Pac Man World: Re Pac Review


When I heard that Pac Man World was getting a remake I knew that I had to be there. Pac Man World 2 is still one of the best platformers on the block. It was a really memorable game with a whole lot going for it. Great level designs, a cool story, great characters, etc. Could the original World actually beat it? I had to know. Ultimately I would say World 2 still wins but this is a fun game. I’d even say it beats the two Ghostly Adventure games rather easily. The only thing holding it back is how short it is at under 3 hours. I know platformers tend to be more on the short side but this just felt excessive. There is bonus content to work on though.

The plot revolves around Toc-Man ordering the ghosts to kidnap Pac Man’s family. Pac Man is definitely not amused when he arrives home and decides to save all of them. No matter where they have been taken it will not be far enough to escape from Pac’s wrath. He will go to the end s of the Earth if that’s what it takes so Toc Man better watch out. Each world has a family member waiting to be saved. You technically don’t have to save them but it helps a lot for the final boss. In fact I only barely won on my final heart pieces so without having these guys at the ready I would have been doomed. It would have all been over for me.

I do think they nerfed the cutscenes from the original game though. After watching the original, it was just better in every way. Pac Man’s yell was just plain iconic and it showed how much the whole thing broke him. He was real upset at losing his family and the reaction made sense. Then you have the fact that everyone is talking normally in the original but then they changed it to random sounds in the remake. Definitely not a good decision imo. It’s not something that would hurt the game itself as you could only know that by seeing the original but it’s a really questionable decision.

Back to the levels though, the biggest aspect to any platformer is the gameplay. This is much more important than the story when you think about it. To an extent the gameplay is always the most important but to the degree of which that is true will differ from game to game. The levels are all really solid as I mentioned before. Maybe 1 or 2 of them will give you some trouble but for the most part you’ll be blasting through. If you want to grab all of the collectibles in a level then that will take you more time. So you either go the direct route to beat the game or you take all of the twists and turns as you try to 100% clear it. The game doesn’t try to force you to grab the collectibles which I think is always a good thing.

Your controls are fairly basic so you should have the hang of them right away. You can move, jump, ground pound, and do a dash. Between those moves it may sound easy but there’s still some good ways to really get good at it. You don’t use the dash too much compared to World 2 where I remember that being a big deal but everything has its moments. Of course you can also eat ghosts when a power pellet is around. This doesn’t happen too often but it’s always a cool attack to use.

That said, the story is still fun. Having Pac’s family get kidnapped is certainly an intense way to kick things off. This game’s got a happy tone to it of course so don’t expect things to get too crazy but it still works well. Then we have the big climactic battle at the end and you get to see if Pac-Man is holding a grudge or not. The ending’s humor definitely lands really well.

The soundtrack is also a lot of fun. The sound effects are all nostalgic and the stage themes have aged really well. The graphics are also really good here and a good amount of effort was put into the game on all sides. The story may be short but there’s a lot of replay value in trying to get the Platinum trophy as I mentioned earlier. That’s sure to keep you busy for a while. At the end of the day the game is a lot of fun and that’s always the objective of every title. Hopefully if this game does well enough they’ll make a brand new Pac Man game set in the World continuity. Surely there is still a whole lot you can do here.

While I wouldn’t say the game is hard on the whole, the final boss is surprisingly challenging so you don’t want to let your guard down around him. I came super close to losing him. It’s really hard to land your bounce attack without actually getting hit at the same time. So I ended up going for a lot of trades there. I don’t believe it was the optimal way to win but a win’s a win right? As long as you can claim victory then you should be all set.

The platinum doesn’t look very hard so I’ll definitely work on it at some point but it could be a little while before that happens. I’ll probably work on the easy trophies first and then go from there. I do tend to mainly grab the Platinum trophies from all of the platformers though so this would be another good one to add onto the list. After all, how long can it take to beat all of the levels again right? Probably not too long I’d expect but of course I could be underestimating the difficulty a bit. If there’s any trophy for beating the final boss without getting hit or something then I’d really be in trouble.

Overall, Pac Man World: Re Pac is a very fun game. It’s nostalgic to play through this adventure and I would recommend it to anyone that likes to play a very wholesome title. You will get to learn a lot of the fundamentals about platforming while also just enjoying the scenery. There’s not a whole lot to say about the game because it’s so straight forward but that’s also part of why it’s easy to recommend. It’s hard to see anyone disliking the game. You’re able to pick it up and just start playing at any time.

Overall 7/10

Dusk Diver 2 Review


It’s good to have Dusk Diver back in action. I thought the first Dusk Diver was quite a bit of fun even if it was real short. Well this game continues with that action while also being longer so that’s a good thing. In some areas the budget does begin to show itself and I think the game could have masked that more but either way you’ll have a fun time here.

The game starts by explaining that Yang has somehow kept her abilities after the first adventure. Additionally her teammates can still turn into animals at times so clearly some ties to the gates have stayed in place. The heroes have to look into this but in the meantime a mysterious kid has appeared in the other world and the government is starting to act really shady as they create a lot of barriers. When you throw in another faction that wants nothing more than to destroy the world, the heroes know that they are going to be in for a tough time here.

