Scary Stories to Tell in the Dark Review


It’s time to look at a fairly recent horror film. You’ll probably remember hearing the name from a while back even if the film was pretty quiet once it came out. I remember thinking the trailer didn’t look so good and the film follows suit. It does its best to be pretty edgy and give you some stories that are both dark and gross, but the end result is a mess that I can’t recommend. It’s not the worst horror film that I’ve seen, but it’s about average for the genre. Average for a horror film is not very good overall.

The film starts with a group of teens deciding to get revenge on the school bully. For years he has tormented them quite a lot and so this Halloween they are going to load their treat bucket with things other than treats. When Tommy steals it they realize that they didn’t have much of a plan beyond that. They meet up with a guy named Ramon and then the whole crew gets locked by the bully inside a haunted house. There Stella finds a mysterious book that was written by the girl who used to live here before everyone got murdered. Now the book is writing a new story every night and the person whose name is on the page dies a gruesome death. Can Stella break the curse or are all of her friends about to be destroyed?

It’s a pretty standard horror plot. When you awaken an evil being from the past she always tries to murder everyone. The nice ghosts never come out to play, but I suppose it’s because they are always willing to move on. The main characters definitely aren’t the most sympathetic figures around though. Their whole intro is about getting revenge on Tommy and two wrongs never make a right. Additionally the film does its best to make each character as unlikable as possible. Auggie is always insulting his sister and Chuck can’t help but stare at her through the window. Stella is ultra goth and loves talking about all these gruesome murders that used to occur. Naturally the group would awaken a monster by breaking into a house and reading a book they shouldn’t have. The whole thing started because they broke the law and busted in the house after all.

The characters never really improve. Chuck is pretty bad from start to finish. He panics quite a lot and quickly makes all of the wrong moves possible. Ditching the other main characters to run on his own is one of the worst things you can do when someone is bumping people off one at a time. If you’re with someone else then usually you’re at least a little safer. I’d make the case that his death did break the rule of each character being murdered at night though, but why should villains follow the rules right? His murder is probably the most interesting one though and easily had the best visuals. The monster who got him looked like a legitimate video game character and was also one of the toughest dilemmas to get out of. Since this villain controlled space and time there isn’t much you can do. Certainly one of the scariest hugs I’ve seen in a while.

Then we have Auggie who is also pretty bad. He’s shown to be way too desperate the whole time and only slightly more mature than Chuck. His death was pretty awful in part because Auggie was given every opportunity to escape. It’s one of those scenes that exposes the film’s writing and nothing in the scene makes sense. Auggie knows that the story is about eating a toe and the heroes keep telling him not to eat the stew, but he does anyway. He doesn’t even look before taking a bite. The scene was terrible in every way possible and it’s just hard to have more sympathy for him at this point because it’s like he wanted the monster to show up. How do you still eat the stew even when everyone told you not to do so at least a dozen times? He hides under the bed and closes his eyes so afterwards he doesn’t know where the villain is. Great…

Stella at least has an origin story to explain why she is so into murder. Something happened with her Mom a while back which messed her up and with these murders being activated by her she is not taking things so well. Still, she’s just not much of a fun character and is hanging out with a pretty bad crowd. Getting knocked into the parallel dimension didn’t do wonders for her. By virtue of being the main character she does get a lot to do and is better than her two sidekicks but never really made it into the next tier of being a solid lead.

The best character in the film is easily Ramon. He’s actually a quality character who is trying to get out of the town without getting into trouble. He’s in the wrong town for that though and you feel bad for him when the characters jump into his car and get him into trouble. Ramon can take care of himself pretty well but there’s not much you can do against super powered monsters. He still lasts for quite a while on his own though. His backstory is also pretty sympathetic since it’s hard to do something when there’s a good chance you’ll be murdered. At least his decisions actually made a lot of sense from start to finish.

While this movie isn’t an anthology you could say that the murders follow that style. Each murder is pretty different as everyone faces a different kind of threat. The hug one was pretty cool and the Scarecrow was also intense. The guy probably could have handled the situation a little better but it was another reality warping kind of threat so ultimately it would all be futile. You still shouldn’t trip so often though. The guy was drunk which didn’t help matters for him. The monster under the bed was pretty hype as well.

The spiders was definitely the worst one though. That one’s more gross than scary with spiders that defy logic. I’d argue that it was probably the most vicious way to go with the hug being the easiest since it didn’t look particularly painful or anything. The film did seem to like its more gross plots though like the toe and the bag or stuff that the heroes used early on. The scenes are brief but don’t really help its case. The film couldn’t resist and gets quite dark by the end with the backstory of the villain who is murdering everyone. We get a pretty long torture scene which is always a quick way to lose a lot of points. I feel like almost every horror film has a backstory for how the villain became all powerful and it’s always completely unnecessary. Keeping that out of things would have been good. The film should have focused on the old lady and the dog more although of course that’s always risky. The film actually did good in not letting the dog get destroyed in this film. I was pretty worried about that for a while there.

The film tries to have an emotional subplot with Stella’s Dad. He doesn’t get to appear much but he seems like a good guy. He gives her a lot of good advice throughout the film like not going outside after dark but she never listens. It’s a pretty tough situation for him too. He’s not handling it perfectly but he’s trying. It’s a plot that largely gets pushed to the side though as the movie has no real time for it. In theory a sequel would explore this more based on the ending although that doesn’t seem like it’s likely to happen. I also think a sequel wouldn’t be needed if Stella had just written a few more lines. I can’t say much more than that for spoiler reasons but if you watch the film you’ll see what I mean.

