Dragon Ball Z: Kakarot Review


It’s time to look at the DBZ game that came out recently. It definitely looked like a real game of the year contender from the instant that we got the first teasers. Interestingly the game kept focusing on the first two arcs so for a while there I was wondering if Arc 3 would be included at all. Fortunately it is here so the game ends up feeling pretty complete. The story took me around 20 hours which is pretty good for an action title. It’s quite rare for any to rank all the way up there. It’s an excellent game and one I definitely recommend.

The story follows the events of the DBZ show/manga. If you don’t know what that is, here’s a quick recap. Goku is a hero who has saved the planet many times. He ended up marrying Chi Chi prior to the game’s start and they had a kid named Gohan. That’s when an alien named Raditz arrives and kidnaps Goku’s son. Goku has to then team up with Piccolo to stop him. Along the way more aliens show up such as Vegeta and Frieza as well as androids like Cell and even mythical beings like Majin Buu. Goku will have to keep on training in order to keep up with these guys, but he believes that he will be up to the task. Goku’s never turned down a challenge before and he doesn’t intend to start now.

The gameplay is similar to the Dragon Ball Z Budokai Tenkaichi series although styles in more of a single player fashion. You’re using less advanced combos here and more flashy moves to take the opponent down. It’s fun using all of the signature attacks from the show and you can learn new moves/upgrade old ones as you go through the game. I didn’t touch the upgrading part until deep in arc 2, but it’s a handy feature. You won’t be able to upgrade all that much without going through some Roshi training though. Once you beat the game you can unlock all of the training lessons and then you can make your characters really strong. If you want to beat a powerful enemy without leveling up then just buy a lot of health items. Those come in handy although of course it will make getting S ranks a little more difficult. I got an S rank on almost every level but I don’t believe there is much of a reward for doing so here so it’s not a big deal.

In combat you’ll be fine if you just go with your instincts. Typically I like to just stick to physical attacks and don’t use the special moves much unless the opponent is shooting a laser and I don’t want to wait for it to end. Sniping the enemy with a laser of your own is a really good way to counter such a technique. If the opponent is blocking your hits a lot then I would recommend landing a few hits, teleporting, and then attacking more. The opponent is forced to either drop his guard and get hit or let his shield be broken. Either way works out quite nicely for you. There is a good amount of depth to the gameplay so you have the liberty of finding what method of fighting works best for you. The toughest fights for me were the ones where you have to fight multiple opponents. The Cell Jrs that launched at you were no joke.

Meanwhile the graphics here are definitely top tier. There are a lot of animated cutscenes to watch where the characters duke it out and even the normal cutscenes look really good. The engine works really well for a game like DBZ and it feels like you are back in the TV show. The most impressive cutscene was probably Vegito’s battle against Super Buu. The animators definitely had a lot of fun with that one. The scene of Vegeta and Kid Buu punching each other was also styled really well. It keeps up with FighterZ as the two best looking DBZ games. Then you’ve got the soundtrack which is really great. You’ll recognize a lot of the themes from the anime which is a nice touch. We also get an insert song at the very end of the game which was pretty neat. There was certainly no corners being cut in this title.

The sheer amount of content here is also impressive. As I mentioned I beat the game in around 20 hours. That’s considering that I didn’t stop to do any side quests or things like that. I just plunged right through the story. If you consider the side quests, extra boss, and leveling up then you’ll be here for quite a while. The Platinum trophy in this game actually sounds pretty achievable so if I start trophy hunting again then this would be one of the first games that I would focus on. I’d estimate that the game should take you around 40 hours to complete everything. That’s a lot of time and really helps to justify your purchase. Even just wandering around the hub world driving your car and fishing can be a lot of fun. The game did a good job of adding a lot of different gameplay options to have fun with. The game even let you play Baseball for a second which was nice.

Kakarot is a reasonably challenging game, but not one where you will ever be stuck for long. It all feels pretty fair and balanced in part because there are always workarounds. If a boss is too difficult for you right now then you can go and train somewhere, unlock new attacks, re-position your stat medals, cook some food, buy potions, etc. There is no way you will actually be stuck for very long but at the same time you may enjoy just retrying the battle a few times when the opponent is hard to beat like this as it really helps you learn the fighting style. Before long you’ll be racking up S rank after S rank.

Overall, Dragon Ball Z: Kakarot is a superb game. It’s easily one of the best DBZ games I’ve played. I’ve seen it compared to Attack of the Saiyans quite a lot. While that game is also very good, I would have to give this one the edge. I’d put it in third place right behind FighterZ and Budokai Tenkaichi 3. I hope we get a sequel to this game which adapts GT, the movies, and Super. I’m sure they could also do that through DLC as well, but a sequel would be ideal because then it could be a full 20+ hour experience with a lot of cutscenes. I feel like you are slightly more limited with what you can do when it’s DLC but that’s not necessarily true. If you haven’t gotten this game yet then I’d recommend changing that. It’s one of the most complete DBZ adaptions you’ll ever see. When you finish the story you’ll feel as though you just scratched the surface of what the title has in store for you.

Overall 9/10

The Son of Dr. Jekyll Review


It’s time to look at a film with one of the most unsympathetic characters I’ve seen in a while. The whole plot of the film barely feels like it makes sense if you ask me but that’s because the cast is quite suspect. Most of them also aren’t very good at thinking thing through which leads them all into pretty dangerous developments. It’s better than the first film and decent overall I suppose. Just get ready to watch the lead fall into every trap.

So the film starts with a recap of how Jekyll died in a burning building. He had a kid before he passed though and one character is guilt tripped into adopting him. John decides not to tell Edward that he is the son of Mr. Hyde and raised him up as he would any child. Ed quickly becomes a super genius anyway. Eventually it is time for him to inherit the estate so the father is forced to let him in on the secret. He has the local psychiatrist Lanyon tell him instead though and Edward starts obsessing over his father’s notes. He wants to prove that the murderer wasn’t just insane but that he perfected the formula which draws out his evil abilities. Due to this, the town begins frame and terrorize him. Lanyon  tells Edward he will be glad to take control of all of Edward’s money for the next few years to take the pressure off. It’s an insane offer but Edward turns it down for all of the wrong reasons, he just wants to run the experiments. Odd circumstances start to add up though and now people think Edward is insane. Can he prove that he has been framed or is he losing his marbles?

That was a pretty big plot write up but I wasn’t quite sure how to abbreviate it. So I’ve got a lot of problems here but Edward is at the top of the list so we should start with him. As soon as he learns about his father Edward begins concocting a plan to perfect the serum and try it out on himself. Why? If it works then he will be unlocking his evil side and committing murders like the original. If it fails then he will have proven that his father was crazy. Either way it’s a bad ending for him and the stakes are way too high to even attempt this. He has his fiancée/about to be wife to think about as well and she even tells him not to do this. I don’t get why Edward was so obsessive the whole time.

Then you’ve got the fact that he keeps on proving everyone right about inheriting the Hyde genes as he is quick to assault anyone who gets in his way. He tried to choke quite a few characters here and gets physical with the others. He even chokes his nice butler at one point when he had a bad dream. Edward seems quite unhinged throughout the film to the point where it wouldn’t be surprising if a lot of the scenes in the film actually didn’t happen.

Edward also isn’t the smartest character in the lot as every trap works on him. It’s quite easy for the reporters to frame him as Edward threatens the local paper boy and goes around swinging a cane. He also meets with the villains who he knows are trying to blackmail him at the time. That’s already a bad idea but then violently grabbing her is even worse. When it’s time to actually fight Edward tends to lose each time. He’s really not a good fighter as he loses to an old guy with a banjo and then to the main villain. All of this could have been avoided if he wasn’t trying to defend a convicted murderer who he didn’t even know until a few days ago.

