Sonic Rumble Review


I was waiting a long time for this game but it just kept on getting delay after delay. The game even released an official launch date more than once and it would still get pushed back. So that wasn’t ideal and by the time it came out, I’m afraid the game wasn’t worth the wait. It doesn’t even make it to the level where I can say it is a fairly solid mobile game. One of the big problems holding this one back is that the game is fairly slow for a Sonic game.

The main gameplay style here is basically what I would call the “Fall Guys” gameplay. It is unashamedly a complete clone of that game. Just reskin the characters to be Sonic characters and that’s about it. The problem is that the game doesn’t seem to have as much polish as Fall Guys. It looks and plays okay, but just feels very limited. The games range from trying to get a lot of coins to getting to the end of a level like in Fall Guys. The level designs aren’t nearly as inspired though and definitely end up falling flat.

I also suspect that in the first few games they have you playing against bots because it’s like nobody else was fighting back at all. Even when I would play bad and intentionally slow down, I’d still come in first. The whole thing feels a bit suspect to get you feeling good and trick you into spending money. The game drew a lot of controversy for how expensive everything is within the game and so that does make you think a little about it. We’re talking hundreds and hundreds of dollars that you will be spending here.

Now you know that I’m a freemium player either way so it’s not like I’m going to be spending anything here. It is rough though for all the impressionable kids who might be tempted to do so. Microtransactions are rarely a good thing, particularly when they get right in your face like this. The game has full on pop ups that just jump out at you. I’d expect that from a random mobile game, not something officially using Sonic The Hedgehog. So that was a full on miss.

Back to the gameplay, it is fun to be able to use the iconic homing attack to fight off other players. I think with different games this could have ended up being addicting but with the time limit ones that are present, I just don’t see much reason to keep on playing. It’s clear that the devs are planning to add a bunch of characters and such so I give them credit there but it’s not going to be enough to get me to stick around.

It’s pretty rare that I play a mobile game for long anyway so it’s not like that’s a bad sign in itself. I still look forward to playing whatever it is that the next Sonic game decides to do. It sounds like it’s a card based game so that’ll definitely be interesting. A potential winner at the very least. I can also say that the technical elements of this game aren’t bad. I enjoyed the graphics which are really sharp and definitely stand out. The soundtrack is far less intense, maybe later on they can grab more licensed music which would be a lot of fun to see.

There is technically almost unlimited replay value here. There is an energy meter so you can’t play for too long in one day but aside from that there will always be things to do. That is basically true for any multiplayer game after all. As long as you continue to find the game fun, that is really the important thing here.

The way the career score works, it also pays off to be a long time player. You basically get a boost in your score which makes it easier to win matches. It’s not necessarily a huge difference but I do think it’s a bit fishy that this helps you out on the leaderboards without resetting for every season. Most games that do career scores like this make sure to reset the level/boost every season like Madden and Fortnite. Not doing that just seems like it’s going to make things more and more lopsided as the game continues to age. Not a really smart way to go about it unless you can buy something to increase your score. In which case that will look like another case of greed here.

Overall, Sonic Rumble is a little too basic for its own good. It is basically content to be a clone of Fall Guys without actually trying to surpass it or really doing anything very different. It feels like the Sonic characters are basically wasted here as the game could have been done with almost any IP. So this one wasn’t for me but of course if you are a huge fan of Fall Guys, then it goes without saying that you should check this one out. After all the games have some slight Sonic mechanics which are not in Fall Guys so you may get a kick out of that.

Overall 5/10

Pokémon Friends Review


Some of the game design decisions here are so bad you would swear it was a mainline Nintendo title. From limiting content to relying on a real life time system, this game has it all. It’s the kind of game that makes you feel sad because it could have been really amazing and instead they completely messed up here. Hopefully the next Pokemon mobile game ends up being better but at least in the meantime I still have Pokemon Go to get me through.

The game is basically a puzzle anthology. You get to play through a series of extremely easy puzzles in order to unravel yarns and collect fun images. Unfortunately, you can only do a few of them a day and then you have to wait for new puzzles to show up the next day. So even if you really like the game, you probably won’t be playing more than 30 minutes a day. I believe you can shell out some cash to get around that but it would defeat the purpose of the free experience.

