Demon’s Crest Review


Now it’s time to look at the final SNES title currently available in the Switch Online outside of the RPGs. Demon’s Crest is a really fun game and I was surprised at how good it was. Not to say that I expected the game to be bad or anything like that but it’s way ahead of its time. The gameplay is extremely smooth and it has a real plot with solid cutscenes. The main character is pretty strong which makes for a pretty unique style of combat. The levels are straight forward and you always know where to go. There’s even a bit of a hub world as you fly around a planet that looks like Final Fantasy. This game was way ahead of its time to be honest and so it’s great to be able to play it.

The game starts with Firebrand being chased by a Dinosaur/Dragon hybrid. We take him out and then decide to take out the King. In order to get to him we’ll have to go across the opening 3 worlds and take down the various bosses. After that we’re ready for the final battle, but will taking this guy down actually help the world or will it doom us all? Firebrand isn’t exactly here as a hero after all. You’re effectively playing as a demon and just hoping that he is the lesser of two evils. It makes for a very interesting dynamic. The ending also feels a bit like a cliffhanger so either there is a sequel out there/will be a sequel or there’s some kind of true ending you can get.

This is a sidescrolling game first and foremost. The goal is to make it to the end of the level and get past all of the enemies and obstacles. You can run and jump as normal or you can fly. Yes, you can fly permanently in the game. The one catch is that you can’t go higher once you start flying but you can go lower. A lot of times I would use the Kirby tactic where I would stick to the top of the stage and it would really work out quite nicely for me. It’s just hard to beat that. You can also shoot fireballs which I highly recommend doing because they deal a lot of damage. The enemies don’t have a whole lot of answers for that.

The game still isn’t easy by any means although it’s not nearly as difficult as Ghosts n Goblins. You feel like your character is a lot stronger from the jump which is very helpful. In the boss battles the main thing to watch out for is how quick they are. The enemies can be startlingly fast to the point where you see them coming but are still unable to dodge. I would usually recommend pre-emptively dodging but that will possibly end up cornering you. You also have to be ready to run under one of the bosses who will try jumping at you and so if you move too quickly it will be impossible to do this. It’s all about strategy and reaction times so just stay on guard and you’ll be fine.

Unsurprisingly the graphics are quite amazing here. The character models really stick out and a whole lot of work was done on the backgrounds and enemy designs. This would not be out of place on the N64 or even as a modern indie game. Demon’s Crest is very polished and definitely deserves its respect. The soundtrack is decently good as well. The real power is definitely in its cutscenes which are quite impressive. The game’s length isn’t anything special as it’s around 30-40 minutes but it manages to capture a good story in there which is the important part.

Overall, I highly recommend Demon’s Crest. It’s easily one of the best games available on the SNES Online which is pretty impressive considering the competition there. One thing that works in its favor is I imagine a lot of people never got to play Demon’s Crest back in the day. Well, now’s your chance to do it. It’s never too late to go in and try out a new game. Now I just need to wait for another update so we can add more SNES games to try out. I know there are definitely a ton left to go.

Overall 7/10

Pursuit Force: Extreme Justice Review


It’s time to look at the sequel to the first Pursuit Force! I definitely enjoyed the first game and I’m happy to report that the sequel even improves upon it in pretty much every way. This time we have more of an actual story and the car gameplay is really smooth. The only area where the first game wins is in the gameplay when you’re on the ground. For some reason this one is a lot clunkier but beyond that this is a sequel that improves in every way which is always important.

The game starts with the commander about to get married to the heroine of the first game. Unfortunately their wedding is crashed by a few gangs. Pursuit Force fights them off, but the heroine ends up getting murdered in the crossfire. The Commander decides to avenge her so Pursuit Force goes a little harder on crime than usual. Let’s just say that they aren’t taking any prisoners in this game. There are a lot of gangs on the loose right now including a Russian organization. The heroes have some backup in a new group called Viper but these guys are pretty arrogant and don’t seem to like the Force. Can we really stop all of the villains and is something else happening behind the scenes?

As with the first game there are exactly 30 levels in this game. Each level is around 10 minutes long so they’re definitely longer than the first game. This one should take you around 6-7 hours if you factor in the cutscenes. The difficulty level is considerably lower than the first title but that doesn’t mean it’s a walk in the park. You are still going to need to apply yourself if you’re going to get out of these levels in one piece. There’s a good amount of replay value outside of the main campaign though. There are challenges and unlockables to try and earn. There looked to be quite a lot of them to go through so I think that’ll end up buying you quite a lot of time for sure.

For the gameplay, there are 3 main styles here. First is the combat racing. Your goal in these is to either eliminate all of the enemy cars or make it to a destination in time. You have your main handgun at all times but you can take over enemy cars to steal their weapons. It’s a pretty nice gameplay mechanic and definitely one that you don’t see very often. I found it to be pretty fun at least. This is definitely the best gameplay style and most of the levels use this so I imagine that a good amount of work was put into it. It’s really what the series is known for. Next are the first person shooter levels. In these you are typically manning the gun on a car or helicopter. Your goal is to protect your allies or blast away at a bunch of enemies who are trying to get somewhere. These levels are pretty solid as well but I’ve always preferred the third person view which is why the other two styles win.

