Need for Speed Shift Review


It’s time to look at another Need for Speed title. This one takes the series in a much different direction compared to the rest of the titles in the series. For starters, there is no actual running from the cops in this title or anything like that. You’re actually racing on a pro track the whole time as you work to become the best. It’s interesting that the series would go in this direction but it doesn’t work particularly well. By doing this, the game becomes “Just another car game” which is not something that a franchise wants to be. It had such originality and creativity before this. Still, I can’t deny that the game has quite a lot of content at its disposal and the controls are good so it’s still solid.

The main campaign mode here consists of you jumping into a bunch of different races and doing your best to obtain stars. These stars are what allow you to unlock more races to get into. Once you have obtained enough stars then you unlock the championship where you can race to be the best. The star system means that you don’t necessarily have to complete every race in first. You can also skip some if you’re not confident. The important thing is getting as many stars as possible so that you qualify. An average race will usually have 5 stars, you get 3 for coming in first, 1 for breaking a lap record, and one for some kind of miscellaneous achievement. On average if you’re placing first in events then you don’t need to worry about the bonus stars but this way if you come in second or third a lot then you should be okay.

You will definitely still need to play a lot of races though. The game may give you extra stars to work with but it’s not like you can take that as an excuse to lose every race. You want to realistically still win quite a lot. The game can be difficult, but I wouldn’t call it crazy either. A lot of the races are very winnable since your car can keep up. I’d say it’s once you go around 2 tiers higher than where you start that the game really starts to jump the difficulty up pretty high. It gets hard to deal with and you have to upgrade your car quite a bit to stay ahead of the game. Money gets to be a concern because you run out of it very quickly. So you always have to balance out upgrading with buying a new car. It’s also best to stay with the older car as long as possible because that’ll allow for better cars to be on the market.

Personally I’ve always preferred just having 1 car so you don’t have to worry about all of that but I understand that this does make things more realistic. I suppose it increases the replay value as well as you have fun customizing the car to your liking. It’s definitely something that it vitally important to the career mode so keep that in mind. The game is fairly long and I imagine it’ll take over 10 hours to complete. That’s due in part to the difficulty but also because there are just a lot of races here. You’re not going to finish it too quickly to be sure and that’s a good thing. It’s always nice to have a lot to do in a game even before you consider the replay value. Need For Speed tends to always deliver on that front.

So there’s not much to say about the gameplay but it’s your standard 3D racing title. You speed through the streets in one of the cars you’ve chosen and try to stay in the lead. There are also other kind of events like drifting where you keep a turn for as long as possible and other such events. The Nitro is always a fun boost as well. I definitely have no problem with the controls. It’s all very smooth and on point. Meanwhile the graphics are also top notch. The backgrounds are rather limited so it’s not as impressive as some of the other installments but I think the studio still did a good job of keeping it as smooth as possible. Then of course you’ve got a pretty big soundtrack although not all of the songs will be great. I recommend keeping the music low so you can focus on the driving.

At its core my main problem is that this just doesn’t really feel like a Need For Speed game. There are no cop chases throughout the game nor are there any night levels with fun backgrounds. As a result you feel rather closed in the whole time. I also don’t like the new mechanic that causes you to lose a level if you go off the track too often. That limits your freedom even more and the game should let you explore. If I see a shortcut, why shouldn’t I take it? That’s always been the spirit of the series. While minor, I also didn’t appreciate the new realistic collision mechanic. Now when you bump into something the screen gets really dizzy as you recover from the concussion. It’s definitely realistic I guess but you can actually get pretty dizzy from that. I tend to crash a lot as well which doesn’t really help matters.

Overall, Need For Speed Shift is definitely a very different kind of game for the series. It was an experiment, but one that I don’t feel worked out very well. It just feels a little soulless and if you want such a game there are many others to choose from. You should always have a real story to back a title up even if it’s brief. If you really enjoy racing games then I suppose this is a good one to go for, but otherwise I would say to give it a pass and pick just about any other up. It’s true that this is a very solid game, but at the same time it doesn’t offer you anything that the others don’t even improve on. As a result there is little reason to go back to this one.

Overall 7/10

Yoshi’s New Island Review


It’s time to look at a game that I conquered really quickly. The whole game was over in one day which makes sense because the game is only about 3-4 hours. It’s also extremely easy to the point where you won’t lose much at all. Even if you do lose you can get back to where you were at within a minute or two tops. The levels are short and since you have endless health as long as you get to the baby in time there’s not a whole lot for you to worry about. There are no big gimmicks to worry about either so half the time you can keep running and jumping.

The plot of the game is that the stork actually delivered Mario and Luigi to the wrong house. Yoshi and his clan must now get them to the right place. If I were the Yoshis I would definitely be a little upset at this. Seriously they have to do this again? Well, at least they have a lot of experience in doing so. They will have to get past Kamaek and all of his minions in order to do this though. The heroes can’t lower their guard and must press on at all costs!

The gameplay is your classic 2D platformer. You jump past enemies and obstacles to get to the goal. Along the way you will see a lot of collectibles and may even solve a few puzzles. You can eat enemies and turn them into eggs. The eggs you shoot are used to activate controls and things like that. I guess the game’s main gimmick would be that Yoshi can turn into several vehicles. This doesn’t happen a whole lot though and even seems to be optional at times. Those controls were a bit weaker so I’m definitely cool with this not being a regular occurrence. I feel like that would not have been a good idea for the game long term. Part of why this game succeeds is because it’s going back to basics. It’s basically a Mario game just with the ability to throw eggs. It is fun to throw the large ones as well and it’s all well thought out. I had no issue with the gameplay.

