Pokemon Mystery Dungeon Explorers of Darkness Review


It’s time to take a look at the next installment in the Mystery Dungeon series. I haven’t played one of these in a long while, but the first game was a lot of fun. Also, I own the next two games in the series so now I can start a bit of a marathon. In general the Pokemon spinoffs have all been pretty great. Just look at Pokken and Pokemon Ranger which have been a blast. Well, Mystery Dungeon can definitely hold its own with those big shots as well. This one ups the stakes and brings a pretty cool plot. It’s definitely a great game.

The title starts off with the main character losing his memory and being transformed into a Pokemon. Fortunately Pikachu stops by the Beach and decides to be Terry’s (the main character) friend. Pikachu wants to join the Guild which is where all of the various Dungeon teams go to team up and help out the world. Pikachu isn’t very brave though so Terry decides to help him achieve these dreams. Together the two of them solve many odd jobs and fit in pretty well. Things get serious though when a mysterious Pokemon begins stealing Time Wheels from around the world. If this continues to go on then the whole world will end up being frozen as time will be stopped. Can the heroes stop such a powerful villain?

I always like time travel. It may have a tendency to introduce plot holes into a series or not be utilized well in others, but it offers up so many different possibilities that I feel like you have to at least give it a whirl. This game handles it quite well. We get a few plot twists in the story as well. It’s fair to say that you’ll probably see a lot of them coming, but it doesn’t weaken the impact of these plots. The main campaign’s around 13 hours long so you’re given a lot of time to be introduced to the characters and get attached to them. There’s also a bit of a post game here to look at as well.

Now lets look at the gameplay here. It’s an overhead turn based combat system where you control the actual Pokemon. There can be up to 4 of you in a party although you only control the main character. The others are around to help out on the side. Be warned though that if Pikachu loses in combat then that will apply to you as well. There are certain ways you can at least control what your allies will do via tactics and turning off moves though. For example Pikachu learns an attack called Discharge later on which is incredibly powerful so after that I would turn off the other moves. That effectively forces him to use it until he runs out of PP. The move has 8 PP so you’ll need to switch it out again pretty quick.

The bosses could be pretty tricky here at times. If you don’t take them out fast or just some kind of technique to lower their stats you could really be in trouble here. Then there are the random monster houses that pop up which are probably even tougher than most of the bosses. If you run into one then it’s probably game over. Each dungeon ranges from 8-20 floors. So wherever you last passed a checkpoint is where you would be warped to. You also lose your money and a bunch of items so you are encouraged not to lose too often.

The dungeon system is pretty interesting because you’ve always got a pretty good sense of where you are in the game. They’re also just fun to explore in. The only mechanic I didn’t like here is when sand would randomly show up. It buffets your team members every few steps and if you have a full team of 4 that’s a lot of messages to keep clicking out of. It also seems to effect all dungeons until the effect randomly goes away. I understand that this is probably to add more drama to the dungeon since you’re constantly taking damage but since you heal more health than it can take away while walking it still feels pretty pointless in the end.

One other angle that’s not too interesting is how there are a few recycled animations every time you go to sleep and wake up again. You have to watch the heroes eat dinner every time and sometimes you are randomly chosen to watch out for foot prints which triggers a minigame and ends the whole day. I’d definitely be game with that being removed from the sequels. It’s just not needed and if anything it just wastes time. The post game hints that you won’t have to worry about these things anymore once you beat the hidden boss which hints that the game knew this would be a bit of a hassle as well.

In terms of characters, Terry’s pretty great as always. He’s very heroic and is always ready to make the hero call when necessary. He’s someone you can count on. His partner Pikachu isn’t quite as interesting. He’s a little too quick to believe whatever the villains say and has a hard time keeping up with the plot even when it’s not all that difficult. When someone tries to murder you, you should probably connect the dots that this character must be evil. The Guild is fun enough. Their leader Wigglytuff is a bit annoying at first but since he can actually fight I did gain some respect for him. At least that means he can be powerful when the need arises.

Grovile and Dusknoir are both pretty interesting characters. It makes for an interesting dynamic in the game and is also a pretty serious plot that works out well. Finally, we’ve got Dialga who is excellent in this game. We even get a cool time travel scene where Dialga and Celebi square off. Both of them are known for their mastery over time of course although I suspect everyone already knows that Dialga would have the edge in such a confrontation. You just can’t hope to beat one of those guys.

The graphics are pretty solid. There are quite a lot of Pokemon here which are nice to see and occasionally you’ll get a cutscene that is almost animated as the pictures light up and have some special effects. That always helps to add some weight to the moment. Then you’ve got the soundtrack which has some really nice themes in it. In particular one great theme is when Dusknoir grabs the heroes. That theme is always really epic and one of the best that I’ve heard in a spinoff lately. I still can’t go as far as to say that it beats the themes in the main games though because those are pretty phenomenal.

Overall, Explorers of Darkness is a great game. The RPG story can really hold its own and the ending is pretty emotional. Make sure you stick around after the credits because there is an extra scene. This is definitely one of the best stories I’ve seen in a Pokemon title. It’s going to be very difficult for the next Dungeon game to pass this one but it’s always possible since the game is on an upwards trend. The next one also makes the jump to the 3DS system so that should be pretty interesting. If you haven’t checked this game out yet then you should. It really shows you just what the Pokemon series is capable of.

Overall 8/10

Ice Climbers Review


It’s time for the next NES installment. This one’s actually a pretty big one and I’m sure that thanks to Super Smash Bros everyone knows about the Ice Climbers. Unfortunately I wouldn’t say that this game has aged nearly as well as some of the others. The gameplay isn’t very smooth. Effectively this is like a platformer where the obstacles prevent you from doing any kind of platforming. As a result the game ends up fighting itself most of the time and isn’t nearly as engaging as it could have been. It’s more difficult to play the levels than fun to experience them.

The game seems to go on forever although the last unique level is 32. After that it loops back to the first one so you can effectively say that you made it to the end at that point. Fortunately in this version you can actually select any mountain you want. I beat the first 14 and then skipped over to 32 and conquered that one. You do get a certain sense of pride and accomplishment when beating these levels but adding some kind of reward of cutscene would have made all the difference here. Then you would really feel like you were moving up. Instead when beating the levels you’re just going through the motions.

