Metroid II: Return of Samus Review


It’s time to look at the next installment in the Metroid series. As you may recall I was definitely not a big fan of the first game. The maze system is far too vague and you can get lost in hours. Major props to people who beat this game back in the day without save states or guides. I don’t think I would have been completing that game. This one improves upon the original for sure, but I still wouldn’t say it’s quite at the level where I could give it a positive score either. I like that the game is a bit more direct with the structure and the goals of the game but we don’t yet have a good map system in play.

The game starts with Samus landing on another planet. It’s time to exterminate all of the Metroids on this planet and there are quite a few of them so it won’t be easy. You’ve got a Metroid counter on the screen letting you know how many enemies are still on the planet. Gradually you have to take them all down. After you’ve beaten a good number of the metroids you unlock new paths to find the rest. Needless to say, without a map you could be here for a very long time. Another tricky thing is when you run out of missiles. Without missiles you can’t defeat the Metroids so you will have to backtrack and find a refill machine or beat a ton of enemies. The drop rate on the enemies isn’t too great though.

It’s always interesting playing a game in black and white. I haven’t played may of those at all so it’s really very different. Kind of cool in a nostalgia sense although I definitely miss the color. The graphics are okay but I can’t say they are particularly good in this state. The soundtrack is also pretty limited, the series didn’t hit the next level until Super Metroid. At that point is when we got an incredible soundtrack with all of the iconic tunes. This is right before that hype era.

The campaign is fairly short, but again that’s not considering that you should get lost quite a few times. It took me close to 6 hours to beat the game and that’s considering that I had a map with me. The game does have a real ending which ties into Super Metroid which is cool though. I like how the game is structured even if it is ultimately held back by how the game mechanics work. If this game had a real map then I dare say it would have been pretty good right off the bat.

It’s very challenging though so gamers who like to really work for their wins will definitely appreciate that. Some of the Metroids take numerous hits to take down. You’ll really have to be strategic here as even with a lot of life tanks you may quickly end up getting overwhelmed. You can’t really just run in and start swinging. Admittedly that’s usually how I like to roll but you gotta roll with the game sometimes and this is definitely one of those times. You either fight strategic or you lose.

There’s no real replay value to be found here. Once you beat the game that’s it. There’s no true post game. I suppose you can try to beat the game with a quicker clear time to get a different ending but that’s about it. It’s not personally enough incentive for me to go back in but if you really like the gameplay style then it’s a nice way to challenge yourself.

Overall, There’s not a whole lot more to say about this one. It’s a very similar game to the original Metroid except it’s less of a maze adventure as you’ve got more of a solid goal to achieve. You know from the start that you have to beat all of the Metroids so you find and blast them. Metroid is one of those series that I like a lot but mainly thanks to the later games. I’m still not impressed with these early titles. I’ll try out Super Metroid soon though and that one should be a big improvement. If you really like Metroid then maybe check this one out, but I’d recommend getting the 3DS remake instead. I imagine that the enhancements should help fix some of this title’s issues.

Overall 5/10

Streets of Rage 4 Review


It’s time to look at the new Streets of Rage title! The original games came out a bit before my time so I never got to experience them in their time. Well, now I’m in with the party this time and it’s definitely a fun beat em up. You’ve got to take back the streets from the gangs that have taken the city over. Everyone is against the 4 lone heroes so they definitely can’t let their guard down.

This time Mr and Ms Y have taken over the city. It seems like last time Mr X was the villain based on the dialogue. This pair of villains work pretty well in the story. They have intimidating designs and since they did take over the city that means that even the cops are on their side. It makes for a pretty intense dynamic here because the heroes really have no backup. They seem to usually be vigilantes anyway though so I don’t think they take it all that hard here.

You can play as any of the original 4 characters and I believe you can unlock a few more later in. There are 12 levels and each one is around 10-12 minutes so the main campaign should last you around 2-3 hours depending on how well you do. The levels are reasonably difficult so don’t expect to just be blasting through them. Even I died once or twice in some of the big battles. The bosses really go in and it can be difficult to deal with the minions if you let them overwhelm you. A common theme in the game is to make sure and divide your enemies so you can conquer them a lot easier. If you let them group up then your chances of victory will continue to grow slimmer and slimmer.

I found that the most difficult enemies to deal with were the ones that would jump kick you. You really have to plan your gameplay around them or you will take heavy damage. The damage really adds up and you want to have a good amount for the boss at the end of each level. One thing I would say is to make sure and break anything that seems suspicious. A lot of objects are hiding health items or money. Even if you have full health make sure you use the health items since they increase your score, same with the money. When your score is high enough you will be able to get another life. My score was never high enough to get 2 lives in one even but apparently it seems that this is possible.