I wouldn’t say the plot itself is amazing compared to the average RPG but there’s enough in here to keep you engaged. It has a bit of a slow start but once the dark diver shows up then the game really starts to cook. I’d say that it also went all out in the climax with the big villains and fights there. You can see all of the potential here and how this would make for a great anime. Throw a solid budget at it and there will be no looking back. There’s still a lot of comparisons you could make here between Yang and Yang from RWBY. Their personalities are different but the similar power set and character design will always be fun to note.

The gameplay is your classic beat em up style. You control one character and try to destroy all of the monsters. Beating all of them allows you to then proceed to the next area so you keep on repeating those steps. You can buy new moves as you earn ability points and you also upgrade your weapons. You can even control how you level up by personally picking the attributes that you want to increase. The max level is higher than 100 so you can expect to go very far here. I made it to around level 100 before beating the game.

My only critique on the gameplay style would be that the enemies have a lot of health so it can feel like they are damage sponges at time. You aren’t in any real danger but beating them can take quite a bit of time. The combat system is rather basic too so you’ll really spend most of your time spamming the same moves over and over again. Not exactly the most explosive gameplay style. I always like beating enemies so it works out well enough but they probably could have done more with this.

The graphics are definitely solid. There aren’t a lot of cinematics here but the ones that we do get are fun. I like the lyrical song that plays when you unleash your final smash during some of the big bosses too and overall I’d say the soundtrack is good. The game succeeds on those technical areas. One odd thing is how the text boxes can’t keep up with the game is in the middle of a cutscene. You have to turn auto off and manually click through or it’ll be as if the characters are constantly cutting each other off.

Throw in a typo or two as well and those are the kind of cracks you don’t see as much in a AAA game. There is a lot of content to go through here though so they didn’t skip out on all the bonus content. I even beat the game without getting a significant amount of the trophies here. Unfortunately it doesn’t look like there is a level select and a lot of the trophies are miscible so I would have to go back to the start anyway. I’m hoping New Game+ at least lets you keep the collectibles so you aren’t completely starting from scratch but I’m not sure exactly how that works.

It does add to the replay value though so you can bet that you will be here for quite a while. This is no longer a game that you can just pick up and complete in a batch or two. My advice when playing is to max out your power right away so you end the battles easier and then save your gems so that you can quickly level up your weapon as soon as you have beaten the chapter. It’s always a good idea to do this since the boost is big. Additionally, make sure you eat food as often as you can and always buy something different. I bought every food dish I could find in the city and it paid off with a ton of extra EXP.

You also get passive stat boosts so there are really no downsides to doing this. You want every advantage that you can get in a fight after all. While the game isn’t super difficult, you can still be given a good run for your money if you aren’t careful. There was a boss or two where I just won with barely any health left. It’s very cheap to buy items though so don’t be afraid to buy a ton of potions and revives. Those always come in handy.

Overall, Dusk Diver was a lot of fun. In some ways I absolutely think they could have done more with it and I really zoom in on this because my expectations for the series are quite high. The concept is just so good and I always like this kind of gameplay after all and the characters are fun so right off the bat that’s a lot of advantages for this title. With more of a budget I think they can take this to the next level but we’ll see if they do that for a 3rd game. The new concepts and characters were all fun to see. There’s a lot more you can do with this world as well now that it has gotten so much development and build up. Especially since you could say this game ends on an even more open note than the first. There’s no reason why the series would have to end when you take that into consideration. If you want to play through an action title with a lot of combat then this should be right up your alley.

Overall 8/10

Final Fantasy Tactics A2: Grimoire of the Rift Review


I had quite a few issues with the first Final Fantasy Tactics game. I thought the whole laws system was pretty bad because it really disrupted the flow of the game and the penalty for breaking the law was too steep. You had to reset the game a whole lot. This game was evidently keeping the laws in so I was a bit concerned but fortunately it’s all been overhauled. My issues from the first game have all been greatly reduced. I won’t say the game is without issues but when you improve the gameplay, it stands to reason that the game itself will almost always be better.

The game starts with the main guy being pulled into the world of Final Fantasy. Now he has to try and find a way out but in the meantime he’ll meet some friends and try to stop some villains. It’s a classic save the world story where at the end you figure the kid will go back to Earth. Yes, this is virtually thee same exact plot as last time. I was surprised that there wasn’t a different angle here. If anything the main character has less character than last time so I would actually say that the plot is a bit weaker. Considering that you usually play RPGs for the plot as much as the gameplay, that was a bit of a heavy blow.

I wouldn’t say the story ever really gets to be all that engaging. There are a lot of sub plots thrown in like a treasure thief who is always rather crafty so you don’t know if you can trust her. Then you’ve got the mature right hand man who seems to have a shady backstory where he may have worked with the villain group. Some interesting tales in there but nothing that really stands out. It doesn’t help that the game uses a day system with tons of optional missions so after a wile it feels like most of the game is filler. There are 300 missions in the game but I believe less than 30 of them are actually the story ones.

The majority of these missions are dispatch types which you send out your minions to go and complete. As a result there is no story to be had in those. Some are hybrid missions where you could dispatch or beat in person. If you go in person I’m sure there would be some bits of story in there but why do that when you can send your minions off? It’s a lot quicker to do it as a dispatch and just walk back and forth to have the days go by so the mission is auto completed. Tactics gameplay is always long by definition so dodging battles this way is what you will want to do.

