Ridge Racer 64 Review


It’s time for the next Nintendo Switch Online title. Ridge Racer definitely works as a serviceable racing game even if it is one that you will probably not remember for very long. Nothing against the game itself of course but there just isn’t a lot to it. I imagine it was probably super addicting back in the day though and will still hold up with the multiplayer mode. One thing I do miss about the older racing titles like this are all the fun colors and designs.

The game has the main grand prix mode and you can also play the races on their own. Each Grand Prix is 3 levels long but the levels quickly start repeating as you go through them. Interestingly the levels don’t automatically advance like in most games so you have to physically choose the next level each time. Not a big deal but it’s definitely very noticeable. The levels can also be rather difficult to win at times because the computers really put up a good fight. You’ll have a huge lead and then they just appear by your side like nothing happened.

Then you’ve also got the opposite scenario where you start the race and they immediately leave you in the dust. In those cases it isn’t even close as their gap widens and widens with each passing second. My main car was the Pac-Man car so it was pretty slow but the acceleration was absolutely top tier. I usually like to have a high speed but I knew this was the car I needed because of the design. How do you say no to that right? There aren’t a whole lot of cars to choose from but I wouldn’t be surprised if a lot of them are unlockable or something like that. That would make a lot of sense.

Like I mentioned before, the graphics are really good. It reminds me of an old PC car game I used to play back in the day. The colors are striking and there is a lot of variety in how you can change the colors of the car you used. I like this level of customization and it’s actually better than some modern car games so that is definitely worth noting. The soundtrack is a bit more on the forgettable side but you can’t win them all.

The controls are smooth and that is definitely crucial for a racing game like this. When you crash or make a bad turn, you immediately feel like it was your own fault and so the game doesn’t just generate a ton of the blame there or anything like that. You can always brake for the turns to play it safe or you can really master your vehicle and just go in guns blazing. You can drift by double tapping the brake button but it is definitely hard to control. For the most part as long as you drive careful then you should win the first pair of tournaments. After that you have to really focus on not making any mistakes at all or you end up paying for it. That is of course easier said than done

It will probably help if you pick a car that has top tier handling and such but that comes at the expense of speed and I never like playing a slow car. This is true for any game, I’d much rather crash and burn out early than end up slowly turtling my way to the finish line. The slow cars wouldn’t be in the game if they were completely useless of course but even then they would have to make an absolutely terrific argument for me to even consider them. That’s just not the way that I roll.

Overall, Ridge Racer 64 is a good game. It doesn’t have a ton of bells and whistles or anything like that. There aren’t many modes at all so what you see is what you get. Just being a good game is enough at the end of the day though. I had a fun time playing through it and look forward to seeing what Nintendo brings to the table next time. There are still a whole lot of options I’m sure and then maybe they can eventually throw the Gamecube console into the mix. I think it’s about time for that personally. If you have the Switch Online then there is no reason not to try this game out. Race through it a bit and enjoy the nostalgia.

Overall 6/10

DC Heroes United Review


Having fun yet? That’s what you’re always supposed to think about when playing a mobile game. A console game can get away with being boring for a few hours but a mobile game needs to click immediately or you’re just gonna uninstall it. There are too many alternatives to find yourself settling for anything. At least if you ask me that would not be worth it. Fortunately this one is really good and easily one of the best mobile games that I’ve played.

DC Heroes United uses the same gameplay style as Vampire Survivor. You have to try and survive for 10 minutes while the field is completely overrun by monsters. Mini bosses show up every 3 minutes while one big boss shows up at the halfway point and at 10 minutes. You have to defeat them in order to clear the stage. Each stage has 3 difficulty levels and 3 missions per level. In order to unlock the next stage you need to beat all 3 missions on the first difficulty level and then just survive 10 minutes on the second level. It’s definitely nothing too crazy in terms of requirements. I would recommend completing as many missions as possible though because the rewards are worth it.

The game feels like a bit of a mystery though because it feels like nobody is playing it. I’ve tried checking online to see any activity and people mainly just talk about the episodes. One guy started writing a guide but then his phone stopped being supported and he vanished. The company itself doesn’t really try to help either in terms of getting the word out. I’m sure they’re busy but showing the game off would help with improving the playerbase. The whole thing just feels like a black box the whole time. There isn’t even any kind of leaderboard system to know how many people are keeping up with you. It just becomes a large scale mystery or if the other players are robots or not. There are technically a lot of people voting on the episode choices since I spend a few hundred picks and still get beaten badly but how legit are those votes? With 0 transparency it’s hard to say.

The ability to watch all of the episodes on the app is pretty cool. I’ve seen all the episodes so far but I’ll go into that on a TV show review once it’s done. For the game, I naturally like the gameplay since I love this style. That said, it does have a bit of a balancing issue. I’ve completed all of the previous levels and almost all of the missions but I die almost instantly on the latest level. This doesn’t make sense because I’m level 90 out of a possible 100. That just seems like a crazy amount of power creep to me. I’ve been wondering how the game will deal with that and it’s finally reached this point. It will be interesting to see what the devs do because they have put themselves into a bit of a hole here.

