Blazblue Cross Tag Battle Review


It’s time to take a look at one of the most eagerly awaited games of 2018! The instant that the first teaser trailer came out I knew that this was going to be an all star title. RWBY characters were finally getting a chance in the spotlight and I was also finally able to experience the Blazblue fighting style. Needless to say the game is a blast. Unfortunately while the game was expected to be relatively low budget, I still did expect a little more than what the game had to offer. It’s a great title, but perhaps one that I cannot call masterful.

The premise of the game’s story is that every character from 4 different worlds have been kidnapped. Each world gets 4-8 different fighters who compete in a big tournament to decide all of their fates. The champion must grab all 4 of the Keystones and make it to the end. Sounds simple enough, but will this mysterious cosmic being really let them go so easily? You typically can’t trust these mysterious characters. Most of the characters here just want to fight so don’t expect most confrontations to end calmly.

There are 4 stories, one for each of the various series in the game. The stories have 8 battles within them and a general story in the background. Blazblue is the only story with multiple endings though. The stories are fairly quick at around 70 minutes each and only around 10 if you skip cutscenes. The cutscenes are pretty long and have voice acting which is great but each character only has 1 stock pose. This means that characters look like they’re about to fight in every scene even when it’s a peaceful discussion. The most obvious example of this is the Persona character whose illustration shows her throwing out a kick. You see this same kick for every single scene she is in. Most games come with at least 3 illustrations for exactly this reason and it’s actually a little crazy that this game only uses one. I’ve seen mobile games with what looks like a higher budget.

Also, the story doesn’t even make much sense at all. The high above being needs energy from the combatants in order to take over their worlds. She even has a rule in place that prevents them from fighting unless it’s a tag battle so as not to waste her time. Yet, she loses control of the characters randomly at times. Sometimes she is eavesdropping on the heroes to know their plans and sometimes she just doesn’t. She does such a glorious job of messing everything up that it makes it tough for you to take the game seriously. Her power level is just very inconsistent and most of the characters act completely out of character as well. I just think the story could have been way better and honestly it is the weakest part of the game. I wouldn’t even call the game low budget at all if not for the story. The story is what makes it appear that way with the writers just phoning in the plot and not really doing much with it. If we ever do get a sequel or a full fledged RWBY game, I hope they put ore thought into it.

The gameplay is your standard 2D fighter. You attack other players with long combos and finals smashes as you attempt to get their life bars down to 0. The battles are all 2 on 2 so tagging in and out adds to the strategy of it all. There are easy auto combos that you can use while you start the game, but eventually you want to move onto more advanced techniques or you will be doomed against the stronger foes. I have no complaints with the gameplay as it flows very well and is just very well done.

There are quite a few different modes to play here aside from the story. Naturally there is the training mode which is pretty handy as well as Tactics mode. There you learn combos and complete tutorials about the game. The vast majority of the game’s replay value is through it’s online and local multiplayer mode of course. Knowing this, most of the trophies in the game are obtained through these features. You can even obtain the Platinum in around 3 hours if you are truly rushing. If you don’t have online then you want to play a lot of multiplayer matches locally. If you are just playing for single player content then you will be done very quickly.

The game got a lot of controversy for locking half of the characters behind a paywall and rightfully so. The developers are basically just reusing the characters from previous games so it hardly costs them anything. I do appreciate the price of the game being reduced to help justify this, but it’s still not a good look. As a result you fight some characters in the game that you can’t even play as. We’ll see how much each character is, but I don’t think I will be purchasing any of them. I just don’t play the game enough to make it worth it as opposed to something like Smash 4.

One of the big positives of the game is its rich soundtrack. Blazblue has always had a bunch of great themes and now we get to hear the RWBY ones alongside it. Persona and Under Night’s themes aren’t bad either so it’s just a very complete soundtrack. It’s nice to have voice acting for all of the characters as well since it makes the game look more polished. The graphics are certainly top of the line so the game’s developers spared no expense in this arena. The Astral Finish move that each of the characters have looks great and the gameplay is very bright and dynamic. Even if some aspects of the game were rushed, these certainly weren’t.

Overall, Cross Tag Battle is a great game. You just have to decide on if you want to look at it in a glass half full view where you’re just glad that the game actually got made and licensed or in a half empty view where there is so much more that could have been done with it. It’s not perfect, but it’s still a game that I had a blast playing even if it was a rather brief experience. I’ll at least go back to unlock some more trophies and if I ever buy a month of PS+ to get some online trophies maybe I’ll even go for the Platinum. Surely getting to Silver Rank online won’t be that tough right? I’d recommend checking this game out if you’re a big fan of fighters or just want to be able to play as Team RWBY. That alone makes the purchase worth it.

Overall 8/10

Sword Art Online: Integral Factor Review


Sword Art Online has always been known for having video games where the plot seems like a bit of a backdrop. Sometimes nothing actually happens until the very end as the characters just hang out and have a lot of fun. That’s not necessarily a bad thing and I have enjoyed the last SAO games to an extent. At the very least the gameplay is always a lot of fun. However, that’s the catch. If the plot isn’t too engaging then you need the gameplay to be top notch and I’m afraid that this one just didn’t quite make it that far. Part of me feels like I needed to give it more of a chance, but considering how long I’ve had the game I think it is just that the gameplay didn’t pop out enough. It could have done better.

The premise of the game is what if Arc 1 happened, but you were around to save everybody. While Kirito is usually known as the hero of this world, what if you were the one actually responsible for saving it? You play as a bland character with no real name who shows up one day. Naturally there is a new heroine as well and since she isn’t used to fighting games like this one she is counting on you to lead the way. So far…that’s really all that’s happened. I made it up to somewhere around the halfway point of episode 1, but the game refuses to progress. The task master keeps sending you into the forests to grab a bunch of plants and potions over and over again. Rather than sending you to get all of them at once he is doing it one at a time. By the 10th trip back and forth you will be wondering what the point of all this was. I just want to go ahead and fight the boss. The current mission I’m on is to grab more plants.

I’m fine with a slow boiling plot but the missions should at least feel slightly relevant. These just don’t make any sense and usually a mobile game should try to suck you in at first. You need to start off with some big events and then tone it down and throw in the filler missions to buy time. This game just didn’t have the balance right and the story is the main reason why I finished so quickly. It just wasn’t even trying.

