Arc the Lad: End of Darkness Review


End of Darkness continues the story of Arc the Lad which is always fun since it gives you a chance to meet some of the old characters. Surprisingly, none of the Deimos get to appear though and the leader of the heroes from the last game is a no show as well. The decisions there were a bit questionable but the characters we did get to see were pretty cool. The game is ultimately a step down from the first one but still makes for a fun adventure.

This game starts with introducing us to the world’s new status quo. Deimos and Humans seem to still live apart for the most part but there’s no war going on. They still visit each other at least and deliberate even though there are some tensions. The main character here is Edda. He’s grown up in one of the Deimos towns all his life and uses his exorcism skills to help the town. See, there is a new form of monster which keeps on regenerating whenever it is destroyed. The only way to destroy it for good is with exorcism. The island is pretty safe thanks to Edda but the rest of the world isn’t so lucky. Edda decides to embark on a journey with his friend Hemo. He’ll become a hunter and will use his exorcism skills to bring humanity to an era of peace.

Meanwhile, there is a mysterious lady named Kirika who has stolen an ominous book. It’s hard to say what she wants from it but Edda can’t take any chances. He needs to find her. Perhaps she knows why more and more monsters have been appearing lately. The hunter guild is trying to get to the bottom of this as well but they haven’t made a whole lot of progress yet. All of these plots will eventually intersect.

The story is fun although there’s not as much of it as you would expect. A lot of times the chapters won’t have any story development as you just help people out and continue on your day. the game has a set structure of how you progress through chapters as well. Each chapter is tied to your hero rank. You start out as a beginner of course. To advance to the next level you must complete 5 side missions which are fairly basic like defeating a few minions. The side missions keep on rotating so when you find an easy one, just remember the name so you can beat it again. You need to have 10 stars for side missions.

Then there are 2 story missions as well for each chapter. Once you complete those you can take the promotional exam. If you complete that, you enter the next chapter. Rinse and repeat until you get to the end of the game. I would say the final 2-3 chapters are where the story really gets going. The rest is mainly to introduce the characters and set things up. Interestingly there is no EXP system here so you can feel free to avoid all the enemies this time around. Unless you are doing a mission to defeat enemies there is no real benefit to fighting them.

You can’t leave a room if any of them are chasing you though so sometimes it is quickest to take them down. This means equipment is even more important now. You want to make sure you buy the best gear possible. You can actually buy the best gear rather early on in the story. Still, you might notice that the final boss is still very difficult to conquer. It feels like the game massively spiked up the difficulty just for that final boss which was certainly very intense.

So to deal with him you’re going to have to use the magic synthesizer. Make sure you save before doing so. You want to get a triple S rank spell and that will help you complete the game. Without it, you’re in for an extremely long fight at the very least but possibly a futile one. You really want to have those spells on hand.

Meanwhile the graphics look pretty good. It’s fun getting to recognize all of the areas from the first game. A lot of the levels seem to have been directly grabbed from the last one for maximum nostalgia. The soundtrack is also mainly made up of tunes from the first game so all in all, it’s a sequel that feels a lot like the first game except for the gameplay changes.

While I do like real time action, between the lack of an exp system, the dungeons being far away so if you lose then you have to start over, and your items all being confiscated if you lose a side mission, the other game had the stronger gameplay system. You do have a few other playable characters here which you can unlock through cards but I never really tried them out since I had Edda all maxed out anyway.

As for the characters, Edda isn’t bad. He doesn’t have as much personality and charisma as Kharg but he does well enough for himself. As an exorcist he is always trying to do the right thing. His friend Hemo is never particularly entertaining though. He never helps out when Edda is in a pinch so there’s not much reason for him to even be here. He holds the main character back without a doubt. Finally you have the mysterious Kirika. She’s a fun character although even she realizes by the end that her plan was not very good. If she had done things a little differently the game would probably be massively shorter.

As for the length, the game is pretty solid. It’s over 10 hours which is always the important part. I’d say it’s around 15. Additionally there are some more chapters you can play after the final boss which will serve as the post game. Perhaps we will see more guest stars there. So all in all there is a good amount of content to enjoy here without a doubt. It’s got replay value to keep you going.

Overall, End of Darkness is a nice way to see all of the old faces again. It tried a lot of experimental gameplay mechanics which is always ambitious even if it didn’t work out. Make sure you focus on getting some good spells pretty quickly because you will absolutely need them for the final boss. They will probably make the rest of the game a little easier as well. Until the final boss I really had just stuck with Cure since health is super important and a thunder blast of sorts. The spirit moves at the end would have certainly made the bosses quicker.

Overall 7/10

Frogger’s Journey: The Forgotten Relic Review


Frogger returns with another installment here. This one isn’t quite as solid as the last one but I’ll give it some credit for trying to have more of a complete story. You’ve got a whole ninja clan here to wreck havok on the world and a villainous mastermind. At the very least this feels a little grander than the usual Frogger experience although it’s a little less epic than it may sound.

