The Promised Neverland Review


It’s time to look at a manga that ended pretty recently. The Promised Neverland is a very different Shonen Jump title. It’s a lot darker than most and is going for a full horror vibe. Don’t expect to find big super forms or hyper fights running around in this title. It’s more of a slow burner with the heroes trying to escape the demons, at least for most of the series. The series peaked rather early on with the final arcs getting to be a bit much with the plot armor. It’s an interesting series but one that I’m not really a fan of.

The plot starts by introducing us to Emma and the other kids who currently live at an orphanage. They have to take many tests each year which gives them various scores. The 3 smartest kids by far are Emma, Norman, and Ray. They are geniuses at this point. Unfortunately their lives are turned upside down when they find out that one of the kids has been murdered. It turns out that their home is actually a breeding ground for demons and they murder all of the kids. Emma now needs to find a way to save everyone but that will naturally be a difficult task. Can she accomplish this mission along with Norman and Ray?

You can already see how this series will be pretty dark. The heroes literally live on a farm where they are the meals. You also have to live with the knowledge that there are other farms out there with kids who won’t be quite as fortunate as the main characters. We get some pretty interesting mental battles between Norman and Ray during this arc which are typically the highlight. They’re definitely the smartest characters in the series after all. Norman is definitely a bit smarter than Ray though and tends to come out on top.

The second arc changes things up a bit as they finally escape the place. They manage to make it to another farm where Lord Bayon has trapped a bunch of other kids. The rules of this farm are different as it is a pure survival game. Everyone already knows that they are the prey in this case. Every day a few more kids are lost. Emma decides to help their commanders Oliver and Lucas take down the demons. The heroes are through with running and this time they’ll be taking the fight to the villains. Can mere human kids really take these guys down though?

We get quite a bit of solid action here and the heroes learn how to fight back against the demons. It’s definitely the best arc in the series. Granted, this is also where the power levels initially start to get a bit wonky. So the demons have a weakpoint that can be shot. It’s good since that lets the heroes do something but half the time they only win because the demons barely move. There’s no way they could hope to defeat these demons in a straight fight even with a weakpoint. The battle with Leuvis was great for sure, but it’s one that he definitely should have won. That was one reason why it was fun to throw the adults in here, you can definitely see them doing a bit better.

I’d say the third arc is probably protecting the base but it’s almost more of a transition arc. I’d say this could basically lead us to the final arc. We’re introduced to the concept of metahumans who have been developed to stop the demons. The problem is that they are still outnumbered. If they can murder the Demon Queen then this long fight will finally be over. The problem is that Emma doesn’t really want to murder the demons. She wants a world of peace and her inaction threatens to jeopardize the heroes. Will they have to take her down to ensure a better tomorrow?

This final arc definitely added quite a bit of new elements to the series. One of those things was an alien/god who would show up and it all got very meta. It’s an interesting angle even if it doesn’t feel like it’s from the series. A positive element was the metahumans. These guys have actual powers in the form of strength and speed so now this was a group I could see actually taking down the demons. I also liked that Norman’s group was taking a more active approach. They were shutting down farms left and right in what was a very effective campaign during the war between humans and demons. They were really doing just fine on their own so the whole time it felt like they absolutely did not need the main group. If anything it felt like Emma and Ray were holding them back. If they had stuck to just the metahumans running around and fighting I think it would have helped with the power levels.

Lets talk about Emma. She’s a character who changes quite a lot as the series goes on. Unlike the other kids she is not willing to make any sacrifices. She wants to save everyone without a doubt. It’s a noble cause even if the others give her grief about it. She’s a little more unhinged than most leads and the manga does a good job of showing this with the various zoom ins. The art really knows how to get very dynamic. That said, her resolve starts to get a little shaky in the final arc. Suddenly she doesn’t want to destroy any of the demons either? At some points it’s really a decision of whether you save the kids or the demons but you couldn’t possibly do both. This request is a bit more unreasonable on her part. I can’t fault it morally because it’s good to be able to save everyone but it does ruin all of the plans. Without plot armor her decisions would have definitely destroyed the rest of the group.

It just seems like a very different perspective on her part. The demons ruined everything for the heroes and they all couldn’t stand them. A big part of what changed Emma were the two nice demons who helped her out but even so, it was pretty surprising to see. Her final decision was also pretty selfless although it definitely did totally go against what everyone else would have wanted. A selfish choice to help out others, that’s one I can agree with. So Emma’s a good character, but a little too extreme at times. Of course all of the main characters tend to be extreme in some way or another.

Norman gets a really big role in the series. At his core he’s more merciless like Ray but he always tries to help Emma out as much as he can. He’s the brains of the group and does a good job of making sure Emma succeeds in whatever she wants to do. He looks pretty great throughout the series. If anything, if Emma hadn’t shown up I feel like he probably had everything under control. I can also see why his subordinates were pretty upset at the change of character. Then we have Ray who is the best member of the 3 if you ask me. He’s definitely got solid ambition. He’s easily the most rational of the 3 even if Norman is the smartest. Ray always goes for the highest chance of success even if it means sacrificing some people. Ray still does his best to be heroic though and Emma helps change him on that. He has no problems eliminating the demons though.

Then you have Isabella who is the first big villain we see. After all, she’s looking after the children and getting them set up to be eaten. She’s rotten to the core. So you can probably guess how her character arc will go during the series and all I can say is that it isn’t really earned. She did break Emma’s bone intentionally and that’s not even counting the people she actively delivered. While she can make for a good villain, it’s hard to see her as a sympathetic one. Then we have Krone who shows up early in the series. She’s pretty intimidating and also has some good tactics up her sleeve. She can’t compete with Isabella in terms of wit but does a good job regardless.

After the main 3 kids, most of the others weren’t particularly solid at least from the first house. Don and Gilda always felt like they were just getting in the way. They would ignore the wise advice from the main 3 to go ahead and do their own thing. Just because it works out doesn’t mean it was the right move. They’re always a few steps behind. Phil is another kid who gets a roll although he’s one of the youngest so he’s not exactly out in the field. Mostly his character was fun out of universe as there were many theories about him. None of them ever actually happened though so his role is extremely small. It makes sense though since having him fight would be odd.

Mujika is one of the two special demons that meets up with the main characters. She’s not much of a fighter as she is typically known as more of an intelligent demon. She tries to stay ahead of things in that sense so that she won’t even need to fight with the others. Her partner Sonju is the main fighter. Sonju is able to take down several demons at once. The guy’s pretty shady and doesn’t mind murdering humans either. He comes awful close to taking down the kids at one point. He’s not as bad as the rest though so that’s definitely a start. I thought he was one of the more interesting demons and a solid rival to have around. It would have been cool if he could have gotten a few more fights.

Then you have Leuvis who is a solid villain. he likes to have a good fight and I always like that about a villain. He’s willing to let the kids get prepared or whatever they need to make things interesting. It does make for a lot of plot armor on the heroes’ side but that’s to be expected. Regardless it was probably one of the better fights in the series. That arc also introduced us to some new kids and even two adult characters who would go on to be some of the best characters in the series. It reminds me that if the series was based around the adults it probably would have been quite a bit better.

First off is Yugo who initially doesn’t like the kids but gradually gets used to working with them. While he eventually mellows out I can’t say that he starts as anything less than a full villain. He actively did try to murder one of them after all. His fight scenes with Lucas against the government were quite solid. One thing’s for sure, Yugo was never the kind of guy to go down swinging. He went full blast from the jump. Lucas is just as solid if not more so. He never gave up the fight and kept on going the whole way. He’s not quite as skilled as Yugo, but it’s close and he definitely is very good at planning.

Then we have Oliver who is probably the most experienced member of the new kids. He’s a solid fighter and is also a bit older than the others which helps him stay ready for what’s about to come. He’s not on the same level as the metahumans who pop up but that’s okay. He’s strong enough. For the metahumans who appear we’ve got 5 main ones. First up is Vincent who is all about following the plans. He does whatever Norman says. After all, it tends to work out. He’s not really a fighter but he makes sure that all of the characters are in the right spot. I suppose it makes him a little redundant since Norman is smarter but it’s always good to have a backup.

Cislo is pretty fun. There’s not a whole lot to him but he loves murdering demons just like the others. He’s pretty strong and a capable guy to have around. Same for Barbara only she is even more zealous about this. She just loves destroying demons to the point where she eats them. I thought she was definitely the best member of the group. She was always right there on the front lines and could put up a great fight. Finally there’s Zazie who is also strong although he’s a bit more on the mindless side. The powers came at a huge price for him which was pretty unfortunate. He definitely made sure to come through when it counted though.

