Dragon Ball Z Collectible Card Game Review


It’s time to look at a DBZ game that I’ve had for a very long time. Part of why I kept it in the backlog is because the game just wasn’t very interesting. I would play it a bit from time to time but the controls were confusing and since there wasn’t even really a story I didn’t see the need to keep on playing. Well, I gave this one another whirl and the game is as confusing as ever. It’s hard to ever make any headway here.

The game is based on the actual card game. Unfortunately it is hard for that to translate well to video game format. Unlike Yugioh or Duel Masters this game feels very clunky with matches that go on forever. Literally almost all of my matched went to time, which is the full 7 turns that a duel can take. Matches should not be going to the equivalent of sudden death every round. That tells me that there is something at least a little weird with the game. Since I don’t get it then the A.I. should at least be able to beat me up pretty quick.

Here’s the gameplay in the simplest way I can describe it. When you start the game you draw 5 cards. If you go first then you get to play any non combat cards you have. After that you choose to attack or pass. If you pass then you discard all but one card and draw a fresh 5. Once the opponent has done so as well then they will attack and you will pick a card to defend with. You have to try and take down all of the Life cards that the opponent has and they will do the same to you. You can win in one of 3 different ways. You can take all of their life cards away which will be a complete victory. You can also win via technical win by exhausting the opponent of all cards or maybe you can even grab the Dragon Balls and win via super victory. A final way you can win is also by raising your power level and anger level to the max setting. If you do any of these things then you will have claimed victory.

The problem is that the opponent will never let you do this. They block all of your hits and always seem to have more cards than you do. They don’t run out despite playing so many and every time you raise your anger level they reset it back to 1 using a spell card. As a result you just can’t claim the advantage and the rounds take forever. I was somehow able to beat Krillin and the second guy, but Guldo is where I met my match. After dozens of fights I still couldn’t conquer him and that’s where my DBZ card adventures concluded. It was time to throw in the towel. After all the only way to improve your deck is to keep on re-fighting the first two opponents, but I was only able to beat them once after a ton of tries. Doing so again just to hopefully get a useful card to make a comeback feels like such a long shot that it is barely worth it.

Then you’ve also got the fact that the game has no real effort put into it. There is only one piece of music in the entire game which keeps on looping over and over for every action that you take. You can only hear the same song so many times before you just have to take a break for it. How is it possible that the game wasn’t able to get more than one tune? It’s just crazy to only have 1 in the entire soundtrack if you ask me. There’s not much to say about the graphics either since there barely are any. You’ve just got the one illustration for each character as the squares match up with each other over and over again. The cards don’t look all that flashy either.

This game feels like a total cash-in and that’s not too surprising considering how long the loading times are. Each match takes forever in part because you can’t go through the turns quickly enough. You can spam the A button to at least get rid of the drawing phase and it speeds up the attacks but it also skips card effects so then the catch is that you’ll lose further track of what’s going on. It’s a pretty unfortunate situation all around. The length of the game is quite long as a result although it feels artificial. In theory you can probably get a good 20 hours out of this one and maybe more depending on how often you lose. There won’t be any real replay value, but at this point you wouldn’t need any since the campaign is so long.

Overall, Dragon Ball Z Collectible Card Game is the weakest of the DBZ games. It’s hard to picture any game losing to this one although since the DS also had a title based on the Card Game it is possible. What the title really needs is a better explanation of the rules and to speed up the gameplay a bit. I know the computer was able to use his avatar card at some points when the tutorial never even referenced how to do so. I tried using mine a bunch but every time I tried the game said that it wasn’t the right situation to do so. That’s not entirely helpful to be honest but it may not have mattered much. My deck simply wasn’t strong enough to beat my opponent’s so no matter how many times I would draw some cards it just wasn’t going to make up the difference. The only way you should get this game is if you are a really big fan of the official card game.

Overall 3/10

Beyblade Evolution Review


This may possibly be the weakest Beyblade title and the series hasn’t exactly been firing on all cylinders before. I thought that the series was on an upwards trend after playing the last game, but this one brings the series down once more. It takes away all of the strengths of Metal Masters and goes back into a control scheme that is even more obnoxious than blowing into the DS like the first title. Sorry guys but this is one game that you should stay far, far away from.

Beyblade Evolution doesn’t really have a story which doesn’t help matters. Effectively you are playing as a new kid who doesn’t know the first thing about the game, but wants to compete in the World Championship. He’s clearly not a main character who thinks things through all that well, but I suppose you have to admire his enthusiasm at the very least. You go around fighting people and playing minigames until the tournament starts. Win or lose you are sent back to level 1 to replay the entire game again…….

The game uses a day system which is one of my least favorite gameplay styles. Several games I’ve played have used this including Armored Core, Megaman Zero, Pikmin, and Yugioh GX Duel Academy. It’s never once worked out as a positive. I get that it is a bit more realistic this way, but it forces you to hurry through the game and you can’t enjoy it as much. While I’m not the biggest fan of Majora’s Mask, at least it doesn’t trap you in the days the way that the others do. Beyblade Evolution has 50 days. Each action you take aside from accessing the main menu counts as a day. You want to go to the shop to buy some parts? That’ll take up a whole day. Wanna play a minigame to earn money? Another day gone. There are only 50 days in the game so you’ll very quickly find yourself at the very end.

This title seems to be built on the assumption that you’ll want to play through the game multiple times because there isn’t enough time to do everything otherwise. There is little reward for beating opponents either since you don’t get any money or parts. It’ll help you unlock more people to fight, but why would you want to do that? The most efficient way to play through the game seems to be doing the minigames. Some of them are quite easy so you can S rank them on hard and get about 3800 points. With these points you can buy superior parts and build yourself a pretty great Beyblade. Keep on doing this until day 47. Use the next two days to clean out both shops. (Why are there 2 shops? To make sure you waste 2 days buying parts instead of one.) You’ll have to hope that RNG is on your side though as the shops cycle through inventory quite frequently so if you pick the wrong day to go in they will only have weak points and you’ll have to waste another day to go in and get what you want.

