S.C.A.T.: Special Cybernetic Attack Team Review


Now it’s time to look at the final NES game from the new batch of installments. This one has a pretty cool sounding name. It’s always a little hard to play a SNES game and then go back to NES right after but this one holds its own. There is a bit of a plot which is always nice although good luck remembering it. The gameplay is fairly unique for its time and so when you add all of this together you’ve got yourself a pretty solid experience. I enjoyed the game. It’s definitely quite difficult so you really have to make sure to hone your skills or prepare to rewind quite a lot.

The gameplay is that of a 2D shooter. You are always flying so the idea is to move around a lot so you don’t get tagged by the villains. You can move in any direction but the screen is always scrolling to the right so you want to make sure that you stay in range and ready. If you hang around the edge of the screen too long you may find yourself in a bit of a jam. Your weapon is constantly changing during the game as well. You have a normal blaster, rockets, wave blast, etc. Enemies you fight will drop the various power ups. Due to this, you may not always want to grab the next weapon. Some are clearly better than others if you ask me. For example, I consider the laser to be one of the worst ones. The range is just way too small so no matter how much damage it does you feel like you could do better. That’s why I like the bomb which has a nice explosion or the wave blast. Both of those really put you in a good position to win and at the end of the day that’s really what you’re gunning for right?

There are around 10 levels or so I’d say. Each one has a ton of enemies to get through and then a big boss at the end. You definitely don’t want to underestimate the bosses. Those guys can really fight and it takes a lot of blasts to bring them down. One of the toughest parts is trying to land your hits while they’re throwing out all kinds of attacks. You have to take the hits that you can and then retreat. Rinse and repeat and eventually you’ll have them down. The rewind feature will end up being crucial here though. Without it it’s just very difficult to stay on top of all this.

The graphics are pretty nice. I feel like they’ve aged better than some of the other NES titles I’ve been playing through. It does capture that sci-fi feeling pretty well I’d say. As for the soundtrack, it’s definitely high energy which is good. All in all this game was developed well and the amount of effort here was solid. The game itself is fairly short but that’s to be expected. There isn’t really any replay value here so it’s all just about how much you enjoy the initial playthrough. It’s free if you have the Nintendo Switch Online so you can’t really go wrong there.

There’s not a whole lot more to say about this game just due to how direct it is by nature. It’s very simple to explain and play through. The gameplay is very smooth. I guess one thing I’d say is even if you are avoiding the power ups so you keep your favorite weapon, make sure you pick up any items with an R on them. Those are recovery items which give you some much needed health. Your health goes down real quick here so you really want to grab any extra bits that you can.

Overall, S.C.A.T. is a pretty fun title. I’m not going to say it’s great or anything but I had a good time playing it. It’s the kind of game that doesn’t do anything wrong. I wouldn’t say it’s particularly strong in any area so it’s not as high as it could be but I’d still recommend checking it out. Just remember your fundamentals and you should be able to get through these levels. Now I have to eagerly await the next round of games for Nintendo to add to the service. Hopefully the gap isn’t quite as long this time.

Overall 6/10

Tron Review


It’s time to take a look at the original Tron that came out a long while ago. It’s definitely always fun to have a Sci-fi adventure where you fall into a video game. There have been numerous series about this over the years and that’s because there’s just so much potential there. This is a solid film that has aged pretty well. Flynn’s still a great main character and I like the effects/atmosphere.

The movie starts by introducing us to the legendary company ENCOM. It’s led by Dillinger who got to the top by stealing all of Kevin’s ideas and making millions off of them. Unfortunately Kevin was unable to prove that he created them and so he had to settle for running an arcade. Since then Kevin has decided to devote his life to breaking into the system and finding the evidence. His time to shine happens when Alan and Lora pay him a visit to let him know that the Master Control Program is on to him. Kevin decides to try and free Tron but the program is one step ahead of him and launches the hero into the game. Can Kevin get back out of the system or is it too late?

The Grid is definitely a fun world to be stuck in. It may be pretty dangerous but playing through games like the Lightcycle or the disc throwing definitely looks like it would be a lot of fun if you ask me. The world still looks really good even when watching in 2020. The good programs are definitely on the losing side, but at least they have Tron around to help out. He’s easily the most powerful good program out there. He makes for some good banter with Kevin and the third member of their party.

In general Kevin’s just a fun character to have around. I like his complete confidence which you see even in his very first appearance. The guy isn’t even remotely afraid of going up against the MCP and has fun messing with the villain when he first hops onto the computer. Naturally he is a little less powerful once he is in the game but still does his best. The guy is always ready for the next move. Then you have Tron who is very serious the whole time. He’s really just about completing his mission no matter what and he must have been stuck in this game for a long time. They mention that time works differently in the game world so for all we know he’s been here for years or something which is crazy to think about. He may not get as big a role as you might think but he’s definitely very memorable.

Alan’s a good red herring here since you originally feel like he will be one of the main characters then he vanishes after the intro. He was cool while he was around though. Maybe not the most memorable but he was definitely on board with Lora’s plan right away. The film throws in some slight romance in both worlds but neither one really goes anywhere. I do think Yori going with both characters was a bit unneeded though. I don’t really see what the point of those moments were. Probably just to squeeze a bit of romance in.

Dillinger made for a pretty fun villain. I’m always ready for those CEO types. He doesn’t do a whole lot to make himself a memorable villain compared to other similar figures but is still a solid addition to the cast. The Master Control Program is a little less notable. I liked the presence he brought to the film for the most part but it was a little harder for me to take the design seriously. He reminded me a bit of Modok or the Kree intelligence. Giving him a bit of a more compact form to fight with the heroes would have been pretty neat.

One of the big strengths of Tron is how great the cybernetic world is. This is the kind of world you could definitely see yourself getting stuck in and not mind so much. It’s all pretty interesting. The graphics/effects are on point and the soundtrack is good. It’s definitely one of the first big “stuck in a video game” movies out there and handles the genre quite well. Mix that in with quality writing and you’ve definitely got a winning combo here.

Now, if I nitpick a bit here, I have to question why the Master Control Program doesn’t take a more aggressive approach here. It should have been easy for him to stop Tron and friends many times before they got so far away. He controls the sector and every program in it. We saw that when he launched the tanks they were able to deal a lot of damage. Why not make sure that the heroes he blasted were actually dead? Crushing the programs there would have been huge and you’d think he could feel their presence the whole time. I suppose the easy answer to all of this is just plain arrogance though and I suppose you can’t really argue with that. At the end of the day he just thought that nothing the heroes did could really matter and that led to his downfall.

Overall, Tron is definitely a solid film worth checking out. The effects are solid and it has good writing and pacing throughout. The character cast is definitely solid and there’s really a lot to enjoy here. It was a good way to start off the series and of course Legacy would then take it to the next level. Watching both back to back is a good way to really see all the connections and how much the Grid has evolved. The themes of A.I. growing sentient are still pretty interesting since we get closer and closer to A.I. being able to reason. Ideally we won’t all be thrown into the grid though but if that should ever happen just make sure you have your gaming skills on point.

