Harry Potter and the Chamber of Secrets Review


We continue our Harry Potter marathon with the next game in the series. Chamber of Secrets really takes a lot of what made the first game good and then improves on them. So that’s exactly what you could have hoped for from a sequel. There aren’t any really weak parts to the game although at the same time I wouldn’t say it’s great or anything like that. It’s just a fun follow up to the original. The hub world isn’t quite as large as the first game but is still quite large.

The game starts with Harry having a good time in town as he gets some shopping done before heading back to Hogwarts. As much as things change they also stay the same. Draco Malfoy and the gang keep picking on the weaker mages. The stakes are a little higher this time around as a fabled Chamber of Secrets is somewhere in the school. Harry needs to track it down because in the meantime a monster is on the loose and it may end up murdering a bunch of the students if it isn’t taken care of and fast. Harry will need all of his skills if he is to take this guy down.

It’s a pretty solid story here. The Potter games have been consistent with giving a lot of cutscenes throughout. Just from the games I can quickly remember how much fun Snape is. He certainly gets a bad rap but at least the guy is always around unlike Dumbledore who vanishes when things get tough. The whole twist about Tom Riddle is pretty interesting and he makes for a pretty great character. The guy’s just a lot of fun. Meanwhile Harry and the crew are pretty solid although Ron never tends to grow on me as much as the other two. He needs a little more skill to back up his confidence.

Gameplay-wise this one is pretty basic. You have a few different spells at your disposal and use them in order to take the opponents down or to solve various puzzles. The spells are largely the same as in the first game. You are still only able to equip two at once so get ready to have to pause the game a lot. The save feature is also still manual so just try to remember to save every now and again or you may have to replay large chunks of the game. It’s pretty impressive just how similar to the first game this one is. Even the menus all look very similar. Same with the levels but that makes sense since it is still the same school.

The graphics aren’t bad and look pretty similar to the first game. I’d be hard pressed to tell you which one was better. Th soundtrack is also decent. None of the tunes will stand out in particular but I wouldn’t say they hold the game back either. They have just the right amount of pep to add to the fights. I feel like that describes the game pretty well as a whole. It’s a very standard game that feels like you’re picking up right where the first game left off. There are some improvements like labels on the map so you know where you’re going and the controls themselves are a lot smoother. Those are the two main improvements here and I would have to say that they are fairly key.

The gameplay one alone is really nice to have. In the first game it wasn’t uncommon for you to just fall off of a box or something because the character refused to move in the right direction. That should not happen here. The game isn’t all that long though. You should have it conquered within around 6-7 hours I’d say. Of course if you aim to grab all of the cards then that will probably take you a little longer. There are a bunch of them scattered all throughout the place. The toughest part is that you have no way of knowing which ones you have already collected which naturally makes things pretty tough. Still, it would definitely add a few hours to your overall play time.

Chamber of Secrets does end up hitting you with an extremely easy final boss though. The way to beat it is pretty simple, you just dodge the attacks by moving side to side for a bit, knock it with your main weapon and you’re good to go. Rinse and repeat around 6 times until you claim victory. The main thing that makes this fight pretty easy is just the fact that the way to dodge the boss’ attacks is simply to move from side to side. You don’t even need a true strategy to beat him, that’s really what is pretty crazy about all of this.

The game is fairly light with bosses though. Another fight has you go up against a giant spider but it’s not so much a direct boss as it’s more about you running around to burn all the webbing. That allows you to gain the upper hand and escape. It’s a pretty nice level set up I’d say. The game stays quick paced at all times except for when you have to find some potion ingredients for Professor Snape. That’s when things can get a little tedious as you figure out how to do this. In the third game you would eventually be given pillars of light so you can see the ingredients once you’re within range but there’s nothing like that for this game.

Overall, The Chamber of Secrets is a pretty fun follow up to the first game. It’s been pretty nice to see the old Harry Potter adventures in video game format. You can’t help but feel that the points system is pretty rigged though. No matter what you do you always end up in first place when it comes to total points. That doesn’t seem totally fair or balanced if you think about it. You feel bad for the other groups because it feels like Dumbledore is determined to pick Griffindor no matter what. I suppose our class is the best one though. If you want to play a fun little game on the GCube then this is a good one to check out.

Overall 7/10

Harry Potter and the Sorcerer’s Stone Review


At long last I have begun the Harry Potter marathon. It’s definitely a pretty legendary series that’s for sure. The games are out of print though so getting a hand on this one is pretty difficult. It ended up costing 100 but I was able to get it in a bundle pack with two other Harry Potter games so the price didn’t feel all that crazy. Usually you’re likely going to be spending a whole lot more than that on it. It’s a pretty fun game, fairly standard I’d say but one that does the job.

The game starts with Harry being invited into Hogwarts. It’s a school for magicians where he will be able to perfect his craft. He quickly becomes friends with Ron and Hermione which is handy since being on your own here is pretty tough to say the least. One of the Professors seems pretty shady. His name is Snape and he just looks like a villain. Mix that in with his teaching the dark arts and the heroes are all wary of him. When the kids learn that the Philosopher’s Stone is around they realize that they’re going to need to find and secure it before the villains can make a move. After all, Voldemort is supposed to be dead but is that really the case?

From a gameplay perspective Harry Potter isn’t going for anything new. It’s a classic 3D Platformer where you navigate through the levels and deal with the occasional boss. You can’t jump but your character will automatically jump if you are next to a gap. You learn 5 different spells although awkwardly the game only lets you equip 3 so prepare to have to open up the menu a lot. The spells are Light, Attack, Fire, Cut, Open, and Spring. Use them wisely in order to get through the obstacles. The game is typically pretty clear about what you have to do so no worries there. The first plant boss took me a little time to figure out how to beat him but since there aren’t a ton of attack options it’s not like you have to experiment too often. They also re-use the plant boss two more times so it’ll be easy to take him out after round 1.

