Neopets: The Darkest Faerie Review


It’s time to look at an RPG that actually had a pretty solid start. Unfortunately it quickly began to falter near the end and this took away from the beginning. The game lost sight of itself as an action platformer and tried to transition into being more of a Legend of Zelda dungeon type game. You can’t really switch like that without having a lot of gameplay mechanics at the ready. This game just didn’t seem ready for this. You don’t even get the hookshot until the final hours of the game and only have to use it a handful of times so why even bother right? I’d definitely still be down with a sequel as long as this game can learn from its mistakes.

The game starts by introducing us to Tor, a kid who’s always wanted to be a soldier. One day he is told to go into the castle and deliver a letter. Along the way he decides to apply to be a knight and actually manages to get the squire license. Unfortunately his sister goes missing, but after saving her his parents allow him to be a full knight. Tor isn’t able to enjoy this for long though as the Darkest Faerie revives herself and destroys the kingdom. Tor must now find a way to restore balance to the universe and defeat her, but her abilities are incredibly powerful. We’re then introduced to our second main character: Roberta.

Neopets handles this rather well as you play as Tor for so long that it’s pretty easy to forget there is a second main character. She doesn’t appear until Act 2. She’s a diplomat who wishes she was a mage instead. Unfortunately that’s just not how things work around here. Her visit is cut short when the Darkest Faerie shows up and conquers the kingdom, enslaving the residents within. Roberta is forced to beat a hasty retreat and ends up bumping into Tor. The two of them are protected from the mind control by their charmed necklaces. They’ll need to enlist the help of the legendary warriors but they’ve been dead for years so reviving them will be the first step.

Part of the issue for the game is that it’s a little too ambitious. As I said, Act 1 is quite long but it’s not very balanced. Acts 2 and 4 are quite short and then 3 is long again. I’m thinking they wanted to make this a grand epic, the size of the world is certainly big enough for that. Unfortunately there is no map system in place to help guide you along the way which is unfortunate. You’ll spend a lot of time stumbling around until you memorize where everything is. It’s not exactly ideal for traveling. Also, there should have been a quick movement system. Walking everywhere takes a very long time and what’s worse is the fact that there are endless enemies blasting away at you and it’s hard to repel their abilities. You can try but there is no point after a while because they revive almost instantly so it’s just a waste of your health. At the same time if you keep running then the damage will keep on adding up as well.

It makes walking around a bit of a chore as things go on. Then there are the puzzles which are not very good either. They really force you to run around and figure things out with little context. A lot of times you will end up hopelessly lost. It’s part of why I like linear games, you never have to worry about guessing. Of course a well made RPG knows how to make sure the instructions are clear so this is still more of a problem with this game. I’d also mention that it can be quite dark but I think that’s more of an issue with our TV so I won’t really count it.

Neopets just gets a bit aimless after a while. It’s a shame because the actual core story is pretty good. This is definitely the most serious Neopets game I’ve played. One character is murdered by getting stabbed and the body count here is reasonable. Everyone is slowly getting taken out or mind controlled so nobody is really safe. It makes for a very ominous backdrop and you have to give the game credit for that. I also thought the graphics were pretty solid as well. The character models were on point and the different levels were all unique. I’d give the soundtrack less points though because there weren’t really any notable music themes here either. You’ll forget all about them pretty quickly.

There isn’t any replay value here either. Once you complete the game you aren’t able to go back and do much of anything. There is some mild travel available as well but most places are effectively gone and without a post game boss to fight why would you even bother getting more equipment and such? It just won’t help for much of anything as it is. I suppose it is a good way to give yourself a little more to do in the game but that’s about it really. This game is also at a pretty decent length so I wouldn’t say it really need a lot of replay value either way. It’ll definitely take you over 10 hours which is always my bar of when I say a game is reasonably long. When you factor in that you’ll probably get lost a few times then that will definitely add to the time as well.

Overall, Neopets: The Darkest Faerie had a great start but couldn’t sustain it. At the beginning this was an action platformer at its core with a solid plot as you tried to save the kingdom. After this the game slowly became more of a quest title where you had to do a lot of dungeons and this ended up feeling like a ton of filler. We really didn’t need that and the game would have been better off without it. The moral of the story is that you shouldn’t always make your game longer just so you can say it has a lot of content. Keeping this game streamlined and to the point would have been a really good idea. In that case the review would have been singing a much different tune.

Overall 6/10

The Fast and the Furious: Tokyo Drift Review


It’s time to finally take a look at the third installment in the Fast and the Furious film. Unfortunately this one just isn’t very good. It has a lot of fanservice and the characters aren’t particularly likable. This makes for an experience that’s more of a miss than it ever should have been. That being said, it has its strengths. I enjoyed the visuals and the music this movie had to offer. At the end of the day those factors are never going to be enough to make you a very good film in general, but I suppose it’s a good start so we take those.

The movie begins with Sean getting goaded into yet another race. He simply couldn’t let the bully go after having a rock thrown through the window and decides to mix things up with him in this race. Unfortunately, while Sean won the race he was still picked up by the cops. The bullies get away of course but Sean’s been caught one too many times. His Mom arranges for him to be bailed out and sent to his father in Tokyo. His father only has 2 main rules, go straight home, and no underground racing. That’s not Sean’s style though so he gets his new friend that he’s known for 2 hours to take him to the local scene. Sean gets demolished in this race and since he broke the car he now has to work for Han until he pays it back. Sean wants to pay him back but he also wants Neela to be with him and to do that he needs to humiliate DK in a race. Can he really surpass the Drift King?

When the film started the first thing I could think of was that this film seemed like more of a Need for Speed adaption than the actual film. Sean references racing for Pink Slips which is all that you do in the big boss levels of those games. Then we’ve got the whole Drifting focus here which is huge in Need for Speed. So those were just pretty fun things to note. Then you have the cops nabbing him right away too which is what usually goes down there. So, the racing scenes here are quite solid. I definitely have no problems with them. I suppose Drifting may be a little less exciting to watch than a straight race, but we get plenty of those here too so no matter which style you like, there’s plenty of fun to be had here. If you don’t like driving at all….then I can’t help you here.

Meanwhile the visuals are also really nice. The nighttime races in particular look good and it meshes well with the Tokyo environment. Tokyo is sort of like New York in how it’s always open and active with things going on 24/7. The most intense race was probably the 4 way free for all with the heroes trying to escape and being pursued by DK. It was nice because they were all just racing through the streets. There was no map, you had to drive on instinct. The final race on the mountain is also pretty solid though. As I mentioned earlier, when it comes to action this film couldn’t be beat.

