Wargroove Review


It’s time to look at a game I had never heard of prior to buying it. Still, the price was really good at Gamestop and I needed a third game for the buy 2 get 1 free sale so it made a lot of sense. It’s definitely a pretty fun game and definitely the most tactical one I’ve ever seen before. Before now I’d say that honor would have gone to Disgaea but this one has even more moving pieces. At a time you can have around 80 guys running around the board and if you forget about any of them it can spell big trouble down the line. This is also a pure tactical game so there are no level ups. That means there’s no way to train, you just have to come up with new strategies. One level in particular had me stumped for a while (6-2) to the point where I had to see what strategies people would use to conquer it. Seems like you have to move in very specific ways to beat that level. I don’t know how long it would have taken me to figure that out.

The game starts with a vampire appearing and murdering the king of a kingdom. His daughter finds out about this, but by then the kingdom has been overrun by the enemy and she is forced to flee with her trusted advisor. The two of them need to find some allies so they get ready to approach the other kingdoms for help. The only tricky part with this is that not all of the kingdoms get along and there are also a number of bandits who are around and ready to score some quick money. Mercia will have to keep her guard up, but she will not rest or relent until she has avenges her father and saved the Kingdom.

It’s a pretty direct plot and one that is filled with a lot of fun characters. It actually has a very Shantae type feel to me with the character designs and level layouts. At least that’s the vibe I got from it. Maybe it’s all the boats or the fact that one of our main allies is an undead veggie monster. Ragna, one of the main villains also looks a bit like Risky Boots. It’s a good ensemble cast and there are a lot of twists and turns. The vampire who murdered the King definitely gets a solid role and I would say that she is definitely the best villain. Prepare for a lot of infighting among the different groups though until they all come to an understanding.

There are 7 chapters in the game. Each chapter only has 2-3 levels but they can be quite hard in part because of how many characters and turns there are. Don’t expect to be breezing through this game. Interestingly though the game actually starts you off on hard mode by default. I highly recommend lowing it to standard unless you are very experienced in the genre. Otherwise it feels like you’re just making things more difficult on yourself for no real reason. Trust me, standard will still be a pretty big challenge for you right from the start. I like to say I’m pretty good at these strategy type games and some of these levels still had me stumped.

I didn’t really go into detail on the gameplay so here’s a brief description. The goal is to either take down the enemy commander or break their base. Sometimes your goal is also simply to escape rather than fighting at all. In each turn you can move your current units and have them attack enemies or capture bases. You obtain 100 gold coins every turn for every base you currently have occupied. The same goes for the opponent so one of the strategies here is to slowly weaken their forces while strengthening your own. Ultimately you want to press the attack and then you win. Each type of character you can summon has a different type and attack range. Some also have special abilities like healing. You want to have a few good anti air types to fend off the aerial assaults in later levels. Then you’ve also got water creatures and air fighters. All in all there are probably close to 300 different summons so budget your gold accordingly as you take them all on.

The gameplay is a lot more complex than that, but I think it gives you a good gist of what to expect. Personally I usually would focus on capturing a ton of bases and that would ultimately lead to a win. In some of the later levels though the best play is to completely ignore them and then just go for the base. On 6-2 which is the crazy level, the only way to beat it was to ultimately just skip most of the enemies and bases and just take the castle down directly. If you try to go for a skip strategy like that I highly recommend equipping a lot of dragons. I also like the golems, but they are super pricey so it takes a while to get them ready.

The graphics are pretty smooth. The art style is nice and it helps with the level designs as well. It’s all pretty clear and also helps make the gameplay more enjoyable. Believe it or not, graphics can make quite the difference there. The sound effects and ost are also solid. I think it would have been nice if we could have gotten full voice acting in this day and age though. Only a few sound bites here and there feels like something more from the GBA era than PS4. It’s also not like there were a ton of lines to go through here. Since each character did already have a voice, why not just give them a few more lines right? It’s a small thing, but I think it would have helped the experience as well.

Overall, Wargroove is definitely a pretty fun game and one that I would recommend. It takes tactics to a whole other level. The characters are good and the plot is enjoyable as well. The campaign is a decent length and there is a lot of replay value. You can work on getting all of the PS4 trophies as well as the epilogue. The game ends on a huge cliffhanger but since there is an epilogue to unlock I’m assuming that it will probably tie things over. That said, it would be really cool if we did get a sequel. I’d certainly keep a lookout for it. I need more experience with these strategy games so that would be the perfect way for me to get back into the mix. As long as you’re in the mood to really test yourself this is a brilliant game to check out!

Overall 7/10

Luigi’s Mansion 3 Review


It’s finally time to look at the final entry in the Luigi’s Mansion series. The series has always been pretty nostalgic because the first Luigi’s Mansion is the first Gamecube game I remember playing. It was pretty intense to chase after those ghosts and had a ton of replay value. To date I’d say that it is the best game in the series. It’s just hard to top it as I don’t really see Nintendo ever getting quite so dark again. Parts of that game were legitimitally intimidating like heading to the higher floors of the mansion while knowing that you were getting one step closer to Kign Boo. Still, I do put Mansion 3 above the second installment and it’s a pretty hype way to end the series. I’d definitely be up for a 4th game someday though.

