Little Women (1949) Review


It’s time to look at the next adaption of the classic Little Women story. While it will feel very familiar to the last one as they mainly tackle the same events, I’d say that it is executed better. Personally I found this one to be quite a bit more enjoyable than the last version. Some of the plots still aren’t the best and the final romance feels rushed but at least the film tries to address this since there are technically a few time skips. I’ll give the film some points for effort there even if ultimately it didn’t work.

The film follows a group of sisters who are currently having fun times. Their father has went off to war and so the family isn’t doing particularly well financially but they have each other which has always been enough for them. Jo is the main character and she is an aspiring writer. One day she aims to be featured in the papers and to have her books published. In the meantime she writes plays for the family to perform. One day a boy moves in next day and they hit it off but Jo is determined to stay as friends. She believes that none of the main characters should fall in love because then the dynamic will change. She’s not wrong, but can you actually say no to romance in a movie?

Jo’s idea isn’t all that bad. The idea of having a friend is a good one. You shouldn’t always feel pressured to take that to the next step. It’s not really her place to hold any of the other sisters back though. It may be a shame that the dynamic has to change but ultimately that was bound to happen one way or the other. Time is not stagnant and so eventually every dynamic ends up crumbling. You either adapt with it or you’ll spend your time relying too much on your memories of the past. The film’s pretty predictable on if Jo ends up succumbing to romance or not so be prepared for that.

There are quite a few subplot though as each sister gets her own plot. They meet people, one of them grows sick, etc. The film isn’t afraid to tackle some tough themes as well with one character dying. Each character has their own burden to bear whether it be physical or emotional. Part of what hurt in the previous version was that it was really hard to care much about the story. It was all just way too old and the writing came across as rather sluggish. This one does a better job with the writing and streamlining the plot. There also appeared to be a significant age gap in the final romance in the last film which is corrected here. It’s hard to see an age gap of more than 10 which I tend to consider as the cut off. Even that is already on the wider side.

Jo’s definitely the most entertaining character of the group. She’s got a lot of energy and tends to dismiss formalities and just be herself. It’s something that was quite rare back in the day so it really makes her stand out from the rest. Meg, Amy, and Beth are reasonable characters as well although there is less notable about them. While Beth is a lot younger than the others she always composes herself well with solid dignity. Meg and Amy mainly follow the standard path of falling in love right away. They’re solid characters even if one of them does end up rebounding with someone who liked Jo at one point which is a bit sketchy. You’d think that if someone likes the sister you would definitely not start a relationship there. It seems a bit like a betrayal even if the relationship was over. I just don’t think that’s something you should ever do.

There’s not a whole lot more to say that I didn’t already say in the first film. It’s pretty much the same movie only this one is newer. Due to the nature of the movie it’s also not like a whole lot happens. The runtime is fairly long though. I’d say that the writing is fine. It may not be winning any awards anytime soon, but it does the job and everyone feels like a real character which is important. It’s all fairly realistic for its time. That’s why I’d like the next Little Women adaption to get a little more out there. Have it take place in the future or something. I think that would end up being quite excellent as a change of scenery would end up helping quite a lot. It’s exactly the surge of new energy that the film could use and I think it would end up taking it quite far.

Overall, Little Women seems to be pretty faithful to the book based on how similar it is to the last one. It’s a classic slice of life story and if anything may be one of the most fitting installments in the genre. This is exactly what you would expect out of a slice of life if you ask me. There may not be any danger or villains but you do get to see the characters live out their lives and change as time goes on. It’s all quite dramatic in a social way. If this kind of plot really interests you then you should check it out. Personally I think slice of life films need a bit more comedy to really hit it home for me. If you play it too serious then it becomes a bit too close to real life and so I don’t really see the point of the film. A good film needs to be highly entertaining. This film isn’t, but it’s not boring either which is why I place it squarely in the middle. It’s not a bad film but I couldn’t imagine watching it a second time.

Overall 5/10

Blade: Trinity Review


It’s time to look at the final Blade film. Does it end on a high note or end up disappointing? Well, it’s better than the first film but I wouldn’t say it’s as good as the second so it’s squarely in the middle. I liked that we got some more fighters this time around. It’s about time Blade had some backup. On the other hand, the plot feels pretty aimless the whole time and there isn’t much of a focus next to the first two. It feels like events just happen so Blade can go around beating people up. That’s not a bad story idea of course, but to me it felt like there wasn’t much of a plot beyond that.

So the movie starts with Blade murdering a bunch of vampires as normal. Unfortunately one of the guys he murders was just a human pretending to be a vampire. Unfortunately people see this so now the government is after him. The vampires have finally framed Blade. This lead to his capture but fortunately he is busted out by a pair of allies known as Abigail and Hannibal. They get him back to base and explain that Dracula has been resurrected. The 3 of them will need to take him out before the villains figure out the trick on how to be a day walker. This won’t exactly be the first time that Blade had to take down a powerful foe though so he’s ready for this. Blade isn’t the kind of guy who goes around losing fights after all.

I do have a bit of an issue with the opening. Blade is questioning why the guy didn’t die and is shocked to find out he wasn’t a vampire. We do have tons of familiars who are humans that Blade has been murdering throughout the films. Why is this guy any different? Seems to be like Blade is a little more surprised than he should be. Framing him would also be very easy for this same reason since he’s never cared who he murdered before. If they’re working with the villains then he ends them. End of story. That’s just how Blade works, he’s never been the kind of guy to even think about offering up some mercy. I’d be surprised if he were to stop now.

Unfortunately as part of the framing plot this does mean that Blade and Whistler spend a lot of time fighting off actual cops and government agents. You understand that they have to use some self defense, but this goes beyond that as they openly start shooting and bashing away at them. Whistler even uses a giant explosion that without a doubt murders a bunch of them. This is an ongoing trend that happens in numerous scenes. It feels like the heroes murder as many innocent people as villains in this film. It was a rather odd way to end off the trilogy. It does portray Blade as even more of a Punisher type of vigilante but I’m not sure if we needed that here. I think some of these scenes could have been cut or at least altered to show that they weren’t actually murdering anyone.

