Madhouse Review


Madhouse is one of those films that makes for a pretty engaging watch as you try to figure out who is responsible for a slew of murders going around. Its main weakness though is in how the plot only really works if one character makes all of the wrong moves. Switch him out and everything very quickly begins to change. Either way it is a pretty solid film though and doesn’t go for a whole lot of shock value here. You’ve just got an interesting adventure the whole time with a pretty surprising ending. You may not see some of the laughs coming.

The movie starts with Paul having yet another big film hit. He’s about to be on easy street and he is even getting married to a lady named Ellen. Everything is going well but then he finds out that she was an actress in rather mature work and allows another guest to bait him into throwing a fit. He takes a nap and goes to apologize later on but Ellen is dead and it looks like Paul is the one who did it. Unfortunately he doesn’t know what happened and thinks it’s possible that he did destroy her. This leads him to get some therapy on it. Years later his best friend Herbert invites Paul to don the mask once more and become Dr. Death for a TV show. When people start dying, Paul wonders if he may be doing this.

You can see how the whole mystery angle wouldn’t work if Paul really knew what he was doing. After all, the others can’t mess with him if he’s sure of himself right? You also feel like Paul should be able to recall at least sometimes what had happened. I feel like he cracked a little too easily which is unfortunate. He comes across as a pretty confident character otherwise. You also have to give him credit for not falling for any of the many temptations that would try to get in his path. Paul did well, he ultimately just couldn’t conquer himself. Still, Paul makes for an interesting main character at least.

He probably just should have gone with his gut and stayed home though. Maybe returning to films and shows would be a good thing but as Dr Death? Seems like a bad idea so thanks Herbert. Herbert gets a fairly big role here as well. He’s always enjoyed being a writer and it was his idea to reintroduce Paul to the world. He even gets Paul all of the old Dr Death films to he can rewatch them again to get into the role. He’s definitely quite enthusiastic about the whole time. You’ve also got a few other supporting characters like a director who helped cause Paul’s insanity in the first place. The two characters still don’t like each other at all but are willing to work with each other for the money. Then you have Julia who is the PR head. She tries to make sure Paul can get through this in one piece and sees to it that the media doesn’t hound him. She’s pretty good at her job and definitely has a more active role compared to most of the characters.

There are a pair of shady characters who have a backup villain role here. They’re not the brightest minds on the planet though. So, they’ve decided to try and blackmail Paul, a guy who may be a serial murderer. They go to his house on their own to keep messing with him and then forget their own bargaining chip in his front yard. What? Seems like a pretty bad idea since once he has this then they have no leverage. They they see him putting on the costume and still make the call to walk into his dark manor while he is not responding to anything they say. You can probably guess how their plot ends. They sort of came out of nowhere but I suppose it was a way to increase the body count without losing any more main characters so suddenly. They may not have been very smart but that still made for a pretty fun plot point. I was definitely up for having them in to keep the suspense.

A character addition that I didn’t think was necessary was Faye. She’s an actress who liked Paul but he would never give her the time of day. She ultimately sunk quite low in her despair and is a shell of her former self. She seems pretty crazy at this point and is super fascinated by spiders. It makes for a lot of disturbing imagery that’s for sure. I can’t say that her character was really a hit for me. As it was we already had quite a big cast all things considered. Still, it added another suspect which is probably what the film was going for. As it stands there were probably around 6-7 suspects here so you have to decide who you think the culprit is and that includes Paul himself. You may be able to guess the right person pretty quickly or you may double think yourself and choose someone else. Either way guessing is the fun part of mysteries.

Overall, Madhouse was actually pretty good. I wouldn’t say it was great or anything but I thought it was pretty interesting. There are quite a few deaths but the film doesn’t go out of its way to make them super bloody or violent. They just happen and each time Paul is left more and more depressed. His first yell was certainly something as the film even gave you a long zoom in. We also get to see the cops show up from Scotland Yard to take care of things so that was fun. It’s always nice to see them trying to put the pieces together. The whole glove angle was a fun little gag as well. The film definitely had some humor during this adventure. It never was enough to break the atmosphere and instead made for a nice ambiance. I’d definitely recommend checking this one out if you like murder mysteries like this.

Overall 6/10

The Operative: No One Lives Forever Review


This is another game from my past that has finally re-emerged. One of the benefits of finally getting my video game backlog down from 100+ to under 50 is that these games are finally crawling out of the woodwork. I had made it decently far in with this game but got stuck on a stealth mission (Man of Influence) for an incredibly long time. Well, I finally made it out. The rest of the game was still surprisingly difficult. It would not be an exaggeration to say that this is easily the most difficult stealth type game I’ve played and I would put it up there as one of the most challenging ones in general. The story is good but I didn’t care for how the stealth was incorporated.

The game follows an organization by the name of UNITY which keeps the world safe and secure from the shadows. They have been doing this for a long time to great success but now they have a new threat on the horizon. The name of this terrorist organization is HARM and they have already taken down most of our operatives. They have some big plans for the world and we can’t wait to find out what they are. This forces us to mobilize our fairly new recruit by the name of Cate Archer. She used to be a thief but has since turned into a dependable field agent. One of the higher ups is pretty convinced that she will fail so we have to prove him wrong. This leads to a whole lot of missions across the globe as we get closer to finding out the truth behind this organization.

