Godzilla Defense Force Review


When they announced that three new Godzilla mobile games were coming to the app stores I quickly ran to see if they were already there. At the time none of them were, however there was an old Godzilla game that I hadn’t even known about. Needless to say, I needed to check that out right away! The mobile game is actually a lot of fun to the point where I have a hard time picturing the other 3 beating this one. I poured in over 20 hours in an instant and had to tear myself away from the game before all my time was spent. This is definitely a very addicting title.

The basic plot of the game is that you are an army commander, the final one on Earth. Everyone else has been wiped out by the aliens who have mind controlled each Kaiju including Godzilla himself. Furthermore, they have gone through time and plucked out different versions of each Kaiju. They have over 20 different Godzilla creatures at their disposal for example. You have to command the Army to slay each Kaiju and save the world. It will be difficult so as a last resort the army has also given you a time travelling device. If you are about to die, quickly run to the past and save yourself.

This game has a lot of attention to detail. Pretty much any Kaiju you have ever seen in a Godzilla film will make their way here. How the game works is you have around 5-6 worlds. Each world has 120 levels with a unique Kaiju showing up after every 10. There will be 3 points where Godzilla himself will show up and these levels are G levels so they aren’t numbered. The worlds can keep going endlessly after the 120 but only old monsters will cycle in. The final world is the Moon where you can make your final stand against the enemies. It should take you around 20 hours to make it there, I don’t see how you can do so sooner without paying.

The gameplay is a Tower Defense style where you have to tap the screen in order to proceed. The faster you tap the screen the more damage you do, at least for the initial weapon. As you defeat enemies you will earn money which you can use to power up your default weapon or to buy new weapons. Each world has around 6 weapons and usually they are a magnitude more pricey to buy. The first weapon might cost around $1000, the next weapon $100,000, then $1,000,000, and from there the numbers get insane. After the trillions they just start showing initials like BB, DD, EE, and so on. I made it to around the JJ amounts before stopping.

Earning the money is really where the game gets to be more of a grinding mobile game. You will inevitably get stuck on a boss many times because you are out of money. At that point you can choose to keep fighting them since you earn money for each battle until you have enough to get to the next level or you can watch a 30 second ad to get a ton of money. Additionally you can watch ads to slowly boost your units as well. The game is very ad intensive so be prepared to “watch” a lot of ads throughout the game to get the money you need.

There are also a wide range of achievements in the game. Completing them will earn you a lot of jewels. Don’t worry, the achievements come naturally like tapping the screen 1 million times or beating 10,000 Kaiju. You should have most of them by the time you’re done with this. However, no matter how many ads you watch and battles you fight, it seems impossible to make it to The Moon on your first playthrough. That’s when time travelling comes into play. The cost for time travel is that you lose all of your money, upgrades, and even all of your levels.

I know that sounds awful but the benefit is that you get time crystals. These let you buy artifacts with permanent upgrades. For example, dealing an extra 50% damage while you’re in Tokyo. I time travelled quite a few times and by the end I had a permanent +1050% damage increase. It’s really worth it to time travel but even then you have to decide when to do so. The longer you go without time travelling as you rack up Kaiju victories, the more shards you get. Ideally you want a ton of shards so that you can get as many upgrades as possible.

This is really just the tip of the iceberg for the various gameplay mechanics here. I recommend reading the Toho Kingdom articles on the game since they break down all of the mechanics. The game doesn’t actually tell you a whole lot beyond the basics so it’s worth knowing. For example, it’s heavily advised that you save your blue crystals. You can then double your time shards when time travelling which is incredibly handy. It’s a game changer and better to use them at that point than for a quick 1 time money boost.

The graphics are pretty solid. All of the Kaiju look goo. There isn’t a big variety in the level designs and effects but the fact that they got character models for every Kaiju is impressive. I’ll also give the game credit for having a real plot even if there isn’t much to it. It’s enough to connect the stages together but that’s about it. It won’t compare visually to the newer mobile games of course. The soundtrack is solid. I like that they incorporate various themes from the films such as original tunes and even Final Wars themes. My only gripe is that the music often plays for around 5 seconds before it’s quickly cut off by an explosion sound effect or something going on.

What Defense Force really did well is show you a solid rate of progression. You always felt like you were getting closer to the next level. It’s an important thing for any game that is centered around grinding because if you don’t feel like you’re making any progress then of course you will quickly lose interest. That doesn’t happen in this game so that’s impressive. Each battle only being 30 seconds long for the bosses also helps since you don’t have to stick around for a while to move forward if you don’t want to. Even while the game is off you will be earning money (At a slower rate of course) so that’s a nice feature too.

Overall, Godzilla Defense Force is a great game. Definitely one of the best mobile games I’ve played in a while. I didn’t even touch on some aspects of the game like the card collecting system or the Moon Stones but it just goes to show that the game really has a lot to offer. This title is also completely over so it’s a mobile game that actually has an end to an extent. I wouldn’t call it much of an ending story-wise but at least there are no more levels so you can feel like you’ve finished it all. If you’re a big Godzilla fan or like the tower defense style then I would really recommend this game. There are a lot of options to spend money to progress faster in the game but I can safely say that you can make it to the end even without spending a single dime. The free content here and rate of progression is quite solid.

Overall 8/10

Arc the Lad: Twilight of the Spirits Review


RPGs tend to always be a lot of fun because you get to have a blast hanging out with a group of characters for a while. In this case the game took me close to 40 hours so you’re not likely going to forget about these guys anytime soon. The plot is solid and the cast of characters is good. The game also has you switching between two sides which is handled very effectively. This is definitely a game you won’t soon forget.

There are two main characters as I mentioned. First you have the humans led by Kharg. He is a prince who fights for the humans against the Deimos, a race of creatures that seemingly want nothing more than chaos and to destroy all humans. Kharg has no reason to doubt this and continues slaying them all but one day he meets a girl named Lilia who is on the run from a corrupt government. She explains that there are 5 magical stones and if they are all collected then the person who has all 5 will gain unlimited power. Since the Deimos are after this, Kharg realizes that he will have to assemble them himself.

