S.C.A.T.: Special Cybernetic Attack Team Review


Now it’s time to look at the final NES game from the new batch of installments. This one has a pretty cool sounding name. It’s always a little hard to play a SNES game and then go back to NES right after but this one holds its own. There is a bit of a plot which is always nice although good luck remembering it. The gameplay is fairly unique for its time and so when you add all of this together you’ve got yourself a pretty solid experience. I enjoyed the game. It’s definitely quite difficult so you really have to make sure to hone your skills or prepare to rewind quite a lot.

The gameplay is that of a 2D shooter. You are always flying so the idea is to move around a lot so you don’t get tagged by the villains. You can move in any direction but the screen is always scrolling to the right so you want to make sure that you stay in range and ready. If you hang around the edge of the screen too long you may find yourself in a bit of a jam. Your weapon is constantly changing during the game as well. You have a normal blaster, rockets, wave blast, etc. Enemies you fight will drop the various power ups. Due to this, you may not always want to grab the next weapon. Some are clearly better than others if you ask me. For example, I consider the laser to be one of the worst ones. The range is just way too small so no matter how much damage it does you feel like you could do better. That’s why I like the bomb which has a nice explosion or the wave blast. Both of those really put you in a good position to win and at the end of the day that’s really what you’re gunning for right?

There are around 10 levels or so I’d say. Each one has a ton of enemies to get through and then a big boss at the end. You definitely don’t want to underestimate the bosses. Those guys can really fight and it takes a lot of blasts to bring them down. One of the toughest parts is trying to land your hits while they’re throwing out all kinds of attacks. You have to take the hits that you can and then retreat. Rinse and repeat and eventually you’ll have them down. The rewind feature will end up being crucial here though. Without it it’s just very difficult to stay on top of all this.

The graphics are pretty nice. I feel like they’ve aged better than some of the other NES titles I’ve been playing through. It does capture that sci-fi feeling pretty well I’d say. As for the soundtrack, it’s definitely high energy which is good. All in all this game was developed well and the amount of effort here was solid. The game itself is fairly short but that’s to be expected. There isn’t really any replay value here so it’s all just about how much you enjoy the initial playthrough. It’s free if you have the Nintendo Switch Online so you can’t really go wrong there.

There’s not a whole lot more to say about this game just due to how direct it is by nature. It’s very simple to explain and play through. The gameplay is very smooth. I guess one thing I’d say is even if you are avoiding the power ups so you keep your favorite weapon, make sure you pick up any items with an R on them. Those are recovery items which give you some much needed health. Your health goes down real quick here so you really want to grab any extra bits that you can.

Overall, S.C.A.T. is a pretty fun title. I’m not going to say it’s great or anything but I had a good time playing it. It’s the kind of game that doesn’t do anything wrong. I wouldn’t say it’s particularly strong in any area so it’s not as high as it could be but I’d still recommend checking it out. Just remember your fundamentals and you should be able to get through these levels. Now I have to eagerly await the next round of games for Nintendo to add to the service. Hopefully the gap isn’t quite as long this time.

Overall 6/10

Tron Review


It’s time to take a look at the original Tron that came out a long while ago. It’s definitely always fun to have a Sci-fi adventure where you fall into a video game. There have been numerous series about this over the years and that’s because there’s just so much potential there. This is a solid film that has aged pretty well. Flynn’s still a great main character and I like the effects/atmosphere.

The movie starts by introducing us to the legendary company ENCOM. It’s led by Dillinger who got to the top by stealing all of Kevin’s ideas and making millions off of them. Unfortunately Kevin was unable to prove that he created them and so he had to settle for running an arcade. Since then Kevin has decided to devote his life to breaking into the system and finding the evidence. His time to shine happens when Alan and Lora pay him a visit to let him know that the Master Control Program is on to him. Kevin decides to try and free Tron but the program is one step ahead of him and launches the hero into the game. Can Kevin get back out of the system or is it too late?

The Grid is definitely a fun world to be stuck in. It may be pretty dangerous but playing through games like the Lightcycle or the disc throwing definitely looks like it would be a lot of fun if you ask me. The world still looks really good even when watching in 2020. The good programs are definitely on the losing side, but at least they have Tron around to help out. He’s easily the most powerful good program out there. He makes for some good banter with Kevin and the third member of their party.

