Dynasty Warriors 3 Review


It’s time to look at one of the original Dynasty Warrior games. I played DN 2 a while back, but it’s certainly been a while since I was able to get back into the franchise so this was nostalgic for sure. I enjoy beat em up games a lot because it’s fun to just mow down armies and also attack strategically. The actual stories of the games can be a bit on the dull side for me though. Sengoku Basara the anime did this era the most justice in my opinion by making it really compelling. Still, the gameplay is enough to keep things going and the title does its best by adding in some fun cutscenes during the game.

So I picked one of the warriors from Wu to play with here. The goal is to unite China so I quickly got on that. The campaign is around 7 levels long. The levels can range from 30-90 minutes with how much time you have to complete it. One of them left me with only about 2 minutes left which was pretty stressful. These levels really don’t mess around and while 90 minutes may sound like a whole lot of time you can easily start getting close to that. You can play the levels aggressively and chase the commanders or you can play the long game and whittle away at the enemy forces. You’ve got options here and that’s part of the fun of the genre. How you play is really up to you.

This is one of the few series where Normal mode can actually be incredibly difficult. I did that one for the first few levels and it felt like hard mode. Not only were the enemy soldiers incredibly powerful but the timer was really not on your side. I would cut it extremely close until I lowered the settings. It is pretty exhilarating if you have time though. One big difference here compared to a game like Fire Emblem Heroes is that you aren’t an invincible superhero here to save the day. You can’t just mow through enemies too quickly and in the meantime your teammates are probably getting wrecked. As a result you do need a plan and usually that means stopping all of the sub generals and then going for the big ones. I also recommend going for the enemy camps since if you don’t blow those up early they can keep calling for backup infinitely. That’s a really good way for your side to lose morale so you have to do whatever you can to put a stop to this.

Another strategy is to go for the enemy boss right off the bat. Some levels prevent this by not having him show up til later on but in others you can literally just run up to him if you’re feeling brave. The downside to this naturally is that you will be outnumbered. It can take you around 2-3 minutes of nonstop running to get there so there’s no way backup will arrive in time and the rest of the enemy generals will follow you. When this works it is quite satisfying though so I recommend trying it out at least once. You need to make sure you really understand the gameplay to pull this off though.

This is a 3D beat em up title so you are naturally going to be fighting a lot. You’ve got your standard attack, power move, super attack, and block button. A really handy combo is 2 standard attacks into a power move which will stun the opponent and then you can do another attack. I recommend saving the super attack until the enemy lands a hit on you. It’s a guaranteed combo breaker and will let you get back on offense. Additionally if you are low on health and really need to get out of there then this is definitely your best option. There is always a pot with some healing items next to each camp so run there if you need too. You will definitely be doing quite a lot of running throughout the game.

If you’re low on health but don’t want to run away then just remember that your super attack meter auto charges once you’re close to dying. You can run around a bit to buy time and in a few seconds use another super attack. If you do this a lot then you should be able to survive even when low on health. Just be careful because the enemies may land a lucky shot here or there and one hit could finish you off pretty quickly.

The graphics here are definitely pretty solid. The game has a very retro PS2 feel to it and that’s in a good way. There are more cutscenes here than I remember in 2 which is nice because it makes the story feel a bit more grand. The soundtrack is quite excellent with a ton of rock themes everywhere. The series has always done a good job of getting that “cool” factor across which is important. The music pumps you up for the battles that lie ahead.

This game also has a ton of content. In general I think beat em up games always do a really good job of including a ton of content in their games. After beating a campaign you can always jump right into the thick of it with another character. Additionally you can replay old characters to strengthen your fighters and obtain some items to boost them as well. If you do play the story mode on higher difficulties it is almost mandatory that you do this or your character simply won’t be strong enough to do much of anything in the final levels. The level ups here make a huge difference in the long run.

Overall, Dynasty Warriors 3 is a very fun game. While the story may not be super excited as it feels like you’re treading on familiar ground, the gameplay is as solid as ever. Beat em ups are just a fun genre to mess around in and back in the day I spent a lot of time doing just that in the Bleach PS3 game. Now I don’t stick around with games for nearly as long but if you have time then this is a solid title to pick up. I’m sure you would probably start with a newer title though and I definitely wouldn’t blame you there. I look forward to playing more of the new ones. At the time of this review I’m actually playing a newer installment in the series so a review for that will be showing up soon.

Overall 7/10

Blaster Master Review


It’s time to look at another classic NES game. Blaster Master is pretty well known compared to most of the other titles on the console. This is due to an extent to newer games in the series being released but also because the original was simply ahead of the curve at the time. It has two different gameplay styles and even switches from 2D to 3D at different points. This is something that was really unheard of back in the day so that’s pretty crazy.

The game even has an intro cutscene which is also super cool. Basically a frog falls into the Earth and gets lost somewhere in the caverns so now the lead has to find him. Fortunately the main character has his trusty robot at the ready and is definitely going to cause some waves. He’ll destroy monster after monster until he finds his friend. That’s part of why this main character is so good. He is absolutely determined to find his pet and won’t rest until he does so. I’d be game for this getting a film at some point. The sci-fi/fantasy elements would really work quite well.

The gameplay varies as I mentioned, but for the most part it’s a 2D shooting platformer. The hub world has this style and then it switches to 3D when you enter a labyrinth. As a result it’s fair to say that you’ll be spending most of your time here. Make sure you figure out how to leave your robot to run around, that part took me a long time and I can guarantee you that you won’t get far if you stay in the robot. For one thing it’s impossible to climb ladders or enter labyrinths if you stay in the bot. The robot is fun though with how it can shoot powerful energy blasts. Naturally it’s a lot stronger than your human self. It seems like you can recover your health if you leave the robot for a little while so if you’re low on health that may be a good exploit. I only used this briefly though so I can’t guarantee that it works all of the time.