The gameplay is like a normal platformer instead you’re heading up instead of to the fight. The goal is to jump up to the top of each floor. Each floor has 8 layers to it and every time you jump you will hit the next layer. The main obstacles are moving clouds and little bears that keep patching the holes in the ceiling that you make. By jumping you can break part of the roof and that’s how you get up so you need to go fast or the bear will plug up every hole around. If he does that then you’ve just gotta keep on making more holes. You can also whack the bear with a hammer to beat him if you’re on the same level. One thing that’s easy to forget is you don’t die by running off the screen to the right or left so you should do that if you think the other side of the stage will be easier to manage. You can’t jump very far so running off stage is often the best way to travel.

The graphics are pretty solid and definitely hold up better than lot of the NES counterparts. The character sprites and backgrounds are particularly solid here. There’s only one real theme that I can recall but it’s pretty catchy. It’s not exactly Mario or Metroid but it’ll certainly due. At least it adds a little more depth to climbing up the mountain floors over and over again. The actual gameplay isn’t bad, but it would have been a lot more fun if it was more traditional running to the right. Going up just didn’t work for me after a while and in the final levels you can barely move without falling the wrong way. You gotta go about everything super carefully.

Overall, The Ice Climbers is a reasonable game, but one where the obstacles are just too numerous and intrusive. No matter what you do there is always another cloud or enemy around the corner. What this means is that you just can’t focus on running for very long. You’ve got to stop in your tracks more often than not and that’s what really held the game back in the end. I think this game should get a modern sequel/remake as there are a lot of ways you could make this work with today’s graphics and gameplay mechanics. No reason the Climbers should have to end the franchise with just 1 game in the works. In the meanwhile I’d recommend starting your NES Online game selection with a different title. This isn’t exactly the top one in the market.

Overall 5/10

Eliminator Boat Duel Review


It’s time to look at another classic NES game. This is another title that I was not familiar with before. I’ve never heard of any game quite like Boat Duel but the premise looked interesting. I am planning to try all of the NES games after all so it was only a matter of time before I got to this one. It’s definitely pretty reasonable although some parts of the game have aged better than others. I’ll give it props for the mini cutscenes and trash talking during the game though.

The basic plot of the game seems to be that you are an up and coming boat driver and so now you’ve decided to take down all of the previous bosses. This will be tricky since none of these guys plan to go down without a fight. That’s fine by you though. So you go through the levels and keep on beating various opponents. At least to the point I had gone up to they didn’t reuse any character models so that was pretty good. There was a reasonable amount of effort put into the game and I always applaud effort like that. The gameplay switches between 2D and 3D. I personally enjoyed the opening phase of the 3D levels more than the second.

How it works is you quickly accelerate when the judge gets you the signal. The trick is to actually start right before she tells you too, but the timing for this is very precise since if you go too soon then you’ll end up incurring a yellow flag which will cost you 1000 bucks. Once you get this head start you go to phase 1 of the gameplay. Essentially what happens here is that you have to outdrive the other boat to the goal so try not to bump into things. Then you head into phase 2 which is more of an overhead view than 3D and the same rules apply. You can boost to gain a little speed and even jump. Then there’s also the interesting mechanic where bumping into bombs and other obstacles is actually good as it speeds you up. It’ll cost a bit of damage but you can repair it later. You get to face the next opponent after you beat the current one 2-3 times.

After each race you are taken to an upgrade screen where depending on how much money you have you can upgrade various things. I recommend maxing out the damage each race since it’s super cheap to do this and then you can allow yourself to bump into everything. By the point I stopped I had nearly every upgrade maxed out so I feel like I was pretty close to winning it all. The opponent racers are incredibly fast so if you make one mistake then it could be game over. My main advice here is to use the rewind feature but otherwise I’d say just try and memorize the stage layouts. The stages actually are re-used quite early on so after a while you’ll probably start to remember where the next turns are and such.

The gameplay is pretty interesting but not quite as exciting as your average racing game. There’s just only so much you can do while you’re on a boat so it’s not quite as thrilling. as being in a car. The opponent car also feels a little too powerful at times even when you can see that they haven’t put any real upgrades into the speed while yours is maxed out. I suppose it’s to be expected to an extent but you’ll probably shake your head a bit at that. It just feels like you should be steam rolling the guy. As mentioned though, the trash talking between levels is pretty fun. The graphics are also pretty sound. The sprites have aged pretty well so you always know what is going on. The levels may be a bit repetitive but they are well designed.

Overall, Boat Dueling seems like it has a lot of potential. I’m sure you could make a pretty interesting remake of this at some point. While it’s a cool concept I guess the reason most probably wouldn’t make a game like this is because for that you could just make one about cars and it would probably do a lot better. You just can’t top cars after all. Still, I think you’ll have a reasonable time here and it’s worth a quick check. What’ve you got to lose other than time right?

Overall 5/10

Baseball Review


It’s time for another classic NES game. This time we’re looking into the wide world of Baseball. It’s not a sport that I’m a huge fan of both in watching the real thing or playing the video game versions. For the game adaptions, it’s because a lot of the game seems to be RNG to an extent. When you hit the ball you just never know where it’ll go as opposed to something like Football where you deliver the ball where it needs to be. To that extent, I was pretty impressed as I would say this Baseball game beats a lot of the newer ones. The simplistic controls and style actually worked out really well and made the game more enjoyable. I was getting blown out initially but by the end of the game I started getting pretty close. I narrowly lost 15-13 and one more Homer could have done the trick. I probably should have tried for it, but I don’t tend to use the rewind feature in sport titles so I just ate my loss.

The goal of the game is to hit the ball somewhere where the opponents can’t reach it and you score points once you run around the diamond and make it back home. The more points you score the better as the team with the most points at the end ends up winning the match. You throw the ball when the other team is set to hit it and then you shift sides after knocking 3 of their guys out. When hitting the ball you can hold the hit button to keep the bat out instead of swinging it. That way you lay out a bunt and then run for first base. It seems really handy for getting that opening move but after that usually there just isn’t enough time to get to further bases. It’s still a tactic I recommend though.

As for hitting the ball, well that’s where the timing will come into play. Make sure you hit the ball really carefully or you may end up hitting out of bounds or into someone’s mitt. That’s definitely the last thing you want to happen here since a single wrong hit can really make things not go very well for you. The opposing team won’t hold back with their hits after all. Careful when you’re fielding the ball though because missing it once or predicting the bounce the wrong way can end up costing you 1-3 points. Those make a huge difference when it comes to the final total. For all you know that may be the difference between victory and defeat.

