Kumonga vs Pokey




Suggested by Destroyer Pokey is a pretty fun Mario enemy but he is definitely outmatched against a huge Kaiju like Kumonga. Kumonga can just shoot some web and it would probably have enough force to knock Pokey out. Alternately he can swing one of his legs and take Pokey down as well. Pokey is a resourceful fighter who can split himself up but ultimately doesn’t have a wide array of attacks. His only real option is to try to slam into Kumonga and such an attack would ultimately be counter intuitive here. Kumonga wins.

Cosmic Clone vs Mr Incredible




Suggested by Sonic The Cosmic Clone is a pretty interesting fighter. We never learned all that much about him and I suspect that we never will. Really the main answer here is that he was just created as a nice little gimmick to the running levels. Still, you feel like there is probably something sinister about the guy. He has no real special abilities though so he won’t last long against Mr Incredible. Mr Incredible has super strength at his disposal and it’s also very hard to injure him in the slightest. What this means is the Cosmic Clone is completely out of options here. A single punch should end this. Mr Incredible wins.

Scarlet Witch vs Manthing




Suggested by Sonic Manthing is a pretty interesting character. He does feel like a watered down Swamp Thing for the most part but that doesn’t mean he’s weak. Still, Scarlet Witch won’t really have a problem with him. Her magical abilities far exceed any of Manthing’s moves and so she is in perfect position to score a decisive win here. A quick fire spell would deal massive damage and she can also fire off some solid normal energy blasts to have the same effect. Either way there’s no stopping her. Scarlet Witch wins.

Yoshi vs Predator




Suggested by Sonic The Predator is a pretty tough hunter. They’ve gone up against actual Xenomorphs after all and you have to have a certain amount of ability to do that. That being said, Yoshi’s definitely got this win in the bag. I don’t really see him having a lot of trouble with the Predator, if any at all. The two of these guys are just in completely different leagues so there’s not much that could be done to stop this dino. Yoshi can spit out some fireballs and move too quickly for Predator to try and land a finishing blow. At the end of the day Predator has no defense against the unrelenting egg attacks. Yoshi wins.

Panel de Pon Review


It’s time to look at a very obscure SNES game. I was pretty surprised they got this one for the latest update but it’s always nice to have more games to check out. The menus aren’t translated but it’s easy enough to figure out where you have to go. I started the equivalent of what arcade mode would likely be and ended up beating the first 3 chapters and a boss which was nice progress. The gameplay takes a little bit of getting used too after doing a lot of Tetris but I eventually got the hang of it. You certainly have to move fast or you’ll be buried in blocks.

There seems to be a bit of a plot. I assume that a demon lord is trying to invade the world and now the magical girls are asking you for help to stop this impending crisis. Along the way they’re teaching you how to play to see if you’re really worthy. I don’t know Japanese though so that’s my best interpretation of what’s going on. The game has blocks coming from the ground rather than the sky so think of it as a reverse Tetris. You have to match 3 blocks together in order to eliminate them. The key is to keep the blocks from reaching the top or you will lose. Once you have blown up enough blocks then the level will end and you’ll be safe. Boss battles work in a similar fashion except you keep matching blocks until the boss’ health goes all the way down. At that point you will have concluded the battle.

How you play is you move the icon over the blocks and then click to flip them. Your icon has 2 slots so you can leave one slot empty to move the block to it. Alternately you flip them horizontally so that you will be able to make more matches. It’ll take some trial and error at first but gradually you’ll start seeing patterns a lot quicker. That’s good because the levels get really difficult. I had quite a few deaths on the third level and a ton on the boss. It’s just hard to keep on matching when everything is going so fast.

One thing I’d recommend doing is to sometimes just randomly move pieces along in the bottom of the screen to get things moving. I found that I would make matches that I didn’t even know were there. I don’t think it’s the most efficient method in the longrun since you want to actually find the real pieces soon but if you’re in an absolute pinch then go for it. The worst thing to do in this game is hesitate or do nothing so just moving things around can really help you get a fresh perspective. It’s a pure desperation move but it did save me a few times. Well….that and the rewind feature of course.

The graphics are pretty solid here. The colors are very vibrant and it’s aged really well. This game could pass for being a bit newer than it actually is. At worst it may seem a little blurry at times but at best it’s all very smooth like an N64 title. The soundtrack is less memorable to me but it’s handled pretty well I’d say. It fits in with the game. It’s all pretty peaceful and serene.

