Super Mario Bros. 35 Review


It’s time to take a look at Nintendo’s latest Mario adventure. This one is sadly not going to be around for very long though. I still don’t understand why you need to make it so limited but I guess Nintendo loves making people feel the fear with these things. Now you got to play the game right away or it’ll be gone once March hits. It’s a pretty fun take on the whole battle royale thing. I’d say it’s a bit more limited than titles like Tetris 99 but maybe that’s just the way the gameplay seems. Technically there are more level variations than in Tetris so it may just one of those things that is not as it appears. I played it for about an hour though so had some good fun.

So the idea is that you’re playing through the classic Mario levels as usual only there is a timer now. If the timer runs out then that means you lose. In order to get more time you need to take down some enemies, complete the level, or grab an extra power up. Extra power ups get you 15 seconds so I highly recommend using them. Typically spending the 50 coins at the beginning to start with a fire flower pays off instantly so I highly recommend it. It takes a little time to get used to the old control set up with how the gravity acts differently so by using the fire flower you can bypass that to a large extent. Just spam your fireballs and you’ll be okay. It’s easy to string a lot of KOs together that way and it adds a whole lot of tinme.

You also level up as you play more and more games which is fun. You unlock more icons that way. It may not be a big deal but whenever you have unlockables I feel like it makes the game more fun. You feel like going for another round just go get the crispy items. I made it to around level 16-18 before stopping. I’m guessing the levels will slow down pretty soon but it’s definitely a nice little addition to have in the meantime. As for the levels I’m not sure exactly how they’re unlocked. For now I’ll assume it’s level based as well. I got up to 3-1 so far. Either way the levels seem to pop up randomly though so you never know which one will turn up next. It always keeps you guessing.

The highest placing I got was 3rd place. Usually once it’s down to the 3 people left it becomes an endurance match of who can keep going the longest without tripping. If you all have fire flowers then tripping is the most likely way that you would meet your demise. I don’t expect you would lose any other way at that point tbh, but sometimes even the easiest obstacle can appear to be tricky. For example, I’m still not super comfortable with the jumping mechanics so it’s always possible that I’ll just fall into a hole. I’m so used to the modern Mario games that it can be tricky to get into the more retro mindset here.

The graphics are basically grabbed directly from the original game so don’t expect any super bright colors or things like that. This is a very basic game at its core with the multiplayer part making it more competitive. I guess it would probably throw everyone off if the graphics suddenly turned modern and also the point of this is for the 35th anniversary so I imagine that may not have went over very well with a lot of the fans. As for replay value, you can definitely come back to play this game all the time to earn more levels ups. It’s the kind of game that has unlimited replay value for as long as the servers are up. There’ll always be something to do.

Overall, Super Mario Bros.35 will really test your platforming abilities. The enemies are something you really have to watch out for so you don’t die before your time. It’s always fun to jump in for another round though. The end game phase of the levels can take a little while to be sure, but the gameplay is fun so it’s not really a problem. I’d like to see the game expand to more levels and modes eventually but I suppose that probably wouldn’t happen for a bit or if it did then the game would need to extend its deadline from March most likely. I can’t see myself sticking with this one for very long at the moment but it’s definitely the kind of game you could just pick up and play here and there for good results. I hope Nintendo experiments with more games like this.

Overall 6/10

Dragon Ball Z: Harukanaru Densetsu Review


It’s time to look at a DBZ game that I’ve been working on for quite a while at this point. It was the second big attempt at a card game version of DBZ based on the real one. The problem is that this is the kind of game that works better in person than in a video game. When you’ve got a game that’s completely luck based like this one, you can’t trust the computers not to cheat. Of course they’ll do whatever they can to win and that’s the problem. It’s never an even playing field with them and then that just makes the journey feel futile. 20 hours in and it was time to call it a day on this title.

The game adapts the first two arcs of DBZ. We get to wage our war against the Saiyans and Frieza’s Army in the first and then Cell and the Androids strike after that. I made it as far as the Ginyu Force showing up before I was ultimately forced to call it a day. Those guys are a lot tougher than you would suspect at first glance. There are also a lot of levels to even get that far. This game makes sure that even the briefest of skirmishes in the manga are turned into full blown boss battles in this one. You can expect a very long experience here. Honestly I don’t see how you could possibly complete it in under 30-40 hours. This game is definitely a long one so I do appreciate that the developers were trying to make this a complete experience.

The problem is that it’s long for all of the wrong reasons. One of the issues the game has is that each match takes forever. You have to wait for the cards to load, then you pick the cards and you get a little animation as the cards group up. If you win the encounter then the game plays a cutscene of you blasting the opponent. Rinse and repeat in every turn until one of you goes down. As you progress through the game you’ll deal less and less damage due to your level not going up quickly enough. If you want to fix that then you’ll need to go back and play the old levels again. Also if you lose during a level you don’t keep any of the XP from the fights. This can be tough as some levels can have up to 8 boss battles and if you lose to the last one you have to start all over again from your previous level. That means you’ll be stuck in a loop unless you go to an old level and do more grinding.

It’s not very fun either because in the last level the enemies just aren’t that tough so you’re not getting a lot of XP here either. It drags the game out even further. Still, I worked on doing a lot of grinding because I figured it was all worth it to beat the next level. Eventually I got Vegeta to level 23 to try and handle Captain Ginyu and to my dismay he started pulling out reverse cards. Now to understand how bad this is lets quickly recap the game’s controls. It’s very complicated so I’ll do my best to give a very condensed version of the rules. You have to use power or ally cards to attack your opponent and this works if your attack is higher than the other player’s power points. So if you roll a 7 and they have a 4 then you’ll get to attack and the damage will be based on their defense so for example the opponent may have a defense of 6. So just go for high numbers right?