When you’re in the labyrinth you need to keep exploring until you see a boss. Sometimes these mazes can get confusing so you’ll find yourself back at the entrance but don’t leave. I did that a few times but ultimately I would need to go back and it would turn out that there actually was a boss there. I’m not sure if every labyrinth has a boss so it’s possible you will be aimlessly wandering but in all of the ones I went too there seemed to be bosses. The game gives you a cool special effect where the whole screen goes dark and then the boss shows up. The game seems to low key have some horror elements to it with that. It’s incorporating some Resident Evil/Metroid there. I’m curious how the final boss would look. Maybe like one of those creatures from the box art?

The graphics are pretty solid. There are quite a few backdrops to explore here and a lot of moving character models. The energy blasts are solid and I like the design for the robot. It feels like a real threat and not a machine you would want to fight in a life or death situation. The soundtrack is less memorable, but it sounded okay to me. The story mode being real was still overloading my mind at the time. The story is a pretty good length especially when you take into account that a lot of the levels are mazes. It can take a while to clear these dungeons. I managed to beat around 3 before I ran out of time. These are the real deal.

When it comes to replay value I don’t imagine there is much after beating the game. I guess you could try to beat the game quicker or through losing fewer lives but there aren’t really any other modes. Your main incentive for playing through this game is absolutely the story. Fortunately it’s a good story and with the quality gameplay at the ready that’s a winning combo. The game is also free if you have the Nintendo Switch Online so you can’t really go wrong there either right?

Overall, Blaster Master is one of those classics that actually lives up to the term. This is a game that has aged quite well to the modern day. You can plug it in and start playing right now. As long as you enjoy platformers or shooters then you will have fun here. It’s also got that Legend of Zelda dungeon exploring so that helps it appeal to even more audiences. This game was surprisingly sophisticated so I’m definitely up for playing future installments at some point.

Overall 7/10

The Office Review


It’s time to look at a show that is often regarded as the ultimate comedy show. You typically see other titles up there in people’s top 3 like Seinfeld and Parks and Recreation or if you go a bit further then Friends gets brought up too. The Office is often looked to as the absolute best though and while I haven’t watched the others, I can definitely believe it. It’s hard to see any of the others passing this one. The Mockumentary style that the show goes with is just perfect and the episodes are a blast. Parks and Rec seems to have a bit of a similar nature so that would probably be the highest on my list if I check out another sitcom at some point. This show certainly lasted quite a while so there was time for a lot of adventures.

Usually a long show would automatically mean a crazy long review. That being said, The Office is a little different from other long running shows I’ve seen in part because it is a comedy. Sure, there are story arcs and such but it’s different from a more plot based show. It’s not like I can discuss power levels, special effects, and the OST here because this show doesn’t really have that. It’s all about the humor and the characters so I’ll be focusing on that. Season 1 is supposed to be a pretty rough start so I see people mostly recommend the show starting with season 2. I can see the logic although I thought it started pretty strongly. Admittedly season 2 or 3 would probably be my favorite ones. The period from 2-7 is definitely the show at its peak though. Once Michael leaves there is a noticeable dip although the seasons are still pretty fun. Michael Scott just makes the show and I can directly say that it wouldn’t have been the same without him. This is one case where removing a single character makes a huge difference.

The general plot of the show revolves around a paper company named Dunder Mifflin. Michael Scott is the location’s manager and he supervises a quirky cast of characters. Some of them work super hard, some hardly work, and others are just here for the gossip. The location is often under hard times so there is quite a bit of downsizing. Scott looks at his crew at a big family so he does his best to always make every day a blast. As a result there are a ton of crazy shenanigans that go on throughout the show. You never really know what’s going to happen in the episode. Each episode also starts off with a quick skit for a few minutes and often times those are pretty incredible as well.

The show’s humor is similar to Airplane in a lot of ways. Crazy things happen a lot with the characters reacting as if things are normal. They’re all very exaggerated and yet relatable at the same time. It deals with every possible workplace scenario you can think of and you can see a little bit of each person you know in each character. They’re all cleverly crafted to the point where you can identify with just about all of the main characters. They all have their likable moments and by the end of the show you’ll probably like most of them. Even though every character does at least something crazy by the end of the series it’s easy to overlook it with how many quality moments they have.

At the same time, the show’s humor isn’t afraid to get a little crazy. It’s a tactic that definitely would not work for every title. Being able to use edgy humor has to be done extremely carefully or you’ll end up being either a mean spirited show or just one that is being obnoxiously inappropriate for no reason. This show manages to pull off its share of crazy moments. Not every joke lands of course as that is impossible for even the best of shows, but in The Office more jokes land than miss. The episodes always have something funny happening to the point where I can’t really think of a downright bad episode in those peak seasons. Granted, I marathoned quite a lot of them so splitting up episodes could get tricky.

I think part of the show’s weakness towards the end of its run once Michael left is because it shifted more into a serious romance drama. The majority of the seasons would deal with various romance plots like Jim and Pam or Angela and Dwight but they were the subplots and the main parts were still about the happy comedy. Some episodes at the end are just fairly grim. In particular I’d say Jim and Pam’s romance drama after getting together felt a lot more forced. They didn’t really need to have so many issues. Then you have the fact that just about everyone was cheating on each other with others towards the end. Technically it’s probably just a handful of people but the plots would come up so often that it would be a bit distracting.

Michael Scott is easily the best character of the series as I already mentioned a bit. Part of what makes him such a great character is how he is able to establish good banter with every character in the series. He always seems to want to do the right thing even if it all gets messed up. He can be a bit selfish and always has to be the center of attention but at least he does throw constant parties for his crew. His true intelligence also shows when he is backed into a corner. Michael doesn’t back down and at the end of the day he did live up to his title as the World’s Best Boss.

Then you have Dwight who is a great character due in large part to his banter with Jim. Outside of Michael their interactions are the best part of the series. Dwight is always trying to impress Michael and as a result can be pretty stuffy and literal about things. Jim can’t help but poke fun at him every chance he gets. Jim almost always instigates the fights but is definitely one of those characters who can dish it out but can’t take it. I still remember how he panicked after getting hit with a snow ball. Dwight’s definitely a lot of fun.

