Puella Magi Madoka Magica Side Story: Magia Record Review


It’s time to look at an app game I downloaded a while back. I remember seeing this one as a twitter ad and figured that I may as well check it out. The posters looked nice and the Madoka series has always been excellent so I was down with seeing what the side story would be like. It’s a fun game that I would probably stick with if there was less to do, but from what I played it is a very complete title.

The game’s story follows a girl named Iroha on her own magical girl adventure. There are a lot of parallels to the show as she meets up with a very aloof magical girl who’s like Homura, a happy one dressed in yellow like Mami, a tough red colored one like Kyoka, etc. So…the story isn’t very original I’ll admit. Iroha’s memories are all in disarray as she doesn’t remember her childhood friends and this seems to directly be related to whatever wish she made with Kyubey to become a magical girl. Iroha wants to find out the secrets of her past, but she doesn’t have any idea how to do that. It may be related to a mystical law of forsaken friendships. As Iroha tries to find out about her past she also helps other magical girls learn to get along and beats up witches in the process.

With these gatcha games you never want to get too invested in the plot because it’s just never going to finish. These games are made to basically never end or if they do end it won’t be for many years. America actually got this game real late so in Japan there are a bunch of sagas out but even there the story isn’t over yet. You just gotta roll with the premise and then get ready for a bunch of inevitable filler. Still, if the adventures are fun then that’s not a problem. I thought the story was pretty reasonable. By default it’s the weakest RPG plot I’ve experienced in the mobile, but the filler isn’t quite as tedious as in Integral Factor. At the very least you always feel like things are happening.

We also do get a true opening that is fully animated which was really cool. The visuals are definitely on point and the soundtrack is awesome even if a little limited. You’ll be hearing the witch theme endlessly but it’s just so catchy and epic that it’ll rope you in. It makes every fight feel epic even if you’re just fighting the same old guys over and over again. The chapters follow a classic formula of fighting 3-5 waves of minions before you get the next round of cutscenes. On a technical level this game definitely shines through.

The gameplay is also very easy to use. You pick one of 3 attack types for each of your 3 characters and then take down the opposing forces. Using the same kind of attack more than once can give you a bonus and naturally there are also elements to keep in mind. You won’t really have to worry about tactics in story mode as at least where I was up to it was very easy. I imagine in PVP or other online modes that it would be a lot more important. The gameplay is very intricate if you are trying to master it though. There are a ton of mechanics which I barely even scratched the surface on. I recommend a lot of studying when you’re first starting up the game.

That’s the only tough part about the mobile RPGs. There are so many things to remember and keep track of. I managed to learn it all for Dragon Ball Legends and Fire Emblem, but I’m sure if I went back I probably wouldn’t remember it as well. The main menu screens are downright confusing here as there are over a dozen different kinds of things to collect and they all have different purposes. You can get lost trying to find things here and since the game barely explains anything you’ll want to run to Reddit right away. Reddit’s always a great database for these mobile games if there is something that you need to know. My main advice is if you do plan on playing this for the long haul, don’t spend or buy anything for the first month or 2. That’ll give you time to really understand the game rather than spending collectibles on things you’ll never actually use. Make sense? It’s definitely something I do with all my mobile games now even though I don’t tend to keep any of them for the long haul except for Pokemon Go.

Overall, Magia Record is definitely a fun RPG for fans of Madoka or people who just like this style. As with most mobile games like this one there is almost endless replay value. New events happen every week and the story is extremely long as well. There’s a lot to like here and the game was developed with a lot of care so there are no areas that feel slapped together. It would take a lot to keep me in a mobile game for very long though and while I love the franchise, I am overall still a bigger fan of FE and Dragon Ball. If you’re a big fan of Madoka though this is really a solid one for you to stick with for a while. One big thing here is that it’s a free to play with an energy meter that is almost nonexistent. Unless you are playing this for many hours at a time you won’t have a problem with being told by the game to take a break for a while. This is the kind of Free to Play game that does the industry proud.

Overall 7/10

Mega Man 11 Review


It’s time to take a look at the blue bomber’s last hurrah! After the first 8 Mega Man games there was such a long gap until the 9th game that I’m sure a lot of people had begun to lose hope in it ever coming out. Well, Mega Man 9 and 10 did eventually come to grace us with their presence, but they were digital only and really fell under the radar. That all changed once 11 came out. This time it got a lot of mainstream attention and a physical release. It’s not an amazing title or anything like that, but it does bring you right back into the nostalgic world of Mega Man and succeeds in what it was aiming to do.

The plot is pretty basic as Wily remembers a time where Light rejected his idea and decides to make it come true in the present. It’s a double gear system that makes a robot both stronger and faster. Light realizes that this invention actually is brilliant and quickly gives it to Mega Man as well. Mega must now take down these corrupted robots and stop Wily once and for all. Can he pull it off or has Wily finally surpassed all of them?

It’s a very bare bones plot and there aren’t any fully animated cutscenes. Mega Man 11 is definitely going for a basic approach so that you can just think of it as another installment, but with pretty graphics. The actual campaign is also very short as a result. It’s about 3 hours give or take which isn’t bad considering what kind of game it is. It’s just like the older ones in that regard as you fight all of the bosses once and then you head on to the final level. Each level can range from a few minutes to around an hour depending on how long it takes for you to beat it. So while 3 hours is reasonable if you’re a Mega Man veteran it may take you considerably longer if you are new to the series.

As mentioned earlier the graphics are definitely very nice though. The character designs are very bold and colorful. The stages really pop out at you and the soundtrack is also pretty solid. I wouldn’t say that it is particularly memorable, but there’s definitely nothing to complain about in that respect. You’ll be too engrossed in the levels to worry about it. The levels do have some really tricky sections though. I dare say that the levels are a little less forgiving than in previous games. It’ll take everything you’ve got to complete these with the 3 lives that you are given. Torchman’s level took me many lives and game overs before I finally beat it. However, the game was a cake walk from there.

The reason for that is Dr. Light’s Lab. After losing the first stage so much I had enough screws to buy all of the upgrades in the store. That includes double speed, longer lasting power ups, and much more. I also bought a bunch of beets which save you from falls and maxed out on energy tanks and lives. Hey, if it’s in the game then using it is fair game right? No boss can beat you when you essentially have 10 life meters. It’s also not like I actually needed it for a bunch of the bosses. Some of them you can still just beat up without those extras anyway. They all have patterns although they are admittedly harder to react to than in previous games because of the double gear system. These guys are playing for keeps.

I also think it’s a good thing that the lab was here because the levels definitely could have gotten frustrating otherwise. The actual levels are a little too long so when you get a game over and have to start from scratch it feels a bit tedious. I’d actually say that it would be more tedious than in Mighty No 9 which never got to that level. That said, I would still take this game over Mighty No 9. That one may have had the more expansive story but this one still has the better gameplay. Capcom did a good job of designing the game and making sure that the lab covered any of the suspect parts during gameplay. Once you’re fully powered up then you can really jump into the action.

There isn’t a whole lot of replay value in the levels except for gathering trophies. In fairness, that should take you a reasonable amount of time because there are over 50 trophies to obtain in this game. I’m sure that some of them will be very difficult as well because the Mega Man games are perfect for that kind of challenge. It’s always nice to have an incentive to keep on playing and Mega Man 11 definitely delivers on that front. There’s not much more to say about the game except that it’s a peaceful/nostalgic trip down memory lane. I definitely hope we do get more Mega Man games in the future although I definitely admit that I’d like to see more of a plot or at least a longer game in general for 12. This was like the test run so next time we need the AAA experience.