Now this is Pokemon so of course the game is aimed at kids but the puzzles are almost insultingly easy. You could beat them with your eyes closed so there isn’t a whole lot to be entertained by here. Instead you’re just going through the motions and trying to convince yourself that this was a good idea. Sometimes you have to hold your phone at different angles to navigate a maze, or clicking on the right object out of a set.

The puzzle concepts themselves are pretty good. They’re sort of like what you would see in a Professor Layton game. That said, they are just way too easy. I did see posts online that think they will eventually get harder, to age up with those who bought the game but I don’t have high hopes on that. I think if that was the plan, there would have been a way to increase the difficulty right from the start. That would have made a lot more sense right? Instead you just have to accept that this will be easy

Even then I don’t think this would be a problem if there was no time limit. The limit is the problem, I want to be able to play the game for hours on end, not only playing it on occasion when there are new puzzles. It’s rare to see a video game that actively makes it difficult for you to keep on playing. It’s just a super questionable approach and I wonder which company made that final decision. On a much more minor note, I also think the name isn’t great because it can be hard to google that. A proper name should really stick out.

I can at least say that the graphics are pretty good. They do make you want to smile because of how cheerful the game looks. It’s a fun art style and I would be cool with other Pokemon games using it. The soundtrack is less remarkable unfortunately so you will probably forget about that part really quickly. Definitely a shame, even if some may argue that a battle theme wouldn’t fit the gameplay. I’d argue that a battle theme fits everything.

Overall, Pokemon Friends doesn’t make me feel a whole lot of friendship. Instead I just feel like I’m on my own, trying to fight against the odds of dropping the game. I ultimately lost that fight and uninstalled the game shortly after this review. I just didn’t see the point in continuing on any longer. The game did not have a good run and I won’t be forgetting that. It’s just an empty experience and that’s why there isn’t much to say about it. If you want to play a Pokemon mobile game, I recommend one of the many other alternatives instead. Pokemon Masters, Unite, and Go all have hundreds of times more content than this one has. Honestly, this may be a hot take, but I would recommend Magikarp Splash over this one. That game could at least get addicting with gradually learning how to farm better and better catches.

Overall 4/10

DC: Dark Legion Review


It’s time for the latest DC app game! I gotta say it’s pretty crazy how the last one is completely dead and has no online presence despite being fairly new while this one is already way more popular. It’s not even as fun which is the ultimate irony for me but I am glad that people are having fun. It won’t be sticking around for me on this journey but I do see the potential.

The story begins with the Batman Who Laughs taking over the multiverse. He has destroyed all who opposed him in every timeline. We are finally down to the last timeline where the player, Terry must put a stop to his evil designs. Terry will be working with Earth’s mightiest heroes but when he gets to Earth they are already on the losing side of the battle. Green Arrow, Catwoman, Batman, and Wonder Woman appear to be the last fighters left as Superman vanished recently. Can they find and rescue all of the heroes and villains to unite against this common foe?

The fact that there is a mysterious tower in the middle of the city drawing everyone towards it just like in the last mobile game for DC is a fun coincidence. Still, everything else is very different here. For starters the art style is definitely way more comic book inspired. Everybody looks like their traditional selves this time around. I would also say the art style is just a lot better even if the animation itself may lag behind the former game. I enjoyed the fact that we do have real cutscenes and voice acting here. Yes it may be a bit cheesy to have Superman punching Batman around and the latter surviving but Batman does say he could feel that Superman was fighting the mind control.

Just imagining Batman tanking hits from Superman like that while in an evil state is a bit intense. The Batman Who Laughs is an interesting villain, although I’d need to see more out of him before saying if he is really good or not. He is absolutely crazy without a doubt but that doesn’t automatically mean he is a great character. This guy basically destroyed the multiverse but doesn’t seem to have any goals beyond just trolling. Trolling is in itself fun though so maybe that works, again we just have to see how it goes and I can tell that this is the kind of story that won’t be moving too much.

