just the same ones that get recycled so this is an obvious ploy to extend the game without actually coming up with new content. It’s a little sloppy and forced if I’m being honest, but at least it’s only 3 worlds so it could have been much worse. The cutscenes explain how Blackbeard found his treasure. They’re fairly low budget, but not half bad. The story should last you for a full 2 hours. Multiplayer can be infinite but considering that you’ll likely switch to Mario Party before long, I doubt you’ll be sticking around. There’s really almost nothing to do in this game so buying it at full price would have been crazy. For only around 2 dollars though, it’s really not a terrible bargain.

The graphics are pretty underwhelming but what else is new right? It’s what I’d expect from a Wii game of this caliber. There isn’t much of a soundtrack either so just focus on the minigames. On a technical level the game does not surpass expectations and merely meets them half heartedly. So far this review has been pretty tough on the game eh? It’s time for the actual games then to see if they can save the title. First off is Poloball which is actually my favorite. It’s like Golf, but actually exciting and with more stakes. Essentially you have to hit a ball through about 10-16 checkpoints. Once you cross them all, then you get a poison ball and want to hit all of the other balls. Whoever gets the poison ball first naturally has a huge advantage over the others. The game can theoretically take a long time if everyone is good though. This is because the gates are narrow and if you bump another ball then you can shoot it far away. As a result, everyone could keep shooting each other’s balls away for a while which would make for a big stalemate. Hopefully that doesn’t happen.

The swordfighting game is probably the weakest one. It’s about swinging your Wii remote as the sword so you can see why this didn’t work out too well. The remote just won’t listen to you half of the time and it feels like the computer always has the edge. You’ll just want to keep swinging and hope for the best, but it doesn’t make for a very balanced minigame. It was generic at best. We had the tag team boat racing where one character controls the cannons while the other steers. This one is pretty fun although I don’t like the fact that if you get too far ahead of the opponent he is brought up to where you are. Kind of defeats the whole purpose of the minigame don’t you think? That felt like a big flaw.

Another minigame is treasure hunting. It’s also 2 on 2 which the game seemed to love. You have to dig for chests while the other team tries to whack you on the head. Then you switch placed after a certain amount of time or it happens instantly if they get both of you at the same time. This game has a lot of strategy behind it and I definitely enjoyed the game. You really have to try and stay one step ahead of your opponent throughout the game. Teamwork is also important because if both players go after one person then the other one has free reign. It’s pretty well done for the game. As you can see, in general the minigames are actually pretty good. They’re just really limited and you can only play a minigame for so long before you grow tired of it. I doubt I’d want to play too many games of poloball back to back after all.

Technically there are a bunch of a costumes, weapons, and characters to unlock. You’ll just notice very quickly that they don’t make for much of an incentive to grab them all. I was happy to grab some along the way with the in game currency but they’re way too pricey. I would have to play the game for a very long time to get them all and I’m not willing to make such an investment in time. Not on this game anyway and especially without any trophies for my efforts.

Overall, This game ranks up there with Casper as one of the shorter games. Perhaps the campaign is longer than the others since it is 2 hours, but in terms of actual content this one is way shorter than that. The lack of minigames just can’t be ignored. While there are unlockables they seem purely cosmetic so it’s not as if they really add a dimension to the game. If you find this title for 2 dollars then you should probably snag it but otherwise I’d advise getting a better party game instead. There is no shortage of other options to be honest as even the newest Mario Parties are better games than this one. Sorry Blackbeard, but my treasure is in another title.

Overall 5/10

Kawasaki Quad Bikes Review


It’s time for a racing game that has really fallen to the side of the road. Nobody really knows about this game and that includes me. I just happened to run across it at Gamestop one day and thought that I should pick it up. It was only two dollars after all so that sounded like a steal to me. It plays out as you’d expect with really choppy Wii sensor controls but I can live with that. It’s pretty basic but you’ll quickly find that it has some replay value.

There as really two main modes, Tournament, and Free Play. Fortunately the game is multiplayer enabled so you can ride the tracks with a friend. It’s not 4 player so you can already feel the budget limitations. There are also a very limited amount of stages. There are 3 Cups with 8 races each but instead of 24 levels, a bunch of them are reused. I didn’t count them all since the screencaps are deceptively similar to each other to prevent you from even trying to undertake this task. Once you complete all of the tournament cups, you can try to do so again under a different difficulty setting. I didn’t bother with that since you can easily earn enough money to unlock the extra characters from the first three, but if you really like the game then that’s a good option.