Ayshe had a sad backstory where she was raised by wolves and definitely does not like Norman or the metahumans. She doesn’t really care for demons either though so she doesn’t really have any friends. She’s a solid fighter though. Ayshe probably gets a smaller role than most of the other characters but the scenes she is in are quite solid. Finally we have the Queen who is of course the strongest demon. She gets a few super forms and looks good. Unfortunately she is way too powerful for this series though. The instant she appears you know that there is no way the kids will be able to do much of anything here. There is no realistic way they could hope to take her down so the final battle gets a little interesting. Either way I did like her as a final boss though. She did a good job of leading the demons even if she should have stepped in sooner to crush the humans.

The art for the series is pretty good. There’s quite a lot of detail in all of the shots. As mentioned earlier, the author did an especially good job of drawing Emma. For some reason Emma became less and less sinister as the series went on though. I don’t think she got any “evil” shots after arc 2. It seems like the author maybe had a different plan for her but ultimately decided to make her more of a hero in the end. I liked the more morally dubious Emma who was willing to blow everyone up to make a point. It did make her look a bit sketchy but that was the point. I can’t be the only one who feels like the Emma in the final arc is a completely different character right? Emma not dishing out veiled threats to people just doesn’t feel right.

Neverland can get pretty dark though so definitely keep that in mind if you start the series. Not only is there a considerable bodycount here but a lot of the people who die are kids. That’s ultimately what holds this series back. When people die it’s pretty fine if they’re main combatants. Context is key of course, but in general having a kid die is a pretty tricky element. Especially a series based around that whole fact. The whole farming thing is about as grim as it gets. You’re unlikely to find another series quite so dark. Attack on Titan’s up there though. It’s in a different way but I would say that it’s pretty comparable.

The series definitely stays pretty interesting throughout. There’s quite a lot of suspense built into it with twists at every corner. As with most mysteries you’ll have to see what you preferred, the build up to it or the payoff. A lot of times the best part of a mystery is the opening act because it’s fun to not know anything. I wouldn’t say any of the twists are bad though. I would have gone in a very different direction with the ending though and added 1 more arc but I suppose the series definitely didn’t want to drag itself out. At least like this people can point to it as a series that’s complete so you can now marathon it from start to finish.

Overall, The Promised Neverland delivers on being a very different kind of manga title. It’ll probably go down as the definitive horror title in Shonen Jump. That said, as horror is already not my genre it’s not surprising that it lagged behind the other manga titles. I’d be down for a sequel series that’s more of a sci-fi thriller with everyone trying to move forward in the new world. I think that could be pretty interesting. That said it’s not like the franchise needs to continue. The ending ties everything up. There are open plots that could be continued but if they don’t you can easily assume what happened on your own. So if you like horror titles then check this one out, otherwise I’d say to go and check out another modern Shonen Jump title like One Piece.

Overall 3/10

Sephirothic Stories Review


It’s time to look at a recent RPG for the PS4. These guys made the Asdivine Games and it really shows in some areas. The music and menus are grabbed straight from those titles. The original Asdivine was a masterpiece. The sequel may not have been as good but it was still a solid RPG. That’s where this game lies as well. It’s a pretty solid game but what holds it back is really the length as opposed to the characters holding the other one back. You’ll have this game completed in under 5 hours which is pretty unheard for an RPG. I have a theory on this but more on that in a bit. Either way if you like RPGs you should enjoy this one as it’s very smooth.

The game begins by explaining the story which is a bit out there so bear with me. Sephiroth is a giant tree that powers 3 planets. It drops fruits which then snatch up some vessels which allow them to become human. They will eventually be poisoned by the murk that appears on the planet. At that point they have to either find a new vessel or get erased. Sephiroth himself has to keep being replaced as the old one dies. It’s basically a cycle of death and rebirth that happens all the time. So the game follows a fruit named Harold and his best friend the lizard monster Izzy who try to find some apples for Harold’s sister. She is quite ill and won’t last very long. The village’s heroes are sent out to find the cure for her but only one of them returns. It would seem that they were ambushed by monsters.

Harold is afraid of monsters but he agrees to help them out. He was born with the ability to sense monsters which should help in avoiding them. That’s the idea at least. After obtaining the cure, the Grandma informs them that things aren’t right with the world. Harold needs to find the lost hero quick and also see why the planet is falling into ruin. Monsters are even gaining intelligence which shouldn’t be possible. Harold will get to the bottom of this one way or the other but is it already too late for the planet? Things get pretty cosmic towards the end.

One thing you may be wondering from the start is, was using the name “Sephiroth” a coincidence? I personally doubt it since there are too many similarities to the Materia and the whole lifestream of the planet stuff from the original game. Still, it’s a good way to get people interested. The idea of Sephiroth becoming a tree is pretty interesting but there’s more to it than that. Despite the short length there are a ton of plot twists so I won’t talk about the story much. Needless to say, there is quite a lot to tackle here and nothing is quite as it appears to be.

The gameplay is a turn based combat system although it uses speed as a factor so it’s more like Mega Man X Command Mission than Pokemon. You can attack when it’s your turn but the villains can use abilities to slow that down. You then have your normal attacks or skills to use. Interestingly general magic and physical skills are both merged into the same icon for this game. You’ve also got Fusion which is a combined attack you can use later on in the game. It deals a ton of damage so save it for bosses since it can pretty much 1 hit KO just about all of them. Don’t even think about wasting it on a minion.

The graphics are pretty nice. I miss the sprite style but the 3D models look good. At most it can just be a bit clunky as characters start to walk around aimlessly during cutscenes or open their mouths for a bit before talking happens. Seems to me like some opening hiccups with the style but I’m sure they’ll have it down before long. The soundtrack is excellent though. It’s very nostalgic hearing the classic Asdivine Heart themes in there as those never get old. They’re all so fast that it really builds up your excitement for the whole thing. Then we’ve also got the quality menus that those games had. Just about everything is customizable which is fantastic.

One thing against the game though is it looks like it wasn’t tested/balanced very well. You’re simply given too many options in the game which makes it a piece of cake. For example, you start the game with a ton of premium coins so you’re able to buy one weapon of your choice. I bought the Sephiroth Sword which made Harold the ultimate glass cannon. He could take down any non boss throughout the whole game in one hit. Even bosses didn’t last much longer than that. You won’t have enough premium coins to buy anything else for the rest of the game but you don’t need too anyway. Then there are plants which you raise to enhance all of your stats and weapons you can keep on merging. Really, what this boils down to is that it makes it very easy for you to blast through the game. Part of why it was so short is you could take down bosses in a matter of seconds. I love the speed but I think they probably could have given you less options.

It does make you feel in total control though which is always good. As for the characters, they’re not bad. Harold isn’t my favorite lead since he’s so scared of things though. I prefer my main characters to be a bit more confident and just blast aside anyone foolish enough to stand in their way. Harold’s a lot more timid than that despite everyone saying how awesome he is. Clarice is the main heroine and she’s decent. Not quite as strong as most but she talks tough. She always makes sure Harold doesn’t get the wrong idea about things. Izzy’s a pal though. He’s always here to encourage Harold and make sure that he stays on the right track. The main cast may not be the most interesting but none of them are bad which is always important.

Overall, Sephirothic Stories is a fun RPG. I would have liked for it to have been a little longer though. As it is, it almost feels like you’re playing a preview to the real game. As a result the pacing is tight though as you jump from one event to the next. It also could have been more difficult but I’ll never fault a game for being too easy. After all, there are many ways to make a game more difficult for yourself. One of those ways would naturally be to just turn the game’s difficulty setting over to Hard. That’s a pretty simple way or going about things right? I’d be game for a sequel to this or maybe some kind of crossover at some point. One thing’s for sure, the developers have really mastered the menus at this point. All RPGs should have some of the quality of life bonuses this one has like turning battle effects off and speeding up the turns. Auto battle would be amazing for helping with grinding in other games. Since your characters can only use the standard attack when in auto mode it also ensures that you don’t use it as a crutch. If you’re always wondered about going into the RPG genre but was unsure about them because of the length, this is a good one to start out with so see how you enjoy it all.

Overall 7/10

The World Ends With You Review


It’s time to look at a game that I’ve had on the backburner for a very long time. The Worlds Ends With You has been patiently waiting its turn for many years. Well, it was time to finally get on with it. The game was a lot of fun back in the day but I decided to replay the whole game despite going through the first loop back in the day. The reason for this is that it has been so long. I want to make sure I really know what’s going on and with an RPG like this it’s usually best to make sure you have the complete context for everything that’s going on. The game definitely does not disappoint and is as fun now as it was back in the day.

