Sonic Mania Plus Review


It’s time to look at a Sonic game that is generally known as one of the best of all time! I remember hearing all the reports of how good it was, but I was too busy experiencing the amazing Sonic Forces story that I couldn’t buy it. Well, the game is finally out physically on console so now this was the time to snag it. It is definitely a lot of fun. While I think Sonic Advance 2 is still the best of the 2D games, I would definitely say that this is the best of the home console 2D titles. The original classics just can’t top this one.

The basic plot is that Eggman is back and he plans on using the Gems to destroy the world. This also leads the gang into an alternate world where a bunch of robots are up to no good as well. Sonic decides to foil their plans and he enlists the help of Tails and Knuckles as his drivers from time to time in order to do this. The villains may have a bunch of tricks up their sleeves, but that won’t deter our hero! There aren’t really any big cutscenes so for the most part the game just shows you this visually through the levels and quick little moments after each zone. You can grasp what the plot is pretty easily.

There are 13 zones which each have 2 levels. The average level takes about 4-6 minutes so each zone is close to 10 minutes. Make sure that you travel through each level carefully because if you lose all of your lives in act 2 you will have to start from scratch at the beginning of the zone again. It’s not something that will likely happen all too often, but it can be brutal in the later levels where each zone takes a while to complete. Dying near the end will result in a lot of lost gameplay. Aside from the main Mania mode there is also an Encore Mode which is effectively the same thing, but now you get to use Mighty or Ray. Whoever you don’t choose at the beginning will get abducted.

The graphics are definitely on point with the modern retro designs looking pretty crisp. The levels are very easy to see and so you always know where you are going. I also enjoyed the soundtrack quite a lot as we got many really solid themes. The final levels had the best soundtracks out of them all as they were quite epic. At 3 and a half hours the story is also at a reasonable length considering the price. It’s almost as long as Sonic Forces so if you bought both games as intended then you have more of a normal sized game length.

As for the gameplay, it’s fairly good. In general I’ve never been a huge fan of 2D Sonic gameplay though. As I’ve mentioned in the past, it’s actually some of the weakest in the genre mainly because in Sonic games like this you never really get to use his speed. In fact you are actively penalized for it. That’s why Sonic has always worked best in 3D. Just try going full speed in Sonic Mania, all that will do is cost you a bunch of lives and all your coins. You’re encouraged to make your way through the levels at a reasonable pace as you look before you leap. Ironically as a result you typically have a faster pace of gameplay in Mario and Kirby than Sonic. I think adding more checkpoints and allowing you to restart from the second act after getting a game over would have definitely helped to make your loss not feel so bad each time.

The gameplay is definitely more streamlined than the retro part of Sonic Forces though. In that game you never wanted to jump because the physics were just off. In this game that is never an issue. At most it can just take a while to build traction so when you get hit sometimes you aren’t able to chase your coin down. That was probably an intentional choice to prevent it from being too easy. It did make the bosses more challenging even if the game had to resort to cheesy mechanics. I died against a boss in the glitchiest way possible in one level as I beat him, but because I was on the right side of the screen it counted as a loss. There’s also one part where you have to move across various elevators and it would always stop you just long enough to get squashed. As long as the character model was even close to the part being squished together you were finished.

As far as replay value goes the obvious option is grabbing all of the Chaos Emeralds. You find them through giant coins in the levels and then you have to catch the robot holding the Emerald. I managed to snatch 2 of them. The levels aren’t easy and there’s no quick way to get to them aside from replaying the whole level again so that will add a lot of time. You can also try beating the game with all 5 of the characters if you want. There are also the various PS4 trophies to be snagged. All in all, there’s a lot of content here.

Overall, Sonic Mania is definitely fun. Fans of the 2D Sonic genre are sure to enjoy it and it’s definitely a big homage to the classic games. I’d probably say that it’s the best classic Sonic game. (Not counting spinoffs like Sonic Fighters) It was definitely nice to see some of the classic characters like Metal Sonic get their moments to shine. The cameos for Fang and Bark through the illusions were also pretty solid. I’m definitely ready for the next big plot based Sonic game to come up soon but in the meanwhile it’ll be good to have the retro Sonic games continue as well. Hopefully the next one adds a bit more of a plot though and the perfect way to kick things off would be to have Fang return in person. As a bounty hunter there are a lot of ways that they can set him up as the antagonist.

Overall 7/10

Sakura Samurai: Art of the Sword Review


It’s time to look at another one of the MyNintendoReward games that I got recently. With this, the only one that I haven’t completed yet is the Legend of Zelda one which admittedly could be a while. It’s been a fun ride and these small games have been a nice break from the big ones. To say that this game is short would be an understatement, but since it was only 2-3 dollars that really isn’t bad. Naturally it isn’t quite as spectacular as Freedom Planet, but it’s a very unique game with a gimmick that works quite well.

The plot is fairly basic as the princess is kidnapped by some villains. The poor Kappa is the only one who remembers her getting kidnapped, but he isn’t a fighter so he waits until someone can back him up. Hundreds of years pass and no one is worthy, but finally a samurai shows up. The Kappa gives him petal powers which allow him to slice and dice the zombies. Finally, a hero has emerged. Still, will this kid really be able to stand up to the evil armies that are before him?