You won’t be playing this game for very long, but the content is fairly reasonable. Multiplayer already adds replay value and the different difficulties should last you a while. The computers are fairly good even on default, but they tend to crash into the obstacles. Assuming that they don’t in the other levels, it’ll be extremely hard to beat them. This is partially due to their skill and partially due to the level designs and controls.

As I mentioned, the controls are rough. In the game you are constantly shaking since the ground is riddled with holes and bumps. You will barely be able to keep going straight during this time and turns are really tough without slowing down. If you go too fast or too slow during a hill then you’re probably going to lose valuable seconds from crashing. If the game doesn’t want you to crash just yet, you’ll simply get stuck. That happened to me a few times and it certainly gets pretty intense. I didn’t ask for this….but it’s how it goes. I like the concept of the game and bikes always make for a very dynamic gameplay style. This title just didn’t really make use of that.

However, while the gameplay is pretty bad, it’s bad in a fun way. I never had a problem replaying the levels because they are all pretty short. You can also restart a level as many times as it takes to win it so if you’re worried about having to restart a tournament from the beginning if you lose the last level, don’t be worried. Just replay the level (Before you cross the goal line though or the trick won’t work) and you’re all set. It’s a nice little trick that makes the game a whole lot better. Without this trick the game could have certainly gotten very dicey.

The graphics are all right. They’re certainly nothing special of course, but they’re not as bad as you may have expected. The soundtrack is also pretty bland but what else is new right? You’ll definitely need to be playing this game for the gameplay or just to laugh at it. Regardless of what your plan is, the game should be reasonably enjoyable for a weekend. You won’t be playing it long-term but what could you get that will last you for hours on a 2 dollar budget? It’s a pretty good deal for the price.

One addition that would have been fun for the game would be more bikes. There are only 6 bikes if I can recall them correctly and you unlock the extra ones almost instantly. That leaves nothing else to use your stars on so they quickly become pointless. Even if they were just color swaps, I would have liked to have gotten a bunch of other bikes to spice up the gameplay.

Overall, The name of this game is hard to recall and people may not really remember it, but I think the game’s about as good as you could expect. It’s certainly not going to worry the Need for Speed developers anytime soon, but I like to think that this game will inspire other companies to give the bike genre a shot. The main thing to learn from this is to have an even ground. The game would probably get a 7 if the path was smooth since that is really the main obstacle that hurts the game. So many things would be fixed if they just did this. I’d recommend picking the game up if you see it although odds are that you’ll be in the same room as a better racing game.

Overall 6/10

Professor Layton and the Unwound Future Review


Time for the next Layton game. This is the big one folks. We assemble all of the characters from the first two games and throw in the most fantastic plot yet for epic results. While I don’t really care for some of the final twists in the game, I can’t really go into detail or else it would spoil everything. Needless to say though, the series has always been very grounded in reality which is something to keep in mind for this game. I like to think about what could have been had the twist not occurred, but it is what it is. It’s still a fantastic game and the best Layton title.

The game starts off with the Prime Minister being kidnapped. Layton and Luke head over to investigate when they are told a fantastic story. The Minister has been taken 10 years into the future and they can go over there as well to find him. Layton is skeptical, but he always keeps an open mind about these things so he heads on over. In the future we meet up with Future Luke who is now a genius who can compete with Layton in battles of the mind. He lets them know that Layton has turned evil in the future and rules the city with an iron fist. His gang is in control and the cops are no more. Layton wants to meet his future self and save the Prime Minister, but it will require some brawn as well as brain this time.

It’s just a very ambitious game and the new setting was a lot of fun. All of the usual supporting cast members got to come to the future as well which made for some fun interactions. The cop and his bumbling sidekick are here, Flora is here, the main villain from the first two games is here, etc. Everyone is back which makes the game feel pretty grand and the old villain even gets a backstory. I think the game maybe tried a little too hard to make him a nice guy all of a sudden who Layton treats as a rival, but I can roll with it. The standout character here is definitely future Luke. He had the perfect voice for the character and we just haven’t seen a really overconfident genius until now. They were either all very polite like Layton or not the genius type. Luke was just a nice contrast and any scene he was in was pretty great. It’s no exaggeration to say that he is my favorite character in the series. He was just really awesome.

The rest of the characters are really good as well of course. Layton is still a great lead who always stays calm and collected no matter what happens. He just stays in control of the situation and always has a plan up his sleeve. Honestly, I could have done without his flashbacks, but I suppose this way we finally learned about his past. It wasn’t the most interesting of tales, but I guess it gave him his motivation for why he became a genius. Young Luke is the same as always. He’s pretty eager to help out with the cases and he is actually very smart, but still lags behind the others. He’s nice enough.

