Wargroove Review


It’s time to look at a game I had never heard of prior to buying it. Still, the price was really good at Gamestop and I needed a third game for the buy 2 get 1 free sale so it made a lot of sense. It’s definitely a pretty fun game and definitely the most tactical one I’ve ever seen before. Before now I’d say that honor would have gone to Disgaea but this one has even more moving pieces. At a time you can have around 80 guys running around the board and if you forget about any of them it can spell big trouble down the line. This is also a pure tactical game so there are no level ups. That means there’s no way to train, you just have to come up with new strategies. One level in particular had me stumped for a while (6-2) to the point where I had to see what strategies people would use to conquer it. Seems like you have to move in very specific ways to beat that level. I don’t know how long it would have taken me to figure that out.

The game starts with a vampire appearing and murdering the king of a kingdom. His daughter finds out about this, but by then the kingdom has been overrun by the enemy and she is forced to flee with her trusted advisor. The two of them need to find some allies so they get ready to approach the other kingdoms for help. The only tricky part with this is that not all of the kingdoms get along and there are also a number of bandits who are around and ready to score some quick money. Mercia will have to keep her guard up, but she will not rest or relent until she has avenges her father and saved the Kingdom.

It’s a pretty direct plot and one that is filled with a lot of fun characters. It actually has a very Shantae type feel to me with the character designs and level layouts. At least that’s the vibe I got from it. Maybe it’s all the boats or the fact that one of our main allies is an undead veggie monster. Ragna, one of the main villains also looks a bit like Risky Boots. It’s a good ensemble cast and there are a lot of twists and turns. The vampire who murdered the King definitely gets a solid role and I would say that she is definitely the best villain. Prepare for a lot of infighting among the different groups though until they all come to an understanding.

There are 7 chapters in the game. Each chapter only has 2-3 levels but they can be quite hard in part because of how many characters and turns there are. Don’t expect to be breezing through this game. Interestingly though the game actually starts you off on hard mode by default. I highly recommend lowing it to standard unless you are very experienced in the genre. Otherwise it feels like you’re just making things more difficult on yourself for no real reason. Trust me, standard will still be a pretty big challenge for you right from the start. I like to say I’m pretty good at these strategy type games and some of these levels still had me stumped.

I didn’t really go into detail on the gameplay so here’s a brief description. The goal is to either take down the enemy commander or break their base. Sometimes your goal is also simply to escape rather than fighting at all. In each turn you can move your current units and have them attack enemies or capture bases. You obtain 100 gold coins every turn for every base you currently have occupied. The same goes for the opponent so one of the strategies here is to slowly weaken their forces while strengthening your own. Ultimately you want to press the attack and then you win. Each type of character you can summon has a different type and attack range. Some also have special abilities like healing. You want to have a few good anti air types to fend off the aerial assaults in later levels. Then you’ve also got water creatures and air fighters. All in all there are probably close to 300 different summons so budget your gold accordingly as you take them all on.

The gameplay is a lot more complex than that, but I think it gives you a good gist of what to expect. Personally I usually would focus on capturing a ton of bases and that would ultimately lead to a win. In some of the later levels though the best play is to completely ignore them and then just go for the base. On 6-2 which is the crazy level, the only way to beat it was to ultimately just skip most of the enemies and bases and just take the castle down directly. If you try to go for a skip strategy like that I highly recommend equipping a lot of dragons. I also like the golems, but they are super pricey so it takes a while to get them ready.

The graphics are pretty smooth. The art style is nice and it helps with the level designs as well. It’s all pretty clear and also helps make the gameplay more enjoyable. Believe it or not, graphics can make quite the difference there. The sound effects and ost are also solid. I think it would have been nice if we could have gotten full voice acting in this day and age though. Only a few sound bites here and there feels like something more from the GBA era than PS4. It’s also not like there were a ton of lines to go through here. Since each character did already have a voice, why not just give them a few more lines right? It’s a small thing, but I think it would have helped the experience as well.

Overall, Wargroove is definitely a pretty fun game and one that I would recommend. It takes tactics to a whole other level. The characters are good and the plot is enjoyable as well. The campaign is a decent length and there is a lot of replay value. You can work on getting all of the PS4 trophies as well as the epilogue. The game ends on a huge cliffhanger but since there is an epilogue to unlock I’m assuming that it will probably tie things over. That said, it would be really cool if we did get a sequel. I’d certainly keep a lookout for it. I need more experience with these strategy games so that would be the perfect way for me to get back into the mix. As long as you’re in the mood to really test yourself this is a brilliant game to check out!

Overall 7/10

Pac-Man Party Review


A lot of people may not remember this but at one point Pac-Man was a global icon and had the most popular game of all time. He’s been largely abandoned in the gaming world but has still obtained a solid collection of games. Pac Man Party is one of the last ones that I needed to get and I can confirm that it was worth the wait. This is a game that’s a blast and a half to play as long as you’re playing with friends. The story mode is more on the weak side. It’s a step above most party games but falls far short of Mario Party. That series will continue to be known as the best and at this point I don’t see anything passing it anytime soon.

