Icey Review


It’s time for a look at a beat em up I wasn’t really familiar with. I definitely hadn’t heard of it until the game arrived. Pretty neat cover though and right away you can see the fun sci-fi/anime aesthetic they’re going for. The game also has a lot of breaking the fourth wall moments and has an Undertale kind of vibe. It’s definitely on the short side though as you should beat it in about 2-3 hours but the difficulty helps it from getting much shorter than that. The enemies absolutely don’t mess around in this game.

The game starts with Icey waking up in her tube. Her mission is to destroy Judas since he wiped out the planet a long time ago. It is now a desolate wasteland overrun with monsters. Icey won’t stop until he is destroyed but is this really the right thing to do? Icey has started to lose track of who she is and her true goals. Is she after Judas because it was her idea or is someone manipulating her? The truth seems to fade in and out now to the point where everything is brought into question. The narrator of the world himself offers up suggestions and talks to her quite a bit as well. A common theme in the game is, will you listen to this guy or make your own choices?

I wouldn’t be surprised if this game already has a lot of theory videos out there. There’s definitely a lot to explore within this game and there’s certainly room for a sequel. I didn’t actually go and try out one of the other endings but the game makes it all very accessible. You can use the level select to go back and try something else. There are only two main decisions with regard to the ending as far as I can see but throughout the game you can choose to ignore the narrator and do whatever you want. I did that a lot early on but it would usually backfire as I would just get a few coins or something. It can be worth it just to troll the guy though. Sometimes he would also be right and by disobeying him you would end up going up against a boss that was too powerful or something like that.

As I mentioned, the game is definitely very difficult. Be careful how you answer the opening questions as that determines the difficulty level. Initially I ended up starting the game on hard mode as a result and quickly had to restart so it would be on normal. Even on normal I lost quite a few times. The checkpoints are pretty nearby at least. Grinding isn’t the easiest thing in the world here but it is possible through the level select. I recommend amping up your health and attack power first. Those will come in handy right away and you feel the immediate benefit which is why they’re good picks. They’re attacks you can count on but there are a lot of different attacks you can go for as well so at the end of the day it’s up to you.

There isn’t any hitstun in this game so when you get hit prepare for the opponent to combo you for a little while. Button mashing helps you get up a little faster so I recommend it. Mainly just try to make sure you’re never in between two enemies. You can dash so I recommend using that a lot. It’ll help you evade attacks and even counter strike if your timing is on point. It’s definitely something worth spamming. By the end of the game I did quite a lot of button mashing to activate combos. It has always worked well for me in Marvel vs Capcom and the same was true here.

The graphics are definitely fun. It reminds me of Gunvolt or at least that style although there aren’t sprites in this game. The attacks are pretty flashy and the backgrounds stand out. There’s always something going on in the screen which is good. The whole thing has a lot of detail which is good. As for the soundtrack, that part’s a little more forgettable. I don’t really remember any tunes. I think a little rock could have been a nice touch to the game. I think it would have worked rather well especially with all of the bosses running around. Those guys command respect as it is.

For a sequel I’d like to see Judas either return and try to fight back a little this time or maybe have the narrator try and do something. The guy seems about as shady as they get so he should definitely have a good influence here. A prequel could also work but I almost prefer not knowing how everything went down. Why ruin the mystery when we’re so deep in right? If we never know how this all started it allows for quite a lot of extra possibilities. It also lends itself well to online theories in the meantime.

Overall, Icey is a fun game. It’s definitely going for a unique vibe which is fun. I like a good mystery and the whole plot is fairly shrouded. The gameplay is naturally pretty hype as well. I love a good beat em up and mixing that in with Sci-Fi is a good combo. Ultimately the only thing that holds the game back is the length. It really feels very short. It only lasted as long as it did because I kept dying and even had to restart the game once. Otherwise you would likely beat it even quicker. It’s sort of like a boss rush though so you do get your share of fights in the meantime. If you get the game for a decent price then it’s definitely worth it. Will you take the enemies down or spare them? Only time will tell.

Overall 7/10

Need For Speed Nitro Review


I’ve really been making great headway on these Need for Speed titles haven’t I? Nitro is the only Need for Speed game that I have on the Wii and it makes for a very different experience. All of the other Need for Speed titles that I’ve played have felt a lot more on the realistic side compared to this one. Maybe at most you could say that Hot Pursuit II was closer to Arcade style but even that one wasn’t to the same extent. This one’s definitely going for that retro feel and it works out quite nicely. While I would have to say that it’s probably the weakest Need for Speed game by default, it does understand the series a lot more than Drift.

You start the game by being introduced to the main campaign. There are 3 cups, Bronze, Silver, and Gold. Effectively they are all the same game but just with different difficulty levels. You have to do them in order though. When you enter the Bronze cup you are given around 5-6 cities. Your goal is to earn 100 stars which will let you enter the Grand Prix. Once you win that, you will unlock the Silver Cup so rinse and repeat until you’ve won them all. Not a bad deal right? The star system is very similar to Drift. It means that you don’t necessarily have to win every race but it does help. There is less margin for error here compared to Drift as you do need the majority of the stars in order to qualify. I believe there are 128 stars in each world so you can only miss 28. I recommend not losing.

On a more serious note, this game does introduce a certain amount of RNG within the game that means you can’t always guarantee yourself a victory. Sometimes things will happen that you just can’t control. For example, a new mechanic to this game is the Shield weapon that you can use. What this does is it summons the cops to attack a player of your choice. It’s a pretty powerful attack because there’s not much you can do. They run you off the road or if you’re really unlucky they’ll keep spinning you in a circle so that you can’t reset. It’s a fun way to include the cop presence here since there’s no free roam available. Drift probably should have done something similar although I’d say in just one kind of mode. For the most part I still like my normal racing.

