Digimon Adventure V-Tamer 01: A New Courage Review


It’s time to look at a quick one shot that came out for Digimon a while back. It’s been ages since I read the original V-Tamer manga so I need to give that a re-read someday. Still, it’s nostalgic to see Tai and Zero once again. Those two definitely made for a good combo and the Veemon digievolution line is pretty fun. Since the Tai from the show is pretty early on his Agumon can’t quite compete but the story finds a way for them to be equals this time around.

The story starts with Tai (TV) suddenly falling into a parrallel world. He has entered the Digi World of the manga universe. Tai (Zero) quickly fills him in on what’s going on. After the world was saved, a new digimon has appeared. This Digimon is alive to an extent but effectively it’s a large portal that can spit out a bunch of other Digimon. Zero’s been holding them at bay but the Digimon appear to be endless. Also, an unfortunate side effect of saving the world is that Veemon can no longer access his Mega forms. As a result it’s an uphill battle. Agumon can only go to Greymon form so that doesn’t help either. Can these two really save the Digital Planet?

Since this is just a one shot at 30 pages they do have to find the answer to this pretty quick. It’s a solid team up though with both characters getting their respect. The Zero version is pretty serious as always and I still love the cape. He does a lot of the heavy lifting here. Meanwhile the TV version is very optimistic and ready for action. He’s able to compensate for being the weaker fighter here by showing his courage and allowing the Digimon to shatter their limits. We get a pretty solid final blow as well.

Most one shots have a fun enough story where I feel they could have been a whole series or at least a volume. This is one of them since they could have had a lot of cool interactions if it lasted longer. The writer did what he could with what he had to work with though and it works out well. It’d be nice if they ever licensed V-Tamer 01 in America someday. Then they could tack this on to the end of the volume or something.

The art is definitely solid. The artist does a good job of making the two Tais look a little different. Aside from the outfit, it’s worth noting that the manga version is a little older so he’s also drawn as being taller. This is done consistently during the chapter so the attention to detail is on point. This definitely isn’t a chapter that was just thrown together at the last second. It’s also a good way to tie in to the new show and raise a bit of hype. I can never turn down a crossover so that’s definitely a good thing.

Overall, A New Courage is an appropriate title as it ties in to what is going on here. Magna Angemon’s predictions ultimately ended up being right on the money. If you’re a Digimon fan or just like some good action then this is a good chapter to check out. It’s got that nostalgic beat to it which is always good and even without that it’s just a good story in general. Nothing to dislike here that’s for sure. Hopefully we get some more Digimon manga in the future. I feel like it’s definitely been way too long since we got another title.

Overall 7/10

Sonic Boom: Fire & Ice Review


This game has been waiting its turn for a very long time at this point. Well, I finally took the plunge and got it. Surprisingly the game doesn’t beat the originals though. Mainly this is due to the length being a lot shorter and the plot not being as interesting. I beat this game in around 2.5 hours compared to the Wii U one which took 7 and the 3DS original which I played for 14 hours although the story was more in line with 7. This one seems like they had to rush it out because otherwise I do feel like a lot of effort was put into it. There are a good amount of cutscenes and things of that nature.

The plot of the game is that Eggman is trying to build the Eggbot racers that can be even faster than Sonic. To this end he builds a robot that can attract the rare kind of metal he needs. The bot tries his best but Sonic and friends prove to be too much for him. Unfortunately this makes Eggman turn on him as well. The bot really wants to prove himself to Eggman so he’s going to continue to try and grab the metals. Meanwhile Sonic and friends are trying to stop the elemental geysers being produced as part of this and are forced to travel the globe. Can they save the planet from ecological disaster?

So there isn’t really much of a story here. Still, it’s very nostalgic to see the ole Sonic Boom cast once more. I did greatly enjoy the show and felt like it should have gotten another season. The cutscenes are really solid to the point where the cutscenes look like they could have been from the actual show. This is the level of detail I like to see and shows this was not some simple cash in. A real effort was made here and I definitely appreciate that. They should have found a way to squeeze Shadow into the story though. I think that would have been a really good idea to raise the stakes. We do get a fun climax though where Eggman is actually forced to ask Sonic for help. Sonic and Eggman is the big team up we’ve been waiting for so that was definitely pretty hype.

The gameplay is a 2D platformer like most Sonic games. You navigate your way through obstacles and grab collectibles as you make it to the goal. The new wrinkle to this game is that you now have the ability to use fire and ice thanks to the ecological phenomenons going on around the world. The fire ability allows you to melt ice while the ice power lets you freeze water. They’re fun little abilities. I wouldn’t say they change the gameplay experience all that much so it’s a pretty harmless gimmick which I can definitely roll with. This is the kind of experimentation that I’d say works rather well.

As I mentioned though, the game is really short. At a little over 2 hours that’s just not a whole lot of time. It has more replay value than Kirby though as each world has several bonus levels as opposed to just one. It’s part of why the game is so short though as you just don’t need to play most of the levels. That should add a good amount of play time in. Then you’ve also got the bonus racing mode where you can even play as an Egg bot. You use the gems you collect to buy more suits so that’s pretty fun. There are also 3 upgrades as well. It’ll probably take you a while to buy them all though. There are 6 upgrades and completing the game just gave me enough money to buy 1. Buying all 6 would definitely be difficult but maybe the bonus levels have more gems than the normal ones.

I already talked about how great the graphics are so I don’t need to go on that for very long. The in-game graphics are just as solid. There are a few different playable characters who all have their own strengths and abilities which is nice for variety. The soundtrack is less memorable though and in general you’ll probably forget it as soon as you finish the playthrough. I would have liked some remixed tracks or something to spice it up. There aren’t a lot of boss battles either which could be the reason. Surprisingly it would seem like not every world had a boss unless some of the bosses are optional.

The boss fights themselves are pretty fun although most of them play in a very similar way. I’d say that it’s just the gameplay not being able to change things up much but that’s not really true. I think there’s more they could have done with it. Each boss battle has 2 phases. One phase you use Sonic to home attack the enemy while the other has your partner use their signature skill. Since all of the partners are different that part is always unique but Sonic is the one where his gameplay is exactly the same all the time. Switching that one up a bit would definitely have gone a long way if you ask me. Still, I’ll give the game props for the tag system. I thought that was pretty fun.

Overall, Sonic Boom: Fire & Ice is a worthy sequel to the original Sonic Boom. that being said, I wouldn’t say it was particularly noteworthy or knocking it out of the park either. It’s a fun game that will keep you busy until you complete it. Afterwards even with the replay value you won’t have much to do though so this is definitely the kind of game you just playthrough once and keep it moving. If you like platformers then I recommend checking this one out. The cutscenes help make the game feel a little more special as well. A little more length would have been nice but I’ll take what we can get. Hopefully we get a new Sonic game soon because I miss that series.

