Vampire Survivors Review


Now here is a game that takes me back. I’ve never played it before but I used to see it on streams all the time and it looked like a lot of fun. I like the idea of a survival game like this where you are surrounded by never ending legions of enemies. You really have a lot of decisions to make each time with the power ups and win or lose, it feels like it was all on you. It’s also a unique title that you can completely play with just one hand which is also cool. You could be texting while playing, watching a tv show, reading a book, etc. You’ll probably die quickly if you’re too distracted but it’s just such a novel idea.

So like I said, the idea is to survive here. You start out with a whip or an energy blast scepter. (You can buy other characters with your gold) When the game starts, there are only some enemies at first. You blast them and level up which lets you upgrade your default weapon, select a new one, or upgrade one of your other weapons. As the levels up continue, you have to make hard decisions. Do you boost all your attacks by 10%, unlock a 4th weapon or strengthen the original? I would say a good thing to do is try and craft a strategy. Pick the build you want to create based on what you start with. Like I love having a scepter/garlic build because it lets me shoot tons of energy blasts while I also have the garlic to protect me up close. This is the strategy that finally let me survive the full 30 minutes and effectively beat the game. That being said, there is no guarantee that I get the garlic option.

It’s why you can’t be too stubborn about the build you want. If the garlic never comes up, you will have to pick something else up and if garlic shows up too late in the game then it might not even be worth picking. A level 1 garlic won’t be doing much once you’re already level 20 after all. So definitely keep that in mind. It’s also fun to be experimenting with all kinds of different decks anyway. That’s how you really have a lot of fun. The game will take you a very long time to complete anyway. I finally made it to the 30 minute mark where I fought the super demon who destroys you in one hit. I heard there is actually a way to get past him which sounds crazy but I would consider that to be the end of the game.

Of course if you own the game and want to continue then this is amazing because it adds a ton of replay value. You will have to really trin properly there. Fortunately this is a Rogue title which means that you will gradually get stronger in every playthrough. While you fight off the legions, you want to grab as many coins as possible since that is how you unlock more characters and permanent upgrades. So if you just play long enough, you’ll eventually be starting off with 10% increases in damage, speed, and exp. Things like that make a massive amount of difference the more that you play. Personally I really like the EXP one. That’s how I made it to level 50 on the run where I finally survived the 30 minutes. Without that I would have definitely died earlier.

One big thing to remember during gameplay is to always defeat the sparkling enemies or any enemy that looks very different from the others. Why? Because those guys will drop treasure chests which always have at least 100 coins in them. They also drop an extra level up upgrade bonus so you really want that. These enemies are absolutely more durable and can be a royal pain to destroy but they are still worth it 100%. You can’t just think about the current run after all, you have to factor in your future runs and this is where those chests come in handy. So just keep on earning those coins, trust me there are so many power ups that it’ll take ages to get every power up anyway.

The graphics look pretty good. I’m impressed that the game can handle so many enemies on screen at a time even without a bigger budget. There is no lag or anything like that, the game run really smoothly. It’s super nice to see and of course all of the action is clear at all times. So the graphics are good and I also really like the main theme of the game. It’s catchy and definitely fills you with energy right out of the gate. It works perfectly with the gameplay to further enhance the game.

Overall, Vampire Survivors absolutely elevates this genre of game. I haven’t played any other title quite like this one and apparently it got so big that other games like this are named after it as Survivors now. I’d be curious to play more games like this one but I’ve heard that so far there has never been another game even close to this one. That’s a shame but I suppose it would definitely be really hard to stop. The game has a ton of replay value and is incredibly filled with content for the price. This is a game that I could absolutely recommend purchasing even at its normal price. You are bound to have a whole lot of fun with this game and it will be hard to tear yourself away from it. It’s why I say that games with a power up system where you feel yourself getting stronger are absolutely awesome.

Overall 8/10

F-Zero Climax Review


It’s time for a classic F-Zero title although I would say this one feels a little more barebones next to GP Legend. It jumps you right into the game but really the only thing to do is play through the stages for a little while before you start to get bored. Now the racing gameplay is good but for F-Zero you are expecting a little more. Perhaps that is unreasonable since a number of the games are just purely racing titles without a big story in-game but it would have been cool to have had a little more depth. Either way it’s a fun time though.

I figured I would switch things up here a bit so I played Captain Falcon for the first tournament and then started switching it up. Only problem is I don’t remember who I played after him. Pico maybe? I know I looked for Skull and didn’t see him so I had to pivot quickly. The game itself is definitely very short though. After you play through the 3 tournaments, the credits start rolling so that’s about it. I have to assume that there are more secret stages out there though. I remember how in F-Zero GX about half of the cups were hidden and as a kid it was a blast unlocking them all. I have to assume that Climax probably functions in a very similar way with that although I suppose I don’t really know that for sure.

