Final Fantasy VII Remake Review


It’s time to take a look at 2020’s Game of the Year title. I’ve been waiting many years for Final Fantasy VII Remake to come out and it was all worth it. You can feel the polish and development time that went into this title. It’s easily the most theatrical game I’ve played since FF XIII-2 and it is fair to say that this one is even higher budget. You could make a case for this being the best Square game yet. I would have to ultimately have it top FF XIII-2 and Kingdom Hearts 2 as the best RPG. It’s really just a definitive title and one that has a ton of content. After beating the game which took around 24 hours, that’s just the tip of the content here.

So the story starts by introducing us to Avalanche. They are a group of terrorists who are trying to blow up various Mako reactors across the planet. The reactors are controlled by a company known as Shinra which basically owns the planet. While this does make life a lot better for many, Shinra excludes the poor who have to live under a dome. Avalanche intends to bring the world back to how it used to be by blowing everything up. There will be a lot of casualties but the idea is that it will ultimately make the planet a better place. To this end, the group has hired a mercenary named Cloud. The guy’s an Ex-SOLDIER which means that he is pretty tough. SOLDIERS in this universe are people who were bathed in Mako and trained by Shinra to be ultimate fighting warriors. Cloud’s just in it for the money but sooner or later he’s going to have to make a decision. Keep on helping Avalanche and fighting Shinra or going his own way.

The plot is ever changing in just about every RPG but especially in something like Final Fantasy. That plot really describes the first few hours and then things change quite a lot. Part of the fun is seeing all of those story details so I won’t go much farther than that. As it adapts the content you’re used to, you will notice one new subplot involving some ghosts that keep flying around and messing with people. It’s a pretty interesting plot and the game gives you a lot of foreshadowing that this will be important. The game goes in some pretty interesting directions by the end. I can’t say much more than that, but what I will say is that I’m not even more hyped for the sequel. It’s really a superb ending in every way.

The climax is pretty great. You certainly have a lot of boss fights to sift through and great visuals. It’s also pretty challenging so make sure you’re ready. I lost the fight the first time so I had to regroup and barely clutched it out the second time. That’s one of the fun parts about the game. There are a lot of times where you will be at the edge of your seat throughout a boss because you’re so low on health and it feels good to get the win. A lot of the battles came down to a last hit situation. It’s a tough game that doesn’t feel unfair. You can always polish up your fundamentals in order to have an easier fight. I didn’t notice many locations for grinding EXP but you could also do that if needed. This is probably the first RPG in a while where I didn’t do any grinding this time. There just wasn’t a need to do so for me.

Some bosses did take around 30-40 minutes as a result though. It’s the price of being low level but it was worth it. I admit that if I had lost any of those fights that would have been unfortunate though. I came really close so many times. My advice is to always make sure you have a bunch of Phoenix Downs and potions. Keep in mind that you can’t use any items unless you have an ATB gauge loaded up so you may also want to equip Revival earrings as well just in case. Those activate automatically so you don’t need to worry about not using the item in time by mistake.

As expected the graphics here are absolutely top tier and same for the audio. It feels like a full movie experience and this game could easily pass itself off as a movie if needed. You could stitch these cutscenes together and just add a few new ones for fights and it could be ready for theaters right away. In particular a game like this always needs a great opening and FF VII delivers absolutely. Then we’ve got the soundtrack which is over 6 hours long according to Youtube’s playlist. That’s pretty crazy. I love to see all the variety here and the various remixes of the classic themes are intense. One of them even seemed to borrow from Advent Children which was a really nice touch.

I haven’t really talked about the gameplay but it is naturally pretty great. It’s a real time 3D hack and slash as you try to destroy the opponents in front of you. One change here that makes it a bit more like an RPG is that you can’t use any items unless you have enough meter which effectively makes it “your turn” to do an action. It makes the battles more intense because you can always choose to use a super attack, use a summon, use an item, or use a spell. Each one costs a spell bar and the only way to build it back up is to attack an enemy with normal attacks. What this means is that if you’re on low health and you just used a bar on an attack, it’ll be a little bit before you can use a potion. Keep this in mind when planning what you will do.

In most battles there will be 3 of you in the party so you can switch to them at any point. You can also just give them orders like which attack to use. For the most part they will never use any super attacks or spells unless you tell them to so when you switch over to them they will probably have a full bar. I recommend telling them to do something whenever they charge up. Also if you have it, give one of them the auto cure spell as soon as possible because that’s a spell they can use on their own whenever you’re low on health. The parry technique is also very handy here. Try to block and counter as often as possible because it builds up the opponent’s stagger meter pretty quickly and can put them in a pressured state. There are a lot of nuances to the gameplay but you’ll pick it up pretty quickly.