The title starts with a kid named Neku waking up in Shibuya with no memories. He doesn’t know what’s going on but a girl named Shiki shows up and makes a pact with him. Basically what’s going on here is that the characters are trapped in a 7 day death game. The way the game works is that the villains send a message every day to the characters’ phones. Someone has to complete the mission before the time limit runs out. If you survive for 7 days you win and get to leave the game. The problem is that Neku doesn’t like people. He finds them to be too loud and annoying the whole time. Neku’s a loner who is also pretty smart so it feels like he has to wait for everyone to catch up. You can’t win this game without a partner though as that’s the only way to use pins with different elemental attacks to fight off the creatures known as Noise. Neku will have to learn to be friends with Shiki or this could get pretty ugly for him.

Right away you’ll see that the gameplay here is pretty unique. It relies heavily on the stylus so get ready for that. You’ve got two screens here. On the top you’ve got your partner and you control her by using the main buttons like A, B, Y, and X. If you follow your partner’s logic attacks on the top you can get energy towards a super attack which does a lot of damage of course. On the bottom screen you have Neku and he attacks by using the pins. Each pin has a different control setup which ranges from tapping the screen to swiping or doing something else like that. The main thing to keep in mind is to read the instructions each time. You’ve also got a hub world where you can buy items or food at shops.

In this game level ups aren’t nearly as important as your stats so keep that in mind. One thing that I didn’t do was eat a lot of food and that’s a mistake. It’s the best way to get stronger. The only way to eat is to challenge more than one enemy at a time. The more stack battles you do at once (Tapping on more than one villain icon in the hub world) the more bites you take out of your food. You don’t eat much per day so try to hit the limit every time. Do that and the final bosses will be considerably easier than if you had decided to forego this. The final boss in particular is a huge step up from the rest. Make sure you equip the final pin that gets tossed at you or you’re in for a pretty rough time.

The World Ends With You is definitely a pretty high end DS game. For starters you have a very unique soundtrack that has quite a few vocal themes. Now the one catch is that there aren’t a lot of themes so you’ll be hearing the same ones over and over again. The positive here is that they’re all pretty solid so it works out pretty well. The game also has very solid graphics with full cutscenes that play comic style as the game goes on. There’s one particular one involving a gun that maybe gets spammed a little too much but it’s a solid scene. Expect a lot of twists and turns as the game goes on. There’s certainly some nice room for a sequel here.

One thing that helps this game out as well are the solid characters. It’s almost inevitable that an RPG would have a solid cast by the end but it’s still important to note in all of these. Neku is the lead and he’s very solid. He has a big character arc since initially he doesn’t get along with anybody and by the end of the game he’s mellowed out quite a bit. He’s still not cheesy or anything though as he still has some pretty harsh thoughts about everyone and isn’t afraid to speak his mind. Then you’ve got Shiki who’s a solid heroine. She’s definitely quite lively and makes for a good foil to Neku’s character. She’s always trying her best to see the bright side of things.

Beet is another one of the main heroes but he goes through some rough patches. While he gets a lot of development I can’t really side with him after what he did at the end of Act 1. He tries to walk it back later but it was a little too late for him. Meanwhile Joshua was actually my favorite character in the game. Like Neku he always had a comeback ready and he was really handling the villains pretty well. He gets the most memorable scenes in the game. Whenever he appears you knew something fun was going to happen.

For the villains you’ve got quite a few here. My favorite one was the Grim Heaper. He had a lot of good math puns and a solid design. he wasn’t afraid to get things done his way which is always important. You’ve also go the elusive conductor although he mainly just gets mentioned a lot. You’ve got two villains who are like a serious version of Team Rocket. While they try to be nice and relatable near the end you can’t forget the fact that they’re mass murderers either way. One thing you don’t want to lose sight of is the fact that this is a murder game. Keep that in mind when all of the twists are happening. No matter how you slice it that means all of these guys are knowingly complicit in these actions.

Overall, The World Ends With You is a pretty great RPG. It’s got a solid set of characters and really nice technicals on its side. There’s a good amount of replay value since you can warp to any of the previous days to do any missions you skipped. It’s a game that gives you a lot of options for what you want to do next and the length is pretty good as well. With news of the anime coming up the series is definitely staying relevant. As long as you like a good story then this is a game I recommend to any gamer. It’ll definitely hook you on the interesting premise and solid characters.

Overall 8/10

Seven Deadly Sins Review


It’s time to look at a manga that at this point finished quite a while ago. It’s a very long series though so the review would be pretty long too so I held off on it for a bit. This is one of those titles like Fairy Tail that is quite tragic. It has a terrific climax and a lot of hype moments. Unfortunately it is held back by fanservice issues which prevented it from being the next big thing. It’s a manga I will have fond memories of though even if it could live up to its full potential.

The series starts off with Elizabeth searching for help. The knights have become corrupt and the only ones she can turn to are the Seven Deadly Sins. Despite the name they used to be Britain’s finest warriors. Unfortunately the group has been split apart and they are all wanted for capital crimes. She runs into Meliodas who now runs a tavern. He agrees to help her and while the guy is incredibly sketchy, Elizabeth figures she will need his help. The first arc is mainly about gathering all 7 of the members to stop the Knights and bring Britain to peace once more. This won’t be an easy task, but if anyone can pull it off, it is Meliodas and his merry crew.

The second main arc involves the return of the Ten Commandments. These guys are some of the deadliest villains to ever walk the planet. They also seem to have ties to Meliodas. The Sins may be strong, but all of them are weaker than the weakest Commandment. It adds a nice sense of danger to the whole mix since the heroes all have to get massively stronger. It’s cool because the series started on the premise that the heroes were the strongest people around and now you’re throwing in villains who are way more powerful than them. Needless to say, the series’ power levels start to get pretty insane the more the series goes on.

Finally we get involved with the holy war. The Angels have returned to slay the Demons. The only problem is that they appear to be just as evil and corrupt as the monsters they fight. This forces Meliodas and the others to wonder who to ally with. Meliodas also has to come to terms with his demonic past as everyone is trying to control him. The Demon King also shows up for a pretty intense final battle that also became a bit of a running gag among fans. Let me tell you, reading this weekly was a blast because of that. The comments are just so much fun and they just never miss a beat.

So lets rewind a bit and talk about the series as a whole. For starters, the art is excellent. It’s one of the clearest manga I’ve read and I would consider it to be top tier in that respect. You can really follow along with the fight scenes and the character designs are on point as well. This makes for a pretty great mix at all times. Solid artwork is half the battle after all and it helps you get across the epic scenes a lot better than it possibly could if the art wasn’t all that good. The series is also quite long with a good amount of replay value and plots to keep you interested.

The character cast is quite strong with a lot of solid villains in this case. I’ll talk about the characters more in depth later on. The fight scenes are particularly intense and the series is known for them. My favorite fight in the series was Meliodas vs the 10 Commandments. There’s one fight early on where he takes the whole group for a spin which was pretty neat. He also came so close to winning that it cemented him as being the fiercest fighter in the group. Unlike many titles where they try to keep the main characters balanced at first, Meliodas was always head and shoulders above the other members of the team. He consistently shows why he is the leader and it all makes sense.

Now where the series goes wrong is the fanservice. It’s unfortunate because it mainly stops after Arc 1. It’s something that would occur less and less frequently as the series went on. Depending on the scale of it the score wouldn’t have been totally crippled but as with violence, fanservice has tiers to it. Quick camera angles and unfortunate tripping is one thing, but Meliodas tends to get pretty physical with Elizabeth which is the real problem here. It’s played off as a comedy plot which I could never believe the series would even attempt to do. She never gives him any kind of consent and always gets embarrassed by his advances. He pays absolutely no mind to this. It would be a far darker plot if taken seriously and we learn some twists that are supposed to make this better. Basically they are destined to be together and Meliodas has been together with many different versions of her. So he’s skipping the formalities since he considers them to be a couple already.

That’s just not how it works though and those scenes are really tough to get past. Eventually they do get together but by then the damage to the series is done. Ban’s romance with Elaine is also pretty bad. The series tries to make it more wholesome by the end but it just doesn’t work. I’ll take that over the Meliodas stuff though. So regardless, that’s what holds the series back. The series is long and the plot doesn’t occur all that often but I still cannot overlook it. It’s something that the series chose to do and now it must live with the score.

The series does a good job of fleshing out the world and the characters within it though. We learn a lot about Britain and it’s fun how the series uses actual characters from the legends like King Arthur and such. It sets up a sequel series pretty well since we should be getting pretty close to the knights of the roundtable now. The series also had a pretty good job messing with the readers during the ending. It pretended to be ending and then threw in a few extra fights for good measure. Part of why it worked so well is because now there was no way to know when it would end. If anything I was expecting the Light god to show up but sadly she never did. Now there’s a character who has been getting a lot of hype but has yet to really do anything yet. I expect her to get a big role in the sequel to make up for this.

