RWBY: The Official Manga Review


It’s time to look at the recent RWBY manga that ended. The series has now had a few different manga titles although it has yet to have a breakout hit. Unfortunately while the series is still the greatest TV show of all time it has had mixed outcomes to the other mediums. The video games have ranged from pretty good to super low budget and the manga titles before this one were very short and didn’t have solid art. The comics at least sound like they’ve been really solid although I haven’t checked them out yet. This manga covers the first two seasons so it was a shame that it didn’t get to go further. I’m always up for a re-adaption as this could hopefully get the show on people’s radars. That said, the art for this one was also pretty sub-par and while it had some interesting changes, there was nothing to really hook you.

The basic premise of the series is that the world of Remnant is inhabited by a ton of monsters known as the Grimm. The people who fight these creatures are known as Hunters and Huntresses. As a result, each country trains them up through school so that we will have a solid army of people ready to take back the land. This introduces us to our 4 main characters, Ruby, Yang, Weiss, and Blake. Together they make up Team RWBY and will put their effort into stopping Grimm. They’ll have to overcome many hardships but they’ll also make some new allies along the way. Are they ready to save this planet?

RWBY’s main story arc wouldn’t really start until the second half of Volume 3 so this is what I’d consider to be pre-arc. We do get to the first big boss though so that was good. It’s always nostalgic to see the characters in the original adventures. The manga also has the benefit of knowing what’s going to happen in the future so it can always add some foreshadowing or change a few things. There are a lot of little changes in the manga but nothing really major until the final two chapters as we shuffle some fights a bit. We now know that it’s because the series was ending so in a way this helped to close things off a bit more. Arguably anyway, season 2 had a pretty resolute ending either way.

I’ve already touched upon it, but I should get my main negative out of the way here. After all it’s really my only qualm with the series, it’s just a pretty significant one. The art is just really bad. It’s easily one of the weakest I’ve seen in a very long time. Most of the manga titles that I read have very solid artwork. It’s a bit rare to see titles where it’s a little hard to see anything or where the character models are all wrong. Usually you just see that in cash-ins/tie-in manga. Unfortunately that’s at the level where this one is and it feels like the title was thrown together to get some sales as with all the rest. I’m just surprised that RWBY couldn’t get a bigger artist. Perhaps it’s because the series already exists so almost by default it wouldn’t get the same budget as a brand new idea. Either way it’s always a shame because I think the series had a ton of potential to be far better with real art. After all, the series is a 10 star title so with good art I don’t see why the title couldn’t at least get a 9.

Part of the problem is that RWBY got to be amazing in part because of its great humor and solid fight scenes. The art isn’t really able to capture any of that which leaves the series in a bit of a pickle. There’s only so much you can do if the art isn’t up to snuff because even the best scenes falter a bit. It can’t capture the same intensity. For example, all of the fights are still present but none of them are particularly exciting. I dare say that they would be even lower if I didn’t already know the series quite well. I think with Season 3 the series could have still jumped though, it just wasn’t meant to be. I really hope we get a sequel soon because I don’t get how you can just suddenly end like this.

For the positives, Team RWBY is still fun. Ruby is a solid leader who doesn’t compromise in her sense of justice. She always does the right thing and helps out those in need. Towards the end of the series Torchwick tries to mess with her through a bunch of mindgames and Ruby doesn’t buy into them for a second. I can always appreciate that level of determination. When you’re click to waver then it means that your convictions simply weren’t that strong. If you are absolutely confident in yourself then nobody should be able to shake you so easily and also not for long.

The rest of the team are also solid. Yang’s still my favorite member who’s always up for a fight. Weiss hasn’t gotten to most of her character development yet, but she’s still solid. I always like that she has a bit of edge to her. Blake is also pretty good and I consider these volumes to be when she’s at her best. She’s a bit of a vigilante, but Blake’s fighting the good fight and trying to stop the criminals since nobody else is doing much to stop them. Team Jaune is also around to provide backup support even if they don’t get quite as much focus as Ruby’s group. The series has to move fast so we mainly skip to the main chunks of plot and fights. As an abridged series you should definitely be able to get a good feel for all of the characters and the writing is still solid.

Overall, I was expecting this RWBY manga to adapt at least the first 6 volumes, but to hopefully keep going alongside the show. It would have been cool to have gotten the whole series in manga format to hopefully draw new viewers into the series. Unfortunately that didn’t end up happening which is pretty unfortunate. The actual story is good but it really feels lifeless the whole time. The characters aren’t really able to save the series. It’s a decent read and you should find it entertaining, but I don’t think it’s a series that you would ever end up re-reading. For that you can just watch the show which is way better. Hopefully Rooster Teeth learns from this and gets some really good art for the next series.

Overall 6/10

Dynasty Warriors: Gundam Review


It’s time to look at another Dynasty Warriors game. It hasn’t been so long since I beat the last main title so now it’s time for a spinoff. I’ve owned the Gundam game for a very long time and did complete two of the Arcade modes a while back. I never actually reviewed it though so I went in and did another one for the review. It definitely still holds up as an excellent game and there’s a world of difference to me compared to the mainline Dynasty Warriors games. Even the gameplay itself just feels a lot better which I’m not sure is because of the character models or for Gundam they had a higher budget.