I definitely enjoyed the story and it certainly went by quickly. The game is of a pretty decent length as it will last you over 10 hours, but the pacing is just really solid. It’s also still funny how everyone will randomly challenge you with puzzles for everything so you’re always solving. It’s sort of like how everyone duels you in Yu-Gi-Oh. The more forced the situation the better. That being said, I did have some problems with the final twists. I’ll try to go about it in the least spoiler way possible. Just skip the next paragraph if you don’t want to learn about the twists.

So, the big twist is that there is no future and the characters were just taking an elevator which took them to the basement of a building where the main villain created an exact duplicate of London down to every building and street. I get that the whole future thing didn’t work since it wasn’t realistic…but is this any better? I just have a very hard time believing that a duplicate London could be built without anyone knowing about it. You’d need an incredible amount of resources and time to do it. It would take at least a decade and probably more. Not to mention that at least one worker would have likely squealed at some point. I feel like the entire story doesn’t work as a result and I could not wrap my head around the twist. It happened though, so I just gotta hold that L.

The graphics are pretty good as usual. It’s still very impressive how the game has complete animated cutscenes within it. The normal levels also look really good and the puzzles are pretty clear. The soundtrack is actually better than usual and it’s easily the best Layton soundtrack. Again, you can tell that the creators of the game really put their all into this one. It’s just very well done on all accounts.

If I had another minor gripe, it would be that the puzzles can be a little unclear at times. You just don’t know what they want you to do and that can naturally make them difficult to solve. On the other hand, the game is more generous with the hint coins than usual so you should usually have enough to help you out with the tougher ones. A lot of other puzzles you can also guess through as there are a limited number of answers so you’re bound to run into the right one sooner or later. All in all, it was a solid puzzle selection though. To help with replay value, you also have parrot minigames and a car one. I didn’t play around with those much, but they’re not bad. There’s also the extra puzzles that you didn’t solve during the story. If you count all of that, the game will definitely last you a long while.

Overall, This was a really fun game. Everything is smooth, from the interface to the controls in the puzzles. I’ve definitely enjoyed the Layton games a great deal and can’t wait to buy the next one. The next game is apparently the start of the prequel trilogy so for all intents and purposes, this was the big climax of the series. You should really play the first two games to appreciate this one more, but it’s pretty new gamer friendly so you’ll be able to get into it either way. I already own the next game so I’ll certainly be starting it soon after a quick break to play through LBX first. Imagine if all puzzle games were like the Layton series, I’d be playing them a lot more.

Overall 8/10

Jak and Daxter The Lost Frontier Review


The first three Jak and Daxter games were pretty great so I was always looking forward to finally playing the 4th one. Unfortunately it is a noticeable step down in terms of quality and ends up feeling a lot more like a cash-in title than a main game. It’s a little disappointing although the game is still fairly decent. You’ll just keep being reminded of what it could have been.

The first warning bell is the extremely light plot. Jak and Keira are flying around when pirates shoot them down. They are led by Phoenix who apparently knows Keira from way back in the day. She decides to help him and Jak comes along for the ride even though Phoenix is really mean the whole time. One thing leads to another and the fate of the world depends on Jak stopping these other pirates from using Eco to power themselves up and destroying the world. Jak has his mastery over light and dark but his powers are still too strong so he could blow up the world if he tries anything. He’ll have to be satisfied with simply using hand to hand combat. As you can tell, the plot is extremely forgettable so I may have missed a few details and nothing happens.

The game is pretty short so you can beat it in a day or two. That being said, what will help stretch the game out is the terrible map and lack of clear directions. The symbols on the map aren’t labeled so you’ll rarely know where to go. I got lost a bunch of times and wasted quite a bit of effort not actually going anywhere. There are also not many levels, only 4-5 I think so you just keep on going back there over and over again. You can even feel how the game was originally for PSP and not PS2 because the game stops as an unskippable cutscene shows up every time a door opens. This happens for every door which really slows down the pace of the game. If it’s lagging, then you have to wait a little while for the door to open..great.

Technically the gameplay isn’t too bad. It’s the usual 3D shooter/brawler gameplay but with less of a budget than usual. Instead of the really smooth running and running from Ratchet and Clank or the older Jak games, you have a little trouble aiming and switching weapons. You only get 4 weapons I believe and while they’re all decently strong, none are amazing. Some of the enemies sure can last a bit. Fortunately you have ECO abilities like stopping time and can also upgrade everything in the menu. The combat is the game’s most impressive aspect even if it’s not amazing. I can at least get behind it and compared to even lower budgets like the M&Ms or the Ninjabread Man it is actually good.