Aside from two times where you have to go and find some potion ingredients which involves backtracking the game is very linear. You go accomplish your goals for the day and then you have the option to end the day or go collect some cards. If you want to end the day you can do so immediately from the start menu as opposed to having to go back to your room each time. I definitely appreciated that. The fact that you have the option to explore is nice too. There are over 100 trading cards in the game so grabbing those will probably take a while. You can also collect little beans to buy things with. You can only carry 50 though so you get the item box filled really quick. In a way it’s nice to stay filled up though as otherwise Harry always makes a lot of noise when going for the beans. You’d think he would take the whole thing with a little more stride.

The game’s length isn’t bad. You should have it beat in around 5-6 hours and then with the replay value of getting the cards it should take a few extra hours. The hub world is surprisingly huge so finding the collectibles would be quite the journey since there is no way to track where the ones you haven’t grabbed yet are. Still, the game isn’t quite long enough to drop $100 on so I would keep that in mind if it’s still out of print. In that case it’s only worth that amount if you are an incredibly large Harry Potter fan.

The graphics look pretty nice. All of the characters have the huge eyes approach so they’re almost like bobble heads at times. There are a ton of cutscenes and the whole thing feels like it has a good amount of effort to it. The soundtrack is more on the forgettable side though. I don’t think there are any tunes here that will make you think twice about the whole thing. So all in all the game works pretty well on a technical level. It’s just a pretty quick platformer to spend a few hours on and have a good time. We even have a few broom levels where you get to zoom around the room. Honestly I would have liked more of those levels since they were a fun change of pace. Finally there are 2 stealth levels but they seemed kind of broken. I just ended up cheesing them by running past the guards and opening the door even if I was seen. It was still a fun little minigame though.

The only thing I would say against the game is that the lock on feature isn’t very good. At times your lock will just go away so you end up shooting at nothing. Changing targets is also difficult. I feel like this could have used a little polish. At times it makes some parts of the game a little more difficult than they should be just because you can’t get the game to lock on to the person you want to attack. On the whole though I would say this isn’t a huge deal and it’s something you can certainly adapt to and quickly overturn. It’s big enough where I thought it was worth mentioning though.

Overall, Harry Potter and the Sorcerer’s Stone is a pretty fun initial journey into the verse. It does a good job of capturing the story and tone of the original movie. I look forward to seeing the characters progress in the sequels. I’ll be starting the second game shortly. So if you find this game at a reasonable price then I would definitely recommend checking it out. If it’s still a little overpriced then you’re good with just waiting a little while or even skipping it. You won’t be missing a whole lot. The game’s not trying to do anything special. It’s just a pretty good game, no more and no less.

Overall 7/10

Armored Core 2 Review


This is a game that I’ve owned for an incredibly long time. I made it pretty deep into the game a while around 10 years ago but I could never make it to the end. The game was just so difficult and the way it always moves forward added another wrinkle to the whole thing. Well, I finally started the game over and managed to conquer the game in the last instant. That final level is crazy tough. I think the game had a lot of promise but the gameplay mechanics end up really holding it back in the long term.

The plot involves a group of bounty hunters known as Ravens. You are one of these guys and your suit is pretty powerful. You accomplish missions on behalf of your benefactors and it is a pretty good gig to be honest with money coming in like crazy. Still, there’s something shady about the group and you become less and less sure about your goals as the game goes on. Perhaps its time to just get out of this job while you still can? Only time will tell if you are able to make the right move in time or if it will be game over by then.

The gameplay is that of a 3D Shooter. You can equip your robot with all kinds of weaponry and supporting weapons as well. Money doesn’t grow on trees here and there is no way to go back and earn money so that means you have to decide what to buy very carefully. You’ll want to have good weapons of course but also fundamental parts that will let your robot jump and move around without consuming too much energy. Naturally it can be difficult to balance all of this together so that’s definitely something to keep in mind. If you buy the wrong item then you’re definitely going to end up regretting it. The toughest thing to get used to is probably aiming. You have to use the L2 and R2 buttons to do this instead of looking around as you usually would. There is also no lock on feature which is unfortunate. Only missiles will lock on by themselves. Everything else requires you to do the ground work.

There are a decent amount of levels here so the game should take you 7-10 hours I would expect. There is also the Arena Mode you can play to have fun with. The objective there is to take down robots in 1 on 1 battles. Each win moves you up a spot and it also helps you unlock new weapons and such. Now this would have been a great way to earn money but you only get money the first time you complete a level. That part’s definitely unfortunate but I will admit that it’s a fun bonus mode.

I’ve already referenced this, but my main issue with the game is how restricted you are. As you lose you will end up in the final stretch of levels. The issue is that you will also be out of money so there is no real way to earn more. If you’ve got a bad loadout then that means you are basically stuck with nowhere to go. There should always be a way to earn money or replay old levels to continue improving. Locking that mechanic away just strikes me as being a bad idea right from the jump. It makes the game feel a lot more like a grind since you can’t even lose in peace. You have to quickly load the old file up again since otherwise you’re stuck in a worse position. The one thing you never want a game to do is lose the fun factor and unfortunately that’s something that Armored Core 2 is definitely guilty of.

At least the graphics are really good. The cutscenes are really ahead of their time. The story also seems pretty engaging. The final bosses were really intense as the final guy even had more than one form. It made for a very intense boss battle. Some of the levels could be a bit too ambiguous on what you were supposed to do and ironically the best option is sometimes to skip the enemies and just rush to the goal. Not really something you would expect from this game but battling minions only depletes your health and there is no way to gain any back during a level so why bother with them in the first place right? This is definitely a game where you learn as you play.