Finally you have the levels where you are on the ground and ready to roll. These have you running around and blasting people or handcuffing them if you get close. The first game treated these levels more like the arcade so it was simple and precise. This one puts more emphasis on having proper aim so you usually have to stop moving in order to fire. I feel like it breaks up the rhythm which is why I prefer how it was handled in the first game. If you ask me the first game had the ideal setup with regard to how it was operated. Still, I wouldn’t say that the gameplay was bad either.

One thing to note is that you have a justice system. It gets a boost every time you defeat an enemy or bump into them. When it’s filled all of your attacks do more damage. You can also spend your meter to heal yourself and your car. Finally in the first person levels you can use up the meter to fire a volley of rockets which is pretty handy as well. Knowing when to use your meter will often be the difference between victory and defeat so keep that in mind when playing. It’s very likely going to be the most important thing to remember in the game.

The graphics are definitely solid and there is a noticeable improvement from the first game. We’ve got fully rendered cutscenes in this one which gives the game more of a cinematic feel. The stakes are higher and everything feels more advanced. Then you’ve got the soundtrack which is pretty reasonable. It’s also going for a thriller kind of feel but with mostly public domain type music. None of the themes are all that unique but they’re not bad. I don’t think you’ll be very focused on that aspect anyway while running through the levels.

The story itself is also pretty good with a lot of twists and turns. You may see most of them coming but I do appreciate that this wasn’t super basic. The game can be quite tragic though from start to finish. It’s not the best of days for the squad, that’s for sure. I think there’s definitely enough material here to make a third game someday. With nostalgia being all the rage I feel like a PS5 title would sell quite well. As I mentioned, the gameplay here is pretty unique and I believe a lot of people would enjoy it. I certainly did.

Overall, Extreme Justice lives up to its name. The whole premise of the game is that the heroes are being quite extreme here. While some of the bosses’ deaths may be accidental, some seem quite intentional. Even the ending was pretty surprising in that regard. The main characters maybe can’t even be called heroes by the end as they become more like vigilantes (aka the Punisher) with their emotions running high. Still, the perspective of being on the law at least officially is a nice change of pace since a lot of racing games have you playing as the bad guy. If you’ve got a PSP then this is definitely a solid game to get. You don’t even really need to worry about the first game since it didn’t really have much of a story. Everything really starts with this one.

Overall 7/10

Blade Review

This review is of the edited TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative.

It’s time to look at one of the original comic book films from back in the day. Blade is largely forgotten nowadays although it seems to have had a bit of a resurgence in recent years. It’s a vampire film which naturally does limit how good it can be to a large extent. Unfortunately the comic book aspect of the movie was unable to do enough to take it back to the next level. It makes all the usual mistakes of a vampire film and ends up being rather similar to Resident Evil. Resident Evil would ultimately have the edge though with its top tier soundtrack and a more interesting plot. Come to think of it, zombies may also beat vampires for me although it’s close since both don’t make for particularly good movies.

The movie starts off with one human being lured away to a vampire party. They are about to finish him off when Blade appears and destroys the lot of them. Unfortunately he decides to toy around with one of them a little too much so he manages to get to a hospital and murder a bunch of people as well bite Karen. Blade takes Karen over to his base where the Whistler tells Karen that it’s all over. She’s already dead and they’re not going to help her. Karen’s not thrilled about this so she decides to stick with the gang. At the very least she should be safer with the pros right? Blade doesn’t have much time to guard anyone though because he’s on a quest to avenge his mother and himself by murdering Frost. Frost is the one who turned Blade into a vampire after all and this is the closest that the hunter has gotten to being on his trail.

Right from the start Blade introduces itself as a film that is going to go all in with the violence and vampire action. The first scene probably has more blood almost all of the other comic book films. The violence never lets up either as we see people eaten and blown up. The TV edit does cut away from a lot of the direct moments which is quite telling considering how violent the film still was. Automatically there’s no way the film was going to get a very high score because of how excessive it all is. Definitely be sure you’re cool with the violence if you plan on checking this one out.

I’ve also never been a fan of the drinking blood angle which is pretty hard to avoid in a vampire film. It’s part of why those films are always destined to lose if you ask me. While it can be possible to do a good vampire story (Records of a Fallen Vampire) it is very difficult and not particularly likely. The villains aren’t particularly fun either. You’ve got Quinn who is the main comic relief of the villain group. He is always in a party mood and doesn’t take things too seriously. This never bodes well for him in a fight and you know from the start that he has absolutely no chance against Blade. He’s just completely out of his league.

Then you have Frost who can be a decent main villain in some Blade stories but he doesn’t work here. They really play up the fact that he’s a much younger vampire than the others so he’s always fooling around. The guy is pretty smart and does take the vampires to new heights that the old ones wouldn’t have reached. He definitely gets some points there and is a reasonably strong villain. Ultimately he’s not nearly as charismatic as he thinks he is. The rest of the villains don’t really get much of a role. For the most part they’re just here to get blown up.