The game starts with Frogger enjoying a good time at home when he is roped into another adventure. His grandfather has gone missing after working on another excavation. Unfortunately nobody knows where he is but it all seems to tie into the mysterious relics being found around the island. Maybe if Frogger finds all of these then he will find the answers? Along the way Frogger will encounter truths about this island and its inhabitants that he may not be ready for.

While there is a story here it doesn’t feel like the game is especially interested in it either. It all goes by pretty quickly with twists thrown at you but then you go right back to the levels. In terms of design I thought more time could have been spent in making the game a little more seamless. You have to constantly walk between two houses on the opposite sides of town to talk to someone. Often it will be a very small cutscene were you feel like you could have saved time if it was put into the other one. Alternately just have the game auto jump you to each house as if it’s all a long scripted cutscene. Surely that’s the better option right?

The gameplay is good though. It brings us the classic Frogger experience where you have to really think about where you’re going and how you will handle the next obstacle. For the most part the levels are fairly easy though and I would say the Gamecube levels were a lot more difficult. At the same time though those levels were sometimes hard not for the best of reasons though. At least this one is focused completely on Frogger. In fact, the worst level in the game is the underwater one where it goes away from the classic gameplay which is quite telling. The gameplay’s not bad there or anything, it’s just a lot more sluggish and doesn’t feel as natural as the others.

I’ll give the game credit for the various bosses though. They’re fairly unique and do have you try a lot of different things. One that was good in particular was the final boss. You have to move really fast if you don’t want to be caught unprepared. A single change in trajectory and suddenly you’re on the back foot. You have to jump across lava while dodging the attacks which really takes a lot of concentration. It took me several tries before I was able to take this guy down for good.

The graphics are fairly decent. Nothing to write home about but the levels look good and the character models are on point. For the GBA era this was definitely as good as you would hope. The soundtrack isn’t particularly memorable though. It all felt like rather generic tunes so you’ll forget them all almost instantly.

I suppose the main gimmick for this game is how you can use the various relics at your disposal. They give you new abilities in the game although most of them aren’t all that helpful. Instead of being able to use your tongue to grab items from afar like in previous games Frogger relies on the backpack to do that now. The best relic though is the one that temporarily stops time. Now that is handy even if the charge runs out very quickly. It doesn’t take too long to charge if you’re patient enough.

The downside of this mechanic is that you can only equip two items at once. Jumping counts as an item by the way so for the most part you’ll probably just be holding one other item. I would have preferred each item get a button so you could equip them all. Although, I suppose in that case one item may have gone to the L button which I am unable to use on my old DS so perhaps that is for the best. It’s not the most intuitive feature but at least it adds some sci-fi to Frogger.

In terms of replay value you can go back through the levels to get a bunch of coins and buy all the collectibles at the shop. They’re quite expensive though so you may end up spending even more time in the post game than on the story. Hopefully you at least get a bonus cutscene or something. Admittedly I haven’t looked it up although the game is so obscure it’s possible that nobody has posed the results of that online anyway. So in case there is no reward, proceed at your own peril. If you like the game a lot though I suppose it may be worth it.

Overall, Frogger’s Journey is a fun game. I always tend to enjoy this kind of gameplay style since it really makes you think and strategize. It’s not quite as good as the last GBA adventure but it’ll hold your attention all the way through. This is not a particularly long game so you can probably beat it in a weekend. It took me around 4 hours to complete and I did die quite a bit on the final boss. Also, make sure you don’t spend any coins on the collectibles until you beat the game since you will need a lot of them to unlock the relics. As long as you have money you will not need to replay any of the old levels.

Overall 7/10

Yooka Laylee and the Impossible Lair Review


Yooka Laylee may not be a big series yet but you’re always guaranteed to have a good time with the sound effects in each title. At this point it’s just hard to forget them even if the sounds are really just nonsense that’s repeated a lot. It shows what good sound direction can really go for you right? The game is pretty fun and also has a cool concept with the whole lair aspect.

Basically, Chief B is back once more to reign terror on everyone who opposes him. He has defeated the Bee squadron and taken over the whole kingdom. The queen is forced to call in Yooka & Laylee to take this guy down. Everyone knows where his lair is so the heroes can attack right away bus his fortress is guarded extremely well. The queen feels it would be best if we go and find the royal guard members first. There are 48 bee members in the game so you can have a maximum shield of 48 hits. Each bee you save is another hit you can endure so you can see how these guys would be really handy.

The gameplay is that of a 2D platformer. You can use a sort of spin dash to barrel into enemies and also to cross some of the larger chasms. You can spin attack enemies if they get too close or to stay in the air for an extra second. Due to this, you have a whole lot of aerial mobility which is always good. Each level has 5 golden coins which are also helpful since they’re how you take down the various paywalls scattered across the world which hide extra bees and levels behind them. Make sure you grab a lot since you will want to have at least 100/200 of the coins in the game. This will ensure you can max out your shield.