This is the kind of thing that’s good as a side gimmick because of how it’s a change of pace. I don’t know if it would work quite as well if this was happening constantly. As the title suggests, this game also focuses a whole lot on the Nitro mechanic. So you’ve really got to make sure and boost a lot. It’s also crucial for a lot of the bonus stars which are score related. When you do a super boost it really has a noticeable impact on your points. I dare say that getting some of these bonus stars would not be possible otherwise. Boosting is fun though so I recommend it either way. It really gives you a jump on the competition.

The game can be a little tricky at times but really just because of the controls. I played this one through the Wii U so I wasn’t able to use the adapter to play it. As a result, I had to use the ole Wii remote. Surprisingly they don’t let you hold the remote sideways, you have to use it pointing at the screen and tilting which is an odd way to approach this. I suppose I’ll give the game some credit for going in a different way but I dare say that it was the wrong way. In particular this gets tough for the drifting levels where you have to try not to hit too many objects as you get to the goal. Not to be confused with the Drift levels where you max out your score. I believe the former is officially called Time Attack here.

I do like the graphic style though. It’s definitely going for a bit more of a cartoony hand drawn style. You have little cutscenes before every world which I appreciated. It at least makes the game appear to have more of a story. It may not be much but it’s a start I suppose. The game isn’t particularly long if you stop after 1 cup but playing all 3 should stretch the time out to around 7 hours which is pretty solid. Once again, the cars you buy are important here. There’s no upgrading so just focus on buying. I say try to survive on your present car for as long as possible and then upgrade. It can be a difficult thing to do of course, but it really pays off in the end.

Overall, Need For Speed Intro is definitely very original and in this case it worked out in a good way. Perhaps total free roam would have been a little too much for a quick Wii game so going full on arcade racer was the next best thing. With non motion controls this game would be even better. I like how fast you can drive around and the level designs were on point. I feel like this game had a good amount of energy behind it which really makes a difference here. It didn’t feel phoned in or anything like that. If you’re looking for a more upbeat kind of Need for Speed title then this is the one for you. It’s very easy to just plug and play which is probably the idea.

Overall 7/10

Need for Speed Shift Review


It’s time to look at another Need for Speed title. This one takes the series in a much different direction compared to the rest of the titles in the series. For starters, there is no actual running from the cops in this title or anything like that. You’re actually racing on a pro track the whole time as you work to become the best. It’s interesting that the series would go in this direction but it doesn’t work particularly well. By doing this, the game becomes “Just another car game” which is not something that a franchise wants to be. It had such originality and creativity before this. Still, I can’t deny that the game has quite a lot of content at its disposal and the controls are good so it’s still solid.

The main campaign mode here consists of you jumping into a bunch of different races and doing your best to obtain stars. These stars are what allow you to unlock more races to get into. Once you have obtained enough stars then you unlock the championship where you can race to be the best. The star system means that you don’t necessarily have to complete every race in first. You can also skip some if you’re not confident. The important thing is getting as many stars as possible so that you qualify. An average race will usually have 5 stars, you get 3 for coming in first, 1 for breaking a lap record, and one for some kind of miscellaneous achievement. On average if you’re placing first in events then you don’t need to worry about the bonus stars but this way if you come in second or third a lot then you should be okay.

You will definitely still need to play a lot of races though. The game may give you extra stars to work with but it’s not like you can take that as an excuse to lose every race. You want to realistically still win quite a lot. The game can be difficult, but I wouldn’t call it crazy either. A lot of the races are very winnable since your car can keep up. I’d say it’s once you go around 2 tiers higher than where you start that the game really starts to jump the difficulty up pretty high. It gets hard to deal with and you have to upgrade your car quite a bit to stay ahead of the game. Money gets to be a concern because you run out of it very quickly. So you always have to balance out upgrading with buying a new car. It’s also best to stay with the older car as long as possible because that’ll allow for better cars to be on the market.

Personally I’ve always preferred just having 1 car so you don’t have to worry about all of that but I understand that this does make things more realistic. I suppose it increases the replay value as well as you have fun customizing the car to your liking. It’s definitely something that it vitally important to the career mode so keep that in mind. The game is fairly long and I imagine it’ll take over 10 hours to complete. That’s due in part to the difficulty but also because there are just a lot of races here. You’re not going to finish it too quickly to be sure and that’s a good thing. It’s always nice to have a lot to do in a game even before you consider the replay value. Need For Speed tends to always deliver on that front.

So there’s not much to say about the gameplay but it’s your standard 3D racing title. You speed through the streets in one of the cars you’ve chosen and try to stay in the lead. There are also other kind of events like drifting where you keep a turn for as long as possible and other such events. The Nitro is always a fun boost as well. I definitely have no problem with the controls. It’s all very smooth and on point. Meanwhile the graphics are also top notch. The backgrounds are rather limited so it’s not as impressive as some of the other installments but I think the studio still did a good job of keeping it as smooth as possible. Then of course you’ve got a pretty big soundtrack although not all of the songs will be great. I recommend keeping the music low so you can focus on the driving.

