RWBY: After the Fall Review


I rented this book many months ago but it was hard to find the time to check it out. Well, I finally got to red the book and it’s always nice to have some more RWBY adventures. I’m personally not a big fan of Team CFVY, never have been since they got humiliated over in the tournament but I suppose this was the chance to explore their characters. They get a lot of development and we also get to see more of their abilities this time but I’m still not sold on any of the characters. I don’t think they’re ready to contend with the kind of threats that team RWBY goes after.

The main plot has the team heading over to the Vacquo desert after receiving a distress call. They save an old lady named Slate from a monster and then head into the village. The issue is that the Grimm keep on attacking the settlements. Peoples emotions are also going crazy for some reason and these events have been attributed to “Mood Bombs” The heroes have to figure out what is causing this to occur while also staying unified as a solid group. One of the more difficult aspects of this is that their teamwork has never been the greatest before now. Throw in their tempers and the mission will get a lot more dangerous.

Vacquo is a region that hasn’t gotten to appear much in the main series so this was also a chance for the book to flesh it out a bit. It’s also fitting because the next RWBY volume may be taking place there so the book is like a preview. We already know some of the lore like how most people don’t want to live here and everyone ends up being a loner but it’s good to see this place first hand. In the book we clearly see how the desert is super dangerous since there’s nowhere to hide when a Grimm inevitably shows up. Even without the mood bombs going off, you know that Grimm will eventually appear.

Between chapters the book will also give you some flashbacks for the characters. We see their point of view when they met up with the main cast in volume 2, their point of view during initiation from a year before volume 1, Velvet and Blake have a conversation on why Velvet’s always getting bullied, etc. They even helped out with the dance festival a bit. While you may just be waiting to get back to the main plot sometimes, it was nice seeing the familiar faces like Ruby and friends in the flashback so that part was nice.

The book’s a pretty decent length at close to 300 pages so there’s a lot that goes on here. There are quite a few new characters as well and the plot has a good amount of twists and turns. How good it is will depend on if you’re able to follow this team for a while. While I’m not the biggest fan, they did hold the book up well enough. We also get some quality fight scenes so that’s always fun.

As the leader a lot of responsibility is put onto Coco at all times which is part of the tension here. The other members aren’t always crazy about Coco giving out the shots and they aren’t afraid to say so. It’s also fair to say that she probably isn’t even the strongest member of the 4. I think that would have to go to Yatsuhashi. The others do need to realize that Coco was the best bet though as none of them would really fit in the leader role. Coco certainly makes her share of mistakes as things go on but all in all she tries her best and that’s what counts. Coco’s still learning and should get better as her adventures continue.

Then we have Velvet who is the nice member of the group but I’ve definitely got some more issues with her. Now, I cut everyone some slack on account of the mood bombs with how they attack each other but my issue with Velvet is that she’s too passive. For example, she actively allows herself to be bullied while at the school. Keep in mind that she could quite easily beat up just about any of the students who mess with her. We get a flashback where Blake has to step in and save Velvet, then Velvet still defends her inaction. She tries to say that it’s just easier to allow herself to be bullied so the bullies won’t go after anyone else. She also hopes to stop violence with peace.

Perhaps these are nice sentiments but it’s not the right way to go. Now, to an extent I think this is the novel trying to explain away the really early scene in the show where we see Velvet being bullied by the weak students at the class. I suspect this was before she was planned to be one of the year 2 powerhouses. So this is sort of an excuse for that scene but I would have just not acknowledged it. It exists though and the book double downs on it so Velvet ends up being the biggest pushover in the series. That’s not the kind of character I can get behind. Velvet really needs to toughen up and soon.

Then we have Fox and I didn’t even realize he was blind in the show. His role was extremely small though so I think that’s a fair reason for not noticing. The show delves into how tough it is to fight while blind and how he gets around it. His ability to use telepathy is certainly handy and by the end I would say he was the best character. He has a lot of witty dialogue and isn’t afraid to call the other characters out. By sensing his opponent’s position, he can get past his weakness of not being able to see. You feel like he had to put in a ton of work to get to where he is so that’s impressive.

Finally you have Yatsyhashi and his memory alteration ability. More specifically, he can cause you to forget things. It’s definitely a power that you have to use carefully as it can easily be something that villains end up using at will. His origin story is delved into here and we see that he did make a big mistake with it once. Now he is really cautious about using the power at all. Fortunately he is quite powerful even without that semblance so he is still able to protect his friends. He is also able to block the mood bomb far better than any of the other characters since he controls his emotions well.

So the characters have their moments and the only one I have significant issues with is Velvet. The other characters are decent but I just don’t find them too interesting even after reading the book. They get to clown on both Weiss and Ruby in the flashbacks to show why this team is so much better but of course I wasn’t buying that. If it was a fight then things would go pretty differently. Maybe they can finally get a role in the next show volume. Since these 4 are attending Shade Academy, you’d expect them to appear at least.

As for the antagonists, Bertilak and Carmine were both solid. They appear as corrupt Huntsman/Huntress at first and then continue to go downhill from there in terms of how they’re not exactly heroes. They have a bit of a good cop and bad cop routine going. Bertilak doesn’t give the main characters any respect and is always badmouthing them. Meanwhile you have Carmine who talks and acts really nice to the heroes but is still hanging out with Bertilak and not exactly going against him so….you have to keep that in mind. I imagine it is a tough situation for her as well but she could do more.

I did like these two characters though. Bertilak’s a tough fighter and he does have a lot of confidence in himself. It’s easy to see how he has survived so long in the world of Remnant. His fire semblance is also very handy in a fight. Carmine was good as well. Even if her pleasantness may not be genuine, she at least knows how to connect with the characters and get them to lower their guards. Her ability is also solid involving the wind. It’s hard to say what her semblance was exactly from the fight but it was definitely useful and a threat to the others right from the jump.

For the settlement characters there were 3 main ones. Slate was the unofficial leader and while she may be old, she does a good job of leading the troops and keeping morale high. That in itself is always a good trait for a leader. She was decent enough. Then there’s the old man Edward who used to be a tough fighter back in his day but he’s old now and his mind is slowly leaving him. This does make the situation rather difficult as he’ll randomly start walking away or zoning out. It’s certainly really frightening for his grandson Gus who isn’t sure how to really handle this. I wasn’t really a fan of both characters even if there’s not a whole lot they could have done to make things better. I do think their plan was not very good from the start though.

As a final note, we got to see Ozpin being shady as always. Calling in Velvet alone right after a heartbreaking mission where everyone died seemed rather harsh. This way she had nobody to rely on. Of course his reasoning was that he could definitely get an accurate story this time with no interference but the timing was rather abrupt. You also feel like Coco should have been called in as the leader instead. I was glad when the rest of the team burst in to protest against this.

Overall, After the Fall is a pretty good book. Alternating between flashbacks and the main story was a good way to give the characters a lot of development while also providing us with some action and real stakes in the present. Even if I would rather be reading about Ruby and friends, I understand the reasoning behind using these characters instead since it could be a very long time before they get the spotlight in the show if that ever even happens in the future. For all we know there just won’t be any time for that but I am hoping they could return for a fight. If you’ve only watched the show then their team has never beaten a real (Non-Grimm) opponent in the series which is unfortunate since they’re supposed to be one of the top teams around. I’ll definitely be reading the next book sooner than later.

Overall 7/10

Megaman the Comic Review


This is a very short comic with only 4 pages so there isn’t much to say but I’ll quickly run you through what goes on here. It’s a classic origin story for Megaman as we see Dr. Light turn him into a fighting machine. The comic starts with them seeing on the news that many robots have been going crazy. Megaman is determined to put this right and quickly because he’s just a nice guy. Light figures that the only way this will work is to give Megaman a transformation from a peaceful robot into a combat one. The procedure is apparently quite painful and even seems to turn Megaman’s hair white (Although that could just be the electricity). Megaman has now been born and is ready to take down evil!

That’s about it. There’s only so much you can really do in a short amount of time like that. I appreciate seeing a look at Megaman’s origin but I absolutely think this should have been a few pages longer so we could have seen some action. Maybe have Megaman go up against a squad of powerful villains or something like that even if they’re just minions. It would put a nice cap on the adventure and really give you hope that Megaman could save us all. If you do that, then the adventure immediately becomes a lot more memorable and hype.

At least you can quickly get a feel for all of the characters’ personalities. Roll is shown to be very cautious so naturally she gets worried when Megaman decides to embark on this adventure. He may not make it back alive after all. You have Dr. Light who halfheartedly protests but has the equipment on hand so he turns Megaman into the hero right away. It didn’t feel like he was as reluctant as you’d expect. The danger was rapidly taking out the town so he made the hard calls here.