As I mentioned, part of the fun is that you can try to tackle the level without any shields but I can safely say that this is incredibly difficult. The odds of pulling it off are really not in your favor. Even the best of players will not breeze through it, but of course you will get a lot of satisfaction for pulling it off. Surprisingly there is no trophy for doing this so even the developers may have felt that it was too steep a challenge. The level itself is over 20 minutes so it would certainly be rough to lose near the end since there are no checkpoints either.

I did give it a shot but without bees the best I would make it was around 5% into the level. Now that I’ve cleared the game I’m confident I could probably bump that up to at least 10% but beating all of it still does sound pretty impossible. The game throws every kind of obstacle and challenge at you so you’d need to play basically perfect to pull it off. It would truly be one of the most impressive showings that I have ever seen. Number 1 would probably be some kind of speed run but I’m not really sure which one I would choose for that title.

There’s a good amount of content here. The game will certainly last you over 10 hours. There are 20 main levels in the game plus the lair. Each level has a second level you can play by reversing it so effectively there are 40 levels. When you’re not having fun in the stages you can also investigate the hub world to find special items, and extra bees. It’s a very immersive hub world where you are actively reshaping the levels and changing things so that’s pretty cool.

Now, I do think the game is a little too intentionally harsh on finding the items scattered around. There are 69 potions in the game and they can be anywhere on the hub world. By anywhere, I mean you can find some by randomly ground pounding during the level. I think this is a bit much because it takes forever to do that so without a walkthrough or something, you’re probably not going to be able to get all of them. Not unless you want to waste a few hours trying every spot you can think of.

I also wasn’t a huge of how you have to grab so many coins to make it through the paywalls. Mandatory collectibles are still something I’ve never been a fan of. I feel like it defeats the entire purpose of a collectible if you have to locate it no matter what instead of just being able to relax and enjoy the level. You’ll see what a big difference it is to be able to just blast through a level once you have enough coins to clear the game. They finish so much quicker since you don’t have to check out every passageway.

As for the graphics, I would say they look very good here. The character models are solid with the levels being nice and bright. It all pops out at you well enough. I can’t say I particularly remember any of the tracks though so I wouldn’t call them very impressive. They do the job but that’s about it. In general that’s why I would say this is a fairly standard platformer. It’s fun and will last you for a while but there’s probably nothing here that you are really going to take home with you. At the end of the day you’ll just move onto the next adventure.

Overall, The Impossible Lair is a fun platformer that has some good ideas. I really like the idea of being able to challenge the Lair whenever you want. Additionally, the gameplay is solid and the hub world being so interactive was cool. Pro-tip, when using your spin dash you can float on the air for a second which is really helpful for many jumps. It’s basically mandatory in the lair. On the minus side, the forced collectibles certainly got old and the game is practically cheating with how it hides the potions. All in all the game certainly has ways to improve but it will hold your attention. Also make sure you stick around for the stinger leading up to the next game. After playing this you can tell that we absolutely need a third game to complete the trilogy.

Overall 7/10

Frogger’s Adventures 2: The Lost Wand Review


Frogger has returned and it’s time to head back to the GBA era on this one. The core gameplay of Frogger is something that should always be fun. You have to use a lot of tactical awareness to hop from square to square while memorizing enemy patterns. That’s something this game understood a whole lot more than the previous ones. We actually got to focus on this gameplay without throwing in a bunch of unrelated styles and it all worked out rather well.

The game starts with Frogger being called into action once more as someone has broken a legendary wand into 8 pieces. Frogger must now find these pieces before they end up destroying the entire planet. It won’t be easy to stop them but he has the help of a local wizard. Together they will have to go to various planets where the pieces have been absorbed into various life forms and take them down. This will certainly not be easy but it must be done either way.

I’ve already talked about the gameplay but I’ll reiterate that it’s just a lot of fun. The controls are as basic as can be. You can move in any direction by one space or jump which crosses 2 spaces. You have to try and reach the end of the level without being touched. Any contact with an enemy will result in an immediate death but fortunately there are a lot of checkpoints throughout the level so you can use those to regroup. Often times patience is rewarded here so take a minute to memorize the attack patterns without overthinking things.

Meanwhile the boss battles try a lot of different ideas. For example, one of them is a Simon Says kind of game where you have to copy whatever the boss does to injure him. Another is a duck duck goose kind of game where you have to run around the boss in a circle to trap him in a light prison. The final boss may have been my favorite one as you play a memory game where you lift up a bunch of cards as you try to find various matches. Continue doing this until you have flipped the cards over.

This keeps the levels fresh without actually messing up the gameplay. Now on the negative side, this game is incredibly short. You’ll probably have it knocked out in around 3 hours or so. Maybe even shorter as I see someone online beat it in an hour and a half. The game isn’t particularly hard but I do suspect some areas should take you more than one try. I definitely died on a fair share of attempts although the game is quite generous with throwing extra lives throughout the game so you will rarely see a game over.

