Kirby’s Avalanche Review


Kirby is back in action and in top form I must say. He gets a lot of quality dialogue here and I wish they had let him continue to talk in the future games. Kirby’s really got a lot to say and he isn’t afraid to show it. If Nintendo had kept him like this for future games then I think he would have a similar rep to Sonic the Hedgehog as a fairly sassy character. Ah well, it wasn’t to be but I do like Kirby well enough as is anyway, it’s just fun to see this side of him. I guess he just takes Avalanche very seriously!

There isn’t much of a plot per say but Kirby keeps on challenging a bunch of fighters at Avalanche. Some of them try hurling insults but Kirby shuts that down real quick. He’s very direct to the villains that they need to train a whole lot more if they ever want to defeat him here. I love that confidence and it really shows why Kirby is the universe’s hero! There are around 13 levels or so here so this is a short game. Well…short if you are good at it! The game is impressively difficult and unless you’re familiar with this style of gameplay then you’re going to be in for a world of hurt.

It’s sort of like Tetris but I think this exact game is called something else. Basically you have a lot of gels falling at you and you have to match 4 pieces of each color together in order to get a match. That breaks them which opens up more space on your screen. The idea is that you never want to let your screen fill up entirely while filling up your opponent’s screen. When you match a lot of these gels then you will be able to throw stuff at the opponent’s screen. There is a strategy element here where you may feel that it is better not to match something right away so you can match a longer combo later but it is risky. If the opponent throws some gels at you then it can wreck all of your plans.

The game is fun enough but for me it’s not enough to hold up a whole game. I wouldn’t be playing this one much longer than the time it would take to have a good basis for this review for example. With a few more cinematics or something like that then it’s definitely possible that this game would be engaging enough but that’s not the case here. I did appreciate that we got a little voice acting and a fun script for the cutscenes though. I really can’t ask for much more than that.

The game is free with the Nintendo Switch Online so there really isn’t any reason not to check it out. Put in a little time here and if you end up liking it a lot, well now you have something to play and have fun with. So it’s a win/win decision all the way through. The graphics hold up well too and are nostalgic while still being fairly detailed. The game doesn’t feel low budget at all or anything like that. The soundtrack is also on point and it’s always a lot of fun to hear the classic Kirby tunes.

If it had a few more modes or things to do then I’d like it more. Of course you can’t expect it to have more than the normal mode so that’s just me. Considering how incredibly difficult the game is, you’ll be getting a good amount of content here and you get unlimited continues so you never have to worry about going all the way back to the beginning. I definitely like that since being sent back always feels like a waste after you’ve put so much time into the game. This is easily the best way to handle this gameplay.

Overall, There isn’t much more to talk about though since this is really a one mode game. How much you enjoy it will depend on how much you enjoy the gameplay. If you’re really talented at the machine and strategy then you’ll get to enjoy all of the fun Kirby cutscenes. They really don’t make quick Nintendo titles like this much nowadays and it’s too bad because they could dominate the market with tons of free to play app games in this kind of style. It doesn’t seem like that’s in Nintendo’s plans but they could really make bank this way. I’m closing in on finishing all of the SNES online titles, just 3 more left now!

Overall 5/10

Pirates of the Caribbean At World’s End (PS3) Review


It’s time to check out Pirates of the Caribbean! This one sat on my backlog for ages because I technically already played the PSP version a while back so I didn’t want to effectively replay the whole game too soon. This way I gave it enough time where it pretty much felt like a brand new experience. It’s a fairly solid cash-in. It suffers from some of the issues you’d expect like some of the mechanics not being thought through all the way but on the whole I would say that the game is fairly fun. The length is decent for this kind of game and since you can probably get it for just a few bucks, it’s not a bad deal.

The game’s main plot deals with Jack being in trouble once again but after being betrayed by a close ally he is actually destroyed this time. He is now in Davy Jones’ locker which is sort of like another dimension. The land of the dead is like an endless desert and so the characters decide to quickly go back and save him. They’ll need to save his life once and for all before finally taking down the heart of Davy Jones. Can they really handle this kind of pressure against such a dangerous opponent?

So the gameplay is your average 3D platformer. You run and jump across levels while occasionally using the action item to operate levels and such. The levels mainly feature a lot of combat as you take out scores of minions that try to get in your way. Most of them you can beat in a single combo so for the ones that you cannot, you must beat them with one of your super attacks. Otherwise they will continue to get up endlessly while also summoning an army of the undead along with them. You’ll want to always target the super fighters right away because otherwise the fights really are endless.

Since there is no EXP system here there isn’t a value in fighting against those extra enemies so you’ll definitely want to keep it moving. You can even try to skip enemies when the level is in a platforming section but at least beating those is very quick so that shouldn’t be a big issue. The best attack to use is two sword strikes, one punch, and then a sword strike. This 4 hit combo will defeat any enemy so it’s really good to memorize it. As you can probably guess, the combat itself will be very repetitive in the end as a result since that’s what you will be using in each level over and over again.

There are 11 levels in the game and each one is around 15-20 minutes long. After that there is no replay value though because there is no level select or anything like that. It’s too bad since there are secret collectibles and treasures in each level but you’ll need to play with a guidebook because otherwise just missing one would mean that you have to play the whole game over again. There aren’t any trophies to try and earn either so you don’t really need to worry about that.