The gameplay is a reaction game which is the first of its kind that I’ve played. I don’t even know of any others. Basically you are in a 3D environment surrounded by enemies in each level. You have to wait for them to attack you and then you either dodge to the left/right or backwards. After you dodge you rush in and land a counter blow. If you time the dodge right you will get to strike back twice. However, if you attempt a second strike but didn’t dodge quickly enough then your sword will take damage instead. Mess up too many times and your sword will quickly become worthless. Sharpening the sword is pricey so if you aren’t sure about going for the 2nd strike just be satisfied with 1. The more you fight the enemies the more you will master the timing.

You can also buy kunai which you can use to preemptively attack with or a frog that distracts the enemy while you strike. The best items in the game are the rice balls and revive though since they can help back you up against the stronger enemies. There is also a gold cloth that works the same way as in Saint Seiya and it will give you absolute protection against any attack. It won’t last forever though so use it wisely. Each level typically consists of around 5 enemies, but the boss level on each land is comprised of 6-8 rooms with the same amount of enemies so bring a lot of health items for those.

The final boss is definitely very tough and the game jumps a few levels there. The game is never easy but that’s likely the only part where you will have serious trouble. I had to do some minor grinding to quickly stock up on enough gold to buy the maximum amount of every item. Even then I just barely won. If this doesn’t work out for you, try to complete a bunch of the side missions in town to increase the amount of health items that you can hold. This game is pretty fair in how it rewards repetition so as long as you keep playing you will definitely be able to vanquish the boss sooner or later.

The graphics aren’t the best, but they’re not bad. I just don’t care much for the main character’s design as it has the crushed nose look which hasn’t aged well. The villains look reasonable even if none of them are all that memorable. I do like the petal effects whenever you hit an opponent. I can’t really recall the soundtrack all that well either so you’re mainly in this for the gameplay. Of course, at the end of the day that’s the reason you’re playing any game right? The gameplay holds up quite well and makes the 3 hours fly by. I ended up playing the whole game in one sitting except for the final boss where I had to put the game down for a bit.

There isn’t much in the way of replay value though. You can beat the challenges as I mentioned, but that’s about it and it won’t take you very long at all. You also unlock some survival modes in the main menu which can be handy. They’re pretty simple tasks like beat 30-100 enemies and shouldn’t be too much of a challenge for you. Maybe the 100 one depending on how strong they allow your sword to be. Pro tip, upgrade your sword as soon as possible whenever you get the chance. It makes slicing through the armies a whole lot quicker and in general it is just more convenient. It’s a permanent upgrade so it’s better than buying something that will just go away. Don’t be afraid to lose either, whenever you fail the Kappa appears to help you earn some gold.

Make sure to go into town and save from time to time as well. I couldn’t figure out how to save the first time around so I made it to the castle and then ended up losing my progress. It won’t delete your data unless you attempt to go to the main menu, but that’s still not something you want to risk. Going into town is always handy in general as well. If you land a good combo without getting hit you can sell the combo to the local shop for some money as well. It’s a good way of rewarding your dodging skills.

Overall, Sakura Samurai was a pretty fun game. It’s definitely short, but at a rate of an hour per dollar that’s not bad at all. I’d recommend checking it out even if just to test your reflexes. Are they as sharp as you think they are? If so then this game will be a breeze, but if not then you could be in for some trouble. Now it’s going to be time to finally check out the critically acclaimed Sonic Mania. I’m ready for those fast paced levels!

Overall 7/10

Paper Mario Color Splash Review


It’s time to look at a big Mario game from back in the day. This was the finale for the Paper Mario franchise and Nintendo wanted to end it with a bang. Crossovers and the like would still happen but we weren’t going to get another Paper Mario game for a long time. Supposedly the ending was so sad that you would be crying in the end. Well, I knew that this wouldn’t be the case, but I was hopeful that this meant we would be getting a super crazy awesome story. Unfortunately that was not the case and the game started off better than it ended.

The story begins with Mario and Peach deciding to take a vacation since their last outing in Mario Sunshine did not go so well. Unfortunately Bowser shows up and kidnaps Peach. He also steals all of the paint from the world. Mario meets up with a Paint Can named Huey who explains that the only way to bring the color back into the world is to grab the 6 legendary Paint Stars. Once they do that they can worry about saving Peach. Mario isn’t thrilled about putting off his quest to save Peach, but he quickly gets on board just in time!

As you can see this game probably has the weakest plot among the Paper Mario games. The 3DS game gives it some competition but considering that this game basically ripped the plot from it, I’ll have to give the original the edge. The thing is, Paper Mario’s usually been solid because it could have ambitious plots and threw in things that you would never see in the main series. It’s just a shame that this has been taken away from it and now it’s just like the main games, but with the gameplay not being as good.

Yes, this game decided to follow Sticker Star’s example. The only difference is that instead of using stickers you have stamps in this game. For all intents and purposes they are quite similar but the main difference is that obtaining the stamps is a lot easier here which is good. We even have the “Things” back from the 3DS game which are large objects that you use to interact with the levels. You better grab them all since the game forces you to put them to use right away.