I also enjoyed the soundtrack quite a bit. It’s quite different from most soundtracks that I’ve heard. I can’t speak to the lyrics as you’re more focused on the beat. At the very least the main theme really gets you set for some hype races. It’s got a bit of an ominous feel to it where there’s danger all around. If this counts as rap, then it’s probably one of the few rap songs that I found to actually be rather good. It’s definitely not my genre in general but any genre can have a good tune if you try hard enough. This song just really set the stage every time it was played. So I think we’ve got most of the positives out of the way now. I’ll also say that I enjoyed the ending stinger. I imagine it’ll be pretty annoying for people who saw this day 1 wondering when this lead would show up again though. It does feel like this was just a little tribute for the fans but it was the perfect way to end things off.

All right, so here’s where the film falters. Lets get the obvious things out of the way. First is the obnoxious amount of fanservice here. The camera zooms in quite a bit, Sean goes to various clubs and Discos that are pretty edgy. All of his teammates seem morally dubious as well. Even Han who is the most charismatic member of the crew doesn’t actually seem like a good guy if you think about it. All of the heroes here live free and loose. By that I mean that I wouldn’t trust any of them in a serious relationship for a second much less to have your back in a fight. They would turn at the first sign of danger. The romance in the movie is also handled pretty poorly. It’s hard to see why Neela would fall for Sean after everything that goes on. I suppose getting rescued in a sense by the villain helps since people can mistake gratitude for love, but then you recall that Sean gets distracted by every girl he meets and you know this relationship can’t possibly end well.

As for Sean, he’s just not a good character. I tend to like the rebellious character type but this guy takes it way too far. You’ve always got to try and hit the right amount of edge for these characters since they should still feel like a good character in general who wants to do the right thing. You never get that feeling with Sean. As I mentioned, he ignores his father and immediately goes into underground racing. It’s not like he was pressured into it or someone was in trouble. He chose to get back into the game and didn’t care about the consequences. I already mentioned how he seems to be quite flighty and goes after girls. The guy also stood around as someone got bullied. I think the film was trying to say that he would have stepped in if the hazing was more intense. He put down the wrench once he saw they were “just” spray painting him. You could also interpret it as he saw the numbers and decided he couldn’t win.

I don’t think it matters much what reasoning you chose. It’s still horrible that he let the guy get bullied like that. Physical damage isn’t the only kind of bullying there is. Being held down and spray painted all over would be an incredibly traumatizing experience. From that point it would be extremely difficult for Sean to become a likable character and he didn’t even come close to pull it off. His best friend Twinkie is a lot better in that respect. I do think it was a bit much for him to get upset when Sean came to his rescue but otherwise he’s consistently helpful. He takes a lot of risks to help Sean as well so it’s not like he’s just giving moral support. Sean would have been in trouble without him.

DK made for an intimidating villain. The guy definitely didn’t mess around and wasn’t afraid to make the fight physical instead of waiting for the race to begin. He got some good shots on both Sean and Han prior to the races. His skills were also pretty good. He may not be a real mafia member but he had the act down. As for Neela, she was a solid heroine who definitely got herself wrapped up in the wrong crowd. I suppose she underestimated how possessive DK was based on how she was acting at the start. She can apparently drive pretty well but sadly we don’t get to see her race much at all. In general she isn’t given a ton to do here but I liked her character. She had a lot of depth going for her and by default destroys most of the cast in that respect. The film doesn’t go overboard in explaining her backstory either. You understand the crux of it with the context we get.

Then you have Han who really just wants to mess everyone up. He’s fairly laid back, always eating snacks and such. The guy doesn’t really fear anything and stays smug even when he is being beaten up. You have to respect that level of dedication. He was a highlight from the start just with how he would stand up to DK and got Sean into the race. He gives the film a sense of humor as well. Again, when you think about it he’s not a great guy or anything but since he’s on Sean’s side I suppose you see him in more of a positive light than you would for the others. He’s certainly not malicious the way someone like DK is. To Han this is all just a game.

Overall, Tokyo Drift definitely takes the series in a different direction. It’s not even a bad one to be honest, the execution just wasn’t on point. I liked Tokyo as a backdrop, it’s always pretty interesting to see a different locale like that. It must be incredibly hard to transfer to a high school there when you don’t know any Japanese. That’s one area where I can understand why Sean was having such a tough time even though he didn’t exactly try very hard anyway. There are other interesting background elements as well like Sean’s father who seems like he may have had a racing background. He doesn’t get a lot of development here but has one pivotal moment with a gun that I thought was executed really well. I also like the idea of focusing the film around Drifting since it’s something unique. So many good ideas and opportunities but the film just kept on taking the worst choices and limiting its potential. I’d like to see these characters come back some day though and give this another shot. If you really love racing films then it may be worth checking out but otherwise there are certainly better ones out there.

Overall 4/10

Bringing Up Baby Review


It’s time to look at another crazy comedy with Grant at the helm. It’s a bit weaker than his other ones mainly due to how slow on the uptake the main character is and the heroine not being very likable but it does still have that crazy charm which keeps it in the green. If you’re up for a lot of madness and watching a guy wreck his life throughout all of this, you’ll need to check this one out.

The movie starts with David working on a giant dinosaur. His life has been going pretty well lately. He is slated to finally marry his fiancé tomorrow and the final bone for the skeleton arrived after 4 years of excavating. Now the only thing left to do is to convince the rich millionaire’s lawyer to donate another 1 million dollars to the museum and everything will be peachy. There is just one obstacle in his path, a lady named Susan.

Susan shows up while David is golfing with Mr. Peabody (the Lawyer) and steals his ball. David chases her down but then she steals his car as well. She keeps on messing with him to great effect and it’s looking more and more like the guy doesn’t have any real chance left for the grant. Can David make a comeback or should he escape now while he still can? The longer he hangs out with this girl the more likely he is to keep on ruining his life.

I should also mention that we have a tiger running around and a dog who loves to bark at everything. David was already not very good at trying to finish a conversation and now he really has no shot. While he can be a fun lead, it’s hard to sympathize with him all that
Much because he makes a mistake on just about everything he does. A whole lot of his problems would have been solved if he had explained things better or taken charge. Instead he often finds himself wrapped in the craziness and unable to get back out. He should have went back to resume the golf game once he got his ball back and sued for damages on the car afterwards. Even right through the film’s ending you can’t help but feel like things did not go very well for him. The ending also doesn’t make a whole lot of sense with him hiding even though right after he acts like he’s happy that this is happening. Maybe he did go crazy by the end. I don’t really think he knows what he is getting into here.