The basic story is that someone has stolen Mr. Cookie’s prized recipe of how to make the cookies. He begs Pac Man for help on this. The hero agrees to help of course and quickly figures out that the ghosts have taken the recipe. He asks them politely to give it up but they refuse. The only way they will give it up is if Pac-Man defeats them in various rounds of the cookie game. Pac will have to play hard to win this match, but will the ghosts really end up keeping their word? It’s going to be tricky.

The story at least shows that Pac is still a guy you can count on. He’s going to a lot of trouble to get the recipe back. He has to deal with some powerful monsters as well as each of the 5 worlds has a boss creature at the end to defeat. These range from the Kraken to giant mechanical bears. One thing’s for sure, Pac-Man can’t let his guard down. The ending of the game goes in a pretty interesting way that’s sort of wholesome even if it’s not what you may have been hoping for. It’s not particularly long at around 5 hours so you shouldn’t have a problem beating the game. Pac-Man Party is also unique in that the story will end whether you win or lose. There will just be a slightly different cutscene that ends up playing in that circumstance.

How the game works is the 4 players start out on the board. They roll the dice using minigames rather than just hitting the dice. This lets you go across the board. If you land on an empty space then you automatically build a castle there. If you land on someone else’s castle then a minigame starts. If you win then you take the castle and if you lose then you have to pay the winner in cookies. The amount varies on the level of the castle. You win the overall match by earning a certain amount of cookies (Usually 12,000) and then making it back to the starting point. The maps are all circular so you keep looping around until you have the cookies. The best way to earn cookies is to have a lot of castles and then have the computers challenge you. Of course, you have to actually win the minigame or you could go from having 5 castles to 0 in a single minigame.

The A.I. is actually pretty good in some of the games. It’s interesting because in some games they are excellent and in others they are pretty terrible. Maybe the programmers had a hard time making them good without being OP in those so they just left it at them being pretty weak. Still, as the game goes on they should give you a pretty good challenge. Each player has a few super cookies at their disposal. You start out with 3 and can earn more. If you use them during a minigame they amp you up and greatly increase your chances of winning.

I highly recommend saving these for battles where you are defending a castle since those are the most lucrative battles. You will find yourself wishing you had kept a few on hand if you spend them all early on. When a computer is attacking another computer’s castle, don’t bother with the cookies. Win or lose you don’t earn any points so it doesn’t matter much. Your only consolation is you get a super cookie for coming in first so using one to get one wouldn’t make sense. The main problem with this system is that the battles can take a while. Keep in mind that the story took 5 hours and there are only 5 stages in the game. That puts each map at about an hour which is pretty crazy for a Mario Party setup. There should be a specified amount of turns or an easier way to get points. There was one world where I got enough points right after I passed the start spot so I had to wait another full lap to win. As the games goes on you get more battles per turn so it took forever to make it. I don’t think that’s particularly good game design. It reminds me of PS All Stars, it had a unique gimmick but the gimmick just wasn’t good.

There are a lot of minigames so I’ll just quickly talk about some of the highlights. You’ve got a classic jumping minigame where you have to time your jumps as a giant hammer is trying to swing away at you. This one’s all about timing and makes for a nice competitive battle. You’ve also got the classic minigame where you’re on a ball and have to try to roll everyone off the mountain. As the game goes on parts of the ground will begin collapsing as well so you definitely have to stay sharp. There’s another minigame where you’re in a soda cup and have to get to the top. As you’d expect a great deal of the minigames are food related. That does help to distinguish the games from most party titles since they don’t deal with food as much.

The graphics are pretty nice though. This is a very good looking Wii game that holds up well to today. The character designs are on point and I like the level layouts as well. The minigames have a large variety of backgrounds and themes. I feel like a good amount of budget was actually put into this game. The music’s more forgettable but I suppose that’s to be expected. There’s also a good amount of replay value to work towards as the game has its own built in challenge system. If you clear all of the challenges then you’ll feel pride and satisfaction. I got a few but wasn’t about to go in again to get the rest.

Overall, Pac-Man Party is a fun party game. At its core that’s where you’ll find the most enjoyment. This kind of game definitely doesn’t seem like it was really made with story mode as the main focus so if anything I’m just glad it has one. A lot of party games don’t have a full story so that’s pretty nice. There’s also a good variety of minigames so you’ll rarely if ever play the same one twice in a battle. A lot of them do feel pretty much ripped out of the Mario Party series but I suppose at this point almost every kind of minigame has been done. At least the execution isn’t bad considering this is on the Wii so we have some motion controls. A lot of the games use the Wii Remote sideways so it feels more traditional. I’d actually say that most of the minigames are downright fun. The only one I disliked was curling since as always that minigame feels like it takes way too long. If you want to enjoy a solid party game I’d check this one out.