I think maybe they need more customization and methods of attack to spice things up. Give us more to use our resources on and more stages or modes to play in. The game is seriously lacking in content right now. The fact that I’m already in “Endgame” definitely says a whole lot. I know the show is the main priority which is why the mobile game doesn’t have any kind of a story mode but in theory the money would be made through the game so you need to make it worth your while. The game has some absolutely insane prices for the item packs and gems in the game. I would never even consider it but even the whales will need some reason to buy it.

At the time of writing this review I have already cleared well over half of the game’s entire accomplishments. So not only am I done with all of the stages except the last one, unlocked all the characters, own legendary armor for all types, but even the career accomplishments are nearly done. The game needs to add some things in quick or I might literally 100% the game at some point the way I did with Miraculous Ladybug. It’s fun to complete a game but for mobile titles the point is to usually not have an ending. You’re not supposed to give the player a reason to ever put the game down.

The soundtrack is pretty nonexistent. Definitely not a strength for the title. The graphics are pretty decent. The game isn’t trying to do anything fancy though so the character models are small but I’ll take what I can get. This is really a game about having fun surviving and so you don’t need a whole lot of processing power for that. This title still doesn’t match Vampire Survivor on pretty much anything but I am glad that the genre is getting more games because it really has a whole lot of potential.

Overall, This game is still relatively new. You can bet that they will be adding more characters and stages but I’m hoping they add them sooner than later. A mobile game needs to avoid having large droughts and the fact that this game has already done the same event 3 times is concerning. I don’t think they thought things through here. The two biggest things the game could do would be to start adding content fast and to add some kind of leaderboard system. We need an interactive part to the game to get everyone’s competitive spirits going. Once we all can see who is ahead of us, it’ll be a whole lot more exciting.

Overall 8/10

Lightning Returns: Final Fantasy XIII Review


After all these years I finally got to play through the legendary Lightning Returns game. I remember this one being pretty controversial when it came out and after playing it through I can see why that is the case. In a lot of ways it does invalidate parts of the first two games as well as putting the characters through a ton of grief for a very long time. Even with a reasonably happy ending….although a very mixed one, it’s not going to erase those memories. It is an epic story though and one that will keep you at the edge of your seat.

We start off in the future where the world is coming to an end. In 7 days it shall be no more. So the god of the multiverse awakens Lightning to be reborn as his herald. She is to save as many worthy souls as possible by achieving their heart’s desires. Then those survivors will make up the citizens of the new world and Lightning will rule alongside him as a goddess. She only agrees to help in exchange for bringing her sister back to life. This god agrees but is he really being straight forward with her? That remains to be seen.

The whole 7 days thing may make you a bit nervous and I’m afraid that your fears would be well founded. This game uses a day system similar to Pikmin. The minutes go by in real time as one second is roughly equivalent to one minute. As a result the days go by quickly. You have to complete 5 main quests within the 7 day period. This is a true open world game so you can do the quests in any order except for the 5th quest which requires you to complete half of quest 4 first. You can use your time abilities to freeze time temporarily but at the cost of your EP. This is a big deal because the EP is how you use your most powerful abilities within the game and you can’t actively gain any items to recover it. (You can get a 1-2 ethers in the game but that’s it. You can only recover it by defeating enemies or going forward to the next day. Of course with the enemies you typically recover EP very slowly and often times you will lose more time than it is worth.

If you are not able to beat the quests within the 7 days then you go back to the beginning of the game and get to start over. You do keep your stats and equipment (minus key items) though which is handy. Still, you lose all story and mission progress. I was not able to beat the game on my first try so I did have to go back and beat the game again. This time the final boss was not too bad, the Ultima weapon is an absolute must though. I was able to beat him with just 2 EP since I was rushing but with the full 9 set it would have been really easy without a doubt. Of course if you tell anybody that they have to play the game twice they’re going to give you a look.

It’s the one thing keeping this game from being an easy 9. I just can’t support the day system because it forces you to rush a lot. This is a pretty big game with a lot of content and it’s annoying having to skip so many quests and things to do. It doesn’t feel like good game design even if that is the purpose of the overall plot. Completing a lot of side quests can increase the 7 days to 13 but even then it’s ultimately not going to be enough to do everything unless you plan it perfectly with a guide or something. That’s really your only bet.

So that was unfortunate. The story is really interesting like I said before though. I feel bad for the characters as some had to live for centuries in the worst timeline imaginable but at least the ending itself finally brings back some hope. It’s a very depressing game in a lot of ways as we see how futile the first two games were. That is still a little hard to come to terms with but I give this game a lot of credit for really going there. It did not pull any punches at all as the heroes really had to contend with what happened. We also got a ton of homages and references to the first two games which was nice. It helped to tie this all together as a full trilogy.

Meanwhile the graphics are really good as you would expect. All of the characters look solid and I definitely enjoyed the special effects. The full cinematics are all really good and of course the soundtrack is on point too. I wouldn’t say it beats the original 13 but you’re bound to find some tunes that you enjoy here. There is a wide variety of tunes after all so the numbers are really in your favor.

The main game took me around 40 hours counting both playthroughs so there’s a lot of content here. Technically speaking it would be one of the quickest Final Fantasy titles if you were to speed run through this but I feel like most people are going to need 2 playthroughs to actually save the world. Having those extra stats from two runs is just so important since the final boss has 4 different phases and hits like a tank. You also have a hard cap of 12 recovery items so it’s not like you can just store a bunch of potions either. The game is made so that you have to make a whole lot of difficult choices.