The soundtrack has all of the usual Pirates themes within it so they can be catchy enough. The game does a good job with the constant cinematics as well. If you haven’t seen the movie there are a few parts that will likely confuse you as the game will randomly skip some things but otherwise has a good amount of detail. In that sense I thought it had a bit more of a budget than the average movie-tie in. Perhaps not by a lot but I’ll take what I can get.

I enjoyed the combat quite a bit during the levels and the platforming wasn’t bad. Pro tip, make sure you turn off motion controls. There was one level where I was stuck for ages before finally turning that off in the settings and then everything was real smooth. Motion controls are almost definitely not worth it and this is a classic example of that. You have to balance on beams and such so with motion controls it was a bit too delicate. There is one big gameplay weakness either way though.

The boss fights! So the way these work is a bit different. You’re playing a reaction game where the opponent hits high, medium, or low. You have to quickly swing the joystick in the direction he does to counter it but the timing is incredibly precise. Often times you will feel like you made the move in time but it just didn’t work. This happens again and again and when you lose you have to usually watch a quick unskippable animation. I died many times to one of the boss fights and had to watch the death scene countless times.

I do like that the game always respawns you close by but the boss fights didn’t feel well designed. The reaction windows are way too small and when you’re attacking it all seems very chance based. Sometimes you can land a lot of normal attacks without waiting for supers and other times the computer will block every strike. The boss fights just aren’t fun and are the only thing that really felt like there wasn’t enough time put into it. If the boss fights had been just like the normal fights then I dare say this would have been a blast. It’s just a shame that this was not the outcome.

Be that as it may, the boss fights are a small part of the overall experience so as long as you have fun with the other gameplay styles then you’ll have a good time with this one. It definitely adds a bit of a difficulty spike to what’s otherwise a very easy game. For the most part you’ll be breezing through everything so this will at least prevent you from beating the game too quickly. Just in a very artificial way.

Overall, At World’s End definitely plays better on the PS3 than the PSP. I feel like there were also a lot more cutscenes and depth here so it really is the definitive version. If you’re going to get this game, make sure you get it on the home console. It’s so cheap that it’s worth a purchase and you should walk away fairly satisfied. I’m not the biggest fan of the pirates series but in a video game any franchise can shine so long as the gameplay is on point. I suppose we’ll see if there is ever another console pirates game in the future.

Overall 7/10

EarthBound Beginnings Review


After all of these years I’ve finally played the original Earthbound game. It’s pretty nostalgic to hear some of the old tracks here and the game certainly has a lot of memorable moments. It is significantly held back by the fact that it is missing a lot of quality of life features and the villain encounters are way too frequent. You’ll want to have a book on hand to read while playing the game or some online videos to look at because otherwise you will feel the time going by.

The story follows a kid named Ninten who is one day attacked by an evil teddy bear. He stops this menace and realizes that the world isn’t quite right. He has to travel across the globe to track down the source of evil and his father is too busy to help but will give you money every now and again. If you save the world, perhaps you will finally be able to see him. Does Ninten have what it takes to pull this off?

One thing the game has going for it right from the start is how odd everything is. The whole game has an air of mystery and you get the feeling that the world Ninten has grown up in is not ordinary by any stretch of the imagination. Around every corner you’ve got monsters and psychic phenomenon. There seem to be a lot of random crooks as well and there are giant mechs and everything. The mystery is part of the fun though and I could see this inspiring Undertale in the future.

It’s just got those fun vibes throughout and it works well. I think with a little more story and cinematics the story could have been downright amazing. As it is, the story is fun but there are long periods where the story just vanishes and I would have liked to have seen more of it. Even the final boss pretty much comes out of nowhere. She’s a cool creature and everything so it makes for a hype climax but it’s like we just jumped through to the end. Talking to NPCs will give you a better picture of the plot but I’d like more of it on the direct path.

The gameplay is your classic turn based system. You can use standard attacks, PSI abilities, or items in your bag. Most of the time you’ll be using normal attacks but for tough bosses then you want to switch to PSI right away. Even then you can expect the bosses to be quite difficult to take down. Some of them are even invincible and you’re meant to lose while others will just give you a run for your money. The final boss in particular took me many tries because of how powerful the strikes were. One wrong hit would just decimate your team.

I was apparently under leveled for the final boss even after fighting tons of monsters so the grind is definitely meant to be real in this game. A lot of time running away is actually longer than just beating the enemy so fortunately because of that you will rarely be tempted to run away. I did it a lot during the final chapter but otherwise I would just fight everyone. The EXP goes rather slowly though even against tough enemies so this is one game where it can be worth it to grind against weaker ones. Just try to find the sweet spot where they go down easily while being close in total XP.

The graphics are also pretty good. This is a game with the AAA Nintendo seal of approval. So you know that they definitely didn’t hold anything back here. The soundtrack is also a lot of fun and very distinctive. That’s another core strength of Nintendo’s without a doubt. On a technical level the game is absolutely on point and it’s pleasant to listen to. There are a lot of mechanics with the items to get used to. I recommend you familiarize yourself with how the bread works in particular since it can save you a lot of time in running.

Now’s where my issues with the game come in. First off, there is an encounter in what feels like every 5 steps. I literally had to have Reddit open in the background to read while the enemies kept spawning since all I had to do was keep pressing A to knock them out. Most of the minions you can defeat with ease but they still keep on coming and there is no quick way to run so this gets really tedious. It is absolutely the weakest part of the game and something that would need to be changed in a modern remake. It got really tedious and is what took up most of the game. Without this then the game would be a lot shorter so it’s like artificial padding.