You still have the iconic spin move that the series is famous for so I had a blast knocking opponents off the ring. Boosting was very risky in this title though because you move so quickly that you can easily just fall off the stage entirely. Definitely something you should be careful of if you can help it. At the same time, you won’t reach the top spot without it so just try and learn the stages. I didn’t play long enough to truly master any of the levels but I imagine you could definitely do that before long. My average placings weren’t great here.

It definitely continues to be the harder alternative to Mario Kart. The stages really take time to master and of course the opponents also just keep coming. There are plenty of places to fall off the stage and you can also be directly blown up by the opponents which instantly takes you to last place. It’s a very unrelenting game in every respect so you must not take it lightly at all. There is also time attack mode so I should mention that as another way to have some fun. Try and beat your existing records to really see just how good you are. In a lot of ways this is really the right mode to start with as you hone your skills before getting into the battles.

Once you have a full grasp on exactly how the controls work, then you will really be in shape to do well. At least that’s the way I see it and while it may feel a little weird at first, racing games are the kind where you very quickly adapt. It may feel hard but after a few races you unconsciously start to turn with the right timing. So don’t give up and you will be leaving the CPU in the dust before long. I would also say as tempting as the spinning is, you should keep it to a minimum. It’s very hard to actually destroy an enemy vehicle and it takes up time to spin so every time you miss it’s rather rough. It’s probably not something that you should be completely spamming. Wait until you’re super good at the timing and then use it strategically.

There’s not a whole lot more to say about the game because it’s so basic though. This is exactly why you want to have a story mode since that is the ultimate cover up for any title. It can mask just about anything because the story will end up being memorable. It will end up being something that pushes you forward and you will have more incentive to clear every race if it takes you to the next stage. Even a super lazy text box only story will give you incentive that you just wouldn’t have otherwise and that’s why it can be a game changer.

Overall, F-Zero Climax is a good game. I think it could have been better but I suppose for its time it wasn’t bad. I cut it a little less slack though because by the GBA days I feel like games were advanced enough to really have full stories and such like that. I don’t think it would end up being an unreasonable ask at that point right? The character roster is rather small and likewise for the stage count although I assume there are more out there. It just doesn’t feel like you get a ton of bang for your buck with this title, especially when Mario Kart is also on the GBA with all of the usual bells and whistles. If you have the Switch Online then you should check this out but otherwise give it a skip.

Overall 6/10

A Little to the Left Review


It’s time for a puzzle game and you know those can be very hit or miss for me. For these types of games I either want a good story or I want something that’s just a lot of fun and really addictive like gem matching. That’s where it’s at but this game unfortunately doesn’t seem to have either. There are a lot of levels so I can’t knock the game in terms of content but the puzzles themselves really aren’t very fun to play and that’s really a big deal. Ultimately I would even say that it’s a game breaking deal.

There isn’t really any kind of preview of build up when you start the game. You are thrown right into the mix. The puzzles are divided into around 5 chapters. Each chapter has over 20 puzzles and you try to solve them until you win. If you are totally stuck you can ask for a hint or skip the puzzle and return to it for later. The puzzles are generally about organizing things. For example, putting everything into a basket, lining up books from smallest to largest, etc. You’re mainly going things like this until you get to the end of the game. As you go on, the puzzles naturally get a lot tougher to figure out.

The toughest part here is that outside of asking for a hint, you are given no context to the puzzles whatsoever. You have to try and use deductive reasoning here which is an interesting idea in concept, but I don’t think it really works. I would like to at least have a basic idea of what I’m doing here. Some are self explanatory like with the books as you try to sort them from smallest to largest. Others are a lot trickier like where you have 3 paintings. It seem like you have to try and tilt them a little but I don’t get the logic of that one and the tilts didn’t seem to stick. I should mention now that there is also no tutorial on how the controls work.

You are just thrown into the mix and have to try and work it out. Again this could work depending on how the puzzle goes but this game was definitely not up to the task. I think one of the reasons for this is also how silent the game is. It could have really used a hype soundtrack. Even just 4-5 different songs that cycle through would add a whole lot of life to the game. Without that, it just ends up being completely forgotten and you will have soon left it in the dust. The fact that it’s not free by default was also a bit surprising for me.

Sometimes games just don’t click though and that’s just how it goes. Believe it or not I’ve still played worse games than this one. As negative as this one sounds, at least it is a very basic title that manages your expectations right from the jump. It could absolutely be wayyyyy worse than that. I guess if there was ever a sequel to this one, I would say it should add some kind of a basic plot even if it’s only through text. Maybe every puzzle you complete lets you learn about 2 paragraphs worth of new information. Some kind of hook right?

