Seven Samurai Review


It’s time to look at a classic film that came out all the way back in 1954. People will remember that year as the Godzilla debut but this film also made some waves as well. It would later inspire other big films like The Magnificent Seven which grabbed this formula and improved upon it. Seven Samurai is a film with a decent premise but one that drags on quite a lot with padding being thrown in for most scenes. This film would have benefited from cutting out around 90-120 minutes and would have resulted in a movie with tighter pacing and a more engaging story. As it stands, it’s a reasonable movie if you really like the old samurai setting but otherwise I would highly advise checking out The Magnificent Seven instead.

The movie starts off with the villagers wondering what they should do. A group of bandits show up every year and steal all of their food and crops. If they strike again these guys probably won’t be able to survive. Some of them think they should just roll over and die while others think they should fight. They reach out to the village elder and he tells them to recruit some Samurai. It’ll be tough because they have no money and almost no food but it’s their best option. They manage to reach out to one samurai named Kambei for help. He tells them that they will need 7 Samurai in able to pull this off. Gradually they locate the rest of the samurai and head to the village to get ready to fight the Bandits. Will this group of fighters really be enough to take down the villains or are they all marching towards their graves?

So the main problem with this film is really the length. It’s well over 3 hours and you need to have a pretty good excuse to make your film that long. Very few films have gone for such a length because it’s so difficult. A lot of big blockbusters nowadays could easily stretch themselves out to 3 hours and you could see it working well like Mission Impossible, Avengers, Batman V Superman, etc but even those usually end up cutting content to stay under the 3. 3 hours is just a very long time and you have to have dynamite characters and a great story or it will inevitably drag out. So I always say that having a long runtime is not necessarily a good or a bad thing. All theatrical films should aim to at least be 2 hours but if they really know that they don’t have enough story for it than cutting it down to a shorter length is fine. That’s really what Seven Samurai should have done because the plot isn’t built for 3 hours.

What I described above is really the main plot. It’s very direct and you don’t need a lot of time for it. As a result we get a ton of what I’d call filler scenes. Characters just walking around, making faces, laughing with the locals, etc. There are so many scenes here that could have been cut entirely and other scenes that could have been trimmed down. You could definitely make this roughly a 90 minute film while keeping in all of the key scenes. It’s what the movie should have done because it’s not as if it does many things wrong. My negatives with the film are rather brief other than the length. It just made the film rather boring at times and you would often be waiting for the film to get to the next moment.

Another issue here is really that there wasn’t much of a villain. None of the bandits are given any real character development. They have absolutely no presence in the story and you would be hard pressed to remember any of their names if they even got any. This is a problem because that makes this a samurai film with no real fight scenes. There are general action scenes where the two forces collide, but there is no true battle scene where the heroes use their blades in battle. Every “fight” is just a one and done slice that ends the match in an instant. I would have liked to have seen some actual fights here as that would have made the film a whole lot more exciting.

Seven Samurai also goes out of its way to make the villagers really unlikable. You have one subplot where the father forces the daughter to cut off her hair and physically attacks her when she gets together with one of the samurai. Nobody does anything about this and it makes the samurai look pretty bad for just watching the whole time. I’d have liked at least one character to have stepped in and totally put a stop to it. At the end of the day they yell at the guy a bit but don’t do much more than that. That ties in a bit to the characters angle.

From the main characters the only real solid one was the quiet samurai who is really good at fighting. He murdered his first opponent after being forced into a fight and from there he took down a bunch of other enemies. He is definitely treated as the most powerful samurai in the film and that is pretty clear after his initial scenes. The others are strong enough I suppose as they all contribute. Kambei is also a reasonably solid lead and is good at making the plans. We don’t really get to see him fight much but you know that he is skilled.

How much you enjoy the film will probably also depend on how you enjoy the setting. This is taking place in very old times of course so don’t expect to see any sleek buildings or a modern Tokyo/NYC type environment. The characters are struggling to survive in a poor setting so everything can be pretty muddy and desolate. You definitely feel the desperation in all of the characters here since they’re about to fight in a life or death battle and the people they’re protecting don’t even trust them. It really puts the Samurai in a tough spot.

I’d say the best part of the film is the soundtrack. It can be a little overly dramatic for the scenes that are playing but I think a good soundtrack works even if it is misplaced. For example, a cool rock song will sound just as awesome whether it’s played during an emotional scene or a battle moment. So either way I liked the classic opera theme that would play when the characters were thinking. It was like a subtle darkness approaching kind of message. This theme shows up quite a lot and I was always happy to see it appear.

Overall, Seven Samurai is a decent film but one that is incredibly dragged out and is best to watch in short batches. The writing is okay and the film would have been greatly improved with some more action scenes and more interesting characters. With all the time we had I think you could have developed all of them with more personality. I’d like to see some in-fighting and that would have been a good way to accomplish both goals at once. Ultimately I don’t think you’ll remember most of the characters much after finishing this one but at long as you have one standout character that’ll help. So check this one out if you want to see a classic team up film but otherwise you can just jump ahead in time and check out a different title.

Overall 5/10

Kurozakuro Review


It’s time to look at a manga that I had definitely never heard of before. It seems pretty obscure to me, but it lasted for around 7 volumes so I suppose it must have had a fanbase back when it existed. It’s pretty fun and it’s a bit of a shame that it ended so soon. The series had enough going for it where it could have been a few volumes longer. That said, at least we still did get all of the big fights in the end. The series really picked up once the lead character got his act together. This is a pretty traditional action series that will give you a good amount of fun. I’d recommend it.