The other story follows Darc, who is a slave who lives a rather brutal life. One day his owner is destroyed by a pack of deimos and when Darc is unable to protect his furby he comes to believe that power is everything. He ends up going on a rampage and becoming King of the Deimos. He now wants to slaughter all humans and aims to collect the stones in order to do so. He also meets up with Lilia who is determined to help him see the light but it’s rather difficult since both species are so opposed to each other.

I can’t think of another game like this where you keep switching between both sides and ultimately have to pick one at the end. Certainly not any RPG that I know of so this was pretty fun. Every chapter the game forces you to change sides so you get to really see their point of view. Everything about the sides is isolated which includes your items, level ups, and money. It makes you feel like you’re playing 2 20 hour games at the same time. The stories are connected of course by the plot and such but the characters don’t actually get to meet until you are almost at the very end of the game. This allows for a whole lot of build up which is always a good idea.

Adding to the tension is that Kharg and Darc are brothers who are half human and half deimos. This is something both of them try to hide since being a hybrid in this world would certainly be frowned upon. Naturally there is also a lot more to the story than I’ve mentioned as they both accumulate a lot of allies and the story has a lot of twists. That is often the case with RPGs after all and part of why the genre is so great. It’s definitely got to be one of the best game styles out there.

The gameplay is similar to Disgaea as you move each character around the board and unleash their attacks. After everyone has made their attack then the enemy team is allowed to do so. Additionally, your EXP is based on how much damage you deal and on who gets the finishing blow. As a result you will likely end up with a very unbalanced team depending on how you fight so keep an eye out for that. You can learn skills to help you out through the game and of course you will want to make sure you grab some great equipment as well. It can be the difference between victory and defeat here.

There are a few aspects of the gameplay that could be improved though. One if that this is a game where the cutscenes are all unskippable. Trust me, it’s never fun to have to watch cutscenes again after you have been defeated. The final boss is especially guilty of this since you will likely expect to lose there a few times and getting back through all of the cutscenes takes around 30-40 minutes each time. I got beat down 2 times before winning eventually so it was a long path. It does make sure that you will do a lot of training before you try a second time though.

The gameplay can also be a bit slow and would have benefited a whole lot from having some king of speed up feature. Something to make the turns go by faster would have just been genius since the turns can take a while and absolutely add up. I’d also like to say that the final boss is incredibly cheesy. Defeating him requires a rather unusual battle style that feels like it is exploiting the battle and yet, it’s the only viable way to win. It also takes a while as a result since my team was not built for long range encounters. I had to level up my fighters like crazy.

Graphically the game certainly holds its own though. It’s a PS2 game that has a good amount of polish and definitely wasn’t just thrown together at the last second. The character designs are on point and the battles we get inside of the cinematics are good. The soundtrack is a little on the forgettable side though. There aren’t a whole lot of tracks but they get the job done.

Really the game’s biggest strength here is how good the plot was and how the game utilized having two main characters the way that it did. I thought that was a really good way to do things. The game is also long at around 40 hours. There isn’t a ton of replay value after beating the game but with that kind of length you don’t really need a lot like that. If you can get the game for a decent price then you’ll definitely want to do so. It’s a unique game with a lot of features that are different from usual and I thought it pulled this off.

Overall, Arc The Lad is a great game. I’ll admit that it could use a little more polish in some areas of the gameplay. There are things that can be improved like the speed and the design of the final boss. That being said, the story is just really solid. The game absolutely can hold its own with the bigger RPGs out there and I look forward to playing through the sequel someday. Hopefully more games use this style of two main characters some day because the build up and the inevitable confrontation is always a blast.

Overall 8/10

Neptunia Virtual Stars Review


This is the first Hyper Neptunia game I’ve gotten from the series but what better way to start than with a 3D beat em up genre game right? Virtual Stars mixes in the 4 goddesses from Neptunia along with a bunch of virtual idols this time. The game has a pretty solid story and the gameplay is on point. While it could certainly use a little more polish to make it to the next level, I was pretty satisfied with the overall experience.

The game starts with the Neptunia goddesses getting ready to enjoy a solid video game. Unfortunately before they can do so they end up falling inside a cyber world where another goddess lets them know that her world is being taken over. See, these worlds are homages of Youtube, Twitter, and general internet settings. The world is now being forced to create low quality content and to install paywalls everywhere. As a result everyone is upset and morale is quickly fading fast. The Neptunia goddesses agree to help her out and restore peace to the universe. The same goal is given to the idols who are taken away from their big online comedy routine. Can these girls all team up to save the planet or is it already too late? Only time will tell.

There are two main gameplay styles here. When you’re playing as the goddesses it is a third person shooter. You blast away at the enemies with your machine guns, grenades, and other long range techniques. You can also activate a team final smash where everyone blasts the target although in my case the other goddesses were so weak that ironically this would deal less damage than your normal attacks. Yes, it’s a bit odd but I recommend just giving all of the best equipment to one of the goddesses and ignoring the other 3 completely.

For the virtual idols the gameplay is more like something out of Dynasty Warriors. You use your sword to slice away at all of the enemies who get in your way. The attacks don’t deal as much damage though so after the first level I basically didn’t play as them again. I do like how the game really lets you feel like you’re playing two different games this way though. It’s a nice way to keep things fresh as you progress through the game.

Make no mistake, there is a ton to do in the game. You can customize the characters with accessories that unlock latent special abilities and of course general equipment. The V-Cubes are your best bet here since they are even better than traditional level ups. Here’s what you need to do, whenever you pass an item box, only open it when it turns to the V Cube corner. All other items are basically irrelevant in the game. As long as you focus on the cubes you will be good to go here. Whenever you get a weak one, just sell it for DP so you can power up your current one. By the end of this you will be suitably overpowered.