There isn’t an easy way to see what parts you do have though. Your best bet is to go into the sell window and look at your parts that way which is a lot of extra clicks. There isn’t even an inventory option to see how many total parts you have out of the full collection. There’s a lot of quality of life updates that just aren’t present in this game. When you think you have a good Beyblade, head to the tournament and hope that the force is on your side. Be careful…skill doesn’t play much of a role here.

I was surprised to see that you cannot move your Beyblade. Basically you launch the Beyblade by flipping your 3DS backwards (which is really bad for the screen so I’d recommend holding the screen in place but it will mess up your launch) and then you watch it fight the opponent. I couldn’t move it in the slightest with the stylus, D Pad, or by moving the 3DS. You just have to watch it roll around. The only support you can give it is by shooting energy into the Beyblade by aiming with the motion controls. After that you can watch grimly as the A.I. jumps off the track and you lose by default. In the big tournaments you need 4 points to win the match. Winning through survival is one point so you have to win 4 times while if the opponent knocks you out of the ring they get 3 points in an instant. It’s really not very balanced if you ask me.

There’s no fun to be had with the gameplay. I want to be able to move my Beyblade and feel like I’m actually doing something. Otherwise I may as well be watching two A.I.s going at it because that’s really what’s happening. Half the time sending energy to your Beyblade doesn’t even help much since they just spin out of control. I didn’t think the gameplay could get worse than the first DS one I played, but it definitely happened. I’ll even take the microphone gimmick over the motion controls. I already didn’t like motion controls in the Wii, I can guarantee you that they are even worse on the 3DS. The 3DS wasn’t made for motion, I don’t see why a game was developed with that as the intent.

Ah well, the graphics aren’t bad I suppose. The character designs are nice enough and we get some decent backdrops. There aren’t a lot of areas to see though as it’s the same locations over and over with the same re-used character models. All of the tournament cutscenes start out the same way. The amount of recycled footage is pretty staggering to say the least. As for the soundtrack, it’s fairly generic. There isn’t a lot of variety to be found here.

In terms of replay value the game is pretty light. You’ll be ready to leave as soon as the 1-2 hour playthrough to day 50 is over. After that you can keep on playing to either get a better ending or get all of the parts. Those are the only things left to do anyway and for the latter you’ll never know if you have anything because the game never gives you a place to check how many parts are in the game. With the shop constantly changing inventory it’s also hard to keep track of how many are left. It’s a bit of a tough predicament.

Overall, Beyblade Evolution is a game that I’d advise against purchasing. It’s just not very good. It’s barely even a game and more like you are just watching a demonstration among the computers who are fighting to see who is the best. That’s not very entertaining if you ask me. I now own all of the main Beyblade games from the modern era and I can see why they haven’t made any in a while. The series doesn’t seem to understand how to make the series fun which is surprising because it should be pretty clear. Look at the Gamecube Beyblade game as an example of how to do one of these titles. Now that was a masterpiece!

Overall 3/10

Dr. Jekyll and Mr. Hyde (1941) Review


It’s time to look at the remake of Dr. Jekyll. It’s pretty much a point for point remake as opposed to some which try to take a little more liberties with the source material. This movie should have tried to do that because the first title was pretty awful so the more accurately you re-create that the less chance you have of actually making a good movie. This one is on the same level as the original and ends up falling to the same errors. You may as well be watching the same film when you think about it.

The movie starts with someone going crazy inside of a church. Dr. Jekyll has the man escorted to a hospital and wants to try a new drug on him that will separate his evil and good side. Nobody bothers to ask where they could be transporting the evil side and instead they all mock Jekyll for such an outlandish theory. Jekyll’s crazed attempts to defend himself don’t help matters. After cheating on his fiancee Jekyll gains the courage to test the serum on himself. Since his evil side is already overpowering him and makes for a convenient excuse to do whatever he wants, Jekyll takes the plunge. He is now the evil Mr. Hyde and will bring a lot of terror to the town.

Lets start with the obvious problems of the film. One is naturally the animal violence here as Jekyll tests on a lot of animals before going to human testing. A lot of rats end up dying due to his tests which shows how careless he is. Jekyll should have made a better serum before testing on innocent creatures. If anything testing on himself should have been the very first thing he did. These scenes are all pretty terrible and don’t help to start the film off on a good note. Then we also have Jekyll not being a sympathetic character from the start. We find out that he didn’t help the crazy guy out of the goodness of his heart, but just so he could run experiments. Additionally he is awfully quick to cheat on his fiancee. In the original film he at least pretended to resist for a bit while here he seemed to be the one making advances.

Then we’ve got the obnoxious plot with Mr. Hyde and Ivy that drags the film all the way down. It’s a pretty bad plot that’s just here for edge and grit. It makes the film a lot darker to be sure, but doesn’t add any actual substance to the movie. Ivy also makes all of the wrong choices here in not telling the cops or attempting to leave even when given many opportunities to do so. In this version she actually has a reasonable support group with her two friends, but still chooses to be alone and things don’t go very well. Hyde is also not an interesting villain in the slightest as he’s just evil to be evil.

Jekyll’s friend is also pretty terrible. Once he sees Hyde that should have been the end of the adventure. It’s no time to feel sympathetic to this guy. Even if the friend doesn’t shoot him right then and there he should have at least taken him to the cops. Hyde should be paying the price for his crimes in a cell, not being allowed to roam the streets any longer. As the bodies continue to pile up you can directly blame the friend for this. If you don’t make a move to stop a villain then you are absolutely an accomplice.

