Klonoa: Empire of Dreams Review

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It’s time for another one of the Christmas games that I got. Despite obtaining other big GBA titles like Mario Advance and Kirby, I felt like Klonoa had the strongest gameplay of the bunch right from the get go. After completing it, I can safely say that I feel like my hunch was right on the money. Mario Advance is certainly deeper and tougher, but Klonoa feels the smoothest by far. It’s a very short game and won’t last you very long at all, but some of the puzzles can definitely be quite challenging. Not in a “cheap” annoying way or anything like that, but you will have to take a moment and wrap your head around what’s happening. The best part about the puzzles are that they are all self contained in small rooms so you know that the game has given you whatever you need in order to win. You just have to utilize what they have given you.

The game starts with Klonoa waking up in a strange land. For some reason, the people of this country have made dreams illegal and Klonoa is being arrested under that charge. He resists as best he can, but these guys will not be dissuaded. Our hero realizes that the only way to put an end to this is to find the 4 monsters that are being mind controlled by a mysterious villain. Klonoa intends to put an end to the situation at hand and he’ll have to do it with his Pac-Man hat at the ready.

The gameplay is a little different from your average 2D platformer as it’s also heavily puzzle based. Usually that would be a bad thing, but as I explained, it’s surprisingly handled well. You have a ring which allows Klonoa to pick up enemies and objects to then throw them around the board and activate switches and other such gadgets. You have to collect 3 stars in each level and some levels will also have keys that you need to grab. There is no attacking from this, which makes the gameplay easy to figure out. The grab is the only move in the game aside from Klonoa’s unique double jump, which serves as a glide of sorts. It’s mostly useless and won’t help you with just about anything, but I suppose that’s part of the point right?

Klonoa’s a solid lead and you can tell that he’s the kind of character who doesn’t let the villains mess around with him. He even says the only swear word in the game at one point when the villains show up. He believes in the hope of dreams and is an all around good character. Of course, you have to wonder just how much of this is real though because the ending is definitely a little controversial. Let’s just say…..this is a game about dreams right? I suppose you can also just say that memories were wiped and everything, but I actually think the ending just played it straight. It’ll be a little anticlimactic for some, but it also does shed some light on why Klonoa would randomly be in a whole new world with no idea on how he got there. A little too convenient eh?

Klonoa’s sidekick is pretty forgettable. I don’t even remember his name since it was a little hard to pronounce. He’s not bad though and is still more helpful than Navi. He just won’t be remembered quite as well as someone like Clank or Luigi. Most of the villains are forgettable as well. You won’t be thinking about them anytime soon, but I suppose they serve the role of one-time GBA villains well enough. What they lack in design, they make up for in the boss fights. They’re pretty fun and the fact that they all die after 3 hits prevents any of them from dragging on.

At only 5 worlds, Klonoa is certainly shorter than most similar games. It’s also quite a bit easier than most of the others as it’s more about the difficulty of the puzzles than the actual platforming. To help alleviate this, there is some replay value to be found here. Collecting all of the gems in each level will buy you some time. It doesn’t unlock much though as you just get an extra level, but hey…that can still be pretty neat right? For the most part, getting all of the gems won’t take very long at all, but it’s something to do. When you consider the low price point for the game, it’s definitely fine that it’s not super long. Don’t get the wrong idea either, it’s not extremely short like Casper or something like that. It’s still a full fledged platformer and if you take the time to play all of the levels, it’ll give you a few hours of fun.

The soundtrack is fairly good. It gets blown out of the water by Mario Advance and some of the other big mainstream titles, but the music is solid. The graphics are also pretty good as the characters are clear and the level designs are all pretty solid. The worlds all have their unique elements and backgrounds that make the game’s level spread feel very diverse. I dare say that this may be one of the better looking GBA game and the fact that it had cutscenes (picture stills, but we take those) was also nice to see.

Overall, Klonoa: Empire of Dreams is a fun game. It’s not going to rock anyone’s world, but it a fundamentally sound game. I dare say that it is underrated since I would easily say that it is one of the best GBA side-scrollers. It’s just not very well known at all since Klonoa himself never became all that popular. At least he isn’t at the point where he is super obscure yet either. Hopefully the series can make a comeback at some point since it definitely deserves to have more games in its arsenal. If you haven’t played this game yet, then I definitely recommend it. It’s certainly very unique and games with puzzles should take some tips from this one. Majora’s Mask and Layton.. (To a small extent. Most of the game’s puzzles were quite brilliant, but that last shapes one…) I’m talking to you guys. Throw Flip’s Twisted World in there as well because the game’s shadow puzzle is just not fair and it’s certainly not balanced.

Overall 7/10

Shantae Half-Genie Hero Review


It’s time to take a look at another one of the Christmas games. Shantae was definitely a lot of fun to play through and it’s an indie game done right. It’s not super long or anything since it’s a game that is made to be speed runned, but it’s still long enough for you to feel like you got your money’s worth. The level designs are all on point and the game just looks and sounds good in general. I can also finally say that I’ve played a game in the Shantae series!

Shantae was trying to enjoy her beauty sleep when the village has need of her services once again. As a half-genie hero, Shantae protects a village and in exchange they pay her or at least give her a place to live. Unfortunately, the mayor has a habit of firing her. The village is attacked by all sorts of villains, including Risky Boots. Shantae will have to take them all down and save the genie realm, but can she do it?

The game has a nice retro feel to it as the game uses sprites the whole time. The levels are all pretty bright and cheerful. Even the villain levels and burning remains are still bright enough for you to see where you’re going at all times and breeze through. The game has that simple fun factor that the Mario and Sonic titles of the past possessed. It’s something that some games tend to lack nowadays with their artificial length and unnecessary quests. This one had a few riddles that needed to be deciphered, but they weren’t anything too crazy. I found them all in a reasonable amount of time.