Overall 7/10

Kirby Squeak Squad Review


It’s time to look at a recent Kirby game for the DS. Kirby is one of those titles where I’ve lost track of how many portable games there are. There are just so many and then you have the remakes and ports to deal with as well. I figured I could at least get a little closer to being caught up with the series though and what better way than with this one? Squeak Squad is one of the shortest Kirby games out there as it’s barely over 2 hours. That means it is the perfect pick to blast through. The gameplay is pretty solid but the length is hard to ignore.

The plot involves Kirby getting ready to eat a nice slice of cake. Unfortunately the cake is snatched away right before his very eyes. It appears that the group known as the Squeaks have stolen it. Kirby makes it his mission to track all of these guys down so he can get his cake. He will have to travel across multiple lands in order to do this, but nothing is going to stop him from getting his meal. I know how good a solid slice of cake can be so it is definitely hard to pass that up. Meanwhile, is there something more sinister at play here?

The story doesn’t move much as you only get a quick cutscene at the start and then for the final few worlds. Still, I’m always glad to see a story of any sort. It may feel rather low stakes but this is Kirby so you know that something will change by the end. Kirby has come to be known as the title with all of the extremely high end cosmic villains by the end and the games do not disappoint with this. As they go on you can always count on some pretty big villains showing up to cause damage and take people down. The final boss here is enough hype being with a cool design. In general the boss fights are pretty solid.

I also expected them to be a walk in the park but 1 in particular was actually a real challenge where I lost some lives. A big thing in the Kirby games is to make sure you have the right power for each situation. If you lose a power then a boss or level can be a lot more difficult than it would have been otherwise. That’s exactly what happened here. I lose my boomerang power so that I could make a space for the chest. Then the cloud boss that showed up was hard to deal with. I kept falling or I would get stunned for a while. The boss design was actually pretty clever and worked quite well to be honest. This was a true threat that just wouldn’t go down very easy. The rest of the bosses were more standard but I was still reasonably impressed with this.

As for the gameplay, it’s your standard Kirby style. You run through a level as you try to get to the goal. A new wrinkle is that you can hold up to 5 items in storage in addition to the ability you already have. This can be pretty handy for sure. You’ll also need those spots because some levels can have up to 3 chests. They each take up a slot so this prevents you from holding more food or special abilities. You don’t actually need to collect all of the chests in this game to clear it, but I wasn’t taking any chances and grabbed half of them during the game. In particular the important ones appear to be the mega chests at the end of a level. These have the potential to carry the Star Brands and you will need those brands in order to access the final worlds. Most of the chests aren’t really hidden during the opening worlds and only get a little more difficult in the second half of the game. I’d say that’s the main thing to be aware of but otherwise you should be good to go.

The levels are a lot shorter than I expected which makes sense for why the game is so short. There are around 50 levels in the game and you don’t have to actually clear all of them. Each level comes with a bonus level that you can skip so most worlds just have 5 levels. Each level shouldn’t take you longer than around 2 minutes to complete if you’re looking for chests. I liked the pocket size of the levels. They’re part of the game’s charm and it makes this game very easy to just pick up and play. The level designs are quite excellent but that’s no surprise.

The graphics are definitely pretty good. I liked the little illustrations we would get to progress the story as well. The artwork was definitely on point and it helped to show that this game had a reasonable budget. The soundtrack is very good. That one has a lot of remixes from previous games and all of the tunes end up feeling pretty iconic. This is definitely more in line with what I would expect from a Nintendo title and they did not disappoint. These tunes are memorable and really get you into the spirit of things.

In terms of replay value there is some although not a whole lot. Completing the whole game with half of the collectibles only took a little over 2 hours. If you go back to get the rest of them then I guess you could maybe stretch this to 4 hours. That’s about it though so I can’t give the game a whole lot of credit for that. 4 hours for 100% completion rate is not really amazing at all but the sheer enjoyment factor of the game will keep this one operating at a positive level. If anything I would just say as a disclaimer that you shouldn’t buy this game for a high price. Make sure you get it for around 15 or something and then it’s a good deal.

Overall, Kirby Squeak Squad was pretty fun. It’s a brief experience but I certainly enjoyed the smooth gameplay and fun plot. This is a game I could recommend to anyone who likes platformers or wants to start the genre. Despite that one boss being a little tricky, the game is pretty easy so it works perfectly as an introduction. After clearing it you’ll be ready for some more adventures and slightly more difficult titles. I have another Kirby game coming up which is supposed to be tougher to complete so I look forward to seeing what challenges that one has in store for me.

Overall 7/10

Yoshi Touch & Go Review


It’s time to look at a Yoshi game I didn’t know much about. Thanks to the Gamestop deal it was effectively one of the 3 free games so no harm either way. That being said…it’s just not very good. This game has no story and the 4 modes it has have identical gameplay. There’s really nothing to do here because it’s like playing a Mairo Party title that effectively only has 1 minigame. How long is that really going to last you when you think about it? A single game can work if there’s a lot of effort behind it or it’s simply addicting but I’m not sure if this one really seals the deal on that. At the very least I didn’t find it all that entertaining at all and grew bored of it pretty quickly. This is definitely one of Nintendo’s weakest games.

The gameplay is divided into two phases. The first phase has you falling through the air as Baby Mario. The idea here is to grab as many coins as possible while avoiding enemies. Once you’ve fallen 1000 feet then your stats are used to determine the equipment for Yoshi in the next phase. The way to stop yourself from bumping into enemies is to draw clouds in the sky that you use as borders to steer Baby Mario while also blocking off the enemies. That’s really the only controls you have but it can be tougher than it sounds. Due to how the DS has 2 screens and all, you have to time the blockades really well or they will flat out miss the target. If that happens then things aren’t going to go all that well for you. You can keep retrying until you succeed of course but the gameplay is rather slow so it takes a bit.

The second half has you riding a Yoshi who automatically walks forward. The idea here it to throw eggs at enemies in front of you before you bump into them. Remember, a single touch will result in your destruction so you really do need to keep away. Also remember to build a bridge of clouds underneath you so that you don’t fall to your doom. It can be tough to multi task on everything but this mode works pretty well. Every enemy you hit also extends the timer on the level. The idea is to get as far as possible as there is no end. The only level with an end is Time Attack where you get to save Baby Luigi.

So that’s it, this is the extent of the game. The modes here are Score Attack, Challenge, Survival, and Time Attack. They all have the exact same gameplay though so there’s just not much to this. Additionally there is no way to skip the Baby Mario stuff. I feel like that would have gone a long way to make the game more fun since the Yoshi gameplay, while not perfect, is a considerable improvement. I can at least see myself having a little more fun there. The game just feels incredible rushed though. Couldn’t they have at least given us more stages or different ways to play? A very quick story or arcade mode would have done the job just fine and then there would not have been any kind of issue. That would have been absolutely fantastic so it’s a shame that it didn’t work out.