Also, it’s worth noting that the final phase of the final boss introduces a whole new mechanic to watch out for. You can only injure his core with alternate power. The initials are something like TXMD, but you’ll be able to see this on the menu. Make sure you keep some weak V Cubes for this or you could be in for a world of pain. Things almost got tricky for me there but fortunately I had held onto some. I don’t like the concept for that though, why do you have to lose some strength for the final boss? Without an explanation it was just a bit odd.

The game doesn’t tend to explain a whole lot but you can typically make sense of the mechanics on your own. The graphics are pretty solid as well. This may not be the ultimate AAA experience but there’s enough here where the visuals look impressive. I do think they could have put some more effort into having actual cutscenes or at least more stills though. I’ve seen Playstation 1 games with more cinematics. It would have made the story feel a lot more alive than it is. The only kind of animations the game shows a lot of is a fanservice animation for the DOA type effects.

While the game is mainly legit, they do force this into most cutscenes which can get a bit old. The game’s certainly not focusing its attention on the right things here like also amping up the soundtrack. I like the lyrical song pretty well but it shows up for literally every boss fight so I think they could have added a few more songs for variety. It can’t have been that difficult to shake things up a bit more right? Maybe alter the speed or something to at least make it sound a bit different.

As for the characters, they’re solid enough. Neptune is the leader of the main group and she is always ready for action. She likes calling out the tropes and breaking the fourth wall as much as possible. She may be more oblivious than the other characters but she is also the least likely to give up which is important. Her friend Noire isn’t quite as ready for the spotlight as she just isn’t used to being open with the other characters. Blanc is the weakest of the 4 though as her thing is that she’s the low key mean one who is always being passive aggressive but will always tend to blow up. Vert’s the least memorable as there isn’t a whole lot to her.

Then for the Idols you have Me and You which are pretty cool names when you think about it. Me’s a lot of fun and gives Neptune a run for her money as far as the bubbly lead is concerned. Her singing skills are legit and she holds the stage better than You. You is always trying to squash all the fun but Me makes sure to keep her from being too much of a downer. There are other supporting characters and Idols who show up as well of course but these are the main characters.

Then for the villains you have Hero and Kado. As the main villains they felt a lot like the duo from Gridman to me although things play out very differently. I was quite surprised with how Hero’s plot ended up turning out because it just seemed the whole time like it was going to go somewhere else and then it just didn’t. Terrific red herring that’s for sure and he has a solid design. Kado’s one of those characters with more of a sympathetic backstory although she was also letting people run all over her so easily that it could be a bit annoying. If she had been more assertive then things would be a lot different.

Additionally, she was whipping and torturing one character for the majority of the game so when we learn that she may not have been so bad…it’s hard to buy. Kado has an epic design and makes for a good villain but I have a hard time seeing her as anything other than a villain. So the game has a solid story here. The script has a lot of fun with this and the writing can really shine at times. It’s a pleasant game to go through and one that has a reasonable length. I want to say this will last for around 10 hours. Then if you want to get the Platinum that will add more time as well since you have to clear side quests and do some extra minigames like singing.

Overall, Virtual Stars is a good way to kick off the Neptunia series. The gameplay is solid and the plot is pretty good. What keeps it from being an 8 star game though is the lack of lock-on and the gameplay generally not feeling as refined as it could have been though. Additionally I think more effort could have been put into this game on a technical level like adding more cutscenes and illustrations. They could also get rid of the bouncing effect on the characters for good measure since it’s not really adding to the story. I like to think a sequel would be able to make it to the next level but either way this is a fun game and I expect you’ll have fun going through it.

Overall 7/10

Battles of Prince of Persia Review


Prince of Persia typically delivers with games ranging from very good to great. Unfortunately this one was a big exception. The gameplay just isn’t very good. Not only is it not very polished at all but it takes way too long to go through each level. Some quality of life upgrades could have gone a long way since the game is at least trying to have an ambitious story. The gameplay just undercuts it.

The story is told through a few time periods and through around 4 different perspectives. Basically the Prince of Persia has decided to open up the box of demons to help him fight off another army but this failed miserably. Another army has resurrected an army of skeletons to fight alongside him but they are revolting because they want revenge for the guy’s wife being murdered a while back. So you’ve got 4-5 factions all running around and trying to do their own thing. Who will be the one to rule over all of Persia by the time this is done?

There are around 23-24 levels so that may not sound like a whole lot of time but each level takes a long time. I want to say it’s 30 minutes minimum per level and that’s of course assuming you complete the levels in the first shot each time which I find very unlikely. Granted, you can probably beat a lot of the opening levels like that but as the game goes on it gets much harder. It’s not even all that subtle as I would say the difficulty just randomly spikes as you play through it.

The gameplay is a tactics kind of game. You control a bunch of different pieces and each one is good against another type. You have swordsmen, horseback riders, archers, the Prince, etc. The goal is often to take down the opposing army which you can accomplish by going for the prince directly or trying to take down the majority of their fighters before they take the crown. Some levels have different goals as well like trying to just escape/flee the area in time. Those can still be pretty tricky though because the enemies really try to get in the way.

One tricky thing is the game never actually tells you which type beats another. Your best bet is to probably just write this down as you play the game since it’s not like there are a whole lot of types anyway right? I didn’t bother personally but I still managed to make it pretty far. Ultimately the game conquered me around level 17. So here’s really the worst part of the game, the incredible slowness. That’s what really bumps the game’s playtime up so much. Each battle has animations that you can’t skip and have to watch each time. Each side also is able to use around 20 units so to get past a single turn you are effectively giving out 20 orders in any other kind of RPG.

So each level takes forever and a day. Here’s where the developers could have made things better. Speed up the actions or add an optional setting where you can skip animations. I would also argue that you should make the size of the teams a little smaller but that one’s more debatable since I understand that it’s fun when you have more complex units. The more people on each side, the more you really have to strategize. That part is fun to be sure but the last thing you want to do is have to start a level all over again after having already sunk 30-40 minutes into it. That just doesn’t feel like a lot of fun.