As for Susan, I didn’t care for her either. Here’s the deal, you can be a bit of an oblivious character who gets in people’s way and stay likable. There are a lot of solid characters like that. The issue is that she is a little too over the top with how she misinterprets things. In the second half of the film she is intentionally sabotaging David so that she can pair up with him but in the first half there is no indication of this. She really thinks she is in the right car and that the golf ball is hers. It can be tough to take these scenes at face value because it just doesn’t make a whole lot of sense. Either way her doubling down on all of this doesn’t help matters either. She wouldn’t even let David try to explain what was really going on. Of course this is for humor but it doesn’t land as well as it could have. Had she been an antagonistic character messing with him from the start I dare say it would have worked a little better.

It’s fun to see the little dog and leopard running around. I’m not actually a big fan of having real animals in film since you hear all the stories of them not being treated very well back in the day. The scene with the two of them fighting definitely didn’t seem very pleasant. Since I’ll never know one way or the other I’ll at least try to assume that it was okay on the back-end though. Gotta focus on the on-screen action. For the story plot, it was nice to have the dog troll the main characters in the backyard for a while. Digging’s a pretty fun sport even if my Sonic never does a whole lot of this.

We’ve also got some supporting characters thrown in near the end once David is taken to Susan’s aunt’s place for dinner. We meet a big game hunter who tries his best to make friends with the others. He was a pretty reasonable character. His animal calls were on point even if he ended up getting trolled a lot. The drunk guy was definitely out of his league here though. Having all of these characters around did help for the prison scene later on which is probably the highlight of the film. The cops show up to start dishing out arrests and manage to nab almost the whole main cast. You also can’t blame them here because the heroes were acting awfully suspicious. It gives us some back and forth and these were humor scenes that really landed. All of the scenes during the prison subplot were excellent and I wouldn’t have minded spending more time there to be honest. It was a nice change of scenery and really made the main characters focus.

As for the main plot about getting the funding, if I were the aunt I certainly wouldn’t give David the money after all that. Are you kidding me? He wouldn’t get a dime! While the circumstances did attribute to how crazy David got near the end, you can’t get past the first impression. It’s not one she would be likely to forget and then you have the rock getting thrown at Mr. Peabody and actually landing. David doesn’t even refute the charge since at this point he’s long since given up. Since nobody actually clears up the misunderstanding, most of the characters here must not have a particularly high opinion of David here.

Overall, Bringing Up Baby is a fun film that maybe overstays its welcome a bit. It probably could have been a been shorter and they would have kept the film more focused with solid jokes layered into it. The main two characters aren’t nearly as solid as some other other duos in films like this. Still, there are enough fun scenes here to keep your attention and throwing in the dinosaur bone was a good plot device. It’s the kind of film that has some solid replay value built into it with how quickly things happen. You more or less know how things are going to go down so it’s about the experience along the way. Although, I was expecting a twist where Susan was the lady giving the money away so the film threw me a curveball there. I’d recommend checking it out if this sounds like it’s up your alley.

Overall 6/10

Danball Senki Wars Review


It’s time to look at the manga adaption to the Wars series. It’s a pretty short one which makes for a pretty easy review. While you can tell that this is one of those adaptions that’s more of a tie-in than anything it still has a good story and I thought the art did step up whenever a fight scene would occur. It’s not exactly going for top tier, but I’d still say it’s pretty solid and that’s how I would describe the manga in general. It’s not something you may particularly remember but it doesn’t really do anything wrong either.

The manga starts with Sena finally making it into the elite LBX school. Now he can finally play the game as much as he wants and it even counts as part of the curriculum. The battles are for teams of 3 so he is paired with a former 1 on 1 champ named Hikaru and a strategist named Haruki. Together the 3 of them will do their best to win the big tournament and become the best in all of the land. To do this they will need to get past the legendary fighter known as Muraku. That guy is known for being pretty much impossible to stop in a fight due to the fact that he can beat most opponents in a single instant before they have a chance to react. Hopefully Sena knows what he is getting into.

Sena is your standard protagonist. He loves to eat and fight. Sena also believes that you can become friends with just about anyone just by having a friendly battle. He certainly isn’t afraid of Muraku and why should he be? Sena came here to fight and naturally that means he wants to go up against the strongest fighters that this school has to offer. His confidence also isn’t without justification as the guy does manage to win most of his fights. The only part about Sena that can be a bit much is in the climax when one guy’s trying to explain how he grew up in a war zone and had to fight to survive. Sena barely seems to care and just points out that they’re friends now.

In general the climax felt a bit rushed. You throw in the big antagonist in the form of Kouji who hints at a greater plot but there’s no time to really go into any of this. The show had time because of how long it is, but in this series almost the entire thing is the tournament. We get a quick fight near the end but that’s about it. At that point it’s all over so Sena just has to beat this guy and keep it moving. I like the concept of how he handles it though. All of the characters pool their resources together and create an ultimate LBX of sorts. If you’re going to win against a strong opponent like that then this is definitely the most logical way to do so. I just would have liked for this plot to have been a little longer but Kouji was a solid villain.

As for Sena’s partners, they don’t get to do a lot. Haruki never did much in the show either so it’s not too surprising. He’s not bad, but definitely comes across as super nervous next to someone as brave as Sena. The guy is never ready to just jump in and try his best. It’s why he ends up staying behind the others. Then you have Hikaru who is an LBX expert. I remember being really disappointed with this guy in the show because a big deal is made about his strength during his intro and then that vanishes completely. The guy doesn’t get to do much of anything so…..he shouldn’t have had any hype. It’s hard to believe this guy was the champion of anything and in the manga he really gets nothing to do so that doesn’t help matters.

Muraku is still pretty cool here though. He’s definitely a very solid rival and one who pushes Sena to the brink. He reminds me of Chaud and Protoman. This guy’s a classic rival and he has the confidence down. At the same time, he’s not super antagonistic or anything like that. The guy still enjoys a good fight and if anything is glad that Sena is around. It gets lonely at the top. It would have been nice if he could have gotten a rematch against Kouji since their first scuffle had a cheap shot involved. Still, Muraku makes his presence known.

Then you have the other rival Gendou and you may feel bad for him. The guy is actually incredibly strong but ultimately just gets held back because his partners are so weak. The manga even addresses this with Sena surprisingly targeting them. It’s a very effective strategy in combat of course but it’s not something you typically see the main character do. If this guy had solid partners then I dare say that the main characters would have been doomed. Gendou is definitely a good sport about all of this though so I’ll give him props for that. I always appreciate it when a character can take a loss since that’s pretty important.

As I mentioned, the art isn’t anything particularly impressive but during the action scenes I feel like a real effort was made. The LBX designs are solid and you do feel a good amount of weight behind each of the swings. It’s definitely important to have that in a fighting manga so this title delivers. The series may be short but that’s why it’s good that we kept the character roster small. You’ll remember the characters more than in some other titles even if it naturally isn’t as impactful as the main title.