Overall, Panel de Pon is a solid puzzle game so long as you really enjoy the gameplay. While I was starting to get used to it, it’s not quite as fun for me as traditional Tetris. There are less movements you can make due to the nature of the game so while the strategy isn’t any lower, it feels like there is less to do at times. The story probably could have also helped boost it up real quick if I knew what was going on. Still, it’s great that Nintendo is letting us play this game. I’m sure people probably thought the day may never arrive at this rate. If you like this style of gameplay then you should definitely check it out.

Overall 5/10

Blue Exorcist: Kyoto Saga Review


It’s time to look at the next installment in Blue Exorcist. This is a pretty unique season two because for starters it completely ignores the second half of the first season. That’s because the first season diverged and ultimately went to filler. It’s a pretty interesting tactic but one that makes sense and more titles should give it a try. That said, I don’t mind series going all the way back to the starting point because it means more adaptions of hype fights. That said, one problem here is that most of the characters have slid way back in terms of character development. It’s a solid show but definitely one that has its flaws.

The show starts with Rin and Yukio stopping a kidnapper from getting away. The guy seems rather skilled though and was able to easily best Yukio before escaping. This compounds with Yukio’s inferiority complex over Rin getting all the power and friends which causes a bit of a rift between them although Rin is oblivious and Yukio tries not to show it. They each go their separate ways as Yukio is called to a mission in the mountains while Rin goes with his friends to a temple mission. The problem is that nobody likes Rin anymore after the events of the forest arc. Even the super nice childhood friend seems to have turned on him.

Rin does his best to cope with this though. At the temple things aren’t quite as they seem. The two main factions are feuding with each other and the leader always skips meeting. They suspect he may be a traitor now which would be devastating. See, the temple is in charge of protecting two eyes because should they ever be brought together then a giant monster would appear and end the planet. Rin wants to help but he is not allowed to do so on account of his devil powers. Will the heroes be able to get past all of their individual dramas in order to help save the day?

As you can see, this season does bring up a lot of plot points from the past and they are necessary to fully get what’s happening here. The show has a lot of flashbacks though so you’ll be up to speed real quick. Here’s why part of the season can feel like a retread though. In the first season once it turned to filler, the series decided to delve into Yukio’s character quite a bit. It makes sense because the manga had been building up this plot since the start and if the anime was doing its own thing anyway they may as well finish it right?

In the first show Yukio briefly turned evil due to mind control and such and he finally got to properly have a talk with Rin. They squared away their differences and vowed to get stronger in their own ways. While the filler arc wasn’t all that great (Trying to turn the Devil into a sympathetic guy who didn’t know any better is still pretty crazy) this plot was handled reasonably well. It’s about at the same level as how the real one went although Yukio not flat out turning evil here is a plus.

The other plot was about Rin’s friends not trusting him after he saved their lives in the forest. (By the way the friends are pretty awful about this in every possible context. If Rin didn’t step up and fight the guy then they all would have been murdered. The friends are so petty the whole time that it’s crazy) That one was handled in the first show as well so the got back to being on good terms. This show has to go through all of that again since they are back to square 1. It’s not that the show does any of this poorly though. Other shows also handle the same plots over and over again with changes like the Fate series as you go through the different paths. It’s rare that you see it in a classic Jump anime though.

All right, that’s enough about the similarities. The whole thing is pretty fun to look at though. Ultimately it makes sense why the series would ignore it and do things the canon way. The series is only 12 episodes so it definitely goes by you in a blast. It’s very nostalgic seeing the old characters and part of what helps seal that effect is they grabbed all of the classic themes. The Blue Exorcist series had a terrific OST so this was a smart play. I’d liked to have seen more of Rin’s theme as it only gets played once or twice but he doesn’t get to fight much here so I suppose that makes sense. I also like the 90’s techno/jazz theme that plays. It’s hard to describe that one but it’s always sounded pretty great and gets you pumped for what’s about to happen.

The animation is definitely on point as well. I always like how they draw the blue flames here. They pop out at you and the same goes for the fire blasts as well. All of the shots look crisp and modern so I’ve definitely got no qualms about this. On a technical level the show definitely holds its own and maintains a consistent quality throughout.

Rin’s still a pretty solid lead. That’s a good thing because at times it feels like he is holding the entire show on his shoulders as far as the cast is concerned. He’s definitely the most interesting character and always puts up a brave front. One subplot here is that Rin has lost a lot of his confidence after his friends undermining him the whole time but he tries to never let this show. To an extent I feel like it was also the sword trolling him or someone preventing him from using it though. I feel like he should have been able to use it sooner. Regardless, Rin always dives into action and definitely handles the situations pretty well.