For the heroes we’ve really got 3. First is Whistler who is the mentor figure of the movie. You can probably tell how his story will end up the instant he is introduced. He’s human so there’s not a whole lot that he can do against vampires with their special abilities. Still, he doesn’t back down from a fight which is really important in this kind of thing. He’s a bit of a downer though as he doesn’t even try to give Karen any hope. Karen is a solid heroine though. She does actually get involved in some of the fights and adapts pretty quickly to using a gun and other such tactics. I was glad that she spent more time being pro active as opposed to running or something like that. She was even able to work on a cure right away. Karen contributes quite a lot to the cause and that’s why she’s a pretty solid character. I’d be up for seeing her in sequels someday.

Then we have the main character Blade. He feels sort of like a more brutal Batman at times with how he will suddenly appear and start taking out the enemies. The main difference of course is that Blade murders his opponents. At first he tends to spare the humans although in some fight scenes it’s really hard to tell if he spares anyone. By the end though he is all out of mercy and just takes everyone out. He’s a pretty great lead. Blade’s serious and down to business throughout the movie. The film did a really good job with this portrayal and I’d say that Blade is pretty much perfect. I also like all of his tools and weapons. It makes for a pretty good arsenal in these battles.

The fight scenes are pretty good in the movie as well. When it’s not going out of its way to be particularly gritty we have some solid hand to hand action and swordplay. The scene of Blade arriving in the climax was handled particularly well as he got down to business. His opening fight against the vampire army was also solid. The movie helps to enhance these scenes with a solid soundtrack as well. We get some pretty fun rock themes for the battles. They have a nice retro feel that you don’t really see quite as much anymore in the modern films. For some reason rock music doesn’t seem to be as popular for the average fight scene which I don’t understand because the fast tempo should always be in season.

Overall, Blade is definitely what you would expect from a vampire action film. The action can be good but ultimately the film is held wayyyyy back by the vampire angle. It goes way too far in being overly dark and gritty. I can’t recall the last film I saw which was quite this violent. The body count is pretty high and you usually won’t be able to go more than a few minutes without something super violent happening. The film can be having a fun little scene and then you’re thrown into the next villain scene or something crazy happening. Pretty much any villain scene will end with something violent happening. These instances certainly add up so I wouldn’t recommend this film. It’s all just too excessive. If you want to watch a good supernatural action film then it’s time to watch the Avengers 2012 instead. It delivers on all of that without going overboard. We’ll see if the next Blade films are able to improve from this one or if they will ultimately make the same mistakes.

Overall 1/10

Tokyo Mirage Sessions #FE Encore Review


It’s time to look at a fun action RPG. This game was on my radar for a very long time even though I ultimately did not end up picking it out when the game first came out on the Wii U. I just ended up waiting until finally it came out for the Switch and I knew I needed to pick it up. Cut to my video game backlog going under 70 for the first time and to celebrate I got this game along with a few others. The game is definitely a blast and I always love playing a big RPG adventure like this one. It’s definitely a very fun game that is also quite difficult. Without the Bloom Palace and it’s super grinding areas I dare say that I could still be playing this game right now.

The game starts by introducing us to the mass disappearance event. A show was being conducted by two mega famous idols but then suddenly everyone vanished. Cut to 5 years later and people still don’t know what happened. Our main character Itsuki is waiting at the mall for his friend when he bumps into a childhood friend of his, Tsubasa. She is trying to be an idol herself and is pretty close in the auditions to finally hitting it big. Unfortunately, that’s when tragedy strikes. The director is actually being controlled by a mirage and kidnaps her. Itsuki heads in as well and ends up harnessing the power of the mirages to save her. He is bonded with Chrome and Tsubasa also gets a Mirage of her own. They find out that there is a larger war between humans and mirages at play right now and they all have a role in it. Can the heroes find out why everyone at the concert vanished 5 years ago and stop any future threats? In the meantime they also have to work hard because they now work for an actual Idol company so Tsubasa’s dream of being a professional is almost complete.

While this is partially a Fire Emblem game to the loosest extent, it’s totally a stand alone adventure. It’s also a very character driven game so the main story takes a backseat for the most part. Each chapter will have someone get possessed and then the heroes head in to save the victim from going over to the dark side. In the final chapter or two we find out about the real main villain and that starts the climax. In between each chapter is an intermission where you get some dancing instructions and it’s also a chance for you to hang out and complete some side quests. The story may not be the deepest, but it’s still pretty fun. I’m always up for seeing the Fire Emblem characters even if they’re basically just ghosts here.

The game also shines with how it throws in fully animated cutscenes at times. It’s pretty epic when the transitions happen. The normal cutscenes are also pretty solid though as they go for more of a cell shaded look. There are quite a few cutscenes here to be sure so this really feels like a AAA title. The soundtrack is also pretty good I’d say. There are a wide range of themes here and they all work rather well. One of the things I like about RPGs is they are long enough where you get to really know all of the characters and enjoy the wide range of activities in the world. There is a ton of replay value to enjoy here after all and the main campaign is over 20 hours long. If you don’t take advantage of the Bloom Palace then it’ll probably be even longer.

So the main gameplay is that of a classic turn based RPG. When it’s your turn you can choose to use one of your skills or an item. The game has an elemental system so some attacks will be super effective on different kinds of enemies. A pretty fun thing the game does is make those elements secret until you use an attack. So if it’s an enemy you haven’t fought before then all of his elemental resistances will show a question mark. Once you beat him then for all future occurrences you will see the strengths and weaknesses. It’s something that could work well in Pokemon if you ask me since it would give more reason to actually fill out the Pokedex.

