Azure Striker Gunvolt 3 Review


It’s time for the next adventure in the Gunvolt series and this game definitely changes things up quite a bit. A new cast of characters, new plot direction, change in gameplay, etc. You name it and this game has got it. I appreciate their trying to reinvent the series and while I prefer the first two games, it is pretty close. This one absolutely still holds its own and I’m ready for a 4th game.

The title starts off many decades into the future with a new main character called Kirin. She works for a group that works with the main villain group from the first game. Turns out that while corporate is mainly evil, they are humanity’s only protector in the future. She ends up freeing Gunvolt from his seal and now he must help her take down all of the awakened dragons. The powers have been going on a rampage at this point and have to be stopped. Do they really have the abilities to handle this?

The story involves seeing a lot of familiar faces and also gives Gunvolt a chance to see the results of his actions. It’s not all good and the characters remind him of this a whole lot but he did his best. The guy can’t see the future so for the record I blame him for exactly 0% of this. He stopped the villains and saved the day. Characters particularly blame him for risking the whole world to save his friend but that was the correct decision then and it still is now. That’s the way I see it. I do think that having the evil company from the first game return was a good idea though. From the start it was one of those cases where the guy at the top was evil but it’s not like every employee was. So seeing them bounce back was pretty cool.

Gunvolt is a living legend in this game and one thing I really appreciate is that he’s treated with this respect the whole time. There is never any doubt as to his true abilities. He was the strongest Adept of all time and he is also the strongest dragon. The game even adds a mechanic for this. For the most part you play as Kirin and throw tarot cards to lead yourself to victory. It’s an interesting gimmick as the cards soften up your opponent and then you use your sword as a finishing move. It’s creative and yet at the same time you do miss Gunvolt’s classic Mega Man styled gameplay.

Well that’s where he comes in. Whenever you have your meter at 100 or higher, you can switch places with him and light the stages up using the old gameplay style. Even better, the old style is locked into the super saiyan mode so you have unlimited flight and energy attacks. You can only keep attacking until the meter goes to 0 and then you repeat the process. The meter goes up very quickly though so you will be able to transform again pretty quickly and it’s unlikely that any boss will survive one round anyway.

I didn’t die in any of the levels in this game while I definitely did in the first two so that’s something to consider. The game is definitely easier than the first two but you can always choose to challenge yourself by not playing as Gunvolt. I would argue you should instead enjoy it though and spend your time focusing on getting all of the collectibles. This game has a considerable amount of them and some you will have to get more than once in order to complete your image collection. You will need to get this for the true ending so the more of them you get on your first playthrough the better.

You can also unlock some that you can equip afterwards to make the game even easier. I didn’t really touch the loadout much at all but there is a lot of customization there. So we’ve got the replay value covered. Then you have the graphics which look even more polished than the first two games. They show off by having a snow level to start the game off with and the snow effects occur in the background the whole time as you are playing. That was definitely neat and really visually appealing. I also liked the idea of having a Christmas level since those are very rare. The soundtrack is also really good as always. We have solid lyrical songs and boss music going on here.

I’d like to bring the classic gameplay back for the next game but you definitely can’t call these developers lazy. This is probably the most straight forward game of the trio but when you factor in having to set up and balance a whole new gameplay style, it makes sense that they couldn’t go as crazy on the stages themselves. All of the bosses still have really cool designs and this was the first game to get a full English dub which was awesome. It really gets you even more immersed into the game.

Overall, Gunvolt 3 is definitely a great game and I would recommend checking it out. You’ll definitely feel bad for the main character since things seem to get worse and worse for him in each installment. He has to go through a whole lot of mindgames from the villain side on this one but he never gives up and that’s the important thing. It feels like there is still a whole lot they can do with the series so I hope they keep going with it. We need more futuristic sci-fi type games like this one. It’s always such a terrific atmosphere to be playing in.

Overall 8/10

Azure Striker Gunvolt: Striker Pack Review


It’s time to finally take a look at the Gunvolt series. I remember always seeing this one around but I never got to try it back in the day. Well now was my chance and I can definitely say that the games hold up. They are great adventures with a solid story and really good gameplay. You’ll feel bad for Gunvolt himself as the poor guy always gets a rough ending but you will be on the edge of your seat each time.

In the first game, Gunvolt decides to quit the resistance group he was a part of because they wanted to murder a little girl. Yes the girl has dangerous abilities that could doom the planet but she’s just a kid. So he goes rogue with her and becomes a mercenary for hire. This quickly becomes a job where he will have to save the world though. Will his abilities be enough to defeat all of the other metahumans running around? In this world just about everybody has some kind of ability after all, but Gunvolt’s is one of the strongest.

It’s a good setup here and I like the futuristic environment. I would say it does feel like there wasn’t much point in Gunvolt leaving the group since they end up hiring him for every level anyway but I was glad he stuck to his principles. The gameplay is a classic 2D Mega Man style but moving at a faster pace. You’re pretty much always dashing around the map and blasting away at the enemies. The main difference here compared to a classic Mega Man title is your energy barrier. While it is up, no attack can harm you. You can also shoot while having the barrier up but your attacks will be much weaker. If you take the barrier down to strengthen your attacks then you take a risk.

