Crash Bandicoot: The Wrath of Cortex Review


It’s time to take a look at another Crash game. I actually completed this one before the GBA one but that one was so much shorter that it made sense to just churn the review out real quick. The HD Collection for Crash was pretty fun so I figured it was about time I got the next installment. The Wrath of Cortex does hold up pretty well to the others although I don’t think it beats any of the first 3 one on one. While the gameplay styles are quite varied as Crash is known for, some of them are definitely weaker than others. This results in weakening the overall package a bit in the end.

The game starts with the mask reprimanding Corte and the other villains once again. They have failed him for the last time so he gives them yet another shot to win back his good graces. Cortex is pressured into admitting that he has built the ultimate weapon to beat Crash. It’s a dark prototype known as Crunch and he basically is Crash except a whole lot more powerful. Cortex has also awakened the immensely powerful Elementals who once brought the planet to its knees. Can Crash really stop such a powerful alliance?

I always like starting the game off with a good villain meeting. This way they all hype each other up and it works out quite well. That being said, most of them don’t actually get to fight in this one which is a bit iffy. What’s the point of a big villain meeting if they aren’t actually going to fight right? They all returned for the GBA game and some of them got to fight there, but I was expecting everyone prepped and ready for this fight. No matter, it was still a pretty fun opening cinematic and I’m always going to give a game a thumbs up for including them. Cutscenes are something a game should always have if you ask me.

The main gameplay here are the 3D platforming levels. You run and jump over obstacles. Additionally you can use your spin move to defeat most enemies or a power slide to go right underneath them. It’s definitely a very useful technique and I recommend it against all of the human agents. It’s more trouble than it’s worth to spin on them. A lot of the time you can just breeze past them though. In this game there is no real benefit to fighting them all off so I would say don’t bother. What’s the point of attacking an enemy when you could just walk right past them? That’s the way I see it at least. These levels can definitely be tricky. A lot of time the best thing to do is just stop and survey the level instead of continuing to run forward.

As I mentioned there are other kinds of levels here though. Another one is when you are in a plane flying across the world sinking ships and space stations. These levels are a lot of fun for sure. Just keep on blasting and you’ll be through it with ease. A lot of the time you don’t even need to worry about the ships behind you. Try to tune out the super loud sound of motors behind you though. It can get extremely loud next to the other sounds and music for some reason to the point where you may want to lower the volume a bit. Another kind of gameplay is when Crash puts on the mech suit and starts blasting. It’s a bit clunky so I feel like the game added it near the end. It’s not terrible but I do think it could have been a lot better. The levels don’t show up often though so I wouldn’t really worry about it.

Then we have the underwater levels where you’re in a ship or swimming free reign. These were my least favorite levels in part because it is very hard to turn. That means if an enemy suddenly appears out of nowhere then you are basically out of luck. Struggle as you may, but in the end you won’t be able to dodge. I remember losing quite a few lives in this battle. There are also the Monkey Ball levels. This felt the most random to see, but it was nostalgic. These levels were pretty decent although there was one where the final maze was a bit much. It wasn’t even hard, just time consuming to check every path until you found the right one. If you picked a bad path, well you wouldn’t know it til you got to the end of it.

The graphics are pretty solid here. The final levels get really dark but I think that’s more on my TV than the game. I did prefer the earlier worlds to the final one though. The final world felt like it dragged on a bit next to the others. One thing about levels is you never want to have a section where you have to wait a lot. Sections with waiting means that the second time around won’t be nearly as exciting and if you die a lot then it keeps lowering and lowering the hype. This was mainly an issue when climbing as Crash climbs very slowly. The souundtrack is pretty decent though. There weren’t any memorable tunes, but I had no issues when playing the game. It all felt pretty appropriate.

The game’s length is pretty short. I’d say that I cleared the game in about 2 hours. The game wasn’t very clear on how to save so I did have to beat the first 3 worlds twice. If you count that then the game lasted about 3 hours. To save you have to walk over to a big TV in the hub world and click on it. Definitely make sure you do that before turning the game off because otherwise you definitely won’t be thrilled to have to redo all of your work. At least I was able to see how quickly I could adapt because the second time I didn’t die nearly as much. It felt like I had really improved on those levels.

There is also a good amount of replay value here as you can try to get all of the collectibles. There are a ton of them to get on every level so if you do that then expect this game to last quite a bit longer. That’s really it, but I’m assuming you would unlock something pretty good for doing that. It would be a shame to do all that work and not really have anything to show for it. Surely the game wouldn’t even dream of doing that…right? If it did then you are definitely free to feel a little disappointed.

My only real complaint with the game aside from how the saving works is that in some levels it can be a bit of trial and error at the beginning. There are some obstacles you couldn’t possibly know are there until they suddenly appear and squash you. In particular this happens quite a bit in the underwater levels. You know where they are the second time but it’ll cost you a stock each time you find out. That’s a lot of stocks in the balance.