You can use 3 characters in a party and when you use a super effective attack then the others can jump in and get an extra attack if they have an applicable skill. As you level characters up and gather materials you can also unlock passive abilities for the cast. These can be quite helpful. For example, there is one passive skill that allows every character in the back row to get a turn as well. What this ultimately means is that you can have 7 attacks in a single turn every turn. You can see how much of an advantage this would be right? Ultimately I only unlocked one of these skills before beating the game though. You need a high bond level to unlock them and that requires fighting with the character for a while or working on their side quests. You also need materials and since I did all of my grinding in the dungeon I didn’t really have almost any materials.

It’s actually something that caught up to me by the end of the game. I got all of my characters to level 99 but without materials it meant that my characters still had really weak weapons. Surprisingly those make such a difference that even being level 99 didn’t help to balance things back out. So if you do decide to train up there then be sure to still go in and fight some real minions. Those materials are absolutely essential and I can confirm that you will be really glad to have them on hand. I really love how in depth the complex the game goes with the mechanics though. Each of your weapons also have passive effects you can unlock which encourages you to fight with the sub weapons as well. Then you can use dust to increase your stats. There are a ton of ways to beat each boss so the strategy is entire up to you. Choose wisely.

The cast also isn’t bad although they’re fairly weak compared to most RPG titles. Itsuki for example is a reasonable main character, but he’s borderline an avatar character because the guy has no real character. He’s a nice guy who’s super humble and always does the right thing. That’s nice and all but he never really shows much personality. Tsubasa is also a fun heroine but shows a similar level of energy. Her thing is that she tends to mispronounce words. It’s a reasonably solid gimmick I’d say. The best character here is probably the rival who shows up a few times to get in your way. He’s definitely not someone to be trifled with.

Overall, Tokyo Mirages is a game that lived up to the hype. The story may not have been the greatest compared to other big RPGs, but I was still entertained the whole way through. The most important thing is the gameplay of course and that was definitely on point from start to finish. I’d certainly be up for a sequel at some point. I’ve definitely got more RPG titles to work on as well so I’ll be ready for another big adventure soon. In the meantime if you haven’t picked this game up yet then you should. Just don’t go in expecting a whole lot of Fire Emblem characters. They help a bit with the lore but that’s about it, no Roy or Ike or anything like that. If you remember your Fire Emblem elemental types for the weapons that should help you quite a bit with guessing what attacks to use off the bat though.

Overall 8/10

Pursuit Force Review


It’s time to look at a pretty exciting PSP game. This is definitely not a title that I had known about until I received the second game as a gift. Naturally this meant I needed to hunt down the first title. It’s sort of like Need For Speed only this time you’re actually on the side of the law. We also have quite a few different gameplay styles which is interesting. It’s a fun game, but one that is relentlessly difficult. Completing the final levels will likely prove to be some of the toughest racing you’ll have to do and should give you F-Zero GX flashbacks. It’s definitely a game I’d recommend checking out.

There isn’t much of a story here. There are 5 different chapters with each chapter having 6 levels. Completing them all lets you see a quick cutscene as you put the boss away. The main character never talks or anything so you have to sort of think about what the guy’s character is really like. His boss does all of the talking as he takes constant shots at you and always threatens to fire you when you lose. The gangs range from the Mafia to Ninjas, to Jewel Thieves so there is a good amount of variety here. With 30 levels there’s a decent amount of content to get around here but the game shouldn’t take you a super long time. You’ll have it done in under 10 hours for sure and then I suppose you can work on getting higher scores. Unfortunately there isn’t really anything in the way of replay value so the main campaign needs to be what hooks you.

Let’s take a look at the gameplay. The main style is the car sections of course which makes sense. Usually these missions are about blowing up all of the enemy cars or recovering an artifact. The idea is you drive after the cars and start blasting at them with your gun. There is a strategy aspect to this as well though. You can choose to finish them off from your car or jump over and take control of it by taking out the drivers. Usually it’s better to take over the cars but near the end of the game you have to be careful about it. You have two different health bars, one for the car and one for the pilot. If you just finished blasting the enemy car to near death and then jump over, you’re about to take over a car that is severely weakened. Additionally, their guns pack a punch and when you leave your car you are pretty defenseless.

Sometimes it’s better to avoid a confrontation a bit so you can get some health back since it regenerates over time. You also want to build up justice meter as fast as possible since it recovers all of your health and is really good to have when you’re in a jam. Trust me, this will help you out of a whole lot of sticky situations. The time limit will be your biggest enemy in the boss fights though. In those levels you have to beat the boss before he/she escapes so you’ll have to adopt more of a risky style here. I haven’t played combat racing games quite like this one so it was a lot of fun. I could see Need For Speed borrowing some ideas from this someday.

Then you have the first person shooter levels where you are riding in a helicopter and have to blast away at the boats and cars that the villains are using. These levels don’t show up often so they were a fun change of pace. I would say that the car levels were still better of course, but I’ll give the game some props for deciding to switch it up like this. Finally you also have the levels on the ground where you have to strike your enemies down. These are pretty fun even if it feels like not a lot of time went into them. The controls are not quite as smooth as in the other two areas but it does give this more of an arcade kind of feel. You basically run around blasting everyone. If you get close to someone you can also activate a quick cutscene where you knock them out and put on the handcuffs. That’s always pretty satisfying and I actually had the most fun in this mode. I just love a good third person shooter gameplay and you just don’t see a whole lot of those anymore.