The graphics are okay though. It does look about as good as a normal Nintendo game. There’s not a lot to base this on because the gameplay is so limited but what we do have is fine by me. The character models are on point and the enemies look like how they should appear. The backgrounds are nice and it’s pretty nostalgic to see the sprites everywhere. The soundtrack is pretty forgettable but I wouldn’t say it’s bad either. It just doesn’t have the pop you would see in a more mainstream Nintendo title.

Overall, I just feel like this game was incredibly lazy. I feel bad for anyone who bought this day 1 and then immediately ran out of things to do. You can “conquer” the game within an hour. By that I mean getting your name in the top 10 leaderboard for each minigame. At that point it just depends how much you like the game so you can replay the modes over and over. The point of a game like this is to have you constantly try to get better and better so that your score goes high but it depends on how much you like the game. Usually there are a ton of minigames so you have a lot of options but in this case there’s only one so if you don’t like it then you’re sunk. It’s kind of hard to see why Nintendo would phone in a game like this. I’m confident they could make a better version of it for mobile now if they really tried. Ah well, maybe next time. In the meanwhile I highly advise you not to get this game. Even if Yoshi’s the main character, it’s just not worth it.

Overall 3/10

Arsenic and Old Lace Review


It’s time to look at a comedy/parody film from a while back. I’m always up for that combo that’s for sure. The plot is pretty out there but of course the unnerving part is that it may not have been all that difficult to pull off a scheme like this back in the day. With all of the characters acting rather insane here you’ll have to try to keep up and see who has the upper hand by the end of the film. The lead definitely changes a lot as things go on.

The movie starts with Mortimer and Elaine about to get married. He’s feeling pretty shamed about the whole thing because he was always a huge critic of marriage in general. He just changed his tune after meeting up with Elaine. After being married they’re ready to go to the Honeymoon but just have to go home for a few minutes to say their goodbyes and such. They live next door at least so they’re close to each other. Unfortunately, it turns out that Mortimer’s two aunts Abby and Martha have been going around murdering people. They have a sign that says room for rent and then any guy who walks through the door is promptly poisoned and buried. They have already bumped off 12 people. Mortimer decides to pin the blame on his brother Teddy who believes that he is actually the President of the United States Teddy Roosevelt. Complicating matters is the fact that Mortimer’s other brother Jonathan has escaped from jail and intends to make this his new home. Can Mortimer solve all of these problems in time to get back to Elaine and enjoy the honeymoon?

Mortimer’s character arc in the early part of the film is definitely the Hollywood dream. That while you may be a skeptic of falling in love and all you will eventually break once you meet the right person. Mortimer certainly didn’t last long after all since this was literally the first scene of the movie. I think being against marriage is definitely not the right play though. If you’re content to be single that’s one thing but if you still want romance without marriage then that’s a mistake. Being committed to one person for the longhaul is far better than deciding to stay free during the relationship. This doesn’t play almost any part in the movie though.

From all the plots, the one with him and Elaine gets the shaft. Basically any time she tries to enter the house Mortimer stops her or she gets involved with the murder conspiracy. Nobody’s really of any help to her when it counts aside from Mortimer so at least he helps out. He handles that situation rather poorly though. She has a point that they just married and he is already ignoring her and pushing off their events so that’s not a good start. Mortimer really doesn’t have any excuse for being like this either so that hurts him a bit as the main character. I think this plot almost should have been cut out or at least handled in a very different way.

The main plot is of course about how crazy the family is. It’s not every day you see old ladies like Abby and Martha just bumping everyone off like this. They were really on a roll with taking everyone out of the picture. I can’t say that I was a fan of them though. A more reasonable main character would have been able to win the verbal debates a little easier but Mortimer would keep on getting defeated at every turn. If anything Jonathan and Herman did better but that’s due to the fact that they’re total villains of course. Then you have Teddy who is pretty insane the whole time and never really ends up helping the heroes.

The cops show up a few times and I do like the younger one. He seems like a very earnest guy and just wants everyone to read his script. Nothing wrong with that although he does get quite distracted at times so he probably needs to show a little more restraint. Jonathan is certainly an intimidating presence here with the only character who is able to stand up to him being Mortimer. That’s one angle I would have liked to have seen more. Mortimer clearly doesn’t fear him the way the others do but they don’t get a lot of scenes together. Mortimer usually has to dash off to try and frame Teddy or something like that. The closest we get is when Mortimer is trying to blackmail Jonathan with the body in the chest.

Of course Herman is also a fun character. He certainly gets drunk a lot and constantly seems stressed out. He’s just as villainous as Jonathan despite being this timid though which is clear in how he still helps carry out these plans at the end of the day. Surely he would have put a stop to this if he had a moral compass. So there are quite a lot of characters running around here that’s for sure. The film is surprisingly long and that allows it to push all of these plots forward quite a bit.

It’s definitely a pretty fun film. In some respects I felt the writing could have been better but there’s enough funny moments to keep the pacing tight. You won’t get bored or lose focus during the movie, I can definitely say that. Surprisingly the poisoned drinks don’t actually get much of a focus after the first scene. That’s okay with me though because it makes for a solid red herring throughout the film. You just never know when the characters are going to bust it out. The best scene in the film to me is when Mortimer tries explaining to Herman how the main characters of the plays he critiques aren’t very smart at all. Did I mention that he was an art critic? Like I said, there’s a whole lot going on here.

Overall, This is a pretty solid murder parody. It’s definitely been tough for the town with everyone getting bumped off though. It’s a subtle reminder that you can’t just trust anyone even if they appear harmless. As long as you like a good blend of thriller and parody you’ll definitely enjoy this film. There’s a lot to like here and quite a lot going on. The constant suspense of hiding the bodies keeps the film interesting and of course you have to decide who to root for. The only reasonable option here is the cops since everyone else is either a murderer, accessory to murder, or trying to frame someone else for the murders. It’s pretty fortunate for Elaine that she wasn’t in the house or she would have also gotten mixed up in all of this.

Overall 7/10

Mother 2: Giygas Strikes Back Review


It’s time to look at an Earthbound manga from a while back. Of course this one didn’t come to America so it’s under the original name of Mother. The games always looked pretty fun and based on the story here I can definitely see why that’s the case. It’s a very surreal adventure that ultimately doesn’t give you all of the answers. A lot of the quest remains a mystery even by the end and that’s all right with me. It definitely allows for a sequel pretty nicely but can also wraps up well like this.

The adventure starts with Ness and his dog enjoying a normal day when Porky shows up. Porky’s friend has fallen in a ditch so he needs Ness to help. Ness is reluctant since Porky isn’t exactly known as a nice guy but Ness’ Mom tells him to go and help. Ness frees the friend but falls in during the process which of course leads Porky to run off and ditch the hero. Aliens possess Ness’ dog and tell the kid upon waking up that he must save the world and stop Giygas. Ness is ready to do so, but doesn’t have any powers so he wonders if he can really pull this off.