There is naturally no real replay value to this game because if you beat the game you’ll just want to move on to a better title. If you actually do like the game then I think there are a bunch of collectibles to grab so that’s something. There’s also the Hero Mode that you’ll unlock which should really test your skills. Considering that you can get the game for a pretty cheap price, it’s all pretty reasonable if you ask me.

The graphics also aren’t bad. I’d say they look comparable to the original games. What I really can count as a big positive is the soundtrack. There are quite a few opera themes which are really good and at least make the boss fights feel more grand. It gives you something nice to listen to during some of the tougher segments of the game. Very few bits are legitimately tough as the quick time events are either too extreme or you basically have to die at least once and then allow the checkpoint to give you a quick boost by giving you back all of your health even though you’re further in.

I can’t stress enough how poorly designed some of the interactive moments are. For example, when you jump on the rocket as Daxter, you’ll end up getting shocked a lot even though you’re using L1 and R1. It’s just not good and was probably the most annoying part of the game. The background characters are also annoying with their constant yelling and you have to wonder why they were programmed to have such bad lines.

I think a big part of what hurt the game was how boring the story was. It’s quite telling that I found SpRay’s story to be more engaging. At least this one did have cutscenes though which I suppose should be an instant improvement. At the end of the day, the game is good but just barely. Watch out for the lackluster plot, the bad level designs, the broken compass, and the clunky combat system. As long as you can get past all of that, then you’ll have a good time. Also, try not to jump much since the game clearly did not know how to handle that. Even simple jumps forward end up being a lot tougher than they should be.

Overall, The Lost Frontier got lost for a reason. It’s kind of sad that the Jak series had to end on such a sad note. The first three games were just so good. This game was ambitious in its own way, but it just needed more quality control. The air levels could be fun and were actually better than the ground combat ones. They also weren’t very balanced at times, but they gave it a good attempt. Just play this game slow and steady and you’ll be okay. At least you keep your parts whenever you lose so you’ll have a lot of upgrades to buy when you land. I’d sooner recommend buying the original three, but if you already have them then you should probably buy this one. It’ll at least be good for a few hours of entertainment.

Overall 6/10

Sengoku Basara: Samurai Heroes Review


After watching the anime, I was ready to go back and finish up the Sengoku Basara game I got a very long while ago. I’m a pretty big fan of beat em ups and it’s just very satisfying to blast away whole armies. Hyrule Warriors and Gundam have done the best with the genre because the over the top special effects just make it that much more intense. Still, Sengoku knows something about that as well and its predecessor Devil Kings for the PS2 was one of the most well crafted titles in the genre. This one follows suit and is a must buy for all fans.

As with most beat em up games, you can pick whoever you want and start the story. Each story has 7 battles and there are over 10 characters to play through. I chose Yukimura’s story of course. In his story, Yukimura is now the head of the Sanada clan while his boss is injured and he decides to follow his leader’s last request and take down Ieyasu’s army. Throughout the story he wonders if this is the right call though and if he should start to make his own decisions. He has dreams as a result and does a lot of crying. He even loses to Date Masamune once again. Yukimura eventually finds his resolve though and decides to keep going straight ahead to wherever this path will take him.

I’m not sure about the rest of the stories as I just did one, but Yukimura’s doesn’t have much of an ending. We end up having a draw with Ieyasu and both fighters just walk away. It wasn’t as satisfying as I would have liked. That being said, the actual story was pretty well done as we got some nice cutscenes throughout. I think the developers put a reasonable amount of effort into it. It’s also nostalgic to see the characters in the style of the anime. It’s too bad they couldn’t get all of the voice actors back, but they got most of them which is pretty impressive.

The gameplay is what you’d expect as you plunge ahead and take down hundreds of opponents. You have your standard attacks as well as your supers. The first levels are pretty difficult since you’re at a low level, but level ups come very quickly in this game so it’s not a problem for too long. It also makes you fight with strategy as sometimes you actually will have to retreat and get some health before going back to the boss. It’s always tough to retreat, but you gotta do what you gotta do right? The levels had a perfect amount of health items and size without it being too much. The attacks are also nice and flashy although they are a big step down from Gundam and Hyrule. The attacks don’t have the same widespread devastation that the others had, but I’ll take it over nothing. It is still trying to be semi realistic I suppose.

This game does also have trophies to collect, but good luck getting them all. It would certainly be a bit of a grind so I don’t plan on getting many more anytime soon. I should try to grab some to boost my rank up, but the Platinum is a little out of reach. This title certainly does have a bunch of replay value though. Playing through each story should take you around 3 hours a piece and then maxing everyone out and getting all of the equipment is another huge hurdle. The game’s going rate nowadays isn’t even all that expensive so it’s a bargain.