While this complaint doesn’t affect the score quite as much, the sound settings in this game as pretty odd. The cutscenes are all extremely low so you can’t hear anything til you raise the volume. Then the actual music and sound effects in the levels are decently loud. Finally you have the aerial levels where the sound effects are incredibly loud. Same for the electricity in ground levels. You can never have your TV at the right volume because the game keeps changing things up on you. I can’t think of another game that had this issue to such a large degree so that was definitely interesting.

Overall, The Wrath of Cortex is a pretty fun game. It’s a nice sequel to the series even if it doesn’t really do a whole lot that the first 3 didn’t. I’m always glad to see another Platformer and especially on the Gamecube. I’d recommend getting the game. The price is pretty good right now and who doesn’t want to revisit the world of Crash right? Sometimes you gotta just take the plunge and see where it takes you. I’ve got one more Crash game to play but then after that there might be a bit of a delay before I get more. I’ll definitely round them up at some point though.

Overall 7/10

FIFA 13 Review


It feels like it’s been a long time since I got to play a FIFA game so this was pretty nostalgic. Interestingly the game only lets you operate the menus with a wireless controller so I had to break out my original PS3 controller over the wired one I’ve been using for a while now. I do prefer the wireless one in general, but the controls have been glitched for a little while where it moves to the left and right at times. Fortunately this didn’t have a real impact on the gameplay since it’s too subtle to register while running all over the place.

There are a ton of modes to check out here including a franchise, training, quick games, and more. Naturally I went straight to the quick game because that’s just how I roll. I don’t need build up or anything like that, I’m just ready to jump in and have a blast. While the game is loading you can practice your shots on an empty field. Then it’s game time after that. I’ve played quite a few FIFA games before so the controls were all pretty familiar. FIFA is one of those games that doesn’t really change a whole lot after all. The graphics may improve a little and all, but that’s about it.

The goal of the game is to kick the ball into the opponent’s net. Once you’ve done this then you will be awarded a point. You then have to prevent the opponent from doing the same to you. The games are around 90 minutes but the matches don’t take that long in real time. I was able to finish 3 games in an hour so they take around 20 minutes a piece. You can shoot or pass the ball and on defense you can slam into opponents or go for a passive block. I prefer lunging but you do have to be careful when you do it because it’s very easy to rack up some fouls this way. You don’t want to be thrown out of the game or anything, but it seems like it would take a very long time for that to happen so I wouldn’t even worry about that all that much.

I actually did very well in the first match as I won 3-1. It’s rare for me to really score at all so that was pretty cool. I lost the second game 2-1 and lost in overtime after being tied 1-1 during the game. It’s still a pretty difficult game if you ask me since it’s so hard to score, but it does make it very satisfying when you do eventually find the net. If you keep at it long enough then eventually you are bound to score a goal. Passing is the key here but it’s hard to get the A.I. to go where you want them to. If you can have one of your partners above or under you when closing in on the net then it will be an easy goal. Pass and shoot as soon as you get the ball. You have to do this quickly though because the other team runs in very quickly and definitely won’t give you time to catch your breath. They want the goals just as badly.

The graphics are pretty solid. You always know what is happening on screen and the FIFA games have never disappointed there. It’s hard to fault anything about the game on those merits. The soundtrack is more on the nonexistent side but it won’t bother you much while you’re busy trying to make plays. In terms of replay value there is quite a lot here. Naturally you won’t be able to play online at this point, but that won’t stop you from playing a lot of soccer games over and over. That is ultimately the reason you would buy a soccer game in the first place right? So there’s no shortage of content here and since you can buy the game for a dollar or two that’s not a bad idea.

Overall, FIFA 13 is a pretty solid Soccer game. It can hold its own with all of the entries. As always you do have to consider the fact that there is really little reason to buy this one when you can buy a newer one for the same price, but that doesn’t mean the game is any worse in comparison. It’s just how it goes. With this I have nearly all of the FIFA games which is pretty cool. I don’t buy sport games quite as frequently as I used to, but they are still nice for a change of pace. Madden and NBA will always be my two favorite though. I just feel more in control in those titles and the gameplay is so explosive. I don’t know which sport game I’ll review next. Only time will tell.

Overall 7/10

Little Big Planet 2 Review


It’s time to look at the second Little Big Planet game. I played the first one a while back and wasn’t particularly impressed. I found the story mode to be rather boring as nothing really happened. Platforming gameplay is fun enough but I do need some kind of story or at least bright graphics to get me through. The first game’s gameplay wasn’t the sharpest and the backgrounds weren’t amazing either so that left me in a spot. Fortunately the sequel greatly improved on all accounts and actually ended up being quite solid. I was impressed with this game and now I can actually say that I look forward to playing the third when initially I scoffed at the prospect.