Even the final boss has an infinite amount of one ups next to him so make sure you keep grabbing them to keep your life points up. There are no true collectibles here outside of little cards that are only used in the levels so there is no real replay value here. When you beat the game it will really be over. With that in mind, you don’t want to spend too much on these games. I managed to score each one for a very cheap price since they came in a bundle. When you buy it like that, you won’t mind the length quite as much.

This one’s the definition of a fun game that is over in a flash. It probably would have been a good Blockbuster rental back in the day. As for the graphics, I liked the art style here. It’s got that nice hand drawn feel with some decent illustrations. There’s even a line with voice acting at the beginning and the level designs are good. The soundtrack is a little more on the forgettable side though. The themes are good and all but are about as standard as you can get.

A little replay value could have gone a long way but maybe next time I guess. The character roster in this one’s pretty small. The magician is okay at best but also not too memorable. Frogger is fairly selfish and nervous for a hero but at this point that really is his true personality so I suppose it won’t be leaving anytime soon. He tends to grumble about things a lot but deep down you know he’s in it for the team. Frogger just doesn’t know how to show this. He didn’t deserve that ending though, lets just say that some characters are really not that grateful at all which is a shame considering everything Frogger did here.

Overall, The Lost Wand is a good way to continue the Frogger mythos. It doesn’t get to try anything new and you may not remember it so well by the end of your adventure but it did capture the true essence of Frogger. Finally, you could play the game and just have fun hopping around without having to learn a new set of controls. It may be short, but as of now I would call it the definitive Frogger game. I have another one that I’ll be starting later today though so we’ll see how long this title can keep that crown. If you still have a GBA or DS then I would definitely recommend giving it a go.

Overall 7/10

Shantae: Risky’s Revenge Director’s Cut Review


While the first Shantae game felt a little more experimental as it worked with the mechanics that would one day become legendary, this one immediately feels very modern. It’s got a lot of the classic character illustrations from later on along with the great music tracks. It’s aged quite well as this looks and feels a lot newer than the GBC era. If you like platformers or Shantae then this is definitely one that you don’t want to miss.

The game starts with Risky attacking town once again and Shantae is unable to stop her from getting away with a magical lamp. As a result the Mayor fires her from her duties of being a protective genie of the town. It’s definitely a pretty rough day for her, but Shantae won’t let herself get down in the dumps. She still intends to save the day and to do that she will need to find 3 seals/artifacts. Her uncle won’t tell her why they are needed though. Is it possible that Shantae is actually putting the world in more danger now?

I do think the Uncle is being rather shifty with not just telling her what’s up. That would very easily put everyone on the same page and it would just make more sense. I mean, why all the secrecy right? Risky clearly knows what is going on so now the villains have an edge in information. Shantae’s other friends may not be super helpful either for the most part but she does have one useful ally. Sky is able to help her with a lot of missions here that are needed to complete the game like making a frappe.

Rottytops also makes her big debut in this game and she’s a fun character. Not exactly the most heroic one out there of course but as a zombie she is always expected to be rather unpredictable. She’s just a fun character to have around. Then you have Risky herself who is always a great villain. She really has fun mocking you if you end up losing the level which is a nice touch. The cast of characters in Shantae is fun. They’re a colorful bunch who always have a lot of energy.

I think that’s part of what has always given the series a lot of charm. Throughout the game all of the characters are bouncing with energy thanks to the exaggerated idle animations and the art style. The graphics look excellent and I’d say a big part of that is how well crafted the art style is. The soundtrack is also ahead of its time with the solid themes. The music themes have been remixed a lot over the years and they always land well.

As for the gameplay, it is greatly improved from the last one. The hair attacks have some real range now which is pretty huge. You feel like you can hit opponents without having to take a counter attack at the same time. Everything’s a lot faster. The only part you can tell hasn’t been fully finished is the dance transformations. Instead of a shortcut for each dance, you have to let the dance linger on longer for each transformation. Later games would add a button shortcut which is quicker.

As with all Shantae games, there is a good amount of strategy here as well. Each new form allows you to access new areas so it’s important to keep on back tracking to where you used to be each time to see if there are more collectibles to get. The hub world is rather large so make sure you wake up every teleporter you can. It’s not exactly instant travel but it will save you a lot of walking. There is a map but it’s definitely not the most helpful since it doesn’t show you your position on it most of the time. There’s also one point in the game where they get the directions wrong so you end up having to run around the hub world a bunch.

The main game isn’t very long. You should have it beat in 4-6 hours I’d say. In terms of replay value, you can always go back and try to get all of the collectibles and health upgrades. I believe the ending illustration also changes based on how quickly you complete the game so that’s fun as well. I wouldn’t say there is a huge amount of replay value for these things with the post game content but the game is fun so you should have a good time exploring the levels.