The soundtrack is all right. It’s rather forgettable, but it works reasonably well. I can’t recall a single tune but you’ll be so busy vanquishing the enemies in front of you that you won’t really care by the end. The graphics are pretty good as well. I’d definitely say that they’re PS3 level although they can’t shine as much as they could if it took place in a city. Why have we never had a beat em up in NYC? You have to admit that it’d be pretty awesome.

There’s not really much more to say about the game. It’s one of those titles that really just sells itself. The gameplay is really polished so fighting through the levels is a blast. I guess if I had one critique it would be that the story is a little weaker. Devil Kings was a lot more hype because he really felt like a big villain who was behind everything, but I guess you can’t have someone like that every time. Having the main antagonist be someone who’s also trying for world peace is definitely an interesting dynamic after all.

There’s also a lot of depth to the game’s gameplay that I didn’t even get to tinker with much. Not only can you equip better weapons as you go on, but you can equip accessories to them. I believe some give you extra EXP while others are more standard like more attack and such. You can have fun with a lot of experimenting there. It’s probably also a good idea to try out all of the characters to see which one you like the most. I believe Nohime was my favorite in the last one because using two guns in a game that’s usually all about swords is pretty fun. That being said, I always had to go back to my swords at some point.

Overall, This was a really fun game. It really captured the essence of what a beat em up is all about. You pretty much always had a choice of going straight for the boss or sticking around and helping your army take on the generals. I decided to savor the experience and took down all of the generals in each level before going for the boss. What made this possible was how quickly the enemies went down and that the levels weren’t too huge. I think it was a perfect blend in both cases. I played the game on Normal so it wasn’t a walk in the park but it wasn’t a brutal grind either. The map size was also good based on how fast you can fun. A bigger map would still work well as long as you can dash a little faster. Naturally there is also a co-op mode so if you really want to lay devastating damage to the armies with a friend, it’ll make the game that much better. Co-Op was basically made for beat em up titles like this one. If you don’t own this game yet, you should definitely fix that.

Overall 8/10

Mario vs Donkey Kong Review


After many years, I have finally been able to play the legendary Mario vs DK game. I actually always thought that it was in the same style as the original Donkey Kong and was surprised to see whole levels and puzzles in this one. The final boss is the only level that is just like the old game. It was cool to see such variety though and it’s a pretty fun game. There is also quite a bit of bonus content to be found here as well. I have one issue with how you obtain stars in this game, but beyond that it’s a solid experience.

The plot is that DK has decided to steal all of the toys for himself. Mario doesn’t take too kindly to this and calls DK a big monkey as an insult several times. Seeing as how this doesn’t work, Mario decides to beat DK down until the monkey finally gives in. Will DK let go of his toys or will Mario have to hit him with a clean uppercut? Only time will tell. Meanwhile, the Mario toys are fairly advanced and seem to have some rudimentary A.I. going for them.

There are 6 main worlds to the game and each one has 8 levels. This makes for a decently long campaign. It should take you a few hours to complete the game in total and add a few depending on how difficult the puzzles can get. There is an extensive amount of replay value to be found as well since beating the game unlocks 6 Plus worlds. After this you unlock the X levels. Once you complete those, then you can face the true final boss and unlock the ultimately true ending. I believe you need to get all of the Stars to make it this far so that should really take a while. The game has an unbelievable amount of bonus content in it so you’ll b getting your moneys worth.

Now, I originally thought that to get a star for a level you just had to complete it while holding onto the three bags in the level. It turns out that you actually have to beat the level’s high score to do it which is a little annoying. It’s hard to know how to do such a thing so repetition is your best bet. Just keep playing until you can really ace the level. It’s a little harder than I’d like and I still think grabbing the bags will be enough. It does help raise the difficulty once again though.

The graphics are pretty solid for the GBA. It’s certainly a AAA title as the competitors wouldn’t really be able to match this. It’s that golden era in Nintendo where all of the character models are right. There was only one boss level where I couldn’t even see the ladder so I died a few times. It was more of an optical illusion than an issue with the graphics though. As you’d expect from a Mario game, the soundtrack is quite solid. I particularly like the Fire Mountain themes, but the game has a good variety to it. Most of the level themes are quite good and it certainly amplifies the quality of the game. You’re able to play the level over and over again because you have good beats to listen too. It helps that the loading times here are great so you never have to wait for long.