The story is quite cinematic and feels like a 007 adventure. Each level introduces more and more characters as well as new gadgets. The villains have quite a few generals at their disposal all of whom get their own levels. There are a lot of twists and turns to the story as well. You even have multiple choice based levels where your answers will determine if you win or lose. There isn’t any gameplay in them aside from answering questions. The gameplay varies rather dramatically from stealth to full on action to dialogue. There were even a handful of levels that were purely cutscenes so it was like watching a mini movie. By the end of the game you’ll really have to re-evaluate everything you’ve seen up to that point. It’s hard to trust anyone but such is the life of being a secret agent.

So the story is absolutely great but as I mentioned I had some problems with the gameplay. Ironically it is in a similar case to Pryzm at times. You gain new gadgets in many levels but the game doesn’t tell you how to use some of them. For example towards the end of the game you needed to use a blowtorch to get through. The way to do this is to take out your lighter and then switch its mode so that you have the more powerful flame item at your disposal. The game ambitiously tackles a lot of different gameplay options such as even adding in levels for driving cars but because of that each mode is less polished than it needs to be.

Take the stealth levels, not only are they extremely difficult to get through but when you die there are no checkpoints in sight so you’ll be sent back as long as 15 minutes. Other times there will be a camera around but you can’t check where it is facing without running out of your cover so if it’s looking at you then it’s game over. The only way to get through these levels is to muscle through them at times after dozens and dozens of attempts. You’ll be tired of the levels after a while. I never like having to wait in a level but in these cases you need to. For example, in some stealth missions you have to wait until the characters are properly arranged for you. That can take a minute though and the minutes add up every time you die. I’d love to have seen what the play time looked like by the end because I imagine it must have been pretty high at the end of this.

It’s not all bad though. When you’re allowed to just go in and start blasting then the game can be quite fun. Make no mistake, the game is still incredibly difficult but it doesn’t feel as bad because you know exactly where you went wrong and how to correct it. Perhaps you tried taking on too many of them at once or something like that. You may die a lot but you don’t have to wait for anyone either. You just dive in. This does lead me to one more issue though. Each level has multiple acts in it so if you turn off the game you can continue from the latest one so long as you remembered that there is no auto save here and manually got it through. The tricky thing is if you win an act with low health then you don’t actually want to continue to the next one or you may be stuck in a loop. For example there was one level I completed with only about 1 health point left and in the next level there were a ton of enemies to defeat. I ultimately had to restart the whole level again from the first act because you can’t just pick an act to start off of. You either go to the latest one or the beginning so take that into consideration when you save.

The graphics are definitely solid though. Everything looks pretty impressive here which is important since there are so many cutscenes all over the place. You need to have a good looking game or these will probably really get to you by the end. The soundtrack isn’t quite as noticeable, I don’t recall any themes outside of the main menu. That one is pretty catchy though so as a whole I’ll give the game some kudos there. I suppose with all of the shooting it would be hard to hear the songs anyway. The length of the game is pretty good and there’s a ton of replay value as you try to assemble all of the Intel. When you put all of that together then you’ve definitely got a complete experience here.

Overall, No One Lives Forever is a mixed bag. At its best the game is quite brilliant and at its worst it can be painful to get through. That’s why at the end of the day I’d give this a score right in the middle. Even if you enjoy playing games that are super difficult you only might enjoy this game based on how it’s handled. It’s always rough having to figure things out on your own especially if you’ve already played the game many times over. After a while the level will just lose its charm. Stealth games always have a hard balance to try and attain but this game could take some notes from Carmen Sandiego or Barbie Secret Agent, both top notch games from back in their days with how they handled the stealth elements.

Overall 5/10

Pryzm: Chapter One: The Dark Unicorn Review


Pryzm is one of the oldest games I have on my backlog. I remember playing level 1 many years ago and quickly diving out of the game because of how crazy it was. Well, I finally went back to it and I can’t say that the game has aged very well. The main problem here is really just the fact that the gameplay is not explained very well at all. This leads to a whole lot of guessing/trial and error until you get the right combination down. Then you have a move that you’re taught in the tutorial but never works in the actual game. Did they forget to program that in? Wouldn’t surprise me.

The world has been split into many factions due to a plague spreading across the land. Everyone believes that a Unicorn started this global pandemic and so they have not been doing very well. Or at least that’s implied but the only kingdom we actually see is ruled by Unicorns so…I dunno. Well, Pryzm has decided to go and put a stop to this and she is accompanied by an old Dwarf who isn’t thrilled about the partnership but wants to prove that the Unicorns did start this mess. The duo will have to go and purify all of the countries in the land and may also have to go up against the embodiment of darkness itself.

The gameplay is in a 3D perspective. You ride around on your Unicorn as you search for flowers. Each level has 5 flowers to destroy which then allows you to get to the core plant. Destroying that purifies the land. There are 4 worlds and each of them have 5 levels to conquer. Once you have done that then you will unlock the final boss. The objectives in each level are the same but that doesn’t mean it’ll be easy. The flowers are completely invincible unless you destroy the minions powering them up. Some are immune to your sword so you’ll have to hit them with energy. You also have to do this quickly because the minions respawn in under a minute so taking out the flower is your best bet. You also don’t have a lot of energy and the only way to refill it is to lose a life or run back to the last purified area.