This manga definitely feels quite retro with how the art looks like something out of a Sunday newspaper comic. It’s pretty nice to see and you should be blasting through all of the pages with ease. It’s hard to place the faces at times but you’ll definitely recall them from various characters if you used to read a lot of comics back in the day. I definitely like the art style. It works well for what this story is going for as it gives you that Tintin adventure feel. The characters are all drawn well so you know them from the video games and the action scenes are handled well too. This all helps for adapting the stranger scenes in the series as well.

The cast may be on the small side but there are lots of supporting characters running around. Ness definitely makes for a pretty solid main character and it’s cool to see his trusty bat. He uses it to great effect when the villains show up. He’s definitely the leader of the team. He has that subplot about feeling like he isn’t strong enough to be on the team but gradually gets past that and even learns PK abilities of his own. He is definitely the best member of the heroes and a solid all around character. It’s part of why I want a new cinematic Super Smash Bros story someday. There’s a whole lot you could do with all of the characters actually talking and getting to use their experience from the main games.

Jeff isn’t really my kind of character but he’s a decent supporting one. He is just a little too timid the whole time. He does help out for fights though and even gets his own chapters so in a way he is the only other character who becomes a main character at one point. Then you have Paula who seems to have the highest amount of raw power. Of course the issue with PK abilities is that they completely drain you which leaves you vulnerable to attack from all sides. It’s a big drawback but considering how useful the PK abilities are it’s still useful to have them in the end. Otherwise the monsters would just be too overwhelming.

Ness’ Dad gets a lot of hype here. As I mentioned, he just seems to know things. It’s one of those eery elements of the series but for once it’s actually a good thing for the heroes. There’s no time to question how he knows these things and the knowledge does help the heroes out quite a bit as the series goes on. Without these tidbits they would really be in some serious trouble. Then you’ve got the federal agents who are on the case but don’t seem to know about the alien factor. It’s interesting though because the aliens are even public knowledge through books at the library. Maybe it’s one of those things were some people believe them and some do not.

As I said, this series has a lot of mysteries and is intentionally vague. It’s part of the charm. At the same time, there’s not a whole lot more to say about the series. It’s over very quick and is only around a volume long. There are a lot of mini adventures the heroes have on their way to the goal and they’re all pretty solid. The monster that forces you to puke just by being near it is certainly unique although I wouldn’t say that enemy landed in quite the same way as the other big obstacles the heroes had to face off against. One of the better obstacles was probably when the heroes had to break into a corrupt church and fight it out. It was one of the first big enemy forces that Ness had to deal with. There was also an interesting inn that felt like something out of the Twilight Zone. When you enter there’s no guarantee that you can leave. It’s all linked and takes you to different dimensions and things like that. Definitely not something you want to mess with.

Overall, At this rate Earthbound will never get a true remake over here but it would definitely be cool if it did. This would also be a fun volume to bring to America. It’s a complete story from beginning to ending that you can understand whether you’re a fan of the series or a newcomer. I haven’t read a manga with this kind of art style before either so that was nice and unique. Personally I thought it fit rather well with what the story was trying to tell. I’d say this is the definition of a solid manga. It hits all the right notes and while it may end very quickly, you still feel like you got to have a good amount of adventures.

Overall 7/10

Fate Stay Night: Unlimited Blade Works Review


It’s time to look at the legendary Fate Stay Night show. If you know anime then odds are that you have to have heard of this show at some point or another. The fate franchise has always been pretty massive and so it makes sense that when you take the best animation company and put them on this project, it’s going to be a big hit. I have a separate editorial talking more about animation soon, but for the sake of argument right now, Ufotable does have the best visuals. This show is definitely real solid and one of the things I like about it is how there are a lot of moral debates and philosophical discussions. I always like that kind of thing. The show’s first half is rock solid and while the second half stumbles a bit I would still say this is a very good show in the end.

The plot revolves around a kid named Shirou who lives a rather ordinary life at school. He is treated as a bit of a pushover due to his ideal of wanting to help everyone at all times. Still, he’s satisfied with where he’s at, but then he suddenly gets thrown in the middle of a big fight going on and is fortunately able to summon a servant in time to survive. He is now a participant in the Holy Grail War and must take out the other masters. Throughout all of this, he needs to keep his ideal of being a Hero of Justice. Ultimately that will be the toughest part of the journey.

Lets quickly talk about the Holy Grail War to really understand this. 7 Masters are chosen to be in this war. They are chosen by the Holy Grail and typically come out of prestigious magic families. Each master is then to summon a powerful servant who is a mythological hero of legend. The Holy Grail will only appear once a single servant remains so the idea is to destroy the other servants. Of course, the easiest way to do this is to take out the master since the servant can’t continue to exist without one. There are a lot of different methods to try of course and the only result that matters is victory.

The concept of the Grail War is definitely another gold mine. It’s basically the Hunger Games but with each player having an immensely powerful guard at their disposal. It makes for a great dynamic as well as trying to figure out who each Heroic Spirit is. Good luck though because a lot of them are pretty obscure. I dare say only two of them you would be able to figure out and even then it’s hard to say. The others I definitely would not have had a shot from the start. So from here the show really picks up. It’s got a very serious atmosphere throughout. Not to say that the show is without its happy moments of course. I’d say it’s definitely more upbeat than the original but there’s always a sense of foreboding.

The very episode (Episode 0) was the perfect pilot for the series. An easy 10/10 episode with a lot of replay value. It explains what is going on very smoothly while also giving us two fight scenes. I thought this was a clever way to also start the series off a bit differently by having Rin as the main character. While it might be a little hyperbolic to say that this is flatout the best episode in the series, it really might be. I’ve basically seen it 5 times (Twice normally, twice abridged, and once via reaction) and I can’t get over how well it is done. The characters are immediately interesting, the animation is out of this world, and the soundtrack is epic.

In general the first half of the series is pretty near perfect. I think the first 12-13 episodes (I forget what is exactly the halfway point but you’ll know it because the theme song from the original show plays) are basically 9/10 caliber. It has set all the pieces on the board and now you just need to see what happens next. I would consider this show to be an action mystery with some horror elements. At this point things are as dire as ever for the heroes. The villains really have all the cards and the problem is that there are different villain groups so you don’t know who to go after. I also thought the song here was perfect and suitably emotional.

Let’s continue with the strengths of the series. The animation is absolutely masterful. One Punch Man is still the best looking anime if you ask me, but this would probably take second. Ufotable really does not disappoint and all of the fight scenes here are excellent. There is no such thing as a poorly animated fight here. Everything’s just on point and it does a really good job of showing how powerful all of these characters are. You really feel the vast difference between the spirits and the humans. It also just makes a difference having great animation, really sucks you into what’s going on. The scenes just feel very powerful and you’re especially taken off guard in the beginning. Both the Archer vs Lancer (Round 1) and Saber & Archer vs Berserker fights happen within the first few episodes and quickly show you that you’re going to be in for an amazing ride.

