Thumper Review


Thumper is one of the last of the big Playstation games that I wrapped up. I have to say that it was one of the more enjoyable ones. It also has a high difficulty level so don’t expect to breeze through it. That being said, with infinite lives and constant checkpoints, you can certainly get through it with enough persistence.

This is really everything that I imagine a future F Zero game would be like. Really this is exactly what they should be thinking about long term. There isn’t much of a plot as the game is very interpretive but it seems like a very powerful alien creature is after you so you have to use your car to bounce back the shockwaves and defeat this monster. Rinse and repeat for each level. This is clearly far in the future so perhaps you are humanity’s last hope.

One thing that you will notice pretty much immediately is how stunning the graphics are. This game is a cut above the average racing game and that’s actually quite impressive. The whole game takes place in space so the levels look like something out of Crazy Gadget. The visuals are always moving and if anything it can be difficult to keep up with your eyes because of how fast the stage moves. The game is part rhythm based so you have to move your car in tune with the music. It’s sort of like a non physical version of DDR at times.

Hitting the right corners at the right times triggers a beat which you can subtly use to keep up the flow of your moves. There are 4 main moves, turning sideways, Jumping, Accelerating, and then a ground pound. Use these as you progress through the levels. The game will teach you how to perform each move as you go through the levels normally. Each chapter has around 20-40 levels in it. No worries, this is where the infinite lives come into play because otherwise it would be really difficult to conquer all of this without a game over.

The first few chapters aren’t so bad but the game does get more difficult after that. It’s the kind of game that feels really challenging even as you’re conquering it so that part is definitely pretty fun. It also just feels like a lot of thought went into the game. The gameplay is smooth and the length is pretty decent considering that the game is free right now. It’s definitely worth picking up before that deal goes away.

As for the soundtrack, it’s not very memorable but it does have that classic sci-fi feeling. It works really well within the levels as you work to get to the next stage. The whole game meshes well with that atmosphere. Beyond that, there isn’t a whole lot to talk about with the game since it is a very straight forward racing game. Either you enjoy blasting through the levels and dodging the obstacles or you don’t.

If anything this could even help you practice your timing if you are a musician. After all, timing is crucial to playing any instrument and this game is built entirely around that concept. So it’s a game that can definitely help to improve your skills while you also have a blast. In that way you’re cooking two skills with one bill. Not a bad deal if I do say so myself.

It would be fun to be able to race other cars in the story but taking on these giant bosses is certainly a blast as well. They come at you relentlessly and you’ll likely lose quite a few lives on your first encounters. It also took me a minute to realize that to damage them you have to properly go through each boost point. For a while there I was ignoring them and just accelerating as much as possible. This is one of those times where accelerating isn’t necessarily the right approach to take.

Overall, Thumper is a really fun game. It’s a nice futuristic look at a car game and F-Zero should take some notes. I’m always up for some virtual driving so when you throw in some lore and boss fights I’m definitely all in. It’d be cool if they could make a sequel to this one with a heavier emphasis on the story at some point. I’d definitely be excited to give it a whirl since there is certainly a lot you can do with this one. If you haven’t played it yet then I would definitely recommend checking it out.

Overall 7/10

Subnautica Review


Time to check out another one of the PS Home free titles. Subnautica is a survival game and I haven’t played a whole lot of those. Unfortunately…that’s probably for good reason. Now, you can absolutely churn out some great titles for this genre, but this was not one of them. I think there is an ambitious game to be found here but it does leave you to your own devices a lot and it is maybe trying to be a little too realistic. More on that in a minute.

Your spaceship has crashed and now you are stuck in an escape pod. You are able to bust out but the main ship is infected with radiation so going there isn’t exactly an option. Additionally, you don’t have a lot of equipment. If you don’t rustle up some food and water soon then you will eventually die. Can you manage to survive in such a remote ocean or is it game over for you? There isn’t much of a plot beyond that but you’re not supposed to be playing the game for the story to be honest.

The gameplay is pretty smooth so that’s good. I was able to make a knife and a power up that let me swim faster so that was a good way to kick things off. I felt like I would do anything as I scooped up a bunch of mushrooms and equipment. The problem is that soon after I ran out of item space and couldn’t figure out how to clear my inventory. I put as much as I could in storage but even that filled up so then I was sunk. I needed to try and make some things to fix up a radiation suit or to at least fix my tech but I couldn’t find the elusive ingredients.

One thing is due to how large the game is, it can be very hard to find a specific item. It’s like digging for a needle in a haystack as they say. Along the way you can also meet a lot of fish and even some monsters. Watch out as some of the monsters can blast you out of existence with their spores or just eat you straight up. I wanted to see how far the ocean would stretch out so I made it a great distance before being eaten. I’m sure there is a limit to how far away you can go but it would take a while to get there.

