Pokemon: Twilight Wings Review


It’s time to look at a recent Pokemon web series that ended. It’s always nice to get some new animated material. Pokemon recently did something similar with Pokemon Generations although that one was way too ambitious in scope and ended up being rather disappointing. Twilight Wings from the start is going for a much more inspirational/somber feel to the shorts. These aren’t about big action scenes or colorful backgrounds. It’s actually all very subdued which is where the somber part comes from while also showing that everyone is trying hard to get ready for their futures. It’s a fun little collection of shorts.

There are 7 shorts in all and they’re all under 10 minutes. So if you merge them together this could be around a 40 minute OVA or something like that. Each short changes main character except for the first and last shorts which are about a kid who is rather sick but wants to be a Pokemon trainer. His friend’s definitely a good kid to have around as he tries his best to make sure that the main character is able to get closer to his friend. The rest of the shorts vary in plot and will always have an ending scene that teases the lead of the next main character. I’ll talk briefly about each short.

The first one I already went over. It’s one of the weaker ones in the collection but is fun enough. It’s always nice to see the kids have a happy ending especially when they’ve clearly been through a lot already. The second one is about Bea who is training for her next fight. She actually spars with her Pokemon which is pretty impressive. Unfortunately she gets stuck in a cave in, but this helps her remember that her strength is with her friends as a team and not by doing everything on her own. We get a little action here which is always pretty neat so this was a solid followup.

Then we have one about Hop who is admiring how great Leon is as per usual. His Wooloo feels bad about this and runs away though so now Hop has to find him. Sometimes it can be obvious that the main character is in the wrong but this time I think Wooloo was making a mountain out of a molehill. It showed that Hop was as close to Wooloo as ever though by having him chase after his friend. This was one of the shorts going for a more emotional angle and it worked well. Hop may have been one of the least impressive rivals in Pokemon but it doesn’t take away from him being a pretty good guy in general.

The 4th short is about Nessa as she tries to balance her career of being a model and a gym leader. People say that it can’t be done and she will have to choose one. Ultimately she chooses to keep going in both fields and will prove her doubters wrong. It’s part of why she is one of the better gym leaders as it takes a lot of drive to maintain two careers at once like this. I was glad she didn’t choose to sacrifice any of them.

Next one’s a slice of life short about Oleana as she tries to deal with Chairman Rose’s rather impromptu ideas. He tends to vanish or get sidetracked very easily. It’s clear that she’s got a tough job on her shoulders. Another good special but a lot more low key compared to most of the others. Then we have the short with Allister which is the weakest short in the series. Still not saying it’s bad or anything but the gym leader’s personality doesn’t work for me. The character doesn’t really talk and the kids don’t have enough snappy dialogue to really make the atmosphere work. It’s hard to hold your own episode after all.

Finally, we end with the kid finally getting to meet Leon. Leon helps him realize that his dream to simply meet Leon wasn’t what he was actually meant to do. The kid really wants to go out there and beat Leon and so the champion gives him a little hope that he can pull this off someday. It’s a fun way to end and while the gym leaders seem to not understand Leon (Some going as far as to say he was holding back or not taking the fight seriously) at least they all understand his strength. I like the idea of an unbeatable champion like Leon because it makes the fight with him feel all the more grand.

So those are the 7 specials. Due to the length of the specials the summaries of each special pretty much tell the whole story but I tried to keep them brief. The series is so short that you should really go ahead and check them out. Especially since it’s only 7 episodes in total. They’re all fun and it’s a nice, calm series to check out. The animation style is going for the washed out look which isn’t exactly my favorite but I think they were going for a look to try and resemble the games a bit more than the anime. Something like Generations is going a lot more traditional with vibrant colors but since this one is going for that somber atmosphere perhaps they thought it would be a little distracting. The brief fight scenes we get still look good though with a lot of shockwave effects to show the scale of the attacks.

This is more about the stories than the visuals or soundtrack though so it makes sense that this would be the focus. I can’t really recall any particular big themes either but we had no long fights that would have taken advantage of them anyway. Twilight Wings thrives on the fact that it makes no real mistakes. After watching each episode you’ll be satisfied with what you saw and can easily binge the rest of it or do one episode at a time. Hopefully we get more Pokemon web series like this in the future. I think these bite sized portions are always a good idea for any series. They help to expand the franchise and give each character more development. They could also work as brief character moments in a future game. Imagine the next Pokemon game having 5-7 minute cutscenes that play out showing a character’s origin. I think it would work rather well.


Overall, Pokemon: Twilight Wings is a solid series. I would definitely recommend it whether you are a Pokemon fan or just a general viewer of media. You don’t have to be a fan to appreciate the themes it’s going for. At the end of the day it’s about showing that you make your own path and to keep going when things are getting tough. None of the characters in the series give up and it ultimately ends up benefiting each and every one of them. The payoff may not always be as great as literally becoming champion of the world but you can still get some personal victories in the meantime. Of course aside from more mini series I would still like to have either a bug budget anime version of Pokemon Ruby (Or Omega Ruby so we get Zinnia) or Pokemon Adventures. It’s time we get more media and it’s Pokemon so it would sell really well.

Overall 7/10

The 7th Voyage of Sinbad Review


It’s time to look at a classic Sinbad film. Believe it or not but I’ve never really seen a Sinbad movie before. He’s one of those classic characters that I certainly know about but that’s about it. The guy’s effectively been a mystery to me. I’m also not typically a big fan of pirate films because I’m not a huge fan of the water. You typically can’t have great fight scenes there and while the ocean might look nice, it can get old. Fortunately this film is actually quite good though. I’d definitely say that it will keep your interest pretty well and has aged very well.

The film starts with Sinbad deciding to rest a bit on an island. His crew has been on a long voyage to get the princess Parisa back to the kingdom where she and Sinbad will be married. Their visit to the island is a short one as it turns out a Cyclops lives there. A magician known as Sokurah joins the crew but insists that they go back to the island because he clumsily dropped his magic lamp. How do you drop a lamp that is pretty much all powerful? The lamp has some limits like the fact that is can’t directly attack but its use is still only limited by your imagination. Sinbad says it would be foolish to go back to Sokurah has to think of a plan. His plan is to shrink Parisa down to the size of an apple. Sinbad must now go back to the island to reclaim the Lamp which will allow Sokurah to turn her back to normal. Can Sinbad really stop the Cyclops?