In general Kevin’s just a fun character to have around. I like his complete confidence which you see even in his very first appearance. The guy isn’t even remotely afraid of going up against the MCP and has fun messing with the villain when he first hops onto the computer. Naturally he is a little less powerful once he is in the game but still does his best. The guy is always ready for the next move. Then you have Tron who is very serious the whole time. He’s really just about completing his mission no matter what and he must have been stuck in this game for a long time. They mention that time works differently in the game world so for all we know he’s been here for years or something which is crazy to think about. He may not get as big a role as you might think but he’s definitely very memorable.

Alan’s a good red herring here since you originally feel like he will be one of the main characters then he vanishes after the intro. He was cool while he was around though. Maybe not the most memorable but he was definitely on board with Lora’s plan right away. The film throws in some slight romance in both worlds but neither one really goes anywhere. I do think Yori going with both characters was a bit unneeded though. I don’t really see what the point of those moments were. Probably just to squeeze a bit of romance in.

Dillinger made for a pretty fun villain. I’m always ready for those CEO types. He doesn’t do a whole lot to make himself a memorable villain compared to other similar figures but is still a solid addition to the cast. The Master Control Program is a little less notable. I liked the presence he brought to the film for the most part but it was a little harder for me to take the design seriously. He reminded me a bit of Modok or the Kree intelligence. Giving him a bit of a more compact form to fight with the heroes would have been pretty neat.

One of the big strengths of Tron is how great the cybernetic world is. This is the kind of world you could definitely see yourself getting stuck in and not mind so much. It’s all pretty interesting. The graphics/effects are on point and the soundtrack is good. It’s definitely one of the first big “stuck in a video game” movies out there and handles the genre quite well. Mix that in with quality writing and you’ve definitely got a winning combo here.

Now, if I nitpick a bit here, I have to question why the Master Control Program doesn’t take a more aggressive approach here. It should have been easy for him to stop Tron and friends many times before they got so far away. He controls the sector and every program in it. We saw that when he launched the tanks they were able to deal a lot of damage. Why not make sure that the heroes he blasted were actually dead? Crushing the programs there would have been huge and you’d think he could feel their presence the whole time. I suppose the easy answer to all of this is just plain arrogance though and I suppose you can’t really argue with that. At the end of the day he just thought that nothing the heroes did could really matter and that led to his downfall.

Overall, Tron is definitely a solid film worth checking out. The effects are solid and it has good writing and pacing throughout. The character cast is definitely solid and there’s really a lot to enjoy here. It was a good way to start off the series and of course Legacy would then take it to the next level. Watching both back to back is a good way to really see all the connections and how much the Grid has evolved. The themes of A.I. growing sentient are still pretty interesting since we get closer and closer to A.I. being able to reason. Ideally we won’t all be thrown into the grid though but if that should ever happen just make sure you have your gaming skills on point.

Overall 7/10

Princess Leia vs Jade




Suggested by iKnowledge It’s time for a battle of close combat fighters. While Princess Leia is not typically known as a fighter in the movies she actually did train to a high degree with the Force in the comics. It got to the point where she could legitimately fight with true warriors in Lightsaber duels. Meanwhile Jade has been fighting for a very long time. In a 1 on 1 brawl to the death my money would be on Jade. She can create barriers and pass through objects. Mix that in with her superior combat experience and she will be able to negate Leia’s advantage of having the better weapon. Jade wins.

Medusa (FF) vs Hellboy




Suggested by Anonymous It’s time for Hellboy to return in a battle against one of the most well known Inhumans. Medusa’s hair is quite useful since it can move at high speeds and deal a lot of damage. It’s not an amazing matchup against a fire user though. While her hair is as strong as steel and all, that’s still not great against a user of hellfire like this guy. Hellboy’s got enough strength and durability to stay in this fight long enough to take her down. Hellboy wins.

Phobos (Starfighter) vs Gladiator




Suggested by iKnowledge Gladiator is an incredibly powerful fighter. While his insane power was only shown briefly in the original X-Men TV show, the guy has consistently proved to be one of Marvel’s strongest fighters. He’s taken Thor down on multiple occasions after all. Phobos is a good strategist and has a solid ship but there’s nothing he can really do here against Gladiator. He’s outmatched in both speed and power which is a deadly combination. Gladiator wins.