I’m not sure if there’s a post game here but with the large amount of puzzles the game has, it is already plenty long. It’s hard to picture anyone just flying by the game because of how varied the puzzles are. There will surely be some of them mixed in there that will give you a little trouble here and there. Those are the ones that you will definitely need to watch out for and while you can skip them, I assume you need to complete all puzzles to truly complete the game. Not that there is likely to be any kind of story ending though but maybe they did sneak a secret cutscene in at the end. Technically speaking, there’s no reason to assume that would be impossible right?

Overall, A Little to the Left is not a game I would recommend. There’s just not enough detail to it so it really ends up holding itself back. The controls are pretty simple yet sometimes not very intuitive. I could see this working as a mobile game between subway stations to buy yourself some time but as a full fledged video game I don’t see there being many reasons to pick this over something else. At least for people who really do enjoy the game, there is a lot to do here. For everyone else, yeah it’s time to go back to Professor Layton or something like that instead for the quality puzzle gameplay. That also has the added benefit of having a full fledged story mode with it as well. How do you top that?

Overall 3/10

The Legendary Starfy 3 Review


Starfy returns for some more hype in this last installment from the Switch Online. It continues to operate at a high level and show that even platformers can have a deep plot as needed. Unfortunately none of it is translated so it is left up to your imagination on just what is going on. The cutscenes are clear enough but it would have been really nice to know exactly what was happening. Hopefully Nintendo decides to translate this one day for future gamers although alas it would be too late for me since it’s rare to have enough time to really replay any game. There are always new titles on the horizon to check out instead after all!

The plot basically loops again as the main villain escapes except this time he is working for a powerful cosmic lord. This guy holds all the cards and may be the strongest threat that Starfy has ever encountered. He will need the help of his friends even more than usual. This is also the first time that you have a secondary main character in the pink star. I think that’s his sister but it could be his best friend. It’s hard to say without the translations… but it’s an interesting gameplay mechanic. She is limited to the abilities he had in the first game so it’s almost like a classic mode. A lot of levels will have you shifting between character several times to unlock switches and then they meet up in the end.

The formula for the levels is pretty solid. You basically have 2 acts and then a boss in each world. There are 10 worlds which is definitely a very good amount. As you can immediately tell, the level count is far shossssssssrter than the second game but the fact of the matter is that it still excels far above the average platformer. So that’s pretty impressive all the way. The levels have a lot of variety to them and each world has a fun theme. You can’t really cheese the levels by gliding but the abilities still take you very far. The levels tend to be more straight forward than in previous games. You won’t get lost at all which is great. There will be times when the levels can even be reasonably difficult so it’s not a game that you can beat while keeping your eyes closed.

The graphics are also good as always. The bright and colorful artstyle really works well for the game. It’s the kind of style that will always age well which is why I encourage games to use it. A live action-esque title will get dated much quicker than one that is so fantastical like this. The soundtrack is decent although that’s one area where the game could stand to use a little improvement. You aren’t likely to remember any of the tunes all that well by the time you complete the game. They’re not bad or anything but making them a little more memorable would have absolutely been a good idea.

Meanwhile the different gameplay styles were all good which was a plus since the animal summons would be an easy way for a game to mess up. The horse is plenty fast so it’s a nice change of pace, the pogo stick has well thought out mechanics, etc. It’s clear that the whole game got a lot of polish and not just the main gameplay style which is definitely not something that you can say for just any game. The fact that this one can say that is definitely something worth remembering.

I will also give kudos to the boss fights like with the first two games. Each boss has a different moveset and you have to beat them in original ways. There is a boss in every world so that’s 10 different bosses without any reskins or clones. That is good and a lot of games could learn from its example. In a platformer, one of the best parts are the boss fights after all. They do a good job of shaking things up from the levels after all and in general are just a lot of fun. This game never forgets that and even gets pretty hype for the final boss. Things really go cosmic in scale.

For those of you who are playing this for the first time, my main gameplay advice would be to always hold down the run button. Every platforming challenge is easier when you have a running start and it gives you just a little bit of an extra boost which is extremely handy. Without that then you’ll be falling a lot. The button can be rather sensitive on the Switch though so definitely be prepared for some early deaths that will feel like they would have otherwise been rather preventable but that’s what the rewind button is for.

Overall, Starfy 3 is definitely a very good game. I had a fun time with it and there is a lot of value to this title. Not a lot of replay value as there isn’t really a post game but not every game need a post story. It would be nice to have but as long as the main campaign is long then that’s all that matters. That’s the part that you’d be spending the most time on anyway. If you have the Switch Online then you should definitely check this one out. It’s not a title that you should miss out on.