Overall, Armored Core 2 has a nice premise but really ended up underperforming in every area. While the gameplay is okay, it’s definitely weaker than all of the other big mech series if you ask me. Then you’ve got the level mechanics where they keep going even if you lose and there’s no way to earn money. That’s the part that really bites. At least in most games you could play older levels to get better but in this one you’re just stuck. That just seems like such a bad mechanic to me. I don’t understand what’s going on there. It’s a mechanic that has never worked and I really don’t expect that to change anytime soon. It’s unfortunately just the way that it is. If the game could have fixed this and given you a way to grind it would have easily jumped 2 stars. In a way that’s the most tragic thing about this one. If you’re looking for a fun PS2 game to play then I would recommend almost anything else. You’re bound to have a better time rolling with a different title like the Transformers PS2 game or one of the many Gundam adventures.

Overall 5/10

Mario & Luigi: Bowser’s Inside Story + Bowser Jr’s Journey Review


The Mario & Luigi series has been a fun one to play through. Bowser’s Inside Story has often been known as the best one in the series and I can see why. The story is a blast and it’s just nice to see Bowser getting a star role like how he is here. The game does have a few new mechanics in there that aren’t my favorite but for the most part this takes everything from Partners in Time and improves upon them. Making this a very complete Mario game that you’ve got to check out at some point. Then you’ve also got the new bonus game Bowser Jr’s Journey which is surprisingly substantial considering that it’s a bonus experience.

In Bowser’s Inside Story the plot starts with a pandemic going across the planet. Everyone is turning into Blorbs which is a fancy way of saying they are all swelling up like balloons. Peach calls an emergency meeting but did not invite Bowser. He isn’t happy about that and bursts in. Shortly afterwards he eats a poisoned mushroom and sucks everyone inside himself. Now there is nobody to stop Fawful from taking over the Kingdom and ruling the world. Nobody except…Bowser! Little does he know that Mario and Luigi will still be providing some help though from inside his belly.

There’s quite a lot more story to go through here but that’s the general premise. It’s nice to really see Bowser’s side of things here. Finally you have a lead going straight after the villains instead of going to a bunch of different castles the whole time. Bowser’s just a lot of fun. Mario and Luigi still can’t really talk here while Bowser constantly gets a ton of great lines and moments which really helps him out here. You have to love his confidence. A lot of things go over his head but the guy just seems very genuine. He’s a villain, but one who at least does care about his minions which is always good to see.

The gameplay is your classic turn based adventure. You can use special combo attacks (Which are much, much stronger than normal moves so you really need to use them) hammers, or jumps. You also can move around the overworld and enemies appear so by jumping on them or hitting them with hammers you can get a pre-emptive strike which is very useful in battle. The only parts of the gameplay that I found to be pretty weak were the moments in Bowser’s stomach when you have to jump up and down to make him wake up and blasting the orbs to make Bowser giant. These moments happened a little too often and always took forever. Not a big thing of course but a minor area where things could have been improved.

Beyond that, I had no real complaints with the game. The story was a lot of fun and the gameplay was smooth. I felt like leveling up wasn’t quite as daunting as the previous games. In part because this time I actually understood how the bonus multipliers worked this time around so I didn’t waste it all in HP. Definitely not a fun moment that time. Fawful also works really well as the main villain. I loved his catch phrase “I have chortles” as he starts laughing. Basically his grammar is majorly messed up but in a pretty fun way. He certainly enjoys mocking Bowser so you know the main character will get his revenge at some point. His second in command Midbus was also pretty impressive. A guy who can fight with Bowser toe to toe has got to be crazy strong. It also helps raise the stakes in the game which were already pretty high. Having an end of the world threat was great. Also quick shoutout to Peach for actually having telekinetic powers in this game. She only used this in one scene but it was impressive. I guess she has been training.

In Bowser Jr’s Journey we see the events of the main game from his perspective. Bowser Jr is a pretty ungrateful guy who really does as he pleases. He’s not here to make friends and all the Koopalings get upset as he continues to disregard their opinions as he searches for a very sketchy “cure” to the Blorbs. One by one the Koopalings leave until Bowser Jr’s group consists of him and Morton. When a trio of new villains working under Fawful appear Bowser Jr must rethink his approach. Is he really going to be able to save Bowser if none of the minions want to work for him anymore?

The story is pretty emotional in large part because we’ve already seen how polite and heart warming Bowser can be. The guy’s just fun to hang around and he does treat his minions well. Bowser Jr is the opposite and is incredibly unlikable. I was not expecting him to be quite so mean all the time so that did come as a bit of a shock. Regardless, I would definitely have to say that the game had some good story arcs going. The story was actually crafted really well which helped the game succeed.

The gameplay is pretty different as it’s more like an automatic game where you watch your minions fight. You can cheer them on and issue several special attacks/power their moves up but it’s not super interactive. Prepare to play old levels quite a lot here in order to get their levels up to snuff. Playing the elements here is most important. Flying minions beat ground minions. Ground beat throwers and throwers beat flyers. If you put your team in a good formation that makes the most of this then you will be in a good position to do a lot of good. Tactics are more important than level ups but if you really just want to skate by just find a level that you can beat without having to help out at all and have them run it over and over again. Before long you’ll have made it to the end of the game. It’s surprisingly tough but as with every game that has a level up system, you can ultimately persevere.

I liked the game. It’s a pretty simple title that doesn’t have a lot to it in terms of gameplay variation and such but that’s fine. It’s really just a side adventure you’re playing around with. If anything you could play it during the main game to try and keep them in sync. What was particularly impressive was the story since it was actually pretty engaging. I never would have thought Bowser Jr would be the one to be able to lead his own adventure but here we are.

The graphics are pretty good. The character models are very sharp and the backgrounds really stand out. The whole thing looks really modern. Then you’ve got a catchy soundtrack as well. The best theme in the game for me has to either me the final boss of Inside Story or the general Bowser encounter theme. Both themes are actually pretty intense. The final boss even sounds like a Kingdom Hearts theme. You can really hear the usual instruments and themes at least. It helped really make the game feel like a big deal. In terms of replay value, I’d say this game has a good amount. Keep in mind that the main stories for the two combined should take you around 40 hours. (It took me 43) If you then work on getting all levels ups and beating all levels then this would probably get you to around 47 hours.