Part of the issue when it comes to stakes is that this adaption basically ended while the series was still in pre arc. It would have been a lot of fun to have seen the series keep going and adapt a lot of the bigger fights that were coming up. Of course, here the power creep happened a whole lot quicker than in the show so it’s hard to see how the supporting characters would have been able to do much of anything. They’d definitely need new LBX machines at their disposal and very quickly if they would want to remain relevant in the battles. There are a lot of ways to write around that though.

Also, the series ends with Kouji possibly having some valid points. At the end of the day he still comes across as a villain because he is so he undermines the points themselves. Still, if apparently LBX are being used for war outside this facility then maybe the kids should be doing something about it. In the show this actually does become a main focus so the manga was certainly heading in that direction. This works great as a preview to the show itself. Sort of something to get you interested and then have you check out the full anime. If anything you can skip the first few episodes and start near the end of this one if you want to directly continue although the reason you should start near the end is because the manga does diverge a bit.


Overall, Danball Senki Wars is a solid title. I do think everything should get a quick manga tie-in so even if it’s short it’s always nice to see this one. How I see it, a franchise should expand as much as it can. It may not get a ton of fans but as long as you get some then it’s a win. If you like action titles or Megaman in general then this is a good one to check out. It’s really quick so you’ll finish it in a flash but that doesn’t take away from the quality here. We get quite a few battles since the series goes full blast into them. The fights all have some strategy to them and as I mentioned, they’re drawn pretty well. I look forward to getting more manga for Danball Senki in the future. It’s a series that really shouldn’t end because there’s so much more you can do with it.

Overall 7/10

On Golden Pond Review


It’s time to look at a drama film about an old couple who are trying to keep moving forward. The cast here is very small so the film will live or die based on its dialogue. Unfortunately the film isn’t able to keep it up so it ultimately loses out. There are some good ideas to be found here but they are not enough to keep the film in the running. It’s hard to say exactly what it should have done, but I’ll go into some ideas later on.

The movie starts by introducing us to Ethel and Norman who have very different personalities. Ethel may be old but she still has a lot of life about her and tries to make every day exciting. She sings, dances, and just really loves life to the point where it seems like nothing can get her down. Meanwhile her husband Norman is pretty obsessed with death and is always talking about how he’s just one foot away. He doesn’t seem to enjoy much of anything and has sharp comebacks for everything. Well, their daughter Chelsea is coming home for a visit and she’s bringing yet another boyfriend along for the ride. Her last boyfriend and then her last husband didn’t work out so we’ll see if third time’s the charm. Unfortunately there is quite the rift between her and Norman as the two just couldn’t get along. Can they reconnect now while there is still time left? Making things more complicated is that her boyfriend’s son Billy will need to stay with Ethel and Norman for a month.

I do feel like Chelsea bringing Billy Jr here to spend a month is a bit irresponsible at best. These two are quite old and have absolutely no advance notice on this. It doesn’t seem very polite to suddenly saddle them with this task. Of course they would say yes since they are being polite but it’s not a good position to put anyone in. Unfortunately Billy also doesn’t make for a good character and doesn’t do the film any favors. The guy’s got a sailor’s mouth and is an ingrate for most of the film. Eventually he finally turns around but it certainly takes him a while and this doesn’t keep him from being my least favorite character in the film.

His father is portrayed as a guy who’s super scared of everything. At least he tried to be nice to Norman so I wouldn’t say he is a bad character. Being so scared of bears that he would leave Chelsea alone though? I dunno about that one. Put it this way, it’s okay to be afraid and to hide at home if you’re on your own. If your fiance is going outside, then you better accompany her. If you’re not going then what you’re acknowledging is that there is something dangerous outside yet you’re going to let your fiance brave this alone? Yeah, that’s definitely not a good look. It’s played for laughs and all but the guy should have just manned up and gone with her.

As for Norman, he’s a pretty entertaining character. He’s definitely a downer for sure but it’s not like he does anything crazy either. He just constantly throws insults around and at 80 I suppose he’s just fed up with everything. A lot of senior citizens are pretty nice even if a good amount of them paint a negative stereotype. Fortunately he has Ethel here to balance things out. She’s by far the best character in the film because of how cheerful she is. Any scene with her in it is bound to be enjoyable. It’s not like she’s over the top with it either, she’s just having a lot of fun and isn’t afraid to show it. Why have a summer cottage if you’re not going to enjoy it right? Without her the film wouldn’t be nearly as entertaining.

Still, she isn’t able to salvage the film’s writing which was the critical blow. There’s quite a bit of language here and that’s what ultimately holds the film back. There’s only so much you can do when the film is constantly throwing swear words at you. Mainly this is Billy’s fault although Norman contributes as well. The movie definitely could have done without that and it would have benefited quite a bit. I’d also say that the Chelsea subplot was one of the weaker aspects of the film as well. We get a positive resolution there but it didn’t seem like we really needed that plot involved. Ethel definitely set her straight by the end though.

I gotta say, I’m not sure this would be one of Norman’s best birthdays. While he’s in a cranky mood when he says that he doesn’t want a ton of people running in on his birthday, I agree with the notion. Chelsea bringing a boyfriend they’ve never met on Norman’s birthday? I wouldn’t be a fan of that personally. My ideal birthday is eating a lot of pizza and just lounging around all day playing video games. Entertaining isn’t on my list of activities I want to do on any day, much less my birthday.

If the film has any other faults, it can just be that it’s not very eventful. The movie’s a slow burner but not one like Jaws or Godzilla where there’s a big payoff at the end. This film isn’t meant to be like that. The payoff at the end is the characters growing closer and finally coming to terms with things in a lot of different ways. So it makes for a solid emotional film in that sense, but also one that might not be the most thrilling experience. If we had more characters like Ethel the that might have worked of course, but the rest of the cast couldn’t cut it. You’ll also feel bad for the mailman since he clearly still likes Chelsea and she’s practically flirting with him in front of the guy she marries two days later. Yeah….that guy’s probably not having a great day either. I’m sure he enjoyed letting the guy fall in the water though.

Overall, On Golden Pond isn’t one of the better films out there. The writing could use some work but otherwise the film is consistent. We do get some danger scenes like the heroes going to the cliffs. They were warned quite a bit though. We get a scene of the heroes gutting a fish though which could have definitely been cut out. I feel bad for Billy having to deal with that but he definitely didn’t seem to care all that much. I guess some kids are better at handling that than others. If you want to watch a film about an old couple trying to still have fun then this could be a fun one to check out. Otherwise I’d say just checkout a comedy for a more lively experience.