Sackboy is thrust into another big conflict here. Some dark dragons/overlords have begun kidnapping powerful people and conquering multiple worlds. Sackboy must now team up with a comedian, an old man, a queen, a fighter in order to take these guys down. Sackboy may not look like the most intimidating character in the bunch but he has the power to interact with anything and he’s got a lot of determination on his side as well. He won’t be going down easy and with his friends at the ready maybe they can actually make a real change here. He won’t know until he tries so Sackboy is ready to defy all odds and get started here.

First off the fact that this game actually has a real story nearly blew me off my chair. I was pleasantly shocked to see real cutscenes with voice acting and everything. The story even has an epic feel to it with powerful opponents and a lot of scary designs. The purple monsters are excellent and they all look quite evil. These aren’t kid designs or anything like that, they’re just going in. The worlds all have pretty unique designs and gameplay strategies to them as well which is good and there’s a reasonable degree of difficulty here. This is a platformer that is actually trying quite hard. There was a lot of time put into this one.

The main gameplay is that of a 2D platformer. You run and jump past obstacles as you get to the end. There are a lot of extra details and mechanics at play here too though. For starters you’ve can grab onto objects which helps you jump across large gaps. You also throw objects to block some flames or throw them into enemies. You lead mini Sackboys over obstacles as well. Then you’ve got the possession levels where you use a stuffed rabbit or cat to blast your way through levels. There are also levels where you take control of a bee and these are basically sci-fi ship levels. You have an energy blaster and it’s all great fun. I wouldn’t have minded if we got more aerial levels like that. The important thing though is that the game succeeds in all of its different gameplay variations. They’re all pretty fun and well polished.

Graphically the game has come far from the first one too. The first game felt more experimental in a lot of levels as it would have odd looking live action graphics and things of that nature. This one still keeps some of the more disturbing imagery but it’s toned down to a great extent and feels a lot more mainstream. That’s definitely the way I like it and while it’s still not on the level of Mario or Kirby there are some really nice looking moments. The enemies and the final world in general are good examples of that. The soundtrack is a lot more forgettable though. There are no tunes from the game that I even remember.

The length is fairly reasonable for a platformer. I’d say it took 5-6 hours to complete. It’s definitely not the longest title out there but you don’t really expect games in this genre to be all that long. It’s mainly all about a quick experience filled with a lot of creative levels and fun times along the way. The main question is if those levels were fun and engaging to which I can confirm that the title did a good job with this. I was certainly kept well entertained throughout which was good. There also is a good amount of replay value to be found here even if the online may not be operational anymore. You can still collect a lot of items and complete side missions too.

Overall, Little Big Planet 2 brings in every element that I had wanted to see from the first game. It’s a big improvement in every sense and this may be the most improvement I’ve seen from game to game in a long time. If you like platformers then I can completely recommend this one to you. It’s good fun and while some parts of the game can be challenging I don’t expect you would be stuck for long. The final boss is probably the only part of the game that didn’t seem to be designed all that well. The fight just takes too long and there is a ton of waiting here since for most of the fight he is invincible. Eventually you defeat him but it’s a lot longer than it is difficult.

Overall 7/10

ARMS Review


It’s time to look at a fighting game Nintendo churned out a while back. It was one of the big titles for the Switch since it utilized the Joy Con features a lot. That being said, it got quiet very quickly after it came out. It was seen as pretty gimicky but those who stuck around with it did enjoy the game a lot. Well, now it is currently free on the Nintendo Eshop for a few days so I decided to check it out. This way I’ll save myself 60 bucks from actually buying it. It is a great fighting game and there’s a lot of fun to be had here.

When you boot the game up you will notice one thing missing from the start. There is no Story Mode. I was pretty surprised to see that there wasn’t even an Arcade Mode to play through with unique openings and endings. There is 0 story in this game and I think that’s pretty inexcusable for a modern day fighting game. You have to at least do the bare minimum which is have some still images while there is some dialogue about the character. We don’t actually know anything about these characters as a result which is pretty iffy. We’re literally just fighting for kicks now.

So the main modes here are the offline tournament mode and battling people online. The former is fun enough for learning the controls of the game. You get to face off with the computer in traditional fights as well as some minigames like basketball and punching through the rings. The basketball game is very fun and it’s something people have made stages for in Super Smash Bros all the time. The fact that it’s an official mode here it pretty awesome. I can see people having a lot of fun with it here. The shooting though the rings is not quite as fun. It’s basically just a normal fight since the rings barely seem to matter. Landing hits on the opponent is still the best way to win.

As for the main gameplay, it’s a 3D brawler with a similar setup to Pokken. All of your attacks are long range though. You can punch from one side of the stage to the other. You can also try to grab an opponent which will go through the guard. It’s a pretty straight forward fighting game so you’ll get the hang of it quickly. Once you store up enough energy you can use a final smash as well. You’re also given the option to switch your punching equipment between every round. It affects the range of your punch and how strong they are. Test out each weapon until you find one that you really like.