The bosses also have a lot of variety. The Kamek bosses tend to be similar but even those switch up the background elements which is nice. Changing up the bosses so much is what separates Nintendo platformers from others. The final boss is also intense with quite a lot of forms and even a plot twist I didn’t see coming. It’s probably the most impressive part of the game because it feels like this is a moment when the game decided to go further than expected. It also had more difficulty than the rest of the game since falling into the lava would instantly cause you to lose a life. I imagine you would have to restart all of the phases again but fortunately I didn’t lose during the climax.

The level designs are on point as well. The levels are pretty short and you’re still given a checkpoint during the game so it never feels like you’re going to lose a lot of progress. It may feel unnecessary since the game is pretty easy but it’s the kind of quality of life enhancement that I always like to see. It’s important to have this kind of thing because it’s just a lot more convenient for the player. Who actually wants to have to replay a large chunk of a game that they have already cleared? It helps you improve but since this game is going for a relaxing feel then it works out quite nicely I’d say. You can play a few levels before bed or just blast through the whole thing at once.

The soundtrack is definitely very different compared to most of the big Nintendo titles. It uses the Kazoo a lot and most of the tunes sound like they’re just complete parodies of the normal themes. I suppose they would all technically be considered remixes but it had to be a little self aware. The soundtrack is just very unique. It works well enough I suppose but does make the game feel like it’s aiming even younger than usual. It does support the game’s low difficulty level though. The graphics look fine. It’s not exactly Nintendo’s A game but I think it’s going for a retro look so it succeeds in that approach. I’d rather they go with traditional graphics though because Nintendo games can look really amazing when they try.

There is a decent amount of replay value to be found here though. Each level has a number of collectibles. You can grab the red coins, flowers, and even medals. The medals are RNG though which sounds annoying to me. Fortunately the game made it so that you don’t need to grab these to complete the game which I thought was a really good move. Things like that should always be optional if you ask me. That way you don’t feel like you were penalized for trying to pay the game your way. It is part of why I cleared the game so quickly because I didn’t need to worry about stopping. If you want to explore then that’s fine but it shouldn’t be mandatory. So the main game is about 3 hours and if you try for all collectibles you can probably stretch this to about 7 I’d say.

Overall, Yoshi’s New Island is a pretty fun game. It feels like a standard platformer. It’s true that this game doesn’t really do anything new nor does it try to shatter its own limits, but that’s fine. I still would feel like i got my money’s worth on this one. It’s not the kind of game that I can find a lot of fault with. The level designs are on point and while the story is the bare minimum, I’ll give the title props for the final boss and actually having dialogue between each world. They’re little touches but things that add up. This feels like more of a complete experience than the Squeak Squad game I played for example because of this. The game may be short but it feels fleshed out. I’d recommend this one if you like platformers.

Overall 7/10

Sonic Boom: Fire & Ice Review


This game has been waiting its turn for a very long time at this point. Well, I finally took the plunge and got it. Surprisingly the game doesn’t beat the originals though. Mainly this is due to the length being a lot shorter and the plot not being as interesting. I beat this game in around 2.5 hours compared to the Wii U one which took 7 and the 3DS original which I played for 14 hours although the story was more in line with 7. This one seems like they had to rush it out because otherwise I do feel like a lot of effort was put into it. There are a good amount of cutscenes and things of that nature.

The plot of the game is that Eggman is trying to build the Eggbot racers that can be even faster than Sonic. To this end he builds a robot that can attract the rare kind of metal he needs. The bot tries his best but Sonic and friends prove to be too much for him. Unfortunately this makes Eggman turn on him as well. The bot really wants to prove himself to Eggman so he’s going to continue to try and grab the metals. Meanwhile Sonic and friends are trying to stop the elemental geysers being produced as part of this and are forced to travel the globe. Can they save the planet from ecological disaster?

So there isn’t really much of a story here. Still, it’s very nostalgic to see the ole Sonic Boom cast once more. I did greatly enjoy the show and felt like it should have gotten another season. The cutscenes are really solid to the point where the cutscenes look like they could have been from the actual show. This is the level of detail I like to see and shows this was not some simple cash in. A real effort was made here and I definitely appreciate that. They should have found a way to squeeze Shadow into the story though. I think that would have been a really good idea to raise the stakes. We do get a fun climax though where Eggman is actually forced to ask Sonic for help. Sonic and Eggman is the big team up we’ve been waiting for so that was definitely pretty hype.

The gameplay is a 2D platformer like most Sonic games. You navigate your way through obstacles and grab collectibles as you make it to the goal. The new wrinkle to this game is that you now have the ability to use fire and ice thanks to the ecological phenomenons going on around the world. The fire ability allows you to melt ice while the ice power lets you freeze water. They’re fun little abilities. I wouldn’t say they change the gameplay experience all that much so it’s a pretty harmless gimmick which I can definitely roll with. This is the kind of experimentation that I’d say works rather well.

As I mentioned though, the game is really short. At a little over 2 hours that’s just not a whole lot of time. It has more replay value than Kirby though as each world has several bonus levels as opposed to just one. It’s part of why the game is so short though as you just don’t need to play most of the levels. That should add a good amount of play time in. Then you’ve also got the bonus racing mode where you can even play as an Egg bot. You use the gems you collect to buy more suits so that’s pretty fun. There are also 3 upgrades as well. It’ll probably take you a while to buy them all though. There are 6 upgrades and completing the game just gave me enough money to buy 1. Buying all 6 would definitely be difficult but maybe the bonus levels have more gems than the normal ones.