Even the story felt like it had more effort to it than you’d expect. Mario talks quite a bit here, certainly more than I expected. He may be a bit meaner than usual as he calls DK a big monkey at times, but this is the plumber who calls you stinky in Mario Party. It’s easy to forget that Mario wasn’t always the very chipper guy that he is today. Even the Mini Marios rub the loss in DK’s face as they laugh at him quite a bit. You end up almost feeling bad for the monkey by the end. He certainly didn’t ask for this. Of course, DK is a robber so he ultimately did bring this upon himself. You gotta just live with the consequences. I only got the first ending, but at least it gives DK a fighting chance as he grabs more toys and runs. Mario’s going to need to hire more security even if it hurts the whole budget cuts angle.

The gameplay is sort of like a 2D Mario adventure, but you’re stuck in a limited space. There are two acts to each level. The first act has you hit a bunch of switches and get past obstacles to bring a key over to the door. In the second act you just need to get to the Mini Mario. The gameplay is actually quite spread out and diverse. You have an array of many different jumps to use. I personally liked spamming the dash dance jump as it would give you a lot of height and you could cheese many levels with this. I’m sure that the developers really thought the level designs through but with this many different options it makes sense that you would be able to cheese parts of it. They just can’t expect to cover for every contingency.

There are also the Mini Mario levels. There is one of them in every world and they’re a nice change of pace. The little guys get lost rather easily so you have to make sure not to go too fast or you’ll leave them behind. I enjoyed the levels in this format that I played and while the main ones were certainly more fun, it’s always satisfying to lead the little guys to the goal. The Mini Marios have heart.

It’s relatively simple gameplay which is likely what makes it so fun. It’s only half brain teaser while the other half of the puzzle is having the ability to physically get through the obstacles. It’s a great blend and a lot of fun to play. The game does a good job of bringing in many different enemies and obstacles so that the levels don’t feel the same. It would have been nice to have seen classic characters like Luigi and Peach, but I suppose even Mario has to work alone sometimes. It’s probably nostalgic for him to be the lone hero like in the original Donkey Kong game.

Overall, I’d definitely recommend this title. It’s easy to see why it became so popular. The game’s just a lot of fun and it even has some cutscenes. It’s pretty impressive since the game is so old. The graphics and soundtrack are both on point as well as the level designs. There is a lot of replay value here and my only complaint is that getting the stars in the levels to unlock the final bonus ones is maybe a little too tedious. I’d like to have a clear metric so I know exactly what I have to do in order to clear the level. That seems a little more fair if you ask me. Maybe they’ll implement that in the sequel. I’ll certainly buy that one although it could be a little while until I do. In the mean time, buy this one and let me know what you thought of it.

Overall 8/10

Star Wars The Force Unleashed II Review


It definitely didn’t take too long to get to the big sequel to the original Force Unleashed. I enjoyed the first game quite a bit so I was excited to see what the sequel brings to the table. Ideally a sequel should always be just as good or better in every way. This sequel managed to pull that off in all areas aside from the plot. Is it enough to get that extra star and nab a 9 or will it continue to elude the game? Time to find out!

The game starts with Starkiller waking up in one of Darth Vader’s training rooms. The Sith explains that this Starkiller is the only clone to have been a success and that the original Starkiller is dead. This clone has all of his powers and memories and Vader will make him destroy the Jedi. Clone or not, Starkiller decides to escape instead and manages to find his old resistance teammate, the blind Jedi. The Jedi claims that Vader is lying and Starkiller is the original. Starkiller’s not sure what to think about all of this, but the main heroine is in trouble so he decides to launch a full scale attack on Vader’s base. Ultimately, his origin won’t matter as long as he can save her.

I don’t really mind the game keeping it ambiguous as to whether Starkiller is the genuine article or not. It adds a little tension and who doesn’t want to see some of that in the story. As long as it isn’t overplayed, it works well. Unfortunately, the story still was a step down from the first. It’s still cinematic and feels like a movie, but it’s a movie that doesn’t have much of a plot. It takes a while for Starkiller to decide what to do and by the time he does, the story is over. You could sum up the game’s story in a few sentences. Starkiller returns and meets up with his old pal. The two of them make it to the resistance base, but it was destroyed. They head over to Vader’s base and blow it up as they save the heroine. That’s really all that happens in this game.

Of course, the game was quite short so it was never going to have the same amount of content as the first game. Still, I was expecting a little more. Admittedly, part of the fault is in the fact that I thought the game was more about choosing between good and evil the whole time like in the Shadow The Hedgehog game. It turns out that only the ending matters like in the first game so it’s quite different from what I had assumed. The game is supposed to be roughly 5 hours long and that sounds about right. Hardcore gamers can finish it in one sitting although it took me 2. 5 hours of straight gaming may have been something I did more back in the day, but that is really a long time to be sitting down.