Overall 6/10

Dynasty Warriors: Gundam Review


It’s time to look at another Dynasty Warriors game. It hasn’t been so long since I beat the last main title so now it’s time for a spinoff. I’ve owned the Gundam game for a very long time and did complete two of the Arcade modes a while back. I never actually reviewed it though so I went in and did another one for the review. It definitely still holds up as an excellent game and there’s a world of difference to me compared to the mainline Dynasty Warriors games. Even the gameplay itself just feels a lot better which I’m not sure is because of the character models or for Gundam they had a higher budget.

So there are two different story modes for the characters. One is the classic story which is based on events from the TV show. Then you have the original story which is the crossover epic. The crossover story involves a planet that is heading towards Earth. If it lands that will naturally result in the destruction of both planets so Amuro is ready to put a stop to this. Char has arrived and is asking for help. Can Amuro really trust Char to help him save the world or is this all an elaborate double cross? Either way the stakes are high and so Amuro really doesn’t have time to worry about this. At the end of the day he has a world to save.

The story is pretty basic outside of the main premise. You see all of the characters from the other series but we don’t have any big interactions with them or any of that. I haven’t seen the Gundam shows yet but you do at least get the general feel of their personalities. It’s sort of like a tribute to the fans but I would have liked some more bantering. Part of the fun with crossover games like Marvel vs Capcom is seeing these little interactions/potshots at each other. It’s hard to say who my favorite Gundam character is at the moment but I did like Heero here. He was all about attacking and attacking until the enemy goes down which is a pretty good plan if you ask me. You can’t win by playing defense so he made some really powerful points here. All the characters look pretty fun as expected though.

The gameplay as I’ve already hinted at here is a classic 3D Beat em Up. The idea is to take over portions of the map to weaken the opposing army. After a while their general will come out and the goal is to defeat him. I recommend taking over as many parts of the map as possible, but you do want to be careful not to overextend yourself. In Co-Op this becomes pretty easy because you can split up and each take over half of the map. When you’re on your own you just have to remember that a lot of your allies are fairly weak and will be destroyed pretty quick. Fortunately you don’t typically lose the mission on account of that. If someone specific has to live the game will tell you in the victory conditions page. I recommend looking at this page before every mission. It’s always good to know exactly how the fight must go to win or lose so you know who to prioritize.

At its core I think that’s why I really love beat em up games. On the surface it looks like you’re just an overpowered fighter taking down armies, but when you drill in to the specifics it’s really about learning how to strategize. Unless you lower the difficulty to easy you’re not going to have time to help everyone. In these games you’re highly encouraged to follow the plan of attack. If you deviate then you’ll probably lose a lot of allies. A lot of time you have to keep zipping around which will even mean retreating at times because the bosses take quite a bit of time to defeat. If you make the wrong choice you may end up losing. Your character is a lot more formidable than in Dynasty Warriors which helps you deal more damage to the army, but even here I did have to retreat and regroup a few times. I also appreciated the fact that the A.I. here is a lot better than in Dynasty Warriors. They actually assist you in a meaningful way which I was happy about.

As for the graphics, they are definitely high end as you would expect. The robots all look good and the explosions are definitely pretty intense as well. The level designs are also really great to look at. I particularly like how they incorporated space into this as one level in particular actually has to fighting in the vast unknown. That’s certainly not something you would see in a normal Dynasty Warriors game for sure. There are also some full cinematics that play through the game which all look very good. The various Gundam designs are all pretty unique and it’s fun to see them engaging in battle. The soundtrack is fairly large and works well. Admittedly you won’t hear it a whole lot as you’re blasting through everyone but it’s there all the same. The themes are suitably intense for the big moments and will give you the energy needed to clear these levels.

For replay value the game has quite a lot of it. Each story mode should take you a little over 2 hours. You can multiply that X2 for the characters who have both stories and then there are around 20 characters or so which makes for a lot of levels. You can also work on maxing out every character to improve their stats and gathering the items. All of this will take quite some time so you really won’t be running out of content anytime soon. There’s simply way too much to do and it’s part of what makes this game the complete package. The company clearly put quite a lot of time and effort into this one which keeps on holding it up as one of the best beat em ups.

Overall, If you like a good beat em up game then you’ll love this title. The gameplay is very smooth and there is a whole lot of content to absorb here. Each of the character attacks are different enough where you’ll see the benefit of switching things up. I can definitely say that the sequels are higher on my list although right now they seem a bit overpriced so I’ll hold off on that for a bit. Playing as a Gundam is just a lot of fun because of how many attack options they have as well as the stage backgrounds. It all feels very high tech and sci-fi which has really held up over the years.

Overall 9/10

Elebits: The Adventures of Kai and Zero Review


It’s certainly been a very long time since I started this game. I got in pretty deep to be honest, but unfortunately I hit a glitch and had to start over. I pushed that off for around a decade but now it was time to finally do it. This is a fun game that is held back by a few items. I would ultimately not recommend it too highly simply because there are just many better games to choose from. Still, if you really like the Elebits then this will allow you to get some closure at the very least. Otherwise the series appears to be gone for good so I don’t really think we’ll be seeing any Elebits in the near future. It’s a shame but that’s just how it goes.