I already talked about how great the graphics are so I don’t need to go on that for very long. The in-game graphics are just as solid. There are a few different playable characters who all have their own strengths and abilities which is nice for variety. The soundtrack is less memorable though and in general you’ll probably forget it as soon as you finish the playthrough. I would have liked some remixed tracks or something to spice it up. There aren’t a lot of boss battles either which could be the reason. Surprisingly it would seem like not every world had a boss unless some of the bosses are optional.

The boss fights themselves are pretty fun although most of them play in a very similar way. I’d say that it’s just the gameplay not being able to change things up much but that’s not really true. I think there’s more they could have done with it. Each boss battle has 2 phases. One phase you use Sonic to home attack the enemy while the other has your partner use their signature skill. Since all of the partners are different that part is always unique but Sonic is the one where his gameplay is exactly the same all the time. Switching that one up a bit would definitely have gone a long way if you ask me. Still, I’ll give the game props for the tag system. I thought that was pretty fun.

Overall, Sonic Boom: Fire & Ice is a worthy sequel to the original Sonic Boom. that being said, I wouldn’t say it was particularly noteworthy or knocking it out of the park either. It’s a fun game that will keep you busy until you complete it. Afterwards even with the replay value you won’t have much to do though so this is definitely the kind of game you just playthrough once and keep it moving. If you like platformers then I recommend checking this one out. The cutscenes help make the game feel a little more special as well. A little more length would have been nice but I’ll take what we can get. Hopefully we get a new Sonic game soon because I miss that series.

Overall 7/10

Kirby Squeak Squad Review


It’s time to look at a recent Kirby game for the DS. Kirby is one of those titles where I’ve lost track of how many portable games there are. There are just so many and then you have the remakes and ports to deal with as well. I figured I could at least get a little closer to being caught up with the series though and what better way than with this one? Squeak Squad is one of the shortest Kirby games out there as it’s barely over 2 hours. That means it is the perfect pick to blast through. The gameplay is pretty solid but the length is hard to ignore.

The plot involves Kirby getting ready to eat a nice slice of cake. Unfortunately the cake is snatched away right before his very eyes. It appears that the group known as the Squeaks have stolen it. Kirby makes it his mission to track all of these guys down so he can get his cake. He will have to travel across multiple lands in order to do this, but nothing is going to stop him from getting his meal. I know how good a solid slice of cake can be so it is definitely hard to pass that up. Meanwhile, is there something more sinister at play here?

The story doesn’t move much as you only get a quick cutscene at the start and then for the final few worlds. Still, I’m always glad to see a story of any sort. It may feel rather low stakes but this is Kirby so you know that something will change by the end. Kirby has come to be known as the title with all of the extremely high end cosmic villains by the end and the games do not disappoint with this. As they go on you can always count on some pretty big villains showing up to cause damage and take people down. The final boss here is enough hype being with a cool design. In general the boss fights are pretty solid.

I also expected them to be a walk in the park but 1 in particular was actually a real challenge where I lost some lives. A big thing in the Kirby games is to make sure you have the right power for each situation. If you lose a power then a boss or level can be a lot more difficult than it would have been otherwise. That’s exactly what happened here. I lose my boomerang power so that I could make a space for the chest. Then the cloud boss that showed up was hard to deal with. I kept falling or I would get stunned for a while. The boss design was actually pretty clever and worked quite well to be honest. This was a true threat that just wouldn’t go down very easy. The rest of the bosses were more standard but I was still reasonably impressed with this.

As for the gameplay, it’s your standard Kirby style. You run through a level as you try to get to the goal. A new wrinkle is that you can hold up to 5 items in storage in addition to the ability you already have. This can be pretty handy for sure. You’ll also need those spots because some levels can have up to 3 chests. They each take up a slot so this prevents you from holding more food or special abilities. You don’t actually need to collect all of the chests in this game to clear it, but I wasn’t taking any chances and grabbed half of them during the game. In particular the important ones appear to be the mega chests at the end of a level. These have the potential to carry the Star Brands and you will need those brands in order to access the final worlds. Most of the chests aren’t really hidden during the opening worlds and only get a little more difficult in the second half of the game. I’d say that’s the main thing to be aware of but otherwise you should be good to go.

The levels are a lot shorter than I expected which makes sense for why the game is so short. There are around 50 levels in the game and you don’t have to actually clear all of them. Each level comes with a bonus level that you can skip so most worlds just have 5 levels. Each level shouldn’t take you longer than around 2 minutes to complete if you’re looking for chests. I liked the pocket size of the levels. They’re part of the game’s charm and it makes this game very easy to just pick up and play. The level designs are quite excellent but that’s no surprise.

The graphics are definitely pretty good. I liked the little illustrations we would get to progress the story as well. The artwork was definitely on point and it helped to show that this game had a reasonable budget. The soundtrack is very good. That one has a lot of remixes from previous games and all of the tunes end up feeling pretty iconic. This is definitely more in line with what I would expect from a Nintendo title and they did not disappoint. These tunes are memorable and really get you into the spirit of things.

In terms of replay value there is some although not a whole lot. Completing the whole game with half of the collectibles only took a little over 2 hours. If you go back to get the rest of them then I guess you could maybe stretch this to 4 hours. That’s about it though so I can’t give the game a whole lot of credit for that. 4 hours for 100% completion rate is not really amazing at all but the sheer enjoyment factor of the game will keep this one operating at a positive level. If anything I would just say as a disclaimer that you shouldn’t buy this game for a high price. Make sure you get it for around 15 or something and then it’s a good deal.