The soundtrack is also top tier as I mentioned. The best theme in the show is probably the Archer theme. It was a really good theme to have show up whenever he pops in. Both of the openings are also excellent as well as the remixed version of the original theme song. Then you have Last Stardust which is a great emotional theme near the end of the series. Pretty much every theme in the show is really solid and you can keep on jamming to these tunes for a long time. It’s got a lot of replay value just like this show.

The script is also excellent. It’s a little harder to describe what an amazing script is without watching it but the show’s just super interesting. Just about any conversation with Archer and Shirou is one to watch. In general you could also say the same for any conversation Archer has. He just has a really good way with words and articulating what he’s thinking in a way that makes you really think about what’s going on. He’s certainly manipulative and uses this to great effect. Due to the nature of the show being a mystery, it’s also important that everyone acts cryptically without being too obvious. I thought it was all handled rather subtly. Due to how the show goes through 3 routes so you have to watch them all to understand everything, that spins perfectly here as not every plot line is actually explored, adding to the overall mystery of what’s going on here.

Now to the second half. First, I have to say that while it couldn’t execute nearly as well as the first half it is still pretty solid. We get quite a lot of top tier fights in the second half and they may even surpass the first half. Shirou vs Archer, Gilgamesh vs Berserker, and Rin vs Caster are all excellent fights. There’s a lot of variety in these action scenes so none appear to be identical. Since the tournament is getting closer to ending that means everyone is forced to start making moves so now the plot is at its most explosive. In particular I think that’s why Gilgamesh vs Berserker is a fight that particularly shines. I always like when villains attack each other because it’s harder to tell who will win. In this case you’ll have a really good idea just by context clues but it’s still great. Especially because Gilgamesh is a third party at this point so you really don’t know how he is going to affect things.

So what was weaker about this half? Well, it did start to creep a little more towards the Fate/Zero edge that I’d prefer to avoid. It never gets nearly as over the top gritty as that show but it goes farther than it needs too. One brutal scene is when Illya is blinded by Gilgamesh. It’s a pretty brutal scene and one that feels really unnecessary at that point in time. I don’t see how the scene really adds to anything. Then we get an origin story where a bunch of dogs get slaughters. That felt rather extra as well and there were much better ways to show a bond. Additionally I don’t see how the character got so injured by them when his durability should be so great.

The Caster and Saber stuff could also be a bit sketchy. It doesn’t go super far or anything, but why? Caster didn’t really seem like that kind of character. Especially from her origin where she is played as more of a sympathetic character. Why did we need kid sacrifices again? She did good in putting a stop to this even if it wasn’t in the best possible way. At the very least she was way better than her master. Finally there’s the Shinji and Rin stuff by the end. The show really wanted to do its best to make sure there was no way you could like Shinji. It succeeded of course and he’s definitely one of the worst in the series. These scenes together don’t negate all the good we get in this part of the series of course, but it’s also why it can’t come close to matching the first half. The first half of Stay Night is ideal and you could just watch it over and over again.

Shirou is the main character so naturally there’s a lot to say about him. He’s definitely a very solid character. Shirou does act a bit too much like a pushover during the start of the series but at least he has a better reason for it than most. He wants to be a Hero of Justice but is ashamed at how weak he is. As it stands, Shirou currently doesn’t have the ability needed to accomplish this goal. So in a way he punishes himself by doing all of these extra stuff. He’s still getting to help other people out which is ultimately his goal and that’ll just have to do. This war gives him a chance to really test his ideals and work to not let this game corrupt him. He does an excellent job of this and is definitely a very good main character. I already wrote an editorial about why his ideals are correct so it almost goes without saying that I think he’s great. He can also fight when needed and steps up when the chips are down. The other characters give him a hard time but would be in a tough spot without him. I’m not really on board with Shirou’s romance plot though. I think that could have been whittled down some.

Saber is the main servant here or at least she works with Shirou. In the first show she is definitely the main heroine with a ton of screentime but you could argue that her role is smaller than that of both Rin and Archer this time around. She’s still a solid fighter although I consider her to be over hyped in universe. When she is first being summoned there’s a huge deal about the Saber class being the most powerful and that everyone’s in trouble. Then she proceeds to lose almost every fight she gets thrown into or when she has the upper hand she is unable to close the deal. I’ll have more to say on that in another time. Power isn’t the only factor in how likable a character is though and so I still like Saber quite a lot. Her goals and motivations are pretty strong as well. She’s an excellent tactical fighter and is always ready to jump into the action. Her moves may be considered a bit more straight forward and basic next to what some of the other Servants can do but her physical stats are still high enough where she is able to get the job done this way.

Rin gets a huge role here so it’s important that she be a good character. Fortunately that is the case and part of why episode 0 is so good. She’s just a very interesting character and prepared well for this tournament. She may have messed up a bit with the time but that’s a pretty easy slip up. One of the reasons why she is really good is the fact that she can actually fight. Unlike most masters who don’t engage in combat she can actually charge the field along with her servant. She has a lot of good back and forth discussions with Archer. I think she tends to be a little too lenient on him given some of the actions later on though. She just figured out too many things which in effect made her sympathize with Archer even more but after a while it is a stretch. Either way Rin is definitely a highlight here though and has too many good scenes to name. I’d say her biggest highlight is probably the battle with Caster.

Then we have her servant Archer. He’s a very mysterious entity from the beginning as he claims not to know who he is which makes battle tactics quickly. Also, he’s an Archer but always uses a pair of short swords. Still, this guy is pretty powerful. He gives all of the other Servants quite a tough fight as the series goes on and his role is massive next to the original. The anime perfectly nails his confident attitude and the design is extremely crisp. He gets a lot of great dialogue with almost everything he says being memorable. Again, I already talked about him a lot in my editorial so I won’t go as far into this. Additionally I can’t talk about his appearances in the second half of the show as much without going into spoilers. Needless to say, his reasons for doing what he did was interesting but given his goal I feel like he could have made a move a whole lot sooner. I suppose maybe he wanted an even playing field so he could really have a battle of the minds. It’s a reasonable guess but he went really far in doing this to the point where he was basically willing to destroy everything. Not really a proper goal for a Heroic Spirit right? The guy’s definitely not very heroic compared to some of the others. He is quite jaded and even if he ends up doing the right thing at the end of the day in a lot of cases, it’s hard to call him a hero for the most part. Of course, there can be solid debates on that well. Regardless, Archer is a very interesting character and actually rose to being my favorite in the franchise. That was Gilgamesh for a while but I’d say that Archer surpassed him with this one. A mysterious enigma like Archer who manipulated everyone is just hard to top.