What wrecks the boss fights in this game is that they each have a moment where it is impossible to hurt them. The only way to clear each boss fight is to have a very specific thing in your hand to overcome the villain. If you don’t have it then you are doomed to lose and the game will never tell you that you need it until you are near the end of the fight. That can be a little annoying since by then you’ve already spent quite a lot of time on it. The levels suffer from this as well since the same thing happens a lot. You spend a great deal of time in the game just travelling back and forth among the old levels when you just want to proceed. Some also force you to redo obstacles whenever you go back which throws you into a bunch of extra fights.

The core gameplay isn’t bad, it’s just that these puzzle aspects really hold it back. Running around the levels is fun enough as it’s just like a traditional 3D Mario game. The turn based combat also works as well as ever. The paint is what’s unnecessary along with the stamps. I just want to be able to fight like the good ole days of the Thousand Year Door. There are too many limitations in the newer Paper Mario game and the puzzles punish you for moving too quickly and not finding every possible Thing in each level.

Now, what I will give the game a lot of praise for is its stellar soundtrack. This is easily the best soundtrack I’ve heard in a Mario game and it can hold its own against any title. The boss themes are a lot of fun and so are the various remixes like the one Bowser gets as well as a certain Kaiju one. The music is always very fast paced and works well for what is happening on screen. It’s just very lively and is really what you want to see in such a game. The graphics are also fairly good. They’re not great since the game is made to look like paper so everything is slightly worse than it could be, but it’s intentional. The character models as well as the stages are still quite clear.

Huey is the game’s original character, but he’s definitely no good. He’s essentially given the personality of a very little kid and is Nintendo’s way of trying to play to the audience. He always exaggerates every emotion and seems to be feeling what you are supposed to feel during the game. When something bad happens he gets super upset or he’ll start crying when it’s something sad. He’s just unrealistically emotional and is just annoying the whole time. He can’t even be straight with everyone at the end of the game. Huey is super dramatic and not in a good way.

How about that super sad ending Nintendo talked about? I wouldn’t say that it was very sad at all. Again, it’s ripped off from the 3DS game, but not even handled as well. Sticker Star’s ending was more emotional but also a lot better and still kept in the sad element while not being overly tragic. This one was just less emotional and also came across as rather forced. It also makes Peach look pretty bad because she doesn’t care at all and Mario’s the only one who shows any emotion the whole time. The ending should have just been the gang inviting Bowser over for tea and biscuits.

At least the dialogue can still be pretty fun like in the other Paper Mario titles. There are a lot of parodies or homages to old Mario titles throughout. The characters all have more personality than normal and the writing can be clever. As I mentioned some of the writing is just a little too obvious with Huey but everyone else seems pretty reasonable in comparison.

After completing the game there is still a bunch of stuff to do. There is one more star you can obtain and there are also the 8 Roshambo temples. Since those temples are purely luck by the end you’ll need a lot of tries to complete them. You can also build up your paint meter in the meantime as well. Actually, I guess the replay value isn’t amazing when you think about it, but it’s a start and since the main story is so long you don’t need much of a post game.

Overall, Paper Mario is really just held back by its gimmick. If you take away the Things and the paint then this would be a very solid title. As it stands, those aspects make it very hard to enjoy the game. Every time you have to go back to an old level to find something it completely destroys any momentum you may have had. The game is over 20 hours long which is usually great, but instead the game seriously starts to drag on in the second half. You’re just ready for the gang to claim the win already. I’d recommend checking out the Thousand Year Door before this one. That game will be more fulfilling in the end.

Overall 5/10

Freedom Planet Review


It’s time to look at a fairly recent side scrolling game that I was able to nab for free on the Wii U thanks to the MyNintendo Rewards. I can’t say that I had ever heard of the game prior to getting it, but it’s considerably better than I expected. It’s not that I expected it not to be good, but I wasn’t prepared for the game to have such a satisfying plot with so many cutscenes. The voice acting also helped it excel to the next level. It’s a very complete game that has a solid amount of difficulty while always remaining fair and balanced.

The game starts off by assuming that you are familiar with the characters and the setting. That’s always a good approach and even though it would be impossible since this is the first game in the series, it shows that the writers already have a pretty good idea on the background behind the characters. I’m sure we’ll be learning quite a lot about them in the sequels. For now, what you need to know is that Lilac is the main character. She’s a powerful dragon who has the ability of super speed at her disposal. In an instant she can cross large distances like Sonic. When an alien crash lands on the planet and warns her that an alien invasion is coming Lilac prepares to help. The problem is that both kingdoms on her planet refuse to co-operate and her friends aren’t strong enough to help her. It’s time for Lilac to save the world!

The gameplay is your classic 2D side scroller. You run and jump as Lilac as you attempt to get through the level. These stages aren’t always linear though as you may have to go back and forth to find card keys or find where the true path is. Most games of this style put in a lot of pit falls to trip you up and that’s actually the main area where the 2D Sonic games tend to falter. This one makes no such mistakes and the only level where you even can fall is the final one. The rest are fine so you can just focus on speed blasting through it. As far as attacks go you can trow out a slicing attack, skyward uppercut, ground dive, and even a super charge. The charge gives you invincibility against almost any kind of attack and is really handy against bosses.