Overall, Scary Stories to Tell in the Dark is basically your average horror film. I’d say that it has above average graphics as some of the monsters were pretty good. It’s still held back by the usual elements though like some overly dark details and terrible writing. The characters really could have played things out a lot better than they did to the point where it was almost like a parody at times. It’s all played deadly serious though so hopefully the writers were self-aware but it’s really hard to say. If you like horror films then you’ll probably enjoy this one, otherwise I’d recommend going back and watching some Scooby Doo features instead.

Overall 2/10

The Tall Target Review


It’s time to look at an assassination plot and you don’t see a whole lot of these. It can be pretty fun to watch one guy try to stop the master plan on his own. It’s a similar plot to something like White House Down or Olympus Has Fallen. This film is a lot older so it isn’t quite as dramatized but you’ve got the core elements which is what makes this a pretty fun film to check out.

The movie starts with John bursting into the police office and asking if they’ve read his report. He works for the cops as well but is lower ranked and nobody really believes him. He is convinced that someone is going to try and murder Abe Lincoln before he is able to give his speech at Baltimore. The bosses laugh this off and the lead ends up throwing away his badge. He will now have to get on the train and save Lincoln on his own. Jerry’s ticket goes missing pretty quick so are the villains on to him or is his mind playing tricks on him and there is no assassination attempt?

I say that for suspense but it’s obvious that there is an attempt or there wouldn’t be a movie. Mainly the movie plays out as a mystery where you have to try and guess who the culprit is. It’s a big train that everyone is on after all so there are a ton of suspects to choose from. You’ve got Charlotte who is a writer and loves talking about politics. She doesn’t mind asking tough questions so it’s always possible that she wants to make a move and take Abe Lincoln down herself. Charlotte is a fun character and definitely makes the film interesting.

Then you’ve got Lance who is a soldier and is carrying a lot of guns on the train. Perhaps he has been paid off and wants to take one last shot to take Abe down for good. There’s his sister Ginny who is always quick to defend Lance. Perhaps she is using him to place attention away from her so that she can take the shot and win some kind of glory. Lance’s slave Rachel is also on the train. She may be forced to be an assassin if her family is hostage or for some kind of personal reasons. Finally you have Jeffers who is a general on the train. He gets along pretty well with John but that’s never a guarantee of anything. Perhaps he is trying to keep John close so he always knows where the main character is.

A large portion of the film is John trying to get intel but he has to do it slowly since he’s not in the best position. His biggest mistake was throwing away his badge in the opening scene. While it was good for dramatic effect it definitely crippled his ability to actually make a difference here. Nobody will actually believe that he is with the cops now and it’s not like he can legally arrest anyone either. This short sighted move aside John was still a pretty fun character. He certainly did lose a lot though. John definitely isn’t the best fighter out there.

In general the film had a pretty interesting cast. Jeffers made for a good assist and acted quite a bit like Watson. He’s a good shot and always has a lot of confidence. I liked the conductor as well and that’s another scene where John made a mistake. He should have let the conductor throw the fake John off the train. It really would have made things a little easier later on. Rachel was fun too. She made the right moves in the end and was a very reasonable character. The movie had high quality writing throughout and it’s part of what made the movie enjoyable. Everyone was trying to think two steps ahead of the next character and this made for a good blend of engaging characters who were all quite intelligent and knew what they were doing.

The twist at the end of the film was also pretty fun. It really adds another layer to the mystery. Everyone was getting messed with to some extent and that’s why it was such a good train ride. I really didn’t have any problems with it. Even John’s mistakes I wouldn’t count against the film because the lead doesn’t always have to be a super genius every time. Some of the mistakes he made I can easily see a person doing. If anything John was still really brave with a lot of the risks he was taking. Things could have easily backfired on him if things had gone sideways.

It’s also interesting to see the politics in this film. As the train had a lot of people from the south there were a lot of people there actively opposing Lincoln. You couldn’t find a single guy there who was actually happy about him becoming President or at least they would be too nervous to speak up about it. When you’re outnumbered politically and in a train with a ton of guns it’s probably a safe idea to just stay quiet. This also helps to prevent you from picking out the correct suspect too easily as everyone admits that they would love to shoot Lincoln. You just need to find out which one is actually serious about it while the others are all just bluffing and trying to talk a bit game.

Overall, The Tall Target is a pretty solid film. It is not a movie I was familiar with so I can definitely say that it is a hidden gem in cinema. It provides a suspenseful story and a good array of characters to back it up. The cast is almost surprisingly large with how many of these guys are well developed. The movie never overstays it’s welcome and I can whole heartedly recommend it to anyone who wants to check out a good thriller. You’ll be in for a lot of twists and turns.

Overall 7/10

Short Circuit 2 Review


It’s time to take a look at the sequel to the original Short Circuit. This time we get more of a focus on the sidekick Ben as the leads from the last film do not return. I actually thought this film was an improvement over the first one. I still wouldn’t call it great or anything, but it was pretty entertaining and I did like the climax. We get a fairly iconic song and a lot of tension.

So the film starts off by showing us that Ben is now selling tiny Johnnys down at the street. I don’t know how they let him sell government technology like this or even how nobody is buying them when they are clearly super sophisticated. There’s a lot of plot details that you just have to roll with right off the bat. Anyway, that aside he ends up meeting a girl named Sandy who is interested in the product. She wants 1000 of them within the month so she can finally have a good deal to show her boss. Her job is on the line because she has been unable to develop any good toys for the company. Ben is convinced he can’t do this, but he is stiff armed by Fred into doing so. Once Sandy leaves the two of them realize that they are in big trouble. Especially since some thugs keep showing up to their factory and beating everyone up. Luckily Johnny 5 shows up and decides that he is going to help these two.