Seven Deadly Sins also keeps up the intensity with each volume. There’s never really a dull moment. I’d say it rivals Fairy Tail with how enjoyable each volume can be. It’s certainly at a higher level than Toriko for example although that series may still have the best climax. It’s tough because most SJ titles like to end with a huge climax. It makes sense because that’s a good way to ensure that the journey was worth it. You didn’t read all those volumes for nothing. A series should always have a very climactic finale and that’s exactly what this series did.

Ok, so lets look at the characters. First up is Meliodas who is the leader of the group. He’s one of those guys who is so powerful that he has a hard time taking anything seriously. At times this can end up being pretty risky for him because he can lose before he has a chance to go all out. As a hero he’s only okay. His whole plot with Elizabeth holds him back and he can be pretty meant to Hawks the whole time. I actually liked him best when he was in his dark mode. Not the part where he was being mind controlled, but dark of his own control. The scene of him walking into the base and taking down both Estarossa and Zeldris was masterful. Again, Seven Deadly Sins really knows how to pile on the hype and really take everything to the next level. You’re guaranteed to see some big stuff in each adventure.

Then you have Diane who is unfortunately known as the weakest member of the Sins. Technically Gowther would be far weaker physically but she has a number of hax at the ready. Diane is a pure physical fighter. She can manipulate the Earth which helps her evade attacks as well as amp up her abilities. She’s a bit of a tragic character as she likes Meliodas but doesn’t stand a chance from the start. She’s a fun fighter to have on the group though. I feel like she should have gotten another powerup though. I think it would have helped to balance things out quite a bit.

Next up is Ban who serves the role as the rival in this one. He isn’t nearly as solid as most rivals though. What holds him back is that he can be a little too crazy the whole time. He’s always trying to murder Meliodas and doesn’t even seem heroic the way the others are. His whole regeneration thing is pretty cool though and I’ll miss that one. If anything he feels a little weaker when he doesn’t use that ability towards the end of the series even though he is technically more powerful. Sometimes you really just need to try and stick with your classic abilities to really stay at your best.

King isn’t much better and now you can see why I consider the villains to be the main strength of the cast. King’s true form is pretty bad so he usually uses a made up one. I like his fighting style though as he zips around at super speed and his projectiles definitely mean business. It’s hard to get past his defenses at all. He gets a lot of development but for the most part I couldn’t take his character too seriously. His final form is pretty neat though and was definitely a solid upgrade for the character.

Then there is Gowther who has a complicated backstory. There are a lot of twists and turns related to her character. You can also throw some betrayal in there as well. She is okay but half the time she ends up making things a lot tougher for the heroes. She rarely seems to contribute quite as much in a battle sense and I ended up growing tired of her pretty quick. If you want a solid character who’s unpredictable, that’s Merlin’s job. Now she is a great member of the team. Her abilities are basically absolute and she has a plan for everything. Next to Meliodas she probably is the strongest member of the group. Her barriers are incredibly durable and she appears to have a spell for every possible contingency. As a result you just can’t catch her off guard. The ending to her arc feels a bit forced but overall she was a fun character. I dare say that she ended out as one of the best heroes.

Finally there is Escanor who is the final Deadly Sin. His character is a bit like Hulk and Bruce Banner. By night he is a very meek guy who can’t fight for beans. He’s as scrawny as they come and will run from a fight. During the day he becomes more of a Superman type persona with absolute confidence. The brighter the sun, the stronger he gets. At his best he was even able to give Meliodas a good fight. Escanor is definitely a very fun character. His character’s end was also pretty forced considering that the heroes were absolutely wrecking the villain before he decided to use a forbidden move. Still, he does like to show off so this was his chance to outshine everyone once more. He always brought the hype with him and his fight with Estarossa was definitely a blast.

Elizabeth is the main heroine of the series and definitely gets to appear quite a lot. She doesn’t really tend to fight for most of the series although towards the end she got a new title that was meant to evoke fear into everyone. For the most part nobody took it very seriously since even after all of that she didn’t do much but it was still a cool thought. I do like her angel mode as she does get a big power boost from that. It’s also good to see her being more assertive since prior to getting her memories back I always found her to be way too passive. She also shouldn’t have put up with Meliodas’ antics.

Hawks is the main comic relief character of the series and I’d say that he does pretty good in that role. He knows how to help run a tavern quite well and does help out on occasion. He never really gets any respect but deep down they’re all friends. That said, Hawks is only good in those short doses. As a main character he just can’t hold his own. Not the way that Arthur could. King Arthur is one of those characters who you would expect to look amazing here but surprisingly he doesn’t do a great deal. He finally starts to unlock more of his power at the very end of the series but it’s more of a tease than anything. That said, he quickly became one of my favorite characters in the series. He’s certainly my favorite hero. The guy tries really hard and is always earnest in his attempts to learn more. I fully expect he will continue to improve.

Dreyfus is one of the original villains and I remember him being pretty fun. It can be easy to mix him and Hendrickson up a bit though. Ultimately I preferred Dreyfus as he seemed to have more willpower to me and was also more powerful. Hendrickson tended to get in the way and was a virtual hostage at times. That really doesn’t help his case much at all. Gilthunder was another early villain and part of why I remember him so well is the famous lightning throw scene. Meliodas was able to catch a throw that went across whole towns. So even though Gilthunder was taken to school there it was a pretty hype scene for sure. Guila was also a fun villain. I feel like she ultimately didn’t really live up to her own hype, but it was nice that she got some closure to her story and even had a bit of a redemption arc going for her.

Chandler and Cusack were pretty powerful demons which makes sense since they were the mentors of Zelris and Meliodas. I remember being surprised when they showed up since it was pretty last second but right away they showed why they were to be feared. They aren’t really meant to be very well liked villains but I liked their designs and they were pretty loyal to their masters. Chandler could be a bit shady since he wanted to murder Elizabeth but at least he was rooting on Meliodas to take down Zeldris. It’s also a bit funny there since their power levels apparently even surpassed that of those two.

The Demon King is the big villain of the series as you would expect. He steals a whole lot of bodies and fights the heroes in a variety of different ways. Never have I seen a main villain get quite so mocked chapter after chapter. It is definitely a very different approach much like the series as a whole. Typically you would expect the big boss to be cleaning shop and the heroes just barely manage to defeat him after a lot of friendship speeches and stuff like that. Not so with this fight as the heroes were completely wrecking him from the very beginning. If anything they weren’t even taking him seriously as they chatted while beating him up. The Demon King begged for his life on multiple occasions and people just lost respect for the guy. I still like him though. He may not have been supremely powerful, but at least he talked tough and was pretty manipulative. You can’t get much better than that.

Derieri has a pretty cool power. Every hit increases the gravity against you and it stacks as well. That makes for a pretty dangerous combo. She reminded me a bit of Caulifla. She certainly enjoys a good battle. Derieri may not be the strongest member of the 7, but I found her to be one of the most enjoyable ones. Typically she would teem up with Monspeet who had some pretty good abilities involving changing places. Honestly he was doing very well in his fight. Derieri ended up holding him back to an extent there but it was a worthy effort. He also seemed to not be quite as evil as the rest and was willing to live a quiet life away from all the violence. He didn’t quite manage to get that wish though.

Drole is another villain who was in a partnership. He tended to work pretty well with Gloxina. They didn’t really get as much character development as the other members although they got to be in the flashback arc which helped. They weren’t bad. In general I wouldn’t say that any member of the 10 Commandments were bad, but these two were less memorable. Galand was one of the best members though. For starters, he had a great design. He was also the first member to attack the heroes so we really got to see what he could do. He reminded me a bit of Berserker from Fate Zero only this guy talked a lot more. Unfortunately this did mean he would end up being the weakest member of the group but you can’t forget his entrance.

Estarossa gets a massive role. It’s hard to forget him taking down Meliodas in one hit. That’s definitely an intense way to make a debut in a title like this. He’s easily one of the most powerful villains and he gets several super forms. He has some twists involving Mael of the Archangels as well which was pretty interesting. I liked Estarossa for a while but once he became obsessed with Elizabeth he did drop down quite a bit. Meanwhile Mael was reasonably fun although he definitely didn’t seem very heroic. Not very surprising considering the Arch Angels were so extreme though.

Then we’ve got Zeldris who is one of my favorite characters in the series. his wind abilities are quite impressive as they were able to keep the whole cast at bay. While he isn’t as strong as Meliodas, he does keep their battles close and does keep improving on his own terms. He is on the side of the villains, but at least he has a good reason for doing so. He wants to bring Gelda back to life and since the heroes won’t help with this he was forced to turn back to the villains. He’s willing to do whatever it takes to bring her back even if it means stopping the heroes. I always like a character motivation like that and Zeldris was just a lot of fun.