Overall, Kirby Squeak Squad was pretty fun. It’s a brief experience but I certainly enjoyed the smooth gameplay and fun plot. This is a game I could recommend to anyone who likes platformers or wants to start the genre. Despite that one boss being a little tricky, the game is pretty easy so it works perfectly as an introduction. After clearing it you’ll be ready for some more adventures and slightly more difficult titles. I have another Kirby game coming up which is supposed to be tougher to complete so I look forward to seeing what challenges that one has in store for me.

Overall 7/10

Phantasy Star Universe Review


It’s time to look at the very first Phantasy Star game I’ve had the pleasure of playing all the way through. The series always looked pretty fun and after playing through this one I can definitely confirm it. The story may not be quite up to par with the bigger RPGs as there are less characters to really get involved with but it could be because this game was trying to be more of an action game than an RPG. It’s a close one because of course you can have action games that are still considered RPGs like Kingdom Hearts and Final Fantasy. At what point does the action game make the jump? It’s an interesting discussion.

The main character here is Ethan Waber. He’s someone who strongly dislikes the Guardians after his father died in the line of duty. One day he and his sister are caught up in an attack by the SEED, mindless aliens who go around taking down planets. He ends up ironically being saved by a Guardian and decides that he had the wrong idea about them. We get a time skip and now he is ready to be a full time member. He will have to pass some tests to get officially acknowledged though. In the meantime the SEED have amped up their attacks and the government groups are split on how to handle this issue. The Endrun Collective wants to simply eradicate the SEED and the planets they have invaded. Effectively destroy everything. The Allied Army wants to destroy the SEED and the areas they inhabit so a slightly less extreme version of the Collective. Finally, the Guardians want to purify the SEED so that we can save everything. With none of the groups agreeing on procedure the stakes continue to ramp up.

Ethan is a solid lead here. He’s definitely quite confident and is ready to pick a fight with anybody. I always appreciate a lead who isn’t afraid to get in there and do what needs to be done. He may mellow out a bit as a Guardian but at the end of the day he still makes all of the right moves which is good. At the end many of the characters start to be okay with allowing for some possible casualties except for Ethan who stands strong. He refuses to lose a single person and that’s really what it means to be a hero. A lot of people can sacrifice the few to save the many but saving everyone is what you should really be doing.

The story is solid even if it’s slightly underwhelming at times. The game lasts for over 20 hours which is a long time to get used to the cast. Despite this, I wouldn’t say that the cast ever really grows on you outside of Ethan and Karen. Everyone else can range from uninspired to a bit annoying. I still don’t get what the game was going for with the plot about Ethan’s sister. It ultimately didn’t amount to anything and just sort of got dropped. The game doesn’t think about this plot so much that you can’t forget how her wallet got stolen by the rogues and they never get it back. This is especially important because Ethan is paling around with them by the end of the game and they presumably still have her stuff. I would have liked a scene where he finally got it back. I lost hope of this happening after the first few chapters but the whole thing was rather odd.

You’re also kind of waiting for the SEED to either reveal that they have a leader or for the Collective to explain their plan a bit more. As it stands, I still don’t fully know what they were going for here. I suppose they just wanted to blow up the planet or something. Their leader definitely knows how to come back to life over and over again which is admirable. At the same time, coming back to life with no real plan isn’t a very smart thing to do. Ethan even takes him out in a cutscene instead of a boss battle which I found to be a bit humorous even if that may not have actually been intended.

The gameplay is solid though. This is a 3D action title where you can choose from a few different weapons. I went with the single bladed sword for my main weapon and a short saber/gun for the back-up. I highly recommend having the gun at least as the back-up. It has to worry about ammo while swords don’t but deals a good amount of damage. I maxed out my gravity bullet early on and it was very helpful. The game is like a beat em up to an extent as you have to beat all of the enemies in an area before you can proceed. Rinse and repeat until you get to the end of the area and trigger a cutscene. It’s fairly formulaic on that point.

Universe has a ton of options on how to fight. Your weapons are determined by your class and you can change your class at headquarters. You don’t unlock the ability to change for a while though so by the time I did I was already pretty comfortable with my current standing. It’s never too late to change though and I recommend training a lot for the final battle. The game makes it rather difficult to train at times. If you die in the middle of a dungeon watch out. I was able to barely squeak through at times but otherwise I would really be in trouble. There’s no way out of some dungeons and you can’t grind and then save. The save point gets shut down once you leave so if you find yourself in such a pickle the only thing to do is grind a ton and then hopefully you’re strong enough to beat the boss or you’ll lose that data each time. I think the game should have allowed for you to forfeit story missions so you could go train if needed. It didn’t quite happen to me but I can definitely tell you that I would be pretty nervous at times.

The graphics are pretty sharp. It’s got that fun PS2 feel about it. It’s a retro style that has aged really well. It has the proper amount of colors and styles throughout the game and makes for a visually unforgettable environment. The soundtrack is also fun enough even if it’s pretty limited. I’ll give the game extra props for actually having an opening like an anime, an ending for every chapter, and then a general opening. That’s quite a lot of cinematics and we get more during the levels. This title clearly had a pretty considerable budget. Mix that in with the vast amount of replay value here and you’ve got a game that will last quite a while. It’s a solid sci-fi game for sure and there’s a lot to like here.

Overall, I may not have been super impressed with the story but it’s still not bad. After 20 hours you tend to get used to what’s going on and will be more invested than you could be in a short game. I think other Phantasy Star games will likely surpass this one but it still doesn’t quite take away from this one either. It’s been sitting on my backlog for an incredibly long amount of time so it feels really good to complete it at long last. If you’ve got a PS2 then I’d definitely recommend playing this one. There aren’t a whole lot of RPGs that take place in space so it’s a pretty unique environment. There’s also so much to do here that you are unlikely to get bored. I personally recommend doing a good amount of training before the final few chapters though.