Johnny 5 is incredibly advanced so making the 1000 is a piece of cake at this point. As a result the film needs to add some drama to make the film longer. We get that in a few different ways. First we have Fred who is trying to sell Johnny for big bucks which causes a trust issue between them. Then you have Ben who has fallen for Sandy immediately and keeps trying to ask her out but failing. Finally you have 3 comic relief villains who are trying to steal from the nearby bank. When intimidation doesn’t work it appears that they will have to use Johnny’s naivety against him. It’s an underhanded technique…which means it is perfect for these villains! Johnny also isn’t the smartest tool in the shed so it’s not like it’s a very difficult plan.

The main thing that holds this film back is the romance plot. It’s one of the worst ones that I’ve seen in a while. The point of the plot is to be rather cringey as Ben isn’t exactly used to dealing with girls, but that doesn’t make the plot any more tolerable. It’s all rather cheesy and forced the whole time. Even Ben should know better than to just read off the screen when it’s saying absurd things. The whole plot goes a bit too far. Ben is a lot better than he was in the first film, but he’s not yet a great character. He still gets in over his head and makes too many mistakes.

Fred is the far more entertaining character. He’s got a lot of street smarts so he isn’t about to get tricked or swindled by corporate. He does let greed go to his head though and it’s hard to simply wave off his betrayal of Johnny 5 in the climax. He really was going to sell the guy which is crazy since by then he knew that Johnny was alive. When it came time to fight off the thugs Fred also looked absolutely terrible. He is definitely the definition of a character who is all talk and no action. Still a fun character who elevates the movie though.

Then we have Sandy who is a big step up from the first heroine. Her journey to try and impress her boss is a lot more sympathetic than what they were going for with Stephanie. She is really desperate to do well this time and puts in the effort. The romance is pretty cheesy as I mentioned but at least Sandy was just ignoring that bit for as long as she could. The cast of the film isn’t all that big so the only other major character would be Oscar. Compared to most of these characters he is a genius so it’s pretty easy for him to get his plan across. The heroes just didn’t really know how to deal with a character like this. Johnny looked terrible in letting the comic relief villains sneak up on him in the end though.

That does take us to Johnny. He is much better than in the first film because he is no longer quite as new to the game. He still does act like a rookie at times like when people trick him into breaking into cars though. Johnny also tends to lose most of his battles by underestimating his opponents which isn’t a great trick either. I know this all sounds negative, but what helps is how he handles himself in the climax. Right when the “I Need a Hero” song starts to play you know that things are going to get good. Yes it’s a little over dramatic but this is a moment where a little cheese is fine. You’re not really meant to take this seriously but it’s still a powerful moment since Johnny is close to death at this point. It was a solid way to redeem his character right at the end and it also bumped up the movie’s soundtrack at the same time.

Overall, Short Circuit 2 was more fun than the first one. The writing was a little better with some more enjoyable jokes. Perhaps it is just that the New York style or humor works better for these guys. Fred was just a really good character to have some banter with Ben. Johnny also looked better and the climax was actually fun. It’s too bad we never got a third film since they were having this upward trend. Perhaps it will still come out at some point although it sounds like that isn’t very likely at this point. If you want to see a fun little film then this is a solid one to check out. It really doesn’t connect to the first almost at all so you can easily just jump into this one.

Overall 6/10

Short Circuit Review


It’s time to look at a film from a while back that I only began hearing about recently. Apparently it was a pretty big film back in the day. It’s a nice enough story and was more enjoyable than E.T. although I wouldn’t call it the most exciting flick out there. You should be reasonably entertained throughout the adventure although you’ll be shaking your head at how the characters keep making the worst decisions they can think of.

The film starts by showing off the robots through an exhibition to the army. These guys can take down opposing armies and seem to have quite a lot of potential. Unfortunately one of them becomes sentient and decides to live his own life. In the next film he’ll be known as Johnny so I may as well call him that here. Johnny meets up with a girl named Stephanie who believes he is an alien. Eventually she learns the truth and must now decide if she will help keep him safe or if she will deliver him to the feds. Can she trust them not to murder the poor guy?

Naturally in a film like this it will likely depend at least on part whether or not you think he is truly sentient. Would turning Johnny off really be the equivalent of murder? It gets pretty philosophical. Right now I don’t believe we are at the point where a robot could get sentient, but hypothetically if it was possible then naturally destroying a robot would still be the wrong thing to do. Here we have Johnny literally begging for his life so Stephanie is right in trying to keep him safe. That being said, she really doesn’t do a good job of it and gets them into a lot of sticky situations.

Johnny isn’t really my kind of character because he just doesn’t know enough about human culture. A good chunk of the film is him making a mess of Stephanie’s life and constantly missing the point. He ends up helping out more towards the end of the film as he kidnaps one of the villains and saves Stephanie’s life, but it takes him a long while to get to that point. He’s better than E.T. because that isn’t all that hard to be honest but I can’t really give him a lot more credit than that. In the end he can barely hold his own in a fight and usually has to rely on gimmicks despite having some pretty good armaments. That tells me that he still needs to work on his battle strategies.

As for Stephanie, she was trying a little too hard to be quirky. She wasn’t one of the more engaging main characters out there. She means well of course, but that’s not enough on its own. She does beat some of the other characters though. Ben is one of the scientists trying to locate Johnny and he’s easily the worst character in the film. The film takes the trope of the scientists not knowing much about human culture way too far. Almost all of his lines are pretty terrible and he’s really just good at ruining genuinely wholesome moments. He is a little better in the sequel but was written really terribly here.

Newton is the character who should be more reasonable. He’s a scientist who built his robot a little too well and Stephanie has to convince him that Johnny’s change is real. This is all well and good except that Newton is way too stubborn about the whole thing. It takes him an eternity to get with the program and his romance subplot with Stephanie is about as rushed as you could possibly imagine. Newton had potential to be a good character and has some decent scenes, but they weren’t nearly good enough.

