Lex Luthor vs Guts




Suggested by iKnowledge Guts is a powerful swordsman who has great speed at his disposal as well as a solid amount of power. As powerful as Lex is with his various suits and obtaining Superman/Flash’s abilities in the past he just isn’t ready to take on Guts. Guts can use short bursts of speed to wreck havoc on Lex and a single hit would deal a ton of damage. If given enough prep time Lex would certainly think of a way to win, but time isn’t on his side right now. Guts wins.

Punch-Out!! Review


It’s time to look at the original Punch-Out game. It’s always good to see where these various Super Smash Bros fighters originally came from. I played through the remake version for the Wii a while back so now it’s time to see if the original holds up. I’d definitely say that it does although some of the opponents are pretty crazy. Good luck taking them down without the rewind feature. The special abilities are pretty creative and couple that with the story and you’ve got yourself a pretty fun NES game.

The goal of course is to get Little Mac to the title of World Champion. To do that you will have to battle your way through 3-4 different circuits and really start to take names. Each match has 3 rounds and you need to either beat the opponent with a really solid counter hit or drain all of his health 3 times. Keep in mind that you will need to do this before the 3 minutes are up or else it will go to time and the referee always picks the defending fighter. That means the deck is stacked against Little Mac, but that’s just the way he likes it. When things are at their bleakest is when he steps up and shows the world what’s up.

The controls are pretty simple. You can punch with your left or your fight, you can do a high punch with either, and you can dodge side to side. There’s also an option to block by holding down. Don’t just start punching all crazy like though or you’ll run out of hearts which leaves you stunned for quite a long time. That’s a good way to lose a fight but there aren’t really any other benefits to doing that. You want to keep the opponents honest, but not at the expense of the match. What you want to do is wait for the opponent to launch a move and then counter with one of your own. Sometimes that means attacking right before the opponent connects or dodging and then attacking. You’ll have to find out through trial and error here.

I will say that the toughest super attack to deal with in my opinion is the tornado of doom. The villain spins around in a circle really quickly and attacks you around 5 times or sometimes even more. You have to block each hit by blocking and then letting go real quick. The tough part is that this still deals damage so if you were already pretty low then you will not survive such a combo. Sometimes ironically the best thing to do is let the opponent KO you because it will end their super attack a lot sooner and this way you will still have some time left on the board. The timer is actually your biggest enemy here and you should make sure you don’t forget that.

One thing that helps to make the game feel a lot more thorough than some of the others that have popped up is how your coach gives you little tips and quotes between rounds. The villains also talk a bit which is cool because it gives the game more of a plot beyond the ole “defeat them all” kind of moments. This feels more like a first party Nintendo game and I can see why people loved Nintendo from the start. Their games just did seem to have an extra dimension of effort and content behind them that the rivals just didn’t have. You couldn’t get that Nintendo seal of quality on just about anything. Punch-Out is one game out of many that really benefited from this.

Overall, Punch-Out!! is a really fun game. As with most of the other titles here at the time there isn’t a lot to do, but the gameplay is fun which is what counts. You can probably clear all of the levels in under 2 hours but it’ll have been a fun two hours. Factor in that you can play this game for free on the Nintendo Switch Online and you are in for a pretty great time. I’m definitely up for a new installment on the Switch someday.

Overall 6/10

Volleyball Review


Now it’s time to look at the next sport game on the NES. This time it’s good ole Volleyball which is another sport that I haven’t gotten to play a whole lot in video game format. The best one I can think of is the minigame from Mario Party 4 or 5. I think it was 4, but I’m not positive. I thought that one had really good mechanics and I would go as far as to say that it was the definitive volleyball game. This one also does a good job though and can get quite fun by the end of the journey. Once you get the controls down then you’ll be ready to have some fun.

The whole game revolves around the match of course, but for some reason I wasn’t able to move or change the settings in the main menu. It would only let me enter and then I could move which was odd. It’s almost like only part of the game could be licensed but maybe it was just my controller acting up. You can never really tell sometimes but either way I thought it was pretty odd. Well, in the games I lost the first few rounds pretty badly because I just couldn’t rebound the ball. It’s very difficult to determine where it will land as I found the shadow to not be all that reliable. As you play you’ll get a better eye for it though. Eventually I was able to go on the offensive and score points.