As for the graphics, those are pretty good. The PSP always was pretty ahead of its time in terms of the graphics it had. I’d make the case it can hold its own with the 3DS despite that console being a lot newer. As a result you definitely won’t be disappointed at the visuals here. They’re all on point for sure. The soundtrack is a bit more limited since each world seems to only have one main theme but they’re still solid. My favorite theme is probably the one that plays all throughout the Vixens chapter. It’s very fast paced and really gets you ready for the high speed race that’s about to start. For any game it’s important to have a good soundtrack, but especially for a racing/battle title because you need quick tunes to stay in rhythm.

Overall, Pursuit Force is a pretty solid action game. It’s a little on the short side but the difficulty level helps to ensure you won’t beat it so easily. You really have to master each level so some may take you quite a few tries. No worries though, you’ll get the hang of it the more you play. The gameplay is pretty tight and the music themes are also good. There’s not a whole lot more to ask for here. I’m looking forward to playing the sequel shortly and we’ll see if it’s able to match up to the first. I like to think that a sequel should always be better than the original so I’m expecting some big things here.

Overall 7/10

Pursuit Force Stats and Records

Stats time!

Stage Stats (Rank)

Capelli Family

Stage 1 B
Stage 2 C
Stage 3 C
Stage 4 A
Stage 5 A
Stage 6 C

Warlords

Stage 1C
Stage 2 B
Stage 3 A
Stage 4 A
Stage 5 A
Stage 6 A

Convicts

Stage 1 A
Stage 2 B
Stage 3 B
Stage 4 C
Stage 5 B
Stage 6 A

Vixens

Stage 1 A
Stage 2 A
Stage 3 A
Stage 4 C
Stage 5 B
Stage 6 C

Killer66

Stage 1 C
Stage 2 B
Stage 3 B
Stage 4 A
Stage 5 C
Stage 6 C

Seven Samurai Review


It’s time to look at a classic film that came out all the way back in 1954. People will remember that year as the Godzilla debut but this film also made some waves as well. It would later inspire other big films like The Magnificent Seven which grabbed this formula and improved upon it. Seven Samurai is a film with a decent premise but one that drags on quite a lot with padding being thrown in for most scenes. This film would have benefited from cutting out around 90-120 minutes and would have resulted in a movie with tighter pacing and a more engaging story. As it stands, it’s a reasonable movie if you really like the old samurai setting but otherwise I would highly advise checking out The Magnificent Seven instead.

The movie starts off with the villagers wondering what they should do. A group of bandits show up every year and steal all of their food and crops. If they strike again these guys probably won’t be able to survive. Some of them think they should just roll over and die while others think they should fight. They reach out to the village elder and he tells them to recruit some Samurai. It’ll be tough because they have no money and almost no food but it’s their best option. They manage to reach out to one samurai named Kambei for help. He tells them that they will need 7 Samurai in able to pull this off. Gradually they locate the rest of the samurai and head to the village to get ready to fight the Bandits. Will this group of fighters really be enough to take down the villains or are they all marching towards their graves?

So the main problem with this film is really the length. It’s well over 3 hours and you need to have a pretty good excuse to make your film that long. Very few films have gone for such a length because it’s so difficult. A lot of big blockbusters nowadays could easily stretch themselves out to 3 hours and you could see it working well like Mission Impossible, Avengers, Batman V Superman, etc but even those usually end up cutting content to stay under the 3. 3 hours is just a very long time and you have to have dynamite characters and a great story or it will inevitably drag out. So I always say that having a long runtime is not necessarily a good or a bad thing. All theatrical films should aim to at least be 2 hours but if they really know that they don’t have enough story for it than cutting it down to a shorter length is fine. That’s really what Seven Samurai should have done because the plot isn’t built for 3 hours.

What I described above is really the main plot. It’s very direct and you don’t need a lot of time for it. As a result we get a ton of what I’d call filler scenes. Characters just walking around, making faces, laughing with the locals, etc. There are so many scenes here that could have been cut entirely and other scenes that could have been trimmed down. You could definitely make this roughly a 90 minute film while keeping in all of the key scenes. It’s what the movie should have done because it’s not as if it does many things wrong. My negatives with the film are rather brief other than the length. It just made the film rather boring at times and you would often be waiting for the film to get to the next moment.

Another issue here is really that there wasn’t much of a villain. None of the bandits are given any real character development. They have absolutely no presence in the story and you would be hard pressed to remember any of their names if they even got any. This is a problem because that makes this a samurai film with no real fight scenes. There are general action scenes where the two forces collide, but there is no true battle scene where the heroes use their blades in battle. Every “fight” is just a one and done slice that ends the match in an instant. I would have liked to have seen some actual fights here as that would have made the film a whole lot more exciting.

Seven Samurai also goes out of its way to make the villagers really unlikable. You have one subplot where the father forces the daughter to cut off her hair and physically attacks her when she gets together with one of the samurai. Nobody does anything about this and it makes the samurai look pretty bad for just watching the whole time. I’d have liked at least one character to have stepped in and totally put a stop to it. At the end of the day they yell at the guy a bit but don’t do much more than that. That ties in a bit to the characters angle.