Finally I’ll also give the game some credit for having multiple paths for several quests. For example on your first playthrough you tend to have to follow the rules. There are some stealth missions and you have to be careful not to get caught or you’re quickly murdered by the cult followers. On the second playthrough I just went ahead and attacked them all and it worked out since my stats were so high. I was breezing through everybody and you really feel like a goddess in that second playthrough.

Overall, Lightning Returns is controversial and rightfully so. The game played around with some mechanics that weren’t quite winners like the day system. The fact that Lightning is by herself for the whole game is also quite rare for an RPG. Usually you would definitely be expecting to have had a full crew of fighters with you. instead you have tons of costumes you can access which all have different powers. It’s fun and unique but I do ultimately prefer having a full squad. Ultimately this is a great game even with the limitations though and I would recommend checking it out.

Overall 8/10

Azure Striker Gunvolt 3 Review


It’s time for the next adventure in the Gunvolt series and this game definitely changes things up quite a bit. A new cast of characters, new plot direction, change in gameplay, etc. You name it and this game has got it. I appreciate their trying to reinvent the series and while I prefer the first two games, it is pretty close. This one absolutely still holds its own and I’m ready for a 4th game.

The title starts off many decades into the future with a new main character called Kirin. She works for a group that works with the main villain group from the first game. Turns out that while corporate is mainly evil, they are humanity’s only protector in the future. She ends up freeing Gunvolt from his seal and now he must help her take down all of the awakened dragons. The powers have been going on a rampage at this point and have to be stopped. Do they really have the abilities to handle this?

The story involves seeing a lot of familiar faces and also gives Gunvolt a chance to see the results of his actions. It’s not all good and the characters remind him of this a whole lot but he did his best. The guy can’t see the future so for the record I blame him for exactly 0% of this. He stopped the villains and saved the day. Characters particularly blame him for risking the whole world to save his friend but that was the correct decision then and it still is now. That’s the way I see it. I do think that having the evil company from the first game return was a good idea though. From the start it was one of those cases where the guy at the top was evil but it’s not like every employee was. So seeing them bounce back was pretty cool.

Gunvolt is a living legend in this game and one thing I really appreciate is that he’s treated with this respect the whole time. There is never any doubt as to his true abilities. He was the strongest Adept of all time and he is also the strongest dragon. The game even adds a mechanic for this. For the most part you play as Kirin and throw tarot cards to lead yourself to victory. It’s an interesting gimmick as the cards soften up your opponent and then you use your sword as a finishing move. It’s creative and yet at the same time you do miss Gunvolt’s classic Mega Man styled gameplay.

Well that’s where he comes in. Whenever you have your meter at 100 or higher, you can switch places with him and light the stages up using the old gameplay style. Even better, the old style is locked into the super saiyan mode so you have unlimited flight and energy attacks. You can only keep attacking until the meter goes to 0 and then you repeat the process. The meter goes up very quickly though so you will be able to transform again pretty quickly and it’s unlikely that any boss will survive one round anyway.

I didn’t die in any of the levels in this game while I definitely did in the first two so that’s something to consider. The game is definitely easier than the first two but you can always choose to challenge yourself by not playing as Gunvolt. I would argue you should instead enjoy it though and spend your time focusing on getting all of the collectibles. This game has a considerable amount of them and some you will have to get more than once in order to complete your image collection. You will need to get this for the true ending so the more of them you get on your first playthrough the better.

You can also unlock some that you can equip afterwards to make the game even easier. I didn’t really touch the loadout much at all but there is a lot of customization there. So we’ve got the replay value covered. Then you have the graphics which look even more polished than the first two games. They show off by having a snow level to start the game off with and the snow effects occur in the background the whole time as you are playing. That was definitely neat and really visually appealing. I also liked the idea of having a Christmas level since those are very rare. The soundtrack is also really good as always. We have solid lyrical songs and boss music going on here.

I’d like to bring the classic gameplay back for the next game but you definitely can’t call these developers lazy. This is probably the most straight forward game of the trio but when you factor in having to set up and balance a whole new gameplay style, it makes sense that they couldn’t go as crazy on the stages themselves. All of the bosses still have really cool designs and this was the first game to get a full English dub which was awesome. It really gets you even more immersed into the game.

Overall, Gunvolt 3 is definitely a great game and I would recommend checking it out. You’ll definitely feel bad for the main character since things seem to get worse and worse for him in each installment. He has to go through a whole lot of mindgames from the villain side on this one but he never gives up and that’s the important thing. It feels like there is still a whole lot they can do with the series so I hope they keep going with it. We need more futuristic sci-fi type games like this one. It’s always such a terrific atmosphere to be playing in.

Overall 8/10

Azure Striker Gunvolt: Striker Pack Review


It’s time to finally take a look at the Gunvolt series. I remember always seeing this one around but I never got to try it back in the day. Well now was my chance and I can definitely say that the games hold up. They are great adventures with a solid story and really good gameplay. You’ll feel bad for Gunvolt himself as the poor guy always gets a rough ending but you will be on the edge of your seat each time.