Edward’s father also looks pretty bad the whole time in how easily he was believing the psychiatrist’s idea of extending the trusteeship. There isn’t much benefit to letting this guy claim the vast wealth of the Jekyll estate. How would that stop the mob from hounding Edward all over the place? He wouldn’t be rich anymore but he would still be trying the experiments so it wouldn’t make much difference. Also as close a friend as the guy may have been, you never give a friend your vast wealth. The temptation is far too powerful even if the guy wasn’t already evil.

This film isn’t exactly high energy, but at the same time I never got bored so I’ll give it a reasonable amount of credit for that. It’s a decent adventure and it doesn’t make the big mistakes that you see in some other titles. The villain is still murdering a bunch of people but the movie doesn’t go out of its way to make it gritty. A lot of these characters don’t really think things through though. When you make a deal with a villain you know what you’re getting into and yet a lot of them start having doubts and half heartedly giving out information, so they end up silenced. Others are just at the wrong place at the wrong time so there’s not much they could have done.

Overall, The Son of Dr. Jekyll is significantly better than the original even if there isn’t really much to do with the classic at all. It’s more of a legacy story dealing with a character who is being judged by the legend. You can’t go in expecting a lot of action scenes or anything like that or you are going to be disappointed. The story is interesting enough even if you will not like Edward by the end and you can see all of the twists coming a mile away. The ending is good at least and the actual film holds up well enough. If you’re going to see a film about Jekyll or Hyde then this is the one that you ought to check out. It may be purely middle of the road, but at least it’s not bad.

Overall 5/10

Dr. Jekyll and Mr. Hyde Review


It’s time to look at a terrible film from back in the day. When you think of Jekyll and Hyde you already know it was one of the weakest horror classics from back in the day. There’s really just not much to the concept and it’s really just a classic horror slasher with no soul or personality. It ends up faltering pretty early on and there’s no real way to root for the main character. It may not be the longest film out there, but prepare for it to drag on quite a lot.

The film starts with introducing us to Jekyll who is currently engaged to a lady named Muriel. He wants to marry her, but her father believes that they should wait another 10 months so the wedding happens on one of the anniversaries of his wedding. Jekyll isn’t happy about this, but that’s how it’s got to be. He then cheats on Muriel in the meantime with a lady named Ivy and decides to create a serum that will release his evil side. He succeeds and then uses this as an excuse to go around committing murder and other such crimes. Can anyone stop this guy?

There’s no need to feel sympathetic with Jekyll right from the start because nobody was forcing him to do any of this. It was all of his own free will and no amount of whining later on can change that. Even before the whole Hyde plot he was cheating on Muriel with Ivy. When he is called out on it Jekyll gets defensive and tries to pull the “You’d do it too card.” That’s not even a defense as it’s just trying to say that anyone would make the same mistake, but not trying to say that it isn’t wrong. It’s really just a way for him to justify his own actions and he spends the entire film doing this. Nothing is ever his fault and he just blames everyone around it while feeling sorry for himself the whole time. These scenes drag on quite a lot.

Muriel’s father was right about Jekyll from the start and so he ends up being the most reasonable character around. If only Muriel had listened to him. Nothing much would have changed to be honest, but Jekyll had a ton of red flags all around him from day 1. He can’t keep on calling out sick every time there is a big function. After a while enough is just enough with that. Ivy is easily the most tragic character of the lot. True, she did convince Jekyll to cheat despite knowing that he was taken so she isn’t exactly a saint, but it doesn’t mean that she deserved the terror that was to come for the rest of the film. Hyde gets away with way too much in the film and the scenes are all in poor taste. It drags on and on as the film tries to be as gritty as possible.

There’s no real reason for the film to go down this road as we have already established that Hyde was the evil persona of Jekyll. This is where films make their big mistake as they don’t need to keep hitting us over the head with how dark the film can be. Since this is old knowledge it’s just a waste of screen time. Take away the whole Ivy plot and the film would be way better. Instead her scenes just add an extra layer of violence and grit not to mention fanservice that further seals the deal of the movie. Throughout this the character who doesn’t really have to own up to anything for most of the film is Jekyll himself. You’d think he would have had to put up with a little more as payback for all that happened, but he actually gets to mostly enjoy his victories until the very last scene. That doesn’t seem all that balanced.

The police also look pretty bad here. At one point around 20 of them are losing to Jekyll. Why didn’t anyone think to shoot him until the one guy took out his gun? This guy is already a confirmed murderer who is resisting arrest and assaulting other officers. I think that’s more than enough reason to take out your gun at this point. Otherwise you’re really just allowing yourself to become the next victim and at that point you’re really doomed. Jekyll’s one friend also made that mistake. He had the gun, he needed to at least have used it or grabbed the cops earlier. Playing it defensively the way he did didn’t really do anything except let Jekyll cause more terrors in the mean time.

Overall, Dr. Jekyll and Mr. Hyde is a terrible film. There are no real redeeming qualities about it and it just continues to sink further and further as the film goes on. You’re just hoping it’ll reach a speedy conclusion before long. The writing was poor, the characters were bad, and at that point there really isn’t much that can save it. If you’re going to watch an old horror film then you’re better off watching just about anything else. Check out the original Godzilla film or perhaps the Werewolf titles with Lon Chaney. Those films certainly have a lot more heart to them than this one.

Overall 0/10

Fantastic Four: Fantastic Origins Review


It’s time to look at a recent take on the Fantastic Four origin story. It’s definitely a classic origin that everyone knows pretty well by now, but it hasn’t been remade quite as often as some other origins like Batman’s or Spiderman’s. It’s also been a while since I read it so it was a fun trip down memory lane. There are some new elements added like the Mole Man, but for the most part it plays it pretty straight and is certainly a solid comic.

So the book starts with Reed Richards deciding that he wants to be the first person to go to space with his crew and investigate some cosmic rays. He gets his Susan, Johnny, and Ben Grimm to go with him. His partner in science warns Reed not to do this, but he doesn’t listen and they all get blasted by cosmic rays. Now Reed can stretch, Human Torch can fly and shoot fire, The Thing has a rock solid defense and super strength while Sue can turn invisible and create powerful barriers. They are now going to be called the Fantastic Four and must keep the world safe from those who would oppose it.

The first half of the book is about the heroes getting used to their abilities and after that we get two main adventures. The first one deals with the Mole Man as he shows up to attack the city. His underground monster is certainly fierce and since the city has no real protectors at the moment he does a lot of damage. It’s a pretty fun first story and the direction they took the Mole Man in here was unique. It’s a nice spin on the typical adventure and seeing him as a supporting character would be pretty fun. He’s no Reed Richards but certainly quite smart in his own way.

The other story involves Namor as he regains his memories and decides to destroy the city. He also ends up falling for Invisible Woman in a sub plot. I’ve never been a big fan of the guy and that hasn’t changed now. He just feels really petty all the time and not very smart either. He’s like a very petty version of Aquaman. It’s still a solid follow up story though the first one wins on all fronts. This certainly won’t be the last time the FF have to deal with this guy.

There is also one bonus adventure at the end which works as a preview for another series. We see the FF deal with the Wizard and Reed then heads back to base where he has been quite distant for a while. The various clones that the Wizard creates disturbed him and so he heads to his secret place, a convention of Reed Richards from various parallel universes. A few of them even have the Infinity Gauntlet and they have invited the main version to join them. It’s a pretty compelling pilot and I did enjoy the artwork quite a bit. Reed’s current design would take some getting used to, but I could definitely see the arc being quite great.