So lets talk about the gameplay. If you’re unfamiliar with tactical gameplay, the idea is to move all of your characters across the gameboard so they can either make it to the goal at the end or attack opposing players. Everyone has a set number of tiles that they can move across and then you either attack or use an item. You win when everyone is bumped off. When the level starts you can activate a bonus like extra power but a law will then appear and you must follow it. If you break the law then the bonus will go away for the rest of the match. This is a big improvement over how it used to be. In the first game if you broke the law then your character was sent to jail and you have to break them free which took multiple fights. You had to actually fight people in order to free the captive which was no good. It was such a big waste of time whenever that happened and it’s why you would ultimately just reset the game instead of going through all of that work.

So here the law system can actually be ignored entirely because losing the bonus isn’t a big deal. It’s also one less thing to worry about because the gameplay is super detailed as it is. For example, there is a class system here outside of the level ups and you can unlock new classes by fulfilling requirements. This is really difficult and I barely unlocked any by the end. It’s definitely not for the casual players but at the same time, you will then come to a real hurdle by the end of the game because the difficulty level just spikes up. I was barely able to beat the final boss and that’s mainly because I found a cheese strategy.

Basically the boss can’t see you if you’re far enough so you have to get just close enough to hit her with arrows. She will gain full health infinitely whenever she gets too low so the trick was to get her down to about 30% health and then rush her after her turn. This way you beat her before she fully heals. Otherwise I couldn’t find a way to get around that move. Also, aside from getting full health each time she would also put a lot of curses on your characters which really made things tough. Then there’s a second phase which was also intense. I’m not confident I could win again if I had to do a rematch since it came down to the wire.

Tactics gameplay feels very satisfying to win but also very annoying to lose because of how long each round is. I put many hours into the game as a result of how long it was. I definitely advise you to do as many dispatch missions as possible to level up your crew. Whatever you can do to get stronger for the final bosses is well worth it. You need to be strong if you want to clear it.

The graphics are okay, I wouldn’t say they really take advantage of the newer gen portable consoles though. This doesn’t look much different from the GBA game and there are no cutscenes here. You’d think that this game should have some nice looking cinematics by now but it wasn’t to be. The soundtrack is also more on the bland side. I couldn’t really recall any specific tune from the game because it’s all just standard fare. The kind of music you would have heard many times before but without a nice twist.

The game does have a ton of content to get through though so no matter what price you got the game for, it will be a fairly good deal here. Outside of the main plot there are a lot of side content missions and such to complete which will further extend the timer as well. There’s no way to really speedblitz through this game on your first shot so just enjoy the full experience and have fun. It is a game that was made with a lot of effort, that’s for sure. While the story may not be all that exciting, I appreciated that the game fixed a lot of my issues with the first title through quality of life features.

Overall, Tactics 2 is a big improvement over the first one. It’s still not ready to take on the mainline games or rivals like Pokemon, but I would be up for playing a third installment some day. Lets just get a different story in one of these days. This game was on my backlog for a super long time so it feels good to finally have this one completed. Now I’m one step closer to being fully caught up with the whole franchise.

Overall 7/10

Pac Man and the Ghostly Adventures 2 Review


I had this game on my list for so many years before finally taking the plunge and buying it. The TV show wasn’t great to say the least but the series always had a lot of potential in video game format. How can you mess up a solid platformer experience right? In the end this one’s not great by any means and just goes through the motions but I would say it’s a smooth experience and a title you’ll want to check out.

The story starts with Betrayus plotting a whole new scheme. This time he really may take over the entire planet. Pac Man and his friends will have to try and take this guy down a few steps but when it turns out that Pac’s parents may be hostages that changes things. Pac will have to handle some fairly high stakes here and make difficult decisions but whether he makes the right ones remains to be seen.

The story’s definitely not going to be the selling point here. I mean it’s cool that the cutscenes are fully animated and all but at the same time it’s still going for the show’s vibe which is a comedy that’s not super funny. At times it can be just campy enough where it turns into being funny though. This may not be the proudest version of Pac Man for his fans but at least he’s a good kid at heart. If he was just a little smarter then things would have been easier for him. At least one credit you can give to the guy is that he’s always ready to jump into action.

There are 5 worlds here and each one has about 10 levels. Then you have challenge levels in most of the worlds and also a hub world where you can talk to people. So there’s a reasonable amount of gameplay here but I still wouldn’t call the game very long. I beat it in about 2 batches. Each level is bite sized so even though there are a lot of them, you shouldn’t have too much trouble here. At most the glitches might slow you down. I ran into level ending glitches 2-3 times where I was caught in an eternal death loop and just had to quit out. Another time I jumped far enough where I made it to the next checkpoint but I bypassed the power up I needed. So with no way to go forward or backwards I was just stuck.

I would say the gameplay is very smooth outside of the glitches though so you could say I just had a little case of bad luck here. The various power up forms do help to spice up the gameplay. I’m not a big fan of the magnetic form as I felt like it would just slow things down whenever it appeared but the rest are fun. The bosses all have actual strategies and unique features to them so those were handled well. You may even find yourself losing a life or two here and there.