The standout character here was actually Howard. He easily has the best scene in the film as he surprises everyone by whipping out a gun when the heroes were heading for the getaway car. It showed that he still had his old agent skills at the ready even though he no longer works in the field. That’s the kind of boss you want to have. He commanded respect and I would have liked to have sen more of him. He was also quick to fire another member for disobeying orders later on which is the right step. You can’t properly lead if you have someone undermining your authority.

The action scenes when they occur are pretty good. It was nice to see Johnny take down the other robots. They may be a bit clunky so the fights aren’t super big or anything, but they’re still solid all the same. While the film’s humor is usually missing the mark, it does have some solid scenes. The writing is pretty bad so the movie couldn’t deliver as well as it might have wanted. Short Circuit is an interesting title in that sense as I wouldn’t call it a bad film but it makes enough mistakes where I can’t call it a very good film either. That’s why it is square in the middle. It does enough right to hang in there.

Overall, Short Circuit is not the best film I’ve seen, but it will keep you entertained from start to finish. Think of it as a good film to watch once, but you won’t need to check it out again. If you like a wholesome story about a robot learning how to make friends then this is the one for you. It can get a little cheesy and the characters are pretty weak, but the core concept isn’t all that bad. It’s almost like Terminator except the robots simply aren’t a true threat at the moment. They hype up Johnny’s laser at the beginning but it never truly becomes all that powerful if you ask me. He still takes a lot of losses as the film goes on.

Overall 5/10

Starlink: Battle For Atlas Review


Now it’s time to look at a game that I technically got a long time ago but didn’t get to play until recently. Part of the reason for the delay is because my Switch didn’t have enough space so I had to buy an SD card in order to correct that. I got the SD card for my Birthday so now it was time to check it out. I still can’t believe Best Buy was selling this game for only 5 bucks. Considering that it brings a whole figure as well that’s pretty crazy. I didn’t get to use the Arwing controller since the Joy Cons are busted but it was still cool to look at.

Star Links starts you off with a mission as the team is fighting off some aliens. The commander gets captured by the mighty Grax and so now the team must try to rescue him and save the universe in the process. Are they really up to the task without their leader? The crew isn’t exactly the well oiled machine you’d expect from most other sci-fi teams but if they can put their differences behind them then they will be unstoppable. Also they’ve got the legendary Star Fox team behind them. I can’t imagine playing this game without Fox to be honest, he’s just too awesome of a lead and talks tough the whole game. When someone asks him the whole “are you sure Fox?” He responds “I’m always sure” which is a really excellent response to that question.

The gameplay is that of a 3D shooter where you take to the sky in some levels and stay on the ground in others. I haven’t seen many games utilize both features like this since Star Fox Assault. This is also a good place to note that Star Links is the Star Fox game I’ve been wanting. It’s much better than Star Fox Zero and the controls/gameplay are better. Aside from Assault it blows the other Star Fox games out of the water. Back to the gameplay. You can equip two weapons at a time. The Arwing normal lasers are very good so I highly recommend keeping one of them active at all times and using the ice cannon on the other side of the ship. The ice blast locks in on an opponent which is handy and t seems like almost every enemy has fire type opponents so the ice blast is super effective. The fire blast is a straight shot and rarely ends up doing much. Definitely use it if you’re on an ice planet but otherwise the ice gun is the way to go.

Those are the only 4 guns you get in the game since the rest you have to unlock via the Eshop. I’ve never seen paid dlc in a space shooter game like this before although I’ve seen it done with characters like in Star Wars Battlefront II. The same goes for any extra ships beyond the main two and fighters. I wonder if all of these dlc items ever even came out. I imagine this would certainly make the game a lot easier since you get to respawn every time you have another ship available. More guns would have been cool for variety though. I did like the initial ones but having more options is never a bad thing especially as the game encourages you to use a stasis weapon for many levels even when they don’t give you one.

I think what really makes the gameplay work so well is how in control you feel the whole time. You can move very quickly throughout the land and in the air. You can use evasive maneuvers with the boosting option and you’ve even got a cool shovel to block attacks with although it runs out of energy really quickly. The game uses a proper open world system so you always have the option to quickly beat a hasty retreat away from the fight to recover your energy. Your energy recovers pretty quick so if you stay out of the action for a few seconds you will be okay.

There are also a lot of upgrades to be found here. You can upgrade your pilot to learn some skills or you can upgrade your ship and weapons. As you progress through the game you will notice yourself getting stronger so the game’s progression is pretty good. As a result the game should be pretty challenging for most of the campaign. The final planet in particular was very challenging and even more so than the climax of bosses. (Since when respawning during the final boss he wouldn’t regain health from previous phases) Defeating the tower took a whole even with my ally boost skill. You really have to mix in some good tactics and evasive maneuvers. The game always felt fair though, this is a title that I didn’t mind having to restart some fights.

One mild complaint I would have with the game is the planet ally gimmick. As you land on planets you have to try and defeat the various villain bases so you can 100% control the planet with your allies. Building bases and defense areas will help you keep control. What I don’t like is if you leave a planet for a whole you lose control so it can be a bit endless. I’d say that once you beat a planet you shouldn’t have to keep going back to save it. Fortunately the game doesn’t make this mandatory in the slightest so it’s not something that will really hurt the experience. This is how such gimmicks should always be. If they’re not mandatory then I really don’t have a problem with them.