Well, starting in this level the opponent has a reverse so if you have an 8 and they have a 2, it flips and they get your high number. The issue with this is that you’re now never sure of what to do. Do you try to go for a number higher than the opponent or lower? It’s a big issue because the computer always manages to somehow guess the correct number to dish out. I was far stronger than him at this point in the story yet he countered all of my blows until I eventually lost. That’s when I realized that there wouldn’t be much of a future in this game. It took the card mechanics one step too far to the point where there was just no return. You can’t use card game tactics like this and then also throw in a reverse card. If you’re not sure how to even aim your points then the whole thing feels futile.

It’s a shame because I do like the idea of the various characters having their own stories so you keep on alternating. The game has 4 main characters: Goku, Vegeta, Piccolo, and Gohan. Each character has their own fights and because of that you can also see why Arc 1 is so long. Some of the stages are also very long and can last for 20 turns or more. Each turn takes a while too. On average I’d finish a level in around 20-30 minutes I’d say. I’ve seen games with longer levels but that’s still a lot of time for a card game. It’s why the best Yugioh games are the ones that have low loading times since you’re really able to get into the action without having to slow yourself down.

The graphics are okay. They’re classic sprite animations which look fun enough. It’s got a very retro feel to it. The soundtrack is less impressive though. It’s not bad, the game is clearly going for a bit of a peaceful theme that you won’t mind hearing over and over again. I definitely see the logic in this approach because with this gameplay you can bet that you’ll be hearing the theme effectively on loop forever. So I’d say the game succeeds in that respect. I’d like more tunes but if this is the one we have to have it could definitely be worse.

In terms of replay value the game technically has a ton of it. The main campaign is huge and then after that you’ve also got extra leveling up you can do and things of that nature. You won’t be finishing this game anytime soon but with the gameplay as it is you’re unlikely to want to play through the whole adventure. This game really should have just tried being more fun. I should mention that you are able to exploit the quick save mechanic so that you are actually able to save within the levels. It’s extremely handy because this game would be even trickier otherwise. 2 quick fixes the game could and should have done would be to add actual save points and also to allow you to keep your XP when you lose. Those two things would have made a world of difference in the game.

Overall, The game’s design just isn’t very good. It makes a whole lot of mistakes and ultimately is not able to come back from them. DBZ games need action and excitement. If you’re going to go for a card game format then you need to make sure it’s fun. Dragon Ball Heroes uses cards to a much greater effect. This one still beats the GBA game though. That one had similar controls but the execution was ultimately even worse than this one. At least this one tried a lot more with the story and such. There is a huge amount of dialogue in this game. I recommend playing Attack of the Saiyans instead.

Overall 4/10

Mighty Switch Force! Collection Review


It’s time to look at a collection of platformers that now have a physical release all bundled together. I’ve seen images of Switch Force before very briefly but I can’t say I knew the first thing about it. Well, now that I’ve played all of the games I can say I’m a seasoned pro. It goes in on the puzzle genre and mixes platforming into it pretty seamlessly. It’s a fun bundle of games to play through. You should be able to complete them all pretty quickly although the last levels get pretty difficult so you don’t want to take them lightly. Each game ends with a final level or two and a big boss that definitely isn’t playing around.

There are 4 games here but effectively 3 when you consider that the first game is here twice in its normal state as well as an enhanced version. Each game uses a different mechanic to keep things fresh to Switch Force lives up to its name in switching up the experience each time. Lets tackle the first game to start with. You play as a police officer trying to put a lot of criminals back in jail. Each level has 5-6 prisoners who have escaped and you have to navigate through the level and save them. The gameplay is that of a 2D platformer but the levels aren’t linear. The prisoners are scattered in random places so you have to solve puzzles to find them.

You have a blaster that you can use to help you here. Aside from running and jumping you also have the unique ability to get the blocks to fall out of alignment. For example, you’ll cross a bridge that has 3 red blocks and 3 blue blocks. Every time you activate your skill, the red blocks will become intangible while the blue ones appear and vice versa. That’s a very basic example, the game definitely goes all in with the strategy here. Your reaction times will be especially key since you often have to make the switches rapidly and without delay. The last few levels of each game always get very difficult with this. It’s a fun take on the puzzle approach. Some of the Mario games have a similar gimmick with blocks appearing and disappearing but you could never control them. Since you have full control here that really lets you experiment.

The second game has you play as a firefighter. The gameplay itself is the same though with the difference being that instead of blasting enemies you are using your water hose to hit them with water or put out fire. The boxes remain your main obstacle as you try to weave in and out of the levels without letting yourself get caught in the trap. It’s a difficult endeavor but not one that is impossible if you tackle it calmly. I should mention that you have 3 health points in each level. If you lose them all then you are sent to the start. I can’t say that it happened to me very often but it’s still something to be aware of. Make the most of the health packs the enemies drop so you are always prepared.

Finally the last adventure has you playing as a cadet in what is seemingly a simulation for most of it. It’s like the first game but the main difference is that this time the screen is super zoomed out. The walls are also like some of the classic NES games where instead of dying if you fall through the ground you’ll come out of the sky. Likewise you can go off screen from either side and pop out the other. This gives you a lot of new variations to the puzzle as you have to use this to your advantage. The game also uses more of the cannons in a DK sort of way so you’ll need to incorporate that into your platforming.