It’s a pretty cool system and also a way to naturally modify difficulty. If you aren’t too sure of yourself then you can keep the barrier up at all times and just beat the level with a terrible time score. If you feel like you know the enemy then you can dash through and win with record times to really show off what you can do. I died a few times here and there myself. I wouldn’t say that this is a very hard game but the climax really doesn’t hold back. I don’t expect very many people will beat the final boss on their first shot.

The game also has clever ways around the barrier aspect without cheating like having an attack just break it. Yes, there are a small handful of attacks that can pierce the barrier but the final boss also has a wind attack to try and make you fall. If you fall, you die rather than respawning. So then you go all the way back to before the boss battle. Likewise the final phase of the boss is about speed so you have to defeat it before the walls close in on you. That means you have to remove the barrier and take your chances.

Just very clever gameplay all around here and each stage had its own gimmick. It made for a lot of great variety and made the game stick out. Sometimes you are messing with gravity, slipping with ice, going through walls, etc. So you’ve got to adjust and the variety also just shows a nice level of development time here. Many games have much lazier levels than that. As for the bosses, they are all different and unique so you have to tackle them in different ways. I was really impressed with it.

Then the graphics are solid as you would expect. It’s a very flashy game and the sprites look good. The art illustrations that we get are all on point and I also enjoyed the soundtrack. The lyrical songs were really good and the gimmick of your partner saving you with a song is pretty good. I also liked the general boss battles. The game even has a good amount of replay value as you have to go back and get all of the gems in order to unlock the true ending. There aren’t a ton of stages with gems so that won’t take super long but every bit helps. It’s also not a crazy requirement so you don’t feel like the game is really stalling you too hard.

After that we have the second game where they add even more content. After the tragic events of the first game, Gunvolt is doing his best to move on. He’s made some new friends and has gone back to taking on requests and helping out. Unfortunately a new group of villains show up and they steal most of the life force from his best friend. Gunvolt must now take them all down. Meanwhile there is a second story mode for the rival whose sister is abducted by these villains. He always knew that the Adepts (Metahumans) were evil and this proves it. He will destroy them all, including Gunvolt.

I gotta say this guy is really hype. His name’s Cogen in the Dub but in the subbed dialogue they always call him Akira or at least it sounds like that. Either way I liked him a lot in both games because he is a normal human going up against these crazy fighters. That takes a lot of guts and skills. It’s hard not to root for an underdog like that right? His style of gameplay is also way different. You have to use a little bot as additional lasers as you zip around. You can auto parry up to 3 attacks but then you have to recharge.

It’s the same meter as your super attacks though so you have to choose between attacking and dodging at all times. As a result I would say his gameplay is noticeably harder than Gunvolt’s. Meanwhile Gunvolt’s gameplay is mainly unchanged but the game finds more clever ways around his barrier. The final secret boss is also fun because you have to go up against a foe who has your barrier while yours is completely powered down by the super attacks. Now that was a really tough boss and it took me a whole lot of tries.

I think it’s safe to say that they amped the difficulty up on this one. Doubling the story content was also awesome. It may be a bit of a stretch having to beat the game 4 times in order to see all endings though. I think they could have added the final story as an extra level rather than having to replay the long boss rush level each time. The graphics look as good as always with it being very shiny and clear the whole time. I would say it probably looks a bit better than the first although they are very close. There may be more illustrations this time around.

The soundtrack is also great as always and this time we have more songs. The battle by the end is really hype and the game also does a good job of being very cinematic. For example at one point you are forced to lose so that you can get up with a super form in a very Shonen Jump type of moment. The game is an all around great package as you would expect.

Overall, Azure Striker Gunvolt is an excellent series and I highly recommend picking these two games up. You’ve got a good value when you have both games here and you don’t want to miss out on this sage. It would be something that you would absolutely regret the whole time. I’ll be reviewing the third game shortly so you can definitely expect to see that soon. Hopefully the franchise keeps on going because I could play games like this all day.

Overall 8/10

Sand Land Review


Sand Land is one of the first manga titles that I read back in the day. It’s a fun enough adventure although it ends really quickly. I never watched the new movie/show that came out though so checking out the game was a good way to see what was going on with the new story content. It’s a pretty fun game and while I think it could have used a little more time in the oven to polish some areas, I had a good time.

The story follows the prince of demons Beelzebub as he tries to prove to the world that he is a scary fiend. An army general named Rao shows up asking for his help one day though. The world is ruled by a corrupt government who has taken control of all resources. Now water is a tough commodity to come by and people are dying of thirst. Rao needs Beelzebub’s help in getting access to the water. Beelzebub agrees to help since it sounds fun but he insists on being called a villain. Then the second half of the game involves a new land with another corrupt government who has to be stopped.

The second half is more exciting since it’s all brand new content but the story in general is pretty fun. I like the universe and the characters are likable. Beelzebub makes for a solid lead even if he can be a bit desperate in trying to get people to recognize him as a villain. The guy just acts way too heroic for anybody to buy that. This is another one of those stories where for the most part the humans tend to be the worst people anyway. Demons got nothing on them!

The graphics are pretty solid. There are quite a few fully animated scenes here along with good effects for the battle. It’s a very clear looking game where you don’t have to be squinting. You also have a good soundtrack here. I won’t say that it’s top tier or anything like that but it gets the job done. There is even a lyrical song near the end which helps for that cinematic experience. That’s when you know that you’re truly in the climax.