Unlike the first game you aren’t able to keep on rewinding and using access points. So in that respect you might expect the game to be a lot harder but I would say it’s easier either way. That’s probably why they felt that rewinding wasn’t needed. Thanks to your extended range you should be able to get through most areas without an issue. The only time you’ll be dying will be for particularly difficult platforming moments or if you’re trying to rush through an area since you’ve already been through it many times before. As long as you take your time then you’ll be good.

Around town you’ll see various side things you can do like joining the battle tower or buying upgrades at the shop. The tower’s a really good idea for earning a lot of gems. For the shop I would recommend maxing out your hair’s attack/speed since this comes in handy quite a lot. After that I guess maxing out your fire and the pike ball are good. Also you should buy the 9 pack set of health bars. Each drink completely restores all hearts so that means you can fight a boss while essentially having 10 health bars. Even with that the final boss did take me a pair of tries so this is definitely not someone to underestimate. As with most platformers the key is to figure out first how to hurt the boss and then you’ll be good from there.

Overall, Shantae: Risky’s Revenge definitely feels like the point where the series really became modern. All of my big issues from the first game were addressed here. Ultimately I would still put Half Genie Hero as the best Shantae game of course but this one holds its own. I definitely recommend checking it out if you can still get a copy from Limited Run Games or you can always go the digital option.

Overall 7/10

Shantae Review


I’ve played all of the newer Shantae titles but I hadn’t gone back to play the older ones before now. Well, Limited Run comes in handy with these remakes/ports so now I can experience the original game with the full Nintendo Switch experience. The game holds up pretty well. There are definitely some areas where you can tell it isn’t quite as polished as it would be for the future games but the core essentials are all already there.

The story follows a half genie named Shantae who is the guardian of a village. One day everyone is attacked by a pirate known as Risky Boots. She is trying to assemble 4 mysterious rocks that each have a lot of power. Shantae will need to try and grab them first to avoid calamity. Still, it’s unknown exactly what these rocks do so Shantae will have to be careful. She’s also effectively on her own with this mission since nobody else dares get in Risky’s way.

One difference with Shantae compared to other platformers is that the entire world is connected. In a way it’s like Metroid but it’s more of a straight line. The world is essentially flat in this title. If you start out at Oasis town for example, you can run to the left and eventually you will make it back to Oasis Town. It goes without saying though that the game won’t let you do this until near the end since you would need the flying ability to pull that off and it’s the final power up that you get. Makes sense though because otherwise you would be blasting through the areas a little too easily.

There is no map in the game so proper navigation can be a little difficult at times. The characters technically give you a hint when you’re trying to figure out where to go next but the hints are always not very helpful. They hype up the place itself more than giving straight advice. You’ll see them say something like “The mountain is pretty cold up ahead” but that doesn’t really help you out since there are exits to the town from left and right so you can’t be sure what ahead means. At times I basically travelled across the whole world and back when looking for the right spot. Fortunately the world isn’t huge so you can do this but it will take a little extra time.

The game has access points though which is great since you’re going to need them. If you aren’t sure which way to go, just leave yourself a backup save so instead of walking all the way back you at least have a checkpoint. It’s also helpful just when you’re walking around or for boss fights. The enemies can be rather tricky and the spikes come out of nowhere so having regular access points will help you get through without a hassle. Access points are something that I’m always quite glad to see in these games. It’s a great way to add a modern twist to the more retro styled games.

As for the gameplay, it definitely feels a lot like your classic Shantae experience. You use your hair to smack enemies out of the way. You can also dance to turn into animals like a monkey, elephant, and even a bird to get past obstacles. The dances definitely get very handy when you are trying to get to the next point of the game. Your hair’s length is pretty short though so timing your attacks is absolutely critical if you don’t want to get countered right away. You can find upgrades to your health along the path as well as new attacks so search each area carefully.

The soundtrack is also a lot of fun and you should recognize the tracks from the newer games. They may have been remixed a few times since then but the core beats and energy still remains the same. The game definitely sounds really good particularly considering how long ago it came out. It just goes to show that good music is quite timeless. The graphics are a lot older since they’re from the Game Boy era but they work well. The stage designs especially stand out and I liked Risky’s design here. She looks like some kind of evil vampire with the way the graphics look here.

In terms of length the game should last you around 6-7 hours I’d say. It’s a pretty decent length especially considering the difficulty level. If you are able to not get lost or shred your opponents really quickly then you can probably shake that timer down just a bit. In terms of replay value you can work on getting all of the power ups so that you really destroy that final boss but there isn’t a post game in this case so for the most part you are just focusing on playing through the main campaign. There are minigames and such you can find along the way though and if you gather enough squids you won’t have to walk quite so much since you can teleport from town to town. Now that’s a great incentive to grab collectibles if you ask me.