There should be a lot of checkpoints everywhere or ways to upgrade your units. A simple training function would have gone a long way here since you could at least make your team more prepared to take the win. Without any kind of training system it forces you to have to think of a better strategy but then your opponent has all the best cards. I didn’t mention that before but this game has a whole card gimmick. You can only take actions based on the card you used. While the specifics aren’t as complicated as the DBZ Card game so you should master it pretty quickly, it’s just not all that fun. At the end of the day that’s the big problem with this game, it’s ultimately not fun.

The graphics are decent I guess. There’s not a lot to them though since the game never really tries to show off the graphics. It’s just about fighting it out against other enemies in pure sprite type animations. I don’t think this would have been a very difficult game to set up in that arena. Then as for the soundtrack, it’s okay at times. You’ll occasionally hear one of the hype themes from the Gamecube games but it flutters away just as quickly as it appeared. That’s the most unfortunate part easy. On a technical level the game isn’t impressive but I wouldn’t say it’s bad.

That’s why it’s a shame about the gameplay. The story is excellent and has some compelling ideas so mixed in with some decent gameplay this could have actually been a good game. There was just so much potential here. I don’t really understand why you would go to the card game format anyway unless you’re Yugioh or something like that. For other franchises it seems to always completely backfire personally and this is no exception.

Overall, Battles of Prince of Persia really misses out on the biggest aspect of a game. A game should be fun. The gameplay needs to be such that you want to go back and play another level. In this case you’re just going through the motions but not having the level of fun you would expect to have. At the end of the day this is a game that is best left forgotten. Hopefully we get a real new Prince of Persia game at some point.

Overall 4/10

Harry Potter and the Half-Blood Prince Review


It’s been quite a long time since I could say that a Harry Potter game was pretty good but this one finally did it. It solved all of the big issues I had with the last few games like increasing movement speed, finetuning the battle controls, and actually having a sensible plot. There are still many things keeping this from being a Great game, but I would say it got everything I needed to at least call it pretty good.

With Voldemort approaching more and more, Harry and Dumbledore need to find out where he hid the pieces of his soul. Harry will need to question one of the teachers since they had a history. Additionally, Harry has found a spellbook that seems to have the answer to everything. Is there something shady about this book and is it ethical to use this to ace classes? Those are just some of the questions that Harry will have to answer as he goes through his next adventure.

So lets jump right to the gameplay. There are a few different variations here. The main one here is about running through the castle to get to where you need to be. Unlike the other games where this took eons, you can run anywhere very quickly. You also have an interactive ghost who you can follow to automatically get to the next area instead of having to open a map each time. This was an excellent quality of life update. You also get to shake objects to grab extra crests which power up your moves. I’ll admit that this is the weakest aspect of the gameplay. What should be easy to do is grabbing a shield out of the air but it takes a lot of trial and error.

That said, at times you’ll wonder why you are always running around. I do think there has to be a way for the game to make you feel like there’s more of a purpose to this. Maybe just give you the broom full time so you can fly around or something. Otherwise, you are technically running through the same walls and rooms over and over again which is a bit repetitive. The increased speed and the short length of the game means that this doesn’t really drag on or anything…but it still just feels a bit aimless at times.

The next gameplay style is making potions using the pot. I’ll admit this does take some decent skill after a point since the game punishes you very hard for making even a single mistake. That said, you’ll get the hang of it pretty quick. Just know that the game controls are incredibly sensitive so a single movement can have more impact than you might have thought at first glance. The weakest style is Quidditch. It’s a shame because I usually look forward to that style but it’s just rather boring. The only thing you can do is move the control stick as you fly through the rings. That’s it. You can’t go slower or faster so the game is practically on auto pilot.

The best gameplay style is the combat. You get into a lot of one on one duels. Here you fight the opponents with magical spells such as a quick blast, barrier, spell that turns you upside down, and a spell that knocks you to the ground. You have to think carefully about which spell to use and when. Personally I say it’s always worth it to use the last two spells because you can then spam your blasts as they try to get up or back down and it deals a ton of damage. The combat is a little simple but with the ability to dodge and run, I would say it felt pretty balanced. It was a lot more fun than you would initially have expected and it’s an improvement over the last title’s combat system.

The graphics are definitely still sub par though. This really feels like the same animations from the last game so not a lot has changed. Same for the gameplay graphics so it’s clear that no extra development time is going here. If that all went into the gameplay then it was worth it but surely the game could have looked a little better than this if the developers went all out. At least the soundtrack is really solid as always, I’d expect no less.

The game is very short though. You should have this completed in around 5 hours or so. After that, then I suppose you can try to get all of the trophies and crests. That should buy you some time. I wouldn’t say it will buy you a ton of time or anything like that, but enough to help you justify the cost. Play through all the challenges and you’ll feel better. This game can be a little overpriced nowadays so if it’s 30 or more then it could be a tough sell. It’s fun, just short so that’s something to keep in mind.

Overall, Harry Potter and the Half-Blood Prince is one of the better Harry Potter games. I feel like the series has finally started to find its roots again. Bringing back the magical platforming and fighting combat while sprucing them up is the way to go about things. I would definitely say the biggest thing the game needs to fix next is Quidditch though. I didn’t think you could make the gameplay for such a high energy sport boring but this game managed to pull it off somehow. It’s actually a little impressive, in a sad kind of way. If you like the Harry Potter series then you should definitely enjoy this. This could be the last Harry Potter game I play for a while but it’s been a good run.

Overall 7/10

Harry Potter and the Order of the Phoenix Review


Harry Potter has had a very interesting history over the years when it comes to video games. On one hand, most of the original games were actually pretty decent. You had some fun gameplay and a good assortment of levels. On the other hand, we then got the Goblet of Fire which was a very weak game. How does this one stack up? Well, I wouldn’t say it stacks up super well. My main issue here is that at times it feels less like a game and more like you’re watching a bunch of cutscenes. The final boss is effectively just about moving your wand a bit to try and psych out the opponent. That doesn’t feel like a real boss battle.