At its core my main problem is that this just doesn’t really feel like a Need For Speed game. There are no cop chases throughout the game nor are there any night levels with fun backgrounds. As a result you feel rather closed in the whole time. I also don’t like the new mechanic that causes you to lose a level if you go off the track too often. That limits your freedom even more and the game should let you explore. If I see a shortcut, why shouldn’t I take it? That’s always been the spirit of the series. While minor, I also didn’t appreciate the new realistic collision mechanic. Now when you bump into something the screen gets really dizzy as you recover from the concussion. It’s definitely realistic I guess but you can actually get pretty dizzy from that. I tend to crash a lot as well which doesn’t really help matters.

Overall, Need For Speed Shift is definitely a very different kind of game for the series. It was an experiment, but one that I don’t feel worked out very well. It just feels a little soulless and if you want such a game there are many others to choose from. You should always have a real story to back a title up even if it’s brief. If you really enjoy racing games then I suppose this is a good one to go for, but otherwise I would say to give it a pass and pick just about any other up. It’s true that this is a very solid game, but at the same time it doesn’t offer you anything that the others don’t even improve on. As a result there is little reason to go back to this one.

Overall 7/10

Yoshi’s New Island Review


It’s time to look at a game that I conquered really quickly. The whole game was over in one day which makes sense because the game is only about 3-4 hours. It’s also extremely easy to the point where you won’t lose much at all. Even if you do lose you can get back to where you were at within a minute or two tops. The levels are short and since you have endless health as long as you get to the baby in time there’s not a whole lot for you to worry about. There are no big gimmicks to worry about either so half the time you can keep running and jumping.

The plot of the game is that the stork actually delivered Mario and Luigi to the wrong house. Yoshi and his clan must now get them to the right place. If I were the Yoshis I would definitely be a little upset at this. Seriously they have to do this again? Well, at least they have a lot of experience in doing so. They will have to get past Kamaek and all of his minions in order to do this though. The heroes can’t lower their guard and must press on at all costs!

The gameplay is your classic 2D platformer. You jump past enemies and obstacles to get to the goal. Along the way you will see a lot of collectibles and may even solve a few puzzles. You can eat enemies and turn them into eggs. The eggs you shoot are used to activate controls and things like that. I guess the game’s main gimmick would be that Yoshi can turn into several vehicles. This doesn’t happen a whole lot though and even seems to be optional at times. Those controls were a bit weaker so I’m definitely cool with this not being a regular occurrence. I feel like that would not have been a good idea for the game long term. Part of why this game succeeds is because it’s going back to basics. It’s basically a Mario game just with the ability to throw eggs. It is fun to throw the large ones as well and it’s all well thought out. I had no issue with the gameplay.

The bosses also have a lot of variety. The Kamek bosses tend to be similar but even those switch up the background elements which is nice. Changing up the bosses so much is what separates Nintendo platformers from others. The final boss is also intense with quite a lot of forms and even a plot twist I didn’t see coming. It’s probably the most impressive part of the game because it feels like this is a moment when the game decided to go further than expected. It also had more difficulty than the rest of the game since falling into the lava would instantly cause you to lose a life. I imagine you would have to restart all of the phases again but fortunately I didn’t lose during the climax.

The level designs are on point as well. The levels are pretty short and you’re still given a checkpoint during the game so it never feels like you’re going to lose a lot of progress. It may feel unnecessary since the game is pretty easy but it’s the kind of quality of life enhancement that I always like to see. It’s important to have this kind of thing because it’s just a lot more convenient for the player. Who actually wants to have to replay a large chunk of a game that they have already cleared? It helps you improve but since this game is going for a relaxing feel then it works out quite nicely I’d say. You can play a few levels before bed or just blast through the whole thing at once.

The soundtrack is definitely very different compared to most of the big Nintendo titles. It uses the Kazoo a lot and most of the tunes sound like they’re just complete parodies of the normal themes. I suppose they would all technically be considered remixes but it had to be a little self aware. The soundtrack is just very unique. It works well enough I suppose but does make the game feel like it’s aiming even younger than usual. It does support the game’s low difficulty level though. The graphics look fine. It’s not exactly Nintendo’s A game but I think it’s going for a retro look so it succeeds in that approach. I’d rather they go with traditional graphics though because Nintendo games can look really amazing when they try.

There is a decent amount of replay value to be found here though. Each level has a number of collectibles. You can grab the red coins, flowers, and even medals. The medals are RNG though which sounds annoying to me. Fortunately the game made it so that you don’t need to grab these to complete the game which I thought was a really good move. Things like that should always be optional if you ask me. That way you don’t feel like you were penalized for trying to pay the game your way. It is part of why I cleared the game so quickly because I didn’t need to worry about stopping. If you want to explore then that’s fine but it shouldn’t be mandatory. So the main game is about 3 hours and if you try for all collectibles you can probably stretch this to about 7 I’d say.

Overall, Yoshi’s New Island is a pretty fun game. It feels like a standard platformer. It’s true that this game doesn’t really do anything new nor does it try to shatter its own limits, but that’s fine. I still would feel like i got my money’s worth on this one. It’s not the kind of game that I can find a lot of fault with. The level designs are on point and while the story is the bare minimum, I’ll give the title props for the final boss and actually having dialogue between each world. They’re little touches but things that add up. This feels like more of a complete experience than the Squeak Squad game I played for example because of this. The game may be short but it feels fleshed out. I’d recommend this one if you like platformers.

Overall 7/10

Makai Senki Disgaea Review


It’s time to take a look at the anime adaption to a game I played pretty recently. This anime isn’t a straight adaption and has quite a bit of fun along the way. It’s certainly not a great show and mileage will very but I thought it was solid. It’s certainly entertaining and the cast is strong enough to hold their own here. With solid writing behind it, Disgaea is a show that is good to pass the time with and they do quite a bit with the 12 episodes they had. I’d definitely be game for the second title getting an anime someday as well.