As with the last film the biggest plot hole here is Dr. Jekyll’s entire experiment. The concept is that you can isolate the good and evil sides of the soul, but to do that you have to have somewhere to put it. If you’re locking them both in the same body then that’s really not changing a thing. Maybe you could make one side a little stronger temporarily but it’s not solving anything. If he was trying to implant one part of the soul somewhere else then maybe that’s something to be looked into, but otherwise this doesn’t make any sense in the slightest. Jekyll doesn’t strike me as a particularly intelligent character so I
suppose that makes sense, but it still sounds like a plot hole to me. The cast of characters are bland and the writing is pretty bad. The film drags on for eternity as you go through it so the pacing wasn’t good either. I don’t think there’s a whole lot more to say beyond that.

Overall, Dr. Jekyll and Mr. Hyde is a pretty terrible film. There isn’t really anything redeemable about it much like the first film. That’s because it’s really the same film just with a fresh group of actors and actresses. With no real changes to differentiate the films it would be easy to mix them up. When watching them almost back to back the issues become even more apparent. If you’re planning to watch a horror film soon then this is one that I would advise you to skip. It’s hardly one of the better horror films out there and is lacking in any real positives to keep it afloat. I’d sooner recommend watching the Son of Dr. Jekyll which wasn’t that great but still beats this one.

Overall 0/10

Beyblade: Metal Masters Review


It’s time to take a look at a Beyblade game that I’ve owned for a very long time. I had been waiting until I had Metal Fusion and now that I beat that one it was time to look at the other big Metal game. This one is a huge improvement over the other title. For starters the controls have been fixed and there isn’t a pesky leveling up system this time around. It’s an arcade mode type game so it only takes around 20 minutes to beat a story but there are a lot of different characters to help with the replay value.

The basic plot is that the main character has been offered an invite to the latest big Beyblade tournament. He decides to enter of course, but it turns out that there may be more to this tournament than it would seem at first glance. Yes, this is the plot of every Beyblade game but in its defense it’s a plot that is always quite solid. Who wouldn’t want a tournament? The fun part about the concept is that it’s a good excuse to get all of the big characters in the series to meet up once again. There are around 5-7 rounds int he tournament and then you’ll have completed the Arcade route.

This game is fairly easy unlike the last one. The goal is to knock your opponent out of the ring or smash him to bits. Gone are the days of using the stylus and the game even gives you a pop up at the beginning letting you know that the stylus will not be used at all. It was probably the best message I’ve ever seen in a game like this. I was pretty stoked right off the bat. So you use the D pad to move your Beyblade. Press the A button twice to use your standard dash attack. B is to jump, Y to shield, and X to use your super attacks. I couldn’t find out how to use the final smash but you won’t need it. My advice is to spam the dash attack. It does a lot of damage and also has a chance to push the other Beyblade out of bounds which results in an auto win. You just can’t top that.

The game does force you to think about things a little more towards the end though. One enemy has a flame tornado and another has a suction ability so if you just run into them then you’ll be defeated. In these cases it’s best to take a punish approach. Wait for the opponent to use a move and then hit them. At that point retreat and then start over from scratch. Rinse and repeat your way to victory. I don’t imagine any match will take you more than 2-3 tries to clear it. It’s not a game that was made to be super difficult or anything.

So, the game is pretty short as I mentioned. An arcade mode is around 20 minutes. If this game was still at full price then I’d say that it wasn’t worth it. You can get the game for 5-10 bucks nowadays though. It’s also worth noting that there are around 30 fighters here so if you multiply that all you’ve got a game that’s around 10 hours. That’s pretty good right? There’s barely a story though so there’s not a lot of incentive to playing the game with everyone. Most games nowadays I don’t do all of the Arcade Modes but it really depends. If it’s something like Marvel vs Capcom or Dengeki Bunko then you can bet that I’ll at least play most of the stories for all the characters I like a lot. For a game like Beyblade where there are no opening and ending cutscenes and I don’t know the characters as well..it’s less of an incentive. I didn’t even beat more than one story in Sengoku Basara and that’s a series I’m fairly familiar with.

It’s always nice to have the option though and so I have to say that the game has a fair amount of replay value. The gameplay is also just pretty fun so it is definitely a game you can have a good time going back to. In terms of graphics the game is also pretty solid. We get some cutscenes for finishing moves and the standard ones pop out well enough as well. Don’t expect a ton of detail or anything like that, but there’s enough to keep you pretty well satisfied all the way through. The soundtrack is about as bland as you can get though. There aren’t exactly a lot of choices to pick from here so you’ll quickly find yourself tuning it out. I wish we had gotten a rock theme or something like that.

I should mention that in the Arcade mode it’s a best of 3 set. You get to pick two supporting characters to help you out as each character gets a round. The first character you pick is the one who will get the story though so choose with that fact in mind. Each character also has slightly different special moves and controls so you’ll want to keep that in mind. You can also check the garage to equip new parts that you unlock as you unlock 2 for each round that you complete. There seem to be 86 parts in the game so at that pace you’ll get them all very quickly. I wonder if they’ll slow down at the end because otherwise you’ll have all of the parts long before you beat the game with every character. Hopefully it doesn’t go the route of giving you duplicates later on. I always thought that strategy was a forced way of adding length to the completion time.

Overall, Beyblade Metal Masters is better than the last DS game, but it’s certainly nowhere near the level of any of the home console installments. I’m not sure why the games aren’t trying to be more ambitious on the portable. I do have a 3DS game I’ll be playing soon so we’ll see how that one fares. Regardless, this is the definition of a pick up and play title. Even if you put the game down for years it’ll always be right there for you to play through again. It’s pretty good and accomplishes in what it sets out to do. If you see the game for a few bucks I’d recommend playing it. Who knows, maybe the arcade mode will be so much fun that you’ll end up watching the show as well.

