Ferid vs Sid (Ice Age)


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Suggested by Dylan Hooton Sid is a good sloth I’m sure, but it’s not like he has any real super powers. He would quickly fall when going up against a fighter like Ferid. Ferid is completely in a different league next to this guy. None of Sid’s attacks would deal any real damage since Ferid would just regenerate. Moreover, Ferid wouldn’t get his in the first place since he is so fast. Ferid wins.

Ferid vs Raptor



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Suggested by Dylan Hooton Ferid is back once again for a quick win. While Raptors are very dangerous in a pack they aren’t the strongest dinosaurs one on one. Ferid is a lot faster than the Raptor and he also has a healing factor. When you combine those two elements together the outcome of the battle certainly becomes clear. There just really isn’t much that a Raptor can hope to do in order to stop such a fierce opponent. Ferid wins.

Pretty Boy vs Pyrrha Nikos



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Suggested by Destroyer Pretty Boy may have a cool name but that is no substitute for actual skill and finesse. Pyrrha will quickly show Pretty Boy why she is in a completely different league from him. A single hit from her shield or spear will likely take him down for the count and he may not even be able to react to the quick attack. Pyrrha Nikos wins.

al’Lan Mandragoran vs Starkiller



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Suggested by Sonic al’Lan Mandragoran is a pretty skilled warrior who is very fast. His speed gives him the edge in many fights and his swordplay is also unrivaled. However, Starkiller has the superior blade as it would simply cut through al’Lan’s. Starkiller’s force abilities also limit how useful the speed advantage will be since he can hold him in place and also throw around a bunch of debris to get in Lan’s way. Starkiller’s Force Abilities are some of the best in all of Star Wars and throw in the rest of his Force powers and Lan has no chance. Starkiller wins.

Scooby Doo Team Up Volume 4 Review


It’s time to look at the next Scooby Doo crossover adventure! The gang is back to solve a bunch of cases, but they may need a little extra muscle to back them up this time. The villains are growing more dangerous and most of them don’t even bother with a mask anymore. It’s unfortunate but the Mystery Inc may be out of their depth this time. As always it is a pretty fun assortment of stories. The franchise has always done a pretty good job of being consistent.

One of the stories involves the Men in Black (Not literally them but same concept) going after all of the alien superheroes on Earth. This is because the Martian Manhunter delivered a press conference to the world where he said that the aliens were going to take over. That’s when the real one shows up and asks the Mystery gang to help him clear his name. They are happy to do so, but it won’t be as easy as all that. Who can they trust and how can they debunk a television broadcast that everyone saw?

There is a bit of a cop out ending to this one, but nonetheless it is a fun story. The stakes probably felt a little higher here than in some of the other stories to be honest. The aliens really needed the help of a good detective and the main characters delivered. Well, most of the detectives did t any rate. This may have been the best story.

Then we’ve got an adventure with Zatanna. Her father is missing so she heads to our usual gang of detectives. They aren’t very helpful though and just recommend that she checks with some other magicians instead. They all meet up with a bunch of spellcasters, but they’ve all been robbed of their magical artifacts and are now helpless. Whoever has done this is certainly a big threat, but the heroes won’t give up. It’s a fun enough comic although I have a hard time believing that all of the magicians would get punked so easily. Zatanna’s always a fun character though so it was nice to see her get a story. The Mystery Inc needs to step up their game a bit though because Shaggy and Scooby always make them look so bad.

Another comic has the heroes go to a concert where the Infinities are playing. They’re a bunch of teenage superheroes who thought it would be smart to use the same name for both their human activities and super ones. Fortunately nobody has suspected a thing yet. A giant robot attacks along with a bunch of giant monsters so the heroes have to stop them. Thing is, the robot is usually a good guy, but he is being controlled remotely by an evil scientist with a criminally devious master plan. The heroes will have to think of something very quickly but what can they do? It’s a fun comic even if I’m not really familiar with any of the characters here. I didn’t like the giant robot but everyone else seemed mostly reasonable. I don’t think I would like the Infinities much either, but at least they can fight so it was good that they were around. This issue was a little weaker than the others.