There is also the occasional level that uses different gameplay. I always think it’s pretty impressive when a game adds a new gameplay style even if it will only be used for a level or two. A good example of this is the motorcycle levels. There are only two of them in the game but they’re both a ton of fun. It’s a nice change of pace and as I also love racing games what beats mixing the two up like this right? In Advent Children Cloud was definitely a really good expert on a bike so it’s good to see him get to use those skills again here.

As mentioned, the length here is pretty good. It took me around 24 hours to beat the main campaign and that’s considering that I didn’t really do any side quests. The closest to that was when I decided to quickly take a ride on the slide at the park. Beyond that I just played the game straight through and never looked back. I can also see the Platinum Trophy for this game being pretty difficult so that’ll take time too. Even without a post game this would be worth the 60 bucks and with all of the extra content it goes without saying. It’ll be very difficult for any game to take this one down even in the next few years unless they suddenly announce the next Super Smash. Final Fantasy VII Remake did what all Final Fantasy games tend to achieve, it has once again set the bar higher for all AAA titles.

The game has a ton of highs and no real lows so what was the best part? Well, the best part of the game to me would actually be the opening act. Everything up til they destroyed the first Mako Reactor was my absolute favorite part of the game. In part I think it’s because it was the intro so I was still absorbing everything as this really fun movie. It’s all incredibly impressive and while the game never lets up, it’s hard to forget such a beginning. I also liked Cloud’s personality quite a lot in the intro with how direct he can be. The guy was pretty fed up with everything at that point so it made for a lot of great banter between him and Barret. Of course, they had a lot of great scenes after that as well like running up the stairs to the top floor. That segment is great so I hope you don’t choose the elevator there. In general the first act just feels like a really solid mystery thriller. I also liked Cloud’s first confrontation with Reno and Rude. Considering how terrible they looked in Advent Children it’s nice to see how they used to be fairly powerful.

There aren’t a lot of boss fights against human type opponents so enjoy them when they show up. From fighting another SOLDIER to taking on a Shinra boss, it’s always hype fighting another human. These battles really test your knowledge of the parry system as well as your pure fundamentals. You’ll need them if you’re going to take them out. In particular the fight on the roof against the gun wielder was a lot of fun. The fight against Rude was also a lot of fun with the various hand to hand techniques he would use against you.

The cast is also pretty great as expected. Cloud’s basically a perfect lead who does whatever he can to help his friends out. It’s also pretty nice to see his character arc here now that you know the events of Crisis Core and Advent Children so you’ve already got a pretty broad scope of what he’s been through/will go through. Tifa is also a lot of fun as always and tries to be a moral compass for the group. Barret’s probably been helped the most by this remake as I didn’t really notice the guy so much in the original but here he is one of the starring characters. He gets a lot of great moments throughout the game and I really like all of his enthusiasm for the cause. This guy definitely believes in saving the planet whole heartedly even if Cloud thinks he is crazy.

Aerith is more of a mixed bag for me though. She keeps a lot of secrets throughout the game and is intentionally not helpful. Talking a little more early on would have helped out quite a bit. I’m sure she has her own reasons for doing all of this of course, but until we see what those are she can be more annoying than helpful. It doesn’t help that in a fight she’s my least favorite ally to have. She’s good for aerial enemies but beyond that give me Tifa and Barret any day.

The other fighters from Avalanche are cool as well. I’m not a fan of Wedge and he’s mostly there just to give the group more of an unguarded fellow. Biggs is a solid member who seems like your average soldier. He’s got a sense of humor and is a nice guy. I liked having him around. Then you have Jesse who gets a big role here. She’s fun and charismatic although based on some dialogue from the other members she does like stringing people along. Cloud doesn’t fall for it, but this is a bit dubious so it’ll keep her from passing Biggs here. There are a bunch of other supporting characters of course but those are the main ones.

For the villains, well Sephiroth is awesome as always whenever he shows up to mess with Cloud. A lot of the time you have to decide if he is really there or if it’s just Cloud’s head messing with him. Get ready for a lot of seizures. Cloud had a lot of those in Advent Children but he usually didn’t get them quite so much in the OG timeline so you have to wonder what’s affecting him so much. The SHINRA vice president Rufus is a lot of fun here. I didn’t care for him much in AC, but here he seems like a pretty tough boss and in general just a guy that you don’t want to mess with. The other SHINRA leads are less memroable but serve their purpose as good villains. The mad scientist is more on the iffy side. He’d be my least favorite villain if not for the Don also being around. That guy was definitely the weakest one.

