Joe & Mac 2: Lost in the Tropics Review


It’s time to look at an old SNES game. This is one of those titles that I definitely had not heard of before and is certainly underrated. The game has quality platforming mechanics that can hold their own with the other big side scrollers. It’s really surprising that the game didn’t hit it big.

The plot of the game is that someone has kidnapped the legendary crown from the village. In order to get to him we will need to defeat the 7 dragons and gather all the gems so that we can create Rainbow Road.  This won’t be a cakewalk and the mastermind behind these attacks should not be messed with. That being said, our hero is ready and eager for the challenge.

The gameplay is pretty simple. Your goal is to make it to the end of each level where there is a boss waiting for you. You can swing your club to dispatch enemies and you can swing it forward or up. You can also pick up meet that the enemies drop which will replenish your health and also give you a special ability at times. One lets you shoot bullet seeds which is very handy thanks to the range. The best weapon in the game are the twin axes though. When you find these in a level you are basically invincible since you can shoot two energy blasts that cover a very long distance. You can also swallow water but that is only useful for one jump in the whole game where you have to put out a fire log. It’s pretty impressive that the game added a whole mechanic for one scene.

This is a difficult game though so you will really need those weapons. Touching anything will hurt you and you don’t have a whole lot of health. 5 hits and that’s it. The minions run and jump out of nowhere so it can be very difficult to react to them on time. Then the bosses have tough attack patterns that they mix up quite a bit in order to claim the edge. The toughest one is definitely the dinosaur that shoots out a bunch of rocks and energy blasts at the same time. I couldn’t figure out a way to dodge the rocks so you’ll be banking in RNG a bit here. Just rush in and hit the dinosaur as much as possible since a drawn out fight is the last thing you want.

You will want to take their fighting habits to heart since you will be fighting a boss rush of every dinosaur in the game in the final level. That would be absolutely brutal on the original console without the save states and rewind feature. Even with them you’ll have a bit of a tough time, but you will naturally learn the movements the more you battle them. By the end the final boss doesn’t even feel all that tough in comparison. His second form is easier than the first one and I’m guessing that’s because it would feel pretty impossible by the end if the second form was even stronger than the first one. This way you get to sort of wind down as you approach the ending.

The graphics definitely look pretty good and have aged really well. This is the kind of sidescroller that I could see doing really well nowadays if it ever got a sequel. There’s just a good world and setting that this game has made which will really serve it well. Naturally the story isn’t too deep at this point since this was such an older game but they could definitely flesh it out with a modern remake. There’s just a lot of possibilities here for sure.

In terms of replay value there naturally isn’t a whole lot. Once you’ve beaten the game that’s it. You don’t even get to go back to the main menu at that point because the game is 100% done. It’ll last you for about an hour or so and then you’ll be all done. Considering that the game is free if you already have the online service then that really isn’t half bad. If anything it’s a steal. The SNES Online really feels worlds apart from the NES titles as these are full fledged games in their own right. Joe & Mac 2 has definitely earned that respect.

Overall, This is a fun game. It’s really got all of the elements that you would expect in such a solid title. The gameplay is rock solid and the game actually has a structure. You’ve got an ongoing plot as you try to grab all of the gems and are rewarded with a nice payoff through the ending. The game is not all that linear so you can choose to get whichever gems you want in any order. It’s like a Mega Man game in that way. You can also spend your money at the local shops to fix up your home and buy meat. I don’t really get what half of the items over there do though. Some like the Melon just makes it feel like you’re wasting money for no real reason. I’m sure the items all have a purpose but the game can be rather vague on that front. Well, it’ll be tough for the next SNES game to pass this one but never count one out.

Overall 7/10

Kingdom of Paradise Review


It’s time to look at a pretty obscure RPG. I don’t think a great many people have played this and I dare say that it’s because of the cover. It just isn’t an interesting one and will do nothing to catch your eye. At the most you may just look at this game and shake your head. Still, if you do end up purchasing the game then you’ll have found a keeper. This one has some pretty tight gameplay and the story isn’t bad. The length is also pretty good. There are some issues which keep me from calling this a great game, but at the end of the day there’s a lot to enjoy here.

The plot follows a warrior named Shinbu who was expelled from his clan a while back for breaking the rules. Well, he’s come to terms with this and is now eager to make himself a better man. He runs into a girl named Sui Lin who is heading back to his old clan with some dire news. He decides to follow her for a while before informing her that he is the one she is seeking. It turns out that their entire clan has been murdered and Shinbu’s parents were destroyed by a pair of orcs. With his life in shambles Shinbu agrees to help Sui Lin warn the other 4 clans. It appears that all 5 are in danger as a new kingdom is quickly approaching. Their ruler has tempted the second in command from all 5 clans to help him conquer the world. Will Shinbu be enough to turn the tides?

The gameplay is that of a 3D beat em up. There are a lot of enemies always crawling out of the woodwork and you have to slam them back inside. There is no rest for the weary and you have to stay sharp at all times. While you don’t always have to fight them, you’ll probably want to as you won’t be strong enough to fight off the bosses otherwise. One thing you’ll want to do is find a room where the enemies are close enough for you to enter battle mode but far enough where you can’t hurt them. Then just spam your energy attacks. See, the way your energy attacks level up in this game is to simply keep using them. Whether you hit the opponent or not doesn’t matter so it’s easiest in a situation like that where you won’t have to move. It can be a little dull since you’re literally standing in one place and using the same attack over and over. Still, that’s how you get the attack to improve its potential. Just keep on doing that for at least one element and you’ll have an attack that will still be relevant even against the final boss. It can one shot all minions up until that point as well.