Overall 7/10

47 Meters Down Uncaged Review


It’s time to look at the sequel to the original 47 Meters Down film. I can’t really say that it’s much different from the first film. In general I don’t think the plot leaves the movie a lot of room to be all that good. For starters there is almost guaranteed to be some kind of animal violence in a film with sharks all around. On another note the ocean setting just isn’t great. Give me the city any day. You more or less know what to expect in a film like this and I’d say that there are no surprises here so you really shouldn’t be surprised one way or the other after watching it.

The movie starts of by introducing us to Mia and Sasha. Mia was adopted into the family and doesn’t have a great relationship with her step sister Sasha. Mia gets bullied all the time in school such as being thrown into a pool and Sasha never steps in to help. Their parents decide to get them to spend time together by having them spend a day in one of those underwater shark tanks. Neither girl is excited about this, but orders are orders. Sasha’s friends end up appearing though and convince the two to ditch the plans and head to an abandoned underwater city. Despite being warned not to go anywhere near this place the 4 girls head down and promptly break the entrance so nobody can get back out. Now they are stuck underwater with some very large sharks and a dwindling air supply. Which girl(s) will make it out of this alive?

As per slasher film tradition you can more or less guess you will live through this film by the end. If you’ve seen enough of these films you’ll likely guess 100% correctly. The main thing to keep in mind for horror films like this is that karma hits really quickly and even an innocent mistake will be remembered and used against you. The main character typically has plot armor so the question is if the armor will expand to protect someone else or if everyone is doomed. I’ll let you make you guesses and think about it. This review isn’t for spoiler details like exactly who survives.

That being said, there isn’t a whole lot of fun to be had in this movie. I also think some parts randomly drag a bit. The intro is a good example of this. The film starts off with a nice atmosphere as we see a bunch of skulls and some good underwater visuals. Then…this scene keeps on playing. After a few minutes you’re waiting for the actual film to start. We then get a super slow shot of someone falling into the water before the film finally starts. The whole thing was way too long and destroyed the potential effectiveness of the scene. It was a little unfortunate because otherwise you do always want a suspenseful start like what the film was trying to go for.

Another thing hurting the film is the cast of characters. There aren’t really many likable ones to be found here. Sasha’s friends come across as rather fake as they clearly don’t like Mia but put up with her since they want to hang out with Sasha. They were quite willing to ditch Mia which would have left her alone with the bullies and no supervision. Those aren’t really the best friends to ave at the ready even if Mia seems oblivious at times or is just trying to make the best of the situation. It’s also hard for Sasha to recover from the opening scene. Even if she doesn’t like Mia all that much they are sisters so you’d expect her to at least help when the bullies are around. Letting Mia get pushed into the water like that was pretty bad.

The parents are good characters at least. There’s only so much they can do to get the two step sisters to get along, but they do their best. Their heart’s in the right place at least. Mia admittedly doesn’t make things any easier, but we can assume that this has been going on for quite a while so by now it’s easy to see why she’s pretty upset. You can only be bullied for so long before you start to feel pretty down all the time. Also the bullies do outnumber her 4-1 so it would be pretty hard to fight back as well.

As far as the writing goes, the film’s not great but I’ve seen worse. The characters are all pretty obnoxious and make all of the worst decisions so it’s hard to root for them. They are intentionally breaking as many rules as possible which isn’t great and one of them was mainly responsible for everything going wrong by swimming off by herself. Nicole is easily the worst character by the way. You’ll see why if you watch the film as she is directly responsible for just about everything that goes wrong here. The teenagers are the stereotypical ones you’d expect to see in a film like this. It’s a shame that teens have such a bad rep. No worries we also get the “teens always have earphones on” part so someone doesn’t notice people about to get eaten right in front of him. It’s all pretty tragic for all parties involved.

In terms of violence the film does get pretty intense so you’ll want to watch out for that. There is some shark violence as expected which is also a shame. This is why films like this should either go for Mummified Sharks which can’t bleed or robotic ones. That would go a long way to making the film a lot better. Otherwise you are guaranteed to hit this snag and that’s just not going to end up well for anyone. An underlining theme in the film is that you have to resist peer pressure or you may get eaten by a shark. It’s a pretty solid morale because while that may not be what literally happens to you in real life, peer pressure can often lead you into some pretty sticky situations. You really want to learn how to resist that early on.

Overall, 47 Meters Down Uncaged is not a film that I’d recommend. Having access to the rest of the ruins makes for a much more engaging backdrop than being stuck in a small cave, but being underwater was never great anyway. Having sharks as the main villain is a self defeating concept and the characters weren’t that good. Even Mia as the main heroine wasn’t all that solid. If you really like shark films then you should check it out. There’s a homage to Deep Blue Sea that you’re bound to recognize because it’s basically the exact scene copy and pasted into this film.

Overall 3/10

Dragon Ball Z: Kakarot Review


It’s time to look at the DBZ game that came out recently. It definitely looked like a real game of the year contender from the instant that we got the first teasers. Interestingly the game kept focusing on the first two arcs so for a while there I was wondering if Arc 3 would be included at all. Fortunately it is here so the game ends up feeling pretty complete. The story took me around 20 hours which is pretty good for an action title. It’s quite rare for any to rank all the way up there. It’s an excellent game and one I definitely recommend.

The story follows the events of the DBZ show/manga. If you don’t know what that is, here’s a quick recap. Goku is a hero who has saved the planet many times. He ended up marrying Chi Chi prior to the game’s start and they had a kid named Gohan. That’s when an alien named Raditz arrives and kidnaps Goku’s son. Goku has to then team up with Piccolo to stop him. Along the way more aliens show up such as Vegeta and Frieza as well as androids like Cell and even mythical beings like Majin Buu. Goku will have to keep on training in order to keep up with these guys, but he believes that he will be up to the task. Goku’s never turned down a challenge before and he doesn’t intend to start now.