The show starts with an angel trainee named Flonne showing up in the demon world to assassinate the King. She finds a boy who is asleep and wakes him up. It turns out that this is Prince Laharl and his father actually died by choking on some food. Laharl is now the demon king and Flonne decides to accompany him and prove that demons have feelings too. Laharl isn’t thrilled to have company but he won’t let this distract him from assuming command. The demons won’t follow Laharl until he possesses the legendary book which proves ownership and also gets back to his real castle. His “loyal” retainer Etna also arrives to come with him on the journey. Will these 3 really be able to get alone and is Flonne right that Laharl has the potential to be a good guy?

This is a main plot in the show that is actually played pretty seriously or at least relatively so for this title like in the game. The idea of demons being capable of feeling emotions and being heroic is quite foreign for a lot of characters. The demons themselves certainly don’t think it’s possible but at the same time they all act like regular people so you never find the idea to be all that outlandish. If you’re familiar with this kind of plot you’ll also be very willing to believe that it might happen as well. Flonne can be a little naive about it but she’s still on the right track here.

I’d say that the biggest difference here compared to the game is while the game was a blend of action and comedy, this show is going for full comedy. There are rarely any serious moments until the final episode. For the most part the show is actually going for a slice of life feel as the main character visit different areas and have a lot of stand alone adventures. There are plots that reach through the whole series in the background but they don’t really take center stage here for quite a while. So how much you enjoy the series will really come down to how funny you find it to be.

As I mentioned earlier I thought it was pretty entertaining. The dynamic between the three main characters is a solid one. Laharl definitely takes everything pretty personally so he’s always fighting with the other two. Etna is openly antagonistic with Laharl and is constantly trying to get him assassinated which is a fun subplot. Then you have Flonne who keeps talking about love and forgetting that the mere mention of the word ends up weakening Laharl considerably. This also means that Laharl is rarely able to go all out in a fight. It might be for the best as he is clearly one of the strongest characters in the series and would end most fights really quick.

He’s definitely a solid lead character. Laharl’s design is certainly memorable and he would make for a really good overlord. The guy knows how to run a kingdom even if he acts like a kid a lot. The most memorable part of his character is easily his laugh though. It’s brilliant and I dare say it’s the best laugh in media. It’s just epic and the shows even ends off with this laugh. That’s when you know that the laugh itself has hit the big time. You just can’t watch this show without giving it some credit.

Etna is a fun side character to have around as well. I do think she looked a bit weaker than I expected at times though. If she really wants to be the overlord then she is going to need to hit the gym quite a bit if she wants to compete. As it stands right now she is nowhere near strong enough to become the leader that everyone will end up following. It’s another reason why the sequel needs an adaption because she got much more powerful in that title. She may be constantly trying to destroy Laharl but she’s still someone he can count on in the meantime. It may seem like a contradiction but that’s a crucial part of her character. Logic is flipped with demons so the fact that Etna wants to murder Laharl is why he wants her by his side. The show also has a nice gag with this when someone tries to take some demons hostage. As if that would work on Lahalr.

Flonne is definitely the nicest character in the series and always trying to convert the characters around her. She may not always live up to her standards such as accepting the Prinnies carrying the heroes around for a while even when told that she should probably get off to help them out. Flonne has her limits but at the end of the day she tries her best to make the right move. Laharl doesn’t make things easy for her though by doing things like stranding her in the desert and such. Flonne always takes on each new challenge with a smile. I would argue that she had no reason to accept such a punishment in the final episode of the show but heroic sacrifice is the whole idea of her character.

Then we’ve got the Team Rocket of the series which is Gordon, Jennifer, and Thursday. As the protector of Earth Gordon is pretty full of himself but he really can’t fight at all. I like the team because the camp works quite well in this setting. I would have liked Gordon to have looked a bit better against Curtis though. I think the fact that the show uses them as a full Team Rocket blasting off again approach weakens their characters a bit but they still work well enough. Similarly Kurtis doesn’t appear nearly as much here. He was one of the best characters in the game but I couldn’t rank him quite as high up here as a result. Still, he is fun to have around.

Then you have one of the standout characters, The Dark Adonis. The show pretty much spoils his twist early on but I suppose they thought people might find it obvious anyway. Now this guy is a show stealer. He’s always around with a cool line and shows up whenever the heroes are in trouble. Unlike Laharl he doesn’t mind being openly heroic although that doesn’t mean he will always do the right thing. The guy is as chaotic as can be and just does whatever he feels like. He is not someone you can count on. Even if he is usually portrayed as more of a good guy the fact that you are never sure means he is not the guy you want to absolutely have in your corner. You want someone that you know will have your back right?

Then you’ve got the Angels. Vulcanus gets a big role and is one of the main villains here. The guy can’t fight much though so he focuses on summoning demons to help him out. That definitely means you won’t really be seeing him as a threat here. The tougher angel is Lamington who is also a villain. The guy may try to justify his actions later on but there’s just no way he can. At the end of the day his decision was to try and murder a bunch of people to answer the question of if love was real or not. The guy does a lot of back pedaling. Laharl doesn’t buy it and neither do I. If anything Lamington seems to get off really easy by the end of the series. If only Laharl could have acted a little quicker.