Overall 4/10

Your Name Review


It’s time to take a look at the manga version of a film I watched a long while ago. It’s definitely a very straight adaption so if you liked the movie then you would definitely like the manga and vice versa. If you haven’t actually checked this one out in any form before then I’m confident you will still like it. The story here is pretty good and I always like the body swapping plot. Of course you have to handle it with care but if done right then it opens up a lot of possibilties of what you can do. The premise here is also pretty original in how the two main characters switch bodies every few days as opposed to it being permanent for a while.

The manga starts with a teenage girl named Mitsuha remarking that her small town is rather boring. She wishes she were a guy in a big Tokyo city where more interesting things happen. One day she wakes up as a guy and has one of the best days of her life. She figures it was a dream but then Mitsuha starts to notice signs that this wasn’t. Writing in her notebook and people commenting that she was odd the other day. She also has no memory of the days in which she “acted off”. We then meet the other main character named Taki and his situation is really the same as hers. He wakes up one day as a girl and then this continues to happen. After some experimenting they find out that they exchange bodies every 2 days and this goes on for weeks. They try and give each other signs so they don’t mess up each other’s life but something’s bound to go wrong. Will they ever discover why this is happening?

A lot of the fun naturally comes from seeing the characters operate outside of their element. Who handles the other situation better? Well, it’s hard to say since both of them improve the life of the other but I’d have to say that Mitsuha ends up being the MVP here. Let’s look at the pros and cons of each. Mitsuha managed to score Taki a date, she made his father the best chopped potatoes ever, improved Taki’s job performance, and even got people into thinking he was a nice guy. The main con is that she had a bad habit of spending all of his money. While that may sound dismissive, it is a pretty big deal. He ends up being fine with it but imagine if he was saving up for something. That would have been pretty disappointing for sure.

Then you have Taki. Well, for the positives he got the bullies to stop messing with Mitsuha and made her a popular star among all of the sport teams. He even got a bunch of people asking her out. On the other hand, he doesn’t even try to act like a normal girl and puts Mitsuha in a bunch of embarrassing situations. Additionally, he definitely oversteps his bounds quite a bit by taking advantage of the fact that he’s a girl. While it’s played off as a comedic subplot that he is always acting rather pervy, it really makes you lose respect for the guy. They’re supposed to be friends and yet he keeps pulling this off and even at the end of the series in an emotional moment he lies to her face about this. Taki’s just not a great guy no matter how much the film tries to play him off as a good guy. Nah, I’m not buying it.

I also have to dock some more points for Taki not bothering to write his name down so she would remember him. The whole plan was to write their names in each other’s hands and he broke that on a whim. Yeah, Taki can be pretty selfish and a lot more petty than Mitsuha. In case you haven’t guessed, I thought she was the much better character. She really did her best to improve his life and I also thought she was ore sympathetic. The manga goes out of its way to show that she’s really not happy in her town while Taki was having a pretty fun time in his. Even if they hadn’t switched bodies things were going pretty well for him when you think about it.

The ending’s not very good but of course I can’t go into details on this. All I’ll say is that it’s just not very satisfying. Even if things turn out well in the long run, it’ll never really be the same without the history behind it. The ending could have been far worse though like if Your Name had opted to go for the whole destiny can’t be changed thing. I never bought into that so it always makes for a pretty bad ending. You just can’t let that happen and fortunately this series did not.

I’d say part of why the adventure works is because it’s always easy to think of what it would be like to experience a day in someone else’s life. New scenery, new experiences, etc. Of course a whole month is a bit much though, halfway through you may be wishing to go back to your own life. The risk of having someone else in your body during all that time would add an extra layer of stress as well. Who knows how your social reputation may be by the end of that right? There’s no going back depending on how some of the actions go down. It’s definitely something you’d probably say no to in real life although if it’s a magic comet then that’s another story.

The technology being wiped towards the end felt like a bit much though. The characters were pretty rational in how they planned for things to work out. Usually I’d critique the characters for not thinking of something but they actually did which is the worst part. Everything vanishing was just messed up. Of course this is all fantasy but that part didn’t really make sense. I suppose we needed that to be a part of the drama of course. A lot of these choices just come down to me writing things a little differently if I was directing the story but it’s still a solid adventure through and through. Take away some of Taki’s dicier moments and this is a pretty great story. We need more solid body swapping titles like this.


Overall, Your Name is a pretty fun adventure. I’m still not a big fan of the ending though and the first part of the adventure is the best bit. It’s still hard to believe that even though the whole premise of the adventure is the body swapping, it only really happens a lot during the first volume or two. Then the big plot starts and this quickly begins to fade as Taki tries to uncover the truth behind this. I think they could have focused more on the first bit and also switched up the ending, but either way this is a solid adventure. The character cast is small but pretty focused. If you haven’t seen this yet then you should check it out. Since the experience is about the same you can check out either the manga or the movie. As they say, you never get the first experience back so choose carefully on which version will be more emotional for you.

Overall 7/10

One Piece Film: Z Review


It’s time to look at the most well known DBZ One Piece film out there. Film Z always got a ton of hype due to the fact that it had the DBZ type battles. I was certainly eager to check this one out and it turned out to be a lot of fun as expected. I would even give it the slight edge over Stampede. Mainly my only issue with that one was since it was all of the hype characters fighting each other almost none of the battles even had an ending. Here there is a winner or loser in each match which I think was important. It’s always good to finish things and the battles are a blast. More on that in a minute but this is definitely a film you should check out.

The movie starts by introducing us to Z. He is attacking a large island and Kiazaru shows up to try and stop him. It’s a pretty good fight but Z manages to blow up the island anyway. We then fast forward to where Luffy and friends are sailing as normal. They help Z out of the water and nurse him back to health but since they are pirates and his mission is to destroy them all, he ends up attacking and easily defeats the Strawhats. The team will now have to try and mount a comeback tour. Can Luffy really defeat this immensely powerful Z character?

Right away the first scene of the film started things off on a high note. The battle with Z vs the Marines are definitely solid. Kizaru has always been pretty much untouchable in the One Piece series so it was nice to see someone make him sweat a bit. That said, Kizaru was definitely going to win that round if it had kept going. As strong as Z is, he’s just not ready to take down Kizaru. Part of the issue here is that Kizaru’s ability to turn into light itself makes him extremely fast and also extremely hard to injure. How can you stop a guy who can just zip away at light speed? Z’s sea prism arm helps to negate that but at the same time he isn’t fast enough to actually grab Kizaru so at most it just helps him bypass the light and actually deal some damage at ties. Every step counts though so I suppose we take those.