Overall 7/10

Children of the Damned Review


It’s time to look at a sequel to a film that you would have thought would just end. I suppose there’s always room for a sequel though and I’ll never fault the idea of it, but this movie clearly didn’t have much of a plan. The villains themselves don’t have much of a plan and since the alien angle has been removed the movie is lacking that big punch that it could have had. Throw in some animal violence and I’m afraid that you’re in for a bit of a bumpy ride.

The film starts by reintroducing us to the 6 miracle children. As in the last film they all share a brain and so they all know what each others learns. Then you’ve got the fact that they have advanced hypnosis where they can control a person to do whatever they want with ease. These abilities make them hard to control or defeat. Tom and David are two people who are interested in these children but the situation quickly goes above their paygrade. Members of each embassy have decided that the children are too dangerous and are led by a man named Colin in destroying them. Can Tom and David stop them or will they ultimately decide that perhaps Colin is right and these children are too dangerous to live?

Naturally this film confronts you with the question of if it’s right to destroy these kids. Whether they’re aliens or not, the kids still appear to be children so right off the bat destroying them does not seem to be just. It’s also true that they tend to not strike unless someone attacks first but due to the nature of their powers you can never know if that is correct. When you are mind controlled you have no memory of this happening and so they could have already been manipulating people. Their abilities are effectively impossible to stop so your only bet is to take them down from afar.

I don’t think we needed to be reintroduced to the gang though. Having Tom and David know about the kids beforehand would have been pretty good I’d say. They make for solid main characters though. At first they’re just interested in what’s going on. They have some fun debates with Colin, a man the government has sent to put a stop to this. There is a lot of theorizing going on until eventually everyone is forced to choose a side which even leads to some in-fighting. At the end of the day they don’t handle the situations very well though. From Colin’s side, since he wants to destroy the kids that should be very easy. If you blow up the buildings or snipe from afar then there’s nothing their mental abilities can do. Instead a lot of the time you see them send in guards at close range who are promptly defeated. The worst attempt was likely when they had 3 guys walk up to the main kid and try to attack him. As if that stood a chance of succeeding.

The film could have gone a long way if it actually made the kids likable. Then you’d be able to sympathize with them or something. The problem is that they act like emotionless robots. Additionally they all seem to be evil from the jump, forcing their parents to crash into cars and messing with the dog. Yes, the film had to force in a dog death which did not do it any favors. I don’t see what the point of having the dog in the film was either. It’s not like it changes anything so in the end all it does is give the film another chance to fail. Why were the kids acting like this anyway? I suppose it’s the ole power corrupts case where growing up with invincible telepathy made them turn to the dark side. I could see it I suppose but from the first film the kids seemed evil from the start as if they were being controlled.

It’s why the film should not have gone away from the alien angle. These kids just being ahead of their time makes a whole lot less sense. I suppose aliens could be trolling by evolving people at random but the idea that aliens sent in advance scouts makes a lot more sense. Of course that could still be the case since the humans are just guessing but usually when the guess is presented like this is means that we’re supposed to take it as correct. Too bad, the film could have had a lot more mileage out of the alien idea. Towards the end the characters even ask the kids if they have any kind of plan and they basically shrug and say no. So much for the villains being interesting.

All I can say for the film is that it had some decent characters at least. I enjoyed the banter with the main 3 guys as well as Paul’s guardian who did her best for most of the film. She was effectively held as a hostage for the second half of it though so there wasn’t a whole lot she can do. The scenes of the kids just staring into the screen can get old pretty quickly though. It’s just hard to make a kid look scary at that age so you’re more likely to chuckle than grimace.

Overall, This is definitely not a film that I would recommend. It feels rather aimless for most of its run to the point where you question why the film has come out. What is the message that the film is going for? I suspect you will still be puzzling through that notion at the film concludes. The ending is pretty bad even if it was all part of the kids’ plans. It still makes the characters not look so good and you feel like things never had to escalate to this point. Surely characters with genius level intellect could think of another path or something right? Almost any other plan would have been more effective.

Overall 1/10

Super Mario Bros. 35 Review


It’s time to take a look at Nintendo’s latest Mario adventure. This one is sadly not going to be around for very long though. I still don’t understand why you need to make it so limited but I guess Nintendo loves making people feel the fear with these things. Now you got to play the game right away or it’ll be gone once March hits. It’s a pretty fun take on the whole battle royale thing. I’d say it’s a bit more limited than titles like Tetris 99 but maybe that’s just the way the gameplay seems. Technically there are more level variations than in Tetris so it may just one of those things that is not as it appears. I played it for about an hour though so had some good fun.

So the idea is that you’re playing through the classic Mario levels as usual only there is a timer now. If the timer runs out then that means you lose. In order to get more time you need to take down some enemies, complete the level, or grab an extra power up. Extra power ups get you 15 seconds so I highly recommend using them. Typically spending the 50 coins at the beginning to start with a fire flower pays off instantly so I highly recommend it. It takes a little time to get used to the old control set up with how the gravity acts differently so by using the fire flower you can bypass that to a large extent. Just spam your fireballs and you’ll be okay. It’s easy to string a lot of KOs together that way and it adds a whole lot of tinme.

You also level up as you play more and more games which is fun. You unlock more icons that way. It may not be a big deal but whenever you have unlockables I feel like it makes the game more fun. You feel like going for another round just go get the crispy items. I made it to around level 16-18 before stopping. I’m guessing the levels will slow down pretty soon but it’s definitely a nice little addition to have in the meantime. As for the levels I’m not sure exactly how they’re unlocked. For now I’ll assume it’s level based as well. I got up to 3-1 so far. Either way the levels seem to pop up randomly though so you never know which one will turn up next. It always keeps you guessing.

The highest placing I got was 3rd place. Usually once it’s down to the 3 people left it becomes an endurance match of who can keep going the longest without tripping. If you all have fire flowers then tripping is the most likely way that you would meet your demise. I don’t expect you would lose any other way at that point tbh, but sometimes even the easiest obstacle can appear to be tricky. For example, I’m still not super comfortable with the jumping mechanics so it’s always possible that I’ll just fall into a hole. I’m so used to the modern Mario games that it can be tricky to get into the more retro mindset here.

The graphics are basically grabbed directly from the original game so don’t expect any super bright colors or things like that. This is a very basic game at its core with the multiplayer part making it more competitive. I guess it would probably throw everyone off if the graphics suddenly turned modern and also the point of this is for the 35th anniversary so I imagine that may not have went over very well with a lot of the fans. As for replay value, you can definitely come back to play this game all the time to earn more levels ups. It’s the kind of game that has unlimited replay value for as long as the servers are up. There’ll always be something to do.