Pretty fun plot but I give Sinbad too much credit in it. Put it this way, Sinbad actually doesn’t realize that Sokurah shrunk her down. He seems to think it was some kind of crazy coincidence even though Sokurah was about as obvious as he could be. Seriously, it seems like he would have had to draw a huge sign or something given how slow on the uptake everyone is. This guy pits the two kingdoms against each other with ease. Part of the issue is that Parisa’s father is quite gullible indeed and thinks Sinbad’s kingdom is to blame. I get the kingdom rivalries and all but this was just too obvious.

I guess you had to get Sinbad back to the island somehow though. His portrayal here is a bit different than what I was expecting but not in a bad way. He’s actually not the kind of guy to take on any risk. He chooses his battles and that’s worth noting. It’s why he initially says that going back to the island is crazy. It’s not so much that he’s afraid of the Cyclops but why fight a battle that you don’t need too? There is wisdom in what he says.

I liked Sinbad. He’s a pretty good guy and a solid fighter. His best scene is probably when he has to take on the whole crew once they start a mutiny. I was expecting a few people to turn on him but just about everyone? That was intense and a great fight scene for sure. Sinbad had a few allies but they never really got much of a role so it’s hard to tell if that was a homage to his original crew or just some loyal fellows.

Parisa is also pretty solid. I did appreciate the fact that she tried helping despite her size. She was good with helping unlock the heroes while they were in the cage and any contribution is a good one if you ask me. She was much better than the two kings. Her maid was also pretty unreasonable so Parisa comes across as the voice of reason here. I’m not sure what they would do without her.

As for the villain Sokurah, it’s hard not to like that guy. He’s so obviously evil the whole time. You half expect him to start cackling at any given moment. Yet, his powers are very real. If he can do all of these things like altering someone’s shape and shrinking others, I feel like he could have taken down the Cyclops a lot easier than he did. Maybe he has a size limit but even so if he had hyped up his magical powers sooner the kingdoms may have actually helped him. Kingdoms love raw power so they would very quickly have him as an ally.
Finally we have Barani but he didn’t work so well as a Genie. I didn’t like the fact that he would always say that he would try to grant a wish. Don’t try….you’re a genie!! He should be able to just do it and in the end he always does so I question why it was so difficult. Barani is just underestimating himself at this point.

Ultimately a big reason as to why the film was so good is because the writing is on point and the pacing is solid. The script is quite solid and gets us a lot of good banter with all of the characters. As I mentioned, it’s also just aged really well in general. Sinbad has a lot of good fights like with the Skeleton or the crew. It’s all ahead of its time in that respect. It’s also a pretty surreal film like when the Ogre first shows up. It can be a bit sudden and unexpected if you aren’t familiar with Sinbad because of how realistic it all appeared to be at first. We even get a monster fight near the end which I was definitely not expecting.

Overall, I dare say that this is the definitive version of Sinbad. I haven’t seen any other Sinbad films so this might feel a little early to say but it’s just that good. It hits all the right beats of what a Sinbad film should contain. How can you go wrong right? The film is also over in a flash. It doesn’t drag on at all and its fairly close to getting an 8. There are some films like this where I’m tempted to give an 8 but I guess it would need a bit of an extra push. Still, there’s nothing wrong with being a 7 because that just means you were very fun. This title has a lot of replay value and I would recommend checking it out.

Overall 7/10

Phantasy Star Universe Review


It’s time to look at the very first Phantasy Star game I’ve had the pleasure of playing all the way through. The series always looked pretty fun and after playing through this one I can definitely confirm it. The story may not be quite up to par with the bigger RPGs as there are less characters to really get involved with but it could be because this game was trying to be more of an action game than an RPG. It’s a close one because of course you can have action games that are still considered RPGs like Kingdom Hearts and Final Fantasy. At what point does the action game make the jump? It’s an interesting discussion.

The main character here is Ethan Waber. He’s someone who strongly dislikes the Guardians after his father died in the line of duty. One day he and his sister are caught up in an attack by the SEED, mindless aliens who go around taking down planets. He ends up ironically being saved by a Guardian and decides that he had the wrong idea about them. We get a time skip and now he is ready to be a full time member. He will have to pass some tests to get officially acknowledged though. In the meantime the SEED have amped up their attacks and the government groups are split on how to handle this issue. The Endrun Collective wants to simply eradicate the SEED and the planets they have invaded. Effectively destroy everything. The Allied Army wants to destroy the SEED and the areas they inhabit so a slightly less extreme version of the Collective. Finally, the Guardians want to purify the SEED so that we can save everything. With none of the groups agreeing on procedure the stakes continue to ramp up.

Ethan is a solid lead here. He’s definitely quite confident and is ready to pick a fight with anybody. I always appreciate a lead who isn’t afraid to get in there and do what needs to be done. He may mellow out a bit as a Guardian but at the end of the day he still makes all of the right moves which is good. At the end many of the characters start to be okay with allowing for some possible casualties except for Ethan who stands strong. He refuses to lose a single person and that’s really what it means to be a hero. A lot of people can sacrifice the few to save the many but saving everyone is what you should really be doing.

The story is solid even if it’s slightly underwhelming at times. The game lasts for over 20 hours which is a long time to get used to the cast. Despite this, I wouldn’t say that the cast ever really grows on you outside of Ethan and Karen. Everyone else can range from uninspired to a bit annoying. I still don’t get what the game was going for with the plot about Ethan’s sister. It ultimately didn’t amount to anything and just sort of got dropped. The game doesn’t think about this plot so much that you can’t forget how her wallet got stolen by the rogues and they never get it back. This is especially important because Ethan is paling around with them by the end of the game and they presumably still have her stuff. I would have liked a scene where he finally got it back. I lost hope of this happening after the first few chapters but the whole thing was rather odd.

You’re also kind of waiting for the SEED to either reveal that they have a leader or for the Collective to explain their plan a bit more. As it stands, I still don’t fully know what they were going for here. I suppose they just wanted to blow up the planet or something. Their leader definitely knows how to come back to life over and over again which is admirable. At the same time, coming back to life with no real plan isn’t a very smart thing to do. Ethan even takes him out in a cutscene instead of a boss battle which I found to be a bit humorous even if that may not have actually been intended.

The gameplay is solid though. This is a 3D action title where you can choose from a few different weapons. I went with the single bladed sword for my main weapon and a short saber/gun for the back-up. I highly recommend having the gun at least as the back-up. It has to worry about ammo while swords don’t but deals a good amount of damage. I maxed out my gravity bullet early on and it was very helpful. The game is like a beat em up to an extent as you have to beat all of the enemies in an area before you can proceed. Rinse and repeat until you get to the end of the area and trigger a cutscene. It’s fairly formulaic on that point.