So there are two different story modes for the characters. One is the classic story which is based on events from the TV show. Then you have the original story which is the crossover epic. The crossover story involves a planet that is heading towards Earth. If it lands that will naturally result in the destruction of both planets so Amuro is ready to put a stop to this. Char has arrived and is asking for help. Can Amuro really trust Char to help him save the world or is this all an elaborate double cross? Either way the stakes are high and so Amuro really doesn’t have time to worry about this. At the end of the day he has a world to save.

The story is pretty basic outside of the main premise. You see all of the characters from the other series but we don’t have any big interactions with them or any of that. I haven’t seen the Gundam shows yet but you do at least get the general feel of their personalities. It’s sort of like a tribute to the fans but I would have liked some more bantering. Part of the fun with crossover games like Marvel vs Capcom is seeing these little interactions/potshots at each other. It’s hard to say who my favorite Gundam character is at the moment but I did like Heero here. He was all about attacking and attacking until the enemy goes down which is a pretty good plan if you ask me. You can’t win by playing defense so he made some really powerful points here. All the characters look pretty fun as expected though.

The gameplay as I’ve already hinted at here is a classic 3D Beat em Up. The idea is to take over portions of the map to weaken the opposing army. After a while their general will come out and the goal is to defeat him. I recommend taking over as many parts of the map as possible, but you do want to be careful not to overextend yourself. In Co-Op this becomes pretty easy because you can split up and each take over half of the map. When you’re on your own you just have to remember that a lot of your allies are fairly weak and will be destroyed pretty quick. Fortunately you don’t typically lose the mission on account of that. If someone specific has to live the game will tell you in the victory conditions page. I recommend looking at this page before every mission. It’s always good to know exactly how the fight must go to win or lose so you know who to prioritize.

At its core I think that’s why I really love beat em up games. On the surface it looks like you’re just an overpowered fighter taking down armies, but when you drill in to the specifics it’s really about learning how to strategize. Unless you lower the difficulty to easy you’re not going to have time to help everyone. In these games you’re highly encouraged to follow the plan of attack. If you deviate then you’ll probably lose a lot of allies. A lot of time you have to keep zipping around which will even mean retreating at times because the bosses take quite a bit of time to defeat. If you make the wrong choice you may end up losing. Your character is a lot more formidable than in Dynasty Warriors which helps you deal more damage to the army, but even here I did have to retreat and regroup a few times. I also appreciated the fact that the A.I. here is a lot better than in Dynasty Warriors. They actually assist you in a meaningful way which I was happy about.

As for the graphics, they are definitely high end as you would expect. The robots all look good and the explosions are definitely pretty intense as well. The level designs are also really great to look at. I particularly like how they incorporated space into this as one level in particular actually has to fighting in the vast unknown. That’s certainly not something you would see in a normal Dynasty Warriors game for sure. There are also some full cinematics that play through the game which all look very good. The various Gundam designs are all pretty unique and it’s fun to see them engaging in battle. The soundtrack is fairly large and works well. Admittedly you won’t hear it a whole lot as you’re blasting through everyone but it’s there all the same. The themes are suitably intense for the big moments and will give you the energy needed to clear these levels.

For replay value the game has quite a lot of it. Each story mode should take you a little over 2 hours. You can multiply that X2 for the characters who have both stories and then there are around 20 characters or so which makes for a lot of levels. You can also work on maxing out every character to improve their stats and gathering the items. All of this will take quite some time so you really won’t be running out of content anytime soon. There’s simply way too much to do and it’s part of what makes this game the complete package. The company clearly put quite a lot of time and effort into this one which keeps on holding it up as one of the best beat em ups.

Overall, If you like a good beat em up game then you’ll love this title. The gameplay is very smooth and there is a whole lot of content to absorb here. Each of the character attacks are different enough where you’ll see the benefit of switching things up. I can definitely say that the sequels are higher on my list although right now they seem a bit overpriced so I’ll hold off on that for a bit. Playing as a Gundam is just a lot of fun because of how many attack options they have as well as the stage backgrounds. It all feels very high tech and sci-fi which has really held up over the years.

Overall 9/10

Elebits: The Adventures of Kai and Zero Review


It’s certainly been a very long time since I started this game. I got in pretty deep to be honest, but unfortunately I hit a glitch and had to start over. I pushed that off for around a decade but now it was time to finally do it. This is a fun game that is held back by a few items. I would ultimately not recommend it too highly simply because there are just many better games to choose from. Still, if you really like the Elebits then this will allow you to get some closure at the very least. Otherwise the series appears to be gone for good so I don’t really think we’ll be seeing any Elebits in the near future. It’s a shame but that’s just how it goes.

The plot starts with Kai talking to us about Elebits. Essentially they power the whole planet as they are this world’s version of electricity. Without them we’d all be doomed. Kai’s a little jealous of them though because his parents research Elebits so they are rarely home. One day he gets in his dimension hopping bus and finds himself on a whole other world. The citizens there tell Kai that his Elebit is a legendary one known as Zero who will end up saving the world. Kai doesn’t believe these guys because that is a bit of a tall tale but still, he does have to get home so having a powerful Elebit will help. The bus explains that he needs energy and directions to get back home so Kai’s going to have to keep capturing Elebits until they find some maps to go home. Will Kai ever make it back to his planet?