Reno and Rude are solid villains as well. Despite all their tough talk and how they act like they have morals they still do everything their boss tells them to do so I still see them as villains. There’s also another SOLDIER who shows up at one point which was interesting. I thought all of the SOLDIERS were already dead by this point outside of Cloud so I wonder how he will play into the sequels or if other SOLDIERS will show up. I guess it makes sense there would be more, we just usually don’t show them. Assuming they are all First Class level that will make for some pretty fun boss fights soon. Somehow I doubt any of them would be quite as strong as Sephiroth, Genesis, or Zack so Cloud should be okay though.

Overall, Final Fantasy VII Remake is a superb game. It is excellent in all aspects and there is not a single weak point to be found in the game. The gameplay is stellar, the cutscenes are out of this world, and the soundtrack is quite dynamic. When you mix all of this together then what you have is an amazing package that ism’t likely going to be defeated anytime soon. I’m hoping the wait for the next installment isn’t too long though. Now that we have all of the character models and assets (Aside from new characters who need to show up) I like to think that we could have part 2 by late 2021 but most likely I guess it would be late 2022. That sounds like ages away though. Ah well, in the meantime it’ll let us discuss the ending a lot more. I’m looking forward to reading the Reddit theories and watching the Youtube ones.

Overall 9/10

Punch-Out!! Review


It’s time to look at the original Punch-Out game. It’s always good to see where these various Super Smash Bros fighters originally came from. I played through the remake version for the Wii a while back so now it’s time to see if the original holds up. I’d definitely say that it does although some of the opponents are pretty crazy. Good luck taking them down without the rewind feature. The special abilities are pretty creative and couple that with the story and you’ve got yourself a pretty fun NES game.

The goal of course is to get Little Mac to the title of World Champion. To do that you will have to battle your way through 3-4 different circuits and really start to take names. Each match has 3 rounds and you need to either beat the opponent with a really solid counter hit or drain all of his health 3 times. Keep in mind that you will need to do this before the 3 minutes are up or else it will go to time and the referee always picks the defending fighter. That means the deck is stacked against Little Mac, but that’s just the way he likes it. When things are at their bleakest is when he steps up and shows the world what’s up.

The controls are pretty simple. You can punch with your left or your fight, you can do a high punch with either, and you can dodge side to side. There’s also an option to block by holding down. Don’t just start punching all crazy like though or you’ll run out of hearts which leaves you stunned for quite a long time. That’s a good way to lose a fight but there aren’t really any other benefits to doing that. You want to keep the opponents honest, but not at the expense of the match. What you want to do is wait for the opponent to launch a move and then counter with one of your own. Sometimes that means attacking right before the opponent connects or dodging and then attacking. You’ll have to find out through trial and error here.

I will say that the toughest super attack to deal with in my opinion is the tornado of doom. The villain spins around in a circle really quickly and attacks you around 5 times or sometimes even more. You have to block each hit by blocking and then letting go real quick. The tough part is that this still deals damage so if you were already pretty low then you will not survive such a combo. Sometimes ironically the best thing to do is let the opponent KO you because it will end their super attack a lot sooner and this way you will still have some time left on the board. The timer is actually your biggest enemy here and you should make sure you don’t forget that.

One thing that helps to make the game feel a lot more thorough than some of the others that have popped up is how your coach gives you little tips and quotes between rounds. The villains also talk a bit which is cool because it gives the game more of a plot beyond the ole “defeat them all” kind of moments. This feels more like a first party Nintendo game and I can see why people loved Nintendo from the start. Their games just did seem to have an extra dimension of effort and content behind them that the rivals just didn’t have. You couldn’t get that Nintendo seal of quality on just about anything. Punch-Out is one game out of many that really benefited from this.

Overall, Punch-Out!! is a really fun game. As with most of the other titles here at the time there isn’t a lot to do, but the gameplay is fun which is what counts. You can probably clear all of the levels in under 2 hours but it’ll have been a fun two hours. Factor in that you can play this game for free on the Nintendo Switch Online and you are in for a pretty great time. I’m definitely up for a new installment on the Switch someday.

Overall 6/10

Volleyball Review


Now it’s time to look at the next sport game on the NES. This time it’s good ole Volleyball which is another sport that I haven’t gotten to play a whole lot in video game format. The best one I can think of is the minigame from Mario Party 4 or 5. I think it was 4, but I’m not positive. I thought that one had really good mechanics and I would go as far as to say that it was the definitive volleyball game. This one also does a good job though and can get quite fun by the end of the journey. Once you get the controls down then you’ll be ready to have some fun.

The whole game revolves around the match of course, but for some reason I wasn’t able to move or change the settings in the main menu. It would only let me enter and then I could move which was odd. It’s almost like only part of the game could be licensed but maybe it was just my controller acting up. You can never really tell sometimes but either way I thought it was pretty odd. Well, in the games I lost the first few rounds pretty badly because I just couldn’t rebound the ball. It’s very difficult to determine where it will land as I found the shadow to not be all that reliable. As you play you’ll get a better eye for it though. Eventually I was able to go on the offensive and score points.