The gameplay is that of a 2D beat em up. You have your standard attacks and can move up and down to be in a different lane than your opponent. Always move around because it makes it a lot more difficult for the enemies to really do anything against you. Additionally, I would recommend using the power moves sparingly. Each power move drains your health. You can earn that health back if you land some hits on other minions but if they hit you just once it will crush your combo and you will lose the health for good. It still comes in handy for the bosses though. I wouldn’t have been able to deal enough damage in time without it.

Memorizing the patterns of the bosses can be tricky. I beat quite a few levels with just about no health left. I beat the final one with literally no health showing on the bar so that was really close. I was pretty proud of that win though because I was able to perfectly memorize the boss movements. I have 0 health for most of the fight but once I took out one of the opponents I was able to deal with the other one well enough. You’ll be at the edge of your seat for most of these battles.

The graphics definitely look real nice. I like the hand drawn style they use for the illustrations. I wouldn’t say that the cutscenes themselves are all that animated though as it’s more like a comic book. The soundtrack is also pretty fun. It’s got that retro arcade feel to it which works well for the retro aesthetic the game is going for. It’s all like a blast to the past so you should have some nostalgia here especially if you played the first ones.

There’s also a decent amount of replay value here. For starters you can beat the game with all of the characters. Obtaining all of the trophies will probably take some time as well. This still won’t end up being one of the longest games out there but there is definitely enough content to keep you busy once you’re out there. If you have someone to play with that will also boost the playing value as you can have fun one upping each other and trying out the different characters.

Overall, Streets of Rage 4 is definitely a game worth checking out. It’s a bit on the short side so you should check the price before going through, but the gameplay mechanics and story are on point. You will definitely have a good time here and I’m up for some more Street of Rage installments. There’s still a lot you can do with the city since there is no end to the amount of gangs that want to terrorize the city after all. There will always be a need for these vigilantes.

Overall 7/10

Dynasty Warriors Strikeforce Review


It’s time to look at a Dynasty Warriors spinoff. The concept behind this is pretty interesting. What if you took the usual Dynasty Warriors setting and then added a bunch of supernatural elements to it. I’m talking full dragons, super forms flight, energy blasts, etc. It’s definitely going in a different direction here. You’ve also got a few different crossover missions you can tackle and even a whole new section after the credits. Unfortunately a game is only as good as its gameplay and that’s where this one faltered. It was ultimately unable to live up to its true potential.

The story follows the same plot as the rest of the Dynasty Warrior games. You are tasked with uniting the kingdom under your rule using whatever tactics you need too in order to do this. I went with the classic Team Wu of course since those guys are always pretty neat. From there you’re off to the races. The game has 5 main chapters which each tend to have around 7-10 levels in them. After the credits you unlock a 6th chapter which which I would assume probably has another 5-7 levels in it but hard to say. Looks like you need to beat at least some of the request levels before you can tackle the story one. Not sure I’m a fan of that concept but it applies to the other chapters as well so the game is consistent.

As mentioned, my main gripe here is with the gameplay. Gone are the classic beat em up controls where you would go around and take down whole armies. This one plays out more like a mobile title as you have to take down enemies in small locations. Once you beat all of the enemies in one square then you can go into another room. Mind you, you don’t have to always beat everyone in the room. It depends on the mission and sometimes you can bypass rooms all together. I’m not sure if this would be a different genre or still just called your usual beat em up. There’s a lot more platforming in this game to be sure though as you have to jump around a lot and dodge the water. No swimming in this game.

The enemies are all pretty difficult including the minions. They’ll readily interrupt any kind of combo you try to use. The minions in level 1 have a higher A.I. than the minions in the final levels of the main games. So that’s pretty impressive but when you couple it with how unrefined the gameplay is then what you get is a scenario where you’re never actually able to cut loose. Everything you try to do is interrupted by the opponent without missing a beat. It makes the combat not very satisfying at all. You don’t even have a parry system or anything like that to stop them. You just have to eat the damage or waste a super. Unlike the main games the minions will never drop items either so restoring health just isn’t done unless you can find the rare vases scattered around.

In the end I had to resort to some cheese tactics. I bought the best bow money could buy and loaded it up with poison orbs. Poison deals a percentage of the opponent’s health which is incredibly helpful for bosses since it effectively bypasses health. It’s also good for staying afar since going up close is just asking to be completely wrecked. I was able to buy a bow with 268 attack power at the end and that was able to get me through the end. I did need to stock up on 30 potions and 10 Max Ether type items in order to do it though. You’ll be going to the shop quite a lot to make it through.

Strikeforce has a full hub world which is different from the others as well. You are able to manage a bunch of shops in the city and you level them up after waiting a while. Time passes in the game whenever you finish a level so the quickest way to get time to go by is to start a level and immediately surrender. Rinse and repeat as you watch the levels go up. Once a level is maxed out you have to use some items to upgrade the store further. Try to have the stores to at least level 3 so you can get some good items to buy. For the weapon shop, the higher level you can get it the better. I think you can’t get the 268 bow until it’s at level 4 so keep that in mind. There’s a lot to watch out for.