Beyond that Blade is still a solid lead though. He talks tough and is always ready to take the villains down. I like the new extended cable weapon he has since it’s very useful for taking down scores of enemies from a distance. If you ask me it’s easily one of his most useful weapons by a long shot. The Whistler gets his share of hits in as well. Without powers there isn’t a whole lot that he can do, but he’s always ready with background support. The two new characters are really the ones who are here to fight on the front lines.

First you have Hannibal who is mainly here to crack a lot of jokes. Apparently he used to be a vampire and got cured which is neat but it wouldn’t have made any difference if he wasn’t. This tidbit of knowledge doesn’t matter in the slightest. He manages to get a big win near the end although I can’t say it feels deserved since he should have lost that round. I found him to be a reasonably entertaining character although it would have been nice if he were a little stronger. Then you have Abigail who has an excellent opening scene and continues to look good throughout the film. She’s a solid hand to hand fighter and uses a crossbow that can even light up and burn opponents to death.

Blade finally has an ally who can really fight alongside him. She isn’t a vampire so she has no super abilities but her close quarter combat skills are enough for her to take multiple opponents down so that’s quite impressive in itself. She’s a big reason as to why the setup of Blade having allies worked. If both of them were comic relief it would have been a little pointless. As it stands, she can only continue to get better and better as she fights along with Blade and a fourth film with them would have been interesting.

As with the earlier films the fight scenes are really solid here. We get quite a few good battles and this time each character gets their own fight. This leads to a pretty wide variety of battles. Blade tends to have the best ones, but as mentioned Abigail’s was solid as well. Dracula’s battle with Blade is a highlight and we got a lot of back and forth there. Dracula’s character itself wasn’t amazing though. He spends his first fight scene running which is pretty odd for a guy who prides himself on being the King. You’d think that he would welcome a challenge right off the bat. I suppose vampires just can’t help but fear Blade.

As always the graphics are really solid here. The effects are on point and the soundtrack is also great. We get the classic rock themes that you always want to see. For the negatives, it’s really the same as always. The film’s pretty violent with everyone getting bumped off. There’s a lot of blood draining going on for sure. We also add a new wrinkle as we see dog vampires that end up getting bumped off. It was so completely unnecessary. The instant I saw the dog appear I knew the film was setting itself up for a fall. I’ll give the movie props for not having them die on screen but it’s of little comfort. The film would have lost at least a star if that had happened and if it lost 2 there wouldn’t have been any lower for it to go. The writing isn’t the best here, but it could be worse. At least the script tried being a little different from the previous ones.

Overall, Blade 3 had some good ideas but also faltered in others. On one hand it was nice to see Blade having some young allies who could actually fight alongside him and weren’t evil. The soundtrack continued to be really good too and amplify the fights. On the other hand, the film is as excessively violent as always and this time there were even animals. Additionally the plot itself felt the weakest. After Dracula resurrects and the heroes have their opening fights it feels like the film stagnates for a while until we get to the climax. It didn’t feel like the pacing was quite as tight as the last two films. I’ll give the 3 films this, they were all pretty consistent and roughly on the same level as each other. That may not have been a good thing for their score, but you can’t win em all.

Overall 2/10

Blade II Review

This review is of the edited TV-14 version of the film. All thoughts below should be addressed as such.

It’s time to look at the sequel to the original Blade film. This time we’ve got him in an actual group so you can expect some of the other characters to get big fight scenes as well. I’d definitely say that this one improves upon the original for me. It’s not by a whole lot as there’s only so much you can do with a gritty vampire film. Still, I’ll take any improvement I can get and we got more special effects with the fight scenes so get ready for some sped up superhero action!

The movie starts off by slightly retconning the ending to the first one. Despite being in a near death state and then shooting himself, The Whistler managed to survive somehow and the vampires have kept him alive for kicks. Blade finds out and frees him. Shortly afterwards Blade is attacked by a pair of vampire ninjas who reveal that they have come to ask for his help. There are a few super vampires running around that are immune to silver and garlic. Defeating them will be nearly impossible without Blade. To this end, they will make him leader of the Bloodhounds which is an elite fighting force that was originally meant to destroy Blade. This is a fragile alliance at best, but Blade figures he should take down the super vampires so they team up. Are the vampires hiding something from him?

There’s definitely a lot of action in this film and the choreography is on point. Blade has definitely nailed the whole “slow walk towards the villains” routine as this point since he does it so often. I do have to give the films a lot of credit for how smooth his outfit looks. It’s very accurate to the comics and honestly it looks pretty crisp. Whenever Blade shows up you know he’s about to take down a lot of monsters. Those fights are always a lot of fun and accompanied by solid rock songs. The Blade series has had a pretty dynamite list of songs and this one is no different. I miss the early 2000s rock that we used to get for the various fight scenes. It still happens sometimes but it is certainly a lot more rare.

The special effects have also improved since the first film. I already spoke about the fight scenes but even the vampires getting blasted away. It’s all pretty neat. My favorite fight in the film was Blade against the two Ninjas. It’s an example of solid choreography with some back and forth action compared to Blade just absolutely dominating the random minions who can’t fight back. Those fights tend to be pretty fun as well but you really can’t compare the two. An even match like this ends up being quite satisfying even if surprisingly Blade may have lost. It depends on how fast he regenerates since his hit would presumably be fatal since it was silver and the ninja attack wouldn’t be, but it would have been a clean shot that could be fatal anyway.