Jim’s one of the most entertaining characters as well. I like him best as a salesman though as when he became a boss Jim was a lot less likable. He became the office killjoy as he would keep squashing all of Michael’s plans. Eventually he went back to being a salesman and improved as a result. His plotline with Pam was definitely the most tragic one in the show for many episodes as she was already with Roy but he clearly liked her. They were best friends during this period but in a way that helped make it sting even more. One of the only times I was totally against Jim though was when he made a move on Pam when he knew she was taken.

Encouraging her to cheat is a pretty bad look. Then there’s the fact that both of them kept rebounding with other people until eventually landing each other again. The whole plotline is a bit sketchy and it’s why the romance in the show is its weakest element. Their banter was definitely at its best when they were friends. Pam was the receptionist for a while and had a lot of fun moments in that role. She would do her best to help salvage Michael’s image at times and did seem to have some interest in her work. She’s another character who was integral to the show’s structure for a while as she is the first person each character sees and gets a lot of interactions.

Ryan is another one of the best characters in the series. He’s a good example of the worst kind of worker you could have on your side. He’s super lazy and never gets any work done. Then when he gets a promotion the power goes to his head and he treats everyone terribly. The show does its best to always make him look pretty terrible and that’s part of why he’s so great. You know where you stand with him because everything he says is a lie. The guy definitely took a lot of hard hits in his career even going to jail at one point but he would always bounce back. He definitely had a nice rivalry with Jim and Pam at one point.

Then you have Andy who got a whole lot of character development throughout the series. He started out as a rival to Dwight, became a boss at one point, and then was just a guy who would add to the office atmosphere. I liked him quite a lot although his plot lines near the end of the show were rather odd. The whole growing a beard and getting on a boat plot was a low moment for him. He was at his best as Drew and also when he was a boss before getting pushed around by the next one. It’s crazy how many people wanted to step in as boss once Michael left. The power vacuum was crazy.

Robert Now we’re getting to the secondary characters who are always around and have a lot of character of course but get less of a role than the main ones. Stanley is the character who does his job but doesn’t like to participate in any of the extra activities. He sees his co-workers as just that, not friends. As a result he clashes with Michael quite a bit but can always get happy for food. He’s a solid character and seems easy to get along with. Then we have Kevin who grows less and less intelligent with each season. From the various characters he would be one of the weaker ones for me. He has some solid scenes as with every character of course but his humor moments are a lot more obvious and considerably less funny.

The weakest member of the cast is Meredith though. Her thing is that she will have an affair with anyone but that’s about it. Out of all the characters I feel like she is the only one who may not have had her own episode which is quite telling when you think about it. There’s just not much to her character. You can say the same for Creed to an extent but at least he has his shady past to help as a subplot. The guy is definitely pretty crazy so you never know what he’s going to do.

Oscar often plays it seriously compared to everyone else. When people suggest crazy ideas he tries to keep them all on track although he is not very successful at this. He’s definitely another funny character though. The series drags him through the mud by the end of the series with all the cheating he does though. The same can be said for Angela who consistently cheats on everyone throughout the series. Even once she gets married she started cheating a lot once again. She’s a very strict/serious character who has a hard time showing her emotions. Despite this character arc I wasn’t a huge fan of her either.

In general I still say the cast was really strong though because all of the true main characters were solid and so the secondaries could bounce off of them. One of the more unlikable characters was Phyllis who always seems to be trying to get revenge. She’s easily the most petty character and a lot of the time she gets away with it which is what makes her even worse. Part of why you don’t hold much against the other characters is because they usually get their comeuppance by the end of the episode. That rarely happens with Phyllis though.

Jan’s character goes in a very different direction than I could have possibly expected from her first appearances. She seemed like a tough boss who just got a little too emotionally involved. By the end of the series though we see that she was actually a bit insane and Michael sure put up with a whole lot. She’s a fun enough character but she was at her best before she officially got together with Michael. Then later on we have Holly who is basically a nice version of Jan. I don’t think her character worked because she was a little too perfect the whole time though.

Next up is Kelly who is the group’s main gossip. She loves to talk and talk but that helps her fit in even more with this group. Let’s face it, most of the characters in this show gossip a lot so that’s not unheard of. She gets in several affairs throughout the show so she’s always in the mix. Darryl is the only member of the Warehouse staff who gets a sizable role here and he’s cool. He had a pretty interesting subplot where he got his own office at one point and so it was good to see him move up.

Meanwhile Erin was another one of the new additions to the team. While she wasn’t quite as fun as Pam, Erin was pretty solid. She was a nice character as well. Gave on the other hand could come off as a bit of a creep the whole time. He does his best to defend corporate, but a corporate sympathizer was never going to look all that good. It was just never going to happen. Karen is a character who didn’t last long and got a pretty unfortunate ending. At the end of the day Jim really ditched her without much reason just because Pam was back in the mix. The whole show never seemed very fair to Karen and it’s unfortunate because she was fun. She was always willing to go along with the office hi-jinx so I think she had a lot of potential.

David Wallace is one of the big bosses in the series and so I thought he deserved a mention. He’s pretty patient with Michael. He may get exasperated a whole lot but at the end of the day he seems like a really nice guy. He was definitely the most reasonable boss. You also had Robert California but he was a little too odd. Even for this show he could be a bit crazy and most of the time I can’t really say that he was really entertaining. Part of the problem with him is that when push came to shove he got thrown around by a random lady who walked in the office and stole a job. Robert never recovered from that.

Finally we have Toby. Aside from his rather odd plot with Pam that would show up once in a while he was a blast to have around. His banter with Michael was possibly even better than Jim and Dwight although it’s very one sided. How much you enjoy the plot will depend on if you think it’s too mean spirited to Toby or not. I personally thought it was pretty hilarious but it’s not for everyone. Toby works for H.R. so absolutely nobody likes him in the series but Michael especially can’t stand the guy because it’s basically his job to stop all of Michael’s quick parties.