Running from town to town takes a really long time as well. You don’t unlock teleportation until the very end of the game so until then you will be running everywhere. That means more villain encounters and everything. You have to revisit towns quite a bit as well. Usually that’s not a bad thing but considering that you have to do this while fighting the enemies then it becomes a problem. The whole game just isn’t very optimized and that isn’t as bad as it would be for a modern game since this one is older but it makes things tougher in the present.

A lot of the time it can be hard to know where to go as well. There is a map but it’s missing most of the locations on it so it’s not as much help most of the time. The story can go to a stand still at times and so you have no idea where to go. This happens quite a lot as the game goes on and it reminds me of Final Fantasy VII. It can slow down the momentum quite a bit just when you figure that you’re on a roll. Whenever the plot does continue it’s fun and I do like the story setup but it’s old and it feels old which isn’t a great combo.

It’s a major issue I have with the game along with how it tries to trick you. If you do something out of order then you’re going to be in a lot of trouble later on. There is also one dragon that won’t wake up until you reach level 25 but without looking up a guide I would have had no idea. So I trained for about an hour to get there but otherwise I would have just been running around panicking the whole time. I like a good mystery but in a video game it can definitely be out of place without proper clues. It’s hard to go get those clues in this game though since you may end up in an area with more monsters.

Overall, It was fun to finally play Earthbound Beginnings but it’s a game that would be virtually unplayable without the Switch Online services. Without all of these features it just feels like the game would be impossibly grindy. I’d eventually be able to pull it off but it wouldn’t be the seamless experience that you would expect. Additionally, the game can just be way too vague at times and the monster encounters are relentless even while you level very slowly. It’s probably best to jump to the second game first but I’ll be playing that one soon so I’ll let you know if it does get the quality of life updates that I’m hoping for like a better map, early teleportation, and less monster encounters.

Overall 5/10

Pinball Review


You can’t say that this game isn’t trying to be direct. With a title like Pinball, it’s letting you know up front what kind of game this is going to be about and I can definitely respect that. This was the final NES game on the Switch Online service that I had not completed yet so it felt good to knock it out. It’s fairly basic though so whether you like it or not will depend on if you like Pinball.

That’s because this is the only mode in the game. It’s literally just playing Pinball over and over again on the same field. There are no other levels or bonus features to play. I imagine that I probably would have been a little disappointed if I had bought this opening day but I dunno, maybe it would have been nice. I imagine it saves you a lot of money to play this on the console than to go to the arcade every day. Technically you do have a lot of replay value to try and beat your high score all the time.

Of course for that to mean anything you’re going to need to not use the rewind or access points since then you could create as high a score as you want. Without any extra features though, I can say that this is one of those games I played for 30 minutes or so and then put down. At this day and age there are just other Pinball games I could play instead that have more features and all of that.

Not to say that this is one to be forgotten but unless you’re playing it for free like I did, then I don’t see why you would purchase it. There really isn’t an incentive to go out and buy this game when you could play something like Metroid Pinball instead. Granted, that one wasn’t amazing either. The single best Pinball game would be Mario Pinball because it actually had a story and even took place in the 64 continuity which was a blast. Now that is a Pinball game that I won’t be forgetting any time soon.

In terms of the graphics I would say that it looks pretty good. It’s not amazing or anything but you can always tell what is happening which is the important part. Mario even makes a little cameo here during the bonus level where you have to catch Pauline and escort her out safely. This gets you a ton of points so it’s definitely worth doing. Beyond that, just play your hardest and you’ll get great scores in no time.

I always felt like there was a bit of luck in the game with the ball just falling straight down the middle though. Like what can you possibly do in a situation like that? It feels like you’re just out of luck at that point whereas in the arcade as least you could jiggle the table or something. Not officially recommended of course heh heh. There isn’t much of a soundtrack here but the steady music that is around is nice and soothing so it works well enough with the game.

Now if this ever got a remake then I think there’s a lot you could do with it now. Have stages for each of the Nintendo mascots. Like you could have a Mushroom Kingdom stage where you see Mario and friends with the obstacles and bumpers being related to the characters. One for Metroid, etc. At the end of the day it’ll still be the normal Pinball that you know and love but with a lot of visual effects that would be fun. Bumping up the visuals and the soundtrack is the best way to enhance a Pinball game to the next level. Of course adding a story is also great but I feel like that would be rare for the genre so I wouldn’t hold out too much extra hope on that.

Overall, Pinball is a decent game. There just isn’t a lot to do beyond playing Pinball and there are so many free games for that at this point. If you really like Pinball then it’s nice that you have something to play on the console but otherwise I’d say you can give this one a pass. Maybe play it for a few minutes but I don’t think it’s something that will hold your attention in the long run. There’s just too much other competition out there.

Overall 5/10

Daive Story 6: Imperial of Nirsartia Review


It’s time for a very old school sci-fi shooter. Nintendo didn’t bother translating this one so you definitely won’t be able to get much out of the story but once I was able to figure out the gameplay then I had some fun with this one. It’s definitely not the kind of game that you’re just going to breeze through but with the power of access points and rewinding, there isn’t any game that can take you out forever! I think this one tries a little too hard to be different by adding a bunch of mechanics that don’t actually enhance the game but in the end I’d say that it’s still fun enough.