Back to the main comics here though. One thing I liked here was how quick Reed was able to find a cure for Thing and his determination here. Part of why Ben was always upset is because Reed is so smart that he could do just about anything and yet curing The Thing always seemed to be something that was quite far off. That’s not the case here and in general Reed is just quite solid. He’s one of the more underrated geniuses in Marvel seeing as how I would actually put him as the smartest character in the verse.

Invisible Woman also looks good and her powers get a lot of credit. She’s always been the strongest member of the team, but the original comics didn’t always do a great job of showing it. There is no doubt who the power hitter is in this collection and that’s a good thing. How do you beat someone with near unbreakable barriers and an array of other force related abilities? Human Torch easily gets the smallest role of the 4, but he’s in character. He definitely has the most fun with his abilities.

The Thing is my only real problem with the comic. His bad attitude is usually not all that justified but other comics have done a better job of showing why he’s so upset. Here he goes from 0-100 as he tries to murder Reed almost as soon as they exit the ship. I thought that was a bit much and a total overreaction considering what just happened. There wasn’t even enough time for the implications of the crash to totally hit him. Reed handles this as best he can, but the Thing never truly came back from this rocky start.

Meanwhile the Mole Man looked pretty good and as I mentioned earlier he has a bit of a unique character arc here. I get the feeling that he would ultimately turn evil if the series were to keep going, but at least right here right now he wasn’t bad and gets to be in an adviser position. There may quickly get to be too many brains in the room though. In this version Reed has an assistant who doesn’t get along with Sue all that much. Fortunately the comic doesn’t even try to turn this into a romance triangle because Reed’s definitely not the kind of guy to waver and Sue’s not petty enough to actually get too upset at the assistant. Nevertheless, they don’t get along much and I wonder what the point of this character is. She doesn’t hurt things or anything, but if you cut her out then nothing really changes at all.

The intro also throws you a few easter eggs like a quick cameo from Dr. Doom. I’d say that the story did as much as it could within the page count and is one of the better origin stories. I also thought the art was really solid. It is definitely above average and the pages all flow together really well. I ended up reading the trade from cover to cover. Sometimes it’s nice to go back to the simple days of street level threats rather than galactic showdowns. This is a comic that new and longtime fans can enjoy.

Overall, This is a pretty solid comic. It takes us back to the basics of the series while keeping the adventures fresh. The Thing is still pretty ungrateful the whole timed you ask me but he definitely did get the worst transformation out of the 4. Reed brings up an interesting point that the other 3 can at least look normal through sheer willpower so it is odd that the Thing can’t do so. Maybe one day he would be able to control his power, that would definitely be a cool plot twist. If you haven’t read this comic yet then I would certainly suggest checking it out. The writing is pretty sound and it’s an engaging read.

Overall 7/10

Fairy Tail: City Hero Review


It’s time to take a look at a Fairy Tail parody that ended recently. Fairy Tail has always been a very tragic franchise because it has some of the best artwork and fights of all time but is heavily held back by the large amounts of fanservice contained in each volume. Would a light hearted parody have the same mistakes? Unfortunately yes. It never gets quite as serious or excessive as in the main series, but there is still enough here to keep this from being the quality series it could have been.

The general premise of the series is “What if Fairy Tail was a police squad instead of a guild?” That’s what the series runs with. Natsu and friends keep the peace in the land and do their best to stop any villains that get the idea of taking over the world. It’s not an easy job but someone’s got to do it. Keep in mind that this is still a parody though so it’s not taken seriously in the slightest. A bunch of villains and side characters from the original series show up and we get homages to other titles, but it’s all in good fun.

The chapters are all pretty episodic with every 2-3 being about a different case. Occasionally you get the hintings of a grander story with Zeref making a move, but that’s fairly rare. The stories certainly do vary in quality with some being very good and others being sub par at best. I’ll take a look at some of the stories although naturally we won’t dive into every one as that would be quite a lot. Before doing that though lets look at some of the technical aspects of the manga.

The artwork is top tier as you’d expect. The character designs are on point and when we do get a fight scene it looks incredibly impressive. You can tell that the artist isn’t phoning this in. There’s a lot of effort here and it’s appreciated since art does play a big role in how good a manga is. It isn’t the critical factor, but every bit helps. The writing is okay, some of the jokes land and others do not. On the whole the tone of the manga is quite good so I’d give that credit over to the writing department. This is a series that is fun to read and you can almost overlook the fanservice as a result. Almost is the key word here.

As always fanservice is the big problem in the series. While it is played for laughs it happens often enough where you are still forced to take note. Characters are teased by others or they get put in dicey situations due to the circumstances of the case. Sometimes the heroes are even used as bait which is always a dicey tactic. It’s never taken too extremely, but merely being present is an issue in itself. The series is pretty consistent with fanservice being in just about every single chapter in the first part and then it surprisingly gets better about that near the middle. Too little too late though so I’m afraid that I have to dock points for this.

All right, lets look at some stories. Ironically enough we’ll start with the final one which was one of the better ones. Basically Zeref is launching his big attack on the Fairy Tail guild, but is this really what’s happening? Some dancing and partying goes on so the heroes think that perhaps they were wrong to doubt Zeref. We get a quick fight with him and Natsu which was certainly cool. The manga has brief flashes where it pretends to be serious and these moments actually do work quite well. The series even ends with the slight cliffhanger where it seems like Zeref still has his real plan at the ready. In this universe I believe Fairy Tail will likely lose.

One story that was good was the parody of Phantom Thief Kaidou. Part of why it is so solid is because it’s a multi chapter story so there’s time for the plot to get going and there was surprisingly no fanservice here. Essentially a mysterious thief is going around stealing artifacts so Fairy Tail is called in to help. Erza in particular has an interest in this thief because he looks a whole lot like her bartender friend. The series makes it pretty obvious from the get go that it’s the same guy, but Erza can be a bit oblivious at times so the plot still works. It was a pretty fun story.

One of the weaker stories is about Lucy and Wendy infiltrating a school to find out what shady business is going on. They’re actually magical girls who defeat their enemies with songs which is likely another reference in itself. What holds this back is that the villain’s pretty iffy and the principal is terrible. The characters are a little too extreme here and the comedy doesn’t hold up. I don’t believe Lucy and Wendy can hold their own story nearly as well as when Natsu and the gang are around.

A good set of stories was Laxus meeting a princess who was undercover. It’s a classic story where he helps her look around the town and she gets to have a day as a normal person away from her royal duties. It’s a pretty wholesome story and the plot usually works pretty well. Laxus getting knocked out by some random muggers was a bit forced for the drama, but fortunately he did manage to get up after that. The story stayed classy and even had a pretty nice ending. It’s easily one of the stronger stories in the set.

There was a one shot story where Rogue and Sting got to appear and they certainly looked really good. They were fun rivals in the main series so it was nice to see them appear a bit here. It’s not very long of course since you can only do so much in a single chapter, but it was a good story all the same. Sometimes you don’t need multiple chapters to really get a fun bit across. Especially in a comedy/parody title like this. You’ve got other one shots with fun plots like the murder mystery of who destroyed Cana, but naturally that one couldn’t help itself and included some fanservice so it’s not quite as solid.