For your attack options you have the sword, magical energy blasts, and then the Unicorn’s horn blast. You’ve also got a charge attack but as far as I could tell it doesn’t deal any damage to any of the enemies you fight in the game so I’m not sure what that’s all about. You can also hold your sword out to sense where the next flower is which is nice…or you could just press R3 which brings up the map and shows you exactly where it is without relying on a magical compass of sorts. Personally that’s the option I recommend. So when you face an enemy with a red barrier then you need to use energy blasts. Against the plants the sword is the best bet and for bosses you need to shoot your magical blasts at it and then use the unicorn blast to deal damage. Does the game tell you any of this? No, so try and pick up on things as much as possible.

There are also some flowers where it is impossible to beat all of the enemies with the limited magic you have. The trick is to weaken all of them without dying and then run back to the last save point which restores your magic. Go back to the flower and then finish them all off. It’s a bit tedious of course but it’s really the only way to do it. Once you’ve got these tricks up your sleeve then you’ll be ready for the game. It’s just that finding all of this out the hard way doesn’t make for a very entertaining experience. By the time you’ve died 50+ times you’ll just be ready to move on. You’ve got unlimited lives at least so that helps a lot.

The game is rather short. With only 20 levels and each one being completable in around 10 minutes or so this can be about 3 hours. You do have to factor in the fact that it’ll take time to get used to these controls though. I’d say that the game took me around 6 hours or so. There isn’t any replay value here though so what you see is what you get. You can replay old levels of course but that’s it. There are no collectibles, upgrades, or anything of that nature. So hopefully you’re on board with the story. I didn’t consider the story to be all that bad. There aren’t a lot of cutscenes as most levels just end with some stock narration from the characters you saved. Occasionally you’ll have the dark unicorn show up to taunt you a bit or even to beg for mercy. He can never decide if he is a hero or not. I suppose the darkness just had too hard of a grip on him.

In terms of graphics the game is going for a very different arttyle. It’s fairly dark and I would say that the Dark Unicorn’s design really looks impressive. The gameplay is not quite as good as the cutscenes though and I would have to give that one a thumbs down. There just doesn’t seem to be a lot of effort put into the game. The soundtrack is quite limited as well and it should be noted that during gameplay you will be hearing the same lines as the characters argue over and over again. It was a nice touch that in the final levels they spam lines where they actually get along a little better now. At least the game was trying something unique there.

Overall, This is one of the few games that I would not recommend. I’ve played hundreds of games and there are probably only a dozen or fewer games that I’d say were just not good. This is one of them. In a way it’s regrettable since once you get used to the gameplay you may find it enjoyable but it takes way too long to get to that point. The game also fails to actually tell you the rules of the title so you’ll need to find other sources to help you out there. That should never happen in a game, but especially not for a platformer which is more of a basic genre as is. Just tell us what the objectives and controls are and we’ll be able to do the rest. I can see why we never got a chapter 2.

Overall 4/10

Need for Speed: Hot Pursuit Review


Need for Speed has had a ton of games over the years. It’s took a while but I’ve gotten to play just about all of them now. Hot Pursuit is one of the more recent ones and it’s a really solid installment. It takes the series back to its roots with a lot of solid races and the fact that you can now play on the police side as well. This makes for a pretty long campaign all things considered and there is still the free roam as well. Throw in the top notch graphics EA is known for and you’ve definitely got a winner here.

There is no story mode this time though so that’s something to consider here. You’ll instead just jump right into the races. There are around 60 races as a classic rebel who is going through illegal races and trying to be the #1 underground racer. Then you have the police side which has around 50 races as you take these guys to justice. I did all of the police levels and around 10-20 of the racer ones. There are definitely a lot of races to be had here so you really need to like the gameplay. Of course, why would you get a racing game if you don’t like the genre right?

The gameplay is a bit different between the two sides. On the rebel side it’s fairly standard as you try to outspeed the other racers to the goal. You also have time attack races where you just gotta go really fast. On the police side it’s about busting opposing cars. Take them out via ramming or with your 4 special abilities. You can fire EMP bombs at them, call in helicopters, use barricades, or even drop spikes. The rebels have these abilities as well so this is a bit of a departure from the more street level titles of the past. The abilities are pretty fun though and help make the game fresh. That’s why I played less of the rebel levels this time because I just liked the new approach here.

The gameplay is as smooth as it’s ever been. You really feel like you’re in control as the car zooms forward. Turns are seamless and everything feels right while you’re drifting. That’s good because some of the levels really call for a ton of precision so you need this level of control or you could find yourself in a lot of dangerous situations. Then you’ve got the graphics which are top notch as I mentioned. The game just looks really good. The cars are as realistic as they can be and that makes driving them even more fun. The rain is on point and the game looks PS4 level easy. It’s about as ahead of its time as you can get.

The soundtracks for this franchise can be very hit or miss but this one’s a hit without question. The main theme of the game is fantastic so whenever the game loads up you know you’re in for a treat. Not just any game can pull that off. It helps you tolerate the initial loading time a lot more than you would otherwise. The tunes in the actual game are a little less memorable but still work well enough. With a soundtrack of this size you’re not likely to enjoy them all but more work than the ones that do not.