There’s not a lot to say about the graphics because it’s basically the same as most of the other NES games. You’ve got some crispy sprite artwork to look at and it’s all pretty easy to see. The menus are clear which is always important. Between that and the solid gameplay you’re set up pretty well. This is the kind of game without a whole lot of extra content so you’ll probably play a game or two and then call it a day.

Overall, Baseball is definitely a fun title. It’s easy to pick up and play and just seems a lot more fun than some of the others like Tennis. As someone who usually doesn’t care for Baseball all that much I was pretty impressed. I’m nearing the end of the sport games on the NES so soon it’ll be time for more of the Arcade thrillers and games of that nature. I’m definitely expecting big things coming up. If you have the Switch Online then there is no reason not to check out this one. Whenever a game is free I feel like you’re obligated to at least give it a quick whirl even if you don’t ultimately stick around. What’s the harm in a quick check right?

Overall 6/10

Tennis Review


It’s time for another classic NES game. The original Tennis title is one that likely resonated with a lot of people back in the day. It’s a popular sport after all so getting to play it virtually is a pretty cool concept. Unfortunately what ended up holding it back quite a bit here is the fact that the controls aren’t great. It feels like there is always the chance you are just going to hit the ball out of bounds even if it was a clean hit. This just felt pretty fishy to me. Nintendo made the same mistake with their latest Mario Tennis game. Ideally it should be more like Virtua Tennis. The ball only goes out when you know that you hit it the wrong way.

As with most classic NES sport games really the only option here is to jump into a game and test your skills. I played a full best of 5 set with 6 games a piece so it was pretty long. I think one game took around a full 30 minutes which was pretty intense. I managed to get around 6 games I believe, but ultimately I was pretty badly outmatched. The opponent just kept winning point after point while my balls would just end up falling out of bounds pretty quickly. It was at that point that I knew this would be tough to mount a comeback in.

The idea of Tennis is to hit the ball past the opponent. The ball does have to touch the ground though. If you just hit it straight then that’s out of bounds. Each point you win gives you 15 points and every 60 wins you a game. After 6 games you win a set and after 3 sets you win a match. It can still be pretty short if you dominate your opponent but that’s easier said than done. You’ll start to get the hang of when to swing for the ball as the game goes on but it can still be tricky. If you hit the ball a little too hard it’ll end up going out of bounds. It may also depend a bit on where you’re pointing the control stick although I can’t say I’m certain of that point. All I know is that sometimes the ball just doesn’t get the right bounce for me.

Whenever the ball goes out of bounds it just doesn’t feel quite right. It’s fine to lose points because you made a mistake, but it feels like RNG at times. It’s almost like no matter what the ball is going to go out of bounds. Perhaps someone who has played the game more would understand why it is doing that, but to me it just feels like I’m losing out on points for no real reason. Then when I lose it’s less satisfying and more like I gotta give the game the side glance. The graphics aren’t bad. They’ve got that classic NES sprite look that is always nostalgic so I’ll give the game some props there. The ref also looks like Mario so it’s always nice to see that guy participating in all of the sports.

Overall, Tennis was a pretty fun game until it went on. There was a good amount of back and forth for the points and it was all pretty intense. The problem is when the ball would suddenly go out and it would wreck all of the momentum. Now you’re just thinking that the CPU is pulling some strings. If you really like Tennis then you should still check this game out because it is free as long as you have the Switch Online. That’s a pretty big incentive. That said, this is one of the weaker sport titles in the NES online. You would do better with playing almost any of the others that you could find here.

Overall 4/10

Final Fantasy VII Remake Review


It’s time to take a look at 2020’s Game of the Year title. I’ve been waiting many years for Final Fantasy VII Remake to come out and it was all worth it. You can feel the polish and development time that went into this title. It’s easily the most theatrical game I’ve played since FF XIII-2 and it is fair to say that this one is even higher budget. You could make a case for this being the best Square game yet. I would have to ultimately have it top FF XIII-2 and Kingdom Hearts 2 as the best RPG. It’s really just a definitive title and one that has a ton of content. After beating the game which took around 24 hours, that’s just the tip of the content here.

So the story starts by introducing us to Avalanche. They are a group of terrorists who are trying to blow up various Mako reactors across the planet. The reactors are controlled by a company known as Shinra which basically owns the planet. While this does make life a lot better for many, Shinra excludes the poor who have to live under a dome. Avalanche intends to bring the world back to how it used to be by blowing everything up. There will be a lot of casualties but the idea is that it will ultimately make the planet a better place. To this end, the group has hired a mercenary named Cloud. The guy’s an Ex-SOLDIER which means that he is pretty tough. SOLDIERS in this universe are people who were bathed in Mako and trained by Shinra to be ultimate fighting warriors. Cloud’s just in it for the money but sooner or later he’s going to have to make a decision. Keep on helping Avalanche and fighting Shinra or going his own way.

The plot is ever changing in just about every RPG but especially in something like Final Fantasy. That plot really describes the first few hours and then things change quite a lot. Part of the fun is seeing all of those story details so I won’t go much farther than that. As it adapts the content you’re used to, you will notice one new subplot involving some ghosts that keep flying around and messing with people. It’s a pretty interesting plot and the game gives you a lot of foreshadowing that this will be important. The game goes in some pretty interesting directions by the end. I can’t say much more than that, but what I will say is that I’m not even more hyped for the sequel. It’s really a superb ending in every way.

The climax is pretty great. You certainly have a lot of boss fights to sift through and great visuals. It’s also pretty challenging so make sure you’re ready. I lost the fight the first time so I had to regroup and barely clutched it out the second time. That’s one of the fun parts about the game. There are a lot of times where you will be at the edge of your seat throughout a boss because you’re so low on health and it feels good to get the win. A lot of the battles came down to a last hit situation. It’s a tough game that doesn’t feel unfair. You can always polish up your fundamentals in order to have an easier fight. I didn’t notice many locations for grinding EXP but you could also do that if needed. This is probably the first RPG in a while where I didn’t do any grinding this time. There just wasn’t a need to do so for me.

Some bosses did take around 30-40 minutes as a result though. It’s the price of being low level but it was worth it. I admit that if I had lost any of those fights that would have been unfortunate though. I came really close so many times. My advice is to always make sure you have a bunch of Phoenix Downs and potions. Keep in mind that you can’t use any items unless you have an ATB gauge loaded up so you may also want to equip Revival earrings as well just in case. Those activate automatically so you don’t need to worry about not using the item in time by mistake.