Universe has a ton of options on how to fight. Your weapons are determined by your class and you can change your class at headquarters. You don’t unlock the ability to change for a while though so by the time I did I was already pretty comfortable with my current standing. It’s never too late to change though and I recommend training a lot for the final battle. The game makes it rather difficult to train at times. If you die in the middle of a dungeon watch out. I was able to barely squeak through at times but otherwise I would really be in trouble. There’s no way out of some dungeons and you can’t grind and then save. The save point gets shut down once you leave so if you find yourself in such a pickle the only thing to do is grind a ton and then hopefully you’re strong enough to beat the boss or you’ll lose that data each time. I think the game should have allowed for you to forfeit story missions so you could go train if needed. It didn’t quite happen to me but I can definitely tell you that I would be pretty nervous at times.

The graphics are pretty sharp. It’s got that fun PS2 feel about it. It’s a retro style that has aged really well. It has the proper amount of colors and styles throughout the game and makes for a visually unforgettable environment. The soundtrack is also fun enough even if it’s pretty limited. I’ll give the game extra props for actually having an opening like an anime, an ending for every chapter, and then a general opening. That’s quite a lot of cinematics and we get more during the levels. This title clearly had a pretty considerable budget. Mix that in with the vast amount of replay value here and you’ve got a game that will last quite a while. It’s a solid sci-fi game for sure and there’s a lot to like here.

Overall, I may not have been super impressed with the story but it’s still not bad. After 20 hours you tend to get used to what’s going on and will be more invested than you could be in a short game. I think other Phantasy Star games will likely surpass this one but it still doesn’t quite take away from this one either. It’s been sitting on my backlog for an incredibly long amount of time so it feels really good to complete it at long last. If you’ve got a PS2 then I’d definitely recommend playing this one. There aren’t a whole lot of RPGs that take place in space so it’s a pretty unique environment. There’s also so much to do here that you are unlikely to get bored. I personally recommend doing a good amount of training before the final few chapters though.

Overall 7/10

The Immortal Review


It’s time to take a look at a recent game Nintendo added to the NES catalogue. I definitely was not familiar with this one before starting it but I’m always up for giving each game its fair share. Unfortunately I can’t say that this one is particularly good. It’s a title with so many gotcha traps that you don’t spend much time actually progressing through the game. Everything in the title is meant to take you out of the picture and while that is pretty fun for how creative it is, it does’t really let you play the game.

You wake up in a dark room with a note from your master explaining that he was bumped off and you have to stop some sorcerer or something. The mystery is that the letter was addressed to someone else, not you. Still, these are the answers you were looking for so you leave the room and head into the rest of the castle which is filled to the brim with traps. Everything in this castle is made for the sole purpose of blowing you to smithereens. Seriously, you can die with every step. Sometimes by walking you’ll trigger a sword that shoots up from the ground and stabs you to death. Other times there’s a trap door or even a random monster in the ground trying to eat you. You’ll be lucky to make it more than a few steps before death sometimes.

Then you’ve got flying energy balls that follow you to the end of your days. I couldn’t find any way to get rid of them and they are much faster than you are. Trying to stay out of their way is virtually impossible so you’ll keep dying. Then you have spears being thrown at you and also shurikens that home in on your general direction. Finally we can’t forget the minions wandering around who will challenge you to a fight. The gameplay style here is very unique. Most of the game is an overhead platformer as you run from room to room trying your best to stay one step ahead of the rest. In combat it turns into more of a guessing game. Both of you have swords and the idea is to take the other one out of the picture. You can stab straight or to the side. Additionally you can dodge to the side as well. Watch out because the opponent can do the same thing. The whole match gets very tactical or you can strike first and wing it. If you keep slashing sideways at full speed then you will always deal more damage than the enemy can. Keep it up and you’ll win the battle although it’ll cost you considerable damage.

There are also a lot of puzzles in the game which is naturally not really my thing as you know. You are given various items as enemies drop them and some have special uses. For example, you can light up a candle which opens up the passageway to the next floor. Enter carefully as if you fall into the hole instead of through the ladder then you instantly die. Also, don’t read the scrolls you pick up since they blow you up which takes out another life. There are also jello monsters running around which absorb you resulting in another instant death. The game really throws everything at you here with no time to catch your breath. In a way it is quite admirable I suppose as the game keeps on showing you that this is all quite serious business.

Fortunately these deaths don’t all take you back to the beginning. The game seems to save after every major floor. I only made it to floor 2 so I don’t know if it stays that way for the whole game. You seem to have 3 lives so if you die once you respawn in the same room. Lose all of your lives and then you respawn back at the beginning of the floor instead which is quite the difference. I’m glad that the game doesn’t set you all the way but it’s a small comfort. You’re just not given enough time to actually play the game and that’s a problem if you ask me. It kind of defeats the whole purpose of trying to explore this dungeon.

The graphics are pretty old and haven’t aged as well as some of the other games. There’s not a whole lot of detail here. While the game doesn’t look all that good, I think it deserves some credit for building such an elaborate level. That is something which is quite a bit less common than you would expect. Usually the NES games wouldn’t have a whole lot of areas to explore just due to the nature of the system. It would have to focus everything into the gameplay while also staying within the disc’s size limit. Once you’re able to get past that then you can worry about everything else.

Overall, The Immortal is definitely not a game that has a timeless feel about it. It’s not a particularly fun game and its only gimmick of constant death is not one that lends itself well to playing over and over again. You’ll have a hard time just beating this game through once to be honest with how many obstacles it puts in your way. Good luck is all I’d say to that because the game is absolutely going to make you work for it. I’m hoping Nintendo continues to add more NES and SNES games though. They’ve really helped me play a lot of titles that I absolutely wouldn’t have checked out otherwise.

Overall 3/10

Natsume Championship Wrestling Review


It’s time to look at another wrestling game. I played one on the NES so it was finally time to try the SNES version. Unfortunately I definitely would not say that this game was very good. In fact, I thought it was fairly bad and has not aged well at all. There are a lot of little choppy animations thrown in and parts of the game where you have to watch what’s basically a small cutscenes. There are just too many breaks in the action and that ultimately ends up hurting the experience quite a bit.