Vitiate vs Superman




Suggested by iKnowledge Vitiate is a powerful fighter with a whole slew of Sith tricks up his sleeve. He’s definitely mastered the patented Sith Lightning bolts. Still, I don’t see that becoming much of a factor against someone like the Man of Steel. Superman is fast enough to always be one step ahead of Vitiate and completely out of reach. Superman can fight from afar with his heat vision or go in for a quick combo. Either way Vitiate would have to use everything he’s got just to survive the initial onslaught. Superman wins.

Children of the Damned Review


It’s time to look at a sequel to a film that you would have thought would just end. I suppose there’s always room for a sequel though and I’ll never fault the idea of it, but this movie clearly didn’t have much of a plan. The villains themselves don’t have much of a plan and since the alien angle has been removed the movie is lacking that big punch that it could have had. Throw in some animal violence and I’m afraid that you’re in for a bit of a bumpy ride.

The film starts by reintroducing us to the 6 miracle children. As in the last film they all share a brain and so they all know what each others learns. Then you’ve got the fact that they have advanced hypnosis where they can control a person to do whatever they want with ease. These abilities make them hard to control or defeat. Tom and David are two people who are interested in these children but the situation quickly goes above their paygrade. Members of each embassy have decided that the children are too dangerous and are led by a man named Colin in destroying them. Can Tom and David stop them or will they ultimately decide that perhaps Colin is right and these children are too dangerous to live?

Naturally this film confronts you with the question of if it’s right to destroy these kids. Whether they’re aliens or not, the kids still appear to be children so right off the bat destroying them does not seem to be just. It’s also true that they tend to not strike unless someone attacks first but due to the nature of their powers you can never know if that is correct. When you are mind controlled you have no memory of this happening and so they could have already been manipulating people. Their abilities are effectively impossible to stop so your only bet is to take them down from afar.

I don’t think we needed to be reintroduced to the gang though. Having Tom and David know about the kids beforehand would have been pretty good I’d say. They make for solid main characters though. At first they’re just interested in what’s going on. They have some fun debates with Colin, a man the government has sent to put a stop to this. There is a lot of theorizing going on until eventually everyone is forced to choose a side which even leads to some in-fighting. At the end of the day they don’t handle the situations very well though. From Colin’s side, since he wants to destroy the kids that should be very easy. If you blow up the buildings or snipe from afar then there’s nothing their mental abilities can do. Instead a lot of the time you see them send in guards at close range who are promptly defeated. The worst attempt was likely when they had 3 guys walk up to the main kid and try to attack him. As if that stood a chance of succeeding.

The film could have gone a long way if it actually made the kids likable. Then you’d be able to sympathize with them or something. The problem is that they act like emotionless robots. Additionally they all seem to be evil from the jump, forcing their parents to crash into cars and messing with the dog. Yes, the film had to force in a dog death which did not do it any favors. I don’t see what the point of having the dog in the film was either. It’s not like it changes anything so in the end all it does is give the film another chance to fail. Why were the kids acting like this anyway? I suppose it’s the ole power corrupts case where growing up with invincible telepathy made them turn to the dark side. I could see it I suppose but from the first film the kids seemed evil from the start as if they were being controlled.

It’s why the film should not have gone away from the alien angle. These kids just being ahead of their time makes a whole lot less sense. I suppose aliens could be trolling by evolving people at random but the idea that aliens sent in advance scouts makes a lot more sense. Of course that could still be the case since the humans are just guessing but usually when the guess is presented like this is means that we’re supposed to take it as correct. Too bad, the film could have had a lot more mileage out of the alien idea. Towards the end the characters even ask the kids if they have any kind of plan and they basically shrug and say no. So much for the villains being interesting.

All I can say for the film is that it had some decent characters at least. I enjoyed the banter with the main 3 guys as well as Paul’s guardian who did her best for most of the film. She was effectively held as a hostage for the second half of it though so there wasn’t a whole lot she can do. The scenes of the kids just staring into the screen can get old pretty quickly though. It’s just hard to make a kid look scary at that age so you’re more likely to chuckle than grimace.

Overall, This is definitely not a film that I would recommend. It feels rather aimless for most of its run to the point where you question why the film has come out. What is the message that the film is going for? I suspect you will still be puzzling through that notion at the film concludes. The ending is pretty bad even if it was all part of the kids’ plans. It still makes the characters not look so good and you feel like things never had to escalate to this point. Surely characters with genius level intellect could think of another path or something right? Almost any other plan would have been more effective.

