Balloon Fight Review


It’s time to look at another NES game I recently finished playing through. Balloon Fight is definitely a pretty popular one despite the main character not becoming playable in Super Smash Bros yet. Don’t worry, it’s only a matter of time until they fix that. In the meanwhile it’s fun to look back at how the franchise began. The game has aged quite well and does something almost no other NES game at the time had even thought to do….it has 2 modes. In almost all of my NES reviews I have to mention that there isn’t really anything to do in the way of replay value. Well, that’s not the case for this game. In Balloon Fight you’ve got the main mode and an endless score version.

So the main gameplay of Balloon Fight is that you have to try and pop the balloons carrying your enemies. Then you knock them out before they can grab more. The game is endless so you just see how many levels of this you can survive. Each level has around 4-8 enemies for you to beat. At first this is pretty easy as there are no obstacles or elements getting in your way. The game gradually gets harder though as eventually you have lightning bolts being fired at you and things of that nature. It’s a challenging but fun experience. Your main incentive will be to keep trying to beat your old score.

Then you’ve got the other gameplay mode where you’ve got an auto scrolling screen and a bunch of balloons floating around. Every few balloons you grab lowers your ranking. Your goal is to make it to Rank 1 and then you’ll have beaten the mode. It keeps on going endlessly if you want to keep getting more balloons but that is your main goal. It’s pretty fun and certainly different from the main mode so I like the diversity. You can tell that this game had a good amount of development time behind it. This is what I like to see.

The graphics are simple but effective. The enemies are colorful and the background is catchy. The music theme is also pretty iconic at this point. There’s not much else to say on a technical basis but it doesn’t disappoint. Between the two modes this game should last you close to an hour. There’s also a little replay value in trying to raise your high scores although I wouldn’t say that the replay value is too high either. It’s just right considering that this is a free title with the NES Online.

The controls are very smooth as well and I like how the physics are handled. You can’t just turn at the drop of a dime or anything like that. You do have to account for gravity and everything. If you tried going somewhere very quickly then you will not be able to stop as fast as you would have liked. Also, one fun thing about the game is that crossing the edge of the screen actually doesn’t result in you losing a life the way that it does in most games. That’s a fun little element that may seem pretty random, but I think it does serve to help make the game even more unique. It’s all pretty impressive if you ask me.

There’s not a whole lot more to say about this game in part because of how simplistic it is. The gameplay you’ll understand within seconds of playing it because moving and floating is really all you can do. You beat all of the enemies the same way after all. Sometimes it seems like the simplest games ended up being some of the most addicting ones. It’s the same principle behind a lot of current mobile games that hit it big. There’s just something fun about doing repetitive actions. You start to do them real automatic like and it works out quite well if you ask me.

Overall, Balloon Fight is definitely one of the better NES games. This is exactly why I played a bunch of the low budget type games first. I figured that the longer I kept putting off the big games the more satisfying it would be when I ultimately started playing them back to back at the end. Now all I’ve got are the really big games and the marathon works quite well. I’d definitely be up for a big budget sequel to this someday. I think that would really work well since there is a ton that you can do with the balloon setup. You could even throw a plot in as that’s not something you typically saw a whole lot of back in the classic days.

Overall 6/10

Double Dragon II: The Revenge Review


It’s tome to look at the sequel to the original Double Dragon. Double Dragon II is a pretty solid followup that handles everything just as good as the first game except for a slightly weaker story experience. At the same time it doesn’t give us any crazy loop levels this time. (Still can’t believe the first one did this) So I’d say that this does beat the original game. It’s really got all the hype you could want from a classic NES game and is a fun way to spend around 30-40 minutes.

The plot of the game is definitely a lot darker than the first one. Instead of being kidnapped, the main heroine is murdered by an opposing gang this time around. The heroes decide to avenge her and head off to destroy the gangs. This will be difficult though as the villains heavily outnumber them by hundreds of fighters. That’s not enough to set these guys back but they’ve also got to find the main hideout which will be tricky. Fortunately they have a lot of henchmen to beat up and one of them ought to know where the villains are. From there it is just a matter of finding the right one.

So I was pretty surprised at the story. I mean, it just seemed really intense for back in the day. That being said, towards the end of the game they start hinting that the heroine is actually alive. We seemingly hear her voice after all. Unfortunately the game cuts out before you can get there. I guess there’s some kind of trick to actually facing the final boss or maybe it’s a difficulty level thing. How the game ended on my playthrough is you fight a shadow clone of yourself. It’s always fun to do that but I never liked the idea of the game hiding the final level behind another difficulty. Cmon, you should let me actually get the ending. Having a bonus for people playing higher difficulties makes sense, but make it in the form of a post game or something instead of cutting out my ending. I thought that was uncalled for.