With 100+ levels in here the game should last you around 12 hours if you want to complete them all but if you only aim to complete one side then around 6 hours will do. Of course that leaves a lot of replay value regardless. Earning the Distinction or Gold Medal on each level will be really difficult. You can also earn levels ups as you go through the game which unlocks more abilities and better cars. With these cars you can then go back to the older levels and it’ll be a little easier to complete them. So this game does reward your continued play. You can also go for trophies but with the online not around anymore hopefully there are no online ones or the Platinum trophy will be impossible to get anyway so I’m not sure if you would really bother with it.

One thing I would say that is in this game’s favor is the more Arcade like approach. I’m cool with the game just giving you the cars and you choose which one to grab. While I can see the appeal in customizing your own car and heading to the lot to buy new ones every few levels, I prefer to sometimes just get in and race. Give everyone the same cars and just let it come down to skill. If you ask me that’s for the best. It’s not like a game will lose points for not doing this of course, but I just really like it going this way.

Overall, Need For Speed: Hot Pursuit is really a great game. There’s just a whole lot for you to enjoy. It’s a complete racing game with top notch gameplay and graphics. It certainly makes a case for being the strongest Need for Speed title. Really the only thing stopping it is the fact that there is 0 story. Even if the gameplay may be the best, it’s hard for me to put it above one of the titles that actually has a strong story. If you’re just in it for the gameplay though then I’d say that you really can’t go wrong here. There’s something to be said for going back to the core basics which this game executed really well.

Overall 8/10

Little Big Planet 3 Review


The Little Big Planet series started off rather rocky with the first game and then really jumped with the second one. This final installment in the trilogy manages to keep that same energy and keeps the series on an upwards trajectory. I wouldn’t say it quite matches the second game which still had the most intense plot but the fact that the game has a pretty serious story with clear plot progression is always a good thing. Sackboy has really done everything he could in order to save the world at this point. He may get nervous but he’s always ready.

So there’s a guy named Newton who has decided to awaken the Titans. He had the best of intentions initially as he just wanted to help the world with energy and such. Unfortunately the power corrupts him as everyone warned it would and he aims to destroy the world. Sackboy will have to resurrect the 3 legendary warriors to back him up and claim victory now. It’ll be dangerous but if he has these guys back him up then now he has a real shot at success. Naturally that means Sackboy will have to get past the Titans though so he can’t afford to lower his guard at all or it may be game over here.

There are 3 worlds in the game and each one has around 5 levels. The campaign is a little on the short side as you’ll have it completed in around 3 hours. There is a lot of replay value to be had here though as you can go back and play online levels, grab collectibles, and earn PS4 trophies. There are a lot of these to grab so that should extend the game to around 10 hours or longer I would expect. There are also a bunch of extra levels that aren’t required to beat the game but are present in each world. You can also get the game for a pretty good price so that helps even out the length concerns. Part of why it goes a lot faster than the other games is because the game is a lot easier than the second one. Perhaps people weren’t thrilled with the difficulty of the last one? It could get surprisingly tough that’s for sure, I remember being pretty surprised at that myself.

The story itself is pretty fun though. Newton makes for a fun villain who even has an emotional backstory. You can’t help but feel a little bad for him because he’s had it tough. Not “Gotta destroy the world” tough but still I’ll give him some props. Meanwhile the graphics are definitely solid. The levels have a lot of really solid backgrounds to it and each of the worlds are pretty unique. The soundtrack is also nice with an iconic Christmas song thrown in and then you’ve got another lively one during the credits. A good amount of work was put into this. I wonder if the songs were free domain at this point or if they had to pay for them. Either way it’s pretty nice to have though.

The gameplay is your classic 2D platformer. You want to run and jump past obstacles to make it to the end of the game. This time around you have multiple playable characters though and each of them have some slight differences. The dog for example can move faster than Sackboy. He can’t grab things but he can run on walls. Then you have the bird who can fly at high speeds. He makes for some of the tougher bits in the game since when you go into free drive it can be difficult to dodge the lasers and such. Then you have the power player of the group who can shrink into a tiny form to go under platforms or into the huge form in order to punch through obstacles.

One thing that’s always been a big point of emphasis for the Little Big Planet games is how much customization there is in the gameplay. Aside from level creating you can also equip your Sackboy with hundreds of different clothing options. You can make him an explorer, superhero, monster, etc. I gave him a basic Indiana Jones type costume this time. Initially when you start the game the two options are that one and Red Riding Hood but there are tons of materials to find in every level. After the first level you can probably combine for a bunch of different uniforms as well. So Sackboy can really appear as you want him to be.

Overall, Little Big Planet 3 is a pretty fun game. You can’t ask for much more from a classic platformer. The gameplay is strong with no glitches in sight, the soundtrack is on point with a lot of variety and solid tunes, finally you have really good graphics with a lot of character designs that are on point. It doesn’t lose in any technical aspects. The only real factor working against the game is the length of the story and even then there are a lot of bonus options you can do to keep up the replay value. I’m looking forward to seeing how the 4th Little Big Planet turns out. If it does well then it may be time for Sony to more aggressively think of spinoffs putting Sackboy in different gameplay styles and situations. I think there’s a lot of potential there. If you like platformers then this should be somewhere on your list.