The farther you go the more dangerous the Ocean gets as well which makes a lot of sense. That’s exactly how you would expect it to be right? Meanwhile you can’t go underwater for very long as you will drown so keep that in mind as well. In a way you have 4 different health meters now as you have to watch out for radiation, hunger, oxygen, and water. Fail to keep one of those meters up and you’ll die. As I mentioned the game goes very in depth. I could have done without some of that though like food which is probably the most annoying one. Dying of hunger’s kind of sad but at the same time I won’t want to waste item space on getting a lot of fruits or fish.

You’ll need to do it anyway but still, I think that’s where the game is getting a little too realistic. I’d be good with just hanging out in the ocean. The graphics are definitely really good though. The game’s visuals are sharp like the waves and the backdrops. It’s part of why you can be okay just swimming around for an hour or two. The soundtrack is pretty much nonexistent though so don’t expect to hear any big tunes like that. This isn’t exactly that kind of game after all.

Ultimately what keeps the game from going higher is that it’s just not a whole lot of fun outside of short spurts for me. It’s not really a very active game where you are doing a lot of things. You do have to plan things out and someone like Senku from Dr. Stone would probably appreciate the attention to detail. Outside of a scientific basis though, I wouldn’t be likely to go back to this game without some kind of extra story being added in or some cutscenes. Now that would be a lot of fun.

Overall, Subnautica is a game where you can tell they did put a lot of work into it. It didn’t quite click with me but if you’re really into the genre I can see how it could potentially work. The level is certainly huge so you can spend a lot of time in the game. The loading time may be a little long to start the game but considering how much has to be generated I can see why that is the case. It basically saves at any time as well so that’s cool. There are also some automatic events that play out the longer you play so that’s pretty neat. It’s free so you may as well give it a shot.

Overall 5/10

Pac-Man 99 Review


Pac Man 99 is a pretty interesting title. It really arrived out of the blue to jump on the whole 99 game craze and that was a really good idea. One, it helps to bring some more attention to Pac Man and two, it’s just a fun format. It’s definitely not going to come quite close to taking down Tetris 99 as the ultimate game of this genre without some big updates but the gameplay lends itself really well to this style.

When you boot up the game you are taken right to the menu where you can jump into the main mode. Essentially what happens is the game starts off with normal Pac Man gameplay although you’ll notice that the level changes the position of pellets in each match although there are only a few variations. When you eat a ghost you summon a ghost pac to another player’s screen. If you touch the ghost then it slows you down a little bit giving the ghosts time to catch you. You will need to get to a power pellet to be safe here.

There is also the signature fruit that will appear on the level but it has a different feature than usual. In this game touching the fruit will automatically respawn all of the pellets and power pellets. It also brings back the mini white pellets which you can use to summon a bunch of extra ghosts. Why would you do that? Well, they all chain to one ghost so then when you eat him, you can summon over a dozen ghosts to another player’s screen. It’s really worth building your playstyle around the ghosts.

The game also feels a lot easier than Mario 35 or Tetris 99 but it probably depends on how familiar you are with each game. For example, I got several victories on the first day with Pac Man but never got one on Mario or Tetris. Of course I do pride myself on being a bit of Pac expert so that’s something to keep in mind for sure. Heh heh. So the gameplay is a lot of fun and since it’s effectively classic Pac Man gameplay at its core there is a lot of replay value here. As you last longer into the match you will also meet red Pac Mans which are fatal if you touch them so make sure you stay away.

Technically there is a way to survive a single blow but I’m not sure if it’s luck or something. The game makes a shiny sound effect and you live so maybe you are always allowed 1 hit but I didn’t really test this. I just stay away from them as much as possible. When you use a power pellet then they will stay in place so one of the big things to consider is that you don’t freeze them in a position where they block your exits. If you do that then you will really end up being sunk.

My only real problem with the game is that everything is hidden behind a paywall. Tetris did it right where you could unlock a bunch of levels and emblems for free while locking the modes behind a paywall. The issue here is that Pac locks literally everything behind paywalls. There are 0 unlockables in the entire game which seems a bit excessive. Surely at least the emblems could have been something you could unlock as you progress through the levels right? It just feels like the game is being a bit cheap.

What this means is that you literally only have one mode of play but absolutely 0 rewards for playing more than 1 game. You have to purely play to have a good time but with only 1 level to play over and over even the most intense Pac Man fans will likely get bored soon and then just move on to the classic game where you at least have a high score to chase after. Now that’s the way to go.

Still, when you consider that the game is completely free that does help matters. The soundtrack is pretty classic although it’s got a bit of a techno vibe to it the way that Tetris 99 has. The graphics are standard but they look pretty smooth so I’m definitely on board with it. The game wants to look like the original title after all and it captures that style well.

Overall, Pac Man 99 is a good game. I do think it could have been a whole lot better though. The title is playing it extremely safe by not having anything other than the most basic mode but maybe they will expand that at some point. Honestly they could have a lot of fun with it too like allowing you to play as the ghosts or something. Surely changing the character model can’t be a big hurdle since it’s working with fairly retro effects. Either way if you have a Switch you should definitely check this out since it’s for free. You’ll have a good time for a while at least.