The series starts with introducing us to Mikito, a pretty ordinary guy. He is definitely a bit of a pacifist and really prefers not to fight but the guy gets bullied quite a bit. The heroine at school encourages him to stick up for himself. Well, one day Mikito does just that and beats the bullies up quite violently. His power seemed greater than a normal human’s and this is actually the case. The legendary being known as Zakuro has implanted himself inside of Mikito. He lives in the character’s psyche and once Zakuro’s powers have completely returned he aims to take control of the world once more. Mikito is now a danger to himself as well as the rest of the world. This sinks in when a monster comes close to murdering his sister. Mikito decides to run away from home while he is still in control of himself but aside from the villains who want to murder him, the various monster hunters are also after his head. Can Mikito keep them all away or is this the end for him.

When it comes to the idea of a demon residing within the main character pretty much every character has taken a shot at it. To an extent this is pretty much mandatory for the main character because it ensures he will always be very powerful. Naruto, Ichigo, Yusuke, Toriko, pretty much all of the big characters have it. Then the leads who don’t like Goku, Gon, Kenshin, have a darker persona within themselves that can grant them extra power when needed. It’s always a pretty nice idea. That said, Zakuro himself is considerably less interesting than most of the monsters and to me he is one of the weakest (not physically but as a character) characters in the series.

At first I wasn’t a big fan of Mikito but he did really improve as the series went on. For starters, his decision to leave home early enough was pretty solid. A lot of characters seem to hesitate about that kind of thing but it is the safest way to ensure his family stays safe. Mikito’s monster genes seem to attract monsters and they certainly attract the hunters as well so he does need to put some distance. The brief scenes of him working for the hunters right under their noses was pretty fun though. It was an interesting dynamic to be sure. Around halfway through the series Mikito finally starts to talk with Zakuro more. Once they’re on the same page Mikito gets more confident in his abilities and that’s when he’s at his best. He dons a cloak and starts to be one of the heavy hitters. I’d have liked the series to go on longer in part because we could have seen him more.

Zakuro never really went up though. He has an interesting backstory and he gets a lot of character development but I just never found him all that cool or entertaining. He got overshadowed by the rest of the cast and villains for sure. The guy can fight though which is always good. Kugai is one of the main characters here and the first hunter we meet. The guy’s a pretty sharp fighter and he’s managed to stay totally human instead of becoming a hybrid. As a result his power definitely does have its limits to be sure, but he isn’t planning on surviving this either way. He does a good job of being the mentor in the series who grudgingly helps out Mikito most of the time. Kugai is pretty solid and definitely one of the better supporting characters.

Gogyo is one of the elite squad members and gets a pretty great entrance. The guy can really fight and is the best hero if you ask me. The guy comes in clutch on many occasions. Ultimately by the end of the series the power levels get too high for anyone who isn’t named Mikito to help but Gogyo manages to keep up with the heroes better than most. He was also a lot more reasonable than the other hunters who would just follow orders no matter what. Thinking for yourself is a critical ability to have.

Then we have Hagi who is another government higher up. This guy is definitely more about following orders until he doesn’t. His scenes near the end of the series are a bit interesting in that respect as he defies orders to try and make a grab for extra power. It’s hard to say what his motivations are most of the time but I would consider him to be a villain. He willingly uses people as sacrifices to get his way so no matter what nice things he tries to do by the end you just can’t buy into it. This guy’s only looking after himself. He is a solid fighter though and holds his own against Gogyo. He made for an interesting villain to have around.

Suguri is one of the first big villains that the heroes fight. You can think of him as a super ogre that is stronger than most. Most ogres are fairly mindless and all they have going for them is a bit of super strength. The Super Ogres have all of their stats amped up further while keeping their human intelligence in check. Then they continue to eat more and more monsters to grow stronger. As with most series this was part of the turning point. By introducing this elite level ogres it ensured that the characters would need power ups to deal with them and that was fun. As far as the villain group goes, Suguri is definitely one of the most memorable members.

Seri didn’t get to do much next to the other White Claw members but he got at least one big fight which is still solid in a 7 volume series. He’s the classic kind of character who really likes to fight and puts his life on the line in each battle due to how risky his combat style is. It all just works out quite well. Azami is one of the members who gets a much bigger role. The others always treat her like a kid and give her little weapons that won’t hurt her as much as the stronger ones. She resents this and is determined to get everyone to really see her true abilities. She is decently skilled but not to the point where their worry isn’t unwarranted. When Azami does manage to fight she tends to get herself in trouble. She did a good job with the sword at the end though so I’ll give her some points there. She was quick to turn on Mikito though even if I suppose everyone was at the time. She wasn’t bad, I think Azami’s final battle helped to solidify her as a solid character.

The rest of the villains in the series are pretty solid. In general I don’t think that any of the super Ogres were bad. They each got a quality fight against the heroes and had interesting ideas. Quen ends up being the final boss and he gets a super form so that’s always cool. He wants to destroy the world and gives them all a hard time. I’d definitely give him a passing grade as far as villains go and the group was pretty neat. I would also call the White Claw (Government group) villains as well with how eager they were to destroy everyone. Especially with the twist of who the leader was since it all ends up throwing you into a loop. It was a pretty cool twist though.

The art is pretty solid. It can be a little rough at first but the art improves rather quickly and by volume 3 or 4 it’s definitely holding its own with the rest. The action scenes here are pretty solid as well. The villains have a lot of creative abilities and they’re all pretty different. It never gets too chaotic on the page either so you can always tell what is going on. That’s always important for any series. The writing is on point as well with each character being pretty reasonable. The story is also engaging and some of the concepts are pretty original even if the general story is basic.

The hunters all use weapons that slowly destroy themselves every time they use it. This is a pretty heavy cost and it shows how desperate they are to beat the villains. It feels like a losing battle for the humans the whole way through because as their numbers continue to shrink and the hunters grow weaker, the villains keep on getting stronger. By the end of the series we learn a lot about all of this and it’s supposed to be a balance, but I think the odds are stacked in the villains favor. They can keep expanding their ranks at any time with the hollow monsters and they’re all pretty powerful which doesn’t bode well for the heroes. Without Mikito they would be totally doomed so it can be annoying when some of the hunters are so insistent on murdering him. It’s not like D-Grayman or Seraph of the End where the humans are completely doomed either way. In this series the humans have a shot if they team up with the main character but that’s really their only chance.