I definitely enjoyed going through these puzzles. Switch Force shows us how games should present the puzzles. You’re never wondering if you’re going the right way or doing what you’re supposed to. The answer itself is made obvious but the path to getting there is what will likely trip you up. You can’t let your guard down but also don’t overthink what you should do. A lot of times the best way forward is to just give your plan a shot and if it doesn’t work out then you’ll only have lost one health point. The toughest level in the game involved doing a double jump with two switches in the air. At one point I wasn’t sure if I should maybe be trying a different tactic but in the end it worked out. You just really needed perfect platforming.

The graphics for all of the games are definitely pretty solid. They’ve definitely got a very modern look to them and have that Mega Man sci-fi vibe. Everything is very futuristic after all which isn’t really a surprise. These guys are future cops and firefighters tackling next generation’s issues with their blasters and other tech. I’m always up for a future setting so I was definitely on board with this. If you ask me it’s the best setting the game could have possibly chosen here. The soundtrack is pretty solid. It’s got a quick beast and is meant to be solid background music so it’s not really distracting. You’ll be totally focused on the actual puzzles after all so you won’t be noticing the music quite as much.

Overall, Mighty Switch Force is definitely a fun collection. I can definitely see why the games would have all gotten their fans and been well enjoyed by the players. The level designs are on point and there’s enough variety where you always feel like you’re in for a new experience. The puzzles can be difficult but they’re never unfair. Since the controls are fairly simple it all comes down to your hand eye coordination at the end of the day. Once you have that on point then you should be just fine. Fortunately in the boss levels you have a checkpoint since solving the puzzle and surviving would be a difficult ordeal. In the final game in particular I died quite a few times. If you enjoy platformers and trying to reason your way through a level then this is definitely a game you should be checking out.

Overall 7/10

Spellbreak Review


It’s time to look at a new free to play that finally arrived on the Nintendo Switch. It’s effectively Fortnite with magic. Instead of 100 players it seems to be in the 40s per match. Initially I thought maybe there just weren’t enough people logged in but I played 3 battles and it was always around there so I’m thinking that’s just how it was set up. It’s a pretty fun game for sure. In some places you can tell that it’s not super polished with menu layouts and such but the gameplay is on point which is what counts here. You are sure to be in a good spot if you choose this as your next big title. While Fortnite exists I feel like that’ll still be the go to game but this could be a nice change of pace option.

When you enter the game you are thrown into a tutorial on how to learn the moves. It’s not possible to skip this but that’s fine since its fairly short and there are a number of things to take note of here. You have two main attacks, your quick magical spell and your wide range one. Additionally aside from that you’ve also got the ability to fly briefly and can obtain a technique. These techniques range in rarity which determines how often you can use them. I highly recommend using the teleportation technique. It’s incredible handy since you can just vanish a little whiles away and it’s tough for people to catch you. There are a lot of abilities like invisibility, flying, super jump, but teleport is definitely the best if you ask me.

So when the match is first starting you can decide where you want to land. I typically pick somewhere in one of the corners. You are also able to see if anyone else has chosen that spot which is pretty neat. So you can decide to land somewhere where there will be an instant firefight or go somewhere else. Of course people could switch at the last second so that puts you in a tricky spot. You just have to go with your gut and be ready to run and hide or stay and fight. Either way you should be in a pretty decent position if you think about it. Each element has a different set of strengths and weaknesses so choose the one you will be riding with very carefully.

Surprisingly I went with Ice instead of fire this time. Typically I like fire because it makes for a very aggressive style but the summary for ice sounded too good. Effectively you shoot slower but massively powerful strikes at your opponent. If they take a direct hit from an ice move like that then they are going to lose a whole lot of health. It’s far too early for me to say if it really s the best element but at the very least I found it to be highly effective and that’s exactly what I was looking for. You really just can’t go wrong here and that’s what I like to see. Other elements include poison, rock, and thunder.

One worrisome part I would say is that the game’s prices are rather crazy if you plan to spend money here. One of the DLC packs I saw in the Eshop was 120.00 bucks. There’s no way any DLC should be that amount of money right now and you can’t help but feel like it’s a ploy to get people to buy it accidentally. It’s just very slick to me. Spending that much money in one shot would really be something. Hey, if you enjoy the game that much then that’s good but otherwise I just can’t imagine how you would spend so much so quickly. Maybe it’ll go on discount at some point.

The graphics are definitely on point. I would say it looks around early PS3 level which is good for a F2P. The energy effects are good and you can always tell what is going on. The field you’re playing on is quite large so there’s definitely a lot to explore and chests to open. I recommend opening a lot of chests since they help with XP. In this game XP actually effects your abilities to a degree so I highly recommend leveling up when you can. Wins should help with the XP as well although I can’t say that I remember the breakdown.

There’s a solid amount of replay value here of course. That should be no surprise though, free to play games always tend to have a lot of content. It’s how you ultimately stay relevant after all so it’s basically necessary to do this. With the online features and future updates this is one of those games that never really needs to end. It can just keep on going and going for as long as you need it to. I’ll be curious to see what it does to try and stay in the spotlight since it’s brand new and already you don’t see people talking about it all that much. Perhaps it just needs some time for everyone to start finding out about it and getting on board.