The plot of having to team up with the villains is also pretty interesting. It’s always a very tricky dynamic trying to work with someone who could back stab you at any point. I also like that Blade keeps the upper hand for most of these interactions. He humiliates one of the vampires when they start getting smart and throughout calls all of the shots. Whenever they point a gun at Blade he does the same to them. The early banter are some of the best parts of the film. I consider the plot to be a little more interesting than the first film’s as well. It does have the benefit of being a sequel so we already know the characters.

Now to the negatives which are effectively the same as the first film. For starters the film is incredibly violent. We see a lot of characters get drained and murdered by the vampires. Characters are stabbed and tortured as well. The violence never really ends in these films which can be a drag. It takes away from the moments of the film that actually are good. I have to say that the opening of the film makes everyone look bad no matter how you look at it. It feels like the guy is a bit of a sucker when he’s being led down a series of halls into a locked room with suspect characters. I don’t remember the place looking so shady when donating blood. I get that this is a special place but even so it was obvious that it was a trap. Then it makes the trappers look bad since this is way too obvious. Anyone who is “caught” in the trap is suspect themselves so it was never going to end well for someone.

The writing is okay. There’s quite a bit of language that this version fortunately skips which does help to a degree. It still seems to be a bit of a crutch for the writers. I also have to dock some logic points for how they don’t even bother trying to explain why Whistler survived. There’s just no way he would have lived through what happened and as hard as the film tries to do so, there’s no way they can explain it. I suspect that’s why they don’t even bother. I don’t even see why the plot needed to be brought back since Whistler doesn’t even do a whole lot during the film. Him leaving his post at one point was also an odd red herring. Why not bring your communicator for when your partners are being bumped off?

Overall, Blade II brings in a more interesting plot as well as better fight scenes than the first film. This does result in a better experience for me. That being said, it still can’t shed the vampire roots of the film. I don’t see how the films can get much higher without toning that aspect down a bit. The violence can be quite excessive. Even though none of the vampire members were particularly likable it was still pretty neat to have a whole group structure. It’s probably the closest we’ll see of Blade on a team for quite a while. Ultimately I could see him getting a new movie or show at some point though. If you really like vampire films then you should check this one out I guess since it delivers on what you’d expect with everyone getting bumped off in gruesome ways left and right. On the other hand you can definitely do better.

Overall 2/10

Transformers: Cyberverse Review


It’s time to look at a recent Transformers show that ended. I suppose it’s always possible that they’ll announce a season 4 in which case I’ll review that separately but I get the feeling that this show is done for good. It’s a reasonably fun show and one that was trending upwards. Each season was better than the last which is always incredibly difficult to do. The show made it easy as the first season was pretty underwhelming with a Bumblebee subplot that took too long to form. By the end of the show it can proudly hold itself along with the rest. There are few Transformer shows it would beat but I would still say it was pretty good.

The first plot is mainly about Bumblebee’s memory loss. Something happened to all of the Autobots but we don’t know what that is. Whatever it is, Bumblebee is completely mindless now and acts pretty crazy like Crash Bandicoot. Windblade has decided she will fix his memory but to do so they will have to take on a lot of Decepticons and relive memories that Bee may have wished he could forget. We need Bumblebee’s memories, but the heroes may end up wishing they didn’t remember what’s in store for them. That’s really the full plot of season 1. Bumblebee gets his memories near the very end of the season which then ties into season 2.

Ultimately what really holds season 1 back is that Bumblebee can’t hold his own story. In most of the various Transformers shows he just isn’t very entertaining. Robots in Disguise did the best job with his character, but that’s really the exception. Once Bumblebee gets his memories back he’s a lot better but during season 1 he’s pretty annoying. Ultimately Windblade has to hold these episodes on her own. Additionally there really isn’t much of a plot here. The episodes are all pretty much stand alone adventures which are decent, but on a 15 minute runtime limit there isn’t much they can do.

Season 2 is mainly about the big battles between the Autobots and Decepticons. Now that all the Autobots are awake they are ready to fend off the attack. What they don’t know is that the Decepticons have had a schism as well and now Starscream is in command of his own mini fleet. He aims to get the All Spark and obtain unlimited power. Both Optimus Prime and Megatron may have to team up if they want to have any hope of stopping him. The tough part is really what comes afterwards because Prime knows that he definitely cannot trust a Decepticon. Can the heroes manage to stop Starscream while also constantly watching their backs against Megatron and his forces? It’s definitely a pretty difficult balance that they have to worry about the whole time but fortunately we have some pretty hype characters here to help out like Hotrod.

This season was quite the improvement over the first. The cast got expanded quite a bit and I remember being surprised that Prime was back to being a main character. I shouldn’t be, but it feels like he rarely is anymore. Both of the Rescut Bot TV shows, Robots in Disguise, then Cyberverse. It had been years since he was a true main character. Well, this show brought him back into the running and that was neat. We got to finally have the classic Autobot vs Decepticon battles once again. Surprisingly I don’t think the writers liked Megatron all that much though. Typically their rivalry is very evenly matched but in this series it was quite lopsided. Optimus Prime would easily crush Megatron and is treated as being way stronger than the other bots. It’s a good thing for Prime but it makes Megatron look really bad. He never truly recovers from that and even in the final season he ends up feeling more like a sub boss.

Finally we have Season 3. While 2 ended with a big cliffhanger about the Autobots heading to a Cybertron that was already taken over by the Decepticons that actually gets resolved pretty quick. We then get a pretty big timeskip here. I miss not being able to see more of how that plot resolved, but I’d say it was worth it because the third season really starts with a mystery feel. Another alien race has taken over the planet and enslaved all of the bots. Only a few resistance fighters are left, comprised of both Autobots and Decepticons. They will have to learn how to work together to stop this threat. Along the way we slowly find out answers about how this all happened and there’s even a twist on who the big boss is. It’s an excellent arc and definitely the peak of the series. After this the series ends with an extra quick mini arc that’s super rushed but does deliver on a solid ending.