As for the gameplay, it’s your classic 2D beat em up. You have to keep fighting through scores of enemies in order to beat the level. A lot of them are big bruisers this time so definitely time your punches right or you’ll eat a counter worth a ton of damage. There isn’t much to the controls so you should know how to play the whole thing straightaway without any real problem. That being said, the ninjas will still be a pain to deal with. They move incredibly fast and are constantly jumping. They also like to throw things at you once in a while and I don’t know what the proper strategy is to deal with them. They definitely caused me a ton of restarts and rewinds so these guys are definitely serious business. They were actually even tougher than the bosses to be honest.

The graphics are pretty fun. There is a noticeable improvement which is always good to see. The character designs and stage layouts are all pretty fun. Then when it comes to the soundtrack it’s pretty pleasant. I can’t really say that it’s memorable though but I’d say that the important thing is that it’s not distracting in a bad way. A good soundtrack should enhance the experience and I’d say that it does even if only slightly. The game’s fairly short also so it’s not like you got to experience it for very long. You’ll be through the game in no time.

There isn’t really much replay value though. I suppose if you picked the wrong settings or something then you will need to play the ending again. I’d look up why you don’t get the real ending before you play the game though just to save yourself some time. If it is that you have to beat the game twice no matter what they that’s really forced to try and make the length better. I never support that kind of practice, it just seems a bit underhanded to me. You shouldn’t force people to play your game a lot through gimmicks like that.

Overall, Double Dragon II really shows you what a sequel is supposed to be all about. It grabs the positives from the first game and erases the big negative I had with it. All of the levels here are pretty linear and you don’t have to worry about the game trying to trick you. It’s all about just using your skills here and fighting with great speed and precision. So long as you do that then you’ll be okay. I’m slowly but surely making my way through all of these classic NES games. I think this may have been the last full fighting game left though so it’ll be missed.

Overall 6/10

Pokemon Mystery Dungeon: Gates to Infinity Review


It’s time to take a look at the next Pokemon Mystery Dungeon game. This one actually ended up being the longest one yet so it definitely gave you time to be attached to the characters. It’s a great game and definitely one that I would recommend. While it is not quite able to top the last one, it really has no weaknesses. The mechanics are easy to pick up on and we get some pretty cool cinematics. Now there is only one Mystery Dungeon game left so I am definitely going to miss them when they’re gone.

The game starts off with Terry arriving from the human world and turning into a Pokemon. He meets up with Tepig who is trying to build a Pokemon guild so they can share paradise with him. “Paradise” is the name of the town that Tepig is creating but it’s been tough since Pokemon in this world don’t like each other which makes things pretty tricky. Terry agrees to help Tepig and initially they start by befriending local Pokemon and getting materials to build the house. We get more of a plot soon as a mysterious pair of Pokemon show up and explain that the world as we know it is about to end. The heroes will now have to buckle up and head out to protect the present, but doing so may involve destroying the future. Can Terry and Tepig really pull the trigger and make such a call?

While the plot does get pretty high tier as you would expect, it does have a longer opening act than the last title to allow you to get used to the village and the members. Since part of the plot deals with Pokemon not liking each other the game wants to really make sure you know what’s going on here before you get into the meat of the story. It’s a fun opening act though and part of why it’s solid is because Terry is solid. He talks quite a bit more than the other main characters from previous games which I think is definitely a good move. He feels like a natural leader and doesn’t rely on thought bubbles. One particularly impressive scene is when he takes down 3 bosses at once and later holds his own against another 5 before being saved. Terry is portrayed as a real fighter here and it was really a lot of fun to play as him.

The supporting cast is also pretty solid. Tepig’s a nice guy and he’s a lot more reasonable than your partner from the last game. Tepig at least always tries to do the right thing and doesn’t keep hounding on the other characters over mild matters. Emolga and Dunsparce have a good bond between them. I like that Emolga was always ready to step up for his friend and make the hard calls. If anything Dunsparce was just less impressive because he was a bit too gullible and obsessed with Virizion. Virizion was solid as one of the wise characters and while she didn’t really believe in friends, I couldn’t really blame her for that. She certainly did not have the best prior experiences with them. I also loved having her on the party because of how powerful she was.

Umbreon and Espeon are pretty solid. They are definitely very business oriented so they don’t mess around as much as the others. The Voice of Life made for a pretty interesting character. Just from the name you can tell that this guy has quite a lot of power. Unfortunately I have to give him a thumbs down here because at the end of the day he keeps saying that he has no choice and can’t really do anything about anything but you gotta be able to do more than that when you have cosmic powers. What’s the point if at the end of the day you’re not going to use them? Kyurem was definitely cool though. All of his scenes were definitely pretty hype and he had a menacing air about him. His goal also wasn’t all that bad. It was actually very reasonable which made him a compelling antagonist.