Overall, Kurozakuro is a pretty fun series. It’s a tale about demons and demon hunters so you sort of expect it to be pretty good right away. There are a lot of different plots which is always good and the cast is surprisingly strong. The series may be short but it still gets to use quite a few different backgrounds and settings. They’re all pretty enjoyable and even the school days were pretty good too. The writing in general is solid and I think that ends up helping the series in all areas. It’s a quick read and I definitely recommend checking the series out. It’d be pretty cool if this ever got an anime someday. I think there’s certainly a lot you can do here and the premise would be easy enough to market to the general audience.

Overall 7/10

Sonic the Hedgehog Review


It’s time to finally take a look at the legendary Sonic movie that came out recently. Sonic has always been the greatest video game series of all time as soon as Sonic Adventure first came out. Once Sonic Adventure 2 Battle arrived the series cemented itself as a legend. Despite that we hadn’t gotten a big budget film like this one. Well, that’s finally all changed. It’s definitely a pretty fun film and a good way to get Sonic out into the mainstream. To an extent he’s already there as you often see kids playing the mobile games so it makes sense to launch a movie now since they’ll all check it out. If not for Covid this very well could have cracked 700K and I know the sequel will do incredibly well.

The movie starts off with a quick action sequence as Sonic is evacuated off the planet by a wise bird. Sonic barely escapes the Echidnas but his Mom figure is unable to make it through with him. Sonic’s last words of advice were to make sure that nobody saw him and to always teleport to a new planet if something happened. His rings allow him to go anywhere he is thinking about. Sonic makes a good life for himself on Earth but he is still pretty lonely. One day he gets a little too fired up and launches an EMP that takes out a quarter of the country. Dr Robotnik is called in to find Sonic and this guy has never failed a mission.

Meanwhile the human main character of this movie is Tom. He has always been a pretty great police chief in Green Hills but he wants something a little more exciting. Now that he has been approved for a position in San Francisco he is ecstatic but that’s when Sonic shows up. Tom helps him out but he is now labeled as a terrorist. Tom’s too deep in to back off now so he will have to help Sonic find his rings in San Francisco so he can escape to another plane. Will he be able to do this or will Robotnik get to Sonic first? It’s definitely not going to be an easy journey.

This is a comedy adventure movie so it’s a blend of both but the first genre is likely the most important. Sonic’s always been able to achieve a good blend, just look at Sonic Boom which to date is probably Sonic’s most impressive show. They’ve all historically been solid though and as expected Sonic works in this medium as well. The gags involving Sonic running around and playing by himself against himself are really solid. I like all of the speed effects and the humans are good too. Rachel is Maddie’s sister and works well as the character who is always trying to escalate things. She panics a whole lot and really doesn’t like Tom. She’s absolutely as exaggerated as you can get but it works well.

Most of the characters here are extremely quirky and they make for a memorable cast. Eggman’s right hand man was a lot more fun than I expected him to be. Part of why he succeeds is because he takes everything in stride. While some characters would be puzzled the whole time or panicking this guy never does. He just follows Robotnik’s lead and does whatever he can. Robotnik can be a bit extra at times for sure, but he’s a fun character. A lot of the best moments with him are his banter with Tom. Ultimately I imagine it will become more of an exchange with Sonic but for now this works. Tom really gave it to him with those punches. I also liked Robotnik’s montage while testing out Sonic’s quill for power. We even got a quick dinosaur thhere.

As the main human, Tom gets a lot of screen time so you’re definitely hoping that he’ll be good. Fortunately he works out quite well. The film is going for that buddycop feel and he gets a lot of fun dialogue with Sonic. He can also fight surprisingly well as seen in the bar. His wife Maddie is also pretty good. I’ll give her props for not panicking the whole time the way a lot of characters do when they see an alien. Maddie is just ready for the experience and doesn’t really let it get to her. There are a few more characters but the final important one is Sonic. His character has been through quite a lot like with the design issues. Ultimately this design is way better than the first one they were going for. It’s definitely not quite up to the real Sonic design from the games but as this is definitely aiming to be a much younger version of Sonic than what we are used to, it works out pretty well. I can’t quite imagine Sonic acting quite the same way if he looked more like his adult self.

It’s a lot of fun seeing Sonic use his speed to save the day. We also got some Quicksilver type scenes of him messing with the room. Sonic’s very entertaining and I’d say that the film did him justice. As you can see, the cast here was solid and the writing was also pretty good. Most of the jokes land and the film is just a lot of fun to watch. The pacing is quick and you’ll never be bored here. The effects are also solid for the action scenes we do get. There aren’t a whole lot of them, but they work quite well. The best one is naturally the high speed chase with Robotnik at the end of the film.

While the film has a lot of things going for it, there are a few elements that do keep this to being a very good film rather than hitting the elite level. First off, the power levels are pretty bad. This is almost inevitable for a speedster based film but it’s especially noticeable here. Are we to believe that Sonic can be hit with a tranq dart, an explosion after he gets the button off, or that he can’t outrun Robotnik’s robot at the end of the film? None of these scenes make sense in the same context as the bar scene existing or the missiles on the roof. Both of those scenes show Sonic as being so crazy fast that time is basically stopped and there is absolutely no way anyone can catch him. Even if Eggman has one quill and part of the power his robot simply wouldn’t be that fast. I think the film saw the Quicksilver scene and wanted to do their own version as well but little did they know that scenes like that always bring up a ton of plot holes.

My other issue is that Sonic was a little too weak here. He is shown to physically have the strength of a toddler. He lands a lot of direct punches on people in the bar brawl and they do no damage. That doesn’t really make sense to me. With speed comes power. The Flash shows this often since building up momentum and throwing a punch always does more damage than a normal one. It’s the same concept so super speed automatically gives you super strength but a lot of films don’t really think about this. These two aspects of the film aren’t huge in the sense that they’ll cripple the score or anything like that. They’re just very noticeable and I think the movie could have done better here.