Then we have the gameplay which fortunately was on point. This part is actually the most impressive bit. The screen adds a little control pad onto it that is actually interactive. Meaning that for once you can actually move around and fight in 3D. The gameplay is the same as your average beat em up which is something that I didn’t really expect to see on the mobile side of things. It’s pretty impressive and that’s the highlight of the game. In terms of pure gameplay it is probably the best mobile game to date. It helps take away the repetitious nature of the game a bit. I have heard that the gameplay gets repetitive though and since there are only 1-2 attacks I wouldn’t be surprised if this was the case. Still, at the moment it hadn’t had that affect.

The animation looks really stunning for the main menu, but in game it’s a little less impressive. I’ve heard that the game also diverges a little further from the actual arc as characters like Leafa show up. Essentially think of this as an alternate version of the arc where all of Kirito’s friends from the future also got to appear. That should make clearing the game a whole lot easier right? Unfortunately the game doesn’t really have a soundtrack. Just another element that hurts this game quite a bit.

As with Dragon Ball Legends there are a lot of features here that I don’t really understand but the game doesn’t even try to spell them out for you. It’s like a big mystery, but one that the game doesn’t want to help you out with. I didn’t really try to get into all of that stuff. I figure that I’ll still be strong enough to beat whatever bosses go my way right? The Story Mode is really the only mode to play here, but you can choose to fight the levels with online players helping you out or doing it offline. I’ve heard tat it gets near impossible to do it all solo by the end so we’ll see if that’s true. (If I ever go back)

The campaign seems like it’s quite long and the game has a ton of replay value so you don’t have to worry about a lack of content here. Really, the only issue is whether the game will hold your attention long enough for it to matter. See, mobile games are good for short sessions on the go or when you don’t have time for a normal game. Online Mobile games already destroy the first part and if they are too intricate with long levels than it beats the second one as well. This game is unfortunately in both categories as I believe even when playing solo you need an internet connection. There’s also not much that you can do in a short play through. This game would have ironically been a lot better as a full fledged SAO game. Not to mention that the plot would be perfect for it as well.

Overall, I do applaud how ambitious the game is when it comes to the gameplay. The way it is set up this game could last for quite a while. Still, it just isn’t interesting enough to play when there are so many other options on the field. Perhaps that will change and I still have it downloaded so perhaps I will check it out at some point when I have less games to juggle, but that will be a long ways away. If this sounds like it’s up your ally then check it out, but my recommendation isn’t quite as confident as for most of the other games. This one just isn’t on quite the same level.

Overall 6/10

Dragon Ball Legends Review


It’s time to look at a recent app game that was getting a lot of hype when it was coming out. Finally, Dragon Ball was getting a big fighting game that would take the world by storm. It felt like this was a long time coming. After playing the game for a while, I can definitely say that there is more to it than a lot of other titles. It still does have some limitations of course and is rather slow paced as you can expect from a game that will try to drag itself out for a few years, but it’s a solid way to spend some time and continue the story from Super.

The plot follows a Saiyan named Shallot. He has amnesia which is always a convenient plot device since this way he can start off rather weak and grow stronger as the game progresses. He doesn’t know what is happening, but fortunately Beerus is here to explain. There is a big tournament going on that spans all of time. Fighters have been brought over from every era in order to participate. The intent is to see who the strongest of all is…in theory. Actually, Beerus is being forced to do this by an unknown villain who has kidnapped the Supreme Kai. He wants us to figure out who is pulling the strings, but honestly that sounds rather difficult if this guy decides not to enter the tournament. Don’t focus on the plot too much I guess. Shallot is on board so he will now team up with Bulma from the original Dragon Ball series as well as Jaco to try and win this thing.

The reason why the OP Super versions of the characters were not brought into the mix is because the villain is apparently keeping tabs on them so Beerus doesn’t dare approach. Of course, you may be wondering why they haven’t just shown up yet anyway as they one shot everyone. So far we have only been running across guys from Arc 1 of DBZ so surely they wouldn’t be much of an obstacle. The in universe reason may be that the place is simply so massive that you can have a bunch of battles going on at once, but out of universe it’s just that the game wants to trickle in the characters arc by arc. I hope they speed it up a little though because it feels like otherwise this will be one of those games that dies out long before it hits the final arc.

Part 1 just ended earlier today so I’m not sure how long the wait will be until Part 2. Hopefully it’s just a short wait so then the game’s plot actually will be able to move. If it’s like Fire Emblem Heroes then we can expect a new chapter every 2 weeks and since each part is 7 chapters then we’ll finish a part roughly every 4 months. That’s quite a bit of time so hopefully it is a little quicker than that. While the plot may not be very believable it is a fun one so I’ll give the game some props there. I’ll also give it some more for making Shallot an actual character as opposed to someone with no actual name that has no real personality. He even talks a bit as the game does include a bit of voice acting. (To be precise, Shallot talks a lot, but you hear him once in a while)

Shallot is a decent enough character even if he is pretty rude the whole time. He’s constantly yelling at everyone and can’t seem to really grasp the concept of power levels. Since he couldn’t even beat Nappa at first, what makes him think that he can take on someone like Beerus? There’s being confident and then there’s just putting up a weak front. His Zenkai Boosts are fairly good though as he went from Raditz level to Zarbon in a single part. Maybe by the end of the second part he will be up to Final Form Frieza or something. That would definitely be neat.

We also have the rival character who shows up for a bit. He’s an interesting figure who is more of a specialist than a fighter. He can teleport and use various magical spells to complement his sword based fighting style. He ran off though and I don’t recall his name at the moment, but I’m sure that we haven’t seen the last of him. There is also Dark Shallot who shows up near the end. It seems that he might be the future version of the normal Shallot so that will make for a fun match. He’s considerably stronger than the heroic version which is to be expected, but fortunately Goku put him in his place. Since this is Super Goku he should be leagues stronger than any of these fighters.

The graphics are pretty good and the game certainly put a lot of effort into them. The opening cinematic is excellent and wouldn’t look out of place in a big budget title. The gameplay animations are smooth and the character models are on point. Meanwhile the soundtrack is a little weak, but hopefully they will add more tunes soon. Mobile games don’t tend to have a lot of them, but I’d certainly like to see that.