Finally you’ve got Megaman who will be taking all of the actual risks. He did well to volunteer for such a dangerous role right away. You can sense his heroic spirit here and it’s easy to see how he would end up becoming the ultimate champion of Earth. He was willing to take all of the risks and never looked back. Ultimately he would lead the land to an era of peace.

The art is good here. The character proportions are all right and it’s easy to follow along with what’s happening. The colors are vibrant and so I had no issues on that front. The writing/dialogue is also good so the comic really made the most of its 4 pages. It would work well as the pilot to a true ongoing but I think you could also make the origin a lot longer and that would be cool. There’s a lot to explore there.

Overall, This was a very short review but at only 4 pages I would have to really stretch things out to talk about it longer. It’s a fun little comic and I would definitely check it out if you’ve got a minute to spare. I’m always glad to see Megaman content of any kind. It feels like the franchise just hasn’t gotten a whole lot of attention lately outside of X Dive with regards to new content so I’d like to see Capcom step up there. At least the fans are quite dedicated and keep translating so many of the older works though. It all helps to keep the brand alive.

Overall 5/10

Saint Seiya: The Lost Canvas Review


Saint Seiya is one of the most iconic action titles of all time and I even had it in my top 20 manga series of all time. It really is like the original Dragon Ball with its nonstop action and flashy attacks. I ended up reading this prequel a while back (About half a year ago at this point) but the review took a while as this is such a big series. The Lost Canvas is extremely impressive because it is able to really match the original series and even go beyond. I tend to waffle between the two of them quite a lot because they’re so close and each have their strengths. I figured I would leave my final decision until I finished this review as it would give me a chance to really reflect on the series and the original now that I finished it in both the manga and anime versions. Ultimately, the Lost Canvas does take the win but I’ll go into more detail later on.

The Lost Canvas has over 200 chapters and yet you could really say that the story only has one big arc. It’s probably more fair to say that it’s one overarching storyline with a lot of arcs in it though. This series covers the Holy War between Hades and Athena that is referenced in the main series. The Holy War occurs every 200 years so it truly feels endless on both sides. This futility is something the characters are fully aware of and yet there isn’t really much of anything that they can do about it. This is just the way that it has always been.

The Pegasus Saint to be born into this era is a kid named Tenma. He grew up with his childhood friends Alone and Sasha. The 3 of them led a normal life for a while but one day Sasha was proclaimed to be the new incarnation of Athena and taken away. Alone went crazy and became Hades as he ruthlessly murdered everyone in his path and Tenma ended up becoming a Bronze Saint. Now Tenma and Sasha feel like it is their specific duty to stop Alone since he ended up becoming the ultimate evil in the land. Can they really pull this off or is he too far gone?

There’s a lot to talk about here and a lot of characters to go through but first lets go through one of the aspects that really helps the series. That is the fact that it gives us a ton of lore that helps enhance the original story while also making this one stronger. For example, we find out that when you fight in Hades’ castle, your power is automatically cut to 1/10 of what it normally is. The original series referenced the characters being weaker but it wasn’t made explicit like how this one is.

We find out how Hypnos and Thanatos were sealed away for the main series and we also get to see Dohko and Shion team up here. We get to really see how the two became such good friends among the Gold Saints. Pandora gets a lot of development and one of the biggest things here is that the Gold Saints actually look really strong. In the main series you’re used to them getting schooled by every possible opponent so the Bronze Saints can save the day.

Well, this one plays out more like how you would expect. The Bronze Saints are effectively helpless for the entirety of the series until the climax and before then the Gold Saints have to pick up the slack. They’re shown to be the best in the business and all give the Specters a strong fight. So the catch is that we don’t meet a lot of notable Bronze Saints and the ones that we do see tend to be weak but it’s only fair since that’s what the Gold Saints had to deal with for a while.

We also see the inherent disadvantage that Athena’s forces have against Hades. For starters, Hades has the 108 Specters, 3 Generals, and 2 gods serving him. Athena has her 12 Gold Saints and that’s the extent of her reliable forces. I guess we can throw in Tenma and a small tribe that brings 2 fighters in but that’s really it. Then since Hades rules the Underworld, his fighters can resurrect infinitely which is another problem. That’s one of the big dilemmas that the heroes had to tackle early on since the war was really running out of control.

Compared to the first series where this was completely nonexistent, Lost Canvas does have a little fanservice once in a while. Nothing crazy but compared to the original series anything can feel notable. It’s rare enough where it’s never an issue though. The art is mainly used for the fight scenes which is great since the art here is quite high tier. You really feel the power behind all of the attacks and the designs are on point. Every battle is treated with a certain grandness to it so you know just how special the Gold Saints are. The amount of detail is also very impressive.

So lets talk about our hero Tenma. He doesn’t tend to win all of his fights the way that Seiya did, but Tenma’s a hard worker and does his best to claim victory at every turn. He is a strong fighter in his own right, there’s no doubt about that. He is also trying to save Alone the whole time without murdering him. It reminds me of the Naruto and Sasuke dynamic a lot. Tenma holds the series well as the lead and I don’t think you’ll have any issues with him. He’s just a very solid character.

As the main villain Alone is also very good. I actually preferred him to Hades here. The series even shows that they aren’t truly the same character even though they share the same body. There are times when Alone is pretending to be Hades but they have their distinct goals and wishes. Alone’s main weapon is an easel and a paint brush which is probably the craziest part of the series. Whatever he draws dies. So if he draws a portrait of you, then you will perish. It’s almost like the Deathnote but even more deadly since he doesn’t have to know your name.

The way his power works doesn’t always seem to be consistent though. For example, sometimes when he draws you, you will die immediately. Other times you do not so I assume he has the power to decide when the effect takes place. It’s a very ominous moment when he draws a picture of the Earth. this does tie into the title of the series very well though. For most of the series, Alone is building himself a giant portrait but the challenge is getting “real” colors which cannot be drawn so easily. You can probably imagine that blood is one of these “real” colors.

Now, while Tenma wants to save him, it’s safe to say that Alone is really insane though. The amount of people that he murders during his journeys is absolutely staggering. The guy just does not stop and takes out several villages and quite a lot of innocent bystanders. So whenever Tenma is trying to talk him down, you feel like it’s just too late for all of that at this point. Alone made his choice.

As for Hades himself, well he really doesn’t get to do much of anything here. The guy’s role is incredibly small so while he is very powerful, there’s not much to say about him. I would also argue that his willpower is not very great since Alone was able to overpower him the whole time. So much for his abilities right? At the end of the day Hades will always return so you should respect his power but I wouldn’t have minded the series going on a little longer so I could have really seen that.

Pandora’s role here is a lot bigger than in the original series and I was definitely a fan of hers. See, Pandora can actually fight and rather well at that. In this version she can fire off energy blasts and was able to take out many enemies on her own. Perhaps she isn’t a match for a Gold Saint but she is able to take out all other challengers. She is really attached to Hades and wants to protect him at all times but doesn’t take a passive role in this. She goes out to find and destroy any threats to him which is really what you should be doing as a bodyguard at all times. You definitely won’t be forgetting her by the end.

She does have a rather twisted first appearance where she takes out an animal though. I thought that was a rough start to the series in general as this happens in chapter 1. Fortunately the manga doesn’t tend to fall into that hole after that but you’d think that you want to start a series on a super high note. Whenever a chapter 1 is this rocky I feel like the editor needed to step in and do something. It’s always risky not to have a 5 star chapter 1 4 sure.

Shion was the Pope who got utterly wrecked in the first series so it’s nice to actually see him looking tough here. He crushes Worm in his first fight and he gets a particularly big moment in the climax against one of the gods. He is around the whole time though so there is no shortage of action for him. You get to even see him teaching Mu how to use his spells here so that bond’s established early on.

Sasha is the new Athena and I can tell you right away that she is a huge improvement over the main one. Sasha can actually fight and does do so as she goes up against Pandora at one point. While Sasha is still on the losing end most of the time, I appreciate the fact that she is actually fighting. I always thought it didn’t make sense how all of the gods are these super powerful fighters while Athena couldn’t do anything. It just didn’t add up and this version fixed that by making her a true fighter right out of the jump. The moment where she puts on the armor is a powerful moment as well. She wants to save Alone too and ends up being a very loyal companion all the way through.

Dohko is the first Gold Saint to show up (He wastes no time since he’s beating up Specters as early as chapter 2 with the war already starting. I guess it’s more of a cold war at that point since Hades and Athena have not directly acted but you can tell where it’s all going) and he ends up really being the first mentor that Tenma gets. He’s always around with some wise words and can fight really well. I like Dohko’s absolute confidence and it’s something that we got to see a bit of in the gold saints spinoff. Here he is in his young form the whole time of course and it’s crazy what a better character he is when he’s not being Shiryu’s mentor.