The soundtrack here is also pretty good. There are a lot of solid danger themes here and they flow well with the action scenes. One thing I was shocked about though was seeing the Final Fantasy VII theme in the film. Seriously, watch the scene where Sonic and Tim are in the car trying to fend off the various robots Robotnik keeps sending out. It’s a sped up version of the main battle theme. I have to see if someone made a comparison video on Youtube yet because that was really cool. It’s a battle theme that has withstood the test of time so naturally hearing it in a theatrical film like this is definitely worth it.

Overall, Sonic The Hedgehog is a very fun film. It sets up some good plot elements for the future as well. Make sure you stick around after the credits for a quick stinger. I’m hoping it doesn’t take too long until the sequel comes out because I’m ready for more Sonic hype. There are quite a lot of ways the sequel can go. Personally I’m expecting a return trip to Sonic’s home world but I’m also game for Metal Sonic showing up or Shadow The Hedgehog. We need to get close to the events of Adventure 2 Battle, that will be great. If you haven’t seen this film yet then you definitely need to check it out. It’s really just a lot of fun and has a high amount of replay value.

Overall 7/10

The Killer Shrews Review


It’s time to look at a classic creature feature film from a long while back. They definitely made quite a lot of interesting titles like this in those days that’s for sure. It’s a pretty fun film for the most part although it hits the usual snags like animal violence. I’ll give the film credit for avoiding having any of this on screen for the most part but I still had to deduct quite a few points. Ultimately within the genre I would say that this one is pretty average. It doesn’t do anything particularly inventive or exciting but I do give the film props for using an animal that hasn’t been done before. There are a lot of animals out there so you may as well give each one a movie.

The movie starts off with Thorne and Rook making it to an island on their boat. They’ve been instructed to drop off a bunch of supplies and then pick up a passenger named Ann. Unfortunately the waters have been quite troubled so they aren’t able to leave til the next day. Rook stays behind to guard the ship and Thorne heads to the locals’ home. Everyone seems to be in a hurry for Thorne to leave and he doesn’t appreciate that. After someone gets murdered and everyone starts to be very cryptic Thorne demands answers. Well, it turns out that the shrews on the island have mutated into giant monsters of sorts. They’ve gone from tadpole size to dog size. This is all due to experiments and as an added bonus they also have an incredible amount of poison in their fangs. A single slash or cut from the animal will prove to be instantly fatal. Thorne’s partner is dead and at this rate the rest of the cast will follow their fate. Can he possibly get to the boat with the others before it’s too late?

The film offers the heroes one ray of hope which is that shrews can’t swim. If the heroes get back to the boat then they will be safe. The tough part is getting there since these animals are so fast and if you make contact with them at any point then you will be doomed. It adds a nice level of danger without making the situation impossible for the heroes. You can also think about how you would have handled it. The final plan is pretty inventive. I would have been a little hesitant because I can picture them nipping at your heels but it was better than just trying to run and gun it through the forest. Everyone always seems to trip over themselves in such a scenario.

The cast can be a bit on the week side though. There are quite a few people at the hut but most of them don’t get much of a role. You’ve got the scientist who is really into his work and barely has any time to really talk to anyone else. He barely gets any scenes but at least the guy is dedicated. Even up to the end he is writing down symptoms. You’ve got Mario who seems like a nice enough guy and at least he didn’t fall for the mindgames. That being said, he still didn’t contribute much. Ann’s father is a pretty big character and he seems reasonable if you ignore the fact that his experiments are part of what got us into this mess at the start. Refusing to leave also puts everyone in harm’s way. Rook was a fun character although he just doesn’t get to appear a whole lot. You definitely feel bad for him since his death was the most tragic. If only he had stayed on the boat.

The real big characters here are the main 3. Jerry is the drunk rival who wants to be with Ann but gets dumped early on. You can’t blame Ann int he slightest since apparently Jerry tried to ditch her for the monsters at one point. We actually see him do this a lot later on as well. The guy is actively one of the main antagonists in the film and doesn’t seem to care that their lives are already in danger. He’s super petty throughout and there’s definitely no reason to like this guy. This whiny kind of character makes for a decent villain I suppose. I would have liked to have seen some characters try a little harder to stop him from locking Thorne out though.

Ann is a decent heroine. She does move on to Thorne rather quickly though so as expected the romance in this film is pretty weak. It all moves at typical Hollywood speed which is just a little faster than how you would picture an actual situation taking place. She could be a little too scared throughout the movie as well. So I definitely wouldn’t say that Ann was a bad character in the slightest but she doesn’t particularly standout either. As for Thorne, he’s a good main character. He stands up for himself against the others and is always pretty prepared. He doesn’t panic a whole lot and quickly assumes the leadership role. He wisely doesn’t give Jerry a gun again until the very end. Honestly at that point I probably still wouldn’t have given it to him because Jerry blew too many chances.

The movie’s very short so you’ll definitely be feeling how quick the pacing is. It works well since no part of the film really drags on. It’s really a classic thriller type of template. The shrews themselves make for a solid threat. They’ve got a nice design and those teeth are definitely real sharp. You do not want to mess with these guys in the slightest. Unfortunately as mentioned in the intro they do tend to go for the animals a bit which does hurt. The horse dies and even when the heroes start to destroy the Shrews that takes some points away because they look like nice enough animals. Ultimately a film about evil animals is pretty much always doomed because it’s just hard to end the threat without ending a few of the animals. The film is about as fun as your average creature feature film but this ultimately holds it to a lower score.

Overall, The Killer Shrews is a fun enough film. It follows all of the usual story beats and executes them well enough where you’re on board the whole time. I was kept entertained as the film went on. The writing was solid so the interactions never got boring either. I like the fact that the Shrews are said to not be able to swim early on in the film because it very quickly gives you a tangible goal for how this is all going to play out. The heroes have a goal and they just have to aim for it. This way the movie never feels aimless as every scene is getting you closer to the next part of the goal. If you really like creature feature films then you should check this one out.