Overall 1/10

Super Mario Bros. 35 Review


It’s time to take a look at Nintendo’s latest Mario adventure. This one is sadly not going to be around for very long though. I still don’t understand why you need to make it so limited but I guess Nintendo loves making people feel the fear with these things. Now you got to play the game right away or it’ll be gone once March hits. It’s a pretty fun take on the whole battle royale thing. I’d say it’s a bit more limited than titles like Tetris 99 but maybe that’s just the way the gameplay seems. Technically there are more level variations than in Tetris so it may just one of those things that is not as it appears. I played it for about an hour though so had some good fun.

So the idea is that you’re playing through the classic Mario levels as usual only there is a timer now. If the timer runs out then that means you lose. In order to get more time you need to take down some enemies, complete the level, or grab an extra power up. Extra power ups get you 15 seconds so I highly recommend using them. Typically spending the 50 coins at the beginning to start with a fire flower pays off instantly so I highly recommend it. It takes a little time to get used to the old control set up with how the gravity acts differently so by using the fire flower you can bypass that to a large extent. Just spam your fireballs and you’ll be okay. It’s easy to string a lot of KOs together that way and it adds a whole lot of tinme.

You also level up as you play more and more games which is fun. You unlock more icons that way. It may not be a big deal but whenever you have unlockables I feel like it makes the game more fun. You feel like going for another round just go get the crispy items. I made it to around level 16-18 before stopping. I’m guessing the levels will slow down pretty soon but it’s definitely a nice little addition to have in the meantime. As for the levels I’m not sure exactly how they’re unlocked. For now I’ll assume it’s level based as well. I got up to 3-1 so far. Either way the levels seem to pop up randomly though so you never know which one will turn up next. It always keeps you guessing.

The highest placing I got was 3rd place. Usually once it’s down to the 3 people left it becomes an endurance match of who can keep going the longest without tripping. If you all have fire flowers then tripping is the most likely way that you would meet your demise. I don’t expect you would lose any other way at that point tbh, but sometimes even the easiest obstacle can appear to be tricky. For example, I’m still not super comfortable with the jumping mechanics so it’s always possible that I’ll just fall into a hole. I’m so used to the modern Mario games that it can be tricky to get into the more retro mindset here.

The graphics are basically grabbed directly from the original game so don’t expect any super bright colors or things like that. This is a very basic game at its core with the multiplayer part making it more competitive. I guess it would probably throw everyone off if the graphics suddenly turned modern and also the point of this is for the 35th anniversary so I imagine that may not have went over very well with a lot of the fans. As for replay value, you can definitely come back to play this game all the time to earn more levels ups. It’s the kind of game that has unlimited replay value for as long as the servers are up. There’ll always be something to do.

Overall, Super Mario Bros.35 will really test your platforming abilities. The enemies are something you really have to watch out for so you don’t die before your time. It’s always fun to jump in for another round though. The end game phase of the levels can take a little while to be sure, but the gameplay is fun so it’s not really a problem. I’d like to see the game expand to more levels and modes eventually but I suppose that probably wouldn’t happen for a bit or if it did then the game would need to extend its deadline from March most likely. I can’t see myself sticking with this one for very long at the moment but it’s definitely the kind of game you could just pick up and play here and there for good results. I hope Nintendo experiments with more games like this.

Overall 6/10

Dragon Ball Z: Harukanaru Densetsu Review


It’s time to look at a DBZ game that I’ve been working on for quite a while at this point. It was the second big attempt at a card game version of DBZ based on the real one. The problem is that this is the kind of game that works better in person than in a video game. When you’ve got a game that’s completely luck based like this one, you can’t trust the computers not to cheat. Of course they’ll do whatever they can to win and that’s the problem. It’s never an even playing field with them and then that just makes the journey feel futile. 20 hours in and it was time to call it a day on this title.

The game adapts the first two arcs of DBZ. We get to wage our war against the Saiyans and Frieza’s Army in the first and then Cell and the Androids strike after that. I made it as far as the Ginyu Force showing up before I was ultimately forced to call it a day. Those guys are a lot tougher than you would suspect at first glance. There are also a lot of levels to even get that far. This game makes sure that even the briefest of skirmishes in the manga are turned into full blown boss battles in this one. You can expect a very long experience here. Honestly I don’t see how you could possibly complete it in under 30-40 hours. This game is definitely a long one so I do appreciate that the developers were trying to make this a complete experience.