The plot starts with Kai talking to us about Elebits. Essentially they power the whole planet as they are this world’s version of electricity. Without them we’d all be doomed. Kai’s a little jealous of them though because his parents research Elebits so they are rarely home. One day he gets in his dimension hopping bus and finds himself on a whole other world. The citizens there tell Kai that his Elebit is a legendary one known as Zero who will end up saving the world. Kai doesn’t believe these guys because that is a bit of a tall tale but still, he does have to get home so having a powerful Elebit will help. The bus explains that he needs energy and directions to get back home so Kai’s going to have to keep capturing Elebits until they find some maps to go home. Will Kai ever make it back to his planet?

Most of the game’s about the journey as you travel from planet to planet. We do get to squeeze in an end of the world plot near the end of the game though which was pretty impressive. One of the Elebits is going crazy and he’ll destroy everything if we don’t stop him. This part of the plot may feel like it comes out of nowhere but there was technically some foreshadowing for it I suppose so we’ll count it. I’m always glad to have a hype climax so either way I was pretty cool with this. The boss battles in the game tend to be its high point. I thought all of those were handled rather well. It can be tough to know what to do at first since the game doesn’t really even drop you any hints but you’ll figure it out. You’ve only got so many Elebits after all so eventually you’ll find the right one to use.

That’s part of the game’s weak point though. It never really lets you know what’s going on and while in a boss context that works out all right, it makes things a little tricky in the puzzle sections. A lot of the time it feels like you’re just stumbling around blindly without a clear plan of what to do. Some sections would take me ages and others I couldn’t figure out on my own. The stages don’t always make a lot of sense and they expect you to use your powers without ever being taught how. As dicey as this is, it could work if not for the fact that you run out of energy so quickly. Each Elebit consumes energy whenever they attack and if you run out that’s it. It takes forever to stock up energy again depending on where you are so then you have to go back to the bus and start the labyrinth again. It’ll be shorter since most puzzles stay completed once you leave them but others you just have to do again. Whenever I had to backtrack that part would be a bit annoying.

The core gameplay involves moving and tapping on Elebits with a stylus. You have your Elebit absorb them after tapping on the creatures. This gives you back energy which you use to open gates, use Elebit moves, or upgrade the Elebits. I’m not sure what the benefit of upgrading the Elebits was so I didn’t even bother doing that. By the time I’d have enough to max most of them out the game would be over anyway. The campaign itself is close to 9 hours which is pretty solid. There’s also a ton of replay value to keep you busy including a bunch of extra Elebits as well as upgrades. If you get this you’ll be in a better spot for the final boss although to be honest there isn’t a huge incentive to doing so. The bosses are fairly easy compared to the puzzles either way. Trust me, the puzzles are what will likely slow you down the most. It’s just hard to get around those.

The graphics are okay. I don’t think they’re low quality or anything like that but it’s going for an odd style. The artwork’s not all that great to look at. It’s sort of going for a gritty style that’s fairly realistic despite this being a fantastical game. It’s all very dreary as opposed to the bright colors you would expect from Elebits. Even the cutscenes use this style which is unfortunate. The gameplay loos a little better at least. I’ll give the soundtrack props though. The themes are pretty solid and we even get a big song at the end. I was not expecting that and it definitely made the game’s climax that much more emotional. I was not prepared for such an ending.

Overall, How much you enjoy this game will depend completely on how much you enjoy puzzles. The game is filled with them and I’d make the case that it’s the core of the gameplay. Moving and tapping the screen are really just here so that you can complete these puzzles. The boss fights are fairly rare so they don’t take up a whole lot of time. The vast majority of the gameplay is just navigating. I still found the game to be fun enough, but it would have benefited greatly from two factors. 1: You shouldn’t run out of energy. Give the player unlimited energy when working on the puzzle or something. Nobody wants to have to restart because they’re out of energy. Additionally I would reduce the amount of puzzles. Give me more platforming instead as I capture Elebits. Those two aspects would definitely make the game more fun.

Overall 6/10

Luigi’s Mansion 3 Review


It’s finally time to look at the final entry in the Luigi’s Mansion series. The series has always been pretty nostalgic because the first Luigi’s Mansion is the first Gamecube game I remember playing. It was pretty intense to chase after those ghosts and had a ton of replay value. To date I’d say that it is the best game in the series. It’s just hard to top it as I don’t really see Nintendo ever getting quite so dark again. Parts of that game were legitimitally intimidating like heading to the higher floors of the mansion while knowing that you were getting one step closer to Kign Boo. Still, I do put Mansion 3 above the second installment and it’s a pretty hype way to end the series. I’d definitely be up for a 4th game someday though.

So the plot of the game is that Mario and friends are invited over to a hotel. Luigi sadly has nobody to sit next too, but fortunately his loyal ghost dog is along for the ride. Things get pretty dicey when everyone vanishes during the night. Luigi finds out that King Boo and the hotel owner are behind this. He’s going to need to summon up his courage and free his friends from the paintings once more. It sounds simple enough, but when dealing with the King of the Boos and an army of ghosts you know Luigi is actually going to be in for quite a challenge.