Rider doesn’t get much of a role here. She got a bigger one in the original show and even there she didn’t really do much at all. I think fans of her will be a little disappointed at just how quickly it’s all over. She was never one of my favorite servants thugh so I was okay with it. Illya was always one of my favorite masters though so it was too bad that her role was reduced. In particular I missed the scene of her kidnapping Shirou. I thought that was a really ominous moment in the series and one that definitely raised the stakes. She’s still really fun here too of course. She has a lot of great dialogue and was definitely showing Rin up during their fight. Her role may not be huge but she’s as confident and smug as ever so she’s definitely still a winner as far as I’m concerned.

Berserker is one of the big servants. I always thought it was interesting that his debut is that he’s basically the strongest servant. It seems to happen 3 times in the series, first for Saber, then for him, and finally for Gilgamesh. He is quite impressive though and his Noble Phantasm is very practical. I also like the fact that he is shown to be very agile despite being a Berserker. It makes him a complete nightmare to fight and he is consistently shown to be a very tough fighter. I liked the guy and despite his tough exterior, he does feel like a real hero unlike some of the other spirits.

Lancer really stood out in this version. He stole the show quite a bit and from all of the heroic spirits he is easily the most heroic. He has a very solid honor code and is willing to resist orders to do the right thing. I also liked his ultimate attack. It may not work a whole lot due to plot hax and all but otherwise reversing cause and effect is almost impossible to stop. How do you stop something like that? He’s just a very cool character and whenever he appears you know something cool is going to happen.

Gilgamesh is also a character that just radiates power and a cool personality. I like how smug he is and as you can tell, this show is filled with a lot of fascinating characters. I just wish we could have gotten more scenes with him and Archer. I think you have the potential for a lot of great character dynamics with them because if you think about it they’re very similar. Regardless he is one of the coolest villains in the series. He doesn’t fear anyone and you never get the feeling that he’s outmatched. If he would get serious a little sooner then I think he could have caused some real damage to the others here.

I already talked a bit about Shinji earlier so no need to go back into that. He’s a pretty terrible character. Kirei on the other hand is a lot more interesting. The fact that he’s more of a moderator is an interesting role in itself. He knows a whole lot more than most of the other characters and in a tournament like this that’s a huge advantage. He will be able to have a bird’s eye view of things. The voice chosen for him is perfect as well and I always did like the claw type weapons he uses. I’d have liked to see him do more in the series. Then you have the crew at Shirou’s home like Sakura and Taiga but they don’t really get to do anything here. Sakura has some interesting scenes with Gilgamesh but they’re completely off screen. I was surprised Shirou never tries to ask about that but I suppose at this point in time he was trying to keep her out of this. Taiga’s a reasonable comedy character. Her scenes don’t amount to much by themselves but it was good to show Shirou’s normal life before everything completely changed. She’s also good at fencing which is nice to note. At least it means she can fight a bit in self defense although it won’t help against a servant.

Caster gets a huge role in this series to the point where you could call her the main villain of the series. She may not be a close quarters fighter but her magic is so versatile that she can go head to head with just about any other servant. She tends to bend the rules quite a lot, making a mockery of the whole thing. That’s a solid way to approach things for a Caster though and I liked her plan. It was really just about perfect if you ask me and she just took too many risks by the end. She got way too greedy and it cost her.

Assassin is a pretty interesting character as well. In part he doesn’t feel like an Assassin though because the guy fights with a sword at close combat and quite well. He was easily overwhelming Saber after all. He’s very honorable and really just got a bad hand here. His actions are quite limited but he will leave a solid impression on you. Definitely a really fun character. Then you have Kuzuki. He does give some power level issues here though. I am glad to see a master who can fight but he should not have been able to do anything against Saber. I can understand the magic amping up his attacks to deal damage but he should have been far too slow to land any hits. No matter how the show tried to explain it I couldn’t buy into that. He made for a solid antagonist though. His set of ideals are definitely quite different compared to the other characters and how dead inside he is was pretty interesting. He’s a villain who isn’t pretending to be anything else.

There are more characters of course but those are the big ones. So I think this is a pretty good recap of the series. Ultimately one last thing to say here is that Fate has a ton of themes. That’s part of what makes it so much fun is there’s a lot to discuss and think about here. Every character has quite a lot of motivations going on here and a full plot to themselves. When you add that to every character then you’ve got a large multi layered story. It’s hard to find a story with as much depth as Fate. Typically you see this kind of atmosphere the more you get into pretty intense territory like Attack on Titan so Fate was able to grab that atmosphere without getting mired with the usual negatives that come with it. That in itself is pretty impressive.

One quick thing to note here is that the power levels can be a bit iffy though. I already touched on the whole Kuzuki managing to take on Saber and even overwhelming her in close quarters combat. I don’t see how that’s possible. Then you have the fact that Saber is supposed to be the strongest Saber but gets beaten left and right by just about everyone. I have an editorial for that at some point as well. How is she losing to Archer near the end of the series when the guy’s been without a master for a while and is super weakened? This is sometimes an issue for various shows where all of the characters have a lot of hype so we get a lot of deadlocks. There are quite a few of those here. Still, in this show it’s not like everyone lives so things do come to an end. Some fights just aren’t as believable as others. Archer vs Shirou made sense with the realization that one character was holding back for legitimate reasons while Gilgamesh vs Shirou is more suspect.

Overall, Fate Stay Night is definitely a show I would recommend. It’s got a top tier production behind it and now I can finally understand for real why it’s titled Unlimited Budget Works by fans. The series has a ton of replay value. When you’ve got a story that already has a good plot and then throw excellent music and animation at it you know you’ve got a winner. Ultimately I still did prefer the original version ever so slightly. It does lack in animation and soundtrack compared to this one but I thought it really nailed the uncertainty and the scary atmosphere of Fate. Perhaps it is due to the animation being darker and more misty but that show’s pretty hard to top. I also thought no moment in this show was quite as powerful as the Archer vs Berserker fight from that series which I never forgot. It was a real highlight for me. Either way, whether you’re a Fate fan or not you should definitely check this out. Unlimited Blade Works definitely sets a pretty high bar and there’s a lot to talk about here.

Overall 7/10

Fairy Tail Review


It’s time to look at a fairly recent RPG that came out. Fairy Tail is a game that I was looking forward to for quite a long while. It’s one of those franchises that has an amazing story, top tier art, excellent fights, etc. It’s pretty close to a perfect game and I dare you to find a smoother one. There are a small handful of things that keep me from giving it the 10 star value of course like frame drops and such but overall you are bound to have a blast with this one.