Ultimately I didn’t win any of the matches but I gave them a good run for their money. I found the best strategy was to run up to the net and jump to block the shots at times. It only got dicey when they would change up the timing but it worked better than just waiting for their shot to arrive. Once you have possession of the serve it’s also easier to go on a roll and keep the momentum. When they serve it can be difficult since even returning the opening serve can be very difficult. It is always pretty impressive to see how difficult these old games were. Then when you factor in the no save feature part it would really be dicey. I imagine you would usually be playing this with friends though so hopefully that would force you to keep getting better.

The gameplay is executed pretty well even if difficult though. You feel like the developers did understand the crucial elements of Volleyball as they incorporated them into the game. The graphics are also pretty sound. There are a good amount of details added to the backgrounds and in the game. It all looks pretty smooth and deserves a spot as one of the better NES games that I played. I’d definitely be up for more Volleyball games in the future. A Mario Volleyball would probably be a very fun adventure and Nintendo should go back to making more sport games. If they dabbled with new sports that they hadn’t made a full game for I think they would sell quite well. Bring in Volleyball, Basketball, and Football. None of those have had a full home console release before.

Overall, Volleyball is a straight forward game that was executed very well. You’ll be able to jump right into the action and have a blast here. I’d have liked some more stage options and variety but the gameplay is definitely the most important element at the end of the day and it is quite sound. It has more replay value than a lot of the other sport games that I’ve played on the NES. If you’ve got the Switch Online then you should definitely check it out. I think you’ll be pleasantly surprised at how much fun it is.

Overall 6/10

Pro Wrestling Review


It’s time for another old NES classic. This time we’re entering the Wrestling sport and I haven’t played one of those before so this was certainly going to be interesting. It’s a fun enough game where you get to really barrel into your opponent and pull off some moves. As with most NES games the only real option is to just go in there and play a few rounds so it all depends on how much fun the gameplay is. It isn’t quite as innovative as the Dodge Ball game but it makes for a reasonable playthrough. It’s fun to run and around and see what the opponent does.

When the match starts the idea is to get the opponent to the ground and keep him there until the ref says you’ve won. You can also throw your opponent out of the ring and try to prevent him from getting back inside for a few seconds. The latter seems really difficult if you ask me but I’m sure it’s possible. I let the opponent do that to me a few times for fun. You can also jump from one of the corners of the stage and fall into the ring for maximum damage and salt. It seems like a fun move to do on an unsuspecting opponent but the computer will never fall for it. The best thing you can do is knock them down first and then do the pounce. Even so, it’s incredibly hard to keep them down.

Perhaps there is a trick to it that I’m missing but my opponent just wouldn’t stay down. He did everything in his power to rise up over and over and over again. There also aren’t a whole lot of different attacks so it can get a bit repetitive very quickly. I found switching characters to help extend the game a bit. You can play as a cool reptile fighter who actually starts biting into his opponents which is pretty cool. The rest of the characters don’t really have fancy attacks like that but even just one of them being like that was pretty cool to me.

To switch things up you can also run into the net and bounce back to try and hit the opponent with an elbow or a flying knee. You can also throw them into the net and as they bounce back land a solid hit. These little gameplay elements help to switch things up and make the gameplay a little flashier so I certainly enjoyed that. The graphics hold up pretty well I’d say. It’s still NES of course, but the colors are bright and you always know what is going on. Those are the two things I always look for in a game and as long as they are there I feel pretty satisfied with myself. I didn’t really notice much of a soundtrack if the game even had music. I’m assuming it did, but I really didn’t notice while going through the matches.

Overall, Pro Wrestling is a pretty decent game. There’s not a lot to do so you will find yourself back to square one pretty quickly. That being said, if you want to duke it out in the ring it’s still a good way to buy yourself some time. Then by the end of the adventure you can say that you’ve now played a Wrestling game. This one is probably overshadowed by the boxing rival Punch-Out which makes sense but does have a bit to offer in its own right. Give it a shot and see if the game holds up well enough for you.