Overall 7/10

Sonic Dash Review


It’s time for another Sonic mobile game. It’s really impressive just how much mileage Sega has gotten out of the Dash series. You’ve got the Sonic Forces version, Sonic Boom, Sonic Prime (Which I haven’t played yet) and of course this one as the main version. I think there is even a premium version on Apple Arcade. Well, I can safely say that this might be the best out of the main Dash titles. It’s a lot of fun and has a great deal of characters although from what I’ve heard it used to be even better before a recent update that happened several months ago. Well, I never got to know what the old version was like so in a way I suppose it doesn’t affect me as much.

Basically the concept is that you are always running. You keep on running in a straight line until you lose. You lose by falling into a pit, bumping into something, or getting hit by enemies when you have 0 coins. Otherwise you can theoretically play for hours since you won’t die, but the game is reasonably difficult so that’s hard to picture. You can change which aisle you are in while running as well as jumping up and sliding down. The controls are basic which is the point here. You also gain different items as you are playing like temporarily doubling your score or a magnet that pulls in nearby items. Both power ups are super handy so grab every item you can find. Every enemy you defeat also awards you little animals that you can use to unlock more maps which helps you get red coins and characters.

As you level up, you start with higher score multipliers. For example if you are level 15 then you earn points at 15X the normal speed. Some people are already at level 200+ so their scores are absolutely crazy by this point. It’s a pretty fun way to incentivize you to keep on playing more and more so that you can build up high scores like that. Your levels are easy to increase since just about every action increases them. Powering up your fighters, completing daily missions, etc.

As an endless runner there is endless content to be had here. You can just keep on playing. Some things are limited per day like red ring prizes and daily missions but you can always keep on getting cards (which unlock characters and let you power them up) and coins which are needed for pretty much everything. You will see cards on the course as you run through and you get more by doing tricks in the sky as well. During special events, some character cards will show up more often than others. For example I joined during a Super Shadow event so I unlocked him and then an Infinite/Mephiles event started so I unlocked those guys.

I unlocked 20 characters during my short stint with the game so you unlock them pretty quickly. I think there’s something like 100 characters in the game though so it would take a while to unlock them all. Generally speaking I like the way you unlock characters though so that seems fun. I have heard that one downside is you will eventually start earning cards for characters you have maxed out which sounds annoying. If you ask me those should be removed from the pool so that sounds really odd. Ah well, I can’t verify that anyway.

The graphics are definitely pretty sharp here. The character models are really clear and the stages are vibrant. Sometimes it can be hard to dodge an obstacle because a card is in the way which is a slight pet peeve but on the whole, as expected the game really does look quite nice. Meanwhile the soundtrack is also good. A bit limited but the Sonic music is clear and as always it’s pretty energetic so it works well in an endless runner. I already spoke about the unlimited replay value so you don’t have to worry about that.

It does have one of my big annoyances though which is a mandatory video ad every time you lose in a stage. The reason it isn’t game breaking though is apparently the game doesn’t have as many advertisers now. So as you’re playing, you’ll notice very quickly that the ads stop popping up and if you try to click on one, it says that there are no more ads available to view. So that’s pretty cool, then the gameplay really does become quite seamless. You can also permanently remove ads by buying anything in the shop, so maybe the $1 coins bundle but of course I don’t spend money on mobile games. Pokemon Go was the one exception to that.

Sonic Dash is hardly perfect, but I would say it is a very good open runner. The menus are all very clear and your objectives are also easy to understand. The game completely understands what it is here to do and isn’t trying to trick the player. What you see is what you get and I like that about the game. I do tend to enjoy open runners quite a lot. None of them have matched up to Miraculous which has the best game in this genre but Sonic gives it a good fight. Now all I need is an open runner with some kind of story mode and I would really be set! Surely they’ll come up with something like that eventually.

Overall, It’s time for another app game to be uninstalled but this was a pretty fun one while it lasted. I can definitely say that Sega knows what it is doing with these titles. Sonic Dash had a lot of heart to it and quickly becomes very addicting. If you are looking for a game to play for a long while then this is definitely the one for you. Hopefully they announce a new Sonic mobile game at some point, I’ll definitely be there. In the meantime, it’s back to Pokemon Go being the center of attention as per usual.

Overall 7/10

Sword Art Online Alicization: Lycoris Review


It’s time for the next big Sword Art Online game. I’m still behind by a few other titles but this was one of the big story driven ones and the second last title in its continuity. It’s definitely a long one as the average game length for this is over 60 hours. That’s pretty crazy but they really do go in depth on everything. It was well on its way to a great score for most of the run but unfortunately Sword Art Online has certain pitfalls that it tends to be trapped in and it ended up stepping into it here multiple times in fact.

The game roughly covers the first half of the Alicization saga and then also jumps into its own thing. The first chapter covers the whole anime part before the war arc so as you can guess it’s a very long saga. The story is mainly a bunch of cutscenes with a little gameplay in the middle. For that reason you can say this one leans the hardest into being a full on visual novel. Outside of a big difficulty spike near the end, the gameplay is fairly easy. So you tend to beat enemies in seconds and then go to another 30 minutes in cutscenes. That’s why the story plays a big role in how much you will like the game. More so than even the gameplay to be honest because that is the focus.