The main campaign should take you around 10-15 hours. After that you have a lot of options on what to do next. You can go around liberating planets, filling up your database, or completing the side quest missions. Either way completing everything will probably take you closer to 20-25 hours by the time all is said and done. Replay value is not a problem for this game. The graphics are pretty top notch and hold their own with any game at least where gameplay is concerned. I have to admit that the cutscenes do see a noticeable drop in quality compared to the gameplay which is a little odd since it’s usually reversed. As for the soundtrack, it’s pretty small but the tunes are good. There are a lot of high energy themes to be found here which work well with the gameplay.

Overall, Starlink is a very good game and also a challenging one. You won’t be running through these levels unless you have some kind of a plan. It’s one of the best sci-fi shooters that I’ve played. There’s just so much to do in this game and the graphics hold up. The story isn’t the most original out there so it probably won’t leave much of an impact on you, but I wouldn’t call it bad either. It goes through the motions and at the very least you have team Star Fox here to carry things. Without them it would probably be a bit of a tougher road for sure. If you’re going to get Starlink then I highly advise getting it for the Switch. You may not be able to find it for 5 bucks anymore, but I’m sure the price will still be quite reasonable.

Overall 8/10

Disney Classic Games: Aladdin and The Lion King Game Review


It’s time to look at a recent HD collection which brought two Disney games from a while back. I’m sure you know these two games or at least heard of them when they first came out. They were not very accessible until this remake came out though so you had to hope that you had one of the older consoles. Otherwise you would need to settle for online videos of the game. Aladdin was a lot of fun back in the day so it was nostalgic to play it again. I can definitely see how I got stuck in the fire level because that one is still pretty insane. This is a quality collection to check out.

First let’s talk about the Aladdin game since that’s the one I have nostalgia for. It follows the movie’s plot naturally and the gameplay is that of a 2D platformer. You run and jump across obstacles as you slay enemies and reach the finish line. The gameplay is pretty smooth so you don’t have to worry about glitches. If anything the difficult part is that you move very fast so a lot of the time you may run into enemies. It can also be hard to defeat them without taking damage so as the level goes on you may end up dying a lot.

It’s a pretty short game so you should have it beat in around an hour or so. The toughest level is definitely still the fire cave. In that level you ride the carpet and have to move up and down to avoid obstacles. The tough part here is aside from how fast the obstacles show up after the warning, towards the end there are one or two obstacles that don’t have a warning. It doesn’t really feel like you have much of a chance outside of luck to beat the level on your first shot. Eventually you can memorize where the obstacles will be though but without the handy save feature that we have in this collection it would still be incredibly difficult to clear this level. Ultimately you could do it with practice and determination, but it would not be a cake walk.

Then you’ve got the Lion King which is also pretty difficult. In this game the platforming is what will take some time to get used to. There is a lot of climbing and jumping across enemies involved which has to be done quite precisely or you are out of luck. The second level took me the longest to beat because I just kept dying before I would make it past all of the jumps. The other really tough level is the maze near the end of the game where there are a bunch of tunnels and you have to pick the right one. Each time you choose the wrong one the enemies all re-spawn and you have to take them all down win order to win.

The final boss is definitely a lot of fun as Mufasa really gets a lot of props. You’ve got a thunderstorm in the background for dramatic effect and the background is even on fire. Mufasa also puts up a really good fight. I was landing blows on him for a long time before I realized that there had to be some kind of trick to this. After button mashing for a bit I found out you could flip Mufasa so the trick is to jump him over the cliff. If you do that then you end the fight and claim ultimate victory.

Both of the games are pretty short when it comes to length. Each one is about an hour or two so you should have the collection done in about 4 hours I’d say. It’ll depend on if you use the new features or not. The game added a new save feature that you can use after each level which is definitely handy. Alternatively you now have a rewind feature which you can use whenever you die. With this feature there is no challenge too difficult to overcome since you can just keep redoing your actions until you pick the right one. It’s a nice quality of life upgrade and I’m always game for this feature to be around.

In terms of replay value there isn’t much inside of the actual games but the collection does give you other methods for playing them. You can play different versions of the game like the console port, game boy port, arcade edition, etc. both games have several versions to choose from which is pretty cool. It may not be extra levels but it should make the experience a little different so you have more reason to replay the game. You can also aim to get all of the PS4 trophies in the game as well.

The graphics for both of the games are pretty solid. It’s nostalgic to see the old sprites and the artwork does a good job of resembling the actual backgrounds of the movies, there was certainly a lot of effort put into this part. The cutscenes also used illustrations to get the story across. As for the soundtrack, both games went for music that would be fitting in the setting. Neither ost is super memorable or anything like that, but they work well during gameplay.

Overall, This is a fun double pack for all to enjoy. It’s a pretty difficult pair of games to try and complete if you don’t use the new features in game. I at least recommend the save feature between levels even if you don’t want to use the rewind button. The difficulty also helps to extend the overall game length since it is unlikely you will be able to beat the levels on your first shot. Perhaps if you go really slowly but I always like just charging into the fray and taking names. Now that they’ve been remade it’s time for a AAA sequel to one of these. I’d vote for Aladdin since there’s a lot you can do with a 3D adventure through Agrabah.

Overall 7/10

Bubsy: Paws on Fire Review


Long have I waited to check out this new Bubsy game. The first one was a little too short which ultimately limited how good it could be. I couldn’t help but feel that the game left a lot on the table. While the sequel is longer, it mostly thrives on artificial length which is regrettable. It has enough faults to where I can’t call it very good but it’s still a solid play through in the end. I’ve been a Bubsy fan for ages so it was disappointing to see this game not quite meet expectations, but I guess they can’t all be winners.