As expected the graphics here are absolutely top tier and same for the audio. It feels like a full movie experience and this game could easily pass itself off as a movie if needed. You could stitch these cutscenes together and just add a few new ones for fights and it could be ready for theaters right away. In particular a game like this always needs a great opening and FF VII delivers absolutely. Then we’ve got the soundtrack which is over 6 hours long according to Youtube’s playlist. That’s pretty crazy. I love to see all the variety here and the various remixes of the classic themes are intense. One of them even seemed to borrow from Advent Children which was a really nice touch.

I haven’t really talked about the gameplay but it is naturally pretty great. It’s a real time 3D hack and slash as you try to destroy the opponents in front of you. One change here that makes it a bit more like an RPG is that you can’t use any items unless you have enough meter which effectively makes it “your turn” to do an action. It makes the battles more intense because you can always choose to use a super attack, use a summon, use an item, or use a spell. Each one costs a spell bar and the only way to build it back up is to attack an enemy with normal attacks. What this means is that if you’re on low health and you just used a bar on an attack, it’ll be a little bit before you can use a potion. Keep this in mind when planning what you will do.

In most battles there will be 3 of you in the party so you can switch to them at any point. You can also just give them orders like which attack to use. For the most part they will never use any super attacks or spells unless you tell them to so when you switch over to them they will probably have a full bar. I recommend telling them to do something whenever they charge up. Also if you have it, give one of them the auto cure spell as soon as possible because that’s a spell they can use on their own whenever you’re low on health. The parry technique is also very handy here. Try to block and counter as often as possible because it builds up the opponent’s stagger meter pretty quickly and can put them in a pressured state. There are a lot of nuances to the gameplay but you’ll pick it up pretty quickly.

There is also the occasional level that uses different gameplay. I always think it’s pretty impressive when a game adds a new gameplay style even if it will only be used for a level or two. A good example of this is the motorcycle levels. There are only two of them in the game but they’re both a ton of fun. It’s a nice change of pace and as I also love racing games what beats mixing the two up like this right? In Advent Children Cloud was definitely a really good expert on a bike so it’s good to see him get to use those skills again here.

As mentioned, the length here is pretty good. It took me around 24 hours to beat the main campaign and that’s considering that I didn’t really do any side quests. The closest to that was when I decided to quickly take a ride on the slide at the park. Beyond that I just played the game straight through and never looked back. I can also see the Platinum Trophy for this game being pretty difficult so that’ll take time too. Even without a post game this would be worth the 60 bucks and with all of the extra content it goes without saying. It’ll be very difficult for any game to take this one down even in the next few years unless they suddenly announce the next Super Smash. Final Fantasy VII Remake did what all Final Fantasy games tend to achieve, it has once again set the bar higher for all AAA titles.

The game has a ton of highs and no real lows so what was the best part? Well, the best part of the game to me would actually be the opening act. Everything up til they destroyed the first Mako Reactor was my absolute favorite part of the game. In part I think it’s because it was the intro so I was still absorbing everything as this really fun movie. It’s all incredibly impressive and while the game never lets up, it’s hard to forget such a beginning. I also liked Cloud’s personality quite a lot in the intro with how direct he can be. The guy was pretty fed up with everything at that point so it made for a lot of great banter between him and Barret. Of course, they had a lot of great scenes after that as well like running up the stairs to the top floor. That segment is great so I hope you don’t choose the elevator there. In general the first act just feels like a really solid mystery thriller. I also liked Cloud’s first confrontation with Reno and Rude. Considering how terrible they looked in Advent Children it’s nice to see how they used to be fairly powerful.

There aren’t a lot of boss fights against human type opponents so enjoy them when they show up. From fighting another SOLDIER to taking on a Shinra boss, it’s always hype fighting another human. These battles really test your knowledge of the parry system as well as your pure fundamentals. You’ll need them if you’re going to take them out. In particular the fight on the roof against the gun wielder was a lot of fun. The fight against Rude was also a lot of fun with the various hand to hand techniques he would use against you.

The cast is also pretty great as expected. Cloud’s basically a perfect lead who does whatever he can to help his friends out. It’s also pretty nice to see his character arc here now that you know the events of Crisis Core and Advent Children so you’ve already got a pretty broad scope of what he’s been through/will go through. Tifa is also a lot of fun as always and tries to be a moral compass for the group. Barret’s probably been helped the most by this remake as I didn’t really notice the guy so much in the original but here he is one of the starring characters. He gets a lot of great moments throughout the game and I really like all of his enthusiasm for the cause. This guy definitely believes in saving the planet whole heartedly even if Cloud thinks he is crazy.

Aerith is more of a mixed bag for me though. She keeps a lot of secrets throughout the game and is intentionally not helpful. Talking a little more early on would have helped out quite a bit. I’m sure she has her own reasons for doing all of this of course, but until we see what those are she can be more annoying than helpful. It doesn’t help that in a fight she’s my least favorite ally to have. She’s good for aerial enemies but beyond that give me Tifa and Barret any day.

The other fighters from Avalanche are cool as well. I’m not a fan of Wedge and he’s mostly there just to give the group more of an unguarded fellow. Biggs is a solid member who seems like your average soldier. He’s got a sense of humor and is a nice guy. I liked having him around. Then you have Jesse who gets a big role here. She’s fun and charismatic although based on some dialogue from the other members she does like stringing people along. Cloud doesn’t fall for it, but this is a bit dubious so it’ll keep her from passing Biggs here. There are a bunch of other supporting characters of course but those are the main ones.

For the villains, well Sephiroth is awesome as always whenever he shows up to mess with Cloud. A lot of the time you have to decide if he is really there or if it’s just Cloud’s head messing with him. Get ready for a lot of seizures. Cloud had a lot of those in Advent Children but he usually didn’t get them quite so much in the OG timeline so you have to wonder what’s affecting him so much. The SHINRA vice president Rufus is a lot of fun here. I didn’t care for him much in AC, but here he seems like a pretty tough boss and in general just a guy that you don’t want to mess with. The other SHINRA leads are less memroable but serve their purpose as good villains. The mad scientist is more on the iffy side. He’d be my least favorite villain if not for the Don also being around. That guy was definitely the weakest one.

Reno and Rude are solid villains as well. Despite all their tough talk and how they act like they have morals they still do everything their boss tells them to do so I still see them as villains. There’s also another SOLDIER who shows up at one point which was interesting. I thought all of the SOLDIERS were already dead by this point outside of Cloud so I wonder how he will play into the sequels or if other SOLDIERS will show up. I guess it makes sense there would be more, we just usually don’t show them. Assuming they are all First Class level that will make for some pretty fun boss fights soon. Somehow I doubt any of them would be quite as strong as Sephiroth, Genesis, or Zack so Cloud should be okay though.