Overall 7/10

Streets of Rage 4 Review


It’s time to look at the new Streets of Rage title! The original games came out a bit before my time so I never got to experience them in their time. Well, now I’m in with the party this time and it’s definitely a fun beat em up. You’ve got to take back the streets from the gangs that have taken the city over. Everyone is against the 4 lone heroes so they definitely can’t let their guard down.

This time Mr and Ms Y have taken over the city. It seems like last time Mr X was the villain based on the dialogue. This pair of villains work pretty well in the story. They have intimidating designs and since they did take over the city that means that even the cops are on their side. It makes for a pretty intense dynamic here because the heroes really have no backup. They seem to usually be vigilantes anyway though so I don’t think they take it all that hard here.

You can play as any of the original 4 characters and I believe you can unlock a few more later in. There are 12 levels and each one is around 10-12 minutes so the main campaign should last you around 2-3 hours depending on how well you do. The levels are reasonably difficult so don’t expect to just be blasting through them. Even I died once or twice in some of the big battles. The bosses really go in and it can be difficult to deal with the minions if you let them overwhelm you. A common theme in the game is to make sure and divide your enemies so you can conquer them a lot easier. If you let them group up then your chances of victory will continue to grow slimmer and slimmer.

I found that the most difficult enemies to deal with were the ones that would jump kick you. You really have to plan your gameplay around them or you will take heavy damage. The damage really adds up and you want to have a good amount for the boss at the end of each level. One thing I would say is to make sure and break anything that seems suspicious. A lot of objects are hiding health items or money. Even if you have full health make sure you use the health items since they increase your score, same with the money. When your score is high enough you will be able to get another life. My score was never high enough to get 2 lives in one even but apparently it seems that this is possible.

The gameplay is that of a 2D beat em up. You have your standard attacks and can move up and down to be in a different lane than your opponent. Always move around because it makes it a lot more difficult for the enemies to really do anything against you. Additionally, I would recommend using the power moves sparingly. Each power move drains your health. You can earn that health back if you land some hits on other minions but if they hit you just once it will crush your combo and you will lose the health for good. It still comes in handy for the bosses though. I wouldn’t have been able to deal enough damage in time without it.

Memorizing the patterns of the bosses can be tricky. I beat quite a few levels with just about no health left. I beat the final one with literally no health showing on the bar so that was really close. I was pretty proud of that win though because I was able to perfectly memorize the boss movements. I have 0 health for most of the fight but once I took out one of the opponents I was able to deal with the other one well enough. You’ll be at the edge of your seat for most of these battles.

The graphics definitely look real nice. I like the hand drawn style they use for the illustrations. I wouldn’t say that the cutscenes themselves are all that animated though as it’s more like a comic book. The soundtrack is also pretty fun. It’s got that retro arcade feel to it which works well for the retro aesthetic the game is going for. It’s all like a blast to the past so you should have some nostalgia here especially if you played the first ones.

There’s also a decent amount of replay value here. For starters you can beat the game with all of the characters. Obtaining all of the trophies will probably take some time as well. This still won’t end up being one of the longest games out there but there is definitely enough content to keep you busy once you’re out there. If you have someone to play with that will also boost the playing value as you can have fun one upping each other and trying out the different characters.

Overall, Streets of Rage 4 is definitely a game worth checking out. It’s a bit on the short side so you should check the price before going through, but the gameplay mechanics and story are on point. You will definitely have a good time here and I’m up for some more Street of Rage installments. There’s still a lot you can do with the city since there is no end to the amount of gangs that want to terrorize the city after all. There will always be a need for these vigilantes.

Overall 7/10

Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy Deluxe Edition Review


It’s been a while but I finally managed to get a hold of the spinoff which concludes the Professor Layton series. Someday I hope we still get another Layton game though since I don’t want the franchise to end. It’s pretty interesting to be playing as a different character for once. The developers did a good job of making sure that this one also feels very different next to the main games with new mechanics and such. Ultimately the changes aren’t enough to help this game match up to the earlier ones but I did end up liking Katrielle well enough. She isn’t afraid to talk back to the other characters more than the polite Professor Layton would.

This game has more of an episodic plot compared to the main Layton games which had a core story. Still, there is an overarching plot in the background. Katrielle is the head of the Layton Detective Agency although not too many people know about her yet. She has a dedicated assistant named Ernest who is always ready to attend to her every whim. One day she bumps into a dog that she nicknames Sherl. Sherl isn’t pleased about this since he doesn’t think it’s a name for a guy, but Katrielle can’t be bothered with this. She also isn’t particularly impressed with the fact that he can talk. She’ll solve his case at some point but she’s more interested in helping the community with their issues as well as trying to find Layton who vanished many years ago. As Layton’s daughter, Katrielle has dedicated her life to finding him. She’ll have to put that on hold though as she solves various crimes fro theft to murder. Will Katrielle ultimately build an even bigger reputation than Professor Layton?

As with the rest of the series the main gameplay revolves around puzzles. As you go through the campaign the characters will often have various puzzles to challenge you with. There is a lot of variety with the missions as some will be solving a maze, math problems, logic questions, etc. It’s always a pretty fun way to test your mettle. There are well over 100 puzzles but to clear the game you only need to clear around 67. That leaves a lot of room for replay value after you complete the game. You are bale to warp between the various cases and the game even tells you exactly how many puzzles and hint coins are left in each section. I appreciate how thorough the game is in its reporting.