The gameplay is similar to the Dragon Ball Z Budokai Tenkaichi series although styles in more of a single player fashion. You’re using less advanced combos here and more flashy moves to take the opponent down. It’s fun using all of the signature attacks from the show and you can learn new moves/upgrade old ones as you go through the game. I didn’t touch the upgrading part until deep in arc 2, but it’s a handy feature. You won’t be able to upgrade all that much without going through some Roshi training though. Once you beat the game you can unlock all of the training lessons and then you can make your characters really strong. If you want to beat a powerful enemy without leveling up then just buy a lot of health items. Those come in handy although of course it will make getting S ranks a little more difficult. I got an S rank on almost every level but I don’t believe there is much of a reward for doing so here so it’s not a big deal.

In combat you’ll be fine if you just go with your instincts. Typically I like to just stick to physical attacks and don’t use the special moves much unless the opponent is shooting a laser and I don’t want to wait for it to end. Sniping the enemy with a laser of your own is a really good way to counter such a technique. If the opponent is blocking your hits a lot then I would recommend landing a few hits, teleporting, and then attacking more. The opponent is forced to either drop his guard and get hit or let his shield be broken. Either way works out quite nicely for you. There is a good amount of depth to the gameplay so you have the liberty of finding what method of fighting works best for you. The toughest fights for me were the ones where you have to fight multiple opponents. The Cell Jrs that launched at you were no joke.

Meanwhile the graphics here are definitely top tier. There are a lot of animated cutscenes to watch where the characters duke it out and even the normal cutscenes look really good. The engine works really well for a game like DBZ and it feels like you are back in the TV show. The most impressive cutscene was probably Vegito’s battle against Super Buu. The animators definitely had a lot of fun with that one. The scene of Vegeta and Kid Buu punching each other was also styled really well. It keeps up with FighterZ as the two best looking DBZ games. Then you’ve got the soundtrack which is really great. You’ll recognize a lot of the themes from the anime which is a nice touch. We also get an insert song at the very end of the game which was pretty neat. There was certainly no corners being cut in this title.

The sheer amount of content here is also impressive. As I mentioned I beat the game in around 20 hours. That’s considering that I didn’t stop to do any side quests or things like that. I just plunged right through the story. If you consider the side quests, extra boss, and leveling up then you’ll be here for quite a while. The Platinum trophy in this game actually sounds pretty achievable so if I start trophy hunting again then this would be one of the first games that I would focus on. I’d estimate that the game should take you around 40 hours to complete everything. That’s a lot of time and really helps to justify your purchase. Even just wandering around the hub world driving your car and fishing can be a lot of fun. The game did a good job of adding a lot of different gameplay options to have fun with. The game even let you play Baseball for a second which was nice.

Kakarot is a reasonably challenging game, but not one where you will ever be stuck for long. It all feels pretty fair and balanced in part because there are always workarounds. If a boss is too difficult for you right now then you can go and train somewhere, unlock new attacks, re-position your stat medals, cook some food, buy potions, etc. There is no way you will actually be stuck for very long but at the same time you may enjoy just retrying the battle a few times when the opponent is hard to beat like this as it really helps you learn the fighting style. Before long you’ll be racking up S rank after S rank.

Overall, Dragon Ball Z: Kakarot is a superb game. It’s easily one of the best DBZ games I’ve played. I’ve seen it compared to Attack of the Saiyans quite a lot. While that game is also very good, I would have to give this one the edge. I’d put it in third place right behind FighterZ and Budokai Tenkaichi 3. I hope we get a sequel to this game which adapts GT, the movies, and Super. I’m sure they could also do that through DLC as well, but a sequel would be ideal because then it could be a full 20+ hour experience with a lot of cutscenes. I feel like you are slightly more limited with what you can do when it’s DLC but that’s not necessarily true. If you haven’t gotten this game yet then I’d recommend changing that. It’s one of the most complete DBZ adaptions you’ll ever see. When you finish the story you’ll feel as though you just scratched the surface of what the title has in store for you.

Overall 9/10

The Son of Dr. Jekyll Review


It’s time to look at a film with one of the most unsympathetic characters I’ve seen in a while. The whole plot of the film barely feels like it makes sense if you ask me but that’s because the cast is quite suspect. Most of them also aren’t very good at thinking thing through which leads them all into pretty dangerous developments. It’s better than the first film and decent overall I suppose. Just get ready to watch the lead fall into every trap.

So the film starts with a recap of how Jekyll died in a burning building. He had a kid before he passed though and one character is guilt tripped into adopting him. John decides not to tell Edward that he is the son of Mr. Hyde and raised him up as he would any child. Ed quickly becomes a super genius anyway. Eventually it is time for him to inherit the estate so the father is forced to let him in on the secret. He has the local psychiatrist Lanyon tell him instead though and Edward starts obsessing over his father’s notes. He wants to prove that the murderer wasn’t just insane but that he perfected the formula which draws out his evil abilities. Due to this, the town begins frame and terrorize him. Lanyon  tells Edward he will be glad to take control of all of Edward’s money for the next few years to take the pressure off. It’s an insane offer but Edward turns it down for all of the wrong reasons, he just wants to run the experiments. Odd circumstances start to add up though and now people think Edward is insane. Can he prove that he has been framed or is he losing his marbles?

That was a pretty big plot write up but I wasn’t quite sure how to abbreviate it. So I’ve got a lot of problems here but Edward is at the top of the list so we should start with him. As soon as he learns about his father Edward begins concocting a plan to perfect the serum and try it out on himself. Why? If it works then he will be unlocking his evil side and committing murders like the original. If it fails then he will have proven that his father was crazy. Either way it’s a bad ending for him and the stakes are way too high to even attempt this. He has his fiancée/about to be wife to think about as well and she even tells him not to do this. I don’t get why Edward was so obsessive the whole time.