Overall, Spellbreak is a pretty fun game. I didn’t play it a whole lot but enough to get the right vibe from it. It’s one of those cases where I doubt you could balance both this one and Fortnite for very long though. That means you will have to make a choice before long. I hope the game does well though because the more battle royale games we have the better. It’s a fun genre and there’s just so much you can do with it. I love the idea of using magic blasts and the other elements to fight through. I did win 2 of my 3 battles also so that definitely feels good. The game is very well balanced and I imagine it’ll continue to add more and more content as it goes on.

Overall 7/10

The Peace Keepers Review


It’s time to look at a very retro beat em up. The Peace Keepers is pretty interesting and I feel like it was ahead of its time in a lot of ways. The combat is very smooth and holds up really well today. While 2D beat em ups tend to have a little less variety than the 3D counterparts (Although this is heavily debatable of course) this one has quite a few moved up your arsenal. It’s old school and yet you feel like you can do a whole lot here which is impressive. It’s a game that will hold you over rather well for an hour as you play through it.

The plot is a little vague from the cutscenes although I’m sure a booklet will have more. That’s not to say there aren’t cutscenes because there are a lot but the story beats happen very quickly. So there’s one villain who’s been going around and making a mess of things. He kidnaps one guy’s brother so that the guy has to work for him. The villain turns the brother into a zombie and then turns a girl into a monster that we are forced to fight. He can’t fight very well on his own but he’s hurting a lot of innocents along the way so the main character needs to put a stop to this.

There are some twists here and it is implied that the main character is actually an android. It would explain why he has the ability to transform and massively upgrade his fighting potential. His Super Saiyan form looks pretty awesome and you actually get to play as it for a full level which was really cool. In that form you don’t take damage and you can fly which is unheard of in this genre. I had a blast and then you’ve got the villain’s son who is also an android with this ability. Now that was a tough boss and it took me about 5 lives. You’re given around 10 lives in the game which is a good amount.

As for the gameplay, you can go for quick hits, jump moves, kicks, or power shots. The power shots are easily the best moves to use of course, but they come with a huge drawback. Every time you use the attack you actually lose some health. It’s something to take note of because if you start to spam them then you could find yourself with low health despite not getting hit once. That’s not a spot you want to put yourself in even if the attacks are good. At the same time, if you go with normal blows but the enemy hits you a lot, then maybe you would have been better off using the power move. At the end of the day the ball is in your court here. After you land the first combo you’re good to go for grabs. You need to position yourself right above the opponent while they get up and then you’ll be able to slam them back down. If you ask me that’s definitely the best way to go about things here.

The graphics are definitely pretty solid as well. The character models are good and there’s a solid amount of detail here as well. The stages all look different and the attack animations are on point. The Super Saiyan mode looks good and so does your final smash. There’s a way to activate it but I couldn’t figure that out. I was able to do it by just button mashing though so do that and you should be good. It’s probably one of those Street Fighter type inputs so I know how to mash in a way that it tends to activate those most of the time.

Overall, The Peace Keepers is just a really fun game. It’s short so you’ll beat it in about an hour but that’s not unheard of for games back in this era. The fact that it’s free with the Switch Online service doesn’t hurt matters either. I’m definitely all here for it. There isn’t really any replay value although there are multiple characters so maybe they all have variations of the story. If that’s the case then I’d say that adds a bit of replay value since I’m sure they’ll all handle things differently. I wonder if they all get Super Saiyan modes or if that’s a main character advantage. Either way I highly recommend checking this game out, it’s one of the more enjoyable games we’ve gotten in the updates.

Overall 7/10

Rocket League Review


It’s time to look at a game that recently went into a Free to Play format. I remember hearing a lot about this game back in the day so it’s nice to finally be able to check it out. The idea of mixing racing with soccer is pretty brilliant and I definitely commend whoever thought of the idea. I had quite a bit of fun while getting to Level 10. That said, I consider it to be a lot more limited in your experience compared to Fortnite. I haven’t tried many of the other big social games so I can’t compare it too well to others but it just feels like there’s only really one mode in Rocket League. I do enjoy the soccer gameplay but I don’t see this one lasting a very long time. I do think it gets a bump if you have an online crew to play with though.

The idea of the game is so pop the ball into the opponent’s goal like classic Soccer gameplay. The main difference of course is that you’re using a car to do this rather than running up and down the field to score the goal. Naturally that means you have to adjust your thinking here. The controls are quite simple. You can accelerate, boost, jump, sharp turn, and do a flip while in the air to manipulate where the ball goes. After that it’s all about fundamentals and getting the ball through. If I have any tips here, it’s that you should learn and get familiar with sharp turns right away. It definitely gives you an edge over the competition right away.

There are a few modes in the game such as 1 vs 1, 2 vs 2, 3 vs 3, and 4 vs 4. The objectives and rules are the same for each but naturally the game gets more chaotic the more players you add. Personally I find 3 vs 3 to be the perfect balance which is probably why it’s set as the default mode. It just works really well and it’s fun to have a lot of action on the field at once. I got to score quite a lot of goals which feels good but even in a support role you can have fun. You can even drive on the walls and to the top of the stadium. This is rarely useful but it can still be a lot of fun just to style on opponents. I won and lost my fair share of battles.