So as you can see, the show was steadily improving as it went on. That’s a good thing because it does show that the series was starting to find its stride. It’s a shame that it didn’t keep going on but 3 seasons is a solid amount of time. Certainly enough time to give it some solid replay value for the future. I’m still not a fan of the 15 minute episodes style though. I really think that all of the titles should aim for the classic 22-25 minutes. Keep in mind that it’s 15 minutes with commercials, I’m thinking it’s probably closer to 12-13 if you time them. It’s a style that I’ve never agreed with. You work with what you get and the show did a good job with them, but I can’t help but feel like it would have been better otherwise. This series couldn’t quite keep up with the G1 shows, Beast Wars, Robots in Disguise, or Prime. It beats the Rescue Bot shows but that’s not too hard. I think I would ultimately take this one over Animated though although it’s a pretty close one. The boost this show got from season 3 definitely helps a lot.

The animation is good. I like the fight scenes and the show actually does give us some choreography with the sword battles. We have good long range battles as well and I’m just glad to have fights. The battle of the Titans from season 3 was another highlight. We got to see what these guys could really do next to the average robots. They were treated as being super powerful even if one was being manipulated the whole time. I do think the heroes shouldn’t have had a shot once the villain leader busted out the one hit laser. The show definitely does have its share of plot hax but what show doesn’t right? The soundtrack is more on the generic side though. There are no memorable tunes to point too. This isn’t surprising.

As for the writing/tone, the show is basically your average Saturday Morning cartoon material. It’s pretty light hearted and filled with fun adventures. That’s why I applaud season 3 for actually taking itself seriously. This show won’t be remembered as great but I do think the episodes did a good job of being entertaining. They also certainly don’t drag out within the 15 minutes. Mix this all together and you’ve got the makings of a pretty good show. I don’t really have any serious negatives that would hold it back. It does enough where I can recommend it to anyone who wants to have a fun little adventure. It’s not great, but it’ll do the job.

The characters are largely portrayed in the same way as usual. Prime is shown to be a great leader and fighter. This is one of his best portrayals and he really feels accurate to his G1 counterpart. Bumblebee is pretty annoying in season 1 as I mentioned and tends to get in trouble a lot. I already spoke about how Windblade is pretty solid and she definitely gets a critical role in saving the day. Grimlock doesn’t look very good here and I feel like the shows do not know how to handle his character. Basically he’s very smart in bot form and when he transforms into a Dinobot he loses his intelligence.

Hot Rod gets a big role here and even performs the heroic sacrifice at one point. His dark form is also pretty neat. He’s still one of my favorite Transformers out there so I’m always happy to see him getting his due respect. Cheetor was a surprising addition to the cast from Beast Wars, but he servers his role as mediator pretty well. He comes across as a little weak and pretty slow to react to what’s going on though. He definitely could have done better. I’ve already spoken about how Megatron is surprisingly weak in this series. His personality is still solid but it’s hard to take him seriously when he’s always getting completely dominated by Optimus Prime.

Shadow Striker is one of the highest ranking Decepticons in this show and she looks pretty good. She gets quite a bit of character development as the series goes on and is willing to bend the rules a bit. Soundwave and Shockwave have an ongoing rivalry throughout the series. It’s a pretty fun subplot and they take turns getting wins over the other. I’d say Soundwave gets the better of that rivalry since he lasts a whole lot longer. His glitching out gimmick in the final season was an odd choice but he definitely looks really good overall. The guy gets some props for basically being the second in command.

Starscream gets a big and satisfying role here as well. The guy is as power hungry as ever and doesn’t give up until he’s on top of the food chain. I’ve always liked him for that reason. He never quits and while he may not always get the last laugh, he gets a lot of victories in the meantime. I was very pleased with hos he looked here. Then you have Dead End who was a pretty interesting Decepticon. I liked the guy. He may not be particularly skilled but he always talks a good game and doesn’t let anyone walk all over him. I think he helped the dynamic a lot in the final season. Clobber also gets a big role in the final season. She’s the really strong but not too smart kind of character. Clobber was certainly helpful although she’s not really my kind of character. I liked her better than Macadams though who preferred to just sit back and do nothing. He may as well be a villain if you ask me since he would always refuse to help the heroes. Not much of an ally to have if you ask me.

Overall, Transformers: Cyberverse is a title that had a good run. It’s got solid animation and a few good story arcs. Since the show continued to get better and better you were bound to have a good time as long as you make it through season 1. Season 1 does definitely start off slow but it’s all up hill from there. It was good to see all of the classic Cybertronians again. Windblade has definitely been getting a big role in a lot of Transformers titles now and she holds up well as a main character. I’d say that she is even better than Arcee. Meanwhile Hot Rod and Optimus Prime get great roles as well. I’d like to see them phase Bumblebee out as the main character but as long as it’s an ensemble cast like this show I think it’ll ultimately be okay.

Overall 7/10

RWBY: The Official Manga Review


It’s time to look at the recent RWBY manga that ended. The series has now had a few different manga titles although it has yet to have a breakout hit. Unfortunately while the series is still the greatest TV show of all time it has had mixed outcomes to the other mediums. The video games have ranged from pretty good to super low budget and the manga titles before this one were very short and didn’t have solid art. The comics at least sound like they’ve been really solid although I haven’t checked them out yet. This manga covers the first two seasons so it was a shame that it didn’t get to go further. I’m always up for a re-adaption as this could hopefully get the show on people’s radars. That said, the art for this one was also pretty sub-par and while it had some interesting changes, there was nothing to really hook you.

The basic premise of the series is that the world of Remnant is inhabited by a ton of monsters known as the Grimm. The people who fight these creatures are known as Hunters and Huntresses. As a result, each country trains them up through school so that we will have a solid army of people ready to take back the land. This introduces us to our 4 main characters, Ruby, Yang, Weiss, and Blake. Together they make up Team RWBY and will put their effort into stopping Grimm. They’ll have to overcome many hardships but they’ll also make some new allies along the way. Are they ready to save this planet?