One subplot in the game that I don’t think was really needed though was Keldeo. The plot wouldn’t have really changed almost any part of the story so if you cut him out it all works out quite nicely. He tries to talk a bit tough by the end but nobody’s buying that. As for Kyurem’s position that I mentioned earlier, it’s basically that you shouldn’t change the future just because you don’t like it. The whole concept of the game is that we’re going to change the future because it turns out to be an apocalyptic one while Kyurem’s saying that it has to be preserved. I’ve always been for changing the timestream so I’m not objective in the slightest but I’m with the heroes here. If it’s a bad future then you’ve got to change it.

Additionally, it’s Kyurem’s view that we’re changing the future. Last I checked, the whole game takes place in the present so his argument loses a lot of steam. So long as we did not build a time machine or something it’s all fair game if you ask me. So in effect by trying to stop us he’s changing the future just as much. No future is certain unless you’re actively moving through time. Thanos for example has a stronger case since the Avengers got salty that they lost and started playing with time. That’s not what the heroes are doing here.

The gameplay is your traditional overhead turn based combat. It plays out a bit like a Fire Emblem game only you are moving through a dungeon. You recover health as you move and the goal is always to get to the final dungeon where you may or may not fight a boss. You have 4 different attacks and can have up to 3 partners with you. Be careful, your main partner will count as a second life so if one of you dies then the whole mission is a fail. Just something to watch out for because your partners tend to take really big risks for some reason.

Also, make sure you have a good amount of items before tackling the final boss. I had saved up a ton of them throughout the game so I was ready for it. Otherwise, you could be in for a pickle because the game saves after the first form of the final boss so if you’re not ready to fight the real one then you could end up being stuck in a loop. Hopefully there’s a way out of that but I didn’t intend on risking everything to find out. That’s why I always keep items in the bank for tricky situations like that. I was really glad I had the stash when I walked into the fight. One tip I have is to use the orbs you get during the levels. You get some that will put every Pokemon to sleep for example and they are incredibly handy.

The main campaign should definitely last you a clean 15 hours at the least. Aside from that the game has a ton of content to explore. You can get materials and money to build up the town and make a lot of gardens. I didn’t really play around with this feature, but there’s a lot you can do here. Additionally there are a bunch of extra dungeons and Pokemon to recruit to your cause. You can also work on maxing your guild’s rank up. If you do all of this the game should really last you for quite a long time. Then we get to the graphics and soundtrack which are both quite solid. The soundtrack has some catchy tunes even if none of them are all stars. The graphics are particularly impressive with each of the characters having a 3D model now. That’s not something we’ve really seen a whole lot so it was pretty fun.

Overall, Gates to Infinity is definitely a great game. The gameplay is tight and naturally the graphics/soundtrack are good as well. You’ll have a lot of fun here and aside from a pretty solidly long story you’ve also got a whole lot of post game content to work with. I expect you’ll definitely be kept busy with this game for quite some time. I doubt the price would be too crazy nowadays and either way this game has enough content to really make it worth your while. We really need more Pokemon spinoffs to come out soon because they’ve been pretty dynamite. Pokemon lends itself well to the RPG format.

Overall 8/10

Dynasty Warriors 5 Review


It’s time to take a look at another Dynasty Warriors game. With this title out of the way I have now finished playing through all of the installments that I own. It’s been a pretty fun ride to be sure. This one definitely has the biggest change between entries in the series. It’s really like playing an entire new game which is cool. I definitely like all of the changes made here and he game still gets quite difficult by the end of its run. It’s certainly not a game to underestimate.

The basic plot of the game seems to be the same as all of the other ones. Your goal is to unite China under the same flag as the army you are fighting for. Once you do that, then you will have restored honor and balance to the kingdom. I went with Wu as always. The army’s armor always looked pretty cool and it was nostalgic to play as the same guy from the third game. From there I just went on to clear the campaign which was certainly a lot quicker than the last two games. There are only 5 levels here compared to the usual 7-8 you would have expected. Couple that with the game’s less difficult nature and it was a breeze.

I’d heard about this before but the difficulty in 5 is definitely a lot lower than in the previous two games. You really just mow the enemies down and they don’t fight back quite as much. I would say that the whole game was a cakewalk except that the final level was actually very difficult and felt like one of the installments from the earlier titles. It took me a lot of attempts to clear that one. I did my best to try and complete it the “normal” way but my army would lose morale way too quickly so it would never work out. Finally I just had to try and run straight up to the main villain and then I was able to clear it. This certainly took a good amount of effort.

Most likely the reason for the spike was because my level just wasn’t high enough. Due in part to how easily I would complete the other levels, I hadn’t needed to fight nearly as well as I should have. If I had been a higher level then I’d be beating enemies a lot quicker and naturally that would make a difference with the army morale. That wasn’t how things went down though but it does add to the replay value of the game. You can easily beat the game in under 3 hours if you blast through. However, after that you can also work on getting all of the other characters leveled up and completing their stories as well. In this game each characters gets their own story so that is definitely a lot of stories to run through. It’s definitely not something that will be an easy task nor will it be one that you can do quickly.