Overall, Mega Man 11 is definitely a game that I recommend checking out. If you start to lose a lot of lives in the beginning don’t worry about it. You keep all of the screws that you obtain even when you die so that means you’ll eventually have enough to buy whatever you need. The game is quite generous with the screws so you could potentially buy everything (Not counting items which aren’t unlocked yet) by the end of the first level. I recommend buying the upgrade that gives extra screws first. It’s a rule of thumb for me that I always buy the upgrade that gives extra coins/exp first since it’ll help you for the remainder of the game. Mega Man 11 may not be very ambitious but it does remind you that just having solid gameplay can always take you far.

Overall 7/10

Mega Man Fully Charged Review


It’s time to look at the recent Mega Man show. This one was definitely a different take on the legendary character, but one that worked pretty well nonetheless. It’s nice to have the blue bomber back in any form. Season 2 has not been announced yet and as the days stretch by it looks less and less likely. Still, hopefully the show will be back because the show definitely had some potential. In the meanwhile at least it did last for a full season.

The show starts by introducing us to the world of Mega Man. It takes place in the future where humans and robots co-exist in peace. A big war between the humans and robots happened a while back with the humans winning which is likely why they have the upper hand. Robots now live to serve them and can’t hurt humans. Lord Obsidian does not like that though and starts convincing various robots to turn evil. The Good Guild exists to quell such rebellions, but their skills may not be enough to stop these guys.

Fortunately, there exists a kid named Aki. He’s Dr. Light’s robot and while everyone just thinks that he is an ordinary kid, he actually has the ability to turn into Mega Man thanks to some help from a little robot who lives in his head called Mega Mini. The only person who knows about his secret identity is his sister Suna. Keeping the balance between his human and robot self is tough, but it is definitely something that Aki believes he can handle. No matter how many robots go against him Mega Man will be ready to save the day.

The whole thing about Mega Man having to keep his secret identity is definitely an interesting choice. It’s not something that Mega Man typically has to deal with, but within the setting it does make sense. The main problem though is that you never feel like the show thought this one through. There are various aspects here that the show never delves into, but you can’t help but feel are super relevant. Here’s your first question. Aki is a robot that Dr Light built to be an ordinary kid. So, how did Mega Mini come into existence? If Dr Light invented him then surely he already knows Aki is Mega Man right? If Light didn’t build him, who did? Mega Mini clearly has a whole terminal set up in Mega Man so someone designed such an area.

The second issue is that AKi’s ability to turn into Mega Man is something that had to be programmed. There’s also no way that Light wouldn’t have noticed this whenever he did Mega Man’s diagnostics to make sure he was okay. I think the avoid tripping itself up like this the show should have just had Light and Suna know from the start. It really wouldn’t change a whole lot in the show anyway and it would have simply made more sense.

Ah well, the school scenes are still reasonable. The best part of the show is naturally the action, but for the most part the classmates aren’t bad. The only one who is terrible would be Peter. While the show is mostly tame with the crude humor, there is one episode where Peter has a runny nose the whole time which was definitely gross to look at. He doesn’t really have a purpose in the story either so if you cut him out then nothing would really change. He definitely wasn’t needed here. Meanwhile Ashley is good although the small romance that the show tries to throw with her and Mega Man is unnecessary. You really don’t need any romance like that in a Mega Man show. It’s the classic story-line where Ashley likes Mega Man but not Aki so he is effectively competing with himself.

Then you’ve got Wily, but he’s very different from how he is in the games. Here Wily is a kid so they may be going for more of a Harry Osborn and Peter Parker type dynamic than Wily vs Light. I definitely expect Wily would have turned evil in the next season if we ever get that far. Wily’s not bad, but I can’t say that he is all that interesting either. Meanwhile Suna is a dependable ally. She always does her best to support Megaman and does cheer him on whenever the blue bomber falls under another spell or isn’t acting very rationally. Suna also has her drones so she can contribute a little during the fight scenes. I’m not sure why they switched out Roll for Suna, but it doesn’t really make much of a difference in the story. I also would say that Suna is a more likable character than Roll.

We can’t forget Mega Mini, he’s Mega Man’s main sidekick during the series. He is one of the comic relief characters of the series and most of his dialogue is about making the quick one liners to help boost Mega Man’s confidence. I definitely don’t think he was needed in the story and his sort of romance with Hypno Woman was definitely not a keeper. Then you’ve got Rush who doesn’t have a huge role in the story, but is still pretty fun. Dr. Light comes across as a little shady here. He wants to make the world a better place for humans, but I wouldn’t totally trust him if I were a robot. He has the Mega Key which is dangerous for everyone and tends to keep a lot of secrets. The fact that Light can actually fight it out with the robots physically is definitely very cool though.

It’s time to look at the main character of this adventure. Mega Man is your classic hero who is just trying to live life as a normal robot. For the most part he has already adjusted to living alongside humans but occasionally at school his robot self will show its inexperience to an extent as he can be a bit oblivious about things. The show showed a lot of restraint in not making him exaggerated. He can be a bit cocky at times, but at the end of the day Mega Man’s character is pretty much what you’d expect. He’s a hero that you can count on.

One thing that does hurt a bit is how much the show loves to mess with his personality by having him absorb other robot master powers. It’s a huge weakness to be honest. In the old games he could just absorb them but in the show they changed it so that he gets part of their personality inserted into himself. This naturally leads him into a lot of wacky situations where he becomes super nervous, super grouchy, hungry, etc. These scenarios are never quite as funny as the show seems to think it is. The humor in the series really isn’t that bad, but it’s at its best when it isn’t about Mega Man being corrupted. Alas, it happens to him in almost every episode yet he never seems to learn. Every episode he seems to be surprised that it worked. There’s also the fact that it rarely seems to be necessary to save the day.

Then you’ve got Obsidian who is the main villain of this show. He has a secret identity but the show lets you know who he is almost immediately. It’s the kind of secret that the characters in the show don’t know but the audience does right away. He’s definitely a fun villain although his motives are really all over the place. He thinks that humans and robots shouldn’t get along so in his human form he tries to get them to rise up while as a robot he leads all of the robots to destroy the humans. Ultimately by getting the secret weapon in Light’s house he would be able to start the war, but it would be so much easier to just show up and start blasting everyone. His power level is quite high so there is almost nobody who could stop him in a straight fight.

His design is really cool so the show did a good job with that. He’s actually a better version of the usual Wily that you would expect. Then you’ve got his right hand man Namagem. I admit that I thought he would end up being Wily the whole time so the show did dodge my expectations this time. I do think there’s a bit of a missed opportunity with his real identity or maybe I should say that it’s more that I didn’t care for the design so much. I’m sure he will be changing a lot if the show ever comes back though. He’s a fun villain to have around although his power level definitely fluctuated quite drastically. Sometimes he would be almost as strong as Obsidian and other times he would have a hard time with normal robot masters. I don’t think even the show knew exactly how strong he would be.