Another good one shot was with Acnologia showing up in the real world and wanting to see if anyone could keep up with him. This leads to him sharing a bowl of ramen with Natsu which was pretty cool. Natsu really shows him up and even has a great closing line about how he doesn’t want to be king before leaving which causes Acnologia to disappear. I suppose that just wasn’t what he was hoping to hear, but at least he got to pass away in peace.

As you can see the series is very entertaining. These could have easily just been side stories included in the main Fairy Tail series, but I’m glad it got its own series. I’ve always believed that it’s good to have as many spinoffs as possible. I don’t think it waters down the series, but if anything enhances it. Give everyone a spinoff, it gives the characters extra development if you ask me and I can’t turn that down. In this series we get to see how the characters would act in a police setting. If anything it’s a good excuse to see all of your favorite characters just hanging out and having fun in a non lethal environment.


Overall, Fairy Tail: City Hero is definitely a unique title. I appreciate the fact that Fairy Tail has expanded into such a wide franchise over the years. It’s really done its best to compete with the other mainstream titles like DBZ, Naruto, and One Piece. I don’t believe it’ll ever quite eclipse any of those titles, but at least it’s still going thanks to the sequel series and may end up running for as long as those 3. If you’re going to read a Fairy Tail series then it’s better to read this one over the main title. That being said I’d recommend reading Ice Trails instead. It’s a spinoff about the best character, Gray, and it just works really well. It’s a story that you just don’t want to miss out on.

Overall 4/10

Kino’s Journey: The Beautiful World Review


It’s time to look at the new Kino series. This one is effectively a remake of the old one in a way as some stories are re-adapted while others are looked at for the first time. Since the series is an anthology in a sense the stories will always differ a bit. Anthologies are still the riskiest type of story telling since there are so many different adventures that one is bound to drag the rest down. Unfortunately this was the case here. They say that a bad ending can hurt the whole product and it is true. An ending can really change things and this series had one of the worst final episodes I’ve ever seen.

The basic premise of the series is that Kino and her sentient bike Hermes travel the world seeing a lot of different countries. Their rule is that they can’t stay anywhere for more than 3 days. That’s because any longer and you may get attached to the place, but Kino wants to stay a traveler for her whole life. She has to keep on moving and so she follows this rule. That’s also why the series is able to be an anthology as each place is different. There is also a different main character for some episodes but more on that later. As an anthology it makes sense to look at the episodes so lets take a look at each adventure.

Our first episode sees Kino head into a country where murder is legal. As a result you’d expect the place to be very chaotic but it’s strangely peaceful. Kino enjoys the place quite a bit although she keeps her guard up at all times just in case. After all most places tend to seem better than they are. The twist here is handled pretty well and ends up making the place one of the better towns we’ve seen in the series. It’s certainly not an area to be trifled with and I think Kino would have fit in quite well.

Next up was one of the better episodes where we meet the other main character Shizu and his dog Riku. Kino enters a land where she is forced to participate in a tournament against other fighters. It’s all held under the authority of a corrupt king who forces travelers to participate and most if not all of them end up murdered. Kino begins taking down all her opponents and aims to seemingly end this while Shizu has similar goals. It’s a pretty intense episode and we get more fight scenes than usual which is nice. Shizu is also a good fighter so Kino finally has a good rival. Typically in the series she is portrayed as being pretty much invincible.

The twist ending here is definitely unexpected as it portrays Kino as being particularly merciless. We know that she is not a hero, but in this episode she goes as far as to basically be a big villain. She is directly responsible for triggering a mass murder at the end of the episode and she did so intentionally. It’s hard to really forgive her for this by the end and for the rest of the series you probably won’t be rooting for her quite as much. It’s possible for a hero to become a villain that you still root for sort of like Garou but the goals are a big part of that. Kino really doesn’t have any goals which hurts her personality.

In the third episode we see a moving country that likes to roll right over other countries as it destroys them entirely. The country has the same mission as Kino, to travel the world. The main difference is that the entire country moves around and it’s inside a giant armored shell so they just blow up anyone who tries to stop them. One country refuses to move and they end up paying the price. Kino gladly helps the moving country take care of these guys as well. They are giving her a free ride after all. It’s an interesting concept to have a moving country like this but you’re definitely hoping someone does shut these guys down soon.

Next up we got the return of Shizu as he finds a shady country that lives on a big boat. The boat is failing so eventually everyone is going to die. Shizu warns the leaders of this, but they refuse to listen. He doesn’t want to let everyone die so he decides to stop the boat by force only to be met up with the main antagonist Kino. She is working for the boat guys and so they have to have another fight. Shizu also meets a little girl named Ti who has had a pretty tough time of it and decides to adopt her. He intends to find a nice country where they can finally relax but it’ll be tough to find a good place. This was another fun episode in part because Shizu is just such a great lead. This guy’s a hero who is out to stop the villains whenever possible and I’d be up for a full series about him.

The next episode involves a lot of lies within lies. Kino finds out about some people who seemingly died, but then again maybe they didn’t. It’s an interesting concept where everyone knows the lie, but they don’t know that the others do. It’s an infinite loop where everyone has to play dumb until someone makes the first move. It’s a little tragic for everyone involved, so Kino just takes a sip of tea and leaves them to it. I do think the whole situation may make you roll your eyes a bit. Hopefully the characters just allow themselves to learn the truth at some point.

Following that up was the darkest episode in the season and certainly the weakest one aside from the final episode. We see a travelling caravan of merchants who have a slave girl with them. They force her to do all of the chores and such without really letting her eat or anything. The whole episode is them mistreating her as she tries to keep on a brave face throughout. They go to a poisonous area and everyone ends up dying except her. She gets a happy ending, but the episode is pretty unpleasant. For a while you may even think this was Kino’s origin story since there are a lot of similarities to the lead, but ultimately the episode doesn’t go down that route.

After that we got a pretty solid episode with Kino’s master and her partner. They enter a town where the partner is arrested and so she decides to break him out and they take over the town. We get some fun spy scenes and I like both the Master and the Partner. These two characters have a really solid dynamic and they have their epic entrance theme. The town definitely gets wrecked pretty badly by the two characters, but in the end they all get a reasonably happy ending. The Master’s team definitely won though. It was a fun prequel adventure and I’d be glad to see more of those.

Next up we see Shizu again. There’s this one town where people randomly turn evil and start murdering others once in a while. They blame it on radio waves so people don’t get arrested and go back to living normal lives. It’s pretty dark since everyone knows they get one chance to do something as evil as they want and there will be no punishment. Shizu goes out to the tower to prove that this is fake, but the town refuses to believe him. He does his best to change their minds, but is ultimately forced to leave with the assistance of Ti who causes a distraction. Shizu makes for an interesting lead as always, but the episode does cross into extra grim territory with everyone in the school getting murdered. It was definitely a twisted town.

The next episode was an anthology inside of an anthology which was definitely an odd choice. The stories were fun enough but the highlight was the two bandits who are wondering who they should try to rob. Kino passes by them and they wisely decide not to attack her since they would have been promptly murdered. Then you have Shizu’s group and again the bandits decide not to attack since they’d be sliced and diced. We find out that the reason why they are so wary is because they tried attacking Kino’s master once and lost most of their men real quick. Being a bandit just doesn’t pay off in the end.

After that we get an emotional story where Kino heads to a town that is known to be really mean to strangers. Surprisingly everyone is nice to her and she has a good time. It all seems pretty odd but she takes it in stride before leaving. Naturally there is a pretty big twist to the episode and the ending does make a lot of sense. Naturally Kino had to wreck this ending by pointing out that her first thought was almost a glad one because she didn’t want the extra responsibility of watching over someone. If you want extra context for this you’ll need to see the episode but it’s such a terrible first reaction to what just happened.