Then we come to the gameplay. It is your typical tap fighter, but with a few extra gameplay wrinkles to make it more unique. You are given some cards during the battle. They come in 4 types, punches, ki blasts, special attack, and status change. They are fairly explanatory, but once you get hit by the punch or ki blast you are stuck in hit stun and must eat a full combo. Each fighter has 100 energy so if you get hit by the first combo and they have 3 more cards with energy totaling less than what they have left you must eat 4 combos in a row. You can potentially beat an opponent in one shot like this. Most fights are 3 on 3 so use your strategy here. Do you want to use your combo right away or save it until the final fighter? Then you’ve got burst rush which is essentially a one hit KO attack in most circumstances. You only get 1 per battle so use it wisely. Then you’ve got dodging and character specific abilities which don’t need cards. There’s a lot to master here so try to get used to it all. I definitely find the gameplay pretty fun. It’s probably the closest thing we’ll ever get to a true 3D fighter on the mobile since there is no control stick to use.

Your character levels also matter quite a lot here. Each character can go up to level 1000 and at that level your attacks do massive damage. There is almost no way for a weaker fighter to beat a stronger one if the gap is wide enough and your levels stick with you online as opposed to other games. At the moment I am 10-0 online, but most of my opponents were bots. Supposedly that issue was fixed today so I imagine my win rate would drop if I went back. Maxing out anyone will take a long time unless you pay since materials and Zenny don’t just grow on trees. Of course if you play the game enough then of course you can speed up the process.

As far as the game modes go you have the main story and PVP. You also have mini stories that follow the DBZ anime without the OC character (Up to Nappa at the moment) and daily missions you can complete for extra energy and characters. There are also Adventures where you send a character off for a few hours and they bring you back items in return. Then we have actual Missions where you get rewards for completing objectives. There are even more modes in store for you but that’s the general premise. When it comes to replay value this game is basically infinite but of course it can also be easy to burn yourself out if you play it too hard. Now that I’m caught up with the story I’ve dialed it back a bit like with Sonic Forces. That game eventually died completely but this one should at least live as much as Fire Emblem Heroes until the story is over. I just check in every other week to play the latest story although in Dragon Ball I’ll try to at least keep the daily streak alive for the items and keep sending my guys off to train to get the easy level ups.

Finally, I have to give the game some props for how they handle reused fighters. In Fire Emblem Heroes it’s annoying to get an old hero because it is basically worthless. You just have to trash the fighter for a few feathers, but you need 20000 to actually have something to use them on. Here the copies help to limit break your character. It’s possible that once the character is maxed then the copy won’t be of any use, but at least I feel like it’ll be a long while before that happens. There are also many parts of the game that I still don’t understand and likely won’t, but people who love to find out everything will have a blast studying this game.

Overall, Dragon Ball Legends lives up to the hype of being one of the big mobile games. I’d certainly say that it does a much better job of that than Sword Art Online did. (Review pending) In that game’s case it was simply a little too ambitious. Dragon Ball is definitely a title that I would highly recommend. There is a lot to do here even if the story is fairly early on and with the Broly event starting today this is your perfect chance to bet on your luck and hope you get him. As there aren’t many characters right now the odds of getting the one you want is pretty high. (I got Broly on my daily draw)

Overall 8/10

Pokemon Y Review


Pokemon is one of those franchises that is consistently excellent! The games always deliver with a ton of content and it’s just a lot of fun. One can always debate which series handles the turn based combat the best, Pokemon or Final Fantasy. I personally tend to think that Pokemon has it perfected, but it’s a close battle. This is the kind of game where grinding is fun and trying to catch em all feels like a real accomplishment. Especially since the game has hundreds upon hundreds of Pokemon to capture. I’m still waiting for the game that has every single Pokemon in it. Ideally that’s what will happen for the upcoming Switch game.

The game follows a kid named Terry who is determined to be the very best trainer that there ever was. He is so good that he gets two starters. Naturally I went with both fire starters to kick things off since you really can’t go wrong there. If you weren’t afraid of fire before then you soon will be! Of course it does make the team a little less balanced, but that’s just how it has to be sometimes. Rounding out the team that ended up beating the Elite 4 was Yveltal, Steelix, Pelipper, and Lucario. (The two fire starters were Charizard and Delphox) A pretty solid lineup I’d say and one that works wonders.

You have a childhood friend who also wants to be the best and she has plenty of fights with you as the game goes on. You can’t help but feel bad for her as she tries everything but simply can’t catch up to Terry. Surprisingly she isn’t even the champion at the end as a different character gets that role this time. I think a good way of subverting the trope in this game would have been for Terry to sit down after beating the Elite Four when she walks in and challenges him. Sort of the reverse of the original Pokemon games. Then the credits roll and after that it is heavily implied that you lost but vow to challenge her again someday. Still, whether she won or not the main heroine was pretty solid. Probably one of the better ones from the games and maybe even The best. I was glad that she was always eager to fight.

The main plot involves Team Flare who are trying to destroy the world. They plan to use a machine to wipe out all of the Pokemon and over 99% of humanity. Terry quickly shows up to stop them but the villain organization is massive so this task won’t be as easy as it sounds. I think the villain plot got a little less screen time than in some of the other games, but it was enough to be satisfying I suppose. Lysandre makes for a good main villain. His final form was super cool and naturally his theme music was really good as well. Ultimately the group may not have been much of a threat to Terry but then again who is?

One area where this game really excelled is in the music. It may not be a stretch to say that this game has the best soundtrack in all of Pokemon and that’s saying something since all of the games are already so good. In particular, I enjoyed the main Gym Leader theme and the one that plays when you fight the successor in the Lucario battle. Most of the battle themes were quite solid though. Til now the best soundtrack would probably go to Omega Ruby but I have to give this one the edge even though Omega has the single best track in all of Pokemon.

The graphics are really nice as well. I haven’t played a Pokemon game since Diamond so the series has certainly come quite a long way since then. Soon I’ll be playing Pokemon Sun so we’ll see if that game steps it up even more. The characters are 3D animated now instead of sprites, but it’s in a style that should still feel familiar for long time fans. It’s all very easy to look at. From a gameplay perspective the game also shines here as you won’t get lost very easily since the towns all look rather distinct. The map is really helpful with how detailed it is and your normal walking speed is quite fast. There really aren’t any inconveniences to be found here which is great.