With the points you earn you can then head to the shop and buy some new weapons. It’s a little different than most traditional shops though. You don’t actually pick the equipment that you want. You’re put into a level where you punch at boxes and such. Occasionally a big box will show up containing a random equipment. You have to punch it to obtain this piece. Based on the length of time you chose for this minigame will determine how many items you get. It’s a bit of a roundabout way of unlocking things but it’s fun enough. I’m fine with it as long as duplicates don’t show up. It’d be annoying to play through the whole thing and find out that you just got an old piece.

The character roster isn’t amazing, but it’s decent. It’s big enough where you can’t call it small, but at the same time it could have benefited from a few more characters. I can see how people would like using motion controls for this, but I definitely like traditional for the best. It’s still pretty interesting to use the mechanics since punching with one arm at a time isn’t something you usually do in fighting games. It helps to keep the game a little more fresh and that’s never a bad thing. Particularly since the gameplay is all you will be here for.

The graphics are top notch. It looks and feels a lot like Pokken to me. I wonder if some of the same people were behind this one. It’s all very vibrant and that’s a good thing. The soundtrack is also very lively although a little less memorable. It works well enough while you’re fighting which is the important part. You always want some fast themes to fight to since it helps you keep your speed and tempo up. A slow theme would absolutely defeat the purpose if you ask me.

Really the only thing holding this title back from being better is the lack of content. It really feels like there is nothing to do here beyond fight people online. While fighting people is the main draw in the first place you should really have something else to do as well. I’ve mentioned this a lot in the review but a quick arcade mode would have done wonders. The replay value here is technically limitless but it’s very narrow and as I result I can’t imagine spending 60 bucks on it. I would have felt quite ripped off. You just can’t make a game without any kind of story and sell it for 60 bucks. Even all of the sport games have stories and franchise modes nowadays.

Overall, ARMS is pretty fun. It’s the kind of fighting game that has a lot of potential and automatic replay value. You can keep on busting people online and have fun learning new tricks and strategies. It can be a bit bare bones in terms of offline content though which keeps it from being further up on the list. If you don’t have the Nintendo Switch Online then you need to avoid this game. There is almost literally no reason to buy it if you can’t go online. Still, I do love fighting games and on a technical level this one succeeds quite well. Hopefully when we get a sequel Nintendo remembers to add online this time.

Overall 7/10

Diddy Kong Racing DS Review


It’s time to look at a Nintendo racing game from a while back. Considering how successful F-Zero and Mario Kart are you may wonder why Nintendo would have another franchise right? Well, everywhere I go people seem to love Diddy Kong racing so maybe it really did tap into another part of the market. I will say that it is definitely pretty fun. Personally I wouldn’t put it on the same level as the other two titles, but it’s still pretty fun. The game isn’t particularly long but with a racing title the main incentive is the replay value here.

There is also a basic plot. A mysterious pig has broken an amulet and is causing a lot of terror around the planet. Diddy must now conquer four different areas in order to foil this plan once and for all. It may not be an easy task, but it’s one that he knows he must accomplish. Each world has 4 main levels and then you fight the boss. Once you beat the boss of the world then you unlock 4 more races which have you aim at balloons in the level. The first 4 levels are traditional races while the other four play out like an FPS as you don’t control the car, only the blaster. This lets you fight the boss again and then claim the amulet. So effectively each world has 8 levels and 2 bosses so you’re got 40 levels here if you count bosses. It’s a pretty reasonable amount but you’ll still have the game beat in under 3 hours.

The levels aren’t particularly difficult for the most part and naturally the levels aren’t too long either. The average race will take you around 2-3 minutes. There are 3 kinds of races. You’ve got the standard car races, the awesome plane races, and the sluggish hovercraft ones. The car races play out about how you would expect. You try to cross the finish line first and grab items along the way. There are 4 different items triggered by hitting a balloon. You know which balloon spawns which item so part of the fun is choosing what you want for each scenario. There’s also an incentive to not using the item right away. If you store away say a red balloon and then hit another one you get the second ranked version of the item. It’s worth experimenting until you find your favorite item. My favorite was double red since it gives you around 6 rockets.

The plane levels are the same way but you’re in the air which is a lot of fun. It feels like this kind of race is the fastest in the game in terms of how fast everyone is moving. There are a lot of boosters everywhere so use them as much as possible. Finally you have the Hovercraft levels which are just really slow and kind of clunky. It’s hard to turn in these and it is just not nearly as much fun as the other two. Something had to lose out I suppose, but I was glad that there weren’t a lot of these levels.

In terms of graphics the game is quite solid. We actually got some voice acting in the intro and the cutscenes flow really well. In game the assets load up promptly and everything looks clear. You certainly won’t be bumping into things just because you didn’t see them or anything like that. That would be understandably a bit iffy so I was glad that the game managed to avoid that. The soundtrack isn’t quite as memorable as Mario Kart’s but it was still pretty fun. There’s a good amount of variety based on what world you’re in and the level. The final boss theme was also very catchy although I got to hear it quite a bit.