Most of the game’s about the journey as you travel from planet to planet. We do get to squeeze in an end of the world plot near the end of the game though which was pretty impressive. One of the Elebits is going crazy and he’ll destroy everything if we don’t stop him. This part of the plot may feel like it comes out of nowhere but there was technically some foreshadowing for it I suppose so we’ll count it. I’m always glad to have a hype climax so either way I was pretty cool with this. The boss battles in the game tend to be its high point. I thought all of those were handled rather well. It can be tough to know what to do at first since the game doesn’t really even drop you any hints but you’ll figure it out. You’ve only got so many Elebits after all so eventually you’ll find the right one to use.

That’s part of the game’s weak point though. It never really lets you know what’s going on and while in a boss context that works out all right, it makes things a little tricky in the puzzle sections. A lot of the time it feels like you’re just stumbling around blindly without a clear plan of what to do. Some sections would take me ages and others I couldn’t figure out on my own. The stages don’t always make a lot of sense and they expect you to use your powers without ever being taught how. As dicey as this is, it could work if not for the fact that you run out of energy so quickly. Each Elebit consumes energy whenever they attack and if you run out that’s it. It takes forever to stock up energy again depending on where you are so then you have to go back to the bus and start the labyrinth again. It’ll be shorter since most puzzles stay completed once you leave them but others you just have to do again. Whenever I had to backtrack that part would be a bit annoying.

The core gameplay involves moving and tapping on Elebits with a stylus. You have your Elebit absorb them after tapping on the creatures. This gives you back energy which you use to open gates, use Elebit moves, or upgrade the Elebits. I’m not sure what the benefit of upgrading the Elebits was so I didn’t even bother doing that. By the time I’d have enough to max most of them out the game would be over anyway. The campaign itself is close to 9 hours which is pretty solid. There’s also a ton of replay value to keep you busy including a bunch of extra Elebits as well as upgrades. If you get this you’ll be in a better spot for the final boss although to be honest there isn’t a huge incentive to doing so. The bosses are fairly easy compared to the puzzles either way. Trust me, the puzzles are what will likely slow you down the most. It’s just hard to get around those.

The graphics are okay. I don’t think they’re low quality or anything like that but it’s going for an odd style. The artwork’s not all that great to look at. It’s sort of going for a gritty style that’s fairly realistic despite this being a fantastical game. It’s all very dreary as opposed to the bright colors you would expect from Elebits. Even the cutscenes use this style which is unfortunate. The gameplay loos a little better at least. I’ll give the soundtrack props though. The themes are pretty solid and we even get a big song at the end. I was not expecting that and it definitely made the game’s climax that much more emotional. I was not prepared for such an ending.

Overall, How much you enjoy this game will depend completely on how much you enjoy puzzles. The game is filled with them and I’d make the case that it’s the core of the gameplay. Moving and tapping the screen are really just here so that you can complete these puzzles. The boss fights are fairly rare so they don’t take up a whole lot of time. The vast majority of the gameplay is just navigating. I still found the game to be fun enough, but it would have benefited greatly from two factors. 1: You shouldn’t run out of energy. Give the player unlimited energy when working on the puzzle or something. Nobody wants to have to restart because they’re out of energy. Additionally I would reduce the amount of puzzles. Give me more platforming instead as I capture Elebits. Those two aspects would definitely make the game more fun.

Overall 6/10

Luigi’s Mansion 3 Review


It’s finally time to look at the final entry in the Luigi’s Mansion series. The series has always been pretty nostalgic because the first Luigi’s Mansion is the first Gamecube game I remember playing. It was pretty intense to chase after those ghosts and had a ton of replay value. To date I’d say that it is the best game in the series. It’s just hard to top it as I don’t really see Nintendo ever getting quite so dark again. Parts of that game were legitimitally intimidating like heading to the higher floors of the mansion while knowing that you were getting one step closer to Kign Boo. Still, I do put Mansion 3 above the second installment and it’s a pretty hype way to end the series. I’d definitely be up for a 4th game someday though.

So the plot of the game is that Mario and friends are invited over to a hotel. Luigi sadly has nobody to sit next too, but fortunately his loyal ghost dog is along for the ride. Things get pretty dicey when everyone vanishes during the night. Luigi finds out that King Boo and the hotel owner are behind this. He’s going to need to summon up his courage and free his friends from the paintings once more. It sounds simple enough, but when dealing with the King of the Boos and an army of ghosts you know Luigi is actually going to be in for quite a challenge.

The gameplay is pretty similar to the first two games. You use the Poltergeist to suck in ghosts after flashing them with the flashlight. You can also slam them around to weaken their health. That part’s a new feature as the originals didn’t have a big focus on combat like that. In this game prepare for a ton of slamming as it’s the most efficient way to deal with villains so why wouldn’t you use it right? You also have Gooigi here to help. You can summon him to go through objects that Luigi wouldn’t be able to. He can’t touch water though so keep that in mind for the various puzzles. There are a number of those so you do have to be sure to stay sharp. Let your guard down and the puzzle may end up defeating you.

It’s a classic style that works quite well. Part of why it’s weaker than the first game is ironically the combat mechanic though. The slamming can be a bit repetitive and lacks the same tension as in the original game where you have to hold on tight. Having to press A to shine the ghosts rather than moving the flashlight also isn’t quite as streamlined. Ironically the first game’s gameplay is simply a lot smoother. I also miss some of the extra aspects of the gameplay like having elemental attacks and stuff like that. It gave the game a little extra to it.