Then you’ve got the fact that he keeps on proving everyone right about inheriting the Hyde genes as he is quick to assault anyone who gets in his way. He tried to choke quite a few characters here and gets physical with the others. He even chokes his nice butler at one point when he had a bad dream. Edward seems quite unhinged throughout the film to the point where it wouldn’t be surprising if a lot of the scenes in the film actually didn’t happen.

Edward also isn’t the smartest character in the lot as every trap works on him. It’s quite easy for the reporters to frame him as Edward threatens the local paper boy and goes around swinging a cane. He also meets with the villains who he knows are trying to blackmail him at the time. That’s already a bad idea but then violently grabbing her is even worse. When it’s time to actually fight Edward tends to lose each time. He’s really not a good fighter as he loses to an old guy with a banjo and then to the main villain. All of this could have been avoided if he wasn’t trying to defend a convicted murderer who he didn’t even know until a few days ago.

Edward’s father also looks pretty bad the whole time in how easily he was believing the psychiatrist’s idea of extending the trusteeship. There isn’t much benefit to letting this guy claim the vast wealth of the Jekyll estate. How would that stop the mob from hounding Edward all over the place? He wouldn’t be rich anymore but he would still be trying the experiments so it wouldn’t make much difference. Also as close a friend as the guy may have been, you never give a friend your vast wealth. The temptation is far too powerful even if the guy wasn’t already evil.

This film isn’t exactly high energy, but at the same time I never got bored so I’ll give it a reasonable amount of credit for that. It’s a decent adventure and it doesn’t make the big mistakes that you see in some other titles. The villain is still murdering a bunch of people but the movie doesn’t go out of its way to make it gritty. A lot of these characters don’t really think things through though. When you make a deal with a villain you know what you’re getting into and yet a lot of them start having doubts and half heartedly giving out information, so they end up silenced. Others are just at the wrong place at the wrong time so there’s not much they could have done.

Overall, The Son of Dr. Jekyll is significantly better than the original even if there isn’t really much to do with the classic at all. It’s more of a legacy story dealing with a character who is being judged by the legend. You can’t go in expecting a lot of action scenes or anything like that or you are going to be disappointed. The story is interesting enough even if you will not like Edward by the end and you can see all of the twists coming a mile away. The ending is good at least and the actual film holds up well enough. If you’re going to see a film about Jekyll or Hyde then this is the one that you ought to check out. It may be purely middle of the road, but at least it’s not bad.

Overall 5/10

Dr. Jekyll and Mr. Hyde Review


It’s time to look at a terrible film from back in the day. When you think of Jekyll and Hyde you already know it was one of the weakest horror classics from back in the day. There’s really just not much to the concept and it’s really just a classic horror slasher with no soul or personality. It ends up faltering pretty early on and there’s no real way to root for the main character. It may not be the longest film out there, but prepare for it to drag on quite a lot.

The film starts with introducing us to Jekyll who is currently engaged to a lady named Muriel. He wants to marry her, but her father believes that they should wait another 10 months so the wedding happens on one of the anniversaries of his wedding. Jekyll isn’t happy about this, but that’s how it’s got to be. He then cheats on Muriel in the meantime with a lady named Ivy and decides to create a serum that will release his evil side. He succeeds and then uses this as an excuse to go around committing murder and other such crimes. Can anyone stop this guy?

There’s no need to feel sympathetic with Jekyll right from the start because nobody was forcing him to do any of this. It was all of his own free will and no amount of whining later on can change that. Even before the whole Hyde plot he was cheating on Muriel with Ivy. When he is called out on it Jekyll gets defensive and tries to pull the “You’d do it too card.” That’s not even a defense as it’s just trying to say that anyone would make the same mistake, but not trying to say that it isn’t wrong. It’s really just a way for him to justify his own actions and he spends the entire film doing this. Nothing is ever his fault and he just blames everyone around it while feeling sorry for himself the whole time. These scenes drag on quite a lot.

Muriel’s father was right about Jekyll from the start and so he ends up being the most reasonable character around. If only Muriel had listened to him. Nothing much would have changed to be honest, but Jekyll had a ton of red flags all around him from day 1. He can’t keep on calling out sick every time there is a big function. After a while enough is just enough with that. Ivy is easily the most tragic character of the lot. True, she did convince Jekyll to cheat despite knowing that he was taken so she isn’t exactly a saint, but it doesn’t mean that she deserved the terror that was to come for the rest of the film. Hyde gets away with way too much in the film and the scenes are all in poor taste. It drags on and on as the film tries to be as gritty as possible.

There’s no real reason for the film to go down this road as we have already established that Hyde was the evil persona of Jekyll. This is where films make their big mistake as they don’t need to keep hitting us over the head with how dark the film can be. Since this is old knowledge it’s just a waste of screen time. Take away the whole Ivy plot and the film would be way better. Instead her scenes just add an extra layer of violence and grit not to mention fanservice that further seals the deal of the movie. Throughout this the character who doesn’t really have to own up to anything for most of the film is Jekyll himself. You’d think he would have had to put up with a little more as payback for all that happened, but he actually gets to mostly enjoy his victories until the very last scene. That doesn’t seem all that balanced.

The police also look pretty bad here. At one point around 20 of them are losing to Jekyll. Why didn’t anyone think to shoot him until the one guy took out his gun? This guy is already a confirmed murderer who is resisting arrest and assaulting other officers. I think that’s more than enough reason to take out your gun at this point. Otherwise you’re really just allowing yourself to become the next victim and at that point you’re really doomed. Jekyll’s one friend also made that mistake. He had the gun, he needed to at least have used it or grabbed the cops earlier. Playing it defensively the way he did didn’t really do anything except let Jekyll cause more terrors in the mean time.