The plot of the game is a little crazy when you think about it because of how random everything is. So everyone knows that Voldemort is coming but the school doesn’t allow people to practice their magic spells anymore. Harry decides to start teaching people subtlety but to do that he will have to recruit everyone into the army. Over half of the game is about assembling the team as you complete a lot of missions and get used to the place. Let me tell you, I did not expect this to be such a big focus in the game. It’s a unique development choice I suppose.

This is a 3D adventure kind of game as far as the gameplay is concerned. There is a pretty big hub world to explore but I’m not sure you’ll really be planning to do a whole lot of that anyway. Most of the time you was wondering from place to place. Fortunately you do have a map to help you locate students and locations, however it doesn’t help for a few missions like where you have to find a bunch of stone gargoyles on the premises. That was easily the toughest mission in the game because of how big the hub world is. In a sense you have to hope you get lucky and you can probably see straight up why this would not be a good idea.

To break up the monotony you can engage in some minigames though. Honestly they are probably better than the main game. One of these games is one of those memory match titles where you have to recall what cards were flipped over and then select them. I always tended to enjoy these back in the day. There are other minigames like Chess and such here that I didn’t really try out but look pretty fun from what I’ve seen. The issue is that the main gameplay style isn’t great. If I had to make a comparison, it’s like a second rate Telltale Game but those have the fun gimmick of making choices during the game. This one has none of that.

The graphics definitely aren’t great. It doesn’t quite look PS3 level that’s for sure. You can tell that any effort that was put into the game was not put into the graphics department. Those guys were really left by their lonesome. The soundtrack is good though. It’s still got that very regal style to it which works very well. It’s memorable which is good and can at least make you feel like you’re about to play something hype…for a little while anyway.

The game isn’t too long. I beat it in around 5 hours. You can definitely bump that up a bit if you do the side missions and knock out the minigames too though. I don’t think you would bump up the playtime a ton though since it’s not like there were a lot of bonus missions. When I beat the game there were only 3-4 left and I can tell you that I did not go out of my way to do any of them.

In a sense I would say Order of the Phoenix feels like a very unfinished game. It’s almost like an extended demo in some ways. After playing Half Blood Prince you’ll see what the completed version is like. I would say this game had a great setup going but it just didn’t. The wand mechanics for moving things around and firing off energy blasts wasn’t even close to being streamlined. Additionally, the walking around took forever. Occasionally the kids would ask you to climb up somewhere to grab something so you’d have to very slowly climb up to the top and then back down.

At the end of the day, what this game is missing are qualify of life upgrades. Something to make the game more fun. Faster run speeds, a smaller hub world, things of that nature. All of those would result in a significantly better game that would run well and would also just be fun. That is the absolute best case scenario. So while the game isn’t as bad as the last one and I wouldn’t even call it a bad game upfront, it’s just not a lot of fun to play. There isn’t any compelling reason to play this game while other, better options exist. It’s for those reasons that I would say it is best to just skip this one entirely.

Overall, Harry Potter and the Order of the Phoenix had potential but the game just didn’t live up to it. It’s impressive how big they made the castle here but they should have added more shortcuts or something. Not having any Quidditch was pretty bad too since that used to be a lot of fun. You get the idea that they just phoned this game in. Honestly it’s not really all that uncommon for movie based games which is a shame. They deserve a better reputation but instances like this absolutely don’t help their case. I already beat the next game though so I’ll have a review for that one pretty soon. Good news is that it’s a lot better and starts to get us back to how this game series should be.

Overall 5/10

Asdivine Dios Review


It’s been a while since I played my last Asdivine game but they definitely never get old. The Asdivine series consistently delivers with excellent gameplay and a solid cinematic experience. Pretty much any RPG title could learn a thing or two from this series on quality of life updates. Granted, this one gives you so many different features that you’ll likely be stomping your way through the game but of course you don’t have to use every feature.

The game starts by introducing us to the world of Asdivine. In this world humans exist in relative peace as they are guarded by the guild. The world also contains many spirits and sprites who protect the world from the shadows. Or, at least some of them do. Unfortunately monsters have been attacking a lot more lately. Izayoi, the creator of the world was having an ordinary talk with Iris when all of a sudden he loses a lot of his magical abilities including teleportation. The same is true for Iris as well.

It seems that a human by the name of Odium is going around and destroying all divine beings. One way to destroy a god/goddess in this game is to take down their tree which is what he is doing. Izayoi needs to stop him but without his teleportation that means he will actually have to walk the ground as an ordinary person. He never liked humans in the slightest but he’ll have to get over that now. He will team up with his three most powerful followers, Iris, Minerva, and Friya. Together they aim to save the world and themselves by taking Odium down. Meanwhile there is a guild fighter named Keith who also wants to save the day but doesn’t exactly know who the main threat is.

We’ve got a proper gods vs humans kind of dynamic here and it’s pretty fun. In these things I’m usually with the humans side since the gods tend to be pretty corrupt but naturally it does depend on the setting. In this case the gods do seem pretty suspect like Izayoi basically ignoring the humans for hundreds of years. Based on his character setting it seems to me like he would have let a ton of humans die over the years since he couldn’t care less. Iris likes humans but she really seems to be the exception for the most part. Of course, the humans show their negative colors quite a bit too though like the random mobsters who assisted in murdering a town or everyone immediately thinking the worst of Izayoi.

As the creator, Izayoi isn’t really good at everyday conversation. He’s not sure how to act around humans and is even awkward around his friends. He’s pretty oblivious and lets them beat up on him if it makes them feel better. He definitely doesn’t have the same charisma as Zack from the first two Asdivine games but in fairness that is a very high bar. The original cast was always likely going to be the best. Izayoi gets better as the game goes on but he’s never all that passionate about anything. You’ll probably need to wait for a sequel to really see that.

