Kingdom Hearts Review


It feels like I’ve been reading this novel for months, but I have finally finished! As you can probably guess, this book covers the plot of the first Kingdom Hearts game. It does a good job of going through all of the important events and really covering the worlds. This does come at the expense of the fights which is unfortunate, but it’s a great way to catch up with the series if you’re not really a video game player. After all, the plot is fairly engaging on its own and with the movie/TV series probably not coming for a long time, this is your best bet! (Perhaps the manga as well, but the novel seems to handle it with greater detail)

The plot of this story revolves around a kid named Sora. He lived on a peaceful island with his two friends Riku and Kairi. Unfortunately, he wakes up one morning to find that the ocean has turned to darkness and a tornado is ripping the island off the ground. Riku vanishes in the waves and Kairi also disappears. Sora tries to keep himself together, but then he also fades away. He wakes up in a mysterious town where he meets up with strange people who tell him that all of the worlds are connected…and dying. Sora shakes this off and meets up with Donald Duck and Goofy from the classic Disney movies. They explain that they are looking for King Mickey and were told to travel with Sora in the meantime. This is because Sora is the chosen Keyblade Master of destiny who will find the keyholes in all of the planets and restore balance to the universe. Sora gets his game face on and prepares for this endeavor, but it’ll be tougher than he dared suspect.

It’s a pretty fun story that works well enough even if you switched out the Disney characters for made up ones. That being said, it certainly has more of an impact when you throw the crossover angle into the mix. It’s pretty fun to see the characters show up and help Sora out in each world. Sora gets to travel to Aladdin’s world, Peter Pan’s, Alice in Wonderland’s among others. It can be pretty nostalgic to see them and while those characters can’t fight all that much, Sora doesn’t really need any help.

As I mentioned earlier, the one drawback to this novel is that the fights are very short. Most of them are over in a couple of hits and don’t usually last more than a couple of pages. Some of them seem to be over in a single page. I hope we can get some longer fights in future adaptions, particularly Kingdom Hearts II since that should have quite a lot of fighting in it. I don’t mind if they have to skip a few worlds as a result, the action will be worth it.

Sora’s a likable protagonist and a good kid. He loses confidence a little too easily at times which is his main character flaw, but I’ll certainly take that one over most. He seemingly gets over this by the end of the novel, but it’ll be difficult to say for sure until we actually get there. There are quite a few plot twists and villains who like their mind games coming up so that could rattle Sora quite a bit.

I didn’t like Donald or Goofy though. They showed their true colors when they chose to leave Sora after the keyblade vanished. Friends shouldn’t just leave each other so easily. While they eventually went back to Sora’s side, it feels like he can’t really trust them as much as he thought. That test of loyalty was one that they failed. It’s not as if they’re great fighters either. Goofy’s shield and Donald’s magic will never be quite as effective as Sora’s sharp keyblade. It’s just the ultimate weapon.

Riku also shows up and part of the drama with him is that he has been tempted to the dark side. He thinks Sora is having too much fun as he goes on side trips while Kairi is still in a coma. Riku decides that he’ll have to save her on his own and goes through a lot of dangerous quests to get to this point. The darkness starts to overwhelm him by the end though and he loses sight of his goals to an extent. With his character arc coming full circle as Sora convinces him to join the light once more, he should make for a good ally in the coming volumes. While he may have had a point initially with Sora, he was also pretty unfair about it since Sora did try to find Kairi and just failed to do so. Riku had the advantage of having an evil witch on his side….if you can call that an advantage.

Maleficent is one of the big villains here, but her role is greatly reduced from the game. She gets to appear a few times, but comes across as an underling who was being used the whole time. Unless she redeems herself in the sequels, I’m going to say that the author probably wasn’t a big fan of hers. Ansem shows up at the end of the novel as a fun final boss and he makes for a good opponent. We certainly haven’t seen the last of him. Once Organization XIII shows up, it’ll help the series as it will finally have recurring villains who will last for a very long time.

This novel is of a pretty good length so it should last you a while. It’s about 300 words and the font isn’t all that big either. A lot of stuff happens over this time and as I mentioned, the book was able to fit in a lot of worlds. Each of the Disney worlds gets a good amount of screen time. While the Beast may have only gotten to appear without his world, he still looked pretty good since he was able to follow Belle when all of the other main heroes failed to do so. Following someone through a portal is rare no matter what medium you’re in. Characters just tend to hesitate a little too much when the going gets tough.

Overall, It’s fun to revisit the original Kingdom Hearts story and to finish another book in general. It’s been a long time since I played the first title so this is always nostalgic. I remember the series very well so it’s not as if it’s new to me, but it is fun to see how the series was before the deep plot started. Make no mistake, the seeds had sprouted for the plot with hintings all around. The writers likely had a good portion of the sequel all planned out and that’s one of the fun things about the franchise. It’s all connected and you always feel like it’s planned out well. I’ll be reading the sequel right away, but it’s a lot longer than this one so it could take a while to finish. I definitely know it’s going to be fun as well and it may even be better since Chain of Memories had a more engaging plot with higher stakes than this one. If you haven’t played the game, I highly recommend reading this book to get you into the franchise. Alternately, you should take the plunge and finally buy the original game.

Overall 7/10

Little Battlers eXperience Wars: All Star Battle Review


It’s time to look at a little special that LBX Wars got after the series finishes. It gives us the crossover that we had long been waiting for; the big battle between Ban and Sena. It’s a little under 10 minutes so the special really has to hurry to the fight, but we got two quality fight scenes so I’d say that it did a good job of getting right to what I wanted to see in a crossover.