In the first game, Gunvolt decides to quit the resistance group he was a part of because they wanted to murder a little girl. Yes the girl has dangerous abilities that could doom the planet but she’s just a kid. So he goes rogue with her and becomes a mercenary for hire. This quickly becomes a job where he will have to save the world though. Will his abilities be enough to defeat all of the other metahumans running around? In this world just about everybody has some kind of ability after all, but Gunvolt’s is one of the strongest.

It’s a good setup here and I like the futuristic environment. I would say it does feel like there wasn’t much point in Gunvolt leaving the group since they end up hiring him for every level anyway but I was glad he stuck to his principles. The gameplay is a classic 2D Mega Man style but moving at a faster pace. You’re pretty much always dashing around the map and blasting away at the enemies. The main difference here compared to a classic Mega Man title is your energy barrier. While it is up, no attack can harm you. You can also shoot while having the barrier up but your attacks will be much weaker. If you take the barrier down to strengthen your attacks then you take a risk.

It’s a pretty cool system and also a way to naturally modify difficulty. If you aren’t too sure of yourself then you can keep the barrier up at all times and just beat the level with a terrible time score. If you feel like you know the enemy then you can dash through and win with record times to really show off what you can do. I died a few times here and there myself. I wouldn’t say that this is a very hard game but the climax really doesn’t hold back. I don’t expect very many people will beat the final boss on their first shot.

The game also has clever ways around the barrier aspect without cheating like having an attack just break it. Yes, there are a small handful of attacks that can pierce the barrier but the final boss also has a wind attack to try and make you fall. If you fall, you die rather than respawning. So then you go all the way back to before the boss battle. Likewise the final phase of the boss is about speed so you have to defeat it before the walls close in on you. That means you have to remove the barrier and take your chances.

Just very clever gameplay all around here and each stage had its own gimmick. It made for a lot of great variety and made the game stick out. Sometimes you are messing with gravity, slipping with ice, going through walls, etc. So you’ve got to adjust and the variety also just shows a nice level of development time here. Many games have much lazier levels than that. As for the bosses, they are all different and unique so you have to tackle them in different ways. I was really impressed with it.

Then the graphics are solid as you would expect. It’s a very flashy game and the sprites look good. The art illustrations that we get are all on point and I also enjoyed the soundtrack. The lyrical songs were really good and the gimmick of your partner saving you with a song is pretty good. I also liked the general boss battles. The game even has a good amount of replay value as you have to go back and get all of the gems in order to unlock the true ending. There aren’t a ton of stages with gems so that won’t take super long but every bit helps. It’s also not a crazy requirement so you don’t feel like the game is really stalling you too hard.

After that we have the second game where they add even more content. After the tragic events of the first game, Gunvolt is doing his best to move on. He’s made some new friends and has gone back to taking on requests and helping out. Unfortunately a new group of villains show up and they steal most of the life force from his best friend. Gunvolt must now take them all down. Meanwhile there is a second story mode for the rival whose sister is abducted by these villains. He always knew that the Adepts (Metahumans) were evil and this proves it. He will destroy them all, including Gunvolt.

I gotta say this guy is really hype. His name’s Cogen in the Dub but in the subbed dialogue they always call him Akira or at least it sounds like that. Either way I liked him a lot in both games because he is a normal human going up against these crazy fighters. That takes a lot of guts and skills. It’s hard not to root for an underdog like that right? His style of gameplay is also way different. You have to use a little bot as additional lasers as you zip around. You can auto parry up to 3 attacks but then you have to recharge.

It’s the same meter as your super attacks though so you have to choose between attacking and dodging at all times. As a result I would say his gameplay is noticeably harder than Gunvolt’s. Meanwhile Gunvolt’s gameplay is mainly unchanged but the game finds more clever ways around his barrier. The final secret boss is also fun because you have to go up against a foe who has your barrier while yours is completely powered down by the super attacks. Now that was a really tough boss and it took me a whole lot of tries.

I think it’s safe to say that they amped the difficulty up on this one. Doubling the story content was also awesome. It may be a bit of a stretch having to beat the game 4 times in order to see all endings though. I think they could have added the final story as an extra level rather than having to replay the long boss rush level each time. The graphics look as good as always with it being very shiny and clear the whole time. I would say it probably looks a bit better than the first although they are very close. There may be more illustrations this time around.

The soundtrack is also great as always and this time we have more songs. The battle by the end is really hype and the game also does a good job of being very cinematic. For example at one point you are forced to lose so that you can get up with a super form in a very Shonen Jump type of moment. The game is an all around great package as you would expect.

Overall, Azure Striker Gunvolt is an excellent series and I highly recommend picking these two games up. You’ve got a good value when you have both games here and you don’t want to miss out on this sage. It would be something that you would absolutely regret the whole time. I’ll be reviewing the third game shortly so you can definitely expect to see that soon. Hopefully the franchise keeps on going because I could play games like this all day.

Overall 8/10

Sand Land Review


Sand Land is one of the first manga titles that I read back in the day. It’s a fun enough adventure although it ends really quickly. I never watched the new movie/show that came out though so checking out the game was a good way to see what was going on with the new story content. It’s a pretty fun game and while I think it could have used a little more time in the oven to polish some areas, I had a good time.