His fights with Mega Man are some of the best in the show though. I’m not sure exactly which fight I’d put as the best in the series but it would either be between these two or a fight with Obsidian. I definitely look forward to him showing up more. Then you’ve got one of the iconic villains, Fire Man. He’s the classic not very smart but fairly tough character. Fire Man may have been one of the first villains to lose, but he is still treated as a fairly big threat once in a while which is definitely nice for his fans. Of course you can also just argue that Namagem simply couldn’t be taken seriously by the end so Fire Man went up by default.

Then you’ve got one of the show’s original characters, Chaotique. Now she is a scene-stealer. Her ability is super speed to the extent that she is even faster than Elec Man which is impressive. She seems to be able to keep the speed up for longer while Elec Man is more about quick splashes of speed. The only problem with this naturally is that she is way too powerful to actually be stopped by anyone. The show surprisingly writes pretty well around this so it never gets to be an issue. Her character development also goes in a different way than what I expected so that was pretty neat. We don’t really know what’s going on right now since we only have the villain’s word to take on her status. She would definitely be the person to watch out for in season 2.

The rest of the robot masters are a little less remarkable. Drill Man has a pretty emotional origin story about how he had to give up his dreams when his robot design was changed for drilling. It’s played for laughs to an extent, but if you really think about it his story is really tragic. Hypno Woman and Blasto Woman are some of those villains who may be evil, but seems redeemable right away. Hypno Woman’s not particularly ruthless and in a way her illusions allow everyone to lead a peaceful life. Then you’ve got Blasto Woman whose character is hurt by her plot with Mega Mini and in general I don’t think she was one of the better show exclusive characters. I actually mixed both of these characters up while writing this review and had to go back to fix the names.

Wave Man is decent, but pretty generic and never really came into his own. I dare you to even say what his character personality was by the end. Then you’ve got Ice Man who is supposed to be fairly misunderstood and as a result is not very impressive as a villain. He’s simply too gullible. Cut Man at least has his perfection thing going. He’s also super easy to manipulate but at least the guy had a more tangible goal and did a better job of actually getting in there and getting the job done. I would not trust him to cut my hair for a second though so I don’t really get how he got his own store. I mean, people are more used to the robots in this world but still……I dunno.

Air Man got some of the lowest amounts of screen time among all of the characters. He does have a really cool scene showing how high he can fly though. I’d say that he’s low key one of the tougher robots here. Then you’ve got Chemistry Man whose whole character becomes a lot better thanks to his voice. His voice is amazing and right away gets across that he is a jaded professor who is upset at the world. It’s all the city’s fault and not his. You have to respect the guy’s one track mind. Guts Man is a little disappointing here because all he can do is eat a lot. It’s an interesting gimmick I guess, but it means that he spends most of his time eating instead of fighting. Even with that it’s not like he’s easily the worst version of the character. I’m not a big fan in general, but he could have still been improved here.

Then you’ve got Elec Man who definitely makes his presence felt with his incredible speed. He’s another fairly broken character who would absolutely dominate the main cast if not for plot convenience and the like. You just can’t hope to beat overwhelming speed like that without some really cool abilities of your own. He was one of the better villains.

Wood Man’s interpretation was also pretty interesting. He’s basically a paranoid ninja from the war who never quite returned home in one peace. It’s further foreshadowing at a war that we’ll probably never get to actually see, but had a really cool premise otherwise. It’d be nice to see some more stories of how the war was back in the day. Then we’ve got Man Man who is a big fan of the blue bomber. He’s a nice tribute to the original box art for the games. You know what kind of character he will be from the start, but he’s handled well. He’s a very genuine character who does his best to help save the day.

Fully Charged definitely has a soundtrack that does the series proud. It gives us several remixes of the classic Mega Man theme and we get other 8 bit tunes during the little cartoons that pop up during the episodes. I also liked the “Meganize Me” theme that played during the transformation. These songs aren’t fancy or anything, but they’re catchy which I think is the point in this context. They’re tunes that just help the overall atmosphere and considering that you’ll be hearing the Meganize theme over and over you definitely want a nice jingle.

The animation is less impressive although I wouldn’t say that it’s too bad. There are really 2 kinds of CGI style, blocky and realistic. Typically blocky is more colorful and makes for nostalgic viewing like the Transformers machinima style while the more realistic style would be something like Beware the Batman or Final Fantasy Advent Children. Those are able to hit higher heights with the action scenes and can give you smoother action scenes. They both have their uses even if neither is very likely to be able to handle hand drawn animation. (Final Fantasy pulled it off though)

I like the character designs and we do get some real action scenes here. Fully Charged definitely delivers more than most similar shows like Pac Man and the Ghostly Adventures. Still, you can tell that the CGI isn’t quite there yet as the background doesn’t actually change. There is rarely any collateral damage even when attacks hit buildings. This may be a budget thing but it does mean that you can’t take most of the characters seriously as real fighters. They also can’t be that strong if someone like Dr. Light can take them down. Still, the show looks good overall and while hand drawn would have been nice to see, the graphics won’t make you avert your eyes or anything like that.

Overall, Mega Man Fully Charged is a very standard show. It makes for a fun watch, but there isn’t much to it beyond that. I don’t really think this is a show people will be talking about once a few years have passed. Honestly the show just ended and people are already barely talking about it. It was a fun take on the series though so I’m still glad that we got it. The 15 minute size definitely hurt it though. There’s only so much that you can do in 15 minutes and I’ll always stick to that. 30 minutes is just a much better way to present a good story and you can build up to the climax much more efficiently as well. Considering this, the show did a good job of making the final 2 episodes pretty climactic. I’d recommend checking out Fully Charged. It’ll take you for a fun ride and hopefully it does eventually return for a season 2.

Overall 7/10

Madden 17 Deluxe Edition Review


All right guys, it’s finally time to take a look at one of the newer Madden titles. Madden is easily still my favorite sports title out of all the big EA games and 17 continues to impress. While this installment isn’t quite as impressive as some of the older ones, it still had all of the positive fundamentals that we have come to expect from the series. It’s certainly a steal considering it was only 3-4 bucks.

The gameplay is the same Football mechanics as the older ones at least in a grand scope kind of view. The goal is to score more points than the other team by getting a player with the football into the opponent’s end zone. Alternatively you can just kick the ball in. You’re really going to need to be able to survey different parts of the screen at once especially when throwing passes. It’s a very intricate game and you do need great reactions to pull this off. Part of why the game is so satisfying is because it needs all of those skills. You can’t pick up the game and suddenly become good, you’re going to need to work on it. There’s definitely a lot to learn too since you’ve also got other sides of the ball like defense, kicking, and running.

While not much has changed since the last Madden they did retool the kicking gameplay once again. Now you’ve got a meter that goes up and down which you have to stop twice. I definitely preferred the old system where you would just flick a lever up and down. I suppose this one is a lot trickier though, but I don’t think you need to over complicate field goals. It also makes the meter pretty crazy when you increase the difficulty. That’s not new, but I still disagree with it since I want a challenge on the field when upping the stakes, not a challenge to fight myself!

Accelerating is a little less obvious here so the game is a little more like a simulation than arcade style. I miss zooming around the field, but I do get the logic and it works well enough. The tackling is still on point and you can see how the game is really well polished in all areas. The gameplay is just a lot of fun provided that you like the sport of Football. It accurately portrays how the game goes down. When you’re playing you feel like you’re in total control so the game succeeds here.