The game starts you off with the big battle against Hades. It’s an interesting starting point but I’m cool with skipping a lot of the early stuff. This way you get right to the heart of things without any kind of delay. That’s how it should be right? After you defeat Hades then it’s time for the big tournament. Fairy Tail has really not been doing well for the last few years after Natsu and friends were wiped off the planet for a few years. It’s going to take some time to get Fairy Tail back to being the #1 ranked guild on the planet but time is definitely one thing that they have a lot of. It may take some time but nothing’s going to stop these guys.

One of the aspects of the game that really works so well is how smooth the gameplay is. It’s a lot of fun just running around the hub world and completing the side quests. Two reasons for this are the convenience of movement in this game and how easy it is to collect resources. There are a lot of different areas to travel to, but you do have quick move points across all of the different hub worlds which is great. You are also told where the resources are so even though it is RNG on where they will appear in the level, you have a good direction of where to go. The instructions are very clear so you’ll never get lost here. There are also options you can use to streamline the game further by cutting out effects. Usually I do that after a while but this game was so much fun I opted to keep them on.

The gameplay is a classic turn based style. It uses turns based on speed so it’s similar to Megaman X Command Mission in that sense. I always thought incorporating speed was a good idea so it’s not just literally going play by play. It gives you more of a reason to actually use status effect abilities as opposed to just launching away at the enemy the whole time. Typically that’s still what I did though. In the hub world you can run around and interact with just about anything. You can also jump a bit but I’m not sure why to be honest as it doesn’t seem like you can ever jump anywhere. I guess they just wanted you to have the ability which is fun enough.

The story is dynamite of course as you tackle a lot of the big Fairy Tail moments and take down all of the opponents who would dare get in your way. Fairy Tail has always had an incredible story but it was held back by the consistent fanservice in the series. The game largely gets away from that. You do have two obligatory beach/pool scenes though so it’s not perfect. Additionally Lucy’s special ability to amplify your team’s speed is about doing a pose and some of the costumes can be tricky. The good part is most of this stuff is optional though so it doesn’t really get in the way of the game as much as it could have. That’s definitely a good thing because it’d be a shame for all of the positives to be overwhelmed like that.

There’s also quite a lot to do in this game. Going through the main story and the epilogue which is surprisingly long should take you around 21-22 hours. There’s a lot of grinding to be done if you want to get through the story easy enough. I went out of my way to upgrade all facilities and do as many side missions and bonding events as possible. I cleared all of the quests for B rank and lower as well as most of the A ones. Even with all of that, I was barely able to beat the final boss of the epilogue. That guy was Level 70 while my team was still in the 50s so his durability was crazy. I definitely recommend having your team a little higher leveled before trying to take down a guy like that. He’s definitely not going to go down very easily that’s for sure.

Leveling up isn’t that bad in this game though. For starters, even when a character is not in your party they get EXP. That includes characters you haven’t recruited yet. They don’t get 100% of the EXP your starters get, but it starts at 50% and by upgrading your facilities that number goes up to 80%. It’s why I recommend upgrading early because you get a ton of passive effects that all add up during gameplay. There are other areas to explore that I never even tried like the Pool which increases bonding and the Laboratory where you can synthesize new items. I got this game on the Switch so there’s no trophies but I do feel like I came pretty close to 100% clearing the game. It would probably still take another 5-6 hours I imagine to clean up all the side missions and character events but I definitely made a lot of good progress and it was definitely fun.

The graphics here are really nice. I would have liked to have had a few more of the big budget cutscenes show up but the fact that we get full voice acting throughout is very good. I always feel like that helps you get to the next level. The in game graphics are quite solid as well. The soundtrack is a little limited but there are some really solid themes in there. I just wish my favorite theme had shown up a little more often. It only appears briefly for some of the big fight moments. Still, With 48 tunes I suppose I shouldn’t say it’s that limited. It’s certainly a lot more varied than a great number of other games I’ve played.

Overall, Fairy Tail really focuses on being a very enjoyable game to play and that’s why it succeeds. The RPG format is one of the greatest formats in gaming because the longer the game is the more time you have to focus on liking the characters and getting used to everything. It’s really a fun journey and the game gets you hyped for the sequel. I certainly got nostalgic for Fairy Tail after this and have been watching some fun reactions to the manga’s big moments. Whether you’re a Fairy Tail fan or not I think you can get a lot out of this. That’s because it’s just an excellent game that was crafted really well. Context or not, you’ll understand what’s going on the same way you understand when starting out a brand new RPG that offers up a lot of questions. This is definitely a game of the year contender and has a ton of replay value which just strengthens the argument.

Overall 9/10

The Legend of the Lone Ranger Review


It’s time to look at another adaption of the Lone Ranger. Unfortunately this movie was not good. In fact, I’d say it was a bad movie. I’ve certainly seen much worse and I wouldn’t say it’s terrible or anything like that but it’s just not that engaging, interesting, or fun. It really doesn’t do much to make you think of the Lone Ranger as a solid franchise or anything like that. Ultimately it just drives you away from the franchise entirely. Maybe someday they will make a good Lone Ranger film but perhaps the series just doesn’t translate well into cinema without mixing up the plot a bit. Throw in some sci-fi or something and that could help.

The movie has a whole lot of time jumps and origin stories thrown in. It starts off by showing us John as a kid though. His parents get murdered so he heads with Tonto into town. Another relative of John’s shows up though and takes him back to civilization. John then meets up with his brother and the rest of the Rangers. They’re betrayed by one of their own though and they all get slaughtered except for John who is saved by Tonto. John once again gets to be a part of the tribe and now he is determined to avenge his brother and the rangers by taking down the leader of the villains, Butch. Tonto agrees to come along so now the Lone Ranger won’t be alone this time. The two of them set off for an adventure filled with action and hype.

Right away one problem with the film is that John effectively has two origins/sob stories here. Why do you gotta murder his parents which causes him to join the tribe and then murder his brother and the rangers later on? It seems to be like they did this to give John a reason to go back to the tribe but why take him away from them in the first place? Didn’t really make a whole lot of sense to me and if anything it just drags on the film quite a bit. You really did not need to go down this route and if the film had just avoided that then I believe it would have had better pacing. There’s not a lot that would have saved the film from its next flaw though.

It’s just rather boring. It’s hard to find any really great characters here and the plot is as slow as molasses. It takes eons for anything to happen in this film to the point where you’re tired out by the climax. Considering that this is a wild west film where everyone is corrupt, there aren’t a ton of gunfights either. One of the longest action scenes is when John is on a wagon that is attacked by wagons. The other characters try to shoot at the bandits. What does John do? Nothing. He just stays seated until the others are bumped off at which point he goes to the front and surrenders. That’s a great way to ensure you survive of course but it’s not the kind of action you expect from the hero of the story. I had to do a double take on that because I was absolutely not expecting this. I suppose the Ranger does what he wants though.