From the main characters the only real solid one was the quiet samurai who is really good at fighting. He murdered his first opponent after being forced into a fight and from there he took down a bunch of other enemies. He is definitely treated as the most powerful samurai in the film and that is pretty clear after his initial scenes. The others are strong enough I suppose as they all contribute. Kambei is also a reasonably solid lead and is good at making the plans. We don’t really get to see him fight much but you know that he is skilled.

How much you enjoy the film will probably also depend on how you enjoy the setting. This is taking place in very old times of course so don’t expect to see any sleek buildings or a modern Tokyo/NYC type environment. The characters are struggling to survive in a poor setting so everything can be pretty muddy and desolate. You definitely feel the desperation in all of the characters here since they’re about to fight in a life or death battle and the people they’re protecting don’t even trust them. It really puts the Samurai in a tough spot.

I’d say the best part of the film is the soundtrack. It can be a little overly dramatic for the scenes that are playing but I think a good soundtrack works even if it is misplaced. For example, a cool rock song will sound just as awesome whether it’s played during an emotional scene or a battle moment. So either way I liked the classic opera theme that would play when the characters were thinking. It was like a subtle darkness approaching kind of message. This theme shows up quite a lot and I was always happy to see it appear.

Overall, Seven Samurai is a decent film but one that is incredibly dragged out and is best to watch in short batches. The writing is okay and the film would have been greatly improved with some more action scenes and more interesting characters. With all the time we had I think you could have developed all of them with more personality. I’d like to see some in-fighting and that would have been a good way to accomplish both goals at once. Ultimately I don’t think you’ll remember most of the characters much after finishing this one but at long as you have one standout character that’ll help. So check this one out if you want to see a classic team up film but otherwise you can just jump ahead in time and check out a different title.

Overall 5/10

Kurozakuro Review


It’s time to look at a manga that I had definitely never heard of before. It seems pretty obscure to me, but it lasted for around 7 volumes so I suppose it must have had a fanbase back when it existed. It’s pretty fun and it’s a bit of a shame that it ended so soon. The series had enough going for it where it could have been a few volumes longer. That said, at least we still did get all of the big fights in the end. The series really picked up once the lead character got his act together. This is a pretty traditional action series that will give you a good amount of fun. I’d recommend it.

The series starts with introducing us to Mikito, a pretty ordinary guy. He is definitely a bit of a pacifist and really prefers not to fight but the guy gets bullied quite a bit. The heroine at school encourages him to stick up for himself. Well, one day Mikito does just that and beats the bullies up quite violently. His power seemed greater than a normal human’s and this is actually the case. The legendary being known as Zakuro has implanted himself inside of Mikito. He lives in the character’s psyche and once Zakuro’s powers have completely returned he aims to take control of the world once more. Mikito is now a danger to himself as well as the rest of the world. This sinks in when a monster comes close to murdering his sister. Mikito decides to run away from home while he is still in control of himself but aside from the villains who want to murder him, the various monster hunters are also after his head. Can Mikito keep them all away or is this the end for him.

When it comes to the idea of a demon residing within the main character pretty much every character has taken a shot at it. To an extent this is pretty much mandatory for the main character because it ensures he will always be very powerful. Naruto, Ichigo, Yusuke, Toriko, pretty much all of the big characters have it. Then the leads who don’t like Goku, Gon, Kenshin, have a darker persona within themselves that can grant them extra power when needed. It’s always a pretty nice idea. That said, Zakuro himself is considerably less interesting than most of the monsters and to me he is one of the weakest (not physically but as a character) characters in the series.

At first I wasn’t a big fan of Mikito but he did really improve as the series went on. For starters, his decision to leave home early enough was pretty solid. A lot of characters seem to hesitate about that kind of thing but it is the safest way to ensure his family stays safe. Mikito’s monster genes seem to attract monsters and they certainly attract the hunters as well so he does need to put some distance. The brief scenes of him working for the hunters right under their noses was pretty fun though. It was an interesting dynamic to be sure. Around halfway through the series Mikito finally starts to talk with Zakuro more. Once they’re on the same page Mikito gets more confident in his abilities and that’s when he’s at his best. He dons a cloak and starts to be one of the heavy hitters. I’d have liked the series to go on longer in part because we could have seen him more.

Zakuro never really went up though. He has an interesting backstory and he gets a lot of character development but I just never found him all that cool or entertaining. He got overshadowed by the rest of the cast and villains for sure. The guy can fight though which is always good. Kugai is one of the main characters here and the first hunter we meet. The guy’s a pretty sharp fighter and he’s managed to stay totally human instead of becoming a hybrid. As a result his power definitely does have its limits to be sure, but he isn’t planning on surviving this either way. He does a good job of being the mentor in the series who grudgingly helps out Mikito most of the time. Kugai is pretty solid and definitely one of the better supporting characters.

Gogyo is one of the elite squad members and gets a pretty great entrance. The guy can really fight and is the best hero if you ask me. The guy comes in clutch on many occasions. Ultimately by the end of the series the power levels get too high for anyone who isn’t named Mikito to help but Gogyo manages to keep up with the heroes better than most. He was also a lot more reasonable than the other hunters who would just follow orders no matter what. Thinking for yourself is a critical ability to have.