Yuzuriha is the member of the third party faction that I mentioned earlier. It is always interesting to add another group in and personally I tend to love the idea. Her group isn’t strong enough to be a threat to the villains but they do come in handy when it comes to the supernatural elements like bringing people back to life. She can also fight well on par with a Silver Saint which is handy here. Her role is rather large as a supporting character. Often times she is with Unicorn who also gets a bigger role than usual here. Unfortunately he can’t usually contribute to the fights too well but he always has Tenma’s back and that means a lot on its own. He really takes it hard when Tenma is murdered the first time.

Albafica is the first Gold Saint to have a serious fight with one of the judges and he does well in the role. His poison abilities are really handy even if they are a double edged blade to himself. That means he has to handle himself with great care at all times. To also be protecting a whole town is a testament to his skill as a Gold Saint. He may not have gotten to appear a whole lot but he certainly left an impression.

Asmita was another big hero to show up. I wasn’t crazy about his role considering his power though. I feel like he could have helped out so much more in the fights if he had chosen to just keep on going. His role was still pivotal in terms of sealing the enemy’s resurrections but with his power level I just wanted him to fight more. He helps spur Tenma into action and gets a suitable backstory and all. I guess I have to be satisfied about that.

Aldebaran has the same name as the guy from the first series but it’s definitely a different person. Perhaps it’s part of his Taurus constellation and he just chose not to give his name out. Either way I thought he was a big improvement over the main version. For starters, he does actually appear to be one of the strongest of the Gold Saints which is fitting with his being a power type. I always thought it didn’t make a lot of sense that he is a power type but was treated like fodder the whole time. Here he gets to fight off against the strongest of the 3 judges, at least in my opinion after seeing them all fight. He also does extremely well in the fight and I like his competitive spirit. He ended up being one of the more memorable Gold Saints.

Sisyphus gets a bigger role towards the end of the series. From the start we know that he is one of the stronger Saints as he is able to overcome Hades’ intimidating presence while the other Gold Saints were take out right away. It would seem that the one with the bow and arrow is always quite strong in Saint Seiya. I thought he was a solid character although he was easily manipulated and had some confidence issues. Sisyphus may not stand out as much as some of the other Gold Saints but he is certainly someone that you would want to have watching your back.

Cancer wasn’t my favorite Gold Saint initially, I found him to be a little weak but also super unreasonable. At one point he captures Tenma so the hero can’t escape to go and train. I never like when the heroes lock up their own allies, it feels counterintuitive. Fortunately Hades was locked up by his troops at the same time so that ended up well enough. I gained some respect for Cancer when he went to the villain base to attack Thanatos though. I thought that was a good moment to show that he feared nobody and was a very emotional kind of fighter.

The Pope also got to have his fight around this point. His spells are handy which makes u for his not having a whole lot of super abilities. I don’t think he can hold his own as well as some of the other fighters but in the end he did help out so that’s what counts. He also has his brother from the tribe who helps him train as well and the two make for good partners.

El Cid shows up to get some action but in a way you feel bad for him. He has to deal with villains who really come out of the blue as the “Dream gods” who fight him on different realms. I thought the whole thing just felt like it was thrown together at the last moment. It was also a complete counter to his legendary sword. He gets back up and keeps on fighting but he definitely had a lot to deal with right out of the gate. Ultimately it was a good way to show his determination as he had to fight many battles in a row.

This also meant that poor Tenma had to deal with more ghosts from his past again so in a way we got that arc twice. While the dream gods felt random, they were still decent enough for the most part. Morpheus was the most impressive and did well against Tenma. All 4 were strong though and they even had a fusion mode which was as strong as you’d suspect.

Kardia is the Scorpio Gold Saint of this era and he’s fun. He does have a bad habit of toying with weaker opponents while he looks for strong ones though. You’d think this would be beneath him as a Gold Saint but I suppose he doesn’t have that level of honor. That’s what keeps him from being one of the all time greats here. I like his burning passion though and his fight in the Poseidon arc is good.

Meanwhile Degel does well in his battle. It’s a little harder to get invested in his fight since he’s battling with someone who isn’t super interesting. Degel does do well in the fight though and works well enough as one of the last Gold Saints to show up for action. There’s only so much time for everyone to get involved with so many fighters on the field after all.

Gemini also makes an appearance late into the series and his first fight is later still. He does end up having a very big role though. The whole Gemini angle is always something that means he will be dealing with his own issues during the fight but he is ultimately able to push past them. I wouldn’t say he’s as good as Gemini Saga but he contributes a lot and is as powerful as you would expect.

Then you’ve got Leo. He’s the youngest Gold Saint and has a lot of passion in each of his blows. He ended up being one of my favorites by the end. He did well in guarding the ship and had a lot of responsibility for one so young. The series is quick to show that he’s a true prodigy. That can often be a red flag for a fighter this deep into the war but regardless, I think you’ll be invested in his character right off the bat.

Bennu is easily my favorite villain in the series and I would go as far as to say he was my favorite character in general. The guy reminds me of Garou in One Punch with how he would get stronger after every fight. Bennu starts out as a match for Gold Saints right out of the gate and only goes higher from there. He has a strict honor code which I like to see in a villain. His dark fire abilities are also very impressive. The guy isn’t a yes man and follows his own ambitions to the end. Any scene/fight with him was always guaranteed to be a blast.

Niobe may appear whiny from his design and how you know him in the original series but he actually doesn’t look all that bad here. He almost wins his first fight and has a natural counter to a Gold Saint’s ability. “Almost” may not count for much in a fight but it was still a good look. Then you have Minos who really got to go all out as one of the 3 Judges. His ability to move people against their will like a puppet is certainly incredibly dangerous. It has to be one of the more frustrating skills to go up against as well. Albafica was a really good match-up for the heroes because of his poisons. Otherwise this could have been a really tough fighter to bring down.

Cat Sith was a reasonably strong Specter. While he may not stand out as much as some of the other high ranking fighters, he got his own fight against Tenma which automatically means he got more of a role than most. I would have liked to have seen more out of him but he had a good design and was a solid fighter so in the end I can’t ask for much more than that. He can be rather subservient to Pandora out of fear at times but seeing as how Pandora brutally beats and murders her opponents you can see how that would happen.

Rhadamanthys is another one of the Judges to fight and he does really well. He reminds me of Bennu with his absolute confidence and dark element attacks. I would give the other guy the edge but Rhadamanthys is close and certainly not someone to scoff at. When he enters the arena, the whole dynamic changes. He is that one guy that absolutely nobody wants to face off against. His battle with Scorpio was a lot of fun. I’m not crazy about his whole servitude angle later on though. He allows Pandora to completely humiliate him because he says that doing anything else would be traitorous but there’s limits to this.

I felt bad for his subordinate Valentine who was trying to stand up for his honor. You can’t stand up for someone who refuses to defend themself though. To an extent it will end up being futile and that’s exactly what happens here. He gets credit for not backing down though. Additionally, this was how we got Pandora’s biggest fight in the series so that was a blast.

Then you have Unity but he’s a villain that I don’t like. One of those petty villains with a short sighted goal that won’t make anybody happy. Sure, he is powerful but that’s not enough to make him a really solid villain. At least that was definitely not the case for me. He’s more interesting because of the mini arc he’s in and how this all relates to Poseidon but that’s all I can say for him.

Veronica is one of the more twisted specters from the Underworld and she really doesn’t mind using any underhanded tricks to get the upper hand. As a villain with no honor code, you can bet that I wasn’t much of a fan of hers. I much prefer villains who just get out into the open and start landing attacks. That’s the best way and if you can’t win like that then you just take the loss.

Violate is the first big villain to arrive during the boat arc and she’s a fun specter. She is one of the highest ranking members and can really fight quite savagely. Her battle with Leo was excellent and she remained a loyal ally to Aiacos right through to the end. Aiacos liked to talk about bonds and even he had to recognize hers by the end. The two of them had a good dynamic going. Not enough where you were rooting for them over the heroes or anything like that but it was nice to see. Both of these villains were memorable and helped make the boat arc a complete success.

Sphinx is one of those villains who tries to act fair and just but naturally there is a plot twist about him cheating. A villain like that definitely takes a big hit with me because I tend to like my villains to have a bit more honor. If you’re going to cheat then do it boldly and right in front of the heroes to show that you mean business. Don’t slink around or anything like that.