Overall 7/10

Lunar Legend Review


Lunar Legend is one of those games that has been buried in my backlog for many years. As I finally approach only having 20 games left though, it was time for this one to come out and have some fun. Lunar Legend is a solid RPG even if it feels like it’s running on speed mode half the time. While it isn’t quite able to match up against a lot of the bigger RPG titles, it’s a fun game.

The basic plot starts out with Alex still looking up to the old heroes of legend. There used to be a Dragonmaster who tamed the 4 dragons and saved the world. While it seems like the age of heroes has long passed, things change once Alex and Luna make it to a nearby town. See, the Evil King Ghaleon has risen and he quickly murders the 4 dragons. The only way to stop him is for Alex to become a Dragonmaster. To do so he will have to pass the 4 dragons’ tests even though they are already dead. Will that be enough to stop this new evil?

Lunar Legend is shorter than most RPGs as it is a few hours under 20. Typically you expect an RPG to be at least 20 hours although of course that isn’t always the case. This one just feels like it’s abridged though. You’ll be spending a large chunk of the game running around with Nash until they mention the Dragonmaster bit. Suddenly you beat all 4 dragons within an hour or two and are running through the climax. You can’t say the game drags on though that’s for sure. I do like the brisk pace of the game but I think it could have used a few more hours to feel like we went through all of the plot points.

Additionally, the characters are a bit weaker than most. Take Alex, he has to be one of the blandest RPG heroes I’ve seen in a bit. He has some good moments near the end of the game but for the most part there isn’t much to him. The same goes for the main heroine Luna. The two allies who do stand out are Nash and Jessica though. Both of them talk a lot tougher than the other characters and don’t mind throwing around the insults. Nash believes himself to be an elite so he always has that air of arrogance although his skills don’t back it up. Jessica’s more of a fighter so she backs up her tough talk more but together they have a solid dynamic.

Kyle gets most of the back and forth with Jessica though as they tend to bicker about everything. I can’t say he is one of the better characters though. Finally there’s Mia who is a lot quieter than the others and always tries to be super polite. She’s a nice person but not very interesting. The big villain Ghaleon was cool though. I liked his evil king persona and the guy just did a good job of taking everyone down. His plan was quite sound.

So on the whole the character cast could have been better and that is probably a factor in why this RPG didn’t manage to break through to the next level. It’s all relative though because in a vacuum this game is still quite good. The gameplay is your classic turn based system filled with special attacks, items, and physical moves. You will want to get some good level ups to deal with the final bosses. The game can be challenging but never overwhelmingly so. The game has a good balance at all times which is important.

There doesn’t seem to be a lot of replay value after the main game has concluded so no big post game to talk about but the main campaign is long enough where that’s fine. The graphics are solid as well. I’m glad we got some illustrations at least even if there weren’t any cutscenes around this time. The soundtrack is decent too, nothing to write home about but it gets the job done.

For gameplay tips I would just say that your physical attacks are sometimes better than the special ones. Yeah it’s a bit odd but sometimes throwing out a normal move is just way stronger than the special attacks. I’m not sure why that is, perhaps they don’t scale up when you increase your level? Maybe it’s also that critical hits are just really good here so that helps to make up the difference. Take your average 3 hit combo. If you get no lucky hits you may deal 150 damage while the super attack deals out 170. Well, if you get a lucky hit that does around 80, then you’ve just beat out the super attack by 10 points. If you get more than 1 lucky blow, then you can see how the special attack easily gets left out.

Don’t even get me started on the final smash attacks. Those are surprisingly very weak. At one point I decided to use it for kicks and it didn’t do much damage at all to the boss. Those are best used for fighting minions since they deal damage to all units at once. It’s a good way to fight those skirmishes but I would say not to bother for bosses. Passive supers like restoring everyone’s health is always good though so that’s one I would keep at the ready. The single best passive super in the game is the one that makes your team invincible for 3 turns.

While I said the game was not crazy difficult or anything, the final boss was pretty insane. For a little while there I thought I was going to have a big issue with him but fortunately the attack of making you invincible for 3 turns was just what I needed. It allowed me just enough time to win. It was a close one but that just shows why this ability is absolutely critical so don’t waste it on minions since it takes a long time to recharge.

Overall, Lunar Legend is a solid game. It might speed through the interesting parts of the game a little too quickly but you do feel like the characters are being proactive about shutting down the villains so it explains why everything is moving so quickly. I already have the prequel DS game so I’ll be reviewing that soon but I can safely say right now that it is a big downgrade from this one. Lunar Legend played it very safe and got a solid score while the other one took some big risks but unfortunately none of them paid off in the slightest. Ah well, hopefully the Lunar series returns some day with a proper next installment.

Overall 7/10

The Witness Review


Next up from the PS Home Catalogue is The Witness. This one’s more of a full on puzzle game but also with the potential lore on the back-end. As the title would suggest you are witnessing something but you don’t know what it is. You wander around a large world as you see stone statues of people and a world that seems to have been thrown into disarray. What has happened here and why is everything so empty? You may get emotional while playing the game or you may just be waiting for some action. This is the kind of game where you know deep down that there won’t be any big fight scene but it would work really well because of how ominous the atmosphere is the whole time.