This isn’t the time to talk about the first game so much though so lets get back on track. The story here is pretty fun but my one main complaint is Luigi. It’s similar to the Scooby Doo set up where after a while you wonder why Shaggy and Scooby are still scared. Luigi has already beaten up King Boo twice. At this point you’d think he wouldn’t even care much when the guy shows up. Just knock him out a third time. Unfortunately Luigi doesn’t end up getting brave even at the end of the game which was unfortunate. I was waiting for a moment where Luigi finally mans up and does what needs to be done. Unfortunately even to the end it’s more of a reluctant thing which is a bit iffy.

It was nice to actually see more of Mario and Peach though. Mario’s role is small but we do see his confidence right away. The guy may have actually been a little overconfident this time, but I suppose you can’t win them all. I actually thought maybe he would get possessed or something in the end which would have made for a fun boss fight. Teaming up with him would have also worked out really well if you ask me. We’ve never really seen that before so it is completely uncharted territory. The final boss still manages to be pretty intense though. We get to see some more of King Boo’s attacks and the backgrounds are pretty hype.

The game definitely has excellent graphics. It’s Nintendo so I certainly expected nothing less. The character models are on point and I like the stage designs. The enemies are also pretty neat. They’re not quite as memorable as some of the first game bosses like the baby but the game holds its own. It’s definitely always easy to see what’s happening. I don’t really recall much of the soundtrack to be honest. It’s not a game where there really is much of one. I suppose it would probably go against the overall atmosphere of the game but I’d definitely be on board with some solid rock themes or something.

This game should last you around 10 hours which is pretty good. I’d say that it’s probably even a bit longer than the first two games because I remember those being pretty short. There is also a solid amount of replay value here as you can go back to try and grab all of the collectibles. That definitely won’t be an easy feat because there are a lot of them. You can’t forget the Boos after all. I was a little surprised that the game didn’t actually make you grab any of them. It’s good for the post game though and I always support it when games make such things optional. They should never force you into something that you’re not in the mood to do. You just want to get on with the story after all.

Overall, Luigi’s Mansion 3 is a pretty solid game. It’s definitely a fun experience and I’d recommend checking it out. The length is just right and it does reference the older games which is pretty neat. Some of the puzzles could be a little dicey at times and whenever the cat would appear it would be a bit annoying to backtrack. Still, the core gameplay is very solid and streamlined. It’s also fun to see Luigi as the lead again even if he is more terrified than usual. We need a Mario’s Mansion game for this reason. Imagine sucking up ghosts but you have Mario confidently laughing the whole time or something like that. That would definitely be pretty neat!

Overall 7/10

Demon’s Crest Review


Now it’s time to look at the final SNES title currently available in the Switch Online outside of the RPGs. Demon’s Crest is a really fun game and I was surprised at how good it was. Not to say that I expected the game to be bad or anything like that but it’s way ahead of its time. The gameplay is extremely smooth and it has a real plot with solid cutscenes. The main character is pretty strong which makes for a pretty unique style of combat. The levels are straight forward and you always know where to go. There’s even a bit of a hub world as you fly around a planet that looks like Final Fantasy. This game was way ahead of its time to be honest and so it’s great to be able to play it.

The game starts with Firebrand being chased by a Dinosaur/Dragon hybrid. We take him out and then decide to take out the King. In order to get to him we’ll have to go across the opening 3 worlds and take down the various bosses. After that we’re ready for the final battle, but will taking this guy down actually help the world or will it doom us all? Firebrand isn’t exactly here as a hero after all. You’re effectively playing as a demon and just hoping that he is the lesser of two evils. It makes for a very interesting dynamic. The ending also feels a bit like a cliffhanger so either there is a sequel out there/will be a sequel or there’s some kind of true ending you can get.

This is a sidescrolling game first and foremost. The goal is to make it to the end of the level and get past all of the enemies and obstacles. You can run and jump as normal or you can fly. Yes, you can fly permanently in the game. The one catch is that you can’t go higher once you start flying but you can go lower. A lot of times I would use the Kirby tactic where I would stick to the top of the stage and it would really work out quite nicely for me. It’s just hard to beat that. You can also shoot fireballs which I highly recommend doing because they deal a lot of damage. The enemies don’t have a whole lot of answers for that.

The game still isn’t easy by any means although it’s not nearly as difficult as Ghosts n Goblins. You feel like your character is a lot stronger from the jump which is very helpful. In the boss battles the main thing to watch out for is how quick they are. The enemies can be startlingly fast to the point where you see them coming but are still unable to dodge. I would usually recommend pre-emptively dodging but that will possibly end up cornering you. You also have to be ready to run under one of the bosses who will try jumping at you and so if you move too quickly it will be impossible to do this. It’s all about strategy and reaction times so just stay on guard and you’ll be fine.

Unsurprisingly the graphics are quite amazing here. The character models really stick out and a whole lot of work was done on the backgrounds and enemy designs. This would not be out of place on the N64 or even as a modern indie game. Demon’s Crest is very polished and definitely deserves its respect. The soundtrack is decently good as well. The real power is definitely in its cutscenes which are quite impressive. The game’s length isn’t anything special as it’s around 30-40 minutes but it manages to capture a good story in there which is the important part.

