Children of the Damned Review


It’s time to look at a sequel to a film that you would have thought would just end. I suppose there’s always room for a sequel though and I’ll never fault the idea of it, but this movie clearly didn’t have much of a plan. The villains themselves don’t have much of a plan and since the alien angle has been removed the movie is lacking that big punch that it could have had. Throw in some animal violence and I’m afraid that you’re in for a bit of a bumpy ride.

The film starts by reintroducing us to the 6 miracle children. As in the last film they all share a brain and so they all know what each others learns. Then you’ve got the fact that they have advanced hypnosis where they can control a person to do whatever they want with ease. These abilities make them hard to control or defeat. Tom and David are two people who are interested in these children but the situation quickly goes above their paygrade. Members of each embassy have decided that the children are too dangerous and are led by a man named Colin in destroying them. Can Tom and David stop them or will they ultimately decide that perhaps Colin is right and these children are too dangerous to live?

Naturally this film confronts you with the question of if it’s right to destroy these kids. Whether they’re aliens or not, the kids still appear to be children so right off the bat destroying them does not seem to be just. It’s also true that they tend to not strike unless someone attacks first but due to the nature of their powers you can never know if that is correct. When you are mind controlled you have no memory of this happening and so they could have already been manipulating people. Their abilities are effectively impossible to stop so your only bet is to take them down from afar.

I don’t think we needed to be reintroduced to the gang though. Having Tom and David know about the kids beforehand would have been pretty good I’d say. They make for solid main characters though. At first they’re just interested in what’s going on. They have some fun debates with Colin, a man the government has sent to put a stop to this. There is a lot of theorizing going on until eventually everyone is forced to choose a side which even leads to some in-fighting. At the end of the day they don’t handle the situations very well though. From Colin’s side, since he wants to destroy the kids that should be very easy. If you blow up the buildings or snipe from afar then there’s nothing their mental abilities can do. Instead a lot of the time you see them send in guards at close range who are promptly defeated. The worst attempt was likely when they had 3 guys walk up to the main kid and try to attack him. As if that stood a chance of succeeding.

The film could have gone a long way if it actually made the kids likable. Then you’d be able to sympathize with them or something. The problem is that they act like emotionless robots. Additionally they all seem to be evil from the jump, forcing their parents to crash into cars and messing with the dog. Yes, the film had to force in a dog death which did not do it any favors. I don’t see what the point of having the dog in the film was either. It’s not like it changes anything so in the end all it does is give the film another chance to fail. Why were the kids acting like this anyway? I suppose it’s the ole power corrupts case where growing up with invincible telepathy made them turn to the dark side. I could see it I suppose but from the first film the kids seemed evil from the start as if they were being controlled.

It’s why the film should not have gone away from the alien angle. These kids just being ahead of their time makes a whole lot less sense. I suppose aliens could be trolling by evolving people at random but the idea that aliens sent in advance scouts makes a lot more sense. Of course that could still be the case since the humans are just guessing but usually when the guess is presented like this is means that we’re supposed to take it as correct. Too bad, the film could have had a lot more mileage out of the alien idea. Towards the end the characters even ask the kids if they have any kind of plan and they basically shrug and say no. So much for the villains being interesting.

All I can say for the film is that it had some decent characters at least. I enjoyed the banter with the main 3 guys as well as Paul’s guardian who did her best for most of the film. She was effectively held as a hostage for the second half of it though so there wasn’t a whole lot she can do. The scenes of the kids just staring into the screen can get old pretty quickly though. It’s just hard to make a kid look scary at that age so you’re more likely to chuckle than grimace.

Overall, This is definitely not a film that I would recommend. It feels rather aimless for most of its run to the point where you question why the film has come out. What is the message that the film is going for? I suspect you will still be puzzling through that notion at the film concludes. The ending is pretty bad even if it was all part of the kids’ plans. It still makes the characters not look so good and you feel like things never had to escalate to this point. Surely characters with genius level intellect could think of another path or something right? Almost any other plan would have been more effective.

Overall 1/10

Selector Spread WIXOSS Review


It’s time to look at the next season of Wixoss. This one directly continues from the first since there was such a cliffhanger there. The characters are still trying to pick up the pieces as their next adventure starts. Unfortunately some characters have been gravely broken to the point where they are practically written out of the show (Midoriko, Kazuki) and others have been mentally drained and no longer have the same fire that they once did (Ruko, Akira) so have the villains already won? This season is weaker than the first in almost every way but the Yuzuki plot takes a backseat here which is always great. Thanks to the body snatching the scenes with Hanayo and Kazuki also aren’t as bad although since he doesn’t know it doesn’t make him look any better.

The series picks up with Ruko on the rooftop staring in shock as her partner is now Iona instead of Tama. Iona proclaims that her wish was to be teamed with the strongest so now it has come true. Ruko isn’t thrilled about this and vows not to fight in anymore Wixoss battles as she tries to save Tama. The problem is, how can you hope to find and save Tama without battling? It’s a difficult problem that Ruko doesn’t really have a solution for. Her friends are no help as they constantly pressure her not to fight. Additionally the villains are on the move. Urith has decided to manipulate Akira so that she can plunge more people into despair. Ruko’s realistically the only one who can stand up to this menace.

Mainly I had some issues with Ruko here as her character went south very quickly. In the first season she finally steeled her resolve in the climax that she would do whatever it took to save all of the Lrigs. To that effect she lied to Tama and tried to sacrifice herself. Tama saw through this goal and stopped her so Ruko is back to square one. Instead of continuing with that same energy Ruko is back to being way more hesitant to fight. Even when Hitoe is being beaten up in front of her it takes an awful long time to battle. Battling is really the only way you can stand up to the villains. No matter what her friends may think, Ruko’s only recourse here is to fight. If she doesn’t fight then they don’t stand a chance and at the end of the day that’s the big hurdle that they need to get past.

So even by the end I wasn’t a big fan of Ruko here. She does what she has to do very reluctantly all the way through to the final episode where Tama has to ask her to actually fight seriously. As a result of her half hearted determination the ending doesn’t exactly seem to work out for everyone as smoothly as it could have. In contrast Tama was pretty solid here. She makes all of the right moves. Tama is given a chance to escape but doing so would have unlocked her dark side for good so she stayed in. She figures out how to exit a cage on her own and in general just seems to have a good grasp on the situation. Now that her memories are back she’s also able to reason things out rather well regarding Mayu’s goals. She’s still the strongest LRig out there even if her max power form makes her lose control.

Then you have Iona. Now that could be referring to quite a few characters at this point but I’m talking about the one from season 1 who is Ruko’s LRig the whole time. You can’t help but feel bad for her here since she seemingly got her wish but it’s nothing like what she was expecting since Ruko refuses to fight. Now she has effectively trapped herself in a card for no reason. She doesn’t let it get her down though and does a good job of hanging in there throughout. Iona looks good throughout the whole series. I was still half expecting the twist about her being Ruko’s mother since I felt like season 1 foreshadowed that a bit but I guess that’s not the case. Probably for the best since Ruko’s mother didn’t appear to be the nicest person back in the flashbacks.

As you’d expect Yuzuki’s role here is a lot smaller than in season 1. She’s trapped in a card after all so she can talk a lot but there’s no chance for her to act. I can see her fans being a little upset at this since once you’re in a card it just feels like you aren’t as important. The worst part for her is that Hitoe owns her so she can’t expect to get many wins either. In her only big battle I was rooting for the opponent. So Yuzuki’s okay here compared to season 1 but she gives the worst advice all of the time. She’s one of the main reasons why Ruko is so confused.

Naturally this doesn’t reflect well on Hitoe as well. She manages to get kidnapped here and just seems to hold Ruko back. I’d like to see her improve her Wixoss skills a bit and actually become an ally Ruko can rely on. I think that would do a world of good for her character and would be the first step to getting her on the map. It doesn’t seem likely but I suppose there is always a chance in the world of Wixoss. Hanayo also appears a bit of course but not a whole lot. She’s definitely not taking the situation all that well and ends up panicking near the end. She is far gone from her days of being the cold calculating LRig.

It goes without saying that Kazuki is still pretty annoying here. He suspects nothing to the point where the only explanation is that he just doesn’t know Wixoss anymore. Why else would he completely stop contacting Ruko and Hitoe? If he had talked to them at all he probably would have gotten a better sense of what is happening. How did he also not suspect that something was up? Yuzuki is back but no more cards and she never hangs out with her friends anymore? I say, Kazuki’s either extremely dense or extremely gullible if Hanayo just made up some story. Either way it’s not a good look for him.