So, while I don’t know the plot, the goal of the game is to take over 14 planets. Enemies will be trying to take them over as well. The format of the game has 3 main phases. The first is that you start on the overworld and you fly to the planet that you want to conquer. You have to slow down so that you can enter the planet. Planets that you’ve taken over are in blue while enemy planets are in orange. Watch out because they can retake planets that you’ve won so you have to move quickly or else you have to beat a planet twice.

If you do have to fight them directly for a planet, then you enter a turn based ship battle where you both fire off your weapons. This one felt the most random but I only got to play this style once so I probably have to master it some more. I made sure to keep attacking quickly so that I wouldn’t have to play the worlds twice. Finally you get to the heart of the gameplay which is the 2D shooter part. So for this part you control a mech suit as you go through an auto scroll level with a big boss at the end. Before going in, you get to place 3 items on the board. 1 is a full health recharge, one is a rocket, and one is a bomb. You decide how deep into the level they appear.

For example, I set my health refill to appear around 80% through the level so that I could arrive to the boss with almost full health. Strategize and then set your items up accordingly to where you want to have them at the ready. The levels are quite tough though as you get endless bullets and laser blasts being fired at you. It’s hard to see how people did it back in the day, especially with no save feature. You may think there are only 14 levels in the game but that feels like a lot when you are on the back foot the whole time.

The controls are simple as you can only jump and shoot. That’s it but that also means that every movement has to be completely precise or you will be in trouble. Touch the bullets too often and that will be it for you. Then for the boss fights it’s especially tough as you have 6 different weapons being fired at you. The trick is to quickly focus on one and knock it out so there are less things to dodge. You win once you have beaten them all but it won’t be easy.

The graphics have held up rather well for this title. It could definitely pass for being an SNES title if you ask me. This game may not be super well known but it’s clear that a lot of effort was put into it. The soundtrack is also fairly decent. It’s calm enough to suit the gameplay style well enough. In terms of replay value there isn’t a lot for this game. It’s one of those titles where when you beat it, it freezes on the credit screen. So once you have beaten the game, there isn’t anything else to do. That’s just the end of the journey for you.

Overall, This is a game I’ve never heard of before so I’m glad that it made it to the online service. Part of the fun here is playing out a lot of games that I never would have gotten to try normally so that’s pretty cool. I would definitely recommend checking this one out if you have a few minutes. No need to play through the whole game but this way you can get a nice feel for it and just have some fun that way. Until you get the hang of it the game won’t be that much fun but once you enter the 2D levels then you can see the real appeal of the game. It just takes some trial and error.

Overall 6/10

Valkyrie Elysium Review


I remember when the first trailer for this game came out I knew that I had to get it. It looked like a really fun 3D action game with a cool plot and everything. Something just out of the blue that had a super amount of potential. Well, I got it day 1 and it was a lot of fun. I do think it could have maybe been a bit longer to really go into the tory here but all in all it was still a quality title. I could see myself going back to grab some more trophies at some point and the battle system was crafted well.

The story starts with the game introducing you to the Valkyrie Nora who is sworn to fight under the command of Odin. Odin and Fenrir had a powerful battle that nearly reduced the planet to ashes and both of them sustained absolutely massive damage. Fenrir is now returning and Odin fears that he will need to move quickly to regain the advantage. He tells Nora to go and cleanse as many souls as she can since each one will power Odin up. Additionally she needs to find the 4 artifacts of power and as a bonus, destroy Fenrir if she can. This is a really tall order but Nora will do her best.

Right from the start you can see how Odin is rather shady and he keeps on throwing more and more tasks at Nora. When he mentions that she needs to destroy Fenrir as well you can see how crazy this is. If Odin himself couldn’t defeat her, then what hope does a Valkyrie have? He gives us a trusty rope that can in theory take Fenrir down but that’s still not a whole lot to truly change the tide of battle. At best it’s a confidence booster I suppose but you still feel like that could never possibly be enough.

Fortunately Nora meets with lost souls along the way that she uses to aid her in battle. By the end of the game she has 4 souls who help her and they each try to get Nora to act more like a human. Initially Nora is virtually emotionless and just following orders but as the game goes on she starts to question things more and also show more empathy. So the character arc here is pretty solid. Nora even gets emotional to the point where she has an outburst by the end but fortunately apologizes for it.

The way the gameplay works is it’s a 3D fighter where you attack with your sword mainly. You can eventually switch weapons as well but there aren’t a ton of them and I mainly stuck with the sword since it handles so well. You can summon one of your 4 fighters for 30 seconds which then changes your weapon to that character’s element. You can summon all 4 of course and keep summoning them but they all take up some of your energy meter. When it runs out then you can no longer summon anybody so keep that in mind.

It’s actually possible to get completely stuck in the tutorial as a result since you need them to get past one of the obstacles but there is no way to replenish energy in the tutorial. It was a rather odd oversight from the devs that I fell for but it was interesting all the same. Part of the strategy in the game is constantly changing your element to deal with the enemies in front of you. Additionally you can also equip up to 4 spells and use them to back you up with the various elements. I personally would have 1 heal, fire, thunder, and holy as my 4 spells. It’s easy to switch though so feel free to experiment.