Shiemi is the main heroine here but she doesn’t manage to stack up as well as most. The reason for this is even she is unable to stay by Rin’s side and is a big reason as to why he has lost confidence. Later on it’s played more like she was too nervous to talk to him but it was hard for her to rebound from this. In comparison Izumo handles things a lot better. She’s already mean to everyone and isn’t afraid to talk to Rin throughout the adventure. She treats him the same way as normal and at least that helps Rin’s experience feel a little more normal at times. Izumo is also portrayed as one of the most skilled exorcists here. She is quick to help heal the monks and also thinks fast during the invasion. From the supporting cast she was definitely the best one.

Ryuji is more of a mixed bag but I would definitely put him on the lower side. He mainly just gets in Rin’s way and gets the lead into trouble on quite a few occasions. It would help if he could fight a bit more or something but most of the main characters can’t really fight for beans. He had his big moments at the end of the season since this is his arc so I think he’ll be a much better character in the next season. At least he ended strong right?

Konekomaru is definitely the worst character though. He’s the one most actively afraid of Rin and getting everyone else to fear the lead as well. The guy never really minds his own business. Look, I would cut the characters a little more slack if I could see why they were scared of Rin but I’m not really buying it. He totally saved them all. Konekomaru just needs to remember that. He’s also one of the most reluctant to go and help Rin when it counted.

Shima is also pretty sketchy although not specifically for Rin. The guy just never wants to risk his life so he’ll run for safety even if it means that all of his friends will die. There’s no real way to support him after something like that. I did appreciate that he was a little quicker to start being cool with Rin again though.

Yukio is still pretty jealous of Rin’s abilities for most of the series. He covers It up by acting calm and collected but as Shura pointed out that makes it a lot easier for demons to manipulate him. Todo plays a ton of mind games with him for most of the series although Yukio ultimately stays strong. He looks better than his first series self in that respect. I liked the magic trap that he used near the end of the series. It was pretty well thought out and at least helped him start to make a comeback. Todo was a supremely difficult opponent to stop so any measure that slowed him down is solid.

So right now I don’t really care for Yukio but hopefully he’ll be on the upwards trend now. He is still keeping secrets from Rin though so I can’t see that ending well. Mainly Yukio’s worst scene here was leaving Rin to die and even trying to stop him from using the sword. For a proper redemption arc we need Yukio to step in and save Rin next time or at least defend him when the chips are down. That’ll go a long way to raising him up the ranks.

Then we have Todo who is the big villain of the arc. The guy definitely does pretty well here as he holds off multiple exorcists and even eats two different spirits. This gives him incredible powers in addition to what he already had. The heroes really had a hard time taking him on to the point where he probably should have crushed them almost instantly based on the speed we saw from him. The guy was just out of their league and when you mix in his regeneration abilities this makes the matter even worse. He was a fun villain. Ultimately I don’t think that guy will be super well remembered but this series hasn’t really had many good villains so almost by default he’s my favorite villain in the series right now.

The show does suffer from a bit of fan service at times. For the most part it’s nothing crazy but it seems like the mentor’s only role at times. Shura’s whole attack on Mephisto is one of those scenes because everyone knew the plan had 0 chance of success. If anything it just makes her look pretty terrible. Is she really so scared of this guy? Why even pick the fight if this was out it was going to end? She also doesn’t look too impressive considering she’s a mentor since Rin is able to shake her a few times and in the final fight she helps a bit, but not a ton.

It’s always a bit dicey to have a villain like Mephisto working with the heroes when he’s way stronger than them and they know it. I don’t see how they can all get along so well. I don’t think the dynamic works to be honest. He puts them into a ton of danger and helps the demons out a lot. Why is the guy still here? While the heroes are very weak compared to the villains, I wouldn’t yet call it a hopeless situation for them. The reason being that there isn’t really much of a villain group yet. The villains just do whatever they want and usually almost beat the heroes. This random monster (Well the Impure King is a pretty cool name and I guess he’s not totally random but there could be a lot of other monsters like this guy around) is apparently pretty strong but for one monster to basically have the whole order in check is a bad sign for them. Without Rin the heroes would be doomed and they should really start to realize that soon.

We get quite a few characters from the two sects over at the temple although most of them won’t stand out. Mamushi gets a big role since she gets involved in the conspiracy. She appears to be a bit gullible the whole time but is certainly dedicated to the cause. I do think she had good reason to doubt that Tatsuma was on the level though. She was a fun character. Then you have Juzo who was my favorite character from the group. He had some good fire abilities and took more of a leadership role compared to the others. That being said, I do think it was a bit odd that he tried to stop Mamushi from saving the eye. At that point nobody knew who the traitor was, but it was about to be burned in flames and the whole point is that they need to protect it right? Seemed like an odd moment in the show and the defense for doing that was real weak. Finally we also have Tatsuma as a character with a big role but he’s pretty terrible from start to finish. The guy was just impossible to redeem by the end and his actions still make no sense if you ask me. Stirring up trouble and getting the sects to suspect each other of treason was not the right way to handle this.