Overall 7/10

Sakura Wars: Sumire Review


Sumire has definitely been a pretty key figure in the Sakura Wars franchise. She’s always around to help the heroes out whether it be directly in a fight or by pushing the rest of her team to perform even better with her tough love approach. She quickly became one of the best members on the team so it’s fitting that she would be one of the only people in the series to get her own special. Next to Sakura you probably could say that she had the biggest role in the series.

The basic plot of the special is that Sumire has decided to retire from the Flower Division. She’s getting older now and has realize that her powers have started to wane. While she could theoretically try to stay in a support role, you need your powers to be able to use the mechs and I doubt she would be satisfied on the sidelines. This also means she will have to retire from the stage performances. None of the other members are happy about this but try to see her off with a smile as she has her final show. The special’s more of an emotional epilogue so there aren’t any big fight scenes or anything. It’s really here to give Sumire some closure.

So there isn’t a ton to say about this one because it’s only about 20 minutes and it’s not like there is a whole lot going on here. Sumire continues to look really good. She noticed her powers beginning to go away before anyone else and made the retirement decision on her own terms which is important. Sumire takes the whole thing in stride as well and already knows what to do now that her career is over. Building mechs with the company is a good way to keep fighting against the forces of evil. Also, her powers are not completely drained so if there’s an emergency I’d like to still see her get into the action. Maybe if we ever get a sequel movie she could have a quick scene where she gets into the mech one last time.

The rest of the division doesn’t get to do a lot here beyond saying goodbye to Sumire. Kanna takes it the hardest since she always had a lot of good banter with Sumire. Even to the end she isn’t quite able to keep up a game face the way that the others did. Of course that’s definitely a lot easier said than done so it’s nothing to fault her for. Sakura is finally able to gain some confidence after coaching from Sumire so she will be ready to be leader now. Technically Maria was the leader but everyone on the team knew it was secretly Sumire and now that role will be Sakura’s.

We get a clip show at the end of Sumire’s adventures with the team as the OVA finishes. So it was a pretty fun little adventure from start to finish. It’s the kind of special you can probably only appreciate if you saw the rest of the series. It’s all pretty low key after all but definitely worth the watch. The animation is good, the writing is solid, and there are no real mistakes here. It’s just a fun special and it’ll be tough for the Flower Division to really continue going on without her. I feel like a new character may need to be added just to help with bringing in more banter. To an extent I feel like that was Orihime’s purpose originally but she didn’t really end up sparring much so you still need another piece.

Overall, Sakura Wars: Sumire is a very direct epilogue. It accomplishes what it set out to do with concluding Sumire’s story and definitely ends this part of the franchise. There are a lot of ways you could still write in her return of course so if the writers are desperate she can return but otherwise it’s definitely a nice end to her character. I’d definitely recommend checking this out if you’ve been going through the Sakura Wars series and don’t know that this special exists. If you haven’t started the series yet then you should probably at least check out the main anime before watching the special so that you’ll really know the characters first.

Overall 7/10

Horror Express Review

This review is of the edited TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative.

Whenever you have a mummy running around you wanna be careful since the heroes are in for a tough fight. This movie adds some tension by trapping all of the heroes on a train. It’s a pretty nice idea and with the body count growing quite high there is a real sense of danger. Unfortunately the film wastes quite a lot of its potential on going for a very gritty approach. The atmosphere is just right and the villain has a pretty interesting design but these factors are not enough to save the movie.

The movie starts by introducing us to the characters. Saxton has uncovered a rather big discovery and something that he hopes will further his research. He wants to keep this a secret though so he keeps a huge box locked up tight and forbids anyone from looking at it. Then you have the Count and Countess who are aboard this train as well along with a monk named Pujardov who is convinced that there is something sinister in the box. Then you have Wells who is hoping to have a relaxing time here. There’s also a lady who has seemingly snuck aboard without a ticket who convinces Wells to look the other way. We’ve got a whole slew of characters here but then one guy decides to open the box and it turns out to be more than he bargained for. The creature inside it is now unleashed and hungers for brains!

I’d consider the monster to be a mummy for the most part just with how he acts/looks. The whole absorbing brains part is more like a zombie though and then he has the stare of death which is like something out of Dracula. So they’re going for quite a lot with this villain and then the kicker is later on we see he’s from another planet. So really he’s an alien, but you could say that he’s an Alien mummy zombie at this point. You could use all 3 terms and it would still be pretty accurate so that’s neat. The villain can assume many forms and manipulates the cast quite a bit. When you mix in his quick stare of death you can see how he is easily able to overwhelm most fighters.

This is a horror film that loves showing everyone get murdered for as long as possible though. Prepare to see all of the characters get choked for a long time with epic zoom ins as they try to fight back. Everyone dies rather bloodily and there is a big body count here. We also see the characters run autopsies on screen which can be pretty brutal. The effects are on point but if you’re not a fan of scenes like that then you definitely may want to take a step back here. The film doesn’t shy away from these scenes and can definitely get pretty graphic.

As for the characters, Saxton is definitely quite sure of himself and has no real sympathy for anyone. He’s no hero so it’s an interesting change from what you would expect. I found him to be pretty fun even if he was part of the problem for the heroes during most of the movie. If he was a little more reasonable then things wouldn’t have gone this far. Then you have Wells who is a lot more heroic and willing to help out. He’s not exactly thrilled about this going on while he’s trying to enjoy the ride but at least he actually wants to help. He comes up with some good plans as well and helps make most of the discoveries on what is going on here.