Without the magic abilities you’ll see what a tough fight the climax can be. I brought along 3 revives and 30 max potions and I had to use up almost my full supply at the end. Money doesn’t come easy but once you enter a long tower near the end of the game that is your chance to grind quite a lot. The room with the 5 bat creatures is your best bet since you can take them all down in one shot with no real effort. Rinse and repeat for a lot of exp and money. I got a ton of level ups that way which was really handy. Your skills and magic attacks all have elements and choosing the right one for each battle also helps a lot. You can switch at any time, but it can be hard to know what element your opponent is so I would usually just stick with fire.

The graphics aren’t bad. I am glad that we get full voice acting and cinematics. The faces don’t move much though which can make for interesting cutscenes where the characters are just staring at each other for a while. It can unintentionally be pretty funny. Some scenes just also seem like they end a little sooner than the developers planned. One such scene is when a confession is made and the other characters just stares in silence for a moment before the screen goes white and you walk away. I suppose you can make a lot of different assumptions about what happened there, but my guess is that he got overwhelmed and just walked away.

There are a lot of twists in the story. We meet two girls of cosmic nature who hold the keys and each of the 5 kingdoms have their own issues. At times it could be difficult to keep all of the names straight since there were just so many characters running around. There were multiple traitors and even mind control going on so not everyone who tried to destroy us was actually evil. It raises a lot of questions but by the end of the game I’d say that they’re all answered. It’s definitely not the happiest ending though as a lot of people didn’t get a happy ending once this had all concluded.

One plot that definitely didn’t go over very well was Shinbu’s parents. So, there’s a twist and one of them survived while the other one was murdered. Why? These Ogres don’t seem that tough so I can’t see how they won in the first place. Then there’s the issue of the survivor being generally emotionless and uncaring about the whole thing. The reunion with Shinbu is laughable as the dialogue amounts to a “hey” and then the characters part ways again. I think a sequel could flesh out some of these characters like the mysterious man in red who has a lot of skills, but chooses to hide all the time anyway. Most of these characters are pretty guilty of not doing anything since they definitely could have stopped the villain’s plans earlier. At the very least they could have slowed the villains down. Ultimately Shinbu has to do everything.

I liked the boss theme. It was pretty atmospheric and let you know that things were getting serious. The rest of the soundtrack wasn’t too memorable though. Now for the parts of the game that weren’t great. For one thing, there is a lot of running around in this game. The hub world is huge and you are expected to traverse it multiple times on your way to the end. A lot of times the hint given in your quest menu is fairly vague and you may end up going to the wrong town a lot. From the 13 hours I was playing this game I dare say that 3-4 were just about running to where I needed to go. The boats don’t show up til near the end of the game and even then they don’t take you everywhere.

Then you’ve got the map which isn’t very helpful. Left in game doesn’t mean left on the map which just doesn’t make any kind of sense. The grinding is not handled quite as well as in other games. It’s very slow and the way that the magic levels up just doesn’t make any kind of sense. There are also parts of the game where you might really be in a jam if you don’t have enough magical abilities. I remember getting trapped in the tower room for a while because I didn’t have one of the elements. Fortunately using the sword worked in its place. Really the main drawbacks here are the map and unclear directions. The gameplay is fun though which is always the important thing.

Overall, Kingdom of Paradise is a fun game and one that I would definitely recommend. It brings you the top notch action that you would expect and then some. It’s definitely not super polished and the plot pales next to other RPGs, but it’s got enough fundamentals to keep you going. You will certainly be entertained and it’s always nostalgic going back to the PSP. The games on this console all had a certain feel about them that you just can’t get anywhere else.

Overall 7/10

Mario Kart Tour Review


It’s time to look at Nintendo’s latest venture into the mobile world. Despite their rhetoric about not jumping into the pay to win biz it was always just a matter of time. Mario Kart Tour does take this to an extreme level with how many pay to win mechanics there are though. You don’t need any of them to I want to stress that you can still play this game at a satisfactory level without paying any money at all. You will be at a distinct disadvantage, but that is typically the case with almost any mobile game.

The main gameplay revolves around driving and trying to reach the end. Most of the levels are fairly straight forward so you shouldn’t have a difficult time getting to the end. There aren’t many areas where you can fall either. However, this means that more than ever you will need to make sure that your driving skills are polished so you can make the right twists and turns. Every second saved is quite important and also because the score makes a big difference here. Your score is ultimately what decides how many Grand Stars you earn in a race. Obtaining first place gives you a lot of points but it is totally possible to ace a level without coming in first depending on how well you do.

There are a lot of items at play here though so doing well doesn’t necessarily mean you’ll win. I had quite a few races where I lost due to a lot of cheesy circumstances at the last second. A Paratroopa slammed me near the end and then there was also the Red Shells that would get me. There’s a considerable amount of RNG here, but that’s always at play in a Mario Kart game. If anything you really need that or this would become just another racing game right?

The graphics are very nice. You can tell that this is a 2019 game with how vibrant all of the character models are. The stages are incredibly nostalgic and have also aged well with the graphical enhancements. There’s nothing to complain about on a technical level. The stage themes are also really good. I feel like for most mobile games the developers spend a ton of time on presentation since that’s what will really attract players and ideally get them to stay.

The gameplay is quite good. At the end of the day that part holds up pretty well. There’s quite a bit of auto assist so you can even play while you’re not by your phone, but don’t expect to get a good placing. This is actually discouraged compared to other games as well since there is an energy limit that you will hit very quickly. Once that happens your karts and characters won’t get EXP with each win which is a big drawback. You can keep playing, but it will feel like you’re losing out quite a bit.

That’s one limitation that holds the game back and another is how tough it is to get the characters you want. That’s true for many Gatcha games, but some are better than others. One problem with this one is that Karts and Gliders are included as opposed to it just being Drivers like in most other games. I’d really rather not get another car when I could just get more characters. You’ll also get a lot of duplicates since right now the pool is very small. Getting a duplicate feels like a waste because it takes multiple duplicates to get a single rank up so you’ll be here for a while.