I’m also glad that a 1 vs 1 option was available right off the bat. That’s something that some games take a while to add. It may not be as dynamic as the other modes but sometimes you just want to test your own abilities real quick right? 1 vs 1 is the perfect way to do this. There are no other combatants, items, or gimmicks of any kind. At the end of the day all you’ve got is your own ability so win or lose there were no other factors. It’s a pretty intense game to be sure. The match length is only 5 minutes but it can feel like a lot longer when you’re in a tight game. You’ll notice that opponents rage quit quite often as well. I’d say that’s because in large part it is very hard to stage a comeback here. You know right away if you’re going to win or lose. As soon as a big lead shows up it is almost impossible to squash. It’s just not going to happen unless the player who is winning really lets their guard down. Scoring is pretty tough.

At the same time, most teams don’t bother to have a goalie. Who wants to stay back and block while everyone else is having a lot of fun right? That seems to be the main mentality at least so if you do get to the ball and make a good shot it’ll be tough for someone to stop you. I found that the best time to score a goal was as soon as the play begins. That’s because the ball is centered on the field. If you boost to it and then quickly brake, you’ll hit at the perfect angle so that it’ll be a goal unless one of the other cars hits the ball as well. It sounds simple but it actually got me quite a few goals which I was surprised about. It’s a very reliable technique at least at the lowest levels of competition.

The graphics are definitely really solid. Rocket League certainly isn’t pulling its punches here. This is a modern console game with high end graphics. There are very solid special effects everywhere you look. A lot of attention to detail and effort have clearly been put into the experience. While the soundtrack is less notable, there are quite a few songs to choose from and you seem to be able to control this from the main menu. That’s definitely a nice touch since you can really have your way with the system.

As I mentioned, I feel like the replay value here is a little on the low side. Still, the content will never end and there are always more updates so if you really enjoy the gameplay then there’s no reason you have to give up on the title. It’ll just keep on going all the way through for as long as you’re interested. Now that the game is free there’s also no reason why you should have to think about giving it a shot. If you don’t like it, then you can just delete it. There’s nothing to lose in giving it a shot and that has to feel good. No pressure here.

Overall, I like Rocket League. In general soccer tends to be one of my favorite kinds of sport games to play and this one handled it quite well. Mario Strikers still had the best pure gameplay if you ask me but I’d say that Rocket League is definitely in second. The game has a whole lot of energy and it’s always fun to test your skills and see just how good you really are. How long you stick with the game is up to you. I hope to get some extra modes and content in the future someday though. I think there’s a lot of potential for bonus modes and things of that nature to spice things up.

Overall 7/10

Mario’s Super Picross Review


It’s time to look at a puzzle game Nintendo released a very long time ago. Thanks to Nintendo releasing a bunch of these old games for free if you have the Nintendo Switch Online package, I’ve now gotten to try it out. It’s definitely fun. I’ve always enjoyed Picross and find it to be a whole lot like Sudoku. The idea behind it is the same at least and I wonder if it’s actually meant to be the same game. Either way you better make sure you know your numbers.

There isn’t really a plot of course so right away you can just jump into the levels. After you complete one world you unlock all of the Wario ones to play as well. There seem to be 8 in total. The Mario worlds are played with standard Picross rules. Every time you make a mistake you lose a good amount of time so you have to be careful in what you select. In the Wario game you aren’t told if you made a mistake so if you do manage to trip up then you could be in trouble. It can be very hard to tell where you went wrong, much less getting back on track. It’s better to take as long as you need here and just not make a mistake in the first place.

So how do the rules work? Basically you need to arrange the tiles so that the numbers in each of the rows and columns make sense. For example the first boards have 5 rows and 5 columns. If any of them have a 5 that means you can check off every box in that line. If a row has 0, then cross out everything there. Gradually you will have created a shape. Once you have filled in every square the level is complete and you will see the artwork. As the levels go on the stages get larger and larger which means you have a lot more variables to consider here. I jumped to the final world after a bit and there you have 15 boxes in each row and column. That results in a ton of boxes overall so you really have to tackle this point by point.

That’s what makes the game pretty fun though. There always is a way to solve the puzzles. You may have to look at the stage up and down a few times to really get it, but you will understand the way out eventually. You just gotta keep cracking down on it until you get to the bottom of this journey. Search for rows with the maximum or minimum amounts first. If none of them exist then look for large numbers and you can try to decipher the final areas based on the corresponding numbers. It works a lot like being a detective here. That’s probably glorifying it all quite a bit but it’s enjoyable which is really what I’m getting at. The levels are pretty quick and direct. You should have a good amount of fun here.

The graphics hold up pretty well. The whole game is in Japanese so you may not be able to read the text but it’s still cool to actually se Mario talking like this. It’s not like it has never happened before but it’s rare enough where it is still very notable. The style used here just holds up very well. The soundtrack is less impressive but I guess for a game like this they were never going to churn out a big soundtrack. That would have been impressive though and I think it’s never a bad idea to throw more themes in there. The bigger the soundtrack the better right?

In terms of replay value I wouldn’t say that there’s much here. The game itself is fairly short. I’d say you can clear around 2 worlds in a hour. So maybe 4 hours would have you completing the whole game and I dare say that you will likely beat it sooner than that. So this is definitely one of those games that you play the whole way through but don’t go back to. That’s just how some games are set up though so nothing wrong with that. I’d say the journey is worth it.

Overall, You don’t really see a lot of games like this anymore. It’s a shame because franchises should dive in and take some chances like this. Who wouldn’t want to play a Mario chess game or something like that right? As long as the game has a good amount of content and maybe even a fun story then you’re in business. If you’ve got the Switch Online then you should definitely check this out. It’s not so major that I would say you need to get the membership just for this game though. If you don’t have it, then I suppose you should hold off.