If you opt to fight with a sword instead of cheesing through with an arrow then just know that you’re going to need a lot of level ups. Earning levels isn’t the easiest thing in the world but by the end of the game I was nearly at level 50 which is the max so I guess it wasn’t so bad. The first level is the easiest one to grind. Just make sure you defeat 1000 enemies there and then clear the level. If you do it on hard mode then you’ll get 1000 EXP each time you do it. Not a bad deal right? Still, I can’t really picture beating some of these guys using a sword. In particular the various dragons and monsters you fight seem like they’d be a nightmare or the levels where you have 4 bosses running at you at once. Divide and conquer is always your absolute best strategy as long as you have some items with you.

The graphics are pretty good although they’re definitely a cut under the main games. It also feels a bit lazy at times because they actually reuse animations from the older Dynasty Warrior game for the cutscenes. They actually play the same cutscene after each chapter except for the final one where we get a new one but no voice acting from the characters. For that you have to wait until the after credits scene which is admittedly pretty hype. Now that’s a good way to really get the blood pumping I’d say. The soundtrack is pretty good. Maybe not too memorable but it gets the job done.

In terms of content this game will last you a while. The story mode took me around 10 hours and I didn’t do the extra chapter at the end. Trying to beat that game should add quite a bit more time into the playthrough and same for maxing out all of the shops. Achieving 100% completion status in this game definitely would not be very easy. Still, that means it’ll be around for a while at least and the going rate is pretty low. I’m confident they would be able to improve upon this one quite a lot if we ever got a sequel.

Overall, Dynasty Warriors Strikeforce is definitely one of the weaker ones in the series. It really takes out a lot of the positive elements from the series. It’s a spinoff though so I suppose that’s the best place to test out these new gimmicks. They didn’t work out but this was the right way to do it as opposed to risking it on a main installment. If you want to see a very different kind of Warriors game then it may be worth a shot. The gameplay just isn’t all that fun to me which is unfortunate as a beat em up but it can be satisfying to finally get the feel of the bow and start launching some counter offensives of your own. I also like the whole superhero aspect they went for here with all the powers being thrown around.

Overall 6/10

Dynasty Warriors 8 Review


It’s time for another Dynasty Warriors experience. It’s definitely a step down from the last one which is unfortunate but it’s still a great game. For some reason they just stripped out most of the voice acting and story that made the 7th game so good. Perhaps fans felt that the story was too expansive and overshadowed the actual gameplay. Maybe there were time constraints. I don’t know, but it’s definitely noticeable when playing the games back to back. For once I changed sides over to Wei this time just so I could get more of a fresh experience this time around.

So you’re playing the same story as usual as you try to unite the country. Most of the key battles are the same as always but it’s interesting playing as the side that is often treated as the “bad guys” of the story. Of course each faction sees each other as the enemy so it’s hard to really say who the true heroes are. That being said, I’ve always been partial to the fire group which is why I would side with Wu. The story has around 14 battles and after completing them you can unlock some what if stories based on if you completed all of the objectives along the way. If not then you’ve still got free mode and a bunch of other options to work with as well.

The gameplay is largely the same as in 7. It’s not quite as crisp but it’s hard to say exactly why that is. I think there may be a slight time lag in switching weapons or something. It’s hard to quantify but otherwise this is still one of the cleanest beat em ups I’ve played. It’s still very smooth and every hit is pretty satisfying. I actually took out 1200 opponents in one level this time which is now a new record for me. I’m not sure if I’ll ever top that because that number is just too crazy to think about. My favorite character was one of the new power types since you can use an axe and it just shreds opponents.

One thing that’s a little different here are the command grab supers. Before now your super attack would always be some kind of massive blow that dealt a lot of damage to everyone. Now you have more personal supers which target one enemy but do a ton of damage. You could effectively one shot even whole bosses using this technique. That was always a blast but it can be hard to effectively aim at the guy you want. There’s also a new mechanic where you somehow trigger a mini animation where you start swiping at a lot of enemies. I never got exactly how I would do this but I was always glad to see it because the damage was massive and even does more than your super move. You really can’t go wrong there.

As with the last game I also like the way they managed the horseback riding. It’s so much smoother than in the old games and makes navigating the level a lot more convenient. It’s hard to imagine going back to the days of having to run everywhere. Now that feels a lot more tedious in comparison. You can’t even compare the two speeds and it’s also handy for tracking down opponents who are trying to make a break for it. Now you just jump on the horse and you’re all set for action. A lot of quality of life upgrades like that have stuck since the last game which is great.