The game’s overall length is pretty good. It’s around 15 hours or so and there is plenty of replay value. Naturally you can go for the Platinum and in the meantime you’ll be doing a bunch of side quests and beating more opponents. It’s a pretty expansive world and so even though the platinum itself is fairly easy, you can expect to be here for a long while. There is definitely a good amount of value here.

As for the gameplay, I would say the game controls well when playing as Beelzebub. The only complaint you can really have is that it’s just way too easy. You absolutely decimate all of the opponents as your damage is maxed out to start the game. It’s a pretty fun approach compared to the vehicles where you have to be constantly upgrading them the whole time. Nothing wrong with that of course but I do like that you don’t have to worry about that when playing as Beelzebub. It’s just a really welcome change of pace.

Now with the vehicles, I enjoyed them but I also thought there was clear room for improvement. For starters when you’re setting up the loadout, the game doesn’t make it clear what you can equip. You have to actually go into the piece you want to equip and then it’ll slam you in the face with the level requirement. When the required level is higher than you current level, it cannot be equipped. So if you ask me it should be grayed out or something as an easy visual indicator. That would save a lot of time there.

In terms of actually leveling up the materials, at least it is pretty quick. You usually need to buy a few things and then head out to beat enemies for other resources. If you spend a few minutes each batch doing this then you can stay on top. You’ll want to be very well leveled or the final bosses will take a long while. The final boss is easy to dodge but my attacks were so weak that defeating him took quite a long while. In any game it’s better to die fast and try again than to have a super long game that you barely win. It just takes too much time.

By the end of the game I was mainly using the Hovercraft on everybody although the mechsuit definitely had some good moments as well. I don’t want to count that guy out. His cannon and punches did a good amount of damage but the lack of speed meant he was not very reliable in other battles. The tank was also pretty good one although the damage output stayed pretty low by the end. Ultimately because of the level up system I don’t think you will ever be locked for very long but some quality of life updates here would have gone a long way.

I liked the occasional stealth missions that were in the game. Those were fun tests to see how quickly you could get around the guards. It let you be very creative with several different ways to approach those levels. It’s definitely the right way to handle a level like that and the quick loading times also meant that dying was not too painful. I’d have definitely been down with more stealth levels here. Maybe some of the side missions go more into that.

The hub world isn’t always very easy to navigate so I wonder if in the post game you would get a plane. That would be awesome, even if perhaps a bit game breaking. It would certainly be worth it though so I don’t mind losing the balance a little bit. After beating the main game I had already purchased almost every power up on the leveling screen so I imagine you’ll have that done pretty early on when working on the postgame.

Overall, Sand Land is pretty fun. It’s clear that a lot of work went into it so even though I say it could use some more polish, I don’t want it to sound like I think this is an incomplete game. There’s a good amount of bang for your buck and the story even lasts a bit longer than I would have expected. It’s pretty impressive in general that this title got a video game like this so I definitely recommend it to all Sand Land fans or to anyone looking for a fun platformer. You just can’t go wrong here.

Overall 7/10

Star Wars: Jedi Survivor Review


It’s time for the big sequel at long last. Jedi Survivor definitely took a while to come out but at the same time it took me a while to get it as well. It definitely does a great job of following up on the first title. The gameplay is still top notch with a really well developed combat system and way to get stronger. My one qualm would be that it feels like the Force abilities were all nerfed rather hard. There is virtually no reason to use it at all here as you can really just keep on surviving with lightsaber abilities and beat the enemies a lot quicker. Still, it’s possible there were some force strategies that I didn’t get to try which would have been a lot more useful.

The story starts a few years acter the first game with the heroes all splitting up to go their own ways. Cal is pretty upset because he feels like they all should have kept on fighting the Empire alongside him. Instead one created a bar, one went off to focus on data gathering, another to travel the universe, etc. Cal won’t give up though and continues to attack base after base but doesn’t seem to be making much of an impact. Perhaps it is all hopeless. A new recruit named Bode shows up though and has the old fire that Cal once did. Together perhaps they can meet up with the old members and start fighting again. Additionally, an ex Jedi is on the loose and has to be stopped before he causes some real damage.

There’s a lot going on with the story and you can definitely sympathize with Cal not seeing much in the way of results. That is how the main series tends to be as well. I still remember film 7 basically erasing films 4-6 in the intro with the Empire suddenly being back. The heroes need better logistical support or something because when it comes to the combat they really aren’t doing much at all. Even when they destroy thousands of storm troopers, new ones are just created. The Sith are very few in number but just seem to stick around. It really is hopeless to an extent.

The never ending fight against endless hordes makes for good gameplay though. It’s a bit of a shame that we don’t unlock the dark side until the final chapter of the game in this title. It feels great to be mowing through hundreds and hundreds of troopers the whole time. For the most part your level of power is lower so you won’t be doing that until the end. There is also one level where you play as another character and can one shot everybody which is pretty fun. I get why balance wise they can’t do that all the time but it really is a tremendously good way to have a change of pace.

The graphics are really good like I mentioned before. The lightsaber and general special effects all stand out on a pretty high level. The soundtrack is also good although I wouldn’t say there are any memorable tracks. They at least fit the moment while you are playing the game. The base game is close to 20 hours which is really solid and getting all of the collectibles and such will certainly extend the playthrough by a great deal.