Overall 7/10

Tales of Symphonia Review


It’s time to look at one of the biggest RPG titles out there and Symphonia definitely lives up to the hype. It really excels in every area from story to gameplay to music. The game is also quite long. It took me 37 hours to conquer this title and typically I finish RPGs quite a bit sooner than that. The longest ones are still the Final Fantasy titles which tend to put me through the wringer but there is no shortage of content here. Additionally I really didn’t do much of the side missions so there’s a lot of untapped content here.

The plot changes quite a lot but I’ll just leave you with the main synopsis. The game takes place on a planet known as Sylvarant where a kid named Lloyd lives. He’s not known as one of the best students but he has heart. His childhood friend Colette has been selected as the Chosen which is a great honor. She will go around the world and unlock all of the steals which shall regenerate the world. Currently the planet has been in decline due to the mana levels running low. Once Colette has completed her duty then this will end. Lloyd decides to go along with her in addition to his best friend Genis, their teacher Raine, and a bodyguard known as Kratos. There are a lot of seals though so they will have to move quickly. Additionally they will have to watch out for the Angels, Desians, Government, Rebels, and a few other factions.

Right away the game introduces you to the fact that this planet is pretty messed up. For starters, there are human farms that exist on all of the countries. Desians use the humans as slaves in these places and the world just accepts this as a necessary evil rather than taking them down. The humans live in fear all across the globe. Then you have the half elves who are considered less than human and discriminated against throughout the planet. They certainly don’t have it easy and with each group having another one to look down on, nothing is changing. Lloyd wants to change all of this but he isn’t sure where to start or how to do it. Whenever he tries to save someone it ends up backfiring which does hurt his confidence quite a bit.

In game reviews I don’t usually write much about the plot in part because there isn’t a whole lot to say. RPGs are different in that respect because they have such a long story that really goes into detail thanks to how lengthy the game is. You’ll go through several parts in the story that will feel like the climax and then the story suddenly transitions. There are quite a lot of twists and turns here as well as a really large character cast. There were 2 villains that vanished for so long that I even forgot they were in the game. It was almost like a surprise that they returned although of course they had to return at some point. It was only a matter of when and not if they would return.

The gameplay is a real time 2D fighter. You use magic or physical attacks as you smash away the opponent’s health bar. You can have a team of 4 fighters running around so when it’s one enemy it’s best to completely overwhelm them. Watch out for knocking an enemy down since they will gain temporary super armor to all of your attacks. There’s a good amount of strategy in the fights but if you want to just whack away you can also focus on gathering extra level ups. I made sure to fight quite a lot so that I was over Level 60 in time for the final boss. I’ve noticed that in most games if you’re over Level 60 you’ll be okay and it worked out for me. I lost to the final boss once but I quickly regrouped and won the next time. As long as you have a good plan you’ll be set. The gameplay is very smooth and very easy to get used to. There are also several points in the game where you are forced to make changes that affect the next few scenes which is cool. That part seemed ahead of its time.

If there is any negative with the game it’s just that at times it can be hard to know where to go. The game can be vague with directions and the map doesn’t help for new areas since it doesn’t show up until you visit it. If you don’t know where to go then your only bet is to check the huge hub world and talk to everyone or look it up. Some of the puzzles could also be a bit much as you’ll have a huge dungeon where getting the puzzle wrong means backtracking several floors. I could have done with less puzzles and more focus on just fighting through. I suppose this was meant to be a breather from the action though.

The graphics are very solid. As is the custom with Tales of titles we do have some anime cutscenes here. There aren’t a whole lot of them or anything like that but when they come it’s definitely a lot of fun. The opening is solid and the graphics in game also hold up really well. We get nice voice acting for a lot of the scenes as well which is always fun. On a technical level, it can be hard to tell which cutscenes are on auto play and which ones aren’t though. There is no visual indicator most of the time so you either have to wait a little longer before pressing A to continue or just risk it and click A after the line is over. I think what they could have done is in any cutscene where there is voice acting, set it to auto play.

Then we have the soundtrack which is definitely very solid. The main battle theme is very catchy which is good since you’ll hear it a lot. The “danger” theme as I call it is also really solid and shows up in a lot of cutscenes. Then you have the various boss themes as well. It’s an excellent all around soundtrack that has a good amount of variety. It’s all pretty catchy and works out quite well if you ask me. This is definitely the level of quality I would expect to see.

It goes without saying that the game has a lot of value to it thanks to how long it is. In terms of replay value I would say there is a lot less since by the game it’s not like you can go back to do most of the side missions. Still, if you take care of them from the start then you’ll be well off. As far as I know there isn’t a post game but with 37+ hours at the ready you’ll have definitely had your chance to see the world in the meantime. The writing is definitely on point and the character cast is pretty solid. I’ll talk about them briefly now.

Lloyd is the main character and he’s a solid lead. He’s pretty head strong and jumps right into action. While he blames himself for getting a village blown up and a lot of lives lost, he did make the right decision. Everyone would have preferred he ignore the human farms so it would be less work for them, but ignoring evil just makes you complicit in it. Lloyd may not be the strongest guy around but he does a really good job in taking down the villains and acting right away. He does his best to come up with ideas that work out for everyone as well. You really can’t fault a character like that.

Then you have the heroine Colette who has to suffer with this great burden of being the Chosen. Often she keeps it to herself and never complains. She’s a very solid character who is willing to make any sacrifice if it’ll mean helping the world. She’s a very nice heroine and also a good fighter. Colette is definitely not a character you will forget about anytime soon. Then you have Lloyd’s best friend Genis who is less remarkable than the first two. I feel like he can go a bit too far with constantly insulting Lloyd if we’re being honest. His elemental attacks are solid though and he’s a good support character. He’s just not as strong as the rest of the cast.