Overall, Final Fantasy VII Remake is a superb game. It is excellent in all aspects and there is not a single weak point to be found in the game. The gameplay is stellar, the cutscenes are out of this world, and the soundtrack is quite dynamic. When you mix all of this together then what you have is an amazing package that ism’t likely going to be defeated anytime soon. I’m hoping the wait for the next installment isn’t too long though. Now that we have all of the character models and assets (Aside from new characters who need to show up) I like to think that we could have part 2 by late 2021 but most likely I guess it would be late 2022. That sounds like ages away though. Ah well, in the meantime it’ll let us discuss the ending a lot more. I’m looking forward to reading the Reddit theories and watching the Youtube ones.

Overall 9/10

The Network Review

This review is of the edited TV-PG version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative.

It’s time to look at a film about trying to keep up high ratings when your channel lags behind the rest. It’s always tough to keep someone’s attention for long because eventually they are just ready to move on and try something different. For example I can go from marathoning a bunch of Shark Tank segments to not watching another one for months. Fads come and go and so channels also have to move fast, but if they go too fast then there isn’t enough time for people to enjoy anything.

The Network starts out with Max letting Howard know that he is about to be fired from the TV station. Howard’s had a long career but the channel has decided to cut him out. In rebellion Howard decides to go crazy on the air as he rambles on like a crazy person. It ends up going viral and people actually seem to like him. Diana is another employee of the company who aspires to run the whole place and takes this chance to take control of the show. Will banking on a crazy person ultimately work out for her or is this going to be one of her biggest mistakes.

The film has some interesting ideas but ultimately they are hampered by a sub-par execution. First off is the very unlikable cast that hurts the experience. Max is one of the main characters here and he makes just about every mistake you can imagine. He decides to get back at his boss by putting a crazy person on TV intentionally. Results aside, his motive was just revenge. Then he decides to have an affair even though he is married and keeps on spiraling out of control. There’s just no way to like this guy and having such a villain as a main character is unfortunate.

Then you have Howard who cracked early on. The guy was pretty insane near the beginning and kept having heart attacks but he was good at recovering from them. Even though he was crazy at least he was consistent at the beginning so I didn’t really mind Howard all that much. Where he ended up falling was when he met up with corporate and was easily tricked into furthering their ideology instead. If you’re going to take a bold stance and denounce modern society, you can’t be turned at the toss of a hat. That just makes him look sooooo bad. How can we possibly take this guy seriously after that?

Then you have Diana whose aspirations for being the boss are pretty strong, but she’s definitely too obsessed with doing whatever it takes including demeaning herself. The movie was showing all possible paths to power and so this was expected but it doesn’t make her character any more enjoyable. The random side characters were the best ones as they talked tough in the background and all probably had fairly interesting stories. In a TV channel studio you’re certainly going to have a bunch of people and whenever the board of executives showed up they usually had the best scenes. I wouldn’t have minded having more scenes with them instead.

So you’ve got the whole cheating plot bringing the film down from the start. It definitely gets more screen time than necessary. Then you’ve also got the film’s poor writing. There is way too much language in this film which is an easy crutch for a writer to try and add some tension. So the script could have used some work and it also didn’t help in making the film any better either. The pacing also could have used some work. We see a lot of scenes of Howard on his show. I suppose they want you to see exactly what kind of program it was, but those scenes really drag on.

The guy’s just yelling about nothing the whole time and somehow everyone is getting really pumped up in the audience. This is where I would have trimmed quite a few scenes to save time and maybe re-allocate it to one of the rival companies. I’d like to have seen their reactions at times like maybe some laughter or something as they watch all of this unfold.

Finally, while the ending is good for shock value it doesn’t make a lot of sense. So, there’s a subplot about a terrorist group who is running around America robbing banks and such. The news reporters are able to find them and where they live pretty easily and make a partnership. I suppose we can buy into this and at the end the reporters ask for a hit. Here’s where things get dicey, the leader of the terrorist organization decides to jump in and fire the shot personally. Why? If he’s caught…-and he should definitely be caught since this is right in the middle of a live show with tons of security- then he is going to go to go to jail and that’s it for all of his ambitions and goals. I somehow don’t think the news channel will have his back when the cops show up because they’ve shown that they are anything but trustworthy.

The film could have really benefited from being more about office politics. That is always one of the most enjoyable parts of films like this because of how relatable it is. Every job has a ton of politics and the side you pick will probably determine how enjoyable your time there is. We get some of that here, but it’s all in the background compared to in the front. The beginning of the film was more promising with people picking lines and then it was effectively dropped in the second half.

Overall, The Network is a film with an interesting premise but the execution just wasn’t there. There were no real characters for me to root for. They all got annoying pretty quickly and I could see why all of the other stations were beating them in the ratings. Ultimately this channel tried every underhanded trick they could and it still didn’t work. In a way it shows that the other channels were doing things the right away. Since you’re rooting against the main station the whole time I suppose in a sense the film had a happy ending.

Overall 3/10

Speed 2: Cruise Control Review


It’s time to look at a film about trying to stop someone from ramming a big boat into an island. As a film in the Speed series you’re definitely expecting a lot of destruction and this film doesn’t disappoint in that regard. At the same time, there is so much destruction here by the end that it almost becomes a bit of a parody by the end. The amount of people dying off screen has to be enormous and the main characters barely seem to care. I really feel like part of this was meant to be a parody at different moments and the film ultimately switched gears at some point in production.

The movie starts with Officer Alex getting involved in a high speed chase to stop someone in a truck. Alex succeeds after pulling off some big stunts as his girlfriend Annie shows up upon failing her driving test. She reminds Alex that she broke up with the lead from the first film because of his dangerous stunts so Alex should have told her he was a cop. He had apparently been lying throughout their whole relationship which isn’t a great start. He decides to deflect the issue by asking her out to a cruise. Annie agrees and once there Alex intends to propose but Annie doesn’t seem receptive to the idea. The plans are all thrown out the window when a terrorist shows up and assumes direct control of the ship. Alex must stop this guy fast or everybody is about to die.