Overall, I highly recommend Demon’s Crest. It’s easily one of the best games available on the SNES Online which is pretty impressive considering the competition there. One thing that works in its favor is I imagine a lot of people never got to play Demon’s Crest back in the day. Well, now’s your chance to do it. It’s never too late to go in and try out a new game. Now I just need to wait for another update so we can add more SNES games to try out. I know there are definitely a ton left to go.

Overall 7/10

Solomon’s Key Review


It’s time to look at a pretty big puzzle game for the NES. Solomon’s Key is one of the titles that looked pretty fun and I saved it for the end of my NES run. Outside of the more RPG type titles the NES collection is now done. Solomon’s Key is a pretty fun way to end off. There are a lot of puzzles here and it’s pretty fun to figure out a way to clear the level. Due to the nature of the game there are many different ways to clear the stages although I imagine that near the end of the game you’ll have to follow more of a set strategy. The game certainly does start to get pretty difficult towards the end.

The idea of each level is to make it to the key and then to go through the door. Both of these items are strategically placed somewhere in the level. Usually to taunt you the exit door will be right near the entrance so you know it’s super close but it doesn’t matter until you get the key. The way you navigate the level is by jumping and summoning boxes. You can make a box appear which you can then jump on and make more boxes appear. There does seem to be a limit to how many boxes you can create at a time, but it’s fairly high up and shouldn’t matter. Either way the enemies eat your boxes very quickly. In a lot of the levels you have to go very quickly but also try to take into account the fact that the enemies will definitely not let up as they try to take you down.

It’s a lot of fun trying to outwit the computers. You have to predict what they will do ahead of time. It’s a great brain teaser and I made it pretty far through the game. I didn’t quite beat all of the levels as I stopped around halfway but it would be a great conquest for someone to beat them all. The dificulty noticeably spikes as you go through the game. While the first few you could just power through with experienced platforming that just won’t cut it later on. One thing I would try to do is box the enemies in but that only works on the first kind of enemies. The rest of them slice through your blocks like butter so it’s almost pointless to even try. It can at least slow them down though.

The toughest level for me was one where a lot of statues are constantly shooting fireballs at you. It’s a straight forward level design wise as you just have to climb up around 12 stories without a ladder. Naturally this means you will be using your blocks but as they are getting destroyed right as you are creating them you have to keep using others as a shield. The difficult part is as you go up you can only make a shield on your level so they can shoot out the ground from under you. Ultimately what I did to get around this was to always create in sets of 2 and 3 so there would be enough ground for me to keep climbing up. It took a ton of tries along with different variations of the plan but ultimately I made it through. The game definitely feels very rewarding after pulling that off.

The graphics are definitely fun and pleasant. This is a game that has aged rather well. Part of this is because there aren’t a lot of assets or characters on the screen so the developers could really focus on the ones they did have. The core gameplay is also timeless since this is a logic puzzle game that anyone can get behind. The music is also decent although I dare say a little too peaceful. Throw in some electronic music or something a little more rock based and that would really help you begin to crack the code. If you ask me that would be the perfect way to give the game a little extra boost that it could use.

Overall, Solomon’s Key is pretty fun. It’s also longer than the average NES game with how many levels it has. You can really test your puzzle abilities and with the NES Access States so you can always save your progress and try more the next day. That’s something I’ve always really enjoyed about the online state. I look forward to more games being added at some point. I’m guessing we already have most of the games available but certainly there are some more out there right?

Overall 6/10

Clu Clu Land Review


It’s time to take a look at an old NES game that I actually wasn’t really a fan of. The gameplay is unique so that is always nice to see. I haven’t played a game quite like this one. The closest would probably be DK King of Swing which has a similar concept just with a completely different gameplay style. That one succeeds a lot more than this one though. Clu Clu Land is ultimately okay in a small batch but beyond that you need to really enjoy the gameplay to stick with it. Considering all the other games on the NES I wouldn’t really be spending much time with it.

So here’s how the levels go. You play as a creature that automatically flies through the stage. The goal is to turn the stage into an image or something. As such, there are hidden coins around many of the turns. You have to bump into them all to complete the picture. Since you don’t know what the picture even looks like at first your opening strategy is really to bump into as many corners as possible. Once you’ve got the general idea of the shape then you can target the gates that you want to pass. You turn by sticking your hand out and grabbing a pole and use that momentum to go in a new direction. You can only reach out one hand at a time so try to plan your movements a few steps ahead of time. After all, each action will need another one.

Additionally you need to avoid the enemies. A single hit will take down your life so you want to live for as long as possible. The lives aren’t exactly easy to come by after all. I liked seeing the various shapes that would form. Clu Clu Land definitely has really nice visuals that have aged well. I can definitely appreciate the difficulty of making so many images using only coins. The stages remind me a bit of Pac Man with how they’re set up. It looks like a very similar style at least even if the gameplay is different. The music is less memorable, but fast enough where it’s pretty fitting while going through the levels.