Then we have a comic where Harley Quinn shows up to join the heroes. Fred and the others are skeptical but allow her to join anyway. It turns out that she is pretty good at the mystery business but the problem is that the Joker is after her. By extension this means that the heroes are also in quite the jam now. Batman is on the way but can they hold out long enough? This comic was fun, but what really took it to the next level was the surprise appearances of Batman and Robin at the end. I definitely wasn’t expecting to see them so that was neat. They do end up stealing the show as you would expect, but that’s par for the course for the Dynamic Duo.

Then we have the worst comic of the bunch. The heroes make it to the wild west where they decide to help out a pair of Donkeys. The Donkey sheriff has a secret identity where he puts on a cape and acts as a Zorro impersonation. The costume isn’t downright terrible but you know what the humor style will be like from the start and it never tries to be anything more than that. I couldn’t really get invested in the comic because the guest characters just weren’t interesting. I suppose they tried their best and it still isn’t a bad comic, but it just wasn’t very eventful.

Then we also can’t forget the appearance of the Space Ghost. He’s all business as per usual while the kid assistants just get captured a lot. The Space Ghost also look just as frightening on the page as in the universe going by how even Fred and the others seemed a little nervous in his presence. The Space Ghost commands respect after all. The villains know better than to mess with him and that’s why they always go after the kids. The comic isn’t really a mystery so much as it is just a fight against the Space Ghost’s usual villains, but it was definitely a lot of fun. The hero’s design has really aged very well.

The art is nice as always. The characters are always on point and it is just very consistent. You will be able to easily fly through the pages on your way to the end. The writing is also on point so you know what you are getting yourself into from the start. If you’re a fan of the Scooby Doo team and their usual antics then you should have absolutely no problem here. If you find them annoying then this won’t change your mind. Honestly, there’s just no saving Scooby and Shaggy at this point since they just aren’t brave enough to hope to stand up to anyone. The team needs to cut them loose. It’s unfortunate of course, but they just don’t add anything to the team.

Overall, This was another solid team up volume. It has the right blend of humor and some action that the franchise is know for. If anything, it probably has a little more action than the show would thanks to all of the superheroes running around. There’s nothing particularly unique about the volume as its just another installment that you could interchange with the previous 2, but that’s why you are focusing on the guest stars. Every time a new issue comes out we have a chance at a new guest star. Hopefully we get many more volumes of this series in the future.

Overall 7/10

Maze Runner: The Death Cure Review


It’s been quite a while since I saw the Scorch Trials but I knew that someday I would finish this series. That time is now and the Death Cure actually isn’t a bad film. For the most part it’s actually pretty solid but ends up losing a lot of steam by the time it reaches the ending. There really isn’t much of humanity left to save either.

The film starts with an almost humorous action scene where the main characters steal an entire train, knock out all of the guards and then fly out of there. They are lucky that the guards can’t shoot straight or that they had no cameras active to see the obvious traps that were set out for them. This sort of plot hax will be around for a while so now is a good time to get used to it. The characters have now freed over 100 kids and are ready to sail off to a better tomorrow. The problem is that one of their friends from the first film is still captured. Thomas, Newt, and Frypan head off to find him before also being joined by Jorge and Brenda. They will have to break into the enemy stronghold to free him and will have to risk everything one last time. Can they do it?

There is certainly a lot of action here. We have constant gun fights and miscellaneous explosions occurring off screen. There is even a hand to hand fight near the end. Naturally these kids aren’t exactly master martial arts so it’s really just both sides throwing a lot of punches as opposed to a lot of crispy choreography. The climax is really just one large war zone as the characters try to make it out in one piece.

The pacing isn’t bad either as things tend to move quickly. The heroes are rarely given a chance to rest and so the film is moving a lot as well. I can’t say the writing was all that good though as characters constantly sound like they are in a horror movie with all the needless yelling. The character cast also isn’t amazing and I had some issues with the ending. To explain why the ending is no ot that good without spoilers is a little tricky, but here goes. The whole film series is really about choosing a side. Is the government right for sacrificing around 50 kids to save the human population or should the kids simply escape but also soon humanity along with them? Well the choice was taken out of your hands early on as the government is unnecessarily cruel the whole time. They even go so far as to attempt to destroy one of the kids when harnessing his blood slowly would have been safer and could have saved more people. It’s also worth noting that their cures keep failing so they are gambling the kids lives on just a hunch. Then in the ending we basically realize that all hope is lost. Unless there is yet another lost city in the middle of nowhere but that would be super convenient. It means that the whole trilogy was ultimately pointless for most of the human race.