The premise is a little sad for Sena though as it turns out that he never got the proper approval to leave the island at the end of the series. Luckily, this is how he meets Ban, who has stopped at the island to teach the kids. Sena challenges Ban, but the old hero quickly brings along Jin for support. Sena gets a teammate as well, but ends up getting back stabbed (accidentally) and loses. Sena isn’t totally satisfied so he gets another rematch against Ban and this time it’s one on one. Can Sena squeeze out a win?

Don’t expect anything decisive as the special decides to play it very safe at the end. I’ll still give it credit for having a real victor in the first set though. At the very least, we know which tag team is better. While it was written to show that the loss was really Sena’s fault for rushing in, I don’t blame him. His robot’s specs should be vastly superior to Odin’s by this point so rushing in is a good strategy. Not to mention that being aggressive in combat is usually the best approach as opposed to the “wait and see” tactic that was suggested. I’d also say that Sena did a good job of holding his own for the most part.

It’s still a little hard to get used to Ban’s new design. (Yes, the glasses count as a whole new design) At the very least, he does seem to still have his old personality in tact. He was already drifting from the LBX game in the second series and it seems to be complete here as he mentions that he hasn’t played in a long time. It’s regrettable, but sometimes you live long enough to see yourself turn into the old man of the series. I can’t say that I’d like Ban much based on this, but he was great in the first two series so he still has that going for him. The supporting cast members like Jin and friends all seemed in character, but naturally there wasn’t enough time for them to do all that much here.

One thing that’s noticeable is how the special decided to save as much budget as it could. As such, we get several scenes where it’s just a giant head floating around or a sky view of the island. It’s not bad, but you can definitely see what the special is doing. I’m guessing this was made really quickly with a limited budget so they wanted to save it for the fight. I’d say that was a smart decision and it paid off since both action scenes were quite good. The animation has aged really well as with the rest of the series. We also got to see a lot of the classic tunes return for this special which was nice and nostalgic.

Overall, This was a pretty good special. It’s a shame that it was so short, but finally getting to see the main characters fight each other was fun. If anything, it probably hints that Sena would be able to beat Ban since he didn’t even use his full synchro mode in their fight. That makes sense since Sena was never a fan of it and the world isn’t in danger this time, but it’s something to think about. LBX did about all that it could in the 10 minutes and the one thing that I would have changed was to have a decisive victor in the last fight. That would have definitely been nice to see. I’d definitely recommend this special. You’ll probably enjoy it more if you’ve seen the show, but it could also be a nice way to get into the franchise as a whole. After all, it has the main strengths of why I like the series so much. The high quality action scenes and the solid soundtrack make for a good combo. Hopefully we get a Hollywood LBX movie or a nostalgic anime movie sequel at some point. We just need LBX to live on!

Overall 7/10

Turtles Forever Review


I finally got to see this film again. The last time I saw Turtles Forever was way back in 2012 so it’s been quite a while. That was also before I had actually seen the show so this time I got to watch it with the proper context. It’s definitely a fun adventure and a good way to close out this chapter of the franchise. It could have stood to include a little more action if you ask me, but that’s really the 2003 version’s thing so since this is a crossover, I guess they wanted to limit that a bit.

The film starts off with the 80’s turtles infiltrating the 2003 world and getting kidnapped by the Purple Dragons. After the real turtles save them from imminent destruction, they learn that the old Shredder has built a machine that can travel through dimensions. This Shredder decides to revive the main Shredder who promptly betrays the old version. He decides to eradicate all of the dimensions to destroy all of the Turtles around the multiverse. The Turtles will have to band together if they want to stop him.

The 2003 characters definitely take the spotlight for most of the film, which makes sense since it’s their home turf. Not to mention that they are typically known as the strongest incarnation of the characters anyway. They handle the 80’s characters rather easily and do a good job of making short work out of the minions. Casey and April also get a quick cameo, but since Casey is basically retired from fighting now, the two of them can only watch and hope for the best. Hun and Shredder both have big roles. Hun’s glory days are long past, but he still has his main theme working and does manage to get in the way of the heroes quite a lot. For the Shredder, it’s a mixed bag with him. This was easily not his best portrayal as the film decided to add in extra humor for the 80s characters and the Shredder is defeated several times. Being knocked out by the sleeping gas was a little unfortunate and then we also panicked when the Turtles charged at him near the end. It further proves the fact that he’s an amazing villain when he has the armor on, but he loses a lot of cool points when he’s in his alien form. He was still the most appropriate choice for the main villain of the film, but I would have liked him to have done more.

One slight issue with the film is that there really aren’t any battles. There are some general action scenes as the heroes take on scores on minions who can’t fight back, but no real fights. The Shredder doesn’t get to fight. Hun doesn’t really get to fight. As a result, there is nobody for the Turtles to go up against. I think that a good sword fight with Leonardo would have been cool. Granted, it was already established that the 80s Turtles can’t really fight, but we could have had them fight the original ones.

The 80’s characters were fun to have for the most part. I like the main Turtles. They brought back the pizza gimmick and are so out of touch with reality that they just do whatever they feel like doing. They ignore the danger and it doesn’t even register for them since they don’t have experience with it. Their weapons are a lot smaller than the 2003 version and they all have Michelangelo’s personality. It’s certainly a contrast to the main group. Unfortunately, their villains are less interesting. The Shredder is about as comic relief as a villain can get and is mocked quite a lot by the main Shredder. Krang has an intriguing burping gimmick that gets old real fast.