Then you have Raine who is the wise member of the group. She definitely gets really into her studies. She is always around although I’d say her role is a little smaller than the first 3 characters. You’ve also got Presea who joins the main cast later on. She is emotionally distant compared to the rest but that ties into her origin here. She’s a fun character and fits in pretty well with the group. She definitely isn’t afraid to speak her mind. Then we have Regal who is a pretty solid fighter. I disagree with his decision to keep his hands chained the whole game but at least he has a reason for it. He can also fight really well which is handy for your ally to have here. You need other capable fighters.

Then we have Sheena who was a ninja antagonist at first but eventually she came around. She’s one of the more entertaining characters. At first her quest for revenge was treated rather lightly as she kept failing over and over again but as a hero she is very dependable. Without her summoning abilities the heroes really would have been in trouble quite a lot. She’s also pretty quick to call Zelos out on his antics. From the supporting characters I would say that she was the best one. The other characters in the party couldn’t quite match up.

Finally we have Zelos who is also a Chosen fighter so he’s pretty tough. He doesn’t take things very seriously compared to the other characters though and loves to goof around. He’s an entertaining character even if I wouldn’t say that he’s one of my favorites. The guy always makes his presence known though and that’s important for a side character. Then we have the mysterious Kratos who is a great character. I would go as far as to say that he is the best character in the game. He has a lot of questionable moments in the title to be sure but he’s definitely solid. The guy gets a ton of hype throughout the game and is certainly one of the strongest fighter. Without this bodyguard around the characters would have been doomed many times over.

Then we’ve got a whole slew of villains such as the Grand Cardinals and other factions. They’re all pretty solid. The only villain who I’d give a thumbs down to was the doctor with glasses. You’ll know him when you see him. The rest were pretty solid and all look pretty good when they’re getting in on the action. King Yggdrasil is the highest ranking villain and he’s definitely solid. For a villain you always want to make sure that their motive at least makes sense and I can get on board with his plan. Naturally it is an evil one as he is a villain but the fact that you can follow the logic of it is what’s important. He’s a very interesting figure and puts up a solid fight. There are many other characters of course but these are the main ones.

Overall, Tales of Symphonia is excellent and it’s one of the main reasons why I am a huge fan of the RPG genre. By the time you’ve completed the game it’s like you’ve just completed a whole experience. You’ve gotten to know the characters for many hours. In a way it’s like playing through an interactive anime. I’d definitely consider RPGs to be one of the best genres for that reason. I would still put fighting games as the absolute best of course, but RPGs would be second. I won’t go too much farther into it since eventually I plan to have an editorial ranking the genres at some point but of course it’s tricky because there are so many sub genres and such. Regardless, whether you typically like RPGs or not, I would definitely recommend picking this one up. Symphonia is the perfect Tales of game to start you off on the franchise.

Overall 8/10

Neopets: The Darkest Faerie Review


It’s time to look at an RPG that actually had a pretty solid start. Unfortunately it quickly began to falter near the end and this took away from the beginning. The game lost sight of itself as an action platformer and tried to transition into being more of a Legend of Zelda dungeon type game. You can’t really switch like that without having a lot of gameplay mechanics at the ready. This game just didn’t seem ready for this. You don’t even get the hookshot until the final hours of the game and only have to use it a handful of times so why even bother right? I’d definitely still be down with a sequel as long as this game can learn from its mistakes.

The game starts by introducing us to Tor, a kid who’s always wanted to be a soldier. One day he is told to go into the castle and deliver a letter. Along the way he decides to apply to be a knight and actually manages to get the squire license. Unfortunately his sister goes missing, but after saving her his parents allow him to be a full knight. Tor isn’t able to enjoy this for long though as the Darkest Faerie revives herself and destroys the kingdom. Tor must now find a way to restore balance to the universe and defeat her, but her abilities are incredibly powerful. We’re then introduced to our second main character: Roberta.

Neopets handles this rather well as you play as Tor for so long that it’s pretty easy to forget there is a second main character. She doesn’t appear until Act 2. She’s a diplomat who wishes she was a mage instead. Unfortunately that’s just not how things work around here. Her visit is cut short when the Darkest Faerie shows up and conquers the kingdom, enslaving the residents within. Roberta is forced to beat a hasty retreat and ends up bumping into Tor. The two of them are protected from the mind control by their charmed necklaces. They’ll need to enlist the help of the legendary warriors but they’ve been dead for years so reviving them will be the first step.

Part of the issue for the game is that it’s a little too ambitious. As I said, Act 1 is quite long but it’s not very balanced. Acts 2 and 4 are quite short and then 3 is long again. I’m thinking they wanted to make this a grand epic, the size of the world is certainly big enough for that. Unfortunately there is no map system in place to help guide you along the way which is unfortunate. You’ll spend a lot of time stumbling around until you memorize where everything is. It’s not exactly ideal for traveling. Also, there should have been a quick movement system. Walking everywhere takes a very long time and what’s worse is the fact that there are endless enemies blasting away at you and it’s hard to repel their abilities. You can try but there is no point after a while because they revive almost instantly so it’s just a waste of your health. At the same time if you keep running then the damage will keep on adding up as well.