The story follows the prince of demons Beelzebub as he tries to prove to the world that he is a scary fiend. An army general named Rao shows up asking for his help one day though. The world is ruled by a corrupt government who has taken control of all resources. Now water is a tough commodity to come by and people are dying of thirst. Rao needs Beelzebub’s help in getting access to the water. Beelzebub agrees to help since it sounds fun but he insists on being called a villain. Then the second half of the game involves a new land with another corrupt government who has to be stopped.

The second half is more exciting since it’s all brand new content but the story in general is pretty fun. I like the universe and the characters are likable. Beelzebub makes for a solid lead even if he can be a bit desperate in trying to get people to recognize him as a villain. The guy just acts way too heroic for anybody to buy that. This is another one of those stories where for the most part the humans tend to be the worst people anyway. Demons got nothing on them!

The graphics are pretty solid. There are quite a few fully animated scenes here along with good effects for the battle. It’s a very clear looking game where you don’t have to be squinting. You also have a good soundtrack here. I won’t say that it’s top tier or anything like that but it gets the job done. There is even a lyrical song near the end which helps for that cinematic experience. That’s when you know that you’re truly in the climax.

The game’s overall length is pretty good. It’s around 15 hours or so and there is plenty of replay value. Naturally you can go for the Platinum and in the meantime you’ll be doing a bunch of side quests and beating more opponents. It’s a pretty expansive world and so even though the platinum itself is fairly easy, you can expect to be here for a long while. There is definitely a good amount of value here.

As for the gameplay, I would say the game controls well when playing as Beelzebub. The only complaint you can really have is that it’s just way too easy. You absolutely decimate all of the opponents as your damage is maxed out to start the game. It’s a pretty fun approach compared to the vehicles where you have to be constantly upgrading them the whole time. Nothing wrong with that of course but I do like that you don’t have to worry about that when playing as Beelzebub. It’s just a really welcome change of pace.

Now with the vehicles, I enjoyed them but I also thought there was clear room for improvement. For starters when you’re setting up the loadout, the game doesn’t make it clear what you can equip. You have to actually go into the piece you want to equip and then it’ll slam you in the face with the level requirement. When the required level is higher than you current level, it cannot be equipped. So if you ask me it should be grayed out or something as an easy visual indicator. That would save a lot of time there.

In terms of actually leveling up the materials, at least it is pretty quick. You usually need to buy a few things and then head out to beat enemies for other resources. If you spend a few minutes each batch doing this then you can stay on top. You’ll want to be very well leveled or the final bosses will take a long while. The final boss is easy to dodge but my attacks were so weak that defeating him took quite a long while. In any game it’s better to die fast and try again than to have a super long game that you barely win. It just takes too much time.

By the end of the game I was mainly using the Hovercraft on everybody although the mechsuit definitely had some good moments as well. I don’t want to count that guy out. His cannon and punches did a good amount of damage but the lack of speed meant he was not very reliable in other battles. The tank was also pretty good one although the damage output stayed pretty low by the end. Ultimately because of the level up system I don’t think you will ever be locked for very long but some quality of life updates here would have gone a long way.

I liked the occasional stealth missions that were in the game. Those were fun tests to see how quickly you could get around the guards. It let you be very creative with several different ways to approach those levels. It’s definitely the right way to handle a level like that and the quick loading times also meant that dying was not too painful. I’d have definitely been down with more stealth levels here. Maybe some of the side missions go more into that.

The hub world isn’t always very easy to navigate so I wonder if in the post game you would get a plane. That would be awesome, even if perhaps a bit game breaking. It would certainly be worth it though so I don’t mind losing the balance a little bit. After beating the main game I had already purchased almost every power up on the leveling screen so I imagine you’ll have that done pretty early on when working on the postgame.

Overall, Sand Land is pretty fun. It’s clear that a lot of work went into it so even though I say it could use some more polish, I don’t want it to sound like I think this is an incomplete game. There’s a good amount of bang for your buck and the story even lasts a bit longer than I would have expected. It’s pretty impressive in general that this title got a video game like this so I definitely recommend it to all Sand Land fans or to anyone looking for a fun platformer. You just can’t go wrong here.

Overall 7/10

Star Wars: Jedi Survivor Review


It’s time for the big sequel at long last. Jedi Survivor definitely took a while to come out but at the same time it took me a while to get it as well. It definitely does a great job of following up on the first title. The gameplay is still top notch with a really well developed combat system and way to get stronger. My one qualm would be that it feels like the Force abilities were all nerfed rather hard. There is virtually no reason to use it at all here as you can really just keep on surviving with lightsaber abilities and beat the enemies a lot quicker. Still, it’s possible there were some force strategies that I didn’t get to try which would have been a lot more useful.

The story starts a few years acter the first game with the heroes all splitting up to go their own ways. Cal is pretty upset because he feels like they all should have kept on fighting the Empire alongside him. Instead one created a bar, one went off to focus on data gathering, another to travel the universe, etc. Cal won’t give up though and continues to attack base after base but doesn’t seem to be making much of an impact. Perhaps it is all hopeless. A new recruit named Bode shows up though and has the old fire that Cal once did. Together perhaps they can meet up with the old members and start fighting again. Additionally, an ex Jedi is on the loose and has to be stopped before he causes some real damage.