Finally, the original Turtles are pretty great. They do come off as rather unreasonable and why would they pick a fight with the others instantly, but not try to stop the Shredder when he’s apparently been messing up their city all day? Ah well, it gave us an excuse for a quick fight scene. I also liked how they shoved Raphael away when he tried making fun of the 80s versions. Raphael was pretty out of line there. It’s always nice to see that the original version of a character is hardcore, that’s how it should be and the black and white Turtles got the job done.

Turtles Forever gives some closure to various 2003 characters. Karai finally makes the tough call and distances herself from the Shredder, Hun finally became a Turtle, and Splinter has finally realized that there were other Turtles in the multiverse. I do think that the characters were very slow to pick up on what was actually happening here, but not everyone is cut out for time travel right? It was so unnerving that the Turtles didn’t even take prisoners in this show. They blew up one of the humans who got infected by the ooze and was changed into a monster. I was not expecting that and you have to feel bad for the humans, the Turtles shot and ran over all of them. Even 80s April O Neal didn’t have a happy ending as the villains got to her in the end after the Turtles left. The film was certainly a little more intense than you’d expect in some cases while not as intense in other ways.

The film is decently long so there is time for a lot to happen throughout. We get a lot of reunions and the heroes try to make a bunch of plans. It’s where there are some missed opportunities though. The film is long enough where it could have included a lot of other fights or more plot, but it kind of got stuck for a little while as the plot stalled. I have to admit, the movie could have been ever so slightly better with time management. Still, it accomplished what it set out to do by having the Turtles meet, interact, and then team up to fight the big villain. It’s a formula that works.

The animation is solid as always. The 2003 style just works really well with everyone. Seeing the 80’s Turtles in this futuristic environment was certainly fun. It was also cool to see the Turtles warp to different areas and then the animation would adjust as needed. That’s always one of the best parts of a crossover, letting the heroes see the other worlds. Of course, the best part is seeing the characters fight each other and we did have a brief skirmish with the original Turtles. As always, the music for Turtles Forever is good. We get to hear all of the classic tunes from the 2003 shows like Hun’s theme and Shredder’s classic sound effect. The action themes also work well and it should feel nostalgic since it’s like watching the show again.

Overall, Turtles Forever is a fun action movie and a good crossover event. Naturally, your enjoyment of the film will range based on how big of a TMNT fan you are. I imagine that people who watched both shows will enjoy it even more than those who watched one. It has good animation and a nice soundtrack to go along with the plot. I would have liked there to have been some more action and maybe a little more danger as well, but Turtles Forever is pretty good at keeping the TMNT tone that you would expect. I’m not sure if I can give it the nod over the CGI TMNT film as the best one in the franchise, but it’s very close. I haven’t seen the other one in a long time so it’s hard to say for sure. Regardless, I look forward to the next big (Non Michael Bay) TMNT film and hopefully we get a big theatrical crossover event someday. Hey…you never know right?

Overall 7/10

Marvel Contest of Champions Stats and Records

Stats time!

Level 6
Gold 8635
Silver 125

Characters
Groot 322
Juggernaut 158
Wolverine 141
Vision 139
Spider-Man 135
Captain America 135
Vision (Classic) 115
Colossus 104
Black Panther 104
Scarlet Witch 103

World of Final Fantasy Review


I finally finished up the Postscript in World of Final Fantasy and completed all of the Interventions in the end as well. I didn’t get to complete all of the townsfolk quests although I did almost all of them and I’m fairly close to completing the Colosseum as well. All I can say about that is that it feels good. World of Final Fantasy was a game where you really felt like going out there and completing it all. It was an excellent game and continues to keep the reputation of the Final Fantasy franchise high. I only really have one complaint with the game and I’ll mention it below. Beyond that, the game was just about perfect.

Lann and Reynn are two siblings who run a coffee shop. Life was pretty quiet and normal for them until a mysterious god walks in and asks for a coffee with a lot of sugar. The strange thing is that she entered the shop while it was still closed and had apparently been there for quite a while. She tells Lann and Reynn that they have lost their memories. The two heroes quickly realize that they have never actually seen anyone in their town and don’t have any memories either. The lady tells them that to regain their memories and find their parents, they will have to explore the world of Grymoire and capture a lot of Mirages. (Monsters) The two heroes do just that as they explore this huge world which crams together all of the past Final Fantasy universes.

Naturally, it’s not all fun and games. There is an evil group of monsters who wish to destroy the universe. They stop the heroes at every corner and there final plan will be difficult to stop. Lanna and Reynn have to beef up their attack strength by grabbing more Mirages, but they will also need the help of their friends if they want to win this round. Teamwork is the name of the game and who can stop these two siblings in that department?

At first I actually thought that this was going to be a fairly short Final Fantasy game. There are 21 chapters and each chapter felt rather short. However, this was not the case as you need to factor time in to grind up the heroes and power up your monsters. Not to mention that after the 21 chapters is a Final Chapter which is quite difficult. There are also many Intervention quests which act as epilogues for all of the characters and there are even some Main Story quests in there as well. That results in a bunch of cutscenes and the game spared no expense as we even get full anime cutscenes at several points in the game. I ended up completing the game in 35 hours, which is a pretty good length. That’s slightly longer than Ocarina of Time and White Knight Chronicles, but not as long as Skyward Sword or the Kingdom Heart games.

There is also a lot of bonus content to do. I don’t think it will take you all the way up to 100 hours, but probably to at least 50 and maybe even more than that. If you want to get the Platinum in this game, you’re going to have to master all of the Mirage Boards and find all of the Treasure Chests in the game. That is bound to take a while. The leveling up part doesn’t sound all that bad to me, but finding chests when minions are constantly attacking you will be quite the trick. I got over half of the trophies so I’m pretty satisfied. I’d like to go and complete the final two town quests and the rest of the Colosseum battles at some point, but that’s probably where I will stop. At some point, it would be fun to have the bragging rights for getting the Platinum here though. I imagine that it will be very rare.