The collectibles are generally not hidden too much which is good for at least getting a solid amount during the normal campaign. There are plenty of areas you don’t need to travel in during the story that will probably have a bunch of extra things to get. There are also a lot of side quests to go through and I didn’t actually end up doing any of them while playing through the game. So you can really see that the replay value is high here. There is a whole lot to add to your experience.

Also the parry system is still a lot of fun. You really have to have fast reaction times though because there are so many attacks which cannot be parried. Those tend to really be a hassle to deal with. Especially when they intermix inside of a combo and throw off your timing. I would just end up brute forcing my way through a bunch of the enemies as I got to the later parts of the game. It was easier than waiting for the parry. If you go for this strategy, just make sure to roll a lot. That’s the safest way to dodge an attack if you aren’t going to actively parry.

The game is reasonably difficult so you can definitely be assured that you will have to really concentrate on this one. Sometimes running past an enemy will not be worth it since they will then swarm you from all sides. Also the save points have a fun gimmick where if you choose to rest then all of the enemies you defeated will respawn. So you definitely want to be strategic about how and when you rest. Do it at the wrong time and you are effectively redoing all of the progress that you just made. Something to keep in mind. Also it’s why you should search through as many chests as possible. You should find at least 4 full life power ups during the game and they are permanent. So when you revive each time it’s like you have 5 health bars instead of 2. The game would have been a whole lot harder without those.

Overall, Jedi Survivor is a great game around the board. From the combat to the graphics, soundtrack, etc there is no area where the game is lacking. The length is good and there is a lot of replay value. You will definitely be glad that they decided to continue the series all the way through. There is definitely room for another game I’d say although I’m not sure how close they are to catching up to another big story point. This era with the Jedi is already jam packed but it’s also the most fun era so I get why you want to keep the stories here. It would be nice to see Cal fight Vader next time although Cal may need some serious upgrades first.

Overall 8/10

Dr. Seuss’ Green Eggs and Ham Review


It’s time for one of my most random video game purchases. Hey sometimes that’s how you end up getting a top tier talent right? Well this one is hardly at that level but it’s a reasonably serviceable party game. It’s mainly held back by the length and lack of variety here. You won’t have much reason to play it but I do like how seamlessly they incorporate a 2 player mode into the mix. If they ever make a PS5 remake of this game I’d be temped to give it a look.

The basic plot follows that of the book. The characters want to get this one guy to eat their green eggs and ham no matter what. They seriously won’t take no for an answer and are having a really hard time convincing him otherwise. So you get one page out of the book after every minigame but then you will quickly notice that it is the same 5-6 cutscenes that repeat on loop. For example if you activate the train minigame then they will ask the guy to eat the meal on the train. I imagine this could get old on repeated playthroughs since it’s the same stuff each time. You can skip past it easily enough at least.

The gameplay is definitely a party game through and through. You are on a map similar to something like Candy Land as you roll the dice and move forward. Every time you roll the dice you play a matching minigame where you have to match shapes together. Then based on what square you land on is what minigame you will play after that. Once you reach the end of the map, whoever has the highest score/victories is the winner. I will say that the computer kept it close as we had the same amount of victories for a while there but there was also a big reason for this. The matching game keeps your progress which is fine but you can only do one turn at a time. So lets say I win it in turn 4 and now there are only two uncovered cards left. When it is the next player’s turn, he has no choice but to flip those cards and of course they are the right ones so he wins. This happens each time when the matching game is near the end which seems like a pretty big oversight.

Most of the other minigames are like mini platformers. You jump around from area to area as you collect the hams and eggs. You want to get as many as possible and if you’re lucky then you will get them all. The minigames aren’t particularly hard but they are fun. I’m always up for bite sized games like this. The whole game may take you maybe 20 minutes at most to complete. Then after that you are done so that’s why I say the game is ultra short. It’s fun but how high can you really rank a game when you are able to conquer it so easily? Just doesn’t really add up. I think I’d probably be even harsher if I had paid the big bucks for it but fortunately I was able to get it for just a few bucks.

The graphics aren’t bad. Nothing special but you can always tell what is happening at least. The soundtrack isn’t bad either but it also comes across as generic. I don’t imagine a whole lot of time and effort was put into these things but of course I’m still glad they were present. There may not be a whole lot to this game but at least it wasn’t glitchy or anything like that. It’s still a fun game at its core and if you can snag it for a few bucks then it’s not a bad purchase. If you have to spend a whole lot of money on it then that’s another thing though.

Like I mentioned earlier, I do give the game some credit for actually having a multiplayer mode though. Basically you would just hand off the GBA after each turn. Each minigame is meant to be for 1 player after all and then you compare scores like Pac Man. It’s really quite genius when you think about it. Now they still should have had more minigames and you’ll need to find someone who wants to play the game but it’s a small thing the devs did that actually does add some replay value here. l

Overall, Green Eggs and Ham is one of those games where you may be surprised to learn that it got a video game at all. I was pretty surprised myself and figured I would have heard about it by this point. Well, better late than never as they say. It’s not a game I will probably remember as the years go by but it’s definitely crazy enough where that might not be true. Maybe I ought to buy the Cat in the Hat game at some point to see how that one stacks up. I bet the game will definitely be real interesting so at the very least I won’t be bored. I’m hoping it would at least be a bit longer than this game though. Being under 1 hour is always crazy no matter how you look at it.