Overall, Super Mario Bros.35 will really test your platforming abilities. The enemies are something you really have to watch out for so you don’t die before your time. It’s always fun to jump in for another round though. The end game phase of the levels can take a little while to be sure, but the gameplay is fun so it’s not really a problem. I’d like to see the game expand to more levels and modes eventually but I suppose that probably wouldn’t happen for a bit or if it did then the game would need to extend its deadline from March most likely. I can’t see myself sticking with this one for very long at the moment but it’s definitely the kind of game you could just pick up and play here and there for good results. I hope Nintendo experiments with more games like this.

Overall 6/10

Dragon Ball Z: Harukanaru Densetsu Review


It’s time to look at a DBZ game that I’ve been working on for quite a while at this point. It was the second big attempt at a card game version of DBZ based on the real one. The problem is that this is the kind of game that works better in person than in a video game. When you’ve got a game that’s completely luck based like this one, you can’t trust the computers not to cheat. Of course they’ll do whatever they can to win and that’s the problem. It’s never an even playing field with them and then that just makes the journey feel futile. 20 hours in and it was time to call it a day on this title.

The game adapts the first two arcs of DBZ. We get to wage our war against the Saiyans and Frieza’s Army in the first and then Cell and the Androids strike after that. I made it as far as the Ginyu Force showing up before I was ultimately forced to call it a day. Those guys are a lot tougher than you would suspect at first glance. There are also a lot of levels to even get that far. This game makes sure that even the briefest of skirmishes in the manga are turned into full blown boss battles in this one. You can expect a very long experience here. Honestly I don’t see how you could possibly complete it in under 30-40 hours. This game is definitely a long one so I do appreciate that the developers were trying to make this a complete experience.

The problem is that it’s long for all of the wrong reasons. One of the issues the game has is that each match takes forever. You have to wait for the cards to load, then you pick the cards and you get a little animation as the cards group up. If you win the encounter then the game plays a cutscene of you blasting the opponent. Rinse and repeat in every turn until one of you goes down. As you progress through the game you’ll deal less and less damage due to your level not going up quickly enough. If you want to fix that then you’ll need to go back and play the old levels again. Also if you lose during a level you don’t keep any of the XP from the fights. This can be tough as some levels can have up to 8 boss battles and if you lose to the last one you have to start all over again from your previous level. That means you’ll be stuck in a loop unless you go to an old level and do more grinding.

It’s not very fun either because in the last level the enemies just aren’t that tough so you’re not getting a lot of XP here either. It drags the game out even further. Still, I worked on doing a lot of grinding because I figured it was all worth it to beat the next level. Eventually I got Vegeta to level 23 to try and handle Captain Ginyu and to my dismay he started pulling out reverse cards. Now to understand how bad this is lets quickly recap the game’s controls. It’s very complicated so I’ll do my best to give a very condensed version of the rules. You have to use power or ally cards to attack your opponent and this works if your attack is higher than the other player’s power points. So if you roll a 7 and they have a 4 then you’ll get to attack and the damage will be based on their defense so for example the opponent may have a defense of 6. So just go for high numbers right?

Well, starting in this level the opponent has a reverse so if you have an 8 and they have a 2, it flips and they get your high number. The issue with this is that you’re now never sure of what to do. Do you try to go for a number higher than the opponent or lower? It’s a big issue because the computer always manages to somehow guess the correct number to dish out. I was far stronger than him at this point in the story yet he countered all of my blows until I eventually lost. That’s when I realized that there wouldn’t be much of a future in this game. It took the card mechanics one step too far to the point where there was just no return. You can’t use card game tactics like this and then also throw in a reverse card. If you’re not sure how to even aim your points then the whole thing feels futile.

It’s a shame because I do like the idea of the various characters having their own stories so you keep on alternating. The game has 4 main characters: Goku, Vegeta, Piccolo, and Gohan. Each character has their own fights and because of that you can also see why Arc 1 is so long. Some of the stages are also very long and can last for 20 turns or more. Each turn takes a while too. On average I’d finish a level in around 20-30 minutes I’d say. I’ve seen games with longer levels but that’s still a lot of time for a card game. It’s why the best Yugioh games are the ones that have low loading times since you’re really able to get into the action without having to slow yourself down.

The graphics are okay. They’re classic sprite animations which look fun enough. It’s got a very retro feel to it. The soundtrack is less impressive though. It’s not bad, the game is clearly going for a bit of a peaceful theme that you won’t mind hearing over and over again. I definitely see the logic in this approach because with this gameplay you can bet that you’ll be hearing the theme effectively on loop forever. So I’d say the game succeeds in that respect. I’d like more tunes but if this is the one we have to have it could definitely be worse.

In terms of replay value the game technically has a ton of it. The main campaign is huge and then after that you’ve also got extra leveling up you can do and things of that nature. You won’t be finishing this game anytime soon but with the gameplay as it is you’re unlikely to want to play through the whole adventure. This game really should have just tried being more fun. I should mention that you are able to exploit the quick save mechanic so that you are actually able to save within the levels. It’s extremely handy because this game would be even trickier otherwise. 2 quick fixes the game could and should have done would be to add actual save points and also to allow you to keep your XP when you lose. Those two things would have made a world of difference in the game.

Overall, The game’s design just isn’t very good. It makes a whole lot of mistakes and ultimately is not able to come back from them. DBZ games need action and excitement. If you’re going to go for a card game format then you need to make sure it’s fun. Dragon Ball Heroes uses cards to a much greater effect. This one still beats the GBA game though. That one had similar controls but the execution was ultimately even worse than this one. At least this one tried a lot more with the story and such. There is a huge amount of dialogue in this game. I recommend playing Attack of the Saiyans instead.

Overall 4/10

Sword Art Online: Ordinal Scale Review


It’s time to look at the manga based on the Sword Art Online movie. It’s always fun to read manga based on previous media to see if it’ll follow things 100% or change things up. Other times you have to worry about the quality of artwork since they typicallydon’t put quite as much effort into it compared to brand new manga. Fortunately this one was definitely in a good position and really gave a satisfying recap of the events. I think the movie is still the definitive way to experience this story but the manga is a solid alternative. It’s reasonably long so you really feel like they kept everything in.

The plot begins with Asuna and friends trying to get Kirito to play the Ordinal Scale game. He’s not a big fan of it since Kirito has always preferred VR to AR. The main difference is that in VR it’s all in your head while in AR you have to actually move around and perform the actions. I guess it’s like thinking about Pokemon Go which is AR vs one of those VR Megaman games. It all depends on your preference. Once both styles are perfected I’d definitely say that I’ll prefer VR no question. Still, AR is a lot of fun too and since you actually feel the action it should benefit some genres more than others. A racing game would definitely feel exhilarating although I wonder how they will be able to handle the recoil effects. In my mind AR will always be more dangerous than VR.