So the plot of the game is that Mario and friends are invited over to a hotel. Luigi sadly has nobody to sit next too, but fortunately his loyal ghost dog is along for the ride. Things get pretty dicey when everyone vanishes during the night. Luigi finds out that King Boo and the hotel owner are behind this. He’s going to need to summon up his courage and free his friends from the paintings once more. It sounds simple enough, but when dealing with the King of the Boos and an army of ghosts you know Luigi is actually going to be in for quite a challenge.

The gameplay is pretty similar to the first two games. You use the Poltergeist to suck in ghosts after flashing them with the flashlight. You can also slam them around to weaken their health. That part’s a new feature as the originals didn’t have a big focus on combat like that. In this game prepare for a ton of slamming as it’s the most efficient way to deal with villains so why wouldn’t you use it right? You also have Gooigi here to help. You can summon him to go through objects that Luigi wouldn’t be able to. He can’t touch water though so keep that in mind for the various puzzles. There are a number of those so you do have to be sure to stay sharp. Let your guard down and the puzzle may end up defeating you.

It’s a classic style that works quite well. Part of why it’s weaker than the first game is ironically the combat mechanic though. The slamming can be a bit repetitive and lacks the same tension as in the original game where you have to hold on tight. Having to press A to shine the ghosts rather than moving the flashlight also isn’t quite as streamlined. Ironically the first game’s gameplay is simply a lot smoother. I also miss some of the extra aspects of the gameplay like having elemental attacks and stuff like that. It gave the game a little extra to it.

This isn’t the time to talk about the first game so much though so lets get back on track. The story here is pretty fun but my one main complaint is Luigi. It’s similar to the Scooby Doo set up where after a while you wonder why Shaggy and Scooby are still scared. Luigi has already beaten up King Boo twice. At this point you’d think he wouldn’t even care much when the guy shows up. Just knock him out a third time. Unfortunately Luigi doesn’t end up getting brave even at the end of the game which was unfortunate. I was waiting for a moment where Luigi finally mans up and does what needs to be done. Unfortunately even to the end it’s more of a reluctant thing which is a bit iffy.

It was nice to actually see more of Mario and Peach though. Mario’s role is small but we do see his confidence right away. The guy may have actually been a little overconfident this time, but I suppose you can’t win them all. I actually thought maybe he would get possessed or something in the end which would have made for a fun boss fight. Teaming up with him would have also worked out really well if you ask me. We’ve never really seen that before so it is completely uncharted territory. The final boss still manages to be pretty intense though. We get to see some more of King Boo’s attacks and the backgrounds are pretty hype.

The game definitely has excellent graphics. It’s Nintendo so I certainly expected nothing less. The character models are on point and I like the stage designs. The enemies are also pretty neat. They’re not quite as memorable as some of the first game bosses like the baby but the game holds its own. It’s definitely always easy to see what’s happening. I don’t really recall much of the soundtrack to be honest. It’s not a game where there really is much of one. I suppose it would probably go against the overall atmosphere of the game but I’d definitely be on board with some solid rock themes or something.

This game should last you around 10 hours which is pretty good. I’d say that it’s probably even a bit longer than the first two games because I remember those being pretty short. There is also a solid amount of replay value here as you can go back to try and grab all of the collectibles. That definitely won’t be an easy feat because there are a lot of them. You can’t forget the Boos after all. I was a little surprised that the game didn’t actually make you grab any of them. It’s good for the post game though and I always support it when games make such things optional. They should never force you into something that you’re not in the mood to do. You just want to get on with the story after all.

Overall, Luigi’s Mansion 3 is a pretty solid game. It’s definitely a fun experience and I’d recommend checking it out. The length is just right and it does reference the older games which is pretty neat. Some of the puzzles could be a little dicey at times and whenever the cat would appear it would be a bit annoying to backtrack. Still, the core gameplay is very solid and streamlined. It’s also fun to see Luigi as the lead again even if he is more terrified than usual. We need a Mario’s Mansion game for this reason. Imagine sucking up ghosts but you have Mario confidently laughing the whole time or something like that. That would definitely be pretty neat!

Overall 7/10

Demon’s Crest Review


Now it’s time to look at the final SNES title currently available in the Switch Online outside of the RPGs. Demon’s Crest is a really fun game and I was surprised at how good it was. Not to say that I expected the game to be bad or anything like that but it’s way ahead of its time. The gameplay is extremely smooth and it has a real plot with solid cutscenes. The main character is pretty strong which makes for a pretty unique style of combat. The levels are straight forward and you always know where to go. There’s even a bit of a hub world as you fly around a planet that looks like Final Fantasy. This game was way ahead of its time to be honest and so it’s great to be able to play it.