However, the best attack in the game is certainly your helicopter move. Just double tap the jump button to activate it and deal heavy damage. The move does have a lot of end lag though so against the final boss use it with caution. The bosses are all quite diverse with a lot of different attack patterns to memorize. The game doesn’t bother with recycled animations or levels the way that some games do. This one has a lot of heart and you can tell that the developers did everything they could with what they had on hand. The gameplay is just a blast and it’s easily one of the best 2D games I’ve played in a long time. In terms of sheer gameplay it even dominates popular franchises like Sonic, Kirby, and Yoshi. Mario’s still the best in the genre, but I dare say that this has a solid shot to be 2nd. Of course, it’s a little soon to be saying that after one game so we’ll see how the sequel holds up. Hopefully it is ported over to the MyNintendoRewards shop soon.

The graphics are very solid as well. The character designs are on point and the sprites are very polished. It’s the kind of game that is easy to look at and everything is clear so you always know where the obstacles are. The enemy designs are also a lot of fun. Even when there are a bunch of enemies on screen the game rarely lags which is quite impressive as well. We can’t forget about the soundtrack and that holds up just as nicely. The themes are all very fast paced and really get you into the heat of the moment. On a technical level this game doesn’t falter.

Then we get to the length of the game which is reasonable. It’ll take you around 4 hours to complete the game. Of those 4 hours around 1 hour will be comprised of cutscenes. As I mentioned earlier the story is quite extensive to be honest. Some levels have huge breaks in between them with the multiple cutscenes and they do a good job of getting you invested in the characters. There’a good amount of replay value here as you can play as Lilac’s two friends who have unique levels and a different story perspective. Maybe it would help you like them as much as Lilac although that seems doubtful. You can also try to collect all of the badges and cards which would likely take quite a long time to do.

Time to quickly talk about the characters. Lilac is a selfless hero who is always charging into danger. She feels that by jumping into the fray like this her friends won’t have to, but they aren’t happy about this since they have to bail her out. I agree with Lilac’s logic here even if the friends aren’t really on board. Every time they try to help they get taken hostage or something so Lilac taking point makes sense. Her dragon abilities also make her considerably powerful. She’s definitely the best character in the game.

Then we’ve got her best friend Carol. Carol is more about having fun than saving the world, but she’ll tag along with the lead to keep her out of trouble. Carol’s a decent character, but she does crack midway and basically ends up proving Lilac’s point about why she shouldn’t be involved in this. Carol can fight reasonably well though and makes for a good assist when she has finally calmed down. The only member of the trio that I didn’t care for was Milla. Milla is more of a kid than the others and gets rather scared by what is happening. The game may have plans for her, but she doesn’t have as much potential as the other two.

Torque is the alien who crash landed in the first place and I can’t say that I’m a fan of him either. The guy is constantly yelling at the natives to work together, but his planet was the first to lose so he can barely talk. He always seems prepared to destroy anything to stop the villains as well so I can’t really call him a hero. Add that to the fact that he isn’t useful in a fight and the guy is basically just around to slow everyone down.

Spade doesn’t get to do much here, but considering that he is the big rival I’m sure he will do more in a sequel. He seems to have a history with Lilac and his speed is on her level. I look forward to seeing him appear again soon and he is probably the only character who could possibly surpass Lilac. Finally we have Brevon who is the main villain. He’s certainly a brutal antagonist as he rips his opponents to shreds. I even feel bad for the prince that he mind controlled since the heroes never actually find this out so they end up beating him up and possibly destroying the prince since they thought he was just another villain. Brevon is certainly thorough when he conquers planets and is a very legitimate threat. He made for a great final boss, but getting on Lilac’s bad side was probably a big mistake here. There are other characters like the two governments but they weren’t quite as noteworthy. The body guard who was always talking back to Lilac seemed cool though. She would have made for a solid boss fight.

For one last point on the gameplay, I also liked the game’s continue system. Some games force you to restart the whole level when you get a game over, this one just sends you back to the check point. That’s definitely a good thing if you ask me since some levels are over 25 minutes long and doing the whole thing over again would have been quite the chore. Likewise if you die to a boss’ 3rd phase when you come back that’s the phase that you will start with. It helps make the difficulty a fun challenge as opposed to a tedious chore. With no huge punishment for losing you are able to experiment more.

Overall, Freedom Planet is definitely a really fun game. The plot is a lot of fun and I’m still impressed that there was full voice acting. Admittedly the sound did fluctuate quite a lot though so sometimes it was rather difficult to make out what was being said, but fortunately there are subtitles. Learning how to beat a boss through repetition is fun here and the game rewards defensive play in the meanwhile. If you rush in without a plan you aren’t very likely to succeed. Slow and steady wins the race. If you haven’t played this game yet then I highly recommend doing so. You will never look at the genre the same way again.