Next up was Kino’s big origin story. She grew up in a country where things get pretty dicey for kids and the original Kino learned this the hard way. It was nice to see the first Kino even though he looked pretty bad here. He’s definitely not quite as well trained as the current main character. It’s an interesting enough story. There’s not really a twist here compared to most of the other stories, but I suppose an origin didn’t really need a twist right?

Then we’ve got the terrible final episode. Kino and Hermes are travelling between lands when they run into a bunch of sheep. These sheep are particularly violent and just want to murder all travelers. Naturally Kino and Hermes are not exempt from this and so they have to be on the run. There is no escape though so Kino decides that she will murder all of them and does just that. The majority of the episode is Kino blasting them with fire, running over them, and then shooting them. It’s a really mean spirited episode that threw in a lot of animal violence for no reason. It’s a shame because the series hadn’t really had any animal violence before that. It was hard to believe what I was watching with that ending.

The character cast is very small since most of the stories make up their own leads. Hermes is a reasonable sidekick to Kino, but he does feel like a yes man half the time. He always gives her assurances that what she is doing isn’t all that bad which helps to justify her behavior. He’s also pretty helpless without her so it’s not like he can help much. Kino’s a unique character since she just looks out for herself and comes off as more of a villain than a hero half the time. She just wants to have a good time and so she does whatever she wants. If a villain helps her out she will likely return the favor and she doesn’t want to be burdened by anyone. I really wasn’t a fan of her in this series.

Shizu was great though and he stood out even more than in the original series. He was a great lead in all of his episodes and part of what made him so good is that he’s looking out for Ti. It’s not easy to have to be looking out for someone else like this, but he was ready. His dog’s decent, but the weakest of the 3. Meanwhile Ti is solid. She knows how to fight a bit with grenades and is a very solid supporting character to have. Her dynamic with Shizu is really good. I said it earlier, but I’d like to see more of them. Meanwhile the Master and her partner were also good. I liked the partner’s confidence. The Master tends to slam his ideas down, but he never loses his nerve and keeps on trying to be helpful.

The animation is pretty good. I wouldn’t call it excellent or anything like that as it’s going for a bit of a simple style, but it still looks clear enough to me. The character designs are on point and we get some nice action scenes as well. The best action scenes are always with Kino’s old mentor as they take the place down. We usually quickly cut away to the aftermath as this series isn’t really about the action but it works well when it occurs. The soundtrack is more low key so that part isn’t as impressive. I did like one theme though and coincidentally it always shows up for the mentor as well. It’s the main battle theme of the series.

So the series definitely has its ups and downs. One thing I’ll give the series is that it’s usually pretty interesting. Take away 3-4 episodes and the rest of it was pretty solid with the twists and that Twilight Zone feel. The series is at its best when everything feels rather odd and you don’t know what to expect. The mystery is what the series thrives on. If we ever get an actual arc where the whole season is one story I think that would have a lot of potential. I really wouldn’t mind if we switched main characters though.

Overall, Kino’s Journey is a series that will have a hard time really hitting the next level. Anthologies just limit themselves with the style that they have and I would say that the original Kino’s Journey was a little better. The title is like a modern day Twilight Zone so if that sounds interesting to you then you should check it out. Each episode has a different theme going on and there is usually a twist. Some episodes can be very light hearted and fun while others can be dark and dreary. You never know quite what you’re about to get. If you want a series that’s more consistent with its tone then you should check out Black Clover instead. That one’s sure to deliver with the epic fight scenes for you.

Overall 5/10

Phi Brain: Puzzle of God: Nemesis Raetsel Review


It’s time to take a look at the final Phi Brain season. The first two seasons were pretty great so I was ready to jump into the next season. This one is also very good although I would say that it is the weakest season of the 3. It just has a hard time keeping up with the first two because of Jin’s antics. His character gets flushed away here, but fortunately Kaito still makes for a pretty epic main character. We also get to see a lot of the big characters from the first two seasons show up which is always cool. All in all, it makes for a good wrap up to the series.

The season starts with Kaito solving another puzzle as per usual. It’s a little odd that there was still a puzzle around since they should have all been solved, but he doesn’t think too much of it. This changes when a girl named Raetsel shows up and kidnaps Jin. Kaito gives chase while the rest of the Phi Brain children are attacked by a man named Enigma. He is the leader of the Master Brains, a group who is dedicated to destroying all puzzlers. He states that the group is doing this under Jin’s orders. Up til now Kaito has known Jin as his trusted master who loved all puzzles and was a hero through and through. Is it possible that this was all a lie?

Why not ask Jin? Well, they try this, but Jin is no help since he is still missing most of his memories after getting steam rolled by the main villain in season 1. Jin never truly recovered from that in future seasons and even now he is being affected. He spends most of the season teetering like a rag doll between sides as he lets everyone speak for him. Jin is effectively an echo chamber or a mindless monster who follows whatever people say. He has no will of his own and unless he is being possessed you can’t expect him to do much of anything here. He’s a bit of a dull character who is always getting everyone in trouble. He never really shapes up so hopefully you enjoy his character more than I did. He’s the weakest one in the season.

Fortunately to counter that the other villains are pretty solid. One of the new ones here is Raetsel and she claims that she’s known Jin back during the “missing” year he had and that he does in fact despise puzzles. She is a talented solver which isn’t surprising since she was trained by Jin himself. Raetsel definitely doesn’t like Kaito since from her point of view he basically took Jin away from her. It wasn’t really his fault as Jin was just a jerk, but as a kid it was hard for her to know better. Raetsel does tend to get manipulated a bit as the series goes on and I would have liked her to defect early on, but she still has a strong showing overall. She’s another great rival for Kaito and we even got a duel involving her, Rook, Gammon, Freecell, and Kaito which was pretty amazing. Pretty much all of the big rivals were there.

Enigma is another big villain here and he was fun. He’s not as solid as the other master strategist from season 2, but he’s got the smug demeanor down pat. You always want to have a villain with a lot of confidence like this. He’s also good at what he does as shown by how he easily betrays so many other villains in the process. That’s not exactly an easy thing for anyone to pull off. I don’t think anyone expected him to be the final boss or anything like that, but he definitely does last for quite a while.

Unfortunately in this season Gammon doesn’t get to do much. In the first two seasons he was one of Kaito’s biggest rivals, but you can tell that he’s slowly stopped being able to catch up to the lead. Gammon is seen as more of an after thought and only gets 2-3 big puzzles during the whole season. It’s a shame but he did get a really big role in the first two seasons so I suppose eventually he had to slow down. He still talks tough to an extent, but is more on automatic mode than anything else. Gammon’s really just going through the motions at this point rather than actively trying to be the best.

The rest of the Phi Brain children also don’t get to do much here. Cubik gets wrecked in the very first episode of the season which is quite good foreshadowing of how useful he will be for the rest of the season. He’s never been the best solver though so it’s not as if it is out of the blue. He does his best when he appears, but I’ve never been a particularly big fan of his. Ana was also one of the more quirky solvers who relies on mind games more than skill. There isn’t really anyone here with personal ties to her which limits her abilities. Nonoha was never a solver anyway so she doesn’t get to do much of course, but she’s always around for moral support which is important. She’s a nice character as always.