I think it goes without saying that the writing is phenomenal in this series. You’re pretty much guaranteed to find every episode hilarious. I really don’t think there will ever be another show as entertaining as this one. Ultimately it can’t get a higher score because it is held back a bit by the romance and some of the dicier scenes in the show, but it’s still got another great moments for me to easily recommend it. I would say maybe don’t watch the final two seasons though unless you really enjoy the other characters. I still did like the final two seasons but if the others were a 9 on the funny scale, those would be more of a 7. The final episode in particular is easily one of the worst ones in the series for me. As a finale it just fell flat.

Overall, The Office is definitely a blast. It’s really a totally different level of comedy. I’ve seen quite a few comedy shows in my day although they were usually pretty old or Disney type shows so I can’t say that I’ve really seen too many mainstream ones. The gimmick of the interview style just works really well. I see a lot of people say they binge watch the show over and over again and it definitely does have a lot of replay value. There are so many episodes you could easily run through them again and there’s even an Office Youtube account that uploads old clips every few days and still gets ton of clicks. If you like humor and think the premise sounds good then I would recommend it. The show can definitely get intense and keep in mind that the humor takes shots at everything. Nothing is off limits for the title, but once it gets going the show is hard to put down. If you’re on the fence with the show then starting at Season 2 makes sense and you can always go back to watch Season 1 later on but otherwise I’d say you’re fine with starting from the beginning.

Overall 7/10

TwinBee Review


I actually played the sequel to this game before the original back when I was blasting through all of the SNES games. So it’s definitely pretty nostalgic to go back to the original here. The cover still looks like it’s saying TwinBoo to me until I look at it closer. I blame it on the fancy way they wrote the boxart. Either way this is a fun shooter game. It’s definitely one of those really quick one that loops almost right away though. It’s got a pretty fun dynamic to it though and some interesting mechanics even if they take a while to figure out.

So the gameplay here is that of a shooter where the screen is always scrolling up. You have to keep up with the screen and blast away at all of the enemies that get in your way. There are enemies on the ground as well which are tough to deal with since your normal blaster only shoots forward. At the beginning of the game you are able to shoot down a bit with the other button (A or B) but I ran out of ammo very quickly and couldn’t figure out how to get more. I’m sure there’s a way though. For the most part you just keep focusing on blasting away and eventually you will reach the top. At the end of each level there is a boss that must be defeated. There are 6 levels so this may take you around 20 minutes give or take a few.

One interesting mechanic here are the bells. They show up when you blast a cloud and change colors as you blast them. I only noticed white and blue, but I believe yellow and red may be present somewhere too. I couldn’t really figure out what they do though. White seemed to just increase your score and Blue would maybe give you a bit of extra speed. Beyond that they didn’t have a noticeable impact. It’s an interesting mechanic to have to blast your power ups as you go through the stage. I can’t think of any other games that really do that and it gives you an extra thing to focus on. It gives the gameplay a little more depth because now you have to decide what to prioritize, getting the power up or blasting the enemies away.

As always the rewind feature will be super helpful here. Without it the game may ultimately prove to be a little too tricky. These games have definitely proven to be extremely difficult in the modern day. I still think I wouldn’t be quite as big a gaming fan back then as I am today with all of the modern conveniences. If anything I probably would have mostly stuck to RPGs once they started coming out since they always had save features at least. RPGs and fighting games, the rest of the genres would have lagged behind a bit.

As for the graphics, I’d say that they hold up pretty well. The levels are nice and bright with a good amount of variety. The enemy designs are good too and I didn’t notice any lag during the game so the system was able to handle all of the models pretty well. The sound is more on the generic side so I don’t think you’ll be remembering much there. Lately quite a few games haven’t exactly wowed me with the soundtrack but they can’t all be winners.

Sometimes I’ll throw in a tip or two for a game like this, but there isn’t a whole lot to say beyond the obvious. Be careful with going too high up in the screen or you’ll be surrounded and will likely be defeated. Always take down as many enemies as possible. If you can’t take down the grounded units then at least beat the aerial ones. I’d also say to keep all of your aerial bullets during the opening levels because they will be incredibly handy later on in the game. That’ll be when you will really wish that you had some at the ready.

Overall, TwinBee is a pretty fun game. Ultimately what holds it back from a higher score is what holds most of the NES games back. It’s just too short. As fun as a game is I can’t totally recommend it when it’s under 30 minutes. This one’s free so you should still check it out but it won’t last long. There is also effectively no replay value here since there is nothing to do after beating the game. I suppose you can work on increasing your score at least.

Overall 5/10

Pac-Man Championship Edition 2 Review


It’s time to look at the Pac-Man Championship Edition title now that it’s free on the PS4 for a little while. I’ve always been a fan of the Pac-Man style gameplay. It’s simple yet effective. You could play it for hours as you try to get a higher and higher score. After a while though when your score is super high you have to play for very long periods of time before you even think about smashing the record. Well, this one’s a remixed style of the game. It’s not quite as fun as the original, but it still works out well and it’s nice to see Pac-Man experimenting.

When you boot up the game you’re forced to run through a bunch of tutorials. These shouldn’t take you long though and there is a second wave that is optional. I’d recommend playing through them as well. Then you jump into the mission mode where you take on a bunch of levels and try to get good ranks. Eventually this unlocks the Adventure Mode where you blast through worlds with a bunch of levels and a boss at the end. It’s pretty fun although fairly similar to the Mission Mode. I think you could have put them in the same category but the more content the better right? I played through a bunch of the levels although there are quite a lot so I didn’t beat them all.

The levels tend to all be about the same in the end with some slight differences in between them. For the Score Attack levels you have 5 minutes to get as many points as you can. You get infinite lives in the meantime I believe or at least it never seemed like you were in danger of losing them all. I got a few A ranks but it seems like it would be incredibly hard to get an S rank. Perhaps there is some kind of trick to moving faster or getting more points. It was pretty fun though and I do like how high-tech the gameplay feels. Even the fact that you can bump into ghosts intentionally to get them out of the way is definitely something new.

One area where the game missed out on though was not having the original game as an option here. I would have very quickly jumped on that. Pac-Man is just so much fun to play and I suppose the developers would be sad to see you playing that instead of their game but at least it would push sales a little more too right? It’s a win-win in my book. My main issue is that the variety of content seems very low. You’ve got a lot of levels to play through here but they’re all effectively the same level in the first mode and in the Adventure Mode they’re all super short. There isn’t really a mode here where you can just free play until you’re defeated and match scores with everyone. At least you can match scores on the 5 minute levels but in those you know you could have lived longer if they didn’t cut you off.