The game starts with Firebrand being chased by a Dinosaur/Dragon hybrid. We take him out and then decide to take out the King. In order to get to him we’ll have to go across the opening 3 worlds and take down the various bosses. After that we’re ready for the final battle, but will taking this guy down actually help the world or will it doom us all? Firebrand isn’t exactly here as a hero after all. You’re effectively playing as a demon and just hoping that he is the lesser of two evils. It makes for a very interesting dynamic. The ending also feels a bit like a cliffhanger so either there is a sequel out there/will be a sequel or there’s some kind of true ending you can get.

This is a sidescrolling game first and foremost. The goal is to make it to the end of the level and get past all of the enemies and obstacles. You can run and jump as normal or you can fly. Yes, you can fly permanently in the game. The one catch is that you can’t go higher once you start flying but you can go lower. A lot of times I would use the Kirby tactic where I would stick to the top of the stage and it would really work out quite nicely for me. It’s just hard to beat that. You can also shoot fireballs which I highly recommend doing because they deal a lot of damage. The enemies don’t have a whole lot of answers for that.

The game still isn’t easy by any means although it’s not nearly as difficult as Ghosts n Goblins. You feel like your character is a lot stronger from the jump which is very helpful. In the boss battles the main thing to watch out for is how quick they are. The enemies can be startlingly fast to the point where you see them coming but are still unable to dodge. I would usually recommend pre-emptively dodging but that will possibly end up cornering you. You also have to be ready to run under one of the bosses who will try jumping at you and so if you move too quickly it will be impossible to do this. It’s all about strategy and reaction times so just stay on guard and you’ll be fine.

Unsurprisingly the graphics are quite amazing here. The character models really stick out and a whole lot of work was done on the backgrounds and enemy designs. This would not be out of place on the N64 or even as a modern indie game. Demon’s Crest is very polished and definitely deserves its respect. The soundtrack is decently good as well. The real power is definitely in its cutscenes which are quite impressive. The game’s length isn’t anything special as it’s around 30-40 minutes but it manages to capture a good story in there which is the important part.

Overall, I highly recommend Demon’s Crest. It’s easily one of the best games available on the SNES Online which is pretty impressive considering the competition there. One thing that works in its favor is I imagine a lot of people never got to play Demon’s Crest back in the day. Well, now’s your chance to do it. It’s never too late to go in and try out a new game. Now I just need to wait for another update so we can add more SNES games to try out. I know there are definitely a ton left to go.

Overall 7/10

Pursuit Force: Extreme Justice Review


It’s time to look at the sequel to the first Pursuit Force! I definitely enjoyed the first game and I’m happy to report that the sequel even improves upon it in pretty much every way. This time we have more of an actual story and the car gameplay is really smooth. The only area where the first game wins is in the gameplay when you’re on the ground. For some reason this one is a lot clunkier but beyond that this is a sequel that improves in every way which is always important.

The game starts with the commander about to get married to the heroine of the first game. Unfortunately their wedding is crashed by a few gangs. Pursuit Force fights them off, but the heroine ends up getting murdered in the crossfire. The Commander decides to avenge her so Pursuit Force goes a little harder on crime than usual. Let’s just say that they aren’t taking any prisoners in this game. There are a lot of gangs on the loose right now including a Russian organization. The heroes have some backup in a new group called Viper but these guys are pretty arrogant and don’t seem to like the Force. Can we really stop all of the villains and is something else happening behind the scenes?

As with the first game there are exactly 30 levels in this game. Each level is around 10 minutes long so they’re definitely longer than the first game. This one should take you around 6-7 hours if you factor in the cutscenes. The difficulty level is considerably lower than the first title but that doesn’t mean it’s a walk in the park. You are still going to need to apply yourself if you’re going to get out of these levels in one piece. There’s a good amount of replay value outside of the main campaign though. There are challenges and unlockables to try and earn. There looked to be quite a lot of them to go through so I think that’ll end up buying you quite a lot of time for sure.

For the gameplay, there are 3 main styles here. First is the combat racing. Your goal in these is to either eliminate all of the enemy cars or make it to a destination in time. You have your main handgun at all times but you can take over enemy cars to steal their weapons. It’s a pretty nice gameplay mechanic and definitely one that you don’t see very often. I found it to be pretty fun at least. This is definitely the best gameplay style and most of the levels use this so I imagine that a good amount of work was put into it. It’s really what the series is known for. Next are the first person shooter levels. In these you are typically manning the gun on a car or helicopter. Your goal is to protect your allies or blast away at a bunch of enemies who are trying to get somewhere. These levels are pretty solid as well but I’ve always preferred the third person view which is why the other two styles win.

Finally you have the levels where you are on the ground and ready to roll. These have you running around and blasting people or handcuffing them if you get close. The first game treated these levels more like the arcade so it was simple and precise. This one puts more emphasis on having proper aim so you usually have to stop moving in order to fire. I feel like it breaks up the rhythm which is why I prefer how it was handled in the first game. If you ask me the first game had the ideal setup with regard to how it was operated. Still, I wouldn’t say that the gameplay was bad either.