Ultimately I didn’t win any of the matches but I gave them a good run for their money. I found the best strategy was to run up to the net and jump to block the shots at times. It only got dicey when they would change up the timing but it worked better than just waiting for their shot to arrive. Once you have possession of the serve it’s also easier to go on a roll and keep the momentum. When they serve it can be difficult since even returning the opening serve can be very difficult. It is always pretty impressive to see how difficult these old games were. Then when you factor in the no save feature part it would really be dicey. I imagine you would usually be playing this with friends though so hopefully that would force you to keep getting better.

The gameplay is executed pretty well even if difficult though. You feel like the developers did understand the crucial elements of Volleyball as they incorporated them into the game. The graphics are also pretty sound. There are a good amount of details added to the backgrounds and in the game. It all looks pretty smooth and deserves a spot as one of the better NES games that I played. I’d definitely be up for more Volleyball games in the future. A Mario Volleyball would probably be a very fun adventure and Nintendo should go back to making more sport games. If they dabbled with new sports that they hadn’t made a full game for I think they would sell quite well. Bring in Volleyball, Basketball, and Football. None of those have had a full home console release before.

Overall, Volleyball is a straight forward game that was executed very well. You’ll be able to jump right into the action and have a blast here. I’d have liked some more stage options and variety but the gameplay is definitely the most important element at the end of the day and it is quite sound. It has more replay value than a lot of the other sport games that I’ve played on the NES. If you’ve got the Switch Online then you should definitely check it out. I think you’ll be pleasantly surprised at how much fun it is.

Overall 6/10

Pro Wrestling Review


It’s time for another old NES classic. This time we’re entering the Wrestling sport and I haven’t played one of those before so this was certainly going to be interesting. It’s a fun enough game where you get to really barrel into your opponent and pull off some moves. As with most NES games the only real option is to just go in there and play a few rounds so it all depends on how much fun the gameplay is. It isn’t quite as innovative as the Dodge Ball game but it makes for a reasonable playthrough. It’s fun to run and around and see what the opponent does.

When the match starts the idea is to get the opponent to the ground and keep him there until the ref says you’ve won. You can also throw your opponent out of the ring and try to prevent him from getting back inside for a few seconds. The latter seems really difficult if you ask me but I’m sure it’s possible. I let the opponent do that to me a few times for fun. You can also jump from one of the corners of the stage and fall into the ring for maximum damage and salt. It seems like a fun move to do on an unsuspecting opponent but the computer will never fall for it. The best thing you can do is knock them down first and then do the pounce. Even so, it’s incredibly hard to keep them down.

Perhaps there is a trick to it that I’m missing but my opponent just wouldn’t stay down. He did everything in his power to rise up over and over and over again. There also aren’t a whole lot of different attacks so it can get a bit repetitive very quickly. I found switching characters to help extend the game a bit. You can play as a cool reptile fighter who actually starts biting into his opponents which is pretty cool. The rest of the characters don’t really have fancy attacks like that but even just one of them being like that was pretty cool to me.

To switch things up you can also run into the net and bounce back to try and hit the opponent with an elbow or a flying knee. You can also throw them into the net and as they bounce back land a solid hit. These little gameplay elements help to switch things up and make the gameplay a little flashier so I certainly enjoyed that. The graphics hold up pretty well I’d say. It’s still NES of course, but the colors are bright and you always know what is going on. Those are the two things I always look for in a game and as long as they are there I feel pretty satisfied with myself. I didn’t really notice much of a soundtrack if the game even had music. I’m assuming it did, but I really didn’t notice while going through the matches.

Overall, Pro Wrestling is a pretty decent game. There’s not a lot to do so you will find yourself back to square one pretty quickly. That being said, if you want to duke it out in the ring it’s still a good way to buy yourself some time. Then by the end of the adventure you can say that you’ve now played a Wrestling game. This one is probably overshadowed by the boxing rival Punch-Out which makes sense but does have a bit to offer in its own right. Give it a shot and see if the game holds up well enough for you.

Overall 5/10

Cardfight Vanguard Zero Review


It’s time to look at a recent app that I downloaded. I’ve always enjoyed watching the Cardfight Vanguard show so I figured playing through an app game would be pretty fun too. It’s got a unique gameplay style that is different from Yugioh and I’ve never gotten to play it in action before. This was my chance to change that and the game is definitely a lot of fun. It’s also very challenging so you can rest assured that it will force you to become a better player as the levels go on. With an active user base and ongoing events there will be enough content to keep you entertained for the long haul.