The graphics here are definitely pretty solid. I like the colors and the backdrops. It all works out pretty nicely if you ask me. It’s not like it’s AAA level but it’s all very clear and I like the art direction. As for the soundtrack, it was nice enough. It’s very fast paced which is important for a game like this. I dare say that you need fast music since slow tunes would throw you out of your rhythm very quickly.

It’s hard to say quite how long a game like this is. If it’s about how long it’ll take for you to beat all of the levels then I’d say around 7-8 most likely. Of course you’ve also got the replay value of trying to increase your score or getting the Platinum Trophy. It seems to me like that would be incredibly hard and even a lot of the individual trophies are tagged as Ultra Rare on the site which is not something you see every day. The game doesn’t have a lot of trophies so if you’re really good at Pac-Man then this could be one to go for.

Overall, Pac-Man Championship Edition 2 is a pretty solid game. I never got the first but this seems like it would be a solid sequel. At the very least it does hold up on its own which is always the important thing. I don’t know how long it”ll be free or even if it still is so I’d advise dashing if you want to play it. Who wants to turn down a free game right? This is the perfect opportunity to make a move for it so you should definitely do that. In the meantime I’ll keep on waiting for a new Pac-Man game to show up. I feel like it’s been ages since we got a big title.

Overall 7/10

Blossom Tales: The Sleeping King Review


It’s time to take a look at a classic sprite game. The actual release is pretty new but the game is trying to capture that retro Legend of Zelda feel. It’s always nice to have a game for nostalgia and this one holds up pretty well. It’s got all of the gameplay elements you would want to see and solid level designs. It’s a good way to spend the weekend.

The game starts with an old man telling his grand kids a story. So unfortunately, that does mean the game’s story probably didn’t happen. He even changes details at times. So in this story there is a girl named Lily who has just become a knight. She’s pretty thrilled about this, but then finds out of a plot that involves the army deciding to take over the Kingdom. She reports this to the knights, but they din’t believe her until it’s too late. Now the King has been put into a deep slumber of which he will never wake again. The only way to cure him is to find 3 special ingredients guarded by various elemental monsters. The Knights are powerless to do anything so Lily must take up her blade and save the world.

As the game progresses you get more power ups and skills to use. At first you have a sword but as soon as you get your next weapons you probably won’t use it again until the final world. The gameplay style is that of an overhead look as you solve puzzles and slay enemies. Each dungeon has a wide assortment of rooms and each room usually has either a puzzle or enemies to defeat. Each dungeon you conquer unlocks either a new skill or another weapon and so by the end of the game you can easily shred through previous dungeons if you ever feel like going back. In the final world they finally buff your sword so it’ll then be your best weapon. For a little while there I was getting nervous that the sword was always going to be a terrible option. I do happen to like using swords typically after all.

The puzzles were all solid and felt fair. They weren’t trying to hide the outcomes after all and I always liked logic based puzzles. Give me a maze to run through while only touching each tile once for example. That’s a quality puzzle and one you can definitely figure out. The bosses are all pretty different which is nice. I definitely prefer when games don’t try to just re-use the bosses. This way feels a lot more genuine because you know that time and dedication went into getting everything right.

The game’s very simple and it works well here. You can master the controls easily and just dive into the levels. It’s one of those games where you can just “plug and play” at any given time. There are a good amount of collectibles to obtain as well and earning money seems like it’ll take a little while, but it won’t drag on since taking down enemies is pretty fun. Lily’s also a pretty fun lead. The King I’m a bit more mixed on because the guy sure sleeps a lot. Also, just by waving his hand he can fire off powerful energy blasts so you’d think that he would go fight off the main villain instead of sending Lily. Perhaps he was still sleepy I suppose.

The graphics are pretty solid. Everything is pretty colorful and it’s easy to tell the levels apart. The soundtrack isn’t very memorable but it’s all good stuff. One quality of life feature I liked here is the teleportation system. In a large map like this it can be a bit of a drag to have to run everywhere so fortunately you unlock the teleport path once you clear the area. Not every square has one, but most do so you never have to run for very long. By the time you clear the game you should have most of the map cleared out so with a little post game adventures you should be able to clear it all. I imagine that’s the main replay value here. The actual game campaign is a little on the short side at 3.5 hours but with the replay value you should be able to stretch that to 5-6 hours.

Overall, Blossom Tales is a pretty fun game. I wonder if we’ll get more in the series. The title may not be that long but in a way that helps it fit even more in with the other retro games it is trying to be like. Eventually I’ll be working on the original Legend of Zelda so it’ll be fun to see it in action. This game was definitely going for a similar feel although I imagine it’s a lot smoother than LoZ in almost all aspects thanks in part to how modern it is. In comparison that one’s probably going to feel pretty dated. If you haven’t picked this game up then I’d recommend checking it out.

Overall 7/10

The Strange Love of Martha Ivers Review


It’s time to take a look at a classic Noir film. It’s a tale of deception and blackmail with the villains thinking a little too highly of the lead which gets them into trouble. It’s a pretty engaging film for most of its run but by the end the drama ramps up a bit too much at the expense of Sam’s character. The ending may play out as a happy one but Sam made far too many mistakes. The plot still gives you enough twists and turns to stay engaging though.

The film starts off with Martha and Sam running from home yet again. Sam is a pretty down to Earth guy who likes being a rebel while Martha is getting ready to inherit a ton of money but doesn’t like her aunt. Unfortunately for Martha the aunt has a lot of power so these attempts never work out. Well, one day Martha murders the aunt and is finally out of the woods. The thing is, Walter and his father saw this so they help her cover it up, but this does lead to Walter becoming the district attorney and the two characters get married. Martha still doesn’t like Walter all these years later but that’s just how it is.