Ironically, I managed to find most of the bonus collectibles in the mean time. By the time I was able to get to the next story level, I was very overpowered. I had a large heart collection by then and a lot of power ups that made the rest of the game a breeze. Naturally, all of these collectibles help the replay value section. The main game should take around 5 hours or so, but in order to get the Platinum Trophy, you’ll need to play the game again and complete it in a mere 4 hours. Certainly doable, but it’ll take some practice and a nice plan in mind. This is a game where I actually do plan on getting all of the trophies sooner than later so stay tuned for that. I’ve already got 72% of the trophies and more are on the way.

The music selection in the game was certainly enjoyable. The song that played during the first level was definitely a lot of fun and so was the boss theme and the burning cafe. They helped make the game more exciting for sure. This game definitely really succeeded on a technical level as well as when it comes to the pure gameplay. The creators definitely put a lot of heart into it and I can see why the kick starter people would feel good about their contributions.

As for the gameplay, it starts out like a classic Mario game, but with her hair acting as a sword of sorts. As you play through the game, you’ll get gradually stronger to the point where the old levels will suddenly be a piece of cake. You’ll learn how to fly, swim underwater, grab onto ceilings, and also multiply your attack power and speed by 4x. It’s fun to see the contrast to the start as you really begin to breeze through all of the levels. It’s hard to believe just what a difference the power ups make, but they are well worth it.

As mentioned before, the level designs are really good, which help to further make the gameplay shine. The only part of one level that seemed a little overly difficult was the Flappy Bird homage in part 3 of the last level. Luckily, you can cheese it out by falling on the very left of the final spike platform and then turning into a Bat. I somehow think that this wasn’t intentional, but we certainly take those. Anything goes when it’s time to complete the game right?

Shantae makes for a good main character. She reminds me a lot of Lina Inverse from Slayers, but less obsessed with money and riches. Shantae’s just a noble hero who tries to do the right thing and save the day. She even takes time out of her day to chat with the villains when they’re not busy trying to rule the world or resurrect old pals from the previous games. There are a lot of references to the older games, but it’s certainly not necessary to purchase them to understand what’s going on. You’ll be able to get into the game rather easily. Shantae’s grandfather and two friends aren’t that charismatic so I don’t mind that they got a rather small role. This is one of those games that really leans on Shantae as she has the most personality by far.

Risky Boots does the same for the villains. She seems to be the only villain who is totally evil and doesn’t have time for niceties or cracking jokes like the others. Her plan was actually pretty intense and if you get the bad ending, she does succeed in destroying quite a few people. Naturally, I went for the bad ending since the good one needed me to grab more collectibles. I’ll probably see that one when I attempt the speed run at some point. If not, well..I can probably tell what will change anyway, but you’ll just need to find out for yourself.

The sheer fun factor of the game ends up putting it ahead of Shovel Knight and Mighty No 9. There is a lot of backtracking here and helping people out with side quests, but they were all fun to play through. The levels are also short enough where it isn’t a bother to go back and forth as you look for collectibles. It’s just a very well made game and if I were to have any complaints, it would be that you can’t skip the credits, but I suppose that’s cool for the people who pledged to this project.

Overall, Shantae Half-Genie Hero is definitely a good PS4 game and I’d recommend picking it up. It’s certainly not the longest game on the block, but it’s long enough and has a good amount of replay value. If we do end up getting some free DLC for it soon, that’ll be even cooler, but there’s enough base content to make it all worthwhile. Sprites also work perfectly for the game since otherwise the dancing and attires could be a bit much in this desert land, but sprites make everything 20% better. Hopefully this game did really well so we can get a sequel at some point. Of course, if Shantae is added into the Switch version of Smash, then she’ll have enough publicity to last a life time!

Overall 8/10

Mario Kart: Super Circuit Review


It’s time to review the first of the Christmas games! I ended up obtaining 9, which was a pretty solid amount. For the first time in many years, there were more portable games than home console at 6-3. It’s good to go retro once in a while and this was one of them of course. I’ve always been a big fan of the Mario Kart franchise. While none of the other games will ever come remotely close to taking down Double Dash, the other titles still have a lot of heart. This GBA installment is a rather simple and small version, but it gets the job done. It’s fun for on the go or just to unwind and relax.

As always, the main emphasis will be on Grand Prix mode. You can also play Time Attacks, but most players will probably be going right to the tournaments. There are 4 standard tournaments for each of the 3 difficulty settings and then a 5th that you can unlock by completing the first four. With 4 stages in each cup, that comes down to 20 stages in the game. It’s a pretty decent amount and debatably it is better to have 20 unique stages than 50 color swapped ones. Some of the Wii racing games tried that, but it’s very obvious. Nintendo’s never stopped to such tricks. Each race is only around 2-3 minutes so they go by really fast. Of course, that also means that you’ll be breezing through the tournaments at a very rapid pace.

I completed one tournament on Christmas and then did the next 4 the day after. I also completed one tournament in the other two difficulty settings so I could get a feel for how different they were. The main difference is definitely the fact that your opponents will rarely ever use items on 50CC, but they will use them a lot in 150. Their adaptability also gets a lot better and their cars were already unnaturally fast so it’s tough to stay ahead of them. I imagine that it would be very difficult to come in first on the snow level or the sand one. A bunch of them would be really difficult come to think of it.

Nintendo did a good job on the difficulty with this one. It can also be a little “cheap” at times since you should all be at the same speed, but I guess it’d be hard to program the difficulty in otherwise. As good as the computers drive, getting hit by items would probably mess them up a bit. It doesn’t feel unreachable either though and would probably just take some extra tries. Since the stages are all very short, the replay value is high. Even if you lose, it’s not as if you lost a bunch of time right? I think they should have added some extra incentive to beating the tougher level tournaments though. As it is, you don’t unlock any stages or characters so why would you do it? I believe you get a new title screen or something which is fine…but it could be better. This means that the replay value here mostly just comes from the personal satisfaction of taking down all of the variations of the tournaments. I would mention the multiplayer mode, but a lot of people don’t have GBAs anymore so I don’t expect you’ll find a match. Furthermore, I’m playing this one on the DS myself so I couldn’t play it that way even if I did find someone. The tournaments are enough of an incentive to ensure that you’re not ripped off though. I can’t imagine paying 30 for this, but 5-10? That’s definitely not bad at all.