The gameplay is pretty similar to the first two games. You use the Poltergeist to suck in ghosts after flashing them with the flashlight. You can also slam them around to weaken their health. That part’s a new feature as the originals didn’t have a big focus on combat like that. In this game prepare for a ton of slamming as it’s the most efficient way to deal with villains so why wouldn’t you use it right? You also have Gooigi here to help. You can summon him to go through objects that Luigi wouldn’t be able to. He can’t touch water though so keep that in mind for the various puzzles. There are a number of those so you do have to be sure to stay sharp. Let your guard down and the puzzle may end up defeating you.

It’s a classic style that works quite well. Part of why it’s weaker than the first game is ironically the combat mechanic though. The slamming can be a bit repetitive and lacks the same tension as in the original game where you have to hold on tight. Having to press A to shine the ghosts rather than moving the flashlight also isn’t quite as streamlined. Ironically the first game’s gameplay is simply a lot smoother. I also miss some of the extra aspects of the gameplay like having elemental attacks and stuff like that. It gave the game a little extra to it.

This isn’t the time to talk about the first game so much though so lets get back on track. The story here is pretty fun but my one main complaint is Luigi. It’s similar to the Scooby Doo set up where after a while you wonder why Shaggy and Scooby are still scared. Luigi has already beaten up King Boo twice. At this point you’d think he wouldn’t even care much when the guy shows up. Just knock him out a third time. Unfortunately Luigi doesn’t end up getting brave even at the end of the game which was unfortunate. I was waiting for a moment where Luigi finally mans up and does what needs to be done. Unfortunately even to the end it’s more of a reluctant thing which is a bit iffy.

It was nice to actually see more of Mario and Peach though. Mario’s role is small but we do see his confidence right away. The guy may have actually been a little overconfident this time, but I suppose you can’t win them all. I actually thought maybe he would get possessed or something in the end which would have made for a fun boss fight. Teaming up with him would have also worked out really well if you ask me. We’ve never really seen that before so it is completely uncharted territory. The final boss still manages to be pretty intense though. We get to see some more of King Boo’s attacks and the backgrounds are pretty hype.

The game definitely has excellent graphics. It’s Nintendo so I certainly expected nothing less. The character models are on point and I like the stage designs. The enemies are also pretty neat. They’re not quite as memorable as some of the first game bosses like the baby but the game holds its own. It’s definitely always easy to see what’s happening. I don’t really recall much of the soundtrack to be honest. It’s not a game where there really is much of one. I suppose it would probably go against the overall atmosphere of the game but I’d definitely be on board with some solid rock themes or something.

This game should last you around 10 hours which is pretty good. I’d say that it’s probably even a bit longer than the first two games because I remember those being pretty short. There is also a solid amount of replay value here as you can go back to try and grab all of the collectibles. That definitely won’t be an easy feat because there are a lot of them. You can’t forget the Boos after all. I was a little surprised that the game didn’t actually make you grab any of them. It’s good for the post game though and I always support it when games make such things optional. They should never force you into something that you’re not in the mood to do. You just want to get on with the story after all.

Overall, Luigi’s Mansion 3 is a pretty solid game. It’s definitely a fun experience and I’d recommend checking it out. The length is just right and it does reference the older games which is pretty neat. Some of the puzzles could be a little dicey at times and whenever the cat would appear it would be a bit annoying to backtrack. Still, the core gameplay is very solid and streamlined. It’s also fun to see Luigi as the lead again even if he is more terrified than usual. We need a Mario’s Mansion game for this reason. Imagine sucking up ghosts but you have Mario confidently laughing the whole time or something like that. That would definitely be pretty neat!

Overall 7/10

Demon’s Crest Review


Now it’s time to look at the final SNES title currently available in the Switch Online outside of the RPGs. Demon’s Crest is a really fun game and I was surprised at how good it was. Not to say that I expected the game to be bad or anything like that but it’s way ahead of its time. The gameplay is extremely smooth and it has a real plot with solid cutscenes. The main character is pretty strong which makes for a pretty unique style of combat. The levels are straight forward and you always know where to go. There’s even a bit of a hub world as you fly around a planet that looks like Final Fantasy. This game was way ahead of its time to be honest and so it’s great to be able to play it.

The game starts with Firebrand being chased by a Dinosaur/Dragon hybrid. We take him out and then decide to take out the King. In order to get to him we’ll have to go across the opening 3 worlds and take down the various bosses. After that we’re ready for the final battle, but will taking this guy down actually help the world or will it doom us all? Firebrand isn’t exactly here as a hero after all. You’re effectively playing as a demon and just hoping that he is the lesser of two evils. It makes for a very interesting dynamic. The ending also feels a bit like a cliffhanger so either there is a sequel out there/will be a sequel or there’s some kind of true ending you can get.