Meanwhile Sam passes through town and figures he’ll look his old friends up. He was friends with Martha at least, he never got along with Walter as much. He meets up with a girl named Toni though and the two of them become good friends. The problem is that Toni is breaking parole by hanging out with Sam and not going home. Ultimately she is picked up and so Sam decides to ask Walter to help him get her off the charge. Walter thinks Sam is here to blackmail him for the murder all those years ago but Sam doesn’t actually know about it. If Walter keeps hinting at it though, he ultimately may help Sam find out.

It’s always interesting when the villains actually overestimate the heroes because it’s so rare. One other case is in RWBY as Salem tells Cinder and the others to be very careful since Ruby has Silver Eyes, but little did they know that Oz had never shown her how to master it yet. That’s a similar case to how it’s all playing out here. Sam really had no way to suspect any of this since he had put the town on high alert. Honestly he probably wouldn’t have had a whole lot of swing with Walter otherwise though.

This does lead to Sam getting beat up at one point though and a lot of back and forth with the characters. Sam can fight pretty well so he doesn’t get intimidated easily. He trades a lot of barbs with Walter. Despite Sam calling him scared all the time Walter does hold his ground. Perhaps being constantly drunk and working for the government helped him get a little braver. It’s definitely a pretty interesting dynamic. Sam was a solid character for most of the film, but where he ultimately faltered was in how he handled the second half.

He definitely did like Martha once upon a time but she is married now and he likes Toni. That should absolutely be the end of it right? Unfortunately that is not the case and he falls for the grass is always greener approach. He betrays Toni pretty late in the game for what amounts to a pretty meaningless affair with Martha. It really takes away from his character because that’s absolutely the last thing he should be doing right now. He’s already been in so much trouble in this town as it is you’d think he would just get out quick. Unfortunately he got a bit greedy by the end. Once he actually did have the blackmail he quickly used it just like Walter thought he would. In a way Walter was right from the start, he was just too early.

So I couldn’t come to like Sam. Martha isn’t really any better. She seemed pretty spoiled right from the start of the film. The intro was brief but it didn’t really set up Martha as a sympathetic character. Then we have Walter who is at the very least still complicit in everything that went on. He clearly knew Martha didn’t like him but got married anyway so it’s hard to sympathize with him either. The only good character here was Toni and she definitely shouldn’t have stuck with Sam. After being betrayed like that I would have split town and then that would be it. If Sam can fall away so easily once then it will happen again.

Finally, the film also fumbled the ball early on with some animal violence. Why did we need the aunt to murder the cat at the beginning of the film? All that does it give the film a bit of a mean edge from the start. You can’t really recover from that. I suppose an amazing film could try to make a comeback I suppose, but it’s very difficult and you are starting from a disadvantage. I’m guessing the film couldn’t find any other way to make the Aunt look bad because otherwise she hadn’t been nearly as sinister as Martha would suggest. It’s an easy out, but one that did not do the film any favors.

Overall, This was a pretty interesting film. It unfortunately just lasted too long by watering down Sam’s character at the end and I definitely could have done without the animal violence. Those are the two elements that really drag the film down. The writing is on point as with most classic Noir films and otherwise the pacing is good. As I said at the beginning of the review, this is a pretty engaging film. Usually that goes hand in hand with being a good film but unfortunately that was not true in this case. As far as the recent Noir films I’ve seen go this would have to be one of the weaker ones.

Overall 3/10

Crash Bandicoot 2: N-Tranced Review


Looks like it’s time for another Crash adventure. The last two games were both pretty short and the same is true of this one. You can beat it in under 90 minutes so I wonder how you would be feeling about that if you bought it on launch day. Granted, if you paid full price then perhaps you would go ahead and grab all of the collectibles to get the true ending. As it stands, this one is very similar to the last Crash game. It’s a pretty fun adventure that may be brief, but the gameplay is quite sound. It also has more of a plot than the last one so I was all for that.

The game starts with the Mask finally deciding that Cortex has failed him for the last time. He turns to one of the other members of the Cabal, a Time Master. The Master is pretty confident that he can stop Crash so he hires a mind control villain to kidnap everyone. The guy succeeds except for Crash who gets lucky thanks to his own Mask protecting him. The villains now have all of Crash’s friends + an evil version of Crash. Can Crash really save all of his friends and defeat someone who manipulates time with such ease? One thing’s for sure, this is not going to be an easy win for our young Bandicoot. Crash is going to need some kind of plan here.

It’s a pretty epic plot and unlike the last one we do get more cutscenes throughout each world. You get that sense of danger after clearing each world and I do like the idea of fighting all of Crash’s allies. I was a little surprised to see Crash among them though. I guess he was actually a good guy? Based on his dialogue it seems like he was mind controlled the whole time so he’s always been a hero. You can certainly color me surprised on that twist but it was good to see him again. As with last time the bosses are pretty well varied. The final boss even has two phases this time which makes him a true threat. You’ll want to really memorize his movement patterns or you’re in for a tough time. I would recommend sliding under him after every two jumps and then in phase two if he starts shooting the fast energy blasts go directly under him. He can’t shoot at that angle so you’ll be safe and then you can just hope he doesn’t fire off the homing energy blast instead. At that point you’re pretty much just plain ole doomed.

As for the levels, they’re mainly your usual Crash 2D Platforming levels. The actual levels feel a little shorter than the last game’s, but it’s pretty close so that could just be placebo. Either way the controls are smooth and one thing that I liked was how you have all of the power ups from the start this time. It does make the game as a whole considerably easier than the last one, but I really enjoy the double jump. It’s just hard not to play with it so I’m fine with the game being a little easier if that’s what it takes. Just go through the level cautiously and you should be fine. If you’ve made it this far in the series you’ll definitely be okay and if not the game actually has a pretty helpful tutorial at the beginning.

One of the alternate gameplay styles that made a return here is the Monkey Ball style. It’s my least favorite style in this game though. The levels have too many obstacles so you end up having to go really slow the whole time. As a result you don’t get to really capture that fun Monkey Ball spirit. Another gameplay style is the space missions where you have to boost through the levels and blast alien ships. I don’t think the boost mechanic was necessary here but I’m always up for some space blasting. There are only 2-3 of these levels in the game so make them count. Finally you also have the boat levels where you have to try and escape Jaws. These levels are a bit random but pretty fun. I consider them to be an upgrade over the running towards the screen levels from the earlier games.