There’s a lot going on with the story and you can definitely sympathize with Cal not seeing much in the way of results. That is how the main series tends to be as well. I still remember film 7 basically erasing films 4-6 in the intro with the Empire suddenly being back. The heroes need better logistical support or something because when it comes to the combat they really aren’t doing much at all. Even when they destroy thousands of storm troopers, new ones are just created. The Sith are very few in number but just seem to stick around. It really is hopeless to an extent.

The never ending fight against endless hordes makes for good gameplay though. It’s a bit of a shame that we don’t unlock the dark side until the final chapter of the game in this title. It feels great to be mowing through hundreds and hundreds of troopers the whole time. For the most part your level of power is lower so you won’t be doing that until the end. There is also one level where you play as another character and can one shot everybody which is pretty fun. I get why balance wise they can’t do that all the time but it really is a tremendously good way to have a change of pace.

The graphics are really good like I mentioned before. The lightsaber and general special effects all stand out on a pretty high level. The soundtrack is also good although I wouldn’t say there are any memorable tracks. They at least fit the moment while you are playing the game. The base game is close to 20 hours which is really solid and getting all of the collectibles and such will certainly extend the playthrough by a great deal.

The collectibles are generally not hidden too much which is good for at least getting a solid amount during the normal campaign. There are plenty of areas you don’t need to travel in during the story that will probably have a bunch of extra things to get. There are also a lot of side quests to go through and I didn’t actually end up doing any of them while playing through the game. So you can really see that the replay value is high here. There is a whole lot to add to your experience.

Also the parry system is still a lot of fun. You really have to have fast reaction times though because there are so many attacks which cannot be parried. Those tend to really be a hassle to deal with. Especially when they intermix inside of a combo and throw off your timing. I would just end up brute forcing my way through a bunch of the enemies as I got to the later parts of the game. It was easier than waiting for the parry. If you go for this strategy, just make sure to roll a lot. That’s the safest way to dodge an attack if you aren’t going to actively parry.

The game is reasonably difficult so you can definitely be assured that you will have to really concentrate on this one. Sometimes running past an enemy will not be worth it since they will then swarm you from all sides. Also the save points have a fun gimmick where if you choose to rest then all of the enemies you defeated will respawn. So you definitely want to be strategic about how and when you rest. Do it at the wrong time and you are effectively redoing all of the progress that you just made. Something to keep in mind. Also it’s why you should search through as many chests as possible. You should find at least 4 full life power ups during the game and they are permanent. So when you revive each time it’s like you have 5 health bars instead of 2. The game would have been a whole lot harder without those.

Overall, Jedi Survivor is a great game around the board. From the combat to the graphics, soundtrack, etc there is no area where the game is lacking. The length is good and there is a lot of replay value. You will definitely be glad that they decided to continue the series all the way through. There is definitely room for another game I’d say although I’m not sure how close they are to catching up to another big story point. This era with the Jedi is already jam packed but it’s also the most fun era so I get why you want to keep the stories here. It would be nice to see Cal fight Vader next time although Cal may need some serious upgrades first.

Overall 8/10

Dr. Seuss’ Green Eggs and Ham Review


It’s time for one of my most random video game purchases. Hey sometimes that’s how you end up getting a top tier talent right? Well this one is hardly at that level but it’s a reasonably serviceable party game. It’s mainly held back by the length and lack of variety here. You won’t have much reason to play it but I do like how seamlessly they incorporate a 2 player mode into the mix. If they ever make a PS5 remake of this game I’d be temped to give it a look.

The basic plot follows that of the book. The characters want to get this one guy to eat their green eggs and ham no matter what. They seriously won’t take no for an answer and are having a really hard time convincing him otherwise. So you get one page out of the book after every minigame but then you will quickly notice that it is the same 5-6 cutscenes that repeat on loop. For example if you activate the train minigame then they will ask the guy to eat the meal on the train. I imagine this could get old on repeated playthroughs since it’s the same stuff each time. You can skip past it easily enough at least.

The gameplay is definitely a party game through and through. You are on a map similar to something like Candy Land as you roll the dice and move forward. Every time you roll the dice you play a matching minigame where you have to match shapes together. Then based on what square you land on is what minigame you will play after that. Once you reach the end of the map, whoever has the highest score/victories is the winner. I will say that the computer kept it close as we had the same amount of victories for a while there but there was also a big reason for this. The matching game keeps your progress which is fine but you can only do one turn at a time. So lets say I win it in turn 4 and now there are only two uncovered cards left. When it is the next player’s turn, he has no choice but to flip those cards and of course they are the right ones so he wins. This happens each time when the matching game is near the end which seems like a pretty big oversight.

Most of the other minigames are like mini platformers. You jump around from area to area as you collect the hams and eggs. You want to get as many as possible and if you’re lucky then you will get them all. The minigames aren’t particularly hard but they are fun. I’m always up for bite sized games like this. The whole game may take you maybe 20 minutes at most to complete. Then after that you are done so that’s why I say the game is ultra short. It’s fun but how high can you really rank a game when you are able to conquer it so easily? Just doesn’t really add up. I think I’d probably be even harsher if I had paid the big bucks for it but fortunately I was able to get it for just a few bucks.