So as mentioned earlier, you start the game off in the middle of nowhere. You wake up in a chamber similar to Breath of the Wild and get to start solving some puzzles. My only gripe with this is that the game never gives you a hint at how to solve the puzzle or even explain what the objective is. You just have to figure it out on the fly which isn’t easy. Since a lot of the puzzles are in sets at least if you solve one puzzle then you will know how to solve the next 5-6. It’s still not a big help when you encounter a new kind of puzzle though. It’s a big quality of life issue that the game missed. If it did have such a feature then I’m confident that the game’s score would have been quite a bit more impressive. Instead as it stands you feel like the game is really lacking something.

I went around and solved a bunch of puzzles but with no visual indicator of how many are left, hints on how to solve the puzzle, or an accessible map outside of the boat; there are too many uncertainties. As I mentioned in a recent game review I like to see my progression. At least something general telling me that I’m making some headway into the tunnel as I try to crawl to the end. If there is no way to see any of that then it feels like you may be going towards something that is endless. What if it’s like No Man’s Sky where there is an infinite number of planets? This game doesn’t seem like it would do that to be honest but I would still like a ballpark number.

That said, with no true start to the game there probably isn’t much of an end either. As a result you can just play this one as long as you want and complete a bunch of puzzles but then call it a day and head home after that. Effectively that’s how it went for this game. It was reasonably fun solving the puzzles and walking around but then it was time to go. I don’t really think I would be going back to this one.

At least I did enjoy this style of puzzle. It reminds me of Professor Layton and while these aren’t quite as polished, those are the kinds of puzzles that I like solving. You just have to go through a lot of trial and error to get to the right spot but once you do, then you are really well set up for what is to come.

As for the graphics, the game looks decent. I wouldn’t say it looks quite as good as many PS1 or PS2 games that I’ve played but it’s not going for a really detailed look. There aren’t many colorful backgrounds or anything and since the place is basically deserted, it’s all rather empty. It’s not quite as visually impressive as the other Home games. I wouldn’t say the graphics are bad though, they’re just decent. There really isn’t a soundtrack though which is a shame. That would have been really good so you could listen to something as you conquer the puzzles. Without knowing the set length it’s hard to say how much replay value there is, but needless to say this should take you a while.

Overall, The Witness is a decent experience but one that won’t last you for very long. It is missing far too many important pieces for me to really call this a truly good game. Nothing that can’t be fixed with a quick update though but in the meanwhile this is definitely a middle tier option. You may sit down with it for an hour or two but it won’t hold your attention. It just needs an extra push and incorporating a story mode would be a nice addition.

Overall 5/10

Rez Infinite Review


Thanks to the new PS Home promotion where they put up a few games for free I got to play through Rez. It’s a pretty quick game so you should have it done within an hour or two but it’s a fun ride all the way through. It seems like this is really meant for VR and I can see how that would enhance the experience but it’s really solid as a traditional game as well. It will test your reflexes and how well you can adapt to each incoming threat.

The basic plot seems to be that the system of the world has gone haywire so now you have to hack in and save the universe. During the game you will see people asking for help and a lot of crazy things going on in the background. It’s certainly something that will make you take a double look. The final level even seems to be about putting someone back together. I’m sure there’s a lot of fun lore to be found here but really the gameplay is the main thing you are here for along with the fun musical beats.

The goal of the game is to vanquish all of the enemies in front of you without getting hit. The game is a 3D auto runner so you blast the enemies as they appear. If you don’t hit them fast enough then they will deal you some damage and even lower your level. Getting your level lowered is a big deal here since it reduces your attack power and stretches out each level. I highly advise keeping the enemies at bay.

Your method of attack is holding down the X button so that your attacks lock onto the enemies and then you release it. You can’t use an attack without locking on first. That said, the lock on is fast so another thing I would recommend is just pressing the X button as quickly as possible which also works. For bosses you will likely want to charge up to your max of 10 shots though as that does a lot of damage and hits them before they can regenerate their shields. Most of the bosses have pretty intense shields at their disposal after all so you want to make sure you get past all of that.

Meanwhile the graphics look good. I like the whole cybernetic aesthetic the game was going for. It worked pretty well and the whole thing looked high tech from start to finish. The music is also good. I wouldn’t say it is particularly memorable but it is going for a solid cyber feeling that matches with the games style. You also have some beats that play when you hit an enemy so if you launch your attacks quickly enough it’s as if you are building your own song.

For replay value you can try to go back and get a perfect score on each level. You will need to do so in order to get the Platinum Trophy for this game so that definitely does not seem like it will be an easy task. As long as you enjoy the levels though then that’s a nice way to keep bringing yourself back for more. Either way since the game is free temporarily for Home then I wouldn’t say there is any reason to avoid this game. Whether you beat it in an hour or two or play it longer, it’s free so it won’t cost anything. I highly recommend downloading it now while you can.