While parts of the ending feel a bit forced due to one character making a terrible move, the show still manages to have a pretty satisfying conclusion by the end of it. The ending is definitely close to ideal if you ask me with the final twist being excellent. The ending could have easily swung the wrong way if you left out the final scene because that is critical. It just provides the closure we need for such an adventure.

The animation for the show isn’t all that good. I liked the art and the character model style though. The character designs look like they’re out of the show but when they start moving that’s when things fall apart. It’s not very consistent and a lot of shortcuts are taken. We maybe get 3-4 very solid animation scenes throughout the whole series. It’s rare to see so when the scenes pop up it’s pretty nice to see. It feels like the show had a very low budget and perhaps that’s why it decided to go for the comedy angle. That takes up less budget than if you decided to go full action. The soundtrack is certainly good and nostalgic though. It grabs all of the classic themes from the video game which work really well with all of the scenes. The game did a masterful job with all the tunes.

While there’s definitely lots of room for a sequel the show stands up well on its own so you don’t feel like there needed to be a second season. I imagine it would have gone more into some of the plots here like Laharl’s fake sister. At the end of the day that plot didn’t appear as much and goes about how you would expect. I have to say Laharl absolutely did get punked there though. It happens to him a few times though so it’s nothing new for the overlord. He’ll only improve from here though. I should also quickly mention that the Prinny makes for pretty fun creatures. Their plot is a little sad if you think about it, but they really are nice followers. They put up with a lot and their whole purpose is to support an overlord and his army of demons who don’t actually care for them in return. The idea is that they’re working towards their salvation in the end though so that’s probably what gets them going. The world has quite a few unique rules and the show lays them out nicely.

Overall, Disgaea is a solid story. If you could only choose one way to experience this series then you should do it with the games. The game does a much better job of telling the story. Still, if you want to see it in another way then going with the show is not a bad idea. The show is still a lot of fun. It may add a lot of gags and extra stories but at the end of the day it’s still relatively close to the main game’s plot. The creative liberties help you to experience things in a fresh way which is not a bad idea. It’s only 12 episodes too so you’ll definitely be blasting through it and whenever you see a critical story moment from the games the show does its best to adapt it sometimes even word for word. I definitely need to go and get Disgaea 3 at some point even if it will be with whole new characters.

Overall 7/10

John Wick Review

This review is based off of the edited TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative.

It’s time to look at a pretty big film from back in the day. Pretty much any fan of the action genre knows about John Wick. Unfortunately you also know what comes with the territory as the plot itself is quite well known as well. The film is unable to get past the unfortunate decision to have the dog die in the beginning. It’s a cheap way to force in some tension and just doesn’t work. You absolutely can’t have the dog die like that. At least the sequels shouldn’t have the same problem unless they literally do this again.

The movie starts with John’s wife dying. She was sick for a long time and finally passed on. While dying she was able to send John a puppy so that he could have a reason to keep on going. Unfortunately a Russian mafia group shows up and murders John’s dog. He’s now decided to take revenge by murdering all of them. It’s been a while since he was in the mafia game but now he will have to return for one last ride. Fortunately for John you never really lose those skills. He’s got a lot of guns and at this point nothing else to do. He is 100% focused on his task and nothing is going to stop him.

It’s a pretty unique direction to have John Wick be so feared by the villains. They constantly refer to him as Baba Yaga which is effectively a Russian Witch. The definition they used here is a little different though and they’re just saying that he is extremely scary like a monster. The instant his name is mentioned the villains start cowering and wishing that they had messed with someone else. They were all gangster until Wick showed up. He lives up to the legend pretty well as he murders a ton of the agents after him. He definitely wasn’t playing around here and definitely did not take any prisoners. Whoever got in his way was doomed. The only time he didn’t end up finishing his opponent it came back to bite him.

I liked the hotel idea too where villains don’t go after each other. It’s a safe haven and it’s important that you obey the rules. It also shows that the owners of the hotel have a lot of power since everyone obeys this rule. The hotel itself has a great end scene and I liked the concierge the whole time. The guy was quick on his feet and just felt like a veteran. He knew what was going on and always had the answers. Part of what makes the film so different is how it relies on prior knowledge that you don’t know and doesn’t try to throw it at you via origin stories. We really don’t need John’s origin. You can piece everything together on your own without help and it’s just more fun that way.

The soundtrack is quite large for this film. There are quite a number of different themes that play during the film. Certainly a lot of battle themes to accompany the fights and rock themes to get you pumping. The themes all work and Wick himself has a theme that plays during some of his big moments. The film really knows how to score its scenes and when you mix that with the intense fight scenes there is not a dull moment in the film.

John makes for a great lead and it was good to see him go to any length to avenge his dog. It’s certainly a noble mission and the villains can’t really defend themselves for these actions. John did give the leader a chance to surrender his son for this blunder and the villain didn’t take it. John wasn’t crazy or anything, he spared those he could and just focused on taking out all of the characters who were threats. There are quite a few other supporting characters here who were fun but the best one was definitely Marcus. That guy came in clutch quite a bit. John wouldn’t have done nearly as well without him. It’s definitely a shame how he went out although that was inevitable by the end.

So there’s a lot to like here and it’s a very interesting thriller. The characters were carefully constructed and as far as revenge thrillers go this one can compete with all the rest. An indestructible main character like John is fun to follow and of course it’s always nice to see all of the villains getting taken down a few pegs. That being said, the negatives are even stronger than the positives which is why this film ultimately fell all the way down instead of managing to win out.