Overall, This is a game with mountains of content. It’s clear why this has always been a standout game for the Mario series. I’ll be starting Dream Team pretty soon but it’s definitely got big boots to fill this time around. I have little doubts that it will be another good installment though as the series has been consistent. The fact that this is really two games in one just makes the whole thing even better. Jr’s Journey gameplay may take some getting used to but it can quickly become addicting once you’re into it. I almost went and 100% completed the game just because I felt like it so there’s that. Sometimes you just never know when a game’s going to just go off like that.

Overall 8/10

Bonds of the Skies Review


I can’t say that I was familiar with this game before it came out but the fact that it’s from Kemco was a really good sign because they have quickly solidified themselves as one of the leaders in mobile gaming. Whenever their games get ported to PS4 you know you’re in for a treat. To date Asdivine Hearts is one of the gold standards for RPGs. I would put it up there with fellow titans Kingdom Hearts 2 and Final Fantasy XIII. The sequel was a little weaker thanks to the story but the gameplay was still top notch with a lot of strategy. I’ve never played a game like that where I got all the characters to the max level 99 and still couldn’t beat the final boss without working on my magic some more. This game is on the shorter side next to those but still delivers a complete experience.

So in this world there exist a few Grimoa. These are the deities of the land. 3 of them decided to split their powers into a kid of sorts while the flame one decided not to do so. Well, many years later various towns start being attacked by a fire monster and all of the deities assume the fire one is responsible. This leads Nogard, the wind Grimoa to go to a small town and recruit the help of a man named Eil. Eil is a mild mannered guy who just wants to do the right thing. He’s not really much of a fighter but will absolutely help in order to stop these villains from having their way with the world. He suits up but this will be no easy quest. He must find two other humans to partner with the other two deities. Only then will they be strong enough to take on the Fire dragon and save the planet.

The story is pretty straight forward with a classic formula. You go to each town to find a new partner until you have a full team of 3. After that you go to different islands to find the kid deities and then you’re set for the final boss. There aren’t really any big twists or turns here beyond the usual although you do get a ton of dialogue. The game should take you between 7-10 hours to complete. There isn’t a whole lot of grinding necessary as your levels will do well for the most part but it’s also worth noting that grinding isn’t all that painful here for people who don’t like it. As I mentioned, Kemco is an old pro at this. The gameplay speed is incredibly fast. You can also put your guys on auto battle mode in order to take out the minions. Now, it’s a little less advanced than in their later games as auto mode means the can only fire off a generic strike so spells are off the table. It’s still a fair compromise for not actually having to control them. It means instead of running away from encounters you can fight through all of them in order to keep your level doing well. The EXP you can earn in the dungeon right before the final boss is insane so don’t be afraid to stay there and grind for a bit. In less than 10 minutes I got my guys from level 60 to 75 in this place and it was just enough to claim victory.

The gameplay is that of a turn based style. You have the option to use physical attacks, magic, or items. In general I recommend only having one skill equipped because then you can equip a lot of passive boosts which are far more useful in my opinion. You only ever need 1 real skill here. Perhaps 3 for Avi as the team’s medic you want her to have the main 2 healing spells as well. Fight like this and you’ll have a very balanced roster. In addition to the usual equipment you can also equip which monsters you want to have at the ready. I stayed with the default ones throughout the whole game but it’s a nice way to add more variety.

The graphics look pretty nice. I was surprised that only one of the Grimoa got a character portrait as the others talk so having one would make sense. In general you get the feeling that this game didn’t have a big budget the way some of the others had but they still did a pretty good job of getting all the fundamentals in. The animations are really smooth and the game does look quite nice. I definitely wouldn’t dock any points there. This is a game that’s aged really well. The soundtrack is also pretty solid. It’s all nice and fast paced which works pretty well with how quickly the gameplay moves. Note that you can speed up the gameplay to 3X by clicking L1.

Aside from the story you do have some post game content to work on. There will definitely still be some quests around and I think there are two dungeons. The Platinum trophy is definitely pretty achievable. I don’t expect it should take you more than an extra 2-3 hours to get the rest of the trophies. It’s something that’s worth doing if you completed the game since you’ll already be so close to doing so.

As for the main characters, Eil is decent but not great. He’s a very timid character. Throughout the game everyone mocks him quite a bit for being too nice and always talking in a worried way. It’s a fairly interesting character arc at times but I never felt like he really came into his own. A little more confidence would have gone a long way. His ally Iks is a lot more outgoing by nature and isn’t afraid to stand up for himself. If anything you’ll feel bad for him a bit when Eil sets up a trick against him. Iks is a solid companion to have. Finally you have Avi who wants to do her part to save the world but has a hard time being straight with the group. She’s used to withholding her feelings at all times. She gradually becomes close with the group though and the 3 make for a solid team. I’ll give her props for being bold enough to walk up to the other two demanding they hand over their Grimoas at the time they met even if that’s probably not how transferring ownership works.

Overall, Bonds of the Skies is definitely a pretty great game. It’s like a pocket RPG that you can quickly blast through and get a feel for the genre. I can’t state enough how seamless the gameplay is here with all of the quality of life upgrades in. Even little things like speeding up the gameplay for grinding and auto battle are things that more RPGs should add but surprisingly this is one of the only companies to do so. Playing through it just never feels like a chore and this is a very balanced game. I’d definitely recommend it to anyone that wants to check out an RPG title.

Overall 8/10

Hyrule Warriors: Age of Calamity Review


Hyrule Warriors was one of the best games I played on the Wii U back in the day. The game had a whole lot of awesome gameplay mechanics at its disposal and the levels were intense. To date I consider it to be one of the best beat em ups I’ve ever played. The whole thing was just so seamless and I do love me a good crossover plot. This one is a very worthy sequel though setting us in the Breath of the Wild continuity. Finally we can have a big story with these characters. The story is a pretty solid length at over 10 hours. It took me around 14.5 although I did a lot of the side missions and bonus content because the game was so fun.