Overall 5/10

Final Fantasy XV Review


Final Fantasy XV got so much hype when it was coming out. It seemed like Square’s push to bring in a bunch of people who had never played the series before along with a bunch of veterans. It seemed super ambitious and the marketing was everywhere. Final Fantasy is one of those games that has always been equipped with a ton of content and really live up to the AAA brand. Well, I was eager to see what this one was like even though the promos for this never looked as interesting as the others. Less fantastical and more realistic. Well, it does have a slower start than some of the Final Fantasies and I dare say that it’s easily the shortest out of the modern titles (VI and up) but it does really turn up in the second half. It’s an elite title even if it loses to a lot of its rivals.

The story follows a prince named Noctis. He is going to be married soon and so for now he is travelling with his body guards/friends for one last ride. Unfortunately, while his country was working on a ceasefire/peace treaty with the opposing nation, they were betrayed. The army never came for peace and so instead they quickly assassinate the King and take over. Noctis is now a wanted man and nobody is safe with the evil empire in charge. Noctis needs to make sure that his fiancé is okay and then head on over to the kingdom to save it. Noctis will need to gather the 15 weapons of power among the various tombs in order to win the day but is he worthy of the title of king?

A lot of the game is about Noctis learning what it means to be royalty. He complains a whole lot at first and never seems to see the cup as half full. To his defense, it feels like the friends are rather harsh on him the whole time too. They are constantly yelling and so this ends up having a ripple effect where everybody is yelling at each other. They are all good friends though, they just bicker a lot. Noctis does mature a lot as the game goes on though, he’s really forced to as the stakes get higher and more people start to be lost.

Like I said before though, the beginning is a bit slow. For a while it’s really like the characters are hanging out. You get to check out the various sites across the country and handle side missions. It’s clear that the game wants you to have fun exploring as you are given a car and get to drive around in real time. This is a mixed bag though. The quick travel system is way too convoluted as you can only warp to different places when you’re in a car and even then it can only be some locations. If you want to drive somewhere, the game will default to the long drive instead of quick travel if the location isn’t exact.

Then they are going for full realism with the drive but because of that some drives can actually take 10-15 minutes in real time. This is a game where you almost want to take out a book midway. Additionally the characters often want to stop to take photos and such. It’s a good idea for extra EXP though. When it’s night time you have to get off the road or you will be hit with encounters every few second and their levels are really high initially. Eventually once you get the ring of power you can one shot all of them but you don’t get that until the very end of the game.

It makes sense though because that ring makes any enemy encounter absolutely trivial except for the few who can resist it. It’s great for grinding at the end of the game though. There are many ways to get EXP outside of battling so feel free to go dishing and help people cross the street. It all adds up and you get the feeling that you will be super OP in the game once you have collected everything. The recommended level to beat the game is in the 40s after all.

The game is reasonably difficult and does scale well. Better make sure you are keeping up with your training or you will be in trouble. The game has a lot of different environments but generally the toughest parts are the underground dungeons. Because of how narrow the passageways are, it’s very difficult to dodge so you better be really good at parrying. When you go into those dungeons you really need to keep your guard up at all times.

As for the gameplay, it’s a real time action title. It reminds me a bit of .Hack, there aren’t breaks but your attacks deal no stun damage. So you and the enemy will be hitting each other at the same time and you have to keep track of your health very carefully. The wrong hit will land you into a real world of hurt. The way death works is a bit complicated but basically you can die tons of times as long as you hit yourself with a potion fast enough. Eventually it runs out though. As a good way to avoid a hit, use an ally skill. You get 2 seconds of invincibility each time which you can exploit real easily.

The graphics are really good as you can expect. The visuals are top notch and the energy blasts are always fun. The fire summon skill is really crazy as it looks like the whole place got hit by a meteor. The cinematics are also on point so the game never slows down. The soundtrack is also pretty good. It’s not quite as solid as something like FFXIII but it holds its own without a doubt. The technicals don’t fail here.

While I may have some issues like with the general travel and the hub world sometimes being more tedious than it should be, I definitely respect the effort put into this one. There are a bunch of games within this game like the Justice Blasters and of course a whole fishing gameplay mode. When checking the trophies online, I see this is the hardest one for people to get aside from the Platinum and I can see why. I only did fishing once so to get that to max level will probably take a very long time.

It’s all fun though so that won’t stop me. So some menus and quality of life features aside, the only real negative I would say is the long loading times. People clown on Sonic 2006 all the time but I would say those loading times were considerably shorter than this one. You get massive loading times every time you fast travel or change regions. Sometimes a cutscene will have two loading screens back to back. Mix that in with all of the driving and it feels like there is a whole lot of idle time. Remove the loading times and without a doubt the game would be more streamlined. Who knows, maybe that’s the case in the deluxe versions that came out later on. I know this game got tons of DLCs so that could be fun some day although realistically I rarely play DLCs. Just not enough time.

Overall, Final Fantasy XV takes some getting used to but as with all titles in the series it does really drive up the intensity as you play through the game. You won’t wan to stop as you just enjoy what is going on all the way through. It could stand to be longer but I won’t use that as a serious knock against the game because of all the extra content. The priority seems to be on the side content this time with well over 100 side missions and an absolutely massive hub world that would even do Breath of the Wild proud. I would recommend checking out this game. It’s definitely a blast.