Overall 8/10

Super Mario Kart Review


At time for a new title courtesy of MyNintendoRewards! Super Mario Kart is one of those games that is so iconic you are almost afraid to play it. After all, the game was a living legend for a while but since then we have gotten many more Mario Kart games, all of which have improved on this one’s formula. Still, it’s a game that needed to be played and I’ll bet you dollars to donuts that you will still enjoy it. The game holds up mighty well and is a good game to add to your virtual collection.
There is no plot of course and there are really two main modes for single player. They are the Grand Prix and time Trial. For multiplayer you also have races and then even battle levels which is cool. There is a reasonable amount of content her all things considered and local multiplayer always ensures that the game will retain a considerable amount of replay value.

For the grand prixs there are 4. The cups have become iconic at this point as you always see the Mushroom, Flower, Star, and Special cups kick in. While most of the newer games limit the cups to 4 races each this one goes with 5. That’s likely because each individual stage is quite short here. For that reason all races are 5 laps each as opposed to 3. A lot of the levels will seem familiar to you if you’ve played the newer Mario Kart games since they usually pay homage to them by including the levels in the games. This one definitely thought of a considerable amount of creative levels. In particular I liked the Boo stages as well as the Bowser ones. Those are definitely very atmospheric while racing.
Naturally this wouldn’t be a Mario game without having a dynamic soundtrack as well right? The level themes are all quite solid and have held up pretty well over the years. No expense was spared here. Then the graphics are also pretty bright and nice for its time. They’ve also aged well and it’s never hard to see where you’re going. At most pipes may appear to be farther than they actually are but that’s why you can’t trust the rear view mirror.

I would have to say that this is probably the most difficult Mario Kart game that I’ve played as well. Mainly this is due to the controls which are naturally a little rougher than in the newer games. I couldn’t quite understand the drifting feature all too well as my car would go too fast. Ultimately when I had to turn I would either slam on the brakes or let go of the acceleration button. There are workarounds like that but of course you will lose speed so be careful. Since you need to win the first 3 cups to unlock the last one failure is not an option! Harness the access points that the Wii U gives you and you’ll be fine.

Aside from the Grand Prixs you will probably spend most of your time in multiplayer mode just enjoying a bunch of racing games. You’ll likely want to move on to the newer ones at some point, but it’s also nice to just experience the game in its original form. There is also Time Trial mode, but there isn’t a whole lot to do there. I suppose if you really enjoy the levels a lot then that is a good way to play them and also to hone your skills.

Naturally there isn’t a whole lot of other things to say about the game. It’s a really good way to spend 4-5 dollars though. You really can’t go wrong with that price and while the MyNintendo Rewards can certainly be a little larger, they have gotten better than where they were. Since obtaining points is rather easy thanks to their apps, you are basically guaranteed a 50% off deal on any game from the list that you want. When you see a good game on the site just be prepared to snag it!

Overall, Super Mario Kart isn’t just a game, it’s a racing game! It’s a title that really changed the genre as we know it and is still regarded as one of the all time greats. While I tend to really enjoy racing games like F-Zero which have no items so it’s just you and your boost, these can be a lot of fun as well. Double Dash will always be the best Mario Kart but this one certainly keeps up the quality that you would expect from such a storied franchise. If you haven’t downloaded it yet then I recommend doing so.

Overall 7/10

Epic Mickey 2: The Power of Two Review


Epic Mickey was definitely not my favorite platformer game. I thought that the story was very uninspired and the levels certainly didn’t have a very good design to them. There just wasn’t too much to it but I figured that a sequel would help with all of that. Unfortunately I can’t say that this was the case as this game is still rather glitchy and has poor motion controls to back it up. It’s not a bad game but certainly not the most enjoyable one out there.

The story starts with Mickey returning to Oswald’s world because something isn’t right. The Phantom Blot may have been destroyed but citizens of the kingdom are now being kidnapped. Moreover, someone has destroyed all of the warp gates in town so they are no longer accessible. If they don’t find the villain soon, then the whole world is at stake.

Thing is, you never really feel that sense of urgency while playing the game. The heroes barely seem to care about what is happening so why should we? Even the citizens feel no sense of loyalty as one turns evil for no reason and the rest flock to be Mad Doctor since he has promised to help out from now on. The town just isn’t very smart and this makes it a little difficult to really want to save them.

That brings me to the fact that this game’s cast of characters certainly isn’t great. Mickey is probably the most reasonable member of the group here as he does at least show some passion and nearly gets into a fight when one of the splatters looks at him the wrong way. Mickey wasn’t playing around in this game and also made the heroic call to not put the hostages at risk.

Then we have Oswald…I’m not sure how heroic I can say this guy is. For starters he is one of the characters who believes that the Mad Doctor has turned over a new leaf. I can’t fault him for being optimistic and that is a heroic quality but it’s annoying because we then have to hear the villain sing constantly. What hurts him more is that Oswald quickly gets jealous when the townspeople start liking the Mad Doctor. He also encourages Mickey to finish the villain off at the end even at the expense of his friends/hostages. Granted, the hostages are robots but that’s an ethical debate that Oswald probably loses since they seem sentient and Mickey did want to save them. Oswald’s just not a very heroic guy at the end of the day.