Granted, the ending is quite great just like in the last game. I ended up obtaining the dark ending. I wanted to make the hero call of course, but then the villain started to goad me on and I decided it was time to end him. A pretty shocking moment occurred and honestly it was all handled beautifully. As always the blind Jedi was supremely annoying, but I suppose that couldn’t be helped. Personally I’d say that the Starkiller in this game is a clone. It’s not really a spoiler since I know people have gone either way with this although most see it the way that I do in this case. That being said, he may have been more likable than the first one.

The gameplay is a lot smoother than the first game and I was hoping that would be the case. It’s the same core gameplay as it’s a 3D hack and slash title where you have other abilities at your disposal as well. You can shoot lightning and harness the force to protect yourself. This time you have 2 Lightsabers and you can switch out their crystals to give the weapon other special abilities. I recommend the extra EXP ones since those really add up by the end. The combos are a lot more fluid and the tutorial is fast while also being comprehensive. You’ll really feel like a Jedi Master as you slice through dozens and dozens of opponents.

There are a lot of cubes to find and trophies to collect which should add to the replay value. It has about the same kind of bonus content as the first game so there’s not much new to be on the lookout for. Just grab all of the cubes that you can and level up. It’s considerably easier than the first game as well I might add and that is probably because of how much smoother it is. I died quite a few times in the first game because my lightning wouldn’t lock on, but that’s never an issue here. With the original’s story this would instantly be a 9. As it is, it is a close call. The gameplay is amazing, but the experience is relatively short.

You probably figured this from the first game, but the graphics are still quite great. They have improved from the first title which is saying something. This is definitely pretty high end even for the PS3. The soundtrack is a little more forgettable though. Surprisingly both games didn’t really have any memorable tunes. I guess this game had to have a weakness somewhere right?

Speaking of weaknesses though, I did think that some of the quick time events were a little too hard. Not in terms of timing as that was pretty normal, but the events where you had to press a button really quickly. I just couldn’t push it fast enough and had to keep trying different ways until I finally nailed it. There were around 3 bosses like this and they just didn’t feel fair or balanced. I can’t imagine how a kid would get through these levels. I definitely have to respect their button mashing skills if they pulled it off.

Beyond that, I am still a big QTE fan as always. Personally I think it makes the boss fights more epic. I know some don’t care for it and I can see the negative side (Losing near the end of a long QTE sequence and having to do the whole thing over again) but it’s certainly still a positive in the end. As for the story which I keep taking subtle shots at, I just felt like the writing for Starkiller was a little all over the place. At times he was fairly quiet and treated like an experienced veteran. Then he would suddenly talk and then he wouldn’t stop as he panicked about everything and did a ton of yelling. The former is what I expected of Starkiller while the latter just feels out of character. He’s just a lot more emotional than I would have expected at times although he still makes the rational choices in the end.

I did say that I liked him more than the first Starkiller though and that’s because he’s just a little more intense. He makes the controversial decision to abandon the alliance so he could save the heroine instead, but it’s a move that I can go with. The rebellion is always falling to pieces anyway and they were okay with sacrificing her so naturally that was not okay. Starkiller made the right move. The game’s ending is quite dark no matter which ending you ultimately ended up going for. Naturally mine was incredibly dark but probably the more hype ending. It just seems like Starkiller can’t catch a break. I’d love a sequel to this game, but it seems like it isn’t to be.

Overall, The Force Unleashed II did everything you could ask for from a sequel. It tightened up the already solid gameplay to make it even better. It improved the graphics and still gave us a full cinematic story. There’s also a good amount of replay value here and none of the trophies are too crazy. You’ll have a blast from start to finish. Even if the story isn’t quite as intense as the first game, you’ll still be pretty reasonably hooked during it and the climax ends the game with a bang. Now if only we could get a multiplayer mode.

Overall 9/10

Rabbids Go Home Review


It’s time to delve back into the world of Rayman. The first game for the GBA didn’t work out so well but I’m still trying to fix it. In the meantime, this spinoff seems like it will do just fine as a little filler. It actually has some pretty tight gameplay but it is limited by the rather lackluster story and certain elements of the game that just weren’t really thought out. Ironically enough, the bad/cartoony graphics actually help the game from sinking any lower. Sword Art Online level graphics for this game would have made it quite disastrous indeed. As it is, the game actively mocks you throughout.