So in the end the reason the gameplay didn’t click with me is that it just didn’t feel like enough was going on. Ultimately all you’re doing it turning. While you can probably break many games’ core gameplay down into a simple structure like that, you still feel like a lot is going on. This game doesn’t disguise that quite as well to me. I think a lot of the appeal will be from seeing the pictures that you create which are nice to look at, but I need more. Throwing in some physical movement would have been nice. Maybe allowing you to move the character back and forth and then you only need to use the hand feature when you want to turn. Ultimately that would still be very similar though so maybe that wouldn’t change very much at all.

In terms of replay value this game technically has quite a lot. You can keep on playing the levels over and over again to improve your score and move on to the next. I assume the game basically has unlimited levels although I imagine there will be a point where they start to loop. At that point you can really say that you conquered the experience and it really would be pretty impressive. These games were definitely not a walk in the park back when they came out and certainly not today either.

Overall, Clu Clu Land is the weakest NES game I’ve played in a bit. I definitely wouldn’t go as far as to say it’s the weakest NES game or anything like that but it just didn’t work out for me. If you like the general concept then I believe you’ll enjoy the execution. The gameplay is pretty smooth and I certainly didn’t notice any lag or anything like that. The gameplay’s also a bit familiar so I believe I probably played a demo at some point like in NES Remix or something. I think this game would be more enjoyable as a minigame.

Overall 4/10

Glass Review


It’s time to look at the end of the Unbreakable trilogy. It definitely has not been the best one as both of the opening films were pretty bad. Perhaps it could pull off a bit of a miracle and end on a high note? The film tries its best but ultimately falters. As with any films from this director the movie doesn’t really start off that bad. It’s reasonably engaging throughout but the film quickly starts to lose steam and each plot twist is worse than the last. The final ones will almost make you roll your eyes because of how it hurts the logic of the film. The entire premise doesn’t work either but more on that in a minute.

So it’s been around 10+ years since David was running around and beating people up with his superhero powers. He is now a team with Joseph. Joseph finds the bad guys and David puts them away. Their latest target turns out to be Kevin as that villain managed to escape last time. David corners him and they have a pretty close fight but a company of soldiers appear and defeat them both. David, Kevin, and David’s old enemy Elijah are now being held in a psychiatric facility. Ellie explains that her job is to eliminate their delusions. Her theory is that these three characters don’t have powers and merely think that they do. What if she’s right?

Here’s the deal and perhaps the most tragic part of the film. This plot could actually work….if the first two films did not exist. Then it would really be her word against theirs and it would be completely possible that they do not have powers. A lot of people are delusional so you could totally ride that plot line to the bank. I think that could have made for a very interesting thriller. The problem is that this is the final film in the trilogy.

In the first two films we learn beyond the shadow of a doubt that both characters have powers. David is able to bench press over 350 pounds without ever coming close to that before and he knows that he has never been injured. Ellie’s comebacks against that are extremely weak and for some reason David doesn’t bring up any of the counters that he could have. I don’t really blame him though because Ellie probably would have dismissed them anyway.

Then for Kevin I dare say it’s even worse. He was shot multiple times in the first film and bent steel. Ellie’s comeback is that he could have grabbed a pair of pliers and used leverage to bend the bars. Nice theory…but we actually saw him do this in the last film and we know that the bullets hit him and weren’t weakened dummy rounds as she said. Again, this could have been an interesting exchange but since we know it’s fake that hurts the plot a lot. A great deal of the film is spent in the asylum as Ellie makes her various cases. The vast majority of the film takes place here and it drags on quite a bit.

This is in part because Elijah is pretending to be brain dead for most of the film and David never talks much anyway. That means that a lot of the dialogue is from Kevin who is the worst member of the 3. He’s crazy and totally evil which doesn’t work as a good combo if you’re one of the main characters. All of his scenes are pretty suspect. I didn’t like him in his movie and I certainly don’t like him here. Most of his personas are also pretty weak since in this film they joined the horde. In Split at least some of them were still good guys. In this film they all seem evil except for the Kevin persona who is naturally the weakest.

David talks a little more than the first film which is good. He’s still a little too quiet though and I’d like to have seen him talk a bit more and defend himself. He tends to take a pretty passive stance in the fights so the opponent always lands the hit first. He’s incredibly sloppy which is probably intentional but gets him into a pretty bad spot at the end. His weakness to water is also pretty massive to the point where it’s pretty tragic. He almost might as well not have powers. David’s also super gullible thanks to some scenes at the end. By default he’s one of the best characters here though.

Joseph was probably my favorite character. He helps David out a lot and is also pretty cautious. He warns his Dad that the cops are after him and also tries to make a case to get him out of the psychiatric place. Things may not turn out in his favor but at least he tried. I’d have liked to see him try harder to save David in the end but realistically it probably wouldn’t have done a whole lot of good.

Ellie is one of the key players here and she certainly gets some twists. Unfortunately those twists really don’t make any sense and don’t help her character. She’s definitely interesting but her goals are impossible unless the characters are incredibly gullible. I suppose she is a fun enough character, definitely pretty ruthless when she wants something done.

Elijah is still the big mastermind villain as always. I don’t see the point of the brain dead routine for most of the film though. If it’s to get people to let their guard down, then why keep showing that he can break out of the cell? If anything he’s lucky that they didn’t beef up security or start tying him up at night. Things go according to his plan and he has a lot of backups, but this part of the plan made no sense to me. It was also unfortunate because it meant that he wasn’t able to talk for most of the film.