I played through the first 8 chapters before putting the game down. I don’t actually know how many chapters there are but it seemed like a good batch before writing the review. First up I can say the amount of content that the game has is very impressive. There are at least 10 different modes including story, PVP, missions, guild content, etc. You have a lot going on here and there aren’t really any advertisements. There are constant places asking you to buy items with real currency but you can largely ignore those. The HUD is rather jam packed so it can be tough to maneuver around at first though.

I can always appreciate when a game launches with a lot of content so that was nice to see. It can really make the difference in a title like this. There are about 30 playable characters so far, I unlocked about 8. My best fighter was Black Adam whose attacks are super handy. The gameplay is your standard auto based combat system where the heroes attack on their own and you just click on the supers when ready. You can put that on auto too though and speed everything 2X. I did that since there isn’t much reason to assume direct control most of the time.

The problem is the heavy focus on building. You’re building different parts of the bat cave, new homes, different facilities, etc. Each one takes between 20 seconds to 3 minutes for the opening levels and you can spend in game currency to shorten it but you know that it’s ultimately a trick to waste your resources in the early game. I built and upgraded over 50 things before I stopped and I can tell you that it is repetitive. You can only build one thing at a time unless you spend real money and this needed a quality of life update badly. Something to really make the whole experience smoother. There is just too much clicking over and over again.

If you really like building then you will love this game. Otherwise I don’t see the combat being important enough to keep you interested. The gameplay style could stand to be a lot more interesting since as it stands every character is pretty interchangeable. It also takes too long to get to the point of things as the tutorial itself takes around 1-2 hours to complete. It’s not even like the concepts are that hard, the game just explains things very slowly.

Overall, I like the direction the game is going in and it does look to be an interesting playthrough. It’s just going with the classic drip feed approach and you will need to be committed to the game for a very long time in order to pull this off. To me the game just isn’t interesting enough for that. That’s the nature of mobile games though. Put it this way, with an actual ending and if this was a console game I would play it through to the end. The game itself is good but when it comes to mobile you really have to pick and choose your battles since they are basically endless until the servers give way. So I’ll be curious to see how many people stick with this one but for me at least? This was the end of the road.

Overall 7/10

DC Heroes United Review


Having fun yet? That’s what you’re always supposed to think about when playing a mobile game. A console game can get away with being boring for a few hours but a mobile game needs to click immediately or you’re just gonna uninstall it. There are too many alternatives to find yourself settling for anything. At least if you ask me that would not be worth it. Fortunately this one is really good and easily one of the best mobile games that I’ve played.

DC Heroes United uses the same gameplay style as Vampire Survivor. You have to try and survive for 10 minutes while the field is completely overrun by monsters. Mini bosses show up every 3 minutes while one big boss shows up at the halfway point and at 10 minutes. You have to defeat them in order to clear the stage. Each stage has 3 difficulty levels and 3 missions per level. In order to unlock the next stage you need to beat all 3 missions on the first difficulty level and then just survive 10 minutes on the second level. It’s definitely nothing too crazy in terms of requirements. I would recommend completing as many missions as possible though because the rewards are worth it.

The game feels like a bit of a mystery though because it feels like nobody is playing it. I’ve tried checking online to see any activity and people mainly just talk about the episodes. One guy started writing a guide but then his phone stopped being supported and he vanished. The company itself doesn’t really try to help either in terms of getting the word out. I’m sure they’re busy but showing the game off would help with improving the playerbase. The whole thing just feels like a black box the whole time. There isn’t even any kind of leaderboard system to know how many people are keeping up with you. It just becomes a large scale mystery or if the other players are robots or not. There are technically a lot of people voting on the episode choices since I spend a few hundred picks and still get beaten badly but how legit are those votes? With 0 transparency it’s hard to say.