Kaito is a top notch lead as always. It’s pretty rough for him since in every season the villains use mind games to get to him. It’s established early on that Kaito is one of the greatest solvers of all time. He’s only lost maybe 2-3 duels in the entire show in fair fights. Usually the only other way he will lose is if someone is messing with his mind or if there is some kind of device limiting his abilities. The latter doesn’t get to happen this time, but the mind games are still present. Jin and Raetsel do a number on him and he also gets more visions of how the world will end depending on his actions. It’s a lot of pressure but he does a good job of getting past it.

At the end of the day Kaito just loves solving puzzles and the villains aren’t able to take that away from him. He jumps into every battle and is quite impulsive so he just leaps in without a plan. Kaito’s a bit of a loner despite the group he usually travels with and isn’t opposed to fighting a villain one on one. I definitely liked him quite a lot and while Gammon was fighting neck and neck with him for the earlier seasons, it’s clear that Kaito is the best at least in this season.

Meanwhile Rook has now become one of the big executives of the puzzles group that used to be evil. He is now more of a planner than an active participant although he does get to have a few duels regardless. He looks pretty solid although there was one point where I disagreed with him. He basically told all of the heroes that they weren’t allowed to go after the villains. He figured it was a trap and so they needed to stay put. It’s not the worst idea I’ve ever heard, but time was of the essence and they needed to free Jin. Not going wasn’t going to solve anything and so Kaito rightfully ditched Rook. Rook tried forcing the issue with a lethal duel and I was just not on his side the whole time. Also by fighting each other it was playing into the villain’s hands. I do like the idea of having all 5 of the super geniuses across the 3 seasons fighting each other to awaken their true powers. Since it’s been such a long time and you had characters from different seasons (3 from season 1, 1 from season 2, and 1 from season 3) it was a nice balance. I think everyone would expect Kaito and Raetsel to be the final survivors, but I won’t confirm if that was the case.

Freecell had really hoped not to have to duel anymore and I don’t blame him since it was never his passion. Compared to the other characters in the show who just live for puzzles, Freecell was just mainpulated into using them. Once he regained his sanity it was time for retirement, but it was not to me. He made some powerful enemies in season 2 and one of them ended up coming back for revenge. Freecell ultimately embraces his abilities and has some pretty good duels near the end of the season. I do like him as a character. He was at his best as a villain, but is still portrayed as a skilled solver which I appreciated. He’s a step below some of the others, but really does his best to keep up and comes across as the most sympathetic hero. He could have walked away from all of this, but stayed behind to help his friend Melancholy.

Meanwhile Melancholy gets a big role here as she signs up with the villains just to get revenge on Freecell. She has a lot to avenge at this point since he took down her boss in the last season and nearly broke her with his vague optical powers. Melancholy does pretty good and still never lost sight of herself. She didn’t actually aim to murder the heroes most of the time although some of her puzzles seemed pretty dangerous anyway. Her main mistake was allowing the other villains to have control over her puzzles as well. In the end I wouldn’t say she was the smartest villain because she got manipulated quite a bit, but she was a fun wild card to have around. I always love having a third party here to shake things up and she fulfilled that role.

In a way Elena could have been in this role as well (only as a hero) except unfortunately she doesn’t really get to duel here. It’s a shame because we know she is quite skilled, but she only offers her support financially and through planning this time around. It is helpful to have her around though as she finds out a lot about Raetsel. Although in general the Raetsel thing was a little odd since she kept trying to murder the heroes, but they were pretty relaxed around her anyway. How can you hang out with someone who’s always trying to murder you? I know Kaito doesn’t really fear anything, but even for him it’s pretty bold.

Herbert seems to appear in every season as one of those villains who just doesn’t want to stay down. You have to give him some props for that even if you never really think that he’s going to come out on top. He’s just a fun guy to go up against and here he gets a brief power up which makes him even more of a threat. Herbert doesn’t last long, but you’ll remember him. Then you have Lovushka who is mentioned a whole lot more than her actual screen time would suggest. She’s the main reason why the villains are going through the plan so she’s important in that sense. I can’t say that I was a fan, but she didn’t really appear enough for me to have much of an opinion on her.

Finally we have Orpheus who makes for a solid end boss. It was also nice to see Jin finally leave for the rest of the season which helped me like Orpheus even more. He’s fairly standard as far as Phi Brain end bosses go, but it was a nice way to tie in season 2. It gave the Orpheus Order a little more credibility here. Orpheus has a pretty cool final form and the shadow eyes effect is always a nice one. I would have liked to have seen him fight more directly though as he usually chooses to go through intermediaries.

Each season of Phi Brain always has a terrific climax and this one was no exception. As I mentioned earlier I really liked the big duel between the 5 strongest solvers in the series. It was a pretty good way to let them all have one last crack at a puzzle and those kind of stakes are just fun. It’s like the 4 way duel from Battle City in the Yugioh series. It’s a lot of fun because it does make it a little harder to know where everyone will place. You may know who will win, but it’s hard to guess aside from that. Aside from the main plot I also liked all of the duels with the Master Brains. Their competency level varied for sure, but it did bring us more puzzles which is what the whole series is about. I like to see the puzzles and watching the heroes try to solve them is fun. The series does a good job of really thinking of a lot of different combinations.

The writing is sound as well and that’s important because the puzzles are naturally going to rely on having strong writing at the ready. Weak writing would result in puzzles that don’t make a lot of sense or have convenient answers. I’d make the case that the first season still had the best puzzles with answers that you could actually solve on your own but these were good as well. My favorite puzzle was probably one of the ones from early in the season where the heroes had to find the correct door while Raetsel would snap her fingers causing the doors to shuffle. The idea is to memorize which direction her snaps cause the doors to move and then go from there. It was a very logical puzzle with an answer that made sense. It was definitely an extremely tough one, but one that followed a set of rules.

As always the animation for the season is quite good. I like the character designs and energy effects the series has. It’s looked quite solid from day 1 and that’s never changed. The first episode of the series may still have had some of the most impressive scenes with Kaito first getting his powers, but it’s been pretty consistent since then. This season is no different. Then you’ve got the top notch soundtrack. Most if not all of the tunes are from previous seasons, but the show had already established itself as having a top tier music selection so I can see why they would want to bring them back. The songs can range from being pretty emotional and ominous to having straight up battle tunes. These music selections are part of what makes the puzzles so intense and are definitely necessary for the full experience.

Overall, Phi Brain season 3 is a fun end to the saga. I may not be the biggest fan of Jin, but since his plot had started back in season 1 I suppose it was about time we wrapped that up. On a technical level the series delivered as expected with great animation and a really solid soundtrack. The old characters didn’t get to shine as much, but as they had all already finished their character arcs I suppose their time was simply up at this point. The new characters were fun and I was glad to see old favorites like Rook and Freecell again. I’d definitely like to see a revival of this series someday, but it’s probably a little too recent for that. Even so, a 3 season show about puzzles is quite unique and hopefully more and more people will find out about this title.

Overall 7/10

Fruits Basket: Another Review


It’s time to look at a recent Fruits Basket spin-off that ended without  a whole lot fanfare. I dare say that a lot of fans of the main series wouldn’t have really heard about this unless they’re were looking for it. It was all very low key which matches the tone of the series as it is a very down to Earth slice of life story. There aren’t any big plots here or a large cast of characters to deal with. It’s a nice enough title but one where not much really seems to happen.

The series follows a girl named Sawa who has a pretty tough home situation. Her mother is always sabotaging her relationships with friends and uses a lot of passive aggressive behavior to keep Sawa from going outside or doing much of anything outside of school. Saw a now believes that she is a bother to everyone. Right now she feels completely trapped but that all begins to change when she bumps into two of the most popular kids in school. They help get her out of trouble and even get her to join the student council. Sawa finally has some friends and activities to do outside of the house for the first time. Can she manage to keep these new friends or will the Mom defeat them as she did all the others?