So I don’t really have any complaints with this game except for one. Naturally that’s the length. 1 hour is pretty short for any console, but especially for one as modern as the GBA. Clearly the goal is to get you to replay it a few times until you collect everything, but I think the main campaign still could have been longer. If it was between the game being short or padding it out though then they made the right move. Collectibles should always be optional so I’m glad that the game made them that way. Forcing you to grab everything has always been a risky gamble and not one that I was a fan of.

As for the soundtrack, I’m finally starting to recognize the tunes after hearing them so much. The music in the game is pretty fun. It may not be the most dynamic, but the tunes are easy to listen to and help capture that Adventure spirit. You feel like you’re on a fun quest with Crash and the gang. Who can ask for more than that right? The graphics are also pretty good. They’re about the same as the last installment, but if it isn’t broken don’t fix it right? The character models are still on point and the whole thing looks pretty good.

Overall, Crash Bandicoot strikes again with another quality game that is just held back by the length. At around an hour to an hour and 20 minutes this game won’t really last you for very long. You could go and grab the collectibles to extend the game though. The levels are quick so playing them all 2-3 times isn’t a big deal if you’re interested in seeing how it ends. It’s always a tempting offer once I have less games on my backlog but at the moment I mainly just play the games to their original completion and just go from there. If you’re a big platforming fan or just want to relive the good ole days of the GBA then this is a solid adventure to check out. The fundamentals are all here so you should have a good time.

Overall 6/10

Crash Bandicoot: The Wrath of Cortex Review


It’s time to take a look at another Crash game. I actually completed this one before the GBA one but that one was so much shorter that it made sense to just churn the review out real quick. The HD Collection for Crash was pretty fun so I figured it was about time I got the next installment. The Wrath of Cortex does hold up pretty well to the others although I don’t think it beats any of the first 3 one on one. While the gameplay styles are quite varied as Crash is known for, some of them are definitely weaker than others. This results in weakening the overall package a bit in the end.

The game starts with the mask reprimanding Corte and the other villains once again. They have failed him for the last time so he gives them yet another shot to win back his good graces. Cortex is pressured into admitting that he has built the ultimate weapon to beat Crash. It’s a dark prototype known as Crunch and he basically is Crash except a whole lot more powerful. Cortex has also awakened the immensely powerful Elementals who once brought the planet to its knees. Can Crash really stop such a powerful alliance?

I always like starting the game off with a good villain meeting. This way they all hype each other up and it works out quite well. That being said, most of them don’t actually get to fight in this one which is a bit iffy. What’s the point of a big villain meeting if they aren’t actually going to fight right? They all returned for the GBA game and some of them got to fight there, but I was expecting everyone prepped and ready for this fight. No matter, it was still a pretty fun opening cinematic and I’m always going to give a game a thumbs up for including them. Cutscenes are something a game should always have if you ask me.

The main gameplay here are the 3D platforming levels. You run and jump over obstacles. Additionally you can use your spin move to defeat most enemies or a power slide to go right underneath them. It’s definitely a very useful technique and I recommend it against all of the human agents. It’s more trouble than it’s worth to spin on them. A lot of the time you can just breeze past them though. In this game there is no real benefit to fighting them all off so I would say don’t bother. What’s the point of attacking an enemy when you could just walk right past them? That’s the way I see it at least. These levels can definitely be tricky. A lot of time the best thing to do is just stop and survey the level instead of continuing to run forward.

As I mentioned there are other kinds of levels here though. Another one is when you are in a plane flying across the world sinking ships and space stations. These levels are a lot of fun for sure. Just keep on blasting and you’ll be through it with ease. A lot of the time you don’t even need to worry about the ships behind you. Try to tune out the super loud sound of motors behind you though. It can get extremely loud next to the other sounds and music for some reason to the point where you may want to lower the volume a bit. Another kind of gameplay is when Crash puts on the mech suit and starts blasting. It’s a bit clunky so I feel like the game added it near the end. It’s not terrible but I do think it could have been a lot better. The levels don’t show up often though so I wouldn’t really worry about it.

Then we have the underwater levels where you’re in a ship or swimming free reign. These were my least favorite levels in part because it is very hard to turn. That means if an enemy suddenly appears out of nowhere then you are basically out of luck. Struggle as you may, but in the end you won’t be able to dodge. I remember losing quite a few lives in this battle. There are also the Monkey Ball levels. This felt the most random to see, but it was nostalgic. These levels were pretty decent although there was one where the final maze was a bit much. It wasn’t even hard, just time consuming to check every path until you found the right one. If you picked a bad path, well you wouldn’t know it til you got to the end of it.

The graphics are pretty solid here. The final levels get really dark but I think that’s more on my TV than the game. I did prefer the earlier worlds to the final one though. The final world felt like it dragged on a bit next to the others. One thing about levels is you never want to have a section where you have to wait a lot. Sections with waiting means that the second time around won’t be nearly as exciting and if you die a lot then it keeps lowering and lowering the hype. This was mainly an issue when climbing as Crash climbs very slowly. The souundtrack is pretty decent though. There weren’t any memorable tunes, but I had no issues when playing the game. It all felt pretty appropriate.

The game’s length is pretty short. I’d say that I cleared the game in about 2 hours. The game wasn’t very clear on how to save so I did have to beat the first 3 worlds twice. If you count that then the game lasted about 3 hours. To save you have to walk over to a big TV in the hub world and click on it. Definitely make sure you do that before turning the game off because otherwise you definitely won’t be thrilled to have to redo all of your work. At least I was able to see how quickly I could adapt because the second time I didn’t die nearly as much. It felt like I had really improved on those levels.

There is also a good amount of replay value here as you can try to get all of the collectibles. There are a ton of them to get on every level so if you do that then expect this game to last quite a bit longer. That’s really it, but I’m assuming you would unlock something pretty good for doing that. It would be a shame to do all that work and not really have anything to show for it. Surely the game wouldn’t even dream of doing that…right? If it did then you are definitely free to feel a little disappointed.