Overall 5/10

Cardfight Vanguard Zero Review


It’s time to look at a recent app that I downloaded. I’ve always enjoyed watching the Cardfight Vanguard show so I figured playing through an app game would be pretty fun too. It’s got a unique gameplay style that is different from Yugioh and I’ve never gotten to play it in action before. This was my chance to change that and the game is definitely a lot of fun. It’s also very challenging so you can rest assured that it will force you to become a better player as the levels go on. With an active user base and ongoing events there will be enough content to keep you entertained for the long haul.

As with most mobile games there are a ton of options that greet you on the menu. It can all be pretty overwhelming so the game wisely locks a lot of the options behind level ups so you experience them all gradually. You’ll likely be spending most of your time in the story of playing online battles. Aside from that you can also clear daily missions, fight practice battles, customize your deck, and buy more cards. While there are some paid options you can do the game is 100% free to play and you can do quite well without spending any money. It’s the kind of game where you can absolutely hold your own without spending a dime.

The story mode has 11 chapters which consist of around 50 rides. While you might think you can clear those right away, it will take a lot of time. Every 3-4 rides you have to go and do other tasks to unlock the next ones. These range from beating an opponent 5 times to fighting online for 3 battles. There are a lot of different tasks and it is the game’s way of making sure you try everything out. I could be a little annoyed at having to take a break from the story so often but I understand the logic. I don’t approve, but it is what it is and the rest of the modes are all fun as well which helps a lot.

The story mode covers the first season of the show although I expect as more and more levels are added it will eventually cover the entire series. It’s been pretty detailed at trying to grab almost every fight and the game actually plays whole anime scenes which is pretty cool. You don’t see a lot of mobile games do that so it was pretty nice. I made it through around half of the rides before doing this review and they’ve been fun.

I’ll quickly go over the gameplay but it’ll be difficult to go too in depth due to how many rules there are. First off you start with a hand of 5-6 cards and then each player rides a grade 0 Unit. As each turn passes you can ride a card with 1 grade higher until you get to the max of 3. (There are future cards that go higher but I doubt they’ll be added anytime soon) There are 3 columns and 2 rows which you can rill with monsters. Only the 3 monsters in the front row can attack and the one in the middle is your Vanguard. He gets a Drive Check which has the potential to strengthen your team, heal your damage, or do something else. The first player to get to 6 damage loses the match. The only way to deal damage is to attack your opponent’s vanguard with a monster stronger than his own. The attacking player has the advantages of having a support monster to boost attack as well as the drive check so attacking is quite easy.

You’ve also got a bunch of other mechanics like sentinels and intercepts so you’ll want to study a bit. There are a few rules that are simplified here compared to the actual show and I imagine it was to help balance the game as well as make it go quickly. Depending on how many rules were added each round could take forever. As it stands most duels aren’t very long although I can’t say that I’ve actually counted how long any of them took me. I imagine they may be around 10 minutes or so. The deck I went with was Kagero and it served me well. Ultimately the battle I ended up getting stuck on was Aichi on Hard mode. That guy’s pretty hard to deal with and he’s also got a permanent attack boost on all of his monsters which is a little suspect if you ask me.

As for the graphics, the game looks quite good. Aichi’s character model is the only one that looks unfinished but everything else is very polished and holds up quite well. The soundtrack is excellent with the full anime opening being the intro music. I definitely appreciated that nod and in general it’s all very high energy so you’re always right in the thick of the action. It makes every duel even more enjoyable and for a mobile game the key is making the game easy to pick up and play at a moment’s notice. This game achieves that because you’ve always got time for a quick duel. I think card games really excel in the card game format and this one is no exception.