Chiyori gets a much bigger role in this season and it’s for the better. She quickly rose up to be one of the best characters in the season with ease. She brings a lot of energy to the game and doesn’t get scared the way the others do. She really wants to win and has already accepted the risks. Her final duel is definitely the most emotional since everyone is against her. The “heroes” have decided that her being knocked out of the game would be best and her own LRig is trying to lose. It’s very difficult to win under those circumstances. I definitely felt bad for Chiyori since she easily gets one of the saddest endings out of all the characters in the series. Still, she had a great run though and ended up being one of the best characters either way. She definitely won’t be forgotten.

Fumio appears briefly but doesn’t have much of a role in the season beyond giving the heroes a quick info dump. Doesn’t really do anything beyond that though so you would be forgiven for forgetting that Fumio exists. Urith gets a bigger role here than in season 1 but I wouldn’t say that she looks great. She’s going for more of a manipulative angle for sure as she messes with Akira the whole time but the main problem is just that it shouldn’t work. Akira has never been portrayed as such a gullible character before so why start now? The whole plot was rather weak and it didn’t do wonders for Urith. She is good as a card but not great as a human.

As for Akira, she has taken the biggest fall this season. In season 1 she was hardcore as she went around stomping everyone in her path and just dishing out damage. In this season she is portrayed as extremely needy and gets depressed if Urith isn’t around. What happened to her? Gone are definitely the days when she was a big threat that everyone had to fear. It’s a shame because almost all of Akira’s scenes are just painful now. She will get the occasional good moment but they are very rare. The stab for example was good but the fact that it was not fatal wasn’t. She had quite the character turn but it’s so sudden and so massive that it just doesn’t feel like the same character anymore. I gotta say that this was just a mistake and this is the kind of plot that does hurt a season. Her scenes can be tough to watch.

Finally we have Mayu who is the mastermind behind all of this. She’s fairly spoiled and seems twisted from the start. At first you may figure that she’s a good person who went down the wrong path but that’s not the case at all. She’s portrayed as being clearly twisted right from the start. So much for that idea eh? It’s hard to feel bad for her. Sure, she is trapped in a room for all of eternity but she has magical powers by which she can make an entire game. If she had left it at that she would have been good. Why add the final rule that the lower has to get corrupted and live a life of misery while the winner turns into a card? These are rules that are completely unnecessary and definitely destroy any chance Mayu had at being sympathetic. She just wants to see the other characters suffer which isn’t very heroic of her.

The animation is definitely solid like in the first season. There isn’t a noticeable difference between them which makes sense since the season came out shortly after the first. If anything the first season may still have some of the most dynamic scenes like Yuzuki’s contract still being the most awe inspiring with all of the crimson effects everywhere. All of the contract scenes are always stunning with all of the energy effects being used though. Beyond that the animation is just smooth with the action scenes being very dynamic. Tama landing her hand to hand combo while in dark mode for example was definitely pretty intense. There’s definitely nothing to dislike there. As for the soundtrack the themes are mainly the same as in the first season. We do get a new opening though which is pretty solid. Both openings are very close to each other so it’s hard to say which is better. They both have a solid ominous theme behind them.

Ultimately I would say that the season is a little weaker than the first thanks in part to Akira really being thrown away as a character. She was so cool in season 1 so I don’t know why the show would go in this direction. It was unexpected so I’ll give the writers that but she just doesn’t feel like the same character. Her Akalucky name just doesn’t work now with all of these bad things happening to her. It’s also always hard to quite match the first season for a mysterious anime like this. Now we know the rules of the game and such so the main obstacle is the heroes trying to stop Mayu and get Tama back as opposed to figuring out why they are battling.

We get more origin stories and such which are good for lore but not quite as interesting as the main story itself. I still feel like Fumio doesn’t serve much of a role in the story and Mayu is a pretty weak villain. Her goals and plans aren’t all that good. That’s not a writing thing though, I’m pretty sure you’re meant to think that Mayu has just confused herself over and over with her plans. She could have easily had a happy ending if she had actually tried for it. The season itself has a far more definitive ending than the first season though. This is the kind of ending where you almost wouldn’t even need another season. Of course it’s always good to have more and more since I think all franchises should strive to be as long as possible. There’s always a way to bring more to the story and future plotlines for Ruko are pretty obvious. Her goals are not yet 100% complete so she’ll need to work on that.

The rules of the game are still not really explained but this season tries to show them a bit more. We actually acknowledge trap cards now and we see opponents using counters and strategies against each other. Evidently the elemental nature of the decks is also quite important here to the point where it’s hard for some elements to beat others. I have to say that this seems like a potentially troublesome mechanic since that invites a bit of rock paper scissors into the mix. It’s all the more reason to feel bad for Chiyori since she was trying her best. Not everyone can be a winner of course as there will be a loser in each fight but it would have been nice to see her win more. At the end of the day she is just a kid though and I suppose she hasn’t come into her own in terms of ability quite yet.

Overall, Wixoss continues to be a pretty interesting magical girl show even if the execution isn’t quite there yet. It’s still not able to get the same sense of dread as Madoka or if it’s slowly trying to transition it still doesn’t have the same energy as Angelic Layer. So it’s sort of stuck in the middle where bad things happen happen to the heroes and there is a sense of danger but not at the same level and the heroes are a little too hesitant to do anything about it. In a way it’s tough for the cast because Ruko is the only hero who can really fight well. It’ll be good for her to get some more reliable allies at some point in the future. If you already saw season 1 then you should definitely continue the saga. There’s less Yuzuki and Kazuki which is always good but Akira’s plot is really bad so get ready to shake your head once she appears. How the mighty have fallen!

Overall 5/10

Bill & Ted’s Bogus Journey Review


It’s time for the big sequel to the original Bill & Ted! These two definitely went on quite the adventure the first time around. I enjoyed the film well enough and this one throws in androids which is always cool. I would say this one even improved upon the first. It does have some scenes where the film can get a little slow but for the most part the pacing is solid and the androids made for pretty intimidating opponents. They’re definitely not people that the heroes can really hope to defeat straight up.

This movie opens up in a similar state to the first. Bill & Ted still can’t play music at all and that’s not good since the big battle of the bands is coming up. They think about using time to help them out with this but in the meantime finally propose to the princesses from the first film. Everything is going well until alternate versions of themselves appear. They think it’s the future selves here to help them out once again but instead they are actually evil doppelgangers sent from the future to foil Bill & Ted’s career. These robots murder Bill & Ted and proceed to accomplish their goals. The heroes last chance to save the day is to quickly find Death so they can come back to life and then interfere before the Battle of the Bands performance is over or there will be no hope left. It’s a tough journey but someone’s got to do it.

I definitely enjoyed having some evil androids in the mix. Having villains like that can definitely take things to the next level if you ask me. Think about it, these guys have built in super strength and they easily crush the leads in their first battle. I’ll admit that the loss is a bit embarrassing if anything but it’s not like you could have expected anything less. It was still the most hype set of scenes in the film. Unfortunately there isn’t a real rematch later on so you need to enjoy the initial struggle.

The adventures through the characters’ personal hells were fun too though. You’ve even got a giant bunny that is around to mess everyone up. The scenes could get pretty tense. Death himself is probably the least intimidating member by default. The guy just wants some friends deep down. The scenes of the main characters playing him in a bunch of board games was definitely fun. Especially since I had even played a bunch of them back in the day. Bill & Ted are definitely really good at playing these which isn’t too surprising. I bet they played these games quite a lot over the years, probably instead of studying or anything like that.

As for Ted and Bill as characters, they’re pretty much unchanged from the first film so you either like them or you don’t. I appreciated the air guitar gimmick they have where they use that whenever something cool happens. Part of what helps them succeed as characters is their comedy gags aren’t even all that annoying. The characters are pretty fun and just work out rather well if you ask me. The cast is fairly small but they work well. The princesses don’t look great but they don’t really have a lot of screen time. There’s also a super smart inventor from another world who was passable at best but these side characters don’t really take away from the main adventure or anything like that.

There’s also a big twist that happens near the end of the film which is pretty fun. It just goes to show that when time travel is in play you have to expect the unexpected. Anything can happen at any given moment which is part of the point of this method. The film’s pacing is pretty solid so it’ll be over before you know it. Ultimately if I had to really say why it beat the first film, I’d say that the evil Androids and the film mainly taking place in the present are what did it. I love time travel but of course I prefer going to the future than the past. There’s just a lot more to explore when you’re going forward.