The ability to watch all of the episodes on the app is pretty cool. I’ve seen all the episodes so far but I’ll go into that on a TV show review once it’s done. For the game, I naturally like the gameplay since I love this style. That said, it does have a bit of a balancing issue. I’ve completed all of the previous levels and almost all of the missions but I die almost instantly on the latest level. This doesn’t make sense because I’m level 90 out of a possible 100. That just seems like a crazy amount of power creep to me. I’ve been wondering how the game will deal with that and it’s finally reached this point. It will be interesting to see what the devs do because they have put themselves into a bit of a hole here.

I think maybe they need more customization and methods of attack to spice things up. Give us more to use our resources on and more stages or modes to play in. The game is seriously lacking in content right now. The fact that I’m already in “Endgame” definitely says a whole lot. I know the show is the main priority which is why the mobile game doesn’t have any kind of a story mode but in theory the money would be made through the game so you need to make it worth your while. The game has some absolutely insane prices for the item packs and gems in the game. I would never even consider it but even the whales will need some reason to buy it.

At the time of writing this review I have already cleared well over half of the game’s entire accomplishments. So not only am I done with all of the stages except the last one, unlocked all the characters, own legendary armor for all types, but even the career accomplishments are nearly done. The game needs to add some things in quick or I might literally 100% the game at some point the way I did with Miraculous Ladybug. It’s fun to complete a game but for mobile titles the point is to usually not have an ending. You’re not supposed to give the player a reason to ever put the game down.

The soundtrack is pretty nonexistent. Definitely not a strength for the title. The graphics are pretty decent. The game isn’t trying to do anything fancy though so the character models are small but I’ll take what I can get. This is really a game about having fun surviving and so you don’t need a whole lot of processing power for that. This title still doesn’t match Vampire Survivor on pretty much anything but I am glad that the genre is getting more games because it really has a whole lot of potential.

Overall, This game is still relatively new. You can bet that they will be adding more characters and stages but I’m hoping they add them sooner than later. A mobile game needs to avoid having large droughts and the fact that this game has already done the same event 3 times is concerning. I don’t think they thought things through here. The two biggest things the game could do would be to start adding content fast and to add some kind of leaderboard system. We need an interactive part to the game to get everyone’s competitive spirits going. Once we all can see who is ahead of us, it’ll be a whole lot more exciting.

Overall 8/10

Pokemon Go Update


I finally got my next Platinum badge! Yeah this feels like a pretty quick update next to the last one but that’s more coincidence than anything else. These badges happened to be close together. Now I can finally stop mega evolving whenever I have the energy stored up. In the meantime I finished powering up Lunala and Ninjask.

Next up I’m focusing on Spiritomb who is the last Sinnoh Pokemon that I haven’t maxed out. That will likely be my next Pokemon Go update although I don’t see that happening for at least a month or two.

PAC-Man Party Royale Review


You already know that this isn’t the real Pac Man because he never runs from a fight. That said, it’s always cool to see the franchise getting new games even if this one is locked on the Apple Arcade for now. While I’ve got the free trial it seemed like a good idea to jump in though. I think the concept is cool but the control scheme doesn’t work amazingly on the phone. (Disclaimer that these games can all be played with a controller but I didn’t bother setting it up. If you’re on the Arcade then you should work well even on mobile right?

There isn’t a story here so mainly what you’re doing is playing through a bunch of stages to see just how skilled you are. There is also a heavy online component as well of course. The gameplay is mainly similar to the classic game but then it introduces a lot of new control gimmicks and objectives. For example in one style you have to stop the other Pac Men and the way to do that is to literally fire off energy blasts. Pretty cool right? Well the concept is cool even if it doesn’t feel like Pac Man. Other times you have to eat all of the ghosts instead of getting all of the pellets.

There is a decent amount of variety here but because of that I do think the fundamentals are not as strong as the original Pac Man. Let me explain. The first Pac Man is a fairly simple game through and through but one that has one of the most addicting gameplay styles of all time. This one is so busy trying to top it that it loses the plot. I think sticking to the original and adding some kind of basic plot would have worked so much better. In some ways I would say to think of this more like a Pac Man Party kind of approach. It has a lot of styles to it but none of them are super developed.