Aside from combat you can also level up your character’s stats and the weapon itself. They all use the same energy currency so choose wisely. Typically I would upgrade the character and my weapons were purely a backup option. I figure having Nora as powerful as possible was always the best bet here. I feel like the game isn’t super easy to just pick up and play because of how much is going on but it does feel good once you’ve got the whole system down. You’ll be seamlessly transitioning from opponent to opponent.

That said, the final boss is still super tough though and gave me a real tough run for my money. For a minute there I thought I was going to have to go back and train but fortunately I was able to just barely clutch it out. I didn’t run from a single enemy in the game so I like to think that I was at exactly the level the devs intended me to be at for the final boss. The challenge is real but it feels fair and I do think that I could have mastered the mechanics a bit more to make things easier. I sort of learned it to the bare minimum needed to beat the game.

The game felt a little shorter than I expected though. Not saying it’s super short but you can likely beat it in under 10 hours. Each chapter tends to be around 30 minutes or less and there are less than 20 chapters in the game. So just keep plugging away and you’ll be at the end in no time. There are trophies that you can obtain to help with the replay value though and a lot of side missions and such. So there’s still a lot to do here including getting the true ending. Now this I’m not positive about since I haven’t looked it up but the way the game ends just feels a bit odd so I suspect that I needed to do more side missions. I was certainly taken by surprise though so it was effective if this was the game’s intent.

As a main character Nora is solid enough. She doesn’t have much of a personality for most of it but that’s part of the point really. Her evil counterpart Hilde is more interesting but also more annoying because she refuses to say much of anything. What good is it to know a lot of secrets and taunt Nora about being a pawn when you won’t fill her in? I thought Hilde handled the whole situation quite poorly and was really not all that smart. For all her tough talk, she was being manipulated just as much as Nora.

As for Fenrir and Odin, I thought the game did a good job of showing them as two sides of the same coin. They both really just want absolute power to dominate the masses and show what they’ve got. Neither one of them are heroes in the slightest and in fact you could just call them villains straight up. It would certainly be accurate which is part of why the ending is a bit funny. They don’t even disguise their sinister intentions the whole time either. They just do what they want when they want and can get away with it since they’re so powerful.

Overall, Valkyrie: Elysium is a pretty good game. It may have been a bit different than I was expecting in terms of length but I was still satisfied and would be interested in a sequel. I do think it’ll end up being a game that is largely forgotten to time though as it doesn’t do anything to really stand out in a genre that is brimming with tons of games at this point. The story is fun and all though so they should just keep on going with it and eventually this will be a home run hit!

Overall 7/10

Trinity Universe Review


Trinity Universe is a game that I had on the backlog for many years. It’s a long visual novel/rpg title so I had to wait for a good opportunity to check it out. Well, the future is now as they say and I finally got to take it out. This is definitely a game that has a high difficulty level so be prepared to grind a whole lot if you want to make it to the end. Fortunately the level ups come quickly and there are a ton of mechanics involved here so eventually you’ll be in a good spot.

There are two story modes here but I opted to play Kanata’s story. He’s known as the Demon Dog King and he has decided to rebel against his destiny. See, he was supposed to become the Demon God Gem but doing so would mean that he would lose his humanity and become…well a gem. So instead he wants to be a great adventurer and figures he can save the planet another way. Becoming the gem would have stopped the countless falling objects from obliterating the Netheruniverse but he figures he can stop them one at a time instead. Doing that would allow him to keep his humanity while also having a lot of fun. It’s the best of both worlds you could say but of course that means everyone is after him now.

It’s a fun story but the game doesn’t take it all that seriously. At its core this game is still part parody so the characters break the fourth wall and there are some jokes about the budget and everything. I wouldn’t say that any of the characters are all that great either. For the most part they’re good but if you pit them against any other RPG they’re probably getting taken out pretty easily. The humor is mainly the characters repeating their gags over and over so it doesn’t have the same energy and focus as a mainline Disgaea game. Now those would really have a lot of great dialogue throughout.

I also think they could have done a little more than the simple character portraits for all of the dialogue. A little movement or animation would have been nice but this is something that mainly comes with the genre/territory so I can’t go in too hard on that. The graphics look pretty nice once you’re actually playing the game so that’s definitely a plus. Meanwhile the soundtrack is a lot of fun too. I think they could have had more variety in the hub world though since there is only a single track that just plays on loop over and over again.

Fortunately the dungeons have a lot of solid themes. The encounter theme is good and there’s a solid rock one for the bosses. A good soundtrack is always important for these things. The game is also fairly long so when you mix in the difficulty level then you know that you will be here for quite a while. The gameplay mechanics are a bit complicated so it’ll also take you a little time to get those down. Don’t expect that you’re just going to wake up and start cranking out those wins.

So the main flow of the game is that you’ll watch a few events and then you’ll head into a dungeon. You run through the rooms as minions attack you until you get to the boss at the end. Beat him and the chapter will usually end before taking you to the next one. It’s a fairly straight forward approach but my advice is to always save when you go back to the hub world. Sometimes an event will trigger an instant boss fight instead of waiting for the dungeon and you don’t want to be caught with your guard down. Now that would be tricky.