There is one thing that holds this game back compared to the other Layton titles aside from the story though. That’s the puzzles themselves. The movements in the puzzles ask you to be way too specific at times. That’s my main issue, the very first puzzle took me a while to complete as it is. I think they needed to allow for a bit more movements here. I think it may have been something about the transition from 3DS to Switch I imagine. The puzzles occasionally have an issue like that but for the most part the rest are all solid so I would hardly call this a big issue or anything like that.

Katrielle’s mission to find her father is probably the most engaging part of the story so the whole time you’ll be waiting for that to come back. It ties into the ending pretty well with a rather massive twist. It definitely makes you double think everything that has happened previously. If you’ve played River City Girls then you’ll understand the effect. She’s definitely a solid lead even if it feels like she may be taking advantage of Ernest quite a bit. They’re really close friends but she certainly must realize that Ernest doesn’t quite see it that way. I imagine that plot will likely move a bit if we ever get a sequel.

As for the talking dog Sherl, I’m not totally sure how that’ll work out. My personal theory is still that he is Layton because that would be pretty cool. His personality will certainly have changed quite a bit but memory loss will do that to you. Meanwhile Ernest is a solid side character. He’s a little older than Luke so you can take him a little more seriously but puzzles definitely isn’t quite his thing. He’s more helpful to Katrielle in daily tasks and such than with his puzzle skills. Another supporting character is Inspector Hastings who is pretty solid. You do feel like he should have more confidence in Katrielle after a while though since she’s always saving his career and reputation. Without her he would be quite doomed.

The various cases are pretty fun. In general the rest of the supporting cast is a bit on the weak side but since the core characters are good that’s the important thing for the cast. Meanwhile the graphics are definitely really good. I was glad to see the full anime cutscenes make a return here. Level 5 has been very consistent with including those. It always helps to give the game a bit more of a cinematic feel to it and I’m always going to give this kind of thing a thumbs up. The soundtrack has some new tunes and some returning ones. The music is pretty fitting with the game’s setting and keeps things rather peaceful.

The main campaign should take you around 15 hours or so and I think you could probably add another 6-7 in order to complete everything in the game. There’s definitely a lot of content here. Even outside the puzzles and main story experience you have a ton of different minigames. I didn’t really try them out but there are many options. I think there are more in this game than in any of the others which is pretty impressive. Every bit adds up after all.

Overall, This Mystery Journey makes for a pretty solid adventure. The title is a bit surprising since it gives you information on a plot point that you don’t otherwise learn about (or even hinted at) until the final chapter. I suppose it’s always good to have some foreshadowing though. At the end of the day this is a pretty pleasant story with solid characters and good gameplay. I’m not usually much of a fan of puzzles in games but I’ve found that games built around the premise tend to be better. You can’t even compare something like the Layton adventures to Flip’s Twisted World. Now all we need is a Katrielle and Professor Layton crossover and we’ll be set. If you haven’t gotten this game yet then you should definitely check it out.

Overall 7/10

Dynasty Warriors 6 Review


It’s time to look at the next instalment in the Dynasty Warriors series. It’s definitely been pretty fun playing through all of the installments lately. From Dynasty Warriors 2 to now the series has definitely changed quite a bit. This one does feel a bit more modern than the last few even if the gap isn’t particularly wide. The story is more or less the same as the last ones so you’re really in this for the hype gameplay. Does it deliver?

When you boot the game up you’ll have a lot of different modes to choose from but I usually like to dive straight into Musou. This is effectively the game’s story mode after all so you definitely can’t go wrong there. The story consists of 6 levels where you have to defeat scores of enemies in order to proceed. It’s also a rather difficult mode and I highly recommend going into Free Mode and leveling up a bit if you want to really be ready for action here. Otherwise you can definitely expect to take quite a few losses in the meantime. The enemies have no mercy so if they catch you that’s it.

Often times you also have to account for the fact that you’re not the only guy on the squad. It doesn’t matter if you beat 700 enemies if your captain’s about to go down. One key thing to remember is that if he goes down you go down. There is really no I in team here because at the end of the day it’s all about the camp. If your camp is captured before the enemy one then that’s going to be game over. Some levels have different win conditions so I highly recommend checking into them as soon as you start each level. Knowing what you have to do in order to win and what you should do to make sure you don’t lose are absolutely critical.

The gameplay is the same as always so you should be able to pick it up pretty quickly. It’s a 3D Beat Em Up where you have to take down all of the enemies in your way until you get to the enemy stronghold. You have your standard attacks as well as power moves and super attacks. I recommend keeping your super attack as a combo breaker of sorts. The enemies deal a ton of damage so if they start to hit you I’d say to very quickly use your super. It’ll also give you an opportunity to run.

One thing about the game is that it’s very easy to drop you guard. You just took down 300 enemies in a row so why should this one be any different right? Well, the trickiest thing about the enemies is that all it takes is one solid combo to take you down for the count. Especially a boss. Part of why I lost in one level was because I underestimated the fact that the boss could take 75% of my HP with a single combo. It’s also pretty demoralizing to lose in this game because of how long the levels are. You instinctively know that you just lost a ton or progress.

It’s why I recommend playing the levels as intended. It’s real tempting to bypass everyone and run straight to the stronghold. In most levels it doesn’t even stop you from doing that. The problem is that it takes several minutes to run all that way and then you have around 10 or more bosses running at you at once. If you mess up your combo or leave an opening even for a second then you’ll be going down. You can’t really afford to do something like this until you’re at a very high level.

That’s where Free Mode comes in. Additionally this game has a more robust level system than most of the other games. You can actually learn new skills as you level up and upgrade your stats through a skill tree. I definitely was not expecting anything quite like that here so it was a pretty welcome surprise. I can’t say enough how much I like level ups. Having trouble on a level? Just go back and beat some more enemies. The gameplay is fun as I mentioned so it’s not like this is a problem. Additionally I like when you can see the fruits of your labor and the level ups make a good difference here. It’s like night and day. I actually took down 1200 enemies in one of the levels after grinding up my level so that felt pretty good.