Gemini Aspros is one of the villains who shows up near the end and he’s definitely an intense fighter to have to go up against. His abilities are impressive. The guy ultimately couldn’t defeat his own inner ambitions which means that his willpower is rather weak but at the end of the day he had a decent character arc. Too bad he just couldn’t be stronger a little sooner. That could have turned the whole war upside down.

Mephistopheles is another boss to show up at the end and he almost feels like he’s from a completely different series. Hie design just doesn’t really feel like a Saint Seiya character, perhaps it is because of the costume he uses. He does not wear a Saint’s armor or anything like that. I remember being really surprised when he showed up. I didn’t like the guy though. I know they’re going for the big troll who’s the mastermind behind everything angle but I just don’t think he needed to be here. I’m also confident that Hades or Tenma would have quickly crushed him if the guy wasn’t always running around.

Partita also shows up as another twisted fighter to face off against Tenma. Sure, she does have a super convoluted plot about why she is acting this way but honestly it didn’t help her case for me. She really put Tenma through a ton of grief and pain both physical and mental. There was no excuse ready for this. While she is still a lot better than Mephistopheles, I was not able to like her by the end. I just see Partita as a full villain all the way.

Thanatos and Hypnos certainly get their time to shine as well. As always those two look quite powerful here. As lesser gods, they still have more power than any of the Judges and even more than a standard Gold Saint. Fighting them always proves to be quite the hassle. It’s impressive that Hades got them on the payroll considering you’d think that they would want to do their own thing. I mean, to an extent they do manipulate him regardless but in their own way they think they’re being really loyal.

So yeah there’s a lot to like here and it’s really a terrific cast of characters. At worst you may just get annoyed seeing Tenma and the Bronze Saints lose so often. It does make sense with how the Bronze Saints are supposed to be the weakest though. In a way the power levels make more sense here as a result. Aside from Tenma who is able to shatter his limits by the end, each rank is accurate. A Silver Saint can never beat a Gold Saint and a Bronze can never beat a Silver. That’s just the way that it is and whoever evaluates the power within Athena’s circles is better at his job here.

In general I do think the power levels are really solid here as well. The Gold Saints are far more powerful than any ordinary Specter (They seem to be the equivalent of a high bronze or low silver) but the 3 Generals are each as strong as a Gold Saint if not a bit stronger. Than the 2 gods are more powerful than any Gold Saint so you need 2-3 to take them on. Naturally at the top, Hades is even more powerful. It’s a very straight forward power level system which allows for a bit of flexibility for some fighters who keep on getting stronger. Tenma of the heroes and Bennu of the villains are strong examples of this. They continue to rise up the ranks as the series progresses until they are near the very top.

So lets talk a bit about Alone’s goal now. It’s a very classic goal you see a lot of villains have nowadays. Basically he thinks this endless cycle of violence and knights destroying each other needs to end. So his goal is to destroy everyone completely to the point where they are taken out of this cycle. It’s the classic “Death is Peace” kind of argument that the villains like to throw around. Now, this is usually one of those pretty insane ramblings that you ignore but in the context of the Saint Seiya world it’s a little interesting. I go more into depth on this later on in the review but basically when you die you get tormented for all of eternity in most cases. If you are a hero then you are absolutely doomed and if you were an evil villain then you might get some peace. This is because the villains own the world after death.

So Alone knows first hand that there is no peace. If he can successfully dismantle this system, then perhaps everyone could finally rest. Since the Underworld is tangible, he could try destroying that but he needs to destroy everything at once. I don’t recall if he gave a specific reason why he couldn’t just destroy the Underworld first. I think this goes back into his being a villain. He wants everyone to be absolutely dead so if he destroys the Underworld first then Athena’s forces could wipe him out. So he has to take out both sides to end the conflict. Still a villainous goal of course but I would have loved to have seen Athena or one of the heroes figure out a way to take out the Underworld for good. If you ensure that death is permanent without destroying anyone, then that seems like a fair compromise. You still get to live your life as well as possible and don’t have to worry about the villains messing with you after death. Because as this series shows repeatedly, they absolutely don’t mind doing so.

Even though the arcs are all related to the big war, I’ll quickly break down some of what I would consider to be the mini arcs. First you have the trip to Italy which does not go well as Tenma is murdered and Alone takes everyone out. It was the first big loss for the Gold Saints and the various fighters all around. It was a good way to establish Alone as a true threat though. It’s so short that even calling it a mini arc may be generous but either way it made for a good time. It’s what really kicks off the war since we have our first casualties.

After that you have the mini arc where Tenma needed to be resurrected. He really got to experience the Underworld very quickly didn’t he? It’s a good adventure here and we meet the next Specter known as Fedor who was reasonably tough. Granted, he was fighting some of the weaker fighters there but it still made for a good entrance fight as the heroes went deeper into the Underworld to complete their quest. While not as over the top exciting as the future arcs, we were still slowly building things up so it made sense.

Now the next event was what really marked the turning point for Lost Canvas as an elite title. Hades sends the first judge over to take down Athena so Minos shows up along with a bunch of minions. The first battle is against Albafica, the first Gold Saint. Technically his temple isn’t the first one but he went down early to prevent them from going any further. The battle is epic and lots of nonstop action. It’s why I can’t state enough how endless the battles are here. It really is a big part of what makes the series so fun. You’re never done with the action and it’s a very dramatic arc as well as the fight comes down to the wire. Really an all star fight.

After that, we get the big fight with Bennu and Aldebaran as the next big battle. This was a sizable encounter which was the next really cool fight. It was the first full showing that Bennu was not just some mindless Specter like most of the others who craved battle above all else. No, he actually had drive and determination which made the fight even better. It was a really good way to also raise the stakes right away.

From there we had the fun meetup where Hades attacked the palace and he has his big meetup with Alone. Lots of cool things happen there and Aldebaran even gets to fight some more challengers later on but the next big event was the forest of illusions. It’s always a classic plot to have the lead have to confront the memories of his dead friends. In this case it’s particularly disturbing for the characters because the villains rule the Underworld. So here’s the dark twist in the Saint Seiya verse. When you die, you go to the underworld. There is no other place, your soul is sent down there for Hades to mess with.

If you’re really lucky, then you go to Elysium which is a fairly nice place, but again it is still under the rule of Hades. So if you were helpful to the heroes or did anything that attracted his attention, then you’re basically doomed. I thought this was a really sad moment even more so than usual because that means the heroes have no hope in this verse. When you die, the villains capture you. There’s no way to live forever so your only hope is for your opponent to have a soul destroying attack so that you are obliterated from reality. I feel like the heroes should have a realm of the dead so that they can save the innocents. Since they don’t, I’d say the responsibility falls on Athena since she should have wiped Hades and the Underworld out long ago. So this arc really gives you a lot to think about. This concept is revisited near the end of the series to really confirm this and how hopeless the whole situation is.

After some more battles the heroes would launch their next big offensive on Hades’ castle. Of course the tough part there is that it weakens all Saints so the pope decided to go on his own to lower those defenses first. A pretty risky move for sure and I feel like they should have just all attacked. I get that they’d be weakened but surely the odds are better than just the Pope going right? At least it was the best display he’s ever had as the guy took on tons of opponents. Now that was super impressive and he lived up to the hype. The siege doesn’t last very long though as the heroes were out of their depth again. This is certainly one war where the heroes don’t win every battle.

We then split to two different plots. In one of them, Tenma gets trained by the Gemini Saint while in the other one the two Gold Saints Degel and Kardia head over to Poseidon’s area to see if they can get some help or at least a weapon with which to fight Hades. I thought this was a good idea, why not try to make an alliance at this point right? Naturally Hades sent his own men there to cause some trouble so it wouldn’t be as easy as all of that. Poseidon’s an interesting wild card so it makes sense that each side is super interested. The way it plays out is also interesting. I would say it doesn’t make Poseidon look great but the whole reincarnation angle makes things tough for everyone in these things.

After that is the big boat arc where the heroes have to construct the boat so that they can reach Hades and the Lost Canvas. Of course that means that the villains want to get over there and stop them by any means necessary. This makes for a really solid arc with lots of battles and of course Hades steps in himself. That guy absolutely does not mind entering battles on the front lines, he seems to rather enjoy doing so if anything. I think that’s part of what gives the villains an edge in this series, having your leader fight alongside you is a big moral boost.

Finally that leads to another invasion of Hades’ castle but this time it’s the final one. The series isn’t afraid to add in a bunch of new elements at the very end of the series though. Were you wondering about Tenma’s parents? No? Well that makes sense since we saw Tenma at the orphanage but it turns out that he did have parents and they were both incredibly powerful fighters back in the day who are now on the side of evil. I thought this was super random personally but hey, it means we get more fight scenes which is always a plus. Naturally the climax is really crazy with a ton of action at all times which is good. That’s how you want to end the series.