The gameplay is that of a 3D platformer where you run and jump to the goal. Typically you have to fulfill some kind of objective before making it to the end like destroying a machine or something of that nature. You have a paint brush which gives you access to two abilities, shooting normal paint and also shooting acid which really trips opponents up. It’s a handy ability to have but one that you will wish was not in the game since the motion controls make it a disaster. In general this is a perfect example of why I’m not really a fan of the motion era. It’s all just so rigid and not very intuitive. When you’re trying to aim at someone the brush will go crazy and you have to recalibrate your Wii sensor again.

The objectives aren’t always straight forward either as you will wonder what needs to be done while you are going around blasting everything. The objectives on the map aren’t helpful either because it will show you the locations of the bonus missions but not for the main one. As a result expect to take a little longer than expected to beat the game.

The game did do a pretty good job with the boss fights at least. The final boss is pretty theatrical and uses gameplay elements from the final Sonic DX boss (In Sonic mode) like the floor giving way and even mixing in a bit of Mario there as the floor becomes lava. These fights did take a little time to figure out how to fight the opponent but the Mystery wasn’t confusing and the characters would shout-out some clues which were actually helpful for a change.

You also have to give the game credit for throwing in quite a lot of bonus content in the game. It’s story isnalreadybreasonably long at about 6 hours and with the bonus content you’ll probably be here for another 4-6. I can’t say that it is something even remotely tempting to me to be honest but it’s always a good option to have regardless as it prevents your game from being known as barebones.

The graphics are reasonably good. The final big cutscene actually looks really good so I’m thinking that they spent the vast majority of their budget on this rather than on the whole game. I can understand the case for this since gameplay isn’t quite as important visually but getting it all to look smooth is important. The actual gameplay doesn’t even look as good as some N64 games. Forget the soundtrack as well since there really isn’t much there.

There is a cliffhanger at the end which is either resolved in the extra content at the end of in a third game which will likely never come out. Ideally it’s the former I suppose. So the game did a lot of things wrong, but as I mentioned it at least had some positives to back it up as well like the boss fights. While the gameplay certainly wasn’t polished and made you feel like it was the true enemy at times, I do still generally like platformers like this one.

Overall, Epic Mickey 2 is not exactly game of the year material but it does try hard to be the big success that we all knew it could be. It just doesn’t pick up until the final boss of the game and was ultimately a missed opportunity. I’d probably still get the third game but I really wouldn’t have very high hopes for it. When you make the same mistakes twice, that is usually a bad sign. At least a sequel wouldn’t need to deal with the Wii motion controls.

Overall 5/10

Kirby Fighters Deluxe Review


It’s time to look at a rather obscure Kirby game. Between Kirby Star Allies, Battle Royale, and Robo Kirby who had time to remember to pick up this title? If not for My Nintendo giving a pretty big discount for this game I probably would have ended up passing on it as well. Still, it’s a quality game with good gameplay, it’s just a shame that it isn’t longer or that it doesn’t have more content. I realize that you can’t ask for much when a game is only about 2-3 dollars, but I’d still expect something a bit longer.

There are 2 game modes to choose from here. Single Player or Multiplayer. In Multiplayer you fight against other people who own copies of the game. In Single Player you go through a gauntlet of 9 battles which is in a format very similar to Super Smash Bros. Once you complete that you will have effectively completed the game. On average I would complete a Single Player mode in about 5 minutes. There are 10 characters total so if you play with all of them then the game is about 50 minutes long which isn’t half bad. I managed to squeeze in about 2 hours, but you will ultimately struggle to play this game for very much longer. After all, there is almost literally nothing to do once you have beaten the game 10 times. I suppose you can just keep trying to beat the single player mode over and over again…but why?

Lets take a step back for a moment and look at the gameplay. It is your classic 2D fighter. Each Kirby has a different moveset which relates to their weapon of choice. Some items will drop on the stage as well which you can use to try and seize the advantage against your opponents. It’s a pretty sound gameplay style and one that works well. It’s one of the reasons why I was able to complete the game 10 times over without getting bored. I probably wouldn’t have done so if there were too many more characters but 10 is certainly reasonable. My favorite character was probably beam Kirby. That guy felt pretty OP. Most of them are fairly good except Ninja Kirby which is probably the worst one in the game.

The graphics are fairly solid. It does look like a modern Kirby game so I’ll give the title some credit there. The character designs are on point and the stages look lovely. It’s really everything that you could ask for in a Kirby game and then some. I also enjoyed the soundtrack which has all of the classic Kirby tunes that you would expect to see. There is really nothing wrong on a technical level and I suspect that this is where most of the game’s budget went. After all, it certainly wasn’t put into the content.

Again, it’s not as if this is a bad Kirby game. After all, the gameplay is good and I just explained how the technicals are solid as well. I don’t need a game to be super long to be enjoyable but asking for more than an hour’s worth of content isn’t a big request. At least throwing in some more incentives to keep on playing would be nice. I’ve played free games that had a lot more content than this one and they weren’t by AAA companies like Nintendo. There is really no excuse not to have made the game a little longer.

Overall, It’s a fun Kirby game. I would only hesitantly recommend it though as you will have more fun just popping in Super Smash and fighting each other there. There’s not really a whole lot of reason to play this game aside from the novelty of a Kirby fighter. It’s only a few dollars though so honestly you aren’t losing much if you choose to get it. If you are a true Kirby fan then you may be honor bound to purchase it, but if not then I recommend buying the Kirby Dream Collection. Now that game had a lot of content.