The gameplay is pretty smooth. Some of the turns can be a little tricky, but it’s the kind of game where you just have to learn when to turn. Once you play enough, you’ll be nailing every aspect of the stage. It is very skill based and with less items being thrown around, you barely feel the gimmicks at times. I know that I need to work on my turning to be a better Mario Kart player in this game. I feel like I lose a lot of speed because I just hit the brakes for every turn. It seems to be the most efficient way to drive, but I somehow just don’t think that this is the case. There’s got to be something that I’m missing. Being able to jump is another fun feature in the game although it’s not all that useful. My L button started to act up towards the end so I couldn’t use the items as well as I wanted to, but you can still get past that with solid driving.

The graphics hold up well for the GBA. The character designs are all fun and retro. It’s cool how they haven’t changed all that much over the years except for Bowser. I have to say that he looks quite different. Between the CD-I games, the Mario comics, and this title, it really goes to show how this style completely died out. The old design was fun, but I probably do prefer the new one. Both have their moments though. The soundtrack is great as always. The tunes are fun to listen to as you play and Nintendo is still at the top of the line when it comes to this. Most Game Boy Advance games did have a soundtrack, but a lot of them were either very limited or only had a few catchy songs. This is a bit of a bold generalization since we do have quite a few RPGs and other franchise titles with fans who are ready to tell me differently, but aside from Sonic Advance and the Pokemon games, what other GBA title has such a solid all around soundtrack? I may be forgetting something myself, but this game is certainly up there.

Overall, Mario Kart: Super Circuit is a solid game. It’s also cool to see some of these old stages for the first time in a while since they were present in Mario Kart Wii as part of the crossover appeal. I like to think that I kept my skills from those other titles which is why I was dominating the computers here for the most part. It’s clearly not as expansive or awesome as Double Dash, but this was a nice way to keep the series going. I’m now one step closer to being caught up with Mario Kart. I just need MK7 and MK8 and then I’m back in biz. It’ll be fun to play those as they’re a lot more modern so it’ll be a very large contrast. If you haven’t gotten this game yet, then it’s still not too late. You’ll have a blast, regardless of how long it’s been. Good gameplay doesn’t feel the same wear and tear that other mediums can get blasted with. Just look at Galaga or Pac-Man.

Overall 7/10

Mighty No. 9 Review


It’s time to take a look at the controversial Mega Man homage game. This is also game number 2 from the Christmas batch. It’s definitely a very solid game when we look at pure gameplay, but it could definitely use some work in other aspects. The main culprit here is the level design as some just don’t make a whole lot of sense and are pretty unfair. The game has a habit of not telling you anything either, but I’ll take some very slight blame on that since I guess I could have experimented with the controls a little more. Given that the price crashed so quickly though, it is definitely worth purchasing.

The game follows Beck, The Mighty number 9, one of the last robots who is currently not corrupted. His fellow Mighty numbers have also started running amok and are causing terror in the streets. Doctor Sanda and Doctor White instruct Beck to save the day by defeating the robots and clensing them of the violent bug. It’ll be tough, but Beck is the strongest robot ever created so he should have the edge here. Who is controlling these robots though? Doctor Blackwell is a suspect since he has had many iffy crime dealings in the past, but he is currently in prison. With only one other actual character in the game, that means that we have 2 suspects. Well, lets start taking back the city!

Beck’s a decent lead although it’s hard to say what his personality is. He seems kind of sassy during some brief points, but for most of the game he is basically Mega Man when it comes to personality. He doesn’t like fighting and he’s super heroic to the point where you have to wonder if he’s faking it. He’s a good guy, but there just wasn’t much to him and you would barely even guess that he doesn’t like fighting if Call didn’t mention it a few times. Call is basically the Roll of this game. She gets one level to herself, which is cool since you get to fight as her, but she is given a terrible moveset. Her blasters deal next to 0 damage and she can’t power slide so you have to crawl the old fashioned way. Her level was also one of the very bad ones when it comes to design. She was a good main heroine though and I am glad that she isn’t reluctant to fighting.

All 3 of the doctors are fairly bland. Blackwell is easily the best of the three. He was framed and arrested so maybe the guy isn’t all that bad, but Doctor White certainly doesn’t like him. The game seems to be setting White up to be the villain of a sequel, which would certainly be interesting. White is even hiding the fact that he is related to Blackwell by changing his last name. Blackwell doesn’t like robots, which seems to be how the game is leaning him towards the dark side, but he doesn’t seem like a bad guy yet. The sinister design is probably an indication that he will do something drastic at some point, but he’s certainly no Wily yet. Sanda is the comic relief guy who constantly panics and stutters throughout the whole game. He definitely won’t be turning evil, but I wouldn’t want to see too much more of him. He doesn’t really serve any purpose in the story and is just there to be there.

The Mighty Numbers are fairly decent. They all have different personalities and none of them appear to be all that bad. They’re like the classic robot masters, but the game did a good job of not making them too identical. There is an obvious Proto Man homage, but we definitely did need a rival in the game. All good franchises develop one at some point. He was easily the best one in the game of course. Trinity was also pretty cool though and she is easily one of the stronger bots. I’d expect her to play a major role in the sequel unless they nerf her for some reason. Now that would be a shame.

As I got the PS4 version, it came with the free Ray expansion pack. I’ll definitely play that at some point, but for now that’ll go on the backburner. The character definitely looks cool though and I expect that he’d be a really good antagonist or rival figure. When I play that mode, I’ll upload an update post so that I can discuss it properly. I need to do the same with Shovel Knight at some point although this game certainly feels a little quicker so it would be higher on the list.