As always the graphics and soundtrack are on point. All of the super attacks and combo moves look incredibly flashy and high-end. Then you’ve got the solid soundtrack which the series is known for. There are a ton of great rock themes to enjoy here and they fit in quite well as you take down all the armies that try to oppose you. You won’t particularly remember any of them but the fast beat is really the important element here and the game definitely delivers on that.

There’s just a lot of content to enjoy here. You can play as all 3 of the usual factions and then you also have an extra group. I’m wondering what they do or how they factor in. Should make for a pretty fresh take. After you complete all of the story modes you can work on gathering all of the PS3 trophies or playing free mode and maxing everyone out. There’s a lot of replay value here and the game goes for pretty cheap nowadays. You’re definitely getting your money’s worth here.

Overall, Dynasty Warriors 8 is a great game. In some respects it can feel a bit lazy though. I don’t see why they had to get rid of the voice acting. It’s part of what made the last game so ahead of its time. Going back to text boxes just feels like it’s a pretty big step back even if we did get some cutscenes still. It’s definitely not quite on the level of 7 but it’s still great so I recommend checking it out. The series has definitely come a long way since the olden days. It’s also pretty cool to know that I’m finally almost caught up with the series. One more game and I’ll finally be at the end.

Overall 8/10

Super Princess Peach Review


This game has definitely been on my list to buy for quite a long time. Well, I finally took the plunge and did it live up to the hype? Well, the gameplay is pretty solid but there are some aspects that ultimately hold it back from being nearly as good as it could have been. At the end of the day just focus on getting this at a reasonable price and you’ll be good. It’s also nice that Peach finally got her own game instead of being kidnapped this time around. It’s a nice change of pace.

The game starts with Bowser’s minions storming the castle and easily taking Mario and Luigi down. This was made possible because of a scepter they obtained that can manipulate emotions. How can the Mario bros hope to stop someone while they’re sobbing right? That’s basically the concept here and it works out quite well. They leave Peach though which proves to be a fatal miscalculation. She enlists the help of a talking umbrella and together they fight off Bowser. No road left but the one to victory. Peach is going to prove once and for all why she is the ruler of the Mushroom Kingdom.

As far as original characters go the Umbrella’s not that bad but he’s very forgettable. He barely talks at all and has the same dream at the end of each chapter. That part’s a bit on the repetitive side because the scenes are just too similar. It’s like the Paper Mario Color Splash cutscenes although even those had a little more detail added to them. In this game get ready to see the same stills over and over again. At least they look decently solid I suppose.

There isn’t really a story outside of the opening and ending anyway. You’re really here for the gameplay. So part of the game plays out like your traditional Mario game although you can whack people with your umbrella. Peach also gets more abilities as the game goes on which you can buy from the shop like energy blasts and a ground pound technique. I also recommend buying the floating ability right away because it helps quite a lot with the actual platforming. It saves you a ton of time if you have this at your disposal. Be careful about going through the levels too quickly though as the game will absolutely try to penalize you for it.

That’s the main thing that holds the game back. It all goes pretty smoothly as you breeze through all of the worlds until you hit the final one. That’s when the game reveals that in order to challenge the final level you actually need to have collected all of the Toads in the game. Are they serious? Unfortunately yes. There are a ton of Toads in the game as well with 16 in each of the first 7 worlds and 15 in world 8. I skipped just about all of them initially so I had to literally replay every level. Most of the Toads aren’t really all that hidden but it’s still the concept of the thing. This turned the game into a 10 hour experience when it should have really been far lower. I never like when a game artificially extends the playtime like this and it felt pretty unnecessary. Collectibles should never be mandatory for the main ending. If you are going to go that route, then you really need to let the player know right away. This ended up shaving a full star off of the review.

The graphics are pretty solid though. It’s definitely got that Nintendo flair to it. The worlds have a lot of color and energy. As always Nintendo does a good job of making sure that each world feels very different. It makes the experience a whole lot more convincing. Unfortunately the recycled cutscene at the end of each world does make the whole thing feel a bit lazy though. It’s not really something I would expect from a Nintendo game to tell you the truth. You expect Nintendo to crank something new out each time so that was a bit disappointing. As for the soundtrack, it’s not as memorable as the big Mario games but I thought it sounded well enough. It’s just pleasant background music as you ride on through the levels.

There’s ironically not a whole lot of replay value here since the game makes you grab the collectibles anyway. Most likely the only things left might be to find a few music tracks of puzzle pieces you didn’t find over the course of exploring each level. Additionally there are a lot of things to buy in the shop but you should have finished purchasing almost everything by the time you wrapped this game up. 10 hours is a pretty solid amount of content even if it is pretty forced. Your whole perception of the game will depend on if you know about the collectibles so I recommend just trying to grab them all right off the bat.