Overall, It’s nice to see Blue Exorcist back. The manga seemed to start diving off the deep end and going nowhere fast but anime is a solid medium that can make things more exciting. The directing here seems solid so I’m sure they could pull more seasons off. It seems a bit unlikely right now since this one came out a while ago, but there’s always a chance for another season. Considering that this one had to work with almost no fights and was still entertaining I think the next one should be in a good position.

Overall 6/10

Pursuit Force Review


It’s time to look at a pretty exciting PSP game. This is definitely not a title that I had known about until I received the second game as a gift. Naturally this meant I needed to hunt down the first title. It’s sort of like Need For Speed only this time you’re actually on the side of the law. We also have quite a few different gameplay styles which is interesting. It’s a fun game, but one that is relentlessly difficult. Completing the final levels will likely prove to be some of the toughest racing you’ll have to do and should give you F-Zero GX flashbacks. It’s definitely a game I’d recommend checking out.

There isn’t much of a story here. There are 5 different chapters with each chapter having 6 levels. Completing them all lets you see a quick cutscene as you put the boss away. The main character never talks or anything so you have to sort of think about what the guy’s character is really like. His boss does all of the talking as he takes constant shots at you and always threatens to fire you when you lose. The gangs range from the Mafia to Ninjas, to Jewel Thieves so there is a good amount of variety here. With 30 levels there’s a decent amount of content to get around here but the game shouldn’t take you a super long time. You’ll have it done in under 10 hours for sure and then I suppose you can work on getting higher scores. Unfortunately there isn’t really anything in the way of replay value so the main campaign needs to be what hooks you.

Let’s take a look at the gameplay. The main style is the car sections of course which makes sense. Usually these missions are about blowing up all of the enemy cars or recovering an artifact. The idea is you drive after the cars and start blasting at them with your gun. There is a strategy aspect to this as well though. You can choose to finish them off from your car or jump over and take control of it by taking out the drivers. Usually it’s better to take over the cars but near the end of the game you have to be careful about it. You have two different health bars, one for the car and one for the pilot. If you just finished blasting the enemy car to near death and then jump over, you’re about to take over a car that is severely weakened. Additionally, their guns pack a punch and when you leave your car you are pretty defenseless.

Sometimes it’s better to avoid a confrontation a bit so you can get some health back since it regenerates over time. You also want to build up justice meter as fast as possible since it recovers all of your health and is really good to have when you’re in a jam. Trust me, this will help you out of a whole lot of sticky situations. The time limit will be your biggest enemy in the boss fights though. In those levels you have to beat the boss before he/she escapes so you’ll have to adopt more of a risky style here. I haven’t played combat racing games quite like this one so it was a lot of fun. I could see Need For Speed borrowing some ideas from this someday.

Then you have the first person shooter levels where you are riding in a helicopter and have to blast away at the boats and cars that the villains are using. These levels don’t show up often so they were a fun change of pace. I would say that the car levels were still better of course, but I’ll give the game some props for deciding to switch it up like this. Finally you also have the levels on the ground where you have to strike your enemies down. These are pretty fun even if it feels like not a lot of time went into them. The controls are not quite as smooth as in the other two areas but it does give this more of an arcade kind of feel. You basically run around blasting everyone. If you get close to someone you can also activate a quick cutscene where you knock them out and put on the handcuffs. That’s always pretty satisfying and I actually had the most fun in this mode. I just love a good third person shooter gameplay and you just don’t see a whole lot of those anymore.

As for the graphics, those are pretty good. The PSP always was pretty ahead of its time in terms of the graphics it had. I’d make the case it can hold its own with the 3DS despite that console being a lot newer. As a result you definitely won’t be disappointed at the visuals here. They’re all on point for sure. The soundtrack is a bit more limited since each world seems to only have one main theme but they’re still solid. My favorite theme is probably the one that plays all throughout the Vixens chapter. It’s very fast paced and really gets you ready for the high speed race that’s about to start. For any game it’s important to have a good soundtrack, but especially for a racing/battle title because you need quick tunes to stay in rhythm.

Overall, Pursuit Force is a pretty solid action game. It’s a little on the short side but the difficulty level helps to ensure you won’t beat it so easily. You really have to master each level so some may take you quite a few tries. No worries though, you’ll get the hang of it the more you play. The gameplay is pretty tight and the music themes are also good. There’s not a whole lot more to ask for here. I’m looking forward to playing the sequel shortly and we’ll see if it’s able to match up to the first. I like to think that a sequel should always be better than the original so I’m expecting some big things here.

Overall 7/10