Going back to the gameplay, it’s already been perfected so there’s not much more that this game needed to do. It brings you the classic type system as launching attacks that have a superior element to the opposing Pokemon will result in massive damage. Meanwhile you can now Mega Evolve which was a big feature for this game. I wouldn’t say that it seems to affect your stats all that much, but it does come attached with a really cool visual that makes the game that much more hype. The gameplay is fast and you are even able to turn off the attack animations to streamline the process even further. I definitely don’t see how they can improve on the gameplay even more, it’s just so good. Sometimes the simpler battle styles end up being the way to go. Make no mistake though, while it’s easy to play it’s hard to master.

The Elite Four also do seem to be quite a few pegs above the Gym Leaders which is good. In the final battle they got me down to my final Pokemon and he was nearly out. Steelix had to handle 4 opponents all by himself and that’s considering that my whole team was stronger than the champion’s by a range of 5-10 per Pokemon. These Pokemon were no joke and yet the Champion was able to one shot a few of them. I also did like how we got a bonus fight at the very end of the game right when you think the credits are about to roll. This game did a nice job of throwing in surprise fights around every corner. Of course, I wonder what would have happened if you lost to that guy. I feel like it’s unlikely since he is a little weaker than the Champion and only has 3 Pokemon so it’s a fight that you are definitely meant to win.

The base game should take you around 30 hours. That’s already a really sizable chunk of time and after that you’ve got a ton of bonus content to get through. Catching Mewtwo and Zygarde will likely be your first steps, but then what? Well, you can go after the 3 Birds, head to the Battle Tower, and catch the 200+ Pokemon that are still out there. It’s the game that keeps on giving so if you end up trying to do it all then it’ll likely take at least 50 hours or maybe more. It’s easy to see why I spent about 100 hours on most of the Pokemon games back in the day. These really feel like AAA titles.

I’ve been going on and on about how great the game is, but that’s because there really isn’t anything wrong with it at all. The game is pretty much as perfect as you can get. I also did like the EXP system in place here where everyone in your party gets some. It’s a great addition to the game, especially since you will want a strong party of 6 by the end. This prevents you from just powering up the top 2 for a while and then having to power the others up later. You can turn it off at any time as well so it’s not like it ever forces you to use it.

Overall, Pokemon Y is an excellent game. I think I would probably say that it is the 3rd best Pokemon RPG game behind Pokemon Ruby and Pokemon Fire Red. I’d put it above Pokemon Diamond as well as the various spinoff games and big console versions. I’d highly recommend checking it out whether you are a Pokemon veteran or a newcomer to the franchise. Just be warned that once you start the game up you won’t be able to bring yourself to leave it very easily. It’s a real page turner from start to finish.

Overall 9/10

MotorStorm Review


It’s time to look at a racing game that I have had on the backburner for a very long time. I’ve always been a big fan of racing games although admittedly the one drawback to the genre is that the CPU racers can seem a little cheesy at times. On the other hand, it’s a little hard to see how to nerf that. It’s very hard to make the computers appear to be fair or they may seem too weak. Still, this one doesn’t do a bad job of it. I do think that the star requirements to unlock the various worlds are a little steep though so don’t count on unlocking all of the different tickets (worlds) unless you are prepared to play this game’s levels over quite a few times.

The gameplay is probably obvious from the cover but it’s a racing game. You try to drive to the goal as quickly as you can and lead the pack. Each race is 3 laps and the duration varies, but most levels are roughly 4-5 minutes. You have a boost which you can use quite regularly but give it a little time to recharge or it’ll overhear and effectively blow up. That’s really the only gimmick here as it’s a normal driving game otherwise. That definitely works for me. I don’t mind the boost and if anything it can be fun to have. Racing games with items have their place as well considering that Mario Kart Double Dash is probably still the best racing game. At the same time, sometimes it’s great to just hop in the car and use nothing but your skills to reach the end.

The main mode here is the campaign. There are a series of tickets which grant you access to a group of races ranging from 1-4. Winning each race will give you some points depending on if you placed in 1st, 2nd, or 3rd. Gain enough points and you unlock the next ticket. There are 21 tickets, but to unlock all of them you will need a significant amount of 1st place finishes. Most likely you may get around 10 tickets unlocked, but of course if you are willing to put in the time you can go farther. There are also free races and the like to play through.

Conquering all of the races will take a significant amount of time so the game has a lot of replay value. In general, I feel like racing games are often very good at this. You really get the value that you’d expect from a game like this one. The sequel looks pretty interesting as well, but at the same time I do think that the racing genre is often one that you don’t want to overstay your welcome in. Best to take it slow and simply enjoy the races that you’re in.

One thing that the game does to make itself stand out among the crowd is by having a full soundtrack. It has a wide range of lyrical songs and they are all loud, fast paced titles that really make you feel the intensity of the race. I can’t vouch for the lyrics of the songs, but at the very least the beats are pretty solid. The developers understood what kind of music would be really fitting for this genre. The graphics also look pretty good although there isn’t much to say about them. They look like what you would expect, but aren’t any better or worse than that. They are simply standard and I’d say that this is good enough.

Another area where the game did a good job was with making each vehicle feel different. You can play as a car, buggy, motorcycle, or a large truck. My favorite one is easily the motorcycle as you really zoom by there and the turns are really smooth. Of course it is sad to get completely knocked over if another vehicle so much as touches you. That’s the price for being light though and I’m used to it from playing Sheik in Super Smash Bros. It does make the campaign a little harder though since every other race has you switch styles so it is hard to get used to any one version. It’d be nice if they had separated them from the start so you could take your time and master each one.

The crashes are definitely a lot of fun in this game. Some racing titles certainly give more emphasis to the crashes than others and this is definitely one that had a lot of fun with the animations. You crash in slow motion and seeing the driver get slammed out of the car never gets old. Occasionally you do have to wonder why the cars are so weak though. Just going too fast on a muddy surface will cause you to tip over. The worst situations are where you don’t blow up though. At the very least you want to be eliminated right away so you can respawn. Sometimes you will simply be stuck upside down so then you have to try boosting to blow the car up intentionally. However, this takes so much time that you may as well give up the match at that point since you won’t really have a chance at first.