As I mentioned earlier there is also quite a lot of plot hax to be found here. The villains constantly seem to be on the losing side when they should have this in the bag. The amount of times they yell “freeze” is almost funny because the heroes absolutely never listen and it always results in the villains losing once again. The scene where the bus is surrounded is the worst part as they just watch one of the characters clip it to a construction crane and lift the bus out of there. They probably should have fired their guns.

Thomas is the main character and he is definitely no good. He is said to be a very forgiving character multiple times in the film to the point where he is ready to quickly forgive Teresa after she betrayed the heroes and took a role in torturing one of his friends. It’s not necessarily a bad thing that he forgives everyone but Thomas isn’t consistent about that. We’ve also got a kid who was mind controlled and forced into destroying another kid. The guy seemingly died but now he has returned and Thomas absolutely won’t forgive him. So really, it’s not that he is a forgiving person by nature, he just likes Teresa so he is willing to overlook her faults. He doesn’t handle the romance situation very well either and tends to not make very good commands as the leader. He’s just not a guy that you would want to follow into battle. Especially since he is always admitting that he has no idea what they are even doing.

Then we have Teresa who does not regret turning evil. That should mean she will be portrayed as a villain right? Well surprisingly the film actually tries to make her a little sympathetic with the classic the Ends Justify the Means line of thinking. That didn’t fly back in the day and it still doesn’t. She is on the wrong side and the film did a poor job of trying to show her switch sides or even making her cause look legitimate. As such the character was just pretty bad the whole time. The same goes for her Boss who spends the first two films capturing the kids and putting them in painful experiments. Now she is finally having second thoughts and it’s just way too late for that.

The only good villain is the main chief of security, Janson. He is sticking to his guns literally in this film as he shots quite a few characters and also knows how to fight. I mean, he’s not a great fighter as he can barely go even with Thomas but I suppose it’s a start at the very least. Janson also knows when it’s time to pull back and just win with a gun instead. His demise seems a little hard to buy since he would have known the room better than anyone and what it would take to break the glass though.

Newt was a solid character. He always does his best to support Thomas while also calling him out when the lead starts to act fishy. He has been infected for a while but manages to keep it quiet so as not to distract from the mission. Newt does have his typical blow up moment at Thomas which comes off as rather forced but that’s really his only iffy scene. Then we have the ex bully who still calls Thomas greeny. Honestly I barely remember the character at all so he may as well be a new character in this one. He is the commander of the resistance (How’d that happen?) aside from one old man who is consulted at times. He doesn’t tend to panic as much as the others and saves the leads quite a few times so at the very least he was really good in this film. More prepared than the others at the very least.

One scene that will really stick with you is when the main characters walk into a dark tunnel and are basically unarmed. Even if there wasn’t an army of zombies down there, what could they have possibly done against the villains in such a state? You have to bring a ton of ammo at the very least or some kind of plan. The heroes had neither and would have been doomed several times if they hadn’t kept getting saved. The whole film you are reminded of this as the heroes are just out of their depth for the majority of the movie.

Overall, The Death Cure isn’t a bad action film. I enjoyed it more than I thought I would and the series ends on a fairly good note. The ending is a little more hopeless than I would have liked and a certain death didn’t really need to happen since things were so bad already. It also didn’t help Thomas much either since at the very end he writes someone’s name down which basically proves his allegiance once more. If you want to see a film with a lot of action scenes then this is the place to go, but don’t expect it to be the kind of film that you will never forget.

Overall 6/10

20 Million Miles to Earth Review


It’s time to look at a really old creature feature film. Unfortunately this isn’t one of the better ones and is in fact a particularly weak one. It resorts to bottom of the barrel tropes like animal violence and so the film quickly goes downhill. from there. You just can’t add in animal violence and expect to do well. Also, it doesn’t help that the monster didn’t really have a great design. He looked sort of like the gill man when he should have gone for a more authentic Godzilla design. I suppose you can’t win them all though.