The game starts with an incredible opening cutscene where the kids tell Bubsy that his help is needed once more. Aliens show up to mock Bubsy but he ignores them and gets ready to save the world. Even if nobody is ultimately grateful to him for doing so that doesn’t stop Bubsy from doing the right thing. It’s part of why he is such a good hero, he just doesn’t get slowed down by what’s going on. It’s why Bubsy is a hero you can really rely on. The rest of the game unfortunately has no plot until literally the final cutscene where we get an epilogue. I was hoping for cutscenes between each world but I suppose that was too much to hope for.

So, as I mentioned the opening cutscene is amazing. A few times the game disconnected my controller so I was forced to hear the beginning quite a bit. I think what really makes it so good is the timing of the music and the characters running in. I just haven’t seen that level of expertise in quite time so it was most impressive. In general the graphics are quite good and the soundtrack works well. The technical elements of the game really hold up quite well. It’s just too bad that the gameplay can’t match it so lets talk about that.

This is a 2D endless runner. Personally I always felt that endless runners are best in 3D because you can really see where you’re going. Think Subway Surfers or something like that. When it’s in 2D you run the risk of “cheap” deaths where obstacles come in a little too quickly or without warning. It was always my issue with 2D Sonic games. This one keeps the deaths to a minimum, but there are still times where you have to shake your head. There will be 2 paths and one leads to an eventual death but you don’t know this until you take the path. That’s an impossible obstacle then unless you already knew which obstacle to take so I have to give those levels a thumbs down. The level designs really weren’t the best here.

The actual gameplay is smooth at least. There are 3 playable characters and they’ve all got different styles of gameplay. Beyond running and jumping you might be able to glide, double jump, ground pound, or fire off blasters while flying instead of running at all. You’ll master all of the gameplay before long. There are 3 worlds in the game and each world has 9 stages + 1 boss level. That should be easy to complete in an hour or two right? Well, one reason why you can’t do that is because of artificial length. The game forces you to get a bunch of medals in order to unlock the next levels. Completing a level gets you one medal. You can complete a level 3 times (once per character) and if you got all the pieces of a collectible you can beat it a fourth time with another character. You will need to get 75 medals to unlock the final boss. Let’s do the math here for a sec, if you beat all of the levels once you will only have 27 medals. This means that you have to replay most of the levels 2 times. Replaying old levels isn’t really my idea of a good time.

I’ll do it of course, but I don’t like being forced to do it. It should totally be 100% your choice and the fact that it isn’t is what I don’t like. It’s really just a way to pad the game’s length without actually creating new levels. I was surprised when I saw that this was the case and not in a good way. This basically confirmed that the game wouldn’t be getting the solid 7 that almost every platformer is able to achieve. The game just feels really lazy in doing this and going through the levels can feel more tedious than fun. I’m down with playing each level once but not doing them all 3 times.

Overall, Bubsy: Paws on Fire should have been an amazing game. It was going to continue the revival of Bubsy just the way everyone wanted it. Unfortunately this just wasn’t in the cards. Bubsy ended up squandering his chance to be truly great and it ended up costing us all. This is still a good game and I would recommend it but you need to like endless runners. There is virtually no story here and there is no replay value to be had after beating all of the levels. At best you can try to get new high scores and buy some T shirts but there’s nothing noteworthy here. You just gotta go through these levels over and over again until you have the medals. If we get a third Bubsy game I hope it goes back to the series roots.

Overall 6/10

Touhou Kobuto V: Burst Battle Review


It’s time to look at a fighting game that I didn’t really know even existed until I tried it. The Touhou Kobuto series seems fun enough. I enjoyed the Bullet Hell game they came out with as well. The characters all like to have a good time so the plot isn’t really life or death. It’s more like the characters all enjoy a good fight so they use any excuse to beat each other up. A fighting game makes perfect sense for the universe.

So the game starts out with one of the Shrine Goddesses realizing that fewer people are coming to pray for her. She finds out that this is because of a rumor that she is going around attacking people with another vicious god. The heroine decides to go find out how these rumors started and her best bet is to find the other goddess who is supposed to be her partner. Along the way she will have to beat up a bunch of other characters who are doing their best to be as unhelpful as possible.

The plot isn’t fairly large but it’s still fun. You’ll quickly get a handle on the various personalities at play here and each character has an Arcade Mode. Interestingly the game doesn’t let you pick which character you want to play as. You have to beat the story modes in a specific order. You get an achievement every time you beat the game. The arcade mode is only around 6 battles long so you’ll be acing them before you know it. The average battle may last 2-3 minutes although it depends on how aggressively you fight the opponents of course. If you want to beat the game with all of the characters then it should last 2-3 hours I’d say.

That makes for a fairly short game, but you don’t really expect a long campaign in a fighting game. This is more about playing with friends and such. A good fighting game only needs to rely on gameplay and that’s what this one is going for. All of the characters have pretty diverse movesets and you’ll quickly have to find out who your favorite one is. This game is a 3D fighter so you can run around the arena and even fly for a limited time. You have 3 main attacks. These are your standard, power, and scatter shot moves. You can also beat people up in hand to hand combat if you get close and then try to use the standard move. This makes for a lot of different attack options which is good since it definitely opens up the gameplay quite a bit. I certainly tried a lot of different combinations myself although by the end I found that standard is always the best. You can also aim it up by holding either L1 or L2. This does massive damage.

The gameplay is definitely rock solid. It’s not going to win any awards for beating titles like Tenkaichi 3 or Ultimate Ninja Storm but it’s a level of gameplay that can hold its own no matter what the competition is. The graphics also look pretty solid. The illustrations are good and there is a good amount of detail in the character designs and stages. You really can’t go wrong here. The soundtrack is not quite as impressive though. You probably won’t remember any of the themes by the time you complete the game because they’re all basically the same. I would have liked to have seen some rock themes or something here.