Overall 4/10

Black Clover 2016 OVA Review


It’s time to take a look at a Black Clover OVA/pilot that came out a while back. It’s pretty fun to see the series going with a different studio/artstyle. Naturally almost nobody is going to be able to touch Studio Pierrot but these guys do a solid job as well. At the end of the day this is still Black Clover so it’s pretty much inevitable that it’ll be good. It’s a fun little special that adapts the first chapter of the series and also gives us a quick flash forward to the ice arc. The characters are cool and the whole thing feels pretty nostalgic.

The special starts with Asta and Yuno fighting off an enemy mage. We then cut away to their humble beginnings. Asta hopes to be the Wizard King someday but unfortunately he was born without magic so there isn’t a whole lot that he can do. Meanwhile his childhood friend Yuno is quite exceptional with magic. They were supposed to be rivals but the gap continues to grow. Yuno then receives a 4 leaf Grimoire while Asta doesn’t receive anything. His dreams may be at an end but when Yuno is attacked by a mage Asta steps in to help. Will he be able to defy his destiny and become a true Wizard King? It won’t be easy, but Asta is ready to do whatever he can in order to succeed. It’s a pretty noble calling and Asta’s determination is part of what makes him a solid character.

So for the main differences here, Asta’s hair is drawn as more of a grey so he looks rather old at times. His change in design is definitely the most noticeable of the characters but it still works decently well. It would take some getting used to, but it’s not a bad design. Everyone else looks pretty normal. While the animation is not up to Pierrot’s level it’s still fairly good. Some shots seem to have less animation and we get some stills but I’m thinking that these Festa OVAs are probably made really quick to come out on time. The important aspects are naturally the fights and I still liked the fight with the chain user. I was also glad to actually see the demon a little more in this version. It felt like we got to see more of his design. The soundtrack is fairly standard but one theme that stood out was a rock theme for when Asta’s fight began. That one was definitely hitting the right notes.

Beyond that this is basically episode 1 as you would expect. We get to see why Asta drives himself so hard. The deck has really been stacked against him. Not having magic in this world is like having an incredible curse be put on your shoulders. You can only do so much without it and you have to give Asta a lot of credit for fighting despite all of this. He doesn’t let the other kids and characters get him down. Then you have Yuno who is a fun rival. He definitely rides Asta quite a lot with all the insults and such, but deep down he still respects their rivalry. He was also willing to defend Asta at the end which is more than most rivals will do. I really like the dynamic between Asta and Yuno. It’s definitely one of the most wholesome main character to rival dynamics out there.

It was a good idea for the series to give us a brief glimpse of the fight that wouldn’t show up for a little while. It helps to spice things up and throwing in an extra action scene is always a good idea in my book. It helps give you something to look forward to instead of just watching the origin story. By starting and ending that way it shows you that big things are coming up and that’s an understatement.

Overall, The Black Clover OVA is a lot of fun. I’d definitely recommend checking it out and then you should watch the full fledged series. It’s only around 30 minutes so it’s not like it’ll take you all that long either. Ideally you should watch the main series first and then go back to this one for some nostalgia. If you don’t really have time to be watching a full anime now though then watching this one works well enough. It definitely holds up well as a mini movie of sorts and you can at least tell people that you’ve seen Black Clover. It’s definitely a lot of fun and currently the best Shounen Jump series going. You really don’t want to miss out on this.

Overall 7/10

Transporter 2 Review


It’s time to look at a sequel to the original Transporter. That film was pretty fun and so is this one. It’s fairly short as far as theater films go so everything is always moving at a quick pace. It’s pretty fun and definitely continues the series on a high note. We even get some rock music during the big fights which is always a good decision. I don’t have many real big complaints for this one. It’s a solid action film that will help you spend 90 minutes and you’ll be ready for the third film. This isn’t quite Mission Impossible, but it’s capturing some of that same energy.

The movie starts by showing us that Frank has accepted the role of being a chauffeur for a rich family. It’s a favor to a friend since usually he doesn’t do this kind of work. Still, he gets along with the kid pretty well. Unfortunately, the kid ends up getting kidnapped by some thugs. Frank already made a promise that he would protect the kid so now he has to get ready to keep it. He’ll have to beat up a bunch of people in order to accomplish this but that’s not really a problem for him. Frank knows that he’ll always get the job done.

The premise is pretty simple and that works well for the series. Right from the start we get some big car chase scenes and action segments. Frank was maybe a little slow on the uptake with the fake doctors but he still managed to make it in time which was good. After that the villains had a hostage situation at the ready so that was hard for him to get out of. From there Frank just has to make the most of his connections and fighting skills in order to beat everyone up and save the day. He is already used to this kind of thing after all. The best scene in the film is probably the opening one. I always like a solid intro where the hero beats up the mob that tries to steal his car. Frank makes it look pretty easy.

The villains aren’t really anything to write home about though. Lola is one of the main villains and her twin gun style is fun to watch. The guns have an almost sci-fi feel to them and they certainly hold a lot of ammo. As a character she’s not very interesting though and seems to mostly be there for the fanservice. At least she’s not disappointing though. I admit that I expected a lot more from the boss, Gianni. Gianni’s first scene is him beating up a ton of people in Kendo and this is obviously meant to show that the guy can fight. You may be expecting a big confrontation with Frank like in the first film. However, this guy really pales in comparison to that villain.

We do get a final fight with Frank but Gianni only lasts as long as he does because of airplane shenanigans. As a fighter he doesn’t look very good and I was surprised at that. The build up just went to waste on him. So I’d say that the villains were noticeably weaker than in the first film. As for the supporting cast, we get the french cop but he doesn’t do a lot here. He’s a fun enough side character though so it’s good that he was around. The kid’s parents have a bit of a subplot where they are disagreeing on things quite a bit. Jefferson is rather distant and Aubrey isn’t having a good time. Ultimately their kid being kidnapped helps to put things in perspective for them. I am glad that we didn’t get a random affair with Frank though. That would have just been a terrible idea for sure.