Then we have Hagi who is another government higher up. This guy is definitely more about following orders until he doesn’t. His scenes near the end of the series are a bit interesting in that respect as he defies orders to try and make a grab for extra power. It’s hard to say what his motivations are most of the time but I would consider him to be a villain. He willingly uses people as sacrifices to get his way so no matter what nice things he tries to do by the end you just can’t buy into it. This guy’s only looking after himself. He is a solid fighter though and holds his own against Gogyo. He made for an interesting villain to have around.

Suguri is one of the first big villains that the heroes fight. You can think of him as a super ogre that is stronger than most. Most ogres are fairly mindless and all they have going for them is a bit of super strength. The Super Ogres have all of their stats amped up further while keeping their human intelligence in check. Then they continue to eat more and more monsters to grow stronger. As with most series this was part of the turning point. By introducing this elite level ogres it ensured that the characters would need power ups to deal with them and that was fun. As far as the villain group goes, Suguri is definitely one of the most memorable members.

Seri didn’t get to do much next to the other White Claw members but he got at least one big fight which is still solid in a 7 volume series. He’s the classic kind of character who really likes to fight and puts his life on the line in each battle due to how risky his combat style is. It all just works out quite well. Azami is one of the members who gets a much bigger role. The others always treat her like a kid and give her little weapons that won’t hurt her as much as the stronger ones. She resents this and is determined to get everyone to really see her true abilities. She is decently skilled but not to the point where their worry isn’t unwarranted. When Azami does manage to fight she tends to get herself in trouble. She did a good job with the sword at the end though so I’ll give her some points there. She was quick to turn on Mikito though even if I suppose everyone was at the time. She wasn’t bad, I think Azami’s final battle helped to solidify her as a solid character.

The rest of the villains in the series are pretty solid. In general I don’t think that any of the super Ogres were bad. They each got a quality fight against the heroes and had interesting ideas. Quen ends up being the final boss and he gets a super form so that’s always cool. He wants to destroy the world and gives them all a hard time. I’d definitely give him a passing grade as far as villains go and the group was pretty neat. I would also call the White Claw (Government group) villains as well with how eager they were to destroy everyone. Especially with the twist of who the leader was since it all ends up throwing you into a loop. It was a pretty cool twist though.

The art is pretty solid. It can be a little rough at first but the art improves rather quickly and by volume 3 or 4 it’s definitely holding its own with the rest. The action scenes here are pretty solid as well. The villains have a lot of creative abilities and they’re all pretty different. It never gets too chaotic on the page either so you can always tell what is going on. That’s always important for any series. The writing is on point as well with each character being pretty reasonable. The story is also engaging and some of the concepts are pretty original even if the general story is basic.

The hunters all use weapons that slowly destroy themselves every time they use it. This is a pretty heavy cost and it shows how desperate they are to beat the villains. It feels like a losing battle for the humans the whole way through because as their numbers continue to shrink and the hunters grow weaker, the villains keep on getting stronger. By the end of the series we learn a lot about all of this and it’s supposed to be a balance, but I think the odds are stacked in the villains favor. They can keep expanding their ranks at any time with the hollow monsters and they’re all pretty powerful which doesn’t bode well for the heroes. Without Mikito they would be totally doomed so it can be annoying when some of the hunters are so insistent on murdering him. It’s not like D-Grayman or Seraph of the End where the humans are completely doomed either way. In this series the humans have a shot if they team up with the main character but that’s really their only chance.

Overall, Kurozakuro is a pretty fun series. It’s a tale about demons and demon hunters so you sort of expect it to be pretty good right away. There are a lot of different plots which is always good and the cast is surprisingly strong. The series may be short but it still gets to use quite a few different backgrounds and settings. They’re all pretty enjoyable and even the school days were pretty good too. The writing in general is solid and I think that ends up helping the series in all areas. It’s a quick read and I definitely recommend checking the series out. It’d be pretty cool if this ever got an anime someday. I think there’s certainly a lot you can do here and the premise would be easy enough to market to the general audience.

Overall 7/10

Sonic the Hedgehog Review


It’s time to finally take a look at the legendary Sonic movie that came out recently. Sonic has always been the greatest video game series of all time as soon as Sonic Adventure first came out. Once Sonic Adventure 2 Battle arrived the series cemented itself as a legend. Despite that we hadn’t gotten a big budget film like this one. Well, that’s finally all changed. It’s definitely a pretty fun film and a good way to get Sonic out into the mainstream. To an extent he’s already there as you often see kids playing the mobile games so it makes sense to launch a movie now since they’ll all check it out. If not for Covid this very well could have cracked 700K and I know the sequel will do incredibly well.

The movie starts off with a quick action sequence as Sonic is evacuated off the planet by a wise bird. Sonic barely escapes the Echidnas but his Mom figure is unable to make it through with him. Sonic’s last words of advice were to make sure that nobody saw him and to always teleport to a new planet if something happened. His rings allow him to go anywhere he is thinking about. Sonic makes a good life for himself on Earth but he is still pretty lonely. One day he gets a little too fired up and launches an EMP that takes out a quarter of the country. Dr Robotnik is called in to find Sonic and this guy has never failed a mission.