The basic plot is that a group of local fishers are having a good time when they notice a rocket crash land into the water. They quickly head on over to investigate it and they are able to save one of the people inside. The others all died to a plague from Venus, but they still did take the time to take one of the animals over from there. Unfortunately a local boy named Pepe stole the animal and sold him (Keep in mind that the animal is till in egg form) to a local scientist for a pair of fake guns. The army doesn’t know this and is intent on finding the animal quickly. Turns out that they won’t have to look far though as the oxygen on Earth is having a peculiar effect on the creature and it is now growing very rapidly. If it keeps on going at this pace then thousands may perish. (Seems like hyperbole but one of the characters said so.)

It’s very by the books as far as the plot is concerned. The creature goes on a rampage and starts breaking stuff so the heroes have to put an end to it. The humans are all consumed by greed though and so they keep letting the creature get away. They want to contain it rather than destroy the beast because it can be useful for scientific study. This continues even when the monster is murdering people. One guy is literally getting bit to death while they just watch because they don’t want to hurt the monster. The big irony here is that bullets don’t work on the creature anyway so they were worried for nothing. It still makes you wonder about their principles though. The Italian government were the ones in the right here as the Americans just looked pretty bad the whole time. Even once they captured the beast to keep zapping him the whole time they let him break out and then a bunch of other people perished. So much for that eh?

Pepe is also a very annoying kid. In fact, he’s pretty much exactly what you expect whenever a kid shows up. They just tend to be rather annoying the whole time as they hide things from the grownups and keep trying for more and more money. He just holds everyone back. I’d say that the main fisher was probably the best character. He’s the only one who actually wanted to help the people from the crash while everyone else was too busy trying to escape. Certainly not the bravest thing to do in the middle of that. Of course, these characters aren’t here to be likable and they typically aren’t all that smart either.

Take Marisa, the doctor in training. She is in charge of looking after the 2 people from the crash, but one of them is unfortunately dying. The first guy, Calder quickly tries to wake up the second one to get answers, but she keeps telling him to leave the guy alone. Decent advice I guess, but since the guy is dying it isn’t like there is actually going to be a later. Then it makes sense to get all of the answers right away. She goes back and forth with Calder on this quite a lot until a random romance pops up and you wonder why once again romance was forced into a film for no real reason. It certainly didn’t add anything to the film and aside from a few very brief scenes it never actually goes anywhere. It’s just around for kicks.

The actual doctor isn’t very intelligent either. First he leaves the moving egg by itself as he goes to take a nap. Then after putting it in the cage he goes to sleep again and the monster has almost grown too large for his cage. What he does next is leave once again to go talk to Pepe and then decides to take a long trip to Rome. Did he really think that the monster would simply stop growing or that it would peacefully let them take it to Rome? Clearly this guy must be a self proclaimed doctor since I would expect him to be a lot smarter if his degree was actually legitimate.

The writing isn’t terrible, but it’s just nothing inspired. You could take some of the dialogue here and place it into almost any other monster film. It will work just fine because of how generic it is. Anyway, all of that could have been forgiven if not for the animal violence. As if once wasn’t bad enough they decide to go through with this twice. Perhaps it is the only way to show what a threat this monster is supposed to be, but picking on the humans would have been a better way of getting that across if you ask me.

Overall, I have to give this film a hard thumbs down. The creature isn’t very interesting and the characters are nothing special. Not only are they not quite as on the ball as a classic lead from other films, but their priorities are completely misplaced. The fact that they are okay with a bunch of people dying if it means that they get to study the monster just shows that these guys have no scruples. The whole situation makes it hard to root for the heroes, but you can’t root for the monster either so then what is there to do? Not much except to quickly shut off the movie. I’d certainly advise you to stick away from this one unless you want to get bored. If you need to see a film about a monster, go watch one of the Godzilla films. Those tend to deliver on the action front which this one could not. Also, who thought it would be a god idea to make the monster look really old and weak by giving him a mustache?