One thing to note is that you have a justice system. It gets a boost every time you defeat an enemy or bump into them. When it’s filled all of your attacks do more damage. You can also spend your meter to heal yourself and your car. Finally in the first person levels you can use up the meter to fire a volley of rockets which is pretty handy as well. Knowing when to use your meter will often be the difference between victory and defeat so keep that in mind when playing. It’s very likely going to be the most important thing to remember in the game.

The graphics are definitely solid and there is a noticeable improvement from the first game. We’ve got fully rendered cutscenes in this one which gives the game more of a cinematic feel. The stakes are higher and everything feels more advanced. Then you’ve got the soundtrack which is pretty reasonable. It’s also going for a thriller kind of feel but with mostly public domain type music. None of the themes are all that unique but they’re not bad. I don’t think you’ll be very focused on that aspect anyway while running through the levels.

The story itself is also pretty good with a lot of twists and turns. You may see most of them coming but I do appreciate that this wasn’t super basic. The game can be quite tragic though from start to finish. It’s not the best of days for the squad, that’s for sure. I think there’s definitely enough material here to make a third game someday. With nostalgia being all the rage I feel like a PS5 title would sell quite well. As I mentioned, the gameplay here is pretty unique and I believe a lot of people would enjoy it. I certainly did.

Overall, Extreme Justice lives up to its name. The whole premise of the game is that the heroes are being quite extreme here. While some of the bosses’ deaths may be accidental, some seem quite intentional. Even the ending was pretty surprising in that regard. The main characters maybe can’t even be called heroes by the end as they become more like vigilantes (aka the Punisher) with their emotions running high. Still, the perspective of being on the law at least officially is a nice change of pace since a lot of racing games have you playing as the bad guy. If you’ve got a PSP then this is definitely a solid game to get. You don’t even really need to worry about the first game since it didn’t really have much of a story. Everything really starts with this one.

Overall 7/10

Operation Logic Bomb Review


It’s time to look at a game that seems to have borrowed some inspiration from Wolverine. I don’t really know which one came first though so it’s possible that the reverse happened. Either way Logic Bomb is a pretty solid SNES game and one that has aged quite well. It’s a lot of fun and the bosses are pretty unique and challenging. If I had an SNES back in the day this is definitely a game I would have been glad to have owned. It’s got all of the solid gameplay that you could ever need.

The game starts with a lot of vague cutscenes but they seem to amount to a guy being fitted with metal into his bones. You are now a super soldier and you’re ready to save the world. Some scientists seem to have created powerful machine hybrids that naturally turned evil and are breaking the place down. You’re sent in to take these monsters down. As the game goes on you are able to access various computer terminals which give you a better understanding of what’s going on here. It’s definitely a dangerous place but you’ve got a lot of skills so you should definitely be okay. The key here is to destroy all of the monsters and advance to the end of the facilities.

The gameplay is that of an overhead shooter. Think of Centipede Infestation or Alien Syndrome and that’s the gameplay you have here. You have a standard gun with you but as the game progresses you unlock more like a flamethrower and a gun that bounces off walls. You have unlimited ammo so you never have to worry about finding any. I definitely liked that since it meant I could really go all in and not have to worry about anything. The gameplay is tough enough as is since the enemies deal out a whole lot of damage. At times you will need to pace yourself as you go in because the enemies will just completely overwhelm you due to sheer numbers. You have to hit them at an angle or trick them into approaching you one at a time.

One ability that you obtain later on is a shadow double and it is without a doubt the most useful ability you will learn. It tricks all of the minions and keeps them out of your hair as you take them out. That’s another positive about the game. I always like feeling as if the power ups are making an active difference. You should always feel like you’re at the next level with a new upgrade. If you get a weapon that’s weaker than your current one, then what’s the point right? That’s basically the same concept here and the game handles the situation well. That’s not to say that the game gets less challenging. It just has to offer up new enemies and such to try and slow you down. The final boss was certainly tough to deal with and took me quite a few tries.

If there’s something that can hold the game back it’s that it can be easy to get a little lost. The teleport pads take you to different places in a set loop but because of that you might stay in the wrong room for a while before finally trying the portal out. Once you’re free then it definitely feels satisfying to be out. A better map system would go a long way to helping out here. Still, it’s far better than something like Metroid in that regard so you still wouldn’t be lost for too long. The puzzles aren’t too crazy. The game is also a little longer than the other retro games I’ve been playing. It should last you for about 2 hours which really isn’t that bad.

The graphics definitely look pretty good here. The game handles the sci-fi backdrop rather well. The blasters are on point and the enemy designs are also good. The soundtrack also works really well and is fitting for the overall game experience. It’s all pretty ahead of its time. There is also a real story which is nice. There aren’t any text bubbles or anything like that though so you have to get the context from the little cutscenes and animations that go on. There’s more than enough context for you to put the pieces together and gets what’s going on though. Even if it may not be what the creators ultimately intended, you will still have a general story which is good.