Once the battle starts, the game becomes a turn based title. You have a certain amount of energy that you can use for different moves. Lets say you have 50 energy. Your standard attack takes up 10, special takes 12, and your power blow takes 15. You can use any variation of those until you run out of energy or skip your turn so next time you start with 100. The benefit to skipping your turn is that there are several combinations which turn into combos and deal mega damage. For example, 5 special attacks in a row would cost 60 energy but it would trigger a combo. Personally I always skipped a turn with all 4 players and then launched into big moves.

You can look up some combos on the pause menu but a lot of them don’t show up so just memorize them as you play through the game. You can also press R1 to try and launch a team combo right when you’re running out of energy. You then have to press the right button while the meter is in the green which can be surprisingly difficult. This only triggers if you’ve landed multiple solid combos already. There’s also a final smash with R3 but that one is tougher to use because it doesn’t always work. Once you’ve started one attack, the energy starts dropping automatically so make sure you don’t take too long to think.

This is just the tip of the iceberg. There’s a lot more to it but you can see how this game is really detailed the whole time. When you’re not battling you want to grab as many minerals and resources as possible. These are later used to synthesize new weapons and equipment. Those are super helpful so you’ll want to have them. The game does suffer from missing some quality of life features though like being able to directly compare the stats to something that you already have so be prepared for pausing and unpausing the game a lot.

Once you reach chapter 11 then you finally get the meteorites which is super helpful for grinding. The best thing to do is to grab a bunch of the ones that increase your souls so that you can beat one enemy and get 99 souls. Leverage that into creating a monster that will drop an AttackX3 which you can use to increase your attack power by close to 500. Rinse and repeat with every other stat until your guys are absolutely overpowered. The stat increases are way better than leveling up which is probably why the game locks them until the very end of the game.

This is a game where you will want to write a lot of notes or just look up a guide on the best places to grind and where each mineral spawns. Otherwise you’re going to have a tough time finding what you need and that can take a while. Also, be warned that the game does have a “dark” ending if you haven’t done enough. Based on the text it seems like you’re supposed to clear a bunch of side missions which I never really bothered with. It certainly makes for a unique ending though, that’s for sure. I wasn’t expecting things to play out the way that they did at all so it really took me by surprise.

As for the story, well it boils down to fighting Rizelea a bunch of times before finally uniting against a common threat. It’s a classic kind of plot that works well enough but the game is just going through the motions most of the time. As a lead Kanata is okay but rarely knows when to actually get serious. He’s also so strong that almost nobody is a threat to him. Rizelea is fun though and probably one of the highlights here. You can always count on her to steal the stage when she appears and get everyone to focus up.

Etna is always fun for just how over the top evil she is. She makes it quite clear to the others and to the audience that she is still a demon through and through. Flonne’s role here is interesting as she’s still in her more evil appearance from the end of Diagaea. I thought that was a nice nod to the continuity and it’s fitting that the guest characters would be some of the best here. Lucius is the dark hero and has a cool voice. I like the concept behind his character. He may not do a lot but he always talks tough which is appreciated it.

Tsubaki is incredibly loyal to Kanata and always takes his side even if she doesn’t agree with it. I suppose you have to admire her loyalty but sometimes it can hurt her character as I would like her to call him out more. Throughout the game she is hinting at some kind of secret plot but that doesn’t really go anywhere so either it’s in the true ending or was for a sequel. Finally you have Mizuki who tries her best to be the very hyper heroine but often falls flat. Half the time there is nothing for her to do so she’ll just make a random comment. The game’s very self aware about this and so I would say the concept behind her character was better than the execution. The script in general for the characters could be fun at times but really could have benefited from more actual animation.

Overall, Trinity Universe is a fun game. Mainly it’s solid because of the gameplay and how much effort went into that. It does come to a point where I think the game overcomplicates some things and could have gone for a more simple route but it’s still fun. The story also holds it back from taking the next step to an 8 because it can be a bit repetitive and never gets quite as emotional or intense as the average RPG. On that front it just can’t keep up but you should still find the characters amusing enough. I do give the title props for being almost fully voice acted even with so much dialogue and characters here.

Overall 7/10

Theatrhythm Final Fantasy Review


I bought this game at the same time as Melody of Memory as part of my impromptu music batch but I probably should have played them in reverse. They’re both good games but Kingdom Hearts is just on a different level in virtually every category. This one also doesn’t really have a plot so the gameplay is solid as always but it’s naturally not going to stick out nearly as much. It doesn’t have the same level of content either but if you aren’t comparing this game to another one then it holds up on its own.

The game follows a fairly strict set up which is that every main Final Fantasy title from 1-13 has 3 levels in it. One is a standard rhythm stage where you have to press the buttons at the right time in order to score points and win the level. You have the cinematic levels where there is a cutscene playing in the background and your cursor is moving so it can be a little trickier to get the timing exact. Finally there are the boss levels but they play out the same way as the standard levels, only you see enemies getting blasted in the background as you land the combos.

That comes out to 36 levels and each one is only a few minutes long so it really won’t take you very long to beat this one. I cleared it in around 2.5 hours so you will probably beat it in around the same time since I didn’t lose any levels. Not to say there isn’t bonus content though. You can try to beat all of the levels again in challenge mode or tackle some kind of shadow level set up. It seems like survival mode since there is a ticker for how many creatures you have defeated.

The game also has an internal achievement system that they call trophies so that ought to buy you a bit more time as well. I barely got any trophies during my play through so you probably have to play other modes a lot. My total gem count was also really low and it seems like you unlock more characters that way.