Overall, Bill & Ted manage to improve upon what made the first film solid. This is one I could definitely recommend to anyone who enjoys comedies. The writing is on point and we’ll see if the third film can keep it up. I don’t see why not, the trailer for it certainly looks pretty solid to me. The end of the big saga at long last. At the end of the day it’s still almost frightening how the future society is doomed to be modeled after these characters. I mean, there are far worse people you could pick to represent the planet but also much better ones as well. At least the clothing seems to have gone the LazyTown route in the future so fashion is on an upwards trend.

Overall 7/10

My Hero Academia Season 4 Review


It’s time to take a look at the long overdue season 4 of MHA. My Hero’s definitely been going pretty strong getting season after season. It’s definitely good to see because when you’re a Jump flagship title like Hero is then you definitely deserve to get it. Back in the day it was more common to see long running anime that just wouldn’t end as they adapted like Naruto, One Piece, and Bleach but seasonal is the new in thing and I’d say it works pretty well. Especially in MHA’s case as the next season is announced almost immediately each time. In general I’d say the seasons have been getting better and better with 3 being my favorite followed by 2 and then 1. 4 breaks this trend as I would consider it to be the weakest one. Still very good of course and I suppose if a series continues to go up it has to stop at some point. This one happens to involve a what I’ve always considered to be one of the worst decisions by the main hero. More on that later.

As with the other MHA seasons it is divided into 2 story arcs here. The main one is easily the Overhaul arc. So it turns out that a gang of Yakuza led by Overhaul is making a bit of a comeback. The Yakuza have an interesting setup because even though everyone knows they’re evil, the live out in the open and can’t really be attacked. The heroes need to find some proof of their wrong doing and the Yakuza’s new alliance with the League of Villains is the perfect tie to do so. Additionally, Overhaul has a girl in his custody who he is forcing to create anti-hero bullets using her body/quirk. Deku and the team had a chance to save her early on but did not take it. Now he is extra determined to save her this time around. The heroes launch an all out assault on Overhaul’s base. Can the heroes really get through to the goal?

That takes up the first 14 episodes and we have a lot of action here throughout the arc. Right when the heroes approach the mafia base they are quickly attacked and from here on out the whole arc is a bunch of nonstop fight scenes. I always enjoy when the heroes have to split up and take everyone out. It’s a tried and true arc setup that doesn’t disappoint because you really get to see everyone fight. It’s not like the main character can take everyone on so this is the time for the secondary characters to shine and it’s why you need a strong supporting cast. None of the fights in this arc are weak. They’re all quite good and it makes the whole thing feel pretty grand. Perhaps not with the same literal stakes as All Might vs All For One but it’s more of a personal fight which ends up making it pretty equivalent.

Let’s get the Deku stuff out of the way early and then go into the rest. Early on in the arc Deku and Mirio head out on patrol and run into Overhaul and a little girl. The girl has obviously been through quite a lot and is injured. She has bandages over her arms and legs. Still, Eri manages to run from Overhaul and over to Deku where she literally tells him not to go. Now, before this you could make the case that he wasn’t sure she was in trouble but by now there is no way this isn’t happening. Ultimately once they go into the dark alley Eri realizes that the heroes aren’t doing anything while Overhaul is getting ready to make his move so she runs back to him while Deku and Mirio just watch. It’s a terrible scene all the way around. Even ignoring the fact that Overhaul is running live experiments on Eri which the heroes couldn’t have known about, they do know that he’s been injuring her. He basically confirms that to them in his speech. She’s just a little kid, they’re obligated to help her out.

It’s not a morally gray situation or a scenario where the heroes aren’t sure of what to do. The solution is clear as day and it is that they need to help her. This really hurt both Deku and Mirio’s characters as heroes. I dare say that a lot of characters who are vigilantes or heroes with heroic tendencies would have stepped in. These two are both heroes and that’s what their whole lives are all about. It’s inexcusable of them to just ignore Eri when she’s in trouble like this. They spend the rest of the season and even future seasons reminded of this at every turn but it’s just not a mistake that should have happened in the first place. Some mistakes make sense, but this was really something.

So that takes care of that and it’s why Deku gets a low grade from me in this season. There’s just no way you can bounce back from that in the same season. As for Mirio, he’s one of the new characters in this series. He’s the man who wants to save a million people. While that isn’t quite the same as saving everyone, it shows that he acknowledges that it won’t always be possible to save everyone. He has one of the best quirks in the series. With permeation he can make parts of his body intangible and can slip through the ground very easily to attack someone from behind. He’s portrayed as not only being one of the strongest students in the series but even one of the strongest heroes. It’s no exaggeration to say that he’s easily Top 5 among the pro heroes. Obviously All Might would defeat him but after that it gets interesting. Personally I think Endeavor matches up really well against Mirio so I would give him the win. It’s very close with Hawks so I’d say Mirio is either 3rd or 4th which is really good.

Naturally Mirio is also to blame for the earlier season. Debatably more because he was the one holding Deku back although it’s still equal since as a hero you can’t let others tell you what to do. Mirio does have one of the best fights in the series. While the animation isn’t quite given the special budget the way Deku’s fight was, I would consider Mirio’s fight second in the season only to Deku vs Gentle Criminal. Part of what makes it work is how intense the fight is. The music is top tier and the fight is a mix of regret and utter determination. Mirio’s fighting overwhelming odds. It’s a fight that as the viewer you know he cannot win which makes it all the more intense. I’ve rewatched this fight more than any other in the series. Part of it is also the stellar voice acting and that the fight is fairly short so it’s easy to go back and check out quite a lot. In some ways it’s a more powerful fight than with the Criminal although that’s still my favorite because of how great the action choreography is. That first shot of Mirio taking down both villains and grabbing Eri was super impressive though. Without a hostage he definitely would have won this round rather easily.

Suneater is another member of the big 3 and he gets a pretty big fight. The guy is super nervous and doesn’t believe in himself the way that Mirio does. He prefers to stick to the shadows and just observe what is going on. His quirk is that he can take animal attributes from what he eats and uses that in combat. It’s a very unique quirk. Perhaps not as useful as Mirio’s but it works out pretty well either way. I prefer characters who are more confident so he’s not one of my favorites but I really enjoyed his fight. It’s rare to see villains using so much teamwork and yet they were acting like a well oiled machine. I actually think Suneater should have lost that fight in the end but ultimately it was a satisfying encounter either way.

I’ll give this to Overhaul’s minions. A lot of them aren’t very memorable as I don’t remember their names but when you rewatch the fights they did rather well. This trio was very good against Suneater. Then you have the guy with the dizzy powers who fought Mirio. It may not be a very offensive ability but it was a useful one to have. I’ll probably never remember that guy’s name but he was quite solid. Then you have Rappa who is one of my favorite Hero villains. The guy loves a good fight and he fights fairly. No underhanded tricks for him because he’s confident in his abilities and that’s how it should be. If you doubt yourself then what’s the point right? When you really think about it, Overhaul has a much better villain group than Tomura. I’ll take these guys over the League of Villains any day.

Unfortunately the only member of the Big 3 to not really get anything to do was Nejire. Her abilities of flight and energy blasts would lend themselves well to a fight. Hopefully one day she gets a proper match. She’s a fun enough character but I want to see her get some action. Even Fat Gum got a big fight here. I’m not a big fan of the guy but he’s a reasonable hero. The ability of being able to soak up damage and then release it is very handy and we’ve seen quite a few characters use that effectively in media like Yang from RWBY or even Adam from the same series.

Eri is a nice enough character even if she can’t fight. She always prioritizes other people’s safety which is quite mature for a little girl like herself. Once she learns how to control her ability she will end up being one of the best support characters in the field. Aizawa is another great support character since erasing an entire quirk is an incredibly useful ability to have. It’s why the villains always have to try and knock him out of the fight early. In a 1 on 1 fight it’s unlikely that you’ll defeat Aizawa. I can’t say I was sold on him in the beginning but I’ve grown to enjoy his character more. Between his origin story (Not in this season though) and his various appearances throughout the series he has solidified himself as a solid mentor you can count on.

Sadly Bakugo pretty much misses out on the whole season. He’s around for the babysitting arc of course but that’s about it. It’s a shame because having him in the Overhaul arc would have been a blast. He has a decent matchup against Overhaul as well. He’s still the best character in the series and has already appeared a ton so I guess taking a season off isn’t bad. His main partner Kirishima gets more of a lead role instead. He has a few notable moments here but the best one is definitely his fight against Rappa where he has to try and shatter his limits. His ability to shore up his defense by becoming as hard as iron is definitely handy. The fact that he was able to awaken this to a level 2 ability was definitely useful as well. If he keeps growing like this he can definitely be one of the top heroes. It’s a simple quirk, but a highly effective one all the same.