I really think there might be something to the whole “Great Graphics can make a Great Game” argument. Naturally it’s not that simple and I wouldn’t be talking about just the graphics. However, couple that with a great soundtrack and solid writing and then you’ve got a masterpiece. See, an old PS1 game could have a plot that is just as good and a dynamite soundtrack as well, but without the graphics, it could get hurt a little. (Final Fantasy VII comes to mind, but that game had a whole array of issues with it so graphics was the least of its worries) On the other hand, a game can have a fairly boring plot, a nonexistent soundtrack, and unimpressive writing like Knack, but you can still be decently engaged thanks to the good graphics. So, I do think that graphics play a bit of a role and I do find that newer games draw my attention a lot more than old ones. There’s just something very high tech and awesome about new games. That doesn’t take anything away from World of Final Fantasy though. I’m just happy to add it to my collection of other modern games that are awesome. Cyber Sleuth, Pokken, Super Smash Bros for Wii U, Dengeki, etc. They feel crisp and solid through and through.

I mentioned that there was one area where the game could have been a little better. Are you ready for this? Well, I think that Cloud and the others should have turned into their Jiant (Yes, it’s spelled that way) forms at least once. Sure, it isn’t really them and they’re just using the bodies of this parallel dimension where they are all clones, but it would have been awesome. The game could have saved up one of its anime cutscenes for the final battle and we could have seen Cloud fight the leader of the Bahamut army. Obviously this isn’t a negative that will impact the score in any way, but you have to admit that this would have been awesome and was a bit of an oversight. We needed to see big Cloud wreck everybody!

Beyond that, navigating through the Mirages could have been a little easier. It’d be nice to mess with their Mirage Boards without having to add them to the party. That’s minor though and since the loading times are very quick, it’s not much of an issue. The game is also clear on what to do next aside from the Postscript. To save you some time, I’ll just say that you need to capture the 3 elemental spirits from the Colosseum before it’ll let you complete the game. The map will never tell you this and the game never really explains how to catch Mirages all that well. It tells you about how you have to wait for a circle to appear of course, but I assumed that it was like Pokemon. I figured that weakening them would do the trick, but apparently not. Each Mirage has a different catch requirement and I believe you can use a skill to find out each time or you can just go to Reddit and they’ll help you out. Those guys are always willing to lend a hand and they have a large spreadsheet for just that purpose. I think World of Final Fantasy should have gone the Pokemon route when catching Mirages as it’d be a little simpler.

The most convenient ability at the end of the game is certainly the power to travel wherever you want whenever you want to do so. You won’t have to walk around too much aside from when you’re clearing dungeons or catching Mirages. It saves you do much time and it’s a great feature. You can really customize your party roster and everyone’s abilities quite nicely which is another good addition to the series. The whole concept of stacking monsters on top of each other is a new one and I like it. It adds a lot of strategy to the gameplay so you have to really think about who you want to use in battle. I recommend training the small Behemoth dog right from the start of the game. He’ll end up becoming your best monster once you get his XL form. Seriously, I wouldn’t have beaten the final boss without him. He can take down half of the final boss’ health in one shot thanks to his Revenge attack which gets stronger as he gets weaker. Just use the Last Hit technique so he goes to 1 HP and then prepare to one shot any boss that stands in your way. It’s awesome. The final boss used a cheesy technique that reflected the attack in the end, but the damage was done and I got my narrow win. I shudder to think about how tough that boss would have been otherwise. It’s worth mentioning that the game probably has one of the best troll endings. If you don’t decide to play the Postscript, then you’ll be in for quite the experience.

Both of the main leads are pretty good characters. Reynn does spend a lot of time insulting Lann throughout, but he takes it pretty well and it’s all in good fun. It’s just the dynamic that they have. She’s the calm and reasonable character for the most part, but she doesn’t like to be messed with and will enter full combat mode at that point. She actually taught Lann how to fight and defend himself so that shows how she was always a fighter. Lann isn’t very smart and all of the characters mock him as a result, but his heart’s always in the right place. He’s a lot more enthusiastic about saving the day and helping everyone out even if it means going out of his way. He’s also willing to make the ultimate sacrifice when necessary even if he jumps to that conclusion a little too quickly. I’d say that he was the best character from the new ones introduced in this game.

Tama is the animal mascot of the game and she is a fairly strange being who works for Enna Kros. She has the power to stop time and get the heroes to safety and can exploit a lot of game mechanics through her reality warping. She even has the power to create new timelines and mess with the past. The power never goes to her head though and she has a fun gimmick where she will use the word “the” in between words for no reason. It’s a gimmick that could have gotten old if it was misused, but I thought that the game did an admirable job. I actually liked Tama quite a bit and the execution was sound.

Enna Kros is a good high above being, but like most cosmic entities, she never really does much. Her reasoning is that Lann and Reynn are the heroes of the story so they have to do everything on their own, but she should really step in when the going gets tough. That is…unless she doesn’t have the large amounts of power that she wants us to thinks she possesses. It raises a lot of interesting questions. She was fun though and adding extra sugar to the coffee gives her some extra personality.