The series really has a 7 Samurai kind of feel to it. One by one the Gold Saints continue to be bumped off during the war so you know that even if the heroes win, it will be at a huge cost. These wars certainly go all out every 200 years and you can also see why the characters would be utterly sick of them by this point. Most of the players change and yet they know about the history really well. For characters like Athena and Hades, it must feel repetitive even if they think each time will be the last one.

One thing I also liked about the war here is that it feels more like a war than in the classic version. What I mean by that is you have battles going on at different fronts with Athena and Alone (Acting as Hades) making moves directly. For example, at one point Alone is tired of waiting so he breaks into Athena’s domain on his own to fight against the Gold Saints and take her down. Later on you also have Athena taking the fight to him. Since Athena isn’t just kidnapped for the whole arc this time, it makes the war a little more strategic as they both have to make their moves to take the other out while protecting their domains. Also, seeing Hades actually confront the Gold Saints and bend them to his power helped to establish him as a big threat here.

So finally, why does this one beat the original Saint Seiya. Well, lets look at this area by area. Lost Canvas easily wins in terms of artwork, I don’t think many would debate that. There’s a world of difference between the two series. The OG has better Bronze Saints and I would say Seiya beats Tenma as a main character. This series has better Gold Saints who aren’t constantly betraying Athena and the heroes. The villains are also better in this one although it’s close. As a whole the Lost Canvass wins in the character cast.

I’d also say the plot is more engaging. With a war going on throughout the whole series, there is no time for breaks. While the original also had a lot of nonstop battles, this one took it to the next level. There are a ton of twists and turns around every corner too which keeps you off balance. Now, not every plot twist needs to be here to be honest like Mephistopheles and his whole plan. (His final twist was really good though) Others were a blast though like one that plays out like Aizen’s big plan from Bleach. Lets just say that there was more than one puppet master running around in the shadows. Finally, I’d say that this one was able to take the hype to the next level. It was able to do everything the original did in the Hades arc and then some. The first series had 3 gods fighting it out in the final arc, this one had close to 10. The characters had to keep on surpassing their limits because of how powerful the villains are. We had several factions by the end so it was hard to predict exactly what would happen.

Hades’ army also just looks more impressive. In the original they had the help of many Gold Saints and still couldn’t do much. Here they had many more powerful fighters which helped to make this an even war. I’d also say the massive upgrades to Athena, Pandora, and Alone help to put this ahead too. So, Lost Canvas just wins in more areas than it doesn’t. This is still a pretty close battle, I would say they’re absolutely still in the same league and everything. I would just have to lean towards The Lost Canvas for the win here and with the plot being a lot more dynamic and less formulaic, it also has more replay value as an added bonus.

Overall, Saint Seiya: The Lost Canvas is a spectacular title. Athena and Alone/Hades were big improvements in this version and I was also glad to see Pandora get a big role. Just look at the picture I put right above this paragraph. Could you have imagined Athena fighting on the front lines with the others before now? It’s really got top tier action at all points and the character roster is very solid. The art is excellent as well. You can’t go wrong with this one and you’ll be blasting through it at high speeds from start to finish. It sets a high bar for the other Saint Seiya spinoffs and I don’t think they will be able to match up but I look forward to seeing the attempt. Whether you read this after the original series or before it, you’ll really have a great time here. It’s no wonder that this Holy War is referenced a lot because it ended up being extremely important and this is really the peak of Saint Seiya.

Overall 9/10

Megaman Star Force 3 Review


Megaman Starforce was always a fun part of the overall Megaman franchise so it’s a shame that it didn’t last longer. 3 games is nothing to sneeze at though so I guess that’ll have to do. This manga’s not a oneshot but with only two chapters it might as well be. This one ignores the events of the first manga (Probably for the best) and picks up the third game’s timeline assuming that the first two were done accurately. The artwork is excellent as expected and this really would have been a great ongoing if it had kept on. The start was really quite solid.

The manga starts with a flashforward as Megaman uses the Red Ace form to take out a powerful robot and he seems to have saved the world. We then cut to the present where digital viruses have become more frequent in their attack lately. This is because of the mysterious Meteor G which is approaching the Earth. A police officer named Shidou is concerned about this because right now the projections show this meteor destroying the whole planet when it lands. He doesn’t know of anyone who is powerful enough to stop it though. Meanwhile, Geo helps his classmates stop the viruses but he’s still concerned about this and wants to stop the threats quickly so he can go into space and find his father.

As you can imagine, the peace doesn’t last long. Geo is quickly attacked by Spade Magnet. Spade was once just a nice guy called Magnet, but the noise was attached to him by two mysterious villains so he went rogue. The noise quickly contaminates any fighter that it touches and battling a noise fighter can even corrupt you as well. That makes it particularly tough to fight against someone like this. If you reach the 100% noise level then that would be game over. The opening fight is definitely pretty solid. While it’s clear that Geo has the edge in his Megaman form, he has to try not hurting this guy too badly while also protecting his friends.

That makes the fight a little trickier but fortunately Shidou shows up and can transform into a super mode as well. That at least means that Geo doesn’t have to fight on his own which is huge here because being on your own is really a recipe for disaster in this kind of battle. The back and forth of fighting Spade while also resisting the noise makes for a good dynamic. By the end of the title Megaman is basically immune to noise which is good though. This is a solid dynamic for a fight or two but it would probably get old otherwise.

Spade was also a solid opening threat because he is definitely powerful enough to go toe to toe with these guys while not being crazy strong yet. Then in chapter 2 we get Jack who is significantly stronger. His battle with Megaman is epic and the lead would not have been able to claim victory here without surpassing his limits. Jack has a terrific design and I like his confidence. I feel like they are channeling a bit of Bly/Bass into this character with how he acts. Given that I’m a big fan of both of those characters, that bodes really well for Jack.

The 2 chapters open up a lot of intrigue and suspense with the villains in the shadows. We know there’s a whole villain group out there now. At the end the title says to read the game to find out what happens. The game was a blast but it’s too bad this couldn’t have adapted everything. Imagine a Star Force 3 full adaption with this artist? That’d be a wrap without a doubt. There’s just no way that it wouldn’t immediately be a top tier Megaman title. The artist has not lost his talent at all as the designs and action scenes here are fantastic. It makes reading the series a real pleasure.

Of course the characters are also solid. Geo makes for a solid main character who always gets down to business and wants to help out. The manga doesn’t overdo it with making him too timid or anything. He may have a hard time dealing with Luna but Geo doesn’t get too flustered or anything. He just keeps on going with his journey and that pays off. Luna’s a solid heroine too even if she is obsessed with Megaman. She reminds me of Black Cat who loved Spiderman but wanted nothing to do with Peter Parker. Luna isn’t mean to Geo or anything though so automatically she’s a much nicer character right from the start.

As for Shidou, I like this character. He may not have had a ton to do just yet, but he knows enough to trust Megaman right away and even ask for his help. I’m glad he didn’t go too far down the path of thinking that Megaman had to be destroyed. Mind you, just considering it for a moment still did hurt his character but it wasn’t anything that he couldn’t take back. As the title went on I’m sure he would have gotten better and better.

Overall, This is a really solid title. It’s basically a oneshot even if there are 2 chapters but it accomplishes a lot. If this is the kind of manga that is supposed to get you to play the game, well I’d say that it did a good job of it. I’d certainly be more interested in playing the game after reading this…if I didn’t already play it of course. If you haven’t checked this title out yet then you should change that. It’s a high quality action title and a look at what could have been if the Star Force series had just been a little more popular and kept on going. Either way I won’t soon forget this era. After the EXE part of the series, Star Force is definitely still my favorite one. X/Zero would be in third and then good ole Classic. ZX would be higher if we had more lore in there.

Overall 7/10

The Legend of Zelda Gaiden: Quark and the Fairy Queen Review


Now this is a very unique oneshot because this time Link isn’t the main character. Or I guess he technically is in a sense but they call him Quark here. I found that a bit odd myself but I figured I shouldn’t question it. It’s a fun story, I don’t see what the point of not calling the lead Link was, but this would fit in well with the LoZ mythos for his younger days.

The story starts with Link walking around when he meets a fairy and an old man in the forest. Whoops…I meant “Quark”. So Quark is on a quest to grab the 3 legendary artifacts so that he can awaken the Master Sword. Once he has that then he will be able to save Zelda from Agahnim, a powerful sorcerer who has taken over Hyrule. Unfortunately Quark isn’t able to pull the Master Sword out yet and literally cries to these two people about it. The guy is introduced as Lepton and the fairy is called Ellie. They explain that there’s another villain on the loose named Graviton. Perhaps Quark could practice his skills by defeating that guy and saving a great deal of lives? Lepton will even throw in some free lessons so Quark agrees to the terms.