Overall 2/10

Final Fantasy Crystal Chronicles Review


It’s time to take a look at the Crystal Chronicles. Final Fantasy has had a lot of different game lines over the years and they all seem to perform fairly well. You’ve got Tactics, Chocobo, Crystal Chronicles, The Rhythym music games, and the main line. By completing this game I have finally been introduced to another segment of the series but it certainly pales in comparison to the classic style.

There isn’t much of a plot in this game but I’ll give you the general premise. You start out by picking what kind of job you want to have and in turn what kind of creature you are. After that you travel with a little circus troupe as you purify the world of Miasma. To do this you must go to each area and take a drop from the Legendary tree. You get to the tree automatically by clearing the level and beating the boss. Eventually you will be able to reach the final stage where you must successfully defeat numerous phases of a final boss until you save the world. There are a bunch of subplots and lore that you will run across over the course of the game as you meet with new people. It’s luck based on when you encounter them so just keep running back and forth in the overworld until this happens. One such plot is a black knight who is going around beating people up. From what I could gather, the big boss known as Raem has been eating his memories which is making him go crazy. There’s also a mysterious little fellow who is always lying and stealing whenever he is around. Most of this is filler as you can guess. You never even get to fight the Black Knight even though he is mentioned and hyped up quite a lot.

The gameplay is that of a 3D action title. You hit opponents with your sword/staff or fire off some magic bolts at them in real time. This also means that you can dodge their counter attacks. By all accounts this should be a real good decision on the game’s part since who doesn’t like fighting in real time? Well, it is good but not all that great. Your hits never feel like they have a lot of weight behind them. It’s a more limited version of the .Hack style. Still, it works well enough in the game and nothing is more satisfying than walking into a room with a bunch of enemies and still managing to pick them all off. Divide and Conquer is crucial here.

I think what really hurts this game at times is how much the multiplayer aspect of the game is stressed. You’re meant to play this with a few others as everyone takes a different occupation and you go through the world. You can do this on your own but then it’s like playing the game 4 times over. You also better make sure your allies are as strong as you since the game stacks the difficulty up accordingly for each player. I played solo and can assure you that it took a lot of grinding to get through the final boss. I had to bear virtually every level twice and a few levels for a 3rd time before I finally got strong enough win. Part of the reason why it takes so long is because it doesn’t go by a traditional level up system like most Final Fantasy titles. Instead you obtain artifacts at the end of each level and you choose which one to keep. This will give you a +1,+3 for one specific stat. There are 3 stats in the game, Attack, Defense, and Magic. Alternately sometimes you can choose to get another heart or another command slot which is essentially a quick select for spells and Phoenix Downs. I highly recommend the latter 2 so unless it’s vs a +5 or something then it’s the best bet. You can’t get any artifact twice so only replay each level a few times. Eventually there will be no artifacts left so you’ll be wasting your time. You only get a new memory from each area once every 3 years so you could replay it for equipment, but it’s usually best to do both in one shot so switch up the areas as best you can.

Also, the equipment is very important here aside from the artifacts so try to get yourself a master class weapon and at least a Mythril level Defense & Belt. That’s like getting multiple upgrades so it will save you a lot of time. Getting to the final boss only took around 10 hours, but it took around 5 more hours to get to a level where I could beat him. As it so happens with many RPG games like this one, by the time I grinded high enough to beat him it seems like I went overboard so I didn’t even have to use any of my Phoenix Downs. I ended with about 20 extra, but it’s always better to be safe than sorry right? The bosses can be tricky so you just want to figure out what the best approach is. The game isn’t very straight forward so sometimes it will be handy to look online to see what you need to do. For example you need to use Cure on the memories in the final level to unlock your super attacks and the minions only respawn in the second last phase if you beat both so just take down one of them. Be warned in the final phase that you can accidentally heal the boss with your cures so definitely try to avoid that.

I dare say that the game’s biggest weakness here is the plot. You can make a case for the terrible level up system as well of course, but you really expect a dynamic plot from Final Fantasy. Sure, we get little cutscenes before each level as a narrator talks about how great the places used to be, but it’s just all very dull and boring. The actual characters have no personality and everyone is just going through the motions. There is never a sense of danger at all and the game simply isn’t cinematic, but at the same time it isn’t colorful like a Nintendo game either. It’s like playing a game full of exposition with nothing ever coming out of it. If you look really hard at the mini cutscenes and optional side quests then sure you’ll probably understand the lore, but there’s still nothing epic about it. I want a real plot, whether it be a slice of life one like in Sword Art Online or an end of the world adventure like Sonic The Hedgehog 2006. At least give me something.