Overall, Super Princess Peach is a fun enough game. If you like platformers then it’s worth checking out. I liked some of the new additions to the classic Mario gameplay like being able to fire off energy blasts. I was not a fan of having to grab collectibles though. That was a mistake from the game. I could do with or without the emotions system. As far as gimmicks go it’s not really in your face nor does it hamper the gameplay so I’m okay with it. I don’t think it’s all that necessary though. The game did a good job of bringing in all of the classic Mario villains so if we get a sequel someday I’d like them to continue on with that theme. There are certainly a lot of other good Mario bosses that you can bring into the mix and we already know Peach can fight thanks to Super Smash. She’s ready for some more action.

Overall 6/10

Dynasty Warriors 7 Review


It’s time to look at the next Dynasty Warriors title. It’s been fun going through all the installments from 2-now in this prolonged marathon. The series has come a very long way. I feel like the biggest gap was probably between 4-5 and then from 6-7. 7 is definitely the definitive Dynasty Warriors in my eyes. I’m still working on 8 so it’s not like I’m caught up with the series but at least right now 7 is going to be really hard to beat. It takes every mechanic of the series to the absolute height of where it’s ever been.

As always the story is basically the same and you get to pick from 3 different factions. I always pick the red team which I believe is Wu and so I get to really compare the stories. That said, I’ll be switching for 8. So to make things a little different here this game has a lot of cutscenes and cinematics. There is full voice acting on all of the lines. This ranges from the cinematic cutscenes to even just talking with the guards. It adds a whole new layer of immersion that you just didn’t have in the older games. We get a lot of character development and the story is also more in depth than the others. Some battles are so famous like the war of Chibi that you’ll recognize it while other side battles are finally given more screen time.

Now, none of this would be quite as powerful without some great gameplay behind it and 7 delivers on this front as well. The gameplay is the most explosive that it has been yet. There is now a dual wielding mechanic where you can switch weapons and keep your combos going. It helps keep things dynamic quite well while also working as a combo breaker. It also feels like this is the point where the series begins to feel a lot more like the other spinoffs such as Hyrule Warriors or Fire Emblem Warriors. Gone are the days where you had to watch out for minions. Now you’ll be taking them out by the hundreds. There was one level where I took down over 1000 warriors. It’s all just great and the gameplay is incredibly smooth. It’s hard to see the others improving upon it just because of how responsive it is.

I guess the flip side of this is that the game becomes easier as a result. That’s not really a big deal because you can increase the difficulty if you really need too. It’s also not like it’s a walk in the park either. You still need to make sure you follow the plan and don’t just do your own thing. Otherwise you may beat the enemies but your captain will die which will still result in a game over. So you want to keep a lookout. I didn’t notice any morale system here which would be a big change since the rest of the games had it. I always felt like the system never really helped you out though so I don’t mind losing it if that’s the case.

The graphics are pretty top notch. The attacks are all very flashy and really stand out. The levels have a great amount of detail within them as well which all works out pretty well. The cutscenes are excellent as I mentioned as well. The soundtrack is also great. That’s no surprise though as this series has always been particularly great with this. There are constant rock themes running around to pump you up and get you ready for the action that’s about to unfold.

The campaign should take you a few hours at least. There are 15 levels and assuming you beat each level in around 20 minutes then that’s about 5 hours give or take a bit. Since there are 3 campaigns you’ve got a 15 hour game then and there’s a ton of replay value. You can work to max out your characters or engage in a bunch of bonus levels. As long as you do that then you’ll be pretty much set. The game’s also very cheap at the moment so it’s not like you’ll have to be shelling out a lot to get it. For such a low price it’s absolutely worth it.

Overall, Dynasty Warriors 7 blew me away with how much of an improvement it is over the last few games. Now this feels like a true PS3 experience and Kemco really outdid themselves here. No matter which faction you choose you are in for a great time. Fans of the beat em up genre need to get this game even if it may raise the expectations to an almost unfair level for other games. This is how you do a beat em up and it reminds me of how great this genre can be. I’ve played many beat em ups in my day and while this one won’t be able to climb to the top due to the story not being as strong as others, in pure gameplay it definitely holds its own with them.

Overall 9/10

Boris and the Dark Survival Review


I’ve had this game downloaded for quite a while but it took me a bit to have enough time to really play through it. It’s a pretty fun game and definitely worth a shot if you got it while it’s free. I wouldn’t recommend paying money for it though as the gameplay is a bit on the limited side. It’s good to see Bendy expanding its horizons though and with at least 2 mobile games that’s more than most franchises have. At this point in time I don’t think there’s any reason for a franchise to not have a mobile game. It just makes so much sense to pop out a couple of them in.