The game’s definitely got quite a grind behind it which isn’t too surprising, but it could have definitely been handled better. Then the game also has a Gold Pass option which doubles your rewards for each box but it is quite pricey. I believe it’s around 5-6 a month which is absolutely crazy for a game like this. Honestly, there are almost 0 games I would even pay something like that for. Even Super Smash would have to get declined on this one. I get paying for a console’s online, but individual games?

I got Daisy near the end so that was good, but I wish I could have gotten her a little earlier. I can’t complain much on that end though. Then you’ve got the Cups and by-weekly challenges. I cleared a good chunk of them and apparently new ones are cycled in. It hasn’t happened yet so it’s speculation, but I’ve heard that they might all cycle in and out which would be annoying. I like to be able to play any level at any given time. All mobile games have the themed events which leave, but there should always be a good chunk of permanent ones.

Mario Kart Tour definitely makes a lot of odd decisions. It’s a good game and I think you can get a lot of mileage out of it, but you’ll need to really like the racing. You’ll also have to accept that it will be difficult to be at the top of the rankings for any month since the only way to increase your score on the gliders/karts/drivers is to level them up and it’s tough to get the resources for that without spending money. You will level up, but slower than the others. At the time of this review there isn’t even an option to race against other players which is crazy since that’s what Mario Kart is known for. The game is supposedly adding it in a day or two, but that’s a day or two too late.

Overall, Mario Kart Tour is a good game despite having a lot of negatives. At the end of the day it does succeed in being a good way to drive on the go and to hone your Mario Kart skills. It’s just not good enough for me to keep it long term. These kind of games are addicting for a little while, but you definitely end up burning out after a while. It’s rare that a mobile game will hit the big times and I don’t think this one will have what it takes for me at least. If you do stick around, then just have a blast and enjoy the features!

Overall 7/10

NHL 13 Review


It’s time to venture back into the world of hockey! After I managed to secure a win last time I’ll admit that I walked into this one with a lot of confidence. It wasn’t a question of if I would win this time, but rather by how much would I claim victory. Turns out that the CPUs didn’t like this and they fought extra hard. Unfortunately I was not able to claim victory over them this time, but I put up a good fight. They just had an extra tight defense this time and their offense wasn’t bad either.

I can’t say that there was much of a difference between 13 and 12. I jumped right into the match and got my best hockey swings in. As a quick recap of the rules the goal of Hockey is to hit a puck inside the enemy net. They have a player standing watch over it at all times and they will do whatever they can to stop the puck. Their team was quite successful at this. Usually my plan is to either pass the ball to a nearby teammate who will punch it in or I’ll do some quick jukes as I approach and try to aim it at the opposite corner. I did manage to score a goal, but unfortunately they got 2 so I was not able to stop them. I had more success with direct shooting than passing this time, but it seems to vary from match to match.

I quickly tried a rematch which I came close to tying, but they scored a goal near the end so I was stuck. After the quick matches I figured I should also try one of the other modes because I don’t do that very often. I went into the shootout mode and managed to win that one. For some reason that mode is always a little easier than the actual game. I suppose because it’s 1 vs 1 there are less distractions so I can just walk up and do my best. There weren’t a lot of other modes that I could see. The others seemed to be variations of the main one so you could jump in and start a franchise or be a GM for example. You could probably spend a ton of time there.

NHL is the kind of game that never really has to end. The amount of replay value it has is equal to how much you enjoy the game. You can sink dozens/hundreds of hours into it if you wish but if you’re that hardcore of a player then you’ll probably be playing NHL 18 rather than 13. Considering that the game is only around 2 bucks it is really a steal to grab this one. This is the final mainline NHL game I’ve got, but I do have 2 spinoffs coming soon so my hockey marathon isn’t quite over yet. I still have more chances to try and secure a win.

Meanwhile the graphics are definitely as sharp as ever. The game looks very nice and you always have a good feel for what is happening on screen at all times. There isn’t much of a soundtrack that you will notice, but once you’re in the game it’s not like you’ll be worrying about that for long anyway. You really get absorbed into the match and the presentation is definitely on point. NHL always delivers there.

In terms of difficulty I imagine that hockey will be one of the more challenging games. All these reviews are on the Pro difficulty level although I’ve dabbled with others in the past. The rookie level is pretty easy to win on and anything above Pro is almost impossible to score with so you gotta hope for a 0-0 deadlock. Pro seems just right to me even if I very rarely get any wins on it. It just seems balanced and while the defense is almost unbreakable, it never feels unfair. I think that’s a subtle distinction that you always want to keep. In some games it feels like the A.I. is totally cheating by breaking the mechanics or teleporting, but I haven’t noticed that here. Of course it could just be that the computers are being extra slick.

Overall, NHL 13 is a fun hockey game. It really keeps up with the others and feels more natural than some of the older ones. While you don’t notice the difference much on a game to game basis, I can definitely say that it was more enjoyable than some of the older ones. I think a case could be made for it just feeling like that because I’ve been playing so much hockey though. I won’t deny that this could be true, but either way I’m definitely glad about that. The higher the games go the better right? Stay tuned for my next voyage!

Overall 7/10

Super Kirby Clash Review


I certainly wasn’t expecting a new Kirby game to drop during the direct but here we are. Super Kirby Clash may not be brand new as it is effectively the 3DS game with some changes but as I had not played that one it is a fresh experience for me and I was quite impressed. The game really nails the fundamentals and it is addicting as all mobile-esque games should be. This one’s a keeper and you could even mistake it for a main line Kirby title.