Overall 9/10

Beyond Good & Evil 20th Anniversary Edition Review


This is one of those games where the title is absolutely legendary. I’ve heard of this game for so long but didn’t know anything about it. Well, I finally got to play through the game and it’s definitely a great title. It actually even managed to make taking pictures fun. The game ends up feeling a bit short but it really does set up the sequel well so I’m definitely eager to see where the story goes. A lot of potential here.

The game follows a reporter named Jade who lives on a planet that is constantly terrorized by aliens. She ends up joining the resistance and they aim to let the public know just how evil these aliens are. Most people are seriously brainwashed at this point so it won’t be easy but that’s their goal. In order to turn public sentiment to their side they will definitely need a lot of photos and evidence though. Is Jade up to the task?

The core gameplay is that of a 3D platformer. You can jump and roll but also smash away at opponents with your staff. Then a big part of the gameplay involves your camera for taking pictures of evidence against the villains or also for snapping photos of animals. Every 10 animals gets you a new pearl so you want to snap away at every one that you pass. You need a lot of pearls in the game in order to beat the game after all so you don’t want to miss any. The game is generous with giving you a lot of these as you play through but even then I still did need to beat all of the looter chases and the 2 races in order to get enough to beat the game.

The more pearls you find naturally, the less grinding you will have to do in the end. That’s always something worth considering here. It’s also fun because the side missions tend to switch up the gameplay a bit by having you use the various vehicles. By the end of the game you will have both a boat and an aerial vehicle so you will want to get used to using them both. Nothing beats the classic running around and swinging at enemies of course but every gameplay style has its moments here.

You also have various teammates who will show up to help for puzzles. Often times you will need to send one away to step on a platform or something like that while you take care of business. The main thing to remember is that they have very small health bars so you want to protect them as much as possible. If they take the wrong kind of hit then they’ll go down and you warp back to the last save point.

Fortunately that’s where the quality of life comes in. The save points are very close to each other and the game has constant auto saves. Losing a life never makes you lose a significant amount of progress which is nice. It’s especially handy because the espionage sections are actually really difficult. You need proper planning there and sometimes I even had to rely on a bit of good ole fashioned RNG like when I fell off a level and got back up but the enemy forgot about me so I landed the KO.

The combat is generally easier but the final boss was challenging. He took me down to a last hit scenario so I only barely defeated him. That could have easily gone sideways but it’s good for a final boss to be tough like that. He really tested my reaction times and everything. Having to fight while the controls were inverted was also a nice touch.

I did fall into two glitches during the game but at least they weren’t major. In one of them an enemy got stuck in a wall while holding the pearl so I had to restart and another time a gate closed while I was halfway through it. Again the auto saves come in clutch here because then I only lost like 2 seconds max. Really nothing to worry about at all in the grand scheme of things.

The graphics are definitely solid. The character designs are on point and there is a lot of variety here. The special effects when blowing up enemies are good and the cinematics go smoothly. The soundtrack is also good although it’s definitely more on the low key side. I can’t say that I would really be looking up any of the tunes on Youtube but they worked well enough within the game.

In terms of replay value, you can definitely aim for the Platinum trophy. I haven’t looked this up yet so I don’t know how hard it would be to obtain that but it will definitely add some time to your playthrough. The main campaign is around 7-10 hours so you’re in the double digits either way which is always the important part. Hopefully the sequel can maybe be a tad longer and keeps in the smooth picture aspect. There aren’t many games that are able to seamlessly add in the photo features without it being super forced or annoying so the game gets big kudos there.

Overall, Beyond Good & Evil is a game that mixed in a lot of classic combat with espionage while even fitting in a bit of a cosmic plot by the end. No way you can play through the whole game without admiring that. The sequel is certainly high up on my radar now and I would definitely recommend picking this title up. The story has aged very well and the overall game design was really on point. Some of the puzzles can get a little tricky and some mazes like the slaughterhouse can really be intense but there is always a fair answer to them. The game has a great amount of quality of life features here which is the cherry on top. You don’t want to miss out on this one.

Overall 8/10

Prince of Persia: The Lost Crown Review


Prince of Persia is one of those titles that seems to vanish for long periods of time but when it returns, it returns with a vengeance! The Gamecube titles may have gone a little too into edgy territory but I remember the soundtracks being used for DBZ AMVs because of how intense they were. Then you had the PS3 title which was absolutely top tier. Even the movie was quite excellent and so the franchise really operates at a high level. Well after playing this game I can safely say that it is the best game in the series. It is absolutely elite at every level and should be used as a teaching moment for all other Metroid-vania titles. This is absolutely how you make a game like this.

The story starts by introducing us to the immortals who are a powerful group of fighters who protect the royal family such as the prince. They are all very skilled and good at what they do but one day the prince is captured by the main hero’s mentor. The immortals all follow her into a weird realm where time seems to work differently. They now exist in the past, present, and future with branching timelines. They meet people who have been in here for decades despite only jumping into the realm a few hours before us. Then you even have kid versions of the characters. Something weird is going on but saving the prince comes first!