RWBY’s main story arc wouldn’t really start until the second half of Volume 3 so this is what I’d consider to be pre-arc. We do get to the first big boss though so that was good. It’s always nostalgic to see the characters in the original adventures. The manga also has the benefit of knowing what’s going to happen in the future so it can always add some foreshadowing or change a few things. There are a lot of little changes in the manga but nothing really major until the final two chapters as we shuffle some fights a bit. We now know that it’s because the series was ending so in a way this helped to close things off a bit more. Arguably anyway, season 2 had a pretty resolute ending either way.

I’ve already touched upon it, but I should get my main negative out of the way here. After all it’s really my only qualm with the series, it’s just a pretty significant one. The art is just really bad. It’s easily one of the weakest I’ve seen in a very long time. Most of the manga titles that I read have very solid artwork. It’s a bit rare to see titles where it’s a little hard to see anything or where the character models are all wrong. Usually you just see that in cash-ins/tie-in manga. Unfortunately that’s at the level where this one is and it feels like the title was thrown together to get some sales as with all the rest. I’m just surprised that RWBY couldn’t get a bigger artist. Perhaps it’s because the series already exists so almost by default it wouldn’t get the same budget as a brand new idea. Either way it’s always a shame because I think the series had a ton of potential to be far better with real art. After all, the series is a 10 star title so with good art I don’t see why the title couldn’t at least get a 9.

Part of the problem is that RWBY got to be amazing in part because of its great humor and solid fight scenes. The art isn’t really able to capture any of that which leaves the series in a bit of a pickle. There’s only so much you can do if the art isn’t up to snuff because even the best scenes falter a bit. It can’t capture the same intensity. For example, all of the fights are still present but none of them are particularly exciting. I dare say that they would be even lower if I didn’t already know the series quite well. I think with Season 3 the series could have still jumped though, it just wasn’t meant to be. I really hope we get a sequel soon because I don’t get how you can just suddenly end like this.

For the positives, Team RWBY is still fun. Ruby is a solid leader who doesn’t compromise in her sense of justice. She always does the right thing and helps out those in need. Towards the end of the series Torchwick tries to mess with her through a bunch of mindgames and Ruby doesn’t buy into them for a second. I can always appreciate that level of determination. When you’re click to waver then it means that your convictions simply weren’t that strong. If you are absolutely confident in yourself then nobody should be able to shake you so easily and also not for long.

The rest of the team are also solid. Yang’s still my favorite member who’s always up for a fight. Weiss hasn’t gotten to most of her character development yet, but she’s still solid. I always like that she has a bit of edge to her. Blake is also pretty good and I consider these volumes to be when she’s at her best. She’s a bit of a vigilante, but Blake’s fighting the good fight and trying to stop the criminals since nobody else is doing much to stop them. Team Jaune is also around to provide backup support even if they don’t get quite as much focus as Ruby’s group. The series has to move fast so we mainly skip to the main chunks of plot and fights. As an abridged series you should definitely be able to get a good feel for all of the characters and the writing is still solid.

Overall, I was expecting this RWBY manga to adapt at least the first 6 volumes, but to hopefully keep going alongside the show. It would have been cool to have gotten the whole series in manga format to hopefully draw new viewers into the series. Unfortunately that didn’t end up happening which is pretty unfortunate. The actual story is good but it really feels lifeless the whole time. The characters aren’t really able to save the series. It’s a decent read and you should find it entertaining, but I don’t think it’s a series that you would ever end up re-reading. For that you can just watch the show which is way better. Hopefully Rooster Teeth learns from this and gets some really good art for the next series.

Overall 6/10

Dynasty Warriors: Gundam Review


It’s time to look at another Dynasty Warriors game. It hasn’t been so long since I beat the last main title so now it’s time for a spinoff. I’ve owned the Gundam game for a very long time and did complete two of the Arcade modes a while back. I never actually reviewed it though so I went in and did another one for the review. It definitely still holds up as an excellent game and there’s a world of difference to me compared to the mainline Dynasty Warriors games. Even the gameplay itself just feels a lot better which I’m not sure is because of the character models or for Gundam they had a higher budget.

So there are two different story modes for the characters. One is the classic story which is based on events from the TV show. Then you have the original story which is the crossover epic. The crossover story involves a planet that is heading towards Earth. If it lands that will naturally result in the destruction of both planets so Amuro is ready to put a stop to this. Char has arrived and is asking for help. Can Amuro really trust Char to help him save the world or is this all an elaborate double cross? Either way the stakes are high and so Amuro really doesn’t have time to worry about this. At the end of the day he has a world to save.

The story is pretty basic outside of the main premise. You see all of the characters from the other series but we don’t have any big interactions with them or any of that. I haven’t seen the Gundam shows yet but you do at least get the general feel of their personalities. It’s sort of like a tribute to the fans but I would have liked some more bantering. Part of the fun with crossover games like Marvel vs Capcom is seeing these little interactions/potshots at each other. It’s hard to say who my favorite Gundam character is at the moment but I did like Heero here. He was all about attacking and attacking until the enemy goes down which is a pretty good plan if you ask me. You can’t win by playing defense so he made some really powerful points here. All the characters look pretty fun as expected though.

The gameplay as I’ve already hinted at here is a classic 3D Beat em Up. The idea is to take over portions of the map to weaken the opposing army. After a while their general will come out and the goal is to defeat him. I recommend taking over as many parts of the map as possible, but you do want to be careful not to overextend yourself. In Co-Op this becomes pretty easy because you can split up and each take over half of the map. When you’re on your own you just have to remember that a lot of your allies are fairly weak and will be destroyed pretty quick. Fortunately you don’t typically lose the mission on account of that. If someone specific has to live the game will tell you in the victory conditions page. I recommend looking at this page before every mission. It’s always good to know exactly how the fight must go to win or lose so you know who to prioritize.