The soundtrack is pretty solid as I mentioned. The random rock music that shows up was great and I’d like to see more of that. All of the fight scenes are pretty fun as well. While they aren’t quite as sophisticated with hand to hand techniques as in the first movie, they still hold up quite well. I also like how sleek the cars are. Frank’s really got an excellent car with lots of defenses and good top speed. The car chases are also pretty fun and we even get close to some Fast and the Furious stunts here like jumping from building to building.

Some parts of the film are glossed over a bit though. For starters, the virus does get transmitted to a bunch of people. Even though we now have the vaccine there’s no way everyone would get it before the fatal 24 hours. Considering that a lot of the people infected were fairly high rank, there would be a global crisis for sure. The events of the film were pretty timely with what’s going on right now so that was definitely an interesting coincidence. Regardless I suppose the important thing is that the virus was stopped so I suppose the film didn’t really need to stay and think about that too hard. As I said, the film was pretty focused and fast moving so it didn’t really take time to stop like that. In general that’s a good thing so I won’t fault the film here. You can definitely stop and point to things that don’t make a lot of sense like the cop who is able to access secure files at the police HQ. There’s no way such a computer won’t have any passwords protecting it. If you stop and think long enough you can point to many such moments in the film, but at the end of the day it’s pretty fun and that’s what really counts here.

Overall, Transporter 2 is pretty solid. You’ll definitely get your fill of action and thrilling moments. Part of the charm in the series is how fast is moves. There’s always something happening. The ending scene is also pretty fun as a nice cliffhanger/here we go again kind of feel. That kind of ending is pretty ideal. It’ll be tough for the third Transporter film to beat this one. I actually would take this one over the original. The original Transporter did have better villains and was certainly longer but this one had a more direct story. I also thought that Frank was a lot more heroic here whereas in the first he really only helped once he was forced into it. Frank’s clearly changed quite a bit over the years. If you like action films then this is definitely one you’ll want to check out.

Overall 7/10

Shadow of the Ninja Review


Time for another classic Nintendo game. This one I was definitely not familiar with but it looked like Ninja Gaiden so it had to be good right? Well, the gameplay is definitely pretty similar although I would say that Ninja Gaiden still has the edge overall. The gameplay was just a little tighter in that one and it also had more of an engaging plot. Still, this one is pretty close in all respects which is quite impressive. I’m surprised that the game isn’t more well known. I think there would definitely be a pretty good audience for it.

The United States has been taken over by a powerful new villain who needs an empire. The two Ninja are called in to take this guy down. You’ll probably have a whole lot of questions about this. Why is the U.S. banking everything on two ninja warriors? Why do ninja still exist in a futuristic America? Well, the game has no time for these questions because it throws you into the thick of the action right away. The goal here is to just stop the villain and so the heroes march their way through various levels and lots of different enemies.

The game does a good job of taking advantage of this future setting. You fight a lot of robots and at times the game feels a bit like a Megaman X title. When you blast at the robots they even split into two different ones in a similar fashion to some of the original X villains. The backdrops have a ton of variety and the bosses are pretty fun too. One guy gets swallowed up by his bird and they merge into an armored bird which was pretty cool. The final boss also has a pretty good design. One thing I found interesting about the bosses is the game would try to keep you in suspense about what their weak point was for a while. During the first bit of each boss fight they have an extra health bar but you can’t see it so it looks like you may be hitting the wrong point.

The fact is you are hitting the right spot, you just can’t see the damage it is taking. On the other hand it’s pretty risky business because with at least one boss you did have to hit him in a specific way (crouch hit) so if you were not doing that you would be there for quite a while. Each boss is different which may sound like a pretty small thing but I always appreciate when each boss is different. It speaks to the effort of the developers. Cloning different bosses is pretty easy but it also feels a bit lazy at times.

The gameplay is pretty straight forward. You rush through the 2D levels in order to reach the end. You standard weapon is a sword but when you break crates you can change weapons to a chain, throwing knife, sword with shockwaves, etc. The one I recommend staying away from is the chain to the point where I would rewind if I grabbed that one. It’s hard to tell which weapon is in the box and I believe it’s intentional. It’s like a roulette game where you just don’t know what’s going to happen next. I doubt the chain is meant to be a terrible weapon, it just did not click for me.

The graphics are definitely solid although I think you already get the picture from how I was describing it earlier. A lot of effort was put into this game for sure. Then you’ve got the soundtrack which is pretty light but works quite well either way. Couple that with the smooth gameplay and this title’s ready to go. One really fun enemy was this little robot square that would keep circling the stage and trying to blast you. This is one of those games where attacks deal massive damage so let me tell you, you do not want to get hit by that guy. Figuring out the right strategy to beat the various enemies who would show up was half the fun of the game.

Overall, Shadow of the Ninja is a very fun game. The story is definitely solid and the gameplay really holds up quite well. It may be pretty short but the game is really diverse so it feels like they kicked in a bunch of content. This game did take me about an hour which is definitely longer than most NES titles. It’s a pretty challenging experience so don’t expect it to be a walk in the park either. You will definitely have to work at beating this one and mastering those fundamentals quite a bit. This is definitely one of the best NES games available in the service.

Overall 7/10

The Firm Review

This review is of the edited TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative.

It’s time to look as a retro Tom Cruise thriller. It’s always fun watching a film with him as the lead because you expect some craziness will ensue. This one was before he became more of an action star so he isn’t actually doing a lot of fighting here. Still, this film does have its share of action and intrigue as dealing with big business can be difficult. It’s an entertaining film that does have its share of issues, but still ends up being worth the watch.