Lets talk about the gameplay. The positives are that they worked with the classic Mega Man style and improved it in some ways. Being able to air dodge is a lot of fun. It can be a little sensitive, but nothing too crazy. You may only slip and die a handful of times. I also like how strong the normal Mega Buster is. You’ll rarely want to use anything else, although the missile is certainly a very handy backup weapon. One thing you should know is that pressing on the PS4 touchscreen will let you use a health pack that you may have obtained during the level. If you see a blue icon under your health bar, then that’s what it means. You’ll lose them when you lose a life so use them before you die. I didn’t know about this until I was at the final boss. If I had only known earlier, I could have beaten the game way sooner and the final boss wouldn’t have been so difficult. The game never really mentioned anything about it though and I wasn’t going to surf the tips section until I found something. Again, I won’t blame the game too much, but this was a fairly important detail. You can also do back jumps while shooting by hitting the R2 button and that’s also very useful for the final boss. It only has niche uses though so you won’t be using it all that much.

One area where the gameplay failed is switching between weapons. Why wouldn’t they leave it simple like in the Mega Man games by just hitting L1 and R1 to instantly switch? Instead, that allows you to cycle through and then you have to activate the switch with triangle. It’s too many steps and will likely cause you to get hit once or twice during a boss fight. I also have to take a shot at the level designs. Purple spikes KO you instantly, but some levels have a Mario Maker esque moment where you’ll fall down and just bump into them. There’s no way to know that they’re there so you’ll always lose a life the first time that you encounter this. As the game is pretty short, there aren’t too many of these moments, but the ones that are there will certainly get on your nerves. Some segments have various jumps around the purple spikes and one death can send you pretty far back. Some of the checkpoints simply weren’t placed well.

The graphics are definitely pretty sharp and this is how retro inspired games should look if you ask me. It has the retro side scroller feel to it, but you can still see the updated graphics through the character designs and level layouts. Everything looks pretty smooth and modern, especially the aerial boosts. The game definitely looks quite good and that also helps get you into the game. The actual plot may have been somewhat underwhelming and the graphics never looked good for the cutscenes for some reason, but the actual gameplay visuals were always on point. The soundtrack is also pretty solid. Some of the themes are rather generic, but they are generic futuristic themes, which is still a win for me. The themes go very well with the moderate to fast paced gameplay. There were no “bad” themes in the game, which is always good as well.

There is a good amount of replay value to be found here. Getting that Platinum Trophy will take a very long time since the trophies are very hard. Can you imagine beating the whole game in 30 minutes or completing it on hard without any continues? Those two in particular sound crazy and there are a slew of others that will be just as hard. It would take dozens upon dozens of hours to do this unless there is some kind of save stalling technique that I’m not aware of. It’s certainly possible I suppose, but it would still take quite a while. Getting all S ranks on the normal levels will also be tricky and then you’ve got challenges and online leaderboards to worry about. It’s quite a lot of content so that’s a good thing considering that over 70000 people backed the game and that it got way more money than it ever needed. The controversies surrounding the game were certainly interesting to follow along back in the day.

Overall, Mighty No. 9 is a solid game. The level designs and the plot help to keep it from getting an 8 though. The main story won’t last you all that long either so if you’re not a big fan of the bonus content, then this game wouldn’t really be worth the 30 dollars for you. It currently goes for 10-15 though so that’s a very reasonable price if you ask me. This will also help alleviate the wait til the next Mega Man or Mega Man X game since it seems like it’ll be a very long time before Capcom gives us another one. I don’t get how a company can drop the ball so hard on one of their franchises, but that’s Cashcom for you. So, I definitely recommend this game and it was about what I expected, if not a little better. This is controversial, but I think it’s even better than Shovel Knight so that would make it my top indie game. It’s a little murky as to whether or not it counts anymore I suppose, but given that it was from kickstarter, I think we can still call it that. We’ll see if Shantae can take the crown though. The gameplay is pretty sharp and the plot is much better, but Mighty No 9 does have some advantages like the soundtrack and the graphics. Only time will tell and that review shouldn’t be too far off either!

Overall 7/10

Marvel Contest of Champions Review


Just looking at that cover should remind you just how changed Marvel is from the good ole days. We have a lot of heroes trying to replace the classic ones and most of the old ones have had drastic makeovers. No worries though, this game manages to include an enormous amount of characters so the classics are still here as well. With new characters constantly being added to the game, I don’t see Contest of Champions ending anytime soon. It’s simply too expansive at this point and I’m glad to see it doing well. The amount of content can be intimidating, but it also shows that you can do quite a lot even when under the free to play format. Someone should have told Super Mario Run about that.

There’s actually a plot this time. The Collector is having another game and has decided to pit the Marvel heroes against you. You are the chosen one and your opponent is Kang. Both of you collect Marvel heroes and duke it out until there is only one fighter still standing. The plot will probably have some wrinkles along the way though because there are dozens and dozens of levels. I only played about 10% of Act 1, which was already fairly long. Since they keep on adding new chapters and acts for special events, I can easily see this reaching an RPG’s length by the end. The story isn’t all that engaging so you’ll be playing it for the gameplay. Console games are still my priority though, which is why I didn’t play the game for too long. I played it enough to see what it was all about and then it was time to delete the app.

The gameplay is fairly straight forward. Tap the screen for standard attacks. Swipe forward to dash or back to dodge. You can also use charge attacks and special moves. Each battle will play out in pretty much the same way and the various special abilities will all blend together after a while. This is still a game with a reasonably small budget so you can’t go in expecting Marvel vs Capcom. Still, the graphics are very impressive considering. All of the character models are on point and it’s pretty surreal to see Marvel’s large array of characters all show up. The soundtrack is rather bland, but decent.

One issue is that the gameplay can get a little repetitive. I suppose that can be said about most mobile games, but other titles like 1010 and Pokemon Go are super fun anyway. You may be doing the same thing hundreds of times over, but it never gets old. Contest of Champions will get old after a while so you shouldn’t play it for too long at a time. If you play it seriously for collecting all of the heroes though, then this may not be a factor. I also have to give the game some props for not making the pay to win element too prevalent. You can still play for a while each day before hitting your limit and that’s a good thing. Madden Mobile got annoying for how quickly you hit the daily limit along with Pokemon Shuffle.