I found the main cast to be a little on the weaker side as Iris was the only one I was a big fan of. She’s always trying to help out and do the right thing. No matter how often the other members of the group tease or even attack her, Iris always stays strong and keeps on smiling. That’s not exactly an easy thing to do in these circumstances to be sure. She manages to play around a lot while also getting her work done. Minerva is the more serious member of the group who is always taking shots at Iris. She eventually mellows out a bit by the end but it’s not easy to forget all the low blows. She’s also the youngest/weakest member of the group since she’s only around 100 years old so don’t expect her to do a lot of the heavy lifting.

Then you have Friya who is probably one of the more violent teammates you’ll ever see. She’s constantly threatening the other characters and even threatens Izayoi quite a bit. She isn’t afraid to rough him up a bit either if it’ll get her point across. As the most powerful ally, she fears nobody including Izayoi. It was impressive to see her dispatch Odium when he first attacked. Up to that point none of the other characters had been able to do much against him. She’s a powerful ally to have but at the same time, probably not an ally you will want to have with you since you will always be in danger.

Keith is the main supporting character and he’s fun. He’s pretty much a homage to the classic RPG hero. He has a lot of shiny armor/weapons at the ready and likes to talk about justice. He takes some losses but always gets right back up to fight again. It can be hard to reason with him but then you have Izayoi being intentionally vague at times too so a fight was basically inevitable from the start when you think about it. I liked Keith, he was a good rival to have at the ready. The main villain Odium was also really good. He’s definitely one of the standout characters here with the classic goal of wanting to destroy everyone. Effectively he blames the gods for standing by as everyone got slaughtered and now he aims to destroy everyone. The guy is pretty strong but to be fair his plan wouldn’t have gone very far at all without his partner Adusk.

So in a lot of ways Odium was really lucky throughout the game. He also did take his share of defeats so he’d have to keep teleporting away. The heroes didn’t have the best reaction times to be sure but teleporting is pretty much instant, so what are you gonna do right? Adusk doesn’t really have any character personality until the literal end of the game but he is a pretty interesting character. I enjoyed his origin since it makes a lot of sense and added some depth to the game.

I talked about the plot for quite a while so I should quickly talk about some other aspects. Needless to say, the story was a lot of fun. The gameplay is your standard turn based combat system but you are given a lot of freedom. You can turn attack animations off for example to streamline the battles. You learn magical abilities, physical skills, and normal attacks. You can also put your character on automatic but the catch is that he will always use the absolute weakest attack in his arsenal so choose wisely. As for battle strategies, personally I would recommend making Friya the leader over Izayoi because that grants a +5% stat boost to all attributes while he gives a 10% but only to speed.

Then for equipment there is the Berserk talisman which is actually really good. It raises your strength by 40% but the catch is that you can’t control your character. The boost is worth it. Additionally, you will earn ADP every other fight and a lot of buster tickets to exchange for weapons. This is where things get interesting. With the ADP you start the game with 1000 so I highly recommend as your first purchases buying the double EXP, double ADP, and double SP upgrades. That will leave you with around 400 so you can also get double coin or something but after that I would usually recommend the ability seeds. These abilities are key because you’ll be playing literally hundreds of battles as you got through the game so the doubles add up.

Near the end of the game you unlock the S level Buster minigame which can get you powerful weapons that are easily stronger than anything you will find in the story. I highly recommend grabbing these are any cost. It’s all luck based but you should get something good. With these weapons I was one shotting even the final bosses to the point where I made sure to crank up the difficulty to expert which made the final phase of the final boss a lot closer. You really feel like a champ by the end of the game and that’s always fun. There are a few features that the game is missing from Asdivine like triple speed for gameplay but the battles go quick anyway.

If I have one thing to say against the gameplay it’s that the enemy spawn rates are crazy. A battle is triggered every few seconds so if I wasn’t one shotting my opponents that could get old quick. There is an item called Mighty Salt that you can use to bypass minions but you can’t buy it so you just have to hope that you run into it. I think this could have just been made an option in the shop since I had literal millions worth of gold and would have gladly bought 100 servings of it. Pretty minor thing in the end though.

The graphics are really good. The game stands out and really looks top notch. The artwork for the Asdivine games is always super solid though so this definitely does not come as any surprise. Then you have the soundtrack which is top tier. The Asdivine games always have fresh themes that sound similar but are quite different. This is more of the same with each tune being perfect for action and really throwing you into the heart of things. There’s just no way to come out of this one without immediately looking up some of the tracks on Youtube.

Overall, Asdivine Dios is a great game. The main campaign should take you a little over 15 hours and then there are a bunch of trophies and multiple endings to try and acquire as well. It’s definitely something to work towards although I hope there is an easy way to get each ending without having to go all the way back. The gameplay is very streamlined and what I like about this series is that pretty much everything is customizable. You can really adapt the gaming experience to your preferences and have maximum fun. You won’t get lost as the directions are always quite clear. The story is satisfying and I’d definitely like to see these characters return and meet the originals at some point. This game did mention there being a ton of different worlds and universes so it is set up perfectly for a crossover.

Overall 8/10

Harry Potter and the Goblet of Fire Review


So far the Harry Potter games had actually been pretty decent. Unfortunately this one definitely broke the trend. This was just a bad game to be honest. The worst decision the developers made was to make this a forced collectathon game where you have to go back to the same levels over and over to collect more shields. Not only is the gameplay not all that much fun but the story is also the weakest in the franchise. When you mix that all together you definitely don’t have a winning formula at the ready.

You would have absolutely no idea what the story is if you just go through the game though. All you have for the plot here are some disjointed story cutscenes and that’s it. Roughly you’re finding an egg, completing 3 challenges and then taking on Voldemort. It’s too bad because otherwise you could have built up to the big battle gradually. It’s just hard to believe that the game has fallen so far compared to the previous ones. Still, at this point you get that I preferred the originals so I won’t compare them much going forward. Lets just talk about the Goblet of Fire on its own.

The gameplay is 3D style as you go through the levels and have to obtain Shields. A Shield is either hidden behind some obstacles or awarded after defeating a boss. Each level has a certain amount of shields but the game doesn’t tell you how many, nor does the level itself give you an indication of how many are left. There are 10 mini shields in each level as well and once you grab all 10 then you will be able to get another full sized shield. Another thing worth mentioning here is that you won’t be able to get all of the shields initially since you don’t learn the tree spell until later. So get ready to have to revisit the levels again.