The story is not good though. My main complaint with it would be how repetitive it could be. The big new heroine for the game is Medina and her character history revolves around how everyone dislikes her family. They call her a defect and everyone is always rushing to gang up on her. It’s really not an easy life that she has at all. The problem is that they effectively repeat the same insults and plot points. Pretty much every 20 minutes you could expect someone to start scolding her while everyone just watches. It gets worse and worse as the game goes on because then you have the whole cast just watching and shaking their heads instead of actually doing something about it. You’d think they would know to just jump in and actually save the day and instead they watch. Yeah you can’t really get much worse than that. It’s absolutely something to be disappointed about.

Medina also takes a lot more than she really needs to. The whole engagement thing was an obvious farce from the start but she still went through with it. Then she gets manipulated by the main villain with ease and it’s all just rough for her. Also we learn the dark history of her family and it ends up getting wayyyyy too grim dark. We didn’t need to know all of that. So between the original edgy parts of Alicization and the new parts added for the game, it’s just way too dark and dreary the whole time. I’d definitely give it a thumbs down all the way as far as the story is concerned. There are cool parts to be sure but whoever was in charge of doing the writing for the game did not properly understand it and as a result they made a whole lot of mistakes.

Outside of the story, the gameplay was good but the menus are not always very clear. It is really hard to navigate and nothing is particularly well explained. You do have quick travel which is good but at the same time you can’t see any quests or locations until you use the quick travel. So that would mean memorizing all of the 20+ locations in your head because otherwise the only way to know what is there is to travel. Then when you pause you see the locations but it’s really odd that they couldn’t pre load this.

You can’t really see your equipment without going through a bunch of menus and your skills are all locked behind hidden side quests that do not even appear on the map. The hub world is huge so I’ll give the game credit there but of course that makes it even harder to find the places that you want to go. Not a very good idea if you ask me. It’s a world of difference from the other games I’ve been playing which have really clear menus at all times. The game feels way too hard to use on all of the technical aspects which is unfortunate.

The core gameplay itself is good at least. It feels good wielding the sword and you can play as over 20 characters here so there is a lot of variety in combat. I basically stuck to Kirito unless I was knocked out though. You are always in a party of 4 so you don’t lose unless they are all knocked out. It’s important to note that your party is disbanded after every chapter so if you forget to reform them then you will go into battle alone and be crushed. This happened to me a few times which was definitely rough. Hopefully you saved your progress.

The final chapter is close to 4 hours long and has a lot of different boss battles in it. Make sure you save when possible, but there aren’t many opportunities to leave the tower. So definitely don’t click past the dialogue too quickly or you will miss out on your big chance and that would be rough. At least you can skip the cutscenes the second time around so it won’t feel quite as long but that’s still something you should probably avoid if you can help it.

As far as the graphics go, I would say they have aged pretty well. The game is colorful and has a lot of detail all the way through. I am glad to see so many cutscenes even if the story was not really able to do them justice. The fact that the game is this long is definitely a testament to the developers’ skills the whole way through. The soundtrack is also pretty good. Not as amazing as you would expect for a Sword Art Online game to be honest but still good enough in the end. We did get a lyrical song for the final boss which was pretty fun.

I can also say there is a ton of replay value. If you want to get all of the trophies and clear every quest then I expect you will be here for at least another 30-40 hours. There are an insanely high number of quests to explore and the trophies look really long. Not particularly difficult mind you, but just a huge time investment. So if you’re a Sword Art Online mega fan then this should help you.

Overall, Alicization has got to take the title of worst Sword Art Online title. It’s extremely rare for me to dock points from a game for the story being no good but ultimately that’s what happened here. The story was bad enough that it actually dragged the whole thing down which is pretty crazy. It just goes for way too many edgy themes the whole time and it always feels no unnecessary. If you’re going to go for the visual novel format I would also say that you definitely need a more complete story at the ready. What we got was clearly not ready for this kind of length and so it had to be extremely stretched out over and over again in order to make the distance. As the player it is very noticeable the whole time. I have much higher hopes for the new game that just came out.

Overall 4/10

SpongeBob SquarePants: The Cosmic Shake Review


It’s time for some Spongebob action! Spongebob is one of those tv shows that I never really watched even as a kid but I have always enjoyed the memes. It’s a series that seems to always provide good wholesome fun so I can appreciate that. The characters are generally funny and the games are well made. In the end I would say this is a pretty fun title all the way around and another worthy entry in the series. The platforming is very effective the whole time.