You’re never in danger of a game over though as you accumulate lives faster than you can lose them. In that way I think the game was a little too generous. I’m sure it was aiming fairly young given how the story is but you could ramp up the game’s difficulty level just a bit if you ask me. The Platinum trophy looks easy to obtain though which I’m glad about. One day I see myself going back to this one to get that Platinum.

In terms of graphics I would say the game holds up well. It has a colorful atmosphere to it that just tends to age well. The character designs are good and the levels are on point. Then for the soundtrack it’s a bit limited but you’ll remember the songs from the show which is certainly nostalgic. The series really did well on a technical level, it just wasn’t able to ultimately seal the deal and that’s why it works better as a game. There is less to mess up you could say.

At the end of the day this is a fairly simple platformer and not one that you would buy over Mario and Sonic. That said, it is certainly a good game and if you can find it for a good price then it’s worth it. I’ll never forget seeing it compared to Mario Galaxy way back in the day. I wouldn’t say this one is quite as good and polished as Mario but it’s a platformer that should be able to hold its head high. Throw in a more engaging story and I dare say it could have really started to do some numbers. At the end of the day the story just wasn’t super engaging here.

Overall, Pac Man and the Ghostly Adventures is a period in time that is pretty much forgotten at this point. Now Pac has gone back to his roots with the World series and I don’t see the Ghostly Adventures ever playing much of a part again. I’m afraid that this era is probably completely over and technically that’s a good thing. It would have been nice if we could have gotten just one more game to end the saga though. That would have been enough to tie everything together instead of the loose ends. I suppose you can always imagine how it would have played out though.

Overall 7/10

The Legend of Zelda Review


After all these years I’ve finally played through the original Legend of Zelda thanks to the Switch Online. I don’t tend to be a big fan of the original games because a lot of them don’t hold up for me but LoZ wasn’t bad. I would put it in the middle. I can’t imagine playing it without today’s modern features though because it seems like it would be an extremely long process without a lot of quality of life features. With the Switch Online enhancements it does help the game to an extent but I certainly am glad that the modern titles have added a lot to the experience.

The general plot is that it’s dangerous to go alone so Link grabs his sword. He has to stop the demon king and save the princess so he’s in for a busy day. To do this he will have to find all of the pieces of the legendary Triforce and only then will he be able to save the world. Don’t underestimate a hero that is on a journey! Link will never give up and never surrender until he has his day. That is why he’s so legendary.

The gameplay style uses the overhead format. For the most part you slice the enemies that get in your way but additionally you can also get other weapons later on like a laser blaster, arrows, and bombs. For the most part you don’t want to waste ammo so you’ll stick to the sword but the laser is an exception as the ammo is limitless. Using your gadgets wisely is the only way you can come out on top here because if you squander them then you will be easy pickings for the monsters. You have to be very careful because you take heavy damage just for bumping into them.

Also it’s easy to miss an item and have to backtrack a lot so watch out for that. This is definitely a puzzle game first and foremost, not to mention that it’s also an unforgiving one. If you don’t watch your step then that’ll be curtains for your time. It definitely took me several hours to beat this game because I would get lost a whole lot. I don’t know how you would be able to navigate the final dungeon straight through. That one is extremely long and filled with shortcuts. There’s no visual indicator of any kind on which walls can be blown up so I just had to try on all of them. Each room had at least 3 corners to try and there could be over 20 rooms so that was a lot of options. I should mention that you can only carry 8 bombs unless you find a secret upgrade so without rewinding to replenish your stock…that would have been absolutely brutal.

The actual combat can be fun but expect to get hit a whole lot. At times the game turns into a bullet hell title where everyone is blasting you at the speed of sound. There’s one particular enemy that is super tough to deal with because he emits a full barrier with a lot of little attack nodes that are super hard to dodge. If any of them hit you then they will deal an incredible amount of damage. I would avoid them when possible but a lot of times you would have to fight in order to move forward.

If I were to take a stab at trying to improve the game it would really boil down to one thing. I would add some kind of indicator that a shortcut was nearby like a crack in the wall or something. That takes the guesswork out which I think is a good thing. Why should you be wasting bombs everywhere when you can just place them tactically? There is a sort of map on the top right of the screen but it’s an empty void that only shows your location. I would put in landmarks and such so you at least know where you’ve been. It’ll be like Link was filling out the map along the way.

These quality of life updates are what I would add to the mix and I think it would work really well. Then you can focus more on the actual combat and just taking out the villains. I’d also say maybe they shouldn’t let you exit a dungeon without taking every key item there. It would help prevent issues like not taking the raft in world 4 and then having to search every dungeon until you find it. That’s definitely no fun because you never want to have to go back. It just isn’t fulfilling. The only time I really enjoyed backtracking is when there is a power up system so you get stronger or the levels are super convenient. Like going back in Shantae is fun enough because you get the ability to fly and do other kinds of things that makes the old levels a breeze. If you’re about the same level of strength then it’s just not quite the same.