The Count doesn’t get much of a role except to wave his death flag quite high. The Countess’ role is significantly larger as she gets very close to the action. Near the end it feels like she’s just running from zombie to zombie but she never fainted or anything like that which is good. You’ve got the monk Pujardov who cracked almost instantly. He’s definitely not someone that you want to have your back because you just couldn’t trust him to protect you when it counted. That’s the kind of support that you just don’t need. Then there’s the inspector Mirov who meant well. It’s always good to have a cop on board to try and keep everyone calm. At least he got a shot off which was definitely appreciated. Likewise you had Kazan who was a lot more extreme but at least threw a knife at the villain and even got a few shots in so tht was pretty impressive. just a little more and he could have won.

Of course, you do have to question how likely it is that this villain would be down for long. He is effectively living energy or a kind of being that is not physical the way that most are. I even doubt that in the ending of the film he is truly gone. These kinds of villains always seem to regenerate and try again in the future. Still, the heroes did pretty good. At least the fact that he has to body hop when the vessel is injured enough is a decent weakness since it buys you a lot of time to escape. The second half of the movie switching to more of a thriller on wondering which body was currently housing the villain was a nice approach.

Overall, There was definitely a lot going on in this train. The Horror Express is an interesting movie and one that is pretty unique. It’s very rare that you have a horror/survival film that takes place on a train. I’ll give the film kudos for that but ultimately it will still be doomed to a low score in the end. The violence can be over the top quite often and the surgery scenes don’t help matters. At times the film is just more focused on the shock value then on actually moving things forward. You could have easily handled this film a lot differently and would have come away with a superior plot. If you’re a huge fan of survival stories and don’t mind the violence then I would recommend it but otherwise you should check out a different option like The Green Slime.

Overall 3/10

The Black Sleep Review


Cheating death never tends out to work very well in these films. Why would it right? The scientists tend to be quite mad and will stop at nothing to accomplish their goals. It isn’t really a recipe for success I would say. The movie has a decent premise but the main character is definitely not very bright in the slightest. I wouldn’t say this works quite as well as a lot of the other retro films I’ve seen but it should keep your attention decently well as you progress through the adventure.

The movie starts with the main character (Gordon) preparing for death’s door. He was said to have murdered someone and so he got the death penalty. His friend Joel shows up and offers him a path to escape his fate. He has to ingest the drug known as the Black Sleep. Gordon has nothing to lose so he does this and then wakes up in the doctor’s office. The drug simulates death so Joel pulled some tricks and got him out of it. Gordon owes his life to the man now though so he agrees to help in the experiments. Basically, Joel is trying to revolutionize brain surgery. He’s trying to prove that each part of the brain operates a different part of the body. Gordon is on board with this but then he finds out just how drastic these operations are. Joel is experimenting on people who are still alive and may scar them for life. Can Gordon really help him with this?

Well, any reasonable person would walk away right? Not Gordon, he’s definitely willing to play ball. Here’s the problem with this, the film could have played it off like Gordon felt he owed Joel a lot so he would go through with it despite his personal feelings. The film doesn’t really play that angle up. Gordon just seems to think that Joel has a point that this is worth the sacrifice. Even after seeing how shady Joel was, Gordon wouldn’t believe Laurie either. It takes quite a lot to convince him that this is all pretty sinister and then he quickly tries to play the hero. The problem is that Gordon is a very willing accomplice the whole time so his big turnaround at the end doesn’t feel very earned or heroic. The guy is just playing the field the whole time and doing whatever he wants. It’s hard to find him likable.

Joel isn’t likable either of course but he’s your standard mad scientist. I wouldn’t say that he’s a weak villain or anything. He’s just completely standard and you either like the villain type or you don’t. At least he actually has a reason for doing this but it just doesn’t excuse anything. He’s also failed many times as we learn when we see the dungeons later on. You’d think he would have gotten a little better at it. The idea is that he has made a creation by turning off a different part of the brain each time. So one person can’t talk, another can’t hear, etc. Definitely makes for a collection of crazy mistakes from his side.

It also makes the whole place pretty unsafe. In particular you’ve got one monster running around who keeps trying to choke people or attack Laurie. Only one lady in the house is able to calm him down and she rarely appears in time to stop his initial attack. Gordon nearly died early on when he walked into the hallway although I don’t think he could have expected anything else when it was so late at night. He’s not exactly a super sleuth and even when he has his big James Bond moment of using the secret passage he is caught rather quickly.

There isn’t a lot to say about Laurie meanwhile. She’s really hoping Gordon realizes what’s up so he can get her out of there. The problem is that he’s not very quick on the uptake and in the meantime she’s stuck. I have a lot more sympathy for her than Gordon because you do feel like there’s no way she could escape on her own. Then you’ve got Udu who is Joel’s right hand man and supplies the bodies. Typically a mad scientist always needs some kind of brute to do the heavy lifting while he’s doing the research. Udu fills that role for sure.

You can see that some parts of the film are pretty strong as you go through it. For example, I thought the writing was pretty good. The characters may not be super likable but there is some good back and forth dialogue between the characters. We have your classic debates of how much research you should do and to what ends. The film’s pacing is on point as well so I wouldn’t say it drags on. It’ll just depend really on if you can get past the characters not being great. It’s also not the most original plot and while that’s not a bad thing, you feel like other films have executed the themes better than this one. The Black Sleep just isn’t a very memorable film.