Back to the plot though, Kirito isn’t particularly impressed with the game. He’s just not buying into the hype at all. He’s forced to take it more seriously though when Asuna is defeated in a battle and loses her memories. It seems that a man by the name of Eiji is behind this. He wants to take the memories of all the SAO survivors and aims to do it through this game. Kirito will have to take him down but while he may be the world’s greatest gamer, he’s not exactly known for being super fit. He’ll train with Suguha a bit and then go back in the ring. Time’s not on Kirito’s side but there’s no person more reliable to have your back.

Pretty much everyone gets a little something to do here which is always nice. Klein may have gotten stomped but we briefly got to see how his team was able to fight and do well in SAO. Klein, Leafa, Lizbeth, and the others also get to come in. None of them have particularly big roles though except for maybe Sinon who was able to back Kirito up when everyone was out of commission and landed a good hit on the final boss. She’s definitely more of a fighter than most of Kirito’s crew so it’s certainly not very surprising. Her gun skills also make her a very good partner to have since Kirito likes to get up close so this way she has his back.

Asuna looks good here as well. She’s definitely ready to re-enter the fray despite being in a pretty tough spot with her memories gone. The film really tests her courage a lot and she always passes with flying colors. I was also glad she remembered Yuuki’s final combo move and used it to great effect. It works as a very solid power up to be sure. Then you have Kirito who is pretty awesome as always. He may not take things too seriously at first but that’s because there’s no danger. How do you get back into the groove of things for a game with no stakes when you’re used to fighting for your life? Well, that certainly changes once Asuna is in trouble. After that Kirito just takes care of work and puts everyone down. He’s definitely one of the greatest main characters out there and continues to improve with each arc.

As for the villains, I’d say that mileage will vary on this. Eiji is a pretty solid one. At least he has good motivations which makes sense and he can fight. He regrets his inaction in the past which caused his best friend to die so now he’s working on fixing things. This fix would murder a lot of people in the present so it shouldn’t be forgotten that tihs guy is a big villain. He’s not a hero by any stretch of the imagination. The guy is just looking out for himself and at the end of the day that’s really all there is to it. He has a cool design and solid fighting skills. At the end of the day when you mix that together with his character motivation then that’s why I will end up giving him some props. He made for a good foil to Kirito since they were both fighting for the person most important to them.

Yuna is a fun character. She may not really know or agree with what is going on for the most part but she does her best to have fun. There are effectively two Yunas at this point anyway. You’ll see the context of that once you watch the movie or read the manga. I definitely have no qualms with her and in the past she definitely appeared to be a very selfless fighter who always did her best to continue improving her abilities. She may not have been a great fighter but she never let that stop her from doing the right thing and helping where she could.

There’s also a scientist villain but he’s not nearly as memorable as Kayaba. Here’s my problem with the guy, based on how we just need the memories to fulfill his goal, wouldn’t it have been possible to do so without straight up murdering everyone? With how advanced the Sci-Fi mechanics are here, I find it hard to believe that he couldn’t just do that very easily. Maybe it would take longer and he just didn’t want to risk it. Usually I would also question if this was even possible or if it would work but based on the fact that her soul is clearly still around, I think there would be a great shot at success. She just hasn’t moved on yet and that’s a very good sign for the plan. It’s too bad that the plan will basically eliminate the game though since that’s the second controversy in a row related to online gaming in Sword Art Online.

As I mentioned earlier, the art is excellent here. The fight scenes are very detailed and the character designs are on point. You can tell that a good amount of effort went into every bit of the adaption. You could easily not even know that this was a movie first and just assume that it was a really solid spinoff story. The quality is certainly there so I wouldn’t blame you. It’s a few volumes long so it definitely works well as a mini series. It’s 100% accurate to the movie so the experience should be very similar.

Overall, Just like how the movie was pretty close to being perfect I would say the same for the manga. The story itself is just very compelling. Kirito and Asuna have always made for very solid partners and this story shows how nothing will be able to keep them apart. They both do their best to stay strong around each other and keep on pressing forward. Whether you’ve seen the original Sword Art Online or not you should be able to quickly tell what’s going on here and get invested into the story. It never gets slow and there is quite a lot of action. Being able to see the final boss of the original SAO for the first time is also great and all of the guest stars at the end make this feel like a great wrap up to the series. The War of Underworld would ultimately go on to pass it with how huge the cast got, but at the time this really couldn’t be beat.

Overall 9/10

Mighty Switch Force! Collection Review


It’s time to look at a collection of platformers that now have a physical release all bundled together. I’ve seen images of Switch Force before very briefly but I can’t say I knew the first thing about it. Well, now that I’ve played all of the games I can say I’m a seasoned pro. It goes in on the puzzle genre and mixes platforming into it pretty seamlessly. It’s a fun bundle of games to play through. You should be able to complete them all pretty quickly although the last levels get pretty difficult so you don’t want to take them lightly. Each game ends with a final level or two and a big boss that definitely isn’t playing around.

There are 4 games here but effectively 3 when you consider that the first game is here twice in its normal state as well as an enhanced version. Each game uses a different mechanic to keep things fresh to Switch Force lives up to its name in switching up the experience each time. Lets tackle the first game to start with. You play as a police officer trying to put a lot of criminals back in jail. Each level has 5-6 prisoners who have escaped and you have to navigate through the level and save them. The gameplay is that of a 2D platformer but the levels aren’t linear. The prisoners are scattered in random places so you have to solve puzzles to find them.

You have a blaster that you can use to help you here. Aside from running and jumping you also have the unique ability to get the blocks to fall out of alignment. For example, you’ll cross a bridge that has 3 red blocks and 3 blue blocks. Every time you activate your skill, the red blocks will become intangible while the blue ones appear and vice versa. That’s a very basic example, the game definitely goes all in with the strategy here. Your reaction times will be especially key since you often have to make the switches rapidly and without delay. The last few levels of each game always get very difficult with this. It’s a fun take on the puzzle approach. Some of the Mario games have a similar gimmick with blocks appearing and disappearing but you could never control them. Since you have full control here that really lets you experiment.

The second game has you play as a firefighter. The gameplay itself is the same though with the difference being that instead of blasting enemies you are using your water hose to hit them with water or put out fire. The boxes remain your main obstacle as you try to weave in and out of the levels without letting yourself get caught in the trap. It’s a difficult endeavor but not one that is impossible if you tackle it calmly. I should mention that you have 3 health points in each level. If you lose them all then you are sent to the start. I can’t say that it happened to me very often but it’s still something to be aware of. Make the most of the health packs the enemies drop so you are always prepared.

Finally the last adventure has you playing as a cadet in what is seemingly a simulation for most of it. It’s like the first game but the main difference is that this time the screen is super zoomed out. The walls are also like some of the classic NES games where instead of dying if you fall through the ground you’ll come out of the sky. Likewise you can go off screen from either side and pop out the other. This gives you a lot of new variations to the puzzle as you have to use this to your advantage. The game also uses more of the cannons in a DK sort of way so you’ll need to incorporate that into your platforming.