Meanwhile the human main character of this movie is Tom. He has always been a pretty great police chief in Green Hills but he wants something a little more exciting. Now that he has been approved for a position in San Francisco he is ecstatic but that’s when Sonic shows up. Tom helps him out but he is now labeled as a terrorist. Tom’s too deep in to back off now so he will have to help Sonic find his rings in San Francisco so he can escape to another plane. Will he be able to do this or will Robotnik get to Sonic first? It’s definitely not going to be an easy journey.

This is a comedy adventure movie so it’s a blend of both but the first genre is likely the most important. Sonic’s always been able to achieve a good blend, just look at Sonic Boom which to date is probably Sonic’s most impressive show. They’ve all historically been solid though and as expected Sonic works in this medium as well. The gags involving Sonic running around and playing by himself against himself are really solid. I like all of the speed effects and the humans are good too. Rachel is Maddie’s sister and works well as the character who is always trying to escalate things. She panics a whole lot and really doesn’t like Tom. She’s absolutely as exaggerated as you can get but it works well.

Most of the characters here are extremely quirky and they make for a memorable cast. Eggman’s right hand man was a lot more fun than I expected him to be. Part of why he succeeds is because he takes everything in stride. While some characters would be puzzled the whole time or panicking this guy never does. He just follows Robotnik’s lead and does whatever he can. Robotnik can be a bit extra at times for sure, but he’s a fun character. A lot of the best moments with him are his banter with Tom. Ultimately I imagine it will become more of an exchange with Sonic but for now this works. Tom really gave it to him with those punches. I also liked Robotnik’s montage while testing out Sonic’s quill for power. We even got a quick dinosaur thhere.

As the main human, Tom gets a lot of screen time so you’re definitely hoping that he’ll be good. Fortunately he works out quite well. The film is going for that buddycop feel and he gets a lot of fun dialogue with Sonic. He can also fight surprisingly well as seen in the bar. His wife Maddie is also pretty good. I’ll give her props for not panicking the whole time the way a lot of characters do when they see an alien. Maddie is just ready for the experience and doesn’t really let it get to her. There are a few more characters but the final important one is Sonic. His character has been through quite a lot like with the design issues. Ultimately this design is way better than the first one they were going for. It’s definitely not quite up to the real Sonic design from the games but as this is definitely aiming to be a much younger version of Sonic than what we are used to, it works out pretty well. I can’t quite imagine Sonic acting quite the same way if he looked more like his adult self.

It’s a lot of fun seeing Sonic use his speed to save the day. We also got some Quicksilver type scenes of him messing with the room. Sonic’s very entertaining and I’d say that the film did him justice. As you can see, the cast here was solid and the writing was also pretty good. Most of the jokes land and the film is just a lot of fun to watch. The pacing is quick and you’ll never be bored here. The effects are also solid for the action scenes we do get. There aren’t a whole lot of them, but they work quite well. The best one is naturally the high speed chase with Robotnik at the end of the film.

While the film has a lot of things going for it, there are a few elements that do keep this to being a very good film rather than hitting the elite level. First off, the power levels are pretty bad. This is almost inevitable for a speedster based film but it’s especially noticeable here. Are we to believe that Sonic can be hit with a tranq dart, an explosion after he gets the button off, or that he can’t outrun Robotnik’s robot at the end of the film? None of these scenes make sense in the same context as the bar scene existing or the missiles on the roof. Both of those scenes show Sonic as being so crazy fast that time is basically stopped and there is absolutely no way anyone can catch him. Even if Eggman has one quill and part of the power his robot simply wouldn’t be that fast. I think the film saw the Quicksilver scene and wanted to do their own version as well but little did they know that scenes like that always bring up a ton of plot holes.

My other issue is that Sonic was a little too weak here. He is shown to physically have the strength of a toddler. He lands a lot of direct punches on people in the bar brawl and they do no damage. That doesn’t really make sense to me. With speed comes power. The Flash shows this often since building up momentum and throwing a punch always does more damage than a normal one. It’s the same concept so super speed automatically gives you super strength but a lot of films don’t really think about this. These two aspects of the film aren’t huge in the sense that they’ll cripple the score or anything like that. They’re just very noticeable and I think the movie could have done better here.

The soundtrack here is also pretty good. There are a lot of solid danger themes here and they flow well with the action scenes. One thing I was shocked about though was seeing the Final Fantasy VII theme in the film. Seriously, watch the scene where Sonic and Tim are in the car trying to fend off the various robots Robotnik keeps sending out. It’s a sped up version of the main battle theme. I have to see if someone made a comparison video on Youtube yet because that was really cool. It’s a battle theme that has withstood the test of time so naturally hearing it in a theatrical film like this is definitely worth it.

Overall, Sonic The Hedgehog is a very fun film. It sets up some good plot elements for the future as well. Make sure you stick around after the credits for a quick stinger. I’m hoping it doesn’t take too long until the sequel comes out because I’m ready for more Sonic hype. There are quite a lot of ways the sequel can go. Personally I’m expecting a return trip to Sonic’s home world but I’m also game for Metal Sonic showing up or Shadow The Hedgehog. We need to get close to the events of Adventure 2 Battle, that will be great. If you haven’t seen this film yet then you definitely need to check it out. It’s really just a lot of fun and has a high amount of replay value.

Overall 7/10