Nighteye is one of the new heroes and since he used to work with All Might that makes for a pretty personal connection to Deku. His ability to see the future is a very useful one. In general I always like that ability. It can be hard to write around but s long as you define some limits then it works out. I would make the case for example that Deku still should have crushed him in the fight because even when seeing the future you can’t hope to keep up with Deku’s speed. That’s the one thing about seeing the future. Just because you can see what the opponent is about to do doesn’t mean that you can hope to stop it. He was a quality character either way though. I actually thought he was in the right with his arguments about the future with All Might. It’s an incredible useful ability and the two of them could have worked out a way to try and change things. All Might’s decision to just get out of there wasn’t good. Nighteye at least stayed in the field and continued using his ability for the good of everyone.

Tomura appears here but he definitely plays second fiddle to Overhaul. Sure, Tomura gets his big moment at the end but it’s more petty than anything since he didn’t dare go in on a frontal assault. There are quite a few parallels with the two such as their similar quirks. A single touch can obliterate either one of them. In that sense I don’t think Tomura would lose to Overhaul as it would be a mutual kill but that wouldn’t benefit anyone. It’s still fair to say that Overhaul had the edge in their meetup though. His group was better prepared and it was a tough one for the League of Villains to overcome. It’s why they needed to get their revenge in the end. It’ll be good to see Tomura take up more of a role in the future although the nature of his ability means that it’s tough to have a real fight with him. The current arc addresses this though.

Finally we have Overhaul himself. Well, the guy is about as evil and corrupt as you can get. Only the most evil of villains tend to mess with kids and since his whole plan involves effectively destroying Eri over and over again that’s very twisted. He makes for an imposing villain even if he lasts longer than he needs to. Based on the Mirio fight from earlier it’s safe to say that Mirio could have defeated him in the alley. His ability to become intangible is the perfect counter against a villain like this. I don’t like Overhaul personally, but he does make for a threatening villain. If you give him enough time to power up and stockpile abilities then he becomes quite the threat. He’s also very confident and does have a whole organization backing him so you can’t take the guy lightly.

The next arc we get is the School Festival. Deku is determined to make this a fun one for Eri but there’s one possible obstacle that could get in the way. A villain known as the Gentle Criminal has made UA his next target. He aims to break in just to prove that he can. While the goal is harmless to the actual students, the school has been warned that if yet another villain breaks into the school they will go into emergency lockdown and the festival will be cancelled. That means Deku will have to take this guy out very quickly and decisively. Can he really win though? Gentle Criminal is easily one of the most dangerous villains he has ever tangled with. It’s a very quick follow up arc but one of the highlights of the season.

Right when this arc occurred in the manga I knew it was going to be a good one. I also thought it was a way to show that Deku had learned his lesson this time. The circumstances are fairly different but he is once again forced to decide between overlooking the villain’s actions or stepping in even though it would not be advised by the pro heroes. Deku doesn’t hesitate this time and launches into battle. You want to see that kind of character development. Additionally, Criminal’s quirk is really quite impressive. Initially it looks like creating air pockets may not be very helpful but the guy is really good with using it. I’d also make the case that any and all elemental abilities tend to be very useful in combat. In particular gravity and air tend to have many different uses which is good. Their fight has quite a lot of back and forth which both fighters giving it their all. It’s not just a clash of might but a clash of ideals which is part of why the fight is so effective. I would consider that the best fight in the arc no question. In all of My Hero I would consider it one of the best fights in the series, the animation is also incredible.

Gentle Criminal may not be around for too long but I hope he gets to return someday. He may have given up on being a hero but he has fine tuned his abilities to a degree where he would definitely be quite useful. He may have been a villain but at least he did his best not to hurt anyone. His main goal was really just showing that he can do something when he puts his mind to it and that La Brava’s editing skills are on point. They make for quite the difficult team to conquer. If Deku had not been the one to go up against him I doubt the Criminal would have been captured right now. I like the guy’s charisma. He’s the kind of villain who’s easy to root for just due to the nature of his criminal actions and the fact that his theme is pretty great. You really can’t count this guy out.

After that the season is effectively over but we do get a little bit of a lead up to the next season which will heavily involve Hawks and Endeavor. We get to see one of the new Noumu creatures in action as well. The season ends rather quickly so the next season should pick up almost immediately which is cool. While this season adapted the fan favorite arc in the Overhaul saga, the next season looks like it’ll be adapting some of the most important parts of the manga which will be pretty intense. I’d make the case that coming up are some of the darkest arcs in the series so we’ll see how the anime handles it. Some parts can definitely be quite twisted and while I expect My Hero will be going on for a very long time, I do feel like we’re getting close to the end of “Part 1”

The final bit does its best to try and show Endeavor in a more positive light but at this point it feels very late for that. It’ll be good if his character is ultimately redeemed but if you ask me it’s way too soon for that. While Todoroki’s brother is portrayed as being the unreasonable one here in how he can’t forgive Endeavor, I can’t blame him. The others are very quick to welcome him back except for Todoroki although he’s getting rather close, but if anything that will just widen the gap. Todoroki’s brother just can’t believe how easy this is for Endeavor. Of course at the end of the day they’re all hoping Endeavor doesn’t get destroyed by a monster though. Not only would that not atone for anything but it makes things too easy on him. Endeavor needs to live so that he can really turn into a better person. He’s certainly working at it so hopefully this works out for him.

We don’t see Hawks for long but right away you can see why he’s such a fun character. The guy takes his hero work very seriously but is far less rigid than the other heroes. He’s more about being practical than just blindly following orders. He’s got a lot of thoughts of his own and you certainly don’t feel like you can trust him for that reason. His feather abilities are very handy and it’s yet another versatile quirk. It’s easy to see why he is one of the Top 10 heroes even if he lacks the sheer power that some of the other heroes have. Technique will certainly trump raw power any day of the week although it also means you have to be 100% focused the whole time as one mistake can mean the end for you.

As always the animation is very solid. It’s no surprise though, the show has always been very consistent with this. To date I wouldn’t say that any episode has had bad or even average animation. It’s all looked quite solid from the start. It’s easy to see this as clips from season 1 still age really well and yet you can see the improvement from season to season. The Deku vs Overhaul fight definitely got the maximum amount of budget here. Meanwhile Mirio’s fight was more still based but all of the images were very dynamic so it still looked very good. The colors pop out at you and the fight scenes are on point so My Hero definitely delivers as always.

It almost goes without saying that the soundtrack is very solid as well. I wouldn’t say that any of the openings quite have the same iconic energy as the very first MHA opening but they’re solid. We get a lot of the classic tunes here as well and then there’s also a new theme for Gentle Criminal. The theme is excellent and really shows you what kind of character you can expect from here. It’s a theme that has a lot of intrigue and a hint of mystery which is the perfect blend for this character. It definitely helps to take him to the next level. “Brawl” and “Sword and Shield” are two other excellent themes in the show.

In a way the Deku vs Overhaul battle gives us a preview of what Deku will look like at 100% power. He won’t be able to use this consistently until we get some kind of timeskip I imagine since his body won’t keep up but it’ll be fun to see. The form effectively has him go Super Saiyan and like this there is no hero who can even dream of stopping him. Just one 100% punch is enough to take down almost any fighter so using it consecutively? That’ll be fun. I’m always glad to see Deku going all out at last so that worked out quite well. Definitely makes Overhaul’s defense also look very impressive when you think about it since he was able to keep regenerating from that. We’ve got a lot to look forward to with Deku power wise after this.


Overall, My Hero Academia has definitely become the next big show in America. It has been for quite a while at this point and I expect it will continue to be quite mainstream with the consistent releases and solid story arcs. There’s just a whole lot you can do with this universe and the solid cast built around it. If you haven’t checked the show out you should certainly do so. With 4 seasons out you’ll have a lot of episodes to binge through and perhaps that will take you up to the season 5 release date. I don’t recall when that is coming out but it definitely can’t be much longer I’d say since this review took me a while to write. With excellent music and animation throughout you really owe yourself to check this title out.

Overall 7/10

Kingdom Hearts 358/2 Days Review


After quite a while it’s time to look at the next Kingdom Hearts adventure. I enjoyed the 358 game quite a bit back in the day. The gameplay was definitely a bit simplified but it was all very smooth. The story was also pretty intense and it was interesting to see the organization’s side of things. Roxas as a tragic story right from the start since you know things aren’t going to end well for him. It’s easily the most underrated game in the series. The manga is a pretty solid adaption of this. I’d say that it goes for a bit of a lighter tone but all of the events still happen and we even get some extra development on Xion’s side.