I definitely enjoyed going through these puzzles. Switch Force shows us how games should present the puzzles. You’re never wondering if you’re going the right way or doing what you’re supposed to. The answer itself is made obvious but the path to getting there is what will likely trip you up. You can’t let your guard down but also don’t overthink what you should do. A lot of times the best way forward is to just give your plan a shot and if it doesn’t work out then you’ll only have lost one health point. The toughest level in the game involved doing a double jump with two switches in the air. At one point I wasn’t sure if I should maybe be trying a different tactic but in the end it worked out. You just really needed perfect platforming.

The graphics for all of the games are definitely pretty solid. They’ve definitely got a very modern look to them and have that Mega Man sci-fi vibe. Everything is very futuristic after all which isn’t really a surprise. These guys are future cops and firefighters tackling next generation’s issues with their blasters and other tech. I’m always up for a future setting so I was definitely on board with this. If you ask me it’s the best setting the game could have possibly chosen here. The soundtrack is pretty solid. It’s got a quick beast and is meant to be solid background music so it’s not really distracting. You’ll be totally focused on the actual puzzles after all so you won’t be noticing the music quite as much.

Overall, Mighty Switch Force is definitely a fun collection. I can definitely see why the games would have all gotten their fans and been well enjoyed by the players. The level designs are on point and there’s enough variety where you always feel like you’re in for a new experience. The puzzles can be difficult but they’re never unfair. Since the controls are fairly simple it all comes down to your hand eye coordination at the end of the day. Once you have that on point then you should be just fine. Fortunately in the boss levels you have a checkpoint since solving the puzzle and surviving would be a difficult ordeal. In the final game in particular I died quite a few times. If you enjoy platformers and trying to reason your way through a level then this is definitely a game you should be checking out.

Overall 7/10

Selector Spread WIXOSS Review


It’s time to look at the next season of Wixoss. This one directly continues from the first since there was such a cliffhanger there. The characters are still trying to pick up the pieces as their next adventure starts. Unfortunately some characters have been gravely broken to the point where they are practically written out of the show (Midoriko, Kazuki) and others have been mentally drained and no longer have the same fire that they once did (Ruko, Akira) so have the villains already won? This season is weaker than the first in almost every way but the Yuzuki plot takes a backseat here which is always great. Thanks to the body snatching the scenes with Hanayo and Kazuki also aren’t as bad although since he doesn’t know it doesn’t make him look any better.

The series picks up with Ruko on the rooftop staring in shock as her partner is now Iona instead of Tama. Iona proclaims that her wish was to be teamed with the strongest so now it has come true. Ruko isn’t thrilled about this and vows not to fight in anymore Wixoss battles as she tries to save Tama. The problem is, how can you hope to find and save Tama without battling? It’s a difficult problem that Ruko doesn’t really have a solution for. Her friends are no help as they constantly pressure her not to fight. Additionally the villains are on the move. Urith has decided to manipulate Akira so that she can plunge more people into despair. Ruko’s realistically the only one who can stand up to this menace.

Mainly I had some issues with Ruko here as her character went south very quickly. In the first season she finally steeled her resolve in the climax that she would do whatever it took to save all of the Lrigs. To that effect she lied to Tama and tried to sacrifice herself. Tama saw through this goal and stopped her so Ruko is back to square one. Instead of continuing with that same energy Ruko is back to being way more hesitant to fight. Even when Hitoe is being beaten up in front of her it takes an awful long time to battle. Battling is really the only way you can stand up to the villains. No matter what her friends may think, Ruko’s only recourse here is to fight. If she doesn’t fight then they don’t stand a chance and at the end of the day that’s the big hurdle that they need to get past.

So even by the end I wasn’t a big fan of Ruko here. She does what she has to do very reluctantly all the way through to the final episode where Tama has to ask her to actually fight seriously. As a result of her half hearted determination the ending doesn’t exactly seem to work out for everyone as smoothly as it could have. In contrast Tama was pretty solid here. She makes all of the right moves. Tama is given a chance to escape but doing so would have unlocked her dark side for good so she stayed in. She figures out how to exit a cage on her own and in general just seems to have a good grasp on the situation. Now that her memories are back she’s also able to reason things out rather well regarding Mayu’s goals. She’s still the strongest LRig out there even if her max power form makes her lose control.

Then you have Iona. Now that could be referring to quite a few characters at this point but I’m talking about the one from season 1 who is Ruko’s LRig the whole time. You can’t help but feel bad for her here since she seemingly got her wish but it’s nothing like what she was expecting since Ruko refuses to fight. Now she has effectively trapped herself in a card for no reason. She doesn’t let it get her down though and does a good job of hanging in there throughout. Iona looks good throughout the whole series. I was still half expecting the twist about her being Ruko’s mother since I felt like season 1 foreshadowed that a bit but I guess that’s not the case. Probably for the best since Ruko’s mother didn’t appear to be the nicest person back in the flashbacks.

As you’d expect Yuzuki’s role here is a lot smaller than in season 1. She’s trapped in a card after all so she can talk a lot but there’s no chance for her to act. I can see her fans being a little upset at this since once you’re in a card it just feels like you aren’t as important. The worst part for her is that Hitoe owns her so she can’t expect to get many wins either. In her only big battle I was rooting for the opponent. So Yuzuki’s okay here compared to season 1 but she gives the worst advice all of the time. She’s one of the main reasons why Ruko is so confused.

Naturally this doesn’t reflect well on Hitoe as well. She manages to get kidnapped here and just seems to hold Ruko back. I’d like to see her improve her Wixoss skills a bit and actually become an ally Ruko can rely on. I think that would do a world of good for her character and would be the first step to getting her on the map. It doesn’t seem likely but I suppose there is always a chance in the world of Wixoss. Hanayo also appears a bit of course but not a whole lot. She’s definitely not taking the situation all that well and ends up panicking near the end. She is far gone from her days of being the cold calculating LRig.

It goes without saying that Kazuki is still pretty annoying here. He suspects nothing to the point where the only explanation is that he just doesn’t know Wixoss anymore. Why else would he completely stop contacting Ruko and Hitoe? If he had talked to them at all he probably would have gotten a better sense of what is happening. How did he also not suspect that something was up? Yuzuki is back but no more cards and she never hangs out with her friends anymore? I say, Kazuki’s either extremely dense or extremely gullible if Hanayo just made up some story. Either way it’s not a good look for him.

Chiyori gets a much bigger role in this season and it’s for the better. She quickly rose up to be one of the best characters in the season with ease. She brings a lot of energy to the game and doesn’t get scared the way the others do. She really wants to win and has already accepted the risks. Her final duel is definitely the most emotional since everyone is against her. The “heroes” have decided that her being knocked out of the game would be best and her own LRig is trying to lose. It’s very difficult to win under those circumstances. I definitely felt bad for Chiyori since she easily gets one of the saddest endings out of all the characters in the series. Still, she had a great run though and ended up being one of the best characters either way. She definitely won’t be forgotten.