The basic plot of the game is that a hooded villain is causing chaos across all the lands. Villains from Kirby’s past are appearing multiple times around the world and they mean business. Fortunately, Kirby will be able to team up with alternate versions of himself from across the multiverse. Perhaps there is still a chance to stop the wave of darkness.

The game is effectively a boss rush with some of the usual Kirby mechanics. There are four character roles to choose from which are Doctor, Sword, Hammer, and Mage. Don’t worry about changing your mind because you can switch roles at any time. I would recommend not doing so for a while though because each role has different equipment. If you switch roles then you’ll be stuck with starter equipment unless you go buy some. The problem is that the currency can be a little scarce which I’ll go into more in a minute. I personally recommend the mage the most. His charge attack stops time for an instant each time you use it and once the circle is complete then time will stop for a little while. It’s an incredibly useful ability particularly if you are aiming for platinum ranks. The downside of course is that it’s a little weaker than the others but I think it’s worth the trade off. The Doctor role is my least favorite one because I feel like it’s hard to go on the offensive. Of course I’m always happy to see one on my team though.

I feel like my gameplay paragraph focused more on the roles than how the game actually works, but if you know the other Kirby games then it will all be old hat. You can jump and float and you can use a few different attacks. Some roles have a barrier that they can activate as well. If one of your teammates goes down then you have the ability to revive them. Each boss will give you 2 status updates as you fight them. The first message will say that they’re furious which is how you know that you are halfway through the fight. They become invincible for a moment so this is a good time to charge your attack. Then near the very end of the fight a message will say that the boss is almost defeated. At that point victory is basically assured. The only thing that can possibly stop you then is time. If time runs out on a stage then you are able to revive everyone by spending 3 apples. If you’re close then this is probably worth it. If you’re online then you should wait until the timer is near the end because most likely one of the other guys will use their apples and you can save yours.

The graphics are top rate which is something I have noticed a lot with these free titles. I’m not going to say that they look better than the paid ones, but there is a surprising amount of effort behind them which I think is definitely pretty awesome. You certainly will not be disappointed here. Then you’ve got the soundtrack which may not be quite as expansive as the main games, but is still quite good in its own right. On a technical level the game is as solid as you could hope for it to be.

Now lets talk about the freemium aspect of the game. Naturally Nintendo has to make money somehow and one of those ways is through the apples. When you play the game you get around 15 apples for logging in each day. The apple tree replenishes every 12 hours with 10 new apples. If you may money you can expand that up to 2000 apples every 12 hours for 40 bucks or even more if you pay the top limit. I didn’t spend a dime on the game and still completed it so it’s fairly reasonable as is. 15 apples may not sound like a lot, but there are 900 missions in the game and every time you complete one you get some free apples. Then Nintendo does events to give you apples like the recent Tetris one and some online passwords. You won’t be beating the game quite as quickly without playing, but you’ll get there. It’s a pretty good way to get people to pay money and my motto has always been as long as it isn’t mandatory I’m pretty okay with it. It isn’t as tight a squeeze as other titles.

The main campaign took me quite a few hours so there is a lot of content here. In terms of post game content you can work on finishing up the rest of the 900 missions which definitely won’t be easy. Leveling up is key here as your stats really rocket up once you’re in the final stages. I beat the game at around 40 so I still had a ways to go. Leveling up takes a little longer than you would expect although using the EXP orbs speeds things up a lot. It doubles the EXP you get for each battle which can allow you to even get a full level up after one fight. It costs a lot of apples but long-term I think it’ll save you some time. Of course you always want to buy the current weapons to stay on top of the game. I would typically do it in 2s. (I’d buy the grade 1 weapon, then 3, then 5, etc. If you buy each time they’re available you won’t have enough apples to finish the game. Keep in mind that you unlock levels by using apples as well so you always want to have some on hand. The game has an energy meter so you can’t really play for too long in a row but each level up restores the meter which usually ends up evening things out.

I’d say that the best way to level up is to jump online. Not only do online matches give you 1.2X EXP per match but you can jump into stages above your grade and let your teammates carry you. I don’t think it’s good to go too far above your weight class since having dead weight on the team is a bit selfish, but a few levels over isn’t bad. For example I jumped into a level 47 fight at level 30 multiple times and held my own pretty well. You’re still contributing but the EXP gains are massive. The only downside here is that sometimes there will be some pretty bad lag. Fortunately as you level up and tackle higher levels you typically won’t get as much lag. It seems to mainly be prevalent in the opening levels. It is annoying when you have an EXP orb and you lose valuable time when someone rage quits, but the online could be a lot worse.

There are some quality of life updates I’d like to see like being able to leave a room, but I guess this does prevent people from messing everyone over by leaving. I haven’t really seen another game do this so it’s different. I suppose I should give it a chance so lets not say that this is a “mistake” but something that certainly could be improved a little bit.

Overall, Super Kirby Clash is just a really great game. It’s telling that even after I completed the game I was tempted to keep on going. It’s the kind of title where I can’t imagine why Nintendo didn’t release it on mobile. It would work so perfectly and I could definitely see people doing crossplatform play with the Switch sort of like Fortnite. There’s a lot of potential here and if Nintendo keeps making games like this they’re really going to elevate the free to play market. If you haven’t played this game yet then I recommend changing that. The beginning may be a little tricky since you’ll be so underleveled, but keep on going and soon you’ll be the one carrying the party.

Overall 8/10

Psychonauts Review


It’s time to look at a PS2 classic that I’ve had for quite a while. The sequel finally moved forward in production with a trailer that came out a while back so I definitely needed to get through the original. It’s certainly an odd title that really thinks outside the box the whole time. It’s pretty impressive and I gotta say that the game nails it for the most part. It does have some issues revolving around some random grinding sections, but for the most part it’s a game that’s aged pretty well. The craziness of the plot is really a good thing in differentiating the game from others.