Overall, Dr. Jekyll and Mr. Hyde is a terrible film. There are no real redeeming qualities about it and it just continues to sink further and further as the film goes on. You’re just hoping it’ll reach a speedy conclusion before long. The writing was poor, the characters were bad, and at that point there really isn’t much that can save it. If you’re going to watch an old horror film then you’re better off watching just about anything else. Check out the original Godzilla film or perhaps the Werewolf titles with Lon Chaney. Those films certainly have a lot more heart to them than this one.

Overall 0/10

Fantastic Four: Fantastic Origins Review


It’s time to look at a recent take on the Fantastic Four origin story. It’s definitely a classic origin that everyone knows pretty well by now, but it hasn’t been remade quite as often as some other origins like Batman’s or Spiderman’s. It’s also been a while since I read it so it was a fun trip down memory lane. There are some new elements added like the Mole Man, but for the most part it plays it pretty straight and is certainly a solid comic.

So the book starts with Reed Richards deciding that he wants to be the first person to go to space with his crew and investigate some cosmic rays. He gets his Susan, Johnny, and Ben Grimm to go with him. His partner in science warns Reed not to do this, but he doesn’t listen and they all get blasted by cosmic rays. Now Reed can stretch, Human Torch can fly and shoot fire, The Thing has a rock solid defense and super strength while Sue can turn invisible and create powerful barriers. They are now going to be called the Fantastic Four and must keep the world safe from those who would oppose it.

The first half of the book is about the heroes getting used to their abilities and after that we get two main adventures. The first one deals with the Mole Man as he shows up to attack the city. His underground monster is certainly fierce and since the city has no real protectors at the moment he does a lot of damage. It’s a pretty fun first story and the direction they took the Mole Man in here was unique. It’s a nice spin on the typical adventure and seeing him as a supporting character would be pretty fun. He’s no Reed Richards but certainly quite smart in his own way.

The other story involves Namor as he regains his memories and decides to destroy the city. He also ends up falling for Invisible Woman in a sub plot. I’ve never been a big fan of the guy and that hasn’t changed now. He just feels really petty all the time and not very smart either. He’s like a very petty version of Aquaman. It’s still a solid follow up story though the first one wins on all fronts. This certainly won’t be the last time the FF have to deal with this guy.

There is also one bonus adventure at the end which works as a preview for another series. We see the FF deal with the Wizard and Reed then heads back to base where he has been quite distant for a while. The various clones that the Wizard creates disturbed him and so he heads to his secret place, a convention of Reed Richards from various parallel universes. A few of them even have the Infinity Gauntlet and they have invited the main version to join them. It’s a pretty compelling pilot and I did enjoy the artwork quite a bit. Reed’s current design would take some getting used to, but I could definitely see the arc being quite great.

Back to the main comics here though. One thing I liked here was how quick Reed was able to find a cure for Thing and his determination here. Part of why Ben was always upset is because Reed is so smart that he could do just about anything and yet curing The Thing always seemed to be something that was quite far off. That’s not the case here and in general Reed is just quite solid. He’s one of the more underrated geniuses in Marvel seeing as how I would actually put him as the smartest character in the verse.

Invisible Woman also looks good and her powers get a lot of credit. She’s always been the strongest member of the team, but the original comics didn’t always do a great job of showing it. There is no doubt who the power hitter is in this collection and that’s a good thing. How do you beat someone with near unbreakable barriers and an array of other force related abilities? Human Torch easily gets the smallest role of the 4, but he’s in character. He definitely has the most fun with his abilities.

The Thing is my only real problem with the comic. His bad attitude is usually not all that justified but other comics have done a better job of showing why he’s so upset. Here he goes from 0-100 as he tries to murder Reed almost as soon as they exit the ship. I thought that was a bit much and a total overreaction considering what just happened. There wasn’t even enough time for the implications of the crash to totally hit him. Reed handles this as best he can, but the Thing never truly came back from this rocky start.

Meanwhile the Mole Man looked pretty good and as I mentioned earlier he has a bit of a unique character arc here. I get the feeling that he would ultimately turn evil if the series were to keep going, but at least right here right now he wasn’t bad and gets to be in an adviser position. There may quickly get to be too many brains in the room though. In this version Reed has an assistant who doesn’t get along with Sue all that much. Fortunately the comic doesn’t even try to turn this into a romance triangle because Reed’s definitely not the kind of guy to waver and Sue’s not petty enough to actually get too upset at the assistant. Nevertheless, they don’t get along much and I wonder what the point of this character is. She doesn’t hurt things or anything, but if you cut her out then nothing really changes at all.

The intro also throws you a few easter eggs like a quick cameo from Dr. Doom. I’d say that the story did as much as it could within the page count and is one of the better origin stories. I also thought the art was really solid. It is definitely above average and the pages all flow together really well. I ended up reading the trade from cover to cover. Sometimes it’s nice to go back to the simple days of street level threats rather than galactic showdowns. This is a comic that new and longtime fans can enjoy.

Overall, This is a pretty solid comic. It takes us back to the basics of the series while keeping the adventures fresh. The Thing is still pretty ungrateful the whole timed you ask me but he definitely did get the worst transformation out of the 4. Reed brings up an interesting point that the other 3 can at least look normal through sheer willpower so it is odd that the Thing can’t do so. Maybe one day he would be able to control his power, that would definitely be a cool plot twist. If you haven’t read this comic yet then I would certainly suggest checking it out. The writing is pretty sound and it’s an engaging read.