At its core I think that’s why I really love beat em up games. On the surface it looks like you’re just an overpowered fighter taking down armies, but when you drill in to the specifics it’s really about learning how to strategize. Unless you lower the difficulty to easy you’re not going to have time to help everyone. In these games you’re highly encouraged to follow the plan of attack. If you deviate then you’ll probably lose a lot of allies. A lot of time you have to keep zipping around which will even mean retreating at times because the bosses take quite a bit of time to defeat. If you make the wrong choice you may end up losing. Your character is a lot more formidable than in Dynasty Warriors which helps you deal more damage to the army, but even here I did have to retreat and regroup a few times. I also appreciated the fact that the A.I. here is a lot better than in Dynasty Warriors. They actually assist you in a meaningful way which I was happy about.

As for the graphics, they are definitely high end as you would expect. The robots all look good and the explosions are definitely pretty intense as well. The level designs are also really great to look at. I particularly like how they incorporated space into this as one level in particular actually has to fighting in the vast unknown. That’s certainly not something you would see in a normal Dynasty Warriors game for sure. There are also some full cinematics that play through the game which all look very good. The various Gundam designs are all pretty unique and it’s fun to see them engaging in battle. The soundtrack is fairly large and works well. Admittedly you won’t hear it a whole lot as you’re blasting through everyone but it’s there all the same. The themes are suitably intense for the big moments and will give you the energy needed to clear these levels.

For replay value the game has quite a lot of it. Each story mode should take you a little over 2 hours. You can multiply that X2 for the characters who have both stories and then there are around 20 characters or so which makes for a lot of levels. You can also work on maxing out every character to improve their stats and gathering the items. All of this will take quite some time so you really won’t be running out of content anytime soon. There’s simply way too much to do and it’s part of what makes this game the complete package. The company clearly put quite a lot of time and effort into this one which keeps on holding it up as one of the best beat em ups.

Overall, If you like a good beat em up game then you’ll love this title. The gameplay is very smooth and there is a whole lot of content to absorb here. Each of the character attacks are different enough where you’ll see the benefit of switching things up. I can definitely say that the sequels are higher on my list although right now they seem a bit overpriced so I’ll hold off on that for a bit. Playing as a Gundam is just a lot of fun because of how many attack options they have as well as the stage backgrounds. It all feels very high tech and sci-fi which has really held up over the years.

Overall 9/10

Elebits: The Adventures of Kai and Zero Review


It’s certainly been a very long time since I started this game. I got in pretty deep to be honest, but unfortunately I hit a glitch and had to start over. I pushed that off for around a decade but now it was time to finally do it. This is a fun game that is held back by a few items. I would ultimately not recommend it too highly simply because there are just many better games to choose from. Still, if you really like the Elebits then this will allow you to get some closure at the very least. Otherwise the series appears to be gone for good so I don’t really think we’ll be seeing any Elebits in the near future. It’s a shame but that’s just how it goes.

The plot starts with Kai talking to us about Elebits. Essentially they power the whole planet as they are this world’s version of electricity. Without them we’d all be doomed. Kai’s a little jealous of them though because his parents research Elebits so they are rarely home. One day he gets in his dimension hopping bus and finds himself on a whole other world. The citizens there tell Kai that his Elebit is a legendary one known as Zero who will end up saving the world. Kai doesn’t believe these guys because that is a bit of a tall tale but still, he does have to get home so having a powerful Elebit will help. The bus explains that he needs energy and directions to get back home so Kai’s going to have to keep capturing Elebits until they find some maps to go home. Will Kai ever make it back to his planet?

Most of the game’s about the journey as you travel from planet to planet. We do get to squeeze in an end of the world plot near the end of the game though which was pretty impressive. One of the Elebits is going crazy and he’ll destroy everything if we don’t stop him. This part of the plot may feel like it comes out of nowhere but there was technically some foreshadowing for it I suppose so we’ll count it. I’m always glad to have a hype climax so either way I was pretty cool with this. The boss battles in the game tend to be its high point. I thought all of those were handled rather well. It can be tough to know what to do at first since the game doesn’t really even drop you any hints but you’ll figure it out. You’ve only got so many Elebits after all so eventually you’ll find the right one to use.

That’s part of the game’s weak point though. It never really lets you know what’s going on and while in a boss context that works out all right, it makes things a little tricky in the puzzle sections. A lot of the time it feels like you’re just stumbling around blindly without a clear plan of what to do. Some sections would take me ages and others I couldn’t figure out on my own. The stages don’t always make a lot of sense and they expect you to use your powers without ever being taught how. As dicey as this is, it could work if not for the fact that you run out of energy so quickly. Each Elebit consumes energy whenever they attack and if you run out that’s it. It takes forever to stock up energy again depending on where you are so then you have to go back to the bus and start the labyrinth again. It’ll be shorter since most puzzles stay completed once you leave them but others you just have to do again. Whenever I had to backtrack that part would be a bit annoying.

The core gameplay involves moving and tapping on Elebits with a stylus. You have your Elebit absorb them after tapping on the creatures. This gives you back energy which you use to open gates, use Elebit moves, or upgrade the Elebits. I’m not sure what the benefit of upgrading the Elebits was so I didn’t even bother doing that. By the time I’d have enough to max most of them out the game would be over anyway. The campaign itself is close to 9 hours which is pretty solid. There’s also a ton of replay value to keep you busy including a bunch of extra Elebits as well as upgrades. If you get this you’ll be in a better spot for the final boss although to be honest there isn’t a huge incentive to doing so. The bosses are fairly easy compared to the puzzles either way. Trust me, the puzzles are what will likely slow you down the most. It’s just hard to get around those.