The obvious negative here is the dog death. It destroys the whole film particularly because of how it goes down. The film makes the scene rather brutal and what makes it even worse is that this is a puppy. The film gives us quite a few scenes with the puppy so we can grow to like him. Again, this is a very easy way to build tension and it’s a cheap shortcut. The three ways that films usually do this is by having an animal die, a person close to the lead get tortured to death, or have the wife/girlfriend get assaulted. All 3 of these ways are definitely not good ideas in the slightest and will usually doom a film’s score. The animal one in particular is hard to get around and with a dog of all choices. There’s just no way the film could recover from this. It’s a very direct negative so it may look like it’s outnumbered by the positives but the scene is not one that you will forget so easily.

John Wick is also a very violent film. It’s certainly about as violent as you’ll get with a shooter film. Characters are tortured and there are quite a few headshots that don’t shy away from showing them completely. Characters meet their end in very violent ways as well. This film is definitely trying to live out the revenge fantasy where you put yourself in the main character’s shoes and revel in what’s going on. The film definitely could stand to tone down the violence though. If you did that and change the part about the dog then this film would be in much better shape.

Overall, John Wick is a pretty engaging film. It may have lost its traction from the start with the Puppy’s death but even though the movie is misguided, a lot of effort was clearly put into it. The soundtrack alone is evidence of that and then you’ve got the strong character cast to back it up as well. It’ll be interesting to see what plot the sequels go with. Something has to get him back in on the action right? I assume the movies are going to bump more people off but just about everyone he knows is already dead. Either way I guess John won’t be getting his happy ending yet. I hope the hotel appears again though, that was a pretty interesting locale.

Overall 1/10

Digimon Adventure V-Tamer 01: A New Courage Review


It’s time to look at a quick one shot that came out for Digimon a while back. It’s been ages since I read the original V-Tamer manga so I need to give that a re-read someday. Still, it’s nostalgic to see Tai and Zero once again. Those two definitely made for a good combo and the Veemon digievolution line is pretty fun. Since the Tai from the show is pretty early on his Agumon can’t quite compete but the story finds a way for them to be equals this time around.

The story starts with Tai (TV) suddenly falling into a parrallel world. He has entered the Digi World of the manga universe. Tai (Zero) quickly fills him in on what’s going on. After the world was saved, a new digimon has appeared. This Digimon is alive to an extent but effectively it’s a large portal that can spit out a bunch of other Digimon. Zero’s been holding them at bay but the Digimon appear to be endless. Also, an unfortunate side effect of saving the world is that Veemon can no longer access his Mega forms. As a result it’s an uphill battle. Agumon can only go to Greymon form so that doesn’t help either. Can these two really save the Digital Planet?

Since this is just a one shot at 30 pages they do have to find the answer to this pretty quick. It’s a solid team up though with both characters getting their respect. The Zero version is pretty serious as always and I still love the cape. He does a lot of the heavy lifting here. Meanwhile the TV version is very optimistic and ready for action. He’s able to compensate for being the weaker fighter here by showing his courage and allowing the Digimon to shatter their limits. We get a pretty solid final blow as well.

Most one shots have a fun enough story where I feel they could have been a whole series or at least a volume. This is one of them since they could have had a lot of cool interactions if it lasted longer. The writer did what he could with what he had to work with though and it works out well. It’d be nice if they ever licensed V-Tamer 01 in America someday. Then they could tack this on to the end of the volume or something.

The art is definitely solid. The artist does a good job of making the two Tais look a little different. Aside from the outfit, it’s worth noting that the manga version is a little older so he’s also drawn as being taller. This is done consistently during the chapter so the attention to detail is on point. This definitely isn’t a chapter that was just thrown together at the last second. It’s also a good way to tie in to the new show and raise a bit of hype. I can never turn down a crossover so that’s definitely a good thing.

Overall, A New Courage is an appropriate title as it ties in to what is going on here. Magna Angemon’s predictions ultimately ended up being right on the money. If you’re a Digimon fan or just like some good action then this is a good chapter to check out. It’s got that nostalgic beat to it which is always good and even without that it’s just a good story in general. Nothing to dislike here that’s for sure. Hopefully we get some more Digimon manga in the future. I feel like it’s definitely been way too long since we got another title.

Overall 7/10

Sonic Boom: Fire & Ice Review


This game has been waiting its turn for a very long time at this point. Well, I finally took the plunge and got it. Surprisingly the game doesn’t beat the originals though. Mainly this is due to the length being a lot shorter and the plot not being as interesting. I beat this game in around 2.5 hours compared to the Wii U one which took 7 and the 3DS original which I played for 14 hours although the story was more in line with 7. This one seems like they had to rush it out because otherwise I do feel like a lot of effort was put into it. There are a good amount of cutscenes and things of that nature.

The plot of the game is that Eggman is trying to build the Eggbot racers that can be even faster than Sonic. To this end he builds a robot that can attract the rare kind of metal he needs. The bot tries his best but Sonic and friends prove to be too much for him. Unfortunately this makes Eggman turn on him as well. The bot really wants to prove himself to Eggman so he’s going to continue to try and grab the metals. Meanwhile Sonic and friends are trying to stop the elemental geysers being produced as part of this and are forced to travel the globe. Can they save the planet from ecological disaster?

So there isn’t really much of a story here. Still, it’s very nostalgic to see the ole Sonic Boom cast once more. I did greatly enjoy the show and felt like it should have gotten another season. The cutscenes are really solid to the point where the cutscenes look like they could have been from the actual show. This is the level of detail I like to see and shows this was not some simple cash in. A real effort was made here and I definitely appreciate that. They should have found a way to squeeze Shadow into the story though. I think that would have been a really good idea to raise the stakes. We do get a fun climax though where Eggman is actually forced to ask Sonic for help. Sonic and Eggman is the big team up we’ve been waiting for so that was definitely pretty hype.