This is one of those sequels that really has nothing to do with the original title. Outside of the fact that it’s in the same universe and you get a cameo here and there, there is nothing really connecting the two. This could easily have just been a one shot if the author had wished it to be. These kinds of sequels are interesting in the sense that I have mixed feelings on them. On one hand, I like the boldness of not relying on the old characters. Particularly in a slice of life series like this it makes sense to expand the universe with more characters to add some more depth to the place. I also like when it’s a standalone sequel because then I can compare it to the original. Look at Yugioh, that’s the mindset behind that franchise. At the same time, as fun as those sequels are I’ll always still vote for a sequel with a lot of the old characters as the most fun way to do it.

Sawa is definitely not as tough a main character as Tohru which is surprising to say the least since the old heroine wasn’t exactly known for her toughness. Sawa spends most of the series getting pushed around and constantly apologizing. A good portion of this is due to how she was raised. Sawa believes that she is always bringing bad luck to people and that she gets in everyone’s way. Since this is what she has always believed it is difficult to get her out of this mind set. Still, her new friends have made it their mission to do so. By the end of the series Sawa has definitely improved to an extent although she is not quite there yet.

I don’t believe the series was cancelled although the ending makes you feel like it was. The title only has 3 volumes and it just suddenly ends. Most if not all of the plotlines were still going and Sawa’s character arc hadn’t even ended yet. It’s definitely a pretty bold ending but one that you can appreciate. I suppose the author was trying to go for a more realistic angle than the usual everyone turning good at the end kind of thing. By the end Sawa’s Mom still seems like she will be an antagonist and that’s just how things will be for a while.

The best character in the series is definitely Sora. She’s one of the more outgoing members of the Sohma family and is quick to get Sawa’s spirits back up. Sora is very charismatic and can always turn a situation around. She doesn’t see to have any fears or be reluctant to meet new people unlike most of her colleagues. Whenever Sawa was down she always knew that Sora could be counted on and that’s always important. On the other end of the spectrum you’ve got Riku who isn’t particularly great at dealing with people. He can give good advice at times, but it’s rather blunt and so you can only make use of the knowledge if you have a strong character. Otherwise you just wouldn’t have the nerve to pull his plans off. I wasn’t a big fan of his. He’s pretty similar to one of the original Sohma members from the first series and I wasn’t a big fan of that guy either.

Shiki gets a pretty big role in the series. He is the new head of the Sohmas after all or at least in the process of fully going into the role. He’s younger than most of the other members and is fairly emotionless most of the time. He seems like a reasonable kid who does his best to fit in. Unfortunately Shiki does get roped into a romance plot with Sawa towards the end though. I think the series could have gone pretty well without such a pairing. The romance comes in rather late and as the series is only 3 volumes there is absolutely nowhere for this plot to go. Keeping them as friends would have still made for a good dynamic with Sawa still worrying that she caused him too much grief and Shiki trying to get her to realize that he’s over it. He’s definitely not the kind of character who would hold what Sawa’s mother did against her. They are different people after all.

Time to take a look at Mutsuki. He’s one of the main guys in the series and gets a rather large role. He surprisingly has more similarities with Kyo than Yuki at times. While he has Yuki’s positive reputation and is a genius he tends to play the villain like Kyo to get Sawa to realize things. Mutsuki is always one step ahead of the other characters with only Hajime being able to realize his end games half the time. Mutsuki is a solid character. There isn’t a whole lot to him despite the guy always appearing throughout the series, but there isn’t really anything bad about him either. The guy does a good job in his position at school and always tries to seer everyone the right way. Hajime is a little more oblivious as he tends to just lie down in random places which causes people to step on him. He doesn’t really take things like that too personally though and just likes to live freely. He watches out for Mutsuki making sure that the other guy doesn’t take too many things on. For the most part he is fine being a spectator though and just watches over everyone.

We’ve got a pretty solid cast here. The series is more of a slice of life than anything else so there aren’t a bunch of villains or anything like that. The only antagonist here would be the Mom. I do think her confrontations with Sawa can be a bit odd at times though. Half of the time she’s being so passive aggressive that it’s almost hard to read the actual threats. Sawa also never even tries to talk back or explain the situation from her point of view. We can infer that she used to try and since it never worked she gave up but I feel like Sawa needed to be more active. All of their confrontations boil down to her Mom saying a bunch of stuff which Sawa just accepts and then she leaves. It’s never an actual conversation. Sawa also gets surprised when she sees the Mom going through her stuff at one point, but I feel like that’s something she would have already known was going on. She didn’t know the truth about her old friends though so she may have just been a bit oblivious on these things.

The only ones who could really stand up to the Mom were the Sohmas. We find out that she sued them at one point, but they didn’t fold which is good. Having the Sohma family lose to her would have been a pretty odd decision since the whole point of the family is that they’re all rich and don’t bend over so easily. They’ve got a ton of influence even if they no longer have evil members at the ready.

Overall, Fruits Basket Another is a pretty reasonable sequel to the original series. I didn’t like the original when I first read it, but that was a long time ago so I need to give it a second look someday. I did enjoy the recent anime adaption of it after all. Another definitely isn’t as high stakes as the first series and has to condense everything into 3 volumes, but the writing is pretty solid. Aside from the Sawa vs Mom scenes which still didn’t feel real to me and the rushed romance I had no real qualms with the title. The school was a lot more realistic than some with no crazy bullies around every corner. The Sohma family looked pretty solid and it’s just nice to see the franchise back even if the old characters didn’t really show up this time. If you want to read a fun slice of life story about a girl escaping her toxic home and finally making friends then this is the one for you. It’s a pretty upbeat story.

Overall 6/10

Beyblade Metal Fusion Review


It’s time to look at a recent Beyblade game I got. We own the final 2 games in the series after this so I had been wanting to get this installment so we could finish the series. Unfortunately it is definitely the weakest title I’ve played from the franchise. It takes all of the fun and creativity from the earlier titles and replaces them with pure RNG and microphone mechanics. I’m already not a huge fan of the stylus controls so throwing in the microphone is overkill. There are some decent ideas here and the graphics are solid, but the negatives kept this game from going into the green.

The basic plot is that the main character has entered a Beyblade tournament as usual. He is ready to win, but quickly discovers that something shady is going on. It turns out that a villain group has entered and they aim to destroy all of the beyblades they fight. The heroes don’t like this and aim to stop the villains, but is the villain group really doing this or are they all getting played by a new character? One thing’s for sure, the world of Beyblade won’t be safe until all of the villains are thrown out and justice prevails once and for all.

So the gameplay is the problem with the game and I will describe why that is here. Each match is a best of 7 set against the opponent (Why 7? This just drags out each fight) and the goal is to either break your opponent’s Beyblade, knock it out of bounds, or hit it enough times where it stops moving. Each method of victory is worth a different amount of win. 3, 2, and 1 respectively. Each stage is a small circle where your beyblades spin around and whack each other. You can’t move your Beyblade, but you can determine where it charges by swiping with the stylus. Additionally you can tap the stage to recover health, tap really quickly to jump, or tap on your Beyblade to activate your shield. Then you’ve also got the two special abilities at your disposal which you can equip prior to the battle.