The gameplay is effectively an overhead version of the classic Bendy game. You have to move through the rooms of the floor to find 6 objects. After you find around 4 you run the risk of Bendy showing up. Grabbing all 6 guarantees an appearance so you need to run to the elevator as quickly as possible in order to escape. There are a few charge terminals across the floor that you can hide in but they’re pretty much pointless once you have all 6 objects. If you didn’t make it to the elevator in time then there is no way to win. Bendy waits right outside the door for you and you’re basically soft locked out and just need to let him finish you off. Win or lose then you repeat the game from the elevator.

Each time you start the game there seems to be a different room loaded up so that’s pretty neat. There isn’t really much of n ending as far as I can gather as collecting the 6 items just gets you ready for another round. It’s possible that collecting the items of every room will get you some kind of cutscene but I’m not so sure about that because the rooms are generated randomly. Perhaps a room you’ve completed won’t appear anymore but that seems rather sophisticated for a mobile title. So if my gut it right, then the game is really more about seeing how many runs you can do in one shot or something like that. It’s all about beating your previous score.

The gameplay is pretty smooth although moving the character is difficult. This is where it would have been good to have that mobile controller people always talk about or maybe even the PS4 one since it apparently works with a lot of games now. Whenever I would move the control stick it just wouldn’t stick with me so I would end up freezing. The levels are pretty short at least which definitely helps a lot but otherwise that could have been pretty tricky. I think expanding the control stick on the menu would have helped a great deal to make the moving process a bit more smooth.

The graphics are fine. It’s going for a bit of a dark aesthetic so they won’t particularly standout or anything like that. It does a good job of keeping the main game’s look and feel though which is good. It shows that mobile games have really come a long way and you can turn just about anything into a mobile creation if you really want too. The soundtrack is more on the nonexistent side though. You won’t really recall any themes afterwards.

Overall, Boris and the Dark Survival is a fun little game to check out. It’s definitely a bit limited though which is what ultimately holds the score back. You’re just not going to be sticking with this game for very long which is unfortunate. I think throwing us a bone with some story details or a few cutscenes would have really gone a long way. Right now it just feels like there is no real replay value. Still, if you’re a big Bendy fan then it’s probably worth checking it out. I was able to check it out while the game was still free so it was definitely worth it. If you have to pay a price to play the game now then I would definitely double think it a bit. You may just want to wait for the next full Bendy game which should be coming out fairly soon at this point.

Overall 5/10

Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy Deluxe Edition Review


It’s been a while but I finally managed to get a hold of the spinoff which concludes the Professor Layton series. Someday I hope we still get another Layton game though since I don’t want the franchise to end. It’s pretty interesting to be playing as a different character for once. The developers did a good job of making sure that this one also feels very different next to the main games with new mechanics and such. Ultimately the changes aren’t enough to help this game match up to the earlier ones but I did end up liking Katrielle well enough. She isn’t afraid to talk back to the other characters more than the polite Professor Layton would.

This game has more of an episodic plot compared to the main Layton games which had a core story. Still, there is an overarching plot in the background. Katrielle is the head of the Layton Detective Agency although not too many people know about her yet. She has a dedicated assistant named Ernest who is always ready to attend to her every whim. One day she bumps into a dog that she nicknames Sherl. Sherl isn’t pleased about this since he doesn’t think it’s a name for a guy, but Katrielle can’t be bothered with this. She also isn’t particularly impressed with the fact that he can talk. She’ll solve his case at some point but she’s more interested in helping the community with their issues as well as trying to find Layton who vanished many years ago. As Layton’s daughter, Katrielle has dedicated her life to finding him. She’ll have to put that on hold though as she solves various crimes fro theft to murder. Will Katrielle ultimately build an even bigger reputation than Professor Layton?

As with the rest of the series the main gameplay revolves around puzzles. As you go through the campaign the characters will often have various puzzles to challenge you with. There is a lot of variety with the missions as some will be solving a maze, math problems, logic questions, etc. It’s always a pretty fun way to test your mettle. There are well over 100 puzzles but to clear the game you only need to clear around 67. That leaves a lot of room for replay value after you complete the game. You are bale to warp between the various cases and the game even tells you exactly how many puzzles and hint coins are left in each section. I appreciate how thorough the game is in its reporting.

There is one thing that holds this game back compared to the other Layton titles aside from the story though. That’s the puzzles themselves. The movements in the puzzles ask you to be way too specific at times. That’s my main issue, the very first puzzle took me a while to complete as it is. I think they needed to allow for a bit more movements here. I think it may have been something about the transition from 3DS to Switch I imagine. The puzzles occasionally have an issue like that but for the most part the rest are all solid so I would hardly call this a big issue or anything like that.

Katrielle’s mission to find her father is probably the most engaging part of the story so the whole time you’ll be waiting for that to come back. It ties into the ending pretty well with a rather massive twist. It definitely makes you double think everything that has happened previously. If you’ve played River City Girls then you’ll understand the effect. She’s definitely a solid lead even if it feels like she may be taking advantage of Ernest quite a bit. They’re really close friends but she certainly must realize that Ernest doesn’t quite see it that way. I imagine that plot will likely move a bit if we ever get a sequel.