The game starts with Spongebob and Patrick messing around as always when they accidentally shake up the cosmos with a wishing artifact. A mysterious witch offers to help them but deep down she aims to capitalize on the madness and make things worse. Spongebob and Patrick will have to find their friends across all of the different worlds and put things back to normal. If anyone can pull off such an ambitious rescue, it would definitely be Spongebob. He’s always the man with a plan and has been through pretty much everything by this point.

Right away one of the very solid things about the game is the gameplay itself. I would say Spongebob is one of those games that understands the core fundamentals of what it means to be a good platformer. It’s not adding a bunch of gimmicks or anything like that. It’s a game where you are actually jumping over a lot of obstacles and defeating enemies. What it lacks in difficulty, it makes up for in creativity. I would go as far as saying it has some of the better 3D environments in terms of being fun to play. There is something to be said for being able to just run through a level without many big difficulty spikes.

I love good difficulty as much as the next guy but this game put fun as the top priority and it shows. I really enjoyed the various levels and minigames like the racing portions. You can spin as Spongebob to defeat enemies as well as ground pounding and shooting bubbles. Then you’ve got a double jump and a little gliding going on. So you have basically all of the gameplay options at your fingertips right out of the gate. Most impressive if I do say so myself. Each world is fairly short so you’ll likely beat this game in around 4 hours or so but there is a reasonable amount of replay value.

You can go back to get different items and collectibles so that you can eventually platinum the game. It’s a fairly easy platinum so it’s definitely one that is worth pursuing if you want to continue with the experience a bit more. Additionally, you can probably get the game for a reasonable price at this point compared to when it first launched. That’s definitely something for you to consider when getting the game. At the end of the day it’s one that you should have a lot of fun with. It’s a basic game and that’s not a bad thing.

As for the story, it’s a comedy first and foremost so you’re not playing this for a serious look at the fall of the multiverse. Instead, you get to enjoy a lot of good puns and wordplay. I was kept really well entertained the whole time at least. It’s the kind of cheesy dialogue that just leaves you grinning the whole time. It’s just very effective so I give the script writer a thumbs up. You definitely have to embrace the silliness but it did a good job of never being cringey so I would say it handled this perfectly.

Some of the lines are even rather clever. Meanwhile every world is completely different so you don’t have to worry about reused assets the whole time. The graphics are really good as well. It’s all very bright and vibrant the whole time which helps make all of the stages even more fun to watch. Meanwhile the soundtrack is more on the forgettable side, I can’t say there are any tunes I can remember off the top of my head. I suppose that is definitely something that the series could work on for future installments.

There isn’t a ton more to say about the game due to its simple approach. I would even say this is a game you could easily point to for anybody who is wondering what a platformer is like. It’s not worried about a deep plot, innovative gimmicks or anything like that. It may sound like a backhanded compliment but in a lot of ways I actually think that’s really impressive. It’s important to know your own identity and as I’ve said many times in the past, it’s important for a video game to be fun. Spongebob is fun the whole time and you never have any doubts about that. I could easily play this game for hours and hours at a time. So it may not be Great, but it is very good and never drags on.

Overall, Spongebob definitely has another winner here. This is a fun game all around with quality platforming and it’s clear that they put a lot of effort into this one. It wasn’t just another random Spongebob game, this was one with a lot of heart. As long as you enjoy a good platformer then you will have fun with this game whether you have seen the show or not. That’s definitely the hallmark of a good game right there. It is fully accessible for everybody.

Overall 7/10

Reynatis Review


All right, it’s time for one of the big games that was getting a lot of hype around the bend. Yes, the season is stacked so it started to get overshadowed to a degree by other big titles like Metaphor and Sparking Zero, but make no mistake this is still a top tier title. What it may lack in length it makes up for with an excellent story and really smooth gameplay. It’s one of those titles you do not want to miss out on.

The game is marketed as dual main characters but very quickly you will see that there is one true main character. Marin is the guy and he is determined to be the strongest sorcerer in the world. He believes that this will allow him to be free so that he will not succumb to any of the rules set by the world. He can make his own choices and does not have to align himself with anyone. He is a “Stray” meaning that he is on his own right now which is very dangerous. Typically magicians who are on their own are bumped off.

The other main character is Sari and she is a part of the MEA. They are a big group of sorcerers who basically bend everyone to their will. You either work for them or you are squashed in record time. They are really not all that flexible. She really wants to destroy the source of the evil drug that has turned the world into a nightmare but for now has not received any real support. As someone who is a part of the big government, she will naturally be coming into opposition with Marin who is all about freedom.

Part of the problem with the dual leads mechanic is that Sari is really framed as the villain the whole time. You’re never really left wondering who you should root for because it’s obviously Marin. She attacks him for basically no reason and follows corrupt commands. She gets better as the game goes on but after a little bit, all of the chapters focus on Marin instead of switching every time. So even the game gave up on the idea. I should note that the story is still really good, but this angle didn’t work and it’s worth mentioning because it seems to be something they had really been striving towards.