Overall 7/10

Pokemon Sun Review


Pokémon has always been a franchise that is stocked full of high quality games. It’s hard to recall a single main game that wasn’t absolutely amazing and that’s probably because one doesn’t exist. These games are 9 star worthy and Sun is no exception. While I do prefer Y, Sun adds a lot of interesting mechanics and even challenges the notion of what a Pokémon is by adding in a bunch of aliens and monsters much like Deoxys.

The game starts off with a bang as we see a girl running away from a group of villains. Just as she is about to be defeated she manages to warp away just in the nick of time. We then cut away to the main character, Terry. He has moves to Alola and has decided to take the Island Challenge which is essentially this game’s version of the Gym Leader system. Nobody ever said the quest would be easy and our young hero knows it, but that has never stopped him before. Along the way he will have to deal with many villains and global threats but Terry is determined to take them down to prove that he is the best.

The gameplay is classic turn based combat at its best. To this day Pokémon is known as the best at this system and it’s easy to see why. The turns are fairly quick with almost nonexistent loading times and the game has a lot of depth even though you only get 4 attack options. A new feature for this game is also the ability to use wild Pokémon to get around instead of using HMs to teach your Pokémon these skills. It’s a pretty nice change since you effectively don’t need to waste a spot anymore.

Let’s talk a bit about the cast. I have to say that Hau is easily the worst rival of the series and possibly the franchise. Purely as a rival at least since this guy never even comes close to getting on Terry’s level. Almost as bad is the fact that he doesn’t care and seems to be content staying in second despite some half hearted dialogue that implies the opposite. As far as I am concerned Hau is just a bit of a miss and may have a shot at being the weakest character in the game. Not physically but in terms of character.

Lillie is a fun heroine and it’s nice to have one that learns about the importance of battling. At first she is certainly not a fan of it but by the end she has decided to start training in this style of combat. With or without the character shift her character already has more personality than many other such characters.

The main villain is also a very solid character and potentially the best villain yet. She has a solid design at the end and her ambitions are pretty decent. She is rather psychotic and doesn’t realize how evil she is but the justifications help make her a fun villain to root against since she is so in denial of what is happening. I do think the anime dropped the ball on this one.

Since Hau couldn’t cut it as a rival the game gives us a second one who is more of a match for Terry. Gladion has a pretty good theme and his Pokémon is interesting since it looks very unique. It definitely appears to be man made right from the start so of course you will start to wonder how this kid got one. He gets a big role in the climax and was one of the low key standouts of the game.

Then we have the leader of team Skull who never really gets to do a whole lot. Guzma could have been cut out of the game and not much would have changed. His team in general just wasn’t that good. I suppose it makes some sense that they would seem rather directionless since they were more of a red herring than anything else but it would have been nice if they could have been at least a little formidable. Instead they were a joke right from the start.

Going back to the man made Pokémon, this game definitely toyed around with the idea of different kinds of a Pokémon more than any of the other games. We had monsters who looked like Digimon from space and that helped to mix things up a bit. The Alola forms of the old Pokémon are nice but only when they are supplementary like in this game. I wouldn’t want them to take the place of a new generation or anything like that.

The graphics are the best that we’ve seen from Pokémon or at least the most cinematic. Now we can get full cutscenes throughout the game to ramp up the intensity. It does make the reused character animations a little more noticeable though as each character can only pull off one real animation and then keeps on doing it for a while. Our rival Hau likes to just grin for ages and ages. That’s definitely in character though.

Unfortunately this game probably has the weakest soundtrack among the main Pokémon games. In particular team Skull’s theme is just terrible and the main Alola theme is well below average as well. After seeing the incredible soundtrack of Pokémon Y it really feels like a step back. Most of the themes are still reasonable remixes but they are brought down by the first two themes.

The game will probably last you at least 30 hours and then you still have the post game to deal with. It’s one of the longer Pokémon post games in the franchise with a lot of new Pokémon to catch in the form of the aliens that escaped. It even acts like an extra story in a sense and then you can go to the battle tower and challenge all kinds of opponents. Assuming you also want to collect all of the Pokémon, you are certainly going to be here for quite a while.

Overall, Pokemon Sun is definitely a blast. While the new style of taking on Island challenges isn’t quite as fun as the normal gym leader system, it works well enough. It’s a decent gimmick but naturally not one that you would want to repeat for the next big installment. At the end of the day the gameplay is as great as always and that’s the most important thing. The game has a ton of content to get through and feels like a AAA game all the way through. I’d highly recommend checking it out.

Overall 9/10

Ninja Gaiden Review


It’s time to look at another classic NES game thanks to the MyNintendo Rewards. This one is a clear step up from City Connection and actually feels like a real game. Right away I can tell you that this is a good thing. The game has a plot, solid gameplay, and could be mistaken for a more modern game. It wouldn’t be out of place on the Super Nintendo. I won’t say that the game was amazing, but I would call it one of the better games on the console. The game’s difficulty also lives up to its reputation as you will have a very difficult time trying to beat it without a good save option.