Overall 7/10

Fairy Tail: City Hero Review


It’s time to take a look at a Fairy Tail parody that ended recently. Fairy Tail has always been a very tragic franchise because it has some of the best artwork and fights of all time but is heavily held back by the large amounts of fanservice contained in each volume. Would a light hearted parody have the same mistakes? Unfortunately yes. It never gets quite as serious or excessive as in the main series, but there is still enough here to keep this from being the quality series it could have been.

The general premise of the series is “What if Fairy Tail was a police squad instead of a guild?” That’s what the series runs with. Natsu and friends keep the peace in the land and do their best to stop any villains that get the idea of taking over the world. It’s not an easy job but someone’s got to do it. Keep in mind that this is still a parody though so it’s not taken seriously in the slightest. A bunch of villains and side characters from the original series show up and we get homages to other titles, but it’s all in good fun.

The chapters are all pretty episodic with every 2-3 being about a different case. Occasionally you get the hintings of a grander story with Zeref making a move, but that’s fairly rare. The stories certainly do vary in quality with some being very good and others being sub par at best. I’ll take a look at some of the stories although naturally we won’t dive into every one as that would be quite a lot. Before doing that though lets look at some of the technical aspects of the manga.

The artwork is top tier as you’d expect. The character designs are on point and when we do get a fight scene it looks incredibly impressive. You can tell that the artist isn’t phoning this in. There’s a lot of effort here and it’s appreciated since art does play a big role in how good a manga is. It isn’t the critical factor, but every bit helps. The writing is okay, some of the jokes land and others do not. On the whole the tone of the manga is quite good so I’d give that credit over to the writing department. This is a series that is fun to read and you can almost overlook the fanservice as a result. Almost is the key word here.

As always fanservice is the big problem in the series. While it is played for laughs it happens often enough where you are still forced to take note. Characters are teased by others or they get put in dicey situations due to the circumstances of the case. Sometimes the heroes are even used as bait which is always a dicey tactic. It’s never taken too extremely, but merely being present is an issue in itself. The series is pretty consistent with fanservice being in just about every single chapter in the first part and then it surprisingly gets better about that near the middle. Too little too late though so I’m afraid that I have to dock points for this.

All right, lets look at some stories. Ironically enough we’ll start with the final one which was one of the better ones. Basically Zeref is launching his big attack on the Fairy Tail guild, but is this really what’s happening? Some dancing and partying goes on so the heroes think that perhaps they were wrong to doubt Zeref. We get a quick fight with him and Natsu which was certainly cool. The manga has brief flashes where it pretends to be serious and these moments actually do work quite well. The series even ends with the slight cliffhanger where it seems like Zeref still has his real plan at the ready. In this universe I believe Fairy Tail will likely lose.

One story that was good was the parody of Phantom Thief Kaidou. Part of why it is so solid is because it’s a multi chapter story so there’s time for the plot to get going and there was surprisingly no fanservice here. Essentially a mysterious thief is going around stealing artifacts so Fairy Tail is called in to help. Erza in particular has an interest in this thief because he looks a whole lot like her bartender friend. The series makes it pretty obvious from the get go that it’s the same guy, but Erza can be a bit oblivious at times so the plot still works. It was a pretty fun story.

One of the weaker stories is about Lucy and Wendy infiltrating a school to find out what shady business is going on. They’re actually magical girls who defeat their enemies with songs which is likely another reference in itself. What holds this back is that the villain’s pretty iffy and the principal is terrible. The characters are a little too extreme here and the comedy doesn’t hold up. I don’t believe Lucy and Wendy can hold their own story nearly as well as when Natsu and the gang are around.

A good set of stories was Laxus meeting a princess who was undercover. It’s a classic story where he helps her look around the town and she gets to have a day as a normal person away from her royal duties. It’s a pretty wholesome story and the plot usually works pretty well. Laxus getting knocked out by some random muggers was a bit forced for the drama, but fortunately he did manage to get up after that. The story stayed classy and even had a pretty nice ending. It’s easily one of the stronger stories in the set.

There was a one shot story where Rogue and Sting got to appear and they certainly looked really good. They were fun rivals in the main series so it was nice to see them appear a bit here. It’s not very long of course since you can only do so much in a single chapter, but it was a good story all the same. Sometimes you don’t need multiple chapters to really get a fun bit across. Especially in a comedy/parody title like this. You’ve got other one shots with fun plots like the murder mystery of who destroyed Cana, but naturally that one couldn’t help itself and included some fanservice so it’s not quite as solid.

Another good one shot was with Acnologia showing up in the real world and wanting to see if anyone could keep up with him. This leads to him sharing a bowl of ramen with Natsu which was pretty cool. Natsu really shows him up and even has a great closing line about how he doesn’t want to be king before leaving which causes Acnologia to disappear. I suppose that just wasn’t what he was hoping to hear, but at least he got to pass away in peace.

As you can see the series is very entertaining. These could have easily just been side stories included in the main Fairy Tail series, but I’m glad it got its own series. I’ve always believed that it’s good to have as many spinoffs as possible. I don’t think it waters down the series, but if anything enhances it. Give everyone a spinoff, it gives the characters extra development if you ask me and I can’t turn that down. In this series we get to see how the characters would act in a police setting. If anything it’s a good excuse to see all of your favorite characters just hanging out and having fun in a non lethal environment.


Overall, Fairy Tail: City Hero is definitely a unique title. I appreciate the fact that Fairy Tail has expanded into such a wide franchise over the years. It’s really done its best to compete with the other mainstream titles like DBZ, Naruto, and One Piece. I don’t believe it’ll ever quite eclipse any of those titles, but at least it’s still going thanks to the sequel series and may end up running for as long as those 3. If you’re going to read a Fairy Tail series then it’s better to read this one over the main title. That being said I’d recommend reading Ice Trails instead. It’s a spinoff about the best character, Gray, and it just works really well. It’s a story that you just don’t want to miss out on.

Overall 4/10