It makes walking around a bit of a chore as things go on. Then there are the puzzles which are not very good either. They really force you to run around and figure things out with little context. A lot of times you will end up hopelessly lost. It’s part of why I like linear games, you never have to worry about guessing. Of course a well made RPG knows how to make sure the instructions are clear so this is still more of a problem with this game. I’d also mention that it can be quite dark but I think that’s more of an issue with our TV so I won’t really count it.

Neopets just gets a bit aimless after a while. It’s a shame because the actual core story is pretty good. This is definitely the most serious Neopets game I’ve played. One character is murdered by getting stabbed and the body count here is reasonable. Everyone is slowly getting taken out or mind controlled so nobody is really safe. It makes for a very ominous backdrop and you have to give the game credit for that. I also thought the graphics were pretty solid as well. The character models were on point and the different levels were all unique. I’d give the soundtrack less points though because there weren’t really any notable music themes here either. You’ll forget all about them pretty quickly.

There isn’t any replay value here either. Once you complete the game you aren’t able to go back and do much of anything. There is some mild travel available as well but most places are effectively gone and without a post game boss to fight why would you even bother getting more equipment and such? It just won’t help for much of anything as it is. I suppose it is a good way to give yourself a little more to do in the game but that’s about it really. This game is also at a pretty decent length so I wouldn’t say it really need a lot of replay value either way. It’ll definitely take you over 10 hours which is always my bar of when I say a game is reasonably long. When you factor in that you’ll probably get lost a few times then that will definitely add to the time as well.

Overall, Neopets: The Darkest Faerie had a great start but couldn’t sustain it. At the beginning this was an action platformer at its core with a solid plot as you tried to save the kingdom. After this the game slowly became more of a quest title where you had to do a lot of dungeons and this ended up feeling like a ton of filler. We really didn’t need that and the game would have been better off without it. The moral of the story is that you shouldn’t always make your game longer just so you can say it has a lot of content. Keeping this game streamlined and to the point would have been a really good idea. In that case the review would have been singing a much different tune.

Overall 6/10

Rugby 2004 Review


I’m not a big Rugby fan. I barely even know the sport to be honest. Still, this was one of the only games I could find for under 5 on Amazon so I figured it was time for the plunge. It does feel a bit like Football even if it isn’t the genuine article. It’s close enough for me and that’s what counts. I had to figure out the controls on the fly as the practice mode here doesn’t actually teach you any of the controls. I’m not even sure I see the point of the Practice Mode here. It definitely could have been quite a bit better.

The game has no real story mode or anything like that so you’ll probably just be jumping into the quick “Play now” mode. Once you’re in you pick your team and the match settings like how long the game is and where you want to play. For my first match I made it very cold and overcast but sadly you couldn’t just pick rain ow snow like in the good ole days. I feel like those two should always be an option. How much harder could it be to program those into the match right? I played 3 games in total and saw a lot of rapid improvement. In the first game I lost 59-0.

Granted, I was still learning the controls at this point. I was figuring out how to run, pass the ball, etc. Even by the end of all 3 games I could never figure out how to lateral the ball back to someone else. It definitely made things pretty tough. The only play I knew how to run was what was effectively a delayed hand off. I did enjoy how the player would already start running before he grabbed the ball to pick up momentum. That’s a play I’d like to run more of in the Football games. I may have gotten blown out, but the gameplay was solid so I still had a solid time throughout. I think that speaks to how solid EA Games was at this point.

Then I jumped into my second round which went over better. I lost 8-7 in this one. I was finally figuring out how to play some good defense and of course I could run now. My play wouldn’t work very often but it worked once and so I was at least able to get on the board this time. My defense couldn’t stop them when it counted but I kept it close. Then we had the final match although for this one I toggled the difficulty level lower a bit so I’d have a calm experience. I ended up winning 3-0. Yeah, that’s a pretty low score but it oculd have been worse. At least I had the higher score so in the end I was able to claim victory. It was a pretty solid way to end the game I’d say.

Even now I don’t really get the rules. I do think it has potential though. If I ever did manage to understand how the game works I’d probably be able to enjoy this one about as much as Football or Basketball. It’s got a lot of solid fundamentals to it and that’s all I need. The matches don’t take very long either. I was able to knock out 3 games in about an hour which is a pretty good amount of time I’d say. 20 minutes for what I’d say was a complete experience. The game just goes very quickly since the clock never really stops. It’s just always active. I don’t understand how the end of the timer works though. It’s sort of like Soccer where even once the game ends the timer just stays there flickering for a little while. There’s probably some logic there that I just don’t get.

As for the graphics, I’d definitely say that those look pretty good. They may not be top of the ring or anything like that but for the PS2 era they have aged rather well. The whole thing looks pretty good. You’re able to leap into action and I have to give the game credit for having so many arenas and teams here. That must have taken a lot of effort. Additionally the game has a ton of replay value of course. You can enjoy playing quick games or jump into a franchise. Either way that results in a lot of playing time which is always a good thing. Of course this all depends on you enjoying the game a lot. Naturally if you’re not a big fan then this will probably drag on.

Overall, Rugby 2004 is a solid game. It would likely be higher if I actually understood how this all works. It’s too bad that Rugby didn’t get more installments but I suppose it never really got all that big in the US. Football dominated over here and I don’t see that changing anytime soon. There aren’t a whole lot of other Rugby games that I haven’t played over here now so I’m one step closer to playing them all. Still, I don’t see myself getting another Rugby game for a long while so it could be a bit before I hit that milestone.

Overall 7/10