The title starts off with a lot of kids heading to a psychic boot camp to work on their powers. Raz decides to crash the camp because he wants to learn how to improve his abilities as well. He’s already stronger than most of the kids, but his father doesn’t like psychics and as a result Raz had to go here in secret. The teachers decide to allow him to stay for a little while although they ultimately don’t know if they want to let him take the classes. There isn’t much time to think about this though as several kids begin losing their brains. Someone is stealing them and Raz has to find out who the culprit is before it is too late.

It’s definitely easy to lose your mind here as just sneezing really hard is enough for your brain to get knocked out. That’s part of the surreal nature of the game and a big chunk of it involves literally jumping inside other peoples minds and defeating their inner demons. It’s all very creative as I mentioned and you definitely feel like you know the characters quite well by the end of the adventure. The game plays out like a 3D platformer that is a little similar to Ratchet and Clank as you’ve got a double jump, barrier, and a slew of other abilities like levitation and invisibility. You obtain new powers as you level up during the game.

The level ups don’t run on EXP though and instead you have to collect little pictures to improve your rank. There are hundreds of pictures scattered throughout the game and the screen will always let you know how close you are to your next level up. You can also see how many are left in the current world you’re at. I highly recommend grabbing as many as you can because the game will force you to stop at several points if your rank isn’t high enough. That happened to me and I had been getting most of them so even if you feel like it’s slowing you down, grab as many as you can.

This is one area where the game could have used some improvement. Collecting is a little tedious and I never like being forced into doing it. You should only have to collect the items if you want to do so. The pictures are also transparent so it can be very hard to see them through the background depending on what stage you’re in. The game doesn’t even load them up until you are very close so it’s not like you can scope them out from a distance. I don’t think you’ll have any issue getting enough to make it to the final level once you are aware of this though. Other collectibles include mobile safes and emotional baggage which can only be opened with the right key. The rank ups are the only ones that will super charge your character though. Learning the latter abilities helps your offensive power quite a bit although minions are never much of a concern either way. You can also try to collect the brains that were stolen and those give you extra health points. By the end of the game your HP bar will be massive if you got most of them.

The graphics are definitely good. The character designs are all made to be a bit gritty which is an interesting artistic choice. I don’t think that part worked out so well, but all of the level designs and the general atmosphere definitely get a thumbs up. Those areas definitely aged quite well. One ambitious level was this happy town where the laws of physics have been disturbed so you’re jumping side to side, up and down, etc. It was pretty intense. Some of the final levels are incredibly dark but that’s more on my TV than on the actual game. It really happens to all of my PS2 games so after a while I can’t reasonably blame the game for it. In terms of music the game is okay. None of the themes are all that memorable so once you finish the game you won’t recall them for very long. I’m hoping the sequel will throw us some more sci-fi/horror tunes.

Raz is a fun lead. He’s definitely very confident and stands up to the bullies. I’m glad that he never loses any of their verbal fights and the game makes it pretty clear that he could clobber them if he wanted to. The plot with his Dad was a little odd though. He was convinced that his father couldn’t stand psychic powers and it seemed like they had a history but when the Dad actually shows up this doesn’t add up. I’m expecting the sequel to deal with this. Could Raz really have just made a ton of assumptions on this? I don’t think that’s likely so maybe someone was messing with his mind.

Meanwhile the heroine is definitely quite different from the norm. She speaks her mind sometimes, putting things very bluntly to Raz even if he’s too slow on the uptake to notice. Afterwards she goes back to being her grumpy self. I wasn’t expecting the game to have a serious romance plot by the end, but I guess Psychonauts really is just a different game. It’s not all that bad I suppose and at least the characters are fun, but I’m ready for the friend zone in the next game. The rest of the characters are solid as well and with the mystery being about figuring out who the evil character is, it’s fun to try and make the connections. Some characters don’t appear until the very end of the game which felt a little late, but the cast was well rounded by the end. Just beware the Milkman! He’s easily part of the longest/most tedious part of the game.

Psychonauts gives you quite a bit of content to have fun with. The main campaign should take you around 10 hours and after that if you want to get all of the collectibles it will likely stretch to 15-20. There’s a lot to get after all and if you’re just missing 1 or 2 pieces of art in a level it will be quite the trick to locate them. Buying upgrades from the shop will help, but digging up the arrowheads (currency in the game) takes time and they run out pretty quick. The game doesn’t explain how to use it very well, but the dowsing rod is absolutely critical. Just follow the light and dig things up because you may dig up 100 arrowheads in a single pile. Otherwise you only collect 1-2 at a time.

Overall, Psychonauts is definitely a fun game. The story was really enjoyable and had a colorful cast of characters. The climax really went all out with actual beam fights and the like and the game was really inventive with all of the boss fights. The game also ends on a big cliffhanger so it’ll be interesting to see how that plays out in the sequel. The grinding at some points and the game’s unclear instructions might get to you to an extent, but at the end of the day the game does a lot more right than wrong. If you haven’t played this game yet then you should definitely check it out. It’s certainly a creepy look at summer camp.

Overall 7/10

Vice: Project Doom Review


Project Doom is one of the newer games added to the Nintendo Switch online service. It’s a pretty innovative game for its time as you get some racing levels as well as traditional shooter ones. The mechanics are all on point for both types of gameplay and the story is pretty engaging. Considering that it’s free there is really no reason not to take the plunge on this one. You’ll be glad you went for it. It’s challenging but there are enough quality of life features to make it feel enjoyable at all times. When you die or even when you get a game over you aren’t sent all the way back which I was happy about. That seems to be rare in the NES era.