Mrs Price gets to appear a bit here and she’s a fun character. I liked her in the first movie. Her role here is fairly minor as she just hyped up Elijah a bit. She never really tries to tell Elijah that he shouldn’t be evil here but I suppose it’s possible that she did off screen. Hard to say but maybe at this point he has had such a hard life she doesn’t blame him for falling off the deep end.

Casey’s character takes an unfortunate arc in this film. She appears to have a huge case of stockholders syndrome here as she’s grown to like Kevin and keeps defending him. The guy is a mass murderer who has been apparently murdering a bunch of people off screen. He would have gotten 3 more victims at the beginning if he wasn’t stopped. It was cool seeing Casey show up because it made this feel even more like a crossover. She just needed a much better role.

As I’ve mentioned above, the film is at its best during the intro scenes when it’s building up the crossover effect. There may only have been 2 films earlier but this feels like a big crossover right away. One of the things that helps with this is that we got supporting characters from both movies. The fact that it’s able to get a bit of hype going is impressive since both films weren’t good. So I’ll give the movie some props there. It was at least engaging for a while.

Ultimately I have to give the writing a thumbs down though. A lot of the scenes just don’t make any sense. The ending is also just pretty bad even aside from that. David’s plot certainly ends in a rather gruesome way. It’s definitely a callback which is interesting and all but not the way I’d end it there. I’m glad we did get a twist ending of sorts at least even if it’ll never actually lead to anything.

Overall, Glass was exactly the crossover you could expect from these two films. It is the best film in the trilogy but unfortunately that is not enough to actually make it a good movie. If you watched both of the earlier movies then you should check this out since you’re so close to the end as it is. That being said, if you want a hype crossover with more quality I’d recommend checking out Batman V Superman. It also builds up the atmosphere quite nicely but then also delivers with an amazing payoff at the end. That’s exactly the kind of experience that you want.

Overall 3/10

The Thrill of It All Review


It’s time to look at a pretty old rom-com with Doris Day. This is a film with a pretty fun plot although the ending doesn’t really work so well. I’d say the main character ended up making the wrong call. Still, the writing is pretty strong as always and the humor is consistent. It’s a film that you’ll have a fun time watching even if it doesn’t end up being one of the all time greats or anything like that.

The movie starts with introducing us to Gerald who delivers a lot of babies. It’s pretty fun work and he’s really well known in the neighborhood. People just like the guy. Meanwhile his wife Beverly runs the home and does a good job of looking after their two kids who are always getting into mischief. Well, one day the two of them attend a little gathering and watch a commercial for a new soap. Beverly ends up telling a story about how she used the soap and the boss of the company immediately wants her to do the commercials. Beverly is reluctant at first but they will offer her a ton of money so she accepts. Beverly quickly becomes a sensation and now the company’s products are all flying off the shelves.

The family is doing really well financially but it’s having a social toll. Beverly and Gerald both work rather difficult hours now so they are never home. Gerald starts to become jealous at this point and realizes that he will have to find a way for Beverly to leave her job. He tries quite a lot of tricks to get her out. Will Beverly be able to keep her job or will she ultimately need to go back to being a housewife and leaving this wealth on the table?

This film came out quite a long time ago, but even so it’s hard to really sympathize with Gerald all that much. He gets on her case about this almost right away so at that point the hours and such hadn’t been an issue yet. He just didn’t want her to leave the house for a job and seemed pretty proud of it. What hurt his case right out of the gate was when Beverly produced an article he wrote about how women should explore career opportunities to find fulfillment. He quickly says that it didn’t apply to her which isn’t really much of a counter argument. He really tries every trick in the book to get her back so Gerald looks bad throughout the whole movie. Particularly as a lot of the things he would get upset about weren’t even directly Beverly’s fault. The studio had a tendency to take things into their own hands which would ultimately backfire.

Gerald’s tricks could also get a bit dirty at times like pretending that he was cheating on Beverly. That’s certainly not something to do lightly and just makes him look pretty bad. Beverly was never doing anything like that. As a main character she’s pretty solid. The fame never even remotely goes to her head and she handles all of this like a class act. She still has to work with the kids throughout this at times so she’s busier than ever. Beverly may not always be able to make the times work for everyone but at least she tries. It’s also pretty honest work. It’s not like there’s anything remotely sketchy about her line of business. It’s advertising for a very reputable company.

The company also desperately needed Beverly. Their current commercials were really using quite desperate measures to try and sell the soap which would not work on most of the viewers. After all, the guys who would fall for these tactics aren’t likely to buy soap. It’s worth noting that this is another scene that makes Gerald look quite bad. Come to think of it, the guy definitely has a lot of unfortunate mishaps throughout which make me root for Beverly even further. I think the main things he could reasonably get upset about was the studio taking over his home and the big swimming pool destroying the backyard so he can’t golf anymore. Those are pretty sudden and hard to adapt too.

As this encompasses the main plot , Gerald’s jealousy is the only thing that holds the film back. From the start you already know how this is going to end which is unfortunate. The film could have definitely have had a better ending. It’s not an ending that wrecks the film though. Either way I thought it was pretty fun and the writing is on point as always. The cast of characters are fun and even if Gerald is on the wrong side, he has a lot of fun moments as well. The Thrill of It All as a very quick pace about it so something is always happening during the movie. That’s always been an important aspect for any film.