It goes without saying that the graphics are pretty incredible as always. Everything is just so lifelike and while EA may not have the best reputation they do always deliver on this front. As for the soundtrack, it’s less obvious than usual. You’re really not going to be paying it much attention anyway since you’ll be in the game by that point. Now the presentation is where its at and the game is stunning there. It really feels like a real game with how the announcers introduce the teams and we get a nice pre game set up. Likewise you get a good set up for the playoffs and super bowl.

There are a lot of modes beyond the quick games of course. You can practice or jump into the online modes. There are a lot of ranks to go through so if you play online then you’ll probably be around for quite a while. Learning all of the playbooks will take a while and naturally obtaining the Platinum is quite difficult. These games may come out every year, but one title is enough to hold you for several years to be honest since there is just so much to do. There’s also the fact that every game is different so like a fighting game there is basically unlimited replay value here.

Due to the nature of the game there isn’t a whole lot to say but I’ll end off with my tips on how to take the computers down a few pegs. I was able to take them down until All Madden difficulty after all although at that point they cheesed me out. One thing I don’t like about All Madden is that your players start to choke. They begin dropping passes and fumbling all over the place which doesn’t feel like a real difficulty spike. It’s more like your players start breaking down as if they’re 1st year rookies going into their first playoff game. So ignoring that, my strategy for winning was a bland but effective ground game. I’d run it on 1st and 2nd down and then pick up the final 3 yards over the place. Then I’d mix it up with a first yard pass sometimes. I would win in very low scoring games like 17-10 or something like that. The computer has a hard time fully shutting down the run so you’re almost guaranteed to get 2-3 yards up the middle each time.

On the other hand, if you go around then you’re more likely to lose yardage but you have a decent shot of getting a big gain. I prefer consistency so I go up the middle and you’ve also got the shot of making a big gain so the way I see it there isn’t much of a downside to this. Just keep plugging away and eventually you’ll get some kind of win. Defense is also important, but I don’t really have any tips for that. What’ll happen will happen with that one.

Overall, Madden 17 is definitely a game that you’re going to want to jump into. It’s only 2-3 dollars so there is really no downside to making the purchase. By the same token you can also just skip to 18 which is basically the same price and have close to the same experience. It’s really up to you to see what you want to do, but there’s no bad option. While I do think they should speed up the gameplay a bit like in the old days it is still very balanced. I think the problem of the low acceleration is that the running back feels like just an ordinary player as opposed to the speedster. It also gets rid of the quarterback advantage which is too bad because I loved scrambling for every play and getting a bunch of yards. I guess it was pretty broken to be honest though. The quarterback was unbeatable in some of the older games.

Overall 9/10

Aladdin Review


It’s time to take a look at the remake that came out recently. The original film was one of the weaker Disney classics for me so I was ready to see if the remake could fix that. Fortunately it was up for the challenge. I’d actually put Aladdin as one of the best remakes and holds its own/even beats other heavyweights like the recent Maleficent film which I was impressed with. Aladdin’s a very high energy film and it paid off.

The film starts with a guy telling his kids a story about the olden days. We cut to what is a normal day for Aladdin as he slips through the streets grabbing whatever he can. He’s a thief who needs such things to scare by as his country isn’t exactly one of the more luxurious ones. One day he notices a lady having some trouble so he helps her get out of the jam. Unfortunately due to a misunderstanding with his monkey stealing her pendent she dashes off. Aladdin tried to repair the damage but he is soon captured by the Jafar and forced to enter a dangerous cave. He secures the lamp and will now get 3 wishes, of course Jafar won’t forget about his wishes for power anytime soon. Can Aladdin impress Jasmine and stop the kingdom from being plunged into chaos?

Right away the film got off to a really strong start here. The chase scenes with Aladdin right from the beginning are great. The scenes have a lot of energy and with the song it all flows together nicely. It’s always risky to have the best scene show up this early on in the film, but I think it’s good because first impressions are important. It’s just nice how casually Aladdin is basically taking on a full platoon of troops and singing about it. He also does a good job of directing Jasmine as well and showing how well he has mastered the city and all its alleyways. He’s basically a genius.

Aladdin definitely makes for a really solid lead even if he does weaken a bit towards the end of the film. He gets corrupted awfully quick when he becomes a prince and I feel like there were a lot of ways he could have gotten himself out of the situation earlier. If he was going to lie anyway, why not just admit that he was pretending to be a prince to impress Jasmine later on? I think she probably would have been impressed as to how he could pull that off since he had such a large troop of fighters behind him. I’d also argue that Jafar even deciding to mess with Aladdin is super risky because if those troops were real than Agrabah would have been doomed from the start.

Jasmine’s a fun heroine and definitely a character who has also been very improved from the original. She’s very determined to become the next sultan and also stands up to Jafar and the others. Jasmine gets a fun song towards the end about how she won’t be quiet anymore and gets to quickly exhibit her time stop powers until the song ends and you realize it never really happened. The thought is what counts though. She may not have grown up in the streets like Aladdin, but she’s definitely got that toughness about her.

Then you have Genie who steals the show as expected. It was a tall order to try and top Robin Williams from the original so I think adding in Will Smith was the perfect option. His style of humor is very different, but ultimately very charismatic and fast which works really well. His powers are still impressive although the way that his powers work is still awfully loose. At the end of the day he can still do whatever he wants and is just pretending to have to work on the rules. It seems to me like he just can’t go against his owner, but otherwise he can do what he wants. If I were Aladdin I’d be tempted to ask for a wish back, but at the same time he is still alive so being grateful is more important in this scenario. Genie is definitely here to look out for Aladdin and does a great job of looking after him. Without Genie Aladdin would have been doomed.

The film does a good job of mixing in a lot of good humor to supplement the action and adventure. The jokes land and the film is just written really well. They certainly didn’t phone it in here which is key. It would have been easy for the movie to just try and borrow all the original jokes and such but coming up with a completely new script is always good. The film’s still a direct remake and all, but it brings its own unique flavor to the mix.

Then you’ve got Jafar who is a much better villain than he was in the original. In that film he felt more focused on the marriage to Jasmine than his actual aspirations. Here it is flipped and he really just wants power to capture everyone else. He’s the kind of villain who while not relateable is just very interesting. It makes sense why he would have a bit of a power complex here since he started at the bottom of the social totem pole and now wants to go to the very top. I also thought his character had more layers here since he actually kept his thief skills and is a legitimate threat to the other characters. The scene of him pick pocketing Aladdin was handled very well.

There’s the Sultan but there’s not much to say about him. He gets mind controlled the whole time as expected. Abu doesn’t get to do a whole lot and mainly just gets Aladdin into trouble. He does save the lad from making a critical mistake in the cave of wonders though so I’ll give him some props, but he basically nullifies this after that by actually falling for the trap.

Iago doesn’t get the witty dialogue that you’ll remember from the original which is unfortunate. I think the film could have gone all the way with him if it really wanted to. At least he did get the super form though so that was neat. Then you’ve got the character made for the film called Dalia. She’s basically Jasmine’s best friend and just like how Genie supports Aladdin she helps Jasmine in this journey. I’m not sure about the random plot with her and Genie though. That romance was a bit weak, but for the character Dalia was definitely a standout. She’s definitely the kind of character that you want to have by your side. Dalia is very loyal and supportive.