Overall, It’s good to finally have gotten to play the original Shantae title. It’s definitely a solid platformer that I would recommend. It’s considerably more difficult than the newer Shantae games since you can’t amp up your speed and attack into broken levels but you do have access points which really evens the playing field. Just be smart where you save it and you’ll be good. Also, note that losing a life doesn’t reset a boss’s health so having multiple lives is a great way to prepare for the boss. In particular the final boss is really tough. Even now I can’t say that I figured out a strategy for her beyond just getting hits when you can and staying far away so she doesn’t counter.

Overall 7/10

Thumper Review


Thumper is one of the last of the big Playstation games that I wrapped up. I have to say that it was one of the more enjoyable ones. It also has a high difficulty level so don’t expect to breeze through it. That being said, with infinite lives and constant checkpoints, you can certainly get through it with enough persistence.

This is really everything that I imagine a future F Zero game would be like. Really this is exactly what they should be thinking about long term. There isn’t much of a plot as the game is very interpretive but it seems like a very powerful alien creature is after you so you have to use your car to bounce back the shockwaves and defeat this monster. Rinse and repeat for each level. This is clearly far in the future so perhaps you are humanity’s last hope.

One thing that you will notice pretty much immediately is how stunning the graphics are. This game is a cut above the average racing game and that’s actually quite impressive. The whole game takes place in space so the levels look like something out of Crazy Gadget. The visuals are always moving and if anything it can be difficult to keep up with your eyes because of how fast the stage moves. The game is part rhythm based so you have to move your car in tune with the music. It’s sort of like a non physical version of DDR at times.

Hitting the right corners at the right times triggers a beat which you can subtly use to keep up the flow of your moves. There are 4 main moves, turning sideways, Jumping, Accelerating, and then a ground pound. Use these as you progress through the levels. The game will teach you how to perform each move as you go through the levels normally. Each chapter has around 20-40 levels in it. No worries, this is where the infinite lives come into play because otherwise it would be really difficult to conquer all of this without a game over.

The first few chapters aren’t so bad but the game does get more difficult after that. It’s the kind of game that feels really challenging even as you’re conquering it so that part is definitely pretty fun. It also just feels like a lot of thought went into the game. The gameplay is smooth and the length is pretty decent considering that the game is free right now. It’s definitely worth picking up before that deal goes away.

As for the soundtrack, it’s not very memorable but it does have that classic sci-fi feeling. It works really well within the levels as you work to get to the next stage. The whole game meshes well with that atmosphere. Beyond that, there isn’t a whole lot to talk about with the game since it is a very straight forward racing game. Either you enjoy blasting through the levels and dodging the obstacles or you don’t.

If anything this could even help you practice your timing if you are a musician. After all, timing is crucial to playing any instrument and this game is built entirely around that concept. So it’s a game that can definitely help to improve your skills while you also have a blast. In that way you’re cooking two skills with one bill. Not a bad deal if I do say so myself.

It would be fun to be able to race other cars in the story but taking on these giant bosses is certainly a blast as well. They come at you relentlessly and you’ll likely lose quite a few lives on your first encounters. It also took me a minute to realize that to damage them you have to properly go through each boost point. For a while there I was ignoring them and just accelerating as much as possible. This is one of those times where accelerating isn’t necessarily the right approach to take.

Overall, Thumper is a really fun game. It’s a nice futuristic look at a car game and F-Zero should take some notes. I’m always up for some virtual driving so when you throw in some lore and boss fights I’m definitely all in. It’d be cool if they could make a sequel to this one with a heavier emphasis on the story at some point. I’d definitely be excited to give it a whirl since there is certainly a lot you can do with this one. If you haven’t played it yet then I would definitely recommend checking it out.

Overall 7/10

Pac-Man 99 Review


Pac Man 99 is a pretty interesting title. It really arrived out of the blue to jump on the whole 99 game craze and that was a really good idea. One, it helps to bring some more attention to Pac Man and two, it’s just a fun format. It’s definitely not going to come quite close to taking down Tetris 99 as the ultimate game of this genre without some big updates but the gameplay lends itself really well to this style.

When you boot up the game you are taken right to the menu where you can jump into the main mode. Essentially what happens is the game starts off with normal Pac Man gameplay although you’ll notice that the level changes the position of pellets in each match although there are only a few variations. When you eat a ghost you summon a ghost pac to another player’s screen. If you touch the ghost then it slows you down a little bit giving the ghosts time to catch you. You will need to get to a power pellet to be safe here.

There is also the signature fruit that will appear on the level but it has a different feature than usual. In this game touching the fruit will automatically respawn all of the pellets and power pellets. It also brings back the mini white pellets which you can use to summon a bunch of extra ghosts. Why would you do that? Well, they all chain to one ghost so then when you eat him, you can summon over a dozen ghosts to another player’s screen. It’s really worth building your playstyle around the ghosts.