The story picks up right before the actual Calamity started. Link is a chosen knight of Hyrule whose mission is to protect Princess Zelda. He does so magnificently as he saves her from an enemy energy blast. Zelda needs to awaken her abilities foretold by prophecy in order to stop Calamity Ganon from wiping out the world. Her best bet in the meantime is to find the 4 guardians and have them awaken their machines of power. If they use these then the prophecy says they will win but has Ganon already accounted for them? We know that in Breath of the Wild the heroes lose so what can tip the scales here? We have a time travelling robot from the future who shows up in the first level so perhaps he will come in clutch.

There are quite a few twists and turns here as the game goes on so the story is always adapting. It’s a very engaging one and we have a lot of cutscenes here. As always Link proves himself to be an excellent main character. It’s hard not to like the guy because he really does have an incredible amount of skill and is always ready to jump into the fray. With Link by your side you can’t help but feel that everything is going to be all right. He’ll step up to the plate each time we need him to do so. Zelda is also a solid heroine. Her voice will take a little getting used to but as a character she is brave and does what she needs to as Princess. She can also fight on the battlefield alongside the others which I’d say is crucial. You’ve always gotta be able to fight, especially in a ruined world like this one. Otherwise you may just hold the others back.

Her father, the King actually gets a good role here as well. It’s rare to see him step up, but he does and it turns out that the guy can fight really well with a sword. I liked him quite a bit throughout the game. I can see why some may find him to be a bit harsh with Zelda but I don’t think he ever crosses any kind of line and had some good points. Zelda was quite nervous at that point and seemed to be dodging her duty. I wouldn’t say it was intentional and I don’t think he thought so either. He just wanted to get her back on track and the stakes were quite high because if they failed then that would be game over.

As for the villains, we have 3 main ones aside from good ole Calamity Ganon. The first is Master Kogha. He’s definitely trying for a charismatic comic relief kind of role here. He can fight decently well but doesn’t take things seriously a whole lot. He didn’t grow on me but I wouldn’t say he was bad. He may make you crack a smile once in a while but he’s not as funny as you need to be for this style of villain to truly work. Fortunately his sidekick Sooga is great and really holds up the villain side here. He’s a talented fighter who even gives Link a run for his money. The guy is incredibly loyal as well so Kohga is lucky to have him by his side.

The main villain here would be Astor though. It’s almost odd to call him the main villain because it feels like the guy doesn’t appear a whole lot here but he is the central focus. He wants to awaken Ganon and end the world. He doesn’t have much personality beyond that but he’s okay. I’ll definitely take most of the other evil Legend of Zelda mages over him. I did like his ability to conjure up shadow versions of the heroes to fight though. That’s a pretty handy trick especially if they are close to as strong as the real deals. Meanwhile Ganon doesn’t do much but it’s always fun to see the blight versions and the final boss has a pretty great design. I do look forward to having more of a sentient Ganon make his return at some point though. He’s just such an interesting villain when he can talk.

Meanwhile the graphics here are naturally top notch. The energy effects all look really good and you can feel the power behind each attack. It makes you have a blast while you’re running around each level. The cutscenes also look really good. In particular there is one cutscene where Link is in a 4 on 1 battle that is great fun to watch. It’s definitely as intense as it gets. Then you’ve got the soundtrack which is also excellent. The soundtrack has a lot of different themes with a good range of action themes to emotional ones as well. In particular there’s one action theme I like a lot which tends to show up when the villains appear. It builds up the suspense quite nicely.

As for the gameplay, it’s sort of like the first game but a bit different. The game adds a new mechanic to the usual beat em up style which is the ability to use 4 skills mid-battle. Stasis, which freezes an opponent; Magnetism, which can manipulate metal; Freeze, which is pretty self explanatory but if you use it on the water it gets to be super effective; and Bombs, which blow stuff up. I really just used the bombs and stasis but both are incredibly useful. Bombs allow you to instantly chip away at an enemy’s stagger meter without having to worry about perfect dodges. Stasis freezes an opponent for a few seconds and you can use it every 10-15 seconds so I recommend spamming that one. It is useful in every different fight so not using it would just be a waste. This new mechanic is quite powerful though to the point where you will be using it incredibly frequently.

The game puts a bigger emphasis on this than your actual final smash which is probably why this is the first warriors game where it can be very hard to replenish your meter at times. I think they’re hoping you use the new mechanic a lot. Well, it’s definitely a fun one so no complaints here. All of the characters have very unique gameplay styles although that is the one area where I would say the game does falter compared to the first one next to the story. While it’s great that the characters have their own unique styles, some feel very difficult to use for battle. Zelda is the biggest character who’s like this. It’s hard to make heads or tails of what her attacks are actually doing in gameplay. Half the time it would be faster for me to just have Link cross the entire field to go and make a last second save rather than letting Zelda or any of the other characters fight in his place. I did like Goruk’s fighting style for example, but Link’s was easily the best.

As mentioned the game’s length is over 10 hours but there’s a lot of replay value that will extend this length. For starters there are over 100 quests to fulfill by gathering ingredients and rupees. Outside of that you will unlock shops where you can level everyone up and upgrade your weapons. These quests even boost all of your characters with more combos and hearts so I highly recommend doing some of these quests. They will help a whole lot when doing the campaign. I did just enough where I was able to go through the main story without dying but I came very close in the final level. If I hadn’t completed 100+ quests I am quite sure I would have died there. Not to mention that completing challenges also helps with increasing your level. There are a wide range of challenges to beat which are separated into categories for every 10 levels. I beat all of them for the first 2 sections and then randomly beat some in the next two. There are still a lot left for if I were to ever go back to these.

Overall, Age of Calamity is a fantastic game. There is a wealth of content here to play through and that’s always good to see. It’s clear that there was a lot of effort put into this game. The story is engaging and the characters are fun. The gameplay is top notch and the same is true of the graphics and soundtrack. When you have a game this balanced there just isn’t anything to bring it down. I do hope they continue making more Nintendo Warrior games because so far they have all been quite excellent. It’s a formula that you can’t go wrong with. If you haven’t bought this game yet then you should definitely change that.