Overall, Rez is a fun game. It’s got a simple control scheme and then makes the most of it. The gameplay is very smooth and the levels go by in a flash. Usually I’m not thrilled about the no checkpoints option so if you die in part 9/10 of a level then you go back to the start. That said, the levels are still short so you can finish all 10 parts within 10 minutes or less. Given that this is the case, it’s fine not to have any checkpoints. I never died during the game either so I wouldn’t say it’s crazy hard or anything either. It ends up being just right and that’s why it’s an easy game to recommend to anyone. You should have fun with it.

Overall 7/10

Godzilla Defense Force Review


When they announced that three new Godzilla mobile games were coming to the app stores I quickly ran to see if they were already there. At the time none of them were, however there was an old Godzilla game that I hadn’t even known about. Needless to say, I needed to check that out right away! The mobile game is actually a lot of fun to the point where I have a hard time picturing the other 3 beating this one. I poured in over 20 hours in an instant and had to tear myself away from the game before all my time was spent. This is definitely a very addicting title.

The basic plot of the game is that you are an army commander, the final one on Earth. Everyone else has been wiped out by the aliens who have mind controlled each Kaiju including Godzilla himself. Furthermore, they have gone through time and plucked out different versions of each Kaiju. They have over 20 different Godzilla creatures at their disposal for example. You have to command the Army to slay each Kaiju and save the world. It will be difficult so as a last resort the army has also given you a time travelling device. If you are about to die, quickly run to the past and save yourself.

This game has a lot of attention to detail. Pretty much any Kaiju you have ever seen in a Godzilla film will make their way here. How the game works is you have around 5-6 worlds. Each world has 120 levels with a unique Kaiju showing up after every 10. There will be 3 points where Godzilla himself will show up and these levels are G levels so they aren’t numbered. The worlds can keep going endlessly after the 120 but only old monsters will cycle in. The final world is the Moon where you can make your final stand against the enemies. It should take you around 20 hours to make it there, I don’t see how you can do so sooner without paying.

The gameplay is a Tower Defense style where you have to tap the screen in order to proceed. The faster you tap the screen the more damage you do, at least for the initial weapon. As you defeat enemies you will earn money which you can use to power up your default weapon or to buy new weapons. Each world has around 6 weapons and usually they are a magnitude more pricey to buy. The first weapon might cost around $1000, the next weapon $100,000, then $1,000,000, and from there the numbers get insane. After the trillions they just start showing initials like BB, DD, EE, and so on. I made it to around the JJ amounts before stopping.

Earning the money is really where the game gets to be more of a grinding mobile game. You will inevitably get stuck on a boss many times because you are out of money. At that point you can choose to keep fighting them since you earn money for each battle until you have enough to get to the next level or you can watch a 30 second ad to get a ton of money. Additionally you can watch ads to slowly boost your units as well. The game is very ad intensive so be prepared to “watch” a lot of ads throughout the game to get the money you need.

There are also a wide range of achievements in the game. Completing them will earn you a lot of jewels. Don’t worry, the achievements come naturally like tapping the screen 1 million times or beating 10,000 Kaiju. You should have most of them by the time you’re done with this. However, no matter how many ads you watch and battles you fight, it seems impossible to make it to The Moon on your first playthrough. That’s when time travelling comes into play. The cost for time travel is that you lose all of your money, upgrades, and even all of your levels.

I know that sounds awful but the benefit is that you get time crystals. These let you buy artifacts with permanent upgrades. For example, dealing an extra 50% damage while you’re in Tokyo. I time travelled quite a few times and by the end I had a permanent +1050% damage increase. It’s really worth it to time travel but even then you have to decide when to do so. The longer you go without time travelling as you rack up Kaiju victories, the more shards you get. Ideally you want a ton of shards so that you can get as many upgrades as possible.

This is really just the tip of the iceberg for the various gameplay mechanics here. I recommend reading the Toho Kingdom articles on the game since they break down all of the mechanics. The game doesn’t actually tell you a whole lot beyond the basics so it’s worth knowing. For example, it’s heavily advised that you save your blue crystals. You can then double your time shards when time travelling which is incredibly handy. It’s a game changer and better to use them at that point than for a quick 1 time money boost.

The graphics are pretty solid. All of the Kaiju look goo. There isn’t a big variety in the level designs and effects but the fact that they got character models for every Kaiju is impressive. I’ll also give the game credit for having a real plot even if there isn’t much to it. It’s enough to connect the stages together but that’s about it. It won’t compare visually to the newer mobile games of course. The soundtrack is solid. I like that they incorporate various themes from the films such as original tunes and even Final Wars themes. My only gripe is that the music often plays for around 5 seconds before it’s quickly cut off by an explosion sound effect or something going on.

What Defense Force really did well is show you a solid rate of progression. You always felt like you were getting closer to the next level. It’s an important thing for any game that is centered around grinding because if you don’t feel like you’re making any progress then of course you will quickly lose interest. That doesn’t happen in this game so that’s impressive. Each battle only being 30 seconds long for the bosses also helps since you don’t have to stick around for a while to move forward if you don’t want to. Even while the game is off you will be earning money (At a slower rate of course) so that’s a nice feature too.