Finally we have Ludociel who is the leader of the Angel unit. He’s a pretty powerful guy but also a very corrupt one who isn’t above sacrificing a bunch of humans to get his way. He’s really not the kind of guy that you want to have on your squad. He may get you the win but it’ll come at a tremendous cost. After a while, the cost for victory is too high and it’s simply not worth it. I did like having another faction though. I’m always a fan of having more than 2 groups because it makes for some pretty exciting battles.

Overall, Seven Deadly Sins definitely had a lot of adventures in it which is why this review was so long. It’s a series that you will definitely get quite invested in as you read through it. Without the whole Meliodas stuff this would be an easy 8. Unfortunately it is present. If you think you can get past that whole plot then I’d definitely recommend this series. It’s got a lot of action and hype scenes so there’s definitely no reason to skip out on it. Each arc really starts off with a bang and the art is just so high quality. It’ll also help you be prepared for the sequel which should come out at some point. Once it does I’m definitely expecting big things. If you aren’t able to get past the iffy stuff, then I’d recommend checking out Black Clover instead as a really solid action series with a lot of moving pieces.

Overall 4/10

Sword Art Online Progressive Review


It’s time to take a look at one of the more well known Sword Art Online spinoffs. I’ve heard a lot of good things about Progressive over the years and how it brought the series back to its peak. Being back in Aincrad from Arc 1 was definitely pretty cool since I did think that those had the best stories. Unfortunately the manga takes the easy out of adding in a bunch of fanservice during the second half of the series which does ultimately hold this title back. It’s a shame since it had started out pretty well. Apparently the manga adds quite a bit and changes the story/personalities as well so it’ll be interesting to see how the novels stack up. That said, if you’re a mega SAO fan then you’ll probably still want to check this one out.

Mainly this series is adapting Arc 1 all over again but doing it very slowly. The castle has 100 floors and the only way to beat the game is to clear them all. Naturally in the main series they weren’t quite able to go through all of the floors so the goal of this manga is to show them to us one by one. As a result, after the 7 volumes of this series the heroes are still only up to volume 3. That’s a pretty good amount of pacing I’d say. We’ll see if they can continue to use up so much time. It’s fun though and helps make the series more about the fantasy setting and slice of life aspects. We still get fights of course, but Progressive is more about the character interactions.

We see Kirito start out as the loner he always was with Asuna being a bit of a newbie to the game world. Gradually she grows more experienced and he learns what it is like to be in a team. It makes for a pretty good dynamic between the two of them. We see them train up and gradually improve their abilities. While there isn’t much of an ongoing plot for the most part, the final 3 volumes give us a mini arc of sorts that was completely not in the original story. It’s a quest arc. Basically Kirito and Asuna run into a group of elves who are duking it out. They are given the option of joining either the light or dark factions. Kirito lets Asuna pick and she decides to help the Dark Elves. They help the leader (Kizmel) take down her opponent.

The full quest is a bit on the longer side. They have to help her deliver a key, find the traitor and take down the opposing army. The tricky thing is that some other players have taken the light side and of course if they die in the game they die in real life. This means that the heroes are going to have to tread carefully here. You’ve also got a shady Sword Art Online player who wants to challenge Kirito and possibly eliminate him from the world. It’s nice to see Kirito going all out here and it makes for a pretty nice fight. It’s probably the most intense battle in the series with a lot of back and forth with good swordplay. Kirito rarely finds a challenge for himself so this guy did pretty good in managing to match him.

As for Kizmel, she’s a pretty solid character. It’s a shame that the series uses her for fanservice almost constantly. The series throws in multiple bath scenes which is pretty forced. She’s portrayed as a big sister figure to Kirito and Asuna. She is pretty advanced for an A.I. as well since she can understand human phrases and adapts rather well. It further shows just how advanced Sword Art Online was as a game in this universe. The A.I. systems were already pretty adaptive and this is only arc 1. Her skills were also far above Kirito and Asuna’s at the time. It makes sense since they are still in the opening floors I suppose. At this point nobody really had a whole lot of levels yet and this is the kind of quest where you are mainly playing as support.

It’s also interesting to see a time where Heathcliff had not yet formed his own group. At this point there are only two main attacking squads and neither of them are particularly helpful. They have numbers but not a whole lot of power. This was one of the more interesting points in the game because it’s fun to see Kirito and Asuna teaming up and clearing a bunch of quests on their own. It shows that they really don’t need the army and are prepared to handle everything on their own. If you were ever trapped in a game it does make sense to train a lot solo or in a small party rather than joining an army. It would be a lot harder to level up with so many people around.

Really the series is at its best when it’s letting the characters just enjoy the SAO environment. Learning new skills and having fun in the world is what the arc is all about. While Kirito and Asuna are both great characters, the supporting cast is a bit weaker so you don’t really want the focus to be on them. I could never really get behind the rest of the characters but fortunately each arc would add at least one good character so the series as a whole has a solid cast. It’s part of why Kizmel was a good addition here since she’s easily one of the better characters. I was also glad that she could fight at such a high level. Arc 1 will definitely always be nostalgic.

I was also glad that Asuna got a pretty powerful rapier here. It helped close the gap with Kirito and for a while near the end she was the power hitter. It’s what makes them such a dangerous combo. Asuna can land hits with lightning speed and then Kirito finishes the job with a crispy combo. As they said, it’s almost unfair for the rest of the players who are still struggling with the basics. Still, they’ll learn the ropes eventually. You just can’t hope to match up against the main characters. I wouldn’t mind if the series took some queues from the games and started adding in future characters. The series would have to completely be known as an AU after that, but I think it would be worth it.

The art is pretty solid and definitely one of the best for SAO. It has a pretty simple design set up like an online manga or Bleach. This allows the character designs to be pretty smooth and we also get a lot of great fight scenes. It’s all very clear and lets you read through the adventures with ease. You can clear all of the volumes in no time at all. At 7 volumes the series is a reasonable length although I always think you should aim to be at least 10 volumes long. That’s when you know that you’ve made it to the big leagues.

Overall, Sword Art Online Progressive is a series that is a lot of fun but does get bogged down by the fanservice. To an extent you can certainly block it out, but the series goes pretty overboard with how often it occurs. After a point it can’t help but lower the score of the adventure. It’s a shame that SAO tends to fall into this trap because the series is so awesome otherwise. Where else are you going to get a main character quite like Kirito? It’s really tough to match a guy like that. From what I’ve heard you are better off reading the novels for this part of the franchise. The original adaption of the first arc is also better as it plays the concept pretty straight even if the art isn’t that good. I’m ready for the sequel though and hopefully that one will fix some of these issues. After all there are still plenty of floors left to conquer and I want to see them all!

Overall 5/10

The Brave-Tuber Review


It’s time to look at a quick manga that I was definitely not familiar with before reading. This one’s pretty short at 2 volumes long so it probably makes sense why I had never heard of it before. It’s an interesting parody about stopping the Demon King but trying to get popular at the same time. It’s a pretty fun gimmick and I definitely enjoyed the manga. It would have been cool if it could have gone on for a few extra volumes though. As it stands, it ends before they could really go all out with the concept. Still, if you’re looking for a fun little manga this is a solid one to check out.

We start out by being introduced to Zane. He saved the world from the Demon Armies and is the strongest in the land. He hasn’t gotten around to destroying the Demon King yet but doesn’t see a reason to do so since the villain has yet to really make a move against the world. The reason for this is that Youtube and Witter have gotten really big in this world. It got invented out of nowhere and now everyone uses these services to have fun. Zane’s goal is to become mega popular so he can get rich off of his videos. Unfortunately even with the help of his holy sword Kuku they only have a handful of subscribers and nobody likes them. Can Zane find a way to get more people to watch his videos?

It is a pretty emotional battle for him because getting your Youtube account to be big does take quite a lot of work. It’s very rare that you can suddenly get big without doing any of the legwork. Unfortunately that is pretty much what Zane is doing. All of his videos are just about him beating up demons real quick which is not what people want to see. Additionally it seems like there are more demons than humans using these services so naturally they want to see themselves win. What probably hurts the most is that one of the only characters to follow Zane and Kuku’s account is the Demon Lord himself. He usually leaves comments with some quality smacktalk and posts of that nature. It makes the heroes feel a little bad about the whole thing. Still, they are determined that they’ll get big someday.

Zane reminds me a lot of the main character from Barakamon. He tends to get excited about any and everything. The guy has a lot of spunk and motivation in the moment although he loses it as soon as things go wrong. Then he reverts back into being emotionless. While he can be a little desperate to be rich he ultimately tends to do the right thing in the end. It may not always be for the right reasons but the important thing is that he is helping out right? That at least gives him a little credit I’d say. His fighting skills are also the real deal. In his burning form he effortlessly defeats even the strongest of demons and that’s not something that just anyone can do.