The story really uses time manipulation in a fresh way and it’s definitely a great approach. It reminds me a bit of the Blame! series where time seems to be a very flexible concept. The main character must even tackle various other versions of himself, some who have been corrupted by power and others who have given up. You also have various gods and other immortal creatures who seem amused by this and others who have just grown used to the whole thing. It’s a pretty big world with a lot of concepts to accept but they all work pretty well.

The gameplay is a 2D brawler type. You have your blade to land solid combos with and then you have your evasion techniques and counter moves. There are over 15 different tutorials for how to play the game but most of it is very intuitive. I only did the tutorials near the end for some more currency to buy unlockables with. You’ll quickly understand the system and then it really comes down to your reaction times for the parry mechanics. If you aren’t good at timing blows then this will really help you get to that high comfort level.

Now when it comes to the Metroid-Vania part, you have a large map that fills in as you explore it. You can also buy maps which show the all of the treasure within a certain location. These don’t fill the dots on collectibles or side mission content though so you will have to find those on your own. Still the treasure is where you get most of your big power ups and currency to buy others. There are many different collectibles here which could have been overwhelming in a different game but in this one it is all handled exceptionally well.

You can equip amulets with different properties, choose which super attacks you want at the ready, and you can even leave little spy pictures when you notice a collectible that you can’t reach just yet. You can store quite a few of those and it’s a good idea because otherwise you will probably forget them. You can use quick travel between any portals you have unlocked but then right before the final boss you also get the ability to warp to any save point. This is a game changer because there are constant save points almost everywhere.

The reason I really liked this is because it rewards you for playing the game. Now in the post game if you want to get everything, you have an easy means to do this as opposed to running everywhere. There is no reason not to make that part a bit easier on the players by this point so I was completely on board with it. The more you explore, the stronger you get which makes exploring even easier. A proper vania title should always make you feel stronger as you play and that definitely happened here.

Meanwhile I really enjoyed the general atmosphere of the game. We had DBZ type interactions as the various immortals fought and all showed off their abilities. It’s not something I would expect to see here as it’s a very specific type of approach. The story was super compelling and cinematic the whole time as a result. I really liked the energy effects as well. This game had really good graphics which also helped a great deal. It feels like a big PS5 game the whole time.

Of course the soundtrack is not far behind either with a number of really good tracks. I’ll need to seek those out at some point to hear them again. The bosses all have different mechanics and due to the wide upgrade selection, your gameplay will likely be very different compared to the next person’s playthrough. There is a ton of freedom here and the gameplay style allows for that. There is a ton of replay value here in exploring the map because you’ll just have a great time doing so. It’s not the longest title but at over 10 hours, it’s long enough to justify the purchase. The value here is pretty good without a doubt.

Overall, Prince of Persia is a top tier game and I recommend playing it as soon as possible. The gameplay and exploration elements are extremely rewarding and there are just so many things to uncover here. I’d definitely like to Platinum this game someday because it just feels that fulfilling to explore and see what else the devs have hidden. The game has a fair amount of difficulty as well so you will have a good challenge here and need to really understand the gameplay mechanics. Hopefully the next game uses a lot of the mechanics from this title, then the series will definitely be in a good position to keep on dominating.

Overall 9/10

Naruto X Boruto Ultimate Ninja Storm Connections Review


I may not have gotten this game day 1 but I knew at some point that I would need to take the plunge. The whole marketing was about a new Uchiha showing up and that’s like finding out that there is a new Saiyan. It’s an immediate way to build up hype and I can tell you that it succeeded. Really one of the only reasons this wasn’t a day one is because most of the story is old.

When you boot up the game you have your usual array of modes. Vs mode, the main story, and special story. The main story is basically compiled from all of the previous games where they paste a lot of those fights but apparently remove a lot of the interactable bits. From what I’ve heard it’s a straight downgrade which is a shame but that’s just how it goes I suppose. We weren’t hear for the main story either way and I skipped it entirely. At some point I’ll play through it for the trophies but that’ll be a while.

The special story starts off with Boruto getting hooked on this online game where he can play as Naruto. Unfortunately there is a deeper conspiracy here and someone is mind controlling Naruto and the others. Sasuke will have to hold Naruto off but Boruto had to stop the threat at its core. If he doesn’t succeed then that will be game over. Now while the main history mode is longer, they did put a good amount of effort into this special story and it lasted longer than I expected with the post game story chapter. It’s really got a lot of good stuff to it. The beginning of the story is certainly slow paced but once the game starts cooking, it really doesn’t hold back at all.

The gameplay is very familiar to long time Storm fans. You have your auto combos and then several ninjutsu and ultimate jutsu. Use them all to really get the edge in combat and absolutely dominate everyone in your path. The story is generally easy but you still can’t just approach it blindly. You need to have some strategy in mind or you will end up being defeated in short order. Generally I would say that the giant monsters are the toughest to deal with since they don’t really flinch or stagger.

As expected the graphics are pretty high end. The cutscenes still look really amazing as well as the in game graphics which are on that PS5 level. They definitely kept in line with what you would expect from the series. Additionally the soundtrack is also really good with a lot of different tunes. The game can get really dramatic and the themes are able to keep up with the tempo and themes the whole time.