Overall, Godzilla Defense Force is a great game. Definitely one of the best mobile games I’ve played in a while. I didn’t even touch on some aspects of the game like the card collecting system or the Moon Stones but it just goes to show that the game really has a lot to offer. This title is also completely over so it’s a mobile game that actually has an end to an extent. I wouldn’t call it much of an ending story-wise but at least there are no more levels so you can feel like you’ve finished it all. If you’re a big Godzilla fan or like the tower defense style then I would really recommend this game. There are a lot of options to spend money to progress faster in the game but I can safely say that you can make it to the end even without spending a single dime. The free content here and rate of progression is quite solid.

Overall 8/10

Arc the Lad: Twilight of the Spirits Review


RPGs tend to always be a lot of fun because you get to have a blast hanging out with a group of characters for a while. In this case the game took me close to 40 hours so you’re not likely going to forget about these guys anytime soon. The plot is solid and the cast of characters is good. The game also has you switching between two sides which is handled very effectively. This is definitely a game you won’t soon forget.

There are two main characters as I mentioned. First you have the humans led by Kharg. He is a prince who fights for the humans against the Deimos, a race of creatures that seemingly want nothing more than chaos and to destroy all humans. Kharg has no reason to doubt this and continues slaying them all but one day he meets a girl named Lilia who is on the run from a corrupt government. She explains that there are 5 magical stones and if they are all collected then the person who has all 5 will gain unlimited power. Since the Deimos are after this, Kharg realizes that he will have to assemble them himself.

The other story follows Darc, who is a slave who lives a rather brutal life. One day his owner is destroyed by a pack of deimos and when Darc is unable to protect his furby he comes to believe that power is everything. He ends up going on a rampage and becoming King of the Deimos. He now wants to slaughter all humans and aims to collect the stones in order to do so. He also meets up with Lilia who is determined to help him see the light but it’s rather difficult since both species are so opposed to each other.

I can’t think of another game like this where you keep switching between both sides and ultimately have to pick one at the end. Certainly not any RPG that I know of so this was pretty fun. Every chapter the game forces you to change sides so you get to really see their point of view. Everything about the sides is isolated which includes your items, level ups, and money. It makes you feel like you’re playing 2 20 hour games at the same time. The stories are connected of course by the plot and such but the characters don’t actually get to meet until you are almost at the very end of the game. This allows for a whole lot of build up which is always a good idea.

Adding to the tension is that Kharg and Darc are brothers who are half human and half deimos. This is something both of them try to hide since being a hybrid in this world would certainly be frowned upon. Naturally there is also a lot more to the story than I’ve mentioned as they both accumulate a lot of allies and the story has a lot of twists. That is often the case with RPGs after all and part of why the genre is so great. It’s definitely got to be one of the best game styles out there.

The gameplay is similar to Disgaea as you move each character around the board and unleash their attacks. After everyone has made their attack then the enemy team is allowed to do so. Additionally, your EXP is based on how much damage you deal and on who gets the finishing blow. As a result you will likely end up with a very unbalanced team depending on how you fight so keep an eye out for that. You can learn skills to help you out through the game and of course you will want to make sure you grab some great equipment as well. It can be the difference between victory and defeat here.

There are a few aspects of the gameplay that could be improved though. One if that this is a game where the cutscenes are all unskippable. Trust me, it’s never fun to have to watch cutscenes again after you have been defeated. The final boss is especially guilty of this since you will likely expect to lose there a few times and getting back through all of the cutscenes takes around 30-40 minutes each time. I got beat down 2 times before winning eventually so it was a long path. It does make sure that you will do a lot of training before you try a second time though.

The gameplay can also be a bit slow and would have benefited a whole lot from having some king of speed up feature. Something to make the turns go by faster would have just been genius since the turns can take a while and absolutely add up. I’d also like to say that the final boss is incredibly cheesy. Defeating him requires a rather unusual battle style that feels like it is exploiting the battle and yet, it’s the only viable way to win. It also takes a while as a result since my team was not built for long range encounters. I had to level up my fighters like crazy.

Graphically the game certainly holds its own though. It’s a PS2 game that has a good amount of polish and definitely wasn’t just thrown together at the last second. The character designs are on point and the battles we get inside of the cinematics are good. The soundtrack is a little on the forgettable side though. There aren’t a whole lot of tracks but they get the job done.

Really the game’s biggest strength here is how good the plot was and how the game utilized having two main characters the way that it did. I thought that was a really good way to do things. The game is also long at around 40 hours. There isn’t a ton of replay value after beating the game but with that kind of length you don’t really need a lot like that. If you can get the game for a decent price then you’ll definitely want to do so. It’s a unique game with a lot of features that are different from usual and I thought it pulled this off.

Overall, Arc The Lad is a great game. I’ll admit that it could use a little more polish in some areas of the gameplay. There are things that can be improved like the speed and the design of the final boss. That being said, the story is just really solid. The game absolutely can hold its own with the bigger RPGs out there and I look forward to playing through the sequel someday. Hopefully more games use this style of two main characters some day because the build up and the inevitable confrontation is always a blast.