The soundtrack really holds up quite nicely though. You hear a lot of classic LoZ themes that are still used to this day. Nintendo really never held back in this area and the graphics also look pretty good for the NES. It’s clear that a solid budget was put into the game for back in its day and it shows. Good effort never goes to waste after all and they can look back on that and be proud. We’ll see if the next Link game can match it in that respect.

Overall, Legend of Zelda ended up becoming a big thing so clearly the game succeeded. I can see the appeal back in the day in that there was so much to do so you could easily spend months playing this game and figuring everything out. That would definitely be a rewarding experience but I wouldn’t say it holds up quite as well nowadays. It can really toe the line between being annoying or being fun at times. Still, you can’t go wrong playing it for free on the Switch Online though. Give it a whirl and see what you think. Either way you get to experience one of Nintendo’s most historic titles so that alone should be an incentive to give it a whirl. That said, if you take the nostalgia goggles off, I would argue that Skyward Sword still leaves this one in the dust.

Overall 5/10

Odin Sphere Review


Now this is the kind of game I’m talking about when thinking about hidden gems on the PS2. This one is similar to Oni and Eve of Extinction in that I hadn’t heard of the game before randomly seeing it at a video game store. Then after playing it, the game turned out to be great. This title has a superb cinematic story with several different focuses and then a final chapter that brings all of the characters together. It’s something you don’t see too often and it works quite well here. I don’t have very many complaints at all.

In general the plot here involves the Demon King Odin who is trying to use the Cauldron for his own evil ambitions. He’s not the only one though, every faction on the planet wants this from the Underworld, to the Fairies, and even the fire demons. There are 5 main stories so you really see the POVs from just about every side. The fire team is the only one who doesn’t have a champion to represent them. Each character is ultimately fighting for different things, honor, love, revenge, etc. At the end of the day they will have to decide whether their mission is more important than saving the world as a whole. It won’t be an easy decision.

The gameplay is a 2D beat em up. An interesting angle here is that all of the levels are in the shape of a full circle. So for example if you run to the right then eventually you’ll be back where you started. Each area has a bunch of enemies to defeat or one mini boss. After beating them you can go to the next area. You have shop areas where you can buy food and other items, and then a big boss at the end. Defeating the big boss will end the chapter and move you to the next stage. If a boss is too difficult you can click to go home where you start the chapter again but you keep your EXP and items.

You’ll find yourself needing to do this quite a few times. This is one game with a heavy amount of grinding so definitely be prepared for that. This is a very hard game and the level ups are absolutely needed in order to move forward. There are two kinds of levels that you have to increase too. First is your health level and then you have your psypher level. The latter increases your attack while the health one is fairly obvious. You increase health by eating food and the psypher by absorbing energy from villains. That energy is what grows the food though so you always have to decide which area to level up.

For the final bosses you want to have each character close to level 40 in psypher and 30+ in health. You will have to use every character in the end by the way so make sure you level them up and have a lot of food before beating their story. This leads to the only annoying part which is that if you did end up beating the game with a character (And why wouldn’t you right? That’s the whole point of playing in theory) then you are penalized by being sent all the way back to the first chapter. So if you aren’t strong enough at the end then you have to beat the game again with each character. I had to go to the end with all 5 again in order to train which took a lot of time.

In the end this bumped the play time almost all the way up to 40 hours which is really long. Most of that time is earned but it did feel a bit iffy to have to replay so much of the game. They should have had a stage select or something. So if you know this ahead of time maybe you’ll at least be able to plan or something. Also, be warned that the game has multiple endings. If you beat the final chapter in the wrong order then it won’t work out and you’ll need to try all over again. It’s not as long a replay as the others but with how difficult the bosses are, it could be a bit annoying.

So in the end what this game is missing are some quick quality of life updates. With those then this game would be even better without a doubt. The graphics are really nice and fit the game’s style. Each design is memorable and the world designs are cool. I also thought the soundtrack was pretty good. You will hear a lot of the tunes repeat themselves as it isn’t a huge amount but they’re solid which is what counts. There is full voice acting here as well and a lot of cutscenes which is a winning combination here.

It’s got a true RPG plot and a lot of the characters are great. Gwendolyn and Oswald tend to steal the show here. You’ll definitely be drawn in to the story right away so no matter how hard the grinding is, you’ll want to see it through to the end. I highly recommend this to anyone who is looking for a really fun game with a great story. The game is just very impressive and you’ll be glad that you played it.

Overall, Odin Sphere is a great game that you should check out. Just be warned that it is no walk in the park. This is a game that will test your focus and combat gameplay skills throughout the whole adventure. You won’t be able to just coast by here as you’ll die very quickly. Using your abilities at the right time and carefully approaching your opponents is absolutely crucial. Once you’ve got that down then you will really be ready. Use the first character story to get the hang of things are there are a lot more to the mechanics than what I’ve mentioned above.

Overall 8/10

The Adventures of Tintin: The Secret of the Unicorn Review


This is a game that I just decided to buy on impulse after watching the movie. It was only 99 cents so why not take the plunge right? You really couldn’t get much of a better deal than that and in the end it worked out. The game’s actually more fun than you would expect and holds its own as a proper platformer. It tries a whole lot of different gameplay techniques throughout its run and each of them felt rather polished. Ultimately I would say that this is a title that I could recommend to anyone for the right price. That’s because the downside is that the game is fairly short.