There are a lot of action scenes throughout and they’re all quite solid. One of the best fights is definitely the opening skirmish with Z. It’s always fun to see the Strawhats actually team up against an opponent. It feels like they haven’t actually done that since Aokiji so it was nice to see here. I like to think that the big 3 should have done a little better against Z but as they said later on, their guards were down at the time. The film also uses a lot of 3D views during the fight which is nice. They tend to work pretty well for stylizing the fights. RWBY’s been adding some more of that in lately as well. It helps you really see the full attacks which works out quite nicely. The battles here definitely aren’t playing around and the animation is great as you would expect.

Then we’ve got the soundtrack which is solid although I don’t care for the pirate’s song. It plays near the beginning and near the end of the film but both times I didn’t really feel like it meshed all that well with what was going on. I dunno, it just had no real energy or life to it. You can do soft songs that are still pretty epic but this was not one of them. Beyond that, the rest of the songs were pretty solid though which is good. One Piece is all about being high energy so we wouldn’t want to lose that.

Film: Z goes by very quickly so the pacing is solid. There are a lot of action scenes but there’s also a lot of downtime so fortunately those scenes work out well enough. The writing is on point and this feels like a classic One Piece adventure. My only real fault with the film is that it can definitely be a bit obnoxious with the fanservice for Nami and Robin. Fortunately Nami gets taken out of the picture for a while since she gets turned into a kid but before that the film really seems to make fanservice her main role. It’s nothing crazy compared to other films and shows, but it’s definitely there and quite direct about it.

As for the new characters, there were really 3 main ones. The first is Z and he makes for a solid villain. He’s had enough of pirates messing up the world so why not just end everything right? If he destroys the new World then that’s it. I do question how he believes this would destroy all pirates though. The only way is if the entire planet does literally blow up which seems like a possibility I guess but at the same time they seem to act like it’ll destroy a lot of people but not everyone. No matter how you slice it, the pirates would be the last survivors if anyone was to live so the humans would need to watch out. Some Devil Fruit Users can fly as well so a flood wouldn’t be the end. It would be time to fly up to Skypiea.

Z’s motive here is really about revenge so it’s a compelling mission. He’s certainly made a lot of sacrifices to get to this point. He’s also quite determined in his goal to take out the pirates and doesn’t waver. From all of the big film antagonists he would have to be the best one so far. Then you have his right hand lady Ain. Her ability to de age a person by 10 years every time she makes contact with them is quite impressive. It’s definitely a very useful ability that won’t steer you wrong. How do you hope to fight an ability like that right? Her battles with Zoro were quite impressive and her ability has to be one of the most dangerous ones in the series. Especially if she hides the true effect until it’s too late.

Then you have Binz who is just as loyal as Ain but doesn’t stand out as much. His ability is that he can dance to summon up plants. It’s a pretty useful ability for sure, but not nearly as flashy. I would also make the case that he should have lost a lot sooner but at least his speed does help to compensate for his ability not being very offensive in nature. His battle with Sanji is also pretty solid. As for the main cast, they’re all pretty true to form. Luffy, Zoro, and Sanji are still the heavy hitters here dealing with the enemies. Usopp and Brook can never focus long enough to actually be of help and just limit the crew for the most part. Nami and Robin get the job done when they appear even though they aren’t core fighters. The group is pretty big at this point so it’s always hard to find a villain group big enough to deal with all of them.

One last thing I have to mention though is that the government’s plan was pretty terrible here. So, from their point of view if Z destroys all 4 end points then the world might end. After he destroys two of them they have a big meeting about protecting the last 2 points with every available marine. So they should be around for the final 2 islands right? Wrong! On the final islands they’re basically just messing around the whole time and show up too late. They have some flunkies protecting the points but that’s it. Shouldn’t they have had the Admirals there or something? If Luffy hadn’t shown up then all 4 islands would have been destroyed for sure and the Marines wouldn’t have done a single thing. So no matter how you slice it, they failed here and owe their lives to a pirate. I don’t know what they were thinking.

Overall, One Piece Film: Z is a pretty fun ride. There was a good amount of detail put into the villains here so you should remember them. The story is strong and it’s always nice to see someone giving Luffy a good fight. It may be a little unsatisfying to some that Luffy doesn’t put up a bit of a better fight here but Z’s not someone you can really mess with. Zoro and Sanji put their opponents down pretty quick though so at least they brought their A game. If you like action films or just want a good adventure then this is definitely a solid film to check out. The One Piece films always do a good job of making sure you can understand what is going on whether you’ve already seen the series or not. Of course, you’ll understand the cameos and easter eggs more if you’re a fan of the series.

Overall 8/10

Rugby 2004 Review


I’m not a big Rugby fan. I barely even know the sport to be honest. Still, this was one of the only games I could find for under 5 on Amazon so I figured it was time for the plunge. It does feel a bit like Football even if it isn’t the genuine article. It’s close enough for me and that’s what counts. I had to figure out the controls on the fly as the practice mode here doesn’t actually teach you any of the controls. I’m not even sure I see the point of the Practice Mode here. It definitely could have been quite a bit better.

The game has no real story mode or anything like that so you’ll probably just be jumping into the quick “Play now” mode. Once you’re in you pick your team and the match settings like how long the game is and where you want to play. For my first match I made it very cold and overcast but sadly you couldn’t just pick rain ow snow like in the good ole days. I feel like those two should always be an option. How much harder could it be to program those into the match right? I played 3 games in total and saw a lot of rapid improvement. In the first game I lost 59-0.

Granted, I was still learning the controls at this point. I was figuring out how to run, pass the ball, etc. Even by the end of all 3 games I could never figure out how to lateral the ball back to someone else. It definitely made things pretty tough. The only play I knew how to run was what was effectively a delayed hand off. I did enjoy how the player would already start running before he grabbed the ball to pick up momentum. That’s a play I’d like to run more of in the Football games. I may have gotten blown out, but the gameplay was solid so I still had a solid time throughout. I think that speaks to how solid EA Games was at this point.

Then I jumped into my second round which went over better. I lost 8-7 in this one. I was finally figuring out how to play some good defense and of course I could run now. My play wouldn’t work very often but it worked once and so I was at least able to get on the board this time. My defense couldn’t stop them when it counted but I kept it close. Then we had the final match although for this one I toggled the difficulty level lower a bit so I’d have a calm experience. I ended up winning 3-0. Yeah, that’s a pretty low score but it oculd have been worse. At least I had the higher score so in the end I was able to claim victory. It was a pretty solid way to end the game I’d say.

Even now I don’t really get the rules. I do think it has potential though. If I ever did manage to understand how the game works I’d probably be able to enjoy this one about as much as Football or Basketball. It’s got a lot of solid fundamentals to it and that’s all I need. The matches don’t take very long either. I was able to knock out 3 games in about an hour which is a pretty good amount of time I’d say. 20 minutes for what I’d say was a complete experience. The game just goes very quickly since the clock never really stops. It’s just always active. I don’t understand how the end of the timer works though. It’s sort of like Soccer where even once the game ends the timer just stays there flickering for a little while. There’s probably some logic there that I just don’t get.