There’s no story mode so right off the bat you can just jump into some exhibitions or the tournament mode where you fight off everyone at once. Definitely a pretty reasonable structure for a fighting game but then you need the gameplay to be on point and this one was not. You have 3 basic moves when you start to fight, you can punch, kick, or go for a grab. You can also try running blows but they are unlikely to land even when the computer is on easy mode. When you throw an opponent to the ground you can follow up by kicking them where it hurts, getting them into a submission, or picking them up to get a free hit in.

My favorite option was the free hit because it seems like a no brainer to me. You get the free hit and then knock him down to repeat the cycle again. It can be tough to time the first punch though so that you are in a position to grab again after that. It’s not quite as easy as it sounds after all. The annoying part is when you go face to face with an opponent and they grab you. There’s basically nothing you can do about it and I tried many different options. I would rewind and take just about any action but it wouldn’t matter. Once the opponent wants to grab you they won’t stop until they do. It triggers a cutscene of sorts where they make you run back and then forward into their punch. They then follow it up with all of the counters I described above.

Eventually they will try to pin you. With good button mashing you can break free almost every time but it’s still annoying to have to keep doing this over and over again every round. Then when you pin them they also break free so each match drags on for an incredible amount of time. You spend more time messing around on the ground then you do actually fighting and that just feels like a mistake to me. It takes away from the entire point of wrestling doesn’t it? I want to actually be interacting with the game. The problem is that while you’re on the ground and they jump on you there’s nothing you can do for a little while. Dead time like that doesn’t work in game format.

At least the graphics are okay I guess. They’re clear enough. The game is very down to Earth so it’s not like they’re going to be able to show a whole lot anyway. What we do get works well enough I suppose. The soundtrack is pretty much nonexistent though. It’s to be expected as Wrestling isn’t about the music anyway but I still would have liked to have had a few good themes. I think it would have been a good idea. Anything to give this game a bit more life. As it stands there isn’t much in the way of replay value aside from fighting more people in wrestling matches I guess.

Overall, Natsume Championship Wrestling just isn’t fun. At the end of the day that’s one of the last things you want to hear about a game. When you pop a title in to play a few rounds you’re expecting to have a fun time and to be entertained. This game just doesn’t let you do that and I would sooner go back to the NES version which was at least a bit more fast paced. I don’t really buy wrestling games in general but I’m confident that the Gamecube ones would have better gameplay. Just call it a gut feeling but I think it definitely is a reasonable assumption.

Overall 3/10

Super Metroid Review


It’s time to take a look at the next Metroid title. It feels good to have finally knocked all of these titles out of the way. I was not a big fan of the first two titles in the series that’s for sure. This third one is considerably better than the first two. It’s still not good enough where I would have been a big fan of the series back in the day but the improvements are quite massive so you can tell that a lot of effort was put into this one. My main issues with the first two games were definitively resolved here.

The game starts off with your ship crashing which was pretty intense. You now have to travel the planet and slay all of the big monsters in order to find the Metroid that you saved from game 2. I like the idea that there is some real continuity here and you also have an opening skirmish with Ridley as he kidnaps the Metroid. The stakes are high and it’s also personal now. Fortunately Samus is ready for the adventure and as soon as she grabs all of the scattered power ups in the world then she will really be ready to take the fight to the dragon.

Here’s the biggest improvement that Super Metroid made, we finally have a true map system! You add to the map as you walk around and if you find the map station in the world then you will unlock the whole area at once. It really makes a world of difference to actually know where you are instead of guessing. You are still responsible for finding all of the secret passages on your own of course but since you have something to go on that makes it a lot easier. When you had to blindly guess you could be stuck for hours just wandering the dark caverns. I couldn’t ask for much more out of a map system than what we have here. Mind you, the game is still pretty tricky with how it hides power ups and such though. You’ll still have to go through a lot of trial and error here so don’t expect to beat the game very quickly.

It took me around 8 hours so even though the speed runners tend to beat this very quickly, I wouldn’t expect to complete the game much quicker than that on your first shot. The gameplay is that of a 2D platformer. You can run, jump, and shoot as you go through the levels. You will also obtain more and more skills are you go through the game like bombs while rolling, missiles, and even x ray vision. They help a lot in the platforming efforts. It seems like the x ray vision is the only one that’s not mandatory but you absolutely need the bombs and missiles if you want to clear the game.

One nice thing about the setup is that it does feel very satisfying when you finally get the next power up. You’ve suddenly opened up a whole new range of possibilities for yourself which is always good. It may not be fun to be stuck for a while but it’s a whole lot more enjoyable than the last few games where it would feel purely annoying. I think a good deal of this is due to 3 main factors even aside from the map. The first is that we have more of a real story here. I’m not going to say that the first two games didn’t have a basic plot, but this one has more of a narrative. You have to save the baby Metroid you rescued in the second game. Right away that makes the stakes much more personal than in the first two games so you’re willing to do what you have to in order to win.

Next, the graphics are worlds improved from the last two games. This really wouldn’t look bad on the N64. The graphics are quite solid for sprites. They’re very bright and there’s a lot of details in everything that’s going on. I was pretty impressed at least. Finally, you’ve got the soundtrack as well. A lot of the themes in this game would go on to become quite iconic. The game starts you off with some pretty ominous music and it just keeps on going as you go through the film. It really makes this feel like a very legitimate Metroid experience and one that is not dated. There may not really be any replay value after beating the game but the campaign is long enough where that’s not a problem.

The gameplay is smooth and the technicals are on point. The only thing keeping this game from being higher is that there is a lot of backtracking and it can get dull after a while. If you don’t know where to go next then you have to explore the darker parts of the map. Pick the wrong one and it could take 15-20 minutes to get back to where you were and try another route. I would have liked some kind of fast travel option in this game. I think that would have been a fantastic quality of life upgrade that would have made the game a lot more fun. Make it like Breath of the Wild where you can only go to places you have been. It stays fair while also keeping you engaged the whole time.

Overall, Super Metroid is definitely a big improvement and I would call it the first quite solid Metroid game. The series would only go on to bigger and better things from here like Zero Mission and Fusion. It’s been a very long time since we had a Metroid platformer so I’d be up for that returning at some point. I feel like this franchise has a ton of untapped potential and it shows. Even in Super Smash we still only have 3 reps from the series despite it being about as old as the Legend of Zelda and Mario. What we need is a big budget Metroid game that introduces a lot of new characters. I’ll definitely be there ready and waiting for when that day finally does come.