The main menu is a little cluttered and complicated, but at least it shows that there is a lot to do here. There are all kinds of modes to explore and crystals to earn. It just never stops and you can be lost in the menus for a good 20 minutes before deciding what to do. The replay value here is endless and that’s what we’ve come to expect from these apps. With this one gone, it’s going to be back to Pokemon Go for me. That’s really the only long term app game that I need. These other titles are good, but ultimately can’t compete.

Overall, Marvel’s Contest of Champions is a fun enough game. The graphics are sound and assembling your team of heroes can be addicting. Eventually you’ll either start to get frustrated by obtaining duplicate heroes even though you only have 5 or 6, or you will be completely into the game by then and just hooked on all of the future updates. If you’re a big mobile player, then I recommend adding it to your roster. If not, then this one can probably be passed. It’s good, but you could always just buy Marvel vs Capcom instead for the superior fighter. I know that DC also got a very similar fighting game on the app store, but I don’t plan on trying it out anytime soon.

Overall 7/10

Star Wars Episode III: Revenge of the Sith Review


The Star Wars marathon continues! The last game was exceptionally good and set the bar quite high. Unfortunately, this one is not able to quite reach the same level when it comes to the pure gameplay, but the exciting story and multiplayer turn the tables. There are some obvious problems with the gameplay that hold it back just a bit, but it overcomes those odds. While it could be more polished, the rough gameplay actually helps to make the multiplayer mode more interesting. Just press some buttons and hope for the best!

The game covers the events of the third movie. Anakin and Obi Wan continue to do their best to stop the Sith forces and all of the other villains who are around. The main problem is that the head of the Republic is also evil so the heroes have to watch out for threats from both sides and one of their ranks allows the pull of the Dark side to sway him. This game covers the birth of Darth Vader!

I have to say that playing this game again reminded me why Episode III is still the most epic and exciting Star Wars film to date. It may not be the best, but it does make sense why it would be the coolest. This was back in the days where there were many Jedi warriors and lightsaber battles were commonplace. The film had a bunch of awesome fight scenes within and the game adapts them all and then some. It’s something that all of the movies since have lacked and I’m hoping that Episode VIII gives us a bunch of hype battles. I could definitely get behind that and I’m expecting great things from it.

This game starts off rather slow, but quickly picks up once Anakin joins the dark side. Suddenly you’re fighting other Jedi warriors instead of mindless droids. This makes for more enjoyable battles and also an engaging plot. The banter between the characters is brilliant during the fights and you’ll actually like some of the characters more than you did in the film. One warrior who showed up and confidently took on Anakin is safely one of the cooler Jedi warriors. It was a quick moment, but one that separated her from the common masses who were all dying in an instant.

The game didn’t adapt the cool scene where Palpatine took down the 3 warriors though. I had to quickly watch that scene myself and saw a cool video explaining why the Jedi masters lost so quickly. It was simple, they lacked the speed needed to defeat Palpatine. Apparently that is his strongest skill and he can strike so fast that he barely appears at all. Mace was only able to hold his own because he used a forbidden technique that granted him the power of the Dark as well so it was definitely an interesting watch. Needless to say, despite the video hinting otherwise, I’d still take Anakin over them even at his current level.

There are 16 levels like in the other Star Wars game. In addition, there are 4-5 bonus levels and you can unlock Darth Vader for multiplayer mode. That will be your main source of replay value since fighting friends never gets old, but you can also go back to the levels and grab the secrets. Each level has secret health and Force power ups which permanently increase the size of each. I found a bunch of them by breaking things so I imagine that’s how you find them all. The campaign is only around 3 hours long, but couple it with these other factors and I’d say that the game has a fair length. It’s just a lot easier than the last game so it goes by a lot quicker.

The gameplay is purely about hand to hand combat. It may be more accurate to call it Lightsaber combat. You have standard slashes and power moves. There are also your Force abilities of course, which allow you to lift opponents, stun them, and even push them away. I didn’t properly learn how to use the force until the final 2 levels so I recommend trying to learn it a little sooner. Boss fights in this game are quite difficult as they will block or parry just about anything that you throw at them. Ironically, the final boss is easily the weakest one in the game as he refuses to block just about anything. For the others, I recommend whacking them a few times and then going off to heal. (Yes, you can heal yourself in this game) Then rinse and repeat until the job is done. You can usually run fast enough to get this strategy to work. Alternately, you can master the rock, paper, scissors gameplay, but it didn’t make much sense the whole time so I just reverted to classic button mashing. It’s never failed me before so I have always trusted this legendary technique. Your character will gain experience after each level and you can use it to improve your force abilities (Like healing. I highly recommend focusing on that one) and physical abilities. By the end of the game, your character will be close to being maxed out.

The graphics look quite good. The lightsabers really stand out the whole time and they did a good job with the blasts getting deflected off of the swords. It’s aged pretty well and I can definitely see why this game would be thought of as an older Force Unleashed. There are a lot of similarities to be found here and I look forward to trying that game out at some point. The soundtrack is just as good. It has all of the classic Star Wars themes that you may wish for and the battle themes are all intense. It’s definitely a rock solid game on a technical level.

Overall, Episode III may have gotten off to a rough start initially, but it really grows on you. I was sure that it would only be getting a 7 at first, but the plot really picked up and the gameplay is definitely a lot more fun when you’re fighting actual sword fighters. There is a lot less variety when it comes to the gameplay compared to the other title, but how can you not like a classic 3D sword-fighter styled gameplay? It never gets old and none of the levels are painfully long so that also helps a great deal. It’s the kind of gameplay where I also wouldn’t have pictured a multiplayer mode so it’s really cool that it was featured. The cast could be longer, but I guess we’ll save that for an official Star Wars fighting game. The series certainly has enough characters for it by now. I definitely recommend checking out this title. My Star Wars marathon will likely go on a brief break here since I’ll be getting some new games for Christmas, but it’ll be back at some point.