Finally, I enjoyed the level designs quite a bit. You have a lot of freedom to explore here. The levels are huge and there are many different paths to take. Part of the fun is picking a path and hoping that it is the optimal one. There is no way to find out except for trial and error so it encourages multiple playthroughs. I ultimately prefer linear tracks, but this makes it feel a lot more like a real outside race. I can certainly appreciate the attempt here since MotorStorm doesn’t exactly feel like a friendly Mario Kart kind of exhibition here based on how violently everyone crashes. It’s a bunch of races to the death for sure.

Overall, MotorStorm is pretty fun. The gameplay is really good and it’s just fundamentally a good game. There is nothing weak about it and there is a lot of content to stay busy with. A story mode would be nice, but I can’t say that it was expected. If you are a fan of the racing genre then there is certainly no good reason not to buy this game. It just has everything that you could possibly want with it. The game isn’t very forgiving though so prepare for a lot of tough competition from the computers. You may not win the races in one try, but find the fastest route and eventually you will be acing the competition. It’s all about practice, practice, and more practice.

Overall 7/10

Snoopy’s Grand Adventure Review


I’ve always wanted to get the original Snoopy and the Red Baron game but it just hasn’t been in the cards as of yet. Not deterred, I quickly went to Toys R Us and took advantage of their current 60% off all video games sale. It doesn’t get much better than that so I saved a good amount on this Snoopy game. Good thing to since the game is incredibly short but more on that in a bit.

The plot revolves around all of the kids going missing so Snoopy decides to find them. He will have to go to a lot of crazy environments to save the kids but as a hero he has no choice but to risk it all. Some of the kids are just hiding in the middle of nowhere while others are actually transformed into giant monsters. No worries, Snoopy has got this.

The gameplay is that of your typical 2D platformer. You jump and run past obstacles as you get to the goal. You also find different hats along the way that give you various abilities. One of them lets you climb vines while another has you jump really high. Typically you will want to stick with your usual power up though which is what lets you hover as you go through the air. This can be used to cheese most of the stages and is part of why the game is so quick. It’s not as if this is necessary though since dying would be very hard here. I didn’t manage to lose and you likely won’t as well. When Snoopy is hit you are still given a few seconds to jump up and grab the heart. That’s pretty generous so there is no reason why you can’t simply grab it. Dying is extremely difficult here.

The graphics are all fairly cutting edge. I mean, this isn’t exactly Final Fantasy, but the character models are on point and the backgrounds are real nice. Everything looks nice and clear which is good. I can’t say much about the soundtrack though since it is basically nonexistent. I doubt you will be able to recall a single theme by the time it is all over. Perhaps if the game was longer I guess.

I’ve been alluding to it long enough. The game only lasts you a little over an hour. That’s considering that I played the final bonus world as well. At most it is an hour and a half which still isn’t great. I can’t imagine buying this for 50 to be honest. Length isn’t really a deciding factor most of the time, but that still has a limit. You at least want a game to last you during a whole trip from Golden Corral to the hotel rather than cutting out halfway. With the game being extremely easy and short that isn’t really a great mix. The average length is apparently 3 hours so maybe I was simply too good. Still, keep this in mind if you’re going to buy this for the going price of 50. It’s simply not worth it at that point.

The only replay value here is really to get the Platinum. That won’t take you long, but I guess it will force you to replay all of the stages as you collect everything that there is to collect over there. None of the collectibles are hard to get so it’s just a matter of taking the time to grab them all. Even with the Platinum the game will almost certainly be under 4 hours though so just be prepared for that.

This is the kind of game where there really isn’t much more to talk about. I suppose I can say that the bonus world was a pretty good homage to Snoopy’s ongoing dream about fighting the Red Baron. Just like in the TV specials his bullets are invisible so you just see little destruction effects. It makes it a little difficult to tell when the big ships will get destroyed but that’s not really a big deal. They can barely fight back anyway and winning is a piece of cake. As long as you know how to move and shoot you will definitely be fine.

Overall, Snoopy’s Grand Adventure is pretty fun. As they always say, it’s about quality over quantity. The game may not be the longest one out there, but the developers did a pretty decent job of making sure that it was good. I also applaud the fact that the game’s trophies are really reasonable as well. It doesn’t really help the replay value’s case, but it is what it is. I’m still eager t get the other Snoopy game at some point even if it definitely doesn’t seem all that likely for quite a while.

Overall 6/10

Miraculous Ladybug & Cat Noir Review


It’s time to look at the latest stop in the App game tour. This one certainly wasn’t quite as long lived as Lollipop and Fruits Mania as there are only 80 levels. I was able to complete them all in the course of around 4-5 days. It’s a really fun game though and while it may be lacking in content it does leave me more time for other titles so that’s not such a bad thing. The game does have more of a focus than the other Free Runner that I’ve played (Sonic Forces Speed Battle) since it does have a loose plot and a sense of progression as you try to get to the end.

Again, when I say “plot” it’s in the loosest sense of the word. Each batch of 5 levels has a black and white set of photos. Each time you complete a level the photo is changed into one that is full color until the set of 5 is over and you move on. Every time you complete 10 levels the villains change so if I had to hazard a guess I would say that the game covers 8 episodes of the show. I haven’t seen the show so I can’t confirm this and maybe the game is making its own plot up. Either way, you are here for the gameplay first and foremost.

The gameplay is a 3D style as you run forward. The levels don’t end until you fulfill the objective. The goal is always to grab a certain amount of collectibles in the level. 500 ladybugs, 20 power ups, etc. There are 3 levels to each goal. Obtaining at least a bronze will allow you to progress further in the game, but obtaining the gold rank will put you in the safest spot. After all, you need a certain amount of stars to progress so not getting them now will only add more things to do when you reach the end game. I had to go back and get more stars twice, but for the most part I made sure to get 3 stars on all of the levels. The stats for this game will be published in a post right after this one. You can jump and slide under objects to get the harder to reach objects. Running on walls is a fairly unique mechanic to this game and is fun as it gives you more options.