Right off the bat you can tell that this Quark is a little whinier than the others. Of course he is still a rookie here but even so it’s just odd to see Quark not be more of a leader kind of guy. At one point Lepton asks Quark why he’s fighting and the hero responds with “For myself” which was not the right answer. After getting beaten up by the villains for a bit, Quark remembers that he’s fighting for Zelda and the kingdom. Better late than never I guess?…..and Quark’s sword skills aren’t great yet either as he has to be saved by Lepton. By the end of the oneshot it’s safe to say that he’s back to being more courageous.

So this isn’t the best portrayal of Link I’ve seen, but Quark’s an okay main character. I wasn’t a big fan of Lepton for most of this story because it felt like the guy was making things hard on Link for no reason. He already explained that Graviton is quite powerful but then tells Quark that he has to fight on his own against him? Why? This inevitably leads to Lepton getting stabbed and things could have been different otherwise. There’s a plot twist at the end that makes all of this meaningless anyway but it’s still not a good look for him regardless.

The idea of the character’s not bad though and if Lepton would just let go of his ego a bit more then I think he’d be a much better character. Ellie’s nice enough as the sidekick. She is looking out for Lepton and tries to make Quark polite at all times which is good. As for the villain, there’s not a whole lot to say about Graviton. He has a really solid design but the guy is partially comic relief so I wouldn’t say that you can take him all that seriously. The guy even wants to go to sleep at one point because the wait to get his power up was too long.

The humor is done well enough in the story though. It all flows together pretty well and the fights are good when they happen. There is a lot more dialogue than I was expecting initially though. The oneshot really makes sure that you have on your reading glasses at all times. If you take them off then that’ll definitely be game over for you right off the bat. It’s not boring at any point though and the oneshot is of a decent length at 30+ pages. There’s enough time for the plot to settle and this feels like a legitimate sidequest. Something that would help Quark in the long run.

The art is solid here and it’s a quality story so there’s not much more you could ask for. Quark feels out of character but I know there are a lot of different Link incarnations. I am completely used to the more serious version from Ocarina of Time and Twilight Princess at this point so it’s hard to go back to the spunky, younger versions. Still, I will say that Quark stepped up when he had too which is the important thing. I’m surprised Ganondorf didn’t appear but I suppose he can’t show up every time.

Overall, This was a fun story. Graviton had a cool design even if his personality wasn’t quite up to par. It’s always nice to see Link (I’ll just call him Link at this point. Quark just doesn’t feel right) having some help along his quest. It always feels like he has to do just about everything by himself when you hope that someone will step in to help him eventually. This was finally that moment even if Lepton didn’t want to directly help too much. I think there’s a time for training and a time for action but Lepton messed this up. If you want to see a fun little story about Link as he prepares to save the day, this is a good one to check out. You’ll definitely be blasting through it in no time.

Overall 7/10

Megaman: Future Planet Voldos Review


Time for the next Megaman oneshot. I have to give this one some major props for being what I would consider a true oneshot. It’s over 60 pages long and tells a complete story from start to finish. It’s not over in the blink of an eye and as a result it gets to really be remembered a little more easily after finishing it. The new villain Geist is definitely solid and I like the idea of giving the old robots some new moves. All in all, this is a solid story.

The oneshot starts off with a mysterious figure named Geist appearing and he kidnaps Roll and Dr. Light. All of Megaman’s old foes have returned as well with Geist granting them new abilities to take Megaman down with. That means their old weaknesses are no longer applicable either so Megaman will have to adapt quickly or he is going to be taken down. Can Megaman really defeat these fighters or is it all over for him and who is this mysterious Geist fellow?

I won’t spoil his identity but Geist is definitely fun. The guy is quite smart to be able to use a new gravity stone to give the robot masters their new abilities. For example, Gutsman can now move his blocks after throwing them which makes it harder to dodge or repel. Then you have Elecman who has a super thunder strike now. honestly I’m not sure how gravity factors into that but we can roll with it. Of course a robot like Gravityman would benefit from this but ironically he is one of the robots who is taken down the quickest. I suppose Megaman had enough practice fighting through gravity by that point in the story.

With 60 pages, Megaman is properly able to go up against a lot of fighters and even navigate the enemy castle. This is the level of detail that would be missing if this was a quicker story. So all of the extra pages really had a lot of good use here. We also get to see Megaman strategizing throughout the fight and wondering what’s going on. You could easily turn this into a nice little OVA and then extend some of the fights a bit. Due to just how many villains there are here, the fights themselves are still small for the most part.

After all, Megaman’s taking on fighters from the first Mega Man game and then others as well. The two longest fights would have to be the battle against Gutsman as Megaman learned about the gravity upgrades and then the battle against Geist. Both of those battles were definitely a lot of fun so that worked out pretty well. The structure is also in line with how it would be if this was an actual game adaption. Maybe Capcom should take a note from this manga and make a game where you fight some familiar faces but they have new abilities. No need to always be making new villains right?

The artwork here was definitely solid. The character designs are on point and I did like how the battle scenes were drawn. I think a good amount of effort was put into this adventure and it ultimately helped ensure that the villains felt like real threats here. Even Mega Man had to acknowledge their skills as he said an older version of himself would not have had a shot. It’s nice to see that he has been getting stronger after each adventure which makes sense.

As a final note, it’s only too bad that we didn’t see Proto Man step in. I guess he doesn’t always have to appear but of course it is fun when he does. Megaman barely made it through some of these fights so I’m sure he wouldn’t have minded the backup. In a way Geist is ultimately making more trouble for future villains though as we see that Megaman absorbed the upgraded robot master abilities so now he is stronger than ever. Talk about arming your enemies right? That’s the risk when fighting a hero who can copy abilities with a single touch. There is just no safe way to fight him.

I wonder if Megaman can copy abilities from minions too. We’ve never really seen him do that, but it could be because he just isn’t tempted. What could a minion have that he would really want right? We see that even the minions here got power ups which is handy and rather nice thinking of Geist. It feels like minions are usually left out but it’s important to power them up too since they are the first defense against Megaman. So if you make them nice and strong then you can potentially slow the blue bomber in his tracks.

Overall, The actual planet Voldos may not be explored all that much here but it is responsible for the new gravity stone. That is central to the plot so it all evens out in the end. It’s a good way to jump start a new story like this. Why be constricted to the games when you can come out with original plots right? I’d love to see an ongoing Mega Man title right now that’s story based with a lot of big battles. In the meantime these oneshots do the trick though and I would definitely recommend checking it out. There are no real negatives to be had here.

Overall 7/10

Xenoblade Chronicles 2 Review


After all of these years I have finally gotten to experience the hype of Xenoblade Chronicles 2! It’s one of those games that I’ve had an eye on for a while but never really got around to playing. I was certainly missing out as this game did the unthinkable. It beat out Final Fantasy XIII and Kingdom Hearts II as my favorite RPG of all time. This game is now the king of its genre which is absolutely not something I was expecting going in. The game just delivers with so much content and fun all the way through.

The game starts out by introducing us to the world which is not in a good spot. Everyone lives in the clouds and the only “land” around are giant monsters. People live on them as continents but as you can imagine the space is very limited so the world has a population issue. Rex is a scavenger who goes around trying to salvage some spare parts to make money. One day he is recruited to help a group called Torna out in a rather dangerous expedition. Rex agrees to help out but the group double crosses him and murders the poor guy when they come into contact with the Aegis.

So in this world everyone uses a humanoid weapon to fight. The Aegis is the ultimate weapon and so they seem to want her for nefarious ends. Fortunately Rex was quickly able to make a contract with her so their lives are now linked. The Aegis’ name is Pyra and she asks Rex to take her to Elysium. He is happy about this as well because with a new land, perhaps he can help the world find some new space to live. The two will meet many companions and have to fight against a ton of enemies to get up there but neither one plans on giving up.

The game’s story took me almost 60 hours to complete so you can bet that there are a lot of other things going on here. The story is always changing dynamically and does a good job of really getting you invested. There are several factions so even the various villain groups are always trying to get in each other’s way. One of the elements that really got me on board was how likable all of the characters are. We have a bunch of really fun villains running around and of course the heroes are solid too.

Then the game spared no expense in having a bunch of fights during the cutscenes. I always like to see the characters going at it even outside of gameplay and this title delivers there. The battles are always very intense like when we fought Morag and then fighting against Jin later. The guy being able to go past the speed of light was an incredible moment because it showed how the heroes were badly out of their league. Every time they would get stronger, so would the villains. There was always a ton of suspense at every moment.