The movie starts with Mitch graduating Law school and now everybody wants to hire him. He gets quite a lot of really great offers and ultimately decides to go with a small firm. The reason for this is they offer him a ton of money and there are a lot of nice perks to the job like a new car. It’s all pretty perfect so naturally the group turns out to be shady. Whenever someone tries to leave their firm they always have an “accident” which doesn’t end up well for them. Anyone who looks into the group is shot falls off of a boat. Either way the message here is that you are not getting out of The Firm alive. Will Mitch be the first to survive or will he fall as well?

The tricky part here is once you’re in then it’s hard to get out and Mitch went all in. He moved and has presumably started spending this money so there’s a lot on him at the moment. He then makes a huge mistake and has an affair even though he was just recently married to Abby. He was literally away from her for a single day and he couldn’t control himself? That was just pretty terrible and it made things awfully easy for the villains to blackmail him. It’s a lot harder to sympathize with Mitch after that because there was just no excuse for the cheating.

Mitch stumbled out of the gate so at least he was good at strategy. Near the end of the film he has to come up with a plan to fool both the FBI and the Firm and that’s no easy task. Fortunately he has the help of a lady named Tammy. After her friend was murdered by the Firm she’s decided to help take revenge on them. She is key to winning this battle as there’s no way Mitch could have done this on his own. She does a lot of the legwork and actual printing of the materials to get back at the villains. Abby also ends up helping although Mitch isn’t aware of this.

Unfortunately her part of the plot isn’t quite as good. Naturally the film decides to go with the trick of having her woo Avery to get into his apartment and steal the files. The whole thing’s pretty bad. In part it’s revenge on Mitch and in part just because she wants to do whatever she can to contribute. It’s still not the ideal plot though and I’d have preferred that she just brought a gun and kept Avery away with that. It would have been a good way to still get in the apartment and steal what was needed.

We also have a plot involving Mitch’s brother Ray. Ray is in jail for murdering someone. The film never goes into detail but Mitch mentions that it was a bar brawl that escalated so ideally let’s say that it was accidental. Mitch decides to bust Ray out of jail while he’s at it and comes up with an elaborate deal to do this. He certainly keeps the FBI busy throughout all of this. The Firm is definitely at its best when it’s juggling all of these plots. A lot is constantly happening during the film and all of the plots are connected which is definitely fun. The writing is pretty solid here and the film has good pacing. This is a thriller that will keep your attention from start to finish.

There are a lot of firm executives and they’re all pretty fun. Avery certainly gets the most screen time and he’s portrayed as a pretty nice guy but that’s really to hide how deep into the business he is. The guy’s just as complicit as everyone else even if he may not act the part. Standing by and doing nothing just makes you another villain. The film did well with the humor though. He has some nice scenes along with Mitch when convincing their first client. I also enjoyed the opening montage of Mitch getting offers from everyone. The first half of the film is pretty light with its tone and the film does a good job of balancing this. It never really gets too dark although there can be a lot of drama at different times.

This is one film that could have ended a lot sooner or gone over more smoothly if Mitch had just talked to Abby near the beginning though. Since they all might have been in danger then he should have let her know right away. By the time he went to a detective he already suspected something might have been up so he should have kept her in the loop. If anything by not telling her it made everything more suspicious like when she went to the office looking for him. He had no real reason to keep that a secret. As a main character Mitch really just wasn’t that good.

Overall, The Firm is a decent movie. It’s got enough holding it back where I wouldn’t be tempted to give it a re-watch at any point for quite a long time, but I still wouldn’t call it a bad film. It feels like there’s more they could have done with the concept though. If anything the first half feels like it could have gone on longer with Mitch not suspecting that anything was wrong with the organization before they started showing him stuff. If anything they make it a little too obvious that they’re crooked from the jump with constantly pressuring the characters into having kids, Abby can’t have a job, and the employees die right as Mitch gets there. It’s a bit convenient to get Mitch suspicious rather early. I’d also make Mitch a better character and switch Abby’s subplot. Those things would all help but if you do want a thriller film dealing with the Law then this is still a decent one to check out.

Overall 5/10

River City Ransom Review


It’s time to look at the next NES title. Slowly but surely I’m cranking down on the rest of these NES games. At the time of writing this I have around 22 left I believe which is pretty good. At this rate I should have them all done by the end of June and then I’ll be eagerly awaiting Nintendo’s announcement that they are adding more. The other good news is that now I’m getting to the big games. Gone are the sport games, now I’m up for more of the plot type games or at least ones that have more in the way of gameplay.

I recently played River City Girls so it was pretty fun to go back and play the original. This is a game that has definitely aged quite well. First off we’ve actually got a plot with cutscenes here. The main character’s girlfriend was kidnapped by a bunch of thugs so the hero is off to save her. Along the way he will have to defeat 9 different gangs so it’s going to be a long day for the hero. Fortunately you can utilize just about everything you come across as a weapon and you also pass by a lot of malls to replenish your health.

One impressive thing about the game is that it has a full open world much like River City Girls. The game isn’t linear so you choose where you want to go first. Each area has a boss once you beat a lot of the minions and presumably once you beat all 9 then you will clear the game. Open world is a concept that has always been a lot of fun although there is still something to be said for a more linear experience. I wouldn’t say that either is better as they each have their positives but open world can be a little more dangerous if you have the potential to get stuck. I’ve had that happen to me in the past and it was pretty dicey. That actually happened in this game as well.

See, you don’t actually seem to trigger the boss if you bypass the henchmen. After I beat the first boss I figured, why not run to the school since that’s where the hostage is being kept right? So, I made a beeline over there including jumping down from a cliff and entering a passageway. I made it to the school, but nothing was happening even after I beat all of the henchmen a few times. So, I had to go back and clear the other levels but the problem is that you can’t actually go back once you cross the cliff. It’s an interesting design choice and one that seems a bit fatal depending on how fast you go through the game. Perhaps there is a way to get unstuck there and if so, kudos to whoever figured that out. I was going to go through the whole game but since it’s not really linear anyway and finding all of the bosses would take a while I figured I’d stop here.