Your Beyblade will start out at rank F and as you fight it will improve. Additionally whatever support equipment you have on will level up as you play more games. Eventually your stats should be high enough where winning will be easy. It’s a long process though and you lose all of your progress when you leave the game aside from your rank and possibly the equipment upgrades. The story mode is structured like an arcade title so you have to beat the 8-10 levels in one shot. You get infinite continues so eventually you should be able to power your way through, but you do have to make sure that you don’t leave. It should only take around an hour so if you’re having fun then you’ll be okay.

Part of the problem with the game is your Beyblade is completely outmatched from the start. Even if you get a perfect launch and all you will lose in a straight up fight. Towards the end of the game the only way to win is to knock the other Beyblade out of the ring. Winning straight up in any other way appears to be impossible. Then to give yourself a little extra health at the end you have to blow into the microphone which is pretty odd. I’ve rarely seen games force you to use the microphone like this and it definitely didn’t award Beyblade any extra points. I’d rather not have to use that thing unless 100% necessary. It just feels like a gimmick.

So for most of the levels you are really just focused on swiping every which way until your Beyblade knocks the opponents out of the ring. You have to do this twice in each match to get the necessary 4 points to move on. If you do decide to fight head on, I’d recommend the Power Slam move which does a good amount of damage and the healing ability. Those make for a good pair and do work pretty well until you get to the final 2-3 fighters. At that point things get pretty dicey so get ready to focus on knocking the Beyblade away. I went with a full attack set of equipment, but there are a lot of different options so you may want to experiment.

In terms of the graphics I thought the game did a pretty good job of looking sharp. The illustrations were definitely on point and made the game feel dynamic even if there wasn’t much of a story to look at. Having more cutscenes definitely would have been very helpful to the game if you ask me. It makes the whole thing just feel more engaging. The bits of story we did get were pretty fun too. The villain was solid and his final line of asking the main character to be friends was definitely wholesome. It reminds me why the franchise looks so cool.

There isn’t much of a soundtrack to speak of. Meanwhile I wouldn’t say that there is a lot of replay value to speak of. I suppose you could work on beating the story mode with all of the characters. There are around 30 or more to choose from so that should definitely take you quite a while. By the time you’ve done that I think you’ll be ready to part with the title. Each story is around an hour to 90 minutes so you’re looking at a 30+ hour game. Hopefully there would be enough of a story mode there to justify it for you though because that’s a lot of Beyblade matches for this kind of gameplay.

Overall, Beyblade Metal Fusion was one of the harder games I’ve played, but not in a good way. The levels weren’t well designed or anything like that. It’s just that the gameplay was hard to wrap my head around and the opponents always had superior specs which didn’t really allow for the matches to be fair and balanced. Ideally the Beyblades should be around equal so then you can win with your own skill. I do have high hopes that the next game should be better. The series still does have a solid track record aside from this game. Unless you are a huge Beyblade fan I’d recommend buying one of the older ones instead or just taking a pass on this one. It really doesn’t have much to offer you.

Overall 5/10

Yugioh Duelist of the Roses Review


It’s time to look at what I’d say is easily the strangest Yugioh game. For starters the game has nothing to do with the actual characters from the series and the plot seems to be based on a war from a very long time ago. The story definitely isn’t very interesting and there isn’t much of one in the first place so the gameplay will have to hold the game up on its own. Will it be able to make this title a success?

When you start the game you are summoned as the legendary Rose duelist by the Red Rose army who are currently losing the battle against the White Rose. You are their last hope to try and turn the tide of the war. Seto, who is the leader of the White side shows up and asks you to join him instead to rule the world. This is where you make your choice of which faction to play as. The game is around 10-11 duels long and the path you take determines which array of fighters you will be contending with. The goal is to get all 8 of the cards by beating 8 guardians and there are some extra fighters along the way.

When you first start the game you get to choose your starter deck. All of them are pretty awful if you ask me and you can expect to lose quite a lot of duels at first. Your opponents have everything whole you’ve got basic cards that aren’t strong enough to win. What I was surprised about is that the computer already has significantly more powerful monsters at 2700 from the start while your guys are limited to 1500. Anyone who was able to beat these guys with a starter deck right off the bat has my respect on this one.

Another complication is that the game doesn’t even follow Yugioh rules. I was surprised about this because of you don’t have the rules or the characters then why is this a Yugioh game anyway? I should mention that the main connection in the story is that the characters happen to look like Yugioh characters…that’s it. It’s like when a show does a Christmas Carol and they are all not themselves for that one AU episode. This is the same concept and I guess you’ve got the monsters even if the gameplay is different.

The gameplays a bit complex, but here’s my best attempt at a solid write up. You start out with your captain or vanguard if you will. You can move him one space a time along a board that is fairly large. Around 10 by 6 or something like that. The goal is to destroy the opponent’s guardian. Both guardians always start with 4000 HP but that can go up or down based on spell and trap cards. If you attack the opponent directly then your attack power will determine how much health is lost. You can summon 1 monster per turn and that monster can move 1 space per turn unless it has a type advantage and then it can move two times. All of the opponents you fight will have the type advantage so expect them to always be moving two spaces at a time. A spell card to change the terrain comes in handy for this although they have a very limited range so they aren’t always too great. It’s still a good balancer in the right circumstance, but keep in mind that playing this spell will prevent you from summoning a monster that turn.

You gain 3 stars each turn and monsters require stars to summon. The strongest monsters need 8 stars so you can choose to either wait a few turns and summon them or keep on summoning weaker ones. Usually you want at least one card to defend yourself with and then you start saving up. Then you’ve got all of the spell and trap cards to deal with and you can fuse some into monsters to make them stronger. You can also fuse monsters from your hand but the game doesn’t let you know if they’re compatible so it’s a lot of trial and error here. If you make the wrong call then you’ll lose the first card in each fusion which can be a bit tiresome. This is the best way to clear your hand out to get more cards though. Just smash all of the cards together and next turn you’ll get 5 fresh ones. There’s a lot more to this gameplay, but it’s so complex that the only way to really get it is to play the game first hand. That’s when it’ll all really start to make sense.

As for the graphics, the game has some pretty good illustrations. For the most part there aren’t too many cutscenes but we get a few paintings at the end and one at the start. I prefer animated cutscenes but there was a good amount of effort put into these pieces of art. In game the stages and effects are decent but not all that fun to look at. All of the stages are pretty similar and the whole thing looks pretty dreamy all the time. Better level designs would have been ideal.

I already spoke to the game’s difficulty level and I can assure you that it’s one of the toughest games I’ve played. Beating the whole thing with a starter deck is impossible so the idea is you beat the first few guys, take their cards and keep on beating them til you get a lot of good ones. Then you move on. It requires a lot of wins as well as rng to get the right cards. Then in the duel you need a fair amount luck to draw the right card at the right time. Ultimately I had to just grab some cards through the password mode to get through these duels. I recommend doing this if you need to save some time because otherwise you will be here for a very long time. It does help with the replay value I suppose. The game should last you for quite a while and once you beat it you get to play all over again as the other team.

Overall, Yugioh Duelist of the Roses is an odd game with a confusing gameplay system. It takes quite a while to learn how to really play the game and even then it’s hard to get invested into it. The duels feel like they take quite a long time although that’s normal for a Yugioh game. Once you turn the animations off it speeds up quite a bit. If you like a good strategy type game then this is the one for you. There are a few similarities to Fire Emblem after all. Otherwise I would definitely recommend playing a different Yugioh game instead. My top recommendations would be World Championship or any of the PSP titles. Those actually follow the Yugioh rules and have a better plot. (Note that some of the World Championships don’t have a plot so carefully choose which one you want to play)

Overall 5/10