Overall, Logic Bomb is a really fun game. It’s got solid gameplay, graphics, and a good soundtrack. The premise is really interesting as well and I’d like to see more games of this in the modern era. Nintendo’s been slowly feeding us more and more SNES games and this latest batch was definitely a very good one. I’d like to see more in the next few batches and hopefully we have more hidden gems like this one. After all, I definitely didn’t know this game existed before and now I’m glad that I got to check it out.

Overall 7/10

Pursuit Force Review


It’s time to look at a pretty exciting PSP game. This is definitely not a title that I had known about until I received the second game as a gift. Naturally this meant I needed to hunt down the first title. It’s sort of like Need For Speed only this time you’re actually on the side of the law. We also have quite a few different gameplay styles which is interesting. It’s a fun game, but one that is relentlessly difficult. Completing the final levels will likely prove to be some of the toughest racing you’ll have to do and should give you F-Zero GX flashbacks. It’s definitely a game I’d recommend checking out.

There isn’t much of a story here. There are 5 different chapters with each chapter having 6 levels. Completing them all lets you see a quick cutscene as you put the boss away. The main character never talks or anything so you have to sort of think about what the guy’s character is really like. His boss does all of the talking as he takes constant shots at you and always threatens to fire you when you lose. The gangs range from the Mafia to Ninjas, to Jewel Thieves so there is a good amount of variety here. With 30 levels there’s a decent amount of content to get around here but the game shouldn’t take you a super long time. You’ll have it done in under 10 hours for sure and then I suppose you can work on getting higher scores. Unfortunately there isn’t really anything in the way of replay value so the main campaign needs to be what hooks you.

Let’s take a look at the gameplay. The main style is the car sections of course which makes sense. Usually these missions are about blowing up all of the enemy cars or recovering an artifact. The idea is you drive after the cars and start blasting at them with your gun. There is a strategy aspect to this as well though. You can choose to finish them off from your car or jump over and take control of it by taking out the drivers. Usually it’s better to take over the cars but near the end of the game you have to be careful about it. You have two different health bars, one for the car and one for the pilot. If you just finished blasting the enemy car to near death and then jump over, you’re about to take over a car that is severely weakened. Additionally, their guns pack a punch and when you leave your car you are pretty defenseless.

Sometimes it’s better to avoid a confrontation a bit so you can get some health back since it regenerates over time. You also want to build up justice meter as fast as possible since it recovers all of your health and is really good to have when you’re in a jam. Trust me, this will help you out of a whole lot of sticky situations. The time limit will be your biggest enemy in the boss fights though. In those levels you have to beat the boss before he/she escapes so you’ll have to adopt more of a risky style here. I haven’t played combat racing games quite like this one so it was a lot of fun. I could see Need For Speed borrowing some ideas from this someday.

Then you have the first person shooter levels where you are riding in a helicopter and have to blast away at the boats and cars that the villains are using. These levels don’t show up often so they were a fun change of pace. I would say that the car levels were still better of course, but I’ll give the game some props for deciding to switch it up like this. Finally you also have the levels on the ground where you have to strike your enemies down. These are pretty fun even if it feels like not a lot of time went into them. The controls are not quite as smooth as in the other two areas but it does give this more of an arcade kind of feel. You basically run around blasting everyone. If you get close to someone you can also activate a quick cutscene where you knock them out and put on the handcuffs. That’s always pretty satisfying and I actually had the most fun in this mode. I just love a good third person shooter gameplay and you just don’t see a whole lot of those anymore.

As for the graphics, those are pretty good. The PSP always was pretty ahead of its time in terms of the graphics it had. I’d make the case it can hold its own with the 3DS despite that console being a lot newer. As a result you definitely won’t be disappointed at the visuals here. They’re all on point for sure. The soundtrack is a bit more limited since each world seems to only have one main theme but they’re still solid. My favorite theme is probably the one that plays all throughout the Vixens chapter. It’s very fast paced and really gets you ready for the high speed race that’s about to start. For any game it’s important to have a good soundtrack, but especially for a racing/battle title because you need quick tunes to stay in rhythm.

Overall, Pursuit Force is a pretty solid action game. It’s a little on the short side but the difficulty level helps to ensure you won’t beat it so easily. You really have to master each level so some may take you quite a few tries. No worries though, you’ll get the hang of it the more you play. The gameplay is pretty tight and the music themes are also good. There’s not a whole lot more to ask for here. I’m looking forward to playing the sequel shortly and we’ll see if it’s able to match up to the first. I like to think that a sequel should always be better than the original so I’m expecting some big things here.

Overall 7/10

Bakugan: Rise of the Resistance Review


It’s time to look at a Bakugan game I’ve had for quite a long while. This one I would have beaten ages ago, but I got stuck in a bit of an odd glitch at one point in the game and couldn’t move forward. Ultimately what I did was cleared out the save data and started from scratch. It’s been so long since I played the game that it felt new anyway so I can’t really say that it was a chore to get through. The gameplay was just as fun as I remembered and the story is pretty good. It’s just a solid DS title that reminds you of the good ole days. They don’t really make quick portable adventures of this style nowadays.