Overall, The Black Sleep tries to execute a fairly straightforward plot with a rather small cast. There just isn’t any standout member to be had though and while the creations may make for good shock value it’s not like they can do much to further the plot. You could cut or keep them and it doesn’t effect the film all that much. I’d say it was just here to convince Gordon in the end that he had to get out but he should have realized that a lot sooner. If I was Laurie I would still be rather sore at him taking it all for granted. It’s not a bad movie though, I’d put it a little above the middle. It’s definitely not a bad movie. I can’t picture myself checking it out again but if you want a quick little adventure about the horrors of science then this could be a decent pick.

Overall 6/10

The Brain That Wouldn’t Die Review


Storing brains by themselves is always a recipe for disaster. Usually you’ll end up bringing back a zombie or a monster or at least the odds of that are far greater than the odds of bringing someone back in one piece. It’s just not going to happen and while a single head may sound like it should be easy to defeat, you really can’t underestimate these villains. This film’s not very good. It can be cheesy at times with some good dialogue but it just makes a lot of mistakes along the way. There’s not really much of a cast to root for here and the film made a mistake that I never thought I’d see. It’s a short film that actually drags on quite a bit.

The movie starts with Bill managing to save someone through the use of a brain transplant. His father doesn’t approve since this is really outside of the books but Bill doesn’t care. He speeds a little too fast in his car and ends up getting his girlfriend Jan murdered. He’s able to grab her head which fortunately popped out smoothly and then gets her into a jar. He aims to put her head on someone else’s body and then stitch it together. The tricky part is going to be finding a body so he decides to just find some girls and will pick the best one. Can someone stop this madman before it’s too late?

So I’ve got a lot of problems with the film but my only real question is where did the monster come from? It just feels very out of place and random. I don’t believe it’s the guy from the first operation because that would just make absolutely no sense. How would that guy have gotten downstairs and how was he so deformed? So it seems like this is an unrelated incident and in that case how did Bill not know about it? His sidekick Kurt had to tell him about it and while Bill was surprised, he didn’t seem to care a whole lot because he was just too busy. So where did this monster come from? The film doesn’t seem too care too much but it just did seem out of the blue.

This is the plotline that drags on a lot though. The film is under 2 hours but there are so many scenes of Jan’s head talking to the monster while he beats on the door. A lot of these scenes are basically identical and they just keep going back and forth over and over again. The payoff isn’t until the final few minutes at which point it’s just too late. Some of these scenes could have been cut and nothing would have changed. Bill definitely looks pretty bad though considering there is only one way to get in range and that’s to walk near the window. He did see the body next to him right? Definitely not a good look but it’s not like he was someone to root for anyway so I was pretty okay with this.

Bill just makes for a poor antagonist. Most of his scenes are just him oogling different characters as he chooses his next victim. He flirts quite a bit although he claims his whole goal is to bring his girlfriend back. The whole thing is pretty suspect at best, it’s not really even bringing Jan back at that point since the body will be completely different. I’m sure there are debates to be had on that but either way he’s a pretty unrepentant murderer. It’s also a shame since the heroine at the end already had a hard time trusting people. This is definitely not going to help that in the slightest. So the film’s got a pretty lousy main character and an excuse for random modeling shows and some fanservice. What else is there for the film?

Kurt’s pretty crazy. He tries to tell everyone that he’s not afraid of anything but he’s not even fooling himself with this. The worst part is that he shouldn’t be afraid. Why be afraid of a severed head? I can see him being afraid of the monster. Sure, that makes sense but Jan? Jan did undergo a complete 180 in terms of personality when she became a head though. I didn’t realize that she would become such a fierce character, but I guess dying will do that to you. I also don’t imagine that it’s any fun to live life as a head so I completely understand why she was so upset at Bill. It’s not like he was listening to her at all so you can make a strong case that he just wanted to prove that his methods worked. Jan even had the classic evil laughter at her disposal as she would crack up quite a lot. I was glad that she gets the last word in though. The film ends abruptly but you could say it was a pretty happy ending.

The film’s pretty tame in terms of violence for the most part although near the end it suddenly gets intense. One character literally has his arm ripped off and another one gets chewed up. Those scenes were more intense than you may expect here. The creature’s design also looks pretty painful as you can tell that things went very wrong when trying to work on him. This movie could definitely get intense at times that’s for sure. It just didn’t channel that intensity into being a quality picture and ultimately that’s what held it back here. It didn’t have that decisive moment to take it to the next level.

Overall, This is not a film that I would recommend. While many films back in these days had top tier writing and plot progression, this was not one of them. It really manages to underperform in all areas. The fact that there are no likable characters in the film is already a big red flag. How can you ultimately succeed without any? Bill comes across as rather sinister right from the start as he goes in with the threats immediately and I already talked about Jan. The supporting characters like the old friend who does some modeling and the leader of the modelers were probably the best characters and it’s not like they got a ton of screen time. They were also a bit gullible with how quickly they were trusting Bill. The old friend has a better excuse then the head. The random fight in the dressing room as also as random as they come. If you want to watch a good sci-fi film then you’ve come to the wrong title. I’d recommend checking Men in Black instead.