The graphics are okay. I don’t think they’re low quality or anything like that but it’s going for an odd style. The artwork’s not all that great to look at. It’s sort of going for a gritty style that’s fairly realistic despite this being a fantastical game. It’s all very dreary as opposed to the bright colors you would expect from Elebits. Even the cutscenes use this style which is unfortunate. The gameplay loos a little better at least. I’ll give the soundtrack props though. The themes are pretty solid and we even get a big song at the end. I was not expecting that and it definitely made the game’s climax that much more emotional. I was not prepared for such an ending.

Overall, How much you enjoy this game will depend completely on how much you enjoy puzzles. The game is filled with them and I’d make the case that it’s the core of the gameplay. Moving and tapping the screen are really just here so that you can complete these puzzles. The boss fights are fairly rare so they don’t take up a whole lot of time. The vast majority of the gameplay is just navigating. I still found the game to be fun enough, but it would have benefited greatly from two factors. 1: You shouldn’t run out of energy. Give the player unlimited energy when working on the puzzle or something. Nobody wants to have to restart because they’re out of energy. Additionally I would reduce the amount of puzzles. Give me more platforming instead as I capture Elebits. Those two aspects would definitely make the game more fun.

Overall 6/10

Luigi’s Mansion 3 Review


It’s finally time to look at the final entry in the Luigi’s Mansion series. The series has always been pretty nostalgic because the first Luigi’s Mansion is the first Gamecube game I remember playing. It was pretty intense to chase after those ghosts and had a ton of replay value. To date I’d say that it is the best game in the series. It’s just hard to top it as I don’t really see Nintendo ever getting quite so dark again. Parts of that game were legitimitally intimidating like heading to the higher floors of the mansion while knowing that you were getting one step closer to Kign Boo. Still, I do put Mansion 3 above the second installment and it’s a pretty hype way to end the series. I’d definitely be up for a 4th game someday though.

So the plot of the game is that Mario and friends are invited over to a hotel. Luigi sadly has nobody to sit next too, but fortunately his loyal ghost dog is along for the ride. Things get pretty dicey when everyone vanishes during the night. Luigi finds out that King Boo and the hotel owner are behind this. He’s going to need to summon up his courage and free his friends from the paintings once more. It sounds simple enough, but when dealing with the King of the Boos and an army of ghosts you know Luigi is actually going to be in for quite a challenge.

The gameplay is pretty similar to the first two games. You use the Poltergeist to suck in ghosts after flashing them with the flashlight. You can also slam them around to weaken their health. That part’s a new feature as the originals didn’t have a big focus on combat like that. In this game prepare for a ton of slamming as it’s the most efficient way to deal with villains so why wouldn’t you use it right? You also have Gooigi here to help. You can summon him to go through objects that Luigi wouldn’t be able to. He can’t touch water though so keep that in mind for the various puzzles. There are a number of those so you do have to be sure to stay sharp. Let your guard down and the puzzle may end up defeating you.

It’s a classic style that works quite well. Part of why it’s weaker than the first game is ironically the combat mechanic though. The slamming can be a bit repetitive and lacks the same tension as in the original game where you have to hold on tight. Having to press A to shine the ghosts rather than moving the flashlight also isn’t quite as streamlined. Ironically the first game’s gameplay is simply a lot smoother. I also miss some of the extra aspects of the gameplay like having elemental attacks and stuff like that. It gave the game a little extra to it.

This isn’t the time to talk about the first game so much though so lets get back on track. The story here is pretty fun but my one main complaint is Luigi. It’s similar to the Scooby Doo set up where after a while you wonder why Shaggy and Scooby are still scared. Luigi has already beaten up King Boo twice. At this point you’d think he wouldn’t even care much when the guy shows up. Just knock him out a third time. Unfortunately Luigi doesn’t end up getting brave even at the end of the game which was unfortunate. I was waiting for a moment where Luigi finally mans up and does what needs to be done. Unfortunately even to the end it’s more of a reluctant thing which is a bit iffy.

It was nice to actually see more of Mario and Peach though. Mario’s role is small but we do see his confidence right away. The guy may have actually been a little overconfident this time, but I suppose you can’t win them all. I actually thought maybe he would get possessed or something in the end which would have made for a fun boss fight. Teaming up with him would have also worked out really well if you ask me. We’ve never really seen that before so it is completely uncharted territory. The final boss still manages to be pretty intense though. We get to see some more of King Boo’s attacks and the backgrounds are pretty hype.

The game definitely has excellent graphics. It’s Nintendo so I certainly expected nothing less. The character models are on point and I like the stage designs. The enemies are also pretty neat. They’re not quite as memorable as some of the first game bosses like the baby but the game holds its own. It’s definitely always easy to see what’s happening. I don’t really recall much of the soundtrack to be honest. It’s not a game where there really is much of one. I suppose it would probably go against the overall atmosphere of the game but I’d definitely be on board with some solid rock themes or something.

This game should last you around 10 hours which is pretty good. I’d say that it’s probably even a bit longer than the first two games because I remember those being pretty short. There is also a solid amount of replay value here as you can go back to try and grab all of the collectibles. That definitely won’t be an easy feat because there are a lot of them. You can’t forget the Boos after all. I was a little surprised that the game didn’t actually make you grab any of them. It’s good for the post game though and I always support it when games make such things optional. They should never force you into something that you’re not in the mood to do. You just want to get on with the story after all.

Overall, Luigi’s Mansion 3 is a pretty solid game. It’s definitely a fun experience and I’d recommend checking it out. The length is just right and it does reference the older games which is pretty neat. Some of the puzzles could be a little dicey at times and whenever the cat would appear it would be a bit annoying to backtrack. Still, the core gameplay is very solid and streamlined. It’s also fun to see Luigi as the lead again even if he is more terrified than usual. We need a Mario’s Mansion game for this reason. Imagine sucking up ghosts but you have Mario confidently laughing the whole time or something like that. That would definitely be pretty neat!