As for the villains, Brendires is the main one. He is a dark overlord who wants to take over the world. We don’t see a whole lot of him beyond that, but he works well as a villain and has a great design. He’s certainly very powerful since he took down Cloud and Lightning, but I’m calling plot hax on that. Even with a weakened vessel that houses his soul, Cloud should have been able to take him down. Brendires never gave up and had a lot of determination for a villain. He’s easily one of the cooler Final Fantasy end bosses. His two main minions were a little more on the bland side. The winged fighter got some hype for a while, but never did much about it. I do like the fact that she was the only one to get up after being knocked out the first time though. That’s considering that her vessel was supposedly putting up a large fight. The other villain reminded me of Fang from Street Fighter V. His constant rhyming was a gimmick that didn’t work and I couldn’t take him very seriously.

Naturally, all of the old Final Fantasy game characters showed up as well. They were all in character so there’s no need to say much about them. Lightning and Cloud are still the coolest two members. We got a tease about Sephiroth showing up and that could be a DLC quest at some point. It would definitely be neat to see him show up and thanks to owning the Day 1 Edition, we do have his Champion Medal. It’s a fun tribute to his ultimate attack from the original game.

Overall, World of Final Fantasy is a great game. I’d probably put it under both of the Final Fantasy XIII games, but it destroys VII and defeats X-2. It goes without saying that it beats the original as well and I haven’t completed any other main titles at the moment. The characters are good and the plot is engaging. You’ll be breezing through the game because it’s hard to take yourself away from it. It also has a great opening cutscene that is similar to a Kingdom Hearts intro. Even the little dance by everyone at the end is fairly intriguing since you’ll rarely get to see Cloud outshine everyone on the dance floor. If you haven’t picked up the game yet because you’re worried about the Chibi style or just dread playing long games, I’d recommend getting it anyway. It’s fine if you don’t play the post script since the normal ending is actually quite great since it’s so unexpected.

Overall 9/10

Scooby Doo Team Up Volume 2 Review

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It’s been a while, but it’s time to finally check out the next volume in the Scooby Doo team up series. This one brings adventures with more DC characters as well as classics like the Jetsons and the Flintstones. Needless to say, The Mystery Gang is always ready to go and capture some ghosts no matter where and when they are. It’s another solid installment in this series. Now all we need is a team up with the Crime Syndicate so the heroes can unknowingly help them commit a crime for some extra tension.

The first story involves the Flintstones. Scooby Doo and the gang were sent back in time when the Flintstone professor started to mess around with his time machine. He underestimated his genius apparently. Either way, it’s good that Fred and the gang are around because a ghost is haunting the opera. The gang may be a little confused as to how they got to the past, but that won’t stop them from uncovering this menace! I’m not a huge fan of the Flintstones, but the cast seems fairly standard as far as comedy shows go. I don’t like the little kid with super strength, but the others seem all right. Fred Flintstone nearly got to escape and have his fun bowling night, but it wasn’t to be.

It even ended with a cliffhanger as the group was sent too far into the future by mistake so they got to meet up with the Jetsons. The Jetsons was always the cooler show and it also made for a better comic> The gang has to find a way to get back to the past, but it’ll be tricky since another ghost has shown up. The boss of the main Jetson is also forcing him to work on a top secret project which has made his family members a little tense since he hasn’t been home all that much lately. The boss is definitely a good character and he even talks back to Daphne and the gang. His rival is even better though as he laughs and scares the main boss whenever he shows up. This rival seems to be winning the company battle in terms of profits and it is easy to see why. He’s got that natural charisma after all.

Another story featured Superman and it’s always great to see him. The Mystery Gang helps him stop the Prankster, but in the process Superman is exposed to Red Kryptonite and turns into a Super Monster. Lois and Jimmy try to change into their super powered forms, but Shaggy and Scooby steal the elixirs and use it on themselves first. Now they’ll have to defeat Superman and with a little help from Krypto…they can actually pull it off. Meanwhile, the rest of the gang works on putting the Prankster behind bars for good. Naturally, the heroes could never hope to stop Superman without plot hax, but this is a comedy adventure so we can let it slide more. The Mystery Gang likely realizes that Superman is too strong as well. This portrayal of Superman was also good overall as he took down 4 super villains at once without any effort. That’s definitely the kind of strength that I like to see from him.

Later on, we also went to Gotham City where Harley Quinn and Poison Ivy called for the help of the Scooby Doo gang. They have a cursed jewel that has been spoiling all of their robberies as of late. Fred and the others are confident that it is Batman posing as the ghost so they decide to play along. Unfortunately, their guess was wrong as per usual. They will need some help though since the villains start to get serious. This issue had a bigger cast of super heroes than the others which was nice to see. It’s always nice to see Gotham City as well and while all of the stories are fun, they are at their best when the team up is with DC comic characters.

Another crossover was with a group of people that I actually didn’t recognize. Essentially, they are archaeologists who stop Aliens and save the planet on a regular basis. They go along with the Mystery Gang to Monster Island to stop a villain with mad ambitions. Both groups get their turn to shine as the Mystery Gang uncovers the crime while the other guys make sure to blow up the island afterwards. The insults were definitely real this time though and the Mystery Inc was always on the wrong side of it thanks to Shaggy and Scooby not helping their case. Still, it’s why I definitely like Fred as the leader. He doesn’t back down to these guys and continues to talk tough the whole time. Nobody pushes him around! This was actually the best comic in the batch so it broke the “DC Comics are the best stories” trend that I just mentioned.

Finally, we have a story with a talking Beever Squirrel apparently, who is actually a secret agent. You thought that 007 was good? No?….well, this guy’s 000 so he is definitely an improvement. He has scissors in his hat and he can do all kinds of neat stuff with his gadgets. He constantly ridicules the Mystery Gang for their conspicuous attire and vehicle, but he ends up being even worse than them. He was actually very annoying as a result and this was the weakest comic of the batch. The Beever just isn’t a cool guest star and his universe doesn’t seem all that interesting. Who knows, maybe it just gets better over time or something. Still a decent comic though, it just loses out.