As with most mobile games there are a ton of options that greet you on the menu. It can all be pretty overwhelming so the game wisely locks a lot of the options behind level ups so you experience them all gradually. You’ll likely be spending most of your time in the story of playing online battles. Aside from that you can also clear daily missions, fight practice battles, customize your deck, and buy more cards. While there are some paid options you can do the game is 100% free to play and you can do quite well without spending any money. It’s the kind of game where you can absolutely hold your own without spending a dime.

The story mode has 11 chapters which consist of around 50 rides. While you might think you can clear those right away, it will take a lot of time. Every 3-4 rides you have to go and do other tasks to unlock the next ones. These range from beating an opponent 5 times to fighting online for 3 battles. There are a lot of different tasks and it is the game’s way of making sure you try everything out. I could be a little annoyed at having to take a break from the story so often but I understand the logic. I don’t approve, but it is what it is and the rest of the modes are all fun as well which helps a lot.

The story mode covers the first season of the show although I expect as more and more levels are added it will eventually cover the entire series. It’s been pretty detailed at trying to grab almost every fight and the game actually plays whole anime scenes which is pretty cool. You don’t see a lot of mobile games do that so it was pretty nice. I made it through around half of the rides before doing this review and they’ve been fun.

I’ll quickly go over the gameplay but it’ll be difficult to go too in depth due to how many rules there are. First off you start with a hand of 5-6 cards and then each player rides a grade 0 Unit. As each turn passes you can ride a card with 1 grade higher until you get to the max of 3. (There are future cards that go higher but I doubt they’ll be added anytime soon) There are 3 columns and 2 rows which you can rill with monsters. Only the 3 monsters in the front row can attack and the one in the middle is your Vanguard. He gets a Drive Check which has the potential to strengthen your team, heal your damage, or do something else. The first player to get to 6 damage loses the match. The only way to deal damage is to attack your opponent’s vanguard with a monster stronger than his own. The attacking player has the advantages of having a support monster to boost attack as well as the drive check so attacking is quite easy.

You’ve also got a bunch of other mechanics like sentinels and intercepts so you’ll want to study a bit. There are a few rules that are simplified here compared to the actual show and I imagine it was to help balance the game as well as make it go quickly. Depending on how many rules were added each round could take forever. As it stands most duels aren’t very long although I can’t say that I’ve actually counted how long any of them took me. I imagine they may be around 10 minutes or so. The deck I went with was Kagero and it served me well. Ultimately the battle I ended up getting stuck on was Aichi on Hard mode. That guy’s pretty hard to deal with and he’s also got a permanent attack boost on all of his monsters which is a little suspect if you ask me.

As for the graphics, the game looks quite good. Aichi’s character model is the only one that looks unfinished but everything else is very polished and holds up quite well. The soundtrack is excellent with the full anime opening being the intro music. I definitely appreciated that nod and in general it’s all very high energy so you’re always right in the thick of the action. It makes every duel even more enjoyable and for a mobile game the key is making the game easy to pick up and play at a moment’s notice. This game achieves that because you’ve always got time for a quick duel. I think card games really excel in the card game format and this one is no exception.

Overall, Cardfight Vanguard Zero is a great game. You’ll have a lot of fun here and even if you’ve never played before you’ll be fine. The game gives very detailed tutorials and the online community will also be more than willing to help you out. There’s a good amount of support here and a lot to do. I’m definitely confident that you will be engaged for the long haul. Right now I’m pretty busy with Final Fantasy VII Remake but Zero was definitely a whole lot of fun and I look forward to seeing the game grow. As with most mobile games this is where my journey will end, but it was still a pretty fun experience.

Overall 8/10

Super Dodge Ball Review


It’s time for another retro NES game and I have to give this one major props for actually going above and beyond the game. You actually get to travel to another dimension in the final levels and the game gets a bit supernatural. I mean, you’re probably not playing a Dodge Ball game for that, but it’s still a nice addition if you ask me. You get to fight all of the other countries during the Arcade Mode and the final boss takes you into space. Then there is an extra bonus challenge where you fight zombie versions of your characters. It’s like looking into a mirror and fighting your distortions which I was not expecting in a game called Super Dodge Ball.

In a way the retro sprite style helps to build the atmosphere. It’s like how Undertale changed the game for most people with what you could do with sprites because of the atmosphere. It’s possible that if this game was more polished it wouldn’t look quite as intriguing with the backdrops because maybe it’s not meant to be space or your shadows in the final level. It’s all in how you interpret it, but I was definitely impressed. The gameplay took a little time to get used to though. I had to look up the controls online but after that I was ready to dominate. It’s actually a lot of fun and I always thought Dodge Ball looked pretty fun in real life as well.