Overall 6/10

Sorcerous Stabber Orphen (2020) Review


It’s time to look at the 2020 remake of the classic Orphen story. This one takes a far different approach than the last one though which was pretty interesting. Azalie plays a much bigger role here which I was happy to see. It definitely ended up completely surpassing the original series. This one is a blast and a half from start to finish with excellent animation and story beats. If you want a solid action anime to check out then this is definitely the one that you will want to have at the ready.

The show starts by introducing us to Orphen. He used to be a member of the Tower of Fang but left to pursue Azalie since he disagreed with the Tower’s approach. Most of this is cloaked in mystery and explained as the story goes on so I’ll leave it there. He’s now a renegade mage trying to make ends meet until he can find her. He takes on an apprentice named Majic who really wants to be a great mage but Orphen doesn’t take him too seriously. A rich girl named Cleao also ends up joining the party so now this trio have to try not to hold Orphen back as they tag along. Orphen will have to go up against assassins, the Tower of Fang, and of course Azalie. Are his skills as a stabber and inheritor of the Razor’s Edge going to be enough for this?

The show starts off quite fast paced and it has to in order to cover all of this in only 13 episodes. The show does a great job of making you feel like a lot is happening. We get to see Orphen in a lot of different fights and scenarios. I’d say that the first arc of the series is naturally finding Azalie and then the second half is sort of about finding her again. We get mini arcs throughout of course so there’s always more than one plot going on. For example, one plot has the heroes head to an isolated village of people who can’t stand sorcerers. Naturally they aren’t too happy to see Orphen and pals so the heroes have to end up fighting them off.

Another mini arc and my personal favorite in the series is when a fake Orphen appears and stars murdering Tower of Fang members. Naturally this puts Orphen in a bad light especially as this clone looks like how Orphen was back when he was a member. Orphen has to try and take this guy out but the problem is that the Fake Orphen appears to be as powerful as Orphen was at his peak. Unfortunately the Orphen, he has actually grown weaker over the years because he is not able to actively train like he used to and so his skills have naturally deteriorated. It’s a pretty intense arc for sure.

Finally the last arc involves some more assassins. These guys want a book that the Tower of Fang currently possesses and they will do whatever they have to in order to get it. Once they start targeting Orphen’s friends he takes it personally and decides to remove them. He is a stabber after all and isn’t opposed to destroying his enemies when necessary. They went after Cleao and Leticia (Tish) so at this point Orphen needs to make sure they don’t go after anyone else.

The season ends with a nice cliffhanger setting up the next season pretty well. Once again Orphen and the gang are going to be heading to a place that isn’t exactly known for being nice for mages. Should make for a pretty tense second season. We already know Azalie can protect herself so the question is if Orphen’s up to the task. He never backs down from a challenge so I expect he will do just fine here. He’s ready for whatever they throw at him and is pretty good at using underhanded tactics in a fight to make up the power gap as well. He’s not the kind of guy who will just give up.

All of this is to say that Orphen is a pretty great main character. He has confidence and ability, two traits that you absolutely need to have.
His fight against the Fake Orphen is a good example of that. He was completely outmatched in terms of physical and magical ability so he had to win with his pure intelligence. Otherwise he had no real shot to pull this off. Same as when he fought with Azalie. He knew that he couldn’t take her down in a fair fight so he had to have some good equipment at the ready. It’s not really uncommon in this series for Orphen to be outmatched so it’s good that he’s so cunning. He is the inheritor to the Razor’s Edge which the show loves to bring up every episode and used to be the strongest but he no longer holds that title. Even so, I feel like he is second only to Azalie in terms of ability from Tower of Fang members. I wouldn’t be surprised if people outside of the tower would be able to take him on though. He didn’t exactly do well against the Elder Dragon.

Then we have the main heroine Cleao who is a fun character. She may not be much of a fighter but she’s a good morale booster and is always here to raise everyone’s spirits. She also has her pet dragon Lucky who can fight really well. At least this gives her something in the way of defense and she can land a surprise blow when needed. She definitely will always try to contribute when needed. Her role isn’t huge and it doesn’t look like she will ever be going into more of a full combat role but as it stands she does add to the dynamic.

Unfortunately Orphen’s other partner Majic is not nearly as good. He’s just around to hold the team back. He’s the hapless trainee whose abilities aren’t improving at nearly the rate he was hoping for. Usually that could be an inspirational character as you root for his success but he ruined that in his first appearance when he betrays Cleao’s confidence and only stops because he is caught. His character never recovered from this peeping incident and for the rest of the series I was rooting against him. Clearly Majic doesn’t have the discipline needed to improve his magical abilities.

You’ve also got the pair of comic relief characters Volcan and Dortin who follow the heroes around. Their roles have been greatly reduced compared to the original show though. They show up a few times as they sell out Orphen over and over again but that’s about it. They’re pretty fun though and it’s a comic relief kind of style that has aged pretty well. I dare say that it’s about as funny now as it ever was. Keeping it in short doses is probably a good thing though so we can really focus on the actual plot going on.

Azalie was always a great character in the original show and the same is true here. She makes for a very good wild card. I would certainly not call her a hero but as a loner she doesn’t mind helping the heroes out once in a while. Her abilities are still formidable and she only loses one fight in the series due to a good magical item. Otherwise she looked pretty much invincible. She definitely enjoys being quite mischievous and pranking Orphan all the time. It makes for a very fun dynamic and she really is the heard of the series. The whole thing revolves around her so much that you couldn’t have the show without her.

Then we have Childman who is a pretty interesting character. He certainly looks after Azalie like how Orphan does although in his own way. He doesn’t have a huge role in the series but gets a lot of respect in his own right. He’s certainly a powerful opponent and a pretty reasonable guy in general. At least he’s someone that you can count on when the going gets tough and that’s always important. We’ve also got Leticia who’s another high ranking member of the group. Her abilities are fairly decent although I wouldn’t say I was too impressed. Her first big fight doesn’t really go all that well. In a fair fight I’d take her over most of the opponents though. When you’re outnumbered it’s hard to really do much.

The other members of the Tower of Fang like Heartia or Forte are around but don’t do quite as much. The final character I’d single out here is the Fake Orphen who really steals the show. Naturally there’s a twist about his true identity. His episodes were really the peak of the series with how fantastic they were. This guy would really keep you on your toes the whole time and I loved his absolute confidence. He’s definitely one of the strongest characters in the series without a doubt. Unfortunately he will likely never appear again so you will need to have enjoyed these scenes as much as possible.