Kuku is his loyal partner and she is the one who usually tries to think of stuff they can do. She is the true brains of the operation. Although, to be fair most of her plans don’t actually end up working but at least she is actually trying. Zane’s strategy seems to be more like he’ll just wait and hope that success comes to him. Not exactly the most pro-active strategy right? It makes for a good dynamic between the two of them. Then you have Hellheit who joins the cast for volume 2. She’s a nice enough monster who has always just wanted to have some true friends. While I don’t think she ultimately added much to the dynamic, I suppose it made sense to add her so their subscriber count could jump a little. It adds a little subplot where Zane is annoyed since the viewers are only watching for her. It seems like things just never go his way.

The Demon Lord is probably the most wholesome character in the story. He’s always encouraging up and coming streamers to be the best that they can be. He leaves comments right away and is always on social media. You just can’t respond faster than this guy and is also good at provoking others. It’s one of those things where if he wasn’t evil and trying to destroy the world you could see him being a pretty good friend. The guy just seems dependable and like a solid character all around. The cast in the series is pretty small though. Effectively these are the only 4 characters who matter. It’s not a bad idea when the series is so short though. Keep the cast small and that way you can really expand on them rather than having a bunch and then nothing happens.

Brave-Tuber does a good job of not really rushing any of the character arcs. It’s only two volumes but I feel like the series succeeds at what it set out to do. The premise is a lot of fun and I could see an enjoyable anime out of this with a solid budget and all. The invention of social media would definitely change the RPG landscape in one of these retro adventures quite a lot. This is a parody done right as it can all be quite crazy but all of the characters take it in stride. Part of what makes a parody good is everyone acting like this is all normal. The writing here is pretty impressive. Additionally I enjoyed the artwork quite a bit. It’s all very clear with memorable character designs. If this series had decided to take itself seriously I believe that would have worked out as well. That’s the hallmark of a solid series.

Overall, I’d recommend checking out The Brave-Tuber. It’s a pretty good series that balances a pretty solid tone of comedy and adventure. While each chapter is effectively a standalone story the series manages to tackle more of the core topics you would be waiting to hear about in a world like this. The characters try all kinds of videos in order to become popular. They may not ultimately have worked but the important thing is that they tried. Who knows, maybe we’ll get some kind of sequel to this someday. It’s the kind of series where you have to be careful not to overuse the gags, but I’m confident this series will be safe. The writer showed that he is able to balance the humor and think of a good variety of jokes to keep things fresh.

Overall 7/10

Magia Record Review


It’s time to look at the follow up to the original Madoka show. Technically this is more of a spinoff than a direct sequel though as it’s based on the mobile game. In true Madoka fashion a lot of the background is shrouded in mystery. We don’t yet know when this show takes place or in what timeline. Thanks to the time travel elements and alternate timelines there are many ways this can go. I have my own theory about it which I’ll elaborate on later on. It’s tough to come after the first show since I currently have that in my top 5 all time anime. (Black Clover and One Punch Man are both gaining ground fast though so we’ll see if it can ultimately stay in the 5th spot) While this show isn’t quite ready for that level, it is very good with a dynamite ending.

The story follows a girl named Iroha. She used to have a sister who was very sick and so she entered into a contract with Kyubey to restore her health. Unfortunately, now her sister no longer seems to exist. Nobody remembers her either although since Iroha has her abilities now that means the wish should have been granted. Is something wrong with her memory and did she potentially wish for something else? Iroha works with other magical girls to get to the bottom of this mystery. In the meantime they also work on shattering many myths and legends around the school. These myths are dangerous and many people die until they are busted. Iroha also has to deal with the fact that witches have begun to appeaer in the town much more frequently than usual which is attracting attention from other magical girls who are willing to murder each other so that they can be the ones to defeat the witches. Is this all part of some sort of elaborate plan?

Magia Record has more of a slice of life feel than the first show. In the first half of the show typically each episode is about solving a different rumor and stopping the villain. There are subplots hanging out during these adventures like various magical girls acting cryptically in the background and of course Iroha’s plot to save her sister. Those seem like they will mainly be saved until season 2 though. The final episode is really what starts to set the stage for everything as we get big fights and hype guest stars. That tells me there is a lot to look forward too. The show mainly runs on how interesting you find the cast to be and they hold their own. There were a pair of characters that I could mix up at times since they both had blue hair and looked rather similar but everyone else is pretty distinct.

Iroha is the main character and she’s a rather timid character. She’s one of the weaker magical girls around and is used to fighting in a city where the witches are a lot weaker. Still, she had to come here to find her sister and fortunately the other magical girls are willing to help her. Iroha is a pretty decent character even if I wish she was a bit more aggressive. It feels like she sort of goes with the flow half the time and is pretty soft spoken like Madoka. Fortunately unlike the old main character we actually do see Iroha fight quite a bit. She rarely wins but she does contribute.

Yachiyo is one of the characters with the biggest role here and serves as the Homura of the group. She’s very serious compared to the rest of the characters and always has to remind them that this isn’t a game. She has very personal reasons for being a Magical Girl (As do the rest of them) and we slowly find out a bit about what has made her so jaded. She’s a pretty solid fighter and one who has unlocked her hybrid form. I’ll speak more to that in a minute. Yachiyo is pretty strategic and also probably the strongest member of the main cast. While she can’t hold a candle to the original Magical Girls, she does better than the rest.

So what are these hybrid forms? Well, it seems like they are a pretty clever way of balancing the power gap between the original main characters and the new ones. Think of it sort of like how in Cardfight Vanguard G they added Grade 4 units so the new main characters could keep up. In a human 1 on 1 fight the original cast would slaughter these guys as Mami showed when she appeared later on. However, the new iteration of magical girls have the power to turn into a witch when they are close to despair. This allows them to gain great powers and stamina. It’s rather interesting that a magical girl could turn into a witch temporarily instead of it being perfect. In a way that makes them superior to the originals in that it’ll be harder for their stones to break. With these monster forms the heroes were still losing but it’s a lot closer. Once the rest of the cast gets these forms it should be interesting to see how they fare. I’m definitely glad they got these power ups.

Tsuruno is a very fun character in Magia Record. She has supreme confidence all the time and her fire abilities mixed in with the fans are quite impressive. She feels like one of the strongest Magical Girls and doesn’t mind letting the others know that from time to time. She even owns a cafe which is pretty impressive considering her age. At least it seems like she owns it. Might be a family shop but seeing as how she is the only worker there whenever the heroes meet at the shop it’s fair to say that it’s hers. I look forward to her appearing more in season 2 and taking names.

Felicia has a hammer which is pretty cool because I don’t think any of the characters used that weapon before. She’s definitely more of a power fighter who likes to just run in and start hitting Witches. Her wish is easily one of the most direct ones of the group as she wants to eradicate them all. It’s a nice change of pace as most only destroy witches because they have to and it isn’t their ultimate goal. I feel like she’s the kind of character who will start out strong but quickly get surpassed by everyone as the series goes on. We’ll see though, perhaps she will stay as top tier. I thought she looked pretty solid here.

Momoko’s role is unfortunately a lot smaller than the other characters which is a shame. She’s one of the more mature members of the group and is always trying to keep everyone’s spirits up. It’s a difficult job considering how much they all have to go through on a daily basis between the witches and everything. One potential red flag is that she’s very upbeat all the time right now which usually means that she is hiding some kind of deep pain. I expect she’ll get a much bigger role in season 2. I’d like to see her in more fights because she was talented and her battle style is fun to watch.

Kaede and Rena get their own plot as their friendship is tested quite a bit as the show goes on. Rena isn’t good at making apologies and Kaede can be a little too quick to say sorry which makes Rena get even more upset. It’s a pretty tough dynamic they’ve got going on. It’s particularly tricky since they are both magical girls since one moment of despair can quickly prove to be the end for them. Then you’ve also got the cult of magical girls running around trying to get everyone to join the darkness. More on that group in a sec but they’ve definitely become pretty influential in the series. They’ve assembled a whole lot of magical girls.

For guest stars we get to see Mami, Kyoko, and Sayaka. Mami gets the biggest role out of the group and proves to be the one with the weakest will as always. It’s a shame because she always seems like a nice person, but one who is easily manipulated. She cracked in the alternate timeline of the first show, didn’t look so good in Rebellion, and then now we have this show. Kyoko only really gets a guest star role here but it does let us know that she’ll be around so she’ll probably do more in season 2. Right away she looked better than Mami here though as she realized that things were not adding up and was quick to assist the real heroes. Finally we have Sayaka who finally steps up at the end of the show. Her regeneration is as good as always but in a battle of pure force she’s nowhere near Mami’s level.