While the game isn’t very difficult for the most part, the final boss is extremely tough. I don’t see how it would even be possible to defeat him without buying upgrades to your car. The guy is too fast and he pounded me into the ground many times before I was able to beat him. Ultimately I had to max out my car’s speed and acceleration and then I was able to keep up. It’s not like the level is all that complex. It’s pretty straightforward so I don’t see how you can play it any differently. You’re either able to out speed him and claim victory or you can’t.

As I mentioned the game is around 3 hours but there is a lot to do after the game. You have extra levels in each world where you need to find a key or do various achievements to unlock. The hub world is quite large so you can explore for a while and buying every upgrade will also take a super long amount of time. I wouldn’t say that there are any huge unlockables to look forward to, but at the same time if you enjoy the gameplay a lot then the game is giving you a fair amount of opportunities to keep on going. The value here definitely justifies the cost.

Overall, Diddy Kong Racing DS is a fun racing game. To me it felt fairly standard but with that Nintendo seal of quality. Just having 3 different options of racing does mean you have more options than your typical racing game and it’s a complete package. If you want to enjoy some good racing then you will definitely have fun here. The ending will also give you a nice challenge which is always good. If we do get a sequel to this for 3DS or Switch someday I’d definitely be down with that. The ending is also pretty fun as Pig gets one last laugh against the heroes.

Overall 7/10

Disney Classic Games: Aladdin and The Lion King Game Review


It’s time to look at a recent HD collection which brought two Disney games from a while back. I’m sure you know these two games or at least heard of them when they first came out. They were not very accessible until this remake came out though so you had to hope that you had one of the older consoles. Otherwise you would need to settle for online videos of the game. Aladdin was a lot of fun back in the day so it was nostalgic to play it again. I can definitely see how I got stuck in the fire level because that one is still pretty insane. This is a quality collection to check out.

First let’s talk about the Aladdin game since that’s the one I have nostalgia for. It follows the movie’s plot naturally and the gameplay is that of a 2D platformer. You run and jump across obstacles as you slay enemies and reach the finish line. The gameplay is pretty smooth so you don’t have to worry about glitches. If anything the difficult part is that you move very fast so a lot of the time you may run into enemies. It can also be hard to defeat them without taking damage so as the level goes on you may end up dying a lot.

It’s a pretty short game so you should have it beat in around an hour or so. The toughest level is definitely still the fire cave. In that level you ride the carpet and have to move up and down to avoid obstacles. The tough part here is aside from how fast the obstacles show up after the warning, towards the end there are one or two obstacles that don’t have a warning. It doesn’t really feel like you have much of a chance outside of luck to beat the level on your first shot. Eventually you can memorize where the obstacles will be though but without the handy save feature that we have in this collection it would still be incredibly difficult to clear this level. Ultimately you could do it with practice and determination, but it would not be a cake walk.

Then you’ve got the Lion King which is also pretty difficult. In this game the platforming is what will take some time to get used to. There is a lot of climbing and jumping across enemies involved which has to be done quite precisely or you are out of luck. The second level took me the longest to beat because I just kept dying before I would make it past all of the jumps. The other really tough level is the maze near the end of the game where there are a bunch of tunnels and you have to pick the right one. Each time you choose the wrong one the enemies all re-spawn and you have to take them all down win order to win.

The final boss is definitely a lot of fun as Mufasa really gets a lot of props. You’ve got a thunderstorm in the background for dramatic effect and the background is even on fire. Mufasa also puts up a really good fight. I was landing blows on him for a long time before I realized that there had to be some kind of trick to this. After button mashing for a bit I found out you could flip Mufasa so the trick is to jump him over the cliff. If you do that then you end the fight and claim ultimate victory.

Both of the games are pretty short when it comes to length. Each one is about an hour or two so you should have the collection done in about 4 hours I’d say. It’ll depend on if you use the new features or not. The game added a new save feature that you can use after each level which is definitely handy. Alternatively you now have a rewind feature which you can use whenever you die. With this feature there is no challenge too difficult to overcome since you can just keep redoing your actions until you pick the right one. It’s a nice quality of life upgrade and I’m always game for this feature to be around.

In terms of replay value there isn’t much inside of the actual games but the collection does give you other methods for playing them. You can play different versions of the game like the console port, game boy port, arcade edition, etc. both games have several versions to choose from which is pretty cool. It may not be extra levels but it should make the experience a little different so you have more reason to replay the game. You can also aim to get all of the PS4 trophies in the game as well.

The graphics for both of the games are pretty solid. It’s nostalgic to see the old sprites and the artwork does a good job of resembling the actual backgrounds of the movies, there was certainly a lot of effort put into this part. The cutscenes also used illustrations to get the story across. As for the soundtrack, both games went for music that would be fitting in the setting. Neither ost is super memorable or anything like that, but they work well during gameplay.