The art is fairly good as well. It does a really good job of capturing all of the character designs. All of the characters look as they should be. It’s good to see Harley Quinn in her true costume as the comics have moved away from it. Everyone else looks like how they would be if they had been in Super Friends. The Mystery Inc characters all look good as well and it’ll remind you of the original show. So far the art has been consistent so hopefully the artist stays on board for as long as possible. (Although this collection already had 2 and they both looked rather similar)

Overall, The Scooby Doo Team Up adventures is a fun series. It’s like Batman’66 in the sense that you know what you will get each time. It’s a very consistent comic that I don’t expect to ever have a bad volume. The formula works and that will ensure that the series never loses its course. If you want to see some fun adventures with the Mystery Inc and various DC characters, then this is definitely the title for you. Hopefully the series continues to go on for quite a while. It feels good to be reading an ongoing Scooby Doo series to go along with all the others.

Overall 7/10

Capcom Fighting Evolution Review

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Capcom Fighting Evolution is definitely an obscure Capcom crossover. I may have seen the cover once or twice back in the day, but only briefly and I instantly forgot about it. Some of the roster decisions for this game were very odd, but I’m still surprised that it is not more popular. It’s a fun enough game although there is nothing really unique about this title. It just fills the bill as a fighting game and doesn’t try to do anything more with itself.

There is no story mode of course although every character does have an ending which is great. That’s something I used to take for granted in a fighting game, but with some titles not bothering with it anymore, it is fun to see. There are no openings for the characters, but I’ll settle for the endings. This game uses a tag team system so the beauty of this is that you unlock both endings for every time you do Arcade Mode. It allows you to see all of the endings a lot quicker than you would have otherwise.

Normally this is the part where I’d say that there is pretty much no replay value, but Arcade Mode is typically the only thing you expect from a fighting game. That’s still not a great excuse, but multiplayer mode is where you’ll find the replay value at. Find someone to play this with and you’ll have a blast picking from the various characters. The series that are represented here are Street Fighter Alpha, Street Fighter II, Street Fighter III, Red Earth, and Darkstalkers. I have to say that it is a little iffy to have Street Fighter represented three times. Especially when there is one big Capcom franchise left out here. Need I mention which one? The Mega Man franchise!

Capcom has a very bad track record of leaving this franchise out to dry whenever they come out with a big crossover. Mega Man’s absence in Marvel vs Capcom 3 speaks volumes and the fact that Mega Man Volnutt/Trigger made it into Tatsunoko vs Capcom over the other Megamen is also odd. It’s a shame because a Mega Man rep being in the game would have guaranteed 3 more since each franchise got a full block of fighters. Yes, this is definitely a pretty big missed opportunity if you ask me. Another odd character exclusion is Morrigan from Darkstalkers. She’s the face of the franchise and yet she was skipped over. It’s very strange to say the least. I can’t say that I’m a fan of hers at all, but she still beats Felicia, who somehow got to be playable in this one. Also, what about Ken from Street Fighter? Surely he deserved a spot here given his iconic status.

There is also an original character for this game. The mysterious Ingrid, whose abilities are quite lethal. She seems to be a cosmic being who may be above all of these street level fighters, but we’ll need some more appearances to prove that she’s not just all talk. This character does have a lot of potential though and her powers are a lot of fun. We can always use more magical fighters even if they can be a little hard to control at times.

This is a retro fighting game that uses sprites so it is hard to really say how the graphics are. The character models are essentially ripped straight from the respective titles. The models all look pretty good, but they aren’t exactly new either. You won’t really be looking at the sprites much while you’re fighting either since you’ll need your full concentration. Regardless, the graphics definitely aren’t bad. I’d say that they’re totally standard and are up to snuff for this fighting game.

As for the soundtrack, it is good. It’s always fun to hear the Street Fighter themes although the Darktalker/Red Earth ones were very forgettable. In a way, it’s probably good that Street Fighter counted as three different series since it meant that we got more themes from those series although, once again…Mega Man themes would have been beyond hype. Those are the themes that we deserved. Still, the music works for the fighting.

I totally skipped over the actual gameplay angle, but I assume that everyone knows how this plays when I mention the words “Street Fighter” This is a 2D fighting game that is very bread and butter. You can kick, punch, and mix those attacks for various combos and super attacks. Yeah, that’s really all there is too it. This game uses the 2 vs 2 system, which is a blast since I always liked that way to play. My personal favorite is when you don’t die until both of your fighters are gone like Marvel vs Capcom, but any kind of tag team play is still pretty neat. I’m waiting for Super Smash Bros to implement something like that. Now that would be really awesome! Seriously, Super Smash needs to get on that!

Overall, Capcom Fighting Evolution is a fun fighting game. If I was a more dedicated Street Fighter fan then I may be upset at the wasted potential that is here. The character roster is very small and there wasn’t a whole lot of effort put behind the gameplay. The American cover is also pretty sketchy, but that’s more of a nitpick than anything else. It’s really just your standard Street Fighter game with a few broken guest stars. The big dinosaur feels so out of place, but I suppose that’s part of the appeal. It’s like having Sentinel in Marvel vs Capcom 3. It’s hilarious just how big he is. If you like Capcom then I definitely recommend getting it. It may not be fancy, but this is still a crossover. You’re bound to have some fun with it.