There’s only around 10 levels but there are 38 shields so you have to replay each level quite a few times. I completed the game with 29 shields so you don’t need all of them but the game does make sure you at least have most of them. You have two main attack spells to deal with the enemies that show up. Pressing the A button will launch your offensive spell which works on just about everyone. Then you have your levitation spell with the B Button that you can use to raise your opponents while your teammates blast them or you can move obstacles out of the way in the game.

I haven’t mentioned yet but this game is a team styled game much like Sonic Heroes. There are always 3 of you running around in the game and the other two are controlled by A.I. if you are playing solo. They aren’t the brightest A.I. though and often times they will get stuck so you have to find them or just run far enough and they’ll magically catch up. A lot of obstacles require at least two people to levitate so you have to hope that they get the picture pretty quick.

While I wouldn’t say the gameplay itself is very bad, the computers do drain on you after a while. Additionally some of the level designs aren’t great so it feels tedious going through the same rooms over and over again. A lot of the enemy spawns never actually end so your best bet is to find an opening to run forward but often times this just means you are going to have to eat a whole lot of hits before you can actually get to safety which isn’t exactly fun. The bosses don’t give you much direction either but I won’t say much against them because part of me was impressed that there were bosses and you can still figure it out before long since there aren’t a lot of controls.

Get ready to hear the characters talking a lot though. While not as constant as in How to Train Your Dragon 2, they do repeat the same lines over and over again as the game goes on which can get old pretty quickly. You wish they would have a little more restraint with that. The graphics are okay although the cutscenes aren’t as sharp as the older games. The soundtrack is surprisingly good so that’s one positive I can give the game. It has a Star Wars vibe and at least puts some real soul into the tunes. It definitely beats the alternative of having a more robotic feel or uninspiring music. This way you can at least listen to good tunes.

There isn’t much replay value to be found here but I suppose finding all of the shields will have to do. You can also try to unlock extra cards by finding other collectibles and mastering your spells. I ended up getting most of the cards naturally so I don’t think this will take you very long at all. The toughest part about 100% completing this game is probably going to be getting the shields on the challenge levels. Those levels definitely don’t allow for many mistakes so you will really have to master the style.

Overall, It’s not often that I give a game a score under a 5 because most games are enjoyable in their own way. It takes a lot to be what I consider a “bad’ game but this one would fit the bill. The gameplay just isn’t fun. The levels lose any enjoyment they might have had when you have to play them over and over again. The obstacles don’t save either so you have to keep on performing the same actions each time you enter the level. There was no effort put into the story so the whole experience just isn’t satisfying. The biggest flaw of the game was the collectathon angle but without it, you would have just had a super short game that wasn’t memorable. It would have been preferable to this, but either way this wasn’t close to being a great game. I’m hoping that the next Harry Potter game steps its game up.

Overall 4/10

Warriors Orochi 3 Review


Warriors Orochi has always been a pretty fun series. There was a huge gap between when I played the first two Orochi titles but this time I was determined not to wait so long. I took the plunge and grabbed Orochi 3. Fortunately the PS3 is region free so that worked out pretty nicely. Orochi 3 definitely has a very strong plot and it features time travel so that’s a win win. It’s certainly the best Orochi game so far.

The game starts off with Orochi returning but this time as the Hydra. This 8 headed dragon crushes the entire planet to the point where within 10 minutes of the game’s start there are only 3 heroes left alive. The rest of the Dynasty and Samurai warriors cast have been obliterated. This desperate mission ends in failure but the heroes are saved by a goddess known as Kaguya. She has the ability to time travel part of the way into the past but not so far back that we can prevent Orochi from returning. Using this bonus time we have to alert everyone to the true danger and bring the world to an era of peace. Then we will return to the place of the final battle only this time we will have more of a full roster at the ready. Can the heroes stop Orochi once and for all?

I love crossovers, beat em ups, and time travel. Mix all of that into one game and it’s not surprising in the slightest that this is an absolute win. First off, the story is just very grand in scope. Seeing this dragon show up and just decimate the cast was intense. Especially since these characters are all quite powerful in their own right. It may be a little hard to buy that they would all lose like this but when you factor in that they’re always fighting among themselves they probably were weakened by this point. While the game ends with everyone finally being at peace, something tells me that won’t last for the sequel.

The main campaign is fairly long at 29 levels and there is a good amount of replay value here as well with all of the bonus levels to tackle as well. Getting everyone to level 100 will take ages too although I don’t think there’s a trophy for that so no need to force yourself. There are over 100 characters after all so that’d be pretty crazy. By the time I beat the game I only had 1 person at level 100 so I think it’s safe to say that getting everyone over there would just be too long. I’d say the story mode is maybe around 7-8 hours. I didn’t count exactly and they don’t store the playtime but that sounds about right to me.

As for the gameplay, it’s your standard 3D combat system so you will know what to expect. You rush into battle and slam into enemies using both standard and power attacks. You have super attacks as well but I recommend keeping that in your pocket as a combo breaker in case a boss lays a good hit on you. Typically they go down pretty quickly but if they do start a combo they can take off huge chunks of your health in an instant. You definitely want to respect their power and keep some distance between you and the boss. At least I would recommend that.

One of the most handy tools at your disposal is your horse. I recommend summoning him as much as possible so you can run through the battlefields at top speed. Doing this will help you reach your objectives quicker. After all, aside from conquering enemies you also have to protect your comrades. My strategy in each level was to knock out all of the officers but mainly not worry about the minions. I would still average around 1000 KO’s per stage so those come naturally but getting rid of the officers is key or your allies will end up defeated and you will have to start the level from scratch. Let me tell you, you do not want to start the level from scratch to be sure.