Overall, This is a fun double pack for all to enjoy. It’s a pretty difficult pair of games to try and complete if you don’t use the new features in game. I at least recommend the save feature between levels even if you don’t want to use the rewind button. The difficulty also helps to extend the overall game length since it is unlikely you will be able to beat the levels on your first shot. Perhaps if you go really slowly but I always like just charging into the fray and taking names. Now that they’ve been remade it’s time for a AAA sequel to one of these. I’d vote for Aladdin since there’s a lot you can do with a 3D adventure through Agrabah.

Overall 7/10

Touhou Kobuto V: Burst Battle Review


It’s time to look at a fighting game that I didn’t really know even existed until I tried it. The Touhou Kobuto series seems fun enough. I enjoyed the Bullet Hell game they came out with as well. The characters all like to have a good time so the plot isn’t really life or death. It’s more like the characters all enjoy a good fight so they use any excuse to beat each other up. A fighting game makes perfect sense for the universe.

So the game starts out with one of the Shrine Goddesses realizing that fewer people are coming to pray for her. She finds out that this is because of a rumor that she is going around attacking people with another vicious god. The heroine decides to go find out how these rumors started and her best bet is to find the other goddess who is supposed to be her partner. Along the way she will have to beat up a bunch of other characters who are doing their best to be as unhelpful as possible.

The plot isn’t fairly large but it’s still fun. You’ll quickly get a handle on the various personalities at play here and each character has an Arcade Mode. Interestingly the game doesn’t let you pick which character you want to play as. You have to beat the story modes in a specific order. You get an achievement every time you beat the game. The arcade mode is only around 6 battles long so you’ll be acing them before you know it. The average battle may last 2-3 minutes although it depends on how aggressively you fight the opponents of course. If you want to beat the game with all of the characters then it should last 2-3 hours I’d say.

That makes for a fairly short game, but you don’t really expect a long campaign in a fighting game. This is more about playing with friends and such. A good fighting game only needs to rely on gameplay and that’s what this one is going for. All of the characters have pretty diverse movesets and you’ll quickly have to find out who your favorite one is. This game is a 3D fighter so you can run around the arena and even fly for a limited time. You have 3 main attacks. These are your standard, power, and scatter shot moves. You can also beat people up in hand to hand combat if you get close and then try to use the standard move. This makes for a lot of different attack options which is good since it definitely opens up the gameplay quite a bit. I certainly tried a lot of different combinations myself although by the end I found that standard is always the best. You can also aim it up by holding either L1 or L2. This does massive damage.

The gameplay is definitely rock solid. It’s not going to win any awards for beating titles like Tenkaichi 3 or Ultimate Ninja Storm but it’s a level of gameplay that can hold its own no matter what the competition is. The graphics also look pretty solid. The illustrations are good and there is a good amount of detail in the character designs and stages. You really can’t go wrong here. The soundtrack is not quite as impressive though. You probably won’t remember any of the themes by the time you complete the game because they’re all basically the same. I would have liked to have seen some rock themes or something here.

In terms of replay value, the game does have some content although I wouldn’t say a ton of it. Once you beat the game with everyone you can try score attack or some other modes. At the end of the day the vs mode is what’ll need to keep you. Technically that would equate to almost limitless replay value so long as there are opponents to fight. The gameplay will have to be the main incentive because there aren’t really any big unlockables here. You can choose to buy more characters on the EShop though which is always a tempting offer for big fans.

I hope they eventually make the giant head at the end of the game playable. That’s the kind of joke character that would bring some extra life into the game. You gotta admit that the character has a ton of potential and she is what made the story so much fun. Whenever she starts spinning around and shooting the giant energy blast you know things were going to get real. I don’t think the game should charge for too many characters though. Titles like FighterZ and Super Smash can get away with it because we all want the new characters, but Touhou Kobuto? I don’t think the series is quite big enough where everyone would be paying top dollar to grab em all.

Overall, Touhou Kobuto is a fun game. I do think it would have benefited from a little more story content or a larger character roster though. The roster is surprisingly small for a current gen game. If the title had gone for either option it would have been able to add an extra star to its score. Nonetheless it is still a very fun game. It’s the kind of title you could whip out at parties for a little fun and to shock everyone who likely don’t even know that it exists. The game is best in short doses though as it just doesn’t have the same lasting appeal as other fighting games.

Overall 7/10

Ghostbusters: The Video Game Review


Time for another film type PS3 game. This one got a lot of hype since it plays out as a sequel to the original Ghostbusters films which is pretty cool. It’s nice to get some extra closure for the characters and it feels nostalgic right off the bat. The main character doesn’t add much but it gives the others an extra target to talk about so that works out well. It’s a very fun game and I can see why it ended up getting a remake. You really can’t go wrong here.

The game starts with the Ghostbusters hiring a new guy to help them out. It’s been a bit of a tough stretch lately with the mayor hiring someone to keep an eye on the team. (Peck) Peck really doesn’t like the Ghostbusters and aims to run them out of town even if it means losing his job. I guess you have to give the guy credit for persistence because that’s really taking his job to the next level. I feel like a lot of other guys would have quickly faltered once their job was on the line. There’s no time to waste on him though as more and more ghosts have been appearing around town. Looks like the Ghostbusters are going to need to bring their A game here.