Overall 7/10

Pac Man Fever Review

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Nothing gets you hyped quite like a new Pac Man game right? That’s what I thought when I first bought this game, but after playing it once, I put it in the backlog with a lot of other games and I figured that I probably wouldn’t see it again for a very long time. Years later, I ended up taking it out once more to play it with my brother and my cousin as a party game always has the potential to be a blast. It’s much better with multiple people, I can tell you that for sure. That being said, this is still a game that needs a lot of work and should have been much better, but terrible decisions on the developer’s part limited the title.

There’s no actual story mode, but that’s all right. I wasn’t expecting one. You can go into the main Party Mode or have fun in Minigame Mode. That’s the only thing to do here so the game is going for quality over quantity. Party Mode has 4 worlds I believe and each world has its own set of minigames inside of it. The actual stage has long loading times though and each turn takes forever. This is one of my big complaints and it’s a little sudden, but let’s dive into this issue right now.

The main drawback that keeps this game from being very good is the fact that playing a single board will take a very long time. After each turn, each character will do a little dance, strike a pose, and then slowly walk up to the final area of where to go. Rinse and Repeat for all 4 characters, play the minigame at the end of the level…and then do it all over again. This is why I was bored out of my mind when I played the game on my own the first time. If you aren’t playing with anyone else, it’s a very boring experience.

I’m not saying that the actual minigames are bad though. I actually enjoyed them and the ideas were quite good. There were kart minigames and even some classic “Press A as fast as you can” ones in there. Minigames about timing and memorization…just a lot of options. There are a very good amount of minigames in the title even if you will inevitably playing them more than once. It’s why I don’t think it was a good idea to limit the minigames to each world. Combining them all into one world would give you more variety. Still, I did enjoy them and the minigames help save this game from being downright bad.

It does bring up another issue though, which is that the minigames aren’t available for free roam mode. In Mario Party, once you play the minigame once, you unlock it. Unfortunately, that’s not how it works in this one. You have to use lottery points that you earn during the stage and that will typically come at the expense of actually winning the level, which is always disappointing. As a result, you’ll have enough coupons to maybe…maybe buy one minigame at the end of the level. So, you need to spend about an hour or 2 per minigame and there are quite a lot to unlock. It’s just not an efficient system and it takes forever to make any actual progress in the game. That’s not even counting the fact that each player’s coupon section is separate instead of merging the coupons from all players. It’s just terrible honestly and as a result, you’ll never want to play Minigame Mode since there are no good minigames to play. Better stick to Party Mode then.

The actual Party Mode is very much like Candyland or Trouble. You move along the course and the goal is to get to the end. You play a minigame and your rank in that battle determines how far you move. 5, 3, 2, or 1 step forward. Once you are near the end, you will need to come in 3rd, 2nd, and then 1st to finally win, which is actually a very good mechanic to even things up. This prevents a player from simply walking up to the goal line thanks to a few lucky rolls of the dice. It is sad to win a bunch of minigames only to find out that it still isn’t enough because you’re landing on bad spaces. It’s just not right!! I highly recommend playing the short version of each board to give yourself a nice estimate of how long the full version would take. Trust me, it does take a considerable amount of time so keep that in perspective.

I like the graphics to an extent, but I have to admit that they seem to be a little bad on a technical level. Everyone is very small, compact, and practically chibi. It’s very intriguing to see and it can be amusing, but the Gamecube can do better. The graphics are very dark and don’t seem to be very inspired. It’s possible that my Gamecube’s lighting is just starting to fade, but games like Sonic Adventure 2 Battle and Mario Sunshine still look great so it may have to do more with the fact that nobody can stop Nintendo’s powerful graphics. These were good times!

As for the soundtrack, that part of the game was pretty decent. There’s a nice Pac Man remix and a few other tunes scattered throughout the game. Unfortunately, the main theme that plays during your walk through the board is very boring and doesn’t make you excited for the games. It’s essentially just elevator music and I expect more from my Namco games. It had such possibilities, but couldn’t live up to the potential.

Unfortunately, there just isn’t a lot of replay value here. The actual games take way too long and you can’t even have fun just playing the minigames on your own because they are just too expensive. Buying them is simply not worth putting the time into the games so the only form of replay value here is to grab a few buddies and have a quick game. As a group, it’s decently fun and that’s the only reason that it barely manages to pass a 5, but if you’re on your own, the game turns into a 4. It’s a shame that the game missed these opportunities since there’s no reason it should have even gotten under a 7. This was no cash in party game in terms of how the minigames went on. They all had heart and it felt like the developers put some effort into them. This was just nullified by the bad system of unlocking minigames.

Overall, Pac Man Fever is no Pac Man. I gained some respect for the game after playing it as a group, but that’s still not a good sign for any video game. You can buy it for a terrific price so that at least helps you to get your money’s worth, but there are better party games to get. Buy one of the older Mario Party titles and experience a true party game. Mario Party was and likely will always be the greatest party game on the block. (Smash Bros doesn’t count!) Everything that Pac Man Fever can do, Mario Party can do better. So despite the positive score, I don’t recommend picking up Pac Man Fever as long as better options exist on the market.

Overall 6/10

J-Stars Victory Vs+ Review

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This is a game that was definitely unlikely to come to America when it first came out. If this had arrived just a few years earlier, I’m confident that it never would have made the trip to the USA. Luckily, we’re starting to get better with licensing anime fighters like this one thanks to the power of leaving their voices in Japanese. It’s a trade off that I’m definitely willing to make and I’m sure that many anime fans actually prefer it this way. The crossover is as great as you could expect!