As for the talking dog Sherl, I’m not totally sure how that’ll work out. My personal theory is still that he is Layton because that would be pretty cool. His personality will certainly have changed quite a bit but memory loss will do that to you. Meanwhile Ernest is a solid side character. He’s a little older than Luke so you can take him a little more seriously but puzzles definitely isn’t quite his thing. He’s more helpful to Katrielle in daily tasks and such than with his puzzle skills. Another supporting character is Inspector Hastings who is pretty solid. You do feel like he should have more confidence in Katrielle after a while though since she’s always saving his career and reputation. Without her he would be quite doomed.

The various cases are pretty fun. In general the rest of the supporting cast is a bit on the weak side but since the core characters are good that’s the important thing for the cast. Meanwhile the graphics are definitely really good. I was glad to see the full anime cutscenes make a return here. Level 5 has been very consistent with including those. It always helps to give the game a bit more of a cinematic feel to it and I’m always going to give this kind of thing a thumbs up. The soundtrack has some new tunes and some returning ones. The music is pretty fitting with the game’s setting and keeps things rather peaceful.

The main campaign should take you around 15 hours or so and I think you could probably add another 6-7 in order to complete everything in the game. There’s definitely a lot of content here. Even outside the puzzles and main story experience you have a ton of different minigames. I didn’t really try them out but there are many options. I think there are more in this game than in any of the others which is pretty impressive. Every bit adds up after all.

Overall, This Mystery Journey makes for a pretty solid adventure. The title is a bit surprising since it gives you information on a plot point that you don’t otherwise learn about (or even hinted at) until the final chapter. I suppose it’s always good to have some foreshadowing though. At the end of the day this is a pretty pleasant story with solid characters and good gameplay. I’m not usually much of a fan of puzzles in games but I’ve found that games built around the premise tend to be better. You can’t even compare something like the Layton adventures to Flip’s Twisted World. Now all we need is a Katrielle and Professor Layton crossover and we’ll be set. If you haven’t gotten this game yet then you should definitely check it out.

Overall 7/10

Q-YO Blaster Review


It’s time to look at a game I got for a pretty solid price on the Nintendo Eshop. After buying the latest Super Smash season I had some gold coins to spare and considering this game usually goes for 10 it was a steal. This is your classic bullet hell kind of game. It’s definitely nothing fancy and the game is fairly short, but it makes for a fun ride. I’ll give the game some extra props for actually having a real story mode with an ongoing plot. Even if the story is a little hard to follow.

From what I gather, there is a group of space fighters who have been dealing with a powerful enemy across many planets. They’ve finally tracked him down but he has a few more tricks up his sleeve. Right from the jump I can confirm that not all of the characters make it through this adventure so don’t grow too attached to them. Some of them just weren’t ready for this kind of rumble and it shows. The cutscenes can also get a bit violent which you may not expect from such a seemingly upbeat game. Don’t let the cartoons fool you, the game has some Bendy kind of themes beneath the surface.

Part of what made this game standout to me was the colorful art style. It reminded me a bit of Cuphead and I haven’t even played that game yet. You just get that nice fantasy feel only this time you’re in outer space. The villains range from cartoon type creations to giant abomination type monsters. You really never know what you are going to expect from each level and the constant guessing is what will keep you intrigued. This game is really about being as surreal and out of the box as possible which works out pretty well. It helps the game stand out which is important since the Eshop has almost limitless games at its disposal.

For the gameplay you start out by picking your fighter and weapon of choice. Afterwards you’re thrown into the levels and the idea is to blast away at the enemies in front of you. Grab as many orbs as possible because they let you fire off your super laser more often. Additionally you also have a pulse that turns all enemy bullets into coins so you should definitely save that for when you really need it. It takes a while to reload this so if you use it early on, chances are that you won’t get it again until the next level. You want to pace yourself here although the levels are pretty short. I recommend saving all techniques and power ups for the boss at the end of the level because that’s when it will be most efficient.

After each level you are able to pick a power up to use. By the end of the game you will have them all so it’s really just a matter of which one you want to go after first. The order doesn’t make much of a difference but I do like this approach. It’s always really handy to be able to see your character improve as the game goes on. The length of the game is pretty short though. You should have it completed in around 30 minutes. For replay value you can play the game on hard, but I don’t think that will be a very tempting offer for most. Part of the issue here is that the enemies don’t really get more difficult in terms of attack patterns, mainly they just get a lot more health. It’s hard to beat just about anyone and makes the levels drag on more. I only did around 1 level of hard mode before calling it a day here.