My only real complaint with the game aside from how the saving works is that in some levels it can be a bit of trial and error at the beginning. There are some obstacles you couldn’t possibly know are there until they suddenly appear and squash you. In particular this happens quite a bit in the underwater levels. You know where they are the second time but it’ll cost you a stock each time you find out. That’s a lot of stocks in the balance.

While this complaint doesn’t affect the score quite as much, the sound settings in this game as pretty odd. The cutscenes are all extremely low so you can’t hear anything til you raise the volume. Then the actual music and sound effects in the levels are decently loud. Finally you have the aerial levels where the sound effects are incredibly loud. Same for the electricity in ground levels. You can never have your TV at the right volume because the game keeps changing things up on you. I can’t think of another game that had this issue to such a large degree so that was definitely interesting.

Overall, The Wrath of Cortex is a pretty fun game. It’s a nice sequel to the series even if it doesn’t really do a whole lot that the first 3 didn’t. I’m always glad to see another Platformer and especially on the Gamecube. I’d recommend getting the game. The price is pretty good right now and who doesn’t want to revisit the world of Crash right? Sometimes you gotta just take the plunge and see where it takes you. I’ve got one more Crash game to play but then after that there might be a bit of a delay before I get more. I’ll definitely round them up at some point though.

Overall 7/10

Crash Bandicoot: The Huge Adventure Review


It’s time to look at another Crash title. This one is the first portable Crash title I’ve played so I was ready to see what it was like. I did see him briefly in the Spyro crossover but I bought the Spyro version so I don’t recall if you actually played as Crash at all. Well, this game is solid and keeps in most of the gameplay from the console games. You can’t help but feel like it’s a pale imitation though. The Gamecube version was already short and this one’s even shorter which is a bit tricky to get around. I beat the game in a little over an hour which is pretty crazy. I guess there is a bit of replay value to work with here, but that’s still pretty crazy.

So the plot is that Cortex has come up with his latest invention to defeat Crash. It’s a device that shrinks the planet to the size of a grapefruit which sounds like a pretty sophisticated piece of equipment. I was certainly impressed at any rate. There’s a lot of pressure on Cortex because the Mask has warned him that he isn’t allowed any more failures. Cortex does tend to fail the guy a lot so you can understand where he’s coming from, but I personally think it’s a bluff to get Cortex working. Crash doesn’t have time to worry about that though. His goal now is to find a way to restore the planet back to its original size and save the entire planet. Can he do it?

The main gameplay here is that of a 2D platformer. You jump over obstacles and smash enemies as you head to the end of the level. At first you only have a few abilities like rolling, slide, jump, and spin. After each world you unlock new abilities though including the really handy double jump. The game becomes infinitely easier once you obtain this skill. That’s because almost the whole game is built around trying to get through it with 1 jump even to the final world so you’re in a pretty good position as a result. Just be warned that the second jump destroys your momentum in the air so be prepared to not cover as much distance as you might think with the jump.

The gameplay is definitely pretty fun. I think the Crash style is good at bringing in some difficult levels that will test your fundamentals without going overboard. Even the toughest of sections will be cleared before long. The game also has some other gameplay styles here like swimming. The underwater levels are greatly improved here from the Gamecube game so I’ll give the title some props there. It’s still not quite as fun as the traditional levels though. Then you’ve got the running to the screen levels. Those still seem to be a bit luck based if you ask me since you can’t see where you’re going. They’re fun enough though.

Finally you have the aerial levels which are definitely a lot of fun. You fly through the air and blast away at all of the objects that stand in your way. It can be hard to dodge the obstacles while still landing hits on the opponents. To that my best advice is to just stay in place while blasting. You can actually deal far more damage than they can so this works in all levels until the final aerial one. There you need to move a bit. So keep in mind that you still dodge minions but for the checkpoint bosses just stand still and blast away at them. It works pretty well. There is one world boss which is in this style and that one’s pretty fun. I recommend knocking out the machine gun on the bottom first since that makes the boss a whole lot more manageable.

When it comes to the graphics Crash looks pretty good. The character models are solid and the illustrations look nice as well. They make Cortex look even sadder than usual but that’s pretty much in character so I can’t really say that there are any issues there. The level designs don’t have a lot of variety though and it feels like the game re-uses the backgrounds quite a bit. Unlike the other Crash games where each world has a theme, pretty much every world in this game is either a forest or a science lab. I think more levels would have been nice.

When it comes to the soundtrack, it’s pretty fun. I wouldn’t say that any of the themes are all that memorable though. If anything the sound effects are really the memorable part of this game and you probably won’t be forgetting those anytime soon. As I mentioned, the length of the game is under 2 hours though so keep that in mind when buying this game. You can extend your playtime a bit though by going back to all of the levels and getting all of the collectibles. It sounds like that would trigger a bonus level or some kind of extra cutscene I suppose. Hopefully it’s something good because collecting everything seems like it would be pretty difficult and take a while.

There isn’t a whole lot of plot here outside of the opening although that isn’t really unheard of on the GBA. You’re in it purely for the gameplay after all. Hopefully the next game will have a bit more story though. As for the boss fights, they were all different so that was one of the best parts of the game. The most enjoyable boss fight would have to be taking on the giant fox as he jumped from platform to platform. It was a fun idea for a boss fight and I don’t believe I’ve fought one quite like it before. I always like seeing a creative new approach to a battle.

Overall, Crash The Huge Adventure is a pretty solid Crash game. It definitely could have benefited from a few more hours of runtime but what we do get is solid. It really just holds the game back a star, but that’s all. At the end of the day if a game is fun then it’ll still earn itself more of a decent star. Maybe if it was something even more excessive like 10 minutes that’d be another story like some of the NES games, but at around 1 hour it could be worse. I look forward to seeing how N’Tranced fares. It’s listed as being a little longer than the Huge Adventure so we’ll see if that is true as my Crash marathon continues.

Overall 6/10