Overall 8/10

Mercury Meltdown Revolution Review


One can never get tired of playing these obscure Wii games eh? Mercury Meltdown Revolution is one of the many games that I bought a while back when Gamestops were emptying out their Wii inventory. The sheer amount of levels deterred me from starting this one for a while, but I decided to finally take the plunge. I didn’t play all 160+ levels, but I went as far as I could without grinding out some levels to get the final worlds. It’s a pretty fun puzzle game and it’s quite a bit better than most of the other Wii games that I’ve played. There are a few iffy levels and the controls aren’t explained too well, but this one’s a keeper.

The gameplay is fairly similar to Super Monkey Ball. You control a blob of Mercury and you have to get from the start to the finish. At first, the levels are fairly linear. You just have to use the Wii’s motion controls to get across. Later levels turn into intricate puzzles where you have to bump the mercury across a corner to split it and then navigate through the level along both paths simultaneously while not letting any of them fall. The levels continue to get tougher and tougher as you move along so expect to have to retry many levels multiple times. You need to pay close attention to the primary colors and subsets since some levels will only allow you to complete them as a certain level. Once in a while there will be levels where you can be dead without even knowing it. This happens when you turned into the wrong color or left your Mercury pal behind.

One thing that the game doesn’t mention is that a certain levitation button reverses your direction. I died over a dozen times trying to perform the fall just right without realizing that I was only falling due to the reverse. Trust me, it wasn’t a very happy situation. There is a lot of strategy in this game and much more so than Monkey Ball. Monkey Ball’s still better though because I prefer the physical skill aspect to be the big focus. This game is good for making you play patiently as you think about the options, but sometimes you just want to rush in there and start completing levels. You won’t be able to do that very much in this title.

Still, it’s definitely a pretty calm game. It’s something you can play to relax or to compete with a friend over who has the firmer hand when navigating the tougher turns. There is apparently a party mode since I unlocked party games several times. I didn’t actually check out the mode, but I’ll probably play it at some point in the future. It’s a good thing to have for the replay value although the game has quite a lot of that already as it is. Going back to each level and trying to complete them with more Mercury is a fun way of adding a challenge. I’m not crazy about it being tied to the rest of the worlds, but considering that there is no story mode anyway, it’s a little less annoying than it would be otherwise. You’ll also want to grab the stars that are scattered in all of the levels to unlock more party games.

The graphics are simple and to the point. They’re pretty bright so you don’t have to worry about straining your eyes to see what is happening The only area where the graphics are lacking a bit is that it can be hard to tell what color your Mercury is at times. Yellow, Aqua, and Silver all look almost identical. It’s pretty crazy since Yellow and Silver should never look that similar. Beyond that, the graphics are good. They aren’t great, but they’re certainly passable for this game.

Surprisingly, the soundtrack is actually pretty good at times. It is annoying how the same victory theme plays for each level though. You’ll get annoyed by it fairly quick as it isn’t even a good tune. Seeing the Mercury try to dance around can also be fairly disturbing. Get rid of the victory theme and the music would be just about perfect in this game.

One of the crucial parts that made the game good was the fact that the controls are actually very smooth and responsive. You will rarely die because the controls forced you over the edge. That is very crucial because the whole game is about testing your steadiness and reaction times. Bad controls would defeat the purpose and make the game unfair. It’s especially impressive since most Wii games are downright terrible when it comes to this area.

There is only one kind of level that I didn’t like in this game. Those are the escort missions. As always, escorting someone is pretty annoying. You’re trying to get a square of jelly to step on a switch for you, but he doesn’t like to listen to reason and gets in your way as often as possible. There was one level with a green jelly who could KO you in one hit if you bumped into him. That guy was also very unforgiving and my best advice is to simply stay away from him. No good will come out of those levels and they’re not worth the time sink. Stick to the standard levels.

Overall, Mercury Meltdown Revolution is a game that is easily worth the 2-4 dollars that you’ll spend to get it. Having over 160 levels is quite the feat and none of them are copies either. The levels all feel distinct and offer their own original challenges within. Each level is an experience while you may not want to try and beat too many levels in one shot, you won’t burn out too quickly if you do. If you like puzzle games a lot, then I recommend this one. It is certainly no Professor Layton, but these challenges will still have you scratching your head. It’s the kind of game that I’d never buy for the original retail price, but it’s a fun brain teaser.

Overall 7/10

Star Wars: The Clone Wars Review


With the new Star Wars film in theaters it was only fitting that I go back and finally play the next Star Wars game. It’s had a pretty good track record thus far and this one continues the saga on a high note. It has quite a few different gameplay modes considering that this is a movie tie in and the quality is surprisingly good. Throw in the multiplayer feature and we have ourselves a winner. It may not be Star Fox Assault, but it does as much as it can to try and rival it.

The Empire continues to be quite powerful. I believe they are referred to as the separatists this time around and the Jedi warriors have their hands full. They are fighting a losing war and need something to tip the scales. Luckily they have their two aces, Obi Wan Kenobi and Anakin Skywalker. The two of them are quite powerful and that is good since the heroes need every warrior that they can get. The real question is….will these two be enough? If they aren’t, then the Dark Force stealer will end up sucking their powers dry and bringing the universe to the brink of ruin.

Right off the bat you can tell that this game wouldn’t be at the level that you may have expected from it. For starters, the controls are seamless and you can play this game as well as any AAA title. There are several gameplay modes as mentioned earlier so lets run through them all. First, we’ve got the tank gameplay. You control a tank and move quite quickly through the terrain, blasting all who stand in your way. You have your booster and missiles at your disposal. An endless supply of energy blasts also makes your tank a force to be reckoned with. This mode was a lot of fun and may have even been better than Star Fox Assault’s version.