Overall 8/10

Neptunia Virtual Stars Review


This is the first Hyper Neptunia game I’ve gotten from the series but what better way to start than with a 3D beat em up genre game right? Virtual Stars mixes in the 4 goddesses from Neptunia along with a bunch of virtual idols this time. The game has a pretty solid story and the gameplay is on point. While it could certainly use a little more polish to make it to the next level, I was pretty satisfied with the overall experience.

The game starts with the Neptunia goddesses getting ready to enjoy a solid video game. Unfortunately before they can do so they end up falling inside a cyber world where another goddess lets them know that her world is being taken over. See, these worlds are homages of Youtube, Twitter, and general internet settings. The world is now being forced to create low quality content and to install paywalls everywhere. As a result everyone is upset and morale is quickly fading fast. The Neptunia goddesses agree to help her out and restore peace to the universe. The same goal is given to the idols who are taken away from their big online comedy routine. Can these girls all team up to save the planet or is it already too late? Only time will tell.

There are two main gameplay styles here. When you’re playing as the goddesses it is a third person shooter. You blast away at the enemies with your machine guns, grenades, and other long range techniques. You can also activate a team final smash where everyone blasts the target although in my case the other goddesses were so weak that ironically this would deal less damage than your normal attacks. Yes, it’s a bit odd but I recommend just giving all of the best equipment to one of the goddesses and ignoring the other 3 completely.

For the virtual idols the gameplay is more like something out of Dynasty Warriors. You use your sword to slice away at all of the enemies who get in your way. The attacks don’t deal as much damage though so after the first level I basically didn’t play as them again. I do like how the game really lets you feel like you’re playing two different games this way though. It’s a nice way to keep things fresh as you progress through the game.

Make no mistake, there is a ton to do in the game. You can customize the characters with accessories that unlock latent special abilities and of course general equipment. The V-Cubes are your best bet here since they are even better than traditional level ups. Here’s what you need to do, whenever you pass an item box, only open it when it turns to the V Cube corner. All other items are basically irrelevant in the game. As long as you focus on the cubes you will be good to go here. Whenever you get a weak one, just sell it for DP so you can power up your current one. By the end of this you will be suitably overpowered.

Also, it’s worth noting that the final phase of the final boss introduces a whole new mechanic to watch out for. You can only injure his core with alternate power. The initials are something like TXMD, but you’ll be able to see this on the menu. Make sure you keep some weak V Cubes for this or you could be in for a world of pain. Things almost got tricky for me there but fortunately I had held onto some. I don’t like the concept for that though, why do you have to lose some strength for the final boss? Without an explanation it was just a bit odd.

The game doesn’t tend to explain a whole lot but you can typically make sense of the mechanics on your own. The graphics are pretty solid as well. This may not be the ultimate AAA experience but there’s enough here where the visuals look impressive. I do think they could have put some more effort into having actual cutscenes or at least more stills though. I’ve seen Playstation 1 games with more cinematics. It would have made the story feel a lot more alive than it is. The only kind of animations the game shows a lot of is a fanservice animation for the DOA type effects.

While the game is mainly legit, they do force this into most cutscenes which can get a bit old. The game’s certainly not focusing its attention on the right things here like also amping up the soundtrack. I like the lyrical song pretty well but it shows up for literally every boss fight so I think they could have added a few more songs for variety. It can’t have been that difficult to shake things up a bit more right? Maybe alter the speed or something to at least make it sound a bit different.

As for the characters, they’re solid enough. Neptune is the leader of the main group and she is always ready for action. She likes calling out the tropes and breaking the fourth wall as much as possible. She may be more oblivious than the other characters but she is also the least likely to give up which is important. Her friend Noire isn’t quite as ready for the spotlight as she just isn’t used to being open with the other characters. Blanc is the weakest of the 4 though as her thing is that she’s the low key mean one who is always being passive aggressive but will always tend to blow up. Vert’s the least memorable as there isn’t a whole lot to her.

Then for the Idols you have Me and You which are pretty cool names when you think about it. Me’s a lot of fun and gives Neptune a run for her money as far as the bubbly lead is concerned. Her singing skills are legit and she holds the stage better than You. You is always trying to squash all the fun but Me makes sure to keep her from being too much of a downer. There are other supporting characters and Idols who show up as well of course but these are the main characters.

Then for the villains you have Hero and Kado. As the main villains they felt a lot like the duo from Gridman to me although things play out very differently. I was quite surprised with how Hero’s plot ended up turning out because it just seemed the whole time like it was going to go somewhere else and then it just didn’t. Terrific red herring that’s for sure and he has a solid design. Kado’s one of those characters with more of a sympathetic backstory although she was also letting people run all over her so easily that it could be a bit annoying. If she had been more assertive then things would be a lot different.