This is a sidescrolling game first and foremost. The goal is to make it to the end of the level and get past all of the enemies and obstacles. You can run and jump as normal or you can fly. Yes, you can fly permanently in the game. The one catch is that you can’t go higher once you start flying but you can go lower. A lot of times I would use the Kirby tactic where I would stick to the top of the stage and it would really work out quite nicely for me. It’s just hard to beat that. You can also shoot fireballs which I highly recommend doing because they deal a lot of damage. The enemies don’t have a whole lot of answers for that.

The game still isn’t easy by any means although it’s not nearly as difficult as Ghosts n Goblins. You feel like your character is a lot stronger from the jump which is very helpful. In the boss battles the main thing to watch out for is how quick they are. The enemies can be startlingly fast to the point where you see them coming but are still unable to dodge. I would usually recommend pre-emptively dodging but that will possibly end up cornering you. You also have to be ready to run under one of the bosses who will try jumping at you and so if you move too quickly it will be impossible to do this. It’s all about strategy and reaction times so just stay on guard and you’ll be fine.

Unsurprisingly the graphics are quite amazing here. The character models really stick out and a whole lot of work was done on the backgrounds and enemy designs. This would not be out of place on the N64 or even as a modern indie game. Demon’s Crest is very polished and definitely deserves its respect. The soundtrack is decently good as well. The real power is definitely in its cutscenes which are quite impressive. The game’s length isn’t anything special as it’s around 30-40 minutes but it manages to capture a good story in there which is the important part.

Overall, I highly recommend Demon’s Crest. It’s easily one of the best games available on the SNES Online which is pretty impressive considering the competition there. One thing that works in its favor is I imagine a lot of people never got to play Demon’s Crest back in the day. Well, now’s your chance to do it. It’s never too late to go in and try out a new game. Now I just need to wait for another update so we can add more SNES games to try out. I know there are definitely a ton left to go.

Overall 7/10

Solomon’s Key Review


It’s time to look at a pretty big puzzle game for the NES. Solomon’s Key is one of the titles that looked pretty fun and I saved it for the end of my NES run. Outside of the more RPG type titles the NES collection is now done. Solomon’s Key is a pretty fun way to end off. There are a lot of puzzles here and it’s pretty fun to figure out a way to clear the level. Due to the nature of the game there are many different ways to clear the stages although I imagine that near the end of the game you’ll have to follow more of a set strategy. The game certainly does start to get pretty difficult towards the end.

The idea of each level is to make it to the key and then to go through the door. Both of these items are strategically placed somewhere in the level. Usually to taunt you the exit door will be right near the entrance so you know it’s super close but it doesn’t matter until you get the key. The way you navigate the level is by jumping and summoning boxes. You can make a box appear which you can then jump on and make more boxes appear. There does seem to be a limit to how many boxes you can create at a time, but it’s fairly high up and shouldn’t matter. Either way the enemies eat your boxes very quickly. In a lot of the levels you have to go very quickly but also try to take into account the fact that the enemies will definitely not let up as they try to take you down.

It’s a lot of fun trying to outwit the computers. You have to predict what they will do ahead of time. It’s a great brain teaser and I made it pretty far through the game. I didn’t quite beat all of the levels as I stopped around halfway but it would be a great conquest for someone to beat them all. The dificulty noticeably spikes as you go through the game. While the first few you could just power through with experienced platforming that just won’t cut it later on. One thing I would try to do is box the enemies in but that only works on the first kind of enemies. The rest of them slice through your blocks like butter so it’s almost pointless to even try. It can at least slow them down though.

The toughest level for me was one where a lot of statues are constantly shooting fireballs at you. It’s a straight forward level design wise as you just have to climb up around 12 stories without a ladder. Naturally this means you will be using your blocks but as they are getting destroyed right as you are creating them you have to keep using others as a shield. The difficult part is as you go up you can only make a shield on your level so they can shoot out the ground from under you. Ultimately what I did to get around this was to always create in sets of 2 and 3 so there would be enough ground for me to keep climbing up. It took a ton of tries along with different variations of the plan but ultimately I made it through. The game definitely feels very rewarding after pulling that off.

The graphics are definitely fun and pleasant. This is a game that has aged rather well. Part of this is because there aren’t a lot of assets or characters on the screen so the developers could really focus on the ones they did have. The core gameplay is also timeless since this is a logic puzzle game that anyone can get behind. The music is also decent although I dare say a little too peaceful. Throw in some electronic music or something a little more rock based and that would really help you begin to crack the code. If you ask me that would be the perfect way to give the game a little extra boost that it could use.

Overall, Solomon’s Key is pretty fun. It’s also longer than the average NES game with how many levels it has. You can really test your puzzle abilities and with the NES Access States so you can always save your progress and try more the next day. That’s something I’ve always really enjoyed about the online state. I look forward to more games being added at some point. I’m guessing we already have most of the games available but certainly there are some more out there right?