Next, we have plane mode. You fly around using your green lasers to smite your opponents along with normal blasters and bombs. You feel truly powerful while in plane mode and it’s fun to rain bombs on the dozens of robots that get in your way. Again, this mode is actually smoother than Star Fox Assault’s and it’s crazy just how much destruction you can cause. You still have to be careful not to just rush in and get blasted, but you can survive for a while at 1 HP. I got caught on my last breath in two levels, but took advantage of the high speed turns to complete the level anyway. It was pretty exhilarating!

One mode that only appears once or twice in the game is where you control one of the large Tripod robots. It’s very slow which is a big weakness, but more than makes up for it with overwhelming destructive power. Most enemies will crumble after a second or two of being blasted. This mode was also a lot of fun. Finally, we have human combat. This is the only area where the game failed. It’s incredibly hard to hit anyone because the controls are too sensitive. Using the Force isn’t recommended either because you’ll have gotten blasted many times as you try to land a single hit. Throwing your lightsaber is easily the best attack, but try not to move as you do so or you’ll start running in circles. We didn’t get many human levels and perhaps that was for the best. Typically that would be the best mode of gameplay, but it was clearly less refined than the rest. It was still not bad though. If anything, it was just a little campy and I can get behind that.

There was also one racing level where you had to jump on a little scooter and breeze through the forest. That was probably one of the toughest levels as it was hard not to crash against all of the trees. There were so many obstacles lying about that it was pretty crazy, but also very satisfying to get past. That’s one thing that the game really did well, it was satisfying to play and complete the levels. The check points were put in good places for the most part so redoing the sections over and over again wasn’t too annoying.

I had to go back a few times because the game is actually fairly difficult. I played it on normal mode and most levels took me 3-4 tries to complete. If you wander into an enemy ambush then you’re going to die. There’s not much that you can do at that point. I had to resort to run and gun tactics for some levels when I was low on health. It’s very tense when you’re at low health and are still outnumbered 20-1. The difficulty was at the perfect notch where it was too hard to beat in one shot, but not cheap where an opponent could one shot you. You had to treat some of the enemies like Mega Man foes where you memorize the pattern and then rush in. Even then, I beat several bosses with only a sliver of health left.

My recommendation is to really use the health packs sparingly. If you’re at half health, don’t waste the full health pack yet. Wait until you’re as low as you feel comfortable waiting. It’ll end up paying off big time by the end. The ammo packs are also really handy since I just spam my full arsenal as soon as I get it filled up. It makes a big difference when you’re outnumbered since the missiles will scatter the opponents and take a lot of them down.

The graphics are pretty good. I like how the energy blasts look and the character models are sharp. The faces can be funny to look at though as they do try to be very expressive and it can result in some interesting results. The game did the most that it could with the barren landscapes that it had to work with. The soundtrack is excellent as it uses many themes from the movies. You’ll probably recognize just about all of them. Even Darth Vader’s theme plays several times as you go through the game. A lot of the music is reused over and over again as the soundtrack is quite small, but it is effective.

Another factor that helps the game is its replay value. The title has a multiplayer mode in it so that helps a lot since you can always challenge a friend at the game. Multiplayer mode is a must if you want to earn an extra star from me and it really helps solidify this game as an 8 instead of as a 7. I haven’t tried it out yet, but I definitely will within the next few days or so. There is also some single player replay value as well as you can try to complete all of the bonuses to unlock illustrations and such. I got a good chunk of the bonuses naturally, but the ones that are left do seem quite difficult to unlock. Keeping your allies alive seems to be a recurring theme and that’s one thing that I’m not so good at.

If I had any complaint for this game, it’s that I’d like for less of the levels to be about protecting people. I lost quite a few times because my allies died as opposed to it being due to me losing. The levels where it was just me still had me die sometimes, but it felt more legitimate as in those cases it was just an instant where the villains planned better than I did. At 16 levels, the game had a good amount of missions in its arsenal so I just think that they could have redistributed it a little better.

Overall, This is a very good Star Wars game. I’m not going to say that it is the absolute best because I believe that Bounty Hunter may still deserve that title, but it is really close. The fact that it can actually beat Star Fox Assault in some areas really speaks volumes since that is a completely elite title. Star Fox ultimately wins though because of a superior story, multiplayer, graphics, and soundtrack among other things, but that’s not a strike against The Clone Wars. It has a good amount of content for the low price that you can get it for and I’d highly recommend it even if the game was a little more money. It’s just a solid game through and through. Trust me, you’ll have a blast blowing everything up with your crazy arsenal. I can’t say that I’ve played many games at all where you have this much power to unleash on the environment.

Overall 8/10

Super Mario Run Review


I finally went and played a few Toad Rallies so now this game is set for the review. As you may know, you have to actually pay the 10 dollars in order to play the full Mario Run game. I’m not going to call that a ripoff because then you should just consider it like any other game. I suppose 10 dollars isn’t all that much, but I’m not willing to pay that at the moment so this review is of the free content. I acknowledge that the full game would probably be closer to the next level.

Well, this game’s a free runner so there isn’t much to say about the gameplay. You’re always running and you’ll automatically jump over enemies so you just have to focus on not falling into any holes. The game is super easy at the moment, but all Mario games have an easy World 1. It’s to build you up to what is to come. You can practice your tricks on the enemies and at least rack up the experience points. You are able to play the first three levels under the free form of the game. The other main thing to do is to play the Toad Rallies. Basically, they are time trials against other players and the winner is the one who gets the most coins. Grabbing Toads through cool tricks are a must if you want to win these. I’ve won a few battles and it’s fun to get the extra Toads, but it is a bit of a gambling game as you can also lose toads when you lose. That part will probably get annoying as you face tougher levels.

The graphics are sharp as you would expect them to be. The Mario characters all look good and it is clear that this is in the Super Mario Bros series. They even have the nice spin to get you some extra air distance. The music wasn’t working for me at first, but got better later on. It’s Mario so the musical themes and the sound effects are on point as you would expect. On a technical level, this game certainly does not disappoint at all. There is very little content under the free version so there isn’t much replay value at all, but the full game should give you a good amount for the 10 dollars, not to mention all of the extra characters that you’ll unlock.