Overall 7/10

Demon’s Crest Review


Now it’s time to look at the final SNES title currently available in the Switch Online outside of the RPGs. Demon’s Crest is a really fun game and I was surprised at how good it was. Not to say that I expected the game to be bad or anything like that but it’s way ahead of its time. The gameplay is extremely smooth and it has a real plot with solid cutscenes. The main character is pretty strong which makes for a pretty unique style of combat. The levels are straight forward and you always know where to go. There’s even a bit of a hub world as you fly around a planet that looks like Final Fantasy. This game was way ahead of its time to be honest and so it’s great to be able to play it.

The game starts with Firebrand being chased by a Dinosaur/Dragon hybrid. We take him out and then decide to take out the King. In order to get to him we’ll have to go across the opening 3 worlds and take down the various bosses. After that we’re ready for the final battle, but will taking this guy down actually help the world or will it doom us all? Firebrand isn’t exactly here as a hero after all. You’re effectively playing as a demon and just hoping that he is the lesser of two evils. It makes for a very interesting dynamic. The ending also feels a bit like a cliffhanger so either there is a sequel out there/will be a sequel or there’s some kind of true ending you can get.

This is a sidescrolling game first and foremost. The goal is to make it to the end of the level and get past all of the enemies and obstacles. You can run and jump as normal or you can fly. Yes, you can fly permanently in the game. The one catch is that you can’t go higher once you start flying but you can go lower. A lot of times I would use the Kirby tactic where I would stick to the top of the stage and it would really work out quite nicely for me. It’s just hard to beat that. You can also shoot fireballs which I highly recommend doing because they deal a lot of damage. The enemies don’t have a whole lot of answers for that.

The game still isn’t easy by any means although it’s not nearly as difficult as Ghosts n Goblins. You feel like your character is a lot stronger from the jump which is very helpful. In the boss battles the main thing to watch out for is how quick they are. The enemies can be startlingly fast to the point where you see them coming but are still unable to dodge. I would usually recommend pre-emptively dodging but that will possibly end up cornering you. You also have to be ready to run under one of the bosses who will try jumping at you and so if you move too quickly it will be impossible to do this. It’s all about strategy and reaction times so just stay on guard and you’ll be fine.

Unsurprisingly the graphics are quite amazing here. The character models really stick out and a whole lot of work was done on the backgrounds and enemy designs. This would not be out of place on the N64 or even as a modern indie game. Demon’s Crest is very polished and definitely deserves its respect. The soundtrack is decently good as well. The real power is definitely in its cutscenes which are quite impressive. The game’s length isn’t anything special as it’s around 30-40 minutes but it manages to capture a good story in there which is the important part.

Overall, I highly recommend Demon’s Crest. It’s easily one of the best games available on the SNES Online which is pretty impressive considering the competition there. One thing that works in its favor is I imagine a lot of people never got to play Demon’s Crest back in the day. Well, now’s your chance to do it. It’s never too late to go in and try out a new game. Now I just need to wait for another update so we can add more SNES games to try out. I know there are definitely a ton left to go.

Overall 7/10

Solomon’s Key Review


It’s time to look at a pretty big puzzle game for the NES. Solomon’s Key is one of the titles that looked pretty fun and I saved it for the end of my NES run. Outside of the more RPG type titles the NES collection is now done. Solomon’s Key is a pretty fun way to end off. There are a lot of puzzles here and it’s pretty fun to figure out a way to clear the level. Due to the nature of the game there are many different ways to clear the stages although I imagine that near the end of the game you’ll have to follow more of a set strategy. The game certainly does start to get pretty difficult towards the end.

The idea of each level is to make it to the key and then to go through the door. Both of these items are strategically placed somewhere in the level. Usually to taunt you the exit door will be right near the entrance so you know it’s super close but it doesn’t matter until you get the key. The way you navigate the level is by jumping and summoning boxes. You can make a box appear which you can then jump on and make more boxes appear. There does seem to be a limit to how many boxes you can create at a time, but it’s fairly high up and shouldn’t matter. Either way the enemies eat your boxes very quickly. In a lot of the levels you have to go very quickly but also try to take into account the fact that the enemies will definitely not let up as they try to take you down.

It’s a lot of fun trying to outwit the computers. You have to predict what they will do ahead of time. It’s a great brain teaser and I made it pretty far through the game. I didn’t quite beat all of the levels as I stopped around halfway but it would be a great conquest for someone to beat them all. The dificulty noticeably spikes as you go through the game. While the first few you could just power through with experienced platforming that just won’t cut it later on. One thing I would try to do is box the enemies in but that only works on the first kind of enemies. The rest of them slice through your blocks like butter so it’s almost pointless to even try. It can at least slow them down though.

The toughest level for me was one where a lot of statues are constantly shooting fireballs at you. It’s a straight forward level design wise as you just have to climb up around 12 stories without a ladder. Naturally this means you will be using your blocks but as they are getting destroyed right as you are creating them you have to keep using others as a shield. The difficult part is as you go up you can only make a shield on your level so they can shoot out the ground from under you. Ultimately what I did to get around this was to always create in sets of 2 and 3 so there would be enough ground for me to keep climbing up. It took a ton of tries along with different variations of the plan but ultimately I made it through. The game definitely feels very rewarding after pulling that off.

The graphics are definitely fun and pleasant. This is a game that has aged rather well. Part of this is because there aren’t a lot of assets or characters on the screen so the developers could really focus on the ones they did have. The core gameplay is also timeless since this is a logic puzzle game that anyone can get behind. The music is also decent although I dare say a little too peaceful. Throw in some electronic music or something a little more rock based and that would really help you begin to crack the code. If you ask me that would be the perfect way to give the game a little extra boost that it could use.

Overall, Solomon’s Key is pretty fun. It’s also longer than the average NES game with how many levels it has. You can really test your puzzle abilities and with the NES Access States so you can always save your progress and try more the next day. That’s something I’ve always really enjoyed about the online state. I look forward to more games being added at some point. I’m guessing we already have most of the games available but certainly there are some more out there right?

Overall 6/10