Getting to the control scheme, it’s also not very smooth. The game opts to ditch the typical motion stick used for titles like Sonic, TMNT, and Mega Man in place of having to swipe on the screen in order to move. The problem is that this takes longer to do of course and so it puts you in a rather difficult spot. So you end up dying more and further realize that this doesn’t work so well. There’s no excuse because I’ve seen games work well with tons of different gameplay styles. Me personally I tend to find that collecting and matching games end to work best on mobile with their consistency but there are also many great platformers and such on here.

So the game gets a bit of a thumbs down there. Ultimately there just isn’t a ton of content to keep you busy. The missions can last you for a little bit but there’s not a lot of incentive to actually playing through them. This is where even a short story could have helped out a lot. So the game is totally reliant on you knowing someone who also owns the game so you can play with friends and since a lot of people don’t own the Apple Arcade as it is, it’s not the greatest selling point imaginable.

The graphics are pretty good though. Nothing super top tier or anything like that but they hold their own. The soundtrack is also decent although not the most memorable. On a technical level the game certainly suffices and is ultimately just let down by a rather lackluster main gameplay style. Even if this was on console I don’t think it would have done all that well as the Championship Edition does all of this but in a far better way with more enticing rewards at the ready. This is sort of like a miniature version of that.

Now, the final question is should they keep the energy blasts or not? Me personally? I’d say to keep it in, it is a pretty interesting mechanic but maybe instead of that being the power for a whole level, let it be an attack you can use once per life. That will keep people from spamming it and also add a little more strategy into the equation. Yes, this sounds like a good idea to me.

Overall, Pac Man: Party Royale is a game that had a lot of potential but I feel like it’s not really at the level where it should be. I didn’t play this one for very long next to the other mobile titles as it got stale quickly. I think it’s fair to say that it might be the weakest of the Pac Man titles all around. Hopefully they give this another try at some point because I think the next great Pac Man game might just be around the corner! They just gotta put a little more oomph into the next one.

Overall 5/10

Knighthood Update


I’ve finally made it to Level 60! The highest level in the whole game so that’s pretty hype. It’s definitely been a long journey and this has been a fun game to the side of Pokemon Go. Like that game this one has enough content to keep you busy for a while even after you’ve beaten the story. There is a post game story after the story I’m still working through though, even after being max level it’s a bit too difficult to take all of those out yet though so I need better gear.

Knighthood Review


All right it’s time to talk about a mobile game that sort of came out of nowhere and ended up being a blast. It’s the kind of mobile title that’s definitely very addicting with a whole lot of content to keep you busy. The campaign is likely upwards of 100 hours, I only just beat it now and I started the game back near the end of February. The iPhone sadly doesn’t track play time past 10 days, but I’m at 30 hours played over that time to multiply that by 6 for the 2 months and that’s even close to 200 hours. Especially considering that I was putting even more time in at first and you’ve got a big grind here. Of course that’s only the beginning as any player would tell you.

So the basic plot here is that you are a new knight ready to serve the kingdom and make a name for yourself. Your timing couldn’t be better as the kingdom is in desperate need of help now that monsters are invading. The legendary knights of old have all turned evil except for one who is determined to train you to be the best there ever was. Still, you will have to travel across several continents and defeat all of the knight masters. Are you up to the task?

The story is fairly basic but I do appreciate the fact that there are some actual cinematics here. Near the end of the game you even have a big team up among all of the characters you have met thus far against the main villain and it’s actually kind of hype. So the game’s story does hold up and the best part is that it’s a story which actually “ends”. Well….after you beat the main game there is a post game which seems to have a story of its own and there is a bit of a cliffhanger if you were to end after the main story. So it’s not 100% finite, but at least you could say you beat a saga as opposed to some games that like to just go on forever. From the start of Knighthood you know exactly how many levels there are and it helps you plan things out.

Now what is the gameplay like? Well, it’s a turn based RPG and you have 4 kinds of attacks. You have your weapon attack based on what you have equipped. Then you have your punch and the power is based on the gauntlet you have equipped. Then you have the hero abilities based on the heroes you have unlocked to fight by your side. Finally you have the Rage ability which you can charge up using your punch and then use for great results. This is an extremely simplified version of the controls though so expect a bit of a learning curve as you jump in. The game does a good job of being intuitive though so while it may be hard to explain it all in text, as you’re playing it will just make sense. Trust me on this, it’s a very smooth experience all around.