The game starts with Dan’s Bakugan warning him that a new threat is approaching. Before Dan can say anything Drago transports the two of them to a new world where aliens are trying to take over. Dan saves a robotic girl named Eva who was under attack and decides to help out. Eva explains that these villains are after nothing short of total global conquest and so Dan will have to utilize all of his skills if he wants to win this match. Fortunately he is one of the best Brawlers on the planet so this shouldn’t be hard. Along the way his other friends show up to try and get a piece of the action. Teamwork makes the dream work after all right?

The story is very direct with the characters not opting to waste any time. The heroes got their development in the show and none of the villains get any kind of sob stories. Our mission is just to take them out and nobody bothers with any small talk. As a result the game goes by in a flash. You’re thrown into fight after fight until the game just ends. You’re able to pace yourself pretty well because the game follows a strict formula. You fight a few bosses and then rescue an ally. Rinse and repeat until you have all 6 allies and then you fight against the final boss. I always like to know how far along in the game I am so that’s a nice little touch if you ask me.

As for the gameplay, it’s actually a tower defense style game. I haven’t played a whole lot of these in the past. I played Locke’s Key and a RWBY game on mobile but that’s about it. It’s a gameplay style that I find fun enough. It probably wouldn’t work in super large doses or anything like that but for a short game it’s a fun change of pace. The idea is that you’re protecting a core and you have to set up fighters to attack the enemies coming your way. You can also actively intervene with your Bakugan to attack invaders. Part of the fun is choosing whatever setup you want. You have 6 different Bakugans to choose from and also 6 different kinds of guardians to summon. As a result, you’ve got a ton of creative freedom in choosing how you want to go about doing this.

Personally my ideal set up for the first 70% of the game was to use Dan’s Bakugan. His fire attack is incredibly powerful plus he also powers up any Bakugan he is next to. This really helps for your army of attackers. For a while I just used an all fire team. However, that changed when I got the Light Bakugan and I never went back. His final smash is he makes a barrier around the core which even blocked the hit from the boss of the level. As far as I could see this attack is incredibly overpowered. So long as you don’t get sloppy and start letting everyone cross, it’ll block the few enemies who escape you. As far as I’m concerned, that makes him a winner in my book. The Shadow Bakugan is also good because of how powerful his slashes are. If you’re going to pick a leader Bakugan, I recommend one of the main 3 but the light one is the best if you ask me.

From the bodyguard Bakugan fighters each one has a different special ability. I recommend the Time stop Bakugans to start the level out with. Post 2 of them by every entrance into the castle. Then summon the missile ones everywhere you can. You don’t unlock them til near the end though so during the early game I’d say to use the fire ones since they can spam their fireballs and later on you can add the light ones since they blast multiple enemies. I’d advise putting one aerial Bakugan by each entrance as well to deal with the flying enemies. There are a lot of strategies to use of course so this is just mine. The biggest key fact to remember is that the time stop Bakugan is the most OP. It slows them down to a crawl which gives you more time to make your move.

The graphics are pretty solid. I like the sprite style used here and all of the attacks look solid as well. The special effects are all on point and I wouldn’t really say that there are any points that look sloppy. In terms of soundtrack the game is very limited. There are probably 3-4 themes in the entire game so get ready to hear them on loop after a while. Every character only has 1 sound effect as well so get ready to hear the same one spammed to death over and over again. It may not be the highest budget game but it’s all pretty endearing. I do think they could have put more of a budget into the soundtrack at least though. Why not grab the tunes from the show?

The campaign is around 4-5 hours I’d say. It won’t take you very long to complete. Each battle can’t really be sped up though since they’re timed with how the waves keep coming. That being said, there isn’t a lot of platforming to do between battles so those parts go by very quickly. My playtime by the end was 11 hours but that was between the two playthroughs which is why I’d say that it’s around half of that. There also isn’t really any replay value. You can easily have almost all of the characters close to being maxed out by the end if you alternate them. You can also grab all the cards in the hub world to unlock them, but the cards barely help much anyway and it’s not like you’ll need them since this game isn’t all that difficult.

Overall, Rise of the Resistance is a pretty basic game. There’s not much to it outside of the battle system. That said, it’s the kind of basic game that you just have a lot of fun with. It’s all pretty smooth and since not many games use this combat system it ends up being pretty fun to play through. Who doesn’t like a classic alien invasion story right? I do think one way the game could have helped itself out a bit would be to have the characters move a little quicker. Walking from one part of the hub world to the next could take a whole lot longer than it should. I don’t really have any other negatives than that though. I’d definitely recommend picking up this game, you’re guaranteed to have a lot of fun playing through it.

Overall 7/10

Wild Guns Review


It’s time to look at one of the newer SNES game to be added to the Nintendo Online Service. Wild Guns looked good right from the jump. It’s a shooter that was well ahead of its time and the gameplay feels like it is N64 level at the least. It’s really a blast and definitely one of the strongest games I’ve played in this catalogue. I’d highly recommend it and while the game is still pretty short, it’s longer than some of the others I’ve checked out.