The graphics are pretty nice. As I mentioned earlier, the art style is solid which is important. My only real complaint is that the font color they used was a poor choice. It’s a light blue that seems to camouflage with the various backgrounds throughout the game. That’s just not a very good stylistic choice. You have to strain your eyes to keep up with the text which just feels like a basic mistake. I’ve never had a game mess up with the wording colors before and am surprised it wasn’t caught during play testing. It’s not a huge deal but it is quite noticeable.

Overall, Q-Yo Blaster is a fun bullet hell game. Considering that it’s only a dollar on the Nintendo Switch Eshop right now I’d say that’s a bargain. It’s not particularly long and you may not play it for long but I’ve always said that you can’t go wrong for a dollar. It’ll last you longer than a cheeseburger from McDonalds or any other kind of food that you can buy for that price. You just can’t go wrong here and I think that’s the important thing in all of this. I’d recommend checking it out and testing your reaction times. You’ll need to be fast to dodge all of the attacks.

Overall 6/10

Need For Speed ProStreet Review


It’s time to look at a recent Need for Speed title I completed. Unfortunately this may end up being the weakest title in the series. It’s hard to get into this one and there’s not even much of a story. I don’t know about you but I always need a compelling story to really throw the Need For Speed games into the next level. Not having one just doesn’t feel right because the whole time you’re waiting for something to happen and it just doesn’t. Additionally there are some other gimmicks that didn’t work well but more on that later.

The general premise is that you want to become the number one racer in town. To do that you will have to win a lot of races and tournaments. After clearing a bunch of tournaments you get to a showdown level where you get to beat a boss. Then rinse and repeat until you beat all of the showdowns which will earn you a match against one of the legendary Kings. Beat him and the game is over but after that you can take down the rest of the kings in the post game to become the grand king. At that point you are the best there ever was so what else would you really want to do?

There’s a lot of content here so I’ll certainly grant the game that. The campaign itself is incredibly long due to the sheer volume of races and tournaments here. I don’t see you completing the game in under 10 hours and it’ll probably take more like 15. Aside from that it’ll take a lot of time and money to unlock all of the cars or to break enough records to take on all of the kings. Earning money takes a lot of time in this game and that’s unfortunate because you need money to get the better cars. Your starter just won’t cut it. I’m cool with upgrading, but this game tries to go a little too realistic with that. There are some cars where even if you max them out they will never be fast enough to win the race. You also have to compete in “Wheelie” competitions near the end of the game and none of my cars could pull it off. Had to get a brand new one which was a colossal waste of money since it was just good for that and the drag races.

Ultimately I made it to the King at the end and took him down in the first 4 races, but the 5th one stumped me. I really only beat the first race because he ended up crashing so I crawled to the end. His car was simply worlds ahead of mine so no matter how well I raced through the level there was no way I was going to win. I needed a completely different car if I wanted to deal any damage and going all the way back didn’t seem like a great option. So that’s where my journey ended. I really don’t think the idea of having to get new cars all the time is a good one. I like just having one good car that you can upgrade. Make the courses tougher but don’t mess with the cars.

Maybe this wouldn’t have felt quite so bad if the game had a real story. This just didn’t really even feel like a Need For Speed. There is no free roam in the game which is absolutely crazy. That’s basically the core of the NFS franchise. Gone are the underground races and trying to zip away with your car intact. It’s admirable that the game was going for something new but if you ask me it just didn’t work. The core gameplay is still good of course so I’m happy about that but that’s really all I can say about this game. There are several different kinds of racing modes, but the classic Circuit is the best one. I suppose my second favorite would be Speed since the whole idea behind that mode is going full throttle from the start in 1 long lap. One mistake will mean the end for you here so you can’t afford to slip up.

The graphics aren’t bad. They’re pretty standard as far as the series goes. I wouldn’t really say that it’s improved much at all since the last one. As long as I can see the track I’m good though. The soundtrack’s pretty limited, I can’t recall any good tunes. One element that further holds the game back is the announcer. He talks constantly as you’re going through the menus so you feel like you have to hurry and make your selections. His lines aren’t witty, they’re just annoying and super loud. Additionally the game throws in a lot more fanservice than these games typically have. You’re also forced to experience this before every single race. You know how some of these levels are so difficult you have to retry them over and over again? Well, get ready for these unskippable intros before the race because they really eat up a lot of time by the time they’re all over.

Overall, Need For Speed ProStreet really fell pretty hard compared to most of the Need for Speed games. This one barely even feels like it’s a part of the same series as the others. It only shares the name with the rest of the games but otherwise may as well be a completely different title. The gameplay is good, but that’s not really enough to save the game. If I at least got my free roaming mode I’d be okay but without that this game just couldn’t work. If you’re going to get into the Need For Speed series then I recommend starting out with just about any other game compared to this one. ProStreet just does a disservice to the series.

Overall 5/10