Then you’ve got Hakim who also gets a bit of a big role here. He is quick to change sides though and while the characters gets his redemption arc it doesn’t work all that well. It just seems a little too late in the game for him by this point. He’s not really my kind of character but I’ll still give him some credit for making the right call even if it was late.

The first half of the film is definitely more dynamic than the second half, but I wouldn’t say there is any part of the film where it totally loses steam or anything like that. The dance scene with Aladdin being manipulated was also pretty fun. I don’t think that the back flip was overdoing it to be honest, but he definitely did show everyone up. All of the songs are also a blast. It seems like the film is using some kind of auto tune or audio adjustment to give everyone a certain kind of voice though so I wonder if the characters actually sound like that. It’s a sound that works well though so no complaints here.

Aladdin doesn’t hold back on the special effects either. I think part of what makes the film work so well is that it just looks great. The musical numbers feel grand as a result and especially the “You’ve never had a friend like me” song is awesome as a result. The special effects are really akin to that of a big blockbuster movie (Which this film basically is) and I dare say that this may be the best musical out there. I don’t really know how you would go about topping this one.

Overall, Aladdin was definitely a success. It’s a very fun film that has a lot of replay value. I think a good bit of credit here goes to the great script/writing. There are a lot of clever moments and even some callbacks to the songs. One good scene is when Genie points out that Aladdin’s never had a friend like him as opposed to vice versa. The only annoying part here is really how quick Aladdin was to betray Genie. It’s definitely something that will be annoying on a re-watch and all since Genie was so helpful the whole time. Still, if you’re looking for a great film to watch then this is the one to check out.

Overall 8/10

Meteor Man Review


It’s time to look at a superhero movie that isn’t very well known. At the very least I definitely hadn’t heard of it before and I consider myself to be a bit of an expert on comic book movies. It’s one of those films that is a little tragic because for the most part it’s really fun. I dare say that it’s a great movie at some points, but then it seriously falters towards the end. There’s one moment in particular that is quite egregious and I’ll get into that later on in the movie.

The film starts off by introducing us to Jefferson. He’s grown up in a pretty tough neighborhood where gangs are pressing ground and the cops can’t handle them. His father is trying to get the community to rise up, but it’s been tough since there are few who actually want to support this. He does a good job of standing up to them, but the gangs are very powerful so eventually the neighborhood is on the losing side. At that point, Jefferson is hit by a meteor and gets super powers. He’s now got super strength, durability, flight, speed, etc. He is effectively a Superman so ending street crime should be easy right?

An interesting dynamic here is that everyone in the town knows that Jefferson is Meteor Man. There aren’t a lot of superhero movies where the hero’s identity is public at least until when Iron Man came out and that sort of changed how secret identities are handled in the movies. It’s a nice angle but Jefferson ruins it because of how timid he is. He spends a lot of the film just running away from the villains or passively watching them.

I’ve got no problem with him doing that when he was a human. That’s fine and if anything that’s actually pretty realistic because we see that whoever stands up to the gang is quickly beaten. The people are too afraid to actually charge him with a crime and that ties the cops’ hands as well. Maybe even the first scene would be fine, but once Jeff sees that he is bullet proof he should not be scared at all. Instead he just keeps letting people get beaten up because he refuses to go after the villains. He just watches them off each time and since they know his true identity you’d think that he would take the mission of stopping them a little more seriously.

The casualties keep on building throughout the film as the villains go after his Dad and then a next door neighbor. Meteor Man waited so long that even his powers started fading away which really shows how he came close to blowing his chance here. He was literally sleeping when they broke into his house and put the family at risk. Everyone easily could have died there and it would have directly been Jeff’s fault.

The worst part about this is definitely the ending though. Jeff’s dog gets hit by the villain and is dying in front of his eyes. I couldn’t believe my eyes. Not only was the film repeatedly shooting itself in the foot here, but Jeff didn’t even make an attempt to save his own dog. He just lamented that his powers were fading and rather than use the last of them to save his own pet he just watches. Fortunately another guy with powers shows up and saves the dog, but it’s such a terrible scene. Unless it is actually meant to make you dislike Jeff but I don’t really believe that was the intention. If it was then I suppose I’ve got to admit that the film pulled a fast one on me…but it’s not like that would save the scene.

If ever there was an ending that destroyed a film it was this one. Even the big battle with Meteor Man and the villain is pretty annoying. Why did the guy have to also get super powers? It felt pretty forced and since he is already a better fighter than Jeff it meant that the hero was basically confirmed to lose from the start. Even once Jeff gets the Bruce Lee book he ends up getting wrecked and by the time he actually manages to win you’ve stopped rooting for Jeff. You’d almost rather some other hero comes in to win.

The less said about the climax the better. It’s not like it was devoid of fun, but it does totally encapsulate the missed opportunities in this film. It never should have gotten to that point if Jeff was even a slightly decent hero. It’s a crying shame if you ask me. The film’s at its best when it’s taking advantage of the parody elements in the movie. There’s some fun scenes that poke fun at the whole thing like when they announce who Meteor Man is so casually at a board meeting.

Then there’s the scene in the ally with little kids stealing someone’s purse. The sequence is so surreal that you’ll likely think that it is just a dream for a while. I certainly did so when the scene just didn’t end I was shocked. That’s the kind of scene that is low key excellent. If the film had played to its strengths like that then it may have been better. Another good scene is when Jeff is trying to stick up for the kids, but ultimately has to give up because they keep breaking things.

The humor is actually on point here so there are a lot of fun moments like this. Meteor Man is part comedy after all so you would expect that. The film can surprisingly get pretty serious though so it does a good job of balancing both genres. It’s probably what adds onto the frustration for the average person living in the neighborhood. Imagine literally living next to a super hero and still being robbed the next day.

Aside from the lead the other characters are at least charismatic. Simon, the leader of the villains is cool even though his screen time is very limited. He’s definitely the leader for a reason. Then the other members of the gang are good enough. Jeff’s Dad does a good job of leading the rebellion and while he does endure quite a lot in doing so, he never regrets his actions which is great. He’s tough all the way through to the end. Jeff’s friend Michael is pretty annoying though. He puts everyone in danger by pretending to be the Meteor Man and that’s ultimately part of what puts the hero in such a bad position.

Overall, Meteor Man didn’t really click for me. It’s unfortunate because I liked more of the film than what I didn’t, but the latter scenes just really hurt its case. The final fight even throws some random power level issues in which is rare for live action. There’s a good movie in here, but the lead just does his best to sabotage it at every corner. It’s why it can be very difficult to have a good film with a bad main character. It’s possible of course, but it’s never going to be as good as it should have been. If you can get around the fact that you’re gonna be a bit annoyed during the film then I’d recommend checking it out. Otherwise you should definitely check out Steel instead.

Overall 5/10

It’s A Bikini World Review


It’s time to look at another beach movie. These don’t tend to be all that good so I don’t think you’ll be surprised to hear that this one didn’t exactly hit it out of the park. Interesting the main plot is something that I’ve already seen twice recently so that didn’t really help matters either. I suppose it’s the kind of plot that all of the writers want to take a shot at during their careers, but you really don’t need to give it a try. Having the movie take place on the beach doesn’t help much either.