Overall 4/10

The Hunchback of Notre Dame Review


The Hunchback of Notre Dame is definitely quite a bit darker than your average Disney film. Someone breaks their neck in the opening scene and from there it only gets darker. The movie does a good job of balancing this out though so it stays intense without going into super gritty territory. I wouldn’t say that it’s quite on the level of something like Frozen but this is a very good film. I thought it had one of the most memorable songs from the villain which definitely mixed in well with the flames everywhere. If you want a very atmospheric title then this is the one for you.

The movie starts with Claude going around murdering people as per usual. He manages to destroy a mother and goes for the child when a member of the Church shows up. He scares Claude into having the boy adopted instead. This boy would grow up to be known as Quasimodo. His body is quite deformed and so Claude has decided to hide him away in the church for all eternity. The Church doesn’t seem to have any qualms with this and Quasi was brainwashed as he was growing up to never leave the room. Still, he hopes to leave someday to experience life outside of the walls. One day he gets his chance and sneaks out. There he meets a dancer named Esmeralda and they become quick friends. Can Quasimodo keep this secret away from Claude? Additionally, Quasi may have to choose a side soon because Claude has decided to ramp up his efforts to murder all of the gypsies in the land.

The plot of having the villain trap and trick the hero is definitely a Disney classic. It wasn’t so long ago that I saw Tangled with a very similar premise. The idea is to manipulate the hero right away so that he just doesn’t know any better. I would argue that Claude is a little less obvious than the villain from Tangled but of course it would still be nice if Quasimodo has escaped earlier on to get into the spotlight. It doesn’t help that in his case the townsfolk probably will be pretty mean to him since they’re never happy to have someone who looks different. There’s a whole contest in the town about making fun of people. It’s not the nicest town so in some ways it’s not like Claude was totally lying about it, but of course we all know that his intent wasn’t exactly just. He knew exactly what he was doing the whole time.

As a main character Quasimodo’s not bad. He certainly means well and is a pretty nice guy. Things don’t always work out super well for him but he’s earnest. He does help Esmeralda when things get tough and at the end he’s pretty understanding. I wouldn’t call him one of the better characters, but he’s not bad. Then you have Esmeralda who is a pretty strong heroine. She does a good job of rebelling against Claude and making a mockery of his events. In some ways she’s a lot like Zorro as she uses her athletics to get the better of her opponents. The fact that she can actively fight is definitely very good and so she’s a standout character here.

Next up is Phoebus and he is a worthy counterpart to Esmeralda. He’s a soldier in the army who wants to do his best but gradually sees more and more how corrupt the whole thing is. Eventually he has enough of this. Once he turns away the guy never looks back and was definitely crucial in helping one of the families from a burning house. He does let his guard down at times but fights rather well. There are a few supporting characters like various gargoyles flying around but I wouldn’t say any of them were particularly entertaining. I understand why they’re around though as Quasimodo’s scenes may not have held up as well without them. He needs someone to talk to after all. I’d also say I was less than impressed with the main priest. He talks tough but ultimately doesn’t really stand against Claude.

As the main villain Claude’s definitely not one of the better ones. He reminds me a whole lot of Jafar. He’s more interested in scoring the main villain than in something more ambitious like taking over the country. He already has great influence within the town even though he doesn’t like the people. He just wants to eliminate the Gypsies at all costs even though he can’t decipher his own feelings. It’s part of what makes the Hellfire song pretty intense though. The villain songs tend to be quite memorable and this one is no different. It has some of the best background visuals I’ve seen in a song since Aladdin and there’s always something going on. So while I can’t take Claude seriously as a villain, at least he has that going for him.

In general the animation is quite striking and is easily one of the best looking Disney films. I dare say it even looks better than some of the ones that would come afterwards like Frozen, Big Hero 6, or Tangled. The colors are very sharp and all of the movement is on point. It may even be the best looking Disney animated film when I think about it. The songs from the Gargoyles don’t really rank but the villain song alone puts the soundtrack on the map as well. The writing is on point and so the film succeeded in all of the key areas. As I mentioned, the film doesn’t hold back on being quite serious as well. I was not expecting the opening scene to be quite so sinister and it sets up some tension right away as Claude is willing to do whatever it takes to win.

There is some romance in the film which I admit was not handled all that well but I was glad there was no drama with Quasimodo. He is satisfied being a good friend which is important. For Esmeralda and Phoebus, they only just met so the whole thing seems rather rushed. I think you could have axed that plot and it wouldn’t have really hurt the film at all. You could use the extra scenes to maybe show the Priest actually fighting back against Claude. That would have looked really good for him at least.

Overall, The Hunchback of Note Dame is a solid film. The movie feels very high quality throughout and the pacing is quick. The movie definitely goes all in on making Quasimodo deformed to the point where he may be a little harder to look at compared to other main characters but does underscore that he’s a good guy. The narrative irony being that the main townsfolk are the real monsters here as they eagerly go about trying to put others beneath them. The town seems very mean spirited in general so it’s good that there are some heroes around. Phoebus and Esmeralda will likely go about making the town a whole lot more hospitable in the future. It’ll be interesting to see what happens in the sequel since by now things should be looking up. I suppose there are probably still enough corrupt people running around to keep on messing things up though. It’s hard to change the whole place in a day.

Overall 7/10