Overall 9/10

Need For Speed Rivals Review


Well, at long last the Need for Speed marathon is now over. Rivals was the last one I owned that I had not yet played so this was quite the milestone. It’s been a lot of fun racing around and Rivals definitely does feel like a lot of effort was put into it. The graphics are definitely top notch and there’s a whole lot to do here. You have fast travel here which is always a must for games where the hub world is so huge. The story may be a bit weak but you’re here for the gameplay and definitely will not be disappointed.

The game starts off by asking if you want to play as the rebels or the cops this time around. I went with rebels since I played as the cops last time. Please note that you can switch sides at any time. Ideally the game is hoping you’ll go ahead and complete both stories. As it is, each side is fairly long so the game did a good job of really making sure the purchase was worth the money. I don’t think it would be possible for you to beat this game in under 10 hours for example. On the Rebels side the plot is basically that the main guy is trying to prove that it’s best to live life on the edge getting your 15 minutes at a time as he breaks all of the rules. The cops begin getting more and more desperate to catch him. Then you have the cops who are doing everything they can to take this rebel down but it’s proving to be difficult. They’re also having to deal with a lot of copycat racers so all of those guys need to go down and fast.

The game has a lot of different ways to race. You’ve got the standard races, time trials, pursuit races which is a race while being chased by the cops, and Interceptor which is a 1 on 1 battle with you and a police car. Each chapter is divided into missions and each mission is divided into a few tasks. For example one mission might be to win 3 races, clear one time trial, and earn 100K. Once you do all of that then the mission is completed and you will move onto the next set. I like the clear plot progression here as well as the fact that none of them feel all too crazy to me. The tasks are all pretty achievable even if they may take some time. The toughest set always seemed to be the drifting ones so I didn’t even try those. Typically you’re given 3 options on which set of tasks you want to complete and I would go for the racing focused ones. They just seemed the most direct.

I’d say the game took around 12-15 hours but I suppose it’s hard to say exactly. The final race in particular was a really tough one that took me quite a few tries. You have to drive over 30 miles nonstop in order to reach the end and if you made a wrong call or had a bad bump then there’s a chance you would lose and have to start from scratch. Let me tell you, starting from scratch is never fun. Still, since it’s the final level I can give it a pass. None of the other levels are nearly so long and it does make sense that you would want the final level to be a challenge. This game actually had far better pacing than most other Need for Speed games with how the levels go so I have to give a lot of kudos there. I also liked the variety. This was just a really well balanced game.

Part of what makes it work is how interactive the hub world is. It just feels alive with cars moving around at all time and the cutting edge graphics. As I mentioned earlier the game looks amazing. Definitely what you would expect form a next gen title. The soundtrack was also not all that annoying this time around which is great. The franchise is not usually known for having a good amount of solid themes so it’s something that can always be a bit concerning. This way there wasn’t really anything to worry about. When you pack on the replay value then you’ve definitely got a bargain here.

At its core what makes Rivals so good is of course the gameplay. It’s all very smooth and you feel in control of the car. I like that you unlock cars which you can use and buy them with cash but there isn’t the crazy level of customization that other titles have. I don’t mind a little customization of course but after a point you want to be able to just jump into a car and start driving instead of always wondering how you can optimize it. This one leaves things reasonably automatic as well which I think is a great middle ground. The game also has a lot of items at the ready here as you can attack with mines and shockwaves as well as protect yourself with Jammers and stuff like that. Items can work quite well when used the right way. For racers I really don’t mind not having any gimmicks but I won’t complain about them either.

Overall, Need For Speed: Rivals is a great game. It really captures the essence of the series and executes on every angle quite brilliantly. There is no part of the game that I would shake my head at. Even the story which can be a bit overdramatic as you follow a lead who is so far from being a hero that you can’t root for him, is okay in the end. At least it doesn’t drag on which I appreciate. You don’t get to see a whole lot of cutscenes but at least each one has a direct purpose. If you’re looking for a good racing game to pick up then I would definitely recommend this one. You really can’t go wrong with Rivals.

Overall 8/10

Shantae and the Seven Sirens Review


Shantae has had a pretty fun gaming history over the years. While her games did not start off very big, they’re now titles that are at the top of the Indie charts to the point where you probably could call her mainstream nowadays. The best title in the franchise is still Half Genie Hero if you ask me, but the Seven Sirens is a great follow up. It’s always nice to see the characters get together for some more adventures and the new Siren characters are pretty solid as well.

The game starts with Shantae and her friends going on vacation. They’re looking forward to having a peaceful time away from their usual save the world adventures. Unfortunately it won’t be as easy as all that. It turns out that there are a bunch of other half genies so now Shantae isn’t the only one. This is great except that they are all promptly kidnapped. Shantae is once again the last one standing but this time she has a chance to save the others. She’ll have to travel all across the island and an old villain by the name of Risky Boots has shown up which complicates matters. Risky always has some kind of purpose behind her actions and Shantae is going to need to figure out what that is before it’s too late.

The gameplay is that of a classic platformer but it’s got Metroidvania elements to it as you will often have to go back and forth in the map as you search for things. You start the game off with no real powers and every world you learn 2. For example, when you start the game there will be large pools that you can swim in but once you unlock the frog ability then you can go back there. It’s unlikely that you will memorize all of the different routes so you are highly encouraged to go back through each area when you gain new abilities. At times the map will show you where you need to go next but usually it’s more about trial and error. At one of the 3 towns there will usually be someone who can give you a hint though.

Your main attacking option is your hair. It’s a pretty quick attack that deals a lot of damage. At the shop you can buy an upgrade to make it faster or to make it more powerful. If you earn enough coins you can quickly max out both stats which makes a big difference in the battle. The rest of your abilities are explained as you learn them which includes shooting electricity, seeing invisible objects, and causing tremors. One ability allows you to heal yourself or cleanse poisoned water which is really handy. You can also buy magic spells like fireballs which can aid you in gameplay although they’re never as effectively as your classic hair blows if you ask me.