There actually is a Story Mode in this game. Essentially, all of the various Shonen Jump manga series actually take place on an incredibly large planet called Jump World. Before you start the story, you can choose to play as Luffy, Toriko, Naruto, or Ichigo. Depending on who you pick will determine which characters you meet along your quest to enter the legendary tournament and prove your superiority to the rest of the cast. Along the way, you can help other characters through quests and recruit some strong fighters to your team. Once you complete the tournament, the real villains appear and they aren’t here to have tea!

I mentioned that this was a crossover already, but I should explain a little more about how extensive it is. Just like how Super Smash Bros crossovered characters from the many Nintendo franchises, Playstation All Stars Battle Royale did the same for Sony’s fighters, Marvel vs Capcom brought together characters from their companies, and Justice League vs Mortal Kombat did a nice mixup, J-Stars Victory Vs did the same thing. There are 39 playable characters from 24 different series. Coincidentally…or not, Super Smash Bros for Wii U also represents 24 different series thanks to the inclusion of Ryu from Street Fighter. Super Smash Bros does have over 10 extra characters to J-Stars, but this is just the beginning for the J-Stars franchise and we can look forward to more sequels at some point. Video Game Crossovers are always a lot of fun and as I’m a fairly huge Shonen Jump fan who has read several of the series, I can definitely appreciate the interactions. I’ve read 12 of the 24 series that are in J-Stars so I definitely know a lot about more of the characters.

Also, you heard me right. There are actually a lot of interactions and a fairly deep plot in story mode. This is something that quite a few of the other crossovers that I mentioned lack like the new Super Smash Bros and MVC3. It was great that the game added the story mode as it adds more enjoyment to any title. I completed Luffy’s Story Mode and aim to do the other 3 at some point in the near future. I decided to do one story mode, then complete another game, and rinse/repeat the process until all 4 are done.

Aside from Story Mode, there are quite a lot of other things to do here. There’s an Arcade Mode that you can play to test your skills. Completing it doesn’t seem to actually unlock anything as far as I know, but it’s a great way to earn money and may be even more effective than Story Mode at that. There’s also a mode titled Victory Road, which is basically an Arcade Mode that is more mission based. There seem to be quite a few levels to complete here, but an incentive is that you will get 3 trophies as you complete it. That’s not a bad deal!

Those 3 modes alone should already take you many hours to complete. This is no short game by any stretch of the imagination. The replay value is essentially limitless as the gameplay is a lot of fun so you can enjoy many matches in local multiplayer or through online. Trying to nab the Platinum will also extend the journey a little. It’s not too much of a grind though and it’s not unreasonable either. It will force you to really experience the Story Mode as you will have to complete several extra quests and fight more ships than you would have otherwise. You will also need to complete all Victory Road battles along the way. The Platinum is worth the effort though since it’s the ultimate bragging right as far as the PS3 trophies are concerned.

Now, it’s about time that I talk about the actual gameplay right? It’s a 3D brawler and you have to defeat your opponent a certain amount of times in order to win the match. You can do a 1 on 1 battle or go up to 4 on 4 at a time. 1 on 1 is probably the most direct, but 4 on 4 can be quite epic since so many things are happening at once. You have standard attacks as well as power ones and special abilities. You can use the R1 button to block or mix it with the other attacks for even more techniques. You really have a lot of attack options, but you will most likely find yourself sticking to one or two favorite combos after a while. I’ve been playing as Luffy a lot so I go with his rapid fist option all of the time.

Once your team has gotten enough encouragement, they will be ready to go into their Victory Modes. At that point, you can use your Final Smash to attack the opponents. Even if you are a team of 4, you will only control 1 character. The other 2 will be helping out as A.I. allies and one character can be used as a support fighter like in Marvel vs Capcom 3. I felt like a lot of effort went into the gameplay because each character feels like he/she did in their own games. I can really only speak for Naruto, Bleach, and One Piece, because I haven’t really played modern games for most of the other franchises. Naruto’s combos feel like they did in Ninja Storm, while Goku’s combos seem to be straight from the BT series. Even Ichigo’s attacks feel like they did in Soul Resurrection. This way, you know what you are doing with your favorite character right off the bat if you had already played that character’s game earlier.

The soundtrack is naturally very good as it uses music from all of the various SJ titles. You can even choose which music theme you want to play for when you activate your Victory Burst. The large variety of themes is a lot of fun and most of the series get their own stage as well. My favorite is probably the Athena one with my least favorite being the Bleach stage. It’s unfortunate, but there are just too many walls to navigate around if you ask me. The graphics are solid and you can easily tell who’s who. The manga effect isn’t quite as smooth as it is for the Naruto Ultimate Ninja Storm series, but it’s still good and effective at evoking that manga effect that the game is going for. Nothing beats looking at the Kamehameha wave..unless it’s being tossed at you!

Now, we have to compare the game to Super Smash Bros for a minute here. Super Smash Bros does win the battle in terms of soundtrack, graphics, gameplay, and replay value, but J-Stars takes it down when it comes to the story mode aspect since Super Smash Bros surrendered that. Taking one win against the ultimate video game is still some good bragging rights though and I look forward to seeing what J-Stars has up its sleeve for the sequel.

Overall, J-Stars Victory Vs+ was a lot of fun. It’s still amazing that the game actually managed to come out in America. This is certainly worth purchasing and there’s enough content to last you here for quite a while. I’m still working on getting the Platinum on the side so you can expect an update for this game at some point. As a big Shonen Jump fan, I can do no less! I eagerly await a sequel for this game and wonder which other characters will be added to the fray. Hopefully we can get around 60 playable characters next time so each franchise can have more reps. This is easily one of the best PS3 games on the block so you need to purchase it as soon as possible!

Overall 9/10