The manga starts with Roxas joining the organization. He is a “Nobody” a shell of a person who died long ago. Nobodies don’t have souls and thus can’t feel human emotions although they can emulate them based on their life experiences. They don’t have memories of who they used to be although they will occasionally get flashes. The mission of the organization is to gather a lot of hearts to open up Kingdom Hearts. Once they do that the goal gets a little more vague but opening up the gate will take a while as it is. Roxas doesn’t feel one way or another about the goal, he just goes ahead and does it. Things change when he starts to become friends with Axel and Xion. He begins to see the organization’s true nature and wonders if he is really in the right place at all.

Of course it is a little difficult to betray an organization when they are all that you knew. Since Roxas has a difficult time with emotions he also isn’t sure how he should feel. One thing’s for sure though, Roxas does develop a real heart by the end of all this. His adventures and emotions are too real for that not to happen. Ultimately he does choose Xion over the organization which was the right call. He’s definitely a solid character for sure. It’s neck and neck between him and Sora for who the better lead is but of course Sora will appear a whole lot more during the franchise. Roxas’ role was brief in comparison, but memorable all the same.

I get the feeling that the author really liked Riku because he looks quite solid here. No complaints from me because I do think Riku is top tier. At this point in the series he has really become accustomed to using the powers of darkness so he even wears a blindfold to increase his abilities. In this series he was actually able to take on the vast majority of the organization members at the same time which is pretty impressive. He’s definitely a fighter who doesn’t do down easily. Roxas gave him a good fight but even this guy couldn’t win in the end. It’s nice to see the original characters looking so solid.

Part of why the struggle is pretty personal here is because both Riku and Roxas are fighting for good reasons. Roxas wanted to save Xion from her deadly fate. Xion’s death would result in Sora’s resurrection but not only does Roxas have no reason to allow this to happen, Xion’s his friend. He can’t just let her throw her life away. The scales are reversed with Riku since Sora is his best friend so he mainly just wants him back no matter the cost. At least they do give Xion the choice although it’s a very pressured one so it’s hard to say how much she got to influence this. Also, Sora’s soul is large enough where Roxas had to go eventually as well.

When you think about it the plot here is actually rather dark. Perhaps that’s why the manga tries to squeeze in a lot of lighter moments to help balance it out. Otherwise this could get rather grim pretty fast. Definitely makes for an engaging read the whole time though. The manga throws you a lot of hints about Xion and her fate from early on. The organization isn’t exactly subtle about it to the point where you think they probably could have hid their intentions a bit more from Roxas so he wouldn’t stand in their way. I’d have liked to see Roxas take down the whole organization which he maybe would have done if he escaped from Riku. I could definitely see him wanting revenge here.

As for Axel, I’m not a big fan of his. At the end of the day he stood down when it counted and his secrets played a large part in dooming Roxas. If he had been more open about what was going on then perhaps they would have been able to think of a plan to escape with. Axel’s decision to keep to himself was a poor one and it’s hard for his character to rebound from it. Xion also made a lot of bad calls. She also didn’t trust in her friends enough. If she talked to Roxas more then she could have had a better chance. I have more sympathy points for her though because she’s living with a ton of veiled threats against her. She also doesn’t want to get him into further trouble. Still not a great reason to keep secrets but it’s better than Axel’s. I always thought Xion was pretty fun and it’s too bad she couldn’t appear more.

The art is pretty solid. It’s not quite Shounen looking in the sense that you shouldn’t expect any big fight scenes here. Most of the time the fights are over in a bit or two even if they are serious battles. The series juggles comedy and action so the art also fluctuates based on that. At this point the artist is pretty experienced so the characters are all looking sharp and the style is refined. I’d like to see longer fight scenes at some point but that’s more of a writing decision as opposed to having to do with the art. From the cuts we get I think the fight scenes would work out pretty well.

The manga isn’t very long so you should blast through it pretty quickly. If anything I wouldn’t have minded a longer bit based on the final act. Once Roxas finally leaves the organization for good it’s one of the more intense moments in the series. His fight with Saix is an example of a fight that could have been extended. Roxas may be relatively new to the Keyblade game but since the manga takes place over the course of a year it’s possible he even has more experience than Sora now. I’m not sure how much time passed during the first two games. Either way my money would be on Roxas to take Saix out and that would be a really grand battle. The final chapters are intense either way so you better enjoy them.

I imagine it would be pretty interesting to start with 358. There are a lot of references to older events and such so while it would increase the mystery angle it also means you will have less reason to root for Sora and friends. It would probably up the tragic angle of the series. It’s always rare to get a video game about the villains so it can be interesting to see their side of things. Especially in a case like this where the organization is evil but the younger members don’t really know better. After all, as Nobodys they don’t have a heart or any emotions so it’s a slot tougher for them to choose between good and evil. At least Roxas and Xion proved that you can get past this and generate a real heart eventually.

Overall, Kingdom Hearts 358 is definitely a solid title and I’d recommend checking it out. I wouldn’t go as far as to say it beats the adaption for 2 or anything like that but like the game it makes for a pretty intense story. By the end of it you will feel like things are pretty unfair for the main characters. There really weren’t many options available to them and even the heroes wouldn’t try to save them. Makes it a little harder to get out of an evil organization when that’s the case. Roxas and Xion were really left to their own devices. I think if they could have convinced Axel to run away with them the 3 could have been ok for a while but at the same time they would spend the rest of their lives looking over their shoulders so in a way it’s not like they would have been living on Cloud 9 or anything like that.

Overall 7/10

Danball Senki Wars Review


It’s time to look at the manga adaption to the Wars series. It’s a pretty short one which makes for a pretty easy review. While you can tell that this is one of those adaptions that’s more of a tie-in than anything it still has a good story and I thought the art did step up whenever a fight scene would occur. It’s not exactly going for top tier, but I’d still say it’s pretty solid and that’s how I would describe the manga in general. It’s not something you may particularly remember but it doesn’t really do anything wrong either.

The manga starts with Sena finally making it into the elite LBX school. Now he can finally play the game as much as he wants and it even counts as part of the curriculum. The battles are for teams of 3 so he is paired with a former 1 on 1 champ named Hikaru and a strategist named Haruki. Together the 3 of them will do their best to win the big tournament and become the best in all of the land. To do this they will need to get past the legendary fighter known as Muraku. That guy is known for being pretty much impossible to stop in a fight due to the fact that he can beat most opponents in a single instant before they have a chance to react. Hopefully Sena knows what he is getting into.

Sena is your standard protagonist. He loves to eat and fight. Sena also believes that you can become friends with just about anyone just by having a friendly battle. He certainly isn’t afraid of Muraku and why should he be? Sena came here to fight and naturally that means he wants to go up against the strongest fighters that this school has to offer. His confidence also isn’t without justification as the guy does manage to win most of his fights. The only part about Sena that can be a bit much is in the climax when one guy’s trying to explain how he grew up in a war zone and had to fight to survive. Sena barely seems to care and just points out that they’re friends now.

In general the climax felt a bit rushed. You throw in the big antagonist in the form of Kouji who hints at a greater plot but there’s no time to really go into any of this. The show had time because of how long it is, but in this series almost the entire thing is the tournament. We get a quick fight near the end but that’s about it. At that point it’s all over so Sena just has to beat this guy and keep it moving. I like the concept of how he handles it though. All of the characters pool their resources together and create an ultimate LBX of sorts. If you’re going to win against a strong opponent like that then this is definitely the most logical way to do so. I just would have liked for this plot to have been a little longer but Kouji was a solid villain.

As for Sena’s partners, they don’t get to do a lot. Haruki never did much in the show either so it’s not too surprising. He’s not bad, but definitely comes across as super nervous next to someone as brave as Sena. The guy is never ready to just jump in and try his best. It’s why he ends up staying behind the others. Then you have Hikaru who is an LBX expert. I remember being really disappointed with this guy in the show because a big deal is made about his strength during his intro and then that vanishes completely. The guy doesn’t get to do much of anything so…..he shouldn’t have had any hype. It’s hard to believe this guy was the champion of anything and in the manga he really gets nothing to do so that doesn’t help matters.

Muraku is still pretty cool here though. He’s definitely a very solid rival and one who pushes Sena to the brink. He reminds me of Chaud and Protoman. This guy’s a classic rival and he has the confidence down. At the same time, he’s not super antagonistic or anything like that. The guy still enjoys a good fight and if anything is glad that Sena is around. It gets lonely at the top. It would have been nice if he could have gotten a rematch against Kouji since their first scuffle had a cheap shot involved. Still, Muraku makes his presence known.