Overall, The Thrill of It All may be dated in many respects, but it’s a movie that is worth watching. It tackles some nice topics like how people are still quick to buy things if they see it in a commercial. For me commercials are mostly pointless for products but if it’s a food commercial then I’m in. I think everyone has something that they are willing to look into further if it’s on a commercial. The film also pokes fun at how some shows would use the same plots over and over again and the audience doesn’t catch on. It’s pretty exaggerated but definitely fun to see. I’m always up for a few good natured shots thrown in. If you’re up for a fun little film about getting rich overnight then this is a solid one to check out. Who hasn’t thought about suddenly being on TV like this?

Overall 6/10

Pursuit Force: Extreme Justice Review


It’s time to look at the sequel to the first Pursuit Force! I definitely enjoyed the first game and I’m happy to report that the sequel even improves upon it in pretty much every way. This time we have more of an actual story and the car gameplay is really smooth. The only area where the first game wins is in the gameplay when you’re on the ground. For some reason this one is a lot clunkier but beyond that this is a sequel that improves in every way which is always important.

The game starts with the commander about to get married to the heroine of the first game. Unfortunately their wedding is crashed by a few gangs. Pursuit Force fights them off, but the heroine ends up getting murdered in the crossfire. The Commander decides to avenge her so Pursuit Force goes a little harder on crime than usual. Let’s just say that they aren’t taking any prisoners in this game. There are a lot of gangs on the loose right now including a Russian organization. The heroes have some backup in a new group called Viper but these guys are pretty arrogant and don’t seem to like the Force. Can we really stop all of the villains and is something else happening behind the scenes?

As with the first game there are exactly 30 levels in this game. Each level is around 10 minutes long so they’re definitely longer than the first game. This one should take you around 6-7 hours if you factor in the cutscenes. The difficulty level is considerably lower than the first title but that doesn’t mean it’s a walk in the park. You are still going to need to apply yourself if you’re going to get out of these levels in one piece. There’s a good amount of replay value outside of the main campaign though. There are challenges and unlockables to try and earn. There looked to be quite a lot of them to go through so I think that’ll end up buying you quite a lot of time for sure.

For the gameplay, there are 3 main styles here. First is the combat racing. Your goal in these is to either eliminate all of the enemy cars or make it to a destination in time. You have your main handgun at all times but you can take over enemy cars to steal their weapons. It’s a pretty nice gameplay mechanic and definitely one that you don’t see very often. I found it to be pretty fun at least. This is definitely the best gameplay style and most of the levels use this so I imagine that a good amount of work was put into it. It’s really what the series is known for. Next are the first person shooter levels. In these you are typically manning the gun on a car or helicopter. Your goal is to protect your allies or blast away at a bunch of enemies who are trying to get somewhere. These levels are pretty solid as well but I’ve always preferred the third person view which is why the other two styles win.

Finally you have the levels where you are on the ground and ready to roll. These have you running around and blasting people or handcuffing them if you get close. The first game treated these levels more like the arcade so it was simple and precise. This one puts more emphasis on having proper aim so you usually have to stop moving in order to fire. I feel like it breaks up the rhythm which is why I prefer how it was handled in the first game. If you ask me the first game had the ideal setup with regard to how it was operated. Still, I wouldn’t say that the gameplay was bad either.

One thing to note is that you have a justice system. It gets a boost every time you defeat an enemy or bump into them. When it’s filled all of your attacks do more damage. You can also spend your meter to heal yourself and your car. Finally in the first person levels you can use up the meter to fire a volley of rockets which is pretty handy as well. Knowing when to use your meter will often be the difference between victory and defeat so keep that in mind when playing. It’s very likely going to be the most important thing to remember in the game.

The graphics are definitely solid and there is a noticeable improvement from the first game. We’ve got fully rendered cutscenes in this one which gives the game more of a cinematic feel. The stakes are higher and everything feels more advanced. Then you’ve got the soundtrack which is pretty reasonable. It’s also going for a thriller kind of feel but with mostly public domain type music. None of the themes are all that unique but they’re not bad. I don’t think you’ll be very focused on that aspect anyway while running through the levels.

The story itself is also pretty good with a lot of twists and turns. You may see most of them coming but I do appreciate that this wasn’t super basic. The game can be quite tragic though from start to finish. It’s not the best of days for the squad, that’s for sure. I think there’s definitely enough material here to make a third game someday. With nostalgia being all the rage I feel like a PS5 title would sell quite well. As I mentioned, the gameplay here is pretty unique and I believe a lot of people would enjoy it. I certainly did.

Overall, Extreme Justice lives up to its name. The whole premise of the game is that the heroes are being quite extreme here. While some of the bosses’ deaths may be accidental, some seem quite intentional. Even the ending was pretty surprising in that regard. The main characters maybe can’t even be called heroes by the end as they become more like vigilantes (aka the Punisher) with their emotions running high. Still, the perspective of being on the law at least officially is a nice change of pace since a lot of racing games have you playing as the bad guy. If you’ve got a PSP then this is definitely a solid game to get. You don’t even really need to worry about the first game since it didn’t really have much of a story. Everything really starts with this one.

Overall 7/10