So the big plot going on throughout the show is about the group known as the Magius. They consist of a group of Magical Girls who claim to have found a way to rid the world of Witches once and for all while also ending the curse of Magical Girls being fated to die and turn into them. Naturally this is a pretty tempting offer so a lot of girls join their ranks. It’s still unclear exactly what their true purpose is, but even some of the main characters join their flock. I wouldn’t say that this is such a bad thing if they appeared to be on the level but they don’t even try to hide the fact that they’re shady. One of them openly threatens to murder anyone who disagrees with her and they also created a sketchy program to trap people in an endless abyss until they die. These are the “heroes”?

I’m glad Iroha, Kyoko, and Sayaka didn’t get fooled. The girls who did definitely lose some points there. I do like the idea of a group of evil Magical Girls though. It’s something that this franchise hasn’t really explored before. I admit it was always a little disappointing when a fight was getting ready to break out with them only for it to be called off. This show has quite a few fakeouts like that but it looks like they want to leave all of that for the sequel. Here they mainly summon Witches to fight as their proxy. Still, the group clearly does have a goal and who knows, maybe it is on the level. Perhaps they are just a more extremist version of the Girls who want to use any means necessary to murder the Witches. Not to build up too much hype for season 2 but it does seem to be when everything is really going to meet up and all the plots hit their climax.

The show mainly relies on a new ost but there are some old themes here as well. The ost is still pretty hype and whenever the heroes end up in a labyrinth you know things could get tricky for them. The animation is also quite good and it’s nice to see the characters fighting with more updated animation. In that regard the show certainly did surpass the original title. Everything is quite streamlined and the fight scenes are smooth. This isn’t really a show where fights are the main focus although I expect season 2 will have more of them so I’m always glad to see good animation.

So, where does this show take place? For now I am going to assume you have seen the first show. If you have not then skip the next two paragraphs. After all, it doesn’t make sense to discuss the future seasons if you haven’t seen the original. So here’s how I see it. At the end of the original show Madoka sacrificed herself to end all Witches. This created the Wraiths in their place. This show still has the witches so the first guess would be that they are before the show ended right? Alternately you could say it takes place after Rebellion since Homura undid Madoka’s wish and brought back Witches although they weren’t quite real. I don’t think this would work though because Walpurgisnacht wasn’t revived. As a result, I think this is one of the broken timelines.

We know from the first show that Homura tried to stop Walpurgisnacht hundreds of times and failed in each timeline until Madoka saved the day. So it stands to reason that this is one of the many timelines where she failed. I wouldn’t be surprised if she is the one who has formed this group of rebel Magical Girls to try to end the curse and finish off Walpurgisnacht. It would make sense as Homura took a different strategy in each attempt. While it would mean that ultimately every action in the show would be futile it would be a pretty epic twist. So right now this theory makes the most sense to me and it’ll be fun to see how season 2 goes with this. I really doubt the show would do something to reverse Rebellion’s ending as that would be saved for a proper sequel. I know Homura shows up in the game though so I expect she’ll make her presence known in season 2 and that should answer a lot of questions.

Overall, Magia Record is definitely a lot of fun. It can feel more episodic and it’s not trying to be quite as deep as the main show but there are always elements beneath the surface just waiting to pop up. The ending is also pretty excellent. It was quite possibly my favorite part of the whole show. It feels like the tone suddenly shifted and it helps that the song was really great as well. In a way, the first 11 episodes were all setup for these final moments. It really sets up the sequel season quite well and also raises the stakes. It ties in a bit to where this takes place as I mentioned earlier as well. I’m hoping season 2 jumps us right into the action there. I’m expecting we’ll see more of the old cast as well since they are destined to show up for this confrontation. I highly advise watching the original show before checking this one out so you can understand the framework. After that, definitely jump into this show and if the wait for season 2 is too long you can always download the mobile game and try to reach the end.

Overall 7/10

Lake Placid Review

This review is of the edited TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative.

It’s time to look at a horror film from a while back. It’s actually got a few sequels so I’m sure just about everyone knows the tale of Lake Placid. It’s not the kind of film that you’re likely to forget anytime soon. Unfortunately it falls into the quick traps of a lot of animal violence as well as weak writing throughout. This is not a thriller that will be ranking very highly at all. I like to think it had a shot, but the result was very predictable all things considered. When your main villain is an animal it’s just hard to get past that. The film never even tries anyway.

The film starts with Kelly having a pretty bad day because her man was stolen by her best friend. She is then sent out to find out how a giant tooth was discovered belonging to a seemingly extinct race of gator. She is greeted by Hank and Jack who are currently working the case. Both of them don’t really want her in since she’s not really part of this and to their defense, she really doesn’t seem prepared at all. From the start she complains a ton about everything and makes it all very difficult on the heroes. Still, they can’t convince her to leave and so the group heads to the spot of the murder. A giant gator ate half of someone and so they aim to stop him before more victims arrive.

Another wrinkle in the case is good ole Hector. He worships Alligators and wants to make sure this one is taken alive instead of murdered. He loves danger and risking it all. The guy’s pretty insane but the heroes put up with him because he is the world’s leading expert in all things gator. He puts up a lot of traps and things of that nature. The heroes are certainly about as divided as you can be. I can’t think of a main cast that bickers this much except for Suicide Squad or something like that. They’re all fighting absolutely nonstop.

First problem is of course the animal violence as I mentioned. Quite a lot of them die when up against the gator including a nice cow. The film tries to save face at the very end of the film by having the final cow escape. I was glad to see that but it doesn’t excuse the dead bodies earlier or the part of the origin story where we learn someone had been feeding animals to the gator. It’s all about as morally bankrupt as you can get from the villain who isn’t even arrested at the end of the film. You’ll have to suspend quite a lot of disbelief there since this person is responsible for several murders.

The other issue is that the writing is definitely quite obnoxious. Hector is the biggest reason for this. He’s created to be a very blunt character who is always saying something inappropriate. He somehow seems to have a lot of luck regardless. The heroes shouldn’t have been listening to him at all with his crazy theories and how he kept holding everyone back. I was ready for him to leave as soon as he appeared. Pretty much any scene with him is a thumbs down. Meanwhile Hank is a much better character although a lot of his scenes are the “banter” between him and Hector which limits his potential. At least Hank was serious about his job though. He did his best to stop the gators, it just so happens that he wasn’t prepared for this level of monster. Nor were most people I imagine.

The only parts of the writing that could be fun were with Jack and Kelly. She loved to complain a lot which he would typically have a quick comeback for. Naturally this turns into the usual rushed romance, but ignoring that it was a fun dynamic. Kelly is a fun character. She’s a solid example of someone who’s made to be annoying in a good way. She’s always complaining about something but I’d say that it actually worked out pretty well for her. At least the lines are sound. Meanwhile Jack is also a solid character. He’s got plans and doesn’t put up with as much foolishness as most of the other characters.

As for the gator himself, it was a pretty fun design. Nothing particularly unique mind you as it was effectively just a giant alligator. That is the whole premise of the film though so it makes sense. It’s not like it was supposed to be an alien hybrid or anything like that. I wouldn’t have minded if they did something to make him look a bit more unique though. We get a quick jump scare at the end of the film but it’s resolved so quickly that I feel like it was almost a bit pointless. There should have been an extra fatality there to make this new threat feel more real. I feel like that would have worked better.

Overall, Lake Placid is definitely not a film that I would recommend. Choosing a gator as the main villain was a pretty solid move because we haven’t really had a lot of films with them. For some reason it’s not the monster that is usually used for these films despite having such an intimidating design. I think that’s a bit of a mistake because he could easily hold his own film. Of course, that’s only if you have to make a film about an animal as the villain. Clearly you should try to avoid such things. If you don’t mind terrible writing and animal violence then check this film out. Otherwise I highly recommend Air Bud instead as a much more wholesome film with quality moments.

Overall 1/10

Wargroove Review


It’s time to look at a game I had never heard of prior to buying it. Still, the price was really good at Gamestop and I needed a third game for the buy 2 get 1 free sale so it made a lot of sense. It’s definitely a pretty fun game and definitely the most tactical one I’ve ever seen before. Before now I’d say that honor would have gone to Disgaea but this one has even more moving pieces. At a time you can have around 80 guys running around the board and if you forget about any of them it can spell big trouble down the line. This is also a pure tactical game so there are no level ups. That means there’s no way to train, you just have to come up with new strategies. One level in particular had me stumped for a while (6-2) to the point where I had to see what strategies people would use to conquer it. Seems like you have to move in very specific ways to beat that level. I don’t know how long it would have taken me to figure that out.

The game starts with a vampire appearing and murdering the king of a kingdom. His daughter finds out about this, but by then the kingdom has been overrun by the enemy and she is forced to flee with her trusted advisor. The two of them need to find some allies so they get ready to approach the other kingdoms for help. The only tricky part with this is that not all of the kingdoms get along and there are also a number of bandits who are around and ready to score some quick money. Mercia will have to keep her guard up, but she will not rest or relent until she has avenges her father and saved the Kingdom.