The film starts off with the characters hanging out on the beach as per usual. They’re surfing and all until a new girl arrives on the beach for a visit. Her name is Delilah and Mike decides that he wants to hang with her. She won’t give him the time of day though because he is generally not a great guy and is always going from one girl to the next. He’s currently with 5-6 different girls as it is. Mike won’t take no for an answer though and decides to pretend that he’s a kid named Herbert who happens to be Mike’s nerdy brother. In this form he gets along with Delilah, but things get complicated when Delilah decides to try and compete with Mike in a lot of big competitions. Can Mike manage to be in two places at once and also keep the deception up? It’ll be difficult, but the main thing is that we’ll be rooting against him.

That’s the tough part with these beach movies. How can the film work when you’re actively rooting against the main character? Mike is everything that’s wrong with the beach movies. He’s always going from girl to girl and has no sense of loyalty about him. Even by the end he starts a big montage about how he’s free once his secret is out and it seems like he’ll be going back to his old roots. Hopefully Delilah doesn’t actually fall for this and gets out as soon as possible. It’s just a bad idea to hang out with Mike for very long.

As for Delilah, she’s a nice character but you kind of know how her plot will end from the start which is a bit of a damper. Really Delilah should be able to stay by her lonesome without having to get a partner and it’d be nice if she could actually beat Mike. Unfortunately that never happens and Mike just keeps on winning throughout the film. It does make sense since a few days of training won’t be able to stop years of it, but you end up feeling bad for Delilah. Nobody seems all that sympathetic either since everyone else likes Mike. It is his home field court so that makes sense I suppose.

Then you’ve got Woody who is the exaggerated comic relief character. He’s basically around to keep getting Mike in trouble. The guy can’t pick up a hint, but at the same time I wonder why Mike would even be remotely surprised because he’s surely been living with this for years by now right? He’s got to know what kind of guy Woody is and I think he didn’t plan things out right. Meanwhile Woody’s friend doesn’t like that he keeps having her cook the meals and pay the bill, but the way their plot ends is pretty bad. Woody’s just not the kind of guy you want to have around and while his silly type of humor can be decent, in this case it ended up falling flat.

As per usual the film also loses a bunch of points due to the poor writing, bad romance, and fanservice throughout the film. As far as beach movies go it isn’t nearly as bad in the last area as some others, but I ultimately still gotta give it a thumbs down here. There’s not a whole lot of substance to the film so it can’t really hold its own for very long at all. The film could and should have ended way sooner than it did.

One such instance of this is seen in the final challenge exhibition. There are like 15 rounds and it’s the characters doing everything from driving to hitchhiking to swimming. There’s no rhyme or reason to the sports though and winning each individual segment doesn’t even seem to matter. It should at least give you a head start to the next event or something, but that didn’t seem to be the case. I don’t think the film thought that part through and probably should have done something else for the climax.

The subplot of the photographer and the editor helping in the event also didn’t really matter at all. They don’t impact the plot one way or the other and were likely just here to set up the final race. The grownups in these films are rarely all that good but I guess that’s not saying much since the whole cast is pretty suspect in general. What the film needs is a bunch of other supporting characters in a New York subplot far away from the Beach. Something to distract you from what’s actually happening.

Overall, It’s a Bikini World basically checks all of the boxes for a beach movie and that’s not a good thing in this case. There’s nothing particularly compelling about this movie nor is there any reason to actually stick around. It’s just a movie that feels very long and will remind you why people don’t go to the beach very often anymore. I’ve gone once, but opted not to go into the water because of that virus going around lately. Sometimes it’s best to just play it safe and dodge the risks much like you’ll want to dodge this film. I guarantee that you’ll have a better time with just about any other title.

Overall 2/10

Bone Bandit Review


It’s time for one of those really quick Disney shorts. In this one Pluto gets to take center stage as he has to protect his bones from a local gopher who is trying to steal them. Right away I think it’s safe to say that you will be on team Pluto. It is his bones after all so I don’t think there is really a debate on if they belong to him or not. Furthermore, I would argue that Pluto wasn’t even picking the fight. Most of the time it was just the little animal being naughty.

The ending is very important for a special like this because if Pluto were to lose then that just wouldn’t be satisfying ending. A good deal of the special also deals with these flowers that are on the field which Pluto is allergic to. This is meant to balance the fight a bit as otherwise Pluto could just step on the little guy and be done with it. Fortunately Pluto is able to adapt to the situation pretty quick so he’s always ready for what is about to happen next.

It’s a decent special, but definitely on the weaker side of things. It’s mainly just a slapstick fight between the two of them, but Pluto can’t hold his own special nearly as well as Mickey or Donald in that regard. Since Pluto can’t talk we don’t really get to see his reactions to what’s happening. He’s also a lot more innocent than the other characters so you’ll probably just feel bad for him. It’s a very old special so it’s not very mean spirited or anything like that, but at the same time you wouldn’t say that it’s all that fun either. It’s a short special that will just come and go without too much thinking on it.

As I mentioned the ending is definitely what helps it stay afloat since Pluto got to defend his turf. He also had a pretty good feat with the sneeze and the whole neighborhood blowing up at the end was pretty unexpected. I wonder if the little guy will ever appear again. On the wiki he is just referred to as a Gopher so the fact that he doesn’t have an actual name seems to hint that he never got to be a big character. I suppose they can’t all grow to be household names though.

The animation is definitely pretty good. I do miss the smooth hand drawn nature of these specials back before everything started going into CGI land. What’s wrong with a nice hand drawn adventure right? You can feel the care that goes into all of the scenes and the visuals also just age extremely well. You wouldn’t think that it’s been many decades since this short aired because it is animation that could hold its own against a lot of the modern cartoons. Some styles just age better than others and this is definitely one of them.

Overall, Bone Bandit is a cautionary tale to us all that you always have to look after your stuff. Watch out because there are burglars everywhere and taking them down is very difficult. Pluto protected his grounds though and showed us why Mickey trusts him with the house. I’d be down for a new Mickey Mouse film with Pluto showing up. I still don’t think Pluto is ready for his own movie, but as a supporting character he can definitely help make the experience more fun. If you haven’t seen this special yet then you should check it out since it’s so short. A shortened version of it is up on Youtube, but it seems to be heavily edited since it is even shorter than the version I saw. I’m not sure if that’s the way to go, but I suppose it should be pretty similar.

Overall 5/10

Allegiant Review


All right, it’s time to finish off this trilogy. Divergent has had a good start, but all good YA movie titles must end at some point and now this one is over. The true finale was cancelled though so it ended a little sooner than expected, but that’s all right. Unfortunately it does end on a bit of a whimper compared to the first two. There are a lot of good moments here so it’s still not a bad movie, but it really does feel like this arc is a bit of a re-tread in a lot of ways. You’ll start to see how futile the main characters’ rebellion is.

Tris and Four have finally stopped Jeanine and brought the world to a more peaceful place. That was the plan at least, but the new leader Evelyn already seems to be as corrupt as Jeanine. She has shut down the borders so everyone is locked in the tower once more and has decided to execute all of the people who were under Jeanine’s regime. Tris decides that she has had enough waiting and along with Four, Caleb, Peter, and Christina they break through the border to the outside world. This world promises to be a utopia, but is it really so perfect?