In terms of graphics the game holds up well. The more realistic setting does stifle the game in terms of how out there the graphics can get but we get some nice action scenes. The intro cinematic was a little shorter than usual though or it felt that way. The soundtrack is pretty nice. I always like the opening main menu riff that tends to play. It’s always a rock theme in this series which starts you off right.

The length of the game is pretty reasonable as well. The 6 level campaign should last you a few hours I’d say and then you can multiply that by all of the characters who have a campaign. Additionally you can try to complete the campaign on more difficult settings as you go through the game. Then you’ve got the whole level up system and a ton of bonus content so there’s no end to it here. This game will last you for as long as you want to enjoy it.

Overall, Dynasty Warriors 6 doesn’t hold back on any of its punches. It throws you right into the action and it’s all handled pretty well. You really feel like you’re on some kind of grand adventure the whole time. I would like them to take more liberties with the story at some point but as long as the gameplay is this good I don’t see Dynast Warriors ever faltering. The fundamentals are just too good and there’s a lot of content for the price you pay. It’s a steal!

Overall 7/10

Sephirothic Stories Review


It’s time to look at a recent RPG for the PS4. These guys made the Asdivine Games and it really shows in some areas. The music and menus are grabbed straight from those titles. The original Asdivine was a masterpiece. The sequel may not have been as good but it was still a solid RPG. That’s where this game lies as well. It’s a pretty solid game but what holds it back is really the length as opposed to the characters holding the other one back. You’ll have this game completed in under 5 hours which is pretty unheard for an RPG. I have a theory on this but more on that in a bit. Either way if you like RPGs you should enjoy this one as it’s very smooth.

The game begins by explaining the story which is a bit out there so bear with me. Sephiroth is a giant tree that powers 3 planets. It drops fruits which then snatch up some vessels which allow them to become human. They will eventually be poisoned by the murk that appears on the planet. At that point they have to either find a new vessel or get erased. Sephiroth himself has to keep being replaced as the old one dies. It’s basically a cycle of death and rebirth that happens all the time. So the game follows a fruit named Harold and his best friend the lizard monster Izzy who try to find some apples for Harold’s sister. She is quite ill and won’t last very long. The village’s heroes are sent out to find the cure for her but only one of them returns. It would seem that they were ambushed by monsters.

Harold is afraid of monsters but he agrees to help them out. He was born with the ability to sense monsters which should help in avoiding them. That’s the idea at least. After obtaining the cure, the Grandma informs them that things aren’t right with the world. Harold needs to find the lost hero quick and also see why the planet is falling into ruin. Monsters are even gaining intelligence which shouldn’t be possible. Harold will get to the bottom of this one way or the other but is it already too late for the planet? Things get pretty cosmic towards the end.

One thing you may be wondering from the start is, was using the name “Sephiroth” a coincidence? I personally doubt it since there are too many similarities to the Materia and the whole lifestream of the planet stuff from the original game. Still, it’s a good way to get people interested. The idea of Sephiroth becoming a tree is pretty interesting but there’s more to it than that. Despite the short length there are a ton of plot twists so I won’t talk about the story much. Needless to say, there is quite a lot to tackle here and nothing is quite as it appears to be.

The gameplay is a turn based combat system although it uses speed as a factor so it’s more like Mega Man X Command Mission than Pokemon. You can attack when it’s your turn but the villains can use abilities to slow that down. You then have your normal attacks or skills to use. Interestingly general magic and physical skills are both merged into the same icon for this game. You’ve also got Fusion which is a combined attack you can use later on in the game. It deals a ton of damage so save it for bosses since it can pretty much 1 hit KO just about all of them. Don’t even think about wasting it on a minion.

The graphics are pretty nice. I miss the sprite style but the 3D models look good. At most it can just be a bit clunky as characters start to walk around aimlessly during cutscenes or open their mouths for a bit before talking happens. Seems to me like some opening hiccups with the style but I’m sure they’ll have it down before long. The soundtrack is excellent though. It’s very nostalgic hearing the classic Asdivine Heart themes in there as those never get old. They’re all so fast that it really builds up your excitement for the whole thing. Then we’ve also got the quality menus that those games had. Just about everything is customizable which is fantastic.

One thing against the game though is it looks like it wasn’t tested/balanced very well. You’re simply given too many options in the game which makes it a piece of cake. For example, you start the game with a ton of premium coins so you’re able to buy one weapon of your choice. I bought the Sephiroth Sword which made Harold the ultimate glass cannon. He could take down any non boss throughout the whole game in one hit. Even bosses didn’t last much longer than that. You won’t have enough premium coins to buy anything else for the rest of the game but you don’t need too anyway. Then there are plants which you raise to enhance all of your stats and weapons you can keep on merging. Really, what this boils down to is that it makes it very easy for you to blast through the game. Part of why it was so short is you could take down bosses in a matter of seconds. I love the speed but I think they probably could have given you less options.

It does make you feel in total control though which is always good. As for the characters, they’re not bad. Harold isn’t my favorite lead since he’s so scared of things though. I prefer my main characters to be a bit more confident and just blast aside anyone foolish enough to stand in their way. Harold’s a lot more timid than that despite everyone saying how awesome he is. Clarice is the main heroine and she’s decent. Not quite as strong as most but she talks tough. She always makes sure Harold doesn’t get the wrong idea about things. Izzy’s a pal though. He’s always here to encourage Harold and make sure that he stays on the right track. The main cast may not be the most interesting but none of them are bad which is always important.