As for the graphics, I’d definitely say that those look pretty good. They may not be top of the ring or anything like that but for the PS2 era they have aged rather well. The whole thing looks pretty good. You’re able to leap into action and I have to give the game credit for having so many arenas and teams here. That must have taken a lot of effort. Additionally the game has a ton of replay value of course. You can enjoy playing quick games or jump into a franchise. Either way that results in a lot of playing time which is always a good thing. Of course this all depends on you enjoying the game a lot. Naturally if you’re not a big fan then this will probably drag on.

Overall, Rugby 2004 is a solid game. It would likely be higher if I actually understood how this all works. It’s too bad that Rugby didn’t get more installments but I suppose it never really got all that big in the US. Football dominated over here and I don’t see that changing anytime soon. There aren’t a whole lot of other Rugby games that I haven’t played over here now so I’m one step closer to playing them all. Still, I don’t see myself getting another Rugby game for a long while so it could be a bit before I hit that milestone.

Overall 7/10

Sakura Wars: The Gorgeous Blooming Cherry Blossoms Review


It’s time to look at the Sakura Wars OVA. I actually saw the show before the OVA but this one certainly makes for the quicker review since it’s only a handful of episodes. It’s a pretty solid alternate look at the series. It’s got a greater focus on the origins of the characters and works as a solid prologue for the most part even if it ultimately ends up catching up to the main series a bit. You could almost watch the first 2 episodes of this show and then cut right to the main show for an almost seamless experience. Of course, you will have to get used to the new voices if you’re watching the Dub though so that’s one thing to keep in mind here.

The show introduces us to the setting. It’s old style Japan but the world is a lot different than the one we are used to. Monsters continue to attack the capital so the Flower Brigade has been tasked with taking them down. A lot of the older members are already dead or not strong enough to win though so now we need a new generation. Several characters are brought in who I will talk about shortly. The main character is Sakura and as the daughter to one of the strongest warriors of all time, people expect big things from her. There is certainly a lot of pressure. Will she be up to the task and do the heroes really have what it takes to defeat an entire army of fighters?

Right away you can tell this show is buffing the power levels quite a bit compared to the show. It feels more accurate to the game to me. I haven’t played the original Sakura Wars but I played the Wii game and the characters were all quite powerful there. You had elemental attacks and special abilities while in the TV show for the most part that just wasn’t there. Kanna is able to punch through solid brick and Sumire/Maria are using elemental energy blasts. It’s definitely nice to see and the battle on the bridge was pretty exciting due to that. I also liked the aerial fight scene against one of the monsters where Iris took him down for the count. Iris is greatly improved from the TV show here. In general I think the OVA’s short length helped it really focus on giving you a solid peak into the video game.

I also always like seeing the heroes get together for the first time. It makes for a lot of solid banter and the OVA doesn’t disappoint here. It’s not surprising in the slightest that Sumire and Kanna would be bickering right from the jump. Their idealogies and personalities are just completely different so they won’t see eye to eye. They do work well once a battle is on though and that’s the kind of dynamic you want to see. Constant bickering is fine if at the end of the day you still join forces to stop the enemy in front of you. That’s exactly how these things should go. Sakura and Ogami start to take the show over for the last two episodes but the first two are really about the other characters who get the starring spot.

The writing is definitely solid. The characters are introduced well and you quickly get a feel for them. The animation also holds up rather well. It looks pretty much identical to the show. It’s certainly old enough where you can tell the OVA’s age to an extent but there aren’t a lot of shortcuts taken or anything like that. It’s very smooth. To an extent the fact that it’s going for a very steam based aesthetic also means it won’t look quite as flashy as some of the other titles. It’s not exactly Gundam but that’s also why it’s good that we finally got some more energy attacks here. It gives the show a chance to show some solid energy effects here.

Sakura is the main character of course and she’s solid. Sakura is definitely quite nervous at first and doesn’t believe in her abilities as much as she could but she gradually gets over it. I feel like she’s not hazed quite as much in this version although the characters can definitely be tough on her all the same. I’m glad that at least Maria and Kanna would stand up for her at times but even then Sakura had to fend for herself at times. Even Iris was surprisingly antagonistic towards Sakura. You’d think that she would at least cut Sakura some slack but I guess she didn’t want to risk being out with the in crowd. Well, Sakura does a good job of pressing past this and shows them why they need her on the team.

Sumire is definitely the meanest character of the group but it’s part of what makes her fun. She adds a lot of division to the group and you always need a member like that stirring up the pot. Her rivalry with Kanna is especially good and we even get a bit of a fight scene between them which I wasn’t expecting. That was a lot of fun and if they hadn’t gotten interrupted I fully believe Kanna would have won that match. Based on the strength we saw earlier she would have punched through Sumire’s weapon like it was butter. Sumire’s technique is the best from the group though and against the aliens she is an absolute machine.

Kanna is the best member of the group although she and Sumire are close. I just like Kanna’s confidence and how she is always ready for a fight. She also makes the right choice in heading off to avenge someone. The OVA is a bit vague on this and she settles her business off screen. Still, she has to go and do this while the enemy is around. Why should she have to wait in the building? I’d say that Yoneda made the wrong call here. Then we have Maria who is not quite as emotional as the other characters. She still likes to enjoy life and its experiences though, she just keeps it to herself more. Her main weapon is a gun though which I’d say puts her at a bit of a disadvantage next to the other characters. In shows like this guns just don’t do a whole lot. If anything they just hold you back and prevent you from really accessing your full abilities. Part of why I like Maria is she doesn’t bow to Sumire like some of the others. When Sumire threatens to not be in the play because Sakura will lead Maria basically shows her the door and tells Sakura to lead anyway.

Then we have Iris who is greatly improved from the show. In the show Iris could often be annoying, had no idea how to use her abilities, and would just get in the way a lot. Here Iris is a whole lot more confident and takes down the enemies like it’s nobody’s business. The heroes would have been in considerable trouble without her. She can still be a little mean to Sakura but for the most part Iris is a much more consistent character. I think when you’ve got a kid with overwhelming ability it’s nice to see them confident for a change instead of still working to train at it. Then we have Kohran but from the main girls she gets the shaft here. She spends most of the episodes still working on building the mechs and as a result doesn’t even get to interact with the other characters much. By default she would be my least favorite character for that reason.