The graphics definitely look very good here. You’ve got a lot of little improvements like each enemy having a health bar and also their status not vanishing. In the old games you could easily lose track of a general among the mob because the title would flicker in and out. In this game it stays put the whole time which is appreciated. Characters load up a lot quicker and in general it all just looks quite good. Then you have the soundtrack which has a lot of classic rock themes like the last two. I’m still pretty surprised in general that the games have such a great soundtrack but I’m certainly not going to complain.

The gameplay in Dynasty Warriors 5 plays it straight this time around. You don’t have any missions to find a missing box or anything like that. All of the missions are simply about taking down a boss and unlike previous games they never lock the main villain away. You can run up to him in any of the levels and just test your skills. It won’t be super easy to do so as there are a lot of minions in the way, but 5 certainly makes it possible. I imagine that experienced DW fans would be able to easily get in there and take down the boss. It’s ultimately a strategy that will bite you in the end since your level will stay low but if you’re just planning to quickly beat a campaign then it makes sense. If you do this then I recommend the paralyze combo. It’s two week hits and then a power shot. It trigger a 5-7 hit combo with guaranteed stun. It’s really hard to think of any attack option that is superior to this. Spam it as often as you like. As always make sure to keep your final smash on hand until someone attacks you to instantly combo-break the opposing hit.

If you get a horse then I recommend keeping him around. On Easy mode none of the minions can do anything about him so just jump off when you make it to the boss. The horse won’t be going anywhere either so once you’re done you saddle up and move. The humans run a lot slower than the horses and these levels are massive so I definitely recommend keeping him around. In general it is just so handy to have your own horse and they can be rare to find. Another way to get one is to lure your ally who has a horse into a big battle and once the enemies knock him off you grab the horse and run. I hope in one of the future games you are given the ability to tell your ally to leave the horse. It’s a small feature but one that would be very handy.

Overall, Dynasty Warriors 5 is about as solid as the last two. If anything I would say that it is even better than them thanks to the graphics improving quite a lot and the gameplay feels smoother. The opening cutscene for example is pretty incredible. 5 feels way more polished than the last two and you would have expected that the game would have come out a lot later than it did. It’ll be interesting to see how 6 tries to stop 5. It definitely won’t be easy but the series seems like it’s on an upwards trend so I won’t say that I’d be surprised either. If Dynasty Warriors wants to keep improving I expect that it will be able to do so. If you like beat em ups then you definitely ought to give this one a try.

Overall 8/10

Shadow of the Ninja Review


Time for another classic Nintendo game. This one I was definitely not familiar with but it looked like Ninja Gaiden so it had to be good right? Well, the gameplay is definitely pretty similar although I would say that Ninja Gaiden still has the edge overall. The gameplay was just a little tighter in that one and it also had more of an engaging plot. Still, this one is pretty close in all respects which is quite impressive. I’m surprised that the game isn’t more well known. I think there would definitely be a pretty good audience for it.

The United States has been taken over by a powerful new villain who needs an empire. The two Ninja are called in to take this guy down. You’ll probably have a whole lot of questions about this. Why is the U.S. banking everything on two ninja warriors? Why do ninja still exist in a futuristic America? Well, the game has no time for these questions because it throws you into the thick of the action right away. The goal here is to just stop the villain and so the heroes march their way through various levels and lots of different enemies.

The game does a good job of taking advantage of this future setting. You fight a lot of robots and at times the game feels a bit like a Megaman X title. When you blast at the robots they even split into two different ones in a similar fashion to some of the original X villains. The backdrops have a ton of variety and the bosses are pretty fun too. One guy gets swallowed up by his bird and they merge into an armored bird which was pretty cool. The final boss also has a pretty good design. One thing I found interesting about the bosses is the game would try to keep you in suspense about what their weak point was for a while. During the first bit of each boss fight they have an extra health bar but you can’t see it so it looks like you may be hitting the wrong point.

The fact is you are hitting the right spot, you just can’t see the damage it is taking. On the other hand it’s pretty risky business because with at least one boss you did have to hit him in a specific way (crouch hit) so if you were not doing that you would be there for quite a while. Each boss is different which may sound like a pretty small thing but I always appreciate when each boss is different. It speaks to the effort of the developers. Cloning different bosses is pretty easy but it also feels a bit lazy at times.

The gameplay is pretty straight forward. You rush through the 2D levels in order to reach the end. You standard weapon is a sword but when you break crates you can change weapons to a chain, throwing knife, sword with shockwaves, etc. The one I recommend staying away from is the chain to the point where I would rewind if I grabbed that one. It’s hard to tell which weapon is in the box and I believe it’s intentional. It’s like a roulette game where you just don’t know what’s going to happen next. I doubt the chain is meant to be a terrible weapon, it just did not click for me.