There doesn’t seem to be much of a plot but basically a bunch of robotic villains have taken over various towns. Your mission is to take down all of these bandits and robots with your trusty gun. The gameplay is a pretty fun. It’s a third person shooter where you have to take down enemies until a time limit runs out. At that point the boss will show up. The more enemies you take out, the quicker the timer will run out so you want to keep fighting at all times. When the boss shows up you defeat him and move onto the next area. There are 3 areas per level and around 5-6 levels in the game. You should have this taken care of in around an hour I’d say. You’ll get the hang of shooting and moving a lot as the game goes on.

A single shot takes you down which is pretty realistic so part of the strategy in the game is never getting hit. You can jump from side to side as well as use basic rolls. What you typically want to do is fire off a few shots and then run a bit. If it’s 1 on 1 with a villain then you can just start blasting since they can’t counter but there will almost always be a ton of enemies shooting at you. The final levels are especially difficult with this as it can be hard to find a single moment’s rest. If you get yourself into a bad situation is can be virtually impossible to escape unharmed without rewinding a bit. So an important thing to factor here is your current position as well as the next few. Predict their moves and all that.

One of the reasons why this game is so impressive is because of the boss designs. They all look quite good and are very creative. As I mentioned, the game seems pretty ahead of its time in this respect. The level designs are all unique and the gameplay is just so smooth. This is the kind of shooter video game that I can really get behind. There’s clearly a lot of thought and development time that went into this one. Even aiming the guns is pretty interesting since you sort of have to move while firing until you got the cursor just right. Then you have to get ready to move again since by then the villains will be starting to shoot at you. That’s where all of the strategy comes in.

It pretty much goes without saying that the graphics here are quite good. Even taking the designs out of the equation, everything just looks so modern and solid. This is an SNES game that has really aged well in that respect and I’d be up for a sequel to this game. I heard something about an Unloaded version so maybe the game already got a sequel or some kind of big remake. Either way until you check that one out, this is the one you’ll want to look into.

Overall, Wild Guns is definitely a solid title. Hopefully Nintendo doesn’t wait so long for the next batch of games but at the very least this is already shaping into a very strong batch. It’s going to be very difficult for the other SNES games to quite match this one. There may not be any real replay value after beating the game but the campaign is strong enough to hold its own. The game is pretty difficult and it’ll take time to get used to all of the different weapons. Once you have managed to pull that off then you’ll really be a pro at this game and can hang your head high.

Overall 7/10

Shadow of the Ninja Review


Time for another classic Nintendo game. This one I was definitely not familiar with but it looked like Ninja Gaiden so it had to be good right? Well, the gameplay is definitely pretty similar although I would say that Ninja Gaiden still has the edge overall. The gameplay was just a little tighter in that one and it also had more of an engaging plot. Still, this one is pretty close in all respects which is quite impressive. I’m surprised that the game isn’t more well known. I think there would definitely be a pretty good audience for it.

The United States has been taken over by a powerful new villain who needs an empire. The two Ninja are called in to take this guy down. You’ll probably have a whole lot of questions about this. Why is the U.S. banking everything on two ninja warriors? Why do ninja still exist in a futuristic America? Well, the game has no time for these questions because it throws you into the thick of the action right away. The goal here is to just stop the villain and so the heroes march their way through various levels and lots of different enemies.

The game does a good job of taking advantage of this future setting. You fight a lot of robots and at times the game feels a bit like a Megaman X title. When you blast at the robots they even split into two different ones in a similar fashion to some of the original X villains. The backdrops have a ton of variety and the bosses are pretty fun too. One guy gets swallowed up by his bird and they merge into an armored bird which was pretty cool. The final boss also has a pretty good design. One thing I found interesting about the bosses is the game would try to keep you in suspense about what their weak point was for a while. During the first bit of each boss fight they have an extra health bar but you can’t see it so it looks like you may be hitting the wrong point.

The fact is you are hitting the right spot, you just can’t see the damage it is taking. On the other hand it’s pretty risky business because with at least one boss you did have to hit him in a specific way (crouch hit) so if you were not doing that you would be there for quite a while. Each boss is different which may sound like a pretty small thing but I always appreciate when each boss is different. It speaks to the effort of the developers. Cloning different bosses is pretty easy but it also feels a bit lazy at times.

The gameplay is pretty straight forward. You rush through the 2D levels in order to reach the end. You standard weapon is a sword but when you break crates you can change weapons to a chain, throwing knife, sword with shockwaves, etc. The one I recommend staying away from is the chain to the point where I would rewind if I grabbed that one. It’s hard to tell which weapon is in the box and I believe it’s intentional. It’s like a roulette game where you just don’t know what’s going to happen next. I doubt the chain is meant to be a terrible weapon, it just did not click for me.