I’d say the actual story mode for the game is under 4 hours. It only took me 2 batches to knock it out. So you won’t be here for the main campaign all that long. After that you could have fun in challenge mode and the 2 player campaign options which will help you gather trophies. The Platinum could end up being a little on the long side but it’s not a particularly difficult one to achieve by any means. You’ll get it if you put your mind to it. If you intend to go for the Platinum then that helps with the replay value a whole lot.

As for the story itself, it’s fairly basic. You play as a character named Tintin who goes around trying to sniff out stories and doing his best to make sure that he’s always on top. One day he buys a toy ship and suddenly everyone is after him and he even gets kidnapped. He must now team up with a drunk captain to find out what this whole conspiracy is all about so he can get it into the papers. This may be his most dangerous adventure yet.

The game loves to change up the gameplay every level or two so get ready to experience a lot of different things. You have the 3D platforming sections where you have to jump over things as you typically run away from a large obstacle. There are the dog sections where you bark at enemies to keep them away and bolt to the ending. There are the plane levels where you shoot other fighters down, car levels where you have to drive to the end, sword fighting levels where you have to block and parry in order to win, and finally the 2D levels where you fight off enemies in hand to hand combat while maneuvering through more obstacles.

It’s impressive that the game came up with so many styles. You just never know what to expect and that’s in a very good way. Of course because the game is short as it is, that means you won’t be able to work on these gameplay styles for too long which is why they keep switching. It’s all very polished though and I particularly liked the hand to hand combat. It has those 1960s Batman kind of sound effects as you punch everyone out. There are even some unique gameplay mechanics like trying to get opponents to slip on bananas and such in order to get them to lower their defenses.

This is a very easy game though so don’t expect much of a challenge. Whenever you die you end up respawning at almost the same spot since the respawn points are virtually everywhere. You have unlimited lives as well so you won’t run out and your health points quickly regenerate during fights if you don’t get hit too quickly. This game is absolutely more about the adventure itself than challenging you. So keep that in mind while you’re playing but it evens out quite nicely I would say.

The graphics are rather bad here. It’s trying to go for a very realistic look which absolutely backfires. It’s why you never want to look like a live action product. The whole point of animation is that it’s a million times better than live action so embrace it and make the colors stand out. I think it would have been good if the game tried to look like the old comics. That would have been nostalgic but also very effective in getting the look across. I would have given that a thumbs up, that’s for sure.

The soundtrack is more on the forgettable side. I can’t really recall any specific tunes. It’s more on the generic side so it could have used a rock track or two. Nothing too bad but at the end of the day if your music isn’t memorable then that’s not a good sign. You need something that audiences will be talking about for years to come and this wasn’t it. At least they put more effort into the gameplay than all of that. There are a lot of cinematics which is always nice since I feel like they make the game feel a lot fancier. You should always try to have a lot of cutscenes and a full story mode in any game. Trust me when I say that it enhances the entire product.

Overall, The Adventures of Tintin rises above what you would expect for the average movie type game. It’s ultimately a solid platformer that can hold out on its own and deliver some solid content. I’d say to give it a chance and check it out. You won’t be playing for very long as it ends quickly but at least you will have had a really fun adventure so that’s worth it right? Quality over quantity and all that. If they ever make another Tintin game I’ll definitely be ready to check it out. I’ll be expecting big things there.

Overall 7/10

Tomb Raider: Anniversary Review


I’ve never played a full Tomb Raider game before so with this I got to finally say that I’ve entered the series. That said, I can’t say that I was a big fan of it. The dungeon experience wasn’t the best and the way the auto save points worked would actually harm you at times. I think this game could have used a bit more polish which would have helped a great deal. Ultimately it’s not a bad game but it’s not really a good one either.

The story starts with Lara being tasked with finding an ancient Atlantean relic. Little does she realize that this will put her right in the mix of an ancient feud among 3 gods. One of them wants total global annihilation and there’s a whole group of mercenaries after Lara. She will have to outwit all of them if she wants to stay alive here, but that shouldn’t be a big problem for a professional like Lara. She is ready to do whatever it takes in order to win here.

First off I have to say that the story is excellent. It’s considerably better than what I was expecting going in. Battles with gods? Count me in! The story is very engaging whenever the cutscenes show up and it started off on the right foot too with a big T Rex showing up early on. That really set the stage for how this game was not going to be afraid to go supernatural. Things just kept on escalating.

We even got a serious plot point with Lara having to decide if she was willing to take a life in the process of saving the world. The villains were really solid and there were also a lot of quick time events for all of the bosses. Now this was a nice touch and really made the whole game feel a bit more cinematic. I’d give that a full thumbs up all the way, that was really impressive.

Unfortunately a video game cannot survive on the story alone. That may be easier for a movie or a show where it can survive poor effects and graphics if the story is good. Gameplay is the top factor in any video game so if that isn’t good then the rest of the areas will have a very hard time keeping it afloat. That’s exactly what happened here. A lot of areas in the game are good but the gameplay isn’t and that’s the whole point of the title.