The graphics are definitely solid although I think you already get the picture from how I was describing it earlier. A lot of effort was put into this game for sure. Then you’ve got the soundtrack which is pretty light but works quite well either way. Couple that with the smooth gameplay and this title’s ready to go. One really fun enemy was this little robot square that would keep circling the stage and trying to blast you. This is one of those games where attacks deal massive damage so let me tell you, you do not want to get hit by that guy. Figuring out the right strategy to beat the various enemies who would show up was half the fun of the game.

Overall, Shadow of the Ninja is a very fun game. The story is definitely solid and the gameplay really holds up quite well. It may be pretty short but the game is really diverse so it feels like they kicked in a bunch of content. This game did take me about an hour which is definitely longer than most NES titles. It’s a pretty challenging experience so don’t expect it to be a walk in the park either. You will definitely have to work at beating this one and mastering those fundamentals quite a bit. This is definitely one of the best NES games available in the service.

Overall 7/10

Double Dragon Review


It’s time to look at an old beat em up game for the NES. I’m pretty familiar at least with the title because this was a pretty popular game back in the day. Who doesn’t like a good 2D beat em up right? The only thing holding this game back is that it randomly decides to throw an infinitely looping level at you during the campaign. Why would a game even add that? I feel like there is no real benefit to doing so and it just throws you out of your rhythm. Still, the game is definitely fun and it has an actual plot which is always nice.

The game starts with a girl being kidnapped by a gang of thugs. The main character decides to save her, but to do so he will have to travel across cities and mountains to their base. He is also up against an entire city’s worth of thugs who are out to get him. It won’t be easy to stop all of them, but that’s fine. The main character is ready to do whatever it takes in order to win and he is clearly not opposed to getting into some fights. If anything he looks forward to the action.

The controls are pretty simple. You can punch, kick, and do a flying kick. You can also grab the opponent to get some extra pummel damage in which is pretty handy. To continue to going through the level you have to defeat all of the enemies you currently see. After a few waves of this you will make it to the next level. Most of the enemies are pretty easy to dispatch. I recommend kicking over punching as it has a longer range so it’s just a lot more efficient. They will have a hard time landing a counter hit on you.

The toughest enemies are the big dudes who show up to smash your health away. The trick to beating them is to kick when they are the maximum distance away from you. That way you can unleash all 3 kicks in time to knock them down. That’s absolutely your best bet here and if you do that then you will certainly be in a great spot. It’s easier said than done though so you will likely need to work on the timing a bit. A lot of times enemies show up out of nowhere too and throw things at you which are hard to react to in time. These items take a lot of health away so you’ll likely need a few restarts. Still, eventually you will have beaten the game. There are only 4 levels if I recall correctly so that won’t take you very long at all.

The gameplay is straight forward as I mentioned, but the one thing holding it back is level 3. I don’t see why a level loop was necessary. It’s really just penalizing the player for going ahead and kicking everyone around. There’s no reason you should be looking for a secret exit because you haven’t needed one throughout the game. Up til now all you had to do was just beat people up and that worked really well. I feel like this was just to extent the game a bit and it didn’t really age well.

The graphics are pretty solid though. I like the various level backgrounds. You can use quite a few objects throughout the game and it’s always easy to tell what you’re using. The character models are good and the main music theme is pretty solid as well. I definitely didn’t have any complaints with this. There isn’t much replay value since the game is so short and there is no post game content to try and tackle so this is definitely a game that you just play through once and call it a day.

Overall, Double Dragon is a pretty fun game. It may not be the game of the year material you may expect it to be, but you’ll have a good time. It’s fairly short but should still last you for around 30 minutes. Maybe even longer if you get tricked into the infinite level for a while before realizing what is going on. The levels all have time limits which is the main indicator that something is wrong. The time limit is around 2-3 minutes so if you’re still running and there isn’t much time left then you know that something isn’t adding up. If you have the Nintendo Switch Online then there is no reason not to check this one out. The Switch Online even has Double Dragon II already so then you can see if that one does a good job of following up the original.

Overall 6/10

River City Ransom Review


It’s time to look at the next NES title. Slowly but surely I’m cranking down on the rest of these NES games. At the time of writing this I have around 22 left I believe which is pretty good. At this rate I should have them all done by the end of June and then I’ll be eagerly awaiting Nintendo’s announcement that they are adding more. The other good news is that now I’m getting to the big games. Gone are the sport games, now I’m up for more of the plot type games or at least ones that have more in the way of gameplay.

I recently played River City Girls so it was pretty fun to go back and play the original. This is a game that has definitely aged quite well. First off we’ve actually got a plot with cutscenes here. The main character’s girlfriend was kidnapped by a bunch of thugs so the hero is off to save her. Along the way he will have to defeat 9 different gangs so it’s going to be a long day for the hero. Fortunately you can utilize just about everything you come across as a weapon and you also pass by a lot of malls to replenish your health.