There are few games where I would explore a whole labyrinth to find answers and one of those would be Metroid for honor. At this point that game’s personal. River City Girls took this game’s premise and really ran with it though. The best new addition that game had was a big map system. If you ever got lost you could consult that. This game has no map which is understandable since that would have been difficult back then but I would have definitely enjoyed it.

The combat is definitely a lot of fun here. You can really hit people with combo after combo, but the computers don’t just sit there and take it either. They actually block quite a lot which is pretty impressive and when they lunge at you it can be hard to react in time. You definitely have to stay on your guard. I really like the Baseball bat and highly recommend equipping it as much as possible. There are a ton of stores so you definitely want to buy food at them. Not only does it increase your health but it can also increase all of your other stats like attack power and speed.

The graphics are definitely pretty solid. I like the character designs for the various characters. They look tough as you’d expect such a character to be. These guys are clearly not messing around and that’s a good thing. Whatever threat comes up, the hero is ready to squash it. The soundtrack is also pretty catchy. It’s nice and fast paced and definitely gets you into the moment.

Overall, River City Ransom is definitely a pretty fun game. The fact that it has a real story is pretty cool and the gameplay is pretty solid. There’s a good amount of content here to playing through the game could last you an hour or two. The only thing holding is back is really the lack of a map feature and the point of no return. Just make sure you take out all of the goons in each area without skipping any and then you should be fine. Slow and steady wins the race as always.

Overall 6/10

Dynasty Warriors 3 Review


It’s time to look at one of the original Dynasty Warrior games. I played DN 2 a while back, but it’s certainly been a while since I was able to get back into the franchise so this was nostalgic for sure. I enjoy beat em up games a lot because it’s fun to just mow down armies and also attack strategically. The actual stories of the games can be a bit on the dull side for me though. Sengoku Basara the anime did this era the most justice in my opinion by making it really compelling. Still, the gameplay is enough to keep things going and the title does its best by adding in some fun cutscenes during the game.

So I picked one of the warriors from Wu to play with here. The goal is to unite China so I quickly got on that. The campaign is around 7 levels long. The levels can range from 30-90 minutes with how much time you have to complete it. One of them left me with only about 2 minutes left which was pretty stressful. These levels really don’t mess around and while 90 minutes may sound like a whole lot of time you can easily start getting close to that. You can play the levels aggressively and chase the commanders or you can play the long game and whittle away at the enemy forces. You’ve got options here and that’s part of the fun of the genre. How you play is really up to you.

This is one of the few series where Normal mode can actually be incredibly difficult. I did that one for the first few levels and it felt like hard mode. Not only were the enemy soldiers incredibly powerful but the timer was really not on your side. I would cut it extremely close until I lowered the settings. It is pretty exhilarating if you have time though. One big difference here compared to a game like Fire Emblem Heroes is that you aren’t an invincible superhero here to save the day. You can’t just mow through enemies too quickly and in the meantime your teammates are probably getting wrecked. As a result you do need a plan and usually that means stopping all of the sub generals and then going for the big ones. I also recommend going for the enemy camps since if you don’t blow those up early they can keep calling for backup infinitely. That’s a really good way for your side to lose morale so you have to do whatever you can to put a stop to this.

Another strategy is to go for the enemy boss right off the bat. Some levels prevent this by not having him show up til later on but in others you can literally just run up to him if you’re feeling brave. The downside to this naturally is that you will be outnumbered. It can take you around 2-3 minutes of nonstop running to get there so there’s no way backup will arrive in time and the rest of the enemy generals will follow you. When this works it is quite satisfying though so I recommend trying it out at least once. You need to make sure you really understand the gameplay to pull this off though.

This is a 3D beat em up title so you are naturally going to be fighting a lot. You’ve got your standard attack, power move, super attack, and block button. A really handy combo is 2 standard attacks into a power move which will stun the opponent and then you can do another attack. I recommend saving the super attack until the enemy lands a hit on you. It’s a guaranteed combo breaker and will let you get back on offense. Additionally if you are low on health and really need to get out of there then this is definitely your best option. There is always a pot with some healing items next to each camp so run there if you need too. You will definitely be doing quite a lot of running throughout the game.

If you’re low on health but don’t want to run away then just remember that your super attack meter auto charges once you’re close to dying. You can run around a bit to buy time and in a few seconds use another super attack. If you do this a lot then you should be able to survive even when low on health. Just be careful because the enemies may land a lucky shot here or there and one hit could finish you off pretty quickly.

The graphics here are definitely pretty solid. The game has a very retro PS2 feel to it and that’s in a good way. There are more cutscenes here than I remember in 2 which is nice because it makes the story feel a bit more grand. The soundtrack is quite excellent with a ton of rock themes everywhere. The series has always done a good job of getting that “cool” factor across which is important. The music pumps you up for the battles that lie ahead.

This game also has a ton of content. In general I think beat em up games always do a really good job of including a ton of content in their games. After beating a campaign you can always jump right into the thick of it with another character. Additionally you can replay old characters to strengthen your fighters and obtain some items to boost them as well. If you do play the story mode on higher difficulties it is almost mandatory that you do this or your character simply won’t be strong enough to do much of anything in the final levels. The level ups here make a huge difference in the long run.

Overall, Dynasty Warriors 3 is a very fun game. While the story may not be super excited as it feels like you’re treading on familiar ground, the gameplay is as solid as ever. Beat em ups are just a fun genre to mess around in and back in the day I spent a lot of time doing just that in the Bleach PS3 game. Now I don’t stick around with games for nearly as long but if you have time then this is a solid title to pick up. I’m sure you would probably start with a newer title though and I definitely wouldn’t blame you there. I look forward to playing more of the new ones. At the time of this review I’m actually playing a newer installment in the series so a review for that will be showing up soon.

Overall 7/10