The only character I’ll give major props to was Tonto. He was a very loyal friend who had John’s back at every turn. He’s someone you can count on and I appreciate the fact that he was always there. He may not have been a terrific fighter or anything like that but loyalty is ultimately worth more than skill. Tonto showed that John didn’t have to do everything on his own and that’s a good thing because John was not ready to handle this. I do like the mask though. It may not be a very inspired costume but it’s definitely an iconic one at this point. Who knew that putting on a mask could do so much to make you a hero right?

As for Butch, he’s your classic villain in a wild west setting like this. He wants to be rich and cause chaos. Taking out the President will certainly achieve both objectives. This guy has enough men to launch an attack on pretty much any location that he pleases. There’s really nothing to him beyond that. He’s just another guy for John to eventually mow down once he gets past all of the guards. The President was pretty fun too. I’m always up for getting the President involved. I would have liked to have seen him really mix it up with the villains though like something out of White House Down. That would have been a blast even if it would have maybe gone against the tone of the film a bit.

In general I’m not a big fan of wild west films but I’m sure you can do them well if you really try. We needed more humorous scenes at least like the one where the ranger talks about how it’s not the bullet that destroys you but the fall. Then he is promptly destroyed by a bullet and was at ground level so there is no fall to be had. It’s one of those visual irony scenes that works pretty well because of the timing. I mean, it may be tragic in part but I’m pretty sure this was played as a funny moment or at least the movie knew that it was being ironic. With more writing like that and a focused plot this film could have been good. It’s not even like it made any super big mistakes.

The movie just comes across as rather boring which is something that you never want to be. The last thing a movie wants to be known for is not being engaging. The songs this film had are pretty uninspired and it doesn’t sound like the singer was really into it either. That doesn’t help. Then you’ve got some scenes that go on for quite a long while like John trying to get used to the horse or getting knocked out yet again and having to be nursed back to health. The movie will probably be more engaging if you’re really into nature and just like seeing the backgrounds but for me I need to be having a lot of activity on screen.

Overall, The Legend of the Lone Ranger is a film that just didn’t work out. It forgot to actually include any thrills along with the plot. The backgrounds get very repetitive and the old setting doesn’t work either. The writing isn’t particularly impressive nor is the cast very memorable. The Lone Ranger may be a decent concept but this film definitely didn’t show me any of that. Don’t get me wrong, this still beats the newer Lone Ranger film but that’s really not saying a whole lot at all. I’m confident that the next Lone Ranger film will be able to beat this one. It has to….right?

Overall 4/10

Le Samouraï Review


It’s time to look at a French thriller from a while back. The title may be a bit misleading though. I suppose it’s using the Samurai term more figuratively than anything but if Jef thinks of himself as a samurai then he’s quite mistaken. He’s just a common murderer trying to evade the cops long enough for the next job. This film was better than I had expected and gives a pretty satisfying case for you to watch unfold. We know that the main character is guilty so the suspense is in seeing how the cops will be able to arrest this guy.

The movie starts with Jef walking into a club. He nonchalantly walks all the way over to where the boss is and shoots him in front of everyone. He then returns to a Poker game with some of his associates. The cops quickly arrive and take him in as a suspect along with 99 other people. Jef manages to get out of there without being seen as guilty since most of the witnesses were unable to ID him. His bosses don’t like the fact that he was caught at all though and decide to put him down. Meanwhile the Policeman in charge of the investigation is confident that Jef is his man. He wasn’t able to prove it quit yet but he is determined to get the information so he has the Police tail Jef. Jef must now shake the mafia and the cops if he is to get out of this in one piece.

When your main character is actually the villain a film always has to walk a pretty fine line. It shouldn’t bother with trying to make the lead likable as it is far too late for that. The only option left is to have you root for the good guys here to take down the lead. You still need a lot of twists and turns involved here to keep things from being too easy though. It’s definitely interesting seeing this from the villain’s point of view and this movie makes the most of it. The police are given a lot of credit with the various tactics they use to try and catch him. Both sides look intelligent and have a lot of different plans at the ready. The excellent writing is part of what sells this film.

The Police chief instantly became the best character after just a few minutes with his character. He’s very sharp and has a good intuition. He plays things by the book and ultimately doesn’t cross any lines in trying to get his man. He just knows how to run an investigation and cover all of the bases. Tailing someone is pretty difficult, especially someone like Jef who is a professional but the unit here is quite good as well. Throughout the film the chief continues to pour on more and more pressure so that Jef will inevitably make a mistake and then they can slam him with everything they’ve got. Now that’s really high quality Policework.

As for Jef, he’s just your average hitman. He was paid to take someone out and he did. The piano player Valerie questions why he would do it and he even explains that his targets may or may not be good people. It doesn’t matter to him, he just wants the money. Valerie’s character is an interesting one since Jef has some theories on her but the film never goes out of its way to tell us if we should believe him or not. I’m inclined to think that he is right based upon the final mission of the film though. She seems to be a loose end which would support his theory but was definitely an interesting character either way.

Jef plays the situations rather well for the most part although the final scene wasn’t a good play. This is intentional as it seems he wanted to stop causing trouble for someone but after going through all of this that just doesn’t seem like the way to go about things. If anything it puts the heroine in some more trouble since this doesn’t really help her case. Jef’s character is very robotic in how he goes about his business. Even by the end of the film we really don’t know almost anything about his character and that’s good with me. The mystique behind everything going on is part of what makes the Noir genre so much fun.

The heroine Jane is also interesting. She’s definitely very loyal to Jef and that’s part of the tragic element here. It’s always a shame to see a character like that get in with the wrong crowd. That said, it’s not like she’s a good person either. It seems like she is playing the field and turns out to be as much of a crook as Jef. In a way that makes them perfect for each other and cuts the sympathy points down even further for both of them. There’s never any doubt on your side as to who you should be rooting for. So that’s a good thing, the writers knew what they were doing.

it’s also just a very fun movie to watch because you get a good understanding of the police procedures in France. It’s a little different and very methodical. I liked seeing them try different experiments like having the suspects switch clothing and line up. The chief definitely was very thorough in the measures he was using and it’s easy to see why he did so well. I do think the audio bug was a super longshot that was never going to work but I suppose he had to at least give it a try right? It’s not like there was much harm in the attempt since Jef was on guard anyway. There were also quite a lot of agents running around which was fun to see as they tried keeping tabs on him.

Overall, Le Samourai is definitely a solid film. It’s a low key thriller so don’t expect a lot of shots or anything like that. It’s more of a mental thriller as the characters play cat and mouse with each other. The police chief knows Jef is the guilty party but he does need solid evidence in order to convict him. That’s why Jef is able to be quite cocky about the whole thing since the alibi is so air tight. Then we’ve got his revenge trip on the mafia group. Their agent looks pretty naive the whole time so I assume he was new to the force. Otherwise he just looks awful in one scene that occurs. You may chuckle at that moment even if the rest of the film is super serious. The ending is also satisfying which is the right way to cap things off.

Overall 7/10