The problem is that it’s long for all of the wrong reasons. One of the issues the game has is that each match takes forever. You have to wait for the cards to load, then you pick the cards and you get a little animation as the cards group up. If you win the encounter then the game plays a cutscene of you blasting the opponent. Rinse and repeat in every turn until one of you goes down. As you progress through the game you’ll deal less and less damage due to your level not going up quickly enough. If you want to fix that then you’ll need to go back and play the old levels again. Also if you lose during a level you don’t keep any of the XP from the fights. This can be tough as some levels can have up to 8 boss battles and if you lose to the last one you have to start all over again from your previous level. That means you’ll be stuck in a loop unless you go to an old level and do more grinding.

It’s not very fun either because in the last level the enemies just aren’t that tough so you’re not getting a lot of XP here either. It drags the game out even further. Still, I worked on doing a lot of grinding because I figured it was all worth it to beat the next level. Eventually I got Vegeta to level 23 to try and handle Captain Ginyu and to my dismay he started pulling out reverse cards. Now to understand how bad this is lets quickly recap the game’s controls. It’s very complicated so I’ll do my best to give a very condensed version of the rules. You have to use power or ally cards to attack your opponent and this works if your attack is higher than the other player’s power points. So if you roll a 7 and they have a 4 then you’ll get to attack and the damage will be based on their defense so for example the opponent may have a defense of 6. So just go for high numbers right?

Well, starting in this level the opponent has a reverse so if you have an 8 and they have a 2, it flips and they get your high number. The issue with this is that you’re now never sure of what to do. Do you try to go for a number higher than the opponent or lower? It’s a big issue because the computer always manages to somehow guess the correct number to dish out. I was far stronger than him at this point in the story yet he countered all of my blows until I eventually lost. That’s when I realized that there wouldn’t be much of a future in this game. It took the card mechanics one step too far to the point where there was just no return. You can’t use card game tactics like this and then also throw in a reverse card. If you’re not sure how to even aim your points then the whole thing feels futile.

It’s a shame because I do like the idea of the various characters having their own stories so you keep on alternating. The game has 4 main characters: Goku, Vegeta, Piccolo, and Gohan. Each character has their own fights and because of that you can also see why Arc 1 is so long. Some of the stages are also very long and can last for 20 turns or more. Each turn takes a while too. On average I’d finish a level in around 20-30 minutes I’d say. I’ve seen games with longer levels but that’s still a lot of time for a card game. It’s why the best Yugioh games are the ones that have low loading times since you’re really able to get into the action without having to slow yourself down.

The graphics are okay. They’re classic sprite animations which look fun enough. It’s got a very retro feel to it. The soundtrack is less impressive though. It’s not bad, the game is clearly going for a bit of a peaceful theme that you won’t mind hearing over and over again. I definitely see the logic in this approach because with this gameplay you can bet that you’ll be hearing the theme effectively on loop forever. So I’d say the game succeeds in that respect. I’d like more tunes but if this is the one we have to have it could definitely be worse.

In terms of replay value the game technically has a ton of it. The main campaign is huge and then after that you’ve also got extra leveling up you can do and things of that nature. You won’t be finishing this game anytime soon but with the gameplay as it is you’re unlikely to want to play through the whole adventure. This game really should have just tried being more fun. I should mention that you are able to exploit the quick save mechanic so that you are actually able to save within the levels. It’s extremely handy because this game would be even trickier otherwise. 2 quick fixes the game could and should have done would be to add actual save points and also to allow you to keep your XP when you lose. Those two things would have made a world of difference in the game.

Overall, The game’s design just isn’t very good. It makes a whole lot of mistakes and ultimately is not able to come back from them. DBZ games need action and excitement. If you’re going to go for a card game format then you need to make sure it’s fun. Dragon Ball Heroes uses cards to a much greater effect. This one still beats the GBA game though. That one had similar controls but the execution was ultimately even worse than this one. At least this one tried a lot more with the story and such. There is a huge amount of dialogue in this game. I recommend playing Attack of the Saiyans instead.

Overall 4/10