The game also feels a lot easier than Mario 35 or Tetris 99 but it probably depends on how familiar you are with each game. For example, I got several victories on the first day with Pac Man but never got one on Mario or Tetris. Of course I do pride myself on being a bit of Pac expert so that’s something to keep in mind for sure. Heh heh. So the gameplay is a lot of fun and since it’s effectively classic Pac Man gameplay at its core there is a lot of replay value here. As you last longer into the match you will also meet red Pac Mans which are fatal if you touch them so make sure you stay away.

Technically there is a way to survive a single blow but I’m not sure if it’s luck or something. The game makes a shiny sound effect and you live so maybe you are always allowed 1 hit but I didn’t really test this. I just stay away from them as much as possible. When you use a power pellet then they will stay in place so one of the big things to consider is that you don’t freeze them in a position where they block your exits. If you do that then you will really end up being sunk.

My only real problem with the game is that everything is hidden behind a paywall. Tetris did it right where you could unlock a bunch of levels and emblems for free while locking the modes behind a paywall. The issue here is that Pac locks literally everything behind paywalls. There are 0 unlockables in the entire game which seems a bit excessive. Surely at least the emblems could have been something you could unlock as you progress through the levels right? It just feels like the game is being a bit cheap.

What this means is that you literally only have one mode of play but absolutely 0 rewards for playing more than 1 game. You have to purely play to have a good time but with only 1 level to play over and over even the most intense Pac Man fans will likely get bored soon and then just move on to the classic game where you at least have a high score to chase after. Now that’s the way to go.

Still, when you consider that the game is completely free that does help matters. The soundtrack is pretty classic although it’s got a bit of a techno vibe to it the way that Tetris 99 has. The graphics are standard but they look pretty smooth so I’m definitely on board with it. The game wants to look like the original title after all and it captures that style well.

Overall, Pac Man 99 is a good game. I do think it could have been a whole lot better though. The title is playing it extremely safe by not having anything other than the most basic mode but maybe they will expand that at some point. Honestly they could have a lot of fun with it too like allowing you to play as the ghosts or something. Surely changing the character model can’t be a big hurdle since it’s working with fairly retro effects. Either way if you have a Switch you should definitely check this out since it’s for free. You’ll have a good time for a while at least.

Overall 7/10

Lunar Legend Review


Lunar Legend is one of those games that has been buried in my backlog for many years. As I finally approach only having 20 games left though, it was time for this one to come out and have some fun. Lunar Legend is a solid RPG even if it feels like it’s running on speed mode half the time. While it isn’t quite able to match up against a lot of the bigger RPG titles, it’s a fun game.

The basic plot starts out with Alex still looking up to the old heroes of legend. There used to be a Dragonmaster who tamed the 4 dragons and saved the world. While it seems like the age of heroes has long passed, things change once Alex and Luna make it to a nearby town. See, the Evil King Ghaleon has risen and he quickly murders the 4 dragons. The only way to stop him is for Alex to become a Dragonmaster. To do so he will have to pass the 4 dragons’ tests even though they are already dead. Will that be enough to stop this new evil?

Lunar Legend is shorter than most RPGs as it is a few hours under 20. Typically you expect an RPG to be at least 20 hours although of course that isn’t always the case. This one just feels like it’s abridged though. You’ll be spending a large chunk of the game running around with Nash until they mention the Dragonmaster bit. Suddenly you beat all 4 dragons within an hour or two and are running through the climax. You can’t say the game drags on though that’s for sure. I do like the brisk pace of the game but I think it could have used a few more hours to feel like we went through all of the plot points.

Additionally, the characters are a bit weaker than most. Take Alex, he has to be one of the blandest RPG heroes I’ve seen in a bit. He has some good moments near the end of the game but for the most part there isn’t much to him. The same goes for the main heroine Luna. The two allies who do stand out are Nash and Jessica though. Both of them talk a lot tougher than the other characters and don’t mind throwing around the insults. Nash believes himself to be an elite so he always has that air of arrogance although his skills don’t back it up. Jessica’s more of a fighter so she backs up her tough talk more but together they have a solid dynamic.

Kyle gets most of the back and forth with Jessica though as they tend to bicker about everything. I can’t say he is one of the better characters though. Finally there’s Mia who is a lot quieter than the others and always tries to be super polite. She’s a nice person but not very interesting. The big villain Ghaleon was cool though. I liked his evil king persona and the guy just did a good job of taking everyone down. His plan was quite sound.

So on the whole the character cast could have been better and that is probably a factor in why this RPG didn’t manage to break through to the next level. It’s all relative though because in a vacuum this game is still quite good. The gameplay is your classic turn based system filled with special attacks, items, and physical moves. You will want to get some good level ups to deal with the final bosses. The game can be challenging but never overwhelmingly so. The game has a good balance at all times which is important.