One impressive thing about the game is that it has a full open world much like River City Girls. The game isn’t linear so you choose where you want to go first. Each area has a boss once you beat a lot of the minions and presumably once you beat all 9 then you will clear the game. Open world is a concept that has always been a lot of fun although there is still something to be said for a more linear experience. I wouldn’t say that either is better as they each have their positives but open world can be a little more dangerous if you have the potential to get stuck. I’ve had that happen to me in the past and it was pretty dicey. That actually happened in this game as well.

See, you don’t actually seem to trigger the boss if you bypass the henchmen. After I beat the first boss I figured, why not run to the school since that’s where the hostage is being kept right? So, I made a beeline over there including jumping down from a cliff and entering a passageway. I made it to the school, but nothing was happening even after I beat all of the henchmen a few times. So, I had to go back and clear the other levels but the problem is that you can’t actually go back once you cross the cliff. It’s an interesting design choice and one that seems a bit fatal depending on how fast you go through the game. Perhaps there is a way to get unstuck there and if so, kudos to whoever figured that out. I was going to go through the whole game but since it’s not really linear anyway and finding all of the bosses would take a while I figured I’d stop here.

There are few games where I would explore a whole labyrinth to find answers and one of those would be Metroid for honor. At this point that game’s personal. River City Girls took this game’s premise and really ran with it though. The best new addition that game had was a big map system. If you ever got lost you could consult that. This game has no map which is understandable since that would have been difficult back then but I would have definitely enjoyed it.

The combat is definitely a lot of fun here. You can really hit people with combo after combo, but the computers don’t just sit there and take it either. They actually block quite a lot which is pretty impressive and when they lunge at you it can be hard to react in time. You definitely have to stay on your guard. I really like the Baseball bat and highly recommend equipping it as much as possible. There are a ton of stores so you definitely want to buy food at them. Not only does it increase your health but it can also increase all of your other stats like attack power and speed.

The graphics are definitely pretty solid. I like the character designs for the various characters. They look tough as you’d expect such a character to be. These guys are clearly not messing around and that’s a good thing. Whatever threat comes up, the hero is ready to squash it. The soundtrack is also pretty catchy. It’s nice and fast paced and definitely gets you into the moment.

Overall, River City Ransom is definitely a pretty fun game. The fact that it has a real story is pretty cool and the gameplay is pretty solid. There’s a good amount of content here to playing through the game could last you an hour or two. The only thing holding is back is really the lack of a map feature and the point of no return. Just make sure you take out all of the goons in each area without skipping any and then you should be fine. Slow and steady wins the race as always.

Overall 6/10

NES Open Tournament Golf Review


It’s time to look at a classic NES golf game. Golf is one of those games that is hard to make all that fun even in modern titles. The only one where I could say I really felt pumped up was the Mario Golf game for Gamecube and even then it got stomped by the other Mario sports. Needless to say I wasn’t a huge fan of this one either. I do see that some decent effort was put in here but it still wouldn’t be able to keep me in there once I’m done with a tournament.

When you boot the game up you’re given a screen with Mario and Peach getting ready to be crushed by Luigi and Daisy. I assume it’s Daisy at least but admittedly she looks quite different here. After that you see the various game modes. To this title’s credit, there are actually a few different modes when a lot of these games would just have one back in the day. You can jump into a tournament, free play, or a single player run through of all the holes. Naturally I went for that one, I wasn’t about to have to watch the computers throw me around when I was just starting right?

The controls are not too crazy once you get the hang of it. You move the stick in the direction you want to hit the ball too. Once you do that then you tap the a button twice when you’ve got it in the right part of the moving bar. From there you just try to angle your hits and select the appropriate power so that you get the ball to the flag in as few hits as possible. This is one of the few games where you actually want to have the lowest score possible. The higher score you have the worse you played the game. You definitely don’t want to see a +9 as that is about as bad as you can be.

The graphics here are pretty fun. Not surprisingly since Nintendo was really the ones behind this game it looks a lot better than most of the other NES titles. When they throw Mario in it seems like Nintendo really tries to give the game an extra shine to it. The soundtrack is also very peaceful. You feel like you’re ready for action and to have a good time. That’s the ultimate goal of the games right?

There’s a reasonable amount of replay value here since there are a lot of different stages. You will probably need to also replay the stages quite a bit to really get good and to hit your rhythm. It’s not something that will happen overnight after all. I averaged around a +6 for each hole so I got a ways to go. Ideally you want to be around a -1 or -2 for them to really secure the win. The toughest part about golf for me has always been all the different variables. You have to account for the wind and you have a ton of different clubs to hit the ball with and they all have their own range. What this means is basically no matter what you’re going to have to do a lot of memorizing to know what you want to do. Mario Golf handled this well with giving you a preview of how the shot would go while this one plays it a little more on the level. You just need to know the yards left to go and plan accordingly.