Now, what kind of free runner would this be without special abilities? You can fire energy blasts if you get the Yo Yo power up or even survive a single hit if you get the shield. The best power up is the magnet as it drags the ladybugs over to you and the 2X power is nearly as good as it doubles the ladybugs that you can collect. You can use the ladybugs to upgrade your abilities later on and trust me, you’ll most certainly appreciate maxing those powers out. It makes the levels a lot easier and also shortens the time it takes to max out your abilities. Odds are that you will beat the game before you are able to max out your abilities though.

Ladybugs are your main currency but then you’ve also got the butterflies. You can spend 5 of them in order to revive once in a level. Honestly, it’s usually not worth it though and I would save the butterflies to use in the shop for more ladybugs and such. A revive doesn’t go a long way and ultimately it’s best to just hone your skills so that you won’t need it. If it’s important that you beat a certain level then by all means you should go for it. Still, it’s not too urgent since you get unlimited retries and don’t have to worry about an energy meter like in Fire Emblem Heroes.

The graphics are definitely pretty nice. The character models are definitely on point and the screens are clear. Occasionally it can be hard to see an obstacle until the last second, but that’s really just because of how fast you are moving. The game even squeezed in a few quick cutscenes each time you defeat a boss at the end of a 10 level set and whenever you get enough ladybugs to transform. These cutscenes are pretty solid, but I’m glad that they are skippable as you wouldn’t want to see them every time. It’s the same cinematic for all levels so feel free to skip them after the first time.

The soundtrack is rather bland though. It only has 1 tune and unfortunately it’s one of those games that disables your audio for other apps. This means that I can’t be listening to Pandora while playing it like with the other games and that’s unfortunate. It’s not a bad tune for this game, but hearing it nonstop can certainly get a little old. I like to have my musical freedom as a fast paced song will likely just help my skills even more.

There isn’t much for replay value here. I suppose you can aim to grab all of the pictures though. To do that you will have to obtain chests and wait a few hours to unlock them. Waiting is easy as you can just turn off the app, but to get the chests in the first place you need some ladybugs to unlock them or to find one in a level. The latter only seems to happen when you don’t already have one. I don’t think the grind would be all that bad though so I’d say to go for it. You can also just boost your trophy count by playing some of the Infinite Levels.

Overall, This is a pretty fun game. I wouldn’t say that it does anything special, but it’s fun and that’s the important thing. It’s a game that is very easy to get into and just start playing. The levels are fairly short so it’s not a big investment in time and it just looks very crisp. The lack of content would hurt if you paid money for this game, but since it is free I don’t think I would consider that to be a problem. I’d recommend checking this game out and seeing what you think of it.

Overall 7/10

Final Fantasy Crystal Chronicles Review


It’s time to take a look at the Crystal Chronicles. Final Fantasy has had a lot of different game lines over the years and they all seem to perform fairly well. You’ve got Tactics, Chocobo, Crystal Chronicles, The Rhythym music games, and the main line. By completing this game I have finally been introduced to another segment of the series but it certainly pales in comparison to the classic style.

There isn’t much of a plot in this game but I’ll give you the general premise. You start out by picking what kind of job you want to have and in turn what kind of creature you are. After that you travel with a little circus troupe as you purify the world of Miasma. To do this you must go to each area and take a drop from the Legendary tree. You get to the tree automatically by clearing the level and beating the boss. Eventually you will be able to reach the final stage where you must successfully defeat numerous phases of a final boss until you save the world. There are a bunch of subplots and lore that you will run across over the course of the game as you meet with new people. It’s luck based on when you encounter them so just keep running back and forth in the overworld until this happens. One such plot is a black knight who is going around beating people up. From what I could gather, the big boss known as Raem has been eating his memories which is making him go crazy. There’s also a mysterious little fellow who is always lying and stealing whenever he is around. Most of this is filler as you can guess. You never even get to fight the Black Knight even though he is mentioned and hyped up quite a lot.

The gameplay is that of a 3D action title. You hit opponents with your sword/staff or fire off some magic bolts at them in real time. This also means that you can dodge their counter attacks. By all accounts this should be a real good decision on the game’s part since who doesn’t like fighting in real time? Well, it is good but not all that great. Your hits never feel like they have a lot of weight behind them. It’s a more limited version of the .Hack style. Still, it works well enough in the game and nothing is more satisfying than walking into a room with a bunch of enemies and still managing to pick them all off. Divide and Conquer is crucial here.

I think what really hurts this game at times is how much the multiplayer aspect of the game is stressed. You’re meant to play this with a few others as everyone takes a different occupation and you go through the world. You can do this on your own but then it’s like playing the game 4 times over. You also better make sure your allies are as strong as you since the game stacks the difficulty up accordingly for each player. I played solo and can assure you that it took a lot of grinding to get through the final boss. I had to bear virtually every level twice and a few levels for a 3rd time before I finally got strong enough win. Part of the reason why it takes so long is because it doesn’t go by a traditional level up system like most Final Fantasy titles. Instead you obtain artifacts at the end of each level and you choose which one to keep. This will give you a +1,+3 for one specific stat. There are 3 stats in the game, Attack, Defense, and Magic. Alternately sometimes you can choose to get another heart or another command slot which is essentially a quick select for spells and Phoenix Downs. I highly recommend the latter 2 so unless it’s vs a +5 or something then it’s the best bet. You can’t get any artifact twice so only replay each level a few times. Eventually there will be no artifacts left so you’ll be wasting your time. You only get a new memory from each area once every 3 years so you could replay it for equipment, but it’s usually best to do both in one shot so switch up the areas as best you can.

Also, the equipment is very important here aside from the artifacts so try to get yourself a master class weapon and at least a Mythril level Defense & Belt. That’s like getting multiple upgrades so it will save you a lot of time. Getting to the final boss only took around 10 hours, but it took around 5 more hours to get to a level where I could beat him. As it so happens with many RPG games like this one, by the time I grinded high enough to beat him it seems like I went overboard so I didn’t even have to use any of my Phoenix Downs. I ended with about 20 extra, but it’s always better to be safe than sorry right? The bosses can be tricky so you just want to figure out what the best approach is. The game isn’t very straight forward so sometimes it will be handy to look online to see what you need to do. For example you need to use Cure on the memories in the final level to unlock your super attacks and the minions only respawn in the second last phase if you beat both so just take down one of them. Be warned in the final phase that you can accidentally heal the boss with your cures so definitely try to avoid that.