The boss battles can be pretty tricky at first until you remember that you have items. So at first I was just spinning my wheels without any backup assistance. No magic or items, just my platforming skills and hair. That’s when I realized that something just wasn’t quite right. It was then that I realized I had been holding myself back for quite a while. With the items the game becomes a whole lot easier to the point where you should not lose again. Not only are items so common that you should have all food maxed out pretty quick but you’ve also got your healing spell which takes up virtually no energy and heals you thoroughly. Your magic meter also regenerates pretty fast as long as you have the proper equipment on which you unlock near the middle of the game.

So the game should not pose a challenge to you as long as you remember these key elements. At that point you will be all set for action. So the gameplay is nice and fast paced which should keep you entertained at all times. The story is also pretty fun. The Squid is definitely my favorite character now. Not only is he just a fun guy but he’s got a great character theme as well. His story is rather tragic if you think about it. He really just wants to be successful and he’s trying to do it the right way but it’s just been tough for him. Hopefully one day he’s able to get that spinoff game that he’s always wanted. Shantae is a fun lead as always too. She may be a little starstruck at the other half genies but at the end of the day I would take her in a fight. Risky Boots is also a solid villain who never underestimates anyone. She just uses whichever characters are around and that’s the hallmark of a talented villain.

The graphics here are definitely real solid. The art style is excellent and is part of the game’s charm. It’s all definitely as colorful and vibrant as can be with a lot of good level backdrops. It may be a little more limited than the previous installment since you’re mainly stuck on the island the whole time but it’s a good locale in general. The soundtrack is also very good. You have some remixes from past games and then a lot of original tunes. They all bundle together for a solid array.

The game’s length is around 6 hours or so but there is a good amount of replay value as you grab all of the collectibles and aim to grab the PS4 trophies if that’s the version that you got. The toughest trophy will probably be the speed run entry since you have to complete the game very quickly. It can definitely be done if you put your mind to it though. Platformers usually aren’t super long or anything so 6-7 hours is pretty standard I’d say. You’re getting a good purchase for your buck.

Overall, I’d recommend picking up Shantae and the Seven Sirens. It’s a fun game with a pretty engaging plot and definitely a solid cast of characters. This is a game that’s very easy to pick up and play at any time. The overall atmosphere helps to keep the game calm and interesting from start to finish. I do hope they keep the Shantae series up with quick releases because there’s always a whole lot you can keep doing here. The game ends on what I would consider a cliffhanger after all so I am expecting another game at some point. In the meantime I suppose I just have to wait until she makes it into the Super Smash Bros series.

Overall 7/10

Digimon World 4 Review


This has been a game I had on my backburner for an incredibly long time. I remember playing this for the Gamecube so many years ago but never got past world 2. Well, I went back and played the game from start to finish. It’s a pretty fun title but I do have to say that the story was a little on the disappointing side. There are a lot of moments where the story feels like it was skipped or was off screen. There is just barely a plot holding this together so much so that when you beat the final boss the credits just roll. There’s no final cutscene or any final dialogue. The game’s just over and it shoos you away to the next one. I feel like maybe it got a bit rushed.

The basic plot of the game though is that a virus is spreading and going to destroy the entire Digital World soon. The heroes naturally have to stop this so you’re sent out to finish them all. That’s about it for the story. Go to all 4 worlds and blow up the enemy Digimon. Doing so will be a good move and you’ll also get to feel heroic so that’s not a bad deal is it? It’s what you’ve always wanted to do. While there are only 4 worlds I would say the length of the game is still pretty decent. I’d estimate about 8 hours of gameplay more or less. The difficulty of the game is definitely what could extend this one. It’s clear that the game was made with multiple fighters in mind since the game supports 4 player co-op. You can counter the fact that the EXP goes at a slow rate by overwhelming the enemies with sheer numbers. In particular I found the first and last levels to be very tough. I had to do a lot of leveling up and retries in order to clear the final hurdle.

The game has an overhead combat style similar to Marvel’s Ultimate Alliance. You can choose from a few weapons such as a sword, axe, spear, or a gun. I highly recommend the gun. Attacking with the swords is just really dangerous because of how close you have to get to the enemies and how they keep moving while you are hitting them. You get a lot of attack power from close combat weapons but I don’t think it’s really worth it. The drawbacks are still too numerous next to the gun which really has no big weakness. You can spam it from afar and that will take care of the enemies no sweat. You can hold onto 3 weapons while you’re on the field though so feel free to bring one of each.

In this game you do need to improve your weapon levels to use them though. For example, if you have a gun level of 100 you can only use guns up to that level. So you couldn’t equip a level 105 gun. Then if you only use guns your sword level will be at 1 so even if you find an amazing one it’ll take a while to use it. TO improve your weapon level you need to keep using your weapon on enemies. Pretty self explanatory eh? There’s not a whole lot to explain on it so you’ll just get it right away. One thing to note is this is one of the first RPGs I’ve played where you can’t just use weapons you pick up. So if you pick up a weapon on the field then you will need to go back to base and go to the Digi Lab in order to equip it. that means you can expect a lot of back and forth trips. Additionally, you can’t hold too many items so get ready to sell some. You can only sell items one at a time though.

I think that’s really at the heart of the issues for Digimon. The game doesn’t seem all that polished. A lot of the elements here just take up way too much time. We’re just talking about small delays but they’re actions you have to repeat over and over again so the time starts to quickly add up. This occurs whenever you need to change a weapon, equip a mod, etc. It gets to the point where you don’t want to bother with equipment all that much. Just get a good loadout and then get ready to head out. The Hub World is also quite huge with 3 different areas one of which has 2 floors. There are various shops and such to be found here so you should memorize which area has which shops early on so you don’t go to the wrong place too often.