This is definitely a tough game so you can expect a good challenge. Of course with the rewind feature you have backup to an extent but either way this is not a game that you can expect to beat very easily. It’ll take some time and you’ll have to see if the game is fun enough to spend that time. At the very least I am glad that Daisy got into the picture a lot earlier than I would have expected. I’m not sure if you can play as her, but I certainly hope so.

Overall, NES Open Tournament is definitely a game you don’t want to miss if you reeeeeeally like Golf. Otherwise I’d say you should just bypass this one. There are a ton of other quality NES games to enjoy on the service so there’s no need to stick with one for very long if it doesn’t hit it out of the park for you. I don’t think there’s a whole lot more they could have done with the concept here so I’ll give them props for the attempt. That being said, Golf just needs something to give the games a little more pop in their steps.

Overall 4/10

Dynasty Warriors 4 Review


Time to take a look at the next Dynasty Warriors entry. I wouldn’t really say that it’s very different from 3 in this case. The graphics are about the same and the story is pretty similar too. In terms of changes from entry to entry I feel like the gap between 3 and 4 is probably one of the smallest that I’ve seen. It’s just as fun as the last game of course, but if you swapped them out it would be pretty hard to tell so I feel like this one came out really quickly after the last one in terms of development time.

So once again I went with the Wu faction to save China and unite everyone. The gameplay is completely unchanged from the last one with the core mechanics. It does seem like you know more of your super moves without leveling up this time which is handy. I also do like that you just have one weapon this time so you don’t have to worry about forgetting to equip it or something like that. That was one thing that could be tricky in 2 because it was hard to always be remembering something like that. This way you can focus on just getting into the action. You still have items to equip though and I recommend doing that since their extra stat boosts do help.

The levels try to have a little more variety in this game with new objectives. One of these is the “Find the Seal” level but the idea was better than the execution. This one took me almost the entire stage time not because of enemies but because the seal wouldn’t show up in any of the boxes. I broke over 80 and scoured the stage over and over but it just wouldn’t show up. It wasn’t really fun, but just tedious. Fortunately that level only showed up once and the rest were more standard. I much prefer just having to take down a bunch of enemies.

I gotta say that the final level really went all in though. It seemed like no matter which faction I tried to help I was left alone pretty early on. It was pretty thrilling in its own way though because the meter was all the way in the red meaning I had no support. I had to slowly encroach on their territory from all sides. There were many times where I thought I wasn’t going to make it, but I ultimately was able to survive. I got to test my skills under duress and they weren’t lacking. The computer A.I. in this game is pretty impressive. They don’t let you split them up very easily and even utilize traps of their own. You don’t want to underestimate these guys.

Even on the Easy difficulty this game could be pretty crazy. The final level is my proof of this but even the other levels would be difficult at times too. This is definitely not quite like any other Easy mode that I have experienced. This one is determined to give you a challenge under any level and I can definitely respect that. There is no easy walk in the park to be found here. My main gameplay advice here is to pick your battles carefully. Just because you can go into enemy territory and take all of the fighters down doesn’t mean that you should. If you leave your allies alone then they may end up getting crushed by the forces that remain. It may feel heroic to invade the enemy base but that’s why it’s so risky. Additionally in this game the enemy generals are a lot more likely to just gang up on you which makes them a lot more difficult to handle. At least one of them will probably block or parry your blow and then you’re in a bad spot.

There are also 1 on 1 duels in this game and I recommend turning them down. The enemies often have cheesy combos that take a lot of damage out of you and they also have access to potions. There’s no real reason to fight them except that your army will lose morale if you turn them down. On the flip side if you accept and lose then you get a game over so I really don’t think that the risk is worth the reward. It seems a little lopsided but maybe that’s just me.

On the graphical front the game looks good. As I mentioned it is basically the same as the last one. I liked 3’s graphics so I enjoyed 4’s as well. The soundtrack continues to bring us a lot of different rock themes so that was a lot of fun. These games are really super impressive with the tracks and I hope to see that continue in the newer games. Music is a big part of the gameplay experience after all and if I could ask for any enhancement it would just be to make the music a little louder during the actual gameplay. Amidst the sword swinging and yelling I really can’t hear the music and it may even stop during the levels. You really hear it a lot during the menus.

It goes without saying that the game has a lot of replay value. The main campaign will probably last you a few hours and then after that you can try beating the game with the other teams. Additionally you can max out all of the characters and get the items. It will take an extremely long amount of time to do all of that so you can really just keep playing the game until you get to the point where you are tired of the gameplay. When you couple that with the fact that the game goes for a very low price at this point then you’ve definitely got yourself quite the deal here.