As mentioned, the animation is quite solid here. It’s definitely bright with a lot of good color contrasts. The energy fights are good and the same goes for the hand to hand choreography which is quite impressive. I think this goes a long way into helping shape the series into the great title it is. When you’re following a show that just looks really good in addition to its good writing and solid soundtrack then you’ve got a solid combo. The soundtrack may not be an all star or anything like that but I thought it sounded really good for the scenes that were there. You’ll hear the themes a lot over the course of the series. The opening theme is also pretty catchy for sure.

Another thing that separates this show from the average title is that it was even able to make the flashback scenes interesting. In most shows I definitely don’t look forward to flashbacks at best and normally I dread them. It’s the perfect way to absolutely destroy a show’s pacing and give us extra info we didn’t need to know. 9 times out of 10 we don’t need a sob story for the characters. Fortunately the flashbacks are actually pretty interesting this time though. I think they could even make a whole show about Orphen’s days at the academy. It’s always rare to see a main character who was stronger as a child than when he was grown up. The idea that he had to fight while always holding back at the Tower was a pretty interesting one that they could run with. The writing here is just exceptional and it’s why the show is so much fun and so interesting throughout.

Overall, Orphen is definitely a great anime. As a reboot it’s very easy for anyone to just pick up and watch as well. You don’t need to go back to the old shows and can just start here. The animation is very smooth and the writing is on point. The show really has no weaknesses and had no bad episodes. It just does a superb job of showing what you can do in 13 episodes. It set a high bar for the next season but I look forward to seeing what other adventures we get. This was definitely one of the more fun self contained shows I’ve seen in quite a bit. It really took all of the strengths of the first show and expanded on them.

Overall 8/10

Prétear Review


It’s time to look at a magical girl anime from the not so distant past. I haven’t seen a whole lot of titles from the genre but they tend to be pretty solid. This one’s no exception and makes for a good adventure. It’s not really trying to do anything particularly special and just tries to hit all the usual beats for what you would expect. So that means the show just has to execute well and I’d say that Pretear manages to do this. The show really ends before you know it and we get our good share of fight scenes.

The show starts off by introducing us to the Leafe Knights. They protect the world from demons and such that seek to suck the life out of the world. They operate in secret but have slowly been losing ground to the enemy. What they need is to find the legendary Pretear who is a teenage girl living somewhere on Earth. That leads us to Himeno whose father recently married into a rich family so now she has two step sisters and a step mom to get along with. Himeno really does her best to fit in but unfortunately her new family is not very receptive to her at all. Himeno never allows herself to get down about it though. One day a monster attacks and the Leafe Knights confirm that Himeno is their champion.

Himeno is a little reluctant to join at first but after getting insulted by Hayate she decides to become the Pretear. The only issue is that transforming is a little more awkward here as she has to merge with one of the guys to actually use her powers. Effectively which guy she merges with determines what element her abilities are. From there on she is tasked with destroying monsters as they appear but is there more to this than they are telling her? The Leafe Knights appear to be keeping quite a lot of secrets so this won’t be an easy journey for Himeno.

As the show is only 13 episodes it has to move at a pretty steady pace. While it doesn’t take a real dark turn the way Madoka did, we do get a pretty serious plot for the second half of the show that I thought was handled really well. We are introduced to the Princess of Disaster Fenrir. She is a very imposing villain and gave us a real threat. Her design was sharp and I liked her raw power output as well. I do think the series tries to go a little too hard for the emotional beats with her. It’s a little hard to buy into her backstory because she takes the whole thing way too hard. She is also quick on the rebound as well. Fenrir is at her best when she is just being an evil mastermind and messing with everyone. Her debut appearance in particular was really solid as she completely dismantled the team. I dare say that Fenrir did a lot in making the show’s plot pretty interesting.

Pretear is a very focused show which I appreciate. The episodes all tie into each other and something is always happening. There were no episodes that I would consider to be pointless/filler which is good since the title is so short. There is one character that I would consider to be pointless though and that is Yayoi. She’s supposed to be Himeno’s best friend from school but she rarely appears. When she does appear it’s just to talk about crazy ramblings and she really adds nothing to the story. Cutting her out entirely would have been fantastic because her scenes drag on and have no purpose. If you’re not enhancing the story then that’s just a bad thing.

Lets talk about the main character though. Himeno is pretty great. I like her enthusiasm throughout the show. She takes things in stride a lot better than most heroines. I would actually put her above Ichigo (Mew Mew Power), Sailor Moon (From…Sailor Moon), and Sakura (Cardcaptors) because of how resolute Himeno is. She just jumps into action and also proactively tries to get stronger. How many other leads do you see actually training between missions? I can’t think of a single time I saw the others actually training their abilities although it’s possible I’m not recalling their scenes. The point is that Himeno has a pretty tough living situation with characters actively trying to sabotage her and she never takes it personally. She has to put up with quite a lot but always ends up being the bigger person. Gradually this gets through to her new family and then they end up getting alone.

Himeno has some reservations about merging with the others but I don’t blame her there. Actually having to merge with someone doesn’t seem like an easy decision. Additionally it does lead to the show’s only real weak point in that the merging scenes are a bit fanservicey. More so than the other magical girl shows I’d say. It’s nothing too crazy but since she transforms in every episode with the same recycled animation it still does appear quite a bit. A good transformation scene shouldn’t need any fanservice. Just go for full silhouette and you’ll be okay.

Mayune is one of Himeno’s sisters and loves playing tricks on her. Most of the time they’re fairly harmless of course and Himeno dodges them all but that does mean Himeno always has to be on her guard. That’s got to be exhausting after a while. Mawata is the other sister and gets a much larger role. She has had a difficult time of it because she has always had to be the mature and sensible member of the family but that’s a lot of pressure to put on someone. She’s naturally very quiet as well so the others don’t really reach out to see how she’s doing. Having this be a main plot in the show was good because we get a satisfying conclusion to it all. Ultimately Mawata doesn’t look great for parts of this but she has a much better excuse than other characters. Overall I thought she left more of an impression compared to most of the cast and she was solid. Definitely a character you can sympathize with.