You can also earn some My Nintendo Points here, which you can use for musical themes for your 3DS or even the occasional download game once every few months. What holds this game back a little is the Free Runner format. Honestly, I’d prefer to control Mario myself as this style could get a little annoying after a while. The extra challenge should definitely help with that though. I don’t see this becoming as big of a phenomenon as Candy Crush or Pokemon Go, but it is a nice entry to the Mobile Market for Nintendo. I hope to see them continue to participate, but I also want them to give us some epic games on the Switch. They have a lot of good series under their belt so they have to make the most of them.

Overall, I’d recommend Super Mario Run. It’s a fun little title and this game is probably worth the 10 dollars more than some other games. However, don’t expect too much out of the gameplay and there are other Free Runners that you could play for free…just throwing that out there. The game isn’t for Android yet and unfortunately, it appears that this may be the case for quite a while thanks to security concerns. Don’t worry, you guys aren’t missing a whole lot. I’ll probably play this game a little longer, but then it’s time to put it on the shelf. I don’t really play mobile games all that much anyway. For the most part, I like to just stick to 2 of them at a time and I already have Pokemon Go and Marvel’s Contest of Champions on the front. The latter is just about done though so I’ll probably have a review for that one up soon as well. Now I’m set for that Switch Mario game coming out soon.

Overall 7/10

Saint Seiya Soldier’s Soul Review


It’s time for a cool fighting game that didn’t get a US retail release, but luckily there are other English speaking areas around so we can always count on them for backup. Between the great story, graphics, and gameplay, there is a lot to love in this game and not a whole lot to dislike. There is a lot to do here so it completely justifies any price that you may have purchased it for. Even if you are not familiar with Saint Seiya before this, the game walks you through just about the whole series.

All right, lets launch into this. The main Story Mode covers the 3 big arcs from the manga as well as one from the anime. You play as Seiya and the other Bronze Knights as they take down many foes who appear before them and work to protect Queen Athena. They go to the depths of Hades, to the beyond of Atlantis, and even to Olympus to protect their queen. The heroes die a lot and go through many trials, but they always get back up. That’s the true skills of warriors like these. It’s easy to see why people consider this to be a classic version of DBZ. Each chapter in Story Mode has between 11 and 20 battles and most of those battles are a best of 3 or even best of 5 once in a while. You’ll also have some levels that are just cutscenes so those are fairly easy. I believe that there are 49 levels total by the way.

Getting all S ranks is actually fairly easy this time around. That shouldn’t give you a lot of trouble, but completing all of the bonus requirements before a battle will be fairly difficult. Some of them involve doing long combos or blocking a lot. It won’t take an extreme amount of grinding to obtain though. If you want the Platinum trophy, most of your grinding will be in gathering titles and obtaining money. You have to buy just about everything in this game and money isn’t extremely lucrative. Still, that’s why it’s good that this game has very smooth gameplay and replay value. The story mode took me around 10 hours to complete and I expect that trying for the Platinum would probably take me up to 30 or maybe even 40 hours. I don’t intend on getting it anytime soon, but I do want to buy all of the characters so we’ll see how close that gets me to the Platinum in that time frame. I already purchased all of the stages so characters are definitely next.

Okay, lets get back to the gameplay. It’s a 3D fighting game like DBZ. You can attack your opponents with quick attacks, power moves, or energy blasts. You can string them together to make some fun combos and you also have burst moves, which are effectively special attacks. Charge up your meter enough and you can use a final smash. Most of them are a little too slow to be useful since you can just block them, but the Gold Saints get instant attacks, which are really handy. Naturally you can block, dash, teleport, jump, and more in addition to hand to hand action. None of the combos are too over the top so you don’t have to worry about dying after one mistake. Nevertheless, it is important that you know when to strike and when to evade. The story mode is fairly easy, but you’ll get your real challenge once you tackle the Galaxy Cups and Survival Mode. Those do not hold back at all.

The soundtrack is incredible and makes the game that much more epic. The actual theme selection is a little limited, but they are all good. They put you right in the battle and help to emphasize the high stakes that are at play. The graphics also look pretty good. They have that fun PS3 anime brawler look to them and the energy attacks are fun to watch. It’s not the kind of game that’s going to outshine Kingdom Hearts or Final Fantasy in the graphics department, but it is still all on point.

Aside from the main story mode, we also have the Gold Saints mode. You get to play as each Gold Saint in 3-4 battles. It’s mainly a way to see how they interact with each other after the drama in the main story mode. It’s a fun little adventure although some of the fights can be a little repetitive. The normal Story Mode was also a little repetitive with how every arc followed the same formula, but if it works….it works. Seeing the heroes split up and take out the villains will definitely be a lot of fun to see in the manga and the anime. The series kept on increasing the power levels to the point where it got pretty crazy. (In a good way)

As mentioned before, there is a whole lot of replay value here. By the end, this game will definitely be up there with some RPGs when it comes to length. Unlocking all of the characters is definitely my top priority and I already have all of the stages. I probably won’t bother with buying everything else for a little while, but I can see myself coming back to this title and earning more trophies at some point. I also got the PS3 version so I can go online and take some people down for the count as well. You have to love the PS3’s smooth online, the other companies could learn a few things from them.

Overall, Saint Seiya Soldier’s Soul is a great fighting game. The gameplay is fairly deep and there is even an equipment system that will add to the strategic element of the game. You won’t run out of things to do here and the character roster is very impressive. I believe that there are over 70 characters to be found here and almost as many stages. With all of the technical aspects like the graphics and soundtrack being good as well, there’s really nothing to dislike here. I would call it one of the best PS3 fighting games. On a pure gameplay level, I’d say that it is better than J Stars and it is certainly a better overall game than PS All Stars. I have to still give Raging Blast and Naruto Ultimate Ninja Storm the edge though. It’s definitely a must buy for any fighting game fan and I hope that more series get to have a big budget fighting game like this one. I think Bleach has earned a chance by now.

Overall 9/10