At first I actually thought this was purely a driving title so I was actually surprised when the level ended and you were suddenly on the ground. When you’re driving you get a machine gun so you blast the other cars away and try to live until you hit the finish line. The controls are pretty straight forward and the whole thing just flows really well. When it comes to the land levels they are just as solid. You’ve got a energy sword that you use to slice and dice away at the enemies in your way. The level backgrounds and general design feel like something out of Mega Man. These levels are difficult, but not downright impossible or anything like that. You’ll be able to make it pretty far either way. Even when you die you don’t get sent back to start as I mentioned before so that helps lower the pressure.

The boss battles are also pretty fun. The first one is definitely original as you’re fighting a giant tank that’s spamming missiles. You have to hit the power core near the top of it, but can’t touch the tank or you’ll take massive damage. I died here quite a bit, but then I figured out the trick which is really just to duck. Ducking allows you to dodge just about all of the tank’s attacks so it’s incredibly handy. I cannot stress enough why this is a technique that you really must use here.

I didn’t make it particularly far in the story, but that’ll be one of the incentives for you to make it all the way across. You’re playing as a secret agent uncovering a conspiracy and there are a lot of twists and turns. I think you’ll have a really hard time guessing the twist about the villains and the whole thing gets very personal to the lead by the end of it. It’s not really the kind of story you’re used to seeing on the NES and it is a shame that this game never got bigger. It seems to me like it should have done exceptionally well back in the day. It holds up really well to the modern day.

The game is technically pretty short at under an hour, but that is really presuming that you won’t die at all and that’s borderline impossible. There’s no way you’ll be getting out of this game with just a scratch so to speak. You’ll die quite a few times as you learn through trial and error what works and what does not. Only after that will you be ready to go on those famous speed runs. The levels are quick and the gameplay is fast paced so I don’t imagine you will have much of a problem replaying the levels over and over again. If anything it’ll just help you map them out even more.

Vice’s graphics are definitely sharp. They wouldn’t feel out of place in a GBA title or on the SNES. It’s really ahead of its time in that regard. The lightsaber sword is also pretty cool and you feel like you’ve got a lot of power on your side. The soundtrack is less impressive, but still good overall. I certainly wouldn’t give that part a thumbs down either. This is the kind of game where you can see how a lot of care would have gone into producing it.

Overall, Vice is one of the best NES games I’ve played through the online service and it’s a solid addition to the lineup. I know at this point we’re all waiting for the SNES games to show up, but in the meanwhile at least I’m getting to see all of these other obscure games. If you’ve got a Switch and haven’t checked this one out yet then I recommend changing that. I think you’ll be hooked on this game before long and then you can be added to the list of people who are ready for a proper reboot/sequel someday.

Overall 7/10

Mario Tennis Aces Review


I didn’t expect that I would be able to play this game for a few years, but fortunately Nintendo stepped up and made this game completely free for all online members. You get a 5 day demo and that was more than enough time for me since the story is only around 4 hours long. It’s definitely a fun tennis title, but one where I think Nintendo went a little too far in adding extra mechanics and gimmicks. The tennis gameplay was already amazing back in the Gamecube days. Nothing else really needed to be added to take it to the next level. Finally adding a full story was cool though.

Mario and Peach were busy winning another tournament when Wario and Waluigi show up holding a mysterious racket. Luigi manages to snag it and the dark power turns him evil. Mario must now travel the world to find the 5 power gems which will allow him to subdue the racket. This will be difficult though as the villains are after the gems as well and a powerful guardian protects each of the gems. Mario will really need to bring his A game if he wants to triumph here. He’s survived some tough odds before so I’m sure he’ll be fine.

The story is surprisingly good for a Mario game. We get actual dialogue for the characters aside from Mario and Luigi. They talk through recycled voice clips which may be a bit lazy, but it’s certainly better than talking through gibberish like in Yooka Laylee. I do think that the opening cinematic was made in a hurry though because the sound bites there are especially out of place. For the text box cutscenes it was all standard enough. Bowser gets to join in the story too as you would expect and the background elements of a dark and light god running around feels like something out of Final Fantasy. It’s a short story, but definitely a fun one and I was also glad that Daisy manages to get involved this time around.

As for the gameplay, at first it seems like your traditional tennis set up. You can hit lob shots, ground shots, power moves, etc. Your goal is to score points by getting the ball past the other player. Well, this all gets thrown for a loop when the tutorial continues and they introduce zone shots. This occurs when you have some special meter and an opponent hits a ball to you that bounces a little high. You can stop time for an instant and hit the ball wherever you want. If the opponent is slow to react or hits at any point but the proper one then their racket will take massive damage and potentially shatter. If their racket shatters then they lose the match instantly. Typically you start with 2 rackets so you’re fine if just one breaks.

On the defensive side of the ball you can also choose to slow down time at any point in order to make it easier to take the shot. Finally, you’ve got your final smash which is 3 times as strong as a zone shot so it will instantly break the opposing racket unless you perfectly block it. I used this quite a lot in story mode to win most of my matches via KO. It saves time compared to going the whole 9 yards. Still, I didn’t particularly like these extra mechanics. I feel like it takes away from the actual tennis fundamentals since these abilities really take over. You just can’t win without mastering them. Especially because you’ve got a new dive which takes you almost halfway across the screen in an instant. That mechanic also went a little too far if you ask me.

The gameplay may not be perfect, but it’s still fun. If you really enjoy Tennis then you should still have no problem with it. It was fun enough where I went back to story mode after clearing it and beat the extra dungeon as well as most of the bonus missions so I got all 5 rackets. Online I got destroyed by the other opponents so I’ll need some extra work there. The demo only lasts for another 2 days though so that’ll probably be it for me. In terms of offline content there isn’t actually a lot to do so hopefully you love the online. You’ve got tournament mode and a ring mode to pay through. Gone are the days when we had a dozen minigames to have fun with. I think the problem is that there is less incentive to play all these offline modes in Aces because you won’t really get anything.