Overall, Dynasty Warriors 4 is a fun beat em up game as with the last one. If you have enjoyed any of the previous DW games then you will definitely like this one. There’s really nothing to dislike here and everything to enjoy. It’s got a ton of content and solid gameplay so you can’t ask for much more. Right now I’m working on Dynasty Warriors 5 and that will end my little marathon. It’s pretty impressive how many installments this series has gone which really shows what a solid fanbase it has. The games have earned it with the solid gameplay over the years.

Overall 7/10

Dynasty Warriors 3 Review


It’s time to look at one of the original Dynasty Warrior games. I played DN 2 a while back, but it’s certainly been a while since I was able to get back into the franchise so this was nostalgic for sure. I enjoy beat em up games a lot because it’s fun to just mow down armies and also attack strategically. The actual stories of the games can be a bit on the dull side for me though. Sengoku Basara the anime did this era the most justice in my opinion by making it really compelling. Still, the gameplay is enough to keep things going and the title does its best by adding in some fun cutscenes during the game.

So I picked one of the warriors from Wu to play with here. The goal is to unite China so I quickly got on that. The campaign is around 7 levels long. The levels can range from 30-90 minutes with how much time you have to complete it. One of them left me with only about 2 minutes left which was pretty stressful. These levels really don’t mess around and while 90 minutes may sound like a whole lot of time you can easily start getting close to that. You can play the levels aggressively and chase the commanders or you can play the long game and whittle away at the enemy forces. You’ve got options here and that’s part of the fun of the genre. How you play is really up to you.

This is one of the few series where Normal mode can actually be incredibly difficult. I did that one for the first few levels and it felt like hard mode. Not only were the enemy soldiers incredibly powerful but the timer was really not on your side. I would cut it extremely close until I lowered the settings. It is pretty exhilarating if you have time though. One big difference here compared to a game like Fire Emblem Heroes is that you aren’t an invincible superhero here to save the day. You can’t just mow through enemies too quickly and in the meantime your teammates are probably getting wrecked. As a result you do need a plan and usually that means stopping all of the sub generals and then going for the big ones. I also recommend going for the enemy camps since if you don’t blow those up early they can keep calling for backup infinitely. That’s a really good way for your side to lose morale so you have to do whatever you can to put a stop to this.

Another strategy is to go for the enemy boss right off the bat. Some levels prevent this by not having him show up til later on but in others you can literally just run up to him if you’re feeling brave. The downside to this naturally is that you will be outnumbered. It can take you around 2-3 minutes of nonstop running to get there so there’s no way backup will arrive in time and the rest of the enemy generals will follow you. When this works it is quite satisfying though so I recommend trying it out at least once. You need to make sure you really understand the gameplay to pull this off though.

This is a 3D beat em up title so you are naturally going to be fighting a lot. You’ve got your standard attack, power move, super attack, and block button. A really handy combo is 2 standard attacks into a power move which will stun the opponent and then you can do another attack. I recommend saving the super attack until the enemy lands a hit on you. It’s a guaranteed combo breaker and will let you get back on offense. Additionally if you are low on health and really need to get out of there then this is definitely your best option. There is always a pot with some healing items next to each camp so run there if you need too. You will definitely be doing quite a lot of running throughout the game.

If you’re low on health but don’t want to run away then just remember that your super attack meter auto charges once you’re close to dying. You can run around a bit to buy time and in a few seconds use another super attack. If you do this a lot then you should be able to survive even when low on health. Just be careful because the enemies may land a lucky shot here or there and one hit could finish you off pretty quickly.

The graphics here are definitely pretty solid. The game has a very retro PS2 feel to it and that’s in a good way. There are more cutscenes here than I remember in 2 which is nice because it makes the story feel a bit more grand. The soundtrack is quite excellent with a ton of rock themes everywhere. The series has always done a good job of getting that “cool” factor across which is important. The music pumps you up for the battles that lie ahead.

This game also has a ton of content. In general I think beat em up games always do a really good job of including a ton of content in their games. After beating a campaign you can always jump right into the thick of it with another character. Additionally you can replay old characters to strengthen your fighters and obtain some items to boost them as well. If you do play the story mode on higher difficulties it is almost mandatory that you do this or your character simply won’t be strong enough to do much of anything in the final levels. The level ups here make a huge difference in the long run.

Overall, Dynasty Warriors 3 is a very fun game. While the story may not be super excited as it feels like you’re treading on familiar ground, the gameplay is as solid as ever. Beat em ups are just a fun genre to mess around in and back in the day I spent a lot of time doing just that in the Bleach PS3 game. Now I don’t stick around with games for nearly as long but if you have time then this is a solid title to pick up. I’m sure you would probably start with a newer title though and I definitely wouldn’t blame you there. I look forward to playing more of the new ones. At the time of this review I’m actually playing a newer installment in the series so a review for that will be showing up soon.

Overall 7/10