Additionally, she was whipping and torturing one character for the majority of the game so when we learn that she may not have been so bad…it’s hard to buy. Kado has an epic design and makes for a good villain but I have a hard time seeing her as anything other than a villain. So the game has a solid story here. The script has a lot of fun with this and the writing can really shine at times. It’s a pleasant game to go through and one that has a reasonable length. I want to say this will last for around 10 hours. Then if you want to get the Platinum that will add more time as well since you have to clear side quests and do some extra minigames like singing.

Overall, Virtual Stars is a good way to kick off the Neptunia series. The gameplay is solid and the plot is pretty good. What keeps it from being an 8 star game though is the lack of lock-on and the gameplay generally not feeling as refined as it could have been though. Additionally I think more effort could have been put into this game on a technical level like adding more cutscenes and illustrations. They could also get rid of the bouncing effect on the characters for good measure since it’s not really adding to the story. I like to think a sequel would be able to make it to the next level but either way this is a fun game and I expect you’ll have fun going through it.

Overall 7/10

Battles of Prince of Persia Review


Prince of Persia typically delivers with games ranging from very good to great. Unfortunately this one was a big exception. The gameplay just isn’t very good. Not only is it not very polished at all but it takes way too long to go through each level. Some quality of life upgrades could have gone a long way since the game is at least trying to have an ambitious story. The gameplay just undercuts it.

The story is told through a few time periods and through around 4 different perspectives. Basically the Prince of Persia has decided to open up the box of demons to help him fight off another army but this failed miserably. Another army has resurrected an army of skeletons to fight alongside him but they are revolting because they want revenge for the guy’s wife being murdered a while back. So you’ve got 4-5 factions all running around and trying to do their own thing. Who will be the one to rule over all of Persia by the time this is done?

There are around 23-24 levels so that may not sound like a whole lot of time but each level takes a long time. I want to say it’s 30 minutes minimum per level and that’s of course assuming you complete the levels in the first shot each time which I find very unlikely. Granted, you can probably beat a lot of the opening levels like that but as the game goes on it gets much harder. It’s not even all that subtle as I would say the difficulty just randomly spikes as you play through it.

The gameplay is a tactics kind of game. You control a bunch of different pieces and each one is good against another type. You have swordsmen, horseback riders, archers, the Prince, etc. The goal is often to take down the opposing army which you can accomplish by going for the prince directly or trying to take down the majority of their fighters before they take the crown. Some levels have different goals as well like trying to just escape/flee the area in time. Those can still be pretty tricky though because the enemies really try to get in the way.

One tricky thing is the game never actually tells you which type beats another. Your best bet is to probably just write this down as you play the game since it’s not like there are a whole lot of types anyway right? I didn’t bother personally but I still managed to make it pretty far. Ultimately the game conquered me around level 17. So here’s really the worst part of the game, the incredible slowness. That’s what really bumps the game’s playtime up so much. Each battle has animations that you can’t skip and have to watch each time. Each side also is able to use around 20 units so to get past a single turn you are effectively giving out 20 orders in any other kind of RPG.

So each level takes forever and a day. Here’s where the developers could have made things better. Speed up the actions or add an optional setting where you can skip animations. I would also argue that you should make the size of the teams a little smaller but that one’s more debatable since I understand that it’s fun when you have more complex units. The more people on each side, the more you really have to strategize. That part is fun to be sure but the last thing you want to do is have to start a level all over again after having already sunk 30-40 minutes into it. That just doesn’t feel like a lot of fun.

There should be a lot of checkpoints everywhere or ways to upgrade your units. A simple training function would have gone a long way here since you could at least make your team more prepared to take the win. Without any kind of training system it forces you to have to think of a better strategy but then your opponent has all the best cards. I didn’t mention that before but this game has a whole card gimmick. You can only take actions based on the card you used. While the specifics aren’t as complicated as the DBZ Card game so you should master it pretty quickly, it’s just not all that fun. At the end of the day that’s the big problem with this game, it’s ultimately not fun.

The graphics are decent I guess. There’s not a lot to them though since the game never really tries to show off the graphics. It’s just about fighting it out against other enemies in pure sprite type animations. I don’t think this would have been a very difficult game to set up in that arena. Then as for the soundtrack, it’s okay at times. You’ll occasionally hear one of the hype themes from the Gamecube games but it flutters away just as quickly as it appeared. That’s the most unfortunate part easy. On a technical level the game isn’t impressive but I wouldn’t say it’s bad.

That’s why it’s a shame about the gameplay. The story is excellent and has some compelling ideas so mixed in with some decent gameplay this could have actually been a good game. There was just so much potential here. I don’t really understand why you would go to the card game format anyway unless you’re Yugioh or something like that. For other franchises it seems to always completely backfire personally and this is no exception.

Overall, Battles of Prince of Persia really misses out on the biggest aspect of a game. A game should be fun. The gameplay needs to be such that you want to go back and play another level. In this case you’re just going through the motions but not having the level of fun you would expect to have. At the end of the day this is a game that is best left forgotten. Hopefully we get a real new Prince of Persia game at some point.

Overall 4/10