Kaoru is Himeno’s father and he’s very annoying. For starters he doesn’t notice everyone picking on Himeno at all. He’s played completely for comic relief and is also oblivious to everyone’s insults. It’s great that he’s so in love with Natsue of course but I would have liked him to have been portrayed a little better. He should at least be aware of some of the things going on right? At the end he gets serious but it’s way too late. Meanwhile Natsue seems reasonable. I thought she was going to be portrayed as the extreme step mom but for the most part she’s amiable to Himeno. She may be slightly biased towards the others but it never gets too crazy. She also seems to think Kaoru goes a little too far at times but tries not to let it show.

Hayate is the main Leafe Knight so he gets a huge role. You probably know where his plot is headed the instant the show starts. He has a fun design and is definitely the “toughest” member of the group with how he acts. He’s always got a burn at the ready and doesn’t play nice like the others. In general the Knights are pretty weak without having a Pretear to merge with but at least he puts up a better fight than the others. I thought he worked pretty well. Meanwhile you have Sasami who is the quiet Knight but ends up being the worst one. He just can’t control himself very well and loses sight of what’s the right thing to do. He’s the kind of guy who lets romance end up ruining his life as he throws his morals away for a quick chance. I’ll give the show props for playing the second half straight though. Sasami completely goes in his direction. There’s no way I could forget that so he was one of the worst here but it was unexpected.

The show did a good job of throwing some twists and turns at you. For example there’s one character who is around quite a lot but in a very low key way so when a twist happens you’re pretty impressed. Sasami gets a plotline like that which is handled really well. It also gave Pretear an extra layer compared to what you would have expected and enhances the story quite well. It makes the show more memorable and when you throw in the action scenes you’ve got a solid show. It’s able to shift genres and get quite serious when needed as well.

After the main two Leafe Knights, the rest don’t have a whole lot to do. If anything the show probably had too many of them because the rest never get to do a whole lot. They show up and get their transformation episodes but otherwise they’re mainly around to get wrecked. I think the reason they are here is so we could have a whole team. I wouldn’t say any of them are bad characters though. I didn’t particularly like them much but as far as supporting characters go they served their purpose of being around for moral support. Mr. Tanaka on the other hand is more like Yoyoi in that he could have been cut out. His job in the series is to be the but of everyone’s jokes and to constantly get wrecked by everyone. The show didn’t need him as a comic relief character.

The show’s humor could get a little repetitive in that sense. There’s one running gag where Mayune constantly tries to seduce every guy she meets and this results in the exact same scenes over and over. Once or twice is fine I guess but it happens at least 3 times if not more. I feel like low key this was to save on budget but I dunno. The animation is good I’d say. It’s nothing particularly spectacular or anything but it’s not bad. It’s smooth enough where you can enjoy the fight scenes and the character designs. There’s one scene that is animated a bit oddly as Hayate tries to find Himeno though. We get a scene where he seemingly sees her and isn’t able to save her from a car in time but then later on it seems like that was a red herring and he never saw her. The whole thing was odd but that’s probably more of a directing thing than an animation error. So it’s not anything special but it works well enough.

The soundtrack isn’t too memorable but there was one theme I really liked. I guess I’d call it the danger theme or the Leafe Knight theme since it appears in one of the very first scenes in episode 1. Sadly after that it doesn’t appear much at all but it was good. It started the series off on a high note and let you know that things were getting serious right away. The villains may not have great designs but it quickly let you know that the aliens were ready to invade the planet. Fenrir may be the only big villain but she’s the only one we really need because of how powerful she is. The heroes aren’t ready to deal with someone like her.

Outside of the humor gag that didn’t work, the show’s writing and humor are solid overall. I like the banter with Hayate and Himeno. He definitely feels like a throwback to the classic Shojo hero who would always be rather standoffish with the main character. He insults her quite a lot but they still manage to grow fairly close. Now you knew this was coming but the romance isn’t particularly great though. Himeno seems confused on who she likes for a bit and there are a lot of rebounds happening here. I think you could cut out all of the romance to be sure but it could have been a lot worse. At least the tight script helps to make things work out here.

Overall, Pretear is definitely a really solid magical girl show. I haven’t seen too many in this genre so it was fun to jump on board. It develops the characters pretty quickly and gives us some nice writing and banter as well. The story is very direct and there are actually some twists and turns to keep you interested. If you’re looking for a fun little show to check out then this is definitely a good one to keep an eye on. That’s one thing that is always a lot of fun about shows that are only 12-13 episodes long. It’s easy to jump into them and more often than not the pacing is going to be fantastic because of how fast the plot has to move. Not every show has to be the next big all star and as long as you have solid fundamentals you’ll end up being a good adventure. That’s exactly how Pretear rolls.

Overall 7/10

Scary Movie (1991) Review


It’s time to look at a horror film from a while back. This one isn’t very well known and for good reason. It’s pretty terrible from the jump and never gets any better. There are more fake outs than jump scares in this film and the setting is just an excuse to be as violent as possible. There’s barely even a plot for most of the film as it’s just the main character wandering into every possible exhibit as he scares himself more and more with each passing exhibit.

Warren is the main character here and he’s the only one who really matters. So it’s Halloween and everyone in town is getting excited to enter the haunted house. It’s apparently a big attraction every year that is really popular with just about everyone. Effectively you have to go to this place if you think of yourself as a cool guy. Nobody wants to miss out and with peer pressure that means Warren has to go as well. His “friends” are quick to mess with him constantly. He is pretty susceptible to peer pressure in all its forms and the characters have no trouble getting him to do stuff like smoking. Well, he is now in the haunted house but worries that the escaped criminal is in the house with them. (We learn earlier in the film that he has escaped custody. Warren must now find a way out of the house before he is taken out of the picture permanently.

One of the main points of the plot is deciding if Warren is right or if he is blowing things completely out of proportion. In defense of the film, it does a reasonable job of letting you come to your own conclusions. That’s about the only positive I can think of here. As I mentioned, the film has a ton of fake jump scares. They’re all pretty graphic due to the nature of the film though. This is a pretty older aiming haunted house so there’s blood gushing everywhere and a ton of crazy visuals. It’s one of those things were if all of this was real this would be an easy R. It gets a pass I suppose in part because it’s so old and all but also because of it’s all fake.

There are actually haunted houses like this though. I remember one that was on the outskirts of the city or NJ if I remember correctly that was supposed to be incredibly intense. You have to be over 21 and sign some kind of waiver before you go in. Then you get to see a lot of terrible imagery that’s basically satanic and even get in on the action. It’s effectively a way to legally act like a criminal and those kinds of haunted houses have never piqued my interest. Even the tamer ones I take a pass on. I’ve never been to a haunted house and will probably never go to one. It’s not really my thing, nor is Halloween for the dressing up part but I do buy myself a nice chocolate that day.