Then you have the other rival Gendou and you may feel bad for him. The guy is actually incredibly strong but ultimately just gets held back because his partners are so weak. The manga even addresses this with Sena surprisingly targeting them. It’s a very effective strategy in combat of course but it’s not something you typically see the main character do. If this guy had solid partners then I dare say that the main characters would have been doomed. Gendou is definitely a good sport about all of this though so I’ll give him props for that. I always appreciate it when a character can take a loss since that’s pretty important.

As I mentioned, the art isn’t anything particularly impressive but during the action scenes I feel like a real effort was made. The LBX designs are solid and you do feel a good amount of weight behind each of the swings. It’s definitely important to have that in a fighting manga so this title delivers. The series may be short but that’s why it’s good that we kept the character roster small. You’ll remember the characters more than in some other titles even if it naturally isn’t as impactful as the main title.

Part of the issue when it comes to stakes is that this adaption basically ended while the series was still in pre arc. It would have been a lot of fun to have seen the series keep going and adapt a lot of the bigger fights that were coming up. Of course, here the power creep happened a whole lot quicker than in the show so it’s hard to see how the supporting characters would have been able to do much of anything. They’d definitely need new LBX machines at their disposal and very quickly if they would want to remain relevant in the battles. There are a lot of ways to write around that though.

Also, the series ends with Kouji possibly having some valid points. At the end of the day he still comes across as a villain because he is so he undermines the points themselves. Still, if apparently LBX are being used for war outside this facility then maybe the kids should be doing something about it. In the show this actually does become a main focus so the manga was certainly heading in that direction. This works great as a preview to the show itself. Sort of something to get you interested and then have you check out the full anime. If anything you can skip the first few episodes and start near the end of this one if you want to directly continue although the reason you should start near the end is because the manga does diverge a bit.


Overall, Danball Senki Wars is a solid title. I do think everything should get a quick manga tie-in so even if it’s short it’s always nice to see this one. How I see it, a franchise should expand as much as it can. It may not get a ton of fans but as long as you get some then it’s a win. If you like action titles or Megaman in general then this is a good one to check out. It’s really quick so you’ll finish it in a flash but that doesn’t take away from the quality here. We get quite a few battles since the series goes full blast into them. The fights all have some strategy to them and as I mentioned, they’re drawn pretty well. I look forward to getting more manga for Danball Senki in the future. It’s a series that really shouldn’t end because there’s so much more you can do with it.

Overall 7/10

Super Monkey Ball Banana Blitz Review


It’s time to play a game that relies on 100% complete motion control abilities. As you may suspect this can get a little dicey due to the fact the Wii motion controls can be pretty bad all the time. There’s just no getting around that and since the Monkey Ball games have always been built around having a lot of precision, it makes for a messy experience. Throw in a few poor design choices and this game was ultimately not able to rise to the level of what I would consider “good”

There’s a story mode although it’s incredibly basic. There’s an opening and an ending but that’s really it. The general plot is that a villain has stolen the legendary bananas from the world. It is now up to Aiai and the crew to bring these fruits back. The most difficult part here is going to be the fact that these monkeys aren’t really all that powerful. If we’re being honest here they’re a little out of their leagues. Fortunately the monkeys do have their rolling balls at the ready which should help to bridge the gap here. So long as they roll quickly and with purpose they should be able to claim victory.

There are 8 worlds to navigate through. Each world has 8 levels in addition to a bonus level and a boss stage. The key thing to remember here is that you have to clear all of the levels in one sitting. You can’t quit and then try again later. You do have unlimited lives though is nice. Watch out though, every time you get a game over the game asks if you want to continue. If you hand shakes even slightly then you may end up saying No which will erase your progress. It’s one of those things where it feels like the game just wasn’t play tested enough. Why was something like that not caught earlier? You should be able to quit a different way where you don’t risk the whole world. Additionally there is no way to pause during a level. Yeah…that’s pretty iffy. You can override it by using the Wii home screen at least so that’s a nice workaround. There should be some way to save your progress during a world as well. Otherwise in the final levels you may find yourself stuck for 30-40 minutes and not be able to leave since you don’t want to start over. These are the kinds of quality of life updates that the game desperately needed.

The main gameplay is simple enough. You roll through the levels in hopes of grabbing a big ring at the end. Once you clear it you will have completed the level and moved on to the next one. The first levels are almost insultingly easy while the last ones are criminally hard. I still hold to the stance that the first two games had more difficult levels but the controls here do ultimately make this a lot more challenging. It’s just hard to get the ball where you want it to go at times. Just moving in a straight line while have you shaking from side to side quite a bit. That said, straight lines were never really my specialty. I go with a more custom style of drawing.

The game definitely does get creative with the levels so I will give it credit for the designs. Each world does feel different and the game does take advantage of its unique gameplay style to offer up a lot of different experiences. No two levels are the same here which is definitely a good thing. The most difficult level for me was the large tower in level 8-7. It’s hard to go down the tower and then once you do the final jump is incredibly difficult. You really need to take that at the perfect angle or you ultimately don’t have a shot. Trust me, it’s more difficult than it sounds.

The graphics are solid. This game definitely looks nice with its colorful effects. That may even be the highlight of the game to be honest. The soundtrack is less memorable. It has a few decent themes to be sure but I wouldn’t say that any of them are particularly great or anything like that. They aren’t particularly memorable at the very least. The overall game’s story will probably take you around 5-6 hours give or take. It really depends on difficult you find the controls and levels to be. Technically if you don’t lose much in any of the levels they only tend to be 1-2 minutes long so you can breeze through the game way sooner. I find it pretty unlikely that someone would be able to beat this game without a lot of deaths though so I don’t see it being too short. The game also has a lot of replay value with the minigame modes and general multiplayer here. There’s definitely a lot of content to enjoy as Monkey Ball did not forget that as its core it is a party game that is meant to provide a lot of fun and excitement to everyone.

Overall, Monkey Ball is a franchise that I enjoy quite a bit but this was the weakest installment I’ve completed. Once I get back to Adventure and complete that one it’ll likely reclaim the title but it’s just hard to be weaker than Banana Blitz. This game just really didn’t have a whole lot going for it. the controls just held this game back more than anything else. The story mode goes out of its way to make the bosses not very cool either. Their weakpoints are certainly not very ideal in combat and make things a little on the dicey side. If you like testing your balance then I would sooner recommend playing one of the original Monkey Ball titles. That said, if you see this game on the cheap then it’s not a bad title to snatch up. I think you can get it for under $5 sometimes now.

Overall 5/10

Yoshi’s New Island Review


It’s time to look at a game that I conquered really quickly. The whole game was over in one day which makes sense because the game is only about 3-4 hours. It’s also extremely easy to the point where you won’t lose much at all. Even if you do lose you can get back to where you were at within a minute or two tops. The levels are short and since you have endless health as long as you get to the baby in time there’s not a whole lot for you to worry about. There are no big gimmicks to worry about either so half the time you can keep running and jumping.

The plot of the game is that the stork actually delivered Mario and Luigi to the wrong house. Yoshi and his clan must now get them to the right place. If I were the Yoshis I would definitely be a little upset at this. Seriously they have to do this again? Well, at least they have a lot of experience in doing so. They will have to get past Kamaek and all of his minions in order to do this though. The heroes can’t lower their guard and must press on at all costs!

The gameplay is your classic 2D platformer. You jump past enemies and obstacles to get to the goal. Along the way you will see a lot of collectibles and may even solve a few puzzles. You can eat enemies and turn them into eggs. The eggs you shoot are used to activate controls and things like that. I guess the game’s main gimmick would be that Yoshi can turn into several vehicles. This doesn’t happen a whole lot though and even seems to be optional at times. Those controls were a bit weaker so I’m definitely cool with this not being a regular occurrence. I feel like that would not have been a good idea for the game long term. Part of why this game succeeds is because it’s going back to basics. It’s basically a Mario game just with the ability to throw eggs. It is fun to throw the large ones as well and it’s all well thought out. I had no issue with the gameplay.

The bosses also have a lot of variety. The Kamek bosses tend to be similar but even those switch up the background elements which is nice. Changing up the bosses so much is what separates Nintendo platformers from others. The final boss is also intense with quite a lot of forms and even a plot twist I didn’t see coming. It’s probably the most impressive part of the game because it feels like this is a moment when the game decided to go further than expected. It also had more difficulty than the rest of the game since falling into the lava would instantly cause you to lose a life. I imagine you would have to restart all of the phases again but fortunately I didn’t lose during the climax.