The characters don’t play differently or anything but I suppose it would be fun to play as your favorites. One missed opportunity here though is that the characters all sound like robots. Before each level every character says a line but the sentences rarely make much sense. It seems to me like they have a random word generator and each character says something out of that which is then turned into a sentence. Felt kind of random but also pretty pointless because as a result there is no real dialogue here.

Even the descriptions before each game are so random that they may as well not be there. You certainly won’t get what is happening and for people who have played the game, they didn’t need the recap in the first place. So this is something that could have been improved. In general I feel like the game could have used more polish. It’s really just a way to listen to the classic songs from the Final Fantasy games and it felt like the devs didn’t want to go too far beyond that.

The soundtrack is top tier at least though. Final Fantasy has always had great tracks historically and that doesn’t change here. Final Fantasy XIII still sounds very grand and operatic and Sephiroth’s theme is fantastic. You really can’t go wrong with intense themes like this. Since the game is music based, it would have been a shame if the soundtrack wasn’t amazing all the way through.

It’s actually a little harder to get S ranks then you would think so if you intend to max out the ranking everywhere then you better prepare to put in the work. You can’t just select a single stage after all, you do everything in pairs of 3 stages so that means if you mess one up then it destroys your whole set. I would definitely prefer if it was just the one level for that reason. There were many games where I got S ranks in two out of three but then the three one tripped me up. Not being able to just replay that stage right away is a hit unfortunate. Not that I was aiming to get all S ranks just yet but that immediately makes the trial that much more difficult.

I didn’t talk a whole lot about the gameplay but there are less buttons to worry about here which should help at least a bit in acing the levels. For example, you don’t use the d pad or l and r buttons here. In fact, you don’t use any buttons. Its all on the stylus which means that you never have more than one object coming at you at a time. That’s considerably different from Kingdom Hearts where they routinely would throw 3 items at once. I would say this game is easier as a result and if you put your mind to it you should get the objectives down without too much trouble.

Overall, Theatrhythm is a good game. I feel like it leaves a lot of meat on the table so if this were sold at full price I would probably have been disappointed. I got it for very cheap though which helped a lot. Additionally, I do see this as the kind of game I could go back to and play a lot if I had more time and less games to play. Back in the day I tried to 100% many games like this one on the DS. I feel like it would be a very pleasant ride. I suspect the sequels will do more with the concept but if you’re looking for a title to test the waters before you really get into the music genre then this is a good one to use. Since there isn’t a true story, you can just focus on the gameplay.

Overall 6/10

Kingdom Hearts Melody of Memory Review


Melody of Memory is a game that looked pretty fun when it came out. I didn’t end up getting it day 1 but I’ve gotten low key a bit more into these rhythm type games. I like testing my reaction times and how quickly I can hit the objects at the right time. This looked like it would be a fairly high budget version of that and the game doesn’t disappoint. If you’re going to get a rhythm game then you really can’t do much better than this one. Every part of the game from presentation to gameplay is on point.

The game is effectively Kairi recounting the events from the entire series. This goes from the very first game in the series all the way to Kingdom Hearts III. Additionally at the very end of the game we also get to see some events after 3 which was a lot of fun. They put in a good amount of plot development here which feels like a nice treat after going through all of the recaps.

So why does the game work so well? Part of it is just because of how polished it all is. Right when you launch the game you’re greeted with a lot of great music, top notch visuals, and everything feels very user friendly. You can immediately tell what you have to do and you can also look around in free roam to quickly see how long the game is. There are just so many great tools right at your finger tips and there is a ton of replay value here. Even after beating all of the levels, you can play on different difficulty levels and earn some PS4 trophies.

Obtaining the platinum trophy here would definitely take a very long time but at the same time it feels very doable. It’s not the kind of platinum that ever feels impossible, it would just take a lot of effort. I could see myself going for it someday but right now the game is long enough where I wouldn’t be putting that as one of my higher priorities. The normal game length is already rather solid as it is.

So for the gameplay, it’s classic rhythm style. You have to press buttons at the right time in order to score points and keep moving forward. If you completely miss by pressing the button too quickly or too slowly then you will lose your chain as well as some health. Do this too often and you will lose the level. On both easy and standard difficulties you probably won’t have to worry about losing very much but once you hit critical mode then that starts to be a real concern. I tried to do one level in critical mode and lost quite a few times.

Note that you don’t need to touch critical mode in order to beat the game although if your skills are good enough it can speed things up. See, each level grants you up to 3 stars if you can complete the level while meeting certain conditions. There are a lot of gates that block your way based on the amount of stars that you have. So the more you can 3/3 complete a stage, the less stages you actually have to play in order to complete the game. For example, there were a number of stages I didn’t have to play because I always tried to maximize my stars right from the start.

They don’t start asking you to beat the levels on critical mode until near the end. I mainly stuck with standard so towards the end I had to play almost all of the levels. It’s always a good idea to check what the stars are for before you play the stage. That way you can plan out which stars you want to aim for and which ones you will just bypass instead. There are also different kinds of stages. Most are the standard levels but then you have some boss levels. These add 2 new buttons to worry about which are the analog sticks. You will have to move them in different directions all while pressing the various buttons. The timing really gets tough.