Fumio appears briefly but doesn’t have much of a role in the season beyond giving the heroes a quick info dump. Doesn’t really do anything beyond that though so you would be forgiven for forgetting that Fumio exists. Urith gets a bigger role here than in season 1 but I wouldn’t say that she looks great. She’s going for more of a manipulative angle for sure as she messes with Akira the whole time but the main problem is just that it shouldn’t work. Akira has never been portrayed as such a gullible character before so why start now? The whole plot was rather weak and it didn’t do wonders for Urith. She is good as a card but not great as a human.

As for Akira, she has taken the biggest fall this season. In season 1 she was hardcore as she went around stomping everyone in her path and just dishing out damage. In this season she is portrayed as extremely needy and gets depressed if Urith isn’t around. What happened to her? Gone are definitely the days when she was a big threat that everyone had to fear. It’s a shame because almost all of Akira’s scenes are just painful now. She will get the occasional good moment but they are very rare. The stab for example was good but the fact that it was not fatal wasn’t. She had quite the character turn but it’s so sudden and so massive that it just doesn’t feel like the same character anymore. I gotta say that this was just a mistake and this is the kind of plot that does hurt a season. Her scenes can be tough to watch.

Finally we have Mayu who is the mastermind behind all of this. She’s fairly spoiled and seems twisted from the start. At first you may figure that she’s a good person who went down the wrong path but that’s not the case at all. She’s portrayed as being clearly twisted right from the start. So much for that idea eh? It’s hard to feel bad for her. Sure, she is trapped in a room for all of eternity but she has magical powers by which she can make an entire game. If she had left it at that she would have been good. Why add the final rule that the lower has to get corrupted and live a life of misery while the winner turns into a card? These are rules that are completely unnecessary and definitely destroy any chance Mayu had at being sympathetic. She just wants to see the other characters suffer which isn’t very heroic of her.

The animation is definitely solid like in the first season. There isn’t a noticeable difference between them which makes sense since the season came out shortly after the first. If anything the first season may still have some of the most dynamic scenes like Yuzuki’s contract still being the most awe inspiring with all of the crimson effects everywhere. All of the contract scenes are always stunning with all of the energy effects being used though. Beyond that the animation is just smooth with the action scenes being very dynamic. Tama landing her hand to hand combo while in dark mode for example was definitely pretty intense. There’s definitely nothing to dislike there. As for the soundtrack the themes are mainly the same as in the first season. We do get a new opening though which is pretty solid. Both openings are very close to each other so it’s hard to say which is better. They both have a solid ominous theme behind them.

Ultimately I would say that the season is a little weaker than the first thanks in part to Akira really being thrown away as a character. She was so cool in season 1 so I don’t know why the show would go in this direction. It was unexpected so I’ll give the writers that but she just doesn’t feel like the same character. Her Akalucky name just doesn’t work now with all of these bad things happening to her. It’s also always hard to quite match the first season for a mysterious anime like this. Now we know the rules of the game and such so the main obstacle is the heroes trying to stop Mayu and get Tama back as opposed to figuring out why they are battling.

We get more origin stories and such which are good for lore but not quite as interesting as the main story itself. I still feel like Fumio doesn’t serve much of a role in the story and Mayu is a pretty weak villain. Her goals and plans aren’t all that good. That’s not a writing thing though, I’m pretty sure you’re meant to think that Mayu has just confused herself over and over with her plans. She could have easily had a happy ending if she had actually tried for it. The season itself has a far more definitive ending than the first season though. This is the kind of ending where you almost wouldn’t even need another season. Of course it’s always good to have more and more since I think all franchises should strive to be as long as possible. There’s always a way to bring more to the story and future plotlines for Ruko are pretty obvious. Her goals are not yet 100% complete so she’ll need to work on that.

The rules of the game are still not really explained but this season tries to show them a bit more. We actually acknowledge trap cards now and we see opponents using counters and strategies against each other. Evidently the elemental nature of the decks is also quite important here to the point where it’s hard for some elements to beat others. I have to say that this seems like a potentially troublesome mechanic since that invites a bit of rock paper scissors into the mix. It’s all the more reason to feel bad for Chiyori since she was trying her best. Not everyone can be a winner of course as there will be a loser in each fight but it would have been nice to see her win more. At the end of the day she is just a kid though and I suppose she hasn’t come into her own in terms of ability quite yet.

Overall, Wixoss continues to be a pretty interesting magical girl show even if the execution isn’t quite there yet. It’s still not able to get the same sense of dread as Madoka or if it’s slowly trying to transition it still doesn’t have the same energy as Angelic Layer. So it’s sort of stuck in the middle where bad things happen happen to the heroes and there is a sense of danger but not at the same level and the heroes are a little too hesitant to do anything about it. In a way it’s tough for the cast because Ruko is the only hero who can really fight well. It’ll be good for her to get some more reliable allies at some point in the future. If you already saw season 1 then you should definitely continue the saga. There’s less Yuzuki and Kazuki which is always good but Akira’s plot is really bad so get ready to shake your head once she appears. How the mighty have fallen!

Overall 5/10

Selector Infected WIXOSS Review


It’s time to look at the first season of Wixoss. Wixoss is one of those series that has a pretty cool concept but limits itself with a particular subplot. Online a lot of times you see people mention how they love anime but have a hard time recommending them to people who are not yet initiated into the format because of a plot or character that can be iffy. I can definitely see what they mean as even the best of titles tend to have some iffy elements that you more or less get used to as you watch them. That said, this one definitely sabotages itself early on but I’ll get more into that in a bit.

The series follows a girl named Ruko who doesn’t really have any friends. As a result her brother and grandma tend to worry about her. One day she is introduced to the game of Wixoss and can even talk to one of her cards. The card is an Lrig named Tama. Ruko then meets up with a girl named Yuzuki who challenges her to a battle. Ruko is winning the battle but it is then interrupted and she is told the full story. Ruko has been chosen as a “Selector” which means that her battles of Wixoss will be different from most. If she wins enough battles then she will have her wish granted. The problem is that Ruko has no wish that she wants to grant. All of the other girls are fighting as if their lives are on the line because their wish is so important. Can Ruko really fight and destroy these wishes with none of her own? At the same time, Ruko has only started to make some friends because of the game so if she stops now then she may lose them all.

Right from the start I imagine you’ll have some doubts on how legit the game is. In magical girl shows like this there is always a catch. Just look at Madoka where you end up turning into a witch at the end. I’ll go into this more later on in a spoiler paragraph that I’ll warn you about before entering. In the meantime lets talk more about the show in general. The rules of Wixoss are never really explained. The show doesn’t bother to lay the groundwork here which is a shame. Scripting out entire battles can be pretty difficult which is why it’s always so impressive when Yugioh does it. This show takes the easy way out as it focuses on just showing us the characters attacking and you have to trust that they’re following the rules. There’s no way to really tell though so that makes things a little easier on the writers.