In terms of replay value, the game does have some content although I wouldn’t say a ton of it. Once you beat the game with everyone you can try score attack or some other modes. At the end of the day the vs mode is what’ll need to keep you. Technically that would equate to almost limitless replay value so long as there are opponents to fight. The gameplay will have to be the main incentive because there aren’t really any big unlockables here. You can choose to buy more characters on the EShop though which is always a tempting offer for big fans.

I hope they eventually make the giant head at the end of the game playable. That’s the kind of joke character that would bring some extra life into the game. You gotta admit that the character has a ton of potential and she is what made the story so much fun. Whenever she starts spinning around and shooting the giant energy blast you know things were going to get real. I don’t think the game should charge for too many characters though. Titles like FighterZ and Super Smash can get away with it because we all want the new characters, but Touhou Kobuto? I don’t think the series is quite big enough where everyone would be paying top dollar to grab em all.

Overall, Touhou Kobuto is a fun game. I do think it would have benefited from a little more story content or a larger character roster though. The roster is surprisingly small for a current gen game. If the title had gone for either option it would have been able to add an extra star to its score. Nonetheless it is still a very fun game. It’s the kind of title you could whip out at parties for a little fun and to shock everyone who likely don’t even know that it exists. The game is best in short doses though as it just doesn’t have the same lasting appeal as other fighting games.

Overall 7/10

My Little Pony: Pinkie Pie’s Party Review


It’s time to look at one of the games I got for my Birthday. This one was definitely a very short one though. The gameplay is actually solid with fun visuals and such, but the whole experience will only last you around 30 minutes. No matter how high budget the game is it’s hard to do much with 30 minutes. I’d like to see the developers give this one another shot with a bigger budget.

The plot of the game is pretty straightforward. Pinkie Pie’s birthday is coming up so the other ponies have decided to get her a lot of gifts and such. Unfortunately they’ve lost them all so now Pinkie Pie has to ironically track them all down herself. Can she save her own birthday and prove that finding the gifts can be just as fulfilling as receiving them all? Then we can really just settle down and enjoy all the nice snacks.

I figured that getting a birthday game on my birthday was pretty fitting. This is a game I’ve known about for a long while, but I wouldn’t exactly go out of my way to grab it. It’s not exactly known as a AAA title so right from the jump you know not to get your expectations too high. It was a bit of a blind buy as I didn’t know exactly what to expect. The gameplay mainly has you walk around from area to area as you tap on any presents of puzzle pieces you come across on your journey. Once you have obtained them all then the game ends. Most of the items are just lying around. Once you’ve found those then you have to talk to the other Ponies and they will give you a present upon clearing one of their mini games.

The minigames are all very short and you shouldn’t have a problem completing them. Some are titles where you can’t lose and others try to at least make things a little more challenging for you. They aren’t quite as inspired as the Mario Party minigames though and you probably won’t be tempted to try them a second time. It’s not like there are any high scores to try and improve so the replay value just simply isn’t there. There are a number of things you can do instead but if you really like the games you can replay any of them at any time. The Hub world is fairly short which is good because the map only helps you out for one gift at a time so you’ll be running back and forth a lot.

The graphics are surprisingly good all things considered. The character designs are on point and the backgrounds are sharp. This is probably the most impressive element of the game and I’m actually a little surprised that such effort was included. It doesn’t feel like the rest of the game was taken as seriously. The soundtrack is also incredibly limited which doesn’t help matters either. At least it is a game that is nice to look at which is good. If the game could have even just thrown in an extra hour or two of gameplay then that could have really changed things.

Overall, as mentioned, the game is around 30 minutes long. There is no replay value as you had to collect everything to trigger the ending so that hurts a bit. The actual gameplay is fun, but with such a length there’s no way I could give it a positive score. The best I could do was give it a middle of the road number. If you see the game down the block for a few bucks then you may as well get it. For 15 or up it is really not worth it. You could buy some food combos that would last longer than this game. Even long time fans of the series will likely feel underwhelmed. I think the only way this one works is if you’re buying it for a very young kid who is an MLP fan, but even then I would make the case that there are better games that can be purchased.

Overall 5/10

Dragon Quest Monsters+ Review


It’s time to look at my first ever Dragon Quest manga. Dragon Quest is a pretty huge franchise so it’s certainly nice to finally get a glimpse at it. I do own one or two of the games, but I haven’t had a chance to play them yet. The series always looks like a lot of fun with a colorful cast of characters and excellent gameplay. This one does a good job of getting in what appear to be the main mechanics while also introducing a lot of characters. Towards the end the series really starts to change gears before ending quite abruptly. I feel like it must have been cancelled.

The series starts by introducing us to Terry. He is the world’s greatest Monster Master which is effectively what they call heroes nowadays. He conquered evil and became the best, but one day he vanishes. His main monster was Slib who ended up staying behind. This takes us to our new main character, Kleo. Kleo lives in the human world and has always longed for adventure. Well, he gets his chance when a monster summons him to Dragon Quest world. He is quickly given the task of locating Terry and saving the dragon world. It won’t be easy but Kleo will find new monsters along the way and gain new strength. This will be key because if someone was actually able to defeat Terry then this won’t be an easy foe to take down.

First off I’ll say that what Dragon Quest really succeeds in is building a pretty big universe. The series is only 5 volumes long, but there’s a lot of content here. What the series takes advantage of is how big the overall franchise is. It borderline becomes a crossover by the end as you see characters from the various games show up to help. I mentioned earlier that the series changes gears and this is what I mean. At first it is all about Kleo and his quest on being a monster master, but this changes around volume 3. Then the focus shifts more to the old heroes as they fight an evil from the past. We see all of the old leads, get some big hand to hand fights, and it’s all pretty awesome. I gotta admit that I didn’t really miss Kleo at this point.