This is a game that has a huge amount of world building and yet you are left wanting for more at times. It feels like the game introduces more topics than it actually ends up solving which is a little surprising. There are like 6 different groups throughout the game and while the ending does find a way to deal with all of them, there is a lot of meat left on the table. I could absolutely see a sequel for this someday. As it is, the game has two different post game chapters but I’m not at a high enough level to challenge those. I did play the World Ends crossover which was a lot of fun though. Would have been even more fun with the voice acting but maybe it would have cost extra.

Like I said the gameplay is super smooth though and that’s the main reason we are here. It’s a 3D action title that focuses a lot on dodging. You are supposed to trust in your magic abilities so the idea is that if you don’t move or attack, you are given the chance to parry an opponent’s move and absorb magic. Once you have magic, you can transform and attack until you run out. Then you repeat the process. You cannot parry purple attacks so you have to be able to react right away and dodge instead of waiting for the parry option. It’s a good bit of tactics at play here.

Then of course you have different badges that you can set which activate different powers. You will want to plan things out and test different combos to see which work the best for you. I tend to enjoy the long range powers and stick to my standard combos for the close range hits. For me that worked well but again you will want to find out what works for you. There are a pretty good amount of options at play here. Once you are strong enough to wipe out enemies with a single string of combos, then you are set.

Leveling up is fairly quick here. I got up to level 73 by the time I beat the game which is not half bad I must admit. Still got destroyed in the post game but at least I felt like I could grind if I had to. In fact, that’s a large part of the fun here. I actually enjoyed wandering through the town and scanning graffiti (Which unlocks new powers) and completing side missions. I ended up beating over half of the side missions and would have fun clearing out the rest. It’s a game that makes you want to play it. That’s the best way I could describe it. In some games side missions are just too much of a hassle but they make it so easy here. You just go to where it shows on the map and get the job done.

The map is good and the quick travel is great. When you mix those things together then you are really in a good spot. The graphics are naturally really good as well. The attacks stand out and the city looks nice. You’ve also got a really good soundtrack here. It may be a little limited in terms of how many tunes there are but fortunately I did enjoy the ones that were present. That makes a pretty big difference.

As for length, I beat the game in around 15 hours but I did take about 2 hours off to have fun with side quests. It’s not a super long game and even beating all of the bonus content will probably only buy you another 2-3 hours or so. There is a case to be made for buying this game when it’s a bit cheaper as the price will probably dip. That being said, the quality is still worth it. I think the shortness stands out because you expect more out of an RPG type game, but just think of this more as a fighting game or something. It’s still considerably longer than the average game of that title or any platformer really. It may be losing out in replay value compared to those though so it’s not really a 1 to 1 comparison. It all just depends on how far you get absorbed into the game and the cinematic experience really did it for me.

Overall, Reynatis is definitely an elite game. I would recommend checking it out right away. You’re really going to want to go for 100% completion right out of the gate, or at least everything aside from the post game mission. Even being level 100 doesn’t stop that from being a super hard challenge but hey it’ll be satisfying when you complete it right? The game is not as long as the average RPG but for an action game it’s not bad. You can tell they put a whole lot of effort into this one. The technicals are all good and I would definitely be in line for a sequel.

Overall 9/10

Match Masters Review


It’s time for another classic IOS game but unfortunately this one was a little too ambitious and didn’t end up working out. Why does every game have to try and add an extra gimmick to itself nowadays? Stick to the classic matching mechanics and you’d be an absolute winner! Ah well, this game can be fun but it has game breaking mechanics that ensured I would be done with it sooner than later. It’s been trending as one of the top IOS puzzle games and I can’t cosign that in the end.

So the basic gameplay is that you have to match 3 objects together. Easy enough right? You can move any object by one space so if you see 2 that are together and a third is only one square away, you can merge them. If you can get a set of 4 or even 5 then of course that is the best. Doing 4 in a row grants you a line breaking symbol and doing 5 gets you a super power bomb. It’s a good blend of bonuses there. You can also equip a super attack which gets charged by matching objects of that color. So sometimes you have to decide between matching 4 of one type or 3 of your super attack’s type. Keep in mind which one will have the better long term effects and then you’re good to go.

So the main twist is that this is a multiplayer only title. The whole game is about fighting other opponents in real time. I can’t tell if I’m fighting real opponents the whole time or if these are bots. The game is definitely big enough where they could all be real but I know online games like to have a little fun with that so we’ll have to see if this is actually the case. Either way it is fun to see your rank go up or down after each fight depending on who won and how good everyone did.