It’s nice to see fan favorites like the Marshmallow Man making an appearance here as well. He makes for a pretty intimidating boss in the early levels. The plot is solid and the main villain finally fighting himself instead of summoning more monsters was certainly impressive as well. The game gets to go all out with the supernatural aspect this time around as the characters go to different dimensions and the ghosts really mean business here. All of them are pretty fun even if the romance bit doesn’t really work out so well. I think the gag should have ended with the main character failing once again. The guy was persistent so getting one last rejection would have been perfect.

The game has pretty strong writing throughout as we get quite a lot of solid banter. All of the characters have an answer for everything and they’re constantly bringing up the past to try and mess with each other. You can really see how they are a close knit group that has been through a lot. They all make fun and stuff, but at the end of the day end up helping each other out. It reminds me why we need a proper third Ghostbusters film. Not what we’ve gotten lately. Hopefully the new one is good, but the focus on the kids is an early red flag.

As for the graphics, they’re definitely quite good. Like Terminator Salvation this is a very cinematic heavy game. It feels like an interactive movie to an extent as the story keeps going and you throw in your guns to blast away at the enemies. The gameplay is like your typical shooter only with a Pokemon capturing thing thrown in. The goal is to capture the ghosts in little devices that you carry on hand and then you keep it moving. The game also has various detective portions of the level where you have to find the ghost or solve some kind of mystery. For that you have a pair of goggles that let you see the invisible things in the air. This may sound like a lot, but you’ll quickly master the controls.

You can also buy upgrades for your various guns. By the end of the game your gun has 4 modes. The ones you’ll be using the most are the ooze version and the standard laser. All of them have their perks though. Then the game has a great soundtrack with the iconic theme showing up every time you hit the main menu or lose a life. It helps you not feel so bad about losing because otherwise it is a bit of a long loading screen. Throwing in a fun little song like that was the way to go for minimizing how long it feels.

In terms of length this is another short one at around 5 hours. There are a lot of collectibles to grab and monsters to scan though. If you’re aiming for the Platinum and have to grab these then the game’s play time should likely double for you. There’s a good amount to do and the price is still quite low here so it’s a good investment. What else could last this long and be this cheap to buy? There is also one puzzle that can be a bit tricky so if that ends up stumping you then you may end up being here a little longer than you would have expected. It took me around 10 minutes before I cracked it. In terms of difficulty you shouldn’t have any big problems although one level near the end with fire owls crashing everywhere was tricky. I definitely lost that one quite a few times before being able to take them all down.

Overall, Ghostbusters the Video Game is a solid experience and I recommend checking it out. It’s one of those games that just flies by because of how much fun it is. The characters all act the way they do from the original show and the gameplay is solid as well. Your A.I. partners may die quite a lot so you end up having to carry but that’s fine because you are the new recruit so it’s to be expected. I’m certainly down for a new Ghostbusters game. Building off of the story in this one would work quite nicely.

Overall 7/10

Super Ghouls ‘n Ghosts Review


It’s been a little while since I went back to one of the SNES games, but it was time to change that and what better game to jump into than Super Ghouls ‘n Ghosts? It’s a pretty classic 2D platformer and a title that holds up quite well over the years. The game’s rather short, but it is very old so that is pretty understandable. The ending is the only thing that limits the game to an extent but I wouldn’t say that it affects the score.

The plot of the game is that demons have kidnapped the princess. The main character must now head off into the unknown in order to save her. To do this he will need to conquer legions of monsters and other deadly foes until he makes it to the castle. It won’t be easy, but this guy does have some experience in this arena. The game has around 8-9 levels and you should be able to clear it in about an hour. It’ll depend partially on how often you die and if you use the rewind feature or not. I certainly spammed the life out of that button but for those of you who do not wish to resort to such tactics you will likely appreciate the difficulty level. I wouldn’t say that the game ever gets unfair, it’s just unrelenting if you make a mistake.

A single error on your part will likely result in your death. I don’t know if you have to restart the level or the whole game when you lose since I never let it get that far but if it’s like most titles then you would need to restart from scratch if you get a game over. So long as you can avoid doing that then you should be fine. As you go through the levels you will encounter various weapons. You can only have one weapon at a time so you really have to think carefully about getting a new one. My personal favorite was the fire ball so once I had that I was not going to go back to a sword or any of the other options. None of them seem flat out worse than the others except for the slow boomerang so it’ll depend on how you want to play the matchup. Once you find your perfect weapon then it’s off to the races.

The graphics are pretty solid and the game actually had an opening cutscene which impressed me. Even if there isn’t a lot of story beyond the intro I’m still glad to have that much. It’s something that was not always a guarantee back in the day. The soundtrack is pretty reasonable. I wouldn’t call it the most memorable tune out there, but it worked well enough if you ask me. I was able to get behind this and the gameplay is always more fun when you have something to listen too.