I do think Nintendo has done a good job of continuing to support the game with DLC though. When you first boot up the game you’ll see that you’ve unlocked an extra 5-6 DLC characters right away. That’s pretty neat since it’s all free. Meanwhile the graphics are definitely quite solid. I don’t care for Mario’s new design, but you are able to switch back to the standard costume as long as you unlocked it from the trial copy a long time ago. The stages and the details within are all very clear so you always know exactly what is going on at any point in time. The soundtrack is not very notable for a Mario game, but I wouldn’t say it is bad. It just doesn’t have that all star quality that you’ve come to expect from Mario.

Overall, Mario Tennis Aces is a fun game. It’s the perfect rental for a nice weekend as you just relax with the characters. That being said, there is nowhere close to enough content to justify a 60 dollar purchase unless you really love the online. After 2 days you’ll likely have finished all of the offline content so online will be all that you’ve got left. I think once the price is around 20 then it’s not a bad purchase, but until then it’ll just feel like not enough content considering how much you’re spending. Hopefully Nintendo continues to add more and more to this game with each update and then my recommendation for the game will get stronger and stronger.

Overall 7/10

Golden Sun: The Lost Age Review


The first Golden Sun was a really great game. Definitely one of those RPGs you probably won’t be forgetting anytime soon. As The Lost Age is the direct continuation (Even called Book II in the opening credits) I expected more of the same. Unfortunately, it does suffer from it’s unclear directions and a slow first half for the plot. The second half picks up quite a bit, perhaps not enough for me to call it a great title like the first, but certainly good enough that it’s still worth getting to complete the saga.

Last time we followed Isaac as he and the gang were sent to stop the villains from lighting the lighthouses. A cosmic being told them that if this happens the world could be plunged into darkness. Unfortunately the villains lit up 2/4 of them and so the game ends with a whole new level of urgency for the heroes. This one picks up with the villains on their quest to light the final 2 houses. The game keeps their reasoning hidden until we get near the end of the game but you’ll probably suspect that something is up. These guys used to be friends with Isaac and the others so how could they defect so completely? Then you’ve also got the more supernatural villains who seem a lot meaner than the humans. It’s definitely a game where some communication would have gone a long way. Can you help these guys light the final 2 lighthouses or will you ultimately throw the fights and lose on purpose to protect the world?

The plot is definitely more expansive than that but the rest is pretty heavy with spoilers so you need to experience it for yourself to really appreciate it. I will say that the game does give you a lot to think about on which side to root for. Also make sure you stick around past the credits as there are quite a few scenes and they are all massively important. The third game definitely looks like it’ll be starting a completely new story in the saga.

The best moment in the story is definitely when Isaac and the gang return though. In the first game since you played as Isaac you didn’t really get to see his character so now that he talks you really get into it. Seeing his team take on the villains is definitely hype and I dare say that Isaac would have won if he didn’t get distracted. The game’s best theme popped up for the scene as well. There aren’t a lot of plot heavy moments until the end of the game so this was definitely one of the best scenes. I also like how Isaac’s group made it before ours, showing that they are still the best adventurer group in the biz. The other best scenes all involve the big villains as well.

The game took me a little over 40 hours to complete but from that time the villains only show up for around an hour or two. Surprisingly most of the game is pretty laid back. It’s not filler as we explore the world and light up the lighthouses, but the main plot surprisingly doesn’t come into play for quite a while. As a result the stakes feel a lot lower than the first game even if that isn’t actually correct. It’s just the way that it goes. I have no qualms with the story though. The main issue I have with this game is that it can be very hard to know what to do next.

Part of why this is the case is because The Lost Age is supposed to be more of an open world RPG. You can actually tackle most of the islands in any order you want as either way you’ll need to do a lot of backtracking once you get more abilities. You do have a map, but the issue is just that you don’t know what direction to go. Of course you will eventually go the right way, but that can feel like a small consolation when you are wandering aimlessly. Even when you do go the right way you can go for hours without a single cutscene. We do get more cutscenes once the second half starts though.

Without an online guide I probably still would have not beaten the game. There’s also the matter of the data transfer. The game has a cool set up where if you played the first game then you could transfer your data into the sequel. Since Isaac and the crew don’t show up til near the end it wouldn’t make a difference until then but it’s pretty neat since you keep your abilities. Of course, that does mean you get heavily penalized if you didn’t play the first game. There are whole areas that you cannot explore and multiple Djinn and weapons that you can’t obtain. It’s a little harsh, but I do like that the developers really wanted you to play both games. It did make this feel like a true saga and seeing the characters you were playing as from the outside is cool. It’s a missed opportunity that the two groups didn’t get to fight though.

The graphics definitely still look good like in the first game. I also enjoyed the soundtrack. In particular the villain theme was downright amazing and I listened to it on loop for over an hour. It really ramps up the tension for whenever they appear. This game definitely didn’t pull any punches on a technical level. Make sure you stick around after the credits as there are quite a few extra scenes and bonus content to absorb. It changes the ending entirely and makes it so that a sequel wasn’t really needed. There are some plotlines that could become loose ends, but if they never continued you could also interpret them as a full ending.

I didn’t really mention the gameplay but it is as solid as ever. The turn based system works really well here and I like the added dynamic of choosing to get your summons ready or just making the base character stronger. In the first game I went with the latter while in this one I did the former with the exception of the final boss. Both strategies definitely have their merits and there are so many different ways that you can approach a single fight. The gameplay is really advanced and while I did have to spend a lot of time leveling my characters up for that sudden spike in difficulty with the final boss, you get the level ups pretty quickly at the turtle cavern. Whenever you spend 40+ hours on a game you know that the length was quite good.