The goal is of course to tag your opponent with a dodge ball at top speed which will take some of their health away. You win when you’ve tagged all 3 of your opponents enough times for them to be knocked out. When they throw the ball your two options are to catch the ball or dodge. Catching is the best way to counter though because dodging usually lets the ball get back to the opponent on a convenient bounce. Also in this ruleset catching the ball doesn’t tag out the guy who threw it, but it does give you possession back which is very helpful. The controls are also pretty in depth with each character having several super moves.

You can use a running start to throw a softball at the opponent or you can jump and fire a spiral shot. There are quite a few moves but my favorite is the running jump super charge. If you land that you can deal around 30 damage compared to 2-3 for standard shots. It’s also hard for the opponent to dodge. If someone tries it on you I recommend trying to jump out of the way. You can jump really hard in this game but the catch is that you can’t move after jumping so if they pretend to throw but don’t then you could be in quite a bit of trouble there. It gives the game extra depth.

I think you can already see why this is one of the better NES sport games. For sure I can say that it has more personality than a lot of the others and you can really feel the care and passion behind this one. The gameplay is actually a lot of fun once you really get the hang of it so I recommend looking up the controls to make sure you enjoy this one. If you don’t know how to play then there is definitely the chance that you will give it a thumbs down and that would be unfortunate.

Overall, Super Dodge Ball is a fun title. The length and amount of content are naturally quite limited, but even if you just play it for a quick playthrough it’s worth the experience. There aren’t a lot of dodge ball games out there so it’s also pretty unique which is a plus as well. Throw in the fact that there is virtually a story mode and you’ve got yourself a winner here. This is definitely one NES game that I won’t be forgetting anytime soon.

Overall 6/10

Ice Hockey Review


I’ve been playing a ton of NES games lately but to the point where I hadn’t actually reviewed them yet. So it’s time to quickly take a look at what some of those titles were and first up is Ice Hockey. It’s a pretty straight forward game that gets you right into the action. As with most of these old sport games there is a certain charm to it although I don’t expect you would be playing this title for very long with all of the newer editions out there.

When you jump into the game you get to go right into the thick of it. I enjoyed around 4-5 games here although I did lose most of them pretty badly. The game is surprisingly high scoring for Hockey as my opponent scored around 20 in one game. In most hockey games I played previously it would be rare to get into double digits much less 20. I also felt like I was blocking pretty well for most of the game as I must have stopped close to 100 shots. It clearly wasn’t enough, but it shows you how fast paced the game is. You can also effect the speed level which is pretty cool. When it’s on its max setting you’re really flying across the field.

The gameplay has aged pretty well except for the passing. Shooting the ball into the net is easy enough but I just couldn’t get the puck to my teammates. They would eagerly stare the puck down by beyond that they would just end up falling back and I would start to get steamrolled. The graphics have definitely aged pretty well considering how old the game is. There was a good amount of effort put into the game and this is the kind of gameplay that just works pretty well for all times.

What ultimately keeps the game back from more of a positive score is definitely the lack of content here. There isn’t a ton of replay value with only one mode to play and after a few rounds you will feel like you’re pretty much playing the same match. This game is perfect for multiplayer so that’s when you should bump up the score another star or two. If you’re on your own then as I mentioned you’ll probably be tired after an hour or so. Considering that the game is free with Switch Online that’s not really a bad bargain though.

Overall, Ice Hockey is a reasonable game. It’s a good way to spend an hour or so, but in a way you’re just checking off a box as you play through all of the NES classic games. Once it’s gone you’ll forget about it pretty quickly. It’s not exactly Madden or Mario and to an extent some games just aren’t meant to last the long run. Titles like Pac Man and Mario will always be a blast no matter in what era you play them and that’s a testament to the amount of detail and design put behind them. To the average game, once 20-30 years have passed it’s probably just going to feel dated.

Overall 5/10

Pokemon Ranger: Guardian Signs Review


Time to look at the final Pokemon Ranger game and definitely the one with the most ambitious story. I really don’t remember the first game’s plot all that much but I actually enjoyed the second quite a bit. Ultimately I would put this as the best Pokemon Ranger game though. All of the mechanics are at their peak and I enjoyed the whole Signs system. It’s nice to finally be able to have abilities of your own without having to worry about catching Pokemon all of the time. These quality of life updates along with incredible gameplay and a sound story make this a very solid all around Pokemon game.