Ogami takes a little while to really show up here but to make up for that he gets a whole episode to himself where he tries to write a play. It was a pretty fun episode and I’d say that the plot was handled well. We even have an interesting meta subplot where his inner self is following him around and helping out. He’s a solid character. I do feel like the fact that he can’t fight as well as the other characters hurts him a bit but as commander the main thing he just needs to be able to do is make good plans and execute them. At the end of the day he does good in this task so it all works out for him. He is a pretty solid commander and he’ll only continue to get better. He would have gotten even more props from me if he was able to take down all of the monsters by himself. Now that would have been impressive!

Ayame doesn’t get a huge role but she definitely makes for a solid sub-commander. You get the feeling that if she was able to harness the energy abilities the way that the others could she would have been commander instead of Ogami. She certainly seems well equipped for the task, but I suppose if you can’t access the power then that’s the end of that. Yoneda is also a better commander here than usual. I still don’t particularly like the guy all that much but he was absolutely correct in yelling at everyone for prioritizing a stage play over an alien attack on the city. Really guys? That one’s a no brainer. I know they worked hard on the play but you’ve absolutely got to go after the aliens right away. The sub-general should have told them all right away and they all run off after Ogami. So Yoneda seemed like a capable leader here and he also knew when to stay out of the action.

The mecha themselves are let clunky here which is good. I remember thinking at times that it seems like the heroes could fight better without them than in the suits in the show. In the OVA it seems more like they help channel the abilities to their fullest so the heroes can use elemental attacks. I feel like that helps to justify their use a lot more. I still have my issues with the suits like the fact that if you fall down in them you can actually get trapped though. That seems like a huge oversight. I think that’s the point of the designs to an extent but I still think they could have been better. I’d also have liked to see one fight where the heroes try to fight without them and lose to really spell out that they need the mechs. As it stands I have some doubts but I will definitely give the series this, the suits have a very unique design. I can’t think of another anime where they look quite like this.


Overall, Sakura Wars is definitely fun to check out. With only 4 episodes it’s not like it’ll take you a long time to get through either. The characters are well written and the plot is pretty interesting. It does feel like the adventure just doesn’t end of course, but it’s not like this was meant to adapt the whole game. If you want a full adaption then for that you get to watch the whole show. This is like a preview of the story which I have seen less of in anime format. It would have been nice to have seen more of the villains but that’s why I appreciated the fact that we got a few more action scenes early on. In some ways that’s why I would say it even beats the full length TV show but at the same time that one’s just so much longer that it gets to do a whole lot more. SO for example, on average each of these 4 episodes would beat the show’s, but when you take the full 26 vs 4, I would still say that the TV show wins. The climax was pretty intense there. If you want a solid mech anime adventure then you should definitely check this one out.

Overall 7/10

Super Monkey Ball Banana Blitz Review


It’s time to play a game that relies on 100% complete motion control abilities. As you may suspect this can get a little dicey due to the fact the Wii motion controls can be pretty bad all the time. There’s just no getting around that and since the Monkey Ball games have always been built around having a lot of precision, it makes for a messy experience. Throw in a few poor design choices and this game was ultimately not able to rise to the level of what I would consider “good”

There’s a story mode although it’s incredibly basic. There’s an opening and an ending but that’s really it. The general plot is that a villain has stolen the legendary bananas from the world. It is now up to Aiai and the crew to bring these fruits back. The most difficult part here is going to be the fact that these monkeys aren’t really all that powerful. If we’re being honest here they’re a little out of their leagues. Fortunately the monkeys do have their rolling balls at the ready which should help to bridge the gap here. So long as they roll quickly and with purpose they should be able to claim victory.

There are 8 worlds to navigate through. Each world has 8 levels in addition to a bonus level and a boss stage. The key thing to remember here is that you have to clear all of the levels in one sitting. You can’t quit and then try again later. You do have unlimited lives though is nice. Watch out though, every time you get a game over the game asks if you want to continue. If you hand shakes even slightly then you may end up saying No which will erase your progress. It’s one of those things where it feels like the game just wasn’t play tested enough. Why was something like that not caught earlier? You should be able to quit a different way where you don’t risk the whole world. Additionally there is no way to pause during a level. Yeah…that’s pretty iffy. You can override it by using the Wii home screen at least so that’s a nice workaround. There should be some way to save your progress during a world as well. Otherwise in the final levels you may find yourself stuck for 30-40 minutes and not be able to leave since you don’t want to start over. These are the kinds of quality of life updates that the game desperately needed.

The main gameplay is simple enough. You roll through the levels in hopes of grabbing a big ring at the end. Once you clear it you will have completed the level and moved on to the next one. The first levels are almost insultingly easy while the last ones are criminally hard. I still hold to the stance that the first two games had more difficult levels but the controls here do ultimately make this a lot more challenging. It’s just hard to get the ball where you want it to go at times. Just moving in a straight line while have you shaking from side to side quite a bit. That said, straight lines were never really my specialty. I go with a more custom style of drawing.

The game definitely does get creative with the levels so I will give it credit for the designs. Each world does feel different and the game does take advantage of its unique gameplay style to offer up a lot of different experiences. No two levels are the same here which is definitely a good thing. The most difficult level for me was the large tower in level 8-7. It’s hard to go down the tower and then once you do the final jump is incredibly difficult. You really need to take that at the perfect angle or you ultimately don’t have a shot. Trust me, it’s more difficult than it sounds.

The graphics are solid. This game definitely looks nice with its colorful effects. That may even be the highlight of the game to be honest. The soundtrack is less memorable. It has a few decent themes to be sure but I wouldn’t say that any of them are particularly great or anything like that. They aren’t particularly memorable at the very least. The overall game’s story will probably take you around 5-6 hours give or take. It really depends on difficult you find the controls and levels to be. Technically if you don’t lose much in any of the levels they only tend to be 1-2 minutes long so you can breeze through the game way sooner. I find it pretty unlikely that someone would be able to beat this game without a lot of deaths though so I don’t see it being too short. The game also has a lot of replay value with the minigame modes and general multiplayer here. There’s definitely a lot of content to enjoy as Monkey Ball did not forget that as its core it is a party game that is meant to provide a lot of fun and excitement to everyone.

Overall, Monkey Ball is a franchise that I enjoy quite a bit but this was the weakest installment I’ve completed. Once I get back to Adventure and complete that one it’ll likely reclaim the title but it’s just hard to be weaker than Banana Blitz. This game just really didn’t have a whole lot going for it. the controls just held this game back more than anything else. The story mode goes out of its way to make the bosses not very cool either. Their weakpoints are certainly not very ideal in combat and make things a little on the dicey side. If you like testing your balance then I would sooner recommend playing one of the original Monkey Ball titles. That said, if you see this game on the cheap then it’s not a bad title to snatch up. I think you can get it for under $5 sometimes now.

Overall 5/10