But it gets tough in a fun way. Part of what works about this game is that the difficulty level can be intense but each level isn’t long so replaying it isn’t bad. The series also has a lot of great tracks throughout and so you don’t feel bad about having to get in there several times. It also feels fair even when it’s being very difficult. Like you know that you had a chance and just didn’t capitalize on it.

As you play through the game you’ll find out what works for you and what the most efficient way to land your combos is. For me I liked to just use the X button for all 3 sides when I could and then when 2 buttons were needed I would use L1 if opponents were on the left and R1 for the right. Some may like to keep this a bit more strict and always use L1 for the left to increase muscle memory. It’s all strategy that you can decide on your own since the game really leaves you to your own devices. Again, the levels are short so feel free to experiment and if it doesn’t work out you can just try the stage again.

Overall, Melody of Memory is a very great game. It really was nice that they used the climax as a way to continue the story and we got a cool battle cutscene out of it. Reliving the memories of the other games was also a lot of fun. The only change I would have made would be to have had some of the actual dialogue there instead of Kairi just narrating it all but I suppose that could have taken away a bit from her being the main character. It still made sense to me but that’s probably why they made that move. If you haven’t bought this game yet, I would definitely recommend changing that asap!

Overall 8/10

Team Sonic Racing Review


Sonic has returned with another racing game! I think that means he now has 7 which is really impressive. (3 Riders, Sonic R, 2 Sonic and Sega racing, then this one) He is all about speed though so in a way it does make sense. While I think the gameplay for the Sega racing titles is a little bit better, I appreciate that this one has a real story and full voice acting. It’s nostalgic seeing all of the old Sonic characters running around here.

The story starts with a new character inviting Sonic and friends into a big racing event he’s hosting. The guy even sent invites to the future and to other dimensions so that Blaze and Silver can compete. Most of the characters think something real funny is going on but Sonic is just interested in the cars. Now he can really test his speed skills so he goes to work on challenging Shadow. Will things end okay or has he underestimated this guy?

The story is surprisingly long for a racing game which is pretty nice. It took me two days to complete but I put in several hours of work on each day. There are 7 chapters so around 7 hours sounds right. There are a bunch of levels to play outside of the main story and they probably all have cutscenes so that’s good for replay value. Basically there are different routes you can take to get to each chapter and so I chose the most direct option each time. I figured that made the most sense right? It’s nice to see that the game has the replay value at the ready though.

There is also the matter of obtaining the PS4 trophies but those looked rather difficult to get so I don’t think that I’ll be spending too much time on that for a while. Maybe I’ll grab a few here and there though just to increase my overall average. The character roster is a little on the small side but we have Sonic, Shadow, Silver, and Metal Sonic so as long as I have my hedgehog squad then we’re set.

The graphics are really nice. The game definitely looks modern and they did not waste the budget here. This has the look of a modern Sonic title even if it doesn’t quite have the detailed story or length you would need to be a big one. Where the game really shines though is the soundtrack. There are a ton of great remixes here. The lyrical song at the beginning also sounds like the BioLizard track just with different lyrics. There are so many great songs to listen to here that you will definitely want to play them on Youtube afterwards. This way you can really listen to them since you don’t have to worry about the track.

As for the gameplay itself, it’s your classic 3D racer. You have to drive as fast as possible in order to get to the end of the stage. If you’re in first then you have probably won but it actually depends on your two teammates. If they finish too far in the back then it brings your average down and you could actually lose. Not much you can do to help them though so just focus on getting to the front. You can throw items forwards and back but one new mechanic is that you can give your items to a teammate.

Doing so increases your final smash gauge and then you can activate that to move at super speeds for a little while. It’s really a great deal so I recommend doing that as often as possible. I would just give all my items away to be honest because it’s not like they were helping me all that much on my end. The item are surprisingly weak so often times they won’t have much of an impact on the battle at hand.

Some levels will be a little different though like you have to smash robots or rings as you go to the end instead of it being a pure race. It’s an interesting way to shake things up I’ll give you that. In general I preferred the races but I understand how this could be seen as a fun change of pace. It does ensure that you are trying out different things. I took the chance to also switch characters a few times. Mainly I stuck to Sonic and Shadow but it was fun hearing the other characters from time to time.

I can’t stress enough how great it was to have full voice acting here. Even just hearing them talk during the races or in the mini cutscenes was fun. Voice acting is always a good way to take a game to the next level and it makes everything feel more grand. The story itself was rather low key but the voice acting made it a lot more fun. If I was the devs I would have made Super Sonic playable in the last level and made the villain a bit bigger but in the end I’m just glad we had a true story like this. We even had a bunch of old characters show up to have fun with the group.

My gameplay tip would be to drift as often as possible. You can get a ton of little boosts that way. Also, give all of your items to your partners so that you build up your meter as soon as possible. From that point, make sure to check where you are in the race. If you have enough time to get a second final attack then use it, but otherwise save it until near the goal. That’s usually the best way to ensure all 3 members of your team make it at good spots in the race.

Overall, Team Sonic Racing is a great racing game. It does get a little overshadowed by Mario Kart as with all racing games at this point but I’d say this one can still hold its own as a side game. I wouldn’t say that it actually beats Mario Kart or anything like that as that game is still way more polished but a good amount of effort was put into this one as well. It doesn’t just feel like some low budget clone or anything like that. The game went all in and I’d like to see more Sonic racing games in the future. In the meanwhile the game is rather cheap now so this is a good chance to pick it up.

Overall 8/10