So let’s get this out of the way first. The romance in this film is pretty bad. Annie has a legitimate reason to be very upset with Alex here because now she can’t trust anything he’s said to her. If he’s been lying all this time about his job then he could have been lying about other stuff too. Ultimately she is still willing to give him a chance, but then he starts to get pushy about marriage right away. This is the absolute worst time for that considering what she just learned. Alex is also upfront about the fact that he lied to her because he knew she would break up with him. He doesn’t seem particularly apologetic about it either and actually gets pretty defensive the whole time. So yeah…the romance is pretty bad here. The film also throws in a kid getting a crush on Alex for some reason.

What you’re here for is the action though and Speed 2 delivers on it. Ocean based action is not nearly as exciting as on the ground, but it works well enough. There are a bunch of scenes where you can barely see anything through the smoke, fire, or darkness though so those scenes don’t work quite as well though. The movie has a ton of other action scenes that are well lit though so you’re still in for a good amount of it. The movie rarely gives you any time to relax between action segments so you can rest assured that something is always happening. It may not always make a lot of sense but that’s another story. As long as you like action that should keep the film in the green.

Romance aside, Alex seems like a reasonable character. He’s very knowledgeable and you can see why he would make for a good cop. The guy is quick on his feet and always ready for the next challenge. He does a good job in most of the situations and doesn’t just believe the computer screens so easily. The guy does mess up a few times though like not shooting John in the corridor. There’s almost no point to pointing a gun at someone if you’re still going to let them fiddle with a computer and continue to move. At least shoot the computer or the leg. If you don’t want to murder someone, a shot to the leg or an arm will never destroy them in a film anyway so that’s the move. Later on there’s also an odd scene where Alex tracks down the villain and Annie and instead of immediately going for the villain he takes time to console Annie and share a romantic moment. John really should have just kicked him off the plane during this moment to be honest.

As for Annie, she’s an okay character but I had my issues with her too. She’s a little too forgiving of Alex’s antics and does complain a lot. When she ship starts going down she quickly tells Alex not to look into it because they’re on vacation. She’s more interested in him sticking around like a civilian than getting to the bottom of this which is really not good. She’s definitely not interested in being a hero and not everyone is going to be one, but you shouldn’t stop someone else from trying to save the day.

Then we have John who is a decent villain at best. He’s a little more crazy than interesting at times though like with the leeches. I suppose the strategy apparently works, but it’s still pretty disturbing. He gets by on a ton of luck throughout the film though. The scene of him taking out the captain may even make you laugh at how absurd the whole thing is. The Captain keeps walking into every hit and acting confused the whole time instead of yelling like a sane person or backing up. If he took a step back he would have been okay. Why didn’t he even try fighting back? The whole scene was pretty crazy and I had to shake my head at what I saw there. Then nobody has any security cameras on the ship so they don’t see John running around. Nobody sees him moving on the ship and nobody changed any of the passwords after this guy was let go. Even when he takes down a doorman nobody finds out. John’s more annoying than anything. At least he gets his classic laugh a lot.

The ending is definitely crazy but I’ll give the film props for not making it a perfect 10/10 ending for the heroes I suppose. There is a ton of collateral damage as the heroes are just unable to stop this guy. He rams his boat through a bunch of buildings and ultimately he takes out two ships. It’ll take ages for the city to rebuild so in a way the villain got the last laugh here. The final explosion with the second ship is the most out of the blue part of the film though. You’ll see what I mean when you watch the film. You’ll feel bad for it because those guys were just minding their own business.

The side characters are reasonable here. The girl who can’t hear has an odd plot point but for the most part she doesn’t take away from the film. Her parents are pretty annoying the whole time though and their redemption arc is pretty rushed. The members of the crew are all pretty terrible though. How did they not notice John intentionally pressing a lot of buttons as he pretended to be drunk? That was their worst moment since a good portion of the film could have been avoided or changed a bit otherwise. It will stretch your disbelief a bit. They also give Alex a tough time throughout the movie even when he is helping them out. Can’t they just get out of his way and let him do his thing? Even right up to the end they’re second guessing him and telling him to go with the rest of the crew. At least the camera guy was doing his best to help out.

Overall, Speed 2 is a reasonable film. A lot of the film can’t really be taken too seriously but it holds up as a thriller that really doesn’t give you a moment to relax. Something is always happening even if it isn’t quite as intense as the first one. The scenes that are poorly lit just can’t give you the same rush because you can’t see what is happening. Additionally I’m not a big fan of water both in real life and films. It’s just not a very interesting element to fight against so the heroes swimming around can get old. We still do have our gunfights to compensate for this though. If you’re looking for a good action film to check out then this one works. It’s pretty much got everything you could want out of a thriller.

Overall 6/10

D.Gray-man Hallow Review


It’s time to take a look to the sequel to the original D. Gray-Man anime. It hasn’t been so long since I saw the original so it’s nice to see the characters return. This was around the part where the manga started to go off the rails though with the artwork taking a dip and it never quite reached the parts that the original show adapted. Perhaps it would work better in anime format? Well, I can definitely make sense of the events a lot better and you can follow the action really well. Unfortunately, the show is not able to salvage these arcs to the point where it can hold a candle to the first show.

The show has 13 episodes and mainly focuses on two arcs. First up we get a mini arc adding a new kid to the cast. Allen and Kanda are sent in to investigate a possible new exorcist who can possess Akuma. Considering what a bother those enemies have been over the years this would definitely be a very valuable asset to have in the field. The heroes will have to hurry though because the Akuma are also after this kid. It’s a pretty reasonable first 3 episodes. I don’t really care for the kid but it did feel like the original days a bit. It also gave us a chance to see most of the characters and some quick fights.

After that we focus on the Alma Karma arc. This is definitely the darkest arc in the series as we see the shady experiments that the order runs on the Exorcist candidates or clones that can be disposed of. In the present we find out that Alma was actually kept alive and the Earl decides to use him to help awaken Allen as the 14th and possibly eliminate Kanda in the process. With the Order acting so questionably the heroes will have to decide if they really are on the right side.

Finally, we end with the debut of Apocryphos as one of the best villains in the series. He attacks and Allen’s arm resonates with the character which makes it difficult for him to stay with the order. At this point Allen is the host for quite a lot of beings so he has to go on the run. The Exorcists are given the order to destroy him so we will have to see which of his allies will remain loyal and which ones will decide to destroy him. Either way Allen better keep his guard up.

Right from the start Hallow positions itself as a much more intense take on the series. It gets quite violent as now even the Akuma all bleed like living things. It’s always been an odd take to have the monsters all bleed like this and many titles do this off and on. How I see it you should just keep the Akuma hollow. The series goes into the next level with this during the Karma arc though which is what ultimately holds the series back the most. It just gets way too dark with the kids effectively being murdered over and over again with their healing factors keeping them alive.