The level designs are on point as well. The levels are pretty short and you’re still given a checkpoint during the game so it never feels like you’re going to lose a lot of progress. It may feel unnecessary since the game is pretty easy but it’s the kind of quality of life enhancement that I always like to see. It’s important to have this kind of thing because it’s just a lot more convenient for the player. Who actually wants to have to replay a large chunk of a game that they have already cleared? It helps you improve but since this game is going for a relaxing feel then it works out quite nicely I’d say. You can play a few levels before bed or just blast through the whole thing at once.

The soundtrack is definitely very different compared to most of the big Nintendo titles. It uses the Kazoo a lot and most of the tunes sound like they’re just complete parodies of the normal themes. I suppose they would all technically be considered remixes but it had to be a little self aware. The soundtrack is just very unique. It works well enough I suppose but does make the game feel like it’s aiming even younger than usual. It does support the game’s low difficulty level though. The graphics look fine. It’s not exactly Nintendo’s A game but I think it’s going for a retro look so it succeeds in that approach. I’d rather they go with traditional graphics though because Nintendo games can look really amazing when they try.

There is a decent amount of replay value to be found here though. Each level has a number of collectibles. You can grab the red coins, flowers, and even medals. The medals are RNG though which sounds annoying to me. Fortunately the game made it so that you don’t need to grab these to complete the game which I thought was a really good move. Things like that should always be optional if you ask me. That way you don’t feel like you were penalized for trying to pay the game your way. It is part of why I cleared the game so quickly because I didn’t need to worry about stopping. If you want to explore then that’s fine but it shouldn’t be mandatory. So the main game is about 3 hours and if you try for all collectibles you can probably stretch this to about 7 I’d say.

Overall, Yoshi’s New Island is a pretty fun game. It feels like a standard platformer. It’s true that this game doesn’t really do anything new nor does it try to shatter its own limits, but that’s fine. I still would feel like i got my money’s worth on this one. It’s not the kind of game that I can find a lot of fault with. The level designs are on point and while the story is the bare minimum, I’ll give the title props for the final boss and actually having dialogue between each world. They’re little touches but things that add up. This feels like more of a complete experience than the Squeak Squad game I played for example because of this. The game may be short but it feels fleshed out. I’d recommend this one if you like platformers.

Overall 7/10

10 Things that need to happen in RWBY Volume 8


Volume 8 of RWBY is quickly approaching and that means it is almost time for us to witness some epic fights and plot threads. The series has continued to excel with each passing season. Personally Volume 3 is still my favorite one but 7 rose all the way up to my second favorite. The series has been on a steady uphill trend ever since Volume 5. 4 was a bit of a low point for the series with all of the exposition and lack of action but we’ve gone away from that pretty well. That said, Volume 8 can’t let its guard down and I expect it to still give me 100% effort with every scene. Here are 10 things that needs to happen with this upcoming volume.

1. Salem needs to have an onscreen fight scene

I’d like this to be done along with an onscreen invasion from her forces. If we were to suddenly timeskip away from this that would be a really awful decision.n I trust that the series won’t do this though. What I’m more concerned about is Salem actually having a fight. We’re 8 volumes in now, at this point we need a legitimate reason to fear her. A no holds barred fight scene with someone would be the perfect way to illustrate Salem’s power. She has a great design and based on the abilities that the two gods had I’m sure we can expect great things out of her. I’d place my bets on her either taking down Cinder or Ironwood in the next volume. Either fight would be pretty hype to see although Cinder would have more of an impact since she is so much stronger than Ironwood.

2. Finally get the full backstory for Summer

We’ve been teased with what happened to Summer for quite a while now. I think this is a good time for us to finally learn exactly what happened to her. It would be a good way to finish off Ozpin’s plot as well where he is always shady and nobody can trust him. By learning her past that should seal his final questionable moments away with ease. We’ll then have a leader that the team can rally behind although if I was team RWBY I still wouldn’t trust him. At this point Ruby has proven that she is more than capable of leading the team on her own.

3. It’s time for Raven to return.

While Raven’s return could spell the end of her character as I don’t see her living through many more fights, she needs to return at this point. I want to see her choose a side and then weigh in on the battles. She could make for a great third party like Ironwood if she chooses to fight for herself although I’m expecting her to aid the heroes. Salem taking Raven down would be a good way to build up her hype. I don’t see a Raven vs Cinder rematch and otherwise Raven should be able to easily defeat most of the other villains. Maiden abilities are on a league of their own after all with very few characters even being close.

4. 1 villain should be taken out of the picture

It’s fair to say that the series will still keep on going for a while from here on out. Supposedly the series will run for 12 volumes but that quote was a long time ago so things certainly could have changed. That being said, I think it’s about time we take down a villain. It seems like we haven’t had a major villain go down since Adam in Volume 6 and he was a third party. If we’re talking about one of the villains from Salem’s unit then that’s all the way back in Volume 3. Last volume missed its chance to take Watts out of the picture by arresting him but I think the heroes need to start whittling down the numbers. The fewer active members you have running around, the more we can focus on the final few big fights.

5. Time to get an update on Vale

Last we saw, Glenda was rebuilding the city after the destruction during Volume 3. It’s been a long time since then and she should have the place built up pretty well by now. In that case, it’s time for the crew to rejoin the battle. The heroes have made it clear that Atlas is really one of the last safe havens on the planet. If it goes down then humanity is really on the brink. It’ll take time to get there but it would be perfect to have the reinforcements appear near the end. Coco and her team are professionals so I’m sure they could deal some damage. If the heroes lose here that would make for some interesting plot points but I would like to see what Vale’s doing right about now.

6. Ironwood can’t do a 180

Ironwood’s made his controversial choice. He’s chosen to save Atlas and abandon the people beneath him. He believes there is no way to save everyone and is doing what he thinks is best, even if it’s taken him down a dark road. Now that he has made his choice, I don’t want to suddenly see him agree with Ruby and turn this whole thing around. It’s just too late for that, especially after shooting Oscar. Ironwood’s made his choice and for his character to have a proper ending he needs to stand by it and live with the consequences. He’s been a fantastic character throughout the series but last volume is really when he stood out. I am really looking forward to seeing what he does next and I’m hoping he gets a replacement arm so he can get a proper final fight.

7. Yang vs Neo rematch

Yang and Mercury need a proper rematch as well but they had a brief skirmish in volume 5 which will have to do. At this point I’m more interested in seeing her take on Neo. Neo was exceptionally powerful in all of her fights so far and has appeared to be pretty much untouchable. However, Yang’s grown far more skilled as time has went on. Now that she has her confidence back it would be an ideal time for these two to trade blows once more. If Yang were to win now I think that would be a pretty fair victory since she will be fighting a lot smarter now. I would be fine with either fighter winning. I’d say Neo has the edge but I could believe it either way.

8. Qrow needs to break out of jail and take the fight to the villains.

It’s no secret that Qrow’s had a very rough last few volumes. He got heavily nerfed in Volume 5, looked really bad in Volume 6, and was finally starting to do a little better last volume before everything went sideways. He did what he had to in the fight and I blame the leader of AceOps for everything that happened with Tyrian. While I’m not sure if we will really get a 4th Qrow vs Tyrian fight (We honestly don’t need one. I think almost any other matchup would be more interesting at this point) I’d like to see Qrow go on the attack. Maybe have him go right up to Salem and attack. Such a move may mean his end but he should be fighting with a vengeance at this point.

9. Make Jaune’s team relevant

Without Pyrrha around his team have gotten completely surpassed in every possible way against Team RWBY. None of them are all that powerful. Any member of RWBY would have a solid chance of taken down their entire team. Only Blake may have trouble and I still think she could probably pull it off. So whether it’s through a power up or teamwork, I need them to do something here. We’ve got a few plots to think about here. Jaune might want to do what he can to save Ruby so a team up could be fun. Ren’s been pretty mixed on the strategy the heroes are doing right now so him defecting to Ironwood could be interesting. Nora’s also trying to keep Ren with her so there could be a rift there soon. Pick a plot and then make it interesting.

10. No off screen fights

I’m sure the series learned its lesson from Volume 5 but I want to see all of these fights. You can skip skirmishes with the Grimm and all but otherwise I really want to see these characters mixing it up. Volume 8 should be the next Volume 3 in terms of how action packed it is. The writers said the whole volume takes place over the span of 2-3 days I believe so that hints that a lot is going on. The volume should be pretty nonstop with the intensity and cutting out a fight would wreck the flow.