The animation for the show is definitely pretty solid. The character designs are on point and the energy effects look sharp. When we do get the occasional hand to hand technique combo the animation is quite smooth as well. This isn’t really an action title at its core but it can certainly deliver. The animation is also really sharp whenever a contract is made. I liked the lighting during episode 12 as well which helped solidify that as the best episode. It had a very theatrical feel to it as the end drew near.

As for the soundtrack, it’s a little less memorable but I did like it. It’s not a huge soundtrack or anything but I wouldn’t expect it to be for only 12 episodes. There will be a handful of tunes you will enjoy though. I also liked the opening well enough. Wixoss definitely did well in all of the technical areas as you would expect. It’s basically like Megaman or Angelic Layer with the setting and this is just taking a darker look at the genre. Even then it’s nowhere near as dark as Madoka or something but throughout the show you know things are not going to go well for the heroes.

All right, lets talk about the troublesome plot. Yuzuki is one of the main characters and her wish is for her to be together with her brother Kazuki. Unfortunately along the way she started to like him and not in a family sense. It’s an unfortunate plot here in part because it takes up so much space. This isn’t super uncommon for anime. Usually though it’s played for laughs like in Black Clover or Railgun. It’s a comedy plot that shows up every now and then and you can almost write it off as not actually being serious from the character’s perspective in some anime. I’d say both of those are serious but they’re gag plots in the background that don’t effect much. Wixoss decides to take this plot quite seriously and have them deal with everyone’s reactions and how society considers it taboo. Unfortunately it doesn’t land.

Sword Art Online gets attacked a lot for its similar plot with Suguha and Kirito but that series actually tackled it a lot better. Suguha actually tried to get over Kirito by playing video games but unfortunately the next guy she liked turned out to be Kirito in disguise. So at least she tried to escape. When Kirito found out he very quickly and decisively shut that down. He did it in a nice way of course but did not entertain the notion for an instant. She’s his sister even if that’s not literally the case it’s how he sees her so it wouldn’t work. In this show Kazuki very quickly crumbles after 10 minutes of Yuzuki being direct and it’s all over for him.

The show definitely approaches this in a serious way but it’s not a good idea from the start. That’s because there’s no way you could spin this into a good thing. It just comes across as creepy immediately and gets way more screen time than it should. I was originally hoping Yuzuki’s wish was that they weren’t related so she could then make her move. That would have at least helped but since it wasn’t then this issue was not solved. So this plot is really what would prevent me from being able to recommend this show. It’s just a hard plot to get around and ends up dramatically hurting both of their characters. Kazuki in particular since he folds so easily. You’d think he could have stayed strong for more than a day. Instead he proves to be quite weak willed.

As for Yuzuki, it’s a shame since she was probably the most enjoyable character for a little while there. I like that she has a tougher disposition than the others. When the two characters get held at knifepoint by Akira Yuzuki is pretty quick to push her away. When the bullies are after Ruko Yuzuki is also key to eluding them and helping her evacuate the school. There’s just no way to overlook this plot though which definitely has her take a huge hit in the character department. I do doubt her skills as a Wixoss player though since she was losing to a girl who had never played before and didn’t even know the rules. How does that happen?

Ruko is the main character and she ends up being a strong one by the end. She really just wants to have some friends and is glad to have someone to talk too. She didn’t have the greatest childhood although her situation is a lot better now that she’s with her grandma. Getting involved in a game of life or death to her wishes is a pretty big next step though. While she is fairly undecided for a good portion of the story, she does get herself resolved by the end. I greatly enjoyed her character in the final episodes as she finally got serious. She’s consistently been shown to be the strongest character in the series here and the only thing that holds her back is self doubt. Without that she would be able to crush her opponents with ease.

Tama is one of the main Lrigs and definitely the best one. She’s not manipulative the way the others are. In a way this is because she lost her memories though. Unlike the others she has no idea on what is going on here and just wants a good fight. She loves fighting and as a result is always asking Ruko to participate. It’s definitely good to have an LRig who enjoys the game. It makes things easier on Ruko at least and they make for a good combo. Tama’s card must have great stats as well with how she easily takes care of her opponents.

Then you have Iona who is one of the main antagonists here. She’s rich and one of the most powerful players so she can come across as rather intimidating. She’s not unhinged the way that Akira is but still exudes an aura of great power. She’s not someone that you want to mess with and she’s a very solid character. She’s probably the only person who doesn’t back down to Akira. Aside from her fights with Ruko you never get the feeling that she’s in trouble. It’s why she makes for a great villain and the back and forth with Ruko in the final episode made for a very intense final battle.

Then you have Hanayo who is Yuzuki’s partner. She comes across as one of the wiser Lrigs although because of that you can’t really trust her. After all, the more you know about the game the more that you are keeping from your Selector. Hanayo certainly has plans of her own. The show tries to make her a sympathetic figure but it’s hard to buy into it. She knew exactly what she was doing and the only reason she didn’t say anything is for her own benefit. So no matter how you slice it, she’s not someone that you can trust.

Akira is one of the villains of the series and easily the best character by the end. She is definitely willing to win by any means necessary and is the most savage fighter. What I also liked about her was her quick wit. She can read into the wish of her opponents and always twists it in such a way where the opponent loses confidence. She does this to all 3 of the main characters with great success. In particular it was impressive with how she handled Ruko since you’d think that not having a wish would trip her up but Akira takes it in stride. She can be rather insane and cruel but that’s what makes Akira so good. Her nickname gimmick is fun as well. You won’t find a character tougher than Akira. From this season you can tell that nothing will break her. The fact that she even tried attacking the characters in the real world showed her true resolve.

Chiyori is a character who shows up briefly in the series but doesn’t get much of a role here. She basically serves as a quick opponent to be defeated and someone who still plays the game for fun. By the end of the season she won’t have made much of an impression on you although her outfit is cool. Midoriko is probably the worst of the LRigs in the series. Just a very weak character all around and doesn’t make any of the right decisions. As an LRig you either need to embrace being the villain or try to be a rare hero. Midoriko tries to act sympathetic the entire time but when you’re always saying the plot twists a bit too late, it starts to ring as hollow.

Urith is an example of an LRig who likes being the antagonist. She talks tough throughout the series and definitely isn’t afraid of anyone. She is a very interesting character and definitely one that you like to have around. It helps that she can back up her tough talk. Finally we have Hitoe who is definitely the most timid member of the main group. She’s not really much of a fighter at all and tends to lose just about every battle she’s in. Her backstory is rather tough since she’s never had friends before and wants some but isn’t sure how to go about it. I was glad that her mother appears as a very reasonable character and not one who is making things even tougher on her. Ultimately Hitoe has a solid character arc but she never quite rose up for me. She stayed as a fairly weak character and I’ll need to see her step up to the plate to change that.