The soundtrack was also absolutely top tier. There are so many great themes throughout the game. You have solid battle themes, emotional themes, and victorious themes. These really went in during those battle cutscenes as well. It goes without saying that the graphics here are also really good. It definitely feels like a modern game through and through. You’d never mistake the graphics for anything older than current gen. No chance of that.

The game is already long as I mentioned and there is a ton of post game content to go through. You’ve got the friendship events, side missions, leveling up further, etc. There’s also a whole paid DLC story but I don’t count that directly as replay value since it’s not actually on the disc. If it was then that would be a different matter. So if the game takes you 60 hours then you’ll have spent 1 dollar per hour which is a really good deal. How can you go wrong there right?

Rex had big shoes to fill in since Shulk was the main character of the first game but I would say he did a great job in this role. Rex has a lot of confidence and ends up being a character who will really inspire you the whole time. He never gives up on his dreams and fights hard. He does lose confidence at one point but for the most part he is always ready to get in on the action. Then you have Pyra who is a fun heroine and of course she can fight really well as the Argis. The two of them have a fun dynamic as friends.

Then there’s Mythra who is the more confident version of Pyra who has unimaginable power. When she appears this is a really big tipping point in the game. I had a lot of fun playing with her in the party but the game does give her a big limitation which is that you can’t use her final smash while you’re indoors. A lot of bosses are indoors so that does hurt a bit.

One of our main companions is Nia who was a member of Torna but fortunately joined up with us. She’s always a fun character and liked to mess with Rex and Pyra. There is a twist regarding her character which does hurt quite a bit near the end of the game but all in all she is definitely someone you can trust to have your back. Zeke started out as someone who didn’t seem all that impressive but by the end he looks rather good. It was also good to have him on the squad although by the time he joined up the villains were so powerful that he didn’t seem to get a lot of wins.

Morag has one of the best entrances in the whole game. She appears as the most powerful driver in the land and gives the heroes their first real big battle. It was also a solid moment where Rex chose to trust Pyra instead of delving into her past. Morag would go on to become a very reliable ally for the heroes throughout the adventure. Then we have Poppy who is a fun android. The fact that she is an artificial blade comes in handy on more than one occasion.

There are quite a number of villains in Torna. Some of the members don’t even appear until you’re deep into the game but once they show up, they make their presence known. The two most impressive villains would be Jin and Malos. Both of them have detailed backstories to explain what is going on here. For Jin, he’s extremely fast and determined which makes for a solid villain. He’s also got an honor code so you couldn’t ask for a much more impressive guy. He steals the show for the villains. Malos is also solid though, I like his confidence and he makes things tough on the heroes many times over as the game goes on.

Of course there are many more characters and events going on but you’ll want to play the game for yourself to see how that plays out. Now, what is the gameplay like? Well, that’s the only part of the game that I wasn’t all that impressed with. It’s sort of a turn based RPG, but one that operates in closer to real time and is part auto battle. So you try to stay close to the villain and your character will start automatically attacking. You can then choose special attacks and combos but a large part of the game is pretty much 100% automated.

I’m more used to seeing that on the mobile and not in a console experience so it took me for a bit of a loop. There is still a lot of strategy to it and I want to underscore that the game can still be quite challenging. That said, it just wasn’t my ideal gameplay style. I’d have preferred to have gone with traditional turn based or more of a fully real time style like Kingdom Hearts. If the game had gone in either of those routes then I think it would have ended up being quite a lot better for it.

Seeing as how this is the gameplay we’ve got though, then the next step is that you need to master it as soon as possible or the final bosses will really take you down a few pegs. I delayed learning about the orb system until the final chapters but then I had to use it. It’s difficult to describe so pay a lot of attention during the tutorials in the game. Effectively, you have to launch a combo of a level 1, level 2, and then level 3 special in the correct order to plant an orb on an opponent. Then when your team combo gauge is maxed out, you can use a unity attack. If you break an orb then you get to attack again and this goes on for up to 3 orbs. You can have more but they don’t seem to trigger extra attacks.

One big tip I’d give here is to constantly have your blades out on scouting assignments. It’s a great way to always be building up some funds and extra XP. You’ll need every bit of that in order to beat the final bosses who really jump up in terms of difficulty level. You won’t be breezing through them the way that you would have done so against the earlier villains. When the game’s difficulty jumps up, it is always very sudden as opposed to being gradual. So one minute you’ll be dominating and in the next you will be getting wrecked.

Overall, Xenoblade Chronicles 2 is a game that will take a while to beat. You really have to fully understand the gameplay style and how to make the best out of every character. You will be engaged with the story right from the jump though. It’s just extremely solid from start to finish and the ending was also the perfect way to end things. With Xenoblade Chronicles 3 on the rise, I can now say that I’m ready for what comes next. I don’t see how it can beat 2 though. If you haven’t played this game yet, I would say that you should change that as soon as possible!

Overall 9/10

Zapper: One Wicked Cricket! Review


Zapper is one of those games that I happened to see randomly and thought it would be interesting. I was in the market for platformer ripoffs of popular mascots and this guy had some spunk. The game was also dirt cheap online so I couldn’t refuse. It definitely doesn’t mind playing out exactly like a Frogger type game with a minimal story. The adventure is over before you know it but the gameplay is certainly fun.

The game starts with Zapper deciding to use his brother as a living battery to power his TV. That’s when a notorious bird shows up and kidnaps the insect. Zapper must now go on a journey to save his bro from this villain but to do so he will have to travel across many dangerous lands. Can he pull this off or is it going to be game over right from the start? It’s hard to say but what he does know is that losing is not an option this time!

There is an opening cutscene and an ending one so don’t expect more of a story outside of that because this is all that you’ll get. From what we see, Zapper isn’t a particularly nice guy. He gets the job done and travels across the distant lands but he isn’t someone that you would want to have to trust. The villain seems interesting enough but it’s just hard to get a real feel for the personality and skills that he might have here. I’d definitely like to see a sequel so we could follow the cast around more.

The game is considerably easier than any of the Frogger titles though. So if you’ve played the Frogger games before then you will have absolutely no trouble getting past this one. The controls are simple, you can move in any direction which causes Zapper to move one square. Press the A button to move 2 squares t once which is how you jump over pitfalls and such. You can also use your thunder blast to wipe out small enemies. The goal of each level is to grab 6 eggs which automatically ends things. That’s the trick to each level aside from the first and only boss in the game.

That one’s actually really creative. You have to touch a bunch of orbs in the proper order and then inch closer to the villain. You can’t touch the wrong one or you’re sent back and the ground is crumbling as you’re doing this. You need to have quick reaction times and really think about what is going on the whole time. I rather enjoyed this part, it was just a nice gimmick and a good way to make the boss memorable. Because of that I really wish we could have gotten more bosses. It’s clear that the game was up to the challenge at any rate so why not right?

There are a lot of collectibles to get as well. Each level has 100 orbs and I can only imagine that getting them all will unlock something cool. I’m not actually sure about that though so you should look it up before attempting such a thing. None of the orbs are really hidden though so you should be able to grab them without a lot of effot. There aren’t too many levels in the game as it is. I cleared the game in under 3 hours and if you aim to get all of the orbs from the start then you could probably increase that to around 5-6. There isn’t any other replay value beyond that though so make the time count.

The graphics are nice enough. It’s got a very classic look to everything from the characters to the levels. The thunder effects are good and it’s always easy to see where you are going. The soundtrack is less memorable though as you probably won’t recall any theme in particular. On a technical level the developers seemed to be focusing on the gameplay above all else and that’s not a bad idea. After all the key is always to make sure that the game runs smoothly and that is true here. No matter what else you can say about the game, poor gameplay is not one of those things.

Still, the lack of content is enough for me to take off one point. I’m hesitant to call this a very good game when you can complete it so quickly and there isn’t much else to do. If there were more cutscenes or more of a story in general then that could have been different. As it stands, this is a game you should definitely pick up and have some fun with if you see it for a good price. It’s not the kind of game that will be a big investment or anything like that though.

Usually I might throw in a few gameplay tips around here but there isn’t much to say on that because the game is straight forward. The best word of advice is to just plunge ahead without hesitating. Due to the nature of the game, you want to always be moving so that you don’t get run over by an enemy. A single hit means that you will lose a life after all so just stay one step ahead of them. You get a lot of free lives in each level so don’t even worry about getting a game over.

Overall, Zapper delivers on what you came here for. You bought the game hoping to get that classic Frogger experience right? Well, you definitely get that in full here. You just don’t get any of the extra features or content that could have been used to amp up the game even more. It would have been nice to have had that as well but it’s what separates the big AAA titles from these knock offs. I can see why the game never got a sequel but hopefully that changes some day.