I dare say that the game’s biggest weakness here is the plot. You can make a case for the terrible level up system as well of course, but you really expect a dynamic plot from Final Fantasy. Sure, we get little cutscenes before each level as a narrator talks about how great the places used to be, but it’s just all very dull and boring. The actual characters have no personality and everyone is just going through the motions. There is never a sense of danger at all and the game simply isn’t cinematic, but at the same time it isn’t colorful like a Nintendo game either. It’s like playing a game full of exposition with nothing ever coming out of it. If you look really hard at the mini cutscenes and optional side quests then sure you’ll probably understand the lore, but there’s still nothing epic about it. I want a real plot, whether it be a slice of life one like in Sword Art Online or an end of the world adventure like Sonic The Hedgehog 2006. At least give me something.

There is a good amount of content here so I can’t really critique the game on that aspect. You can keep playing this game for a very long time if you want to get all of the artifacts. Especially since you won’t know what the level’s mission is until you beat it and that affects which artifacts you get. If you want to see the mission then you need to get your GBA ready and connect to the game. Again, they put too much of an emphasis on this connection part if you ask me. If the game had decided to be a little more self contained then I really think that it would have ended up being a whole lot better. Instead it just limits itself. I can’t see myself going back to the game for any of this, but if you really enjoyed the experience then go for it.

The graphics aren’t very good, but it’s mainly because of the artistic direction that the game went in than with the actual effort. The character designs are on the chibi design and none of the creatures look particularly threatening aside from the final boss. At least that guy seems pretty intense and it’s a monster design that is memorable. Unfortunately the soundtrack isn’t particularly good either. I can’t think of a single good theme in the game and that’s really a bad sign. Final Fantasy is known for its stellar soundtracks so I was actually rather surprised that this one didn’t hold up so well.

Overall, Final Fantasy Crystal Chronicles really wasn’t for me. The gameplay isn’t bad, but I did have an issue with the level up system and the sheer amount of grinding to beat the game. I’m not usually opposed to grinding, but when your upgrades depend on luck and the game doesn’t tell you much then it can be rather annoying. It becomes a bit of a chore to play the game once you enter the end game as even the old levels get buffed to the point where the enemies are stronger than the ones in the final dungeon. Throw in the fact that the plot was so weak and there isn’t much reason to play this RPG. If you want a good action game then check out Legend of Zelda. If you want a big plot experience then play a main Final Fantasy title. There’s just no room for the Crystal Chronicles and I’m hoping that the Wii game is a little more fun.

Overall 5/10

Family Game Night 3 Review


It’s time to look at an old party game I have for the PS3. Oddly enough, even though I played the games back in the day I never bothered to actually upload it to the site or anything. Well, it was a good excuse to go back and replay the game for the review, but unfortunately it isn’t as good as I remembered it and I already knew that it was a bad game. I dare say that this could be the worst party game of them all and that’s saying something. At the very least it gives the bottom tier ones some competition.

There are 5 minigames total. That’s already a pretty sad number when you consider that this is a PS3 game. I mean, you could have a little excuse for this if it was for an older system, but for the PS3 I expect more. There is nothing else to do in this game so if you’re looking for some good replay value look elsewhere. I mean, I suppose you could go after the Platinum trophy, but you’ll have to sink in a decent amount of hours for that and with how many luck based trophies there are it could be a while. I think you can cheese most of them through two player mode if it helps. You will also be gathering some Potato Head costumes along the way which I guess should be interesting.

Lets look at the actual games though as a party title lives or dies on those. We’ll start with 2 of the good ones. The first is Twister. It’s pretty self explanatory except they misspelled Dance Dance Revolution. After all this Twister game is nothing like Twister. You hit the right buttons as they pass the screen. It’s the exact gameplay of a DDR game, but without having to actually dance and hit the buttons yourself. It’s an easier way of doing it, but less engaging. Still, on its own I actually like this minigame. There was a reasonable amount of effort put behind it and the core gameplay is just fun. Not to mention that there is less waiting on this one since I believe each player tries to match the notes simultaneously.

The next minigame is Yahtzee. This one must be easy to develop or something since it seems to be the old standby for pretty much all of the party games on the block. Well, that’s not a bad thing I suppose since the gameplay isn’t half bad. The problem is that they add a Hands Down! mechanic where you have to get a certain combo and then fight someone with the same one. I don’t get the point of this and it just takes away some of the fun. It drags the games out more than they should be since it forces everyone to keep going until 2 people have the exact card combination. Of course dragging things out is exactly what this game likes to do as you’ll see in the next 3 games.

Next up we have got Mouse Trap which is basically a movie. You roll the dice and move through the board that has no ending. The goal is to pick up a lot of cheese which you get by landing on a cheese spot. Thing is, you can’t control anything except for dodging some traps by pressing x at the right time. Beyond that, you just follow the dice and keep on rolling until you get your cheese. This can take over 15 minutes, likely longer if you play multiplayer. The problem is that the cheese traps take your cheese away and the odds of getting a lucky roll to land on the cheese 6 times is quite low. At least, it’s low if you want to finish at a reasonable time. I think my problem with this is that you aren’t really doing anything so is it really a game at that point? It’s 100% luck and that’s not cool. There is absolutely no point to the game and it takes too long to finish. Making it more interactive would have helped a lot.

Life falls into the same traps. This one has you on a long, straight board without any real mixups or elements to make it interesting. You want to retire and whoever does so first wins. So, to do that you spin the dice and watch where the road takes you. You do get some slight options like choosing 3 cards out of 9 but they are all random so you can’t see what it is anyway and then you pick your favorite card which will give you some effects. You won’t know which effect you’ll be getting though since you have to wait until you roll the dice for that. Everything is just so random and nothing is explained properly. It’s another really boring auto game where nothing is happening.

Finally we have Clue. This one is a slight improvement over the last 2 but not by much. At least you are trying to solve a case and you can choose in what direction you move. On the other hand, a lot of time is wasted for the many special effects that happen every turn. Whenever someone turns on the lights we get a cutscene and either a suspect is eliminated or one of the players will lose a turn. Either way it takes up time and if someone rolls a house party effect then everyone is reset back to their original positions. This is the longest cutscene by far as it’s almost a full minute and the computer activated it multiple times during our encounter. The minigame is pretty faithful to the board game, but it’s nowhere near as fun.