Kleo gets written out for quite a while but the other heroes handle the story so well that you barely notice. It also feels like a crossover when a hero teams up with Kleo. They may be from the same world but it feels like they’re on completely different dimensions with various rules of combat. If I could compare it to something it would be Tsubasa since that series mixes people from different realities. Had the series kept going then we could have really run with this concept a little more. It would have been a lot of fun, but as it stands at least these 5 volumes are quite memorable.

Unfortunately the series does slip a bit with the ending. There isn’t an ending. Now, I do like a good cliffhanger ending. I actually prefer for a series to end with a hype cliffhanger than to have everything wrapped up because this way there is always room for a sequel and you can rely on your headcanon to fill in the blanks. The problem here is that the ending is just a non ending which is different from a cliffhanger. There was a big rematch/battle that was hyped up all the way from the first volume and it never came to pass. The villain only appears for a panel or two at the end which really feels like a big shame. I can’t help but feel that something was supposed to happen but never did.

We get an epilogue what if story that has more time warps and alternate reality fighters running around, but it’s not nearly as satisfying. It’s similar to how in End Game the Avengers fight a different Thanos. It’s just not the same guy so it’s not as satisfying a victory. I wanted Kleo to have his proper fight and it just didn’t go that way. Perhaps this series will get a sequel some day although I don’t see that being too likely. You never really know I guess and that’s what you have to bank on.

The artwork is pretty solid. It’s got a nice DBZ effect and since some of the designs are made to be like Dragon Ball it works pretty well. The action scenes are on point and these guys feel pretty high tier towards the end. The larger spells are certainly a force to be reckoned with and the villains even get some super forms. You won’t have a problem blasting through the series as everything is pretty clear and never too cluttered.

Unfortunately the series does have a bit of fanservice randomly added in during the end. One character is always teasing Kleo but it never goes very far at all so I wouldn’t even count that. The only bit is naturally a hot springs scene was included and it’s a little more in depth than I would have expected. Fortunately that is really the only time it occurs but it was quite forced and didn’t need to actually occur in the series. Had we gotten more scenes like that then it would have definitely taken a higher toll on the series.

Now lets take a look at the characters. First up is Kleo who is basically your average kid. He’s always wanted to be a hero and now he has gotten his chance. He always wanted to fight monsters mano a mano but that’s just not the way that it works in this world. Gradually he understands how he is expected to fight here and does a pretty good job of it. I don’t expect he will leave a big impression on you but he’s not bad. Kleo does use more and more strategy by the end and his bonds with his monsters are why he is so powerful. I expect had the series gone on longer he would have gotten even better.

Then you have Slib who is never lacking in confidence. It’s a pretty rough road for him since he used to fight with Terry who was the champ so Kleo initially felt like a downgrade to him. Gradually they got used to each other though. While Slib may be a pretty proud monster, he always makes the right decision in the end. His training also made him even more powerful DBZ style as it even came with a humanoid super form. The banter between Kleo and Slib was always fun.

Then there is Terry who was my favorite character in the series although he lost a lot of ground after the big reveal in volume 2. Basically his mind wasn’t strong enough to stay on the light side and so he got persuaded to join the monsters. We never get to see a whole lot from his side so ideally there was more to it than that, but we’ll never really know. It just makes Terry look very weak. It’s not like he’s taking orders from anyone at least. Even by the end Terry seems like the strongest character in the series but I really would have liked for him to have stayed as the ultimate hero. Even if he was defeated it would have been a very powerful moment. The idea of the ultimate hero losing and a new generation having to step in is always a good one. I guess I can’t say that the series dropped the ball here since it’s the whole premise, but I think the series would have been even better had it not gone this route.

Laran is the main hero who appears for a good chunk of the series. There was actually a hero who appeared earlier and also had a good role, but Laran is the one who ends the series off. Interestingly they work under the old rules too so if they die then they re-spawn somewhere else. While that does lower the danger for them, they still don’t want to die because they they’re leaving the town defenseless. The heroes can never lower their guard and Laran ultimately has to team up with a lot of heroes to take down the final villain. I would have been cool with Laran being the main character for the whole series. There was a lot of potential here and he was just fun.

Maruma is a heroine who shows up later in the series. She was on the villain side, but never even really knew why she was. Maruma is eventually shown the light, but she can be a bit too trusting. Since she doesn’t do much until the final volume there isn’t a lot of time for her to get a role, but she’s solid. Maruma is the kind of character where the template is good and you more or less know how her character would go even if we didn’t see it. Her array of monsters was certainly impressive and one of the strongest groups we got to see.

Pazuzu and the Demon Lord were the two big monster villains. Both of them got sizable roles and definitely gave the heroes a run for their money. In the end Pazuzu was the most impressive one though. Like the various heroes Pazuzu was able to keep coming back to life over and over again which takes real skill. He went through a lot of super forms in order to keep testing the heroes limits and had a solid design. Now this was the kind of guy who could strike fear into the heroes and I’d expect no less from the series.


Overall, Dragon Quest Monsters+ is a pretty ambitious manga title. It feels like the big Dragon Quest crossover that I’ve been waiting for. With so many games it makes sense to have a crossover title like Fire Emblem Warriors. I believe Dragon Quest did get its own beat em up like that so now we have a crossover in the games as well as in the manga. Not to worry though, you can read this one with no prior knowledge of Dragon Quest and still understand what is happening. After all, that’s exactly what I did and it worked out quite well I must say. There are a lot of loose ends you’ll notice in the series like various monster hunters appearing and never getting to do much. I stand by my theory that the series was cancelled. Even though the ideas may not have finished being executed, it was still a really solid ride and I’d recommend checking it out.

Overall 7/10