Overall 6/10

Gaslight (1944) Review


Time for the next adaption of Gaslight. I was certainly not all that impressed with the first one and this title is only marginally better. Many of the same negatives from the first film reappear in this one. I’ll give this title credit for having what’s effectively a 30-40 minute prologue added in before we see the first scene of the original film readapted here. It adds some more context but also backfires. More on that later on.

Paula’s aunt was murdered one day which frightened everyone and so Paula was sent away for a while. We cut to the present where she has met up with a guy named Gregory and intends to marry him. It’s all going well until he says that he wants to move to London, the exact area where the aunt was murdered. Paula has done her best to get over this incident for many years and so she figures that she is ready to handle this. Unfortunately things begin to get misplaced and Gregory is always attacking her now that they are married. Will she be able to escape or will she fall for every trick over and over again?

So here’s why the whole extended origin fails here. We actually see how Paula’s life was quite happy and how she met Gregory. Right from the jump she should have said no to moving to the London squares…but fine she says that she’s over it so we can roll with that. Here’s where things get dicey. When she finds the letter with a mysterious name on it, Gregory snaps at her and immediately starts yelling and acting like the main villain. We’re still in the prologue here so the old film hasn’t started yet.

Right away Paula needed to have called him out here. She can’t just take that and let a bad precedence start. Then in the next scene we have Gregory casually mentioning that Paula tends to be a very forgetful person. Paula just accepts this for some reason when she should have quickly said no. The gaslighting here is so obvious and tactless that you’ll be shaking your head the whole time. It all happens so fast and since we’re actually seeing it this time, you have a hard time believing any of it. It just doesn’t make any kind of sense.

Paula isn’t nearly as broken as the first character by this point but it’s like her personality does a 180 as she was so confident and self assured but suddenly becomes extremely timid. It’s disappointing because she could have done so well and is instead faltering immediately. The rest of the movie gets worse and worse for her as Gregory just keeps on manipulating and humiliating her in front of everyone. If only she had signed the documents saying that she keeps all of the money because then she could have dashed out or something.

Regardless it would have been nice if she had gone outside more to talk to people and figure out what is going on. She’s rich to an extent and should easily be able to think of some things that can help. Hire some detectives or do something pro active to find out about the letter and why Gregory has changed so suddenly. She should have helped hire the maids and if anything she should have fired Nancy once she sensed how much antagonism was there.

One of the biggest problems with the film is that Paula’s barely a character. She just stands there and takes everything that Gregory throws at her. You wish she would do anything but instead she always ends up disappointing you. Finally there’s one area where she is worse than in the previous version. It’s near the end of the film when Brian is around to help her but everyone dashes off as Gregory shows up. In the first film she seems to actually think that it might have been a dream and starts to crack. In this one it seems like she panics at the thought of Gregory being against her and so she quickly tried to throw the other maid under the bus. I thought that was an extremely petty moment and it definitely made her look bad. That’s the kind of mistake that you can’t afford to make.

Of course Gregory’s a pretty awful villain too. The guy isn’t exactly subtle with all the noise he makes when trying to find the jewels. I wouldn’t even say that he’s a very smart villain because the whole plan revolves around Paula being easily manipulated and not able to do anything for herself. If Paula had talked to the nice next door neighbor or anyone then this could have all been avoided. Any scene with Gregory in it tends to be annoying for sure.

Nancy is also not a very nice maid. You’d think she would respect Paula as the head mistress more but unfortunately she is quickly able to sense the heroine’s weakness and pounces. The other maid was nice enough though and at least tried to look out for Paula. Then you have Brian who is doing his best to solve this case as soon as possible. The guy is dedicated and I’ll give him points for making a real effort here. In the end the guy took a very long time but he still helped save the day. The result is really what counts here.

The suspense for disbelief is just too much though. I like my main characters to be confident and self assured. Even if you are going to be a wallflower then I expect you to trust your own judgment and step up when the going gets tough. If Paula had gotten tough even once then that would have helped the film a great deal. The extended run time gives her more character but it almost doesn’t matter since it doesn’t change her actions later on. She still falls into all of the same holes so that whole intro may as well have not even happened at all.

Overall, Gaslight is a film that I have to give a full thumbs down too. The character cast isn’t quite interesting enough to counter all of the suspense for disbelief you have to go through. The old lady seemed nice enough but in the end she barely got to appear at all so I’m not even sure what the point of her character was. This adaption certainly added a whole lot of elements but since they didn’t change anything, they may as well have kept it the same. The movie beats the original but as I said earlier, it doesn’t do enough to make this a good movie. It’s still one that I would give a thumbs down to in the end. You’ll want to avoid this one for sure.

Overall 3/10

Dance Dance Revolution: Mario Mix Review


This is one of the only Mario games I had never managed to get my hands on before now. It’s certainly well known but usually hard to obtain. Well, I can say that it was worth the wait. The story itself is a lot shorter than I would have hoped but you can tell that there was a good budget behind this game. The effects and graphics are just way too solid to overlook and of course the soundtrack is a blast. If you want to play a solid rhythm game then you can’t go wrong with this one.

The story starts with Toad asking Mario for help because someone has stolen the legendary music orbs. Waluigi, Wario, Blooper, and more villains have united to take these away. Now the whole world is being forced to dance because of how the music magic has gotten free. Can Mario out dance everyone who gets in his way or is this possibly game over for the entire Mushroom Kingdom? Luigi and Peach are not here to back him up this time so Mario is really on his own this time.

There are 4 worlds here which each have 4 levels and then the final world that has 2 levels. Each world ends with a big boss at the end which is always fun and of course you have music tracks from across the Mario franchise. Some of the songs are hard to recognize from their original versions but they’re definitely catchy and work well with the fast paced levels. I played the game without a dance mat so then it’s all about timing as you push your control stick in the right direction at the right time. It’s all about having perfect timing and that sounds good to me as timing is what I’m all about. It works out rather well although the game is also quite easy. I picked the most challenging difficulty level and even then the villains could never get more than a D rank. That’s just how it goes I suppose so you’ll still want to give it your all just to prove to yourself that you can achieve the best.

Without the dance mat the toughest part is when you have to click both directions at once. Of course on the mat you can have one foot in two place at once but that’s not possible with a control stick. You have to quickly hit both sides as quickly as possible but you never get the perfect scores that way. As a result maybe it’s for the best that the A.I. wasn’t too good or that could have started to get a bit tricky. Playing this game reminds me of how the Kingdom Hearts melody game could end up being fun.

Where Nintendo went the extra mile here is by adding all kinds of visual elements and extra minions to the levels. They incorporate Goombas, Boo, Bullet Bills, Koopa, and all sorts of enemies into the mix. They affect how you have to use your control stick and it makes for a fun variety in the levels. Then you have the boss levels where you see both of the characters dancing the whole time. Mario is certainly confident in his skills and its well earned considering how well he does here.

I’ll also give the game props for having a real story mode. It certainly would have been tempting to have just side stepped that entirely but that’s not what happens here. The game takes itself seriously and there are cutscenes as we face off against everyone. Even Bowser steps in at one point which is always hype. The whole story is rather crazy from the jump with how the music magic works but you can just roll with it the whole time.

The graphics are also very nostalgic with how this reminds me of the Mario Party 4 game. The character models have aged well and so have the stage designs. This feels like one of the better depictions of the Mushroom Kingdom. You really get a feel for how daily life would be like in this place. On every technical level the game went above and beyond. The only thing that would hold this title back is the super short length and even with that you’ll have had fun during the journey.

Plus there is a multiplayer mode so that’ll help with the replay value. You could end up playing through the game for quite a long time as long as you have someone to play it with. That’ll really test your skills although I hope that there is a way to speed the levels up further than you could in story mode or it’s possible that both you and your opponent will be absolutely dominating the matches the whole time. I’m sure there is some kind of tiebreaker and you guys won’t get perfect scores all the time so that helps out a bit but speeding things along would certainly help to make it all a bit more exciting.

Overall, Dance Dance Revolution has always been a fun genre for games. I don’t participate in them too much myself nowadays but it was a good way to burn some calories and get a good workout. Throwing in the Mario characters was brilliant and I almost feel like they should bring that back in the present. I think it could absolutely sell super well if it was marketed right. I’m not sure if the Switch has any compatible dance mat at the moment but if not that’s something that could be changed really quickly. Playing through this game is like digging up a lost piece of your childhood. If you like the Mario games and grew up with the Gamecube era then this is a title that you’ll want to get. It’s a title that has aged too well to pass up. There’s not much to it but the game’s a lot of fun and you’re always reminded that Nintendo made that their top priority when making games and it definitely shows here.

Overall 7/10