The graphics aren’t bad. Nothing special but you can always tell what is happening at least. The soundtrack isn’t bad either but it also comes across as generic. I don’t imagine a whole lot of time and effort was put into these things but of course I’m still glad they were present. There may not be a whole lot to this game but at least it wasn’t glitchy or anything like that. It’s still a fun game at its core and if you can snag it for a few bucks then it’s not a bad purchase. If you have to spend a whole lot of money on it then that’s another thing though.

Like I mentioned earlier, I do give the game some credit for actually having a multiplayer mode though. Basically you would just hand off the GBA after each turn. Each minigame is meant to be for 1 player after all and then you compare scores like Pac Man. It’s really quite genius when you think about it. Now they still should have had more minigames and you’ll need to find someone who wants to play the game but it’s a small thing the devs did that actually does add some replay value here. l

Overall, Green Eggs and Ham is one of those games where you may be surprised to learn that it got a video game at all. I was pretty surprised myself and figured I would have heard about it by this point. Well, better late than never as they say. It’s not a game I will probably remember as the years go by but it’s definitely crazy enough where that might not be true. Maybe I ought to buy the Cat in the Hat game at some point to see how that one stacks up. I bet the game will definitely be real interesting so at the very least I won’t be bored. I’m hoping it would at least be a bit longer than this game though. Being under 1 hour is always crazy no matter how you look at it.

Overall 5/10

Final Fantasy XV Review


Final Fantasy XV got so much hype when it was coming out. It seemed like Square’s push to bring in a bunch of people who had never played the series before along with a bunch of veterans. It seemed super ambitious and the marketing was everywhere. Final Fantasy is one of those games that has always been equipped with a ton of content and really live up to the AAA brand. Well, I was eager to see what this one was like even though the promos for this never looked as interesting as the others. Less fantastical and more realistic. Well, it does have a slower start than some of the Final Fantasies and I dare say that it’s easily the shortest out of the modern titles (VI and up) but it does really turn up in the second half. It’s an elite title even if it loses to a lot of its rivals.

The story follows a prince named Noctis. He is going to be married soon and so for now he is travelling with his body guards/friends for one last ride. Unfortunately, while his country was working on a ceasefire/peace treaty with the opposing nation, they were betrayed. The army never came for peace and so instead they quickly assassinate the King and take over. Noctis is now a wanted man and nobody is safe with the evil empire in charge. Noctis needs to make sure that his fiancé is okay and then head on over to the kingdom to save it. Noctis will need to gather the 15 weapons of power among the various tombs in order to win the day but is he worthy of the title of king?

A lot of the game is about Noctis learning what it means to be royalty. He complains a whole lot at first and never seems to see the cup as half full. To his defense, it feels like the friends are rather harsh on him the whole time too. They are constantly yelling and so this ends up having a ripple effect where everybody is yelling at each other. They are all good friends though, they just bicker a lot. Noctis does mature a lot as the game goes on though, he’s really forced to as the stakes get higher and more people start to be lost.

Like I said before though, the beginning is a bit slow. For a while it’s really like the characters are hanging out. You get to check out the various sites across the country and handle side missions. It’s clear that the game wants you to have fun exploring as you are given a car and get to drive around in real time. This is a mixed bag though. The quick travel system is way too convoluted as you can only warp to different places when you’re in a car and even then it can only be some locations. If you want to drive somewhere, the game will default to the long drive instead of quick travel if the location isn’t exact.

Then they are going for full realism with the drive but because of that some drives can actually take 10-15 minutes in real time. This is a game where you almost want to take out a book midway. Additionally the characters often want to stop to take photos and such. It’s a good idea for extra EXP though. When it’s night time you have to get off the road or you will be hit with encounters every few second and their levels are really high initially. Eventually once you get the ring of power you can one shot all of them but you don’t get that until the very end of the game.

It makes sense though because that ring makes any enemy encounter absolutely trivial except for the few who can resist it. It’s great for grinding at the end of the game though. There are many ways to get EXP outside of battling so feel free to go dishing and help people cross the street. It all adds up and you get the feeling that you will be super OP in the game once you have collected everything. The recommended level to beat the game is in the 40s after all.

The game is reasonably difficult and does scale well. Better make sure you are keeping up with your training or you will be in trouble. The game has a lot of different environments but generally the toughest parts are the underground dungeons. Because of how narrow the passageways are, it’s very difficult to dodge so you better be really good at parrying. When you go into those dungeons you really need to keep your guard up at all times.

As for the gameplay, it’s a real time action title. It reminds me a bit of .Hack, there aren’t breaks but your attacks deal no stun damage. So you and the enemy will be hitting each other at the same time and you have to keep track of your health very carefully. The wrong hit will land you into a real world of hurt. The way death works is a bit complicated but basically you can die tons of times as long as you hit yourself with a potion fast enough. Eventually it runs out though. As a good way to avoid a hit, use an ally skill. You get 2 seconds of invincibility each time which you can exploit real easily.

The graphics are really good as you can expect. The visuals are top notch and the energy blasts are always fun. The fire summon skill is really crazy as it looks like the whole place got hit by a meteor. The cinematics are also on point so the game never slows down. The soundtrack is also pretty good. It’s not quite as solid as something like FFXIII but it holds its own without a doubt. The technicals don’t fail here.