The game starts with Ryu getting knocked out by a mysterious lady. She explains that he has to fight and survive while dodging the enemies. He is understandably confused, but has no time to ponder this as the CIA arrives and they also knock him out. They task him with finding two statues and saving the world or they will destroy him. Ryu will do that, but along the way he also has to find his father as well as rescue the agent who knocked him out in the beginning. It’s going to be a long day, but that’s nothing new for the warrior known as Ryu.

The gameplay is that of your typical 2D platformer. It’s almost like a beat em up as well, but the game technically doesn’t force you to fight the enemies. I would recommend it though as otherwise they will get sneak attacks on you. A single fall means doom and there are a bunch of places where you can fall. Some enemies will respawn infinitely though and keep in mind that if you turn back for whatever reason any enemies in front of you will reappear as well. That’s why you must never backtrack. You can run, jump, and swing your sword. Additionally by holding up and pressing the slash button you can use whatever super attack you have at the ready. The fire balls are really good as well as the boomerang ninja star.

There are 20 levels but you only get 3 lives. If you don’t use the super save feature then I imagine that you will die around world 2. The game is super challenging, but rarely does it feel unfair. At most some of the enemies could seem a little like they are luck based in regard to hitting them before they hit you, but I think with perfect timing you can probably get around that. I can’t really say one way or the other there, but it seems possible. There isn’t any replay value after beating the game, but that along should take you quite a while.

The graphics are pretty solid and have aged very well. The character designs are good and the game even has images and text like a more modern game. The illustrations are quite good and we even get a number of solid plot twists. It really makes the whole game a lot more personal for Ryu. There is a soundtrack as well even if I can’t recall any of the themes. They all sound a little similar plus you will be far too busy trying to survive to actually listen to what the music sounds like.

Overall, This game was actually fun. Ninja Gaiden is a title that I would certainly recommend to others. It gets the fundamentals right so then everything after that is a nice bonus. This game is just the complete package and it might have the best plot for any NES game. That could be a stretch, but at the moment I can’t think of any that are better. If you’re looking for a good game on the E-shop then look no further. This is the kind of game that you want to check out and you will also be able to appreciate a part of gaming history!

Overall 7/10

City Connection Review


I realized that I had a ton of coins on MyNintendo Rewards and they were all about to go to waste so it was time to make a move. I don’t buy digital games all that often, but when I do you can bet that they will be quality titles. Well, City Connection isn’t all that good to be honest and it’s not very well known for a good reason, but the actual gameplay is fairly unique. With modern tech it probably could have even been very good. As it stands, the game is very forgettable and won’t be remembered as well as something like Mario or Legend of Zelda.

The game starts you off right away as you drive through town. The levels are all on what is essentially 3 screens worth of ground to cover. You have to drive on everything to make the stage all white which clears the level. The stages typically have 3-4 levels of height to go through and you will have to dodge the cops and an evil cat as you do this. All you can do is drive back and forth as well as jumping. Once you master the controls you will also find that jumping and then changing directions is incredibly handy. The game is rather fast so it is very difficult not to bump into anything. One bump costs a life though so be careful as 3 bumps means that you are out.

The game has roughly 5 levels before it starts looping back to the beginning forever and ever. There is no story or ending to be found so watch out or you’ll be playing old levels. I was nearly done with beating the game a second time before I realized this. It’s rather disheartening since it means that the game was really slapped together without a care in the world. I only made it through the game because of the save points that you can exploit with the Wii U. Prepare to save it every other second here as cars will teleport out of nowhere and the cat likes to move around as well. The cat is invincible so just don’t mess with him. He will chase you if you stay on any layer of the stage too long so do a lot of jumping. Of course, when you jump you are vulnerable as a car can easily jump out of nowhere to intercept you so watch out for that.

You only counter to the cars is that you can fire back with some oil bullets. This won’t work on cars that teleport though so watch out for that as they aren’t fully materialized into this plane of existence. Again, I like the concept of having to paint a whole town. It’s sort of like De Blob, the execution just wasn’t on point. The Police Cars just seem unfair with how they teleport around and there is almost no way you can win without the extra save points. There isn’t any incentive to win either since the game has absolutely no replay value or even a real ending to congratulate you on a job well done.

There isn’t much to say about the graphics either. They are just really old and I suppose you can’t fault the game for that. It’s all right I guess, but probably one of the worst animated games that I have seen in a while. The little screencaps after each level are okay if not for the fact that they reuse them very quickly. Those couldn’t have been very expensive so I think the game could have added many more of them. There is really only one theme in the game so you better enjoy it or that will hurt the game as well. It’s not bad, but there isn’t any real personality to the theme either so it’s just there. It’s kind of like elevator music in that respect. This game needs a modern reboot to help restart the franchise.

Overall, I can’t say that the game is very fun. It’s unique and is good to play for a few minutes, but it’s not a game that I would recommend spending money on. It just isn’t worth that kind of attention and I’ve seen free games that had a lot more heart and depth to them. If you really want a good challenge then I guess this could be the ticket for you, but there are better options out there like Ninja Gaiden. I’d never heard of this game before I bought it and I can now see why.

Overall 5/10