Overall, Cardfight Vanguard Zero is a great game. You’ll have a lot of fun here and even if you’ve never played before you’ll be fine. The game gives very detailed tutorials and the online community will also be more than willing to help you out. There’s a good amount of support here and a lot to do. I’m definitely confident that you will be engaged for the long haul. Right now I’m pretty busy with Final Fantasy VII Remake but Zero was definitely a whole lot of fun and I look forward to seeing the game grow. As with most mobile games this is where my journey will end, but it was still a pretty fun experience.

Overall 8/10

Super Dodge Ball Review


It’s time for another retro NES game and I have to give this one major props for actually going above and beyond the game. You actually get to travel to another dimension in the final levels and the game gets a bit supernatural. I mean, you’re probably not playing a Dodge Ball game for that, but it’s still a nice addition if you ask me. You get to fight all of the other countries during the Arcade Mode and the final boss takes you into space. Then there is an extra bonus challenge where you fight zombie versions of your characters. It’s like looking into a mirror and fighting your distortions which I was not expecting in a game called Super Dodge Ball.

In a way the retro sprite style helps to build the atmosphere. It’s like how Undertale changed the game for most people with what you could do with sprites because of the atmosphere. It’s possible that if this game was more polished it wouldn’t look quite as intriguing with the backdrops because maybe it’s not meant to be space or your shadows in the final level. It’s all in how you interpret it, but I was definitely impressed. The gameplay took a little time to get used to though. I had to look up the controls online but after that I was ready to dominate. It’s actually a lot of fun and I always thought Dodge Ball looked pretty fun in real life as well.

The goal is of course to tag your opponent with a dodge ball at top speed which will take some of their health away. You win when you’ve tagged all 3 of your opponents enough times for them to be knocked out. When they throw the ball your two options are to catch the ball or dodge. Catching is the best way to counter though because dodging usually lets the ball get back to the opponent on a convenient bounce. Also in this ruleset catching the ball doesn’t tag out the guy who threw it, but it does give you possession back which is very helpful. The controls are also pretty in depth with each character having several super moves.

You can use a running start to throw a softball at the opponent or you can jump and fire a spiral shot. There are quite a few moves but my favorite is the running jump super charge. If you land that you can deal around 30 damage compared to 2-3 for standard shots. It’s also hard for the opponent to dodge. If someone tries it on you I recommend trying to jump out of the way. You can jump really hard in this game but the catch is that you can’t move after jumping so if they pretend to throw but don’t then you could be in quite a bit of trouble there. It gives the game extra depth.

I think you can already see why this is one of the better NES sport games. For sure I can say that it has more personality than a lot of the others and you can really feel the care and passion behind this one. The gameplay is actually a lot of fun once you really get the hang of it so I recommend looking up the controls to make sure you enjoy this one. If you don’t know how to play then there is definitely the chance that you will give it a thumbs down and that would be unfortunate.

Overall, Super Dodge Ball is a fun title. The length and amount of content are naturally quite limited, but even if you just play it for a quick playthrough it’s worth the experience. There aren’t a lot of dodge ball games out there so it’s also pretty unique which is a plus as well. Throw in the fact that there is virtually a story mode and you’ve got yourself a winner here. This is definitely one NES game that I won’t be forgetting anytime soon.

Overall 6/10

Cygnus Wing vs Rhinestone Goomba




Suggested by Destroyer Cygnus Wing is not one of the more popular Megaman characters, but he’s managed to get some wins lately and is starting to move up the ranks. Rhinestone Goomba has had the opposite fate here as he takes loss after loss. He seems like a reasonable character, but he needs some kind of power up to have more of a fighting chance. That said, it would take a lot for him to take on someone like Cygnus considering that this villain can fly at super speeds and has a great deal of strength as well. Cygnus Wing wins.

Midgard Serpent vs Rhinestone Goomba




Suggested by Destroyer The Rhinestone Goomba has a lot of style on his side. He looks kind of like Elvis and that separates him from the normal Goomba fighters. That being said, there’s nothing this guy can really do against such a giant monster. The Midgard Serpent can just squash this Rhinestone guy and that would be the end of the match. Rhinestone would need a big power up in order to turn the tables. Midgard Serpent wins.