It’s a pretty direct plot and one that is filled with a lot of fun characters. It actually has a very Shantae type feel to me with the character designs and level layouts. At least that’s the vibe I got from it. Maybe it’s all the boats or the fact that one of our main allies is an undead veggie monster. Ragna, one of the main villains also looks a bit like Risky Boots. It’s a good ensemble cast and there are a lot of twists and turns. The vampire who murdered the King definitely gets a solid role and I would say that she is definitely the best villain. Prepare for a lot of infighting among the different groups though until they all come to an understanding.

There are 7 chapters in the game. Each chapter only has 2-3 levels but they can be quite hard in part because of how many characters and turns there are. Don’t expect to be breezing through this game. Interestingly though the game actually starts you off on hard mode by default. I highly recommend lowing it to standard unless you are very experienced in the genre. Otherwise it feels like you’re just making things more difficult on yourself for no real reason. Trust me, standard will still be a pretty big challenge for you right from the start. I like to say I’m pretty good at these strategy type games and some of these levels still had me stumped.

I didn’t really go into detail on the gameplay so here’s a brief description. The goal is to either take down the enemy commander or break their base. Sometimes your goal is also simply to escape rather than fighting at all. In each turn you can move your current units and have them attack enemies or capture bases. You obtain 100 gold coins every turn for every base you currently have occupied. The same goes for the opponent so one of the strategies here is to slowly weaken their forces while strengthening your own. Ultimately you want to press the attack and then you win. Each type of character you can summon has a different type and attack range. Some also have special abilities like healing. You want to have a few good anti air types to fend off the aerial assaults in later levels. Then you’ve also got water creatures and air fighters. All in all there are probably close to 300 different summons so budget your gold accordingly as you take them all on.

The gameplay is a lot more complex than that, but I think it gives you a good gist of what to expect. Personally I usually would focus on capturing a ton of bases and that would ultimately lead to a win. In some of the later levels though the best play is to completely ignore them and then just go for the base. On 6-2 which is the crazy level, the only way to beat it was to ultimately just skip most of the enemies and bases and just take the castle down directly. If you try to go for a skip strategy like that I highly recommend equipping a lot of dragons. I also like the golems, but they are super pricey so it takes a while to get them ready.

The graphics are pretty smooth. The art style is nice and it helps with the level designs as well. It’s all pretty clear and also helps make the gameplay more enjoyable. Believe it or not, graphics can make quite the difference there. The sound effects and ost are also solid. I think it would have been nice if we could have gotten full voice acting in this day and age though. Only a few sound bites here and there feels like something more from the GBA era than PS4. It’s also not like there were a ton of lines to go through here. Since each character did already have a voice, why not just give them a few more lines right? It’s a small thing, but I think it would have helped the experience as well.

Overall, Wargroove is definitely a pretty fun game and one that I would recommend. It takes tactics to a whole other level. The characters are good and the plot is enjoyable as well. The campaign is a decent length and there is a lot of replay value. You can work on getting all of the PS4 trophies as well as the epilogue. The game ends on a huge cliffhanger but since there is an epilogue to unlock I’m assuming that it will probably tie things over. That said, it would be really cool if we did get a sequel. I’d certainly keep a lookout for it. I need more experience with these strategy games so that would be the perfect way for me to get back into the mix. As long as you’re in the mood to really test yourself this is a brilliant game to check out!

Overall 7/10

Pac-Man Party Review


A lot of people may not remember this but at one point Pac-Man was a global icon and had the most popular game of all time. He’s been largely abandoned in the gaming world but has still obtained a solid collection of games. Pac Man Party is one of the last ones that I needed to get and I can confirm that it was worth the wait. This is a game that’s a blast and a half to play as long as you’re playing with friends. The story mode is more on the weak side. It’s a step above most party games but falls far short of Mario Party. That series will continue to be known as the best and at this point I don’t see anything passing it anytime soon.

The basic story is that someone has stolen Mr. Cookie’s prized recipe of how to make the cookies. He begs Pac Man for help on this. The hero agrees to help of course and quickly figures out that the ghosts have taken the recipe. He asks them politely to give it up but they refuse. The only way they will give it up is if Pac-Man defeats them in various rounds of the cookie game. Pac will have to play hard to win this match, but will the ghosts really end up keeping their word? It’s going to be tricky.

The story at least shows that Pac is still a guy you can count on. He’s going to a lot of trouble to get the recipe back. He has to deal with some powerful monsters as well as each of the 5 worlds has a boss creature at the end to defeat. These range from the Kraken to giant mechanical bears. One thing’s for sure, Pac-Man can’t let his guard down. The ending of the game goes in a pretty interesting way that’s sort of wholesome even if it’s not what you may have been hoping for. It’s not particularly long at around 5 hours so you shouldn’t have a problem beating the game. Pac-Man Party is also unique in that the story will end whether you win or lose. There will just be a slightly different cutscene that ends up playing in that circumstance.

How the game works is the 4 players start out on the board. They roll the dice using minigames rather than just hitting the dice. This lets you go across the board. If you land on an empty space then you automatically build a castle there. If you land on someone else’s castle then a minigame starts. If you win then you take the castle and if you lose then you have to pay the winner in cookies. The amount varies on the level of the castle. You win the overall match by earning a certain amount of cookies (Usually 12,000) and then making it back to the starting point. The maps are all circular so you keep looping around until you have the cookies. The best way to earn cookies is to have a lot of castles and then have the computers challenge you. Of course, you have to actually win the minigame or you could go from having 5 castles to 0 in a single minigame.

The A.I. is actually pretty good in some of the games. It’s interesting because in some games they are excellent and in others they are pretty terrible. Maybe the programmers had a hard time making them good without being OP in those so they just left it at them being pretty weak. Still, as the game goes on they should give you a pretty good challenge. Each player has a few super cookies at their disposal. You start out with 3 and can earn more. If you use them during a minigame they amp you up and greatly increase your chances of winning.

I highly recommend saving these for battles where you are defending a castle since those are the most lucrative battles. You will find yourself wishing you had kept a few on hand if you spend them all early on. When a computer is attacking another computer’s castle, don’t bother with the cookies. Win or lose you don’t earn any points so it doesn’t matter much. Your only consolation is you get a super cookie for coming in first so using one to get one wouldn’t make sense. The main problem with this system is that the battles can take a while. Keep in mind that the story took 5 hours and there are only 5 stages in the game. That puts each map at about an hour which is pretty crazy for a Mario Party setup. There should be a specified amount of turns or an easier way to get points. There was one world where I got enough points right after I passed the start spot so I had to wait another full lap to win. As the games goes on you get more battles per turn so it took forever to make it. I don’t think that’s particularly good game design. It reminds me of PS All Stars, it had a unique gimmick but the gimmick just wasn’t good.

There are a lot of minigames so I’ll just quickly talk about some of the highlights. You’ve got a classic jumping minigame where you have to time your jumps as a giant hammer is trying to swing away at you. This one’s all about timing and makes for a nice competitive battle. You’ve also got the classic minigame where you’re on a ball and have to try to roll everyone off the mountain. As the game goes on parts of the ground will begin collapsing as well so you definitely have to stay sharp. There’s another minigame where you’re in a soda cup and have to get to the top. As you’d expect a great deal of the minigames are food related. That does help to distinguish the games from most party titles since they don’t deal with food as much.

The graphics are pretty nice though. This is a very good looking Wii game that holds up well to today. The character designs are on point and I like the level layouts as well. The minigames have a large variety of backgrounds and themes. I feel like a good amount of budget was actually put into this game. The music’s more forgettable but I suppose that’s to be expected. There’s also a good amount of replay value to work towards as the game has its own built in challenge system. If you clear all of the challenges then you’ll feel pride and satisfaction. I got a few but wasn’t about to go in again to get the rest.

Overall, Pac-Man Party is a fun party game. At its core that’s where you’ll find the most enjoyment. This kind of game definitely doesn’t seem like it was really made with story mode as the main focus so if anything I’m just glad it has one. A lot of party games don’t have a full story so that’s pretty nice. There’s also a good variety of minigames so you’ll rarely if ever play the same one twice in a battle. A lot of them do feel pretty much ripped out of the Mario Party series but I suppose at this point almost every kind of minigame has been done. At least the execution isn’t bad considering this is on the Wii so we have some motion controls. A lot of the games use the Wii Remote sideways so it feels more traditional. I’d actually say that most of the minigames are downright fun. The only one I disliked was curling since as always that minigame feels like it takes way too long. If you want to enjoy a solid party game I’d check this one out.

Overall 6/10