There is a good amount of content here so I can’t really critique the game on that aspect. You can keep playing this game for a very long time if you want to get all of the artifacts. Especially since you won’t know what the level’s mission is until you beat it and that affects which artifacts you get. If you want to see the mission then you need to get your GBA ready and connect to the game. Again, they put too much of an emphasis on this connection part if you ask me. If the game had decided to be a little more self contained then I really think that it would have ended up being a whole lot better. Instead it just limits itself. I can’t see myself going back to the game for any of this, but if you really enjoyed the experience then go for it.

The graphics aren’t very good, but it’s mainly because of the artistic direction that the game went in than with the actual effort. The character designs are on the chibi design and none of the creatures look particularly threatening aside from the final boss. At least that guy seems pretty intense and it’s a monster design that is memorable. Unfortunately the soundtrack isn’t particularly good either. I can’t think of a single good theme in the game and that’s really a bad sign. Final Fantasy is known for its stellar soundtracks so I was actually rather surprised that this one didn’t hold up so well.

Overall, Final Fantasy Crystal Chronicles really wasn’t for me. The gameplay isn’t bad, but I did have an issue with the level up system and the sheer amount of grinding to beat the game. I’m not usually opposed to grinding, but when your upgrades depend on luck and the game doesn’t tell you much then it can be rather annoying. It becomes a bit of a chore to play the game once you enter the end game as even the old levels get buffed to the point where the enemies are stronger than the ones in the final dungeon. Throw in the fact that the plot was so weak and there isn’t much reason to play this RPG. If you want a good action game then check out Legend of Zelda. If you want a big plot experience then play a main Final Fantasy title. There’s just no room for the Crystal Chronicles and I’m hoping that the Wii game is a little more fun.

Overall 5/10

Mobile Update

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It’s time for the monthly mobile update!

In Fire Emblem Heroes I have obtained 6 new characters: Boey, Gwendolyn, Raven, CHROM, Nowi, and Soleil. I’m only familiar with Chrom here, but naturally that was a pretty cool character to get. I now have 118/249 characters so that’s not too bad. Since I really just play when a new chapter is out I’ll never get too close to getting them all, but I’m pretty satisfied with where I’m at. I also beat the latest chapter of the story so I’m staying caught up. At this rate the arc is almost over since one of the generals has fallen.

In Fruits Mania I’ve taken down the next 56 levels and am now up to 379. It’s been going pretty smoothly but naturally there is still a very long way to go before this game is complete. Around 700 more levels I’d say. It’s definitely a pretty fun game for sure, although I do wish more of these mobile games would have a play time sticker on it. I’m always just so curious about that.

In Lollypop I have completed the next 52 levels and am up to 578. It’s definitely got a bit of a lead on Fruits Mania, but the gap between the two always seems to stay at about the same level. Recently a new update added some levels to the game, but on this one I can officially say that I am over halfway through!
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In Pokemon Go I caught a Latias so now I have 360/370 Pokemon in the game! That’s the only new addition since last month, but I’m certainly working on finally getting that Slaking. I feel like this is the month where I will finally obtain it, but we’ll see if that’s the case. I did get a Shiny Charmander/Charmeleon/Charizard though so that was pretty cool. Meanwhile I also maxed out Golduck, Zapdos, and Nidoqueen. That means that I have now maxed out 30/184 of the unique Pokemon families. I have now spent 16000 berries at Gyms and have battles over 7200 times in Gyms. I only caught around 2000 Pokemon this month, but I don’t typically go out quite as much to catch them anymore. Typically I just get whatever is on the way to where I’m going. Other Pokemon that I’ve caught or powered up at a higher level but aren’t maxed out yet include Fearow, Dugtrio, Chansey, Rayquaza, Latios, Manectric, and more. I’m one step closer to being a Pokemon Master!