Naturally the graphics for this game are absolutely stellar. The character models are on point and the level designs are really striking. This is the kind of PS3 game where you can tell they spared no expense. It could easily pass for a PS4 title. Likewise the soundtrack is excellent. It’s no surprise as the Orochi games tend to sound quite excellent but this one really manages to even go above and beyond. The battle themes really get you into the action so you feel ready for what comes next.

When you’re not fighting there are still other bonus things you can do as well. One of those is buying new weapons or fusing your older ones into weapons with more slots and abilities. Your weapon is quite important in this game so I recommend working on that right away. Don’t worry about the money it costs because by the end of the game you’ll be swimming in it. At the very least there was never a point in the game where I was low on funds. There is also the tea shop where you can increase your bonds with the other characters but I never really tried that out. I think the bonds mechanic increases your strength when you fight with allies but admittedly I never really tried this out. I tend to run ahead of the others to try and shield them from danger while also getting the fun fights for myself.

Overall, Warriors Orochi 3 is fantastic. It’s a top tier game filled with a lot of life and action. The story is a lot of fun, the graphics are top notch, and so is the soundtrack. There’s a lot of replay value here and the gameplay is a blast. You can easily have fun just playing the levels over and over again. I can see how people would sink dozens and dozens of hours into these games. It would make for a fun ride to try and platinum it, but the trophy for beating all of the levels on chaos difficulty sounds a bit daunting. Maybe someday. Now just one more Orochi game and I’ll finally be caught up!

Overall 9/10

How to Train Your Dragon 2 Review


After playing the first game in the Dragon series I was expecting pretty big things here. Unfortunately it just wasn’t to be. The sequel really ended up fumbling the ball here. The main issue is that the gameplay has been completely changed so now you’re riding a dragon in a very limited environment over and over again with no story. So this feels like more of a free to play minigame than an actual title. If they had only kept the cool action combat from the first game then this could have had potential.

So the game starts off with showing you how to fly. You fly around the world in 3D. You can go up, left, right, and down. You can fire off fireballs as well and during the races you can use items to boost or throw things at people. That’s the extent of the gameplay. So what’s the goal of the game? Presumably it’s to play all of the tournaments and events but they just keep on spawning. There are trophies for getting golds in everything though so eventually they should end. Honestly what the game could have done right off the bat to make things more interesting would have been to just have added a little story here. Maybe a cutscene where the bully is teasing us for not being able to fly so well so the main character wants to prove him wrong. At least that gives you a reason to keep on playing since you have to show them what’s up. Without that in the mix, it just doesn’t feel the same.

There are 4 main kinds of minigames. The first is the classic ring challenge. You have to fly through a bunch of rings within a certain time frame. Fly through them all to get a perfect score or at least go through most of them in order to pass the challenge. It’s a very basic game and while it’s not bad, there’s just nothing to it. So having to do this over and over again isn’t exactly thrilling when you think about it. Next up is..more rings. This time you have to get to the goal at the end of the level and you fly through rings to extend the timer. You’ll want to fly through as many rings as possible so the timer doesn’t run out too quickly. I mean…it’s a different variation at least but I wouldn’t say there is too much to it.

Next up is a minigame where you have to try and blast cardboard cutouts of villains. You have to make sure not to blast heroic ones by mistake. The idea is to blast them all very quickly before the time runs out. This one is a little tricky with how many points they want you to grab. A few mistakes will definitely be too much for you to come back from so you will want to keep that in mind. Finally we have my least favorite minigame which is one where you have to pick up Sheep and deposit them either at the finish line or in their pen. It’s really hard to land to grab the Sheep without crashing. The game is quite sensitive about the crashes so when it happens the pilot is completely thrown off of the dragon and ends up crashing somewhere after a full cutscene. It’s certainly not something that you want to see happen but it’ll probably happen quite a bit by the time you’re done with this minigame.

Aside from the challenges then you will also encounter occasional tournaments. These basically just fuse the minigames together only now you are playing against computers. The A.I. is actually pretty good in these. Mix that in with all of the luck factors in the game such as items, and sheep spawning in the wrong places and you are going to have a tough time winning. Not that winning seems to matter though. Whether you come in first or last you progress to the next challenge on the list. At least that means the game is relatively low pressure right? It also means that each level feels like it doesn’t matter though which is an issue. The tournaments also feel a little too long. They may only have 5 events but they feel like they end up dragging on quite a lot.

For the first time since Ninjabread Man also expect to hear the same voice clips repeated forever and ever. The main character just can’t stop talking while you are flying on the dragon. He’s constantly yelling and panicking. If you’re in first then he’ll be bragging the whole time. Either way the actor seemed to only want to record around 5 lines or so which means that he has to keep running them on loop the whole time. Not the best way to handle things, in that cast the developers should have turned down the voices a bit. He shouldn’t need to talk all the time unless you can record a ton of lines.

As for the graphics, they’re okay I suppose. They haven’t really changed since the first game but at the same time it’s a bit hard to judge because there isn’t a lot to animate in general. Pretty much all of the levels take place in the exact same environment to the point where I feel like they started reusing backgrounds almost immediately. The hub world is rather small as well. At least that helps if you want to find all of the collectibles although without a map or anything that sounds a bit tedious at best. There isn’t much of a soundtrack to speak of either so the film couldn’t even try to save itself that way.

It’s hard to say how long the game is since it just keeps on going and going. I played it for a few hours and I think that’s a reasonable point to stop. Of course if you do enjoy the game I suppose there is a decent amount of replay value to be found. For starters you can try to grab all of the PS3 trophies. Earning that Platinum seems like it won’t be too tough but that it will take some decent time so prepare for that. Beyond that I guess that’s about it.

Overall, How to Train Your Dragon 2 definitely just wasn’t on the same level as the first one. Gone are the fun dragon battles and all of the excitement that the first game left on the table. This title feels like the developers just didn’t know what to do with it. As a result the whole product suffered quite a bit. If they made a third game or if they ever make one, I hope it goes back to the combat gameplay of the first. If not, at least it should involve platforming and have some kind of story. Just being a minigame title without much variety with gameplay is a losing strategy.

Overall 5/10