Overall 6/10

Clu Clu Land Review


It’s time to take a look at an old NES game that I actually wasn’t really a fan of. The gameplay is unique so that is always nice to see. I haven’t played a game quite like this one. The closest would probably be DK King of Swing which has a similar concept just with a completely different gameplay style. That one succeeds a lot more than this one though. Clu Clu Land is ultimately okay in a small batch but beyond that you need to really enjoy the gameplay to stick with it. Considering all the other games on the NES I wouldn’t really be spending much time with it.

So here’s how the levels go. You play as a creature that automatically flies through the stage. The goal is to turn the stage into an image or something. As such, there are hidden coins around many of the turns. You have to bump into them all to complete the picture. Since you don’t know what the picture even looks like at first your opening strategy is really to bump into as many corners as possible. Once you’ve got the general idea of the shape then you can target the gates that you want to pass. You turn by sticking your hand out and grabbing a pole and use that momentum to go in a new direction. You can only reach out one hand at a time so try to plan your movements a few steps ahead of time. After all, each action will need another one.

Additionally you need to avoid the enemies. A single hit will take down your life so you want to live for as long as possible. The lives aren’t exactly easy to come by after all. I liked seeing the various shapes that would form. Clu Clu Land definitely has really nice visuals that have aged well. I can definitely appreciate the difficulty of making so many images using only coins. The stages remind me a bit of Pac Man with how they’re set up. It looks like a very similar style at least even if the gameplay is different. The music is less memorable, but fast enough where it’s pretty fitting while going through the levels.

So in the end the reason the gameplay didn’t click with me is that it just didn’t feel like enough was going on. Ultimately all you’re doing it turning. While you can probably break many games’ core gameplay down into a simple structure like that, you still feel like a lot is going on. This game doesn’t disguise that quite as well to me. I think a lot of the appeal will be from seeing the pictures that you create which are nice to look at, but I need more. Throwing in some physical movement would have been nice. Maybe allowing you to move the character back and forth and then you only need to use the hand feature when you want to turn. Ultimately that would still be very similar though so maybe that wouldn’t change very much at all.

In terms of replay value this game technically has quite a lot. You can keep on playing the levels over and over again to improve your score and move on to the next. I assume the game basically has unlimited levels although I imagine there will be a point where they start to loop. At that point you can really say that you conquered the experience and it really would be pretty impressive. These games were definitely not a walk in the park back when they came out and certainly not today either.

Overall, Clu Clu Land is the weakest NES game I’ve played in a bit. I definitely wouldn’t go as far as to say it’s the weakest NES game or anything like that but it just didn’t work out for me. If you like the general concept then I believe you’ll enjoy the execution. The gameplay is pretty smooth and I certainly didn’t notice any lag or anything like that. The gameplay’s also a bit familiar so I believe I probably played a demo at some point like in NES Remix or something. I think this game would be more enjoyable as a minigame.

Overall 4/10

Pursuit Force: Extreme Justice Review


It’s time to look at the sequel to the first Pursuit Force! I definitely enjoyed the first game and I’m happy to report that the sequel even improves upon it in pretty much every way. This time we have more of an actual story and the car gameplay is really smooth. The only area where the first game wins is in the gameplay when you’re on the ground. For some reason this one is a lot clunkier but beyond that this is a sequel that improves in every way which is always important.

The game starts with the commander about to get married to the heroine of the first game. Unfortunately their wedding is crashed by a few gangs. Pursuit Force fights them off, but the heroine ends up getting murdered in the crossfire. The Commander decides to avenge her so Pursuit Force goes a little harder on crime than usual. Let’s just say that they aren’t taking any prisoners in this game. There are a lot of gangs on the loose right now including a Russian organization. The heroes have some backup in a new group called Viper but these guys are pretty arrogant and don’t seem to like the Force. Can we really stop all of the villains and is something else happening behind the scenes?

As with the first game there are exactly 30 levels in this game. Each level is around 10 minutes long so they’re definitely longer than the first game. This one should take you around 6-7 hours if you factor in the cutscenes. The difficulty level is considerably lower than the first title but that doesn’t mean it’s a walk in the park. You are still going to need to apply yourself if you’re going to get out of these levels in one piece. There’s a good amount of replay value outside of the main campaign though. There are challenges and unlockables to try and earn. There looked to be quite a lot of them to go through so I think that’ll end up buying you quite a lot of time for sure.

For the gameplay, there are 3 main styles here. First is the combat racing. Your goal in these is to either eliminate all of the enemy cars or make it to a destination in time. You have your main handgun at all times but you can take over enemy cars to steal their weapons. It’s a pretty nice gameplay mechanic and definitely one that you don’t see very often. I found it to be pretty fun at least. This is definitely the best gameplay style and most of the levels use this so I imagine that a good amount of work was put into it. It’s really what the series is known for. Next are the first person shooter levels. In these you are typically manning the gun on a car or helicopter. Your goal is to protect your allies or blast away at a bunch of enemies who are trying to get somewhere. These levels are pretty solid as well but I’ve always preferred the third person view which is why the other two styles win.