As you level up all of your stats improve so you really feel stronger each time. Mainly what will slow you down from beating it all in one shot is that you will run out of materials. Materials are used to strengthen your weapons and armor and the material you need changes every 10 levels. Additionally you need rank up materials as you approach the next 10. There are 9-10 different modes that you will be playing daily in order to grab materials but so you have to realize that this will be a gradual process. You won’t be getting everything at once, that’s just not happening. A lot of these are time gated as long as you’re a free to play user so keep that in mind.

That said, the game doesn’t feel very pay to win because you can eventually access all materials. You are given a good amount of currency each day so just spend it wisely. Additionally this is a game where most of the content is really PVE (Player vs Enemy) so it’s not like you’re watching other users beat you up all the time. There are two main PVP modes though in Arena and the Guild Wars. Note that you are fighting an A.I. in this case though so they aren’t live battles. Live battles would be cool but I’m glad that’s not the case here because I’ve experienced that in other games where the wait times get crazy. (Mega Man X Dive)

The Guild Wars can be rather unbalanced depending on your opponents. They need to work on the matchup criteria a little more. I’ve been in two Guild Wars so far. In the first we dominated 100% so we got every single reward (Which was awesome since I was a young player at the time and it gave me a huge boost in materials) but we got destroyed in the second one and couldn’t get almost any materials. So it can be hit or miss but at least you’re getting something either way right? The game can feel overwhelming at first with how much content there is but it’s ultimately a good thing because there is always something happening and there’s always a way to earn what you don’t yet have.

In terms of replay value it goes without saying that this game has a ton of it. With a main campaign well over 100 hours that’s a lot right there. Then the post game is guaranteed to take just as long I’d say. Put it this way, after completing the game I tried the first post game level and I lost in one hit to a normal minion. Needless to say the difficulty jump is quite extensive. Apparently the reason for this is that the post game came out like a year or two after the game’s ending so they were taking into account that people would have really upgraded their gear. There is something called “Mythic Gear” for example that is really strong but I’ve only obtained 1/9 of the gear so far so I have a ways to go.

Also in post game the enemies attack your health directly and that’s my weak point for now until I get some charms. Put it this way, my armor is at around 50000, but my health is at 10000. So you can take it down really quick when you’re skipping armor and that’s not something that level ups will help with much. So right now I am completely stuck with the post game and am just going to have to keep playing the side modes and leveling up my gear before I can get through. Once I have done that though, get ready! I’m going to be absolutely dominating, you can count on it. The max level in the game is 60 and at the time of writing this I am 48 so I’ve made good progress. Now again since this is based on the gear, just being level 60 doesn’t mean much as there will be 60s with much better gear than me.

For example I’m level 48 right now but most of my gear is around 41 and almost all of my heroes are level 20 or lower. So it takes a while to actually bump everything up, but I am getting up there. Slowly but surely is what I always say and you just gotta keep the grind up. As long as you complete the daily and weekly tasks each time you should really be good to go. Right now in my guild out of 17 people I’m the 14th strongest so I’d really like to boost that up but we’ll see. I’m pretty far at the moment.

Overall, Knighthood is a great game. The amount of content it has is just fantastic and that’s one of the positives of jumping into a game that has been going on for so long. Of course the only downside is you will be years behind the other players. For example I know I won’t be touching the upper echelon of players for at least a year or two because of how long the grind is. I don’t even know if I’ll still be playing the game that long. There are very few games that last that long, only Mega Man X Dive and Pokemon Go have pulled off such a feat and X Dive is nearly out of business based on the story ending so soon that’ll be gone too. In the meantime though I’m definitely having a fun time here and I would recommend this to players looking for a fairly unique mobile game. The rpg type combat here really is different from the average title and so it helps make the whole thing stand out.