It also makes the Order look completely evil to be condoning these experiments. The Earl even points out that the Order seems to be just as evil as the Noah. It’s also ultimately pointless since the Earl has control over all Akuma so these experiments just ended up helping the villains even more. Even if they were effective it wouldn’t make these decisions any better. The fact that all of the higher ups are in on this makes it worse because even if you like the main Exorcists you have to now acknowledge that they are working for an evil organization. All the good they are doing is just protecting the villains above this. The arc goes too far in making you dislike the Order because now you have no one to root for.

The season does its best to get back on track after this. The final arc with Apocryphos is a lot more enjoyable and feels more like the classic adventures. We get to see Tyki Mikk and Road appear again to fight off the new villain. Apocryphos has a pretty great design and he can actually fight which is important. Allen gets framed and the episodes are pretty suspenseful with solid action and a good story. It also leads us to a pretty solid end for the series. The second last episode probably works better as an ending than the actual finale but either way I was satisfied with the ending. The manga hasn’t been super consistent since then so I don’t really think there is enough material for another season but eventually we’ll probably get another installment.

Allen continues to be a strong lead here. He’s doing his best to fight off the 14th and the total corruption of the Order. He’s in a tough spot here since no matter what he does someone tends to get upset. He is a full fledged Exorcist at this point though and can even hold his own against Kanda which is important. You still get the feeling that he won’t be beating the Noah anytime soon but who knows, maybe he could take them at this point. He just needs some allies because 13-1 are not good odds. Right now Allen has handled every situation admirably.

Then you have Kanda who definitely got a really big role in this series. He was rather mean to Karma throughout so you’ll feel bad for the kid. In the present he didn’t handle the situation well at all until Allen knocked some sense into him. Kanda seems to have mellowed out by the end of the series so it’ll be interesting to see how he handles himself in future arcs. He’s still a fun character regardless. The guy isn’t as heroic as some of the others, but doesn’t pretend to be either. He does what he wants at this point although some of his tough rhetoric doesn’t land since he is still working for the Order after everything they’ve done to him.

Lenalee and Lavi don’t get a whole lot to do here. Lenalee’s abilities still look really cool so I’m hoping she will get a real fight soon. Lavi gets kidnapped but that’s about it for his role. He’s pretty strong willed so hopefully he’ll come out of this okay. Cross gets a minor role as well, but he looks pretty terrible. So much for being a General and getting a lot of hype right? When it was clutch time he folded like a trading card.

Link is one of the new characters and I actually liked him a lot more here than I did in the anime. While he did start out as a watchdog for Allen he ultimately did gain some real personality. He made the wrong choice in stopping Allen during the fight with the thirds, but he made the right choice against Apocryphos. He may not have been the strongest fighter around, but his stats were still pretty good and he seemed like a nice guy. He was just in a little over his head.

Timothy is not nearly as interesting. He can possess ghosts which is cool but his personality isn’t all that great. I think it’ll be a while before he matures more and becomes a character you can root for. I’ll give him props for fighting valiantly later on though. If he keeps this up for another arc then he should rise up. We get a new Noah member in this show named Wisely. Technically there are a bunch of others but most of them haven’t done much yet. This guy gets some hype because he did take out Kanda in one hit which is hard to do. I think he should make for a very enjoyable Noah member.

The Millennium Earl appears a lot here and we finally see more of his human form. Unfortunately it does destroy his character. You can’t take him seriously when you see his human form constantly crying. He also seems like less and less of a fighter every time he appears and his obsession with the 14th could very well ruin all of his plans. The guy doesn’t seem to have a great plan laid out so I can see why his followers are getting very frustrated at this point. He may ruin it for all of them.

Road is a fun enough villain as always. She doesn’t do a lot here but does like messing with the heroes aside from Allen. Tyki Mikk gets a good role as he tries to fight Apocryphos even if he isn’t successful. He’s always gotten more personality than most of the other Noah members and that continues to be true here. He’s just a fun guy to have around. Then you have Apocryphos who is pretty great as I mentioned. It’s excellent to have a third party villain here especially since he seems to be a very radical “good guy” who just wants to protect the Innocence. It seems like he’ll murder anyone who gets in his way and if he is the ultimate enemy of the Noah it makes you wonder where the Exorcists stand. I want to see more of this guy.

Finally we have Karma. He’s a very tragic character since he started out very happy and then everything eventually broke him. By the end of the series he was a total villain. His whole reincarnation plot was a bit wacky but beyond that he got a cool super form and did give us solid action scenes. Battles between fighters with healing factors can always get pretty intense. I liked Karma. He may have cracked in the end, but he did a good job of making sure he saved Kanda and held out hope for as long as possible.

One thing that’s pretty noticeable with this show is that it throws in some random humor to try and get your mind off the serious stuff. To an extent most shows or movies will do this as throwing in a more light hearted moment helps to cut the tension of a dark one. This show just isn’t very subtle with it so it can be pretty jarring. I can’t say I’ve ever noticed it to the extent as I did with this show. A character might have just been stabbed or in trouble and suddenly he will have a comic relief face or a deadpan moment where they make a joke. It happens a lot in this season and so it seems to me like the show knew it was getting really dark. It can be a bit off putting but not the kind of thing that will hurt the score or anything. Maybe if I really liked the dark stuff I would mind more.

In D. Gray-Man as I pointed out in my original TV show review there is still one element that is hard to ignore. The whole story doesn’t really make sense because the Akuma should have just won by now. The show continually points out that the Exorcists are completely outmatched in numbers and power. A single Level 4 was able to take out almost all of the strongest Exorcists and the Earl can mass produce hundreds of them. Why has he not just stormed the base at this point? The only reasonable explanation is that the Earl wants to keep the Exorcists alive but then why launch attacks on them in general? Everything he does seems half hearted.

In most titles the heroes are outmatched at least a bit but in this series it is incredibly one sided. The heroes really have absolutely no chance of victory which is just odd to see. When watching the show you know that they can’t win and so unless the heroes get a massive power up then it’s all futile. One episode here even illustrates that as the Earl sends the Noah in and they absolutely crush all of the Exorcists, but decide to spare most of them for kicks. The heroes are definitely lucky but surviving purely on your opponent’s whims is not a good spot to be in.