In terms of replay value, this is a fighting game so of course it’s basically endless. You can keep on having new experiences with each fight as they will all be different. Additionally some of the trophies look rather difficult so that will buy some more time as well. Since the gameplay is a lot of fun, you’ll certainly be incentivized to play as much as possible.

The story also handled the new Uchiha, Nanashi really well. She’s a really well written character who manages to get interesting really quickly and ends up having a complete arc. The game even sets up a romance that you could argue is better than any of the romances in the main Boruto and even Naruto series. It definitely has one of those super tragic endings to it too. Naturally you usually want to have a very happy ending for any kind of plot but the tragic angle can sometimes work too and this one pulled it off.

I would say there are some power level issues here as I think Boruto could easily wipe out any of the old Uchiha soldiers. Maybe I’m underselling them but I just see Boruto winning that one. Likewise it feels like Sasuke and Naruto could do even better in the present but at the end of the day power level issues never hurt the game’s actual score and quality. This is still a very engaging story by the end and helps make the experience worthwhile.

This is also a gameplay style that I grew up with so it’s super nostalgic. I won’t say for a minute that I’m the best at it or anything like that but I feel comfortable in the system. Mixing up the combos and trying out new techniques is something I can do without too much trouble. The different cinematics for every finishing special is also another incentive to use each character and learn all of their finishers. Adds to the replay value without a doubt.

Overall, Boruto Connections is definitely an excellent game. It would have been nice to see them redo the whole story from the start to Boruto but it’s definitely easy to see why they would choose to just reuse the assets since they were already there. Naturally if this is your first Storm game then it’ll hit even harder because then this is really an amazing amount of content to go through. You have a ton of replay value here with the trophies and everything so there is more than enough value to justify the price. No downsides there so pick up the game as soon as possible.

Overall 9/10

Shaq Fu: A Legend Reborn Review


Shaq Fu is one of those games that ordinarily might not have crossed into my radar but I happened to see it in store for a great price so I decided to take the plunge. How could I not right? The concept is just pretty interesting and the execution ended up being on point. I’m not going to say that it’s an all star or anything but what I can say is that the graphics and controls are on point. The story will also keep you engaged with how fun it is.

The game starts off with introducing us to Shaq who was found inside a purse and nearly drowned. Who would put a baby through such hardship? Well, he got to grow up learning martial arts and now that will come in handy because there are monsters around. It looks like a lot of celebrities can’t be trusted and things get extra personal when Shaq’s master is seemingly murdered in cold blood. He will not stand for this! No sirrrr!

The gameplay is classic 2D beat em up style. Basically you use your punch, kick, and slam moves to take down enemies. There are tons and tons of enemies so get ready for a lot of punching. Generally you can beat most enemies with the punch buttons but there is a little strategy here. Use your kicks for enemies that are holding a shield because they will block normal hits. When you have enough meter you can also do a ground slam to send the enemies away. It’s a strong attack and does the job but use it sparingly since it takes a while to get the energy back.

Meanwhile you’ve also got a few super forms that appear in different levels like cactus Shaq and robot Shaq. Both of these forms are basically unstoppable since you can spam their heavy attacks with no real drawbacks. So in this form don’t overthink things and just keep attacking everybody. Usually to compensate for how overpowered you are, the game will stack the other side with even more minions than needed. So get ready to deal with a whole lot of that. The super forms are fun but it probably would have been a good idea to have still given some kind of a challenge for them.

After all, the main levels are rather difficult to get through at times. I won’t say it’s a hard game as this is easier than most other similar beat em ups in the genre. You still do have to focus though, if you try to just close your eyes and beat this on instinct then you are going to get absolutely demolished. That’s because of how many enemies there are and how they’re all different. You can react quickly enough to shut them all down but if you get overconfident and let them walk all over you then you’re in real trouble.

The graphics are pretty solid here. It’s going for a very drawn out/cartoony look that works well with the themes of the game. Likewise the cutscenes work really well for that reason as well. Not only is the dialogue great but the fact that it’s all voice acted is incredible. As with all comedies, not every joke will land and the game did go for at least one full crude humor boss which was really unnecessary. Still, aside from that the game had been doing pretty good on the humor.

The soundtrack is solid but the main theme song can be a little much. It’s extremely loud and you hear it for the main menu and every loading screen. So you’ll be hearing it a whole lot, particularly since the loading screens themselves are really slow. I like the concept of the song but the lyrics could definitely be a whole lot better.

In terms of replay value, well you could go for the Platinum. I actually haven’t checked how hard that would be but I get the feeling it will be easy. So with the main game being under 4 hours, maybe this can add another 2-3 hours of replay value. You can usually get the game for a pretty low price so all in all I would say it’s a pretty fair deal. You’re partially playing this game for the pure novelty value after all. A good story goes a long way and since the gameplay is also sound then you have a good bargain. If the gameplay was bad then this would be a harder sell but I do think they actually put some effort into this one. It’s not just some random cash-in or anything like that.

Overall, Shaq Fu gets a lot of points for how up front it is. This game knows that the premise is rather silly and so instead of being subtle about this, it just doubles down on absolutely everything. Trust me, you haven’t seen many games that are as shameless as Shaq Fu is. It’s really the full package and while it isn’t a particularly long game, the most important part is that you will have fun playing it. That’s the key here and if they ever make a sequel, I’d be tempted to buy it day 1!

Overall 7/10