This is the kind of plot that can be quite frustrating most of the time. For starters, Tris and Four have already been through quite a lot. Whether or not you think the romance has been handled well, you’d expect them to have complete confidence in each other by now. Unfortunately the villains are able to create a bit of a rift between them and sucker Tris throughout the movie. Usually in these situations I would say that both characters deserve 50$ of the blame, but in this case I have to say that it is all Tris. Tris has been shown to be a very smart character in the past two films and doesn’t just believe what she hears.

Instead she falls for every trick in this book. She comes across as very naïve and nearly costs Four his life by walking away with the villain. She doesn’t even seem to consider that he is actually right and we do the whole “No time to talk” part where if she just stopped to listen then the whole thing would be over. This is definitely Tris’ weakest film. Now, even if she had listened to Four there is no guarantee that she could have done a whole lot to stop the villains of course, but at least she would have been in a position to do something. By ignoring all of the issues it just gets worse for everyone else.

Meanwhile, this is Four’s best film yet though. Throughout the series he has been portrayed as one of the best fighters in the series and this one doubles down on that. He takes out a whole plane full of armed guards and tends to beat up everyone who gets in his way. He just leaves a wave of destruction in his wake and it’s pretty satisfying. He figures out the truth about the place very quickly. In part it’s because he didn’t trust them from the beginning, but that is the right outset. Look, you’ve grown up in a dystopian future where everyone’s been lying to you from the start. Why would you go somewhere else and assume that it would be better? I’m sure Four was hoping the place would be great, but he didn’t just suddenly take them all at their word. That was the right call here.

Meanwhile, this is Caleb’s film to try and make a big comeback. He looked really bad in the last film to the point of being borderline irredeemable. In this one he knows that he owes Tris his life several times over and is doing his best to atone. It’s clear right now that he does regret his actions so he looks a lot better here, but I’m still not a fan of the character. Even now he gets a little too absorbed in the data part of what’s going on and loses sight of what’s important. He does come through when it counts though so you do have to give him some credit.

Then you’ve got Peter. He’s been super manipulative throughout the films and has been a fun villain. I don’t think it’s likely that you will like the character, but I do enjoy him as an obstacle for the heroes. He’s consistent with how overconfident and arrogant he is. No matter which side he is helping you can bet that Peter will be doing his best to tick everyone off and play them against each other. You can’t even say that his role here is all that unexpected since he has made it clear in the past that you can’t trust him. It’s a shame that we aren’t getting the next film because they’re definitely setting up for a really big fight between him and Four. As it stands Four would crush him if it’s a fair fight so Peter will have to come up with a plan. Peter’s a jerk, but that’s a trait that works really well for a villain.

Then you’ve got David who is the main villain here. The film kind of toys with the idea of him being an old man who just doesn’t know what is going on, but never really goes for that because almost immediately they make him look shady. The problem is that you can’t really take him all that seriously as a villain because he’s just an old guy who can’t really fight. He has the country in his pocket so he is tough to stop, but that’s about it. As a result his final scene is more humorous than threatening. I dare you not to crack a grin as the film ends because it is definitely going for a very ominous moment that will keep you up at night getting ready for the sequel, but it’s hard to take seriously.

That being said, the heroes really should have no chance in a 4th film if you ask me. What can they possibly do? The heroes are outnumbered by an insane amount and are also outgunned. They have basic guns, but the villains have high tech robots that can do just about anything and even come complete with barriers. Still, having a cliffhanger is better than not having one so even if I couldn’t take David seriously, I do like that the film made the attempt.

Then we have Evelyn and her civil war plot. She may protest quite a lot, but at the end of the day she basically is Jeanine 2.0. She may have different views, but she goes about them in the exact same way so you can’t really say that there are a bunch of differences between them. I do think she is a more interesting villain than Jeanine though and she is pretty serious about her goals. Evelyn does get manipulated a little easier than Jeanine though so if I were comparing the villains in terms of who is better at the role, Jeanine is definitely more successful.

Evelyn somehow manages to blow her lead against the Allegiant so badly that they outnumber her at the end and are about to claim victory. That’s pretty crazy since she should have easily been able to win even without using the gas at her disposal. I feel like it was just an excuse to quickly throw in why the gas was necessary, but it didn’t add up. Maybe something was cut out from the book here.

Going back to why this film was weaker than the others, I really think it’s all about how Tris was handled. She’s one of the highlights of the series and I felt like her character took a few steps back. Right when David started not allowing Four to accompany her she should have known that something was up. She also should have protested and just not met up with David in that case. There are many way she could have handled this better. I’m also not sure about her just sitting back and not even speaking out against the trials near the beginning. Inaction is never a good thing.

Also, as I mentioned it’s like we’re back to square one. The heroes beat one dictator, but now they’re up against another and are outnumbered again. They’re going to be the rebellion yet again only with double the trouble this time. They can handle this plot reasonably I’m sure, but not much would probably happen until the next film. The pacing here is good, but it all just feels futile because you never feel like they’re going to come out on top here. There’s not much they can do as just a city against the rest of the world. Even the random jello scene (Completely unnecessary) at the beginning shows how they could have easily choked all of the heroes right there and it’d be game over. Their tech just doesn’t play fair.

As always the fight scenes are definitely top notch though. Pretty much any scene with Four in it is a great moment. The airplane fight where he uses all of the enemy weapons against themselves is particularly brilliant. Those guys definitely didn’t have a chance. Surprisingly I’d say that the little drones didn’t really make for more enjoyable fight scenes likely due to the fact that the barriers are extremely overpowered against ordinary guys with guns.

Overall, Allegiant continues to build the world and does introduce a lot of new elements into the mix. Unfortunately, they don’t always feel necessary and this is a story that really feels like it wrapped up pretty nicely in the last film. I’m not really sure we needed another civil war to bring the factions back. Of course it is realistic because people never want to ditch the old ways. It probably should have picked one plot (Outside world or civil war) and stuck to that though, have the other plot pick up afterwards. It may not have been the big finale we may have hoped for, but at the same time this trilogy was considerably better than I was expecting so that was good.

Overall 6/10

Cardfight Vanguard (2018) Review


It’s time to take a look at the recent Cardfight Vanguard reboot that came out. The franchise has definitely done pretty well for itself over the years. It’s got numerous seasons, multiple movies, and a solid manga. I suppose it was about time the franchise took a step back to redo the first season to get that nostalgia in. This time they’re adapting the manga adaption of the original season so there are some differences to be sure. This title effectively covers the first 3 seasons of Vanguard in one shot but it’s a very loose adaption since otherwise cramming 3 seasons into 1 would have been pretty crazy.

The show starts by introducing us to a kid named Aichi. He’s a pretty timid guy who has no friends, but one day he is introduced to the world of Vanguard by a kid named Kai. Fast forward a few years and while Aichi is still timid, Vanguard has helped him gain confidence and actually make some good friends. The timing was fortunate since a villain group by the name of Asteroid has shown up and they are twisting the game into something painful. They force the duelists to wear gloves that shock you every time you take a hit and are taking over all of the card shops. Aichi has to stop them while hanging onto his joy of the game.

That’s the first arc and it’s the famous one that introduces Ren. From the various arcs I’d say that this one is the least changed from the original series. The series does a good job of introducing us to the characters and slowly expanding the cast. Aichi is a solid main character as always and I dare say that he gets to be a good character even quicker in this version than in the original. He becomes pretty confident during arc 1 and by the end of it is already known as a world class fighter. Once he obtains Psyqualia he definitely doesn’t back down to anyone and he isn’t afraid to fight it out with Ren.