The matches mainly feel luck based though so it can be a little annoying when you lose and don’t make any progress to your level or anything. That’s where the game misses the single player mode but the biggest issue is the time lag. Your opponent can take a little while to make their move and that has an absolute stacking effect in the end because you have to wait for so many moves. It gets annoying after a while when you just want to play. This is a fairly simple game with no extra mechanics so once you learn it that’s it. You want to be able to just keep on playing.

Unfortunately every match has you end up using one of your cards so then that’s it for it. I didn’t play enough to use up all of my cards but if that means you have to take a break from playing that would be annoying. At least there are no live ads or anything like that so I appreciate that. Those are the absolute worst things to see while you are trying to enjoy a game. Nearly a deal breaker all the way I gotta say.

The graphics are reasonably good though. Nothing amazing or impressive but at least it’s all pretty clear so you always know what you are looking at. I suppose I can’t really ask for much more out of a matching title. Likewise there isn’t much of a soundtrack but I wasn’t expecting one. You’ll likely just be listening to Pandora in the background anyway right? That’s what I would be expecting at least.

The only thing Match Masters needs to do is be fun and making this multiplayer only is really not the move. Having single player modes and a basic story would have taken the game so far. Instead, it’s probably best if you know someone else that plays it. Otherwise there’s just not enough time to get in as many matches as you want and it gets overshadowed by the solo games.

Overall, Match Masters is a good game but it is definitely hampered by the multiplayer mode. I don’t want to always be waiting for the other guy to make his 3 moves in a row. Depending on the combo and how strong the opponent is, sometimes you have to wait for 5-6 moves. Give me a single player campaign instead and also don’t have the super attacks be removed after you use them. You should be able to keep the options once you’ve unlocked them without this whole inventory system. Making me feel like I’ve just rented my own unlockables feels more than a little crafty.

Overall 5/10

Densetsu no Stafy Review


Stafy is one of those classic platformers and now thanks to the Nintendo Switch Online I’ve gotten to play it on the big screen! Unfortunately they didn’t translate the game and I think this does hurt the title quite a bit because otherwise there is a whole lot of plot going on. There is a ton of cutscenes throughout the movie with text and animations running around. I would be really curious to know exactly what is going on here but I suppose in the end that’s not something I would really be able to figure out. I mean in broad strokes you get it but the details are what counts. Additionally this even has a gameplay factor to it.

See, Stafy’s not the most linear platformer out there. It’s got a lot of puzzle elements within it. Each world is made up of one massive stage that connects to various doors around the maze. When you go through a door, you will often be stopped by a character who is asking you for something but of course you don’t know what that is. So I had to brute force it by going to each door, eventually finding something that looked interactable, picking that up and trying each door until I gave it to the right person.

In that way, I would eventually get everyone everything they needed. Then I could proceed to the boss room and take him down. Doing this for each of the worlds aside from the 7th which is just a boss rush could be rather tough. With the translations it would have been real easy though. I’m not a big fan of mixing in puzzles and backtracking in my platformers either way though. Generally speaking I think the best thing to do is make things straight forward with optional collectibles for people who want them. I’d even recommend locking some secret ending and maybe even a bonus level or two behind that. It makes the serious players have to work for it while everyone else just dashes through. I think that’s a pretty reasonable way to go about things.

It might be a stretch to call this a full on collectathon of course but you definitely do have to back track a whole lot which is unfortunate. Again, it may not have been a big deal if I knew exactly what I was looking for though. The graphics are really good though, the game definitely stands out and the character models are all really good. The soundtrack is also solid enough, perhaps not a total masterpiece but it gets the job done. So on a technical level I don’t have any issues here. Mix that in with the game’s solid length and you’ve really got yourself a title here. I may not have been a big fan but I would still call it a good game.

If I was in the game stores back in the day and the game was licensed, I’d check it out. I still think the DS Stafy game I played was the best in the series and it’s going to be hard to beat that but of course I still have to get through the second and third games so it’ll be a minute before I’m done with the whole series. We’ll see how the next bosses go, this one had a lot of creative ones. They all would tend to be on the easier side but I liked that none of them were clones. They all had unique gimmicks and abilities and you had to find out how to hurt them. Once you figured that out then you were set.

There were also various minigames in the worlds. They were fun enough but didn’t help you progress in the level so I quickly stopped using them entirely. No point after a while right? If there is a minigame mode though, then that’s a pretty nice addition. the minigames were handled well and shakes up the normal gameplay so I definitely give that a thumbs up all the way around.

Overall, Stafy is a pretty classic title. It may not be on the same level as your average platformer where you get to race to the goal but it is a game where a lot of effort was put into it. The game’s length is also pretty solid for its time. You’re not going to just breeze through all of the levels in an instant or anything like that after all. If you have the Switch Online then you should definitely check this one. Do your best to just roll with the story and of course they also have the next two Stafy games on the system so you can bet that they will be having their time in the sun soon.

Overall 6/10