Overall 8/10

Street Fighter Duel Review


Street Fighter came out with a new mobile game recently so I jumped in right away to give it a go. This is the only idle game I’ve played since that first Godzilla mobile game which I’d say nailed the concept a little better. Ultimately I don’t think idle games are for me or rather you would need it to either be an incredible franchise that I’m invested in or also have a big story mode to back it up. I think idle games will generally be decently fun and certainly super addicting but the ceiling is way lower than with most other genres. I wouldn’t call this game better than good but it’s still not bad. I’m actually writing this review in part so I can finally delete the game because otherwise it does eat up time and there’s only so many hours in a day.

The story is the minimum you need for this to be called a story and you can tell that there isn’t a focus on it. Basically mecha versions of various characters have appeared and we need to take them down asap! This also leads to a tournament being set up for some reason. Every 40 levels you will get a quick cutscene as you beat up a character who appears and that’s about it. I cleared close to 200 levels and the format never changed except for the chapters getting a little longer each time. At first they were around 36 levels and by the end they were 40 levels and more. It is really impressive that the game launched with more than 1600 levels though, I have to give the devs credit there.

Additionally I want to underscore that the game is not lazy by any means. Yes the story is but the rest of the game has a lot of content and various modes which is what people are playing it for. That is the impressive part to the point where there are so many modes that it is hard to keep track. I was still unlocking new modes as I went through the 5th chapter. There are so many areas to keep track of and I think the intent is for you to be a little overwhelmed. It can be tempting to spend some money so the game runs itself to an even higher degree but resist the urge! By definition an idle game will eventually give you the resources that you need in order to complete it, you just have to be patient.

Let me go into more detail on this. Remember those facebook gardening game? That’s the best example. As you go to sleep and keep the game off, your fighters are training and beating enemies constantly. This gives you EXP, orbs, money, and every other resource in the game. It caps out at 19 hours so make sure you at least log in once every 19 hours to collect the points so they start up again. Of course then you’re tempted to do the daily log ins, check each of the many modes to get those logins, etc. That’s where the game gets you. Yes you don’t have to do those things but it’s sort of hard not to while you’re there since each individual task only takes a few seconds, maybe 2-3 minutes max. But by the time you’ve done this for every single menu and mode suddenly you’ve been playing for 40 minutes. Then there are the levels. You can turn on “consecutive challenge” which will have all the levels keep breezing by but it still takes some time as you watch the characters take down the enemies.

You don’t really have to “play” the game at all and just watch the computers take care of business. You can take direct control to click on the special moves but the computers handle all the movement and normal attacks. You are basically the coach here and that’s not a bad thing but it is an acquired taste. I don’t think this kind of game will be for everyone. Hey, I found it addicting so I would say that it is doing something right but in general I love stats so seeing all the numbers going up and everything is great. You have to know when to cut out early though and after beating so many levels I figured I have the game a fair shake.

The graphics are on point and while the soundtrack is forgettable you can just turn on some background music. It’s not like you really need the game’s actual audio for checking in on your characters and materials. Ultimately you can do that in complete silence if you want although I feel like it’s always a bit comforting to have some kind of music on. I usually talk about replay value but it goes without saying that it is basically infinite here. You can keep playing for as long as you have time and if you opt to just log in once every 19 hours for a few minutes that is a valid strategy. Honestly they give you so many resources for free that you will be rich if you can just hold out for a few days without using it. You should be able to dominate all of the single player content the game gives you as long as you just give it some time.

Overall, I can tell you right now that the extent to which I covered the menus, modes, and overall game can’t possibly do the title justice to the sheer amount of content here. So if you are looking for a good idle game then this is a good bet. It will take you hours just to understand all of the mechanics and there are so many items to re-roll and develop that you should be busy for a very long time. This is definitely not a title that you pick up and master in an instant. I would just say to watch out just because I feel the risk of getting addicted here is much greater than any ordinary game. There’s something about it that just feels really aggressive but as long as your strength of will is good then you will have a good time here. I see this game being quite profitable so I expect it should be around for a long while. Maybe it will help fund a new Street Fighter anime or movie at some point.

Overall 6/10