I realize that I didn’t speak much on the gameplay, but it’s pretty self explanatory. You use your weapon to slay any enemies you get in your way as you aim to get to the end of the level. At the end there is a boss you will face and upon defeating the creature you are able to get into the next level. There are no crazy jumps and the platforming is actually pretty mild next to most of the others. It’s more combat focused than anything else.

There isn’t really any replay value after completing the game though. So the full game should last you about an hour and then if you want to 100% that maybe make it 2 hours. When you reach the end of the game the ending you get will depend on some factor in the levels. The Princess seems to hint that you had to grab some collectibles along the way but I must admit that I did not notice anything like that in my travels. So I got the fake ending where they start you back at the beginning of the game again. No way I was going to do the whole thing again just for a quick cutscene but if that’s up your alley then it’s certainly something to look into.

Overall, Super Ghouls is a pretty cool sounding title and the game is a lot of fun. I really can’t see you not having a blast with this one. It’s really got everything you could ask for in a game and then some. Keep in mind that it’s a short one but if you already have the SNES Online package then it’s effectively free. There’s no real downside to giving it a shot so you may as well do that. We’re getting some new games added to the service soon so I’ll definitely be ready to try those. The collection for the SNES is getting more and more impressive with each passing month.

Overall 7/10

Yugioh The Eternal Duelist Soul Review


It’s time to take a look at a GBA Yugioh game that I’m pretty sure I played back in the day. I remember going through tons of duels and really getting to master the strategies of taking them all on. The data even reset, but it’s been a long time so I went through the full first tier before doing this review. The game holds up quite well. What keeps it from being one of the definitive World Championship titles is the fact that the loading times are a little on the slow side compared to the others. You can hold B to speed things up, but then it’ll skip your chance to use trap cards which is risky. The game also constantly asks if you want to use the cards in your hand which is a little overdone.

There isn’t a plot in this game. How it works is you go to the campaign mode. There are 5 duelists you can challenge. Once you beat all 5 of them twice then you unlock the next 5 duelists. Beat all of them 3 times and you unlock tier 3. Rinse and repeat through the 5 tiers. So you can expect to get quite a lot of duels in. The duelist in Tier 1 are basically a cakewalk and you shouldn’t have a problem, but as you go through the tiers the difficulty level certainly spikes up. You’ll definitely need to re-tool your deck quite a bit as you go on and will have to hope for good cards through RNG. You get around 6-7 new ones every time you score a win.

Your starter deck is already quite nice though. You get a Monster Reborn card which is still one of the best in the whole franchise. You’ve also got Raigeki which destroys all opponent monsters, Trap Hole which destroys a new monster who has been summoned, Mystical Space Typhoon which blows up a spell or trap card on the opponent’s side of the field, etc. Your deck is quite loaded with the only weak point being the monsters as most of those are intentionally pretty weak. If you get your Summoned Skull onto the field you will be in good shape though. It’s a long process but by the end of the game your deck will be quite formidable indeed. In my experience the best thing to do is to always arm yourself with a ton of spells and trap cards. Those will really help the monsters out. The strongest monsters won’t do much if the opponent is constantly destroying them with effects after all.

The graphics are nice and fit the game pretty well. The UI is on point and everything is pretty streamlined. You can always tell what is happening even if there are minimal effects in the actual game. You don’t really need to be flashy in Yugioh because the gameplay is strong enough to stand up on its own. That being said, it is fun when the games go a bit extra in that like with Tag Force. Those games are really awesome in part because of how flashy they are. this game isn’t quite going to be in the same league. The soundtrack is also a bit on the dull side. You’ll want to put on some background music while playing this one to shake things up a bit.

There’s a lot of play time you’ll need to put into this game so you don’t have to worry about a lack of content. By the time you’ve beaten all of the duelist a number of times in order to unlock the next tier you’ll probably have played this game for 15-20 hours. When you put that into perspective then playing the 5 or so dollars to buy the game is a steal. Yugioh really had a ton of GBA games to the point where they are all dirt cheap to buy at this point. In comparison it feels like they don’t really make a lot of them anymore. That makes sense though because we have the mobile game now so there isn’t a lot of reason to make more of them. The mobile game has everything you could really hope for in a Yugioh title. That one has a ton of content to explore.

Overall, Yugioh The Eternal Duelist Soul is a really fun game. It’s a bit bare bones next to a lot of the other titles in the series, but if you judge the title on its own then it’s as good a game as you can hope for. I expect you’ll have a lot of fun here so long as you enjoy the Yugioh series in general. At the end of the day the actual card game has always been a lot of fun and I don’t really expect that to change anytime soon. Especially the original days where you don’t have to worry about too many combos. Synchro Summoning is about as complex as I get in my dueling strategies, anything past that I don’t really tend to include in my decks.

Overall 7/10