So long as the volume has all 10 of these areas in play I don’t think we’ll be seeing any problems here. I’ve got some pretty high hopes for the volume and can’t wait til we’re finally in October. A lot is going to happen here and maybe we’ll even see the return of Adam. I didn’t include that as one of the top 10 things that needs to happen because odds are that it won’t, but personally I think that would be a good move. He’s still one of the most intimidating villains out there and has definitely earned his reputation.

Sorcerous Stabber Orphen (2020) Review


It’s time to look at the 2020 remake of the classic Orphen story. This one takes a far different approach than the last one though which was pretty interesting. Azalie plays a much bigger role here which I was happy to see. It definitely ended up completely surpassing the original series. This one is a blast and a half from start to finish with excellent animation and story beats. If you want a solid action anime to check out then this is definitely the one that you will want to have at the ready.

The show starts by introducing us to Orphen. He used to be a member of the Tower of Fang but left to pursue Azalie since he disagreed with the Tower’s approach. Most of this is cloaked in mystery and explained as the story goes on so I’ll leave it there. He’s now a renegade mage trying to make ends meet until he can find her. He takes on an apprentice named Majic who really wants to be a great mage but Orphen doesn’t take him too seriously. A rich girl named Cleao also ends up joining the party so now this trio have to try not to hold Orphen back as they tag along. Orphen will have to go up against assassins, the Tower of Fang, and of course Azalie. Are his skills as a stabber and inheritor of the Razor’s Edge going to be enough for this?

The show starts off quite fast paced and it has to in order to cover all of this in only 13 episodes. The show does a great job of making you feel like a lot is happening. We get to see Orphen in a lot of different fights and scenarios. I’d say that the first arc of the series is naturally finding Azalie and then the second half is sort of about finding her again. We get mini arcs throughout of course so there’s always more than one plot going on. For example, one plot has the heroes head to an isolated village of people who can’t stand sorcerers. Naturally they aren’t too happy to see Orphen and pals so the heroes have to end up fighting them off.

Another mini arc and my personal favorite in the series is when a fake Orphen appears and stars murdering Tower of Fang members. Naturally this puts Orphen in a bad light especially as this clone looks like how Orphen was back when he was a member. Orphen has to try and take this guy out but the problem is that the Fake Orphen appears to be as powerful as Orphen was at his peak. Unfortunately the Orphen, he has actually grown weaker over the years because he is not able to actively train like he used to and so his skills have naturally deteriorated. It’s a pretty intense arc for sure.

Finally the last arc involves some more assassins. These guys want a book that the Tower of Fang currently possesses and they will do whatever they have to in order to get it. Once they start targeting Orphen’s friends he takes it personally and decides to remove them. He is a stabber after all and isn’t opposed to destroying his enemies when necessary. They went after Cleao and Leticia (Tish) so at this point Orphen needs to make sure they don’t go after anyone else.

The season ends with a nice cliffhanger setting up the next season pretty well. Once again Orphen and the gang are going to be heading to a place that isn’t exactly known for being nice for mages. Should make for a pretty tense second season. We already know Azalie can protect herself so the question is if Orphen’s up to the task. He never backs down from a challenge so I expect he will do just fine here. He’s ready for whatever they throw at him and is pretty good at using underhanded tactics in a fight to make up the power gap as well. He’s not the kind of guy who will just give up.

All of this is to say that Orphen is a pretty great main character. He has confidence and ability, two traits that you absolutely need to have.
His fight against the Fake Orphen is a good example of that. He was completely outmatched in terms of physical and magical ability so he had to win with his pure intelligence. Otherwise he had no real shot to pull this off. Same as when he fought with Azalie. He knew that he couldn’t take her down in a fair fight so he had to have some good equipment at the ready. It’s not really uncommon in this series for Orphen to be outmatched so it’s good that he’s so cunning. He is the inheritor to the Razor’s Edge which the show loves to bring up every episode and used to be the strongest but he no longer holds that title. Even so, I feel like he is second only to Azalie in terms of ability from Tower of Fang members. I wouldn’t be surprised if people outside of the tower would be able to take him on though. He didn’t exactly do well against the Elder Dragon.

Then we have the main heroine Cleao who is a fun character. She may not be much of a fighter but she’s a good morale booster and is always here to raise everyone’s spirits. She also has her pet dragon Lucky who can fight really well. At least this gives her something in the way of defense and she can land a surprise blow when needed. She definitely will always try to contribute when needed. Her role isn’t huge and it doesn’t look like she will ever be going into more of a full combat role but as it stands she does add to the dynamic.

Unfortunately Orphen’s other partner Majic is not nearly as good. He’s just around to hold the team back. He’s the hapless trainee whose abilities aren’t improving at nearly the rate he was hoping for. Usually that could be an inspirational character as you root for his success but he ruined that in his first appearance when he betrays Cleao’s confidence and only stops because he is caught. His character never recovered from this peeping incident and for the rest of the series I was rooting against him. Clearly Majic doesn’t have the discipline needed to improve his magical abilities.

You’ve also got the pair of comic relief characters Volcan and Dortin who follow the heroes around. Their roles have been greatly reduced compared to the original show though. They show up a few times as they sell out Orphen over and over again but that’s about it. They’re pretty fun though and it’s a comic relief kind of style that has aged pretty well. I dare say that it’s about as funny now as it ever was. Keeping it in short doses is probably a good thing though so we can really focus on the actual plot going on.

Azalie was always a great character in the original show and the same is true here. She makes for a very good wild card. I would certainly not call her a hero but as a loner she doesn’t mind helping the heroes out once in a while. Her abilities are still formidable and she only loses one fight in the series due to a good magical item. Otherwise she looked pretty much invincible. She definitely enjoys being quite mischievous and pranking Orphan all the time. It makes for a very fun dynamic and she really is the heard of the series. The whole thing revolves around her so much that you couldn’t have the show without her.

Then we have Childman who is a pretty interesting character. He certainly looks after Azalie like how Orphan does although in his own way. He doesn’t have a huge role in the series but gets a lot of respect in his own right. He’s certainly a powerful opponent and a pretty reasonable guy in general. At least he’s someone that you can count on when the going gets tough and that’s always important. We’ve also got Leticia who’s another high ranking member of the group. Her abilities are fairly decent although I wouldn’t say I was too impressed. Her first big fight doesn’t really go all that well. In a fair fight I’d take her over most of the opponents though. When you’re outnumbered it’s hard to really do much.

The other members of the Tower of Fang like Heartia or Forte are around but don’t do quite as much. The final character I’d single out here is the Fake Orphen who really steals the show. Naturally there’s a twist about his true identity. His episodes were really the peak of the series with how fantastic they were. This guy would really keep you on your toes the whole time and I loved his absolute confidence. He’s definitely one of the strongest characters in the series without a doubt. Unfortunately he will likely never appear again so you will need to have enjoyed these scenes as much as possible.

As mentioned, the animation is quite solid here. It’s definitely bright with a lot of good color contrasts. The energy fights are good and the same goes for the hand to hand choreography which is quite impressive. I think this goes a long way into helping shape the series into the great title it is. When you’re following a show that just looks really good in addition to its good writing and solid soundtrack then you’ve got a solid combo. The soundtrack may not be an all star or anything like that but I thought it sounded really good for the scenes that were there. You’ll hear the themes a lot over the course of the series. The opening theme is also pretty catchy for sure.

Another thing that separates this show from the average title is that it was even able to make the flashback scenes interesting. In most shows I definitely don’t look forward to flashbacks at best and normally I dread them. It’s the perfect way to absolutely destroy a show’s pacing and give us extra info we didn’t need to know. 9 times out of 10 we don’t need a sob story for the characters. Fortunately the flashbacks are actually pretty interesting this time though. I think they could even make a whole show about Orphen’s days at the academy. It’s always rare to see a main character who was stronger as a child than when he was grown up. The idea that he had to fight while always holding back at the Tower was a pretty interesting one that they could run with. The writing here is just exceptional and it’s why the show is so much fun and so interesting throughout.

Overall, Orphen is definitely a great anime. As a reboot it’s very easy for anyone to just pick up and watch as well. You don’t need to go back to the old shows and can just start here. The animation is very smooth and the writing is on point. The show really has no weaknesses and had no bad episodes. It just does a superb job of showing what you can do in 13 episodes. It set a high bar for the next season but I look forward to seeing what other adventures we get. This was definitely one of the more fun self contained shows I’ve seen in quite a bit. It really took all of the strengths of the first show and expanded on them.

Overall 8/10