Ren is still a super solid villain as always. He’s definitely a little insane in the first arc as he tries to act like he’s not the villain at times, but that can only go so far. Even if you plead innocence, you’re a villain if you’re the leader of the group that is terrorizing everyone. You can’t just look the other way and expect it all to fade. Ren’s definitely talented and tends to win most of his duels. The other characters are just seriously outmatched against him and Psyqualia is still as broken an ability as it always was.

Kai is still a cool rival as always. Due in part to the fact that the series has to go through the early arcs pretty quickly there is less time for him to show everyone up. He still gets a lot of wins of course, but I’d say that he isn’t quite as untouchable as he used to be. He also mellows out a little bit faster. He’s still one of the best characters of course, but this time instead of being my favorite character he was actually surpassed by someone. Kai gets a good role in all of the arcs though so I was glad about that.

Misaki gets a big role as well since she is featured in all of the arcs and is a central figure in the high school arc. Her memory method of dueling is still super useful and she saves the day quite a lot. Misaki gets a lot of character development and is definitely one of the more well rounded characters in the series. Kamui gets less of an active role here, but he actually gets to act as a coach for quite a bit of the final arc. His fans will likely still be a little disappointed that he isn’t actually on the front lines dueling, but at least he is still shown to be a great duelist.

Tetsu definitely feels pretty sinister in this series. He’s basically the reason why Asteroid turned evil in the first place so it’s hard to feel all that sympathetic for him when the losses start piling on. The characters let him off the hook for being evil pretty quick so you’re glad that at least someone got to knock him off his high horse. He’s a solid duelist for sure, but he doesn’t have the same passion that the others have. Meanwhile Asaka is still a lot of fun and she has one of the most emotional duels in the series. Her battle against Ren while being mind controlled was definitely intense. She’s certainly the most loyal of the antagonists and while she never really gets to have any big wins she is still quite skilled.

Kyou actually got a much bigger role than I would have expected. He tails Aichi around for a while to learn how to wield Psyqualia and eventually is able to access it even if it is a forced activation. He has a lot of confidence and has a lot of good duels. Once his spirit is broken he still gets to show up at times and does a better job of getting back into the mix than even some of the big characters like Kai. He’ll continue to have a role in the next season.

Alas, characters like Leon don’t get nearly as big a role as they had in the original. That’s partially because of the 3 seasons, season 2 was definitely abridged the most. Most of it simply didn’t end up coming through into the remake so that’s to be expected. Leon still gets a good duel though and while he may not have gotten to make much of an impact in the story, at least he appeared right? Better to show up and not do much than to miss out altogether.

The second half of the show is about the High School arc. Aichi decides to form a Cardfight Club and thanks to help from Naoki is able to assemble a full squad. The squad is Aichi, Kourin, Misaki, Naoki, and Shingo. Together they are ready to enter some big tournaments, but their plans are put on hold when a new villain threatens to destroy Vanguard once more. His name is Takuto and he has the ability to control the soul of anyone he defeats in a match. Likewise anyone he defeats can then go and defeat someone else to continue this cycle. Then you’ve also got Kouji who is going around deleting opponents. When he defeats someone that person is cut off from Vanguard and can never enjoy the game again. Aichi has to stop these guys, but can he do it on his own?

This is really the arc that stands out in the series because it really doesn’t have a whole lot to connect it to the original. There are a lot of elements from the Link Joker arc in here, but it’s handled completely differently. Kouji also throws a lot of wrenches into Takuto’s plans which is always cool. The arc definitely has the highest stakes out of all the arcs and it’s a nice way to get the full cast in on the action. Even in the original series the Link Joker arc was the best. It’s just hard to top because it serves as a final tribute to all of the original characters like Kai and Ren as they get their big battles.

Kourin has always been the best member of the idol trio and that continues here. She actually likes Vanguard and does her best to resist the mind control. She made for a good teammate and was a valuable member of the club. As with the original series she gets a bit of a sad ending here, but at least there is actually hope for her since the next season will be continuing the plotline. I still don’t care for Suiko and think of her as a total villain. She’s more like Tetsu as she is totally on board with these crazy plans and doesn’t even care about being a nice person like Kourin. Rekka is in the same boat. While she doesn’t seem as overtly corrupt as Suiko, you can tell that she’s got her own agenda going on.

Naoki is still one of the better characters in the series and his intro is pretty great. He may be a newcomer to the game, but he does try hard to learn the rules and is quick to help Aichi out. He’s one of the more determined characters in the series and added a nice spark to the main cast. He’s one of the highlights of the final arc and I hope to see him continue to get a big role in the upcoming episodes. In comparison Shingo’s character is still more of a miss for me. There’s not a whole lot to his character’s personality and there’s not much about him to make the guy all that likable. He never gets a big moment where he finally gets to prove himself.

Takuto is the main villain so naturally he gets quite a few moments to shine. He’s definitely a tough duelist to beat and his cards have a lot of crazy super powers. I’d like to have seen Kouji take him on a second time but they did fight once so we already know what the outcome would be like. Takuto makes for a good mastermind behind the shadows so the “Concert Master” title is definitely pretty fitting. He’s definitely a much better character when in his pure evil form.

Finally you’ve got Kouji. He’s easily the best character in the series and I was impressed by just how cool he was. Every scene with him is incredibly intense and he gets some of the best fights in the series. His duels against Kai, Aichi, and Takuto are among my favorite fights in the series. They’re all just incredible and I think part of what makes Kouji work is his absolute confidence. He’s basically just a random guy who walked into a battle between worlds and he took the whole thing in stride. Kouji isn’t worried about what is going on for a minute. He just strolls in and takes names. That’s the kind of villain that you want to have. He’s a chaotic wild card and there aren’t a whole lot of series that can pull this off. He takes down the main villain and the rival. I can’t think of a single other time where something even close to that has happened. He’s like a secret final boss.

As always the animation is definitely quite solid here. The character designs are on point and the colors are sharp. You can really get into the intense cardfight battle animations and it’s all just very bright. The soundtrack is also pretty solid. It’s not quite as off the walls as the original series, but there are several hype themes like Kouji’s delete theme. They help to set the stage for the match and the music properly amplifies the experience. A good soundtrack should always make every scene even better.

This series is just awesome. Once the climax starts in both arcs it’s basically a nonstop roller coaster of intense scenes from start to finish. I’ve always loved card game shows and this one has all of the good qualities involved. The duels have a lot of strategy and it’s nice seeing how many different kinds of decks you can build. The main cast is pretty strong and the writing is on point. Even the episodes that are just for character development end up being entertaining and that’s what makes for a good series. It achieves success in every tone it goes for.

Overall, Cardfight Vanguard (2018) is an excellent title. It’s also a nice way of recapping the first 3 seasons if you don’t have time to watch that many episodes. You can watch this one and jump right into Legion Mate without much of a problem. It’ll be interesting to see how far the series goes with this. The next season seems like it’ll be a totally original story at this point. Then we’ll either get a G remake or the series will do something else. As long as the franchise continues to go on I’ll be fine with whatever they decide to do next. So I definitely recommend this series. Whether you jump in as a newcomer or you just want to relive the original days it will definitely satisfy your needs.

Overall 8/10