Family Game Night just didn’t realize how to make the board games fun in video game format and that is the big problem here. The game could and should have been a lot of fun, but instead it is just too drawn out. There are also loading times between every game that take up a lot of time. It’s the same cutscene for each loading time as well which doesn’t help matters. Each game also gets an unskippable intro that isn’t as amusing as it seems to think it is. The game is definitely not optimized.

As far as the graphics go, it’s certainly not PS3 level. I doubt that a lot of serious effort was put into this game. It was probably slapped together very quickly and rushed out to stores for the $$$. Hopefully it didn’t work as I can’t imagine buying it for full price and then realizing how terrible it was. At least Game Night 4 heavily improved upon this game but there is still no excuse for starting out this badly. At least give us a good soundtrack!

Overall, This game is brutal. I’m not going to mince words here, the game is terrible! There’s no heart behind the game and the actual game selection is bizarre. You shouldn’t have 3/5 of the games be all about rolling the dice and hoping that you get the right number. It probably saves on production costs since the games are so similar, but it’s not great from a player perspective. There won’t be any point where you are actually enjoying this game enough to justify buying it. I highly recommend avoiding it and if you want a decent party game check out the Mario Party series. That one gets in a proper balance of skill and luck while also making sure that no minigame overstays its welcome. That’s how you make a party game.

Overall 3/10

Dark Angel Review


It’s time to look at a PS2 movie tie-in to a TV series that I never actually got around to watching. It seems like a cool premise though. It’s basically Maximum Ride but taking place in a futuristic setting. I can get behind that. The actual game mixes stealth with the beat em up genre for interesting results. Honestly I think it would have certainly been sufficient to have just been a beat em up, but I suppose the stealth aspects make sense with the actual plot of the game.

So the story follows Max (You won’t be able to forget her name since it is mentioned a few times for every single level) as she wants to rescue the other people who was kidnapped by the I-Corporation and experimented on. Among those were her sisters. Max broke out (In the show I’m guessing) but now she must head back to face her fears once more. Logan helps her from the sidelines as he tries to shut off some security cameras here and there. He’s basically tech support and I suppose he does go into the field once in a while. Can Max really save her family?

One thing to note here is that in the future the government fell apart thanks to some kind of nuclear situation so now corporations run the world. I-Corp is one of those along with a second one that I’m forgetting. Both sides are evil and do experimentation so you have to decide who to root for. In this case we are going after I-Corp, but apparently Max destroyed a good chunk of the other side prior to the game so she has done a good job of taking out any corporation that stands against her.

The gameplay is very straight forward when it comes to combat. You can punch, kick, and throw. Jumping is also useful even if the jump isn’t very high. You can run and then jump+kick to unleash a devastating tackle that will knock any opponent over. This is really useful for when a bunch of enemies are after you as they have no real counter to this. If you don’t mind taking a little while you can bear all of the enemies this way. To prevent you from cheesing the game for each level though, some will have a time limit for which you can beat the enemies. Just keep mixing up your punches and kicks to resist enemy throws and you’ll be okay. Whenever possible I would ignore the stealth option and just barrel into groups of enemies. Some groups I just barely beat with 1 second left, but that’s the kind of intensity that you want to see. Also, I didn’t quite understand the stealth part for a little while since the game never explains it.

Basically if you crouch from behind an enemy and attempt to throw them it will result in a one hit KO. This is really useful if there are a bunch of enemies. You can take them all out one at a time this way. Otherwise if you just attack one then every enemy in the room will rush at you which can be around 6 and they can take a lot of health out of you if you aren’t careful. 2 of the last levels mix this formula up a bit though as stealth isn’t optional. If you are spotted then you are sent back to the very beginning. These levels can be a little on the long side so I can definitely confirm that it’s in your best interest to proceed with caution. A good technique for mixing the enemies up is just randomly jumping and then running off to hide. It will change their current pattern into one that may be easier. Of course it could get harder so proceed with caution.

To help in your stealth missions you are given some stealth gun ammo. This is a one hit KO to any opponent so it’s a good way to cheese these stealth missions. It is a tactical gamble though as you don’t get a whole lot of ammo. I believe you get around 20 shots for the duration of the game or something like that. Use your ammo wisely. I had already spent all of mine before the last big stealth mission, but I’d say that I did a good job of making it last when you consider how many levels there are. You also have other gadgets like a walkie talkie to lure the enemies closer and health packs which are self explanatory. As with many stealth games you just want to make these items really count.

As far as the characters go, we have a good cast here. Max is definitely a great main character. All of her dialogue is basically mocking all of the minions as she beats them up. She certainly isn’t above hitting someone who’s down as we even see that in a cutscene near the end so it isn’t just gameplay mechanics. She’s had a tough past but has definitely gotten past it and turned into a good hero. Logan is all right. I’m not a fan, but I guess he is useful. I can’t say much about the sisters as they don’t appear until near the end, but Beka was cool. She’s probably the best character after Max. She can certainly fight pretty well too.

The graphics look pretty sharp. A good amount of budget probably went into the cutscenes as they are full cinematics so no text cop outs. I mean, you get a text cutscene at the beginning of each level as well, but so long as you get both that isn’t an issue. The visuals are quite nice and I just wish we could have gotten more outdoor levels as towards the end they all feel a little cramped. The game had reasonable variety though. The soundtrack is definitely pretty solid. A little on the generic side, but nonetheless the combat themes were quite fast and really suck you into the moment. It makes the battles more fun.

There is no real replay value here though. There’s no level select and no collectibles to acquire. Basically once you complete the game that is it for your adventure. You have no more reason to play at all. With 22 levels I’d say that this game should last you around 4-5 hours. It will depend on how long some of the tougher levels take you as one took me around an hour before I finally had it beat. It’s no walk in the park and the game’s difficulty is pretty fair. It’s just enough to make you try but not too crazy either.

Overall, Dark Angel is definitely a fun game. The TV show definitely sounds pretty interesting if it’s like that. Max is basically a super soldier after all so that should make for some good action scenes. Hopefully the special effects were on point for that. Considering that I got the game for a few bucks I would say that this was a bargain. If you are looking for a quality action game to get for cheap then this is definitely the one for you. It’s just such a solid action game. Who knows, maybe it’ll get a sequel someday.

Overall 7/10