The game starts with Terry and Summer flying to the next region as they chase the Pokemon Poachers. Unfortunately they are defeated by one of the enemy generals known as Red Eyes and crash on the island. Summer has been kidnapped and Terry’s Capture Arm is damaged so he can’t capture Pokemon. The villains have also taken out the comms tower so he can’t alert HQ about this. Terry meets up with the lone ranger on the island and his family who help him fix his tech. Terry must now find Summer and stop this villain group from concocting their evil plans. Can Terry manage to do this or will the Pokemon Poachers stay one step ahead of him? This won’t be an easy task, but someone’s gotta do it.

The fact that the villains actually shoot the heroes down in the opening cutscene is a pretty powerful start for them. It’s not every day that a group is able to beat the heroes like that. Along the course of the game they also beat up the Ranger Boss, Blow up an entire island, and even take down some Legendary Pokemon. There are also quite a few twists about the main villains and who the true boss was. This game did everything it could to make the Pokemon Poachers a legitmite threat and I’d say that they succeeded. Now keep in mind that this is still Pokemon so there are a lot of underlings who are comic relief as well. Not all of them are ready to deal with the rangers. The stakes are here though and all of the main villains were quite solid. I gotta give the game kudos for taking more of a bold approach to the story.

The cast is solid on both sides of the ball. For the villains my favorite member would be Red Eyes. He made for an imposing fighter and he liked a good challenge. Blue Eyes was also solid and got a lot of development. Then you’ve also got the other villains who are neat. The game gives a lot of them fairly open endings which leaves room for a sequel if Nintendo ever wanted to do that. I’m still surprised that we haven’t gotten a new Pokemon Ranger game since this one. It seems to me like there is a lot of potential here for more games.

As for the heroes, Summer is a solid partner. I did expect her to use some more Pokemon or help out in combat a bit more though. In theory she is about as skilled as the main character so having a nice parallel with her taking down some of the villains would have been neat. Instead she usually just watches as you take down the villains. Then you have the local ranger and his family who are around and rooting for you. They help with tech and figuring out the villains plans. It’s all about teamwork in this one.

Then you’ve got the actual gameplay which as I mentioned is pretty great. So instead of traditional Pokemon battles you have an electronic capture net. How it works is you have to draw lines around a Pokemon until his capture meter goes all the way up and you win the battle. Once a Pokemon is captured then you can use him to weaken other Pokemon or use his ability to get past an obstacle on the map. Be warned that once you use a Pokemon’s ability in the map then he leaves your party. The only Pokemon you get to keep around with you the entire time is Pichu as every Ranger game gives you one buddy. It’s a very interesting system that also forces you to time tings well. When you summon a Pokemon in battle don’t let him get hit or you’ll lose him. Additionally when drawing your circles don’t let your line touch an enemy attack or you deal damage. Some Pokemon can be hard to capture because they are always attacking.

When outside of combat you can also level up your Styler so that it has more defense, attack, or other stats. I maxed out power as soon as possible because that lets you capture opponents quicker which is how I roll. I like the glass cannon approach. It really forces you to play the game carefully and then rewards this with how much power you deal. I managed to make it through the whole game without dying so I can tell you that this is a pretty good strategy worth pursuing. As long as you are confident in your passing abilities then there should be no problem here.

As for the graphics, they are definitely really good. The level designs have never been better and the battles look good as well. We do get the occasional cutscene in the background which is good as well. Then you’ve got the soundtrack which is pretty catchy. I like the Poacher theme and the boss themes near the end are also pretty good. The themes build up the suspense and ultimately have a nice variety which is always important. The game really delivers when it counts.

The main campaign is around 13 hours long which is pretty good. There’s also a good amount of replay value when it comes to capturing all species of Pokemon and clearing all of the quests. That should take you a pretty good amount of time to achieve. Once you have that all done then I suppose there won’t be much more to do, but you’ll have played enough to justify the purchase if you ask me. It’s not every day that you get to play a Pokemon game like this one.

Overall, Pokemon Ranger: Guardian Signs is a solid way to end this part of the franchise. I’m sure that someday we will get a new entry but it has been quite a long time since Signs came out so we may have to wait until the game is old enough for a nostalgic revival of the series. In the meantime if you haven’t played these games yet then you definitely should. It’s not likely that it will ever pass the main Pokemon series but this is one of the best spinoff series that I have played. It keeps the top level quality you would expect from the main series and never lets up.

Overall 8/10

Soccer Review


It’s time to go further back in time to the NES. Now that I’ve played through all of the non story based SNES games it’s time to do the same for the NES. I’ve got over 30 titles to work on for this console so I imagine this will take some time to wrap up. What better way to start than with Soccer since I played Super Soccer pretty recently? I actually preferred this one to the super version. It may be less intricate but sometimes less is more. I felt like this version was just a lot more fun. It was very entertaining and that’s what counts.