Overall, Golden Sun: The Lost Age is a solid game. It’s a big drop down from the first game thanks mainly to having a weaker main cast and less of a focused plot compared to the first. (The Ancient One’s final test still makes no sense even after you think about it) I think making an RPG non-linear isn’t a bad idea in theory, but it should still be a little easier to know where you’ve got to go. One of the big benefits of being a long game though is that your good memories quickly overwrite the rocky start that the game has gotten. Even if the first 10 hours are pretty rough, if you get a great 30 hours after that then it’s easy to let bygones be bygones. It still does hurt the score compared to the first one, but at the end of the day I’ll still give this game a thumbs up. I’d recommend checking it out, but you should definitely get the first game before this one so you can take advantage of the data transfer.

Overall 7/10

Beast Quest Review


Looks like it’s time to jump into the world of Beast Quest. After getting the game it was tempting to check out the books, but since there’s well over 100 of them I quickly backed out of that idea. This game’s got a very retro feel to it. It reminds me of the old PS2/Gamecube games from back in the day. It’s hard to describe as you just had to be there, but the platforming elements are basic and to the point. There’s no extra flash or specific techniques here. You’ll learn all there is to know about the gameplay within 10 minutes. From there it’s off to the races. It’s definitely the kind of game where you can also feel your progression right away.

So the plot of the game starts with an old wizard heading off to meet with the son of a legendary fighter. He tells the kid that only he can save the world from the evil which plagues it. This kid is eager to get started so he quickly gets ready with his sword and shield. The old wizard lets him know that he has to free the 4 legendary beasts which have been put under the control of an evil wizard. Along the way the kid meets up with a girl and her wolf. Together the group must accomplish this quest and make the world safe to live in once more.

It’s a humble plot but a solid one nonetheless. The accents are on point and the game has quite a few cutscenes. Voice acting is definitely important for the immersion in a game like this one so I was glad to see that. As I mentioned this is a 3D platformer so for most of the game you travel through the lands following your compass and fighting enemies that you run into along the way. When you meet up with an enemy the game turns into a close quarters combat style. You can use a horizontal slice or a vertical one. You also unlock other attack options like a flame slash or an ice blast. You can block attacks with your shield or do a crispy dodge which allows you to counter attack. As you attack you gain more meter which you can use for other special abilities. As you attack you fill up a second meter that you can use for final smashes. Additionally you have potions to heal yourself with. The game’s difficulty is pretty balanced. You’ll have a hard time at first, but then it gets easier from there.

You have an extensive level up system. You get orbs from enemies you defeat and you use them to increase various stats like attack, defense, critical, health, etc. I highly recommend going for attack first. See, in any game with an EXP system my first order of business is to increase the exp you get. Likewise in mobile games where you have to collect orbs to buy things I always buy the orb extender first. In this game attack translates into orbs and I’ll tell you why. Unlike traditional EXP, you get orbs by beating opponents without getting hit or landing a multi-KO. That means you need to be able to swing hard so you can beat them before they have a chance to counter attack. if you max out your attack then you can beat virtually any enemy in the game before they launch a counter attack which is absolutely crazy.

The attack difference is also incredibly noticeable. You do almost 4X the damage by the end and even bosses will go down in an instant. Also, if you want to grind EXP then go to the very first level in the game. Since they’re the weakest enemies that means they ironically give out the most EXP. It’s definitely an interesting system and one that I can get behind. Then with your coins you can also buy health upgrades from the shop. I recommend buying more space in the bag so you can hold up to 7 potions. Once you have that then it is very difficult to lose. The collectibles are handled really well.

The graphics may not be all that impressive, but again they have a very retro look bout them. It looks like a PS2 game. There are some glitches sadly like when the ground fell away during a boss fight, but it did make for a good view. That was a glitch that I can get behind. The soundtrack is less inspired and you’ll forget all of the tunes almost immediately. They’ll go in one ear and out the other.

There is quite a bit of replay value here. The reason for that is due to the game having such a short length. You can beat it in about 4 hours and the trophies are all surprisingly easy. After collecting everything you just need to beat the game on hard mode and then you’ll be all set. It’s tempting to go for this platinum. It’ll be on the top of my list once I become a trophy hunter again someday. It does really help cover the 4 hour campaign and since the game is fairly cheap it makes for a good value buy nonetheless.

As for the characters, they aren’t anything to write home about. The main character is your average hero, but he is very quick to let some secrets out while he is chatting with total strangers. Fortunately the heroine is here to keep him on the straight and narrow. She’s definitely a lot more on task and her pet tiger is definitely fun. The old wizard seemed shady the whole time and I was expecting a twist but it just didn’t happen. The main villain isn’t too smart though. He arrives to gloat at the characters but then you find out that he actually can’t fight. A single shove nearly destroys him and after that somebody finishes the job. It’s definitely a brutal end for the character. Maybe next time he’ll think of a good spell to use before walking into such a dangerous situation.

If I have one complaint with the game it is that its map function can break at times. By clicking on the right hand side of the PS4 controller’s touch screen you launch a glowing mine that shows you where you have to go. You chase after it like in Mirror’s Edge until you get to where you need to be. The problem is that it gets confused sometimes and just leads you in circles. At that point you have to use the master map and just find the next location the ole fashioned way. I don’t get why the map wouldn’t work at times. I’m thinking this part just wasn’t play tested the way that it should have been.

Overall, Beast Quest is more fun than you would expect at first glance. I definitely recommend checking it out. Once you’ve gone on the quest there is just no turning back. It’s a real page turner in video game format. I think one of the reasons why it works so well is because the layouts are all very clear. It’s got a clean interface and you actually feel like doing the side quests and such because they’re all just a lot of fun. So pick up this game and if you’re having any difficulty just make sure to upgrade your attack and you’ll be just fine.

Overall 7/10