The game is at its best when it’s focusing on the actual dungeon exploration gameplay. You take out all of the enemies in your way and evntually head to wherever the boss Digimon is. Each world has 4 dungeons in it except for the last one which has 3. The dungeons typically have scores of enemies that will try to get in your way until you meet the boss to take him out. The boss is usually a lot easier to deal with than the minions so I don’t expect you will have any real issues there. The final boss is a handful though so my recommendation is a lot of run and gun tactics. If he hits you with the thunder palm it’s game over. If he hits you with the shadow balls then it’s game over. You really can’t let him hit you at all so just keep on running. If you think you can squeeze in another attack…don’t. It’s just not worth it at that point. You want to live because dying means you have to go through the entire dungeon again which can take a little while.

Also pro-tip, don’t trust the quick save. You have the ability to use a gate card to make a shortcut deep in the dungeon that takes you home. Thing is, the shortcut expires as soon as you quit the game so if you save and exit then that’s it for that. I got burned on that once. I guess it’s meant as just something fun to have on hand for long play batches but it’s definitely not something you want to take chances with. My other tip is to really use the healing attack a lot. You cant to have it keep improving since you recover more health that way and eventually you’ll never even need to use potions. It’s a great help not having to depend on the items. You can use that space for something else.

The graphics here are pretty good. It’s definitely got that nice Gamecube feel to it and looks very nostalgic. The boss designs are on point and the stages all look pretty different. The soundtrack is fairly standard and not too memorable but it works well enough I’d say. As mentioned the game length is fairly decent. There’s not really much in the way of replay value though. I suppose you could go and learn all of the evolutions to have fun with. I believe they take you back to level 1 though and since leveling up isn’t very fast in this game I’m guessing you won’t want to put so much time into doing things all over again.

Overall, Digimon World 4 is a fun game. It’s just one that feels like it was rushed quite massively towards the end. A lot of the gameplay mechanics take longer than they should and the story was nonexistent. The actual dungeon gameplay was fun though and having to go up against such large numbers of enemies can be pretty thrilling. You know that you can’t lower your guard for an instant or it’ll be over. I also appreciate the fact that this was made as a 4 player co-op game as you don’t really see that anymore. If you want to check out a Digimon game this is a good one to get but I would sooner recommend Cyber Sleuth or Rumble Arena.

Overall 6/10

Midnight Club: Los Angeles Review


Midnight Club is a pretty big racing series in its own right. It has long been overshadowed by the Need For Speed games but it has still lasted a while. In effect it’s like a Grand Theft Auto mixed with Need for Speed game or at least that’s the kind of vibe you get from it. The open world may be even bigger than what NFS usually brings. It’s a pretty great game with a ton of content at your disposal so you really can’t go wrong here.

The basic story is that you’re a new racer who is trying to gain reputation and move up the ranks. You know that you’re the best racer on the block but in order to challenge the best racers you will have to go up the ranks slowly but surely. You make some friends along the way like Karl and Annie as well as some rivals and enemies like Hugo or the 4 Champions. You’ll have to defeat them all, friend or foe in order to claim the title.

One thing I always appreciate in a racing game is having an actual story. You can’t take these for granted because a lot of games in the genre don’t have one. It’s not like this story is particularly unique or ambitious but it’s a story nonetheless. There’s a lot of fun banter between the lead and everyone else which ends up being the best part to me. They never stop with the burns, especially the lead and Karl. There are a lot of great lines like “Face me if you want a real challenge” “I’d love a real challenge but I’ll settle for racing you Karl” and a lot of lines like that. The burns and insults just keep on coming.

I played in over 200 races during the course of the game and I would still have needed to play a bunch more in order to unlock the final events. You’d think that taking down the city champions was the final battle but after that there is a champion for each kind of vehicle which is the part I didn’t finish. To unlock them you would need to play a lot of races in each car type and that was definitely not going to be done
anytime soon. I put in over 20 hours on this game s you definitely don’t need to worry about content here. There’s enough to tide you over and then some. With replay value on the other races and getting more cars I’d estimate this title to be around 30 hours.

The gameplay here is pretty direct, you drive through the stages and try to reach the goal first. Simple as that, that’s what you need to do in order to score a win here. There are other racing types in the game as well like time trials and trying to ram people off the road. The delivery events were likely the trickiest if you ask me because usually you would at least need to know where one or two of the shortcuts were in order to progress further.

As for my car of choice, it wasn’t even a car. As soon as I had enough money to buy a motorcycle I grabbed one and never looked back. The stats are off the charts and the only drawback is that an enemy attack can instantly knock you off your bike and your durability is very low so there is a good chance that you will get “damaged out” during the race and lose by default. Essentially you’ve got ultimate speed at the cost of your defense and that’s a fine trade off for me. I figure durability won’t be a concern as long as I stay ahead of the other racers and that’s exactly how things played out. It was really hard to go back to a car after that for the events where one was mandatory.

One issue I have with the game though is the fact that there is no fast travel. The main world is quite large so at times you would be driving for whole minutes to get to the next event. I’d much rather just be able to jump into the next event. I suppose the reason this game was designed that way was to prevent such things from happening. Admittedly if fast travel was an option I would have skipped most of the hub world experience and jumped straight into the duels.

The graphics here definitely look really good as expected. The game had aged quite well from the PS3. It’s naturally under some of the more high budget experiences like Need for Speed but I’d say it did good with what it had. The soundtrack is not very good though. I spent the majority of my play through constantly switching through songs to find the few gold ones. I would definitely have liked the ability to remove songs from the lineup so it would only cycle through a few that I would give a thumbs up.

Overall, Midnight Club is a great racing game. There is just so much to do here between all of the cars to collect and events to complete. 200 races is quite a lot so there’s no way to beat them all too quickly. In fact I even managed to make it to the maximum driver level which was a lot of fun. That’s not something that I can say happens every time. It was a pretty rare event and one I won’t soon forget. If you like racing games then I highly recommend this one. See how it stacks up for you compared to the famous Need for Speed franchise.

Overall 8/10