While I may have some issues like with the general travel and the hub world sometimes being more tedious than it should be, I definitely respect the effort put into this one. There are a bunch of games within this game like the Justice Blasters and of course a whole fishing gameplay mode. When checking the trophies online, I see this is the hardest one for people to get aside from the Platinum and I can see why. I only did fishing once so to get that to max level will probably take a very long time.

It’s all fun though so that won’t stop me. So some menus and quality of life features aside, the only real negative I would say is the long loading times. People clown on Sonic 2006 all the time but I would say those loading times were considerably shorter than this one. You get massive loading times every time you fast travel or change regions. Sometimes a cutscene will have two loading screens back to back. Mix that in with all of the driving and it feels like there is a whole lot of idle time. Remove the loading times and without a doubt the game would be more streamlined. Who knows, maybe that’s the case in the deluxe versions that came out later on. I know this game got tons of DLCs so that could be fun some day although realistically I rarely play DLCs. Just not enough time.

Overall, Final Fantasy XV takes some getting used to but as with all titles in the series it does really drive up the intensity as you play through the game. You won’t wan to stop as you just enjoy what is going on all the way through. It could stand to be longer but I won’t use that as a serious knock against the game because of all the extra content. The priority seems to be on the side content this time with well over 100 side missions and an absolutely massive hub world that would even do Breath of the Wild proud. I would recommend checking out this game. It’s definitely a blast.

Overall 9/10

Beyond Good & Evil 20th Anniversary Edition Review


This is one of those games where the title is absolutely legendary. I’ve heard of this game for so long but didn’t know anything about it. Well, I finally got to play through the game and it’s definitely a great title. It actually even managed to make taking pictures fun. The game ends up feeling a bit short but it really does set up the sequel well so I’m definitely eager to see where the story goes. A lot of potential here.

The game follows a reporter named Jade who lives on a planet that is constantly terrorized by aliens. She ends up joining the resistance and they aim to let the public know just how evil these aliens are. Most people are seriously brainwashed at this point so it won’t be easy but that’s their goal. In order to turn public sentiment to their side they will definitely need a lot of photos and evidence though. Is Jade up to the task?

The core gameplay is that of a 3D platformer. You can jump and roll but also smash away at opponents with your staff. Then a big part of the gameplay involves your camera for taking pictures of evidence against the villains or also for snapping photos of animals. Every 10 animals gets you a new pearl so you want to snap away at every one that you pass. You need a lot of pearls in the game in order to beat the game after all so you don’t want to miss any. The game is generous with giving you a lot of these as you play through but even then I still did need to beat all of the looter chases and the 2 races in order to get enough to beat the game.

The more pearls you find naturally, the less grinding you will have to do in the end. That’s always something worth considering here. It’s also fun because the side missions tend to switch up the gameplay a bit by having you use the various vehicles. By the end of the game you will have both a boat and an aerial vehicle so you will want to get used to using them both. Nothing beats the classic running around and swinging at enemies of course but every gameplay style has its moments here.

You also have various teammates who will show up to help for puzzles. Often times you will need to send one away to step on a platform or something like that while you take care of business. The main thing to remember is that they have very small health bars so you want to protect them as much as possible. If they take the wrong kind of hit then they’ll go down and you warp back to the last save point.

Fortunately that’s where the quality of life comes in. The save points are very close to each other and the game has constant auto saves. Losing a life never makes you lose a significant amount of progress which is nice. It’s especially handy because the espionage sections are actually really difficult. You need proper planning there and sometimes I even had to rely on a bit of good ole fashioned RNG like when I fell off a level and got back up but the enemy forgot about me so I landed the KO.

The combat is generally easier but the final boss was challenging. He took me down to a last hit scenario so I only barely defeated him. That could have easily gone sideways but it’s good for a final boss to be tough like that. He really tested my reaction times and everything. Having to fight while the controls were inverted was also a nice touch.

I did fall into two glitches during the game but at least they weren’t major. In one of them an enemy got stuck in a wall while holding the pearl so I had to restart and another time a gate closed while I was halfway through it. Again the auto saves come in clutch here because then I only lost like 2 seconds max. Really nothing to worry about at all in the grand scheme of things.

The graphics are definitely solid. The character designs are on point and there is a lot of variety here. The special effects when blowing up enemies are good and the cinematics go smoothly. The soundtrack is also good although it’s definitely more on the low key side. I can’t say that I would really be looking up any of the tunes on Youtube but they worked well enough within the game.

In terms of replay value, you can definitely aim for the Platinum trophy. I haven’t looked this up yet so I don’t know how hard it would be to obtain that but it will definitely add some time to your playthrough. The main campaign is around 7-10 hours so you’re in the double digits either way which is always the important part. Hopefully the sequel can maybe be a tad longer and keeps in the smooth picture aspect. There aren’t many games that are able to seamlessly add in the photo features without it being super forced or annoying so the game gets big kudos there.

Overall, Beyond Good & Evil is a game that mixed in a lot of classic combat with espionage while even fitting in a bit of a cosmic plot by the end. No way you can play through the whole game without admiring that. The sequel is certainly high up on my radar now and I would definitely recommend picking this title up. The story has aged very well and the overall game design was really on point. Some of the puzzles can get a little tricky and some mazes like the slaughterhouse can really be intense but there is always a fair answer to them. The game has a great amount of quality of life features here which is the cherry on top. You don’t want to miss out on this one.

Overall 8/10