Back to the film though, it’s just way too gritty and grim the whole time. The imagery throughout the film is pretty terrible. Warren also makes for a terrible main character as he’s too over the top with how nervous he was. He should have just had the courage to say he wouldn’t go into the house. I would have gained a ton of respect if he had done that because then he was at least standing up for himself. You gotta be able to do that and not just let people walk all over you. That’s an easy way to get yourself mixed up in all kinds of trouble. All the characters here were just annoying. The only one who was at least trying to help was a kid and even then Warren would not follow him.

After a while you have to take this out on the film’s writing as well. There’s no way that Warren reasonably couldn’t exit the haunted house. We see at one point that dozens of people were in the house so they all leave except for Warren who trips numerous times and then keeps getting stuck in a trance. The characters did what they could to save him and it just didn’t work out. Warren was really not being helpful at all. There was also one character who was randomly laughing the whole time. I think the director was trying to go for a very surrealistic kind of vibe where you can’t trust anything you’re seeing but I wouldn’t say it did wonders for the film either.

The camera work is pretty terrible as with the rest of the film. It can get pretty violent at times when we do get to the real action as well. The atmosphere is thrown in your face the whole time so it’s not like the film gets tense either. This one just really fails at everything it tries to achieve and ultimately that is part of why it was completely doomed. Some films start off on the wrong foot but get better. This was not one of them as the ending was also pretty terrible.

Overall, I highly recommend avoiding this film. It was just lousy and I didn’t even talk about the fact that it forced in some animal violence near the beginning of the film. It made pretty much every attempt it could to continue sinking to the next level and succeeded in that respect. It’s unfortunate but that’s why it makes sense that nobody’s heard of this film. If you want to see a Scary film that handles things better then check out something like Insidious. As far as this film is concerned, just try to pretend that it doesn’t exist and you’ll be just fine.

Overall 0/10

Lethal Weapon 4 Review

This review is of the edited TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative.

It’s time to finally end the Lethal Weapon series. It had a pretty good run to be sure but all shows must end at some point right? It was a pretty solid series and now that I’ve seen them all I would rank the entries as 1>3>4>2 although they’re all pretty close. 1 and 3 are neck and neck just like 4 and 2. This one ends the series pretty well and gives all of the characters some closure. The ending is a bit on the weak side as it gets drawn out but otherwise this film is sure to bring you a lot of fun thrills and action as it goes on.

The movie starts with Martin and Roger trying to take down a guy who is using a flamethrower. The problem is that this guy is armed to the teeth with armor and guns. The scene is surprisingly long as the two characters keep trying to take him down but nothing works. His armor is simply too sturdy so eventually they’re forced to come up with a plan. They actually get promoted to Captain now. The main case of the film is they catch a guy who was smuggling people into the country. They didn’t get the leader though and he is looking for one family that escaped and is currently getting refuge at Roger’s place. This is technically illegal but Roger wants to do his part to help them out. Will he be able to protect them from the villains who are coming his way?

A positive for this movie is naturally the banter between Martin and Roger as always. They make for a solid duo and are always at the ready for whatever will come their way. The opening fight drags a bit but we get all of the classic explosions you would expect. The whole thing is a bit sad for Roger though as Martin keeps a pretty big secret involving Roger’s daughter away from the guy. You’d think as partners they would tell each other everything like that. It’s not really Martin’s business but he did pry until he got the details. It’s just sad for Roger since everybody knows except him which is definitely not a good thing.

I also liked the fight scenes here. The hand to hand choreography was naturally pretty good and the villain definitely left more of an impression this time around. Wah Sing Ku was an excellent fighter and could even take on more than one opponent at once. That’s the kind of villain I want to see challenge the heroes and really test their limits. Even by the end of the film he really had the upper hand and definitely would have won if it was 1 on 1. He definitely gave them a better fight than anyone else had in the previous films. I also liked his fight on the rooftop against another villain. We really hadn’t seen a big villain vs villain fight in the previous films.

Where the film falters aside from the beginning is also the long ending scene at the hospital. It was a bit over dramatic and just kept going on and on and on. I think most of that could have been shortened right away. Leo’s antics also got a bit more painful than usual like with the dentist scene. I think that could have been cut and everyone laughing over there was a bit much. Still, in the grand scheme of things these are pretty small scenes so it’s not like they will hurt the film much at all. It’s still a very fast paced adventure with quality characters.

There’s not much new to say about the characters. Martin is just as good a lead as always even if he is slowing down in his old age. He takes quite a few losses in this movie which I guess it natural since he just can’t keep up with the younger guys in their prime anymore. He still has a lot of fun at Roger’s expense though. Meanwhile Roger is also fun. He definitely isn’t thrilled about his daughter falling for a cop. What are the odds right? At least the guy is portrayed as being very decent. He also makes for a good supporting character here and adds to the dynamic. Whenever you have a new character in a series that character needs to contribute something so it’s not all just fluff. Fortunately the film definitely gets that right here which was important. Lorna also helps out in the fights which I was glad about since she was such a fighter in the last film. She’s very pregnant so there’s not as much that she can do but she comes in clutch when it counted. It seems like she would suddenly not be pregnant during the fight scenes a bit but you can suspend some disbelief for a quality action scene.

It’s one of the better scenes in the film because you never really see the 3 characters teaming up like this. Made for a bit of an ensemble fight scene which was really nice. I dare say the film could have included more guys in the final fight since the heroes were so outgunned but there is something to having the main two team up for one last fight. They basically knew they were doomed and went in anyway which is pretty much the whole point of the scene. Throw in the quality writing of the two characters debating if they should even enter this fight and you’ve certainly got a winner. They probably should have retreated to where the other cops were to be honest, but I can never fault a character for going in and trying to take down a villain. You gotta to what you gotta do.

Overall, Lethal Weapon 4 is a pretty good film. Ironically it drags in both the beginning and ending but the middle is solid as always. It really ticks the same boxes as the previous films so as long as you enjoyed the first 3 films you should like this one. It’s just a solid action film at its core. I’d be up for more sequels but if it has to end then this was a good way to do it. Pretty much every character got their happy ending and that’s the right way to end the series. The main characters were also starting to get quite old so I don’t think they would have been able to last much longer anyway. You can definitely do a film about old guys running around but it’ll be tougher on the chase scenes and hand to hand action.

Overall 6/10