The gameplay is a 2D platformer like most Sonic games. You navigate your way through obstacles and grab collectibles as you make it to the goal. The new wrinkle to this game is that you now have the ability to use fire and ice thanks to the ecological phenomenons going on around the world. The fire ability allows you to melt ice while the ice power lets you freeze water. They’re fun little abilities. I wouldn’t say they change the gameplay experience all that much so it’s a pretty harmless gimmick which I can definitely roll with. This is the kind of experimentation that I’d say works rather well.

As I mentioned though, the game is really short. At a little over 2 hours that’s just not a whole lot of time. It has more replay value than Kirby though as each world has several bonus levels as opposed to just one. It’s part of why the game is so short though as you just don’t need to play most of the levels. That should add a good amount of play time in. Then you’ve also got the bonus racing mode where you can even play as an Egg bot. You use the gems you collect to buy more suits so that’s pretty fun. There are also 3 upgrades as well. It’ll probably take you a while to buy them all though. There are 6 upgrades and completing the game just gave me enough money to buy 1. Buying all 6 would definitely be difficult but maybe the bonus levels have more gems than the normal ones.

I already talked about how great the graphics are so I don’t need to go on that for very long. The in-game graphics are just as solid. There are a few different playable characters who all have their own strengths and abilities which is nice for variety. The soundtrack is less memorable though and in general you’ll probably forget it as soon as you finish the playthrough. I would have liked some remixed tracks or something to spice it up. There aren’t a lot of boss battles either which could be the reason. Surprisingly it would seem like not every world had a boss unless some of the bosses are optional.

The boss fights themselves are pretty fun although most of them play in a very similar way. I’d say that it’s just the gameplay not being able to change things up much but that’s not really true. I think there’s more they could have done with it. Each boss battle has 2 phases. One phase you use Sonic to home attack the enemy while the other has your partner use their signature skill. Since all of the partners are different that part is always unique but Sonic is the one where his gameplay is exactly the same all the time. Switching that one up a bit would definitely have gone a long way if you ask me. Still, I’ll give the game props for the tag system. I thought that was pretty fun.

Overall, Sonic Boom: Fire & Ice is a worthy sequel to the original Sonic Boom. that being said, I wouldn’t say it was particularly noteworthy or knocking it out of the park either. It’s a fun game that will keep you busy until you complete it. Afterwards even with the replay value you won’t have much to do though so this is definitely the kind of game you just playthrough once and keep it moving. If you like platformers then I recommend checking this one out. The cutscenes help make the game feel a little more special as well. A little more length would have been nice but I’ll take what we can get. Hopefully we get a new Sonic game soon because I miss that series.

Overall 7/10

Kirby Squeak Squad Review


It’s time to look at a recent Kirby game for the DS. Kirby is one of those titles where I’ve lost track of how many portable games there are. There are just so many and then you have the remakes and ports to deal with as well. I figured I could at least get a little closer to being caught up with the series though and what better way than with this one? Squeak Squad is one of the shortest Kirby games out there as it’s barely over 2 hours. That means it is the perfect pick to blast through. The gameplay is pretty solid but the length is hard to ignore.

The plot involves Kirby getting ready to eat a nice slice of cake. Unfortunately the cake is snatched away right before his very eyes. It appears that the group known as the Squeaks have stolen it. Kirby makes it his mission to track all of these guys down so he can get his cake. He will have to travel across multiple lands in order to do this, but nothing is going to stop him from getting his meal. I know how good a solid slice of cake can be so it is definitely hard to pass that up. Meanwhile, is there something more sinister at play here?

The story doesn’t move much as you only get a quick cutscene at the start and then for the final few worlds. Still, I’m always glad to see a story of any sort. It may feel rather low stakes but this is Kirby so you know that something will change by the end. Kirby has come to be known as the title with all of the extremely high end cosmic villains by the end and the games do not disappoint with this. As they go on you can always count on some pretty big villains showing up to cause damage and take people down. The final boss here is enough hype being with a cool design. In general the boss fights are pretty solid.

I also expected them to be a walk in the park but 1 in particular was actually a real challenge where I lost some lives. A big thing in the Kirby games is to make sure you have the right power for each situation. If you lose a power then a boss or level can be a lot more difficult than it would have been otherwise. That’s exactly what happened here. I lose my boomerang power so that I could make a space for the chest. Then the cloud boss that showed up was hard to deal with. I kept falling or I would get stunned for a while. The boss design was actually pretty clever and worked quite well to be honest. This was a true threat that just wouldn’t go down very easy. The rest of the bosses were more standard but I was still reasonably impressed with this.

As for the gameplay, it’s your standard Kirby style. You run through a level as you try to get to the goal. A new wrinkle is that you can hold up to 5 items in storage in addition to the ability you already have. This can be pretty handy for sure. You’ll also need those spots because some levels can have up to 3 chests. They each take up a slot so this prevents you from holding more food or special abilities. You don’t actually need to collect all of the chests in this game to clear it, but I wasn’t taking any chances and grabbed half of them during the game. In particular the important ones appear to be the mega chests at the end of a level. These have the potential to carry the Star Brands and you will need those brands in order to access the final worlds. Most of the chests aren’t really hidden during the opening worlds and only get a little more difficult in the second half of the game. I’d say that’s the main thing to be aware of but otherwise you should be good to go.