On the surface level this is just another classic 3D platformer. You run and jump through the levels as you use your gadgets to get to the end. Each dungeon has a ton of puzzles to solve so you have to get past them in order to get to the end of the game. Once you’ve pulled that off then the sky is the limit. The level endings are really smooth with the transitions so you’ll just be walking when suddenly the level is over. It’s a fairly long game as well so don’t expect to coast through this one. The puzzles are much too difficult for that.

You may jump in the wrong direction once or twice but for the most part there isn’t anything wrong with those mechanics. Lets talk about the first issue which is the auto save feature. It’s as it sounds, when you move somewhere the game will auto save so that you respawn there. Sounds simple enough right? Here’s the catch, lets say you’re going through one of those long platforming sections and you fall? You better hope you die because if Lara clings to the wall and you land safely then it’s going to auto save you from down there since there are almost always checkpoints by the entrances. Now you have to do the whole platforming angle again but if you die for real then you respawn back on the ground.

This made one level take super long because I had to keep running over to where the complicated jumps were and the time added up real quick. This seems like a quick quality of life feature that just didn’t go the way the devs intended. I love auto save but maybe it just shouldn’t work backwards or you should be able to warp to other quick save locations. Those are just two quick ideas I would have on that subject.

Speaking of jumps, some of them can be a bit iffy. There’s a certain jump where you have to swing around on a cable and then do a reverse jump. This is really difficult because the camera angle has to match exactly or Lara won’t jump the way you want her to. This should have been cleaned up since jumping should be based on direction and not the camera work. That just makes a lot more sense.

Finally, a lot of the puzzles are difficult but in an annoying way as opposed to being endearing. So as a result you just feel like the game is grating on you. The combat sections are a lot of fun, I liked fighting off the bad guys and doing the quick time events but the exploration parts were no good. Sometimes you could be playing for an hour or more and nothing would happen because you’d be on the same puzzle for ages. Some of them barely even give you any direction. You just have to go in and hope for the best which is not what you want to see in any kind of puzzle adventure.

The graphics and soundtrack are good at least. Really, the game shines in every area that isn’t the gameplay. That’s an area where I’m sure the modern games have cleaned it up a whole lot. Now if you want to play the game for the story then that’s still not a bad idea because the story is really good. Just brace yourself for the actual gameplay because there will be several sections where it just isn’t fun. You’ll be plugging away at the levels but more automatically as the dungeons break your spirit.

Overall, Tomb Raider: Anniversary is still a nice milestone for me because it was one of the biggest video game series that I hadn’t started yet. Now I can say that I really know how it goes but I would say the Indiana Jones games are winning for now. Those are fairly similar in some ways but it’s a more simple game design so no big quick time events but the puzzles weren’t so bad. I can’t say I would recommend this one too wholeheartedly but you know what you’re getting into. So if you like puzzles then by all means you should jump in.

Overall 5/10

SpyHunter 2 Review


It’s time to finally jump into the next installment in the SpyHunter series. The first one was a reasonably solid game that didn’t have a big story mode but the gameplay was pretty solid. This one switches things up quite a bit. There aren’t a lot of objectives you have to complete in every level this time, typically there will just be 2-3 and they are done one at a time instead of being all at once. As a result the gameplay experience is a lot smoother and this one definitely beats the original.

You’re given the story objectives through the loading screens each time but effectively another terrorist group is around and they’re causing mayhem. Funding the wrong people, causing explosions and damages, etc. It’s now up to the main character to put a stop to this. He now has one ally, a professional agent who is so skilled that she gets the opening cutscene here. Will these two be enough to stop the villains or have they already lost when faced with this much unchecked power!

So the general gameplay is that of a 3D racer. You drive your car through the levels and blast away at all of the enemies who attack you. Typically there is some kind of opponent to beat at the end but other levels will have you protect someone or have to destroy a bunch of objects. There are no literal races here as every mission is serious business. You have two weapons and a defensive option at the ready. You unlock new upgrades every few levels and the game will always default you to the most recent ones. Often times that’s for the best but on the defense side I actually preferred the forcefield that gives you complete invincibility for a little while over the improved armor which was technically scored higher.

It’s nice that you actually get to customize your weapons this time around though. That’s not something you were really able to do back in the day. The level designs are all pretty sharp as well. Only once did I think the level wasn’t too straight forward. It was a water level where you had to use a lot of short cuts through the pipes but because the pipes were everywhere the whole thing got confusing really quickly.

Now this is not an easy game by any means. Expect to die quite a lot because your vehicle doesn’t have a lot of durability. Aiming is also very rough here so a lot of times you will be blasting right at an opponent and still missing somehow. I definitely think that part could have been refined a whole lot more than how it was. Something tells me it was not intentional but hey…if it was intentional then I guess that’s fine…not. Still should have been more usable.

The best thing to do sometimes is to just circle back. Never let an opponent get behind you because then they start blasting and the next thing you know, your car is completely broken. Losing some time to get behind them is always worth it. Fortunately later on in the game you get a smoke attack that shoots behind you and it is easily the best tool at your disposal. It can beat just about any minion instantly and it even works on some of the bosses. I remember having trouble with one of them so I went on ahead and used the smoke. Surprisingly it did the job.