Finally you have the levels where you are on the ground and ready to roll. These have you running around and blasting people or handcuffing them if you get close. The first game treated these levels more like the arcade so it was simple and precise. This one puts more emphasis on having proper aim so you usually have to stop moving in order to fire. I feel like it breaks up the rhythm which is why I prefer how it was handled in the first game. If you ask me the first game had the ideal setup with regard to how it was operated. Still, I wouldn’t say that the gameplay was bad either.

One thing to note is that you have a justice system. It gets a boost every time you defeat an enemy or bump into them. When it’s filled all of your attacks do more damage. You can also spend your meter to heal yourself and your car. Finally in the first person levels you can use up the meter to fire a volley of rockets which is pretty handy as well. Knowing when to use your meter will often be the difference between victory and defeat so keep that in mind when playing. It’s very likely going to be the most important thing to remember in the game.

The graphics are definitely solid and there is a noticeable improvement from the first game. We’ve got fully rendered cutscenes in this one which gives the game more of a cinematic feel. The stakes are higher and everything feels more advanced. Then you’ve got the soundtrack which is pretty reasonable. It’s also going for a thriller kind of feel but with mostly public domain type music. None of the themes are all that unique but they’re not bad. I don’t think you’ll be very focused on that aspect anyway while running through the levels.

The story itself is also pretty good with a lot of twists and turns. You may see most of them coming but I do appreciate that this wasn’t super basic. The game can be quite tragic though from start to finish. It’s not the best of days for the squad, that’s for sure. I think there’s definitely enough material here to make a third game someday. With nostalgia being all the rage I feel like a PS5 title would sell quite well. As I mentioned, the gameplay here is pretty unique and I believe a lot of people would enjoy it. I certainly did.

Overall, Extreme Justice lives up to its name. The whole premise of the game is that the heroes are being quite extreme here. While some of the bosses’ deaths may be accidental, some seem quite intentional. Even the ending was pretty surprising in that regard. The main characters maybe can’t even be called heroes by the end as they become more like vigilantes (aka the Punisher) with their emotions running high. Still, the perspective of being on the law at least officially is a nice change of pace since a lot of racing games have you playing as the bad guy. If you’ve got a PSP then this is definitely a solid game to get. You don’t even really need to worry about the first game since it didn’t really have much of a story. Everything really starts with this one.

Overall 7/10

Journey to Silius Review


It’s time to look at an old fashioned shooting video game. This one brings in a nice sci-fi feel to it as you go through the campaign. I appreciate the fact that this game has a real intro so it’s definitely got more of a budget than the average title. The gameplay is definitely on point. Don’t expect a walk in the park though. This is easily one of the toughest games that I’ve played in a long while. Each level throws quite a lot of challenges and projectiles at you so dodging them all is not easy. There are only 5 levels but they should take you a good amount of time to conquer. I expect the campaign is about 40-50 minutes depending on how often you die of course.

You have your standard gun which has unlimited ammo. The pellets it fires are similar to the Mega buster in the Mega Man games. I didn’t realize I had other guns for most of the game so I relied on this one. It’s reasonably powerful so you can definitely use it to conquer the game. The controls are pretty simple here. You can run and fire as you go through the game. Ducking is also highly recommended and even essential in some parts of the game. You gotta think quickly because once the enemies come running in it’ll be too late to do anything. Expect a lot of rewinds using the Switch Online feature because without it you may be in a pickle.

The other weapons you have include a machine gun, pocket rockets, a shotgun, and more. I mostly liked the rockets. These things did a ton of damage and would help me clutch out a win against all of the big boss in the end. I think the last two bosses in particular would have been pretty difficult to defeat without this. They just deal so much more damage than the normal gun after all and you can fire them just as quickly. They do use up your gun energy though so you can’t just spam them during the level. Personally I recommend saving them entirely for the bosses. Otherwise you just won’t have enough to go around.

Silius has great graphics throughout its run. The level designs are on point and it definitely gets that nice Sci-Fi feel to it. The enemies also look pretty impressive. It’s all aged really well visually and I can say the same for the soundtrack. It’s pretty ominous but also has a bit of hope like some of the classic Mega Man games. I’d draw a lot of similarities between the two. This game just works really well and the gameplay is also quite smooth which is also very important. At most it can just be a bit hard to jump if you’ve been running so I recommend stopping before switching actions. The rewinds can make you lose your tempo at times so keep an eye out for that.

Overall, Journey to Silius is a pretty fun game. It’s definitely one of the better NES titles and so I was glad to be able to check it out. While only having 5 levels may sound short, the incredible difficulty levels of the game prevent you from beating it in an instant. You’ll have plenty of time to try and work out some strategies for dealing with the villains. Additionally, it’s a pretty fun game so even when you have to replay sections multiple times it never feels like a drag. That’s definitely the beauty of good game design. There are no levels where I felt that it was just unfair. With practice you can just go through the whole thing very smoothly. I’d recommend definitely checking this game out.

Overall 6/10