The graphics are definitely solid although I think you already get the picture from how I was describing it earlier. A lot of effort was put into this game for sure. Then you’ve got the soundtrack which is pretty light but works quite well either way. Couple that with the smooth gameplay and this title’s ready to go. One really fun enemy was this little robot square that would keep circling the stage and trying to blast you. This is one of those games where attacks deal massive damage so let me tell you, you do not want to get hit by that guy. Figuring out the right strategy to beat the various enemies who would show up was half the fun of the game.

Overall, Shadow of the Ninja is a very fun game. The story is definitely solid and the gameplay really holds up quite well. It may be pretty short but the game is really diverse so it feels like they kicked in a bunch of content. This game did take me about an hour which is definitely longer than most NES titles. It’s a pretty challenging experience so don’t expect it to be a walk in the park either. You will definitely have to work at beating this one and mastering those fundamentals quite a bit. This is definitely one of the best NES games available in the service.

Overall 7/10

Dynasty Warriors 4 Review


Time to take a look at the next Dynasty Warriors entry. I wouldn’t really say that it’s very different from 3 in this case. The graphics are about the same and the story is pretty similar too. In terms of changes from entry to entry I feel like the gap between 3 and 4 is probably one of the smallest that I’ve seen. It’s just as fun as the last game of course, but if you swapped them out it would be pretty hard to tell so I feel like this one came out really quickly after the last one in terms of development time.

So once again I went with the Wu faction to save China and unite everyone. The gameplay is completely unchanged from the last one with the core mechanics. It does seem like you know more of your super moves without leveling up this time which is handy. I also do like that you just have one weapon this time so you don’t have to worry about forgetting to equip it or something like that. That was one thing that could be tricky in 2 because it was hard to always be remembering something like that. This way you can focus on just getting into the action. You still have items to equip though and I recommend doing that since their extra stat boosts do help.

The levels try to have a little more variety in this game with new objectives. One of these is the “Find the Seal” level but the idea was better than the execution. This one took me almost the entire stage time not because of enemies but because the seal wouldn’t show up in any of the boxes. I broke over 80 and scoured the stage over and over but it just wouldn’t show up. It wasn’t really fun, but just tedious. Fortunately that level only showed up once and the rest were more standard. I much prefer just having to take down a bunch of enemies.

I gotta say that the final level really went all in though. It seemed like no matter which faction I tried to help I was left alone pretty early on. It was pretty thrilling in its own way though because the meter was all the way in the red meaning I had no support. I had to slowly encroach on their territory from all sides. There were many times where I thought I wasn’t going to make it, but I ultimately was able to survive. I got to test my skills under duress and they weren’t lacking. The computer A.I. in this game is pretty impressive. They don’t let you split them up very easily and even utilize traps of their own. You don’t want to underestimate these guys.

Even on the Easy difficulty this game could be pretty crazy. The final level is my proof of this but even the other levels would be difficult at times too. This is definitely not quite like any other Easy mode that I have experienced. This one is determined to give you a challenge under any level and I can definitely respect that. There is no easy walk in the park to be found here. My main gameplay advice here is to pick your battles carefully. Just because you can go into enemy territory and take all of the fighters down doesn’t mean that you should. If you leave your allies alone then they may end up getting crushed by the forces that remain. It may feel heroic to invade the enemy base but that’s why it’s so risky. Additionally in this game the enemy generals are a lot more likely to just gang up on you which makes them a lot more difficult to handle. At least one of them will probably block or parry your blow and then you’re in a bad spot.

There are also 1 on 1 duels in this game and I recommend turning them down. The enemies often have cheesy combos that take a lot of damage out of you and they also have access to potions. There’s no real reason to fight them except that your army will lose morale if you turn them down. On the flip side if you accept and lose then you get a game over so I really don’t think that the risk is worth the reward. It seems a little lopsided but maybe that’s just me.

On the graphical front the game looks good. As I mentioned it is basically the same as the last one. I liked 3’s graphics so I enjoyed 4’s as well. The soundtrack continues to bring us a lot of different rock themes so that was a lot of fun. These games are really super impressive with the tracks and I hope to see that continue in the newer games. Music is a big part of the gameplay experience after all and if I could ask for any enhancement it would just be to make the music a little louder during the actual gameplay. Amidst the sword swinging and yelling I really can’t hear the music and it may even stop during the levels. You really hear it a lot during the menus.

It goes without saying that the game has a lot of replay value. The main campaign will probably last you a few hours and then after that you can try beating the game with the other teams. Additionally you can max out all of the characters and get the items. It will take an extremely long amount of time to do all of that so you can really just keep playing the game until you get to the point where you are tired of the gameplay. When you couple that with the fact that the game goes for a very low price at this point then you’ve definitely got yourself quite the deal here.

Overall, Dynasty Warriors 4 is a fun beat em up game as with the last one. If you have enjoyed any of the previous DW games then you will definitely like this one. There’s really nothing to dislike here and everything to enjoy. It’s got a ton of content and solid gameplay so you can’t ask for much more. Right now I’m working on Dynasty Warriors 5 and that will end my little marathon. It’s pretty impressive how many installments this series has gone which really shows what a solid fanbase it has. The games have earned it with the solid gameplay over the years.

Overall 7/10