The general plot is that the Rabbids want to get to the Moon. Apparently that may even be their home. They hope to collect enough trash to let them reach it. By their estimation, you’ll need 23000 feet of trash to get that high. This means they’ll have to do things like say “Nothing personal kid” and teleport behind the person to steal their stuff if necessary. More likely, they’ll end up mugging the person. The Rabbids have no inclination to work with local authorities and have decides that they’ll take down anyone who gets in their way. So begins the mission.

Each level is about grabbing a lot of junk and snatching a big object by the end. You may steal a plane, a dying person, a wheel, a boat, etc. It all becomes trash once the Rabbids grab it. You then make it to a dirty toilet and flush your way back to base. The game spares no expense with the crude humor as the toilet is quite dirty each time you use it. Their base is under the toilet which isn’t very sanitary and then you go back to the hub world (It’s like New York City) and find another one to use. It’s pretty formulaic with most of the levels being pretty similar.

The gameplay is like Super Mario Galaxy meets Mario Kart. It’d a 3D adventure and you control a Rabbid who is pulling a Shopping Cart. You put all of the junk in it by making contact with objects. You can swing your Wii remote to attack and you can also use the boost to get through larger jumps. Enemies will attack you so shake the Wii Remote to take them down. The actual gameplay is incredibly simple so you’ll know what to do almost immediately. From there, it’s just a matter of getting through the levels.

Each level has 1000 pieces of junk in it and on average you can expect to get somewhere in the 800s. Do your best to get a lot since you can theoretically hit the 23K mark a lot sooner than way. I got to skip quite a few levels myself using this method. There is some replay value as you can naturally keep collecting junk until you reach the secret ending, but lets be honest…who wants to do that. Since the story is one of the weak parts of the game, that’s the last thing I’d be tempted to do. This is a game where you turn it off as soon as it is completed. The main campaign is reasonably long and should last you a few hours regardless. It’s a pretty easy game and you’ll likely only lose a small handful of lives. By and large there isn’t much of a challenge.

All right, here’s where the game gets iffy. The Rabbids strip anyone who is in their way. You literally snatch their clothes off and leave them in underwater. You do this to absolutely everyone that you pass and it gets pretty tricky. Everyone panics and gets cold after doing this, but the Rabbids don’t seem to care. When you hit an animal, the same thing happens only you take the animal and 2 pieces of meat. It’s rather disturbing. The whole game is pretty disturbing at times if you really think about it. These guys are not heroes either as you see them defying authority and picking fights for no reason at times.

As I mentioned earlier, the game also mocks you with its cutscenes. You get the same recycled animations quite a few times after they initially debut. I suppose the developers couldn’t be bothered to come up with 31 different animations. Several of the levels start to get copied off of each other as well. Maybe the budget was just a little more limited than I thought. There certainly wasn’t much of a soundtrack as the themes started to repeat as well. I will give it some props for actually having lyrical songs though. That was unexpected even if I can’t really remember much about them even though I just beat the game. It’s not a very memorable array of songs.

As I also mentioned, the graphics aren’t good and that’s a good thing. You can probably guess now why having good graphics would have been a problem. The game tries to make everything seem as ugly as possible. While that’s a pretty sad goal, the game is good at achieving it so I suppose I have to give them that much credit. Then the Rabbids start laughing and yelling at you again and you wonder what the game was thinking. You can’t even skip most of the cutscenes so get ready to see them quite a few times.

It’s really a shame since the gameplay actually isn’t that bad. Finally, a 3D Wii game where the controls were actually tested quite a bit. I’m not saying that it’s a AAA game, but the gameplay never glitches or anything. It feels fair throughout and you can turn on a dime. The controls are the highlight of the game and as I always say, the gameplay is the most important facet of the game. The levels went by pretty fast because the gameplay was pretty solid. Even the Hub World is pretty well thought out. The place is laid out pretty well so you can get anywhere with ease. It’s simple, but effective.

Overall, Rabbids Go Home had potential but it’s not like I ever had high expectations for a Rabbids game. They are some of the worst main characters in all of video games. At 2 bucks the game was too cheap to pass up, but it showed its true colors right away. The gameplay could have given this game a 7, but I have to deduct 2 points for the really terrible story. The crude humor and stripping mechanic were both just pretty bad ideas. This is one of those games that would have been better without having any cutscenes or a plot. The game also comes across as a rather mean spirited title at times. The Rabbids end up kidnapping people who are seriously injured after all and hijacking a plane which led dozens to perish. The body count in this game is rather high and while it is cartoony so the game certainly isn’t violent or dark, it just doesn’t work well. There’s nothing likable about the Rabbids and you just end up rooting for the humans even if you know that they are doomed.

Overall 5/10