The levels are a lot shorter than I expected which makes sense for why the game is so short. There are around 50 levels in the game and you don’t have to actually clear all of them. Each level comes with a bonus level that you can skip so most worlds just have 5 levels. Each level shouldn’t take you longer than around 2 minutes to complete if you’re looking for chests. I liked the pocket size of the levels. They’re part of the game’s charm and it makes this game very easy to just pick up and play. The level designs are quite excellent but that’s no surprise.

The graphics are definitely pretty good. I liked the little illustrations we would get to progress the story as well. The artwork was definitely on point and it helped to show that this game had a reasonable budget. The soundtrack is very good. That one has a lot of remixes from previous games and all of the tunes end up feeling pretty iconic. This is definitely more in line with what I would expect from a Nintendo title and they did not disappoint. These tunes are memorable and really get you into the spirit of things.

In terms of replay value there is some although not a whole lot. Completing the whole game with half of the collectibles only took a little over 2 hours. If you go back to get the rest of them then I guess you could maybe stretch this to 4 hours. That’s about it though so I can’t give the game a whole lot of credit for that. 4 hours for 100% completion rate is not really amazing at all but the sheer enjoyment factor of the game will keep this one operating at a positive level. If anything I would just say as a disclaimer that you shouldn’t buy this game for a high price. Make sure you get it for around 15 or something and then it’s a good deal.

Overall, Kirby Squeak Squad was pretty fun. It’s a brief experience but I certainly enjoyed the smooth gameplay and fun plot. This is a game I could recommend to anyone who likes platformers or wants to start the genre. Despite that one boss being a little tricky, the game is pretty easy so it works perfectly as an introduction. After clearing it you’ll be ready for some more adventures and slightly more difficult titles. I have another Kirby game coming up which is supposed to be tougher to complete so I look forward to seeing what challenges that one has in store for me.

Overall 7/10

Yoshi Touch & Go Review


It’s time to look at a Yoshi game I didn’t know much about. Thanks to the Gamestop deal it was effectively one of the 3 free games so no harm either way. That being said…it’s just not very good. This game has no story and the 4 modes it has have identical gameplay. There’s really nothing to do here because it’s like playing a Mairo Party title that effectively only has 1 minigame. How long is that really going to last you when you think about it? A single game can work if there’s a lot of effort behind it or it’s simply addicting but I’m not sure if this one really seals the deal on that. At the very least I didn’t find it all that entertaining at all and grew bored of it pretty quickly. This is definitely one of Nintendo’s weakest games.

The gameplay is divided into two phases. The first phase has you falling through the air as Baby Mario. The idea here is to grab as many coins as possible while avoiding enemies. Once you’ve fallen 1000 feet then your stats are used to determine the equipment for Yoshi in the next phase. The way to stop yourself from bumping into enemies is to draw clouds in the sky that you use as borders to steer Baby Mario while also blocking off the enemies. That’s really the only controls you have but it can be tougher than it sounds. Due to how the DS has 2 screens and all, you have to time the blockades really well or they will flat out miss the target. If that happens then things aren’t going to go all that well for you. You can keep retrying until you succeed of course but the gameplay is rather slow so it takes a bit.

The second half has you riding a Yoshi who automatically walks forward. The idea here it to throw eggs at enemies in front of you before you bump into them. Remember, a single touch will result in your destruction so you really do need to keep away. Also remember to build a bridge of clouds underneath you so that you don’t fall to your doom. It can be tough to multi task on everything but this mode works pretty well. Every enemy you hit also extends the timer on the level. The idea is to get as far as possible as there is no end. The only level with an end is Time Attack where you get to save Baby Luigi.

So that’s it, this is the extent of the game. The modes here are Score Attack, Challenge, Survival, and Time Attack. They all have the exact same gameplay though so there’s just not much to this. Additionally there is no way to skip the Baby Mario stuff. I feel like that would have gone a long way to make the game more fun since the Yoshi gameplay, while not perfect, is a considerable improvement. I can at least see myself having a little more fun there. The game just feels incredible rushed though. Couldn’t they have at least given us more stages or different ways to play? A very quick story or arcade mode would have done the job just fine and then there would not have been any kind of issue. That would have been absolutely fantastic so it’s a shame that it didn’t work out.

The graphics are okay though. It does look about as good as a normal Nintendo game. There’s not a lot to base this on because the gameplay is so limited but what we do have is fine by me. The character models are on point and the enemies look like how they should appear. The backgrounds are nice and it’s pretty nostalgic to see the sprites everywhere. The soundtrack is pretty forgettable but I wouldn’t say it’s bad either. It just doesn’t have the pop you would see in a more mainstream Nintendo title.

Overall, I just feel like this game was incredibly lazy. I feel bad for anyone who bought this day 1 and then immediately ran out of things to do. You can “conquer” the game within an hour. By that I mean getting your name in the top 10 leaderboard for each minigame. At that point it just depends how much you like the game so you can replay the modes over and over. The point of a game like this is to have you constantly try to get better and better so that your score goes high but it depends on how much you like the game. Usually there are a ton of minigames so you have a lot of options but in this case there’s only one so if you don’t like it then you’re sunk. It’s kind of hard to see why Nintendo would phone in a game like this. I’m confident they could make a better version of it for mobile now if they really tried. Ah well, maybe next time. In the meanwhile I highly advise you not to get this game. Even if Yoshi’s the main character, it’s just not worth it.

Overall 3/10