Overall, Sephirothic Stories is a fun RPG. I would have liked for it to have been a little longer though. As it is, it almost feels like you’re playing a preview to the real game. As a result the pacing is tight though as you jump from one event to the next. It also could have been more difficult but I’ll never fault a game for being too easy. After all, there are many ways to make a game more difficult for yourself. One of those ways would naturally be to just turn the game’s difficulty setting over to Hard. That’s a pretty simple way or going about things right? I’d be game for a sequel to this or maybe some kind of crossover at some point. One thing’s for sure, the developers have really mastered the menus at this point. All RPGs should have some of the quality of life bonuses this one has like turning battle effects off and speeding up the turns. Auto battle would be amazing for helping with grinding in other games. Since your characters can only use the standard attack when in auto mode it also ensures that you don’t use it as a crutch. If you’re always wondered about going into the RPG genre but was unsure about them because of the length, this is a good one to start out with so see how you enjoy it all.

Overall 7/10

Wargroove Review


It’s time to look at a game I had never heard of prior to buying it. Still, the price was really good at Gamestop and I needed a third game for the buy 2 get 1 free sale so it made a lot of sense. It’s definitely a pretty fun game and definitely the most tactical one I’ve ever seen before. Before now I’d say that honor would have gone to Disgaea but this one has even more moving pieces. At a time you can have around 80 guys running around the board and if you forget about any of them it can spell big trouble down the line. This is also a pure tactical game so there are no level ups. That means there’s no way to train, you just have to come up with new strategies. One level in particular had me stumped for a while (6-2) to the point where I had to see what strategies people would use to conquer it. Seems like you have to move in very specific ways to beat that level. I don’t know how long it would have taken me to figure that out.

The game starts with a vampire appearing and murdering the king of a kingdom. His daughter finds out about this, but by then the kingdom has been overrun by the enemy and she is forced to flee with her trusted advisor. The two of them need to find some allies so they get ready to approach the other kingdoms for help. The only tricky part with this is that not all of the kingdoms get along and there are also a number of bandits who are around and ready to score some quick money. Mercia will have to keep her guard up, but she will not rest or relent until she has avenges her father and saved the Kingdom.

It’s a pretty direct plot and one that is filled with a lot of fun characters. It actually has a very Shantae type feel to me with the character designs and level layouts. At least that’s the vibe I got from it. Maybe it’s all the boats or the fact that one of our main allies is an undead veggie monster. Ragna, one of the main villains also looks a bit like Risky Boots. It’s a good ensemble cast and there are a lot of twists and turns. The vampire who murdered the King definitely gets a solid role and I would say that she is definitely the best villain. Prepare for a lot of infighting among the different groups though until they all come to an understanding.

There are 7 chapters in the game. Each chapter only has 2-3 levels but they can be quite hard in part because of how many characters and turns there are. Don’t expect to be breezing through this game. Interestingly though the game actually starts you off on hard mode by default. I highly recommend lowing it to standard unless you are very experienced in the genre. Otherwise it feels like you’re just making things more difficult on yourself for no real reason. Trust me, standard will still be a pretty big challenge for you right from the start. I like to say I’m pretty good at these strategy type games and some of these levels still had me stumped.

I didn’t really go into detail on the gameplay so here’s a brief description. The goal is to either take down the enemy commander or break their base. Sometimes your goal is also simply to escape rather than fighting at all. In each turn you can move your current units and have them attack enemies or capture bases. You obtain 100 gold coins every turn for every base you currently have occupied. The same goes for the opponent so one of the strategies here is to slowly weaken their forces while strengthening your own. Ultimately you want to press the attack and then you win. Each type of character you can summon has a different type and attack range. Some also have special abilities like healing. You want to have a few good anti air types to fend off the aerial assaults in later levels. Then you’ve also got water creatures and air fighters. All in all there are probably close to 300 different summons so budget your gold accordingly as you take them all on.

The gameplay is a lot more complex than that, but I think it gives you a good gist of what to expect. Personally I usually would focus on capturing a ton of bases and that would ultimately lead to a win. In some of the later levels though the best play is to completely ignore them and then just go for the base. On 6-2 which is the crazy level, the only way to beat it was to ultimately just skip most of the enemies and bases and just take the castle down directly. If you try to go for a skip strategy like that I highly recommend equipping a lot of dragons. I also like the golems, but they are super pricey so it takes a while to get them ready.

The graphics are pretty smooth. The art style is nice and it helps with the level designs as well. It’s all pretty clear and also helps make the gameplay more enjoyable. Believe it or not, graphics can make quite the difference there. The sound effects and ost are also solid. I think it would have been nice if we could have gotten full voice acting in this day and age though. Only a few sound bites here and there feels like something more from the GBA era than PS4. It’s also not like there were a ton of lines to go through here. Since each character did already have a voice, why not just give them a few more lines right? It’s a small thing, but I think it would have helped the experience as well.

Overall, Wargroove is definitely a pretty fun game and one that I would recommend. It takes tactics to a whole other level. The characters are good and the plot is enjoyable as well. The campaign is a decent length and there is a lot of replay value. You can work on getting all of the PS4 trophies as well as the epilogue. The game ends on a huge cliffhanger but since there is an epilogue to unlock I’m assuming that it will probably tie things over. That said, it would be really cool if we did get a sequel. I’d certainly keep a lookout for it. I need more experience with these strategy games so that would be the perfect way for me to get back into the mix. As long as you’re in the mood to really test yourself this is a brilliant game to check out!

Overall 7/10