The animation is definitely solid though. We get a lot of striking colors and the dark color palette stands out. You’re always able to see what is happening and a lot of the visuals are adapted really well. I like how the feathers were implemented and Link’s various attacks were cool. It was consistently great during the show. Then you’ve also got a pretty solid soundtrack from the show. The opening for Hallow is also very catchy. I’ve listened to it quite a few times and the images are also solid. It definitely sets up the atmosphere quite well.

I’d say the best thing I can attribute to Hallow is that it is very interesting. At this point in the series there are quite a lot of pieces moving on the board which makes for a lot of interesting plotlines. You certainly won’t be bored during any episode. At most the final one has some slow scenes with the flashbacks but the rest of the series is very fast paced with something always happening. It’s definitely a positive for long running titles like this one because the longer they go on the more plots you have to juggle. With only 13 episodes Hallow definitely had to keep going at full speed.


Overall, D. Gray-Man Hallow wasn’t exactly the sequel I think it could have been. It goes too far in trying to be violent and gritty as it gets a lot darker than the original series. The first series could also be pretty dark but more in terms of atmosphere than just giving everyone a hard time throughout. If you cut away the Karma arc then the title gets considerably better. To an extent I suppose a show can only do so much with the source material but that’s where deviating can come in handy. Regardless if you’re a big fan of the original anime then you should definitely check this sequel out. It is still following all of the classic characters and continues the story so you want to see where things are going.

Overall 5/10

The House That Dripped Blood Review


It’s time to look at a horror anthology. I’m not big on horror films and I’m not big on anthologies so I can’t say that I went into this one with high hopes. That said, it was actually quite a bit better than what I was expecting to the point where I could call this a good film. Maybe not an amazing film but better than over 90% of the other titles I’ve seen in the genre. This is how you should handle atmosphere and scares. It feels a bit like the Twilight Zone episodes of old.

The base plot connecting all of these segments is about an inspector trying to find an actor who has gone missing. He talks to a real estate agent who calmly explains to the inspector that the house is pretty sinister so bad things happen there. The inspector isn’t impressed but decides to stick around as he listens to a few stories. Did the house really cause all of these murders or was it in the wrong place at the wrong time? One thing’s for sure, a lot of bad things do tend to happen here.

The first story is about a writer who decides to move into the house. The house is in really bad condition but he feels like this will actually help him in coming up with ideas which is a decent rationale I suppose although I’m not sure it’s worth buying a house for a few months though. He begins his next murder book about a strangler and gets so engaged in the material that he starts to see the guy around. Is he going crazy or is the strangler actually here? This may end up being the last book he writes.

This was a pretty good way to start the saga. We got some twists and turns and there was a good amount of tension here. You can interpret the ending a few different ways. Personally, I took it as the guy who was hired was legitimate but what he didn’t count on was the spirit still residing in the house from the picture which ultimately took him over and gave us the twist ending. The writer definitely seemed a little crazy from the start which is the only way this plan could have worked from the start. If he had a bit more control he would have realized that something was up.

The next story is about the main guy heading over to a wax museum. One of the statues looks a lot like a lady he used to like. He stares for a while but then the owner drops some cryptic threats about it so the guy decides to never return. Unfortunately an old friend of his stops by and insists that they return. The guy has no self-control either so he keeps on going back to the place and the owner doesn’t like that very much. This is sort of like an abridged version of the Wax Museum films but handled a lot more tastefully. It’s a little hard to believe how badly the guy does against an old man with an axe though. You can probably see the ending coming and it’s harder to feel as sympathetic to the characters with the bad moves they make. The main guy warned his friend and at that point he shouldn’t have gone back in. It’s a little harsh but if someone keeps trying to jump into a fire you can’t follow them.

Next up was the weakest story if you ask me. A guy moves in with his daughter and she seems to be afraid of fire for some reason. The guy hires a tutor who starts to get close to the daughter but for some reason the father always prevents the tutor from getting the daughter any gifts. Eventually the daughter gets a wax doll and the father’s journey begins to reach its end. We learn some twists about the daughter but I can’t say that they justify the father’s actions in the slightest. If anything he created a self fulfilling prophecy here by being so mean to the kid. It reminds me of a villain in Fairy Tail. If you know that this character can destroy planets, why teach that person to resent everyone right away? It makes no sense and just speeds up everyone’s demise.

Then we have the classic vampire story which involves the actor. He is working on a new vampire film so he stops by a store and buys a cloak. Unfortunately whenever he wears the cloak he is overtaken by an urge to bite people. He decides not to wear it anymore but what if someone else wears it? I’m not a big vampire fan, but the story was reasonable. Mainly what made it so good was the big plot twist at the end. It was a “big brain” moment from the villains as we realize that they were always in control. It’s a very different take on how this kind of story would end and I definitely appreciated it. It also means that the villain may have even had better acting skills than the main guy.

Finally that takes us to the climax where the hardened inspector thinks this is all hogwash. I suppose that’s a reasonable reaction to this, but in a less reasonable take he rushes off to the house in the dead of night and goes straight to the basement. He actually does better in the fight against the villains than I expected, but at the end of the day you already knew how that was going to end. It was a pretty fun way to end.

One thing against the film though is that ultimately it’s really hard to pin any of this on the house. It was just an innocent bystander the whole time that was probably hoping these people would stop moving it in. It didn’t actually do anything in pretty much any of the stories. The Wax was just a crazy guy running around, (maybe the Wax location was haunted) The one with the girl was because she had powers, and the vampires already had their plan. I’m willing to defend the house in this case because I do think it was just in the wrong place at the wrong time and didn’t mean for any of this to happen.

The writing is pretty solid here. As mentioned, it does a good job of building up the atmosphere without suddenly trying to make everything gritty and violent. That’s exactly how you’re supposed to do this. It’s a very tasteful array of horror stories and the length helps to prevent any of them from dragging on although I do think some of these could have worked as a whole film. I just doubt they would have been quite as effective. These still had time for the various plot twists and such which is really the important part if you ask me.

Overall, The House That Dripped Blood is a bit of a misleading film but it’s solid nonetheless. None of the stories are particularly bad and the best ones are quite solid. That makes for a pretty all around story since each story is pretty different. If this sounds like it’s up your alley then you should check it out or if you want more of a grounded horror movie. I think the part that will stick with you the most is that if you have an evil cloak that grants super powers and evil urges you should probably burn it or at the very least insist that nobody wears it after you. Even if you may have been able to take it off, it doesn’t ensure that the next person will be able to.

Overall 6/10