The game does allow you to be a little creative here. It’s also done in a way where you don’t feel too annoyed at having to start over again. I’d say it’s because the game is fast paced and the soundtrack is so good. You’ll see some really excellent themes pop up from time to time in this game. It’s got that old school rock feel to it which really makes the races a whole lot more exciting. The graphics are also very good. Not out of this world or anything but it holds up quite well over the years.

One tip I’d say is that your vehicle actually has a ground mode. There’s one level where you have to go through the mud and the car was going super slowly the whole time. So I thought that was intentional and it was one of those almost auto scroller type levels but then I lost due to the time running out. It turns out that I was supposed to click the upwards directional button to transform. I don’t recall the game explaining that at any point and so it took me a little while to figure out. If you’ve got that at the ready then you’ve nothing to fear.

It’s just a strong all around title. The gameplay is really good and it stands out among its peers as a vehicle combat game. I’d like to see the series get more of a comeback with some AAA titles in the future. I think there is a whole lot you could do with this franchise and a solid company could really get it into the mainstream. I guess we’ll see if that ever happens or if this stays forgotten in the past instead.

Overall, SpyHunter 2 is a pretty good game and I’d recommend checking it out. The campaign isn’t super long or anything so you’ll have it beaten before long but the difficulty level really helps to keep it from being too fast either. So that way you’ve got a pretty good balance here. Just keep on trying and use different tactics in the levels. Before long you’ll have this one knocked out and then you’ll be ready for the next challenge.

Overall 7/10

Madden 22 Review


It feels good to finally be caught up with the Madden series. Long have I waited to play the big modern game to see just how the series has evolved. Well, it feels nice and modern but it is hard to say that much has changed since Madden 21. There are more pop up ads but beyond that the glitches are still around and there is a lot to do. Madden will always be a spectacular series with incredible peaks but you do feel like EA could and should do a little more with it. Putting Madden 23 on the Switch would have been a great start, but I guess that won’t be happening this time.

What I always do to really test out the Madden experience is to play a full season. I don’t have online so I did an offline version of it and just went through all of the matches. I tend to just play offense and sim the defense side but I did the full experience for the Super Bowl. Ultimately you’ll be glad to know that I won the whole thing. I even did it on All Pro difficulty level this time as I usually just play through the pro experience. I feel like the game was a bit easier than usual though as I even tried out one match on All Madden and was able to complete it without any real trouble.

I thought that was a bit surprising because usually that mode is really crazy but it could also just be that I’ve been playing so much Madden lately that I’ve pretty much adapted to it. After all, you’ve always got a chance when pulling out a pass play, you’ve just gotta have the reaction times to make the throw before the defense catches on to you. If you don’t then it’s truly game over.

Usually this game would be an instant 9 just because the gameplay is so amazing but EA has really made sure that the offline experience has deteriorated which takes one star away. For example I was minding my own business and playing franchise mode when all of a sudden I noticed that my record wasn’t right. I actually lost my first game which you could probably account to nerves but then all of a sudden I was undefeated. That’s right, the game actually flipped one of the outcomes to my favor. I would have not been happy with it if it was the opposite way as well. You want your record to be proof of what you’ve done in the game so having it change like that is incredibly suspect.

I definitely had to shake my head at that. I checked up on this online and apparently it’s fairly common. That’s something that should have been fixed by now tbh. Ah well, at least the gameplay is still top notch. I always enjoy playing on offense and getting the job done. I’ve tried playing it more like a real Football game so I run on the first and second downs a lot of times and then open up the passing game. Some times I would barely even need to pass because the defense just couldn’t stop the run.

The animations seem to favor the running back more than usual as he always seems to fall forward for an extra few yards. Definitely handy for having some real manageable third downs at the best times. Passing will always be the best though because win or lose, it always feels like you’re in control. Just be careful with the deep balls as they are rarely worth it. That’s one area where the game still needs to improve a bit because cornerbacks are way too athletic compared to the receivers.

Naturally the graphics are really good here. EA spares no expense on that front and the whole thing just looks and sounds good. The presentation is good and each game feels new and different. There is a lot of content to keep you going aside from the main franchise mode as well like ranked battles, training, story mode, etc. Madden has never had a lack of content and that hasn’t changed here. You’ll be able to keep yourself busy at all times and it will definitely last until the next one.

The only catch of course is that a considerable amount of content really depends on you having the ability to play online. If you can’t play online then you still have a lot to do but I wouldn’t call the content quite as unlimited. So keep that in mind but the price always drops right away anyway so you can get a good deal on this at any point. The trick is to just never buy the Madden games immediately. I think the only exception would probably be if you do have the online and want to get in on the hype. Then I totally understand in that case.

Overall, There’s not a ton to talk about here in part because of how similar all of the Madden games are. You’ve seen all of this a million times already so it’s not really trying anything new or breaking the boundaries. At the end of the day it’s just the same experience that you’ve always had. Of course I’ve always enjoyed this experience so that’s not necessarily a bad thing even if it does just make EA look super greedy. Surely they could do more with the Madden franchise than they have been. Some obvious items are things like the glitches that people have been reporting for years and allowing you to skip cutscenes in the story mode. Just working on those two things would do a world of good. So if you like Football then you should definitely buy this one but otherwise you can just buy an older year for a cheaper price while having the same experience.

Overall 8/10