These next 2 paragraphs are the spoiler ones so please keep that in mind and skip them if you have not seen the show yet. You don’t want to keep on reading. So it turns out that the cost for losing 3 battles is that your wish becomes distorted and you forget about Wixoss. For example if your wish is to make friends then you can never make friends again. It’s a tough penalty but not one that really sticks. We find out in the series that you can override the negative wish if you have enough willpower. It makes sense though because the wish also has limits. It turns out that the Wixoss cards can’t really use magic to make wishes come true. What happens is if you win enough battles, your Lrig takes over your body and you take its place. It actually makes a lot of sense since it’s pronounced Elrig and the girls are told they will become Eternal Girls when they win. If you spell that backwards it would be GirlE. (Eternal Girl) It turns out that it’s spelled a different way as I found out when writing this review but because of that you may figure out the twist almost immediately.

With few exceptions, the Lrigs have no real powers. So that means if your wish is to take over a Kingdom or something it’s not going to happen. Literally how the pact works is once the LRig takes over your body it has to fulfill the wish you asked for to the best of its abilities. A lot of these wishes are pretty easy like becoming an author or making friends. Some like claiming a romance should be more difficult but the Lrigs tend to have some charm. It does then make sense why they can’t enforce the negative wishes so well either. I do still question how Akira overrode hers so easily though. She didn’t forget the game for an instant and went right back on the attack. I suppose her will is just rock solid. So the whole game feels like a scam the more you think about it but of course the characters don’t know this. It’s an interesting twist since usually the powers are absolute.

The best episode of the series is definitely the last one for me. I was glad that Ruko finally had a strong resolve and fought for it. Her deception to Tama was a pretty big one though. I suppose she figured Tama would never know but in a game where your LRig can read your mind at times that is very risky. I do think Ruko’s decision was a good one but while I understand the lie, she should have been upfront with Tama. It may not have worked but it’s a risk you have to take. The idea of a quick tournament while climbing up the tower made for a solid climax as well. It’s just a great way to end the season and the cliffhanger is intense. You definitely know there will be a season 2 from how it ends but if not that would have been quite the ending for sure.

Overall, Wixoss had a rocky first season. If you take away Yuzuki’s plot then this definitely gets bumped up a pair of stars but ultimately that plot is absolutely crucial to the season in the sense that it appears in almost every episode. It would basically be a different show without it. There are ways the show could have fixed it and had a similar plot instead but the past is the past. With how events unfold in this season the next one will have changed the dynamic a bit. So the show handles most of its aspects rather well but I’d sooner recommend checking out the original Magical Girl show with high stakes known as Madoka Magica. To this day that’s still one of the all stars of anime.

Overall 5/10

Spellbreak Review


It’s time to look at a new free to play that finally arrived on the Nintendo Switch. It’s effectively Fortnite with magic. Instead of 100 players it seems to be in the 40s per match. Initially I thought maybe there just weren’t enough people logged in but I played 3 battles and it was always around there so I’m thinking that’s just how it was set up. It’s a pretty fun game for sure. In some places you can tell that it’s not super polished with menu layouts and such but the gameplay is on point which is what counts here. You are sure to be in a good spot if you choose this as your next big title. While Fortnite exists I feel like that’ll still be the go to game but this could be a nice change of pace option.

When you enter the game you are thrown into a tutorial on how to learn the moves. It’s not possible to skip this but that’s fine since its fairly short and there are a number of things to take note of here. You have two main attacks, your quick magical spell and your wide range one. Additionally aside from that you’ve also got the ability to fly briefly and can obtain a technique. These techniques range in rarity which determines how often you can use them. I highly recommend using the teleportation technique. It’s incredible handy since you can just vanish a little whiles away and it’s tough for people to catch you. There are a lot of abilities like invisibility, flying, super jump, but teleport is definitely the best if you ask me.

So when the match is first starting you can decide where you want to land. I typically pick somewhere in one of the corners. You are also able to see if anyone else has chosen that spot which is pretty neat. So you can decide to land somewhere where there will be an instant firefight or go somewhere else. Of course people could switch at the last second so that puts you in a tricky spot. You just have to go with your gut and be ready to run and hide or stay and fight. Either way you should be in a pretty decent position if you think about it. Each element has a different set of strengths and weaknesses so choose the one you will be riding with very carefully.

Surprisingly I went with Ice instead of fire this time. Typically I like fire because it makes for a very aggressive style but the summary for ice sounded too good. Effectively you shoot slower but massively powerful strikes at your opponent. If they take a direct hit from an ice move like that then they are going to lose a whole lot of health. It’s far too early for me to say if it really s the best element but at the very least I found it to be highly effective and that’s exactly what I was looking for. You really just can’t go wrong here and that’s what I like to see. Other elements include poison, rock, and thunder.

One worrisome part I would say is that the game’s prices are rather crazy if you plan to spend money here. One of the DLC packs I saw in the Eshop was 120.00 bucks. There’s no way any DLC should be that amount of money right now and you can’t help but feel like it’s a ploy to get people to buy it accidentally. It’s just very slick to me. Spending that much money in one shot would really be something. Hey, if you enjoy the game that much then that’s good but otherwise I just can’t imagine how you would spend so much so quickly. Maybe it’ll go on discount at some point.

The graphics are definitely on point. I would say it looks around early PS3 level which is good for a F2P. The energy effects are good and you can always tell what is going on. The field you’re playing on is quite large so there’s definitely a lot to explore and chests to open. I recommend opening a lot of chests since they help with XP. In this game XP actually effects your abilities to a degree so I highly recommend leveling up when you can. Wins should help with the XP as well although I can’t say that I remember the breakdown.

There’s a solid amount of replay value here of course. That should be no surprise though, free to play games always tend to have a lot of content. It’s how you ultimately stay relevant after all so it’s basically necessary to do this. With the online features and future updates this is one of those games that never really needs to end. It can just keep on going and going for as long as you need it to. I’ll be curious to see what it does to try and stay in the spotlight since it’s brand new and already you don’t see people talking about it all that much. Perhaps it just needs some time for everyone to start finding out about it and getting on board.

Overall, Spellbreak is a pretty fun game. I didn’t play it a whole lot but enough to get the right vibe from it. It’s one of those cases where I doubt you could balance both this one and Fortnite for very long though. That means you will have to make a choice before long. I hope the game does well though because the more battle royale games we have the better. It’s a fun genre and there’s just so much you can do with it. I love the idea of using magic blasts and the other elements to fight through. I did win 2 of my 3 battles also so that definitely feels good. The game is very well balanced and I imagine it’ll continue to add more and more content as it goes on.

Overall 7/10