The only real mode here is playing Soccer of course although you can play it single player or multiplayer. The goal is to kick the ball into the other team’s net of course. You can run, pass, and kick the ball. That’s it so the rest is up to your skills. Try to run in front of the opponent and you’ll be able to steal their shot. I played on the various difficulties and wrecked the opponent twice on 1, but lost on the higher levels. The game can be quite challenging but it’s very fast paced which I like. You can keep on running up and down the field until you manage to score.

One tactic that worked to me was shooting the ball at the opponent even when I was way too far. This allowed me to run in and get the ball again where I now had a better shot. The opponents usually wouldn’t try for the ball once I had shot it which I found interesting. That may be an exploit or something, I’m not sure but it was effective. On higher difficulties it was less useful since the computers would steal the ball as soon as I obtained it anyway. They were quite relentless and it was just hard to keep up with them at all. It’s almost like they had super speed although I don’t think the computer was cheating or anything. They just had the controls totally mastered.

The graphics aren’t very good or anything, but this is a very old game. All of the sprites have minimal details on them but you can always tell what is happening on screen which is the important part. The backgrounds for the stage is interesting but I would have liked more of a variety. I only saw one stage but maybe there is a way to switch it somewhere. There really isn’t much of a soundtrack so don’t count on that. This isn’t that kind of game.

Overall, Soccer is a fun game. If I had to explain why I preferred it to the sequel, I’d say it’s because I felt like I was more in control here. The fundamental gameplay here was on point and I took quite a lot of shots until I got the goals in. It’s all about try, try again until you make it. You can keep running in front of the ball when the goalie throws it out so effectively you can take unlimited shots. It was pretty satisfying to launch this but it is tricky to get the timing just right. I can see myself having a good amount of fun here and if you like Soccer then I definitely recommend giving it a spin. You may be surprised at how good such an old game can be.

Overall 6/10

Pop’n TwinBee Review


It’s time to look at a classic SNES game. I say it’s classic but odds are that you may not have heard of this one. I certainly hadn’t, but its aged pretty well. It’s an arcade shooter that actually has a bit of a plot between levels. Don’t expect a huge narrative or anything like that, but just getting images connecting the game is more than I would have assumed prior to playing the game. Some parts of it are a bit more complex than expected, but it ends up being a very enjoyable experience.

The game starts you off in a 3D adventure as you fly through the skies and blast away at the enemies. Aside from your normal energy blasts you can also summon a bunch of bees which cover the sky and destroy all enemies. It’s an incredibly powerful move so use it sparingly because you don’t get to carry a lot of ammo for it. I actually couldn’t tell where you even saw the amount of ammo left so I’d run out and be unsure of when I’d get it back. At the end of each level is a powerful boss to defeat. They’re usually all giant robots like a robotic spider or something of that nature. The bosses are less trouble than the actual levels but don’t underestimate them or you’ll end up paying the price. The rewind feature comes in great handy here.

The graphics are pretty nice. You always feel like you know where you are going and the various enemies have nice designs. The little animations after the levels are fun enough as well. This part has aged quite well. The soundtrack isn’t particularly memorable but it works well enough. It’s got that upbeat arcade kind of feel to it which definitely works for me. You’re also so busy dodging all of the attacks that you’ll quickly find yourself entranced in the gameplay.

TwinBee sees a big difficulty spike around level 4-5. Suddenly you have enemies on the ground blasting you from all sides and a ton of aerial enemies as well so it’s tough to blast them all. For starters you can only hit the ground enemies with your bees and by now you’re probably all out of them. For the aerial enemies they are quite durable so by the time you defeat them they will have probably blasted you to smithereens by now. It’s just hard to deal with opponents who are quite so numerous and even with rewind it’ll be tough to get past them. I made it over halfway through the game but eventually had to raise the white flag. If you want a solid adventure with a good degree of difficulty then this is definitely the game for you.

TwinBee is definitely one of my favorite SNES games thus far. While it’s not quite a match for the main Nintendo games like Super Mario Kart, it can handle most of the other games available at the moment. It’s an arcade game that wouldn’t be out of place on the Eshop right now. That’s the level of quality I like to see. This is definitely a game that was not slapped together as the developers put a good amount of effort into it. The effort certainly paid off quite nicely.

Overall, Pop’n TwinBee is a fun SNES game and one I’d recommend checking out. It’s up for free on the Nintendo Switch Online service so it’s worth a look. As with the rest of the games there I don’t imagine you will be playing them for long, but it’s a nice way to spend an hour or so. The gameplay is quite sound and while it may be difficult to figure out the layout you’ll get the hang of it. I still don’t exactly know how the items work though. That part’s a little confusing as they keep changing colors when you blast them, but it’s an interesting element. It’s a bit of a gimmick but it’s not annoying which is the key part.

Overall 6/10