There doesn’t seem to be a lot of replay value after the main game has concluded so no big post game to talk about but the main campaign is long enough where that’s fine. The graphics are solid as well. I’m glad we got some illustrations at least even if there weren’t any cutscenes around this time. The soundtrack is decent too, nothing to write home about but it gets the job done.

For gameplay tips I would just say that your physical attacks are sometimes better than the special ones. Yeah it’s a bit odd but sometimes throwing out a normal move is just way stronger than the special attacks. I’m not sure why that is, perhaps they don’t scale up when you increase your level? Maybe it’s also that critical hits are just really good here so that helps to make up the difference. Take your average 3 hit combo. If you get no lucky hits you may deal 150 damage while the super attack deals out 170. Well, if you get a lucky hit that does around 80, then you’ve just beat out the super attack by 10 points. If you get more than 1 lucky blow, then you can see how the special attack easily gets left out.

Don’t even get me started on the final smash attacks. Those are surprisingly very weak. At one point I decided to use it for kicks and it didn’t do much damage at all to the boss. Those are best used for fighting minions since they deal damage to all units at once. It’s a good way to fight those skirmishes but I would say not to bother for bosses. Passive supers like restoring everyone’s health is always good though so that’s one I would keep at the ready. The single best passive super in the game is the one that makes your team invincible for 3 turns.

While I said the game was not crazy difficult or anything, the final boss was pretty insane. For a little while there I thought I was going to have a big issue with him but fortunately the attack of making you invincible for 3 turns was just what I needed. It allowed me just enough time to win. It was a close one but that just shows why this ability is absolutely critical so don’t waste it on minions since it takes a long time to recharge.

Overall, Lunar Legend is a solid game. It might speed through the interesting parts of the game a little too quickly but you do feel like the characters are being proactive about shutting down the villains so it explains why everything is moving so quickly. I already have the prequel DS game so I’ll be reviewing that soon but I can safely say right now that it is a big downgrade from this one. Lunar Legend played it very safe and got a solid score while the other one took some big risks but unfortunately none of them paid off in the slightest. Ah well, hopefully the Lunar series returns some day with a proper next installment.

Overall 7/10

Rez Infinite Review


Thanks to the new PS Home promotion where they put up a few games for free I got to play through Rez. It’s a pretty quick game so you should have it done within an hour or two but it’s a fun ride all the way through. It seems like this is really meant for VR and I can see how that would enhance the experience but it’s really solid as a traditional game as well. It will test your reflexes and how well you can adapt to each incoming threat.

The basic plot seems to be that the system of the world has gone haywire so now you have to hack in and save the universe. During the game you will see people asking for help and a lot of crazy things going on in the background. It’s certainly something that will make you take a double look. The final level even seems to be about putting someone back together. I’m sure there’s a lot of fun lore to be found here but really the gameplay is the main thing you are here for along with the fun musical beats.

The goal of the game is to vanquish all of the enemies in front of you without getting hit. The game is a 3D auto runner so you blast the enemies as they appear. If you don’t hit them fast enough then they will deal you some damage and even lower your level. Getting your level lowered is a big deal here since it reduces your attack power and stretches out each level. I highly advise keeping the enemies at bay.

Your method of attack is holding down the X button so that your attacks lock onto the enemies and then you release it. You can’t use an attack without locking on first. That said, the lock on is fast so another thing I would recommend is just pressing the X button as quickly as possible which also works. For bosses you will likely want to charge up to your max of 10 shots though as that does a lot of damage and hits them before they can regenerate their shields. Most of the bosses have pretty intense shields at their disposal after all so you want to make sure you get past all of that.

Meanwhile the graphics look good. I like the whole cybernetic aesthetic the game was going for. It worked pretty well and the whole thing looked high tech from start to finish. The music is also good. I wouldn’t say it is particularly memorable but it is going for a solid cyber feeling that matches with the games style. You also have some beats that play when you hit an enemy so if you launch your attacks quickly enough it’s as if you are building your own song.

For replay value you can try to go back and get a perfect score on each level. You will need to do so in order to get the Platinum Trophy for this game so that definitely does not seem like it will be an easy task. As long as you enjoy the levels though then that’s a nice way to keep bringing yourself back for more. Either way since the game is free temporarily for Home then I wouldn’t say there is any reason to avoid this game. Whether you beat it in an hour or two or play it longer, it’s free so it won’t cost anything. I highly recommend downloading it now while you can.

Overall, Rez is a fun game. It’s got a simple control scheme and then makes the most of it. The gameplay is very smooth and the levels go by in a flash. Usually I’m not thrilled about the no checkpoints option so if you die in part 9/10 of a level then you go back to the start. That said, the levels are still short so you can finish all 10 parts within 10 minutes or less. Given that this is the case, it’s fine not to have any checkpoints. I never died during the game either so I wouldn’t say it’s crazy hard or anything either. It ends up being just right and that’s why it’s an easy game to recommend to anyone. You should have fun with it.

Overall 7/10